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Cyberpunk 2077

Posted By: Crane Hunter

Cyberpunk 2077 - 10/19/20 03:21 PM



One more month 'til release baby!

Hopefully.

Oh, and it would seem that the fashion of the 2070s will be almost as tacky as that of the 1970s.
Posted By: Chucky

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 03:29 PM

I don't recall my platform shoes and flared jeans being 'tacky'? The height of fashion more like smile

This has been on my watch-list for ages but I'm still going to wait until I see some reviews/let's play videos. Just in case.
Posted By: MarkG

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 03:44 PM

I swear one day I'm going to get the Soul Train box set... biggrin

Soul Train Line 1977 (War - Galaxy)...


https://www.youtube.com/watch?v=C5jGXFCqbHk

Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 03:49 PM

Originally Posted by Crane Hunter

One more month 'til release baby!

Hopefully.

.


The game already went officially "Gold" a couple weeks ago so the release date is certain.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 03:57 PM

I can't wait for this game. I mean I can, and obviously have, err, what?

Oh yeah, this is the one game I've been looking forward to. I've sort of planned my other gaming around it so that I am not neck-deep in to some other engrossing game so that when Cyberpunk drops I'm on it. I buy very few games at release, but this is going to be one, unless the earliest word is troubling. But since it's CDPR I can't imagine that will be a possibility.

I hope this game is everything I think it will be. The trailers are awesome.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 04:06 PM

Originally Posted by Chucky
I don't recall my platform shoes and flared jeans being 'tacky'? The height of fashion more like smile

This has been on my watch-list for ages but I'm still going to wait until I see some reviews/let's play videos. Just in case.


No.

[Linked Image]

And I think the game will be pretty much immune to sucking, but will need a lot of bug fixing and tweaking given how ambitious it is.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 04:24 PM

Are those guys going out to play golf? biggrin
Posted By: DM

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 04:28 PM

A fair number of us here will remember the decade that fashion forgot smile but maybe CP77 can serve as a warning smile
Posted By: MarkG

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 06:27 PM

Look at the waist sizes for the pants ad above (27" - 38")! And this is before stretchy modern vanity sizing (yes, it exists even in men's sizes which, unlike women's sizes, is *supposed* to be an actual measurement of something). I have enough older clothes to tell a difference.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 06:35 PM

Hahaha! The last time I had a 27” waist I was in elementary school.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 06:43 PM

I still wear a 34", and can't imagine less than 32" on full grown man.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 10/19/20 06:51 PM

High fructose corn syrup is a hell of a drug.

Anyway I've managed to hold off on looking at anything that's too revealing about the game, I want it to be be as fresh an experience as possible.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 10/21/20 03:37 AM

Vroom vroom.

Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 10/21/20 11:19 AM

I'll be ordering my copy soon. I don't understand the people who pre-ordered this like over one year ago! Preordering won't make the game come out any sooner.
Posted By: Timothy

Re: Cyberpunk 2077 — 2077 in Style - 10/21/20 05:58 PM

Originally Posted by PanzerMeyer
I'll be ordering my copy soon. I don't understand the people who pre-ordered this like over one year ago! Preordering won't make the game come out any sooner.


No, but CDP said they'd appreciate the funding and so fans did. Also, it was supposed to be released that long ago till the delay.
Posted By: DM

Re: Cyberpunk 2077 — 2077 in Style - 10/21/20 08:40 PM

Yep I did the same thing with Elite Dangerous. I paid more for a game that wasn't due any kind of release for 18 months in order to:
Help fund a game I really, really wanted
Get all future DLCs for that one price.

I still probably paid slightly too much, but I don't regret it.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 10/27/20 11:25 PM

Grrr, another delay, December 10 now.

https://www.independent.co.uk/arts-...xbox-series-x-keanu-reeves-b1374370.html
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 10/28/20 10:47 AM

Originally Posted by Crane Hunter



So much for going "Gold". I guess that term doesn't mean the same thing anymore in the digital age. LOL
Posted By: WhoCares

Re: Cyberpunk 2077 — 2077 in Style - 10/28/20 12:03 PM

Originally Posted by PanzerMeyer
Originally Posted by Crane Hunter



So much for going "Gold". I guess that term doesn't mean the same thing anymore in the digital age. LOL

You see, the thing about gold, there is 14ct gold, 18ct, 24ct, or translated 58.5%, 75%, 99.99%.
That's at least how I explained it to a colleague that was expected to do a gold release while there was still stuff to be implemented/changed...
Posted By: Timothy

Re: Cyberpunk 2077 — 2077 in Style - 10/28/20 06:01 PM

Originally Posted by PanzerMeyer
Originally Posted by Crane Hunter



So much for going "Gold". I guess that term doesn't mean the same thing anymore in the digital age. LOL


They are releasing on so many systems and I think that the problem is one of the new consoles. One probably has a real game breaking issue and they don't want to release the PS version and hold off the Xbox version. It would cause a lot of bad blood with the manufacturers and may even be contractually obligated to release at the same time. There has to be a big issue for them to have to change all the ads and many of the current ads have the wrong date now.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 10/29/20 12:21 AM




[Linked Image]
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 11/30/20 07:31 PM

That's a disturbing Daffy....

Ten days!

Haven't looked forward to a game this much since RDR2 which was only two years ago, but that seems longer doesn't it?

I have no idea if Cyberpunk will live up to my expectations really. But at this point it just has to. To this day I rate Witcher 3 as the best PC game of all time. If I consider every facet of game design, then for me W3 comes out on top. It's the most expertly crafted game I've played.

Same studio. Now, as to whether the people are the same, I have no idea. But I think about how amazing W3 is, and this is the same dev, with more time, a bigger budget and a half-decade of innovation and technology to move things forward. The trailers are magnificent. Gameplay looks awesome. I have very high, perhaps disillusioned, expectations for Cyberpunk.

Then there are these delays. Why? Is it buggy? Substandard? Serious, unresolved issues? Or are they just cramming in more awesome?

Bah, I'd be better off not caring about it. It would be better to forget all about it, buy it a year from now in the Game of the Year Edition with all the crap patched out of it. But I will buy it on release. Actually I might get it early to avoid release-day slowdowns. It preloads on your system with a pre-purchase, yes?

Ten days and we will see if it lives up to my lofty expectations, falls discouragingly short, or exceeds them in every way. My money's on Projekt Red to come through in a big way, but there's this creeping doubt over the delays. Natural, I think. Not long now and we will know.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 11/30/20 07:47 PM

Originally Posted by DBond


I have no idea if Cyberpunk will live up to my expectations really..



I've found that RPG's are very much like a movie or a tv series. If the story and characters don't grab you and are not compelling then pretty much everything else doesn't matter.

What I mean more specifically by that is that while the gameplay/combat may be well implemented and fun, I think the main aspect that RPG fans are attracted to is the story and characters. If the only thing good about an RPG is the combat then you might as well just play the standard first person shooters instead.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 11/30/20 08:07 PM

Characters are a big part of it, agreed. But for me I have to say it goes way beyond that. Writing, score, world-building, soundscape, combat, dialog, graphics, stability and on and on. All of this is important. if any one aspect is poor, it can be held up if the other components are strong. But maybe the most important part of an RPG for me is the mechanics and character build synergy.

I want tons of options when building a character. Opportunity cost is vital. I want to agonize over picking this talent instead of that one. And then, how do these choices manifest themselves in gameplay? Did it make my character feel unique, more powerful, more vulnerable or just more snazzy and jazzy? Are these choices particularly powerful or path-revealing? Does choosing this instead of that make for a singular experience, so that if I play again choosing the other thing will I feel like I'm playing a different game? I want to regret what I did not choose twenty hours later ya know?

It's all interwoven and really I think this will be one of Cyberpunk's strengths, with how intricate the systems are and how fleshed out the world and characters will be. But again, i really do not know. All I can go on are the trailers and CDPR's track record. Part of me feels like it's a can't-miss game. Part of me feels that I've gone over the edge of expectations. In the end it will probably split that gap.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 11/30/20 08:54 PM

I really have to like the setting of an open world game or I have a hard time getting into it.

Even an objectively great game like Witcher 3 or RDR2, won't grab me otherwise, whereas I liked games that were somewhat mixed bags like Fallout 4 and the Stalker series because of their settings.

As a fan of the pen and paper Cyberpunk 2020 world from way back, I think it's safe to say that I'll like the setting, I just hope the content even comes close to living up to the hype.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 11/30/20 09:19 PM

By all accounts, the world-building in this game is phenomenal. Some of my favorites have been GTA's Los Santos, RDR2, Witcher 3 of course. It's a city, but the word is that it's huge, dense and alive. I said before that all I have to go on are the trailers and track record. But there are also previews. CDPR allowed a short one back in June and a much longer one recently, where gaming journalists were afforded a chance at some game time to write previews. It was four hours the first time, but sixteen the second. There are a bunch of these articles out there, but this is one from a sixteen hour run

https://www.gamesradar.com/16-hours-with-cyberpunk-2077-and-i-never-want-to-leave-night-city/

I'm going Street Kid for the first run smile
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 11/30/20 09:41 PM

I'm starting off Nomad, mostly because it makes sense that someone who was raised outside of Night City and indeed may have never been there before would be unfamiliar with it.

I'll save Street Kid and Corpo for subsequent playthroughs.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 11/30/20 09:47 PM

Ahh, nicely played there Crane. That does indeed make sense. I'm going for the gritty back-alley and street tough vibe smile

I'll be all tats and smoking gun barrels.

Either way we can make fun of the corpos biggrin
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/01/20 12:31 AM

I know nothing about this game but have a couple of hopes:

1) We can go in every building we see

2) We can mod the game

and lastly...

3) We can explore and do without needing to wait for or find missions, like in GTA games.

I don't care for missions at all.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/01/20 11:48 AM

Would it be an oversimplification to say that Cyberpunk 2077 is essentially a cross between "Altered Carbon" and "Blade Runner"?
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/01/20 01:04 PM

Hard to say at this stage PM. Aesthetically you're probably in the right ballpark, it has those sorts of vibes. Nine days to go eh? Has anyone already bought it?

Blastman, based on what you wrote I'm thinking it's the wrong game. We already know that not all buildings are enterable (spellcheck says not a word). No idea about mods, was W3 moddable? (spellcheck says not a word).

As for the GTA comparison, not sure what you mean. In GTA you can go anywhere from the start. But I think that missions will be at the core of the experience. The missions, character interactions and progression will be wrapped up together, but in such a way that it all feels natural and organic, as hinted at in some of the previews. From what I've seen there is probably plenty to enjoy if a player just wanted to exist in the gameworld. But I think it would miss most of what's great about the game. Caveat: But I have no idea really. Speculation and conjecture.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/01/20 01:12 PM

Originally Posted by DBond
Has anyone already bought it?




I bought it about 2 weeks ago. I believe it's unprecedented as far as I can tell but this game became available for pre-order about a year and a half before release! I really saw no reason to pre-order the game THAT early.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/01/20 03:59 PM

Originally Posted by PanzerMeyer
Would it be an oversimplification to say that Cyberpunk 2077 is essentially a cross between "Altered Carbon" and "Blade Runner"?


Closer to Blade Runner.

Mike Pondsmith's original take on Cyberpunk was a dark, edgy and chaotic neon and chrome drenched near future as envisioned in the late '80s.

The thing about the cyberpunk genre is that its fairly transient, where the state of affairs can plausibly only last so long before it evolves into regular sci fi.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/01/20 04:35 PM

Originally Posted by DBond

As for the GTA comparison, not sure what you mean. In GTA you can go anywhere from the start. But I think that missions will be at the core of the experience. The missions, character interactions and progression will be wrapped up together, but in such a way that it all feels natural and organic, as hinted at in some of the previews. From what I've seen there is probably plenty to enjoy if a player just wanted to exist in the gameworld. But I think it would miss most of what's great about the game. Caveat: But I have no idea really. Speculation and conjecture.


GTA V is still essentially lifeless and dead when you aren't running missions and are in between them. Sure, you can drive around and steal stuff, rob stores, cars, etc., but you can't simply explore and converse and trade and do whatever like you can in say Morrowind or even Kingdom Come Deliverance. You're still burdened by the need to go on missions.

Don't get me wrong, GTA V has come a long way from GTA 3, where stuff actually does happen in the world and they've gone to great lengths to make it "feel" alive. But you, the player, are still burdened by the ever nagging need to do a mission goal, not your own goals, or else.


I spent a hundred hours playing KKD... and still haven't beaten the game. I basically put the main quest on hold and just went out into the world and my guy is wealthy beyond measure, with all the top gear, without progressing to the end of the main plot. I'm not sure where I am in the plot, actually. Likely halfway, but not at the end, that's for sure.

In No Man's Sky? Hah! I've barely scratched the main plot's surface, but hundreds of hours later I'm a tycoon with bases on planets and riches galore, but I do my own thing and I'm fine with that.



HOWEVER

If Cyberpunk is purely a story driven linear campaign, I'm okay with that. Hell, it could even be like Dynamix' "Rise of the Dragon" (if you remember this cyberpunk game from the early 90s" and I'd be fine with this. Waiting around for missions though, or trying to figure out where the next mission giver is like GTA forces you to do isn't my cup of tea.

I say this having enjoyed the Witcher games, immensely, especially Witcher 1. I haven't beaten Witcher 3 yet. Inventory management drives me nuts.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/01/20 05:00 PM

Originally Posted by Mr_Blastman
Inventory management drives me nuts.



You must not be a fan of the Fallout RPG series then. I'm going to my inventory like every 5 minutes either because I've exceeded my carry weight or I need to break down my junk for repairing my armor or weapon. biggrin
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/01/20 05:56 PM

I usually stop following the main quest fairly early on in open world RPGs, and don't pick it up again until I've put a lot of time in.

At some point I always wish I had the option to create a second character who isn't an overpowered Chosen One, maybe I just want to be a merchant or a cop or something?
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/01/20 05:58 PM

Originally Posted by Crane Hunter
maybe I just want to be a merchant or a cop or something?



Bah, how BO-RING! wink
Posted By: RSColonel_131st

Re: Cyberpunk 2077 — 2077 in Style - 12/01/20 08:20 PM

Friend of mine gifted it to me in August, when I was still in a very "look and see" mode. I wasn't terribly impressed with the very first gameplay vids.

Witcher3, for me, had the benefit of the previous game, which in turn got me to read all the books, so the third installment built on a lot of lore and world details already established in my head. The game does play on that, introduces people and plotlines very familiar to the reader, which made for some smiles and head nods altrough the main story.

With Cyberpunk it's the complete opposite, as I've never touched anything of that setting before. But it's CDPR, they know how to do story, how to design realistic believable environments and how to make a good game, so I'm very optimistic I'll like it.

What I'm not sure of is, if it's a good idea to play it on the release date. Currently I immensely enjoy the Horizon Zero Dawn PC Port, and maybe giving CP2077 a month to settle with the most urgents patches before diving in would be a more rounded experience.
Posted By: F4UDash4

Re: Cyberpunk 2077 — 2077 in Style - 12/02/20 01:30 AM

I just can't get into any sort of fantasy video game, RPG etc. I prefer my games to based in reality, ie flight sims, driving sims, naval sim, soldier sim, spaceflight sim. I think it's mainly because I don't want to learn how the given fantasy world works. I finally figured out that is why I could never get into "Elite Dangerous", which I should otherwise love. I just didn't want to learn the economics of what to trade where etc.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/02/20 01:24 PM

Originally Posted by Mr_Blastman


GTA V is still essentially lifeless and dead when you aren't running missions and are in between them. Sure, you can drive around and steal stuff, rob stores, cars, etc., but you can't simply explore and converse and trade and do whatever like you can in say Morrowind or even Kingdom Come Deliverance. You're still burdened by the need to go on missions.




That's a valid point I suppose. There are few NPCs you can interact with in GTA, although it is densely populated. Most of it is window dressing so I think I see where you're coming from. I think Cyberpunk will be way ahead of anything else in random interaction with seemingly innocuous, unimportant or otherwise unremarkable NPCs. We all have our standards, or what we look for in our games, what is important to us. I hope you don't miss a great game because of this though.

A couple more random thoughts based on other comments..... I know nothing of Cyberpunk, the lore or anything else. But that doesn't matter at all. I could list dozens of games, books or movies that I enjoyed but knew nothing about heading in to it. About the 'can't do fantasy' comment.... yeah I get it, and you're not alone in thinking that way. But man, how many amazing gaming experiences would I have missed if I followed the same principle? An alternate reality is often what appeals most about these games. I like realism. I like games that are anything but real. Subnautica, Original Sin, Borderlands, Prey, Dishonored and dozens more great games would fall outside of the 'reality-based' criteria. I'm glad I play them both.
Posted By: RSColonel_131st

Re: Cyberpunk 2077 — 2077 in Style - 12/02/20 03:39 PM

Originally Posted by F4UDash4
I just can't get into any sort of fantasy video game, RPG etc. I prefer my games to based in reality, ie flight sims, driving sims, naval sim, soldier sim, spaceflight sim. I think it's mainly because I don't want to learn how the given fantasy world works. I finally figured out that is why I could never get into "Elite Dangerous", which I should otherwise love. I just didn't want to learn the economics of what to trade where etc.


If you like Medieval, have you considered Kingdom Come Deliverance?
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/02/20 06:00 PM

At this point I don't really like learning all new game mechanics and control schemes, nor do I often stray outside the FPS, sim and open world genres anymore.

As far as Cyberpunk lore goes, take my word for it that its about as messy and inconsistent as that of the Fallout universe, and someone like me who comes in knowing a little about the tabletop Cyberpunk 2020 world is probably not going to find a whole lot that's familiar, or be at much of a useful advantage.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/02/20 06:07 PM

Originally Posted by DBond

That's a valid point I suppose. There are few NPCs you can interact with in GTA, although it is densely populated. Most of it is window dressing so I think I see where you're coming from. I think Cyberpunk will be way ahead of anything else in random interaction with seemingly innocuous, unimportant or otherwise unremarkable NPCs. We all have our standards, or what we look for in our games, what is important to us. I hope you don't miss a great game because of this though.


I will buy the game, regardless. I'm a sci-fi writer and a sci-fi junkie, after all, and I love the cyberpunk sub-genre.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/02/20 06:55 PM

Oh, OK that's good Blastman. I was thinking those were purchasing criteria.

BTW generally, the delays seem to be due to console performance, most notably on XBox One. I get that the publisher wants a multi-platform release. But on the other hand, it kinda sucks that it's being held up by such a creaking hardware platform. If it's true of course. But if it is that helps to assuage my fears that the problems were more deeply rooted in systems, mechanics or core game elements.

Review moratorium is said to be lifted December 7th.

This game was first announced in 2012 if I recall correctly, so it's been a long time coming, rivaling Chris Roberts' err, project, in development time. A week and day, if there are no further delays.....
Posted By: wormfood

Re: Cyberpunk 2077 — 2077 in Style - 12/02/20 08:07 PM

I don't think CDPR had a choice on the last delay or two since they have to release on all platforms simultaneously.
I preordered it months ago and I cannot wait to see how it is next week.
Posted By: wormfood

Re: Cyberpunk 2077 — 2077 in Style - 12/02/20 08:39 PM

Originally Posted by DBond
Oh, OK that's good Blastman.

This game was first announced in 2012 if I recall correctly, so it's been a long time coming, rivaling Chris Roberts' err, project, in development time. A week and day, if there are no further delays.....

Just ran across this:
[img]https://preview.redd.it/7qmz0nj9vn2...3cb0210c1ee60731a88a74b78731c60216d3b047[/img][Linked Image]
Posted By: Coot

Re: Cyberpunk 2077 — 2077 in Style - 12/03/20 02:51 AM

Is Fighter Ops still in development?

I loved playing all three Witcher games. I played Witcher 2 about three times and Witcher 3 over 600 hours and Witcher 1 gave me about 80 hours.

I like a scifi setting but I don't think I'll be able to play Cypberpunk.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/03/20 03:42 AM

Fight Ops?

Where's Aragorn?
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/03/20 01:56 PM

Haha wormfood, perfect. The big difference of course is that CDPR didn't take 350m of players' money. And it is nearly out. So there's that, too.

Fighter Ops, haha. Or what was that helo sim that was always coming but never was?
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/03/20 02:15 PM

Heck, even Duke Nukem Forever got beat by Fighter Ops!
Posted By: Coot

Re: Cyberpunk 2077 — 2077 in Style - 12/04/20 12:16 AM

I think The Last Guardian had a long wait as well. DBond, I'm not sure about the helo game. I thought there was an Apache sim or something in the works years back?
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/04/20 12:20 AM

Combat Helo.


The Apache sim that never was. frown
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/04/20 01:17 PM

Yes, that's it. ^
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/04/20 03:58 PM

S.T.A.L.K.E.R. 2 has to be up there, originally scheduled for a 2012 release, now its supposedly going to be a 2021 game, blyat!

Anyway, I'm a little worried that Cyberpunk's gunplay and melee will only be marginally better than Fallout 4's, yeah I know its supposed to be an RPG and not CyberTarkov 2077, but it would be nice if I'm wrong.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/04/20 04:39 PM

Valid concern, but from what I've seen it will be far from Fallout level combat. More like Borderlands in how fluid and over the top it is. The weapons themselves look to be amazing, and modular. Looks like there's a lot of depth here, in weapons types and styles through customization. the actual gunplay and especially melee look awesome. Not sure how much character attributes will affect things. Like if your skill is low will you miss point blank shots because the die roll said so? It does not appear to be the case. Have you seen this?

Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/04/20 06:21 PM

It looks decent, just perhaps not as good as it could be for a game that would have probably cost over $1B to develop had it been made in the U.S.

I think CDPR's lack of first person combat game experience shows a bit.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/04/20 06:39 PM

eek

Tough crowd!
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/04/20 06:53 PM

The guns don't seem meaty or boomy enough when they fire.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/05/20 03:40 PM

I can dig that others have their own expectations, standards or paradigms. Based on what I have seen, I am impressed with the combat. I mean, this is a a full-blown RPG. Not many first-person RPGs have good free-aim firearm and melee combat. Games like Fallout, Deus Ex, Stalker and Mass Effect do not have strong combat mechanics. Fantastic games (although I never liked ME as much as others do), but the gunplay is not a strength. I have not played FO 4 or 76 so maybe that's improved, and I think VATS is cool, but that's why I specified free-aim.

A few RPGs that comes to mind where I think the combat is good are RDR 2, Borderlands, Prey. But I reckon most play RDR2 in third-person. I played it entirely in first person and liked the combat. I guess Prey could count here too, but I seem to like the combat in this game more than most, judging by the comments I see. But even then, you wouldn't compare Prey's combat to the best shooters. It's a bit rudimentary really.

Compared to other games in the genre, Cyberpunk's combat (based on a handful of videos and game previews) looks to be really good. But I also realize we can't really know yet. It may be a huge letdown once we've had a chance to give it a go. The combat skill tree is pretty broad, and it will be interesting to see how precious skill points are, or how diverse versus specialized our mains will need to be built. The weapons system looks very cool. Weapon customization is one of my favorite things in games. The ability to modify it and make it mine is very appealing. There's a stealth element and hacking element (remotely jam an unsuspecting enemy's weapon before initiating combat for example). You can grab a NPC to use as a human shield. Taken as a whole I think Cyberpunk has the potential to be a great combat RPG, and the videos don't do anything to discourage this opinion. Looks like a lot of fun to me.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/05/20 04:52 PM

The only RPG's I've ever played where the gunplay/combat was really significantly different from what you see in your standard first person and third person shooters are the two "Knights of the Old Republic" games where the combat is turn based and you have to queue up your commands while the game is paused and then you unpause the game and watch the combat unfold.

Disclaimer: I never played any of the old school isometric RPG's from the 90's and earlier.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/05/20 05:18 PM

I guess I have high expectations as the pen and paper Cyberpunk probably had the best combat mechanics in tabletop RPG land.

On another note, I wonder how the Night City police and corporate security regard civilian weapons?

Do they freak out if you have a weapon drawn, a weapon that's not concealed or if you're packing full auto and explosive ordnance?

I know those were often an issue in the pen and paper game.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/06/20 09:58 PM

I've seen a lot of speculation about the map possibly being too small, but it doesn't look like that will be the case at all.



Speaking of maps, here is the real world location where Night City is supposed to be located:

Morro Bay
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 02:12 PM

I read something that said Cyberpunk's map is about twice the size of Los Santos. If that's true, then it's pretty big. And with how dense it seems to be, it will probably feel a lot bigger. I'm excited to discover Night City's world. I'm trying to temper my enthusiasm, but it's not easy. Don't let me down Cyberpunk smile
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 03:20 PM

And for anyone who was expecting reviews to hit today, like I was, don't. It seems that no review copies have been sent out yet. And with Cyberpunk being a massive game that will take 100-200 hours to get through, I wouldn't expect much in the way of reviews for a while. Maybe a few will come out, but far fewer than I was hoping to read today. We will be playing it before the reviews I think. Three days to go, and I'm thinking if there was to be another delay it would have been announced by now.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 03:23 PM

Originally Posted by DBond
And for anyone who was expecting reviews to hit today, like I was, don't. It seems that no review copies have been sent out yet. And with Cyberpunk being a massive game that will take 100-200 hours to get through, I wouldn't expect much in the way of reviews for a while. Maybe a few will come out, but far fewer than I was hoping to read today. We will be playing it before the reviews I think. Three days to go, and I'm thinking if there was to be another delay it would have been announced by now.



In my opinion, it would not be possible to accurately and sincerely review an RPG with anything less than about 50 hours of play time so I am glad there are no reviews out yet because it would indicate that those were rush jobs.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 05:33 PM

Here's the first one I found. Not too much to take from it

https://www.gameinformer.com/review/cyberpunk-2077/cyberpunk-2077-review-a-wild-time-in-night-city

What does stand out are the comments about V. I hadn't thought much about the character beats of who I am playing.

And the comments about combat. We've been talking about it, but I hadn't had any chance really to gauge the combat AI. This review says the gunplay is fine, but the AI is poor. That's a big problem if true. It loses appeal if the targets just stand around and die, or run toward you in a easy-to-aim straight line. This is my gripe with Outer Worlds, that the AI is so basic and lacks any diversity or nuance. Things like taking cover should be minimum expectations at this point. FEAR came out 15 years ago and that sort of AI should be standard by now at least.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 05:38 PM

Originally Posted by DBond


And the comments about combat. We've been talking about it, but I hadn't had any chance really to gauge the combat AI. This review says the gunplay is fine, but the AI is poor. That's a big problem if true. It loses appeal if the targets just stand around and die, or run toward you in a easy-to-aim straight line. This is my gripe with Outer Worlds, that the AI is so basic and lacks any diversity or nuance. Things like taking cover should be minimum expectations at this point. Games like FEAR came out 15 years ago and that sort of AI should be standard by now at least.



Yes, FEAR was impressive for so many reasons. It was the first shooter I played where I distinctly remember the AI using flanking tactics to attack you and like you said, the smart use of cover to avoid your return fire. I haven't had a chance to read the review you linked to but did the author say how many hours he put into the game?
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 06:05 PM

No, and if the review copies haven't been sent out as reported, I wonder what this reviewer played to write the review. All he says about time is that you can get through the critical path in about 30 hours and that there is a couple hundred hours of potential side action. But the review does seem to suggest he got to or near the end of the game.

Yes, the FEAR AI was really good, and especially so at the time. The enemy could push over objects to create their own cover. They could outflank you as Panzer noted. They could crawl under things, jump through windows, use suppressive/covering fire. The shootouts were great in that game.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 06:19 PM

Not looking good in the reviews:

Quote

It’s like the food vendor that hangs out not far from V’s apartment. His stall looks attractive in that cyberpunk/Blade Runner style that makes everything in the game pop. It has steam rising off the food and nice lighting. If I were walking through L.A. and got hungry, I would want to stop and eat there. It helps contribute to the feel of the world — but that’s all it does. You cannot interact with the stall, eat its food, or even talk to the owner.


https://venturebeat.com/2020/12/07/cyberpunk-2077-review-a-look-at-the-present-not-the-future/


For myself, I love interactivity in an open world. I love choosing my own journey, not being hindered by missions or required actions--having the freedom to continue on with the main quest whenever I wish. And the main quest is just that--a central mission or theme I am following that feels not like a series of individual steps or missions, but an over arching plot that fits seamlessly with the world, almost as if it were not there, nor a burden, but part of the ethos that I may ultimately wish to pursue, unraveling the mystery as I further unwind the lanyard.

This is why I love games such as Ultima 6 and 7, Ultima Underworld, or even the more recent Prey. Sadly, the review above makes it seem as if this may not be the case with Cyberpunk. A living, breathing, fully interactive world is essential to fulfilling what I love most in gaming. If the environment is simply "window dressing," then we're witnessing props instead of interacting with alternate reality.



And to DBond: For great AI play through Half Life 1, or the remake "Black Mesa."



edit 2: I like games that want me to think, and reward me for doing so, and using creativity--not games that do all the thinking for me.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 06:27 PM

Thanks for the tip Blastman, I'll add it to the list. Or at least shuffle it further up the list.

You know what game I had fun playing the way you are describing? The Misery mod for Stalker CoP. That's how I play that game. I don't bother with missions much. Well, more accurately I make my own missions. I just basically live the stalker's life, existing and surviving in the world and setting my own pace and objectives. It's a good setup for this type of experience.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 06:32 PM

Sounds like you need to check out Stalker Call of Chernobyl, DBond. It merges all of the Stalker games into one open world. smile


https://www.moddb.com/mods/call-of-chernobyl
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 06:55 PM

It's very difficult to have great combat AI in an open world game, according to my video game developer relative.

There are just too many complexities involved, where even minor improvements in some aspects of AI behavior can often cause the game to break.

It's not impossible though, I've played mods going as far back as the original S.T.A.L.K.E.R. that managed to tweak the AI to where it was on par with the likes of F.E.A.R.

I don't know its its possible to achieve that level of balance and refinement in an open world game right out of the gate however.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 06:55 PM

Originally Posted by Mr_Blastman
Sounds like you need to check out Stalker Call of Chernobyl, DBond. It merges all of the Stalker games into one open world. smile
l




I have it. It's not bad, there are some good ideas. But it is not the stark, bleak existence like Misery is. It's more like vanilla with too much of everything. It's fun, but it's no survival game. There is a third option called Call of Misery which blends both.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 07:01 PM

I hope to see future Cyberpunk DLCs where you can play as a Trauma Team or MAX-TAC member, and a quest where you can end up owning a club with a penthouse incorporated.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 08:20 PM

Here's IGNs review. Much more in-depth than the first review I posted. Delves in to the mechanical side a bit more, and more of the RPG side.

Looks like the release will be bug-ridden, based on the early word. It might be a game best served by waiting 3 months. But I don't think I can do that.

https://www.ign.com/articles/cyberpunk-2077-review

PC Gamer

https://www.pcgamer.com/cyberpunk-2077-review/

Games Radar

https://www.gamesradar.com/cyberpunk-2077-review/

Eurogamer (40-hour pre-review)

https://www.eurogamer.net/articles/2020-12-07-cyberpunk-2077-review-impressions


It's interesting to me, reading these reviews, how split the reactions are to Silverhands. Love him or hate him, it seems. A recurrent theme that is intriguing, is how often these reviewers are talking about how choices made at one point have some unforseen effect many hours down the line. How much the experience and story changes based on what you do or don't do at some random point way before. Entire quest lines flipped based on choice. This suggest a relatively high replayability for a game like this. But there is no escaping the bugs. Every review talks of them, and these aren't the minor sort you may not even notice, but jarring ones that break the immersion. These can be patched out and I'm sure will be. But after so much time and so many delays, you'd hope that it was released in a more refined form.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 09:14 PM

I have so many games in the backlog I will wait for the bugs to be fixed.

No Man's Sky isn't helping me finish any of them, either...
Posted By: RSColonel_131st

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 10:11 PM

Thanks DBond for the review summary.

Guess that solves my question about Day1 download or not... got some other stuff to carry me well into the new year.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/07/20 10:35 PM

It shouldn't be too bad after the launch patch.

I can live with a few bugs as long as they're not game breaking or a subsequent patch ruins your saved games or something.
Posted By: Timothy

Re: Cyberpunk 2077 — 2077 in Style - 12/08/20 12:01 AM

I can wait, too many things going on in my life as it is.

I just want to point out what a blown opportunity this game was for the lockdown and pandemic. So now we are going to have 2 economic downturns, first the pandemic, then the sick/vacation time lost to this game.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/08/20 12:52 AM

Yeah, the original April release would have lined up much better, and by now the game would be pretty much fully optimized and have a strong modding community.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/08/20 12:00 PM

So I'll ask this question,

If the release version supposedly is full of bugs then what was the purpose of the multiple release delays?
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/08/20 01:54 PM

Console performance, specifically the X Box from what I've heard, is what the latest delay was about.

I bought the game, preloaded it. Going to buy it anyway and may as well get whatever pre-order trinkets are included. Now I'm at this weird place where I want to play it, and I want to wait to let it get as good as it can get.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/08/20 02:05 PM

Originally Posted by DBond
Now I'm at this weird place where I want to play it, and I want to wait to let it get as good as it can get.


Same here. There's also the concern as Crane Hunter mentioned that a subsequent major patch breaks any current save games. That HAS happened with many other games so it's not a rare occurrence.
Posted By: wormfood

Re: Cyberpunk 2077 — 2077 in Style - 12/08/20 06:41 PM

The AI in FEAR had two things going for it:
1) It wasn't an open world. This makes it much easier.
2) The level design guys worked hand in hand with the AI guys to make sure it all worked. These days they're liable to be working in different studios thousands of miles away and working on their parts separately.
Posted By: Blade_RJ

Re: Cyberpunk 2077 — 2077 in Style - 12/08/20 10:21 PM

Originally Posted by PanzerMeyer
So I'll ask this question,

If the release version supposedly is full of bugs then what was the purpose of the multiple release delays?


to "optmize last gen"while removing features and graphics.

here is a honest trailer of the actual state of the game on ps4 https://no-cookie.kiwifarms.net/data/video/1771/1771883-883779c57bd2f037b0cbc70d105a6296.mp4

https://no-cookie.kiwifarms.net/data/video/1771/1771835-0f1537bf5a7565ad8ea425d8c8dbb7fe.mp4 <<< btw notice how slow the vehicle move.........even bikes are this slow........the game doesnt even feature tire blow out damage.

i was going to wait 4 months, after these, im skipping a whole year.
Posted By: Blade_RJ

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 02:46 AM

so this is why they were damage controling, lol https://videocardz.com/newz/nvidia-...-3090-and-rtx-3080-performance-leaks-out
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 11:35 AM

Well, both Total War: Rome 2 and Fallout 76 were disasters on release day but both were eventually fixed so I'm hopeful that will be the case with Cyberpunk.
Posted By: Chucky

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 12:10 PM

It's the top streaming game on Twitch TV right now by a huge margin.

I'm holding back for now.
Posted By: Blade_RJ

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 01:47 PM

Originally Posted by Chucky
It's the top streaming game on Twitch TV right now by a huge margin.

I'm holding back for now.


its an event they started 2 hours ago, all streamers got early acess key.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 02:36 PM

From what I've read, and I've read a number of reviews now, I must say it is looking like my expectations for Cyberpunk were too high. My assessment of what I've read is that Cyberpunk is a good game, maybe even great, with some very amazing parts to it, but it's brought down because it doesn't really advance the standard. I was hoping we would see a transcendent game here, something that brought a new paradigm, that altered the way we think of, or approach, video gaming.

I'm disappointed by the reported state of the game, but not too put out because I know the technical missteps will be corrected, and honestly with the scale here, I expected it. Maybe not so much of it after so many delays. But it's normal I think. It's more the vibe I get where the game is not evolutionary in the way I expected. I do expect to have fun with it and I think I will like it. But I wanted something that didn't just move the needle but blew it up. I don't think Cyberpunk is that game.

But we live in a different time now. It used to be that a game was released, and there'd be a few patches, but what you were playing a year on was still the same thing you had at release. But now, games transform. Over time the technical issues are dealt with of course, but through patches and DLC the experience is enhanced, expanded and becomes something greater. Maybe we will see this from Cyberpunk too.

So I am left with a dilemma. I have the game loaded. And I want to play it. I want to experience it for myself. Countless times in my gaming history I read negatives and criticism, then played it myself and loved it. I often joke I have much better luck with games than the others playing the same thing. Sure seems that way if I compare general satisfaction levels haha. But I also want it to make a mark, to impress me, to draw me in. The chances of this increase the longer I wait to kick it off.

What to do? It's common in RPGs especially, that I reroll a start after a few hours. Get in, experiment, get a feel for the lay of the land so to speak, and then start anew with all I've learned. This time, maybe that reroll comes four months down the line instead.

If I do start it tomorrow I will be sure to share what I think with you guys after I have some time in.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 02:44 PM

Originally Posted by DBond
I was hoping we would see a transcendent game here, something that brought a new paradigm, that altered the way we think of, or approach, video gaming.




I'm not a game designer or developer but can you provide any specifics on how this game could have been a paradigm shift and hence something that we have never seen in any other RPG released within the past 20 years?

From my own personal experience after having played both Knights of the Old Republic RPG's, all three Witcher RPG's, Fallout New Vegas, Fallout 4, Fallout 76, the last two Deus Ex RPG's and Skyrim I just don't see how any new RPG can rewrite the book on the genre. I think pretty much everything that can be done has been done.
Posted By: wormfood

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 03:54 PM

Everybody also forgets that on initial release The Witcher 3 was also a bit of a bug riddled mess.
Most reviews I've read haven't been helpful so I'll just give it a try tonight and see how it goes.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 03:57 PM

Originally Posted by PanzerMeyer
I think pretty much everything that can be done has been done.


I don't see it that way and there is plenty of room to do new things. Games like Half-Life, Deus Ex, Fallout 3 and Witcher 3 were this type of game, ones that shifted my expectations of what a video game could be.

Specifically, my unbridled expectations for Cyberpunk revolved around interactivity, with the world and especially characters. I envisioned deep characters with a twisted, convoluted, intertwined relationship, with tendrils that reached out through the game. There does seem to be some of this according to the reviews. I expected a city unlike we've seen before, and while I think it is, it lacks the emergent, spontaneous story-generation that I thought we'd see. A recurrent theme in the reviews is how much of the world is like props, or window dressing. I expected this to be more fleshed out. A story on every corner, where the places you went and the people you approached were more capable of becoming an experience in themselves. A city that felt alive not just because of the sights and sounds, but because of how real it and organic it is, how any NPC could be a new arc. It seems to lack the free-form I thought it would have and instead seems to be a game where CDPR has already prepared what you will do. In essence, I saw a new level of systems and character interaction all woven together in ways we had never seen. And then beyond that, my expectations were colored by how much faith I have in CDPR based on the Witcher games. I expected the unexpected, trusting CDPR to use this new vehicle to bring us gameplay outside our box. In many ways, the game feels 'safe', when perhaps I expected more of new edge, of things I could not think of. Things the creative minds behind it were capable of thinking of that I never would have.

To be fair, this is all coming from reviews. I've read about twenty I'd guess. It helps to form an impression, but only getting in there and seeing for myself will mean anything. It takes a good deal of time in a game for the novelty and wow to wear off and the true underlying mechanics to reveal themselves. So the real test will be to see how I feel about it 30 hours in.
Posted By: Allen

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 04:13 PM

As noted, I had it on preorder but cancelled until I get one of the new AMD GPUs.

Meantime, I'll be interested to read "first impressions" in this thread.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 04:13 PM

The lack of emergent gameplay is a huge turnoff for me. I've only ever been able to tolerate GTA games for so long, in small doses, before the facade crumbles, and this sounds like no exception.

What I am hoping for the most, though, is a texture mod to remove all the ink from NPC skin, especially the female characters. Any ink, even the smallest amount, makes me cringe. Yes, I am a prude.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 04:27 PM

Originally Posted by Allen


Meantime, I'll be interested to read "first impressions" in this thread.


I most certainly will post my first impression article here after I've put about 25 hours into the game. I'm preloading the game as I type this post. smile
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 04:28 PM

Originally Posted by Allen


Meantime, I'll be interested to read "first impressions" in this thread.


I'll offer mine for certain, but yet to know when I will start. After work tomorrow I'm sure haha.

I think whoever offers the first report in-game should start a new thread, so that anyone looking for that won't need to wade through a half-dozen pages of our pre-release speculation.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 06:03 PM

I think CDPR would need to produce a sequel or two before they have sufficient familiarity with the material, player feedback and the hardware necessary for a Cyberpunk game to begin to live up to the kind of hype that was built up for 2077.
Posted By: Blade_RJ

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 06:25 PM

Originally Posted by Crane Hunter
I think CDPR would need to produce a sequel or two before they have sufficient familiarity with the material, player feedback and the hardware necessary for a Cyberpunk game to begin to live up to the kind of hype that was built up for 2077.



what they need is make their own ip, all their games were based on work where the background was already layed out for them. Lets see if they have what it takes to actually make a game.
and wth is emergent gameplay ? there are walkthrough all over youtube by now, just forget streamers, those guys cant play for #%&*$# and talke too much.. i recoment MKIceAndFire
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 07:00 PM

Originally Posted by Blade_RJ
wth is emergent gameplay ?


Depends on who you ask. For me it means 'content' that is unintended, unscripted, and borne from my own imagination from in-game events and systems. As a very simple example of what I mean, consider a given moment in GTA.

I'm walking down the street minding my own business looking for something to do. Suddenly a car rips past with the long arm of the law hot on his heels. And that could be it. A vignette in that moment.

But what if instead I decide to steal this car right here and take off in pursuit of that cop car? I might decide to take out the cops to help the criminal get away. or maybe I pit maneuver the bad guy, and the cops get him. Maybe I do that but then open fire on everyone involved. Maybe I just follow along to see what happens, and watch the inevitable shootout on some random street corner, picking up the cash the perp drops and then skedaddle on my way. This is a basic example of what I mean when I use that term. Gameplay that emerges from the normal state of the game, but which was unintended.
Posted By: Spidey

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 07:06 PM

Its the same as wanting a fully thought out dynamic campaign in a flight sim. That's why Falcon to this day is unmatched in terms of flight sims for me. Unfortunately, as with flight sims no one is willing to put the effort in to implement something like that. the rate of return just isn't there.
Posted By: Lieste

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 07:09 PM

I'm watching Cohh playing, and just watched Cohh interact with himself in game... and it seems fine so far. Visuals are fine, and performance (on a beefy rig) is solid, with no problems.

Maybe it all falls apart in a later segment, or on potatoes, but so far so fine. (5 hours).
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 07:55 PM

Here's a positive take

God is a Geek review

https://www.godisageek.com/reviews/cyberpunk-2077-review/

I feel as though this is what I will think of it too.
Posted By: Lieste

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 08:09 PM

10/10 is an implausible score to me. I'd prefer to see a realistic scoring, where 'the best game evarrrr' is a 9/10 or 9.5/10, with scope for improvement or progression... and that to be as rare as hen's teeth.

