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Red Dead Redemption 2 Announced For PC

Posted By: WangoTango

Red Dead Redemption 2 Announced For PC - 10/04/19 02:47 PM

November 5th 2019

RDR2 releasing for PC
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 10/04/19 02:48 PM

Cool. I'll buy it as a birthday present.

I got it for my son on PS4 but I'm hopeless in first person games with a controller
Posted By: PanzerMeyer

Re: Red Dead Redemption 2 Announced For PC - 10/04/19 02:49 PM

Originally Posted by DBond

I got it for my son on PS4 but I'm hopeless in first person games with a controller



I'm assuming the PC version will support the mouse and keyboard?
Posted By: Lieste

Re: Red Dead Redemption 2 Announced For PC - 10/04/19 02:54 PM

Nope. Epic exclusive deal (with keys via other stores to the Epic launcher to 'mask' the deal).

I've lived without it since release. I know the gameplay and story from Lets Play, and will not support this kind of 'timed exclusive' deal. The very stupidity of such a late release on PC already is annoying, but then to stagger the releases between 'exclusive game stores' is nuts.

Had it released on PC on day one. Ideally on GoG as well as Steam and any additional stores you want for diversity and 'better deals for developers' then I could have been all over it. This late, and with silly games about release scheduling still going on... I'm out.
Posted By: Raw Kryptonite

Re: Red Dead Redemption 2 Announced For PC - 10/04/19 03:29 PM

It's not an exclusive, just an earlier release on Epic. Steam version in December. I can wait until then, or longer.
I'd still rather have the first one on pc, but at least this will be new to me.
Posted By: Trooper117

Re: Red Dead Redemption 2 Announced For PC - 10/04/19 08:07 PM

As soon as it comes out on pc I'm buying it... Don't own a console and don't want one. I've been waiting for the pc version, at last!
Posted By: Mr_Blastman

Re: Red Dead Redemption 2 Announced For PC - 10/04/19 10:44 PM

So this is worth playing?
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 10/04/19 10:48 PM

It comes first on rockstar store, then on epic, then on the other key sellers like green man gaming etc, if you pre order before october 22, you get pre order bonus, that includes two games (that everyone who cared about them already have on steam) and premium edition bonus (whatever that is) plus some gold for online and 20% voucher to upgrade to the other two versions (what ? )
it comes on steam on december, however the way its worded it seems steam will not be part of the pre order (so you will miss all the bonuses). that is a big F.U to steam. its on purpose to leverage against steam that their sales are not enough to warrant the 30% cut they take no doubt. i really hope it sells more on steam just to blow epic, they clearly paid rockstar for that one month exclusivity against steam that has a bigger base for rockstar games than their own app.
Posted By: Crane Hunter

Re: Red Dead Redemption 2 Announced For PC - 10/04/19 11:04 PM

Originally Posted by Mr_Blastman
So this is worth playing?


It would be IF its not a typically sloppy port job, however I'm not overly confident of that being the case.
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 10/04/19 11:15 PM

Originally Posted by Crane Hunter
Originally Posted by Mr_Blastman
So this is worth playing?


It would be IF its not a typically sloppy port job, however I'm not overly confident of that being the case.


all rockstars games on pc were bad ports with the exception of max payne3, but that one wasnt a port, but built in tandem.
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 10/05/19 06:00 AM

A mouse will make the aiming extremely better but the game is designed around the controller. If I ever got it on PC one day I'd likely still play with the controller because of the game's design around analog movement, horse gates and what have you. Its an excellent game. Like Raw Kryptonite I still very much want the first game on PC. With 1080p resolution and unlocked 60fps it would be like a dream. I still love that game's engine. Plus I'd be curious to see what kind of mods people come up with. I still hope they make a substantial DLC or expansion for RDR2 as long as its NOT undead nightmare type stuff. I really want to see more character study and story. I'd also like to see an increase in single player bounties. They were designed so much better in the sequel but there's only a precious few. The sequel gives the bounties more personality and little bits of lore and most of them were designed in a unique way making them different from one another. More hand made is what I'm getting at.

I'm also still baffled at the fact you can't go to Mexico. I was under the impression the WHOLE map of the original was included. I made it on the other side but it has some clever terrain design to keep you from going there. I did see someone make it over there completely using some sort of gltich and I even saw a horseback rider from the other side so that area is modeled.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 10/05/19 02:46 PM

It never occurred to me that a PC game could be controller-only. Any games like this? So whilst I have no info about this with RDR2, I m working under the assumption that of course it will have KB&M.

I have a X Box controller hooked up which I use with PES 2020 and Elite Dangerous (for the exploration modules), so I could always give it a try. You can get used to anything with enough repetition. But games where I am using one stick to control movement and another stick to control view usually don't end well for me.
Posted By: Crane Hunter

Re: Red Dead Redemption 2 Announced For PC - 10/05/19 05:40 PM

When I played the PC version of GTA: San Andreas, I normally used keyboard and mouse, or course, but there were certain stages where a controller work much better for me.

Also worth noting that keyboard and mouse basically broke the shooting aspect of the game by making it ridiculous easy compared to a using a controller.

I expect the above will hold true with RDR 2 PC.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 10/05/19 06:15 PM

Yeah I played a lot of GTA 5 and used a controller for the driving or flying, and KB & M when on foot.
Posted By: Adger

Re: Red Dead Redemption 2 Announced For PC - 10/05/19 08:42 PM

Originally Posted by Blade_RJ
Originally Posted by Crane Hunter
Originally Posted by Mr_Blastman
So this is worth playing?


It would be IF its not a typically sloppy port job, however I'm not overly confident of that being the case.


all rockstars games on pc were bad ports with the exception of max payne3, but that one wasnt a port, but built in tandem.


I have GTA V on PC,i played it 1st on PS3 then PS4..The PC version blows them away,IMO it certainly isn't a bad port.
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 10/05/19 09:30 PM

Originally Posted by Adger
Originally Posted by Blade_RJ
Originally Posted by Crane Hunter
Originally Posted by Mr_Blastman
So this is worth playing?


It would be IF its not a typically sloppy port job, however I'm not overly confident of that being the case.


all rockstars games on pc were bad ports with the exception of max payne3, but that one wasnt a port, but built in tandem.


I have GTA V on PC,i played it 1st on PS3 then PS4..The PC version blows them away,IMO it certainly isn't a bad port.


did you play on release ? it was a ctd mess, used too much cpu for no reason, you couldnt even use extended shadows or that was a garanteed crash.

About PC game that is controller only, saints row 2, dark souls and dark souls 2,any capcom port from xbox 360. sure you could play with the mouse, and struggle to do anything with it,and that is not taking into the acounts the games that the menu assume you are using a controller like the injustice series,assassin creed up until unity.
i kid you not, if you hit shift and i think it was B, injustice just reset the characters in the screen, like in your face in the middle of a match.
.
Posted By: Ajay

Re: Red Dead Redemption 2 Announced For PC - 10/08/19 12:37 AM

I want to buy it just so i can play m/kb but the online side of it got stale too quickly (ps4) and was a super grind fest to get to the good horses and top tier guns etc. If you like single player stories with great characters in an open world and fantastic scenery the game is amazing in that aspect. You can lose hours easily just hunting the legendary animals. Bear stalking is fun af but fishing online for an hour just to get money and level up gets old quick.

If someone mods the game for certain areas like slow down the day/night cycle and a Clint outfit i'd be hard pressed to not get sucked back in.
Posted By: HeinKill

Re: Red Dead Redemption 2 Announced For PC - 10/09/19 07:18 AM

Originally Posted by Ajay
I want to buy it just so i can play m/kb but the online side of it got stale too quickly (ps4) and was a super grind fest to get to the good horses and top tier guns etc. If you like single player stories with great characters in an open world and fantastic scenery the game is amazing in that aspect. You can lose hours easily just hunting the legendary animals. Bear stalking is fun af but fishing online for an hour just to get money and level up gets old quick.

If someone mods the game for certain areas like slow down the day/night cycle and a Clint outfit i'd be hard pressed to not get sucked back in.


Second all this. Open world games on console are my main timewaster these days (Witcher 3, RDR2, and now Assassin Creed Odyssey) ... great single player content reels me in.

I'm also hopeless at using a controller and button mashing, but auto-aim is my friend wink

I'm waiting for Team Fusion to release CloD 5 or Tobruk or whatever it will be called before I dive back into flight sims.
Posted By: Mr_Blastman

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 05:39 AM

Nevermind. I just found out RDR 2 requires 150 gigabytes of hard drive space.

