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#2279450 - 08/08/07 04:00 PM Enemy Engaged 1.9 released *****  
Joined: Jun 2006
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arneh Offline
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arneh  Offline
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The time has come, I've now deemed 1.9 ready for release!

What's new in 1.9?

First of all, if you haven't seen it, there is a 10 minute video showing some of the new features.

Among the new features are new weapons modelling where rockets and bullets now are affected by gravity, drag and dispersion:


Spiraling flightpath and depressable launchers for the Vikhr missiles:


Relief shaded, topographical campaign maps:


Colour MFDs for Alligator and Comanche:


A new HUD for the Comanche:


Proper colour or monochrome TV cameras, not just IR cameras.


Full changelog
Weapons modelling
  • Gun projectiles and unguided rockets are now affected by gravity, drag and dispersion. As a result rounds take longer to reach their target and with less accuracy.
  • Vikhr missiles now follow a spiral flight path
  • Vikhr launch racks will depress up to 12 degrees to align with target direction. This helps as the Vikhr now has very narrow launch restrictions for weapon launch.
  • Rockets and missiles will now only create smoke for as long as the rocket engine is burning.
  • Rockets adjusted to have shorter burn time and faster acceleration.
  • Muzzle velocity adjusted for many weapons to better match real world values.
  • New values for GWUT file for changing weapons drag, spiral path and seeker limits. These are included in gwut190.csv, but note that the GWUT editor (version 1.3) is not yet capable of editing these values, and will delete them from any file which contains them. So you will have to edit the file with a text editor until a new version of the GWUT editor comes out

Avionics changes
  • New weapons aiming avionics for ballistic weapons. See wiki article for details.
  • New flight MFD page, revised TADS page and added colour to many other MFD pages for Comanche.
  • New HUD for Comanche
  • New flight, TSD, radar and engine pages for Alligator. Added colour to several other pages.
  • DTV/LLLTV will now show a full-colour(for Comanche) or monochrome (for the others) TV view, not a IR-view.
  • DTV/LLLTV in Comanche and Ka-52 is now capable changing zoom level.
  • EO zoom level can now be changed even if EO is not active targeting system. Use CTRL + keypad +/- for this (only when manual laser/radar is enabled in eech.ini)
  • EO camera can now be changed even if EO is not active targeting system. Use Shift + END for this.

Campaign map changes
  • New relief shaded topographical campaign map
  • Hi-res campaign map and alternative map palette also available (campaign_map_mode and campaign_map_palette in eech.ini)
  • Adjustable how often enemy units update. By default the position of known enemy units are updated once every 2 minutes. Configurable by map_update_interval in eech.ini.
  • Fixed bug where undiscovered enemy units would show up if you just zoomed the map enough.
  • Campaign map in free flight mode now allows adding and moving waypoints.

External cameras
  • New free camera mode. Press F9 when already in chase or weapons camera view. Use mouse to pan, arrow keys or mouse wheel to move camera.
  • New wobbly camera option (wobbly-camera in eech.ini) for chase and weapons camera. Gives the impression of the camera being mounted in a chase plane/helicopter which is not always able to keep perfect view of object.
  • Chase camera allows a limited amount of movement from object being chased. Use arrow keys for this.

Smoke fixes
  • You can now disable the persistent smoke (persistent_smoke=0 in eech.ini). With it enabled smoke will only be created for about 10 seconds, instead of minutes.
  • Rockets and missiles only generate smoke as long as the rocket engine is burning.
  • Slightly adjusted smoke colour.
  • Fixed a crash which would sometimes happen with smoke.

Other changes
  • Fixed a problem for multiplayer/saved games where data would get corrupted
  • Trim does no longer affect helicopter attitude in hover hold mode.
  • ... and probably some more changes I've forgotten to mention, and numerous bugs I haven't discovered yet \:\)


Download
Alternative download

Note:
* To get the new weapons ballistic you must use the new gwut190.csv file. Since it contains some new values it can't be edited with the GWUT editor, if you want to change it you have to use a text editor.
* Your game.cfg file will be reset, so make sure you go into the options menu and set your options the way you want them after first start
* All previous save games will be invalid, so finish any campaigns before updating.
* Since there is a lot of changes, and this is a .0 release, don't expect it to be completely bug free yet. I'm sure there are still some undiscovered bugs. But there is always .1 to fix things again \:\)

Enjoy!