It was ludicrous when TLoU2 was getting 10/10 s and it is ludicrous that CP2077 is getting them too, there are bugs and glitches and rough animations (so far only trivial ones, but they are visible in pretty much every scene in unimportant backgrounds... - this could certainly be improved on, and I have seen some better examples of several elements in other games, even though it is still early to judge the overall quality, there is enough on display to see it missed being spot on.
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 08:21 PM

Agreed and actually I didn't even notice the score. And frankly I rarely do aside from PC Gamer reviews where you can't miss it. I read the article and take what I can out of it.

And I think the best game ever IS 10/10 and the rest should scale off that smile
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 08:34 PM

Originally Posted by Blade_RJ


what they need is make their own ip, all their games were based on work where the background was already layed out for them. Lets see if they have what it takes to actually make a game.
and wth is emergent gameplay ? there are walkthrough all over youtube by now, just forget streamers, those guys cant play for #%&*$# and talke too much.. i recoment MKIceAndFire


R Talsorian's Cyberpunk is pretty much the only game in town in this genre, and it would be tough to beat its 32 years worth of "brand recognition" and an already fully fleshed out universe.

I'd also argue that CDPR had a lot of control over the material as the previous Cyberpunk canon only really concerned what was occurring in the years 2013-2045.

I just think its inherently how to pull off a densely populated and detailed urban landscape with a high level of interactivity in an open world game, let alone one with a setting that hasn't really been done before. If CDPR was putting out a Fallout or Stalker type game where most of the game world is ruined and empty, that would have made their job much easier.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 08:51 PM

Originally Posted by Lieste

It was ludicrous when TLoU2 was getting 10/10 s


TLoU2 is a divisive game and those perfect score reviews were politically motivated. Very hard to trust most reviews nowadays.

Take the TV show "Orphan Black," for example, which I watched due to recommendation here. I have two episodes left, and despite the glowing reviews on IMDB--I mean, we're talking 8s, 9s and 10s, for myself is one of the weakest shows I have watched in the last five years. Very, very disappointing and frankly I could care less how they finish the mess. But, after watching the series, I can see why many of the reviews rated it so highly... And these scores have nothing to do with the quality of science fiction writing or plotting.
Posted By: wormfood

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 08:55 PM

This is probably edited, but I got a chuckle out of it anyway. [Linked Image]
Posted By: Blade_RJ

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 09:05 PM



omg LOL, the body slamming van was the highlight,
Posted By: DBond

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 09:27 PM

Originally Posted by wormfood
This is probably edited, but I got a chuckle out of it anyway


Haha, 63 years in development biggrin


That's alotta crowdfunding....
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 12/09/20 09:48 PM


Originally Posted by Blade_RJ


omg LOL, the body slamming van was the highlight,


Wow, that's a Bethesda Softworks level of glitchiness right there!
Posted By: Allen

Re: Cyberpunk 2077 — 2077 in Style - 12/10/20 12:13 AM

If that video is real, why is anyone discussing ray tracing smile
Posted By: Blade_RJ

Re: Cyberpunk 2077 — 2077 in Style - 12/10/20 12:18 AM

Originally Posted by Allen
If that video is real, why is anyone discussing ray tracing smile

its console footage, pc only released 15 minutes ago.
Posted By: WangoTango

Re: Cyberpunk 2077 — 2077 in Style - 12/10/20 04:37 AM

My son has been playing the last few hours, he likes it. He said he doesn't think I'll like it. Rap music stations when driving and you can't change the channel.
Not sure of the relevance of customizing the size of your dick, how big your pubes are or choosing to be circumcised or not. He KNOWS I find the GTA games juvenile (all the N bombs make me uncomfortable), so he is probably right that I won't like it.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/10/20 04:58 AM

I have 3.5 hours in, so far so good, no bugs that I can see.

Runs ok on my ageing gaming laptop, although I have to run it on low settings.

I like the melee combat more than the gunplay at this point, and find driving a bit tricky.

My V, a stone cold psycho bytch.

[Linked Image]
Posted By: WangoTango

Re: Cyberpunk 2077 - 12/10/20 05:01 AM

I watched a bit, It looks really good. My son has a 2080 Ti.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/10/20 11:38 AM

Originally Posted by WangoTango

Not sure of the relevance of customizing the size of your dick, how big your pubes are or choosing to be circumcised or not..



You're kidding right? I find that pretty absurd.
Posted By: Allen

Re: Cyberpunk 2077 - 12/10/20 12:00 PM

Quote
Cyberpunk 2077: Steam Records Over One Million Concurrent Players

Without any doubts, Cyberpunk 2077 is one of the most anticipated games of 2020, so it is not surprising that as soon as it became available it set a new record for a single player title for the number of concurrent players
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/10/20 12:22 PM

Originally Posted by Allen
Quote
Cyberpunk 2077: Steam Records Over One Million Concurrent Players

Without any doubts, Cyberpunk 2077 is one of the most anticipated games of 2020, so it is not surprising that as soon as it became available it set a new record for a single player title for the number of concurrent players


Now the developer just needs to patch the game quickly to keep the pitchfork and torch masses appeased. wink
Posted By: Allen

Re: Cyberpunk 2077 - 12/10/20 12:53 PM

FWIW: From the Current/Future AMD thread:

Quote
Cyberpunk 2020 is the new graphically demanding game on the block.

The attached graphs compare all the common video cards at 1080p, 2K, and 4K with ultra settings. One could use this data along with price data to start figuring out which direction to head on a GPU purchase.


Attached picture 1080PC-970-80.png
Attached picture 1440wC-970-80.png
Attached picture 2160UD-970-80.png
Posted By: Lieste

Re: Cyberpunk 2077 - 12/10/20 12:55 PM

Originally Posted by PanzerMeyer
Originally Posted by WangoTango

Not sure of the relevance of customizing the size of your dick, how big your pubes are or choosing to be circumcised or not..



You're kidding right? I find that pretty absurd.


Technically you can choose either male or female body build, and then attach either size or penis or a vulva to either, and select mutilated or normal penis, and choose the 'topiary' you wear.

Which is fine, you can also select from a myriad options for tattoos, piercings, cyberware. Everyone is a freak, especially the normie.

And hilariously the trans activists are out in force declaring this (and an advert for 'mixit' "choose your flavour", starring a chick with a dick) to be transphobic. I #%&*$# you not.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/10/20 01:34 PM

I have a 2080, it struggled a bit on high at 4k. Reduced it to 1080 and it's buttery smooth.
The only two bugs I've seen so far are 1)occasionally, hair on both my character and NPCs are missing. 2) sometimes in a car I cannot change the camera.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/10/20 02:32 PM

Also, you can change the radio station. There's not too many stations though.

The Star Citizen reddit has some fun memes about the bugs too. [Linked Image]
Posted By: WangoTango

Re: Cyberpunk 2077 - 12/10/20 04:12 PM

Originally Posted by Lieste
Originally Posted by PanzerMeyer
Originally Posted by WangoTango

Not sure of the relevance of customizing the size of your dick, how big your pubes are or choosing to be circumcised or not..



You're kidding right? I find that pretty absurd.


Technically you can choose either male or female body build, and then attach either size or penis or a vulva to either, and select mutilated or normal penis, and choose the 'topiary' you wear.

Which is fine, you can also select from a myriad options for tattoos, piercings, cyberware. Everyone is a freak, especially the normie.

And hilariously the trans activists are out in force declaring this (and an advert for 'mixit' "choose your flavour", starring a chick with a dick) to be transphobic. I #%&*$# you not.

So circumcised is considered mutilated ?
Posted By: JohnnyChemo

Re: Cyberpunk 2077 - 12/10/20 04:13 PM

I don't mean to put words in his mouth, but I think his point is those customizations are absurd. At least that's how I read it.
Posted By: WangoTango

Re: Cyberpunk 2077 - 12/10/20 04:15 PM

Originally Posted by JohnnyChemo
I don't mean to put words in his mouth, but I think his point is those customizations are absurd. At least that's how I read it.

Yeah, you are probably right. I thought he was implying I was absurd for questioning it. Coffee hasn't kicked in yet. My apologies.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/10/20 04:38 PM

Originally Posted by JohnnyChemo
I don't mean to put words in his mouth, but I think his point is those customizations are absurd. At least that's how I read it.



You would be correct sir!
Posted By: WangoTango

Re: Cyberpunk 2077 - 12/10/20 04:51 PM

Originally Posted by PanzerMeyer
Originally Posted by JohnnyChemo
I don't mean to put words in his mouth, but I think his point is those customizations are absurd. At least that's how I read it.



You would be correct sir!

Sorry Panzer.
Posted By: WangoTango

Re: Cyberpunk 2077 - 12/10/20 05:00 PM

Originally Posted by wormfood
I have a 2080, it struggled a bit on high at 4k. Reduced it to 1080 and it's buttery smooth.
The only two bugs I've seen so far are 1)occasionally, hair on both my character and NPCs are missing. 2) sometimes in a car I cannot change the camera.

My son is running it at 1080. Can't wait for him to upgrade to the 3090, I'm getting his rig at a great deal, less than a year old. Looking forward to getting away from my gaming laptop.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/10/20 05:02 PM

Originally Posted by WangoTango
Originally Posted by PanzerMeyer
Originally Posted by JohnnyChemo
I don't mean to put words in his mouth, but I think his point is those customizations are absurd. At least that's how I read it.



You would be correct sir!

Sorry Panzer.



No problem. Sometimes communication via the internet falls between the cracks. smile
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/10/20 05:13 PM

Originally Posted by Allen
FWIW: From the Current/Future AMD thread:

Quote
Cyberpunk 2020 is the new graphically demanding game on the block.

The attached graphs compare all the common video cards at 1080p, 2K, and 4K with ultra settings. One could use this data along with price data to start figuring out which direction to head on a GPU purchase.


Probably won't even run on my 970.
Posted By: WangoTango

Re: Cyberpunk 2077 - 12/10/20 05:15 PM

Originally Posted by PanzerMeyer
Originally Posted by WangoTango
Originally Posted by PanzerMeyer
Originally Posted by JohnnyChemo
I don't mean to put words in his mouth, but I think his point is those customizations are absurd. At least that's how I read it.



You would be correct sir!

Sorry Panzer.



No problem. Sometimes communication via the internet falls between the cracks. smile

cheers

BTW, from Steam:

Don't pick a circumcised penis if you are a male V.
It locks you out of romance options and characters will mock you in the game.

I can't believe this is even a thing, but it's true. it's truly bizarre CDPR would let such a seemingly minor choice ( for a game) to play a role in the narrative.

Pretty low by CDPR IMO.

I can almost understand the anti circumcision crowd. My son was 6 days old when I took him to get his done. A beautiful happy baby those first 6 days. Did not cry once. It was horrific, the screams and cries. I felt like I betrayed the little guy. It was so bad that I don't know if I could do it again. Thankfully he does not remember it, and I don't have to make that choice. baby making days are over.
Posted By: Allen

Re: Cyberpunk 2077 - 12/10/20 07:33 PM

Quote
Cyberpunk 2077 Had 8 Million Pre-Orders, 59% of Which Were on PC (Biggest PC Launch Ever)


8,000,000 x $59.95 = ~ $480,000,000.

480 million dollars is not all profit -- but, it should go a long way towards paying development costs smile
Posted By: DBond

Re: Cyberpunk 2077 - 12/10/20 07:36 PM

About 100m of that goes to Steam and other distribution platforms I reckon.

I get done work in two hours. Still not sure if I will dive in, but how will I resist? So many reasons to wait just a bit, but not sure i can.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/10/20 07:42 PM

Originally Posted by DBond
About 100m of that goes to Steam and other distribution platforms I reckon.

.



480 million in pre-order sales is very impressive indeed but as any basic student of business will tell you, revenue and profit margin are two VERY different animals. smile

I believe Steam gets about a 30% cut for each digital copy sold? I could be wrong but I remember reading somewhere that it was about 30%.

As for me, I'll be starting the game tonight and will post my "first impressions" review here after I log about 25 hours of play time.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/10/20 07:43 PM

Originally Posted by Mr_Blastman


Probably won't even run on my 970.


It runs with my 960M, albeit on low settings, still looks good however.

Anyway, I just got into a hellacious nighttime firefight on the street with a bunch of Tyger Claws, I don't know if it was a scripted event or a possibly glitched random encounter as there were 16 of them.

It was a tough fight as I went into it with my beginner weapons, but now I have a bunch of SMGs and Rifles as well as katanas and tantos.

At one point they destroyed the cover I was hiding behind and almost killed me, so I guess at least some objects are destructible?
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/10/20 07:46 PM

Originally Posted by Crane Hunter
as there were 16 of them.





So it was you alone against 16 gang members and you won? It's good to see the plausibility of the game is well within reasonable bounds...... wink
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/10/20 07:54 PM

Originally Posted by PanzerMeyer
So it was you alone against 16 gang members and you won? It's good to see the plausibility of the game is well within reasonable bounds...... wink


Well, I am a battle hardened mercenary, and former nomad scout {who are the fighting elite of the nomad community} also also ex military, if the tattoos are indication, vs a bunch of low level street thugs.


Posted By: WangoTango

Re: Cyberpunk 2077 - 12/10/20 08:17 PM

Apparently there is the option of graphic sex scenes. I guess that explains why you might choose a giant unclipped hog.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/10/20 09:50 PM

The next one of you gonks talking about digital dicks is gonna get flatlined!

Anyway so I just had my first boss battle, a side gig as I'm purposely ignoring the main quest, it was supposed to be high difficulty but was easy compared to my earlier fight with the Tyger Claws.

I have to say that they've really nailed the Cyberpunk vibe when you travel around at night, everything's just so dark, dangerous and mysterious.

Still having trouble controlling the vehicles with WASD, many of them are overpowered and the tight confines of the city doesn't help.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/11/20 03:37 AM

performance is abysmall, they #%&*$# over anyone with nvidia, and GTX cards and this game relies on dlss to have good performance.
i only got playable peformance by using dynamic resolution, with frankly at least works pretty well unlike the smudgy, blurry mess other games have, it works i guess like the checkerboard on ps4.
without it, i got locked at 30s low 40s.

game has no sensibility ajustment,wich sucks, AA is enabled by default and not an option wich caues the game to blur when you move. me thinks this is a console port through and through.

WHY IS IT SO HARD TO HAVE CHARACTER CREATORS THAT REFLECT THE IN GAME LOOK ?

i tried to make major kusanagi from ghost in the shell i picked a purple hair......and when i started the game it was freaking neon pink ! PINK !!!

my settings and how it looks on my machine.

https://imgur.com/a/R5jfI7Q

Also BEWARE ! YOU CANNOT CHANGE YOUR LOOK AFTERWARDS NOT EVEN HAIR.
your would think after witcher 3 in a game that society is all about look they would offer hairdressers,saloons, barbershop.......or even a bodyshop clinic........FFS other games that didnt have this as focus had it ilike saints row and GTA.
Posted By: Timothy

Re: Cyberpunk 2077 - 12/11/20 04:31 AM

Originally Posted by WangoTango
Apparently there is the option of graphic sex scenes. I guess that explains why you might choose a giant unclipped hog.


A smart man would create a hot lesbian avatar to play.
Posted By: SippyCup

Re: Cyberpunk 2077 - 12/11/20 04:34 AM

I've been looking forward to the launch of this just for the drama. Was a bit interested at first, but then saw the character animations and had flashbacks to every other game I ever played that made me feel like a hostage. There's something about drawn-out actions for using items and doing things that annoys me. It's supposed to be more immersive but it takes control away from you. It's like every time you press f you have to sit through a mini-QTE where you look at your arms doing mundane things and wait.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/11/20 05:14 AM

Originally Posted by Timothy
Originally Posted by WangoTango
Apparently there is the option of graphic sex scenes. I guess that explains why you might choose a giant unclipped hog.


A smart man would create a hot lesbian avatar to play.


and a smarter man would create a hot lesbian avatar with D to have better ....encounters
Posted By: Timothy

Re: Cyberpunk 2077 - 12/11/20 06:36 AM

Do you mean D cup, because if you mean a D I CK, that's too woke for me, haven't you seen my posts in PWEC?

[Linked Image]
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/11/20 06:40 AM

Originally Posted by Timothy
Do you mean D cup, because if you mean a D I CK, that's too woke for me, haven't you seen my posts in PWEC?

[Linked Image]



not yet, but it will be their next coveated thing after breast implants lol.
and i do mean richard yes, because the sex scenes are on pov...soo....its weird.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/11/20 03:13 PM

Originally Posted by Timothy


A smart man would create a hot lesbian avatar to play.


I purposely made my female character unattractive in case the ol' lady makes an issue of it.

So far I've left the main quest alone and just exploring and doing side gigs, I'm beginning to think V's fixers are related to Preston Garvey...
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/11/20 03:16 PM

Originally Posted by Crane Hunter


I purposely made my female character unattractive in case the ol' lady makes an issue of it.






Does your girlfriend not know the difference between reality and the fantasy of a video game?
Posted By: Chef

Re: Cyberpunk 2077 - 12/11/20 03:37 PM

Originally Posted by PanzerMeyer


Does your girlfriend not know the difference between reality and the fantasy of a video game?


Probably not with a wallet.
Posted By: archermav

Re: Cyberpunk 2077 - 12/11/20 04:01 PM

Anyone having any difficulties running this game? Lad's got a brand new 3070, 2k monitor. No matter how he adjusts the options every now and then the GPU spools up to 100% and all he can do is restart game. I've only just started playing it as a nomad so I can imagine I'm not pushing my 1080ti much.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/11/20 04:36 PM

Originally Posted by PanzerMeyer
Does your girlfriend not know the difference between reality and the fantasy of a video game?


My girlfriend knows very little.
Posted By: Allen

Re: Cyberpunk 2077 - 12/11/20 04:45 PM

Originally Posted by Crane Hunter
Originally Posted by Timothy


A smart man would create a hot lesbian avatar to play.


I purposely made my female character unattractive in case the ol' lady makes an issue of it.


When possible my female character is always my wife. I change the face/body whatever to resemble her (when younger). If feasible, I sometimes mod the game to more accurately represent her. I give the female character a semblance of my wife's name.

Then, I play as her "Guardian Spirit". I guide her "from above" (why I like 3'd person). If needed, I mod her to "have the power". Guardian Spirits can mod people and give them "special magic" smile

A way to show my wife I'm thinking of her even when sitting alone playing a game. And a way to "rationalize" modding the game biggrin
Posted By: WangoTango

Re: Cyberpunk 2077 - 12/11/20 05:10 PM

Well thought out strategy Allen.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/11/20 05:12 PM

Originally Posted by Blade_RJ
Originally Posted by Timothy
Do you mean D cup, because if you mean a D I CK, that's too woke for me, haven't you seen my posts in PWEC?

[Linked Image]



not yet, but it will be their next coveated thing after breast implants lol.
and i do mean richard yes, because the sex scenes are on pov...soo....its weird.


Can't be any weirder than GTA V with a hooker in the car in first person view. Pretty messed up.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/11/20 05:16 PM

it will be weirder than mass effect, aparently they backtracked on nudity and now all you see is your underwear , wich makes no sense as you have the option to customize it during CC, but in game its censored.
another lie to chip off their consumer friendly armor.

https://forums.cdprojektred.com/ind...w-mirrors-photo-mode-bug.11041100/page-5
Posted By: JCathcart

Re: Cyberpunk 2077 - 12/11/20 06:24 PM

I'm running the game very smoothly in 4K on High settings with an AMD 3700x, 32GB RAM and a Geforce RTX 2070. Yes, the genitalia selection is absurdly ridiculous and undoubtedly causing 13 year-old boys giggle fits the world over. You can see the genitalia in-game if you go into your inventory and remove your pants. I shall therefore be wearing the same pants for the rest of the game. The whole thing is juvenile and I'm disappointed in CDPR for thinking that 4K penises and vaginas would be "just what people want".

The graphics are jaw-droppingly stunning at times and the weapons-play works fine for me. Guns don't sound like cannons in real-life, so I don't think they sound under-powered at all. There are a few glitches here and there but nothing game-breaking for me. One example is that when I was following my colleague Jackie into an elevator, he walked through the elevator doors which opened only when I approached them.

I am not a fan of excessive profanity (I grew weary of it in GTA) for the same reason I don't care for graphic sex in games. It seems like such a desperate attempt by designers to be "grown-up". Tolkien seems plenty grown-up to me and didn't have to drop the F-bomb or N-word once, so we'll see how that plays out. I'm hoping that any graphic sex in the game can be opted out of like The Witcher games. I played through all three of those and didn't virtually boink anybody.

My one major complaint so far is that there is an awful lot of exposition and reading during your first few hours of play. I've heard that it takes about 10 hours to really get the game to open up, so prepare yourself for lots of dialogue and story set-up. I'm 3 hours in and have only had 2 shoot-outs with bad guys. I've read a ton of in-game web pages and text messages. The upside is that I'm learning a lot about Night City and world events in this virtual reality.

For me, the game is definitely worth 60 bucks in it's current state. I can't speak for the console versions as I don't have them. I've heard it's OK on the XBox One, but really problematic on the PS4. YMMV.

I hope some of you find this helpful!
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/11/20 06:33 PM

Thanks for your input JCathcart. I know the hardcore RPG players don't mind reading pages and pages of text in a game but it's also nice for players to have the option to skip it if that's their choice. For example, I really did enjoy Skyrim but do you think I actually read through all of those books that you come across in the game? Nope. lol
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/11/20 06:35 PM

Originally Posted by PanzerMeyer
Thanks for your input JCathcart. I know the hardcore RPG players don't mind reading pages and pages of text in a game but it's also nice for players to have the option to skip it if that's their choice. For example, I really did enjoy Skyrim but do you think I actually read through all of those books that you come across in the game? Nope. lol


You were right not to read them, too. The writing in Skyrim was atrocious, especially those books. Most of them were long, boring, non-fiction diatribes on lineages and other nonsense, and the ones that were not were so dry and pointed they were a chore to even skim. Morrowind had much better writing.
Posted By: F4UDash4

Re: Cyberpunk 2077 - 12/11/20 06:47 PM

I hear there's an issue with players virtual penises, which I'm told the player chooses in creating a profile, showing through their virtual clothing.

This includes "female" characters equipped with a penis.

Seriously?
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/11/20 07:03 PM

Originally Posted by PanzerMeyer
Thanks for your input JCathcart. I know the hardcore RPG players don't mind reading pages and pages of text in a game but it's also nice for players to have the option to skip it if that's their choice. For example, I really did enjoy Skyrim but do you think I actually read through all of those books that you come across in the game? Nope. lol


you call yourself a gamer ? not only i read them i organized them by subject and color i was really disapointed they didnt give us a library setting for your house.
the zipper issue only happens in inventory,
Posted By: DBond

Re: Cyberpunk 2077 - 12/11/20 07:16 PM

Originally Posted by JCathcart


I hope some of you find this helpful!


Indeed I did. I'd like to see more posts like this.

I successfully failed to start Cyberpunk yesterday after work. I want to play it, and will. But i just didn't feel enthusiastic about creating a character at that moment. And there's this feeling that for every day I wait there will be more patches and hotfixes, making my very first impressions as favorable as possible. I think I am a fairly forgiving gamer, I can accept faults and issues if the game is good, just look at the RDR 2 thread. So I don't think that I would recoil at the current state of the game, warts and all. But there's every chance that a hotfix or two might drop before I start.

And I wanted to finish my Borderlands run too if i can. Once I dive in to Night City I expect to stay there a while.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/11/20 07:45 PM

JC you played 4k high on 2070 smooth ?
what exactly do you consider smooth, and are you running dlss ?
Posted By: Chucky

Re: Cyberpunk 2077 - 12/11/20 08:41 PM

I decided to give it a try although I thought my hardware would struggle (i5 6600/GTX970/32GB) but I'm getting pretty good frames at the default settings.

Driving is horrible with K/B so I may bust out the controller. I've just finished the training so let's see how this goes.
Posted By: DBond

Re: Cyberpunk 2077 - 12/11/20 08:45 PM

I'd be interested to know if it's 'multi-controller'. In other words can I seamlessly use my controller for driving and KB & M when on foot like in RDR 2 or GTA?
Posted By: Chucky

Re: Cyberpunk 2077 - 12/11/20 08:51 PM

That's what I'm hoping to do but I'm done gaming for tonight. Time to relax smile

I spent about a minute customising my character (I went with a default model) as I can't be ar$ed with that sort of thing. At least I'm wearing underwear.
Posted By: bisher

Re: Cyberpunk 2077 - 12/11/20 09:26 PM

Originally Posted by DBond
I'd be interested to know if it's 'multi-controller'. In other words can I seamlessly use my controller for driving and KB & M when on foot like in RDR 2 or GTA?


Yes you can
Posted By: DBond

Re: Cyberpunk 2077 - 12/11/20 09:46 PM

Thanks Bisher.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/11/20 09:59 PM

I typically play a stealthy infiltrator type character in open world games, but sneaking seems only marginally useful thus far in Cyberpunk, I wish I had put those points towards technical abilities instead.

I don't like how most of gear seems to rapidly become outdated, there's such a thing as too much progressivity.

Another thing I'm not crazy about is how the enemies level with you, to a varied extent. Typical enemies that I could kill quickly near the beginning of the game are now fairly "tanky", although my character can take a lot more damage also. I would have preferred that everybody stay fairly easy to kill unless there is good reason why they wouldn't be, which is one of the key hallmarks of the pen and paper game.

Those complaints aside, this is still easily the best open world game I've ever experienced.
Posted By: Allen

Re: Cyberpunk 2077 - 12/11/20 10:19 PM

Originally Posted by Allen
Quote
Cyberpunk 2077 Had 8 Million Pre-Orders, 59% of Which Were on PC (Biggest PC Launch Ever)


8,000,000 x $59.95 = ~ $480,000,000.

480 million dollars is not all profit -- but, it should go a long way towards paying development costs smile


And, an hour ago, an article says:

Quote
After eight years of development, Cyberpunk 2077 made a profit in one day

CD Projekt says the game earned back its development and in-house marketing costs from preorders alone.

"The Management Board of CD PROJEKT S.A. with a registered office in Warsaw (hereinafter referred to as “the Company”) hereby announces that the estimated licensing royalties receivable by the Company in association with pre-order sales of Cyberpunk 2077 across all of its digital distribution channels have exceeded the sum of the following:

total development expenditures related to the game, and
the game’s marketing and promotional costs borne by the Company – either already incurred or anticipated for the remainder of 2020.
"
Posted By: JCathcart

Re: Cyberpunk 2077 - 12/11/20 10:33 PM

Originally Posted by Blade_RJ
JC you played 4k high on 2070 smooth ?
what exactly do you consider smooth, and are you running dlss ?


Hey Blade...yes, I am running DLSS (auto setting) and I'm getting between 25-30 FPS, which looks fine to me. Unless I'm flying a flight sim like MSFS or DCS, I don't care about frame rates much. I just don't want any stuttering or lag, and I'm not getting any here.
Posted By: Chucky

Re: Cyberpunk 2077 - 12/12/20 12:09 AM

I seem to be suffering distorted audio,anyone else got that problem?
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/12/20 12:13 AM

Originally Posted by F4UDash4
I hear there's an issue with players virtual penises, which I'm told the player chooses in creating a profile, showing through their virtual clothing.

This includes "female" characters equipped with a penis.

Seriously?


Yes. That kind of crap has been a staple of cyberpunk genre fiction since about the mid 80s.
Posted By: Nixer

Re: Cyberpunk 2077 - 12/12/20 12:18 AM

Originally Posted by Crane Hunter
Originally Posted by PanzerMeyer
Does your girlfriend not know the difference between reality and the fantasy of a video game?


My girlfriend knows very little.





My kind of girl.....
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/12/20 02:36 AM

this game is utter rpg garbage, i regret having spent most of 2h trying to bench to get a stable performance or i would refund this sham.

<rant>
they lied out their ass about this game, and it seems they cut basically everything because of last gen.

Trains were obviously cut, even though the whole infrastructure is visible, they showed a trailer with v in it and the whole system was teased in a screenshot early on......nope nada.
no emergent gameplay, im early on but i have yet to meet their "radial"quests, all i got was a bunch of message from cops.....why am i suposed to help them, im a #%&*$# criminal not blade runner !
Interaction with game world is minimal, even skyrim did it better with sitting in benchs and stuff.
The AI is pathetic, cops dont react to gangs attacking you, but the moment you shoot them, they gang on you, and worse, they spawn out of thin air around you and you cant shoot them because it just increase your wanted level with more cops showing up from ether, i ran and they gave me chase for a whole 5 minutes around 5 blocks !!
i once started shoting from a ledge with no acess, and sudenly because one cop heard or saw me attacking the gang, 2 cops spawned on the ledge near me.....#%&*$# #%&*$#.
remember the you can date anyone you meet ? you only have interaction with mission givers, people on the street basically have 3 dialogues and they dont really react to you, or even stuff you do.
no ownership, you can "steal"people blind ,guess california became soviet russia
no garage or parking
you cant preview itens in inventory
inventory ID card doesnt reflect the look of looted item (guns color), this will NEVER be fixed, if they didnt bother to implement it will be too much of a hassle to go back and place ids on the itens, i have seen this in other rpgs.
AI combat is very early 2000 basic, enemy hunker down and shoot, that is it.
no drone control outside scripted missions

Dont bother to place skill on stealth, it is an afterthought and it barelly works.

Deus EX was better ! if only we got a new game for next gen instead of stupid avengers.
</rant>
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/12/20 04:32 AM

Stealth does work to an extent, but you need to be good at setting up takedowns and have a high movement speed, it also helps if the target is distracted.

Many of the side gigs are as challenging as the final battles in other games, they may not have a lot of depth but they are satisfying.

I've found the combat AI to be ok, I've had them flank and maneuver aplenty, although the overall combat mechanics are basically Fallout 4 level.

I found the cops aren't too hard to evade, I even killed a couple and lost the rest by heading to an abandoned area, sprinting around corners, jumping fences and climbing buildings and then waiting it out in sneak mode.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/12/20 04:46 AM

Originally Posted by Crane Hunter
Stealth does work to an extent, but you need to be good at setting up takedowns and have a high movement speed, it also helps if the target is distracted.

Many of the side gigs are as challenging as the final battles in other games, they may not have a lot of depth but they are satisfying.

I've found the combat AI to be ok, I've had them flank and maneuver aplenty, although the overall combat mechanics are basically Fallout 4 level.

I found the cops aren't too hard to evade, I even killed a couple and lost the rest by heading to an abandoned area, sprinting around corners, jumping fences and climbing buildings and then waiting it out in sneak mode.


yeah i heard of that, but for me they kept chasing around corners always knowing where i was and spaming overheating hack, i must say im on hardest dificulty. i only lost them when i jumped down a bridge, and they still lobed a grenade on my face before disapearing lol.
Posted By: Allen

Re: Cyberpunk 2077 - 12/12/20 12:42 PM

Originally Posted by Blade_RJ
yeah i heard of that, but for me they kept chasing around corners always knowing where i was and spaming overheating hack, i must say im on hardest dificulty. i only lost them when i jumped down a bridge, and they still lobed a grenade on my face before disapearing lol.


Thanks for the "no holds barred" review. The issues you mention would matter to my enjoyment. Police appearing out of nowhere would be a "turn off".

I play games on "normal" difficulty to avoid the sometimes overdone extremes of hard difficulty settings. Your review has warned me to stay "normal".

I'll buy it eventually. But, I'll give them some months to fix it. Meantime, I'm still interested to read more reviews in this thread. Its educational. smile
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/12/20 04:13 PM

I started the game last night. I picked the “Corpo” character class. I’m only about 2 hours into it but so far I like it. The atmosphere and general vibe of the Cyberpunk world is VERY reminiscent of Altered Carbon.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/12/20 09:21 PM

this mod is a must for anyone on pc https://www.nexusmods.com/cyberpunk2077/mods/30
fck projec incompetent red.
Posted By: Chucky

Re: Cyberpunk 2077 - 12/12/20 09:45 PM

Can you check that link Blade?
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/12/20 10:00 PM

Originally Posted by Blade_RJ
this mod is a must for anyone on pc https://www.nexusmods.com/cyberpunk2077/mods/30
fck projec incompetent red.


I can't open it, what's it do?

The last small patch seemed to make it run significantly smoother and included some "quality of life" tweaks.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/12/20 10:31 PM

Originally Posted by Crane Hunter
Originally Posted by Blade_RJ
this mod is a must for anyone on pc https://www.nexusmods.com/cyberpunk2077/mods/30
fck projec incompetent red.


I can't open it, what's it do?

The last small patch seemed to make it run significantly smoother and included some "quality of life" tweaks.



allows you to remap the interaction key ,a remapable key to walk on pc or drive slower, and removed dash from double taping and allow it to be mapped, default alt left.
what is wrong with the link ? even logged out i can see it. search for( E to Interact - V to Walk and Drive - Dedicated Dodge)
Posted By: Chucky

Re: Cyberpunk 2077 - 12/12/20 10:58 PM

It wasn't working but is now thanks.

If anyone can point me in the right direction without a full spoiler I'd be grateful.

I'm trying to find the relic using the Braindance in Yorinobu's apartment. I thought I'd searched everywhere but clearly I'm missing it. I assume it has to be within signal range of the girl. I'll keep going but I got a bit frustrated with it earlier.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/13/20 12:34 AM

This explain a lot what i mentioned earlier, i ran from the police into this back alley without them seeing me, they got to the end of the street and slowly always looking at me started to go forward but stoped, i used the photo mode and could see their weapons trained at me, when i ID them with cyberware they agro and shot me though wall.


this is the lack of polishment in this game

the burguer is not always conected to the right bone, saw this too with a waitress.
besides all the npcs missing their jugs and beers



to claim the game is gold like this is very unprofessional, even valhalla with all its bugs and glitches is more polished than this.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/13/20 01:33 AM

I'm seeing any of that at over 50 hours in, what are you playing it on?
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/13/20 02:53 AM

PC steam version, wich aparently is different version from gog.

at 5:!5 in this video it shows exactly what i meantioned before about the police, guy was about doing gang operation and police is alerted and just spawned behind him causing him to fight them and bringing more police.and the worse thing ? it appears he was saving the police in the ground, so yeah, police is dumb as #%&*$#, i doubt this game even has a faction AI
Posted By: BD-123

Re: Cyberpunk 2077 - 12/13/20 10:26 AM

My eldest Son who is enjoying it without encountering major game-spoiling glitches/bugs so far, tells me that although you can cross-gender equipping your character with, minge, todger and bristols*, the 'woke' are complaining of lack of 'inclusion' as there is no gender reference other than he/she to cater for the gender-neutral or whatever. smile

*Being English I can get away with UK smutty derivations here smile
Posted By: Lieste

Re: Cyberpunk 2077 - 12/13/20 10:27 AM

Bowsprit and topsails.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/13/20 06:03 PM

I've made my first foray back into the Badlands, there's some notable stuff out there but beware if you get into a fight as there's a not a lot of cover in most places compared to the city.

You also need an offroad capable vehicle as you will be forced to drive at a crawl over most of the terrain otherwise.

Speaking of vehicles, I find I prefer motorcycles and the various "hot hatches" for driving in the city, the motorcycles for being able to lane split and park anywhere, and the latter because they are compact, fairly fast yet controllable.

[Linked Image]


[Linked Image]
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/13/20 10:51 PM

found my first major issue bug, couldnt advance quest

Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/14/20 12:46 AM

Best bugs compilation

crazy vehicles:

https://www.reddit.com/r/cyberpunkgame/comments/kc7hbh/probably_the_best_bug_ive_ever_encountered/

https://www.reddit.com/r/cyberpunkgame/comments/kcawxn/scared_the_sht_out_of_me/

https://www.reddit.com/r/cyberpunkgame/comments/kce6mh/the_hulk_is_in_my_game_i_made_him_mad/

https://www.reddit.com/r/cyberpunkgame/comments/kc9r8g/deciding_which_car_i_wanted_to_steal/

https://www.reddit.com/r/cyberpunkg...es_turn_2d_when_you_are_far_enough_away/

https://www.reddit.com/r/cyberpunkgamebugs/comments/kbwy7h/car_consistency_is_key/



pedimania:
https://www.reddit.com/r/cyberpunkgame/comments/kch65e/simple_trick_to_increase_your_fps_by_10/

https://www.reddit.com/r/cyberpunkgame/comments/kc5aoy/literally_unplayable/

https://www.reddit.com/r/cyberpunkgame/comments/kc8y47/jackie_was_stressed_and_needed_some_spooning/

nature wrath:

https://www.reddit.com/r/cyberpunkgame/comments/kcevji/the_palm_trees_are_sentient_and_they_seek/

https://www.reddit.com/r/cyberpunkgamebugs/comments/kcgzn8/v_midget/

https://www.reddit.com/r/cyberpunkg...sole_popins_leading_to_cinematic_moment/

https://www.reddit.com/r/cyberpunkgamebugs/comments/kchyb4/headless/
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/14/20 01:03 AM

So...

How much is Cyberpunk like GTA?

Is it as limited in ability to interact with the world?

Or is it far more open and flexible, say like a traditional western RPG such as Ultima/Arx Fatalis/Underworld/Prey?

For those unaware, in the Ultima games there are essentially zero "quests" given, save for perhaps the main, single one. Everything else you learn and solve as you explore the world, which your own scope evolves in picture as you venture further and speak with more folks.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/14/20 02:11 AM

Fortunately the only reoccurring bug I've seen is dropped objects and bodies clipping through the terrain and can no longer be interacted with, and even that has only happened maybe 10 times so far.

I haven't played a recent GTA but yeah, Cyberpunk is pretty limited as far as general inactivity, with the vast majority of people and objects are simply there for show.

I feel like they could added more content but it would have cost them most of the console peasant market.

The parkour is a pleasant surprise though, they are some interesting places to explore when climbing, and to take in some stunning views.

Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/14/20 06:38 AM

its nothing like GTA, in fact they should just disable the police system all toguether.......it has no work behind it.
the game goes out of its way to tell the player cops dont give a #%&*$# about people..............so why is it that when i harm one person without a trauma package the whole distrinct show up spawning out of thin air in your los ? just disable it. it doesnt work and no one will miss it.

Posted By: Allen

Re: Cyberpunk 2077 - 12/14/20 09:45 AM

Quote
CD Projekt Red apologizes for bugs, promises to help with Cyberpunk 2077 refunds

Cyberpunk 2077 to receive bug fixes soon, unsatisfied [Console using] customers encouraged to opt for refunds

The biggest issues are with the last-gen gaming consoles, which are simply unplayable in the current state.

The company today announced it will provide fixes for all platforms [and PCs], which should start rolling out in a week, with bigger patches coming in January and February.


Attached picture Cyberpunk-2077-Refunds.jpg
Posted By: Allen

Re: Cyberpunk 2077 - 12/14/20 09:58 AM

Quote
Cyberpunk 2077 Bug Bulldozes AMD Ryzen: Here's a Fix, Tested

the game code significantly harms performance on some AMD processors, because it apparently checks to see if your CPU uses Team Red's 2011-era Bulldozer platform and, if not, limits the number of available threads.

We put the fix to the test with several Ryzen CPUs, including some of the best CPUs, to determine which processors benefit and under what conditions. We logged up to a 23% gain in some Cyberpunk 2077 benchmarks


Basically, the Cyberpunk 2077 development team is using out of date code in their game engine. The article explains that the fix does not always work for all AMD CPUs.

Another bug for the developers to fix.

Article Explaining Do It Yourself Fix
Posted By: DBond

Re: Cyberpunk 2077 - 12/14/20 01:43 PM

I started my run, choosing Street Kid for the background. Played about 4 hours and really like it so far. I was happy to find the game runs very smoothly for me. I don't have a cutting edge box, and was worried that this would be the first game to bring it to its knees. But it runs very well. Smooth framerates and looks good. I disabled several graphics settings straight off, like depth of field, film grain and a couple more. Specs are Ryzen 2600, 1660Ti and 16 gigs of RAM. I didn't even update my driver which must be a year old and it all ran smoothly and trouble free. Much better here than I was expecting from the early reports.

Two bugs have struck. One is while walking down the street some of the pedestrian traffic NPCs simply vanish in front of my eyes. And once or twice I saw an object load first as a very low-res version then it instantly morphs in to the high-res version, but you can see it before it does. After all the alarm over the state of the game I must say I was very happy to see it's not so bad after all (so far).

Four hours means I'm still in the prologue, but so far I am digging the gameplay. Voice acting so far is top-notch, the characters are convincing, even if I've only dealt with a couple so far for any length of time. The gameplay seems solid. It successfully pulls me in. Early impressions are quite favorable but there's plenty more lying ahead so we will see where it goes from here. First impressions are vital of course and so far it's been far better than I expected it to be. I'm leaning toward a stealth build, even if stealth is rudimentary. But that's my jam, so we will see how well it plays out in Cyberpunk.

I'm at the stage where the background choice takes the player down a unique path, the Street Kid opening. Along the way I was tasked with stealing a high-end whip. Sneak in, disable the security, and bring it back to the client. But it all went wrong, and I found myself completely in to it. It was convincing and compelling, and the sort of thing that makes me keen to see where Cyberpunk takes me. I had very high expectations for this game, maybe unreasonably so. The early buzz and reviews served to put a bit of a damper on those, but so far I am digging Cyberpunk.



Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/14/20 02:10 PM

Originally Posted by DBond
I started my run, choosing Street Kid for the background. Played about 4 hours and really like it so far. I was happy to find the game runs very smoothly for me. I don't have a cutting edge box, and was worried that this would be the first game to bring it to its knees. But it runs very well. Smooth framerates and looks good. I disabled several graphics settings straight off, like depth of field, film grain and a couple more. Specs are Ryzen 2600, 1660Ti and 16 gigs of RAM. I didn't even update my driver which must be a year old and it all ran smoothly and trouble free. Much better here than I was expecting from the early reports.

Two bugs have struck. One is while walking down the street some of the pedestrian traffic NPCs simply vanish in front of my eyes. And once or twice I saw an object load first as a very low-res version then it instantly morphs in to the high-res version, but you can see it before it does. After all the alarm over the state of the game I must say I was very happy to see it's not so bad after all (so far).

Four hours means I'm still in the prologue, but so far I am digging the gameplay. Voice acting so far is top-notch, the characters are convincing, even if I've only dealt with a couple so far for any length of time. The gameplay seems solid. It successfully pulls me in. Early impressions are quite favorable but there's plenty more lying ahead so we will see where it goes from here. First impressions are vital of course and so far it's been far better than I expected it to be. I'm leaning toward a stealth build, even if stealth is rudimentary. But that's my jam, so we will see how well it plays out in Cyberpunk.