Nope.

That's ridiculous.
Posted By: PanzerMeyer

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 12:41 PM

Originally Posted by Mr_Blastman
Nevermind. I just found out RDR 2 requires 150 gigabytes of hard drive space.

Nope.

That's ridiculous.



Wow, 150 GB is monstrous even by today's standards for PC games.
Posted By: wormfood

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 01:45 PM

Originally Posted by PanzerMeyer
Originally Posted by Mr_Blastman
Nevermind. I just found out RDR 2 requires 150 gigabytes of hard drive space.
Nope.
That's ridiculous.


Wow, 150 GB is monstrous even by today's standards for PC games.


And even I remember when 10MB was outrageous.

I'm most looking forward to the mods that people come out with.
Posted By: Raw Kryptonite

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 01:48 PM

Thats how it goes, more and more space as games get bigger with better textures, higher resolution etc. Kind of like the old days of Crysis, Far Cry and World in Conflict. LOL
It will be interesting to see if 150 is just for the install process or actual drive space for the game. At least it’s a huge, open world game, not just some fps. Fine with me if games like this and the future Elder Scrolls need it, BUT, it better be worth it. They do have some added pressure to justify the real estate.
Needs a lot of memory too.
I hope mods are possible too, that could be huge for this.
Posted By: PanzerMeyer

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 01:53 PM

Originally Posted by wormfood


And even I remember when 10MB was outrageous.




The original Falcon 3.0 release was less than 10MB. smile
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 02:01 PM

That won't stop me, have plenty of space and just means I'll need to find something else to do while it's downloading. This is why we buy hard drives with capacity measured in terabytes smile

Quote
And even I remember when 10MB was outrageous.


Haha too true.
Posted By: DM

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 02:18 PM

If the game world is like GTA5, then that install size will reflect tons of unique items, like buildings etc which are used in one area only and not instanced all over the map. Most games will instance buildings, but I think GTA5 has very few instanced buildings.
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 04:58 PM

Originally Posted by PanzerMeyer
Originally Posted by Mr_Blastman
Nevermind. I just found out RDR 2 requires 150 gigabytes of hard drive space.

Nope.

That's ridiculous.



Wow, 150 GB is monstrous even by today's standards for PC games.


i remember when the demo for tomb raider 3 was 40 mb and it took me 4 hours to download only for the file to be corrupt, saddest sunday morning of my childhood
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 05:01 PM

Originally Posted by DM
If the game world is like GTA5, then that install size will reflect tons of unique items, like buildings etc which are used in one area only and not instanced all over the map. Most games will instance buildings, but I think GTA5 has very few instanced buildings.


GTA V has a lot of objects cut from the game still there, pine trees, a bunch of animation for cats not seen in the game, i guess the rumor of buying pet was real, cos they are all domestic animations, and there is a pet store in the game,lots of buildings and 3d assets, and unique animation peds dont use
Posted By: Raw Kryptonite

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 05:10 PM

I remember taking DAYS to download the Grim Fandango demo. It would just stop or disconnect. Couldn't use the phone for the better part of a week due to that. LOL
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 07:13 PM

RDR2 was the most time consuming PS4 game to install that I've ever had. If memory serves, it took a few hours just to install the game to the console using the install disk and I think it came to around 100+GB of data. I was surprised as I've never had a PS4 game take anywhere near that long to install. Most of them install within a few minutes and some I think allow you to even start the game while its still installing. RDR2 however took a long time and then after that, it was recommended that you download the day one patch which was monstrous. It took me with our internet connection all day and night to download that. I couldn't install it until the following day. So it took almost two days from the time I bought RDR2 in the store to be able to play it. I imagine the cinematic/movie-like aspects of the game take up a lot of space.

Speaking of patches, as far as I can tell, Rockstar still has not fixed a significant problem they introduced with a subsequent patch. One of the later patches disabled ambient occlusion making the game not look as good as it did when I first started playing. I don't understand why they haven't addressed that yet. I imagine PC users won't have that problem as they are likely to have a whole slew of graphics options available to tweak.
Posted By: Bill_Grant

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 07:53 PM

I just read that COD:MW IX is coming with a PC size download of 175GB
Posted By: Crane Hunter

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 08:22 PM

My computer has only 450 GB of hard drive space total, although by the time RDR 2 is debugged and has a decent mod scene, I'll have a new gaming rig.
Posted By: Raw Kryptonite

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 08:25 PM

There's never enough. I'm around 4TB and still have to hunt space sometimes. LOL
Posted By: Raw Kryptonite

Re: Red Dead Redemption 2 Announced For PC - 10/10/19 10:01 PM

Originally Posted by Bill_Grant
I just read that COD:MW IX is coming with a PC size download of 175GB


Must be that open world COD experience with maps the size of a Far Cry game.
Yeah. Right.

...although that would be pretty good, but I guess that's the new GR game. I wonder how much that one needs?

edit: a PALTRY 42GB! Must suck! What is this, 2015? Geez!
Posted By: PanzerMeyer

Re: Red Dead Redemption 2 Announced For PC - 10/11/19 10:42 AM

Originally Posted by Bill_Grant
I just read that COD:MW IX is coming with a PC size download of 175GB



It’s stuff like this that scares ISP’s and pushes them towards implementing data caps. biggrin
Posted By: RSColonel_131st

Re: Red Dead Redemption 2 Announced For PC - 10/12/19 12:14 PM

^ But then more games might, like the new flight simulator, rely on streaming data. Which I personally really dislike, obviously, because I like the "own it" aspect of buying a title.
Posted By: Master

Re: Red Dead Redemption 2 Announced For PC - 10/28/19 02:51 PM

I was going to hold out for the steam version but from what I hear steam wont have any preorder bonuses and it will still be linked to the R* launcher like how ubisoft launches uplay on steam. So there doesnt appear to be any real benefit to getting it on steam.

Nov 5th is coming fast.
Posted By: Mr_Blastman

Re: Red Dead Redemption 2 Announced For PC - 10/28/19 03:10 PM

So how long would RDR 2 take to download on a 1980s 2400 bps modem?


About 15.85 years.

The more you know...
Posted By: RSColonel_131st

Re: Red Dead Redemption 2 Announced For PC - 10/28/19 03:46 PM

Great. My company sent out an update on acceptable use of the IT equipment. Now I officially can't download stuff anymore trough our fat pipes...
Posted By: Master

Re: Red Dead Redemption 2 Announced For PC - 11/03/19 06:15 PM

Two days until release. I bought it on R* launcher for the free version upgrade and preorder bonus. Not super happy about not getting it on steam but it is what it is at this point.

I own it on console and i've been trying to play it a bit on console but I just cant get into it. I want to play it on my computer with a mouse / keyboard and a wider FoV. Also, I dont want to pay for MP... which I really really enjoyed RDRO for the month I had a free game pass but Im not going to pay for online ever again if I can help it.

5th cant get here soon enough.
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/04/19 02:38 AM

I imagine the combat mechanic controls are going to be significantly better with a mouse and keyboard. Even with the fairly unusual(for a console game)amount of sensitivity options in the PS4 version I never found a truly satisfactory balance which is something I don't understand. The PS4 has other shooters that tend to have tighter controls. I had to rely on Dead Eye a lot but that's always been a fun mechanic. What I can't see the mouse and keyboard being conducive to though is for everything else in the game which is really designed around slower, methodical analogue control of character movement especially horse riding.

Although I always found it kind of hard to run at a jog if memory serves because of how they designed the controls. Even still though the game has great analogue sensitivity so that you can basically move from really micro speeds on up to your jog and then sprint. I have a feeling mouse and keyboard might help with that however it may miss out on the finer analogue movements for the "in between" moving into and out of the different speeds. Maybe it'll do just fine with horses too because they are animated by a series of different gates. Except for perhaps missing out on some of the more finer analogue movements which may not even be missed, I have a feeling the game will feel and control much better on a pc. However the game is designed around a controller though which would be hard for me to not use on something like this. My hope is that someone could mod better sensitivities and accelerations into the game's controller configuration.


