My praise is for the movie maker.
Best one-on-one turnfight 'death match' sequence I have ever seen in a game video. As good as a professional movie, given the poor YouTube picture quality.
Plenty of suspense and near-crashes over several minutes of action, interesting moves, and a disappointment to see a fine flyer auger into a fireball.
As for a few "modern" versus "EAW Renovated" comparisons:
--EAW. Easier to get a hit on your opponent. Let's face it: that's the name of the game.
--WoP. Great terrains, especially at low level. Some EAW ones are damn good, however, if not at low level.
--WoP. Really like some of the rear cockpit views. EAW's are blocked out a bit too much in many cases. Hey! Give the player a chance to see behind; it's tough enough flying and fighting a sim.
--EAW. Flight models do seem better. Knegel is right. These WoP aircraft seem invulnerable to laws of flight, such as stalls, or they have outstanding pilots; and they are a bit too lively. But, it's a video, not actually flying the sim. So judgement is tentative.
--EAW. Number of aircraft involved. No way to judge this in the vid, but I believe EAW would probably come out on top. Which is why this 2-plane WoP fight can be so engrossing.
--??? Tracking opponents.
It is difficult to follow the action sometime because flight sims do not give us the eagle-eye "close up" feeling that a pilot gets in Real Life. Though this video does a good job of keeping us in the action.
It is not likely a real pilot will lose an opponent at 500-700 meters in the ground clutter where we have trouble following on a computer screen. Camouflage is not THAT good. Hard to tell just how far apart they are on the video, but Real Life pilots again and again say they spot and identify aircraft at distances of more than a mile.
This is a price we pay for playing on a computer screen.
EAW has very good 'distance' models so a pilot can usually follow opponents moves. The simplified distance models make following a turn easier.
I once did an experimental change in making aircraft sizes bigger to see if a more immediate sense of involvement can be gotten if the aircraft appeared much closer. Something that is entirely possible to be done in EAW.
Crashin' Jack tried my experiment and reported it was disconcerting; he tried to start shooting way too soon!
Might take a little getting used to this.
Maybe a computer slowdown of flying speeds so the pilot gets a better sense of low down flying might work.
Naw. We love only having 2 seconds to hit that tank or truck.