I'm at the stage where the background choice takes the player down a unique path, the Street Kid opening. Along the way I was tasked with stealing a high-end whip. Sneak in, disable the security, and bring it back to the client. But it all went wrong, and I found myself completely in to it. It was convincing and compelling, and the sort of thing that makes me keen to see where Cyberpunk takes me. I had very high expectations for this game, maybe unreasonably so. The early buzz and reviews served to put a bit of a damper on those, but so far I am digging Cyberpunk.





go to a road......look all the way in one direction then make a 180....now do it again......spot the difference ? there is no permanency the cars just like npcs despawn as soon as you are not looking in their direction.
also someone found that pc is using the same configuration as last gen consoles in the config files. changing that helped me a bunch. i can get 39 frames without using the awfull resolution scaling
Posted By: Lieste

Re: Cyberpunk 2077 - 12/14/20 02:10 PM

I take it you haven't yet reached the title card/opening? That took Cohh around 10-11 hours iirc (though he does loot-whore his way through most play-throughs he does so a bit less is reasonable).

I'm liking the writing and acting/scene setting for the most part - though a few scenes are diminished by odd bugs... still. These are fixable, while bad acting, dialogue and a bad story/direction are not...

I love some of the transitions of character development 'shown not told' then reinforced several quests later if you missed them... some being quite subtle but definitely intentional.
Posted By: DBond

Re: Cyberpunk 2077 - 12/14/20 02:33 PM

Not yet Lieste. Just taking my time. I heard you reach that point closer to six hours in, but if I got ten before then all the better.

I also like the scenes so far, but I must also recognize that the section of the game I am in is the most structured. Once I am cast free to my own devices the real Cyberpunk will reveal itself I think.

Oh yeah, aside from the graphics tweaks I also turned off aim assist before starting.
Posted By: archermav

Re: Cyberpunk 2077 - 12/14/20 06:46 PM

How odd, was about an hour into the game and doing first set of training missions. Decided to only complete the first two and exited the area. Next thing I'm storming into a flat to rescue someone I've never heard of whilst being guided by someone else I've never heard of, and when finished I had to ring someone I'd never heard of. All of this taking place in Night city that I never even realised I'd entered.
Posted By: Lieste

Re: Cyberpunk 2077 - 12/14/20 06:55 PM

Did you skip the whole 'montage' bit?
Posted By: archermav

Re: Cyberpunk 2077 - 12/14/20 07:46 PM

No, just walked out of the training room. Oh well, hopefully things will become clearer.
Posted By: Lieste

Re: Cyberpunk 2077 - 12/14/20 07:53 PM

The montage is before you drive up with Jackie and he gives you the training shard.
Posted By: Lieste

Re: Cyberpunk 2077 - 12/14/20 08:00 PM

There are three different paths, based on life-choice start, in all of them, you fall foul of the police/corpos/corpos and end up tagging along with Jackie, who partners up with you, and you meet his mum, his gf misty, and they set you up with a new pad...

Then the two mercs V and Jackie are sent by their fixer to find a missing girl. At the site, Jackie suggests you refresh your training with a new shard T-bug had prepared (which you can do, do half of, or skip), then the mission starts.

The speech checks are quite common through the game based on the choice of origin and they open doors/solve problems, but the overall arc is similar from this point on afaict.
Posted By: archermav

Re: Cyberpunk 2077 - 12/14/20 08:16 PM

Thanks for the explanation. Last thing I did (nomad) was drive through the border check point then into training. Not had sight of mum, gf etc. But just tried again and it seems I've a new pad as well. Like a twilight zone episode.
Posted By: DBond

Re: Cyberpunk 2077 - 12/14/20 08:25 PM

Originally Posted by archermav
No, just walked out of the training room. Oh well, hopefully things will become clearer.


By the training room do you mean the combat and hacking tutorial that you do virtually while sitting in the car before the rescue missions that Lieste is referring to?

If so then yep, that's where the three unique backgrounds all converge. there is a long montage that flitters by (I was like what's this then?) and it flashes up on the screen "6 months later". At this point you're tight with Jackie and you're running together, doing jobs. This rescue is just another one of those jobs (the ones that came before being handled by that montage which is supposed to represent the time that has passed I guess)

Which life path had you chosen? I can't speak for the others, but in Street Kid I surely knew Jackie from what transpired before. T-Bug is the one guiding you but I cannot recall now whether I had encountered her before this mission? But this of course will be the first time you hear of Sandra, the girl you're sent to rescue. If you suddenly found yourself in NC, then I reckon you went nomad.

I think archermav's confusion stems from the fact that 6 months went by and you're just dropped in to the day the Rescue mission comes up.
Posted By: Lieste

Re: Cyberpunk 2077 - 12/14/20 08:50 PM

Yeah T-bug is your netrunner and the girl in the Militech training chip she has hacked and augmented.
You meet her first for this job, actually in the training sim, and she is running scans/making hacks for you in the mission for the first time. You are all three part of a crew being assembled for a job (which at this point you know nothing of) - Jackie is your usual partner.

For Nomad, once your "smuggling the lizard" goes wrong you agree to set up with Jackie - which leads to a montage of 'first seeing the sights', meeting mum, getting drunk, stealing a case, making a sale etc meeting misty, losing a tooth, chasing bad-guys, having a shoot out, meeting mum and misty, moving into a new apartment ... then in the car getting your new job... do you want tutorial on how to play?

For Street Kid... once your "steal the hot wheels" doesn't quite head the same way everyone expects... the rest as above.

For Corpo-rat... once things go sideways... Jackie takes you in... rest as above. I think this one is the longest of the intro missions though, but only by a bit.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/14/20 09:45 PM

Originally Posted by Crane Hunter
I typically play a stealthy infiltrator type character in open world games, but sneaking seems only marginally useful thus far in Cyberpunk, I wish I had put those points towards technical abilities instead.

I don't like how most of gear seems to rapidly become outdated, there's such a thing as too much progressivity.

Another thing I'm not crazy about is how the enemies level with you, to a varied extent. Typical enemies that I could kill quickly near the beginning of the game are now fairly "tanky", although my character can take a lot more damage also. I would have preferred that everybody stay fairly easy to kill unless there is good reason why they wouldn't be, which is one of the key hallmarks of the pen and paper game.

Those complaints aside, this is still easily the best open world game I've ever experienced.

It seems to be if you want a sneaky character to put as many or more points into tech and intel so you can bypass many of the locks, doors, security ect.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/14/20 09:48 PM

Originally Posted by Chucky
It wasn't working but is now thanks.

If anyone can point me in the right direction without a full spoiler I'd be grateful.

I'm trying to find the relic using the Braindance in Yorinobu's apartment. I thought I'd searched everywhere but clearly I'm missing it. I assume it has to be within signal range of the girl. I'll keep going but I got a bit frustrated with it earlier.

Did you cycle the filters between visual, thermal and audio? The signal range for visual and thermal are LOS, and a couple can be some distance away.
Posted By: archermav

Re: Cyberpunk 2077 - 12/14/20 09:54 PM

Thanks chaps. Yep DBond, I went Nomad. Lieste, yep, that explains everything. Obviously I've clearly missed the six month montage thing so was getting rather confused (easily done for me). I'll crack on from here. Thanks both, most helpful.
Posted By: Lieste

Re: Cyberpunk 2077 - 12/14/20 09:58 PM

Originally Posted by wormfood
Originally Posted by Chucky
It wasn't working but is now thanks.

If anyone can point me in the right direction without a full spoiler I'd be grateful.

I'm trying to find the relic using the Braindance in Yorinobu's apartment. I thought I'd searched everywhere but clearly I'm missing it. I assume it has to be within signal range of the girl. I'll keep going but I got a bit frustrated with it earlier.

Did you cycle the filters between visual, thermal and audio? The signal range for visual and thermal are LOS, and a couple can be some distance away.


You need to look for a cooled location, which is stable. Some are not cool enough, some are likely to be disturbed/change temp. As Evie moves around the flat she can pick up new thermal 'hits', so you need to wipe back and forth as she follows YA about or steps out of his way.
Posted By: Chucky

Re: Cyberpunk 2077 - 12/14/20 10:08 PM

Thanks. I eventually got it but I spent far too much time in that room.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/15/20 12:46 AM

Because no game tells me what to do and bound me into their playground area .


i killed two guards in the bridge, crossed over to downtown during the lockdown, entered a pub i wasnt suposed to yet (its locked,problably story related) ,killed a bunch of animals and scavengers and loot purple itens and stored guns i cant use yet plus i looted some sweet heavy machine gun and brough it back to my storage,fought a super sayajin scavenger and kidnapped a boss i was suposed to kill to finish a gig for the police,all this before even talking to jackie and getting back my car lol.


if you dont believe and need proof !! warning !! there is one boobage pic in the end, because im showing my "legendary"unique loot, a tshirt missing its alpha channel wich made my chick bare all lol.
>> https://photos.app.goo.gl/nMvLr2SibLbCVyJDA
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/15/20 02:49 PM

[Linked Image]

#RoadwarrioringAin'tEasy.
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 12/15/20 03:04 PM

How's performance for you guys? Hearing horror stories (RTX 2080 Super on a 4K Monitor here)

Does it compare okay with other modern titles (Metro Exodus, Far Cry 5 etc.) or is it noticeable more demanding?
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/15/20 03:56 PM

It runs surprising well on my close to minimum spec system except at times in really crowded areas.

Of course, I have the graphics set to minimum other than FOV set to 100 and 1360x768 resolution.

Anyway, at 80+ hours in, along with the usual complaints about lack of AI and depth, I really wish CDPR had stayed closer to the pen and paper game mechanics and noir vibe. It seems kind of a waste for them to have acquired the Pondsmith Cyberpunk IP and then reimagine so much of it.
Posted By: Chucky

Re: Cyberpunk 2077 - 12/15/20 04:03 PM

I'm running a GTX970 @1080 on med settings but I think I could raise a few and maybe fine tune it a little. Still looks great on med.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/15/20 04:26 PM

I have some friends who have already put Cyberpunk down and went back to other games. "Window dressing" and "less immersive than GTA V" seem to be a common theme.

They're not right, are they?
Posted By: Lieste

Re: Cyberpunk 2077 - 12/15/20 04:41 PM

I'd say not. Though I only watched, rather than played (so that changes things a little.. but.. ), I thought the gameplay (less a few bugs which look fixable) was enjoyable to watch, and was definitely fun for the streamer. The main story had its moments of sheer awesome, particularly towards the middle/late stage, and some of the 'major' side quests were top tier.

Activities in world varied from speed-bumps to fun, but you could certainly do fewer of them if they weren't your bag, or more of them to generate money and parts and to spend more time in the world.

I certainly will buy it post patching to play, and don't regret having spent the 60 ish hours to watch the two endings from the first life-path & ending course decision.

Best game EVAARRR? Nah. But right up among the more enjoyable ones to watch someone enjoying. Bug fixing will certainly help it if they can pull it off, and some mechanics looked weaker than they should be... (Police AI was obnoxious and needs some improvement to spawning logic and seeking behaviour to make it seem more 'organic' to the world. One major fight was spoilt by a pathing bug which 'jammed' a mobile enemy in place.. so yeah. Some fixes needed.)

Base consoles are a disaster though, and their inclusion probably wasted a lot of effort, and a compromise to routines that could have been more robust. They are offering refunds to any console owners who are dissatisfied so it could be worse. The "Pro" versions of the last gen are doing somewhat better, and next gen is reported as better than 'okay', on the base PS4/XB version (dedicated version to follow later).
Posted By: wormfood

Re: Cyberpunk 2077 - 12/15/20 04:43 PM

It's been awhile since I played GTA V, but I don't remember it being particularly immersive and it was full of window dressing.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/15/20 04:54 PM

Originally Posted by Mr_Blastman
I have some friends who have already put Cyberpunk down and went back to other games. "Window dressing" and "less immersive than GTA V" seem to be a common theme.

They're not right, are they?


I don't know about that, but it definitely has less depth than Fallout 4.

Not sure if I could handle another playthrough, unless major content is added.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/15/20 05:03 PM

Uh oh.


Is it also less open and free than Fallout 4?

The only Bethesda game I have ever beaten is Morrowind, FYI, and I've played every single one, all the way back to Arena from the 90s.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/15/20 05:05 PM

Originally Posted by Mr_Blastman


The only Bethesda game I have ever beaten is Morrowind,



Why is that? Did all of their other RPG's bore you eventually?
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/15/20 05:21 PM

Originally Posted by Mr_Blastman
Uh oh.


Is it also less open and free than Fallout 4?

The only Bethesda game I have ever beaten is Morrowind, FYI, and I've played every single one, all the way back to Arena from the 90s.


No, but there is a lot less depth, especially in regards to faction relationships, and there is nothing like Fallout's settlement building aspect.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/15/20 05:22 PM

Panzer:

Many of them had bad writing or the worlds felt stale and like props.

1) Arena - this was their first. I played it a lot, and for the time, was great, but ultimately the procedural world generation revealed its true colors and the game was not immersive anymore. This game came out a few years after Ultima 6 and 7, and the world building quality wasn't even a shadow of what they offered. The combat was fun, though.

2) Daggerfall - I played this one a lot, also, and was even better than Arena, but ultimately everything began to feel like props, and the quest repetition and do this/do that dissolved into tedium. Once again, Ultima 6 and 7 obliterated the game in world design and feeling alive.

3) Morrowind - Amazing writing! Wow! The worldbuilding was strong, here, and the game was exceptional. Every town had a theme, the books were good, the characters were mostly interesting(though there was some repetition, which we never saw in the Ultimas, where every single NPC was unique). I played through this game a second time in 2014 using the Morrowind Overhaul 3.0 mod pack.

4) Oblivion - pretty fun, put in a hundred hours, nice graphics and great combat. No longer was swinging a sword and blocking with a shield janky. Ultimately, though, the writing sucked, especially in the books, and the NPCs began to feel like cardboard.

5) Skyrim - lots of fun, but the writing was atrocious. So bad. Frankly, the books weren't ever worth reading. Might as well burned them all. The dragons were really cool, but being one shotted by enemies over and over got old. I have a rule - if an enemy can one shot me, I #%&*$# well better be able to do the same, otherwise the game is broken. I'd probably play again just because the game can be fun, despite the shortfalls. The NPCs felt more lively, however than Oblivion.

6) Fallout 3 - fun time, pretty good writing and world building, but for some reason I never beat the game once I joined some big faction that had a metal fortress on one side of the Potomac.

7) Fallout New Vegas - fun, nearly impossible combat without using VATS which was a huge turnoff. Enemies would never miss and one or two shot me, which was ridiculous. I ran mods, the game could be immersive, but ultimately because I was playing when my wife first became disabled, the whole experienced proved far too depressing and I put it down after probably a hundred or so hours in.

8) Fallout 4 - I don't know what the main story was about. I just set forth into the world and wandered for hours upon hours. I had plenty of fun, but also was playing during my wife's illness and some nonsense I was dealing with in my life.


Once one has played Ultima 6 and 7, and Underworld 1 and 2, every single RPG you play, forevermore, will be judged versus these games. There's simply no way to put into words as to why they are the best of the best, 30 or so years later. I'm not wearing rose colored glasses, either, as I played through Underworld 1 and Ultima 7 again, probably four or so years ago. The closest in quality to them a game has come would be Arx Fatalis.

My standards are probably too high.

Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/15/20 05:29 PM

Thanks for that post Blastman. It was a good read.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/15/20 05:31 PM

Originally Posted by RSColonel_131st
How's performance for you guys? Hearing horror stories (RTX 2080 Super on a 4K Monitor here)

Does it compare okay with other modern titles (Metro Exodus, Far Cry 5 etc.) or is it noticeable more demanding?


GARBAGE, i running low and med at 1440p to get around 34 to 42 fps and this is after editing the config file.
only 1080p runs the game well over 60 but it looks garbage, im sure they shiped the wrong version on pc adn there is some presets to lower quality of assets at 1080p.....
billboards becomes a unreadable at 1080p at distance where it is not at 1440p,less pixel doesnt do that to a image.

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Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/15/20 05:35 PM

Speaking of Fallout, I sure hope Bethesda is taking notes on how to create some impressive looking wasteland and ruins scenery.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/15/20 05:38 PM

Originally Posted by Crane Hunter
Speaking of Fallout, I sure hope Bethesda is taking notes on how to create some impressive looking wasteland and ruins scenery.



It looks quite good to me in Fallout 76. This game is almost recognizable from what it was on release day.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/15/20 05:42 PM

Originally Posted by Mr_Blastman
I have some friends who have already put Cyberpunk down and went back to other games. "Window dressing" and "less immersive than GTA V" seem to be a common theme.

They're not right, are they?


the problem is their overselled and cut a bunch of content, world building, the archteture is great, very cyberpunk, the pedestrians AI is what ruins it. Combat is very weak because its strictly tied to AI. i wouldnt say less immersive than GTA since GTA outside of minigames is not immersive, it is less dynamic and reactive than gta...in fact it is not reactive at all, from drivers to pedestrians....hell the police teleport all the imperial troops from the death star if you bump into a pedestrian near them, but a gang fighting or attacking you ?guess its above their pay grade.
story seems good so far, and caracters are well done...but its not as interactive as they claimed.
if you are fine with just doing missions, its okay, if you expected something else.....there is nothing there for you, there is a ridiculous amount of stuff cut,problably to fit last gen, that end up ruined the scope and the experience. my major issue right ouf of the bat ? as soon as you step out of your apartment there are 4 major vendoers in your building...sellings consumable products that are in your inventory....except for you.......you cant buy those itens from them.....and from their animation and the level of detail on some props, you can just tell they were suposed to.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/15/20 05:42 PM

Originally Posted by PanzerMeyer



It looks quite good to me in Fallout 76. This game is almost recognizable from what it was on release day.


Cyberpunk's Badlands and Pacifica area kills anything seen in a Fallout game as far as eerie desolation goes.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/15/20 06:01 PM

Originally Posted by Blade_RJ


the problem is their overselled and cut a bunch of content, world building, the archteture is great, very cyberpunk, the pedestrians AI is what ruins it. Combat is very weak because its strictly tied to AI. i wouldnt say less immersive than GTA since GTA outside of minigames is not immersive, it is less dynamic and reactive than gta...in fact it is not reactive at all, from drivers to pedestrians....hell the police teleport all the imperial troops from the death star if you bump into a pedestrian near them, but a gang fighting or attacking you ?guess its above their pay grade.
story seems good so far, and caracters are well done...but its not as interactive as they claimed.
if you are fine with just doing missions, its okay, if you expected something else.....there is nothing there for you, there is a ridiculous amount of stuff cut,problably to fit last gen, that end up ruined the scope and the experience. my major issue right ouf of the bat ? as soon as you step out of your apartment there are 4 major vendoers in your building...sellings consumable products that are in your inventory....except for you.......you cant buy those itens from them.....and from their animation and the level of detail on some props, you can just tell they were suposed to.


The police being reluctant to engage the gangs issue can be partially explained by their being corrupt, and intimidated by them in some cases, that's Cyberpunk canon.

Other than that, you have to be careful about not pulling your weapon out outside of a combat situation, as well as engaging from too far away, depending on the circumstances. I've had only 2 or 3 fights where the cops bothered me, in my entire time playing so far.
Posted By: DBond

Re: Cyberpunk 2077 - 12/15/20 06:33 PM

I've now got nearly 15 hours in to the game. I'm having fun with it. I kinda like the combat. I've gotten in to some fun shootouts. The AI is not outstanding, but they put up a good fight. They use cover, throw grenades, use drones, hack, rush and dodge about. I have no problem with them being bullet sponges, and as I level up, my effectiveness improves as I'd expect. I started off thinking I'd go all stealth and cyber, but after a bit I found I was having enough fun with the gunplay to diverge off in to reflexes for the weapons perks. With rifles and SMGs both grouped together this felt like an efficient tree to climb. My build is sort of spread out at the mo, but having played a bit I can start to see how I'll enjoy playing and can start to focus a bit.

Chucky I have a Ryzen 2600, 1660Ti and 16 gigs. Runs well for me. As mentioned earlier I turned off a few things, like film grain and depth of field, but not sure how much effect it would have as far as performance. I did it more for the way it looks. My card is a Turing but it doesn't have some of the more advanced features like ray tracing. I turned FRAPS on to see what my framerate is but it didn't display for some reason. is there a built in counter? Whatever the number, it runs smoothly. If I had to guess I'd say I'm getting an average of around 50 fps. Quite smooth but at times I can tell it's not quite to the max. For such a modest box I'm happy with the way it runs for me. Matter of fact, the experience to this point has been almost trouble free. A few graphics glitches, but nothing else I've noticed.

I've done a little bit of most things. Some main story, some side missions, some gigs. Mostly though I've been playing neighborhood vigilante. Just walking around and taking down criminals and gang activity. It's sort of like GTA's gang attacks. Small groups of bad dudes that I can engage however I want, which pays pretty well, is good XP and street cred, and builds perk points fast. If my next main mission might be to meet Jackie 600m away or whatever, I'll just go there on foot and see what's around, getting in to gunfights along the way. Driving is really bad in the game. That's too bad, but a handling rework isn't out of the question I think. It's like driving on ice with a layer of sawdust over it lol. I'm using a controller and just cranked the sensitivity all the way down and the driving's not so bad this way, but it makes also looking around while in the car or on the bike way too slow as it's the same sensitivity setting. Pick your poison.

Not crazy about the loot system if I'm honest. You find a gun that does 65.8 DPS and the next battle a minute or three later, one that does 66.1 DPS and so it goes. As a result I am branching off in to tech too so I can use the crafting system, use the iconic weapons, and craft and upgrade weapons that will improve alongside me. Or that's the plan.

I feel vibes from a lot of other games in this one. After the early word I was worried about performance and bugs. After a handful of hours it's not that that's the issue. If there is one for me it's the fact that Cyberpunk turned out to be weakest with the thing I was hoping to be it's strength. And that's the interactivity of the world. I'm having enough of a good time with the game so far that doesn't bother me all that much. The set pieces are fun for me so far, the characters are interesting, the dialog is cool and the setting has a great vibe to it. I expected more yes, but there's enough of a good game here for me to have a lot of fun with it.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/15/20 06:47 PM

The driving experience depends heavily on the vehicle, some are decent, some are extremely challenging to control.

There's a car chase mission where you're forced to pursue in one of the latter and its frustrating as hell!

I wish the mini map wasn't zoomed in so much so that you could anticipate the turns a bit, having the option to see your navigation lines outside of the map would help a lot also.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/15/20 06:53 PM

Originally Posted by DBond

Not crazy about the loot system if I'm honest. You find a gun that does 65.8 DPS and the next battle a minute or three later, one that does 66.1 DPS and so it goes. As a result I am branching off in to tech too so I can use the crafting system, use the iconic weapons, and craft and upgrade weapons that will improve alongside me. Or that's the plan.



This kind of stuff drives me insane. I'm oldschool, in that a shotgun is a shotgun, a super shot gun is a super shotgun, a chaingun is a chaingun and a BFG is a BFG. They are all created equal in their class, no more, no less.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/15/20 07:01 PM

In case any of you are curious, the Steam Charts website currently shows these activity stats for Cyberpunk:

Playing an hour ago: 589,171 accounts

24 hour peak: 728,050 accounts

All time peak: 830,387 accounts
Posted By: wormfood

Re: Cyberpunk 2077 - 12/15/20 07:15 PM

Turns out there's a config file that caps your GPUs RAM to what an XBOX or PS would have. I won't be able to test it myself until tonight, but here's the instructions:

Step 1 = Locate your game's main folder
On steam right click on the game and click on properties then go to the Local Files tab and click on Broswe Local Files

Step 2 = If you are in the main game's Folder you should to see REDpreLauncher.exe
locate the "Engine" Folder then "Config" and open "memory_pool_budgets.csv" via notepad or wordpad

Step 3 = Adjust Poolcpu's ammount Based on "Your maximum ram - 4 GB" then Adjust the PoolGPU's Ammount based on your Maximum Vram Amount.

Example of adjusted File based on 16GB of ram and GTX 1080 = https://imgur.com/a/PfY4h2l

Vram of Various Graphic Cards
RTX 2080 8GB
RTX 2070 8GB
Amd Radeon VII 16GB
RTX 3080 10GB
and so on

As for driving one of the best cars to get around in is the Maimai P126 (little smart car looking thing). It's a bit slippery, but the short wheel base and small size lets you get around the city easily. It's certainly not fast, but because it can zig and weave through traffic so well it works better than any other car. A couple of the motorcycles are good for this as well.
I agree with Crane on that minimap, it's so zoomed in that in high speed you cannot see your upcoming turn until you're at it.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/15/20 07:34 PM

Originally Posted by wormfood
Turns out there's a config file that caps your GPUs RAM to what an XBOX or PS would have. I won't be able to test it myself until tonight, but here's the instructions:

Step 1 = Locate your game's main folder
On steam right click on the game and click on properties then go to the Local Files tab and click on Broswe Local Files

Step 2 = If you are in the main game's Folder you should to see REDpreLauncher.exe
locate the "Engine" Folder then "Config" and open "memory_pool_budgets.csv" via notepad or wordpad

Step 3 = Adjust Poolcpu's ammount Based on "Your maximum ram - 4 GB" then Adjust the PoolGPU's Ammount based on your Maximum Vram Amount.

Example of adjusted File based on 16GB of ram and GTX 1080 = https://imgur.com/a/PfY4h2l

Vram of Various Graphic Cards
RTX 2080 8GB
RTX 2070 8GB
Amd Radeon VII 16GB
RTX 3080 10GB
and so on

As for driving one of the best cars to get around in is the Maimai P126 (little smart car looking thing). It's a bit slippery, but the short wheel base and small size lets you get around the city easily. It's certainly not fast, but because it can zig and weave through traffic so well it works better than any other car. A couple of the motorcycles are good for this as well.
I agree with Crane on that minimap, it's so zoomed in that in high speed you cannot see your upcoming turn until you're at it.


already did that for me didnt improve magically like some users, maybe because i also edited another file to increase ram pool for objects, this made cars stop vanishing for me. all i got from that ram thing was a more stable use of gpu, as i didnt need to use dynamic res to get the same frames and faster loading times, it now takes 2 seconds to boot a save.
best car for me in performance and handlings is one that looks like a old sport car or rally car.

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Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/15/20 07:37 PM

So really, the bottom line is that we should expect multiple more patches for this game before all or at least most of the major issues are resolved.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/15/20 08:22 PM

I almost never buy games on release, anyways, save for From Software's games--the Dark Souls series. Theirs I know will be high quality and wonderful. Most other firms... nah. Every CD Projekt game I have I got a year after release, save for Witcher One... which I ultimately waited a year after release to finally play through with the enhanced edition.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/15/20 08:23 PM

Originally Posted by PanzerMeyer
So really, the bottom line is that we should expect multiple more patches for this game before all or at least most of the major issues are resolved.


bottom line is they are in VACAY now, so expect only serious development in mid late january......what im expecting is an actual pc version for pc.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/15/20 08:30 PM

Originally Posted by PanzerMeyer
So really, the bottom line is that we should expect multiple more patches for this game before all or at least most of the major issues are resolved.

Just like the Witcher games, CDPR eventually makes good games but they launch riddled with bugs. I'm not sure why or how the whole of the internet suddenly expected it to be different this time around.

I'm just lucky that I haven't seen as many of those bugs as most other people and went in with much lower expectations.
And as a joke on the Kingdom Come Deliverance reddit went last week talking about Cyberpunk 2077 being buggy on launch, "It's ok, I played KCD on launch day, I'm prepared."
The Star Citizen community has their own takes on these.
[img]https://i.redd.it/hbr6va3nez461.jpghttp://[/img]
[Linked Image]
[img]https://i.redd.it/i9fjj5p84c461.pnghttp://[/img]
[Linked Image]
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/15/20 10:02 PM

Originally Posted by Blade_RJ
bottom line is they are in VACAY now, so expect only serious development in mid late january......what im expecting is an actual pc version for pc.


So you're waiting for Cyberpunk 2078?

And even then, it would probably take another sequel after that before they can fully deliver on what was originally promised, I believe that's just the nature of the complex beasts that are open world RPGs.
Posted By: DBond

Re: Cyberpunk 2077 - 12/16/20 02:50 PM

Originally Posted by PanzerMeyer
So really, the bottom line is that we should expect multiple more patches for this game before all or at least most of the major issues are resolved.



I think the answer to this is certainly yes, but as I touched on in my last post, the issues have been largely missing from my experience. I don't doubt they are there, but as is usually the case, the majority of what is shouted about seems to have skipped my install. I'm lucky like that lol. The complaints aren't filtered by platform, and based on what I've seen in 20+ hours of playing Cyberpunk, I have to believe the lion's share are on console.

I have plenty of game left to go, but there is nothing I've seen so far that could be called a major issue. And the ones I've seen that are minor I could count on one hand.

Made it to Act 2 last night, and the Cyberpunk title screen popped for me around the fifteen-hour mark. But then again, that's how I roll, just taking my time and soaking it all in, having a bash about, or getting sidetracked. Even so I'm nearly half-way done with the main story path, so it's time to put that aside for a while and do more of the side missions I reckon. Aside from the opening prologue and one other mission to pay respects to a fallen friend, I've spent all of my time in Watson. So there's still most of the city to discover. I noticed that when I traveled to City Center and Heywood to go to that memorial that the points of interest were all 'very high danger', and the bad guys have the skull on their card. I had thought that enemies scale to the player, but it appears the various districts have their own difficulty scaling? After the service I took my new motorbike back to Watson and optional content that seems more on my level at this stage.

I'm having a good time with Cyberpunk, it was worth the pre-purchase punt.
Posted By: Lieste

Re: Cyberpunk 2077 - 12/16/20 03:09 PM

You are *really* not half way through the main story if you just got out of the prologue. Depending on what difficulty you are playing you may also need to spend some time to generate money and streetcred to access the equipment and upgrades to get you through the harder encounters in the MQ. Once you have iconic items you can upgrade/enhance them potentially leaving behind the 'eclectic' collection of whatever stat is highest on the latest pool of random pick-ups, but these are partially locked behind streetcred and other barriers including skills and parts access.
Posted By: Lieste

Re: Cyberpunk 2077 - 12/16/20 03:10 PM

Cohh hit the endings at 50-55 hours, with 10-11 to get to the opening title.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/16/20 03:12 PM

DBond,
Yes, different parts of the city have different difficulties. After a while when you go back to Watson many of the enemies are pushovers.
I don't know what the level cap is myself, but some of the complaints I've seen are that you don't have enough skill and attribute points for everything, so you really should specialize in a couple.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/16/20 03:16 PM

Originally Posted by wormfood
that you don't have enough skill and attribute points for everything, so you really should specialize in a couple.



This is good game design in my opinion. It forces the player to really think about what they want their strengths to be and what weaknesses they are willing to put up with. It makes the player think about what compromise works best for them.

If you have enough skill and attribute points to be an ultimate bada$$ in every aspect then where's the challenge in that? You can just bulldoze everything in sight with no problem.
Posted By: DBond

Re: Cyberpunk 2077 - 12/16/20 03:20 PM

Yes, technically I'm one-third through based on number of main story missions, but that is 'nearly' half way right? biggrin

My playstyle is generating good street cred. The vigilante thing I mentioned is good for that.

And as mentioned, iconic weapons and upgrades/crafting is on my chart. I've found three iconics so far (all handguns). The bottlenecks for me are both tech level and materials. I have a pistol I really like, but as it's epic and not rare, I have to wait until I've invested 11 attribute points in the tree to get the perk to upgrade it. I can upgrade rare items, but that's a single early point. And with how precious the higher-tier mats are so far, I'm thinking it will be a while before I have enough to upgrade multiple weapons. Now that I'm a bit in to Act 2 I think that will start to correct itself and the higher-tier weapons and armor I find will break down in to higher-tier mats. Not in a rush, but I do want to get to the point where I can keep the iconic weapons up to date. So I'm focusing on tech at the mo to get there.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/16/20 03:27 PM

Originally Posted by PanzerMeyer
Originally Posted by wormfood
that you don't have enough skill and attribute points for everything, so you really should specialize in a couple.



This is good game design in my opinion. It forces the player to really think about what they want their strengths to be and what weaknesses they are willing to put up with. It makes the player think about what compromise works best for them.

If you have enough skill and attribute points to be an ultimate bada$$ in every aspect then where's the challenge in that? You can just bulldoze everything in sight with no problem.

I prefer that too and I've noticed here if you try to be a jack of all trades you'll be terrible at everything. Or you can pick a play style and be very, very good at it. Allows for more replayability that; way. You just roll a totally different character and go through it again in a completely different style.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/16/20 03:31 PM

Originally Posted by wormfood
You just roll a totally different character and go through it again in a completely different style.


Exactly. You reminded me of the 90's era fantasy games where you could play as either a warlock, paladin or a thief. All three were very specialized and thus had major strengths and weaknesses and thus all three had radically different gaming styles.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/16/20 04:22 PM

That's what the Hero's Quest/Quest For Glory games were so great at doing.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/16/20 07:06 PM

Most of the time I find myself using an antimaterial rifle, a Crusher shotgun and a suppressed Overture revolver. With these I can defeat red skull enemies for great loot and lots of experience.

Vehicle wise, I tend to use either a Brennan Apollo motorcycle or a Quadra Type 66 Javelina, as befitting a nomad. The Javelina is one of the fastest vehicles in the game, has AWD and is decently controllable and tough.

Cyberware wise, I think the double jump legs have been of the greatest benefit, they give you a lot of options.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/16/20 07:21 PM

btw i hope this doesnt screw me over but....dexter deshawn had a traffic acident when i met him and his car rammed a road block concrete.....i did a few missions and gigs and he is still there lol.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/16/20 07:42 PM

Double jump legs are great. I did break a mission with those. I was supposed to steal documents in a penthouse of a high rise. The game was expecting me to go in the ground level and up the elevator. What I did was go a block down the street and worked my way up from vendor stalls nearby buildings and climbing on their ACs and antennae worked my way to the next higher buildings until I found my self atop an antenna tower of the neighboring building. From there I could barely reach a balcony about a floor down from the roof and from there got to the top and worked my way down. The quest markers and updates broke because I stole the documents right away, but it wanted me to enter the elevator at ground level before it would accept that I stole the objective.
I've found other crazy ways around the map with them and it makes traversing the map more fun.

I'm running in a strength build so it's Hammers and shotguns all the way. Also an MG to go full ham once and a while.. I do keep a hard hitting revolver in case i have to hit something at range. Don't use it much though. Probably not the best way to min/max a character, but I'm having fun.
I tried using a Thorton Colby "Little Mule" as a nomad vehicle and don't like it much. Handling is OK and it's top speed is ok, but it's big and you need about 2km of straight road to get it up to speed. Works better offroad than in the city.
Posted By: DBond

Re: Cyberpunk 2077 - 12/16/20 07:54 PM

I wasn't sure where to go with my build coming in. My thoughts at first were to go stealth and cyber. Sneak around, use tech to overcome the enemies and environment. But at this point I'm a tech gunner, using rifles and SMGs mostly, backed by handguns and grenades. I took all attributes to base 6 for the low level perks, and now am focusing on reflexes and tech. I agree you don't want to be too spread out, but I think that makes a solid base so you can get most of the entry-level perks even if they aren't in your specialized trees. Things like faster crouched speed, additional carry capacity, regeneration and the like will benefit any build I reckon. A base of 5 would do the same thing and leave more points to climb other trees.

I think it's good to identify a couple trees to take to level 20 to focus your build, but not to neglect the others as there are useful abilities in all of them.

If I hated the combat I would have gone a different route, and if I were to play again I will. But for this first run, a gun for hire feels good.

I like reading about which perks and items you guys find good, so hope to read more of this stuff.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/16/20 08:29 PM

Originally Posted by wormfood
Double jump legs are great. I did break a mission with those. I was supposed to steal documents in a penthouse of a high rise. The game was expecting me to go in the ground level and up the elevator. What I did was go a block down the street and worked my way up from vendor stalls nearby buildings and climbing on their ACs and antennae worked my way to the next higher buildings until I found my self atop an antenna tower of the neighboring building. From there I could barely reach a balcony about a floor down from the roof and from there got to the top and worked my way down. The quest markers and updates broke because I stole the documents right away, but it wanted me to enter the elevator at ground level before it would accept that I stole the objective.
I've found other crazy ways around the map with them and it makes traversing the map more fun.

I'm running in a strength build so it's Hammers and shotguns all the way. Also an MG to go full ham once and a while.. I do keep a hard hitting revolver in case i have to hit something at range. Don't use it much though. Probably not the best way to min/max a character, but I'm having fun.
I tried using a Thorton Colby "Little Mule" as a nomad vehicle and don't like it much. Handling is OK and it's top speed is ok, but it's big and you need about 2km of straight road to get it up to speed. Works better offroad than in the city.


im enjoying parkouring too........sometimes i realize i took the most risk pattern only to find i could had acess via a stairs on the other side lol.......but it makes infiltration warehouses really fun, i batman jumped some guy from the rooftop window
Posted By: Allen

Re: Cyberpunk 2077 - 12/17/20 12:28 AM

Quote
Cyberpunk 2077 Developer: Don't Ask PlayStation for Refunds


Cyberpunk 2077 is having most of its problems on last generation XBox and Playstation.

In a nutshell, XBox owners are being given refunds by Microsoft. Playstation owners are being refused by Sony.

So, CD Projekt Red is said to be figuring out a way to give Playstation owners refunds -- but, they will not be fast in coming.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/17/20 02:43 AM

To all the Cyberpunk haters out there, I'd argue that Cyberpunk 2077 is the most immersive game out there. Think about it, CDPR and games journalists over sold some stuff, made a few fibs, cut some content, it's buggy and now you feel screwed over by a corpo. If that's not the most cyberpunk thing ever, I don't know what is.
behindcouch
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/17/20 02:49 AM

Originally Posted by Allen
Quote
Cyberpunk 2077 Developer: Don't Ask PlayStation for Refunds


Cyberpunk 2077 is having most of its problems on last generation XBox and Playstation.

In a nutshell, XBox owners are being given refunds by Microsoft. Playstation owners are being refused by Sony.

So, CD Projekt Red is said to be figuring out a way to give Playstation owners refunds -- but, they will not be fast in coming.


when you buy a ps game you have to agree to their terms of no refund if you downloaded the game already,so nothing new there.


Those of you who are enjoying parkour.... i give you a challenge......DO BETTER !

Full album of the view from up there,also got into the rails of the train but they have invisble walls, im gonig to try to hijack the train when it comes, https://photos.app.goo.gl/9vFYtWfzWRnWtPia7

[Linked Image]





Posted By: Allen

Re: Cyberpunk 2077 - 12/17/20 12:14 PM

Originally Posted by wormfood
To all the Cyberpunk haters out there, I'd argue that Cyberpunk 2077 is the most immersive game out there. Think about it, CDPR and games journalists over sold some stuff, made a few fibs, cut some content, it's buggy and now you feel screwed over by a corpo. If that's not the most cyberpunk thing ever, I don't know what is.
behindcouch


FWIW: I'll be buying it -- after I get my new GPU in two or three months. My particular posts are "informational" -- not "hate inspired" smile
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/17/20 01:15 PM

found a way to the tram tracks even surfed one https://photos.app.goo.gl/EBgH65dREiGuXE3J8
Posted By: DBond

Re: Cyberpunk 2077 - 12/17/20 02:13 PM

Originally Posted by wormfood
If that's not the most cyberpunk thing ever, I don't know what is.



Haha well played smile

Errata: I said I need to invest 11 points to get the Grease Monkey perk, but it's actually 12. Of course you start with points in tech already so not technically investing 12 points but you know what I mean. It also turns out I'm still at 5 for body and intelligence, not 6 like I said I was. I guess I'm enjoying myself a little too much and memory becomes hazy by the end of the play session if you know what I mean lol. Next day things are more clear and I can correct the wrong stuff I say in the forum.

As mentioned, I'm leveling in to Reflexes and Tech,and Assault perks for rifles and SMGs. The idea to use iconic weapons and keep them upgraded. But all I've found so far are handguns (four), figures. Has anyone found an iconic AR or SMG? If you recall where you got it put it in spoilers please.

Sniper rifles are also covered by Assault it seems, so this tree covers three different weapon types.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/17/20 03:54 PM

So far the iconic weapons I've found are, a Katana, a club, knife, 3 pistols, a precision rifle, sniper rifle and an SMG. The SMG is the "Problem Solver". It's in the badlands during a mission.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/17/20 06:22 PM

I just cracked 100 hours and am swimming in iconics that I obtained through jobs and crime in progress encounters, although I have hardly used an assault rifle or SMG since Act 1.
Posted By: DBond

Re: Cyberpunk 2077 - 12/17/20 06:41 PM

What weapons are you focused on?

I've not found a single iconic AR or SMG, but several pistols. I already said this. Can you leave me a good AR? Just give it to my girl Claire down at Afterlife and I'll pick it up later, thanks!

100 hours? Good lord, that's almost 15 hours a day since release. You like this game I think biggrin I'm at 25 hours, level 10ish, and 12 for street cred.

I might have 100 too except I have to work, dammit.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/17/20 07:12 PM

I go sniper, shotgun, revolver and blunt.

I'm sick so I have nothing better to do, plus this is the first game I've really played since Fallout 4 came out 5 years ago.

One place where I found decent rifles was the Arisaka Estate in North Oak, however you need a means of getting over the wall and the guards will probably be tough at your level. The good news is that the estate is huge for the modest number of guards, so you might be able to choke a couple out without them noticing you.
Posted By: DBond

Re: Cyberpunk 2077 - 12/17/20 07:22 PM

OK thanks. Yes, I've gotten a lot of practice with that. I played through the entire Heist mission undetected. Choked out every guard. Had to reload a few times to do it. Dodging out of sneak stance is an issue for me at the mo. I thought I might get a hidden achievement for remaining undetected and with no killing through that mission, but nope.

Hope you feel better soon.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/18/20 10:19 PM

https://www.reddit.com/r/cyberpunkgame/comments/kfopf2/savage_reaction_from_the_bbc/

https://www.bbc.com/news/business-55359568

not looking good for them, following playstation microsoft also is now offering full refund for the game, but unlike sony they have as of now, not delisted the game from their store
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/18/20 10:42 PM

I have to say that while the game is reasonably fun, I doubt I could tolerate another playthrough with a different lifepath before major fixes and DLC content are on the table.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/18/20 10:59 PM

And as much fun as I'm having with it on PC, I doubt I could tolerate a single playthrough on a console.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/18/20 11:10 PM

Originally Posted by Crane Hunter
I have to say that while the game is reasonably fun, I doubt I could tolerate another playthrough with a different lifepath before major fixes and DLC content are on the table.

i would wait more than patches, from what i hear, it doesnt really affect the playthrough other than extra dialogues, late game really gates your responses.
Posted By: Allen

Re: Cyberpunk 2077 - 12/19/20 12:08 PM

Quote
Sony Pulls Cyberpunk 2077 and Offers Refunds; CDPR Misled Investors in October

Sony — aka “The Company That Gives No Refunds” — has announced it will be handing out refunds where Cyberpunk 2077 is concerned. Furthermore, the game is being stripped from the PlayStation store

The company didn’t just pull the game for PlayStation 4 owners — it pulled the game, period, for everyone.


Presumably, CD Projekt Red will make the fixes; and, people who buy 6 months from now will be happy with it. Many are happy now.