Its a great game especially for someone who loves story, character studies and a world that was built for taking your time and living in. I already miss playing it but I did about everything you can do in it and I'm not interested in mp. For a game like this I honestly need about three years in between plays for a second play through to feel fresh again. I'm still hoping that they come out with a true story expansion as well as bring the first game to PC.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/04/19 03:49 PM

https://www.pcgamer.com/red-dead-re...its-mouse-controls-that-make-it-special/

"Exploring in first-person is much better on PC thanks simply to well implemented mouselook. Pad controls are borderline sluggish, seemingly to give your actions a sense of heft that fits Red Dead Redemption 2's methodical pacing. It's great to be able to quickly look where I want to without dragging my view around with a stick. It also means you can play the game as a legitimate FPS. Naturally, the game switches off the pad's auto aim when you start playing with a mouse, and you can switch freely between mouse and pad if you prefer riding a horse with a controller.

The combination of 60fps performance and mouselook significantly changes the way the game feels to play, which to me matters more than visual improvements to a game that looked great already. As a PC player I'm used to being able to dart around with my view and react to the game world with almost unconscious flicks of the mouse. Pad look creates a small amount of friction between my intention and the way the game responds to that intention. Removing that friction simply makes the game feel better to me.

The controls are customisable too, as you'd expect. You can alter FOV settings to your taste and rebind keys. The radial item selection menus will take some getting used to, and for the sake of my fingers I'd rebind the slow-mo 'dead eye' trigger from middle mouse button to a side button. Otherwise Red Dead seems to have transitioned to PC nicely. Performance is the big unexplored issue. Rockstar says the game is highly scaleable. We look forward to testing it on a few different rigs."

Sounds good to me!
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/05/19 01:40 AM

I imagine all around the PC version with mouse and keyboard plus higher fps will create an even better experience. I forgot about the FPS mode which definitely would be better on PC. I never used it much on PS4 save for getting a good look at things, taking a picture or enjoying the weapon modeling, aim down sight modes.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/05/19 02:18 AM

First person mode being added to GTA 5 was the thing that made me try it, and I ended up loving it. Played through the whole single player in first person, with switching to that mode the first thing I did. Then I played to level 120 in GTA Online all in first person. The flying, the driving, all of it. I knew it was at a disadvantage in PvP but I didn't care. I mean, if you're crouched behind a car in first person, you see nothing but car. In third person you see everything beyond it. A lot less SA for sure, and true whether on foot, in a vehicle or an aircraft. But for me it makes such a difference in how much I get in to it. The difference between being my character or controlling it. I hadn't read first person is an option in RDR2 PC until I saw the above quote. I assumed it would be, but hadn't seen it. That's, like, really good. biggrin

I decided to get the game through Humble, as I had some credit there. If it were out at release on Steam I would have gotten it there no doubt. Needed to create an Epic Games account, and jump through all of the registrations, and how many crosswalks, link accounts and confirmation e-mails, and do you see any traffic lights, and good grief, I'm past this stuff. For those of you with all of these accounts already it's a breeze, but I didn't particularly want an Epic Games account, but there ya go when you don't read the fine print and just add the credit card details. On the plus side, I will now finally pull the trigger on Exodus, which I've wanted for years and Metro is one of my favorite series eva. Silver lining.

Looking forward to RDR 2 PC. Happen to have the day off so can probably get a good start.
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 11/06/19 12:28 AM

So PC launch is plagued by bugs, crashes, CTD and horrible unoptmized performance with free stutter for everyone as pre order bonus........LFMAO
Posted By: Crane Hunter

Re: Red Dead Redemption 2 Announced For PC - 11/06/19 12:31 AM

[Linked Image]
Posted By: Ajay

Re: Red Dead Redemption 2 Announced For PC - 11/06/19 02:16 AM

Also mine.
Posted By: PanzerMeyer

Re: Red Dead Redemption 2 Announced For PC - 11/06/19 11:22 AM

I never pre-order a game unless I get some kind of significant bonus or discount.
Posted By: Master

Re: Red Dead Redemption 2 Announced For PC - 11/06/19 12:33 PM

Only had one CTD during a MP session which I think was the server I was on crashing. Everything else has been butter smooth for me. Performance isnt quite what I wanted but it runs a bit better than GTA5 did and I am running 2560*1080. I was running 3840*1280 but the performance at that resolution wasnt optimal lol. So I backed it back down to a standard sub4k 21:9

Im enjoying it and once they patch it a bit more Im sure it will just get better.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/06/19 02:06 PM

Originally Posted by Blade_RJ
LFMAO


It takes on a whole new, presumably unintended, meaning when you write it that way.

I played quite a bit yesterday and my impressions are very favorable, but not without a few caveats.

Graphically, it's fantastic. Looks great, runs great, and that's on modest hardware, a Ryzen 2600 and a GTX 1660 Ti @1920x1080. Like Master said it's butter-smooth. Not a hint of any stutter at all. I don't doubt some may be experiencing this, but it clearly doesn't affect everyone. For what it's worth I made zero changes to the default graphics settings and did not update my video driver, still using one from April. I had some stutter in GTA 5 single player on occasion, but interestingly not in GTAO. But here in RDR 2 it's really nice. Fog, clouds, snow, sunlight, smoke, star-filled night skies and those sorts of effects all look fantastic. The first chapter is in snow country and it's nicely done. Tracks in the snow, or the depressions in it made by a falling body are convincing. View distances are immense, stunning vistas.

My issues were technical. Specifically, inputs and menu choices can seem unresponsive at times. For instance, something's wrong with the main menus, they are very sluggish, clicking options for example takes 10 seconds or more to switch screens. Once I've loaded a save game these menus work fine. But accessing them from the main menu has the problem. Selecting choices in the menus doesn't always work. The 'focused' choice needs to have a red highlight around it or it doesn't respond. You need to drag the mouse around to wake it up, go red, and then click. Minor, and mildly annoying, but the sort of thing a patch should fix.

Horses are given a lot of attention in this game, and rightfully so. On par with Kingdom Come Deliverance, with the additional focus on the relationship through the bonding mechanic. I bought a beautiful mottled grey horse who I named Storm Cloud. My partner in crime.

I started playing in first-person once I worked out how to do it. On foot this is the way I will play. But I wasn't comfortable on the horse in first-person, so I've reverted to third-person for that. It's all configurable, so that it automatically switches between first and third person as I get on and off the horse. If I could work out a wider POV mounted I might go back, but the hybrid method is fine and a little more cinematic anyway and easier to maintain formation when riding with the posse. One of the issues, aside from the too-narrow POV, is that when you get near a cliff edge or similar drop-off the first person camera angle is too limited to see it, and my horse and I slid off of one, taking damage. I also had one CTD when navigating the inventory screen.

At this stage I'd rate the controls as awkward. How much of that is down to me is TBD. It's always the case that when changing games and moving from one control scheme to another it will feel alien for a bit, like when you drive your friend's car and fumble for all the switches when you can do it without thinking or looking in your own car, your fingers landing precisely on the volume knob every time. Like GTA 5, you can switch between KB&M and the controller seamlessly, with the on-screen prompts changing to whichever input type was last detected. I felt at times the unresponsive problem also happened in game, actions seemingly not responding right away to my inputs, but maybe I'm not lined up right or something and after some time a considered re-map could help make it more intuitive.

I wanted to post some screenshots, and I use FRAPS for this, but for some reason it did not capture any. Not sure why really.

Nothing show-stopping though and I was able to complete Chapter One and get as far as Valentine. I had a good time with it and looking forward to more. The problems I saw are the sort of technical troubles I expect to be patched out. As far as the gameplay I'm digging it.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/06/19 06:48 PM

Oh yeah, I meant to say this in the last post....

So after completing what I suppose amounts to the prologue, I hopped on my trusty steed and set off to explore the environs. Headed south out of the Overlook camp and came across a train station, where you're to find the Reverend. As I walked around the outside of the building I spotted an open door, with three men seated at a table playing poker. I stepped inside and one proved to be the Reverend, drunk as a skunk. My character stated in no uncertain terms that the Reverend was not capable, given his current condition, of properly playing the game. So he gets up, falls down and stumbles out of sight, leaving an empty place at the poker table.

"Why don't you take his place?" one of the other men says.

So I did, there'll be time for the good Reverend later I reckon. Poker is one of my favorite card games ever. Actually, it might be my ONLY favorite card game ever. Not expecting to be impressed with RDR's version of Texas Hold 'em, I began to play, and just loved it. I didn't notice exactly how much money I started with, but it was around $1.50, which may not seem like much, but it's the 1890s don't forget. Ante's like 2 or 4 cents. I played for over an hour and by the end I had turned that buck-fitty in to four dollars and change. I was down, then up, then up some more.