Last edited by arneh; 08/11/07 03:54 PM.
#2279451 - 08/08/07 04:01 PM Re: Enemy Engaged 1.9 released [Re: arneh]  
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Andreas Offline
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Sweden
I'm almost speechless.

Thank you!


K8NXP-SLI, AMD 64 3200+, 1024MB DDR400, Maxtor 200GB, Gigabyte 3D1, TM Cougar, SIMPED-F16/C
#2279476 - 08/08/07 04:27 PM Re: Enemy Engaged 1.9 released [Re: Andreas]  
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Gr.Viper Offline
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Gr.Viper  Offline
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Russia
I AM speechless

#2279493 - 08/08/07 04:43 PM Re: Enemy Engaged 1.9 released [Re: Gr.Viper]  
Joined: Jan 2006
Posts: 3,676
Mr_Blastman Online content
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Mr_Blastman  Online Content
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Wow!!!!!! You are amazing Arneh! Thanks! \:\)

#2279499 - 08/08/07 04:46 PM Re: Enemy Engaged 1.9 released [Re: Mr_Blastman]  
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Blindeye_03 Offline
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Blindeye_03  Offline
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ahahshhfsdf slkdf sdofyi !!! \:\)

I have a question...when supplying the WUT file - file path in the INI file, do you use the whole path? Like including drive letter and all that?

Last edited by Blindeye_03; 08/08/07 04:54 PM.
#2279517 - 08/08/07 04:58 PM Re: Enemy Engaged 1.9 released [Re: Blindeye_03]  
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cass Offline
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Awsome,cant wait to get home and try this out! Thankyou!

#2279525 - 08/08/07 05:03 PM Re: Enemy Engaged 1.9 released [Re: Blindeye_03]  
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arneh Offline
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arneh  Offline
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Originally Posted By: Blindeye_03
I have a question...when supplying the WUT file - file path in the INI file, do you use the whole path? Like including drive letter and all that?


No, just use the filename (and leave the file in the cohokum directory).

#2279541 - 08/08/07 05:14 PM Re: Enemy Engaged 1.9 released [Re: arneh]  
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Gr.Viper Offline
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Gr.Viper  Offline
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Posts: 618
Russia
LLTV on Hind still has only Narrow and Med FOV. Can you add Wide?
Also - when NavComputer kicks the bucket, can the MFD map be disabled? Or frozen. Because it's strange to have distance counter dead while colour map shows your exact position and waypoints.

New AA guns rule! They pin you down so good..
Why is Vikhr's range decreased? Seems to be about 8km now.
One more - can you teach AI not to shoot through buildings? The creepy thing is that they succeed \:\)

GREAT Thanks for Free Cam. Never before have I seen such pics. You can finally examine all the new textures. Makes you want to freeze the action and take a good look at whole battlefield.

Last edited by Gr.Viper; 08/08/07 06:10 PM.
#2279560 - 08/08/07 05:16 PM Re: Enemy Engaged 1.9 released [Re: Gr.Viper]  
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Blindeye_03 Offline
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[MODIFICATIONS]
[WUT]
wut= gwut190.csv # supply a filename of a wut text file here

looks like that?

#2279572 - 08/08/07 08:50 PM Re: Enemy Engaged 1.9 released [Re: Blindeye_03]  
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Gr.Viper Offline
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Russia
I suggest deleting old eech.ini after updating from older version. The game will replace it with new one, containing all new options and gwut set to 190 by default.

#2279597 - 08/09/07 12:20 AM Re: Enemy Engaged 1.9 released [Re: Gr.Viper]  
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Blindeye_03 Offline
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ok will do, but should I delete the old WUT files?

I tried it out and it seemed like the weapons were behaving like they should now :). Also, what setting should my tsdrender be set to? Right now its on 3 but I am not sure what "normal" is...