According to my reading (not my experience) lot of games start this way -- and are fixed. I had not realized how many because I usually buy them months after release on Steam sale.
Posted By: DBond

Re: Cyberpunk 2077 - 12/19/20 01:30 PM

I'm having a great time with this game. It sucks for console players that it doesn't run well for them, and if they are getting refunds then no harm, no foul in the end. But this is a cutting edge game in 2020 being run on hardware from 2013. I can't imagine Cyberpunk running on the PC I was using 7 years ago. It's unfortunate, but not entirely unexpected really. Even with those lost sales I reckon CDPR will come out on top and maybe they'll even be able to get it going well on console.

On my PC the game runs well. A few bugs I've noticed but all minor. It's been stable with zero crashes. My good experience doesn't negate the bad experience of others, but it would be easy to steer clear of the game based on the noise, and I'm just highlighting this is not the case for everyone. My box is pretty modest and the game runs fine. It could have turned out differently, but I'm happy to have gone pre-purchase and played the game from launch. Cyberpunk needs some attention no doubt, but it's perfectly playable -- and fun -- for me.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/19/20 01:34 PM

Originally Posted by Allen
Quote
Sony Pulls Cyberpunk 2077 and Offers Refunds; CDPR Misled Investors in October

Sony — aka “The Company That Gives No Refunds” — has announced it will be handing out refunds where Cyberpunk 2077 is concerned. Furthermore, the game is being stripped from the PlayStation store

The company didn’t just pull the game for PlayStation 4 owners — it pulled the game, period, for everyone.


Presumably, CD Projekt Red will make the fixes; and, people who buy 6 months from now will be happy with it. Many are happy now.

According to my reading (not my experience) lot of games start this way -- and are fixed. I had not realized how many because I usually buy them months after release on Steam sale.


the problem is not bugs, they are just the most visible, this we can expect fix.....the problem is the game is not even 20 % of what they promised........ and you cant even blame pandemic.......the devs crunched a lot, and after promise of no more crunch, they had to crunch again in the last months........they claimed the game was gold 3 months ago, and this is what they consider playable ?
they certainly were banking on people moving to next gen before and then had to backtrack to suport last gen fully.
but core mechanics are not there,and neither is customization, they said we could be who we want, but we had 3 life style, no bodyt slider, we cant change how we look, like the arm prostetic, legs, eyes......the game even mention neon haird but that is not available in CC much less in the game. why npc have cooler prosthetics than the freaking player ?
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/19/20 08:46 PM

Every lie in marketing so far

[Linked Image]
Posted By: wormfood

Re: Cyberpunk 2077 - 12/19/20 09:45 PM

[Linked Image]
Posted By: SippyCup

Re: Cyberpunk 2077 - 12/19/20 10:27 PM

Every glimpse I got of this game just reinforced what I already knew: it's all down to marketing. Turn down the volume and just watch the presentation itself without any commentary and ask yourself: "Is this groundbreaking?" The answer is invariably "no". Marketing is the most expensive part of most ventures these days, especially entertainment. Call of Duty Modern Warfare 2 cost 50 million to develop and 200 million to market... let that sink in. Imagine how good the game could have been if those budgets were reversed. Or how much cheaper games would be if marketing wasn't such a racket. Especially when you consider that marketing firms pretty much use you to push a social agenda rather than market your product. It gives me mob vibes.

Cyberpunk just looked like a generic shooter that may be good or may be bad. I'll play it eventually, but never hop on the hype train. I do the same thing with every shooter: Ignore it, wait 5 years, and play it fully patched and bug-free with a texture mod on a system that doesn't even break a sweat. I did this with pretty much every shooter since Fallout 3. Not only do I feel like slightly less of a herd animal, it's kind of fun in a retro way. This isn't so much of a plan as a natural thing. I generally avoid things that are hyped. Eventually curiosity gets the better of me and I'll check it out in peace and quiet. Some of the games I finally got around to playing to completion in the past 2 years: Crysis, BioShock Remastered, Metro 2033. Let me tell you it felt surreal playing through Crysis for the first time in 2019, it having been a part of the culture for so long. I liked the first half, but the rest just felt tacked on. Metro was alright but a bit Blockbuster-ish for my liking, I much prefer STALKER. BioShock was excellent though!
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/19/20 10:45 PM

Originally Posted by Blade_RJ
Every lie in marketing so far


This is why I generally ignore all previews and marketing hype for games.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/19/20 10:49 PM

I think its clear by now that "don't butcher your cutting edge title in the hopes of making it workable with ancient consoles" is right up there with "don't get into a land war in Asia".

Its possible that they may restore a lot of the cut content {at least for PC and newest consoles} now that they have more time to actually finish the game, but regardless CDPR has damaged its reputation.

I also feel like they would have been much better off sticking closer to the PNP RPG mechanics instead of going with the supernatural physics of a typical fantasy RPG.
Posted By: Lieste

Re: Cyberpunk 2077 - 12/20/20 12:02 AM

Meh. There isn't much of any substance in the list of pre-release changes IMO. Certainly not enough to make your claim that 80% of the game is missing to be anything other than rampant hyperbole.

There is a metric #%&*$# of content in the game, most of which is of high to very high quality, with a fairly thin layer of glitches and minor bugs detracting from the solid core of the game.

Consoles are certainly a problem, and with the ambitious scope of the game, even as finally implemented I can't see them being practical for this type of game. The Marketing 'pretending' that consoles would be more than usable, and then preventing proper review and reporting of the actual pre-release performance and problems is a bad mark for marketing.... but then advertisers and marketeers are not people I trust generally. I don't generally do pre-orders. It is better to make decisions once you have the full deets.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/20/20 01:19 AM

Originally Posted by Lieste
Meh. There isn't much of any substance in the list of pre-release changes IMO. Certainly not enough to make your claim that 80% of the game is missing to be anything other than rampant hyperbole.

There is a metric #%&*$# of content in the game, most of which is of high to very high quality, with a fairly thin layer of glitches and minor bugs detracting from the solid core of the game.

Consoles are certainly a problem, and with the ambitious scope of the game, even as finally implemented I can't see them being practical for this type of game. The Marketing 'pretending' that consoles would be more than usable, and then preventing proper review and reporting of the actual pre-release performance and problems is a bad mark for marketing.... but then advertisers and marketeers are not people I trust generally. I don't generally do pre-orders. It is better to make decisions once you have the full deets.


the story is good but you can see a lot was cut from it as well. side quests are basically the same stuff in different places, with a few ones with a narrative. it clearly looks like they changed the game at least twice in terms of narrative, some character talk stuff that seems to lead somewhere or that come from somewhere that you never get to know.
plus they anounced the life choice would impact the game and have a meaningfull intro quest..you are basically done in 10 to 15 minutes, and if you choose corpo you just talk to 2 guys and that is it not even a quest. the game certainly would be a game changer if they did what they advertised 1 year ago. now it is and will always be just a generic rpg shooter.
Posted By: Zamzow

Re: Cyberpunk 2077 - 12/20/20 01:40 AM

I stopped paying to be a beta tester over a decade ago, and not just with gaming. "Never Buy Version 1.0 of Anything" is my creed, and it's both saved me a lot of frustration AND given me the rewards of good products after OTHER people volunteered to be guinea pigs.
Posted By: Allen

Re: Cyberpunk 2077 - 12/20/20 01:08 PM

Lawsuits - plural:

Quote
CD Projekt may face class-action lawsuits over Cyberpunk 2077

a partner in the Polish firm Mikołaj Orzechowski who is apparently also an investor in CDPR, who writes (according to Google Translate), "we are currently analyzing, together with the law firm's team, the grounds for bringing a class action together with the notification of the possibility of committing a crime under Art. 286 of the Penal Code. - misrepresentation in order to obtain financial benefits".

Meanwhile, a press release from New York firm Wolf Haldenstein Adler Freeman & Herz LLP has announced that it too is "investigating a potential securities class action lawsuit against CD Projekt SA" and calls for investors who have incurred losses to make contact.

This seems like the final capstone in what has been a very bad week for CD Projekt.


The outcomes will be interesting. At least, it puts game developers thinking of a too-early (flawed) release "on notice".
Posted By: archermav

Re: Cyberpunk 2077 - 12/20/20 01:20 PM

I bailed and got a refund from Steam. Just not for me, should have known really as I hated GTA. Oh well.
Posted By: DBond

Re: Cyberpunk 2077 - 12/20/20 03:32 PM

Originally Posted by Lieste
Meh.


Yeah, pretty much what Lieste said.
Posted By: Lieste

Re: Cyberpunk 2077 - 12/20/20 04:31 PM

I just a second ago heard it described as "Deus Ex on steriods", and had previously been thinking of it as very much like a futuristic "Mafia on steroids"... neither of which is describing 20% of "a game". Maybe it doesn't match some media fantasy and the myth you built in your imagination... but neither does the state of the game (on a machine able to run it) match the myth you are creating today.
Posted By: Allen

Re: Cyberpunk 2077 - 12/20/20 04:40 PM

Yup. The consoles' performances got this started -- not the PCs.

I read that Consoles were over 40 percent of 8 million pre-orders and PCs the rest (don't know how accurate that is). Mostly older consoles. If so, a possible couple million older console users could add up to a couple million unhappy campers -- possibly over $150,000,000 worth -- a significant number.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/20/20 04:41 PM

Originally Posted by archermav
I bailed and got a refund from Steam. Just not for me, should have known really as I hated GTA. Oh well.


This is sad and good to hear. I can only tolerate GTA for so long, before I grow bored.

I dislike mission structure in open world games. I do not want to be told what to do next, and I especially don't want to have to refer to a map that tells me where to go to get my next mission, or have to wait until my next mission appears. I long for the days of Ultima where there were no notes, there were no quest markers, there were no directed destinations. We had to figure everything out by dialogue with every single NPC in the realm, and figuring out what the right questions were to ask, while exploring and adventuring an discovering at our own pace.

I enjoy games that require the use of my mind, not my clicking finger.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/20/20 05:19 PM

Originally Posted by Mr_Blastman


This is sad and good to hear. I can only tolerate GTA for so long, before I grow bored.

I dislike mission structure in open world games. I do not want to be told what to do next, and I especially don't want to have to refer to a map that tells me where to go to get my next mission, or have to wait until my next mission appears. I long for the days of Ultima where there were no notes, there were no quest markers, there were no directed destinations. We had to figure everything out by dialogue with every single NPC in the realm, and figuring out what the right questions were to ask, while exploring and adventuring an discovering at our own pace.

I enjoy games that require the use of my mind, not my clicking finger.


Current gaming is mostly geared towards Millennials, enough said...

Mind you, things like pathing and map indicators certainly make sense in the Cyberpunk context.

Anyway, patch 1.05 fixed some stuff, at this rate the game should run cleanly by 1.20 or so!

I'm also noticing a lot more vehicle traffic in some locations now, to the point where lane splitting with a motorcycle is almost a must if you want to bypass it quickly.
Posted By: DM

Re: Cyberpunk 2077 - 12/20/20 05:50 PM

Originally Posted by Mr_Blastman
This is sad and good to hear. I can only tolerate GTA for so long, before I grow bored.

I dislike mission structure in open world games. I do not want to be told what to do next, and I especially don't want to have to refer to a map that tells me where to go to get my next mission, or have to wait until my next mission appears. I long for the days of Ultima where there were no notes, there were no quest markers, there were no directed destinations. We had to figure everything out by dialogue with every single NPC in the realm, and figuring out what the right questions were to ask, while exploring and adventuring an discovering at our own pace.

I enjoy games that require the use of my mind, not my clicking finger.


When I was playing The Witcher 3, I had the same problem I had with Skyrim, but slightly worse. I found that in the Witcher, I had this amazingly rendered world around me, but that all I was doing was following a quest marker and watching the mini-map. Literally just follow the arrow, do The Thing, then follow the next arrow.

Thankfully, unlike Skyrim, I was able to disable all that stuff right in the Witcher game. If I needed to go anywhere, I had to look at my map & figure out where it was & how to get there. If I wanted to try a shortcut through an orchard, I had to look deep into the orchard to see if there were any creatures in there rather than look at my mini-map radar. I had to make more risky decisions based on what I could see in the actual 3D rendered world. I enjoyed it much more after that. I had to do the same thing for Skyrim, except that had to be done with mods. In Skyrim, once I had done all that I started to notice all these little paths that go all over the place. Following them always led to finding something interesting to do. With those horrible quest markers & "points of interest" markers, I would likely not even have noticed them. But they are there, someone made them to be discovered & followed.

Does Cyberpunk 2077 have the same abilities?
Posted By: Lieste

Re: Cyberpunk 2077 - 12/20/20 08:21 PM

It does... but you probably want the HUD 'in world' point marker... even if you disable the mini-map path. You'll get lost a lot, turned around a lot, but it is workable, and reasonable since you get a 'go here' with most quests and are tech'ed to the gills.

It would be unpossible to play with no aids on though IMO, and actually intending to get anything specific done, as the world is too complex and the directions not spelled out. YMMV on that though.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/20/20 11:33 PM

Savage.

Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/20/20 11:55 PM

lol the hotfix to prevent dum dum to follow you in the game broke a quest where he is suposed to open a door for you so the area is now inacessible. and from what people say this quest is necessary to unlock one of the endings.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/21/20 01:54 PM

Speaking of endings (and I won't go into details), this game has some harsh ones.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/21/20 01:59 PM

Originally Posted by Crane Hunter
Savage.






Quick question. Have most of these bugs been happening only on the consoles or also on the PC version? I'm asking because I've not run into any of these issues so far in my playthrough.
Posted By: Allen

Re: Cyberpunk 2077 - 12/21/20 02:20 PM

Originally Posted by PanzerMeyer
Quick question. Have most of these bugs been happening only on the consoles or also on the PC version? I'm asking because I've not run into any of these issues so far in my playthrough.


From my reading, the prime issue is Consoles. But, that's about 40 percent of sales -- 3.2 million buyers.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/21/20 02:27 PM

Originally Posted by Allen


From my reading, the prime issue is Consoles. But, that's about 40 percent of sales -- 3.2 million buyers.



Got it. So for me personally not a big deal but for Red Projekt it's a huge one.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/21/20 02:32 PM

I've not noticed any of those on the PC either. The bugs anyways. Some of the other issues like crouch and skip dialog being the same button still happen on PC.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/21/20 04:29 PM

Originally Posted by PanzerMeyer
Originally Posted by Crane Hunter
Savage.






Quick question. Have most of these bugs been happening only on the consoles or also on the PC version? I'm asking because I've not run into any of these issues so far in my playthrough.

those spawning stuff and low poly are mostly consoles, although with the latest patch im getting more vehicles poping in and low ppoly to full render cars now........this didnt happen after i fiddled with the file they said change nothing but were quickly to remove........
what almost always happens is you run over ped and they get stuck into the wheel making your car flip over.....that is garanteed.
Posted By: DBond

Re: Cyberpunk 2077 - 12/21/20 07:39 PM

Cyberpunk isn't really the game I thought it would be. But I'm thinking, so what? Is it fun? If it's not just move on. If it fails to live up to your expectations, or promises, or potential or hype, play something else. Come back later, get a refund, or put it on the shelf alongside all of other games you bought that you didn't like. I'm not speaking to anyone in particular, but to all the drama that has arisen from this release. Sucks that it didn't work out on consoles. That was bound to catch up at some point, wasn't it?

On PC it's OK. I've now dropped 50 hours in to the game and have at least dipped my toes in to just about everything Cyberpunk has to offer. I've had some bugs, but still nothing major. Things like getting stuck in scanner mode and can't get out until a reload. Graphics glitches like disappearing and appearing cars and NPCs. It's there if you look for it. Minor stuff. The worst I've seen so far was during a mission. I was tasked with watching a braindance during which you use edit mode to scan the scene for clues. Two of the three clues were easily done, but the third just wasn't there. Turns out it was an object on the floor, but it only appeared for about two seconds through the minutes-long scene. I only found it by going very slowly through fast forward and rewind, and then paused it when it popped to scan it. For all but two or three seconds it would be impossible to find when the object should be sitting undisturbed on the ground from start to finish. It would be very easy to miss and have progress halted in this case.

From my point of view, whatever bugs exist on PC are minor or I have yet to encounter them. There have already been several patches and hotfixes, the most recent being version 1.05 two days ago. More will follow and it will only get better.

I don't really know what to say about those who feel wronged with promised or announced features that aren't in the release. Yeah I get it, and I followed the development of Cyberpunk closely too. Some aspects are clearly not what I expected. Partly that due to my own imagination and wishes. Partly it's due to CDPR's marketing. But the bottom line for me is to judge it on what it is. Why drive yourself nuts lamenting what it's not? And then too, what will it become? I haven't seen anything about planned DLC or expansions, but maybe the right move is to come back after a spell and see what the game has become six months or a year down the line. I'm having a good time with it, despite the flaws.

A few thoughts on what I like about Cyberpunk and a few things I don't

The Good

-- Story and Side Jobs. The structured missions are my favorite part of the game. The characters, the situations, the action is all a lot of fun and very well done in my view. When a game like this is perhaps lacking in the sandbox elements, it's redeeming that the scripted stuff is so good.

-- Characters. The voice acting is uniformly top notch. The characters are convincing in ways other games are not. The facial expressions might be the best I've seen, the way they convey emotion, the realistic way they move and sit around, lean against something or sit back on a couch. Again, it's all very convincing and sets the tone. This sort of detail does not extend to the free-roam, where things are much more simple and less satisfying. But for the missions, where CDPR paid attention and fine tuned it, the results are excellent for me.

-- Combat. Having a good time with the gun play. Shootouts are fun, and I like fighting the battles with a mix of firearms and cyber attacks. It's sort of tedious right at the beginning of the game, as you have few abilities and weak weapons, and it's mainly a matter of shooting your target a lot of times until it dies the death of a thousand paper cuts. But as you develop your main, filling out perks and abilities it opens up and combat is more brutal and decisive. I'm specced in to a lot of trees, but primarily Assault, Crafting, Engineering and the stealth one that isn't Cold Blood. Using tech weapons which synergize with the build, and grenades. Using weapons that are supported by the perks you pick makes your power ramp up steeply.

-- Cover System. I'm specced into Assault, which gives a number of bonuses when firing from cover. And the cover system works beautifully. You can freely move into and out of it, never getting stuck in any way like others games nor needing to hit any key to enter. And the best part is that it's sort of dynamic. For example if you're behind a crate with your gun leveled your head an body are positioned at the right level. But if you want to aim lower, your body rises up in proportion, giving it a flexibility unlike many games where there's a lower limit and to look lower requires you to break cover and stand. When aiming down the sights and peeking around the corner, the character leans just right. It really does work great. I often ignore cover systems in games, just using objects as shields, but not entering the cover stance. In Cyberpunk though I look to get there, as it's smooth, natural and effective.

-- Night City. It's an impressive world they've built. It's big and diverse. It's no secret by now that how it is fleshed out is perhaps less than what was expected, but from a structural, aesthetic and design perspective it's impressive indeed.

The Bad

-- Vehicles. We all expected more I think. The unrealized customization features remove any real desire for me to spend much time with the vehicles. Instead of lording over a collection of cool cars and bikes, personalizing them and delighting in selecting the next one to drive, they are really nothing more than a tool to get from A to B. Add to this the terrible (in my opinion) handling physics and it all leaves me rather disappointed. I know there are better cars than I've tried, but a this point I have no real desire to find out, and haven't purchased a single vehicle. I have Vs starting car which I never drive, and two motorcycles which get used a lot to get around the map. The driving isn't fun and the sensation of speed is all wrong. The speedometer says I'm doing 130 MPH but it looks like 55. This is one area I'd like to see revisted, expanded and reworked.

-- Weapons customization and crafting. Again, I at least, expected more. It's all too simple, with few options and a small degree of difference between the ones there are. The loot system is reminiscent of Borderlands, with what you find varying in incremental amounts of damage. The game I was playing before Cyberpunk was BL 3 and early on I decided to ignore this loot system and focus on crafting/engineering so I can use a few core weapons throughout the run by keeping them upgraded and on-level. It works OK, by gathering crafting materials I can continually upgrade these guns, but the effects of this crafting and upgrades are minor and there's no real way to personalize it. I can't make it fire faster, or change the elemental type, increase mag size or lighten it. It's just a cycle of breakdown weapons for parts>spend parts on a one-point damage increase>breakdown more parts> another point of damage, ya know? It becomes exactly the same weapon, it just hits a little harder. It means I am not playing the game chasing the next weapon like in Borderlands, which is good. But it also fails to impart that sort of attachment to my weapons that a true customization layer would give me.

-- Clothing. Purely subjective, but at no point yet have I looked cool. For me, this is the best thing about Cyberpunk being a fist person game lol. I don't have to constantly be reminded how ridiculous I look. I'm not sharp with Cyberpunk lore, but the way the loot system and armor ratings work means in order to have a good rating, the outfits I piece together are garish at minimum. Too bad, because having a cool looking character is a big plus. Another player will love the choices so not saying this is bad per se, just for me. I'd much prefer a system where you choose whichever clothes you like, and protection comes though purchases or finds of modifications or skill tree upgrades. I want my V to be stylish, not look like a circus clown at his first paint ball match or something. You only ever see V in the inventory or mirrors anyway, but still.

I'm 50+ hours in, level 20, street cred 37. So far the experience has been quite smooth. The game is fun, especially when I focus on the crafted missions. Free-roam is fine, and is great for leveling up. But it's also sort of repetitive. Within hours of starting I had already moved on from what I thought or wanted Cyberpunk to be and just took it at face value. And from that viewpoint I think it's a good game.

Posted By: Lieste

Re: Cyberpunk 2077 - 12/21/20 08:25 PM

Clothing... a simple solution would be to take two pieces of clothing to a street vendor and apply the visuals of one to the stats of the other. It gives the vendors more purpose, allows for the 'hodge podge of immediately useful stats', along with the deliberate application of style, at a delay.


This seems far better to me than some of the other suggestions (e.g. applying a clothing item as a visual and another as a stats 'live' in the inventory, in that you have a cash sink.


Appearance changes should also be available from the ripper doc. No reason you can't change tatoos/piercings/eye colour if you are doing all the other mods.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/21/20 09:07 PM

Another note on the characters, the voice actors were great.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/21/20 09:24 PM

Originally Posted by DBond
The driving isn't fun and the sensation of speed is all wrong. The speedometer says I'm doing 130 MPH but it looks like 55. This is one area I'd like to see revisted, expanded and reworked.


Try increasing your FOV, which usually works in other games, including flight sims for fixing this problem.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/22/20 01:11 AM

The game has been ok for me so far, I give it like a 6.5 out of 10, however I honestly had more fun with Fallout 4, which is something of a flawed work in its own right.

I guess when it comes down to it I was expecting a game that was as groundbreaking and impressive as Morrowind was in its day, not Boiling Point 2077.

The potential is there to do great things however if CDPR can keep the investors in check.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/22/20 04:02 AM

vehicle speed aint gonna change, if they didnt bother to make pc version better they arent going to touch it. base last gen dont have the power to stream assets that fast that is why it is so slow. remember they use 5400rpm drives.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 12/22/20 07:53 AM

Don't fill up your inventory:

https://www.extremetech.com/gaming/...ak-forever-if-you-collect-too-many-items
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/22/20 05:21 PM

I've scrapped most of my items and set up a shortcut to my save files in order to keep an eye on the situation.

Currently none of my saves are over 5MB, but I may have been close to 8 MB before I decided to pare down my inventory.

Anyway, has anyone else who went as a nomad tried to return to the little town that they started the game in? I made some attempts to pass through the border checkpoint and failed miserably thanks to the 2 dozen skull indicated border guards. This is by far the toughest fight I've found in the game, I can manage to kill a handful and draw them out in a chase, or almost run through in a motorcycle, but eventually I gave up and will return when I've gained another 10 levels or so.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/22/20 06:36 PM

Originally Posted by Crane Hunter
I've scrapped most of my items and set up a shortcut to my save files in order to keep an eye on the situation.

Currently none of my saves are over 5MB, but I may have been close to 8 MB before I decided to pare down my inventory.

Anyway, has anyone else who went as a nomad tried to return to the little town that they started the game in? I made some attempts to pass through the border checkpoint and failed miserably thanks to the 2 dozen skull indicated border guards. This is by far the toughest fight I've found in the game, I can manage to kill a handful and draw them out in a chase, or almost run through in a motorcycle, but eventually I gave up and will return when I've gained another 10 levels or so.


guards are no problem, its the auto turrets.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/22/20 09:03 PM

My build is relatively weak as I've purposely avoided min-max meta and overpowered items aside from the ridiculous purple fedora that grants a 30% increase to chance of a critical hit.

Oh, and anyone else hate the Tyger Claws? Aside from the Wraiths they're my least favorite gang.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/22/20 11:19 PM

Originally Posted by Crane Hunter
My build is relatively weak as I've purposely avoided min-max meta and overpowered items aside from the ridiculous purple fedora that grants a 30% increase to chance of a critical hit.

Oh, and anyone else hate the Tyger Claws? Aside from the Wraiths they're my least favorite gang.


why do you hate china so much man ? me, i just murder anything with a yellow bar above their health.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/23/20 12:20 AM

just had my first major bug lol, i came back from a mission and called jackie, i went to the bath and removed my clothes, suddenly i was hearing double, i thought it was a cool effect because i was in the bathroom, but as i exit, jackie is sat talking on my doorway, even lip synced to the video call.

Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/23/20 03:42 AM

Originally Posted by Blade_RJ

why do you hate china so much man ? me, i just murder anything with a yellow bar above their health.


They're more Japanese in flavor, and are an Arasaka puppet, plus they just seem to go out of their way to be in my way.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/23/20 11:48 AM

I'm about 5 hours into the game so far and I like what I see. It's still a learning process of course since the inventory layout and interface is very different from previous RPG's I've played. The game definitely has a Deus Ex vibe for me due to the proliferation of cybernetic/computerized implants that you see being used by many people in the Night City world.
Posted By: Allen

Re: Cyberpunk 2077 - 12/23/20 12:06 PM

Quote
Cyberpunk 2077 Has Sold Over 13 Million Copies, Says CD PROJEKT RED

Cyberpunk 2077 has already sold a whopping 13 million copies, and that’s taking returns into account

This figure represents the estimated volume of retail sales across all hardware platforms (factoring in returns submitted by retail clients in brick-and-mortar as well as digital storefronts)


That may be over $700 Million worth -- pushing towards $1 Billion in sales (provided the "bad press" does not "take hold").
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/23/20 12:08 PM

13 million copies is a staggeringly impressive performance especially when you consider that more than half of those copies sold were for the PC version.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/23/20 01:56 PM

Auto turrets are usually easy to hack and disable. I'll try fighting through there tonight and see what I can come up with.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/23/20 04:15 PM

`Gamespot is now taking refunds and returning the game as defective.....ouch.
a jolly christmas to you grinches.
to the guy who told me the game doesnt look like 80% was cut, a ex dev on reddit said the current game is 1/3 to 1/4 of what was anounced and projected before mid 2019....so i was right.
what he said, and what is written on glassware goes with a rumor then by a suposed dev early this year that the game had a massive layoff and new people were brough in to finish it because it was cheaper this way under their labor laws.
not painting a good picture for the company......my guess.......they will fix what is possible and call it off...

game feels like it was piece toguether in a year because it really was.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/23/20 04:29 PM

Originally Posted by Blade_RJ

to the guy who told me the game doesnt look like 80% was cut, a ex dev on reddit said the current game is 1/3 to 1/4 of what was anounced and projected before mid 2019....so i was right.
what he said, and what is written on glassware goes with a rumor then by a suposed dev early this year that the game had a massive layoff and new people were brough in to finish it because it was cheaper this way under their labor laws.
not painting a good picture for the company......my guess.......they will fix what is possible and call it off...



I usually try to avoid judging things based on hearsay and rumor but if those ever do turn out to be confirmed then that is quite bad indeed.
Posted By: Allen

Re: Cyberpunk 2077 - 12/23/20 04:29 PM

Originally Posted by Blade_RJ
`the game had a massive layoff and new people were brough in to finish it because it was cheaper this way under their labor laws..


With a Billion dollars worth of sales on the horizon, I was daydreaming that every member of the team would get a "record setting" bonus (what I would have done were I the Project Manager).

Now, we read the "main" team possibly lost their jobs? If so, not a good picture for CDPR to paint.
Posted By: Lieste

Re: Cyberpunk 2077 - 12/23/20 05:03 PM

Also how is 'less than 1/5th' the same and proving you right when even your quote portraying doom and gloom only - only suggests that it is between 1/4th and 1/3rd...?

That is some bogus math, even if I accept that the game is missing 2/3rds of 'a game'. Which it clearly isn't.
There are some 'marketing hype' and 'window dressing' features which are missing, some core functions (police reaction) which are underdeveloped... but the 80 odd hours of content are more than obviously enjoyable to many, and the current, 'soon after release' condition is like "Mafia on Steroids" or "Deus Ex on Steroids", neither of which are a fundamental condemnation.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/23/20 06:48 PM

Originally Posted by PanzerMeyer
13 million copies is a staggeringly impressive performance especially when you consider that more than half of those copies sold were for the PC version.


The previous record holder, Fallout 4, did 12 million upon release and over 13.5 million to date, although Bethesda didn't have the return fiasco and probably spent less on marketing and development than CDPR did.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/23/20 06:52 PM

Originally Posted by Crane Hunter


The previous record holder, Fallout 4, did 12 million upon release and over 13.5 million to date, although Bethesda didn't have the return fiasco and probably spent less on marketing and development than CDPR did.



I would imagine that Skyrim sold just as many copies or at least close to that number.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/23/20 06:59 PM

Originally Posted by PanzerMeyer


I would imagine that Skyrim sold just as many copies or at least close to that number.


Skyrim seems to have had perhaps only 7 million launch sales, but will probably beat both of the above put together in total sales at 30 million to date.
Posted By: wormfood

Re: Cyberpunk 2077 - 12/23/20 07:45 PM

Which launch for Skyrim? What if we add them all up?
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/23/20 10:28 PM

hotfix 1.06
PC-specific
Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.





man.....they really just shoved a console version to pc with rtx plastered over it,also CDPR removed all Open World RPG tags on their night city wire and youtube videos...Swapped to Action Adventure. LOL

"About the game:
Cyberpunk 2077 is an open-world, action-adventure story set in Night City,"

They were so adamant this was an rpg before not an action game........they are just covering their base legally.......this is a freaking scam, and now some people found there may have been illegal insider info trade happening before release.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/24/20 08:31 AM

this bug is awesome lol https://www.reddit.com/r/cyberpunkgame/comments/kj4758/driving_around_when_all_of_a_sudden/
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/24/20 07:20 PM

This infernal song is by now firmly stuck in my head.



Speaking of Pain, I wouldn't want to be in CDPR management's shoes right now.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/25/20 06:34 AM

And now they are getting sued left and right, up and down https://www.polygon.com/2020/12/24/22199252/cyberpunk-2077-cd-projekt-class-action-lawsuit-filed
Posted By: Allen

Re: Cyberpunk 2077 - 12/26/20 11:00 AM

Originally Posted by Allen
Quote
Epic Games Launcher makes AMD Ryzen [and Intel] CPUs run [10C to 20C] hotter even without any game running

At this moment there is no fix for this issue, however, there are workarounds. A good idea is to link Epic Games Launcher to GOG Galaxy, which has a built-in feature to automatically close ‘original’ launchers after the game is shut down. This way the launcher will no longer be working in the background once users leave the game.

It is also reported that EGL sends 14x as much data as Steam and NVIDIA Experience while working in the background.


Epic games distributes Cyberpunk 2077.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/26/20 04:52 PM

Quote
It is also reported that EGL sends 14x as much data as Steam and NVIDIA Experience while working in the background.



oh no, my nudes.....the chinese party has them
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/28/20 12:15 PM

Hmmm...why is the Epic launcher sending so much data? I'm glad I have Cyberpunk in Steam.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/28/20 02:17 PM

Originally Posted by PanzerMeyer
Hmmm...why is the Epic launcher sending so much data? I'm glad I have Cyberpunk in Steam.


bitcoin mining, they hav to pay for the free games
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/28/20 02:28 PM

Originally Posted by Blade_RJ
Originally Posted by PanzerMeyer
Hmmm...why is the Epic launcher sending so much data? I'm glad I have Cyberpunk in Steam.


bitcoin mining, they hav to pay for the free games



That makes sense. Epic pays the developers for these "free games" to offer the subscribers so they have to make their money from SOMEWHERE. For the games you have to pay for I also know that Epic takes a significantly lower cut per copy compared to Steam so hence why you see more and more developers releasing their games on EPIC instead of Steam.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 12/28/20 02:40 PM

Originally Posted by PanzerMeyer
Originally Posted by Blade_RJ
Originally Posted by PanzerMeyer
Hmmm...why is the Epic launcher sending so much data? I'm glad I have Cyberpunk in Steam.


bitcoin mining, they hav to pay for the free games



That makes sense. Epic pays the developers for these "free games" to offer the subscribers so they have to make their money from SOMEWHERE. For the games you have to pay for I also know that Epic takes a significantly lower cut per copy compared to Steam so hence why you see more and more developers releasing their games on EPIC instead of Steam.


that is #%&*$#, its not that lower, only 10%, steam has already changed the cut with higher profiles ones, and the bigger cut for publisher was suposed to make games cheaper, that doesnt happen at all on epic store, sooooo.....im enjoying what ubisoft is doing, taking their money upfront and laughing their way to the bank,.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 12/28/20 02:46 PM

Originally Posted by Blade_RJ


that is #%&*$#, its not that lower, only 10%, steam has already changed the cut with higher profiles ones, and the bigger cut for publisher was suposed to make games cheaper, that doesnt happen at all on epic store, sooooo.....im enjoying what ubisoft is doing, taking their money upfront and laughing their way to the bank,.



Thanks for that info. I was not aware that Steam had made changes to their percentage cut recently.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 12/29/20 07:55 AM

[Linked Image]
Posted By: Allen

Re: Cyberpunk 2077 - 12/29/20 07:48 PM

Originally Posted by Allen
Epic Games launcher high power use was reported above.

Quote
Epic Games Launcher will receive a fix for high CPU usage bug

Epic Game Launcher was utilizing above average CPU resources. It didn’t matter if the application was in the foreground or hidden in the task manager, the launcher was still utilizing a few percent of the CPU power.

Earlier today, Sergiy Galyonkin, a developer behind Epic Game Launcher, has confirmed that his team has already identified the issue and have implemented a fix that is currently being tested. It is unknown when the patch will go live for all users.

Posted By: wormfood

Re: Cyberpunk 2077 - 12/30/20 03:59 PM

[Linked Image]
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 01/03/21 07:17 PM

Quote
Ive been able to test out all the various values in the INI files in realtime to better figure out what does what. I think I have the current crowd system working quite smoothly now with much more natural flow compared to the default setup. Unfortunately the simple systems at play for crowds and traffic can't be magically made more complex by changing a few values but I did find a way to make the world feel a little more dynamic.

It appears when NPC's are spawned on the streets there are 2 types, ones that are just walking along the road, and ones that will interact with something (a seat, vending machine, store etc). The walking ones might use a set of lights and cross the road and then just walk around, or just walk around on the street/area they spawned in. The other ones will walk around and interact with something (or sometimes spawn already sitting/using) then go back to walking around but they will stay on the same street/area.
There is a third type which are static NPC's like the mission enemies, however these never move and if you look away for long enough and look back, they will change who they are, but otherwise be doing the same thing.

In the previous versions of this mod I had increased the despawn time to 3 minutes off screen so that even when your not looking at the NPC's they stay around.
The issue with this is that if you stick in an area for a while and the NPC's keep walking into view and out again they will all eventually just start walking around on the street and not doing anything or crossing the roads. This fills up the NPC count for the area your in and so no new ones are spawned to do something.
This results in them walking back and forth along the street infront of you, and if the street is not long enough they will do it indefinately.




man this game is pathetic, GTA3 had better peds than this.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/03/21 11:21 PM

I’ve just passed the part after the big betrayal by you know who and I finally got to see what Keanu is all about. I’m enjoying this game quite a bit even though I have seen the deficiencies with the AI which some players have encountered.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/04/21 01:26 PM

I'd recommend getting Johnny in your head asap. He pops up in several side gigs and side missions. His commentary is often humorous in those.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/04/21 05:00 PM

Silverhand is interesting, but OTOH I believe that the decision to bring Keanu Reeves onboard was one of the main reasons that the game is such a mess overall.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/04/21 05:27 PM

From what I understand after speaking with a friend of mine, the issue with this game lies in the worldbuilding and lack of depth, especially in NPCs.

For those here who don't see anything wrong with Cyberpunk, I strongly urge you to play through the classic titles Ultima 6 and Ultima 7. Do this. Now.

You owe it to yourselves.

If you truly want to see what consistency and depth are, you can't miss these games. I realize they are decades old, but it is pretty sad when they are still used as benchmarks of what we should strive for in a proper RPG. They are fantastic.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/04/21 05:30 PM

Originally Posted by Mr_Blastman

For those here who don't see anything wrong with Cyberpunk, I strongly urge you to play through the classic titles Ultima 6 and Ultima 7. Do this. Now.

You owe it to yourselves.

If you truly want to see what consistency and depth are, you can't miss these games. I realize they are decades old, but it is pretty sad when they are still used as benchmarks of what we should strive for in a proper RPG. They are fantastic.


What about people who have zero interest in the fantasy genre but who like playing RPG's?
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/04/21 06:00 PM

Originally Posted by PanzerMeyer
Originally Posted by Mr_Blastman

For those here who don't see anything wrong with Cyberpunk, I strongly urge you to play through the classic titles Ultima 6 and Ultima 7. Do this. Now.

You owe it to yourselves.

If you truly want to see what consistency and depth are, you can't miss these games. I realize they are decades old, but it is pretty sad when they are still used as benchmarks of what we should strive for in a proper RPG. They are fantastic.


What about people who have zero interest in the fantasy genre but who like playing RPG's?


I've played so many RPGs over the years I can't count them all, and sadly I must admit that as much as I prefer science fiction to any other genre, there hasn't been a single scifi RPG that has come close to Ultima level quality. Mass Effect 1 was decent, Sentinel Worlds 1 was pretty good, too, but neither had the worldbuilding that helped them feel as alive.

Scifi is pretty much neglected in the Computer RPG space.


Edit: I almost forgot about Fallout. Fallout 1 was pretty good, too. Still not quite as strong, however. In the Ultima games, every, single, NPC, is unique, with their own story and dialogue. I know this isn't a realistic expectation for a city with millions of bots milling about, but they could at least try to give it depth beyond flashy graphics.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/04/21 06:01 PM

I'd have been happy with even a Fallout or GTA level of AI for background NPCs.

I mean you can only expect so much considering Night City's outrageous population density compared to other open world games.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/04/21 06:12 PM

It's not really that kind of RPG. It's a shooter where you kinda make a character, there's a bit of a story, an area to run around in, and you make a few choices on specs/stats/skills.
Besides, in these dark ages we live in, that is a modern RPG anyway. Hail progress.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/04/21 06:27 PM

Originally Posted by Crane Hunter


I mean you can only expect so much considering Night City's outrageous population density compared to other open world games.



There's no doubt that the game was released with issues (especially on the console) but I think the unreasonably sky-high expectations from many gamers was also a factor contributing to the controversy. And I agree with wormfood that Cyberpunk 2077 is not the same kind of "traditional" RPG that the 90's era RPG's were.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/04/21 06:29 PM

Originally Posted by Mr_Blastman


I've played so many RPGs over the years I can't count them all, and sadly I must admit that as much as I prefer science fiction to any other genre, there hasn't been a single scifi RPG that has come close to Ultima level quality. Mass Effect 1 was decent, Sentinel Worlds 1 was pretty good, too, but neither had the worldbuilding that helped them feel as alive.





Did you ever play Knights of the Old Republic?
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/04/21 07:07 PM

I wish they had made a Pondsmith Cyberpunk RPG 15 or 20 years ago, before all kinds of negative gaming trends emerged, and before the Cyberpunk genre started dying.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/04/21 07:11 PM

No, I never have played through KOTOR. I have it installed, even, but it sits on my hard drive and collects dust. smile

I should, I really should, but it came out during that awkward 2D -> 3D transition era, of 1995 to 2004, where the majority of games looked like ass. I frankly felt that 2D was grossly superior to 3D in games, visually, until 2005ish when Oblivion was released--then things changed for the better, and 3D looked good. We had a lot of awesome 2D art in games prior to 1995, even the 16 color stuff in the late 80s was better than some of the ugliness we saw in the late 90s.

That's my excuse, at least, for not playing through KOTOR. I do have a huge texture pack installed, which helps. The longest I've been able to play it, so far, is the first hour or so of the game.

I owe it to myself to give it another shot. Maybe after I beat Divinity Original Sin?
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/04/21 07:29 PM

Originally Posted by Mr_Blastman
No, I never have played through KOTOR. I have it installed, even, but it sits on my hard drive and collects dust. smile

I should, I really should, but it came out during that awkward 2D -> 3D transition era, of 1995 to 2004, where the majority of games looked like ass. I frankly felt that 2D was grossly superior to 3D in games, visually, until 2005ish when Oblivion was released--then things changed for the better, and 3D looked good. We had a lot of awesome 2D art in games prior to 1995, even the 16 color stuff in the late 80s was better than some of the ugliness we saw in the late 90s.

That's my excuse, at least, for not playing through KOTOR. I do have a huge texture pack installed, which helps. The longest I've been able to play it, so far, is the first hour or so of the game.

I owe it to myself to give it another shot. Maybe after I beat Divinity Original Sin?




I mentioned KOTOR since you said you are a huge sci-fi fan and KOTOR is pretty much universally praised as a great RPG so I'm surprised you've only put one hour into it.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/04/21 07:46 PM

The blocky, empty graphics have always been a stumbling block. I really don't like most 3D games from that era, and feel they look worse than even stuff from 1989.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/11/21 11:45 AM

So I've now put about 25 hours in the game and I have enjoyed it but I have now definitely noticed a couple of technical issues:

1. In one of the story missions out in the Badlands where I had to get Hellman from the gas station, my female partner Judy was simply standing by her motorcycle during the entire duration of the gunfight. I even saw a couple of enemy soldiers attack her while she just stood there motionless leaning on her motorcycle. Once the gunfight was over and I grabbed Hellman and left the gas station, she then magically appeared with a group of her friends!

2. The AI traffic patterns and behavior in Night City needs to be improved. All the time I see stopped traffic for no valid reason and I'll see AI cars stuck on the side of the street or a corner.

3. This is not a bug but an observation I made about the Delamain corporate HQ. If it indeed is a fully automated company then why were there bathrooms and snack machines beyond the front lobby customer area?

4. The economics of Night City make no sense. So all food and drink is super expensive but yet I see people out in the street eating and drinking all the time. I also find it hilarious how you can have a gunfight between cops and criminals in one city block and people less than 100 feet away are acting as if nothing is happening.
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 01/11/21 12:48 PM

What's the verdict a month after release?

Performance improved, major quests finished, or should I still wait?

I have it sitting in my GOG library, but I want to experience a somewhat polished game when I dig in...
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/11/21 12:58 PM

Originally Posted by RSColonel_131st
What's the verdict a month after release?