But it was fun, and my examples for comparison might be few, but this is easily my favorite poker I've played on the computer. The AI players bluff, and fold and basically play like real players. The only negative I saw was the AI players folding on a check before the flop was down. That makes no sense with no cost to see 'em. But otherwise it was a heck of a lot of fun and I will be playing a lot of RDR 2 poker.

During one hand where I won a massive $1.32 it was down to two of us. I had two pair, which is a solid hand in seven card stud, Jacks over Nines. The other guy kept raising and calling, so I began to worry. Maybe he's a straight, or a full house or whatever. Felt just like playing with people, but without the cigar smoke. 18 cents here, 20 cents there, the pot kept growing. When we laid them down he had two pair, Nines over Fours. Pot's mine boys.

Another hand I had two pair too, and one AI player kept raising and calling. When we laid 'em down he had king-high. Bluffing. Cool.

I kept half-expecting a shoot-out to break out at any time, it's the wild west innit? But when it was time to go all I got was a mild protest. I'll be back. Probably around sundown.
Posted By: Master

Re: Red Dead Redemption 2 Announced For PC - 11/06/19 10:48 PM

Supposedly the menu issue has to do with dx12 and win10 mouse. There is a work around for it but honestly I've just used the arrow keys with enter to select and esc to go back. You have to remember it was all originally designed for a console and I also keep a controller plugged in to do horse stuff so a lot of the problems people are running into I dont see since I'm use to how gta5 did the menus (the same way)

So if you want to bypass the menu issue use the up/down/left/right arrow and enter
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 11/06/19 11:27 PM

DBond and Master, you guys don't have stutter or micro pauses ? it seems to be related to processor cores, and from what reddit found out, the game use the most draconian DRM ever made, it uses routines in the mother board bios to create triggers in real time, that is why many users had to update their bios before playing.
They also found that for 10xx series older drivers are better, like much better, with the current one 1080ti loses to 2060, they recomend to go back to 39xx and the preference seems to be the 378xx
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/07/19 01:24 PM

Originally Posted by Blade_RJ
DBond and Master, you guys don't have stutter or micro pauses ?


None for me. It's as smooth as any game I've played. And looks gorgeous. Spent some time in town yesterday getting in to brawls and pursuits, and the game looks fantastic. Not only does it run well, the textures and effects are amazing. The buildings, the terrain, the sunsets!, everything. Muddy roads look like muddy roads. I thought KCD did a great job here (and it does), but RDR 2 takes it up a notch. And all of this detail is combined with ridiculous view distances.

As I said I didn't touch the graphics settings, just left them at default. Not sure if it sets them based on an auto-detect routine, so it's different for each player based on his specs? So surely there are graphical features that I don't have enabled. Honestly I don't want to even open the settings to look as I'm afraid I might jinx it. Can't say why it runs so smoothly for me and not for others, but perhaps my unambitious settings are part of it? I took a look this morning and I am running driver 419.35 in case it might matter. My specs are modest, a Ryzen 2600, GTX 1660 Ti and 16 gigs 'o RAM. Game is installed on a mechanical drive.

And when I say it's smooth, I mean perfectly. Not ignoring or excusing random or infrequent hiccups or slowdowns. It runs perfectly, aside from the crashes. I've now had 3 CTDs in about 10 hours of play.

Master, what I've done is just start using the X Box controller for the menus and that works perfectly. It makes things like shopping and inventory management so much better. Upgrading the horse's equipment for example was nearly impossible with the mouse/menu problems. I'm sure they will work it out, but for now the controller overcomes the problem for me.


Posted By: RSColonel_131st

Re: Red Dead Redemption 2 Announced For PC - 11/07/19 07:21 PM

Originally Posted by Blade_RJ
...and from what reddit found out, the game use the most draconian DRM ever made, it uses routines in the mother board bios to create triggers in real time, that is why many users had to update their bios before playing.


Wow, did a quick google, and indeed...

Thanks for saving me from a 150GB download. I certainly won't support a company like that. I mean, seriously...
Posted By: PanzerMeyer

Re: Red Dead Redemption 2 Announced For PC - 11/07/19 07:43 PM

Wow, that is ridiculous indeed. It makes the old "Starforce" DRM not seem so bad by comparison!
Posted By: Master

Re: Red Dead Redemption 2 Announced For PC - 11/08/19 02:31 PM

Nah, starforce was bad because it bricked hardware. Sofar this hasnt brick anything afaik.

I do get micropauses every now and then but normally its after the game crashed and it is fixed by doing a system restart. It's far from ideal and I can understand anyone not buying it because of how #%&*$# this company is being. Which is so funny because they started out as a rebellious company making games that laughed in the face of the bigger publishers... then they got bought out and sold out. Who would have thought a Rockstar game would be like this.

Also, it is extremely fun and Im enjoying it immensely.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/08/19 04:26 PM

Originally Posted by Master


Also, it is extremely fun and Im enjoying it immensely.


+1

I'm having trouble with frequent CTDs, but performance remains like liquid glass. The game is so big and beautiful with those crazy draw distances that it surprises me actually that it does run so well on my rig. I'm enjoying it so much that I'm willing to soldier on through the crashes. I'm confident that R* will sort it out. Hopefully they will get a patch out soon.

I've praised the graphics, and I'd be posting screenshots if I could work them out. I suppose I have to use the built-in F6 camera mode? But what appeals to me about this game goes beyond how it looks. It's paced exquisitely, like it was designed by me. I always go easy in these sorts of games, taking time to do nothing but sit and observe, or partaking in the obscure, non-essential things like fishing, or darts or poker, or just going for a ride to nowhere. Pursuing the story is important, but I usually approach it like 'all in good time' as I absorb all there is to do and see. When I read in a review that a game's story is 40 hours long or whatever, I know that will double for me.

RDR 2 is designed to be played this way, and it delivers. There are action sequences of course, but in the main it's all about "moseyin' ". A game to be savoured, not devoured.

I've grown more accustomed to the control scheme, and re-mapping some things to make it better suited to me. Still not perfect in that instinctive, reflexive way that makes it all second nature. I fumble a bit still. Better, but still a bit awkward for me. All in good time smile

With the prologue Chapter One out of the way, having explored near camp and in to town, and buying a fine saddle for my horse, I was ready to start getting down to business. Got up at the crack of dawn, ate some breakfast, chopped some wood for camp, fed and brushed my horse, and then rode in to town and decided to see the sheriff. Got a fun bounty mission there, which didn't take long to complete. Paid in cash, good money. Around the corner I go in to the saloon for a drink. At the bar I meet a man who wants me to go speak to some notorious gunslingers around the map for a book he is writing. I decide to help him, I mean why not right? Gunslingers carry fine weapons you'd think, and if it all goes wrong maybe I'll still end up with some fine kit.

For each of these gunslingers you're given a photograph to recognize him, and flipping it over reveals some details about where he might be found. One named Flaco was holed up near a town called Coltyn, which is where the game began, so I knew where it was and some of the map in that area had been revealed by passing through it on the way to the Horseshoe Overlook camp. It was up in the Grizzlies, akin to the Rockies. Deep snow, mountains, sheer rock faces and frozen lakes.

I made sure to pack a cold-weather outfit on the horse, then rode in to town for provisions at the general store, making certain I had ample food and medicines. And then off I went, heading back in to the snow-covered mountains to talk to Flaco. It isn't that far really, I could have galloped there in a day. But I took my time, exploring trails to nowhere, hunting whitetails with the bow, then setting up camp. Cooked some venison, scored some bullet tips to make them fragment on impact, and brewed up some anti-venom potion just in case. As I ascended the temperature started dropping and the snows fell. To prevent the weather debuffs I changed in to my cold weather gear and continued on my way, and spotted Flaco's camp near a lake on the third morning.

Dismounted a ways off to not be spotted and began making my way toward their camp. I stopped to watch them for a while, see if I could spot any patrol patterns or the like. I drew my bow when one ambled off on his own and put an arrow through his forehead and he dropped without a sound. I moved closer and spotted a second guard with his back to me, and a narrow window through the trees to fire my arrow. But it was a bit high and deflected off a tree branch, alerting the others. They came for me, but seemed to struggle in the deep snow. Using my double-action revolver I dodged among the trees, popping off rounds whenever I got a glimpse of one. Before long they had all fallen and I approached the building where I could hear Flaco calling out to his men.

