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#2724316 - 05/14/09 05:50 AM Re: PT Boats: Knights of the Sea [Re: Donald]  
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Foucault Offline
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You need to rename the exe that you download. You can rename it anything. I called it file.exe and double-clicked it. Then you have to pick your way through the wonky menus as best you can. I was able to start up what I think is the first tutorial mission with the Russian GUI, but after changing locale to en in the start.ini file, campaign mode crashes. Could not even fire a torpedo or gun in the demo mode. Not sure what the point is of that.

Amazingly, it looks like the game is scripted largely in python which I am guessing will mean that it will be highly moddable.

I just wish they would release the damn thing for English-speaking countries.


System Specs:

Dell Dimension E521
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#2724439 - 05/14/09 12:25 PM Re: PT Boats: Knights of the Sea [Re: Foucault]  
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Vitesse Offline
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Vitesse  Offline
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Joined: Apr 2006
Posts: 1,977
Devon UK
Well done Foucault, a simple solution.

I had the same crash experience with the menu in English. I thought I'd just copy the Russian mission files over and get round that, but take a look at the way mission files are spread though the folders. I worked out the options and switched back to RU.

The game does not let you use the guns in the tutorial until the trigger conditions are met. Basically you follow the leader in that first mission and get to attack a freighter. I babelfished the mission text and edited the Russian into English.

Have they fixed the problem with wakes clipping? Do all props still spin in the same direction?

Cheers!

#2730494 - 05/23/09 09:51 PM Re: PT Boats: Knights of the Sea [Re: Vitesse]  
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Maserati Offline
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Maserati  Offline
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San Francisco, CA, USA, Terra
It works it works !

Looks damn good in DX10 too. The demo includes the tutorial and 2 more missions, plus it's the full game, unlocked with a purchased serial.

Take a look at this file: ...\PTBoats\GameData\settings_input.xml That has the control inputs, I'll be digging those out and writing it up, see end. I do see the submarine controls in there,Catapult Plane and Net Suicide promise special missions.

Vitesse, the wakes looked ok to me. Would you mind sharing what you've translated ? I'd like to have a go at making an english_mod pack.

Common Controls
` - Camera Next Actor
F1 - Help
Numpad Minus - 1x Time
Numpad Plus - 2x Time
K - Toggle Message Panel

Tactical Mode Controls
J - Switch Auto AI mode
K - Switch tactical mode
UP - Camera Forward
DOWN - Camera Back
LEFT - Camera Left
RIGHT - Camera Right
SHIFT - Camera Fast Move
CTRL - Camera Slow Move
Button 2 - Add waypoint
BACKSPACE - Remove Last Waypoint
DELETE - Delete All Waypoints
A - Select All Units
1 - "User" Formation
2 - Line Formation
3 - V Line Formation
4 - Quad Formation

Simulator Mode Controls
SPACE - Launch Toprpedo
B - Drop Charge
O - Objectives
M - Toggle Maximize Map
T - Lay Smoke
N - Signal Flare
W - Up Engine Power
S - Down Engine Power
A/D - Turn Port/Starboard
Button 1 - Fire Weapon
Button 2 - Toggle Binoculars
Button 3 - Select Primary Target
Scroll Wheel - Scroll Primary Target
R - Reload
L - Searchlight
NEXT - 1x Radar Zoom
PREV - 4x Radar Zoom
1 - Next Light Gun
2 - Next Flak Gun
3 - Camera Current Actor
4 - Camera Cabin
5 - Camera Next Torpedo
0 - Free Look
DELETE - Net Suicide (I smell a special mission here)
C - Toggle Crew
Z - Zig Zag
Y - Retreat
G - Engine Repair
F - Put Out Fire
H - Hull repair
TAB - Net Stat
TAB - Commands
V - Catapult Plane (cool !)