Performance improved, major quests finished, or should I still wait?

I have it sitting in my GOG library, but I want to experience a somewhat polished game when I dig in...



If you have the time to devote to it now I would say to go ahead and install it and try it. Up to now I have had no serious issues like broken quests that can't be finished or crashes to desktop. It is not known right now when the next major update will be so you might be waiting a long time if you decide to hold off.
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 01/11/21 01:09 PM

Thanks Panzer! I'll finish Horizon Zero Dawn soon, and then give this a go...
Posted By: Allen

Re: Cyberpunk 2077 - 01/11/21 02:36 PM

In my every-morning jaunt through the technical and gaming sites, I saw this new story regarding performance in older consoles:

Quote
Polish regulator investigates CD Projekt over Cyberpunk 2077's troubled launch

Poland's Office Of Competition And Consumer Protection has opened an investigation

UOKiK seems largely concerned with Cyberpunk's PS4 and Xbox One editions

Should UOKiK not feel CD Projekt has done enough to make those console editions sufficiently playable, the regulator has the power to fine the studio up to 10% of its annual revenue. That seems incredibly unlikely—but nevertheless adds to the multitude of problems faced by a company that is seeing its share values plummet in the wake of Cyberpunk 2077's release.


Console performance is old news. But, it is still festering today. My purchase won't happen until I get my hands on an RX6800XT (or better) -- and after CP2077 PC version is working as originally intended.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/11/21 04:11 PM

Originally Posted by PanzerMeyer


3. This is not a bug but an observation I made about the Delamain corporate HQ. If it indeed is a fully automated company then why were there bathrooms and snack machines beyond the front lobby customer area?

Delamain was a human operated company before it was taken over by an AI.

4. The economics of Night City make no sense. So all food and drink is super expensive but yet I see people out in the street eating and drinking all the time. I also find it hilarious how you can have a gunfight between cops and criminals in one city block and people less than 100 feet away are acting as if nothing is happening.

Basic food in the Cyperpunk universe isn't all that precious, at least outside of the badlands, but decent food is, especially anything that's not synthetically produced.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/11/21 04:25 PM

Thanks for those explanations Crane. It makes sense now.
Posted By: WhoCares

Re: Cyberpunk 2077 - 01/11/21 05:41 PM

Originally Posted by RSColonel_131st
What's the verdict a month after release?

Performance improved, major quests finished, or should I still wait?

I have it sitting in my GOG library, but I want to experience a somewhat polished game when I dig in...

I got the game just before XMas and within ~2 weeks put in ~160h for my first run through the main story wacky (lonely XMas vacation due to lockdown left me with nothing else to disturb me...)

Running it on a 3 years old PC (i7 7700K, OC'd 1080, 16GB SRAM, system and game running from M2 SSD). Running it on medium to high settings in 2K on a 4K monitor.
I had a few CTDs, usually after the game ran stable for many hours.

No major and esp. no real main quest troubles.
There are certainly some quirks like the mentioned traffic jams etc., interesting features that were cut between some press presentations and the release (like some body mods don't have features like scaling walls with blades, or opening doors with gorilla arms), ... I also suspect that at least for some side missions there might have been more planned.

Now the tricky question is, how much of that stuff will be really addressed in future updates.

Regarding replay value, when you put so much time into the first replay as I did, you will have seen a lot of it already, and many repetetive things way too often (like the hacking game). That doesn't mean that I have seen everything or done every gig and whatever else - by far not, but I am not sure how long I can take it to stumble upon something that I haven't seen yet.
You can take a different career start for a marginal change in the beginning, go for different skill builds (I went full Intelligence and fairly early I could quickhack "one-shot" most fixer gigs and police reports). I can't be sure as I didn't read up on it, but it seems that most of the fundamental decisions that will influence the final endings that you can get are also made at the end of the game. I had a 3-way choice, and within my pick another 2-way decision. I can imagine that one of the options in the 3-way choice is depending on completing a certain sidequest in a specific way.
I don't want to reload to try the other routes, but I am also not sure whether I want to go through the many repetitive actions and one-dimensional quests again and again to see all the different ending...

What I foresee is some big room for DLCs/expansions/spin-offs within Night City and beyond. The lore that they build up is huge and interesting. Despite some issues I had a lot of fun with it so far, and I foresee plenty more to come.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/11/21 06:08 PM

Originally Posted by WhoCares



You can take a different career start for a marginal change in the beginning, .



If I understand correctly, you are saying that the "prelude" part of the game isn't really that different between Corpo, Street Kid and Nomad?
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/11/21 06:34 PM

My quick take is that the game is maybe 25% genius, and the rest is a cringey Polish joke, however that 25% is compelling enough to want to give them another chance as far as future content and sequels.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 01/11/21 08:29 PM

Originally Posted by PanzerMeyer
Originally Posted by WhoCares



You can take a different career start for a marginal change in the beginning, .



If I understand correctly, you are saying that the "prelude" part of the game isn't really that different between Corpo, Street Kid and Nomad?

corpo you land from a plane into the slut bar, talk, talk go bad, start game
badlands, you fix your car, go to antena, find jack, go to customs,cheese, sorry i mean chase sequence, start game
street kid, you talk to bad man, bad man offer job (cant refuse),do job, meet jack, bad stuff,start game

nomad is the longest but not really. but is the one that makes most sense meeting jackie.
Posted By: WhoCares

Re: Cyberpunk 2077 - 01/11/21 08:48 PM

Originally Posted by PanzerMeyer
Originally Posted by WhoCares



You can take a different career start for a marginal change in the beginning, .


If I understand correctly, you are saying that the "prelude" part of the game isn't really that different between Corpo, Street Kid and Nomad?

I played two starts, as Corpo and as Nomad.

You start either as Arasaka Counter-Intel employee or as Nomad in the Badlands.
As Corpo you get busted trying to betray your boss-boss, fired and Jackie saves you from getting flatlined ...
As Nomad you are doing a smuggling job with Jackie that brings you to NC.

After both you get the same or similar to make no difference cutscene covering the next months that establishes you as Merc Team with Jackie, and drops you at the mission to rescue the lady in the bathtub.
From there on it's all the same with the occasional special chat option depending on the start that you picked. While these obviously reflect your starting background, and I always tried to pick that option to continue, they don't really seem to alter the flow of the story.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/11/21 09:17 PM

Cyberpunk has been downgraded to the PS1. Grab it while you can.

Posted By: DBond

Re: Cyberpunk 2077 - 01/11/21 10:35 PM

I finished the game. Got 134 hours out of it, level 40. I went 20 in to reflexes and 20 in to tech. This was a good combo for me. Got a little more than half the achievements, but none of the ones requiring completion of all gigs and hustles. Either some gigs went undiscovered/triggered or I somehow failed some without realizing, maybe through expiration. It's funny but I fired a total of six revolver rounds in my run. During a mission I stepped out on to a balcony and a dude down below lobbed a grenade up at me. I swapped to a revolver and did it again. He lobbed another grenade and I fired from the hip, missing the first and exploding the grenade on the second and getting the gunslinger one. Later I used a revolver to fire four more rounds for gun fu. Those were the only two times I used a revolver.

I went with tech weapons for the most part, and was crafting them in the second half of the game. One of the perks allows tech weapons to bypass armor and that's pretty OP. The crafting overall was OK I guess. At least it made it so I could use the same weapons through most of the run.

I want to modify my comments earlier about the vehicles. Not as bad as I said. The models and artwork are really well done and there are some cool concepts. The engine sounds are great. I still didn't have fun driving in this game, but the vehicles themselves are pretty cool.

I romanced Panam and got the Star ending, and if you know the endings you know the basic path I chose, and if you don't then nothing is spoiled. Overall I liked cyberpunk. It wasn't the game I was hoping it would be. There are things I don't like, but I found enough there to keep me going through to the finish.

You guys were talking about life paths and I chose street kid. But as mentioned it really doesn't have an effect. A bit disappointing really. Why couldnt I start with more street cred or gain it faster? Get discounts in certain neighborhoods? Have a exclusive fence or access to certain weapons? It just means some optional dialog choices in the end. As a result it adds nothing to replayability aside from a different opening couple of hours. There's not enough left for me to give it another go, one and done. But maybe some DLC will see me return. I'm happy I played and finished cyberpunk, but I'm left wishing it was more than it was.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/11/21 11:17 PM

I keep smirking whenever I hear “Panam” because it reminds me of the long defunct Miami-based airline.
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 01/11/21 11:19 PM

Uff DBond, knowing your opinions on W3 and DOSII, and having found myself usually feeling very similar, that's not too encouraging.

What did they actually fail to get right on this title, to make it a true gem?

Is the story too meh, is the world not built well, is the gameplay loop just average, or is it technical problems that kill the experience?

BTW, I wonder how much the drama around this release will delay the Witcher 3 DX12 version. I suppose it's the same engine and a lot of the same coders involved, and yet I'm really looking forward to a visual upgrade for that game.
Posted By: Allen

Re: Cyberpunk 2077 - 01/11/21 11:43 PM

Originally Posted by RSColonel_131st
BTW, I wonder how much the drama around this release will delay the Witcher 3 DX12 version. I suppose it's the same engine and a lot of the same coders involved, and yet I'm really looking forward to a visual upgrade for that game.


Me too. I quit playing it and am waiting for the upgrade to come out before finishing it.
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 01/11/21 11:48 PM

Same here, I have my first very early NG+ going (just arrived in Velen) and then stopped as I heard about the upgrade coming.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/12/21 12:35 AM

Originally Posted by RSColonel_131st
Uff DBond, knowing your opinions on W3 and DOSII, and having found myself usually feeling very similar, that's not too encouraging.

What did they actually fail to get right on this title, to make it a true gem?

Is the story too meh, is the world not built well, is the gameplay loop just average, or is it technical problems that kill the experience?

BTW, I wonder how much the drama around this release will delay the Witcher 3 DX12 version. I suppose it's the same engine and a lot of the same coders involved, and yet I'm really looking forward to a visual upgrade for that game.


To me Cyberpunk feels like an alpha build, something that was very hurriedly finished in a makeshift fashion, with gameplay and features being "placeholder" level.
Posted By: Timothy

Re: Cyberpunk 2077 - 01/12/21 12:46 AM

I think I'm going to be skipping this, I doubt they have the money to fix this game.
Posted By: DBond

Re: Cyberpunk 2077 - 01/12/21 12:57 AM

Originally Posted by RSColonel_131st


What did they actually fail to get right on this title, to make it a true gem?




Good question, not sure if I can put my finger on it. It's a good game in my view and as I said earlier in the thread perhaps my expectations were unreasonable. As I am fond of saying I try to judge games by what they are, not what they aren't. But Cyberpunk crosses the line a bit, partly due to unrealized developer information, and partly due to the effect a long wait has on my imagination. I don't know. So many little ways I could see it improved. For example, how fleshed out the world is. I can't find a pick-up race anywhere. or a game of basketball. I can't go down to the pub to shoot pool or darts, or pinball. No shooting range, or skeet/trap. Can't catch a fish, or modify my vehicles. Nothing to do with my apartment or walk around my garage admiring my collection. All of this is what Cyberpunk isn't, which in a sense isn't a fair criticism. But it points at least at how little there is to do really aside from the scripted stuff. The scripted stuff by the way is very good on the whole, and for me carried Cyberpunk. GTA for example does a much better job with this world building stuff. As we've talked about, the fantastic Night City is really only a stage, where as soon as you outflank it, it's revealed to be a 2D prop, without depth.

But that's good enough. I feel I more than got my money's worth. My disappointment, if I should call it that, is rooted in what I hoped the game would be, which is on me. My math was too simple. The equation looked like this

(People who made Witcher 3) + (huge budget) x unlimited dev time = best game eva

This time it didn't quite work out that way. I keep thinking of other games I might compare it too. The one I keep coming back to is Mankind Divided. Not in a gameplay sense, but in where it falls in the hierarchy of RPGs. It's a good game by most accounts and delivers a good experience. But it wasn't the game I hoped it would be. It surely wasn't a far better Deus Ex with a bigger budget and the benefit of time and technology. It was just a good game. It didn't take perhaps the greatest RPG to date and shift the paradigm. It was just a good game. Like Cyberpunk.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/12/21 01:31 AM

Originally Posted by Timothy
I think I'm going to be skipping this, I doubt they have the money to fix this game.


Well the good news I guess is that it seemingly wouldn't a whole lot of improvement to massively improve the experience.

The addition of something actually resembling AI, better police mechanics and a faction system alone would make a world of difference.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 01/12/21 01:36 AM

most of the team that made witcher 3 left cyberpunk last year......this is anthem all over again, if i had followed news closer to this game i would never had purchased it.
i immensely regret, i was between this and valhalla, but i caved for my ghost in the shell similitude cravings......honestly had they not lied.....it would had been not bad. i was not expecting so much like some people, but they flat out lied about a bunch of stuff that didnt make into the game, there is a whole compilation on reddit........also everyone talks about console as if pc port is pretty great.....its a unoptmized mess......the difference is that it is playable mess....guess that makes it okay to release it.
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 01/12/21 11:33 AM

Many thanks DBond and Crane Hunter, I think I'm getting a better picture now.

It seems pretty clear (and the Devs stated as much, IIRC) that they were afraid of doing another "too long" game like W3 with "too much side content" and so from what I gather from a lot of what people write, this is more a "go there and do this" game than the crazy living world from W3.

I'll wait for some 1.07 version to hit GOG and then make the download.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/12/21 11:43 AM

Originally Posted by Crane Hunter

To me Cyberpunk feels like an alpha build, something that was very hurriedly finished in a makeshift fashion, with gameplay and features being "placeholder" level.


I think saying it feels like an alpha build is not accurate and even saying it's a beta build would be unfair in my opinion. I can only speak for the PC version but Cyberpunk is really no different from several previous games I've played where the game works just fine 90% of the time and it is simply a case of requiring multiple patches. How many updates have there been for all of the Bethesda RPG's? A lot.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/12/21 05:09 PM

Originally Posted by PanzerMeyer


I think saying it feels like an alpha build is not accurate and even saying it's a beta build would be unfair in my opinion. I can only speak for the PC version but Cyberpunk is really no different from several previous games I've played where the game works just fine 90% of the time and it is simply a case of requiring multiple patches. How many updates have there been for all of the Bethesda RPG's? A lot.




Stability and glitches weren't too bad for me even though I played right from release, but so much of the content just feels badly unfinished,
Posted By: wormfood

Re: Cyberpunk 2077 - 01/13/21 03:23 PM

You can use gorilla arms to open doors, well, only some and there's a strength requirement still. You can also tear off turrets if you have the strength for it.
As for stability, I've got about ~150 hours and only crashed once.

I also tried fighting my way out of the customs checkpoint at max level. They still cut me down. I'll remote hack and disable the turrets. I've tried bolting through on a motorcycle, but there's a barrier on the other side that will throw you off the bike.
Posted By: WhoCares

Re: Cyberpunk 2077 - 01/14/21 08:44 AM

Originally Posted by wormfood
You can use gorilla arms to open doors, well, only some and there's a strength requirement still.

Yes, you can, but that's the misleading part about their description - you can pry open certain doors with the respective strength requirement also without gorilla arms - it's really just a strength check. If you read the (in-game) gorilla arms description, it might make you think that they boost your strength to overcome that requirement, but they really don't. You have your current strength, and you can open all the same doors with or without gorilla arms.
Posted By: Allen

Re: Cyberpunk 2077 - 01/14/21 12:53 PM

Quote
CD Projekt’s co-founder apologizes for Cyberpunk 2077 console launch fiasco, announces new roadmap

The main issue described by Iwiński was work from home and poor optimization of streaming to the engine through limited bandwidth on the old consoles. The company’s co-founder also announced that the free DLC that was already announced will be released a bit later than initially communicated – it should be expected after the first two patches that will arrive later in this quarter.


Link to Full Statement Video and Transcript
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/14/21 12:56 PM

So really, in retrospect, the game should have only been released on PC and the new generation of consoles.
Posted By: Allen

Re: Cyberpunk 2077 - 01/14/21 02:45 PM

Originally Posted by PanzerMeyer
So really, in retrospect, the game should have only been released on PC and the new generation of consoles.


Yes. That would have "solved everything". I can see how they got "sucked in". But, as managers, they can't use that excuse. They just "blew it" on this one.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/14/21 07:55 PM

Let me be the one to say, on behalf of many:


KURWA !!!!!!!!!!!!!!!!!!!!!


Seriously, how do you get tripped up by such easily preventable problems?
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/19/21 08:02 PM

Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/20/21 02:02 AM

Not going to give any spoilers but I find it both amusing and a challenge how the female story characters like Panam and Judy play very hard to get when you try to romance them.
Posted By: DBond

Re: Cyberpunk 2077 - 01/20/21 02:31 PM

Panam made for a great narrative I think, I liked that whole story line, and as I read later evidently it's easy to lock this romance option out with dialog choices. I guess I made the right ones. Tank love biggrin

Judy, well let's just say she prefers her own.

Claire I got wrong. At first I was all like OK baby. Later I was like, yeah, just back away.

My V was traditional male lol.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/20/21 03:50 PM

And if you do RIver's missions after awhile it seems like he's romancing you.
Posted By: DBond

Re: Cyberpunk 2077 - 01/20/21 05:08 PM

River was a cool enough dude, but when he

He invited me to a family dinner I stood him up. A few beers down the pub? fine. Fighting crime? No problem. But this felt a little too close, ya know? Not how my V was rolling


Not sure how that may have affected my ending, but I had to draw the line, even if it was just hanging out.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/20/21 05:32 PM

Originally Posted by wormfood
And if you do RIver's missions after awhile it seems like he's romancing you.


Ugh, really, they subject the player to that?
Posted By: DBond

Re: Cyberpunk 2077 - 01/20/21 05:44 PM

Well, he's a romance option if you roll that way. I did not roll that way.

I rolled by following Panam around for the view biggrin
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/20/21 07:52 PM

Panam is the kind of wench I'd tumble in real life, but unfortunately it was a no-go with my female V.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/20/21 08:00 PM

Originally Posted by Mr_Blastman
Originally Posted by wormfood
And if you do RIver's missions after awhile it seems like he's romancing you.


Ugh, really, they subject the player to that?

What makes particularly weird is neither my V or RIver roll that way.

Panam is the best option no matter what.
Posted By: DBond

Re: Cyberpunk 2077 - 01/20/21 08:11 PM

[Linked Image]

I remember it too biggrin
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 01/20/21 08:31 PM

I'm getting less and less inclined to even start the game...

Witcher3, lots of hot chicks, lots of cutscenes.

So now, only one chick possible for a male player character, one cutscene?

For the love of god, I don't want CDPR turn into Bioware...
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/20/21 08:33 PM

Originally Posted by DBond
At first I was all like OK baby. Later I was like, yeah, just back away.

.



Same here. As soon as I heard the big reveal my virtual um.."member" took a complete nose dive.
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 01/20/21 08:43 PM

Okay, reading up that story, they have turned into Bioware...
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/20/21 08:55 PM

I'm still somewhat in the doghouse with my real life girlfriend almost 2 weeks after she walked in just as I was playing the Johnny Silverhand flashback where he nails Alt Cunningham backstage.

Terrible timing and I had no idea it would go there.
Posted By: Allen

Re: Cyberpunk 2077 - 01/20/21 10:01 PM

Originally Posted by Crane Hunter
Terrible timing and I had no idea it would go there.


As previously mentioned, I always play a female (not available in every RPG). In pregame, I make her look like my wife (when young) and I give her a name based on my wife's. I play the Guardian Spirit that follows her exploits.

My wife likes to look over my shoulder occasionally -- and I'm not worried smile
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/20/21 10:43 PM

You can tell the game was made primarily for an American audience because on a scale from 1 to 10 the violence/gore level is at 10 but the sex/nudity level is like at 4.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/20/21 11:06 PM

With a beautiful daughter of my own, I'm okay with the sex and nudity being kept to a minimum. I don't want her growing up thinking the only way to be successful in life is to whore herself out.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/21/21 12:03 AM

Originally Posted by Mr_Blastman
With a beautiful daughter of my own, I'm okay with the sex and nudity being kept to a minimum. I don't want her growing up thinking the only way to be successful in life is to whore herself out.


But it’s ok if she sees brains being blown out by firearms and people bleeding from gaping wounds because their cybernetic implants were torn out? It’s your call of course since you are the parent but I’m curious to know why the tolerance levels are so different between violence and sex?
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/21/21 12:23 AM

She sees little violence, too.

And obviously I'm not raising her to be a killer.


What I enjoy and what she sees are two different things. We all have our vices, but minimizing exposure goes a long way. Myself, less sex and nudity in a game is desirable, given how easy it is for one to be lured into the seedy den of desire. Per another post--the road ultimately leads to the path Bioware has chosen, which for some of us is pretty tasteless.


p.s. I wouldn't dare ever play Cyberpunk around her. The closest she gets to violence when we game is Mount and Blade, which is more historical than anything--an educational experience.

Also, I have written my share of seedy sex scenes in novels of my own. I don't need to be exposed to sex constantly, however. On occasion is fine, but in excess? Nah, not in my games, please.


Posted By: MarkG

Re: Cyberpunk 2077 - 01/21/21 03:06 AM

Originally Posted by Mr_Blastman
Also, I have written my share of seedy sex scenes in novels of my own.


Text-to-speech MP3...roadtrip flashdrive...~1 hr. before hotel stop...you're welcome. wink
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/21/21 01:20 PM

About how many hours did it take you guys to finish the game? I'm asking because I'm down to two main story missions but I still have a ton of gigs and side jobs to do. I'll do those so I can rank up my level and street cred before I continue with any of the main story missions. Those will be on the back-burner for a while!
Posted By: DBond

Re: Cyberpunk 2077 - 01/21/21 01:21 PM

140. I could have kept going as I still had some missions on the board, and I chose the option to keep playing at the end, so I could still do. But not feeling it and it will stay stuck on 140 until expansions or DLC compel my return.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/21/21 01:25 PM

Originally Posted by DBond
140. I could have kept going as I still had some missions on the board, and I chose the option to keep playing at the end, so I could still do. But not feeling it and it will stay stuck on 140 until expansions or DLC compel my return.



Thanks for that info. I get the feeling that this is NOT one of those RPG's where you can go back and freely explore the game world and do side missions once the main story mission has been completed.
Posted By: DBond

Re: Cyberpunk 2077 - 01/21/21 01:39 PM

No, it is, as I said I took the option to keep going at the end. Once you finish the mission after the point of no return an option pops up to end it, or keep playing. Now whether you want to is another story, but you can free roam after the story is done.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/21/21 02:04 PM

Originally Posted by DBond
No, it is, as I said I took the option to keep going at the end. Once you finish the mission after the point of no return an option pops up to end it, or keep playing. Now whether you want to is another story, but you can free roam after the story is done.



Oh ok, thanks for clearing that up.
Posted By: DBond

Re: Cyberpunk 2077 - 01/21/21 02:10 PM

The thing is I stopped after selecting the option to continue, so I don't know which content (if any) is locked out after finishing. I'm sure there are a number of side missions that go away. Anything involving Silverhand or Rogue and that sort of stuff.

Speaking of Silverhand, what did you guys think of him? At first I was annoyed to a degree. Didn't like him. But over time I started liking when he popped in to the scene. Overall I thought it was a neat device and added something to the experience.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/21/21 02:12 PM

I started beating it at about 110, but I I still had tons of side stuff to do. At 170 now and haven't totally completed everything yet. Not that I'm racing through it either though.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/21/21 02:27 PM

Originally Posted by DBond


Speaking of Silverhand, what did you guys think of him? At first I was annoyed to a degree. Didn't like him. But over time I started liking when he popped in to the scene. Overall I thought it was a neat device and added something to the experience.



I like that aspect of the game so far. It constantly reminds me of Fight Club.
Posted By: Lieste

Re: Cyberpunk 2077 - 01/21/21 02:28 PM

If you 'free roam' it loads you into Nocturne OP55N1, just outside Embers - i.e. immediately before the end-game "point of no return".
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/21/21 02:52 PM

I just looked in Steam and I only have 49 hours in the game so far so most likely I have a LOT more to do with the main story missions.
Posted By: DBond

Re: Cyberpunk 2077 - 01/21/21 02:56 PM

Originally Posted by Lieste
If you 'free roam' it loads you into Nocturne OP55N1, just outside Embers - i.e. immediately before the end-game "point of no return".



Good to know. So if that's the case, then perhaps nothing's locked out, as the game reverts to the state prior to the final missions? Like Silverhand is still around?
Posted By: Lieste

Re: Cyberpunk 2077 - 01/21/21 03:12 PM

Yes, plus you may have some unique items and other 'acquisitions' from the assault according to how you went about things. a NG+ (mini)
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 01/21/21 04:29 PM

How's performance these days? Anyone running at 4K wants to share his settings (2080S here).
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/21/21 04:37 PM

Is the world as alive and interesting as Kingdom Come Deliverance?

I have 130 hours in KKD and still haven't willed myself to beat the main quest. So wonderful. I know I need to uninstall to free up space for other games, but I don't want to.

Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/21/21 04:43 PM

Originally Posted by Mr_Blastman
Is the world as alive and interesting as Kingdom Come Deliverance?





Never played KCD but I'm pretty satisfied with the open world of Night City. There are some odd AI-controlled auto traffic issues that I see from time to time but Night City itself is very immersive and there is a LOT of detail to explore.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/21/21 04:53 PM

Visually at least, the Cyberpunk world is easily the most impressive I've ever experienced, it's just too bad it isn't more interactive and responsive to the player.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/21/21 05:07 PM

Originally Posted by Crane Hunter
Visually at least, the Cyberpunk world is easily the most impressive I've ever experienced, it's just too bad it isn't more interactive and responsive to the player.


From the screenshots I've seen, Cyberpunk looks equivalent to Star Citizen, graphically.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/21/21 05:14 PM

Originally Posted by Mr_Blastman
Originally Posted by Crane Hunter
Visually at least, the Cyberpunk world is easily the most impressive I've ever experienced, it's just too bad it isn't more interactive and responsive to the player.


From the screenshots I've seen, Cyberpunk looks equivalent to Star Citizen, graphically.



I've not played Star Citizen but the graphics are definitely top rate and indicative of an A++ big budget title. It looks even better than Doom Eternal or Jedi: Fallen Order.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/21/21 05:28 PM

Originally Posted by Mr_Blastman


From the screenshots I've seen, Cyberpunk looks equivalent to Star Citizen, graphically.


Cyberpunk might have a slight edge graphically, but where it shines is in its very detailed and plausible depiction of a busy city.
Posted By: DBond

Re: Cyberpunk 2077 - 01/21/21 06:07 PM

I liked Night City, it's really cool. But having played through, I still prefer Los Santos. Purely subjective, but Los Santos gives me a better city vibe.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/21/21 06:15 PM

Star Citizen currently blows Cyberpunk 2077 out of the water in terms of graphics and little details everywhere. Cyberpunk is still an actual completed game though, so it wins there.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/21/21 06:23 PM

Originally Posted by wormfood
Cyberpunk is still an actual completed game though, so it wins there.



And I would make an educated guess and say that about one quarter of the money spent on Star Citizen was spent on making Cyberpunk. biggrin
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/21/21 06:53 PM

Originally Posted by DBond
I liked Night City, it's really cool. But having played through, I still prefer Los Santos. Purely subjective, but Los Santos gives me a better city vibe.


Night City feels more grungy and lived in.

It actually reminds me of my first few visits to Montreal, which is definitely an urban experience.

The only thing I think they could have done better is give it more of a noir feel.
Posted By: Allen

Re: Cyberpunk 2077 - 01/23/21 01:36 AM

Quote
Cyberpunk 2077 Is the Biggest Digital Launch Ever; Refunds Didn’t Substantially Affect Aggregate Sales, Says SuperData

according to SuperData, it was the biggest digital launch of all time and the game's extended refunds didn't substantially affect aggregate sales.

Cyberpunk 2077 had the biggest game launch of all time based on digital revenue and digital units sold (10.2M)*. A successful marketing campaign and the reputation of The Witcher 3: Wild Hunt provided the hype necessary for the CD Projekt Red title to break records despite issues including performance problems on consoles, widespread glitches and the indefinite removal of the game from the PlayStation Store. An extremely high share of digital sales (80%) were on PC, likely due to the delisting on PlayStation and overall state of the console versions.

These estimates do include digital copies that have been refunded, but our data shows that refunds did not substantially affect the game's aggregate sales.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 01/23/21 02:29 AM

Originally Posted by Mr_Blastman
Is the world as alive and interesting as Kingdom Come Deliverance?

I have 130 hours in KKD and still haven't willed myself to beat the main quest. So wonderful. I know I need to uninstall to free up space for other games, but I don't want to.


not at all, its archeture is pretty, and that is all.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 01/23/21 02:31 AM

Originally Posted by Allen
Quote
Cyberpunk 2077 Is the Biggest Digital Launch Ever; Refunds Didn’t Substantially Affect Aggregate Sales, Says SuperData

according to SuperData, it was the biggest digital launch of all time and the game's extended refunds didn't substantially affect aggregate sales.

Cyberpunk 2077 had the biggest game launch of all time based on digital revenue and digital units sold (10.2M)*. A successful marketing campaign and the reputation of The Witcher 3: Wild Hunt provided the hype necessary for the CD Projekt Red title to break records despite issues including performance problems on consoles, widespread glitches and the indefinite removal of the game from the PlayStation Store. An extremely high share of digital sales (80%) were on PC, likely due to the delisting on PlayStation and overall state of the console versions.

These estimates do include digital copies that have been refunded, but our data shows that refunds did not substantially affect the game's aggregate sales.



obviously, refunds only happend on last gen, and the majority of sales were on pc and steam were you couldnt refund in due time to realize this game is apiece of #%&*$#. otherwise the story would be another......steam also wants their 30 cut of a pie so they are not going easy on refunds either, even the courtesy first refund doesnt work
Posted By: DBond

Re: Cyberpunk 2077 - 01/23/21 04:48 PM

Originally Posted by Mr_Blastman
Is the world as alive and interesting as Kingdom Come Deliverance?

I have 130 hours in KKD and still haven't willed myself to beat the main quest. So wonderful. I know I need to uninstall to free up space for other games, but I don't want to.




I loved that game too. I finished it, got about 140 hours out of it (same as Cyberpunk). One of the best game worlds around. It feels so authentic. I remember writing in a KCD thread about how I never used the fast travel, as just riding through the amazing countryside was so great.

It's a tough comparison to Cyberpunk. Night City's so much more dense, and vertical smile NC feels more 'alive' at a glance to me, but as we've talked about it's like a facade. KCD felt authentic, anything you saw was there, concrete. NC feels like you're surrounded by holograms in a sense.

I like both worlds, and of course GTA's Los Santos too, probably still my favorite. And I've spent 700 hours in Los Santos.

Blastman, Cyberpunk seems to be the embodiment of the things you post that you don't like in games. I'd be surprised if you liked it.
Posted By: Allen

Re: Cyberpunk 2077 - 01/23/21 08:35 PM

Originally Posted by DBond
Originally Posted by Mr_Blastman
Is the world as alive and interesting as Kingdom Come Deliverance?


I loved that game too. I finished it, got about 140 hours out of it (same as Cyberpunk). One of the best game worlds around. It feels so authentic.


Thanks for "hyping up" KCD. You reminded me I may have it. Got me looking in my Steam Library. I purchased it long ago on sale and played 19 minutes smile
I wondered about the story. I guess I'll have to play longer the next time biggrin
Posted By: DBond

Re: Cyberpunk 2077 - 01/23/21 08:46 PM

I don't want to derail the Cyberpunk thread, but yeah, it's worth a look. I had a great time with KCD. Good story, great world, beautiful countryside and the best (in my view) sword fighting combat in any game.

Here's a thread I started when I played the game, and as I am wont to do, gave my thoughts and opinions on it smile

https://simhq.com/forum/ubbthreads.php/topics/4482406/1
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/24/21 04:14 AM

I found out that the level cap in Cyberpunk is 50. I'm level 27 now so I guess that means I'm roughly a bit more than halfway done with the game.
Posted By: DBond

Re: Cyberpunk 2077 - 01/25/21 01:58 PM

I had designs on 50, had all my points and perks roadmapped, but I ran out of steam near the end. And by level 40 I was ready to get to the end.

When it became evident that it was unlikely I would get the achievements for finishing all hustles and gigs I decided to cross the point of no return. I could still go back in and keep going having chosen that option after the credits, but for now at least I moved on. Let's see if they release any expansions or DLC.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/25/21 02:13 PM

So my understanding is that the only characters you can potentially romance are Panam, Judy and River?

I wanted to romance Evelyn Parker but then a major story wrench got thrown in those plans. LOL
Posted By: DBond

Re: Cyberpunk 2077 - 01/25/21 02:22 PM

That's almost all,

Kerry is an option for males that roll that way.

Meredith Stout is available for a one night stand. I did this, but don't recommend it lol

There's an interesting melee weapon in the room you can grab (or not) before leaving


Posted By: Allen

Re: Cyberpunk 2077 - 01/26/21 11:09 PM

Quote
Cyberpunk 2077 adds official modding support

[Items]

Metadata: Per game release, required by some of the tools
ArchiveDump: A utility for listing contents of game data archives
TweakDump: A utility for listing contents of game Tweak DB (game settings) binaries
TweakDB IDs: A list of IDs of Tweak DB entries. Generated using TweakDump and tweakdb.str metadata


For me, modding is half the fun of a game. Hopefully, modding support will have increased by the time I buy my copy (after I get my RX6800XT -- someday).
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/30/21 10:50 PM

I'm almost at the 70 hour mark and I sincerely don't understand all of the complaints against the PC version of the game. Sure there are some odd AI behaviors but the excellent story, characters and combat more than makes up for those minor shortcomings.

I guess some people were expecting a complete reinvention of the RPG genre with this game? Was that claim ever made by Red Projekt in their marketing?
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 01/30/21 11:02 PM

It's a 6.5/10 game that could have easily been at least a 9/10 if not for some Florida Man tier poor decisions imposed by management.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 02/01/21 03:11 PM

Originally Posted by PanzerMeyer
I'm almost at the 70 hour mark and I sincerely don't understand all of the complaints against the PC version of the game. Sure there are some odd AI behaviors but the excellent story, characters and combat more than makes up for those minor shortcomings.

I guess some people were expecting a complete reinvention of the RPG genre with this game? Was that claim ever made by Red Projekt in their marketing?


Do you acept 30 fps as your wife untill death do you apart ? the game is not opmized when even high end cards dont get good fps setting things on low without resolution scaling. and they lied about the game they were making......
Posted By: DBond

Re: Cyberpunk 2077 - 02/01/21 03:16 PM

Originally Posted by PanzerMeyer


I guess some people were expecting a complete reinvention of the RPG genre with this game?


No, that was me biggrin
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/01/21 03:20 PM

Originally Posted by Blade_RJ
[



Do you acept 30 fps as your wife untill death do you apart ? the game is not opmized when even high end cards dont get good fps setting things on low without resolution scaling. and they lied about the game they were making......



I only have an NVIDIA GeForce GTX 1070 and I'm playing with all settings on "high" and the game is very playable for me. Sure, I'm not getting a blazing fast 60+ FPS but the game is very playable for me.

I'm sure the game will be improved regardless though as more updates come out.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 02/01/21 04:48 PM

Originally Posted by PanzerMeyer
Originally Posted by Blade_RJ
[



Do you acept 30 fps as your wife untill death do you apart ? the game is not opmized when even high end cards dont get good fps setting things on low without resolution scaling. and they lied about the game they were making......



I only have an NVIDIA GeForce GTX 1070 and I'm playing with all settings on "high" and the game is very playable for me. Sure, I'm not getting a blazing fast 60+ FPS but the game is very playable for me.

I'm sure the game will be improved regardless though as more updates come out.

i have 1070ti i can play most modern games at 4k high at 40to high 50s, this game on med low cant reach stable 40s at 1440p. from my collection of 400 games i will never play this is the only one i regret purchasing, honestly i should had gotten valhalla and just pirate this and i havent sailed those seas in 16 years
mind you, if this was third person, this wouldnt be a bother, but in first person ? no way
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/08/21 04:03 AM

I'm now about 83 hours into the game but I want to finish all of my side jobs and gigs before I go on the "point of no return" mission where I have to meet the Japanese Arasaka lady.

Has anyone here actually cleared the entire playable world of all side jobs, gigs and other miscellaneous jobs?
Posted By: WhoCares

Re: Cyberpunk 2077 - 02/08/21 10:31 AM

Originally Posted by PanzerMeyer
I'm now about 83 hours into the game but I want to finish all of my side jobs and gigs before I go on the "point of no return" mission where I have to meet the Japanese Arasaka lady.

Has anyone here actually cleared the entire playable world of all side jobs, gigs and other miscellaneous jobs?

In my current (2nd) play-through I already unlocked all the steam achievements for the different parts of Night City. Also most other side quest, all except of 3
  • Beat the Brat
    I tried it, but now postponed it after I complete this run, maybe reskilling my build toward melee
  • Rogue
    Right now working on that one
  • Bes Isis
    Preparng ths post, I just learned that progress on this one requires to complete Rogues story.

I completed my first play-through after 140h, the current one is at 120h.

Posted By: wormfood

Re: Cyberpunk 2077 - 02/08/21 02:36 PM

Originally Posted by PanzerMeyer

Has anyone here actually cleared the entire playable world of all side jobs, gigs and other miscellaneous jobs?

Yes, took a long time and probably isn't worth it. I think I did that after around 110 or so hours. I didn't do much of the main story by that point.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/08/21 02:42 PM

Originally Posted by wormfood
I didn't do much of the main story by that point.



That's what I figured but I'm doing it so I can rack up the experience so I can hit level 50 and also rack up money so I can buy all of the vehicles. Once those two things are done then I'll progress to the final phase of the storyline.
Posted By: DBond

Re: Cyberpunk 2077 - 02/08/21 03:07 PM

Good luck, I couldn't find the endurance. Had designs on 50, as mentioned a page or two back, but ran out of steam around 40 and just went for the end and my happily ever after with Panam.

Good job WC. I wanted to get those too. I did a hell of a lot of them, but got none of the achievements for gigs and hustles. I think some may have timed out or been canceled in other ways, and some may have never popped in the first place.

For example, IIRC, very early on when you leave your apartment, you come across a couple cops outside a neighbor's door. He won't come out ,so you can agree to help and speak to him later. This mission is called Happily Together I think. Knocking on the door now won't work, you need to come back later. OK, I'll do just that, and off I went in to the City.

Sometime later I was walking down a street and there was a bad guy sitting on a curb. Had a glance in both directions to make sure no one was watching and I gave him the good news with a handgun, killing him and failing Happily Together! So obviously this NPC had something to do with the quest. I reloaded so I didn't lose out, but later the mission was gone from the list. And possibly some gigs and hustles went away too before I completed them.

I wanted those achievements, but after 140 hours I was ready to see it through to the conclusion. Well, at least they are there in case I ever give it another go.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/08/21 03:10 PM

I find it interesting how much easier it is to max out your street cred than your character level. I maxed out my street cred when I had about 60 hours in the game. I now have 83 hours and I'm still only character level 37!
Posted By: DBond

Re: Cyberpunk 2077 - 02/08/21 03:17 PM

I didn't buy a single vehicle, what does that cost to acquire them all? Gotta be a lot.

Even without buying any I still had a bunch through the story or by searching shipping containers. There's a free Caliburn out there for example, plus Johnny's Porsche and others. I really liked the vibe with the Caliburn and used it quite a bit when the mood struck. But mostly I just rode Jackie's Arch.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/08/21 03:19 PM

Originally Posted by DBond
I didn't buy a single vehicle, what does that cost to acquire them all? Gotta be a lot.

Even without buying any I still had a bunch through the story or through searching shipping containers. There's a free Caliburn out there for example, plus Johnny's Porsche and others. I really liked the vibe with the Caliburn and used it quite a bit when the mood struck. But mostly I just rode Jackie's Arch.



There's an achievement for buying all available vehicles so I'm pursuing it. Some vehicles are cheap like in the 15-20k range but some other vehicles are over 100k. As for me, I also usually use Jackie's motorcycle or the one Panam gave me. It's just easier to maneuver around Night City in a motorcycle.
Posted By: DBond

Re: Cyberpunk 2077 - 02/08/21 03:33 PM

I think I read the cost of them all is around 1.6m, but I don't know if that factors freebies or not?
Posted By: Allen

Re: Cyberpunk 2077 - 02/09/21 09:34 AM

Quote
CD PROJEKT RED has been hacked, Cyberpunk 2077 and unreleased version of Witcher 3 source codes might leak

CD Projekt does not confirm what was stored on this server but has already confirmed that the data will be restored. The hacker has encrypted the files and demanded to be contacted, likely to ask for a ransom. Should the company not comply, the hacker threatens to release all information, including source code to the public.

According to the message left by the hacker, the files that were accessed include source codes for Cyberpunk 2077, Witcher 3, Gwent, and the unreleased version of Witcher 3.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/09/21 12:22 PM

It has not been a good couple of months for CD Projekt.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 02/09/21 04:21 PM

That was a inside job, it mentions it will also leak information from acounting, administration, legal and HR, he threatens to release some of this to jornalists.....the game codes is the least of their worries, they made money on it already and no one in their right mind will copy anything from 077. but acounting,legal and HR ? this clearly was the end goal.
there is a reason the note claims this is ruin their image. Also i would change your gog passwords

[Linked Image]
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 02/09/21 04:42 PM

[Linked Image]
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/09/21 06:02 PM

I wonder if deep down inside the management for CD Projekt regrets making the game in the first place.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 02/09/21 06:09 PM

Originally Posted by PanzerMeyer
I wonder if deep down inside the management for CD Projekt regrets making the game in the first place.


Well, at this point they'll just have to...

[Linked Image]
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/09/21 06:11 PM

I have to say that Johnny is one of the most enigmatic and interesting NPC's I've ever experienced in any RPG.
Posted By: DBond

Re: Cyberpunk 2077 - 02/09/21 06:22 PM

I think CD Project Red don't regret making the game, but may regret how they went about it. Surely it's made a massive profit, even with the refunds. Ultimately the final verdict may be how it has affected their credibility and consumer confidence which won't show until their next project perhaps.

As for Silverhand. I think I talked about it earlier in this thread, but at first I was like just go away dude. But as the game went on I slowly came around, and by the end it was like we were of the same mind. Clearly that's what's intended, and I fell right in line. Of course Johnny went through the same sort of metamorphisis, so in a sense we met somewhere in the middle by the end.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 02/09/21 06:40 PM

A Silverhand centered prequel would be interesting, although it would be a lot of work considering that they're bound to set it in the 2003-2023 time period when Night City would have been a lot different.

Rogue and Santiago might work too.
Posted By: Allen

Re: Cyberpunk 2077 - 02/10/21 09:01 PM

Quote
CD Projekt Red game source code is already leaking

Just a day after the official statement from CD Projekt Red the first data stolen through double extortion ransomware tactic is already being distributed on hacking forums.