I called him out, and he would come out but only if I holstered my weapon. As he came out of the door he took the classic gunfighter pose, with his feet apart and his right hand hovering over his revolver's grip in it's holster. It was a duel. I died right away because while I was reading the on-screen prompts to figure out what to do, he shot me dead. But I have a million quarters, and reloaded the checkpoint. This time I got it right and sent a round right through his forehead before he even drew. Sorry Flaco, I just wanted to talk.

I then policed-up the area, looting the guards for ammo, cash and gold and took a photograph of Flaco as proof. And on the ground next to him was his fine revolver, which I slipped in to my holster. The sun was falling so I made camp there for the night, eating supper before sacking in. At dawn, I broke down camp and hopped on Storm Cloud and headed back down the mountains to town.
Posted By: Mr_Blastman

Re: Red Dead Redemption 2 Announced For PC - 11/08/19 04:40 PM

Originally Posted by RSColonel_131st
Originally Posted by Blade_RJ
...and from what reddit found out, the game use the most draconian DRM ever made, it uses routines in the mother board bios to create triggers in real time, that is why many users had to update their bios before playing.


Wow, did a quick google, and indeed...

Thanks for saving me from a 150GB download. I certainly won't support a company like that. I mean, seriously...


Kinda lame companies still feel they need to treat their customers like criminals.

Reminds me of going to the grocery store to buy a small pack of batteries because I couldn't even get inside my car due to the FOB not working. The batteries were easy to buy, but holy hell, getting them out of the package I almost stabbed myself several times. What a nightmare.
Posted By: Lieste

Re: Red Dead Redemption 2 Announced For PC - 11/08/19 05:05 PM

Originally Posted by DBond
Originally Posted by Master


Also, it is extremely fun and Im enjoying it immensely.


+1

I'm having trouble with frequent CTDs, but performance remains like liquid glass.


So a mix of liquid glass and broken glass.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/08/19 05:15 PM

Haha, a good way of putting it Lieste smile
Posted By: Master

Re: Red Dead Redemption 2 Announced For PC - 11/08/19 05:23 PM

For performance you can try this reddit thread.

https://www.reddit.com/r/reddeadred...rt_on_what_are_the_worst_fps_leeches_in/

and this guy breaks it down with his exact settings.

https://www.reddit.com/r/reddeadredemption2/comments/dt8ali/my_personal_settings_1440p_avg_75fps/
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/08/19 05:28 PM

I'm not touching a thing Master. I did gather the courage to actually look at my settings. Nothing helpful for others at this point, but one thing that struck me is my video adapter is shown selected as "0" instead of GTX 1660 Ti. Probably doesn't mean anything but I felt it seemed odd. With it running so smoothly I am not keen to make any changes but if anyone wants to know specifically what one or more of my settings are just ask.
Posted By: PanzerMeyer

Re: Red Dead Redemption 2 Announced For PC - 11/08/19 05:30 PM

Are you saying DBond that you are not one of those OCD tweakers who like to spend more time tweaking settings than actually playing the games?



What's wrong with you???? neaner
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/08/19 05:33 PM

If it ain't broke PM......
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/09/19 04:34 PM

But it is broke, in a sense, and that's the CTD problem I'm having. At least one per hour. In response, I've begun doubling my save rate, and do so after any measurable progress. I'm not losing much of that progress when it crashes as a result, but time is lost, as the game needs to be re-launched of course, and the save re-loaded.

No way I can see to know what's causing it, the error message points to nothing. At least there's a re-try option that skips the need to re-launch the launcher. I suspect it is video related. Matter of fact, I wonder if it's the same thing that folks see when they describe pauses. Because when it crashes, that's what happens, the video screeches to a halt, It slows, then stops, then crashes to desktop. I wonder if the folks seeing these pauses have it recover and carry on, resulting in a pause, but for me it does not recover and crashes? I'm tempted to update video drivers to see if it helps, but it could cause other problems and frankly I don't want to mess with how smoothly it runs. Pick your poison perhaps, CTDs or poor performance. Of course it could all work out well too, with still-smooth play and less or no CTDs.

But it does speak in a round-about way for how good the game is that I'm willing to deal with it to keep playing. Usually I'd consider shelving it until a patch, but with this game I just want to keep going. Yesterday I was returning from that expedition up in to the Grizzlies and decided to take a route through the river valley to see what's around and reveal more of the map. As I cantered down a trail I spotted another trail leading off the main in to the forest. Wondering what I might find I came across a farmstead, went inside, and was greeted by a lady who said something like 'so there you are, Was wondering when you'd get around to it. Put it down in the cellar'

Lot's of games these days have this sort of mistaken identity schtick. Of course i went with it and went down the ladder and did a bit of looting. The woman called out 'what's taking you so long? Best not be up to no good' or something like that. So time was ticking when I spotted a gun case, and you can't pass that up! Cracked it open to find a semi-auto shotgun (which I had really wanted but couldn't afford at the gun shop). It was in poor condition, but I took it and made my way back up the ladder. The woman started saying that now she recognized me and I best hit the pike and hey that's my gun! But I was already hopping on my horse and making my getaway. A ways down the trail I pulled up and got out the gun oil and gave it a proper once-over, restoring it to fine condition, as it now gleamed in the sunlight. The game is full of moments like this, random encounters and emergent stories.

And the detail is amazing. For example I noticed Arthur's pupils dilate according to the ambient light. And something as trivial as the ruts made by a passing stage coach. In most games these, if they exist at all, will be a uniform depth and appearance. But in RDR 2 they form according to how firm the ground is. Where it's softer, the ruts will be deep, but will vary as the wheels move over drier ground, where the ruts are less deep or non existent. It looks absolutely real, and this sort of attention to detail is everywhere you look.
Posted By: archermav

Re: Red Dead Redemption 2 Announced For PC - 11/09/19 04:49 PM

RDR2 was probably my favourite ever game on PS4. Just trying to decide if I want to buy it again on PC.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/09/19 05:05 PM

That's a tough call archermav. I'm not sure if the improved graphics would be enough to justify it. That's down to each player. There is a little more content, the PC got a few new missions, so there's that. Maybe that, plus the ability to use the mouse might be enough to warrant it? With the current technical state of the game maybe best to wait. And the mod scene is kicking in to gear in case that appeals.

But for those who have never played it and who don't fly off in to a rage when things don't go smoothly, I think it's an absolute must-play sort of game.
Posted By: theOden

Re: Red Dead Redemption 2 Announced For PC - 11/09/19 05:37 PM

Congrats DBond,

I played RDR2 to some extent on PS4 and loved the environment but had to hand the disc over to my oldest kid after my usual PS style RageQuit - I'm a total disaster aiming with my thumb.
Was really looking forward to try it on PC but many YT videos tell me it's a #%&*$# currently and obviously you too have CTD's and such.

I'd better wait few years.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/09/19 06:01 PM

Yeah Oden, I bought it for my kid too on PS4, but he never took to it, though now that I have it on PC he wants to get back in to it. He doesn't care about missions or quests, just riding around and shooting stuff, jumping off train trestles and that sort of thing.

While I can aim OK with a controller, it's the movement on one stick, and looking around on the other that messes me up. Not sure you have to wait years, but maybe a few weeks is prudent for those who want trouble-free play. I guess we'll see. Honestly I'd recommend it in it's current state even, but only for the more patient among us.
Posted By: DM

Re: Red Dead Redemption 2 Announced For PC - 11/09/19 07:15 PM

Originally Posted by DBond
And the detail is amazing. For example I noticed Arthur's pupils dilate according to the ambient light. And something as trivial as the ruts made by a passing stage coach. In most games these, if they exist at all, will be a uniform depth and appearance. But in RDR 2 they form according to how firm the ground is. Where it's softer, the ruts will be deep, but will vary as the wheels move over drier ground, where the ruts are less deep or non existent. It looks absolutely real, and this sort of attention to detail is everywhere you look.


When my son comes over to visit, he brings his PS4, and as I had bought him RDR2 for Christmans, I wanted to see it in action. I too was blown away by the details and variety of those details. You can get a reputation by acting in certain ways. Your hair & beard grow in real-time. You get dirty over time. If you eat too much you get fat. All these things (and more I'm sure) cause the random peeps to treat you in a certain way. You can easily get yourself into an undesirable state where no-one will want to talk with you biggrin
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 11/09/19 07:24 PM

Does this game have a first person view?

