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#4418742 - 05/02/18 02:42 AM WOFF in Virtual Reality works with VIVE  
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yaan98 Offline
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yaan98  Offline
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I was able to get WOFF UE to work with VIVE. Head tracking with the headset works fine. Only problem was that when I used "geometry" setting in Vorpx, there would be a lot of screen flicker even after disabling shadows, so I had to choose "Z-Normal".

Used Opentrack with Vorpx. Simple setup. Didn't need to use any virtual desktop either, Vorpx just hooked into cfs3.exe when it was launching.

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Attached Files vorpxconfig.jpgvorpxgeneralconfig.jpgopentrack1.jpgopentrackmappingx.jpgShot04-22-18-12-45-25.jpgShot04-22-18-12-46-28.jpg
Last edited by yaan98; 05/02/18 02:47 AM.
#4418773 - 05/02/18 10:58 AM Re: WOFF in Virtual Reality works with VIVE [Re: yaan98]  
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AnKor Offline
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Interesting smile

I've got Vive recently and heard about VorpX but it is quite costly and I wasn't sure if it will work with WOFF so I didn't try it.
Since I have the headset now I might tackle proper VR support at some point.

#4420740 - 05/14/18 04:19 PM Re: WOFF in Virtual Reality works with VIVE [Re: yaan98]  
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Polovski Offline
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Yaan thanks for posting, so if you can't use geometry setting does this mean you don't get a 3D effect ?


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4420842 - 05/15/18 01:29 AM Re: WOFF in Virtual Reality works with VIVE [Re: yaan98]  
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yaan98 Offline
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yaan98  Offline
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That's correct, if you mean by that a perception of depth. Now, it's like wearing trackir with my head inside a spherical monitor. I can physically turn my head and look behind me to see the tail of my plane, or directly down at the floor to see a compass.

I set up pitch, roll, yaw, y and z axis to a 1:1 ratio with my head movement (i.e. turning my head 90 degrees will turn it 90 degrees inside WOFF). I only needed to adjust x axis because side-to-side movement wasn't working right.

#4420912 - 05/15/18 03:36 PM Re: WOFF in Virtual Reality works with VIVE [Re: yaan98]  
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maddog7800 Offline
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Thanks for posting that, Yaan. Has anyone tried similar settings with Oculus? I don't have VorpX, but would be tempted to buy if it works with WOFF, even if only 2D...

#4421004 - 05/16/18 10:09 AM Re: WOFF in Virtual Reality works with VIVE [Re: yaan98]  
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Polovski Offline
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OK thanks Yaan pity about the 3D part but cool it runs well otherwise.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4424138 - 06/02/18 11:00 AM Re: WOFF in Virtual Reality works with VIVE [Re: maddog7800]  
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Stickshaker Offline
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Stickshaker  Offline
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Originally Posted by maddog7800
Thanks for posting that, Yaan. Has anyone tried similar settings with Oculus? I don't have VorpX, but would be tempted to buy if it works with WOFF, even if only 2D...


I fully agree! Please let us know whether it works with Oculus!

#4424142 - 06/02/18 12:01 PM Re: WOFF in Virtual Reality works with VIVE [Re: yaan98]  
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DukeIronHand Offline
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High over the Front
Man. How cool would WOFF in full VR be?
For that I’d break out the wallet.

#4424146 - 06/02/18 01:00 PM Re: WOFF in Virtual Reality works with VIVE [Re: yaan98]  
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dutch Offline
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If Ankor DirectX11 will be ported to WoFF then I guess it would be easier to run VR, or as an VRnoob is this false.


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