A website called CyberNews has already downloaded the files and they were able to verify that the data indeed contains the source code for Gwent, a card-playing game released by CD Projekt Red.

On hacking forums data containing source codes for Thronebraker, Witcher 3, Witcher 3 RTX and Cyberpunk 2077 is already being offered on auction. The hackers demand 0.1 BTC as a deposit (currently valued at 4500 USD).
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 02/10/21 10:41 PM

[Linked Image]
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 02/11/21 08:20 PM

Just in: #CDProjektRed AUCTION IS CLOSED. #Hackers auctioned off stolen source code for the #RedEngine and #CDPR game releases, and have just announced that a satisfying offer from outside the forum was received, with the condition of no further distribution or selling.




so they caved and paid for it, lol.
Posted By: Allen

Re: Cyberpunk 2077 - 02/11/21 08:42 PM

Originally Posted by Blade_RJ
so they caved and paid for it, lol.


An insightful conjecture thumbsup
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 02/11/21 09:23 PM

makes you wonder how damaging those HR files were
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/12/21 11:42 AM

Has anyone here done more than one playthrough of the game? With the exception of the "prologue" section, is there much difference at all between the Corpo, street kid or nomad stories?
Posted By: DBond

Re: Cyberpunk 2077 - 02/12/21 02:03 PM

The only difference will be the story up until you save Sandra in the Rescue.

That's it, it's all the same from there, aside from different dialog choices throughout the game, which I think is all smoke and mirrors and has no effect.

Honestly I was really disappointed how this was handled, the backstory you pick meaning so little

For example as a Street Kid I could have started with more Street Cred than the other backgrounds, earned it faster or had access to unique characters like say a fence or a bookie. Corpos could have started with more money and a nice car and have access to unique tech. Nomads could have been able to make more modifications to vehicles and unique weapons or whatever. Lots of possibilities. In a sense CDPR handled this like Night City itself. It's a facade, a hologram if you will. Looks real, but your hand passes right through it.

I use too many metaphors I think biggrin
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/12/21 02:06 PM

Thanks for that info DBond. Based on that, I will eventually replay the game but not for a long time. I'll give it a few months for some more patches to be released.
Posted By: DBond

Re: Cyberpunk 2077 - 02/12/21 02:08 PM

Did you finish it?

I'll give Cyberpunk another go if there are any expansions I think.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/12/21 02:11 PM

Originally Posted by DBond
Did you finish it?

.


Not yet. I'm working on finishing up all side jobs and gigs before I do the "point of no return" mission where I meet the Arasaka lady. I forgot her name. lol
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 02/12/21 03:24 PM

Originally Posted by PanzerMeyer
Originally Posted by DBond
Did you finish it?

.


Not yet. I'm working on finishing up all side jobs and gigs before I do the "point of no return" mission where I meet the Arasaka lady. I forgot her name. lol


dont bother, after you finish the game places you before no return so you can continue to do side job and pick other endings.
Posted By: WhoCares

Re: Cyberpunk 2077 - 02/13/21 08:46 AM

Originally Posted by PanzerMeyer
Has anyone here done more than one playthrough of the game? With the exception of the "prologue" section, is there much difference at all between the Corpo, street kid or nomad stories?

Last week I completed my 2nd play-through. First was as corpo, this one as nomad. As has already been said, there is little difference once the intro is over. Some different options in conversations, but also with no noticable different outcome. There was one difference tin the play-through that was not deliberate. n the first run I met with Mama Wells in the bar in rememberance to Jackie. In the second play-through I must have taken a different option, and eventuelly just received the keys to Jackies bike, but no ceremony with the friends in the bar.
But I also made deliberate choices, like always p!ssing Judy off, to the point that I didn't help here to pay the Clouds another visit - never heard of her again, but a surprisingly friendly message in the final credits.
Or first time I went Placides way in the GIM, the second time not so much. That has a considerable impact on that side story wink
More interesting are the different character builds - first time I went Intelligence+tech, this time I went more the brute way, and didn't use a Cyberdeck but the time warp thingy (ad brute I should probably have used the berserk instead...).

As for another replay, I uninstalled the game, but I might come back for another round once some expansions are available, but not anytime soon.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/14/21 04:01 AM

Thanks for that informative post WhoCares.

As for me, I finished the main storyline today and I was pretty satisfied with the ending. I'd say it was a mostly happy ending with some caveats. The final phase of the game really made me think and at times I felt like I needed a Ph.D in metaphysics to really grasp what was going on.

For my second playthrough I think I'll go the "street kid" route and play it more "Mr. Tough Guy" instead of being "Mr. Nice Guy" all the time with my decisions. Overall I was very satisfied with the game even with its few odd AI quirks and behaviors.


I did notice something interesting with the Steam achievement that you get when you finish the main story. Only 29.6% of players who have the game on Steam have earned it which means that less than a third of the players have bothered to finish the game after 3 months of release. I myself would have finished the game earlier but I was dividing my gaming time between this one and several other games. I'm not the type who exclusively plays only one game until it's completed. I like variety. smile
Posted By: Lieste

Re: Cyberpunk 2077 - 02/14/21 04:38 AM

Low completion rates are a near universal. Different games vary a bit, but KCD is currently at less than 13%
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 02/14/21 04:52 AM

I haven't finished it, nor have I even played it since early January.

I'm going to wait for additional content and DLC.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/16/21 12:03 PM

So for the sake of comparison, while I enjoyed the story and characters in Cyberpunk 2077, it wasn't on the same high level as the story and characters in Witcher 3. Perhaps what made all the difference here is that the WItcher had the advantage of having several books as a foundation? is there a Cyberpunk 2077 novel? If there is I've never heard of it.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 02/16/21 03:35 PM

Cyberpunk 2077 is based on the pen an paper RPG that only covers 2013-2045 in any sort of depth, with most of the lore being oriented towards edgy angsty worldbuilding rather than focusing on pre-existing characters that relatively few players will get involved with in the course of their games.

There are apparently some Cyberpunk 2020 based novels, but they're terrible from what I've heard, the real Cyberpunk novels would be the works of authors like William Gibson.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 02/16/21 05:34 PM

Originally Posted by PanzerMeyer
Thanks for that informative post WhoCares.

As for me, I finished the main storyline today and I was pretty satisfied with the ending. I'd say it was a mostly happy ending with some caveats. The final phase of the game really made me think and at times I felt like I needed a Ph.D in metaphysics to really grasp what was going on.

For my second playthrough I think I'll go the "street kid" route and play it more "Mr. Tough Guy" instead of being "Mr. Nice Guy" all the time with my decisions.

enjoy being disapointed,
it changes nothing. you only get a different extra line of dialogue,outcomes are always the same
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/16/21 05:41 PM

Yikes. Thanks for that info Blade. That really does limit the replayability for sure.
Posted By: Lieste

Re: Cyberpunk 2077 - 02/16/21 05:44 PM

Each sidequest has different end points, be a dick/be nice. Few of them go beyond the reward and your personal RP choice, but there is certainly a different tone from playing differently.

Different tone is a different experience. Even if the 'result' is largely the same.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 02/16/21 06:15 PM

Originally Posted by Lieste
Each sidequest has different end points, be a dick/be nice. Few of them go beyond the reward and your personal RP choice, but there is certainly a different tone from playing differently.

Different tone is a different experience. Even if the 'result' is largely the same.


not for me....colt45 made me aware of dragon age origins......give me that freedom of choice or dont call your self rpg. even assassin creed odyssey had more freedom of choice and end result than cp77,both in the side quests and the missions.
Posted By: 3instein

Re: Cyberpunk 2077 - 03/31/21 12:30 PM

Hi guys, hope your all doin 👌 I’ve just started playing this on the PS4 pro and thankfully haven’t had any game breaking bugs, “crosses fingers” lol. I play with most of the HUD off, apart from minimap, health etc. Thing is when I throw a grenade of any kind it now has a large red semi circle depicting the radius I presume.

Don’t know what I pressed to get it on but would love it off, been through settings a dozen times and can’t find out how to switch it off. Any help would be greatly appreciated guys, ta.

Mick 👍

Edit, it wasn’t there the other day so I must have pressed something, just can’t fathom how to get rid of it.
Posted By: DBond

Re: Cyberpunk 2077 - 03/31/21 12:47 PM

That's a Technical skill called Grenadier if I recall. Did you choose this perk?

I did and I liked having it on.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 03/31/21 01:12 PM

I haven't played it since the update yet but this latest mega-patch was almost 29 GB! I'm looking forward to seeing what has been improved and fixed.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 03/31/21 01:45 PM

Originally Posted by PanzerMeyer
I haven't played it since the update yet but this latest mega-patch was almost 29 GB! I'm looking forward to seeing what has been improved and fixed.


if you finished the game nothing of matter to you, only background bugs, and a few fixes that should already be there, but jack still goes through the door on prologue, some people are claiming they cant interact with the med evac on prologue so they cant progress, bugs in save files WILL REMAIN on them. you need to load a earlier save,
also quick hacks now alert everyone in the network......this is clearly a bug they introduced.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 03/31/21 01:48 PM

Thanks for that info Blade and yes, I already finished the main story. I'm just now going around and doing police scanner and side gigs so I can get those achievements. I also want to buy the remaining available cars.
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 03/31/21 04:13 PM

If someone has information about performance (FPS) post the 1.2 patch, I'd be curious.

I've been waiting for this before getting into the game, but keep hearing it makes performance even worse.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 03/31/21 04:15 PM

Did they fix the problems in this yet? Is it less like GTA now?

The thing I hate the most about GTA games is milling about waiting for the next mission to drop, with nothing to do. That drives me insane. I want a completely interactive world like Kingdom Come Deliverance, where I can go and do as I please. Did they fix that part of Cyberpunk yet?
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 03/31/21 04:22 PM

Originally Posted by RSColonel_131st
If someone has information about performance (FPS) post the 1.2 patch, I'd be curious.

I



I should be putting in some time into it tonight so I'll post my findings here tomorrow.
Posted By: 3instein

Re: Cyberpunk 2077 - 03/31/21 08:59 PM

Originally Posted by DBond
That's a Technical skill called Grenadier if I recall. Did you choose this?
I did and I liked having it on.


Looks like I have, thought it was in the settings, pity I can’t have it un equipped, enjoying the game so far though.

Mick.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 03/31/21 09:05 PM

I might shelve the game and start a fresh playthrough when all the patches and DLC are in, which will probably be another year at this rate.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/01/21 10:28 AM

Originally Posted by Crane Hunter
I might shelve the game and start a fresh playthrough when all the patches and DLC are in, which will probably be another year at this rate.



Once I finish 100% of the side gigs and police scanner jobs I'll keep the game on ice until I get my new gaming rig at the end of the year. I'll then replay it as a "street kid".
Posted By: DBond

Re: Cyberpunk 2077 - 04/01/21 12:24 PM

Originally Posted by 3instein
Originally Posted by DBond
That's a Technical skill called Grenadier if I recall. Did you choose this?
I did and I liked having it on.


Looks like I have, thought it was in the settings, pity I can’t have it un equipped, enjoying the game so far though.

Mick.



Haha well the description says

The explosion radius of all grenades is visible

Tech was one of the trees I went heavily in to. Lots of good ones in there. I like Grenadier for throwing grenades at groups to initiate the combat. Easy to get three of them when they are standing still with this perk.
Posted By: WhoCares

Re: Cyberpunk 2077 - 04/01/21 01:25 PM

Originally Posted by 3instein
Originally Posted by DBond
That's a Technical skill called Grenadier if I recall. Did you choose this?
I did and I liked having it on.


Looks like I have, thought it was in the settings, pity I can’t have it un equipped, enjoying the game so far though.

Mick.

I think for 100k credits you can get an item at the Ripper Docs to reset all your skills wink
Posted By: 3instein

Re: Cyberpunk 2077 - 04/03/21 10:01 AM

Originally Posted by WhoCares
Originally Posted by 3instein
Originally Posted by DBond
That's a Technical skill called Grenadier if I recall. Did you choose this?
I did and I liked having it on.


Looks like I have, thought it was in the settings, pity I can’t have it un equipped, enjoying the game so far though.

Mick.

I think for 100k credits you can get an item at the Ripper Docs to reset all your skills wink


Thanks for the info guys 👍 I just hadn’t noticed I had gotten one of those perks, sometimes fall asleep when playing, that’s my excuse anyway.😉
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 04/04/21 05:10 AM

Originally Posted by PanzerMeyer
Thanks for that info Blade and yes, I already finished the main story. I'm just now going around and doing police scanner and side gigs so I can get those achievements. I also want to buy the remaining available cars.


just confirmation of what i said https://www.pcgamer.com/amp/if-you-...be-fixed-before-playing-it-keep-waiting/
Posted By: Allen

Re: Cyberpunk 2077 - 04/04/21 03:24 PM

Originally Posted by Blade_RJ


Interesting, useful information. I'll continue to wait -- without holding my breath.

I'll tentatively plan on 2022 or 2023. I won't be upset if its sooner than that smile
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 04/04/21 07:00 PM

Originally Posted by Allen
Originally Posted by Blade_RJ


Interesting, useful information. I'll continue to wait -- without holding my breath.

I'll tentatively plan on 2022 or 2023. I won't be upset if its sooner than that smile


m honestly deleted it, will only play on the backburner when i fileld my quota of unplayed games, by then maybe my rage will subdue and they will give a discount for previous owners when they inevitably release a remake in the future or a new one with the stuff this one was suposed to get.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 04/04/21 07:21 PM

I suspect it'll take them as many as 2 more full game releases to produce something that actually lives up to the hype.

In the meantime, I hope for a killer full conversion mod made by fans of the genre.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 04/04/21 10:17 PM

Seems likely:

https://www.forbes.com/sites/paulta...losses-on-cyberpunk2077/?sh=47e4eaf5a1a8
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/04/21 11:01 PM

I played about 2 hours of the game last night and my frame rate was no different from before. I still have a ton of side jobs and police scanner hustles to do so I’ll get more testing done eventually.
Posted By: RSColonel_131st

Re: Cyberpunk 2077 - 04/04/21 11:59 PM

Thanks PM.

I actually tried to get it refunded a few days ago, telling them that waiting for more patches I had no patience for - well, that didn't work out, since I had "owened the game for too long" (never having played it.

Kind of a shame, I love the Witcher 3, and I was expecting the same kind of epic entertainment from Cyberpunk. Maybe I shouldn't have read all the reviews, but it's a point where I find it hard to get the interest and install it... especially since thjey (GOG) made the download unnecessary large by including all language files (30GB of extra download).
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 04/05/21 02:02 AM

i only bought because from their misleading marketing i though i could get a ghost in the shell experience...game is a poor far cry with deus ex skin.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/05/21 10:28 AM

Originally Posted by Blade_RJ
.game is a poor far cry with deus ex skin.



It's interesting you mention Deus Ex because there are quite a few similarities between Cyberpunk 2077 and the Deus Ex series. The major ones of course being the use of cybernetic augmentations and the futuristic dystopian world.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/05/21 11:01 AM

Originally Posted by RSColonel_131st
Thanks PM.

.



You're welcome. I'm hoping to get a decent performance boost when I get my new gaming PC later this year.
Posted By: 3instein

Re: Cyberpunk 2077 - 04/05/21 08:41 PM

Although I’m kinda enjoying the game I’m really glad I didn’t buy it, I got a loan from my son, if I’d bought it I think I’d be disappointed, thought it would be more GTA but it feels really short and is clearly an early access title.

Mick.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/06/21 11:16 AM




The premise of this article makes perfect sense to me. How many new sales of the game can CDPR expect by this point? I bet you it would be a drop in the bucket compared to what they sold a couple of weeks after release.
Posted By: wormfood

Re: Cyberpunk 2077 - 04/06/21 01:12 PM

Originally Posted by PanzerMeyer



The premise of this article makes perfect sense to me. How many new sales of the game can CDPR expect by this point? I bet you it would be a drop in the bucket compared to what they sold a couple of weeks after release.

Maybe, but Witcher 3 was pretty broken on release and once they fixed it up and added some expansions it sold like hotcakes for years.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/06/21 01:14 PM

Originally Posted by wormfood

Maybe, but Witcher 3 was pretty broken on release and once they fixed it up and added some expansions it sold like hotcakes for years.


Ah I didn't know that. I didn't play Witcher 3 until there was that special deal on Steam where you could get all three Witcher games in one bundle.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 04/06/21 01:36 PM

Originally Posted by wormfood
Originally Posted by PanzerMeyer



The premise of this article makes perfect sense to me. How many new sales of the game can CDPR expect by this point? I bet you it would be a drop in the bucket compared to what they sold a couple of weeks after release.

Maybe, but Witcher 3 was pretty broken on release and once they fixed it up and added some expansions it sold like hotcakes for years.


w3 and w2 were bug as hell on release but they were complete games even if w3 got a graphical downgrade because of xbox poor machine, cp77 is not a full game as said above its a early acess title that got choped down from everything they anounced, and now everything leads to prove me right, they will fix their obligation patches and leave it to rot. They arent going to spend money to no man sky this, witcher 3 blogs showed stuff actually made into the game, cyberpunk is just fluffy with the excuse that game change in development.....yeah sure.
At best we get a new game with the mechanics they promised on this, but good luck with sales on that one, i doubt the dlcs or expansions are coming either, so return good faith they would need to add back the missing 6 months side gigs from montage into a FREE dlc.
They already anounced they wont be doing mp on 77 and that their next game will be anounced closer to release,you know, to keep us in the dark of changes like this. congratulations, they just became EA.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 04/06/21 04:30 PM

At this point I would prefer they concentrate on a sequel than put too much more of their limited resources into trying to fix a structurally flawed effort.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/08/21 11:13 AM

Is anyone here still playing this game like I am? LOL

I've finished the main storyline so I'm basically achievement-hunting now.
Posted By: wormfood

Re: Cyberpunk 2077 - 04/08/21 01:26 PM

I've beaten it and got many of the achievements. I'll wait for another patch or two before replaying in a different style.
Posted By: DBond

Re: Cyberpunk 2077 - 04/08/21 02:52 PM

I finished it, and no plans to replay unless there are expansions or DLC that bring me back. Back stories are so barebones that I don't feel compelled to do a second run as very little would change.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/08/21 02:57 PM

Originally Posted by DBond
I finished it, and no plans to replay unless there are expansions or DLC that bring me back. Back stories are so barebones that I don't feel compelled to do a second run as very little would change.



I can certainly understand your view and besides, a lot of gamers also just look up the alternate story endings on Youtube so they don't have to replay the game. biggrin
Posted By: DBond

Re: Cyberpunk 2077 - 04/08/21 04:45 PM

I got the best ending, or the one I think is best (shacking up with Panam) and not too bothered about playing through again to get a different one. I like Cyberpunk, but like most games of its type I usually don't replay it, at least until it's expanded in some way. Too bad that there isn't more of a unique vibe between each back story or I might do.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/12/21 11:28 AM

Originally Posted by DBond
I got the best ending, or the one I think is best (shacking up with Panam) .


I got the same ending and it's the ending I wanted!

I finally finished all of the side jobs and scanner hustles so I'll be shelving the game until either DLC is released or until I get my new gaming PC at the end of the year.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 04/12/21 02:41 PM

Originally Posted by PanzerMeyer
[quote=DBond] until I get my new gaming PC at the end of the year.


never figure you as a man of faith, i assume you will get prebuilt
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/12/21 03:00 PM

Originally Posted by Blade_RJ

i assume you will get prebuilt


Yup. I've been using Alienware PC's for a while now. I just don't have the patience anymore to custom build my own gaming systems and I'd rather just spend the extra money and save myself some headaches and time.
Posted By: wormfood

Re: Cyberpunk 2077 - 04/12/21 04:02 PM

Originally Posted by PanzerMeyer
Originally Posted by Blade_RJ

i assume you will get prebuilt


Yup. I've been using Alienware PC's for a while now. I just don't have the patience anymore to custom build my own gaming systems and I'd rather just spend the extra money and save myself some headaches and time.

Besides, these days buying a premade PC is the only way to reliably get parts.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/12/21 04:13 PM

Originally Posted by wormfood

Besides, these days buying a premade PC is the only way to reliably get parts.



Bingo! Try buying any of the high end stand alone NVIDIA cards and if you do find one be ready to pay through the nose for it.
Posted By: WangoTango

Re: Cyberpunk 2077 - 04/12/21 04:50 PM

My son just built a new PC. He had to go with AMD for the GPU. He Payed $2000 Cnd for an RX 6900 XT. Which was only $100 above MSRP.
RTX 6090's are impossible to find, or ridiculously priced
The build cost him around $4000. The good part was I got his "old" one for $950. It's 11 months old. The specs are in my signature. The GPU is worth more than that.

My last 2 PC's were prebuilt. I couldn't be bothered. But my son caught the bug and jumped into building them last year. I encouraged it as it is good to know. It's a good hobby for him.

And no question, when RTX 6090's are available, he will want one.
Posted By: Zamzow

Re: Cyberpunk 2077 - 04/12/21 06:55 PM

It's been a few years for me, but last time I was in the market I concluded there just wasn't any real money to be saved by building my own PC, so for the first time in my life I bought pre-built.

Plus I no longer have multiple PC's and parts lying around like I used to, so no real way to diagnose exactly what component is bad if I get any lemon parts.

And now with the death of Fry's Electronics (I had a real return nightmare the last time I built via parts bought online and got some bad RAM and vowed to only buy parts in person afterward) I just can't see ever building my own again for ANY reason...
Posted By: Allen

Re: Cyberpunk 2077 - 04/12/21 10:22 PM

I started building in the mid 1970s. I had to buy the individual integrated circuits, blank circuit boards, equipment to make circuit boards, etc and design/build from scratch. My first one took 1.5 years to design and build -- it worked but it did almost nothing. Nonetheless, I passed out Cigars at work -- and I don't smoke. When the first desktops were released in the late '70s, they were far better than my puny efforts. I quit and bought pre-built up until around 2000. However, since about 2000, I assemble parts bought online -- nothing I design.

Now, putting together a PC from parts one buys is a couple hours work -- and can be done in less than an hour by someone who really understands that build. Installing the software takes longer. However, diagnosing and fixing build problems can be VERY time consuming -- and cost money. Also, researching and picking parts and buying them takes very substantial time.

I agree with those who would rather buy pre-built. All things considered, if one price shops, pre-built is cost/time effective. Only build if building and problem solving gives satisfaction.
Posted By: Zamzow

Re: Cyberpunk 2077 - 04/12/21 11:16 PM

Originally Posted by Allen
Also, researching and picking parts and buying them takes very substantial time.


These days if I was going to build I'd just hit some place like Linustechtips on Youtube and copy a build verbatim. Oh I forgot one other benefit of pre-built, when you're buying from a big brand name you can pretty much bet software vendors (at least the big name ones) tested their product on it or something very similar...
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 04/13/21 01:21 AM

Originally Posted by Allen
I started building in the mid 1970s. I had to buy the individual integrated circuits, blank circuit boards, equipment to make circuit boards, etc and design/build from scratch. My first one took 1.5 years to design and build -- it worked but it did almost nothing. Nonetheless, I passed out Cigars at work -- and I don't smoke. When the first desktops were released in the late '70s, they were far better than my puny efforts. I quit and bought pre-built up until around 2000. However, since about 2000, I assemble parts bought online -- nothing I design.

Now, putting together a PC from parts one buys is a couple hours work -- and can be done in less than an hour by someone who really understands that build. Installing the software takes longer. However, diagnosing and fixing build problems can be VERY time consuming -- and cost money. Also, researching and picking parts and buying them takes very substantial time.

I agree with those who would rather buy pre-built. All things considered, if one price shops, pre-built is cost/time effective. Only build if building and problem solving gives satisfaction.



actually these days is much easier to look for parts, some apps and site even will flag if the cpu you have will not work on the motherboard yo choose either because of difference or no bios suport (not all of them ahve this, but you definetely aint going blind shopping)
Posted By: Allen

Re: Cyberpunk 2077 - 04/14/21 11:43 PM

FWIW:

Quote
Cyberpunk 2077 hotfix stops cops from teleporting behind you during roof crimes

Multiple quest bugs have been addressed as well.

A hotfix for Cyberpunk 2077 released today should give players committing crimes on rooftops fewer reasons to look over their shoulder.

"Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player's back,"
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 04/15/21 12:33 AM

Originally Posted by Allen
FWIW:

Quote
Cyberpunk 2077 hotfix stops cops from teleporting behind you during roof crimes

Multiple quest bugs have been addressed as well.

A hotfix for Cyberpunk 2077 released today should give players committing crimes on rooftops fewer reasons to look over their shoulder.

"Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player's back,"


WHY THE HELL THAT WASNT ON THE 1.2 PATCH ?
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/15/21 10:37 AM

Originally Posted by Blade_RJ


WHY THE HELL THAT WASNT ON THE 1.2 PATCH ?


The previous patch was 28 GB so cut them some slack. smile
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 04/15/21 03:56 PM

it was 2 gb of fix only, they needed the 28 because the changes need to replace files, their programing is as a stupid as ubisoft ghost recon wildlands that needed to update basically the whole game each patch.
and the fix for police was the most wanted fix, they did a rubberband solution and didnt think about rooftops ? im glad im done with this crap...i will wait for my 50% discounnt on the remake of this game.
Posted By: Allen

Re: Cyberpunk 2077 - 05/20/21 09:47 AM

Quote
Several Cyberpunk 2077 lawsuits have been rolled into one

angry investors, .. filed class action lawsuits against CD Projekt for allegedly misleading them over the state of the game.

CD Projekt has now confirmed that four lawsuits against the company from December and January have been consolidated into one.

Despite the problems with the launch and covering refund costs, CD Projekt still managed to make over £215m in profit in 2020.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 05/20/21 10:34 AM

Meh, I played the game and really enjoyed it. Then again, I played it on the PC and NOT a console.
Posted By: Allen

Re: Cyberpunk 2077 - 06/03/21 12:55 PM

Quote
Cyberpunk 2077 will 'live up to what we promised,' CD Projekt boss says

Six months after its release, nearly half of the Cyberpunk development team are still working on it.

"We intend to live up to what we promised our gamers in January," Kiciński said.

The remark reflects comments Kiciński made in April ... "We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come,"

Kiciński said that "nearly half" of the Cyberpunk development team is still working on either the currently-available versions or the upcoming next-gen editions


This may be relevant to some folks like me who are "waiting" for a "totally high end, truly finished" version -- or we won't ever buy it.

That's no reflection on folks who have played it and liked it. "Beauty is in the eye of ..."

I had pre-ordered -- but, cancelled the pre-order. One of the few times I actually should have cancelled a pre-order (considering my personal gaming tastes) and actually did it smile

But, I'd like to play it eventually. That's why I follow its development.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 06/03/21 01:04 PM

I'll be getting a new Alienware gaming rig later this year so that's when I'll replay Cyberpunk. I have to admit and say that I found the romance aspect rather tame so that was disappointing. It was implemented MUCH better in Witcher 3.
Posted By: DBond

Re: Cyberpunk 2077 - 06/03/21 01:52 PM

Originally Posted by PanzerMeyer
It was implemented MUCH better in Witcher 3.


Agreed. Panam had some nice jeans, no doubt. But Yennefer was hotter, and Trish more sweet, and besides, they showed more boob. Tank sex is novel, but Witcher 3 is the winner here.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 06/03/21 02:01 PM

Originally Posted by DBond
Originally Posted by PanzerMeyer
It was implemented MUCH better in Witcher 3.


Agreed. Panam had some nice jeans, no doubt. But Yennefer was hotter, and Trish more sweet, and besides, they showed more boob. Tank sex is novel, but Witcher 3 is the winner here.



What I found really odd is that the violence/gore level in the game was turned up to 11 but the sex was like a level 5!
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 06/03/21 05:36 PM

Originally Posted by Allen
Quote
Cyberpunk 2077 will 'live up to what we promised,' CD Projekt boss says

Six months after its release, nearly half of the Cyberpunk development team are still working on it.

"We intend to live up to what we promised our gamers in January," Kiciński said.

The remark reflects comments Kiciński made in April ... "We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come,"

Kiciński said that "nearly half" of the Cyberpunk development team is still working on either the currently-available versions or the upcoming next-gen editions


This may be relevant to some folks like me who are "waiting" for a "totally high end, truly finished" version -- or we won't ever buy it.

That's no reflection on folks who have played it and liked it. "Beauty is in the eye of ..."

I had pre-ordered -- but, cancelled the pre-order. One of the few times I actually should have cancelled a pre-order (considering my personal gaming tastes) and actually did it smile

But, I'd like to play it eventually. That's why I follow its development.


did you read the quote ? that is a non afirmation....what was what they promised ? a polished game ? so they will fix the bugs and that is it. trust me this wont ever get a no man sky turn over, they arent going to remake the game, its too far gone to change mechanics, the story is done,so what could been changed ? only performance, bug crunches. to deliver a solid game. wich is the fuking bare minimal.
Posted By: Allen

Re: Cyberpunk 2077 - 06/03/21 09:29 PM

Originally Posted by Blade_RJ
did you read the quote ? that is a non afirmation....what was what they promised ? a polished game ? so they will fix the bugs and that is it. trust me this wont ever get a no man sky turn over, they arent going to remake the game, its too far gone to change mechanics, the story is done,so what could been changed ? only performance, bug crunches. to deliver a solid game. wich is the fuking bare minimal.


It certainly could turn out as you surmise. So far, they've not managed the program the way I might have.

I could live with the story. What I want fixed are environmental things that break my immersion. Mainly, the unrealistic aspects of the setting (I've not played, only read about it).

A couple examples of many: If I'm on a rooftop (or far from civilization) and commit a crime, police should not "materialize" around me. Police should take a realistic time to arrive and in realistic numbers -- i.e. never arrive out in the hinterlands (that's been only partly fixed). For example: Pedestrians should walk around like real people, be open to minor (meaningless in many cases) conversation, and run for cover when the shooting starts. Cars should behave and drive like an automobile (or racing) simulation -- not like an afterthought. Don't spend CPU/GPU FPS on Ray Tracing and other minor pictorial gimmicks until the big things are fixed.

In other words, given that this is a "highest end game", the City should seem/behave like a totally realistic city -- to the highest degree possible with today's hardware.

To be sure, it seems unlikely now and may never happen. But, if they pull it off, I'll buy smile
Posted By: WangoTango

Re: Cyberpunk 2077 - 06/04/21 01:03 AM

I've never had a video game sexual encounter. I feel left out.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 06/04/21 05:28 AM

Originally Posted by Allen
Originally Posted by Blade_RJ
did you read the quote ? that is a non afirmation....what was what they promised ? a polished game ? so they will fix the bugs and that is it. trust me this wont ever get a no man sky turn over, they arent going to remake the game, its too far gone to change mechanics, the story is done,so what could been changed ? only performance, bug crunches. to deliver a solid game. wich is the fuking bare minimal.


It certainly could turn out as you surmise. So far, they've not managed the program the way I might have.

I could live with the story. What I want fixed are environmental things that break my immersion. Mainly, the unrealistic aspects of the setting (I've not played, only read about it).

A couple examples of many: If I'm on a rooftop (or far from civilization) and commit a crime, police should not "materialize" around me. Police should take a realistic time to arrive and in realistic numbers -- i.e. never arrive out in the hinterlands (that's been only partly fixed). For example: Pedestrians should walk around like real people, be open to minor (meaningless in many cases) conversation, and run for cover when the shooting starts. Cars should behave and drive like an automobile (or racing) simulation -- not like an afterthought. Don't spend CPU/GPU FPS on Ray Tracing and other minor pictorial gimmicks until the big things are fixed.

In other words, given that this is a "highest end game", the City should seem/behave like a totally realistic city -- to the highest degree possible with today's hardware.

To be sure, it seems unlikely now and may never happen. But, if they pull it off, I'll buy smile


notify me when our character shadows finally get a hair and reflect the animation we are doing. untill then, the game is dog #%&*$# with worms.
Posted By: wormfood

Re: Cyberpunk 2077 - 06/04/21 03:22 PM

Originally Posted by PanzerMeyer
Originally Posted by DBond
Originally Posted by PanzerMeyer
It was implemented MUCH better in Witcher 3.


Agreed. Panam had some nice jeans, no doubt. But Yennefer was hotter, and Trish more sweet, and besides, they showed more boob. Tank sex is novel, but Witcher 3 is the winner here.



What I found really odd is that the violence/gore level in the game was turned up to 11 but the sex was like a level 5!

They originally claimed the sex was going to be turned up to 11 as well, but received too much flak over it and toned it down. People even got upset at the more provocative billboards in the game.
Smashing people's heads in with a baseball bat or frying their brains with cyberdecks, that's totally cool and nobody cares.
Posted By: Lieste

Re: Cyberpunk 2077 - 06/04/21 04:45 PM

Originally Posted by Blade_RJ
Originally Posted by Allen
Originally Posted by Blade_RJ
did you read the quote ? that is a non afirmation....what was what they promised ? a polished game ? so they will fix the bugs and that is it. trust me this wont ever get a no man sky turn over, they arent going to remake the game, its too far gone to change mechanics, the story is done,so what could been changed ? only performance, bug crunches. to deliver a solid game. wich is the fuking bare minimal.


It certainly could turn out as you surmise. So far, they've not managed the program the way I might have.

I could live with the story. What I want fixed are environmental things that break my immersion. Mainly, the unrealistic aspects of the setting (I've not played, only read about it).

A couple examples of many: If I'm on a rooftop (or far from civilization) and commit a crime, police should not "materialize" around me. Police should take a realistic time to arrive and in realistic numbers -- i.e. never arrive out in the hinterlands (that's been only partly fixed). For example: Pedestrians should walk around like real people, be open to minor (meaningless in many cases) conversation, and run for cover when the shooting starts. Cars should behave and drive like an automobile (or racing) simulation -- not like an afterthought. Don't spend CPU/GPU FPS on Ray Tracing and other minor pictorial gimmicks until the big things are fixed.

In other words, given that this is a "highest end game", the City should seem/behave like a totally realistic city -- to the highest degree possible with today's hardware.

To be sure, it seems unlikely now and may never happen. But, if they pull it off, I'll buy smile


notify me when our character shadows finally get a hair and reflect the animation we are doing. untill then, the game is dog #%&*$# with worms.


There is a shadow hair mod on Nexus. No idea of how well it works - I still haven't bought this, as will probably wait until I upgrade/replace my current (i7 3770/970 *i.e. quite old*) PC - but the 'problem' has at least a mod solution even if not currently patched in the core files.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 06/05/21 10:37 PM

I TOLD YOU SO

Quote

"CDPR's 2021Q1 investor call reveals: Cyberpunk 2077's promised free DLCs will only be "small bonus content" (p. 1), getting back to PS Store uncertain ("if that happens") and next patch is "not a big one" (p. 10).



https://www.cdprojekt.com/en/wp-content/uploads-en/2021/06/transcript-q1-2021.pdf
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 06/06/21 05:52 PM

pre alpha footage leaked from source code leak https://www.reddit.com/r/GamingLeak...a_gameplay_2013_for_cyberpunk_2077_gets/

The source code for both witcher 3 and cyberpunk all versions including consoles and next gen and switch have leaked including the consoles SDK, its on a torrent floating somewhere in tempestuous waters.
Posted By: Allen

Re: Cyberpunk 2077 - 06/11/21 08:32 AM

For gamers who "have it all" and "want more".

Quote
Elon Musk demos Cyberpunk 2077 on Tesla’s new infotainment system powered by AMD Navi 23 GPU

Elon Musk says Tesla’s new infotainment system is now as powerful as PlayStation 5

The central console has a large 17-inch display with 2200×1300 resolution. But the central processing unit feeds data and images to another two screens. Tesla has made improvements in system UI, display quality, or even to the car audio system, which is powered by Tesla’s own codec. The biggest change, however, has come to the GPU capabilities of the new infotainment system.

Elon has delivered on his promise that the new infotainment system can play Cyberpunk. In fact, this was shown at the event during a live demo. Elon said that the system delivers high framerates in modern games

Tesla Model S Plaid costs 122,990 USD.


Attached picture Tesla-Arcade-2021-Update-2.jpg
Attached picture Tesla-Arcade-2021-Update-5.jpg
Attached picture TESLA-ARCADE-Cyberpunk2077-1.jpg
Attached picture TESLA-ARCADE-Cyberpunk2077-2.jpg
Posted By: mikew

Re: Cyberpunk 2077 - 06/11/21 08:50 AM

Awesome!
..although I'm not sure the shape of the Tesla steering wheel allows use of the tray attachments such as this:
https://www.amazon.com/ask/questions/asin/B01LZ5NC99/1/ref=ask_ql_psf_ql_hza?isAnswered=true

Good to have something to hold your snacks and Jack Daniels while playing during the commute.
The JD is needed to stop you pondering over the quality of the Autopilot software while you're hurtling down the freeway at 100mph.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 06/11/21 10:40 AM

Which character class did you guys find more interesting? Street kid or bandit? I played as Corpo for my first playthrough so I'm debating which other class to play as next when I replay the game later this year
Posted By: Lieste

Re: Cyberpunk 2077 - 06/11/21 11:54 AM

The difference in character is really only about how you play the quests in game, and the short introduction, with a little bit of flavour text here and there being the only input of the background.

There can still be a considerable difference in playthroughs according to how helpful and *how* you are helpful/selfish. Less if your first play is a 'completion-ish' playthrough, than if you only follow those quests which align with your role playing.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 06/11/21 12:08 PM

Originally Posted by Lieste

There can still be a considerable difference in playthroughs according to how helpful and *how* you are helpful/selfish. Less if your first play is a 'completion-ish' playthrough, than if you only follow those quests which align with your role playing.


Yeah, in addition to playing as Corpo I was also "Mr. Nice Guy" all the time in how I dealt with the NPC's. Maybe for my second playthrough I'll play as a total a$$hole. smile
Posted By: DBond

Re: Cyberpunk 2077 - 06/11/21 12:19 PM

Yes, I'd say it's more a question of which opening hour did you like the most? From that point on it's the same game. I only played through as Street Kid so can't say which opening is the most interesting. Different speech check responses pop up through the run, but I'd bet that each character gets them at the same time, with the same outcomes, only the actual wording changes to reflect the background. It's smoke and mirrors. This is was the thing I was most disappointed in when it became obvious that the back story means nothing and has no effect on how things play out.

I felt like each should have been much more fleshed out, with various bonuses and unique items or opportunities available or restricted based on the back story you choose. For example as a Street Kid I could have started with more street cred and earned it faster, or maybe had access to a fence or shops that others do not. Different solutions or mission options. V's apartment in a different part of town. A unique weapon class or even skill tree. In the end it proved far too barebones, at least compared to the modest things I was expecting.
Posted By: wormfood

Re: Cyberpunk 2077 - 06/11/21 12:25 PM

The only two openings I've played are Nomad and Street Kid, of the two, Nomad had the better opening. Since you cannot unlock all attribute points or perks most of the replay value comes in how you roleplay and what skills you choose.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 06/11/21 12:30 PM

Originally Posted by wormfood
Since you cannot unlock all attribute points or perks most of the replay value comes in how you roleplay and what skills you choose.


Yeah that's a great point. I was blown away by simply how huge and complex the skill/attribute trees are in the game. With a max level cap of 50 you have to be very selective in what you pick.
Posted By: wormfood

Re: Cyberpunk 2077 - 02/15/22 07:06 PM

Looks like they're still working on it with 1.5 dropping today.
Here's the detes: https://www.cyberpunk.net/en/news/41435/patch-1-5-next-generation-update-list-of-changes

Mostly it looks like lots of bug, AI and mission fixes with some added weapons and attachments.
They also added different apartments and the ability to customize your starting apartment.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/15/22 07:18 PM

Originally Posted by wormfood
Looks like they're still working on it with 1.5 dropping today.
Here's the detes: https://www.cyberpunk.net/en/news/41435/patch-1-5-next-generation-update-list-of-changes

Mostly it looks like lots of bug, AI and mission fixes with some added weapons and attachments.
They also added different apartments and the ability to customize your starting apartment.



Just in time too! I just got my brand new Alienware PC online yesterday so I'll be reinstalling Cyberpunk later this week. I'm looking forward to replaying it.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 02/15/22 07:35 PM

Is Cyberpunk anything like the Prey reboot in terms of freedom, creativity and ability to choose your own adventure?

note: I utterly despise GTA-style mission structure.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 02/15/22 07:38 PM

Sounds like it finally went beta!
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/15/22 07:38 PM

Originally Posted by Mr_Blastman


note: I utterly despise GTA-style mission structure.


Please feel free to pass on Cyberpunk. smile
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 02/15/22 07:45 PM

#%&*$#. frown That bad, eh?
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/15/22 07:47 PM

Originally Posted by Mr_Blastman
#%&*$#. frown That bad, eh?



I'm just basing my recommendation on what you wrote. Cyberpunk has almost nothing in common with Prey when it comes to mission structure and how much freedom you have in how the story plays out and while the main story in Cyberpunk I do find pretty interesting the way the missions are structured are indeed very similar to that of GTA.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/16/22 02:59 PM

Just got the email notification about 1.5 now being available. I'll reinstall Cyberpunk later today. It's hard to believe I finished my first playthrough roughly about 1 year ago. Time flies.
Posted By: Allen

Re: Cyberpunk 2077 - 02/17/22 11:05 AM

I got my half-price CP2077 copy months ago. Haven't played. Waiting for a good GPU at MSRP. By the time MSRP happens, CP2077 will be "perfected". biggrin

Meantime, PanzerMeyer, enjoy it with your outstanding GPU smile
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/17/22 11:32 AM

Originally Posted by Allen


Meantime, PanzerMeyer, enjoy it with your outstanding GPU smile


In fact I started a new game last night and I'm amazed at how smooth the game runs now on full "ultra" settings. I'm a very happy camper. smile
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 02/18/22 04:03 PM

so if you had mods, this made no real improvements on pc...free dlc is even more pathetic than expected.....
the peasantry as always is hugely hyped with the improvements since their bar was so low....
Posted By: Allen

Re: Cyberpunk 2077 - 02/19/22 11:43 AM

FWIW: Got another 10GB CP2077 download today -- don't know what's in it. Also, Steam is selling the base game for $30 today.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 03/25/22 05:24 PM

Is anyone here besides me playing this again since the recent major update? I'm currently replaying it due to not only the major update but also because I have a new PC. I have to say that the game has been significantly improved since I first played it over a year ago.
Posted By: Arthonon

Re: Cyberpunk 2077 - 03/25/22 05:34 PM

Originally Posted by PanzerMeyer
Is anyone here besides me playing this again since the recent major update? I'm currently replaying it due to not only the major update but also because I have a new PC. I have to say that the game has been significantly improved since i first played it over a year ago.

I have not played Cyberpunk, but I am curious about the specs on your new PC. A friend of mine just got a new one and thought that Cyberpunk performed well on it.

I recently got a new one, but have only really messed with DCS on it so far, and am a little disappointed. My new PC is a 12700K with 32GB DDR4 RAM, two WD Black SSDs and the weak spot is probably the RTX 3060Ti. I just think DCS is not very optimized at this point.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 03/25/22 05:37 PM

Originally Posted by Arthonon

I have not played Cyberpunk, but I am curious about the specs on your new PC. .