Happy Birthday Mr Bond! happy_bday
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/09/19 07:35 PM

Yes it does Chucky, (and thanks) and I talked about it a few posts ago. I am playing on foot in first person and third person on the horse.

There is one very annoying aspect to first person and it's the fact that anytime you walk through a door, you exit the door-opening animation looking at the ground/floor. Super annoying.

Good post DM, the game is full of that sort of stuff. I keep comparing it to KCD and while the games are different, they share some of the same themes and design philosophies.


Posted By: theOden

Re: Red Dead Redemption 2 Announced For PC - 11/09/19 07:46 PM

Haha DM, good points smile
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/10/19 03:05 PM

I finally worked screenshots out I think. Fraps doesn't work for me, because it's DX 12? I used the built-in camera mode, then the files need to have .jpg extensions added, then need a program more than Paint. I used Irfanview. Photoshop would work too. A bit of a circus really, but the in-game camera suite is pretty cool. All of these shots are untouched. My best shots never got taken as I didn't realize straight away that Fraps wasn't working. I'll get some more now that it seems I've worked it out.


Morning at the Horseshoe Overlook Camp

[Linked Image]

[Linked Image]

[Linked Image]

A train rumbles through the station

[Linked Image]

The Valentine auction house

[Linked Image]

Post Office/train station

[Linked Image]




Attached picture camp.jpg
Attached picture arthurtrain.jpg
Attached picture rainbows.jpg
Attached picture trainstation.jpg
Attached picture valentineauction.jpg
Attached picture valpostoffice.jpg
Posted By: Trooper117

Re: Red Dead Redemption 2 Announced For PC - 11/10/19 03:27 PM

Definitely going to get this one... glad it has now come to the PC smile
Posted By: archermav

Re: Red Dead Redemption 2 Announced For PC - 11/10/19 06:26 PM

Originally Posted by DBond
That's a tough call archermav. I'm not sure if the improved graphics would be enough to justify it. That's down to each player. There is a little more content, the PC got a few new missions, so there's that. Maybe that, plus the ability to use the mouse might be enough to warrant it? With the current technical state of the game maybe best to wait. And the mod scene is kicking in to gear in case that appeals.

But for those who have never played it and who don't fly off in to a rage when things don't go smoothly, I think it's an absolute must-play sort of game.


Cheers, will give it a miss for now.
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/11/19 03:37 AM

I don't how far you are into the game Dbond but you got that auto shotgun pretty fast it seems. I wasn't able to get that until way later on including the Lancaster I think its called.(Henry lever action) I wish I knew how many hours I put into the game. Its not perfect but its an excellent game. I'd think I got close to a hundred hours if not more. I did just about everything I could in the game. The only side quest I never finished was one I started as Arthur but you have to find all the petroglyphs in the game and I'm afraid I can't do that without help. Unless I were to stumble on it I just can't see that well. I almost know RDR2's map like the back of my hand like the first game. I really wish they'd make a storied expansion with more character studies as well as add in some more bounties. There were way less bounties this time but they were done soooo much better. The bounties have a little lore built into them and the characters giving them more meaning. The world and map are just to great to not add more single player content.

The thing that bugged me the most and it could get downright infuriating was the inconsistent and broken acting saddle inventory system that randomly changes your weapons with no rhyme or reason regardless of your chosen configuration. I'd be curious to see if a modder can fix that. I can't for the life of me understand how Rockstar allowed that to pass quality control and why they never fixed it.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/11/19 01:33 PM

Originally Posted by Coot
I don't how far you are into the game Dbond but you got that auto shotgun pretty fast it seems.


Yes, and I described how I got it a few posts back. I'm in chapter 2. Just found it in a gun case in some lady's cellar at a farm I decided to check out. Good gun, but seems to lack punch a bit. I've been leaning on the side-by-side for most of my shotgunning needs.


Quote
I did just about everything I could in the game.


That's impressive, as it's such a big game. I feel like I've done a lot already, but then again I am still in chapter 2. Again and again I am off to do something and along the way another thing happens and I'm sidetracked off in a different direction.

Two more things that I like about RDR 2 I want to mention, the map and the journal. I am a map guy. My friends make fun of me for not using GPS and always checking maps. I study maps for fun believe it or not. So the map in any game is one of the things I tend to be more critical of. Many fall short of my expectations, but some are great, and RDR 2's map is one of those. Nicely drawn, and very useful. It resolves to more and more detail as you zoom in, with even contour lines at the highest zoom. It seemed I was on a streak of substandard maps over the last however many games I've played, but RDR restores the faith with an attractive and functional map.

There is a hand-written journal that's also nicely done, recording Arthur's thoughts on what he has seen and done, along with sketches of things he's encountered. It's written in cursive and must make the youngster's heads explode.
Posted By: DM

Re: Red Dead Redemption 2 Announced For PC - 11/11/19 02:05 PM

Originally Posted by DBond
I am a map guy. My friends make fun of me for not using GPS and always checking maps. I study maps for fun believe it or not. So the map in any game is one of the things I tend to be more critical of. Many fall short of my expectations, but some are great, and RDR 2's map is one of those. Nicely drawn, and very useful. It resolves to more and more detail as you zoom in. It seemed I was on a streak of substandard maps over the last however many games I've played, but RDR restores the faith with an attractive and functional map.


Hah, me too smile love maps, especially paper ones that come with games (remember them.....?)

First thing I had to do in Witcher 3 was to disable quest markers & the mini-map. It felt just wrong playing that fantastically rendered world full of detail by staring at the tiny stupid mini-map to see where to go. Luckily in that you can disable all that stuff right in the game, unlike Skyrim say where you need to mod it out.

So now I need to read the map, and look into the environment to see any nasty greeblies skulking about before deciding on a shortcut through a forest or swamp or something.

I mean that's why we have better & more realistic worlds, right? smile
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/11/19 02:17 PM

That's the way to do it but in RDR I must admit I have left the indicators for predators and bad guys on, as without it you'd be jumped too often, or I would anyway. Those lawmen aren't mucking about and get right down to business when they spot you, and I seem to be wanted due to some unfortunate misunderstandings biggrin

FWIW, I had a look at my graphics settings and it defaults to 'Balanced'. That means things like Ultra textures, but medium lighting and I suspect my smooth framerates are due to these unambitious settings. Most posts I read reveal the player is using some resolution I didn't even know existed at Ultra-everything. And as you can see in my screens above, it still looks pretty good with some stuff dialed down.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/11/19 05:54 PM

About the differences with the PC version, for anyone wondering if it's worth it after playing on console....

Quote
In addition to all the technical enhancements, Red Dead Redemption 2 for PC features new updates to the game’s Story Mode, including:

3 New Bounty Hunter Missions: Apprehend a trio of wanted fugitives - thief Herman Zizendorf, Ex-Confederate Officer Camille de Millemont and gang leader Bart Cavanaugh.
2 New Gang Hideouts: Take on the deadly Del Lobos gang at Gaptooth Breach and Solomon’s Folly.
2 New Treasure Maps: Hunt for treasures across the new Landmarks of Riches and The Elemental Trail maps for Gold Bars and other rewards.
New “To The Ends of The Earth” Mission
A host of new Weapons, Horses and Trinkets to collect.

Plus, Red Dead Redemption 2 for PC includes a new Photo Mode, with an assortment of tools to unlock the beauty of the frontier in Story Mode. Capture images with free form camera movement and add Filters, Stickers or Text then upload them to Social Club to share with the community.


So it's more than a few new missions as I said earlier.
Posted By: wormfood

Re: Red Dead Redemption 2 Announced For PC - 11/11/19 11:05 PM

After a very terrible start I was finally able to play it this weekend.

For the first two days the launcher would crash before the game would start and I found no fix that worked for me. The next couple of days the servers were busy and I couldn't log in.

The game is good and it runs much better than it did on my xbox. There's also tons of graphics options you can tweak to get it to look and/or run as well as you want it to. For the most part the story, writing and characters are all done very well. Can I nitpick every little thing? Sure, but I won't as it's overall a fun and enjoyable time.

I haven't seen anything new yet since I'm just taking my sweet time in Chapter 2 just getting into bar fights, exploring the map, hunting, and getting into shootouts with bounty hunters and O'Driscalls.

