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#4483025 - 07/16/19 08:08 PM VR recommendations  
Joined: Sep 2010
Posts: 943
Chaz Offline
For Whom the Bell Tolls
Chaz  Offline
For Whom the Bell Tolls
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Joined: Sep 2010
Posts: 943
Been out of the simulation world for a few years due to life and jobs, but finally settled in. I was using a triple monitor setup before, but want to go VR. Oculus is popular. What about the others? HTC Vive (Pro)? Pimax? This would be used for DCS World and auto racing sims. I am aware I will need to upgrade my video card.

Thanks


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#4483051 - 07/17/19 01:53 AM Re: VR recommendations [Re: Chaz]  
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Allen Offline
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Allen  Offline
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For a long time, I've been interested in a VR device -- primarily as a "sit down" gaming alternative to the screens in front of me. So, I'm after image quality above all else.

I would like a VR or headset solution with high resolution, wide field, and perfect color (i.e. perfect image reproduction). It can be a sit down replacement for monitors -- rather than a full feature VR setup that allows whole body movement to affect the image.

So far, the responses have indicated that pixels are visible to good eyes. I've read nothing about color reproduction. So, FWIW, I too would like to read the up-to-date responses that mention resolution and color.


RX5700XT 50th Anniversary - 3 monitors = 24P (1200p) + 43"L (2160p) + 24P (1200p), AMD Ryzen 7 3800X, 32GB @3.2GHz, Gigabyte X570 AORUS Pro WIFI MB, (2x M.2 SSD on MB + SSD + 5x HD) = 25TB storage, Rosewill 1050W PSU, Rosewill Thor V2 Case, ASUS AC86U router, VKB Gladiator WW2 Stick, Pedals, Ripjaws KM780 RGB KB, AORUS Thunder M7 Mouse, W10 Pro
#4484706 - 08/01/19 01:48 AM Re: VR recommendations [Re: Chaz]  
Joined: Jul 2019
Posts: 2
johnbarre Offline
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Joined: Jul 2019
Posts: 2
London
Oculus quest may seem fine but with standalone VR headsets you're limited to the amount of games you can play without the processing power of a PC. Standalone VR headsets may seem innovative and like they're the best to go for, but the only real way to go is to get a PC VR headset like the HTC Vive, allowing you to run ANY steam vr games that your computer can run rather than a select list of games compatible with your headset. As for the Labo... just No... you got like what? 6 or 8 games that require you to hold an uncomfortable cardboard thing to your face the entire time, shouldn't even be considered VR imo. HTC Vive is the best choice for anybody with a brain. More VR recommend pls check: https://docsbay.net/vr-headsets-for-2019


johnbarre
#4484829 - 08/01/19 11:08 PM Re: VR recommendations [Re: Chaz]  
Joined: Jan 2007
Posts: 79
Flappy613 Offline
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Tigard, Oregon U.S.A.
I've had Oculus CV1 since release and just got the Odyssey+ as HP was taking too damned long to get theirs to market and a grand for the Insight seems steep.

Pluses for Oculus: Big library and exclusives such as Lone Echo, tracking when it works is superior. Downsides: SDE (Screen Door Effect)-VERY noticeable with Oculus, Supersampling helps but doesn't get rid of it, resolution (Oculus is getting old), and the light house /emitters require USB 3.0 ports.

Pluses for Odyssey+ : Plays pretty well with Steam VR through the Windows Mixed Reality Portal (Beta), SDE (Screen Door Effect is reduced), resolution is increased, Windows continues to improve Mixed Rerality integration into Steam VR, nicer audio than the Rift (which broke).
Negatives for Odyssey+ : LOTS less content due to NO oculus and somewhat sketch support at times for mainstream VR titles such as Skyrim or Fallout 4 in Mixed Reality. Can be more of a pain to work with as you generally have two front ends, mixed reality portal into Steam VR, this can lead to controller and mouse glitches.

For me since I DO use them primarily for Simming in a seated position, I'm sticking with the Odyssey+ for now. Under 300 on sale from Amazon, the clarity in DCS alone makes the upgrade/crossgrade worth it. Almost every sim you can name with the exception of Standing and moving titles such as Skyrim seem much improved by the Odyssey, the lowered or 'suppressed" SDE claims they make seem to be valid, it's definitely an improvement over CV1. As far as Vive Pro goes I wouldn't waste my money right now. The Steam product will be MUCH better suited for the money, I believe, unless you are a commercial user.


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32” Sammy monitor and Oculus Rift CV1, Samsung Odyssey+
#4504581 - 01/22/20 01:51 PM Re: VR recommendations [Re: Chaz]  
Joined: Oct 1999
Posts: 7,009
Allen Offline
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Quote
Hands-On with the Pimax 8K X – An Eye Opener for Virtual Reality

Their upcoming Pimax 8K X with an insane 4K per eye resolution and 170* FOV aims to really bring you into the game, but how is it in practice?

Article

I recently bought the 2K OLED version of this exact device -- $900 down to $600 with sale and Amazon points. I sent it back. Not enough resolution and too much screen door effect.

The article seems to discuss things objectively. The author likes 4K. But, my 2K version indicated that 4K would be "marginal".

Otherwise, it was "what I was waiting for". I think I'll wait for a similar 8K OLED version -- at a sub $800 price. I may wait a while.


Attached Files Pimax-VISION-8K-X-1480x710.jpg
Last edited by Allen; 01/22/20 01:55 PM.

RX5700XT 50th Anniversary - 3 monitors = 24P (1200p) + 43"L (2160p) + 24P (1200p), AMD Ryzen 7 3800X, 32GB @3.2GHz, Gigabyte X570 AORUS Pro WIFI MB, (2x M.2 SSD on MB + SSD + 5x HD) = 25TB storage, Rosewill 1050W PSU, Rosewill Thor V2 Case, ASUS AC86U router, VKB Gladiator WW2 Stick, Pedals, Ripjaws KM780 RGB KB, AORUS Thunder M7 Mouse, W10 Pro
#4504753 - 01/23/20 07:25 PM Re: VR recommendations [Re: Chaz]  
Joined: Mar 2010
Posts: 233
Dunolde Offline
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Dunolde  Offline
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Posts: 233
Pardon my ignorance, but what is "screen door effect" ?

#4504755 - 01/23/20 07:31 PM Re: VR recommendations [Re: Dunolde]  
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The Nephilim Offline
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Originally Posted by Dunolde
Pardon my ignorance, but what is "screen door effect" ?



It is the effect like looking out through the screen of a door or window..


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#4504901 - 01/24/20 07:41 PM Re: VR recommendations [Re: Chaz]  
Joined: Oct 1999
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Allen Offline
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Allen  Offline
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Yes, each pixel seems to be surrounded by black -- the pixels don't merge into a continuous color. I had never seen that effect before as this was my first foray into VR.

Also, in my tests, the wide field of view is like looking at a roughly 3.5 foot wide monitor at about 30" (I like that smile ). 2K is not a fine enough pixel for my eyes on that large a monitor. But, the screen door effect really killed it. The screen door would probably kill 4K for me.


RX5700XT 50th Anniversary - 3 monitors = 24P (1200p) + 43"L (2160p) + 24P (1200p), AMD Ryzen 7 3800X, 32GB @3.2GHz, Gigabyte X570 AORUS Pro WIFI MB, (2x M.2 SSD on MB + SSD + 5x HD) = 25TB storage, Rosewill 1050W PSU, Rosewill Thor V2 Case, ASUS AC86U router, VKB Gladiator WW2 Stick, Pedals, Ripjaws KM780 RGB KB, AORUS Thunder M7 Mouse, W10 Pro

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