Alienware Aurora Ryzen™ Edition R10 Gaming Desktop

AMD Ryzen™ 9 5950X
Windows 11 Home
NVIDIA® GeForce RTX™ 3090 24GB GDDR6X
32GB, 2x16GB, DDR4, 3200MHz, XMP
1TB M.2 PCIe NVMe SSD (Boot) + 1TB 7200RPM SATA 6Gb/s (Storage)


Don't ask me how much I spent on it. biggrin
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 03/25/22 05:39 PM

Originally Posted by Arthonon
Originally Posted by PanzerMeyer
Is anyone here besides me playing this again since the recent major update? I'm currently replaying it due to not only the major update but also because I have a new PC. I have to say that the game has been significantly improved since i first played it over a year ago.

I have not played Cyberpunk, but I am curious about the specs on your new PC. A friend of mine just got a new one and thought that Cyberpunk performed well on it.

I recently got a new one, but have only really messed with DCS on it so far, and am a little disappointed. My new PC is a 12700K with 32GB DDR4 RAM, two WD Black SSDs and the weak spot is probably the RTX 3060Ti. I just think DCS is not very optimized at this point.


I run DCS very well with my nine year old 3770k @ 4.2 ghz + 1080 GTX and 16 gb ram on a SSD.

You should have spectacular performance.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 03/25/22 05:44 PM

Originally Posted by Mr_Blastman


I run DCS very well with my nine year old 3770k @ 4.2 ghz + 1080 GTX and 16 gb ram on a SSD.

You should have spectacular performance.




only 16 GB RAM? You must not play on the Syria map!
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 03/25/22 05:54 PM

Originally Posted by PanzerMeyer
Originally Posted by Mr_Blastman


I run DCS very well with my nine year old 3770k @ 4.2 ghz + 1080 GTX and 16 gb ram on a SSD.

You should have spectacular performance.




only 16 GB RAM? You must not play on the Syria map!



Well, I have a swap file on a second SSD set to expand up to 50 GB when playing on Syria...

Runs well enough once loaded in. Loading takes forever, though.
Posted By: Arthonon

Re: Cyberpunk 2077 - 03/25/22 05:54 PM

Originally Posted by Mr_Blastman
Originally Posted by Arthonon
Originally Posted by PanzerMeyer
Is anyone here besides me playing this again since the recent major update? I'm currently replaying it due to not only the major update but also because I have a new PC. I have to say that the game has been significantly improved since i first played it over a year ago.

I have not played Cyberpunk, but I am curious about the specs on your new PC. A friend of mine just got a new one and thought that Cyberpunk performed well on it.

I recently got a new one, but have only really messed with DCS on it so far, and am a little disappointed. My new PC is a 12700K with 32GB DDR4 RAM, two WD Black SSDs and the weak spot is probably the RTX 3060Ti. I just think DCS is not very optimized at this point.


I run DCS very well with my nine year old 3770k @ 4.2 ghz + 1080 GTX and 16 gb ram on a SSD.

You should have spectacular performance.


It's probably a combination of settings and expectations that drove my disappointment. I was using a 6700K with 32GB of RAM and a 1080 before and the new system didn't seem to make much of a difference in specific areas. By that I mean, when there's not much going on, it's faster, but when things get busy, it still bogs down almost as much as the older system. Flying over the Marianas noticeably impacts FPS, and some situations in some of the missions I use for a test still go below 30FPS. For example, toward the end of the Push Back A-10A mission, things will bog down for no apparent reason when I look at a certain area. I use v-sync, so that can limit top-end FPS, but shouldn't cause things to bog down on the bottom end. Thanks for the input, and I hope I didn't take the Cyberpunk thread too far off topic.
Posted By: Arthonon

Re: Cyberpunk 2077 - 03/25/22 06:01 PM

Originally Posted by PanzerMeyer
Originally Posted by Arthonon

I have not played Cyberpunk, but I am curious about the specs on your new PC. .


Alienware Aurora Ryzen™ Edition R10 Gaming Desktop

AMD Ryzen™ 9 5950X
Windows 11 Home
NVIDIA® GeForce RTX™ 3090 24GB GDDR6X
32GB, 2x16GB, DDR4, 3200MHz, XMP
1TB M.2 PCIe NVMe SSD (Boot) + 1TB 7200RPM SATA 6Gb/s (Storage)


Don't ask me how much I spent on it. biggrin

Nice! I was conflicted over whether to do AMD or Intel, but the recent benchmarks were giving Intel a slight edge, and it was a little cheaper. Below is what I got, and I added a 2TB WD Black NVMe SSD:

OMEN by HP 45L Gaming Desktop PC
Windows 11 Home
Intel® Core™ i7- 12700K W/Liquid Cooler (3.6 GHz up to 5.0 GHz, 25 MB L3 cache, 12 cores, 20 threads)
HyperX 32 GB DDR4-3733 MHz XMP RGB Heatsink RAM (2 x 16 GB)
512 GB WD Black PCIe® NVMe™ TLC M.2 SSD
NVIDIA® GeForce RTX™ 3060 Ti (8 GB GDDR6 dedicated) with LHR, Display Connectors DP*3, HDMI*1
Posted By: wormfood

Re: Cyberpunk 2077 - 03/25/22 07:20 PM

I recently started playing it again (playthrough 3). There's also several changes that weren't in the patch notes including:
The perk to automatically breakdown junk items doesn't do it to items valued at 150 or more.
Sequences in the past with Yorinobu Arisaka have a younger looking character model for him. It was 50 years ago, makes sense.
There's a lot less clutter from TV's every blaring everywhere to the junk icons littered everywhere. They're still there, they just cut the number down and those items on the ground now don't show up until you're ontop of it or scan for it.
There's a few more voice lines for some the radio DJs, particularly Mike Pondsmith's DJ on the rock radio station talking about conspiracy theories.
I don't know if it was in the notes or not, but now NPCs rarely pop out while you're looking at them or as soon as you look away from them.

I'm playing this one full intel and frying all my opponents with cyberware. It's almost not fun with how OP it is. I should probably restart it on the max difficulty.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 03/28/22 03:05 AM

Just finished my second playthrough and I took the Arasaka partnership route for the ending.

All I will say is that I did the Panam/Aldecaldos ending for my first playthrough and I think that one is definitely the best and "happiest" ending. I watched all of the other possible endings on Youtube and those ranged from depressing to "not as good" as spending the rest of your life as V with Panam. smile
Posted By: Flogger23m

Re: Cyberpunk 2077 - 03/28/22 04:44 AM

The newest patch seems to perform poorly for me, more inconsistent drops that a restart of the game will fix. Last version I played was V1.1.
Posted By: wormfood

Re: Cyberpunk 2077 - 03/28/22 02:11 PM

The Arisaka ending is called the devil ending for a reason. It's easily the most depressing one and is chalk full of details on how terrible the Arisaka family was, is, and will continue to be.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 03/28/22 02:17 PM

After 2 playthroughs I can say with certainty that the most disappointing aspect for me is the fact that there isn't much difference between choosing Corpo, Street Kid or Nomad. Those prequel intro segments should have been fleshed out better and had more distinctive story elements.
Posted By: Allen

Re: Cyberpunk 2077 - 04/16/22 12:30 PM

Quote
[CD Projekt RED] Development of In-House Multiplayer Tech Abandoned in Favor of Unreal Engine [5]

You'll undoubtedly remember that CD Projekt RED had promised a multiplayer mode coming to Cyberpunk 2077 before essentially scrapping it. During the earnings call, CFO Piotr Nielubowicz revealed that the studio won't be using the internally created multiplayer technology, relying on Unreal Engine 5's for future projects instead.


Quote
The Witcher Jumping to UE5 Because it Won’t “Break in 1,600 Places Down the Line” Says CDPR

CDPR game director Jason Slama admitted that stability and an engine that wouldn’t “break in 1,600 places down the line” was one of the big motivating factors in going with UE5…


In a nutshell, problems with Witcher 3 and Cyberpunk 2077 have caused CD Projekt RED to dump their "in house developed" game development software. They will use Unreal Engine 5, henceforth.

Immediate result: The big Witcher 3 update and Cyberpunk 2077 updates are on hold while they figure out the path to use. They say the delay in updates may be many months not many years.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/16/22 02:31 PM

Unreal 5 is a fantastic looking engine and it’s also very stable so I think they made the right decision.

Having said that, I never had any serious technical issues with either Witcher 3 or Cyberpunk but I played both only on PC. My understanding is that the major problems happened on the console versions.
Posted By: wormfood

Re: Cyberpunk 2077 - 04/17/22 03:54 AM

Originally Posted by PanzerMeyer
My understanding is that the major problems happened on the console versions.

And that was mostly the older consoles. They kinda shot themselves in the foot with trying to make it work on the PS4 and Xbox One*
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 04/18/22 11:12 AM

Originally Posted by wormfood

And that was mostly the older consoles. They kinda shot themselves in the foot with trying to make it work on the PS4 and Xbox One*



Yup. It was a classic case of degrading the product in order to be able to sell it to a wider consumer base.
Posted By: wormfood

Re: Cyberpunk 2077 - 09/06/22 07:07 PM

New update is out. Seems like it's mostly fixes and balance tweaks. The did add a few weapons and 3 new gigs.
Full patch notes can be found here: https://www.cyberpunk.net/en/news/45280/edgerunners-update-patch-1-6-list-of-changes

Also looks like there's a DLC dropping next year for it:





I'm guessing since Silverhand is still in your head it's a bunch of additional side content earlier in the game rather than continuing the story.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 09/06/22 07:10 PM

I'll reinstall and play it for a third time when the DLC is out. I played it most recently when that major update was released earlier this year. I think it was in March?
Posted By: wormfood

Re: Cyberpunk 2077 — 2077 in Style - 09/06/22 08:12 PM

But wait, there's more:
https://www.cyberpunk.net/en/modding-support

Modding support and tools are out. Nexusmods will be the repository for created mods.
Posted By: Blade_RJ

Re: Cyberpunk 2077 — 2077 in Style - 09/07/22 12:22 AM

Originally Posted by wormfood
But wait, there's more:
https://www.cyberpunk.net/en/modding-support

Modding support and tools are out. Nexusmods will be the repository for created mods.


are you serious ? modders have basically already fixed the game..many things in one of the patches were already available through mods. when was this game released ? and only now they added mod suport ?
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 09/07/22 01:29 AM

I'm so stoked for beta!
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 09/07/22 10:22 AM

**shrug** I've played the game through twice on PC and I thoroughly enjoyed it. I had no show-stopping bugs.
Posted By: Blade_RJ

Re: Cyberpunk 2077 — 2077 in Style - 09/07/22 03:40 PM

Originally Posted by PanzerMeyer
**shrug** I've played the game through twice on PC and I thoroughly enjoyed it. I had no show-stopping bugs.


did you buy their papers ?
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 09/07/22 04:09 PM

Originally Posted by Blade_RJ
Originally Posted by PanzerMeyer
**shrug** I've played the game through twice on PC and I thoroughly enjoyed it. I had no show-stopping bugs.


did you buy their papers ?



What papers?
Posted By: wormfood

Re: Cyberpunk 2077 — 2077 in Style - 09/07/22 05:24 PM

Originally Posted by Blade_RJ
Originally Posted by wormfood
But wait, there's more:
https://www.cyberpunk.net/en/modding-support

Modding support and tools are out. Nexusmods will be the repository for created mods.


are you serious ? modders have basically already fixed the game..many things in one of the patches were already available through mods. when was this game released ? and only now they added mod suport ?


Official mod tools anyway. Modders are always gonna mod, this should make it easier and better for them.
Posted By: Blade_RJ

Re: Cyberpunk 2077 — 2077 in Style - 09/07/22 06:08 PM

Originally Posted by wormfood
Originally Posted by Blade_RJ
Originally Posted by wormfood
But wait, there's more:
https://www.cyberpunk.net/en/modding-support

Modding support and tools are out. Nexusmods will be the repository for created mods.


are you serious ? modders have basically already fixed the game..many things in one of the patches were already available through mods. when was this game released ? and only now they added mod suport ?


Official mod tools anyway. Modders are always gonna mod, this should make it easier and better for them.


but THEY promised mod tools with the game......and only now that modders basically fixed the game, they are delivering it.
modders fixed the car spawn, modders gave apartments, fixed shadow,,wall running, etc......im pretty sure they just looked into it and implemented those into the game later.
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 09/07/22 07:04 PM

Yeah, we're coming up on 3 years since release and the OEM game is still in a raw state.

At this rate we'll be living in a real cyberpunk dystopia before CDPR delivers a game that lives up to its potential.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 09/07/22 07:08 PM

Originally Posted by Crane Hunter


At this rate we'll be living in a real cyberpunk dystopia




I call dibs on a cushy corporate job with some high profile Japanese mega-corporation. biggrin
Posted By: Blade_RJ

Re: Cyberpunk 2077 — 2077 in Style - 09/07/22 08:45 PM

Originally Posted by PanzerMeyer
Originally Posted by Crane Hunter


At this rate we'll be living in a real cyberpunk dystopia




I call dibs on a cushy corporate job with some high profile Japanese mega-corporation. biggrin


are you falling for the marketing again and buying the expansion ?

also buy papers= stock
Posted By: Crane Hunter

Re: Cyberpunk 2077 — 2077 in Style - 09/14/22 09:26 PM

The Cyberpunk Edgerunners 10 episode cartoon series that recently came out on Netflix is ok, if you like anime.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 — 2077 in Style - 09/15/22 10:31 AM

Originally Posted by Crane Hunter
The Cyberpunk Edgerunners 10 episode cartoon series that recently came out on Netflix is ok, if you like anime.



No interest but if a live action movie or series were ever made I would consider watching it.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 09/28/22 11:09 PM

Cyberpunk exceeds 20 million sales.

https://www.pcgamer.com/cyberpunk-2077-has-now-sold-more-than-20-million-copies/

Appearantly the Edgerunner cartoon helped provide a large boost in terms of both sales and existing owners returning to the game.

Imagine how big a hit it could have been if CDPR had played its card better?
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 09/29/22 03:13 AM

Originally Posted by Crane Hunter
Cyberpunk exceeds 20 million sales.



Heh, if a combat flight sim sells more than ONE million copies that's considered great.
Posted By: Witchy Woman

Re: Cyberpunk 2077 - 10/03/22 02:42 AM

This game takes at least 40 or more mods to even make it enjoyable because CPR put more effort into politics and paying one actor then actually modeling AI and other mechanics in the game that other games a decade or more old, already perfected. Sales be damned, the game still sucks stock out of the box. People are such lemmings these days and will buy anything regardless of how bad it is.

Its really not an RPG as advertised either. Its an adventure/shooter game with a linear story. Id much rather prefer playing Cyberpunk 2020 with a gamemaster screen and a bag of dice with friends.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 10/03/22 03:01 AM

Originally Posted by Witchy Woman

Its really not an RPG as advertised either. Its an adventure/shooter game with a linear story..



While I enjoyed my two playthroughs of the game I will also say that one big disappointment for me is the fact that there is barely any difference at all with the main storyline whether you choose to be corpo, street kid or nomad.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 09/16/23 01:57 AM

The latest Phantom Liberty trailer:

https://youtu.be/jOjS8GIkjwY?si=4T4dhTGKZHm9FGuj

Only 11 more days till release.
Posted By: FlyingToaster

Re: Cyberpunk 2077 - 09/16/23 05:32 PM

Originally Posted by Witchy Woman
This game takes at least 40 or more mods to even make it enjoyable because CPR put more effort into politics and paying one actor then actually modeling AI and other mechanics in the game that other games a decade or more old, already perfected. Sales be damned, the game still sucks stock out of the box. People are such lemmings these days and will buy anything regardless of how bad it is.

Its really not an RPG as advertised either. Its an adventure/shooter game with a linear story. Id much rather prefer playing Cyberpunk 2020 with a gamemaster screen and a bag of dice with friends.


I'd disagree totally. I'm running just a handful of mods (mostly aesthetic stuff, nothing that really messes with core gameplay) and I've found it super enjoyable.
I'd say it's a hybrid action-RPG. You definitely play a role, and how you interact with people has a very noticeable impact on the way the story and game plays out. It also has stats and progression that are a key part of RPGs.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 09/16/23 07:30 PM

Originally Posted by FlyingToaster
I'd disagree totally. I'm running just a handful of mods (mostly aesthetic stuff, nothing that really messes with core gameplay) and I've found it super enjoyable.
I'd say it's a hybrid action-RPG. You definitely play a role, and how you interact with people has a very noticeable impact on the way the story and game plays out. It also has stats and progression that are a key part of RPGs.


The vanilla game has improved a lot over the past year since that post was made.

That's not to say that it still doesn't fall far short of expectation but at least it's no longer outright broken.
Posted By: FlyingToaster

Re: Cyberpunk 2077 - 09/17/23 08:49 AM

Originally Posted by Crane Hunter
Originally Posted by FlyingToaster
I'd disagree totally. I'm running just a handful of mods (mostly aesthetic stuff, nothing that really messes with core gameplay) and I've found it super enjoyable.
I'd say it's a hybrid action-RPG. You definitely play a role, and how you interact with people has a very noticeable impact on the way the story and game plays out. It also has stats and progression that are a key part of RPGs.


The vanilla game has improved a lot over the past year since that post was made.

That's not to say that it still doesn't fall far short of expectation but at least it's no longer outright broken.


I did start playing it only a few months ago, because I read about the release mess - but then read that they'd fixed it.
One thing I'd say it does exceptionally well is world building. It really captures the vibe of a dystopian post-war ultra-capitalist hellhole where life is worthless unless you are ultra-rich.
Posted By: Allen

Re: Cyberpunk 2077 - 09/17/23 10:35 AM

Thanks for the updates.

I bought CP2077 long ago. Gave it a "quick look" (less than an hour). Then, waited for it to be "finalized".

I buy interesting-looking RPGs early to support the post release development and then usually wait over a year for them to be finished. Your comments help me know "when to start".
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 09/17/23 04:33 PM

Originally Posted by FlyingToaster
I did start playing it only a few months ago, because I read about the release mess - but then read that they'd fixed it.
One thing I'd say it does exceptionally well is world building. It really captures the vibe of a dystopian post-war ultra-capitalist hellhole where life is worthless unless you are ultra-rich.


I would take living in the world of Cyberpunk over the real one for the most part.

It may be touted as a dystopia, but it's one that was originally envisioned during the much better times of the '80s, so in some ways it seems almost quaint.

It also must be remembered that Cyperpunk America has suffered a catastrophic collapse and is not necessarily representative of the state of the rest of that world.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 09/18/23 10:34 AM

Originally Posted by Crane Hunter


It also must be remembered that Cyperpunk America has suffered a catastrophic collapse and is not necessarily representative of the state of the rest of that world.



Yes, mega corporations like Arasaka seem to imply that Japan is not a post apocalyptic hell hole like large parts of the US are.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 09/25/23 10:53 AM

I'll be playing Phantom Liberty tonight! Anyone else?
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 09/25/23 01:47 PM

Originally Posted by PanzerMeyer
Originally Posted by Crane Hunter


It also must be remembered that Cyperpunk America has suffered a catastrophic collapse and is not necessarily representative of the state of the rest of that world.



Yes, mega corporations like Arasaka seem to imply that Japan is not a post apocalyptic hell hole like large parts of the US are.


surrender to the power of gameboy yankee ! panzer we have elected you as the guinea sheep for PL, so tell us if they improved the game behind a expansion of not
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 09/25/23 01:50 PM

Originally Posted by Blade_RJ


surrender to the power of gameboy yankee ! panzer we have elected you as the guinea sheep for PL, so tell us if they improved the game behind a expansion of not



I played the base game this weekend for a few hours and it has been VASTLY improved since release.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 09/25/23 04:18 PM

Originally Posted by PanzerMeyer
Originally Posted by Crane Hunter


It also must be remembered that Cyperpunk America has suffered a catastrophic collapse and is not necessarily representative of the state of the rest of that world.



Yes, mega corporations like Arasaka seem to imply that Japan is not a post apocalyptic hell hole like large parts of the US are.


There are American megacorps as well, Militech and Petrochem being two examples, but yeah Japan has fared far better in this setting than the former United States has, and has probably been the world's single most powerful country for over 80 years by the events of the game.

Anyway, I still don't have a gaming PC so I'm not going to playing anything any time soon.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 09/25/23 04:21 PM

Originally Posted by Crane Hunter
Originally Posted by PanzerMeyer
Originally Posted by Crane Hunter


It also must be remembered that Cyperpunk America has suffered a catastrophic collapse and is not necessarily representative of the state of the rest of that world.



Yes, mega corporations like Arasaka seem to imply that Japan is not a post apocalyptic hell hole like large parts of the US are.


There are American megacorps as well, Militech and Petrochem being two examples, but yeah Japan has fared far better in this setting than the former United States has, and has probably been the world's single most powerful country for over 80 years by the events of the game.

Anyway, I still don't have a gaming PC so I'm not going to playing anything any time soon.


do you have any pc at all ? geforce now is pretty good in the US servers.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 09/25/23 04:29 PM

Originally Posted by Blade_RJ
do you have any pc at all ? geforce now is pretty good in the US servers.


Just a tablet.

I can get a PC at any time, possibly for free, but I don't want to have to drag it along with me on my upcoming long distance move.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 10/02/23 10:30 AM

Anyone playing Phantom Liberty besides me? I'm really liking it so far and it's nice to have Idris Elba in your game. smile
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 10/02/23 07:55 PM

Originally Posted by PanzerMeyer
Anyone playing Phantom Liberty besides me? I'm really liking it so far and it's nice to have Idris Elba in your game. smile


i aint paying those hacks any more money. i was promised ghost in the shell, all i got was mass effect in first person.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 10/02/23 08:30 PM

I bet it"s going to take CDPR at least one and probably two more attempts to make a Cyberpunk game that actually lives up to the hype of 2077.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 10/02/23 09:10 PM

Originally Posted by Crane Hunter
I bet it"s going to take CDPR at least one and probably two more attempts to make a Cyberpunk game that actually lives up to the hype of 2077.


i dont care about hype, i want what was advertised. they said we could crome ourself as we wanted. so many cool npcs with crome parts and we cant do that.not that it matters much when we can only see ourself in the mirror and inventory screen, its clear as day why there is no third person cam
Posted By: wormfood

Re: Cyberpunk 2077 - 10/02/23 09:10 PM

Originally Posted by Crane Hunter
I bet it"s going to take CDPR at least one and probably two more attempts to make a Cyberpunk game that actually lives up to the hype of 2077.

I don't think they are though. I though I heard them say they were done after Phantom Liberty came out. They're now remastering The Witcher in Unreal 5. It's kinda too bad. I had fun with Cyberpunk, but if they took some lessons learned and gave it another go for another story in Night City (or some other location), that would be a blast.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 10/02/23 10:05 PM

Originally Posted by wormfood
I don't think they are though. I though I heard them say they were done after Phantom Liberty came out. They're now remastering The Witcher in Unreal 5. It's kinda too bad. I had fun with Cyberpunk, but if they took some lessons learned and gave it another go for another story in Night City (or some other location), that would be a blast.


The word is that they're done with 2077, it's on to "Cyberpunk 2."

https://www.gamesradar.com/cdpr-is-finally-finished-with-cyberpunk-2077-now-its-cyberpunk-2-time/
Posted By: wormfood

Re: Cyberpunk 2077 - 10/02/23 10:56 PM

Originally Posted by Crane Hunter
Originally Posted by wormfood
I don't think they are though. I though I heard them say they were done after Phantom Liberty came out. They're now remastering The Witcher in Unreal 5. It's kinda too bad. I had fun with Cyberpunk, but if they took some lessons learned and gave it another go for another story in Night City (or some other location), that would be a blast.


The word is that they're done with 2077, it's on to "Cyberpunk 2."

https://www.gamesradar.com/cdpr-is-finally-finished-with-cyberpunk-2077-now-its-cyberpunk-2-time/


Well I'm happy to be wrong in this case.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 10/03/23 01:16 AM

I had fun with 2077 but I'm glad they've decided to concentrate on a sequel instead of wasting any more resources on a now 3 year old game.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 10/03/23 10:30 AM

Originally Posted by Crane Hunter
I had fun with 2077 but I'm glad they've decided to concentrate on a sequel instead of wasting any more resources on a now 3 year old game.



I guess the better alternative would have been for the developer to dump the game soon after release and forget about it?


As for a sequel, I really don't see what they can do differently when it comes to story and game mechanics. What would be fundamentally different?
Posted By: FlyingToaster

Re: Cyberpunk 2077 - 10/03/23 01:20 PM

I'd expect there'd be hundreds of other meaningful stories - cyberpunk is a setting, after all, just like fantasy or sci-fi.
Could be a classic like 'corporation X is developing a macguffin that will let them dominate all other corps and rule the world', and then chuck in some complications and twists. I'm sure someone spending time on it could work out a much better story though.

Game mechanics - possibly these don't need to be updated much, just tweak a couple of things and add a few more options of things to do.
Posted By: wormfood

Re: Cyberpunk 2077 - 10/03/23 03:17 PM

Give me a crime noir in that setting. One of my favorite side quests was helping River to uncover some corrupt cops, solve some crime and rescue some kidnapped kids.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 10/03/23 03:50 PM

Originally Posted by wormfood
Give me a crime noir in that setting. One of my favorite side quests was helping River to uncover some corrupt cops, solve some crime and rescue some kidnapped kids.



Yeah that entire quest line with River was really well done.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 10/03/23 05:36 PM

Originally Posted by PanzerMeyer
I guess the better alternative would have been for the developer to dump the game soon after release and forget about it?


As for a sequel, I really don't see what they can do differently when it comes to story and game mechanics. What would be fundamentally different?


I'm glad they didn't abandon the game but we're at the point where they're just better off with a fresh start.

For one thing, they could make the Night City landscape and its inhabitants a lot more substantial and interactive, something they didn't do in 2077 in large part due to engine limitations.

I would also like meaningful and dynamic faction relations, far more depth in terms of cyberwear and weapons modding, vehicle modding should be a thing.

I would also like to see the combat mechanics heavily revised so that they're more grounded in reality and in keeping with the tabletop games, although I'm not holding my breath on that.

And of course there are countless little details that need to be changed, from the clunky inventory system to the lack of earbuds and a flashlight that doesn't just work underwater.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 10/03/23 05:41 PM

Originally Posted by Crane Hunter

For one thing, they could make the Night City landscape and its inhabitants a lot more substantial and interactive, something they didn't do in 2077 in large part due to engine limitations.

I would also like meaningful and dynamic faction relations, far more depth in terms of cyberwear and weapons modding, vehicle modding should be a thing.

I would also like to see the combat mechanics heavily revised so that they're more grounded in reality and in keeping with the tabletop games, although I'm not holding my breath on that.

And of course there are countless little details that need to be changed, from the clunky inventory system to the lack of earbuds and a flashlight that doesn't just work underwater.


Those are some good suggestions. My only main complaint with 2077 is that there was minimal narrative and character difference between Corpo, Nomad and Street Kid. Once you were done with the prologue part of the game those three different backgrounds meant very little.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 10/03/23 06:05 PM

Originally Posted by wormfood
Give me a crime noir in that setting. One of my favorite side quests was helping River to uncover some corrupt cops, solve some crime and rescue some kidnapped kids.


This too, the original tabletop setting was far more tech noir in character throughout ala Blade Runner, whereas 2077's is just not consistently dark and gritty enough.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 10/03/23 06:32 PM

Originally Posted by PanzerMeyer
Those are some good suggestions. My only main complaint with 2077 is that there was minimal narrative and character difference between Corpo, Nomad and Street Kid. Once you were done with the prologue part of the game those three different backgrounds meant very little.


The whole game suffers from cut and half finished content.

I also think that letting V become powerful to the point where they're almost on par with Neo from the Matrix was a mistake.

A major recurring theme in the Cyberpunk setting is that the player characters are small fish swimming in a big tank full of sharks.

Where going against the elites of a megacorp like Arasaka without equivalent corporate backing would make being on the sh*tlist of the High Table from the John Wick universe hardly look like a threat in comparison.

Having a V that can walk into anywhere and beat everyone to death with a dildo while moving at literal hypersonic speed, is rather silly to say the least.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 10/03/23 06:37 PM

Originally Posted by Crane Hunter

Having a V that can walk into anywhere and beat everyone to death with a dildo while moving at literal hypersonic speed, is rather silly to say the least.


I can certainly see your point here and other games have also fallen into the same pitfall of letting you create a nearly-invincible character. The Deus Ex series comes to mind.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 10/04/23 04:23 PM

Originally Posted by Crane Hunter
Originally Posted by PanzerMeyer
Those are some good suggestions. My only main complaint with 2077 is that there was minimal narrative and character difference between Corpo, Nomad and Street Kid. Once you were done with the prologue part of the game those three different backgrounds meant very little.


The whole game suffers from cut and half finished content.

I also think that letting V become powerful to the point where they're almost on par with Neo from the Matrix was a mistake.

A major recurring theme in the Cyberpunk setting is that the player characters are small fish swimming in a big tank full of sharks.

Where going against the elites of a megacorp like Arasaka without equivalent corporate backing would make being on the sh*tlist of the High Table from the John Wick universe hardly look like a threat in comparison.

Having a V that can walk into anywhere and beat everyone to death with a dildo while moving at literal hypersonic speed, is rather silly to say the least.


did you play the game ? you are literally john wick. your body is no longer yours but johnnys, the john wick of cyberpunk 77. what took me out was the friend rip doc basically doing a multibillion surgery on you for free....i mean if you were experimente and escaped from arisaka, or those weird metal gang used you as guinea pig to test the thing and you kept it by escaping, fine. they could even tie this to the origins, corpo gets betrayed and is used as host, street kid and nomads get kidnaped by metal gang and used as test guinea pig for the thng you stole from the tower since no one will miss you or know you exist.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 10/04/23 04:30 PM

So by now I take it that I'm probably the only one playing the Phantom Liberty DLC on SimHQ right now. biggrin
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 10/04/23 05:59 PM

Originally Posted by Blade_RJ
did you play the game ? you are literally john wick. your body is no longer yours but johnnys, the john wick of cyberpunk 77. what took me out was the friend rip doc basically doing a multibillion surgery on you for free....i mean if you were experimente and escaped from arisaka, or those weird metal gang used you as guinea pig to test the thing and you kept it by escaping, fine. they could even tie this to the origins, corpo gets betrayed and is used as host, street kid and nomads get kidnaped by metal gang and used as test guinea pig for the thng you stole from the tower since no one will miss you or know you exist.


Silverhand is a lot closer to being a nihilistic Theodore Logan than he is John Wick.

He has a lot of resources, connections and social influence through his music, but in terms of combat capability he's better off leaving the heavy lifting to others; the bard of the party.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 10/04/23 08:42 PM

Originally Posted by Crane Hunter
Originally Posted by Blade_RJ
did you play the game ? you are literally john wick. your body is no longer yours but johnnys, the john wick of cyberpunk 77. what took me out was the friend rip doc basically doing a multibillion surgery on you for free....i mean if you were experimente and escaped from arisaka, or those weird metal gang used you as guinea pig to test the thing and you kept it by escaping, fine. they could even tie this to the origins, corpo gets betrayed and is used as host, street kid and nomads get kidnaped by metal gang and used as test guinea pig for the thng you stole from the tower since no one will miss you or know you exist.


Silverhand is a lot closer to being a nihilistic Theodore Logan than he is John Wick.

He has a lot of resources, connections and social influence through his music, but in terms of combat capability he's better off leaving the heavy lifting to others; the bard of the party.


not the vibe i got from his single shot pistol sequence, plus he was only killed by the super roided mil borgue, and he was doing the mission solo as the bar lady was doing her own thing. so yeah, john wick.
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 10/04/23 10:25 PM

Originally Posted by Blade_RJ
not the vibe i got from his single shot pistol sequence, plus he was only killed by the super roided mil borgue, and he was doing the mission solo as the bar lady was doing her own thing. so yeah, john wick.


Silverhand's version of events is HIGHLY inaccurate, both because IIRC he was actually already dead when Soulkiller was used on him and so his copy was damaged as result, and also because he's a classic narcissist that needs to be the hero of every story.

In reality it was the famed professional solos Santiago and Rogue that did most of the damage on his team, which turned out to be only the diversionary team.

His team didn't even have the nuke and I'm not sure if they were even aware of it.
Posted By: FlyingToaster

Re: Cyberpunk 2077 - 10/05/23 08:42 AM

Originally Posted by PanzerMeyer
So by now I take it that I'm probably the only one playing the Phantom Liberty DLC on SimHQ right now. biggrin


I'll pick it up in a while. Because I just finished the base game (just after the 2.0 update, but I rolled back to finish it using the same system I started with) I want to wait a while before playing through it again.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 10/05/23 11:32 AM

Big update for Cyberpunk today which fixes a lot of technical issues mostly related to crashes to desktop.
Posted By: DBond

Re: Cyberpunk 2077 - 10/05/23 05:55 PM

I'll probably give it a second run over the winter months. I liked Cyberpunk, even if it was not the game I had hoped it would be. And I said when I was done that it would take an expansion or DLC to play again. So maybe it is time to give it another go soon.

I liked the scripted missions, I grew to like Silverhands. It was the free-roam that fell a little short for me, but that's subjective.

Maybe I'll run it as a Corpo so I get an entirely different experience all the way through biggrin
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 10/06/23 02:57 AM

Zero surprise here.

CD Projekt Announces Live-Action Cyberpunk 2077 Project

https://www.ign.com/articles/cd-projekt-announces-live-action-cyberpunk-2077-project
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 10/06/23 03:17 AM

Originally Posted by Crane Hunter
Zero surprise here.

CD Projekt Announces Live-Action Cyberpunk 2077 Project

https://www.ign.com/articles/cd-projekt-announces-live-action-cyberpunk-2077-project


This could be good as long as they get the right cast and crew for this. I would imagine the tone should be a mix of "Altered Carbon" and "Blade Runner".
Posted By: Crane Hunter

Re: Cyberpunk 2077 - 10/06/23 07:01 PM

Originally Posted by PanzerMeyer
This could be good as long as they get the right cast and crew for this. I would imagine the tone should be a mix of "Altered Carbon" and "Blade Runner".


I am prepared for cringe but am hopeful that won't be the case considering that it's be CDPR and Mike Pondsmith in creative control and not some woke studio ala of Rings of Power.
Posted By: DBond

Re: Cyberpunk 2077 - 01/09/24 06:27 PM

Picked up Phantom Liberty and reinstalled Cyberpunk to give it another go. The DLC and the 2.0 update have been very well received. I liked the game fine at release, so a much better version of that seems worth a shot. I started a new playthrough rather than play the DLC from the end of my last run.

I've noticed a number of things I think have been added or changed, but I can't say I recall it all clearly and maybe some of it had already been there. The most immediate and obvious is the response of the law. It's been completely redone and they will hunt your ass down. This seems a good change indeed, but let's see what I think after a while.

Character progression was revamped with changes to skill trees and the DLC adds 10 to the level cap.

I've been kicking around how I want to build my V, and I'm thinking I want to do a Deus Ex sort of thing. Pistols and stealth. Max Cool, and what? Tech? Reflexes? I wonder if it's strong enough. Probably, with the right perks. I was originally thinking a netrunner sort of build, as that side of the game got the most enhancement with the update? But I quickly remembered I don't care for the hacking side of the game all that much. Not sure why. Cumbersome or something. Maybe I'll change my mind as I like systems that allow the player to succeed by manipulating the environment.

I'm a little disappointed to see that the driving feels the same, but that's subjective, and not everyone doesn't like it. Maybe I can tweak it a bit like I did last time.

I've played for about 5 hours in the second run and it all looks superb, runs great. The niggling little graphics bugs like disappearing pedestrians and those sorts of things appear to be fixed. Good so far.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/09/24 07:19 PM

I had a great time playing the Phantom Liberty DLC and the story is really very well written IMHO. Idris Elba was nominated for an award for his mo-capped performance too! I've played through the game three times but I'm sure I'll reinstall it eventually since I've only finished Phantom Liberty once.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/09/24 08:53 PM

Originally Posted by DBond
Picked up Phantom Liberty and reinstalled Cyberpunk to give it another go. The DLC and the 2.0 update have been very well received. I liked the game fine at release, so a much better version of that seems worth a shot. I started a new playthrough rather than play the DLC from the end of my last run.

I've noticed a number of things I think have been added or changed, but I can't say I recall it all clearly and maybe some of it had already been there. The most immediate and obvious is the response of the law. It's been completely redone and they will hunt your ass down. This seems a good change indeed, but let's see what I think after a while.

Character progression was revamped with changes to skill trees and the DLC adds 10 to the level cap.

I've been kicking around how I want to build my V, and I'm thinking I want to do a Deus Ex sort of thing. Pistols and stealth. Max Cool, and what? Tech? Reflexes? I wonder if it's strong enough. Probably, with the right perks. I was originally thinking a netrunner sort of build, as that side of the game got the most enhancement with the update? But I quickly remembered I don't care for the hacking side of the game all that much. Not sure why. Cumbersome or something. Maybe I'll change my mind as I like systems that allow the player to succeed by manipulating the environment.

I'm a little disappointed to see that the driving feels the same, but that's subjective, and not everyone doesn't like it. Maybe I can tweak it a bit like I did last time.

I've played for about 5 hours in the second run and it all looks superb, runs great. The niggling little graphics bugs like disappearing pedestrians and those sorts of things appear to be fixed. Good so far.


Reflexes and tech. Reflexes will help your pistol when you're not stealthing and give you dodge chances to mitigate damage. Tech also adds armor and helps with grenades and consumables. Strength isn't really necessary if you're not building a tank or melee character, besides you can always use gorilla arms for a few more points since it increases based on the quality of the arms.
Posted By: Lieste

Re: Cyberpunk 2077 - 01/09/24 11:32 PM

Originally Posted by DBond
Picked up Phantom Liberty and reinstalled Cyberpunk to give it another go. The DLC and the 2.0 update have been very well received. I liked the game fine at release, so a much better version of that seems worth a shot. I started a new playthrough rather than play the DLC from the end of my last run.

I've noticed a number of things I think have been added or changed, but I can't say I recall it all clearly and maybe some of it had already been there. The most immediate and obvious is the response of the law. It's been completely redone and they will hunt your ass down. This seems a good change indeed, but let's see what I think after a while.

Character progression was revamped with changes to skill trees and the DLC adds 10 to the level cap.

I've been kicking around how I want to build my V, and I'm thinking I want to do a Deus Ex sort of thing. Pistols and stealth. Max Cool, and what? Tech? Reflexes? I wonder if it's strong enough. Probably, with the right perks. I was originally thinking a netrunner sort of build, as that side of the game got the most enhancement with the update? But I quickly remembered I don't care for the hacking side of the game all that much. Not sure why. Cumbersome or something. Maybe I'll change my mind as I like systems that allow the player to succeed by manipulating the environment.

I'm a little disappointed to see that the driving feels the same, but that's subjective, and not everyone doesn't like it. Maybe I can tweak it a bit like I did last time.

I've played for about 5 hours in the second run and it all looks superb, runs great. The niggling little graphics bugs like disappearing pedestrians and those sorts of things appear to be fixed. Good so far.



Not a style of gameplay I would choose, but I watched a solo melee build and it seemed to be a lot of fun to the streamer - (at first katana, because early mantis blades are a bit weak, but the middling/late game gets silly mobile and the damage gets high enough to work...)

It is clearly a lot more sensible to standoff with firearms and cyberwarfare... but bouncing around with melee weapons like a psychotic kangaroo has been made to look really cool.
Posted By: DBond

Re: Cyberpunk 2077 - 01/10/24 12:10 AM

Originally Posted by wormfood

Reflexes and tech. Reflexes will help your pistol when you're not stealthing and give you dodge chances to mitigate damage. Tech also adds armor and helps with grenades and consumables. Strength isn't really necessary if you're not building a tank or melee character, besides you can always use gorilla arms for a few more points since it increases based on the quality of the arms.



This good advice. And having looked through the revamped skill trees it's pretty clear which way I'll go . I took four points of Strength to grab regen and maybe one or two more there. Tech is the right one to pair with Cool for my build ideas. Survivability as you noted, plus grenades. And I want to focus more on cybernetics than I did last time and now (or always?) there is a cyber cap governed I guess by the Tech level. Reflexes for the mobility that will dovetail with the stealth vibe. I have four points in Intelligence so that's enough to do basic hacks like distractions and shut off cameras. With the cap at 60 you can be more diverse at the end. The main thing is how you arrive there. I'll focus on Cool for a while. It covers handguns, precision rifles, sniper rifles and throwing weapons. That's pretty diverse and covers firepower, range and stealth. When I wondered if this path could be strong enough I didn't factor in those other weapon types and this will be fine.

To Lieste's post.... I don't get on so well with the martial combat in this game. Probably just need to get more used to it. I'll carry a katana and use it when it's appropriate just like last time. Melee looked so cool in the trailers, and it's probably fun once you get used to it and take the perks for it.

Posted By: wormfood

Re: Cyberpunk 2077 - 01/10/24 02:07 AM

Of the three playthroughs I did the fast blade wielding ninja was by far the most fun. The brain melting intel build was OP when the game came out, made it a bit boring. With the new update to skill trees it doesn't seem quite as OP at the moment.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/10/24 02:34 AM

The car parts are numbingly boring. I think I will try using nothing but fast travel to the gunplay areas.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/10/24 11:24 AM

In one of my playthroughs I went 100% night-runner/hacker and by the time I was at level 50, I felt like I was some kind of mighty Sith Lord who could just Force choke and Force lightning any enemy I came across. Yes, it got a bit too easy by the end game.
Posted By: DBond

Re: Cyberpunk 2077 - 01/10/24 03:45 PM

The clothing/armor thing was redone, right? I recall saying in the first run that at no point did I ever look cool, like a circus clown at my first paint ball match.

But the only reason I'd do that is because armor was provided by apparel. But now I see that isn't the case, clothing is mostly cosmetic. This is the way to go, the build (and cyberware) provides the stats, the clothing is just for looking good. Nice change, and now I won't look so ridiculous.

Which OS and cyberdeck do you want if you go stealth and Cool?
Posted By: wormfood

Re: Cyberpunk 2077 - 01/10/24 04:34 PM

Even before they changed the armor, they added the wardrobe thing which had outfits you could set that would change your appearance despite what was equipped. It's mostly in FPS so I didn't really bother with it.
Nowadays most of the armor comes with cyberwear with only certain vests and helmets adding a little bit of armor.

For the OS it depends on how much you're putting into INT. You could skip it and go with one of the ones that slows time so you can zip around before being spotted. Or roll with things like disable optics, pings and disable cameras. There's also a couple lures which I think were call enemy which calls an enemy over to the targeted one leaving an opening you can slip through, or whistle which calls an enemy to your location.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/10/24 04:37 PM

As for the full netrunner build in the beginning, there were perks that let you attack spotted enemies without LOS, so you could ping camera or enemy, which would light everything up and then just fry everybody's brains. I think you need direct LOS to target something now though.
Posted By: DBond

Re: Cyberpunk 2077 - 01/12/24 02:10 PM

Thanks Wormfood. I'm still using the default deck and OS. This gives me most of what I want, like turning off cameras and turrets, setting people on fire and distractions. I'd also like to have the ability to remotely detonate grenades. I recall in my first run there was a specific deck I bought. I can recall where I bought it, but not why precisely. It must have enhanced my build, but I don't recall the details.

