That's disappointing.
Thanks for clarifying though. That's a good and clear explanation on the blurbusters website. Hopefully in the next 2 years we'll see this issue get resolved and screens with strobing or higher refresh rates come out. It doesn't seem like a huge technical obstacle since there are already monitors up to 144Hz and beyond (though I don't know how high the technical limits affecting OLED as opposed to TN and IPS), and incorporating strobing is not difficult (though it does result in less bright colours, generally)... I'm guessing that since the engineers were designing for TV rather than gaming the "sample and hold" was considered adequate.