A few friends of mine upgraded their video cards over the weekend and reported some weird changes with their graphic options. Apparently Rockstar has the graphics are different for each video card. I don't mean the defaults are lower on an older card, but say medium on a 1070 and medium on a 2080 are very different looking with the newer cards giving much greater detail despite having the same settings. I think that's part of the reason many reviews online give it crappy reviews for how it runs on different hardware. It seems and high or ultra settings are there to tax your graphics card, no matter what card it is.
Posted By: No105_Archie

Re: Red Dead Redemption 2 Announced For PC - 11/11/19 11:48 PM

This looks like a great game. I like RPGs but don't like a lot of combat. I played Mass Effect games and Fallout games on the 'easy' level because I enjoy exploring and the story more than endless firefights Can you set the combat level to 'easy" or 'infrequent' or something like that ?
Posted By: Adger

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 01:10 AM

This video goes into depth regarding different PC graphic settings Vs an XBOX One X,i own RDR2 on PS4 but im hoping to grab the PC version soon.
I found the video very clear and interesting hope it may help some of you guys with your settings.


Posted By: Lieste

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 01:21 AM

Originally Posted by No105_Archie
This looks like a great game. I like RPGs but don't like a lot of combat. I played Mass Effect games and Fallout games on the 'easy' level because I enjoy exploring and the story more than endless firefights Can you set the combat level to 'easy" or 'infrequent' or something like that ?


Combat is extremely common and overdone - hundreds of enemies overall and 'wave based' combat encounters a frequent chore (and that was just watching a Let's play)...
The story is engaging enough... but that isn't 'enough' and conflict and violence are so common that they seemed meaningless when the story makes a point of making a point about it.

I think the difficulty can be set lower, but you'd still end up murdering many hundreds of people throughout the many chapters of play.
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 02:57 AM

I think you'd like it Archie. Its a great story, some excellent characters and a wonderful world to live in for awhile. Combat is necessary but I wouldn't say its over done unless we're speaking in terms of story missions with multiple levels and when crap hits the fan. Random encounters are a lot of fund and feel dynamic. I once got stopped by two highwaymen type robbers under a covered bridge when riding through. You can also run away from trouble while not in a story mission. Hiding from bounty hunters is fun. Its a relaxing world map to explore too. When I had finished RDR, I would still play free roam in the game and just ride around on horseback after a hard day at work while listening to my own Western catalog and things like Jeremiah Johnson soundtrack. RDR 2 is even bigger with a larger variety of environments so it bodes well for that type of relaxing free roam play. Animations and physics are excellent and its very much designed to be slower paced interaction with the world. Movement is quite slower than typical games but for a guy like me, its great. I already soak up most game worlds and take my time and this game is basically designed around a "take your time" type attitude. I suppose its irritated some people but I loved it. Everything feels heftier and weightier and more grounded. Arthur's basic walk is even a moseying pace.

Keep in mind the game leads you along for an hour or two before you can free roam and quest at your leisure.

Thanks Dbond for that PC list. That's nice that the PC version includes a few extra bounties.

I'm like you DBond and DM with regards to maps. I did the very same thing in Witcher 3 and RDR2. I turned all HUD elements completely off and try to use the map and my own memory of the territory and land marks to get around. RDR2's HUD is well done so that with the touch of one button, you can quickly bring up the HUD that then dynamically disappears after a moment.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 04:08 AM

Originally Posted by wormfood
Apparently Rockstar has the graphics are different for each video card. I don't mean the defaults are lower on an older card, but say medium on a 1070 and medium on a 2080 are very different looking with the newer cards giving much greater detail despite having the same settings


I was thinking along the same lines and wondering if R* had been a little too clever for their own good. Did you read this was the case somewhere?


If there is a difficulty setting I missed it. There really is no way to go through the game without some fairly heavy combat action. However these set piece sort of sequences are mostly main story missions. It would be possible to get quite a lot of gameplay out of everything else, as Coot said. But to move forward through the game's story combat is required as Lieste noted, and advancing the story unlocks a lot of the best abilities, gear and horses. There is a 'Dead-Eye' ability that gives you a limited amount of bullet-time, so you can usually pop several of the bad guys before they can even aim if you want. And if you fail any of these missions a few times you should have the option to skip the sequence and just get on with it.

The combat feels pretty good though. The weapons fire slow enough and at times inaccurately enough that it feels right, with men ducking and popping up from cover and not just getting shot dead straight away, though the AI isn't all too challenging unless attacking in large groups. I like the guns, they sound good, belch smoke and have great animations. I'm partial to the side-by-side shotgun, dual-wielding revolvers and a repeater, though I have yet to see most of the better rifles. Most of the heavier combat sequences have allies along with you too. So while combat is required, and can be heavy at times, it will never be something that could stop a player from advancing.

Coot hit on a lot of good points, and there really is a ton of stuff to do in free roam, just like GTA 5, but like he said, more leisurely. Side missions, random encounters (many of which involve no conflict), and all sorts of activities. Just today I pulled this Smallie out of the Dakota River biggrin


[Linked Image]










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Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 05:52 PM

Which your picture reminds me Dbond, the water effects/physics/dynamics look really good in the game. Especially when you find a little quiet cove where the water is still but there are insects buzzing above and you can see the water rippling with the movement and jumping of fish. I took a video of this somewhere. It also looks great when you ride down a road and ford a river in a flyby camera mode.
Posted By: theOden

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 06:02 PM

daym DBond, congrats on that catch!
smile
Posted By: PanzerMeyer

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 06:05 PM

i did plenty of river/stream fishing in Far Cry 5. smile
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 07:44 PM

Originally Posted by theOden
daym DBond, congrats on that catch!
smile



Thanks Oden, I threw him back. Gotta preserve the fishery for future generations ya know smile

The fishing is pretty basic, but it's there, and lots of different types to catch. Like Coot said it's nice standing alongside a lake or a river, with the fish rising, and darting about. It's great at sunrise, with the low sun shafts piercing the trees, a mist hanging and very still. Atmospheric. Catch a few and take 'em back to camp and fry them up or release them for another day.
Posted By: Raw Kryptonite

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 10:10 PM

Sounds like RDR2 has some of the elements from the climate/camping mods for Skyrim. I really liked those on that game, it helps to really role play and "live the life" of your character.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 11:20 PM

Originally Posted by Raw Kryptonite
it helps to really role play and "live the life" of your character.


It does indeed. It's designed in such a way that all of this is optional. You can eat, but don't need to, or sleep, and still don't need to, these are just ways to fill your meters or skip time. There is a body weight mechanic, and I have been 'underweight' pretty much the whole time, but no hunger mechanic. So for those that want to live the life, there are lots of options, and for those who couldn't care less, they can ignore it entirely as long as the health, stamina and Dead-Eye meters are maintained. Pretty tight design if you ask me, leaving the importance of all these options up to each player, and never forcing any 'realism' stuff on you. Even the most important things, like being dressed for the weather, aren't terribly punishing. But you'll still be changing your clothes regularly as you explore the map. By designing it this way, R* has made it so it will appeal to all sorts of players with plenty of latitude on how each player approaches it.

I've managed to reach chapter 3, when the gang wore out our welcome and needed to pick up stakes and move down the road a spell. Bought a new horse, a brindle thoroughbred at the Strawberry stables which unlocked for the new chapter. I have a good warhorse, but wanted something faster too. Just need to bond with this one. I wanted a good getaway ride, some of the lawmen have fast horses no doubt. Bought a bandolier, and lots of improved ammunition. Obtained a Lancaster repeater through the story and it's the first gun I upgraded significantly, with the accuracy and range upgrades (sights and scope) and plan to use it often. There is plenty to spend your money on in this game, but I haven't felt the need to buy any guns.




Posted By: Raw Kryptonite

Re: Red Dead Redemption 2 Announced For PC - 11/12/19 11:56 PM

That's just how I like to play it in Skyrim. Bonuses for playing it out, but not penalized for not doing it if you just don't have the time or get tired of it.
Posted By: DM

Re: Red Dead Redemption 2 Announced For PC - 11/13/19 11:06 AM

Challenge: carry a bowl of soup across the map. Watch out for the invisible soup barrier.

Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/13/19 12:32 PM

A few more screens. The camera mode is fun to play with, although all the stuff I am posting is unfiltered and un-retouched. But you could spend a lot of time with this. As a result, RDR 2 is one of the most photogenic games ever. The quality of the screenshots from the player base is impressive using these tools.