I'm level 25 now and the run is going well. Pistols are great. I've been using the Dying Night mostly, suppressed. But I don't know that there's enough payoff using a silenced weapon in this game. Now and then it allows me to take out an isolated target and maintain stealth. But it's pretty rare as most combat is with mobs and maybe I'd be better off replacing the suppressor with a muzzle brake and get my lost damage back.

For build I put four points in to Body, Intelligence and Reflexes and then took Cool to 15. Then Tech to 20. Some of the capstones aren't all that great really. I got Edgerunner. The important thresholds are 9 and 15 to unlock perk tiers. Cyberware is more central for me this run, partly I guess due to how it's all been reworked.

This build path emphasizes headshots and the damage multiplier just continues to grow. It also boosts crit damage (but not chance). Fast movement, stealth and headshots.

The skill progression is good too. For me, Headhunter is far ahead. But I carry a shotgun to boost Solo, and make sure to hack frequently for Netrunner and so on down the line. It encourages the player to mix it up, and the payoffs are strong. More health, perk points, carry capacity, RAM, movement speed, armor and so on.

Armor is redone as mentioned, and while I don't recall how high I had gotten it in the first run, it feels like now it is easier to stack. I'm already at 500 I think and there's a long way to go. I should have not overwritten one of my old saves so I could go back and look. But maybe with the revamped trees it would have all been reset and I'd have to spend the points again? Regardless, the shift in to Cyberware has allowed some serious armor stacking.

I have yet to start Phantom Liberty. Some say it's best to start it right after the Voodoo Boys quest called Transmission. I'll look to do it around that point too. Overall I'm having a good time with Cyberpunk. It's in better shape than it was in January of 2021.

Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/12/24 02:30 PM

Originally Posted by DBond

I have yet to start Phantom Liberty. Some say it's best to start it right after the Voodoo Boys quest called Transmission. I'll look to do it around that point too. Overall I'm having a good time with Cyberpunk. It's in better shape than it was in January of 2021.




The PC version on release really wasn't bad at all but the subsequent updates have definitely improved it significantly. It was the console version that was a nightmare for many users on release.
Posted By: DBond

Re: Cyberpunk 2077 - 01/12/24 03:34 PM

Yeah, you're right. It was good at release. The changes, additions and fixes though have improved the game. You were the first I knew to give Phantom Liberty a go, and your reports made me want to get it so thanks Panzer.

Another thing that I like about Cyberpunk is the cover system. In some games, you have to hit a key to enter cover, hit it again to break cover, and sometimes you end up stuck to that crate, or fumble to find the right key. In this game you enter and exit cover naturally. Leaning around corners works nicely. When crouched behind cover you can hold right mouse to raise up and shoot. If you want to aim lower, your body rises up in proportion. It's all so seamless and natural.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/12/24 03:35 PM

Remotely detonating grenades is a quick hack, you should be able to install it on any deck.

I didn't notice that pistols is now under Cool and not Reflexes. I still like Reflexes for sneaky characters for the movement speed, dodge and critical hit chances.


And it turns out netrunners can still target people through walls, but it requires a skill of 60 and is limited to 10m. Not quite as OP as it once was. Too bad, it's a single player game so I don't mind silly things like that. Besides, it was one heck of a power trip.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/12/24 03:40 PM

Also, silencers are nice for stealth builds. They give a huge damage boost when outside of combat and increase critical hit chance. I don't know what you're carrying for weapons, but you could try a silencer for picking people off on a hard hitting revolver or pistol, then have another quicker firing pistol with a brake if things go loud.
Posted By: DBond

Re: Cyberpunk 2077 - 01/12/24 03:50 PM

Is that what 'stealth damage' is? What qualifies as stealth damage. My cyberware options I've picked have boosted this.

Another question... I see you cannot unequip cyberware, even at the ripperdoc. There is a command for it, middle mouse button, but it doesn't work. But I can replace it? I'll load the game up now and have a look, but it seemed all I could do is upgrade what is already installed. There's a skeleton cyberware for example, titanium bones or something and I now have a much better option with proper attunement that I'd like to swap it for. is this possible?
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/12/24 03:52 PM

Originally Posted by DBond
and your reports made me want to get it so thanks Panzer.

l.



Anytime! smile

This renewed Cyberpunk discussion has tempted me to reinstall the game sooner than I was planning but I'll wait until I finish my second playthrough of Baldur's Gate 3.
Posted By: DBond

Re: Cyberpunk 2077 - 01/12/24 03:54 PM

Oh, about what Wormfood said, that I can add hacks to my deck... I'll have to look at this because if I could add the remote detonation hack that would be superb.

Is there a consensus top deck? I imagine it's more about build synergy, but maybe there is one that is clearly the best.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/12/24 05:07 PM

Do assault rifles ever become useful?

I want to drop enemies in 2 - 3 rounds like I can in Stalker with an AR. I am gathering the impression that this is basically not possible until you are something like level 50...

If so, they are basically trash tier weapons. Bullet sponging is such a turnoff.

For now I use shotties/sniper rifles/handguns and hacks.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/12/24 05:25 PM

Originally Posted by Mr_Blastman
Do assault rifles ever become useful?

I want to drop enemies in 2 - 3 rounds like I can in Stalker with an AR. I am gathering the impression that this is basically not possible until you are something like level 50...

If so, they are basically trash tier weapons. Bullet sponging is such a turnoff.

.


I'm not sure what your expectations were of this game but Cyberpunk is a sci-fi RPG/FPS, not a reality-based infantry combat game like ArmA 3. You can indeed get one shot kills with certain weapons though once you are at a high enough character level.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/12/24 05:28 PM

My expectations of guns in any game are they are useful and decisive, unlike that farce Borderlands where you have to dump an entire storage bin of ammo into something to kill them.


High standards?

You betcha!

Guns should eliminate targets, quickly.

I'm an old school Doomer/Quaker. I prefer weapons that produce results.

For now the shotgun at least does that.
Posted By: DBond

Re: Cyberpunk 2077 - 01/12/24 06:05 PM

I took a look at the cyberdecks available and cannot remember for certain which one I went for last run. But I think it is the Raven Microcyber Mk4. This is the one that adds 100% to enemy netrunner time. I went to the right ripperdoc but he doesn't have the Mk4. I think it is supposed to require street cred 40 (which I have) but maybe I need to be level 40 too? (26)

I bought a couple others to play around with in the mean time. Hacks are modular, so can be swapped in and out. I guess I knew this from last time, but needed the reminder. Went to a netrunner shop and found the detonate grenade hack. Something must have been changed here because it is not only very expensive (120k eddies) it costs 24 RAM to run. I'm at like 14. So I couldn't even use it until I send my build in that direction a bit. I understand there are ways to reduce RAM costs so maybe I'm not that far off from being able to deploy it. But not ready to invest too much in the hacking side yet.

Swapping cyberware is easy too, which I asked about earlier. Click what you want to replace and then click what you want to replace it with. Almost 700 armor now. It sure does ramp up fast.

Wormfood's suggestion to use a hard-hitting pistol for stealth instead of the fast-firing Dying Night made sense, so I made the Kongou the silenced gun, but it was weird. Like I was perfectly sighted at short range but when I shot the enemy was not hit. Something wrong there.

Stealth damage is defined as damage done when undetected as far as I can tell, so it can't mean all that much right? As soon as you hit someone they are alerted. This should scale best with hard-hitters like sniper rifles that kill in one shot. And big pistols like Kongou. Need to figure out what was wrong there. Try different sights maybe.

The Cool tree really brings out the best in sniper rifles. Headshots and stealth damage make it very effective, but this isn't a great game for sniping really.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/12/24 06:18 PM

Originally Posted by DBond
I but this isn't a great game for sniping really.


Depends where you are. Inside Night City sniping is not really a viable option but if you are out in the arid badlands outside of Night City sniping is very effective.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/12/24 06:20 PM

Yeah, stealth damage is damage done to someone who is totally unaware or at least yellow to you. Works best with sniper rifles, but if you're going pistols with some of the perks and such a headshot from a hardhitting revolver or pistol can usually one shot somebody. I don't know what range you tried hitting them with. I've never seen it just not hit. There are scopes that add range, maybe try one of those? But, that range just seems to have a damage drop off rather than just disappear or have no effect. Close range I don't know what happened. I have noticed when I started messing around again some invisible walls I never ran into before. Not when it first came out, or a year later when I replayed it.

I'm not a fan of assault rifles. I don't like burst weapons and the automatic ones just don't do enough DPS. If you're close an SMG usually does better and an LMG does as well or better with a much larger magazine/belt. For medium or longer ranges revolvers and pistols work great.

As for the best deck to use, it depends on some of the synergies you're using. The 100% slower spotting when hacking is ok, but it depends on how much you're using your quickhacks. If you're just taking over cameras and disabling them then picking off guards with pistol or chokes it's probably not gonna help alot. If you're dealing damage with traceable hacks, it'll buy you a ton of time to take out the rest of them before you get taken out. As for what I'd recommend, I'd have to check later today and see what the differences are. I think I used one that made the hacks load quicker and gives higher ram recharge speed.

In the current version the quality of cyberware is now based on your actual level, not your streetcred like it was originally. So you won't see any oranges until your 40 or 50 for the most part.

As for bullet sponge enemies, I usually hate them. They're not too bad in this game. Besides, this is a world where people have titanium bones, artificial organs, subdermal armor and clothes are made out of the same crap in the later John Wick movies.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/12/24 06:21 PM

And if you're going cool, since the sniper rifles are in the same category as the pistols, you could just use one of those for picking off people.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/12/24 06:44 PM

That's just so backwards. Pistols should be worse at long range, whereas assault rifles in single fire mode should pick things off with ease from afar.

This is what happens when people who are clueless about firearms balance a game.


I'm enjoying the cyberware part and atmosphere, regardless. The graphics are second only to Star Citizen, actually.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/12/24 06:55 PM

Originally Posted by Mr_Blastman



I'm enjoying the cyberware part and atmosphere, regardless. The graphics are second only to Star Citizen, actually.



Star Citizen has RayTracing?
Posted By: wormfood

Re: Cyberpunk 2077 - 01/12/24 07:47 PM

Originally Posted by PanzerMeyer
Originally Posted by Mr_Blastman



I'm enjoying the cyberware part and atmosphere, regardless. The graphics are second only to Star Citizen, actually.



Star Citizen has RayTracing?


Not yet, but those crazy devs there sure do know how to make things pretty.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/12/24 07:51 PM

Originally Posted by Mr_Blastman
That's just so backwards. Pistols should be worse at long range, whereas assault rifles in single fire mode should pick things off with ease from afar.

This is what happens when people who are clueless about firearms balance a game.


I'm enjoying the cyberware part and atmosphere, regardless. The graphics are second only to Star Citizen, actually.


Yeah, the assault rifles don't do as much damage as the slow firing pistols/revolvers. The accuracy is fine for that first round, but since they're all burst or auto you're just wasting ammo.
That kind of thinking makes me miss Fallout NV where automatic versions had more recoil, but still did the same damage. They were mostly firing the same round out of the same gun so it makes sense.
And the pistol does have a drop off in damage that happens sooner than the assault rifles, but at the typical engagement ranges in that game I've never found it an issue.

Night City looks great, but Arc Corp in Star Citizen kind ruined it for me looks wise.
Posted By: Lieste

Re: Cyberpunk 2077 - 01/12/24 08:03 PM

Originally Posted by wormfood
Remotely detonating grenades is a quick hack, you should be able to install it on any deck.

I didn't notice that pistols is now under Cool and not Reflexes. I still like Reflexes for sneaky characters for the movement speed, dodge and critical hit chances.


And it turns out netrunners can still target people through walls, but it requires a skill of 60 and is limited to 10m. Not quite as OP as it once was. Too bad, it's a single player game so I don't mind silly things like that. Besides, it was one heck of a power trip.


You can hack via controlled cameras or turrets (and remote control the turret weapon (or just turn it off and later just rip the gun off the pedestal to use as a heavy weapon)).
Posted By: DBond

Re: Cyberpunk 2077 - 01/12/24 08:12 PM

Originally Posted by wormfood

The 100% slower spotting when hacking is ok, but it depends on how much you're using your quickhacks. If you're just taking over cameras and disabling them then picking off guards with pistol or chokes it's probably not gonna help alot. If you're dealing damage with traceable hacks, it'll buy you a ton of time to take out the rest of them before you get taken out.


I was thinking defensively. What I mean is the +100% time to enemy netrunners would double the time it takes them to hack me, like when they hack my weapon or eyesight before I can get to them. Is this how it works?

As for enemy damage, I'm playing on normal and it's in a pretty good spot for me. Skulls take some pelting, but other enemies go down quickly. My path gets me a lot of additional headshot damage which makes a big difference I imagine. I'd like frag grenades to do more damage, and I see there are some boosts in the engineer tree so I'll keep climbing that one.
Posted By: DBond

Re: Cyberpunk 2077 - 01/12/24 10:31 PM

About the AR's... I think they're OK, and I played through my first run mostly using assault rifles. If you want an assault rifle vibe but that hits harder, some of the precision rifles operate like an AR (functionally automatic) and hit for three times the damage. Widow Maker for example has a fire rate of 5.0, which is good, and isn't semi-auto, or at least you don't have to keep pulling the trigger. The Cool tree supports these, so might not be a top option for players well along in their build and most points already spent elsewhere. But even without all the perks it will still work fine. I have just 4 points invested in body, but shotguns still kick ass.

Just after posting about wanting to get more frag grenade damage I looted up a tier 4 plan and crafted it. Nice. I also looted a detonate grenade hack plan which saves a ton of money, just need the materials to build it. Won't be able to use it yet though I don't think.

Posted By: wormfood

Re: Cyberpunk 2077 - 01/12/24 10:33 PM

When you're not spotted yet and you start hacks, most of them are traceable. You'll see a meter at the bottom for a netrunner tracking you. That 100% time doubles that time before you're traced through your quickhacks. That's what I've always read it as. I could be mistaken.
Posted By: DBond

Re: Cyberpunk 2077 - 01/12/24 10:36 PM

Yeah interesting. I bet it works that way probably. And I think it also doubles their attacks on you. If it does the latter then that's valuable to me.

So like rather than wanting to have 100% enemy netrunner time to give me more time to hack them (which I will take, sure) I am hoping it makes them take longer to hack me. If it does both all the better.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/12/24 11:54 PM

I am playing on hard, maybe that makes the assault rifles extra crappy.
Posted By: Blade_RJ

Re: Cyberpunk 2077 - 01/13/24 12:35 AM

im about to pick the game again. did they fix the enemies wall hacking you ? (Seeing you even behind a wall)
Posted By: wormfood

Re: Cyberpunk 2077 - 01/13/24 12:38 AM

Originally Posted by Mr_Blastman
I am playing on hard, maybe that makes the assault rifles extra crappy.

They're still crappy on the default difficulty. Waste ammo, but it's not fast enough like an SMG which makes up for it in DPS. The SMGs just don't have the accuracy or recoil, but at medium range it doesn't matter. Pistols and rifles are so much slower firing and controlled that you actually hit your target.

As for the Operating system my netrunner is using, it's the Biochem one. Adds 10% to DOT damage, but outside of instakills like takedown or suicide, when in combat I use !!!!!!. Also adds time for combat quickhacks, I don't really use those so just there.
Then there's the Arisaka one, which I think my ninja uses, with the added time to be detected, lower cost to use covert quckhacks and recover RAM on takedowns. Works for a ninja.
The Militech Paraline, adds 10% to quickhack damage, nanowire damage (personal preference, but I don't much care for them) and hitting enemies with a smart weapon makes quickhacks load faster. I don't like smart weapons either so it's not an issue.
Then there's the Tetratronic one, this one has more RAM than the others, but the bonuses is just you deal more damage to someone under the effect of a noncombat hack. Combat hacks do more damage when queued after noncombat hacks. That 5 (i think) extra RAM is very tempting for a netrunner though.
Then there's the Raven one, this is kind nice because hacks that spread do so right away rather than waiting for it to finish and they have 40% more range.

It also seems you can still target people through walls, you just need a high level deck with a high level ping to do it.
And yes, you can use turrets and cameras to remotely do that as well, but those require LOS from that point still.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/13/24 12:40 AM

Originally Posted by Blade_RJ
im about to pick the game again. did they fix the enemies wall hacking you ? (Seeing you even behind a wall)


Maybe, how high is the wall? Did a netrunner track you down? Because if they have one, and are alerted or they tracked you through your hacking, they'll know where you regardless of their or your locations.
I haven't noticed much of an issue with being seen through walls.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/13/24 08:03 PM

Sometimes Cyberpunk looks like a painting...

[Linked Image]

The main stories are really good.
Posted By: DBond

Re: Cyberpunk 2077 - 01/13/24 09:15 PM

The skip ahead prompt is Y. On my game it says skip ahead but no prompt. Weird. Nice shot Blastman, and useful too!

Originally Posted by wormfood

Then there's the Tetratronic one, this one has more RAM than the others, but the bonuses is just you deal more damage to someone under the effect of a noncombat hack. Combat hacks do more damage when queued after noncombat hacks. That 5 (i think) extra RAM is very tempting for a netrunner though.
Then there's the Raven one, this is kind nice because hacks that spread do so right away rather than waiting for it to finish and they have 40% more range.


I'm currently using the Rippler, which has the +5 RAM and it lets me do the Ultimate hacks now. That additional RAM plus the proximity RAM-cost reduction perk means I can do stuff like Cyberpsychosis which is a lot of fun. This one makes the target attack his closest ally, and if none are around he suicides. Came across a rough looking bunch led by a skull with a bat and he proceeded to wreck his friends. Having gotten to 20 in both Tech and Cool I'm now dropping points in to Intelligence as the revamped hacking side of the game is a lot of fun (and powerful) isn't it? This also means I can use Detonate Grenade, need the mats to craft it, but I gotta watch the proximity on that one. I went to a netrunner shop and bought tier 4 hacking components for 48k but I didn't see them in my inventory. Reloaded until I know what I'm doing. I'll start hacking access points now and I think I can get components that way.
Posted By: DBond

Re: Cyberpunk 2077 - 01/14/24 01:19 AM

I was playing and it suddenly struck me that the reason probably was there is nothing assigned to it, which he set to Y. Derp. Sorted.
Posted By: DBond

Re: Cyberpunk 2077 - 01/14/24 02:41 PM

One more comments about the decks.... there are two similar, but different, bonuses on some of these decks related to enemy hackers. One says 40% trace time. The Mircocyber though has 100% enemy netrunner time, and obviously these two are not the same thing. But the netrunner time may be old news and it no longer works this way. I have yet to find the Mk4 to check. I'm level 40 now and honestly it's getting to where it no longer matters. Feeling quite strong, and there's still twenty levels left to go So far the build went 20 Tech, 20 Cool, now 12 Intelligence since you get +1 RAM for every four points here (giving my V 24 at the mo). Now I'll start dropping points in Body. How many do we get overall, 81?

I've dropped about 60 hours in to run number two and Cyberpunk is a better overall experience. More fleshed out, new conveniences. Like the apartments and romance dates. I've bought all aside from the Corpo one, and I'm a corpo! smile

The revised skills and perk system works very nicely. The hacking side is way better. There are too many NCPD hustles dammit.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/14/24 02:43 PM

Originally Posted by DBond
Like the apartments and romance dates..



What "romance dates" are these exactly? Do these involve your primary love interest or do they involve the locally available prostitutes?
Posted By: DBond

Re: Cyberpunk 2077 - 01/14/24 02:52 PM

The second might be possible, I saw a lady who was offering her services. But yeah, you can have your romance come to your apartment, and this can be repeated as often as you like. Not much to do. Shower, cuddle, chat really. But I remember thinking in the first run after the Panam quest line was over that it seemed silly I never saw her again. So this gives it all some permanence and it's a nice touch. The Glen apartment is nice and it's cool to return and have her there. You can also send flowers and gifts for nominal fees. These can happen every 48 hours in game, or whenever you're ready.
Posted By: DBond

Re: Cyberpunk 2077 - 01/15/24 02:29 PM

Finally got around to starting Phantom Liberty. Really liked the opening (which takes a couple hours). The atmosphere is cool, a war-torn mojo. As I was walking around I felt Promethea from Borderlands 3 vibes. The opening act was quite cinematic and if the rest of the DLC maintains that level it looks to be well worth it. I'm too high level already (42) and I'll cap out before the end of the game which is always a bad thing.

Has anyone gotten the achievement for buying all the cars? I think it is about 1.7m total, and the free stuff like the cave Caliburn doesn't count toward the total. Are motorbikes needed?
Posted By: wormfood

Re: Cyberpunk 2077 - 01/15/24 03:10 PM

I started Phantom Liberty over the weekend. I don't know how far I got, but I met Songbird in the flesh....err, chrome? Liking it so far.
I like the Dogtown side gigs. Crappy setting and crappy situations the characters get into. Kind of reminds me of the Witcher where sometimes there isn't a clear good option. No Easy Way Out in particular comes to mind.
Mr Hands was reading The Chessmen of Mars, so he's got good taste in old sci fi.
And the mocap performances and animations of the main cast in Phantom Liberty are good.


I did get the achievement for buying all the cars and I think motorcycles are included. What isn't required is the ones you don't buy, like Caesar's car from the Beat on the Brat quests, other quest reward cars and the few random barn finds. I cheesed crafting in early version of the game to get the eddies needed to do it. You can still do that, it's just a bit tougher that it used to be. Also, since you have Phantom Liberty, do those car stealing missions. You get discount bonuses on buying the cars. Do a couple of them and it amounts to 50% off. Very helpful if you want to buy those supercars that are 200K+.
Posted By: DBond

Re: Cyberpunk 2077 - 01/15/24 06:59 PM

Thanks for the tip to get vehicle discounts. I'm richer in the second run I think than I was in the first, so it got me thinking about going for that one. I'm sitting on a cool million without even trying to get rich, so if I want to it shouldn't be too tough. You can clear 100k easy every 20 minutes just icing random gangs and selling the drops.

Speaking of gangs.... I read in one of the patch notes, probably, that gangs can now get bent out of shape over your actions that they start hunting you down. Now, I don't know what is supposed to tick them off, but I've laid flat a few thousand and this has not triggered as far as I can tell. How do you reach gang-target status?

The radio constantly coming on is annoying. Most of this music is trash to my ears and I want to turn it off. Read to turn down radio volume so if I remember I will try that. Makes sense but I had music off so....

Are there tier 5 suppressors? I'm seeing lots of new stuff in Dogtown so maybe I'll find one.

Hacking is fun. I tried it in the older, pre-2.0 version and found it useful, but not so compelling. Now, I really like it. So many options, and the queuing is cool. I prefer to shoot it out if I'm honest, but I've found so many ways to employ the hacks and other 'runner options inside and outside of combat. Very useful indeed. Running a tier 5 Rippler now. When I started looking at this side of the game I started hacking access points (too easy once you know what you're supposed to do) which nets a lot of hacking components so I can craft top-tier hacks to install. Like I said, didn't give this much focus during the first run, but now, with the changes, I'm having a good time with it. You can clear mobs without pulling a weapon. Make the bad guys do your work for you.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/15/24 07:38 PM

For a while I didn't shoot any gangs. Now I shoot every one I see. I'd rather be running and gunning than walking around.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/15/24 08:31 PM

Unless they added new cars they could all be purchased for something just under 2 millions. The discount says it can be accumulative, but one time only. Doing 2 or 3 gives a 50% off. Plus each one gives 4-10K each, plus some crafting materials and a piece of gear or two. Shouldn't be hard to come up with the cash for it. If you're doing the hacks, they give you a ton of quickhack materials than can be crafted into quickhacks and sold for a nice sum. Money isn't too hard to come by in the game.

As for the gangs, when i see them I pull a Frank Reynolds and start blasting. Haven't noticed anything new with how they interact with me at all.

There are tier 5 suppressors. Tier 5 stuff starts dropping about when you get to level 40 and by 50 on my current run I'm swimming in tier 5 stuff. So if you haven't found one yet, just level up a bit more. If you're in Dogtown you can also head to red smoke. There's a container that'll be contested between random gangs and Barghest. You can kill them all, hack the container, and steal the contents. Which is usually some high quality gear and components.

The radio is obnoxious and I thought it was broken because it didn't turn off. Turns out they added a radio when you're walking around. Tap Z (by default) to turn it off. It usually doesn't turn on automatically. It will cutoff when you get or make a call and also when you near a mission area. Then, when that call is over or you leave the area it will then kick back on. Alternatively, you can hold the radio button down and there's a volume control at the top where it says what station and song is currently on. Set it to zero so if it does come on, you won't hear it.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/16/24 06:58 AM

Phantom Liberty was great. I think I'll go back to an earlier save and redo some of it to see the other branches I took. Was fun and went on longer than I though it would. I haven't done all the side missions or gigs for Dogtown, but most of them are at least slightly better than the average side missions in the base game.
Just for the main story line you get spies, politics, crashing parties, disguises, a couple neat set pieces. Some varied content in there, heck, I even got some Alien Isolation out of it.


I like how most of the characters have hidden agendas and are often straight lying to you.
It's because of some of the lies, betrayals, and blackwall stuff I sided with Reed then when witnessing her flashbacks I granted Songbird's request and killed her. Actually it's probably mostly the blackwall AI stuff was kinda terrifying and I kinda figured she'd have to be put down.
I'm not as well versed in the lore of Cyberpunk as some other sci fi stuff, but as far as I know that's some real boogieman stuff you don't want to encounter. The way Songbird just melted through everything is how I feel when playing a netrunner...then I witnessed that and realized V might be a big fish in NC (at the higher levels anyway) but a very small fish in the Cyberpunk world. That AI is dangerous and those MaxTac guys were no joke.

Felt real bad, the Prez and Reed were both pissed at me. Meyer's even threatened to charge me for damages done. Johnny seems to think it was the right call over letting her got back to being Meyers' lab rat.
It's a real sad and kinda grey ending. Fits right into the themes of Cyberpunk as far as I can tell.

I then reloaded at the point of going into the core and didn't grant Songbirds request and spared her. That somehow felt way worse. She pleads constantly. Even Reed didn't seem to like it much.
Meyer's gave me a medal that I refused.

I'll use the save where I killed her for the rest of the playthrough. At some point I may go through the other half and side with Songbird.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/16/24 11:33 AM

I don't mind the radio when I'm driving but I never use it when I'm out of the car.


And I'll re-iterate again that the very end of Phantom Liberty is one of the most compelling and poignant endings I've ever experienced in a PC game.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/16/24 03:50 PM

So I let a scav scammer scam me last night, and subsequently kidnap me to see what would happen. I woke up without my stuffs--the usual "uhoh they took your things now you have to ninja stealth escape or die!"

Except I didn't.

See, I have a level 4 prog on my implant called "contagion." Yeah. They spotted me, alright, but they were already digitally infected by then. I wiped out 30 - 50 guys without firing but a handful of rounds. Haha. That was pretty funny, and beats the snot out of forced stealth.

I stealth when I want to. The rest of the time I fry the fekkers.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/16/24 04:18 PM

Contagion is very useful against groups of enemies. I use it to knock out vehicles, just target the anyone in it and they're all affected. Half the RAM cost of targeting self destructing the car.
Posted By: DBond

Re: Cyberpunk 2077 - 01/17/24 02:51 PM

I completely misunderstood how the vouchers worked. Got a bunch of them which made the discount like -75% off. I assumed this now applied to all future purchases so I started at the top of the list and bought a car, a cheap one too, at a major discount, saving very little. Obvi you should use these for the most expensive cars derp derp.. But it doesn't really matter as I'll soon have them all, but it is eating in to my piles of paper.

What's your favorite vehicle in Cyberpunk now? In the first run I didn't buy any cars or bikes since you get a bunch of them for free. I rode Jackie's Arch mostly, plus the cave Caliburn. But this time I have a fleet. And the one I drive/ride the most is the Nazare Racer. Nice low rumble engine note, docile handling, good speed. I think the yellow one is identical aside from the color. I'm not a fan of the driving in this game, but the Nazare is pretty good.

For weapons I am rolling with this mainly

Slot 1 -- For most of the game I have carried Dying Night, silenced. But I recently got Cheetah and attached a suppressor and am using this right now. Both of these are very effective in different ways.

Slot 2 -- This is my rotation slot, and can hold either a shotgun, SMG or AR at any time. But mainly Widow Maker precision rifle.

Slot 3 -- Overwatch. The only suppressed sniper rifle in Cyberpunk. +300% headshot damage (plus my build is focused on this) results in damage numbers near 2000 when the head is shot from stealth.

I use grenades a lot too. I love that laser grenade. A stealth grenade, who would have imagined?

I'm still playing through Dogtown, mixing it up with main game stuff. The Takemura line is all done, just have to meet Hanako at Embers, so I'll hold off on that for a while. I managed to get one of the achievements for completing all gigs and hustles in a borough, this one in Watson (It's Elementary). There must be a few hundred of these over the entire map. Not sure I'll get any others as it is a grind. But when run 1 finished I regretted not getting at least one of these, so focused on it this time around. For what it is worth there is one scanner hustle that is completed outside of Watson. So if you get stuck when all seem to be done, let me know and I'll see which one it was.

For build I went like this so far (level 52?)

Cool 20
Tech 20
Intelligence 18
Body 9
Reflexes 8 (I'll take this to 9 to unlock the second level of perks, then top off Int)

Stealth works pretty well when you're specced in to it. When crouched it says enemy vis is 33% with my current arrangement and that makes sneaking around quite effective, and with additional stealth damage multiplier this all works very well. There are many gigs and missions that have optional stealth objectives and I go this route when possible, giving Cyberpunk a bit of a Hitman vibe. I had a mission to steal a medical truck off a ship that was heavily guarded. My contact said go at night when fewer guards and workers are around, so I went at noon, and methodically made my way through the ship and docks, choking out every single one in turn while using hacking to distract and take over and disable cameras. Then I just drove the truck off the ship.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/17/24 02:53 PM

Originally Posted by DBond
just have to meet Hanako at Embers, so I'll hold off on that for a while.

Yes, hold off on that until you are good and ready because it's a "point of no return" mission once you kick it off. It will set some story progression elements in motion that can't be undone unless you reload your save game.
Posted By: DBond

Re: Cyberpunk 2077 - 01/17/24 08:53 PM

Yeah for sure. I've finished it once of course so knew to hold off, although I doubt anything would change, right? I mean, if I met her tonight and finished the main quest line, everything else would stay the same, aside from anything that involves Rogue or Johnny I guess. No matter, I'll save it for last or thereabouts. I took the Star route the first time, and I think I'll go Temperance this time to switch it up a bit.

Now that I think about it, Silverhand is all over the Dogtown stuff. What would happen there if I finished the main quest and returned to PL? I guess Silverhand would still be there as if the story hadn't finished yet.
Posted By: Lieste

Re: Cyberpunk 2077 - 01/17/24 09:30 PM

There is a Dogtown ending instead of the NC triple if you choose certain PhL quest paths.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/18/24 03:05 AM

I think for cars I kinda liked the Type 66s, kinda old school muscle cars...at least compared to the other options. They had ok handling and decent speed while not being too large. There's probably better ones now that the handling is a bit better for most cars since the game first came out.
On my first playthrough I took a while to unlock any cars or bikes so I spent a fair amount of time in the maimai P126. Not particularly fast, but since I didn't have motorcycles the size allowed it to squeeze through traffic easily. Made getting around the busy city easy.

The motorcycles are the best way to get around if you want speed due to the size and speed. So easy to just cut through traffic in those things. Unless I'm just killing time I just use either Jackie or Scorpion's bikes.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/18/24 11:36 AM

Originally Posted by wormfood
I

The motorcycles are the best way to get around if you want speed due to the size and speed. So easy to just cut through traffic in those things. Unless I'm just killing time I just use either Jackie or Scorpion's bikes.



+1 This is exactly my mind set with the game. I'd say 80-90% of the time I was using a motorcycle instead of a car to get around.
Posted By: DBond

Re: Cyberpunk 2077 - 01/19/24 01:16 PM

Originally Posted by Lieste
There is a Dogtown ending instead of the NC triple if you choose certain PhL quest paths.



I'm nearly done with run two, and wanted to ask if anyone has an opinion about how I should finish up. On the main quest side I have to meet Hanako, which leads to the main game ending. About three more missions unique to that ending path, if i recall correctly.

In Phantom Liberty I have about three main quest missions to go, but I don't know if it follows the same route as the main quest, generating a few new missions unique to this ending.

If I also recall correctly, once you finish the main quest you can revert the point of no return to try another option.

So in your opinion, what's the preferred path? Just go straight PL? Finish PL first and then the main quest? Or the opposite, finish main quest, revert to point, and then finish PL? I realize it doesn't matter all that much,but I'd like to hear any opinions about a good route to take here so I can make up my mind.

Originally Posted by wormfood

The motorcycles are the best way to get around if you want speed due to the size and speed. So easy to just cut through traffic in those things. Unless I'm just killing time I just use either Jackie or Scorpion's bikes.



Yeah exactly, and I did the same in run 1, but now I have a massive fleet of cars and bikes. Don't like the cars much if I'm honest. I mean the designs and sounds are really cool, but driving them isn't all that much fun. I did get the Autojock achievement for owning all cars, but I don't own all cars. I guess since new ones were added, you do not have to actually buy them all to trip the achievement. There are probably six or eight I have yet to buy.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/19/24 01:52 PM

From what I understand out of 4 ways of going through Phantom Liberty, only 1 adds a new ending to the game, I went down another path and didn't get that one.

With the main missions, anytime you beat one of the endings they give you an iconic piece of gear and drop you right off in front of Embers to meet with Hanako to either finish off any side stuff our try other endings.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/19/24 02:02 PM

Originally Posted by wormfood
From what I understand out of 4 ways of going through Phantom Liberty, only 1 adds a new ending to the game, I went down another path and didn't get that one.

.


I got the new ending and was really impressed with how well written it was. It was definitely one of the most poignant endings I've experienced in any PC game.
Posted By: DBond

Re: Cyberpunk 2077 - 01/19/24 02:42 PM

Thanks gentlemen. Maybe I should go see Hanako, do the Temperance ending there. Then revert and finish Dogtown and see that ending too. This is possible right? I can't say I'll do a third run of this game, but maybe, so I think I want to knock out a couple endings with this one. Did Star first time through.
Posted By: wormfood

Re: Cyberpunk 2077 - 01/19/24 03:01 PM

Yes it's possible to do that.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/19/24 03:05 PM

Originally Posted by DBond
Did Star first time through.



i got that on my third playthrough. Kinda depressing. The best ending was on my first playthrough. I got to spend the rest of my days with Pan am. smile
Posted By: DBond

Re: Cyberpunk 2077 - 01/19/24 03:14 PM

Yeah, that's the Star ending. Going the Aldecaldos and Panam route.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/19/24 03:19 PM

Jumped down to an area I could not get out of last night, but noticed one of those kick down ladders in games normally required to be kicked down from above(use key), yet could not reach. I shot the ladder, and the ladder extended and dropped, allowing me to climb.

That was nice. smile
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/19/24 03:26 PM

Originally Posted by DBond
Yeah, that's the Star ending. Going the Aldecaldos and Panam route.



Oops. I got "Stars" mixed up with the ending where you are in a space suit in space heading out to that off-world casino.
Posted By: DBond

Re: Cyberpunk 2077 - 01/19/24 03:33 PM

LOL, that's a thing?

Maybe I'll just hand it all over to Silverhand. He's gonna live a more exciting life I think haha.

Or maybe the solo route, since throughout this game my V has been saying he wants to be remembered, be a legend. That fits.

Bah, I can't make up my mind.

But since you can revert maybe I'll try a few of them.

I've read that the PL ending is bad. Not quality, but outcome. Depressing.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/19/24 03:36 PM

Originally Posted by DBond


I've read that the PL ending is bad. Not quality, but outcome. Depressing.



Without spoiling it, it's not "bad" per se but there is a big change. The only clue I'll give is think of what happened in Superman II. smile
Posted By: wormfood

Re: Cyberpunk 2077 - 01/19/24 03:39 PM

Originally Posted by PanzerMeyer
Originally Posted by DBond
Yeah, that's the Star ending. Going the Aldecaldos and Panam route.



Oops. I got "Stars" mixed up with the ending where you are in a space suit in space heading out to that off-world casino.

I think that was the Sun ending. Probably the two best endings in the game.

The Devil is miserable, but you learn a ton of background on the Arisaka family and a lot of context of what's going on in the game. I recommend anyone to do it at least once. I hate the ending of it though.


If I ever play through the game again, I'll finish the PL story a bit later rather than right away. It's kinda silly going to Rogue at near max level and everyone acting like they never heard of you when you nuked the Voodoo Boys, saved the NUSA prez,
killed Kurt Hansen
, and took out a MaxTac convoy. Granted the two in Dogtown were really on the downlow and nobody would believe you if you told 'em.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/21/24 04:37 AM

This game is vastly superior to GTA V, one reason being because you aren't forced to play total #%&*$# and surrounded by constant degenerate scum.

The second is there is always something to do.

The third is the map/markers/routing/etc. fits in perfectly with the cyberpunk theme of high tech.

The fourth is the game is first person native.

The fifth is the plot has a lot of depth and is quite interesting at times.

The sixth is the gunplay is excellent and doesn't punish you for using first person aiming.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/21/24 01:54 PM

I'm very close now to reinstalling this game thanks to this thread discussion. I've been planning on holding off reinstalling until I finish Starfield.
Posted By: DBond

Re: Cyberpunk 2077 - 01/22/24 01:25 PM

Didn't you recently play, when you picked up PL, or was that months and months ago?

I'm holding off on the endings, and filling in some of the side stuff. I missed a bunch of achievements the first time through, like the cyberpsychos, maxing a skill, and that sort of stuff. Tracking down Johnny's boots lol. Finishing the Rogue story line. This game is just stuffed with content. That content may or may not appeal to any particular player, but they can't complain there's too little to do.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/22/24 01:28 PM

Originally Posted by DBond
Didn't you recently play, when you picked up PL, or was that months and months ago?



I last played it when Phantom Liberty was released. I played through the entire DLC and I also checked out a few new things outside of Dogtown. The new ray tracing effects are fantastic.
Posted By: DBond

Re: Cyberpunk 2077 - 01/22/24 01:36 PM

Yeah, well, now you can shower with Panam, so welcome back! smile
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/22/24 01:41 PM

Originally Posted by DBond
Yeah, well, now you can shower with Panam, so welcome back! smile



Ha! Unfortunately there was no scene like that in the game. To be honest, I found the whole romance/relationship stuff in the game to be rather tame when compared to the over the top violence you would often encounter.
Posted By: DBond

Re: Cyberpunk 2077 - 01/22/24 01:48 PM

Yeah, the 'dates' are very simple,and are always the same, but at least you can have someone hanging out at the apartments. After a couple times though you won't be too keen, and I find I invite her then forget to go back. She's cool with it. The Glen is better than hanging out in a tent in the desert I reckon.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/22/24 01:51 PM

Originally Posted by DBond
. The Glen is better than hanging out in a tent in the desert I reckon.



Knowing Panam's personality though, I'd say she would much rather prefer to do it in a tent somewhere out in the desert! biggrin
Posted By: DBond

Re: Cyberpunk 2077 - 01/22/24 04:26 PM

You might be right about that. She's a child of the sand.

But I went corpo this run, so I'm a city boy and if she wants a piece she has to adapt.

I've hit level 59, hit 60 headhunter. As I am closing in on the end the timing has worked out pretty well, but there's plenty untouched or undone. This is not a good completionist game. But maybe you've managed it as you roll like that.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 01/22/24 05:14 PM

Originally Posted by DBond

I've hit level 59, hit 60 headhunter. As I am closing in on the end the timing has worked out pretty well, but there's plenty untouched or undone. This is not a good completionist game. But maybe you've managed it as you roll like that.



On my first playthrough I finished everything there is to do except for acquiring all of the cars. On my second playthrough I found those 2 or 3 cars that I was missing.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 01/22/24 05:25 PM

Such dedication.

I am lucky to even complete these kinds of mission based games, so I am generally okay with not checking all of the boxes.

Only with immersive sims do I try and do everything.


I am having fun wasting every scumbag degenerate in sight in Cyberpunk. I'm cleaning up the streets!
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/02/24 03:17 PM

I reinstalled this yesterday and played a couple of hours. I've finished all of the side missions and NCPD hustles already but it's fun just doing an open world exploration of Night City and Dogtown. I have to say I was disappointed with the new "invite your significant other to your apartment" side quest since I'd say it has about a "PG" rating if you know what I mean.
Posted By: DBond

Re: Cyberpunk 2077 - 02/02/24 03:19 PM

Gotta take a shower before you hit the sack. That takes the rating to R, but not by much smile

Wait a second, there are literally hundreds of scanner hustles and side missions. How did you finish these in a couple hours?

You must mean you've done them in a previous run, I was misunderstanding, I think
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/02/24 03:53 PM

Originally Posted by DBond

You must mean you've done them in a previous run, I was misunderstanding, I think



Correct. They are all already done but I reinstalled anyway because I was just wanting to do some open world exploration and also try out the new metro system.
Posted By: DBond

Re: Cyberpunk 2077 - 02/02/24 04:25 PM

Yeah, since you reinstalled I was thinking new run, but you must have loaded a cloud save? It all makes sense to me now.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/02/24 05:30 PM

Originally Posted by DBond
Yeah, since you reinstalled I was thinking new run, but you must have loaded a cloud save? It all makes sense to me now.




Most games on Steam have a cloud save capability. And besides, I've already done 3 complete runs in Cyberpunk. I'm not doing a 4th one anytime soon!
Posted By: wormfood

Re: Cyberpunk 2077 - 02/02/24 06:17 PM

I tried starting a new one, but on max difficulty. And man going from max level on default difficulty to a nobody at the highest is a rough change. Combat is quick and lethal, very lethal if you're not careful.
Posted By: PanzerMeyer

Re: Cyberpunk 2077 - 02/02/24 06:20 PM

Originally Posted by wormfood
I tried starting a new one, but on max difficulty. And man going from max level on default difficulty to a nobody at the highest is a rough change. Combat is quick and lethal, very lethal if you're not careful.



I got my fill of lethal combat and dying a lot with Elden Ring thank you very much! Default difficulty in Cyberpunk was good enough for me.
Posted By: Mr_Blastman

Re: Cyberpunk 2077 - 02/02/24 06:24 PM

Originally Posted by wormfood
I tried starting a new one, but on max difficulty. And man going from max level on default difficulty to a nobody at the highest is a rough change. Combat is quick and lethal, very lethal if you're not careful.


Max difficulty is great. Only way I will play the game.
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