Misc
F11 - Run Debugger

Submarine Controls (Disabled)
P - Dive
[ - Depth Control Down
] - Depth Control Up


Veteran - Bermuda Triangle Expeditionary Force. 1993-1951.
#2731243 - 05/25/09 04:35 PM Re: PT Boats: Knights of the Sea [Re: Maserati]  
Joined: Jun 2001
Posts: 475
Lucky812 Offline
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Thanks Maserati!

I finding all of the key commands would have taken me a long time to figure out. Have you found any kind of mission building function in the menus? I found the online process but cannot find anyway to build a single player mission.

BTW this game looks awsome in DX10.


i7 2600K
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TrackIR 4 w/Vector
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#2731543 - 05/26/09 04:06 AM Re: PT Boats: Knights of the Sea [Re: NightCrawler]  
Joined: Apr 2002
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Pooch Offline
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Pooch  Offline
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I might look into this if someone does a South Pacific mod. The whole Russian thing doesn't interest me, but if I can hunt down the Tokyo Express, I'll buy it.


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#2731760 - 05/26/09 02:56 PM Re: PT Boats: Knights of the Sea [Re: Pooch]  
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Posts: 1,977
Vitesse Offline
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Vitesse  Offline
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Devon UK
Here are the translated briefings from the tutorial missions. Happily the folder structure and file names are in English. Files live here :

Program Files\Akella Games\PT Boats Demo\GameData\LOCALE\ru\missions\tutorial

The forum does not like the format of the files (even though it previews correctly) so take the following and cut and paste the tedious way or just read it here. Files should be saved as .xml

Tutorial 1

<name>Mission 1: "First day in the Service".</name>
<!--environment>newmenuenv</environment-->
<visibility_radius val="50000.0"/>
<location>Open sea, a sunny day, 1200 meters visibility.</location>
<description>
To follow the leader and to carry out all his orders. Attack the German escort.
</description>
<missions_objectives>Instruction.</missions_objectives>
<objective>- To follow the instructions of the Leader.</objective>
<objective>- To destroy simulated enemy vessels.</objective>
<photograph>tutor1</photograph>
<information>
This is your first day in the Service as the commander of PT boat. Today you will participate in the training mission to help cement your knowledge of PT boat combat. Your orders - to follow your leader and to carry out all his commands. Your task - to be joined to the attacking group and to destroy a German escort.


Tutorial 2


<name>Mission 2: "Flotilla Manoeuvres".</name>
<!--environment>newmenuenv</environment-->
<visibility_radius val="50000.0"/>
<location>
The open sea, evening, fog limits visibility to 1200 meters.
</location>
<description>
Work with the tactical screen. As a squadron, proceed into the assigned sector and fight the forces of the enemy.
</description>
<missions_objectives>Instruction.</missions_objectives>
<objective>
- To carry out the instructions of the commander of the squadron.
</objective>
<objective>- To accept tactical command as the squadron.</objective>
<objective>- To proceed into the assigned square.</objective>
<secondary_objective>- To destroy the ships of the enemy.</secondary_objective>
<photograph>tutor2</photograph>
<information>
Today is a critical day. The games are over - now everyone must fight for real. As a squadron you must proceed to the assigned sector. Through the mission you will become acquainted with the tactical methods that will allow you to carry out your orders, even in spite of the numerical superiority of the enemy.


Tutorial 3


<name>Mission 3: " Retreat - The Best Protection".</name>
<!--environment>newmenuenv</environment-->
<visibility_radius val="50000.0"/>
<location>
Open sea, the morning, the visibility of 5000 meters.
</location>
<description>
To find a damaged transport and accept tactical control over it. To escort the transport from the combat zone into the sector G13. To disengage from the enemy squadron without combat using a smoke screen. To repel an air attack.
</description>
<missions_objectives>Instruction.</missions_objectives>
<objective>
- Follow Waypoint into the sector in which the transport is being attacked.
</objective>
<objective>
- To accept the tactical command over the transport.
</objective>
<objective>
- To escort the transport to the rendezvous point with the British squadron.
</objective>
<secondary_objective>- To repel an air attack.</secondary_objective>
<secondary_objective>- To avoid engaging the forces of the enemy.</secondary_objective>
<photograph>tutor3</photograph>
<information>
Speed and manoeuvrability are the distinguishing features of small PT boats. These qualities can be used not only in combat but also for rescuing vessels in distress. Today you will take on such a mission. Your task is to proceed to the sector where a transport ship has signalled SOS. It is necessary to escort the transport to a rendezvous with our squadron in the area. It is likely that you will encounter the forces of enemy. Try to avoid battle. You must not lose the transport.

