Been out of the simulation world for a few years due to life and jobs, but finally settled in. I was using a triple monitor setup before, but want to go VR. Oculus is popular. What about the others? HTC Vive (Pro)? Pimax? This would be used for DCS World and auto racing sims. I am aware I will need to upgrade my video card.
For a long time, I've been interested in a VR device -- primarily as a "sit down" gaming alternative to the screens in front of me. So, I'm after image quality above all else.
I would like a VR or headset solution with high resolution, wide field, and perfect color (i.e. perfect image reproduction). It can be a sit down replacement for monitors -- rather than a full feature VR setup that allows whole body movement to affect the image.
So far, the responses have indicated that pixels are visible to good eyes. I've read nothing about color reproduction. So, FWIW, I too would like to read the up-to-date responses that mention resolution and color.
Oculus quest may seem fine but with standalone VR headsets you're limited to the amount of games you can play without the processing power of a PC. Standalone VR headsets may seem innovative and like they're the best to go for, but the only real way to go is to get a PC VR headset like the HTC Vive, allowing you to run ANY steam vr games that your computer can run rather than a select list of games compatible with your headset. As for the Labo... just No... you got like what? 6 or 8 games that require you to hold an uncomfortable cardboard thing to your face the entire time, shouldn't even be considered VR imo. HTC Vive is the best choice for anybody with a brain. More VR recommend pls check: https://docsbay.net/vr-headsets-for-2019
I've had Oculus CV1 since release and just got the Odyssey+ as HP was taking too damned long to get theirs to market and a grand for the Insight seems steep.
Pluses for Oculus: Big library and exclusives such as Lone Echo, tracking when it works is superior. Downsides: SDE (Screen Door Effect)-VERY noticeable with Oculus, Supersampling helps but doesn't get rid of it, resolution (Oculus is getting old), and the light house /emitters require USB 3.0 ports.
Pluses for Odyssey+ : Plays pretty well with Steam VR through the Windows Mixed Reality Portal (Beta), SDE (Screen Door Effect is reduced), resolution is increased, Windows continues to improve Mixed Rerality integration into Steam VR, nicer audio than the Rift (which broke). Negatives for Odyssey+ : LOTS less content due to NO oculus and somewhat sketch support at times for mainstream VR titles such as Skyrim or Fallout 4 in Mixed Reality. Can be more of a pain to work with as you generally have two front ends, mixed reality portal into Steam VR, this can lead to controller and mouse glitches.
For me since I DO use them primarily for Simming in a seated position, I'm sticking with the Odyssey+ for now. Under 300 on sale from Amazon, the clarity in DCS alone makes the upgrade/crossgrade worth it. Almost every sim you can name with the exception of Standing and moving titles such as Skyrim seem much improved by the Odyssey, the lowered or 'suppressed" SDE claims they make seem to be valid, it's definitely an improvement over CV1. As far as Vive Pro goes I wouldn't waste my money right now. The Steam product will be MUCH better suited for the money, I believe, unless you are a commercial user.
HP Omen ,32Gb RAM, GTX1080ti Logitech G13,G25,G29,G940, Thrustmaster Warthog FCS with T rudder 32” Sammy monitor and Oculus Rift CV1, Samsung Odyssey+
Yes, each pixel seems to be surrounded by black -- the pixels don't merge into a continuous color. I had never seen that effect before as this was my first foray into VR.
Also, in my tests, the wide field of view is like looking at a roughly 3.5 foot wide monitor at about 30" (I like that ). 2K is not a fine enough pixel for my eyes on that large a monitor. But, the screen door effect really killed it. The screen door would probably kill 4K for me.