#3221538 - 03/01/11 07:38 PM
Re: Sugestions for a faster Combat-helo release
[Re: ricnunes]
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Joined: Dec 2001
Posts: 4,840
ricnunes
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Posts: 4,840
Portugal
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Well, just to clear a bit more my point of view: I wasn't sugesting a pre-release beta. I was sugesting that the first RELEASE Combat-Helo version (version 1.0 if it's what Flexman will call it) didn't bring the Side B campaign, plus the Longbow radar and the longbow hellfire (which aren't that much needed for counter-insurgency warfare by that matter) in order to speed up the game's release - this means what while we could have a final and "complete" version of Combat-Helo sooner - This version would/could model all the needed AH-64D avionics (except for the Longbow radar) and the "side A" counter-insurgency campaign (Flexman would only need to concentrate in the counter-insurgency campaign elements for now, leaving the conventional "armored operations" for later). Please notice that this doesn't mean that Combat-Helo would be released in a "uncomplete" state like a pre-release beta would since releasing Combat-Helo with fully functional avionics and the side A campaign means that this would really be a complete game (and more complete than many games that I see released in the past). This only means that "extra features" such as the Conventional campaign ("Side B" campaign), the Longbow radar and the Longbow Hellfire would be released later in an addon (IMO, would be preferably together with the Chinook addon).
This of course doesn't means that I wouldn't support a paid pre-release beta. Of course I would, if this really would help the devs than surelly I would support the devs by buying a pre-release beta! But if this will be path that the devs decide to choose, I must agree with aggressorblue, don't make this pre-release beta "so public". Only limited advertisement here in the SimHQ forum for such pre-release beta would be my advise as well.
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#3221543 - 03/01/11 07:42 PM
Re: Sugestions for a faster Combat-helo release
[Re: ricnunes]
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**DONOTDELETE**
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BANITA
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I think most of these proposals, only the SLOW release of the final version, and I do not know whether we like it
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#3221844 - 03/02/11 01:38 AM
Re: Sugestions for a faster Combat-helo release
[Re: ricnunes]
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Joined: Mar 2003
Posts: 457
Lignite
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I've very much appreciated the way Flex has opened up the information of the developement of this very interesting title. Just wanted to throw my $.02 in.
I'm not terribly interested in the 'beta release' (as in the way DCS did it), as I just don't have the bandwidth or time to keep up with that type of release. I would however be very interested (cash in hand) in a 'demo' type release with some X amount of functionality, much like AD described earlier, even if it is a 'beta' release in that some (many?) functions aren't implemented or finalized. A helicopter and a small place to fly around in, perhaps a cannon or a few rockets to shoot at a road or tree or bunker or truck would be an awsome teaser, and in my opinion worth money to ensure further developement. Not to mention a demo is a great sales tool for as long as the title is available for sale.
I would call the pre-release demo a tried and true method. If memory serves, CFS1, EAW, WW2fighters all used that approach to great success trying to beat each other to release. The pre-release demo model itself might even be called 'old school', many titles from the era when CD's were new (before the interwebz) were happy to distribute demos of themselves through gaming magazines etc. Quite fitting for this 'old school' themed title, at least in my own mind.
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#3222692 - 03/02/11 09:21 PM
Re: Sugestions for a faster Combat-helo release
[Re: Flyboy]
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Joined: May 2010
Posts: 32
Spac3Rat
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A lot of you seem to be saying about "just release the 'Apache' or 'A' model" first. I don't think some of you realize what you're talking about. Combat-Helo will model the AH-64D, not the AH-64A. Talk of leaving out the radar in beta releases would see the AH-64D being available, just without the radar, the AH-64D Longbow is what it's called with radar fitted.
Technically the AH-64D is still an 'Apache' but it's generally called 'Longbow'. The 'A' model is the Apache and the 'D' model is the Longbow (when radar is present). Just to make some people clear about this. Actually, no. I have no idea what I'm talking about. I love the Apache but I don't know it that well. Used to when I was a kid. Now my brain is filled with way more fun stuff like when I have to deliver my tax declaration. I think everyone understood what we meant. I appreciate the info though, so thanks
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#3223066 - 03/03/11 08:04 AM
Re: Sugestions for a faster Combat-helo release
[Re: ricnunes]
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Joined: Jan 2009
Posts: 467
nadal
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I think some people are misunderstanding...
Original suggestion made by Ricnunes was not releasing beta but separating 1 product to 2 products, "Combat-Helo : Counter-insurgency" and "Combat-Helo : Counter-army" with 2 different AH-64D variant, "without radar" and "with radar", which was first planned to be released all in one. So, with the Rucnunes's plan, dev can release first product much more faster and can make more profit by selling two product.
btw I will happily pay full price for each of those 2 products.
Last edited by nadal; 03/03/11 08:09 AM.
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#3223100 - 03/03/11 09:45 AM
Re: Sugestions for a faster Combat-helo release
[Re: nadal]
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Joined: May 2010
Posts: 32
Spac3Rat
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Lisbon, Portugal
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I think some people are misunderstanding...
Original suggestion made by Ricnunes was not releasing beta but separating 1 product to 2 products, "Combat-Helo : Counter-insurgency" and "Combat-Helo : Counter-army" with 2 different AH-64D variant, "without radar" and "with radar", which was first planned to be released all in one. So, with the Rucnunes's plan, dev can release first product much more faster and can make more profit by selling two product.
btw I will happily pay full price for each of those 2 products. I don't think we are misunderstanding, mate. We're just pitching in and further developing Ric's idea to help the dev team get some cash. Funding is non-existant at the moment and the guys can't live out of sheer air, sun -- and perhaps some water now and then. The idea of a game + expansion pack is a good one but it may be split into smaller parts at the beginning just to try and give the guys some well-deserved income.
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#3223143 - 03/03/11 12:09 PM
Re: Sugestions for a faster Combat-helo release
[Re: Spac3Rat]
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**DONOTDELETE**
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BANITA
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I don't think we are misunderstanding, mate. We're just pitching in and further developing Ric's idea to help the dev team get some cash. Funding is non-existant at the moment and the guys can't live out of sheer air, sun -- and perhaps some water now and then.
The idea of a game + expansion pack is a good one but it may be split into smaller parts at the beginning just to try and give the guys some well-deserved income.
Imo the best version of a pre-beta, with pre-paid, as was the case a-10. It is a pity to lose time on the other extras, models of the helicopter, just focus on the full release of the complete version. Many people said that he would pay for the beta, in this and so I do, and it will be tantamount to buying the full version. It is my humble 2 cents;)
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#3223866 - 03/04/11 01:49 AM
Re: Sugestions for a faster Combat-helo release
[Re: ricnunes]
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Joined: Dec 2010
Posts: 27
SmokeyTheLung
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I would happily pay full price for a beta, and would also pay for subsequent upgrades (such as the "D" model). I love these sims and need an excuse to give you guys my money!
I also want to send out thanks to Flexman; I love your blog, although I have no experience with game design I find the process fascinating. Thanks for keeping us updated!
Last edited by SmokeyTheLung; 03/04/11 02:05 AM.
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