Last edited by Vitesse; 05/26/09 03:06 PM.
#2731765 - 05/26/09 03:01 PM Re: PT Boats: Knights of the Sea [Re: Pooch]  
Joined: Feb 2002
Posts: 424
Maserati Offline
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Maserati  Offline
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San Francisco, CA, USA, Terra
I haven't looked for a mission builder, but there is a disabled option in the main menu that might be hiding it. I've looked at the mission scripting in Python. I think you could build in a decent tactical AI here, all Akella seems to be doing is checking for conditional events and triggering checkpoints.

Here's a tip. Hit 4 for the control station, right click to zoom, highlight a target and left click it. Your gunners will engage that target, and boy do those twin .50s put out a lot of lead. A clarification, in map view 'select all units' is ctrl-A. I'll doublecheck for other ctrl functions.

The third tutorial mission has you defending a transport vessel from 6 heavily armed MFPs. I didn't get any obvious kills using depth charges and haven't managed a torpedo hit yet. I think I have managed to silence some guns by making a firing pass on the unengaged side of the MFPs and shooting intot he back for the gun shield.

Next time, I'll try a smokescreen to keep the enemy's guns off the transport. The downside to that tactic is that any time the AI has concentrated fire on my lead boat, the scenario promptly ends.

The 2nd mission, with the friendly destroyers, I haven't made a contact yet.

So far, I want mission briefings in English and multiplayer. Badly. You lot will come barge hunting with me, right ?

edit: there's the briefing files, and it looks like I'm on the money with the smokescreen.

Last edited by Maserati; 05/26/09 03:04 PM.

Veteran - Bermuda Triangle Expeditionary Force. 1993-1951.
#2731772 - 05/26/09 03:11 PM Re: PT Boats: Knights of the Sea [Re: Maserati]  
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Vitesse Offline
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Vitesse  Offline
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Devon UK
Hi Maserati,

We both posted and edited at the same time!

I had to alter my post 'cause the forum does not like cut and paste from .xml and I'm too slow to know how to get round it.

The smokescreen tactic is the right one, BTW! Too much smoke slows the game down a lot for me.

Cheers!

#2731777 - 05/26/09 03:31 PM Re: PT Boats: Knights of the Sea [Re: Vitesse]  
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Posts: 424
Maserati Offline
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Maserati  Offline
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San Francisco, CA, USA, Terra
I can handle the smoke, I spec'd my current rig to handle specifically this game.


Veteran - Bermuda Triangle Expeditionary Force. 1993-1951.
#2732193 - 05/27/09 04:23 AM Re: PT Boats: Knights of the Sea [Re: Maserati]  
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Posts: 475
Lucky812 Offline
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Posts: 475
Corpus Christi, TX
If you hit for cockpit and 4 again then right click you will bring up the torpedo sight.


i7 2600K
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46' LED
Bose Speakers
TM Warthog (CH Products, Logitech G-940 and Cougar are gathering dust)
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VAC
#2748517 - 06/23/09 11:23 PM Re: PT Boats: Knights of the Sea [Re: Lucky812]  
Joined: Jun 2009
Posts: 3
casablanca Offline
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Posts: 3
Well I got the russian demo going with english menus and a tiny bit of english text ingame. Looks pretty good but whoa- SHORT scenarios. Especially scenario 2 where I've been failed more times than I can remember. Has anybody figured out what to do? I've taken command of the "fleet" including Fiji etc. run through 3 different formations and steamed west until I spot whatever enemy it is which promptly gives me the "loser" screen. I know there must be something I nee to do in the interim. Any thoughts?

