I can't see it'll make campaign creation any easier or shorter, only more difficult and more timeconsuming.
The only good system I can really think off is an ingame theatre selection controlled by the host but that won't work when players don't have the campaign installed. It's the same with OAW, that's why you have to stick to unified and why it can't do anything ununified, unless files are shared and put into some subfolder (more choices then filetypes). You say it's so easy, I say it's not after 5 years of OAW frustrations and constant changes which require upgrading about every week. As I said before, there's nothing easier then plunging a .ZIP into a fresh install and it works just as fast too.
Just the opinion of someone who's into creating this stuff every day and who thinks that more choices isn't necessarily better, easier or faster.
BTW, I've had what you show there on my computer since around 2002 I believe, the same goes for illuminated hangars, control towers and a few other objects.
VonBeerhofen
Iam not sure what this have to to with my post??
Anyway, the foldersystem of EAW1.28c/d have some extreme advantages over just a new unzipped addons.
1. The different setups stay untouched, so a user cant mess them up.
2. Each of this setups got its own savedata folder, so simgle mission and campaign files are stored fitting to the theatre(less CTDs etc).
3. The loding time of a complete new setup goes down to almost zero.
4. No disc fragmentation.
5. Still additional addons can get loaded into the EAW directory, like usual.
6. Each theatre can have up to 5 plane sets, the plane set is controlled by the Host.
7. We even can pack additional CDF´s and point the exe to them, alongside the folders.
All this gets more important, when someone use Multiskins, cause they have a huge size. To load/unload one Skin set would need a long time and would fragment the HD very much.
Of course you dont need this, cause your exe dont support multiskins and of course you dont like them.
But also for very big setups, like SAW, SPAW etc this is very nice.
Looks like you never did understand OAWunified, cause OAW unified wasnt static. We always could add things.
OAWunified is still the most flexible EAW setup ever, where 200 planes could get used without a static plane set, just by sharing one file of just 1kb size!!
And for sure you never had a radar as host setting.
Of course you dont need all this, cause unzipping is as easy and flexible and in general you had all this already when EAW got release.
Btw, i just got the planes.dat splitted and we are just working on splitting the loadout.dat.
When we have this, we will have real freedom regarding the planes, and yes, iam able to implement the current selected planes as host setting!!
Then we can have a huge folder with several hundret planes and the host determine which planes get used.
But of course you also dont need this, unzipping a new plane set into the EAW diectory is as good as this.
Greetings,
Knegel