#2279604 - 08/09/07 12:34 AM Re: Enemy Engaged 1.9 released [Re: Gr.Viper]  
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PaulfromOZ Offline
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Wow thank you yet again Arneh.
All good except for the fact you always release them when i'm at work and have to wait until tonight to give it a go lol.

PS It's all good and thanks.

Last edited by PaulfromOZ; 08/09/07 12:34 AM.
#2279623 - 08/09/07 12:54 AM Re: Enemy Engaged 1.9 released [Re: Gr.Viper]  
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Bernie_Rain Offline
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Bernie_Rain  Offline
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Germany

Hello Arneh,

Thank you very much for your continuing effort. I downloaded instantly and have yet to install and I am so eager to see all the changes and improvements, that I fear this will be a very short night!


Best Regards,

Bernie
#2279669 - 08/09/07 02:29 AM Re: Enemy Engaged 1.9 released [Re: ]  
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thermos Offline
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thermos  Offline
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thanks so much arneh!

Maybe we can get G2 to give you a million bucks to put your stuff in ee2, cause your the one with the talent.

thermos

#2279686 - 08/09/07 03:03 AM Re: Enemy Engaged 1.9 released [Re: thermos]  
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Bernie_Rain Offline
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Quote:
thanks so much arneh!

Maybe we can get G2 to give you a million bucks to put your stuff in ee2, cause your the one with the talent.

thermos


I don't see what EE2 does better...don't know what EE2 provides that it should be based upon. EE2 is EECH with the modders' work in it and then some guys changed textures, that I don't even like.

P.S.: EE2 is modded EECH with changed textures and it is stage 1.70 or even lower!


Best Regards,

Bernie
#2279697 - 08/09/07 03:29 AM Re: Enemy Engaged 1.9 released [Re: ]  
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MIGHAIL Offline
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MIGHAIL  Offline
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haifa
lol, i out of game just for say thank you, this is more than i wait:)


map of fort rucker would be best for combat helly sims, so could be only flight and fight with learning targets without war, so that will more realistic
i'm not pacifist, just don't love war and dont love play war either
#2279724 - 08/09/07 04:06 AM Re: Enemy Engaged 1.9 released [Re: Blindeye_03]  
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MIGHAIL Offline
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MIGHAIL  Offline
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haifa
Originally Posted By: Blindeye_03
ok will do, but should I delete the old WUT files?

I tried it out and it seemed like the weapons were behaving like they should now :). Also, what setting should my tsdrender be set to? Right now its on 3 but I am not sure what "normal" is...


any time can delite just 2 files eech.ini and game.cfg
bouth them will created by game


map of fort rucker would be best for combat helly sims, so could be only flight and fight with learning targets without war, so that will more realistic
i'm not pacifist, just don't love war and dont love play war either
#2279727 - 08/09/07 04:25 AM Re: Enemy Engaged 1.9 released [Re: MIGHAIL]  
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Gr.Viper Offline
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Gr.Viper  Offline
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Russia
He-he.. I managed to knock out 2 Comanches in flight with one Hind's missile. Funny but I wasn't able to hit them with MG even at short range.
Arneh, can you also apply your camera magic to Hind/Havoc's TV? It looks just like IR at the moment.

#2279756 - 08/09/07 05:50 AM Re: Enemy Engaged 1.9 released [Re: Gr.Viper]  
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Blindeye_03 Offline
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Originally Posted By: Gr.Viper
He-he.. I managed to knock out 2 Comanches in flight with one Hind's missile. Funny but I wasn't able to hit them with MG even at short range.
Arneh, can you also apply your camera magic to Hind/Havoc's TV? It looks just like IR at the moment.


I LOVE the new projectile trajectories...No more machine gun laser cannon! I was close to a flight of havoks and took one out close with missles, then the other I had to lase to get my cannon to be accurate, but by that time the peashooter had around 30 rounds, and well yeah they dont do much damage anyways :(.

#2279764 - 08/09/07 06:04 AM Re: Enemy Engaged 1.9 released [Re: Blindeye_03]  
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ukSleek Offline
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ukSleek  Offline
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England
Top Man arneh!

I'll test this little beuty when i get home from work later!


Be Good..Be Strong..;)

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