Also, I've read through some chopped up translations from a russian forum. Most of what I can make out isn't too encouraging in terms of game play, but hey if it's a pretty shoot 'em up I'll probably spring for it. too bad it (probably?) isn't the sim we've been waiting for.

cheers and happy gunning

#2748549 - 06/24/09 12:41 AM Re: PT Boats: Knights of the Sea [Re: casablanca]  
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Posts: 424
Maserati Offline
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Maserati  Offline
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Posts: 424
San Francisco, CA, USA, Terra
In scenario 2 I can't even get into the map to take command of stuff :-( And I've certainly never seen so much as a hint of red on the radar.


Veteran - Bermuda Triangle Expeditionary Force. 1993-1951.
#2748618 - 06/24/09 03:24 AM Re: PT Boats: Knights of the Sea [Re: Maserati]  
Joined: Jun 2009
Posts: 3
casablanca Offline
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Have you hit enter? that should bring up the mini map- ya can't get the big map in this scenario. Wait through the russian yakking then select all the available icons... sail west for about 5 minutes- right click west on the mini map to move- and you'll find an enemy (and lose the scenario)

sort of some help I hope!

BTW to attack while in tactical map mode (enter) just choose some ship(s) and right click an enemy- off they go guns blazing

#2749954 - 06/25/09 06:48 PM Re: PT Boats: Knights of the Sea [Re: casablanca]  
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Maserati Offline
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Maserati  Offline
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San Francisco, CA, USA, Terra
Those devils !

Can't wait to get this localized.


Veteran - Bermuda Triangle Expeditionary Force. 1993-1951.
#2750294 - 06/26/09 01:17 AM Re: PT Boats: Knights of the Sea [Re: Maserati]  
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casablanca Offline
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casablanca  Offline
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really, anybody finish this scenario? I'd like to say that I've done it- probably some riduculously easy deal like the order in which you change formation or something...

Navigare necesse est

#2764272 - 07/06/09 10:49 AM Re: PT Boats: Knights of the Sea [Re: Foucault]  
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TailFlamer Offline
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TailFlamer  Offline
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Clearwater, Fl. USA
Hi

Does anyone know if this game supports 4320x900 resolution?
Thanks smile


Scuderia Ferrari Marlboro
FIA Formula One World Championship
#2815491 - 07/11/09 04:07 AM Re: PT Boats: Knights of the Sea [Re: TailFlamer]  
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Posts: 213
DD_JoeBob Offline
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DD_JoeBob  Offline
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Salt Lake City, Utah
Has anyone heard or seen anything further on the development of this game?

WH_JoeBob


I'm a Chickenhawk and you're my victim, ya gonna come along quiet or do I gotta muss ya up?
#2815793 - 07/11/09 05:59 PM Re: PT Boats: Knights of the Sea [Re: DD_JoeBob]  
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NightCrawler Offline
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Nary a word? Puzzling to say the least.


NightCrawler
"The Devil's Advocate!" smile
#2817813 - 07/14/09 01:56 PM Re: PT Boats: Knights of the Sea [Re: NightCrawler]  
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TailFlamer Offline
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Posts: 2,065
Clearwater, Fl. USA
I hope it is still a go. It looks very promising. I haven't been following it, but figured it might have been nearing release. It would be ashame if it's been dropped.


Scuderia Ferrari Marlboro
FIA Formula One World Championship
#2820103 - 07/16/09 09:38 PM Re: PT Boats: Knights of the Sea [Re: TailFlamer]  
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NightCrawler Offline
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San Antonio, Texas
Maybe it still is "on the table"! New News concerning the game just spotted today in the form of new screenshots released! See Below:

PT Boats: Knights of the Sea-8 New Screenshots courtesy of Worthplaying!


NightCrawler
"The Devil's Advocate!" smile
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