Here I approach a stranger I encountered in my travels. He just wanted a drink and I happened to have some rotgut on me smile

[Linked Image]


Here's my new horse, a fast brindle thoroughbred I named Captain Jack

[Linked Image]


A cool shot after a storm

[Linked Image]


Downtown Valentine, a typical western brawling town, with Storm Cloud, my sturdy warhorse, in the foreground. He's not so fleet afoot, but doesn't frighten and takes everything in stride. A lot of mud and blood has been spilled on this street biggrin

[Linked Image]



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Posted By: Mark Aisthorpe

Re: Red Dead Redemption 2 Announced For PC - 11/13/19 01:39 PM

Originally Posted by DM
Challenge: carry a bowl of soup across the map. Watch out for the invisible soup barrier.




HAHA that was epic and the naration was 10/10
Posted By: wormfood

Re: Red Dead Redemption 2 Announced For PC - 11/13/19 04:43 PM

Unlike Far Cry 5, not everything is trying to kill you in RDR2. Coyotes all run from you. Gators usually just ignore you unless you're either swimming in the water or nearly stepping on them. If a pack of wolves attack you, they'll usually break off after you kill the first two or three. Black bears can be scared away.
The only animals that really seem to attack you are cougars (usually only if they can ambush you) and grizzlies. Overall most of the wildlife seems to behave much more realistically than any other open world game.
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/14/19 03:05 AM

Yeah cougars are still the quick and nasty predator they were in the first game lol. I had one get me while in a dark cave mission and it was creepy. Happens so fast. There's a chance at giving them a fight and survival but it can be a slim chance if they catch you unawares.

Dbond, what is the camera mode you're talking about. On the PS4 you have a little box brownie camera in your equipment to take pictures but the game never had the increasingly common, nice camera mode that pauses the game and lets you move around the game engine creating neat pictures. If the PC version came with that I wonder if it was ever added to the PS4 version in an update? That's one thing I missed from the PS4 version because I love using those cameras especially for admiring character modeling and objects and environments in the game engine.

I also liked the weapon maintenance mechanic. It added just enough strategy considerations that if you totally ignored it and often ride through water and what have you, you could find yourself in a gunfight and wondering why the heck are the controls not working and my weapons not firing only to remember you'd let them go too far and they start failing you at the least opportune times.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/14/19 12:32 PM

Originally Posted by Coot

Dbond, what is the camera mode you're talking about.


From the quote above, about PC additions...

"Plus, Red Dead Redemption 2 for PC includes a new Photo Mode, with an assortment of tools to unlock the beauty of the frontier in Story Mode. Capture images with free form camera movement and add Filters, Stickers or Text then upload them to Social Club to share with the community."

You can pause the action at any time with escape key, then hit F6 to enter photo mode. There, you can freely move the camera around the frozen scene to take shots, and there are a number of filters and other editing tools to use.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/14/19 12:32 PM

A few more screens

Some rough and beautiful country along the southern Grizzlies. I was out hunting bighorns.

[Linked Image]


And keeping with the fishing theme

This shot shows how diverse the map and terrain are, here in the south, Bayou country, with a local doing some fishing. Note my lighter clothing for the warmer climate.

[Linked Image]


I decided to go for a legendary bass, and found him. Look at the size of it! 22 pound smallmouth. An all-tackle world record it is!

[Linked Image]


And here he is packed on Captain Jack. I had met a man who made a business out of selling huge stuffed fish to clients who wanted to look like successful fishermen. So I headed for the post and mailed this hawg off to the taxidermist. Call me fish mail biggrin


[Linked Image]

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Posted By: Mark Aisthorpe

Re: Red Dead Redemption 2 Announced For PC - 11/14/19 01:57 PM

I was going to wait for it to come out on Steam but I broke down and got it on Epic.
It looks fantastic and so far runs great, no crashes or stutters yet but then I havnt played it for very long yet.

The only problem I am having is my damned mouse cursor wont dissapear off the screen. I did a little googling on the subject and it seems to be a common problem.
The only one of the many "fix's" that have worked so far it turning on mouse trails in Windows, far from an ideal one as I hate the trails when on the desktop so I'l have to turn them on only when playing.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/14/19 02:07 PM

I get it too Mark, with little rhyme nor reason to it. Sometimes I have it and sometimes I don't. Sometimes it's a cursor and sometimes the grabby hand thing.

Alt-tab doesn't work for me in RDR 2, but the Windows key does. I can usually make it go away by toggling that a few times, but even that doesn't always work. I've gotten used to, sort of keeping the cursor along the top edge of the screen so that it's more or less out of sight.

I'm rather surprised that no patch has come out yet. It's been eight days since a rocky launch and I expected a few hotfixes straight away.

Perhaps I have been a bit hasty....

Looks like a patch dropped last night

https://www.reddit.com/r/RDR2/comments/dw4t4g/rdr2_114_patch_notes/

Lots of apparent fixes (and how many new bugs introduced eh?) Including this one, that seems most directly, and vaguely, related to my crash issues

Quote
Fixed crashes and stability issues that resulted in the error “Red Dead Redemption 2 exited unexpectedly” during gameplay
Posted By: Master

Re: Red Dead Redemption 2 Announced For PC - 11/14/19 05:14 PM

I've been playing it a bit every night and really enjoy it vs on the console. Glad I rebought it on PC.

One thing I will mention is that if anyone has any plans to do Red Dead Online at any point you should get started on it now. They have daily challenges and you get bonuses for every sequential day you manage at least one challenge. There are 9 per day and normally one is easy enough you can do with 5-10 min. If you do a whole month of challenges you can max out your rewards. Once you max it out THEN you do any of the treasure maps you have accumulated.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/14/19 08:29 PM

I haven't decided if I'll venture in to RDRO, though I played a lot of GTAO, to level 120 anyway, which takes a while. With no invite option or way to clear a lobby (is that correct?) I might give it a miss here. I'll see how I feel when I finish the single player.

Speaking of GTAO.... I unlocked the golden revolver and the tomahawk/hatchet with GTA's headshot challenges. How do I get them to show in RDR? Maybe I have them but yet to see them? I'm launching through Epic, but it still connects to Rockstar's launcher and I see my R* user name come up, so it appears linked. Has anyone worked out how to get these weapons in RDR?
Posted By: Master

Re: Red Dead Redemption 2 Announced For PC - 11/14/19 09:24 PM

In reference to it being open.

Yes, it is just open. You cant pick the server and you cant start a private server. With that said i've only run into one player killer this whole time on PC. Also you can take the stranger missions and for the most part they put you in a private instance until the mission ends but you can still do everything so what a lot of people do is take a stranger mission then go off and play by themselves or in their party. As long as you dont yourself kill a bunch of players so that your karma turns bad you should be fine. It tries to pair people of like karma so if you dont kill players you will play with friendly people. If you do PK you will get stuck with other PKers.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/15/19 12:01 AM

Well, what I saw playing GTAO makes me lean away from it, but we'll see. There are no Oppressors so it's probably better than GTA smile

Early impressions of this patch are very good. My mouse now works properly in the menus, and played for a couple of hours with no CTDs. Too early to know if they're gone, but it looks good. It runs and looks great, so if the stability is sorted I'm good to go. This is what should have been released a week ago. Mouse cursor still there though.

I noticed that the patch reset my graphics settings to low, so I chose to set to default, and it went back to balanced. It runs so well, that if the crashes are gone I will start bumping some stuff up. But even if I never did it still looks fantastic.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/15/19 12:38 PM

I suspected it may be a bit premature to declare it fixed, and it was. I still had a few crashes last night after posting. So I upgraded my graphics drivers to 441.20 and played trouble free after that, but still too early. The frequency with which they happen is much lower now anyway.

Today's screenshot series smile

That's a good boy

[Linked Image]


Rollin' on a mission

[Linked Image]

Can't have some screenshots without one about fishing. A nice rainbow trout

[Linked Image]


Chapters 2 and 3 are a good time to set aside the main story to do all the other things. I've been spending a lot of time hunting. There are legendary animals to hunt, and lots of other game as well. Aside from the food, which can be for yourself, sold or turned in at camp for the greater good, there are plenty of uses for the pelts, antlers and other parts. Lots of things to craft. It can all be ignored, but then you're missing a well-done aspect of the game. Animals can be studied, and once you've done that you can use any optics (binoculars or scope) to judge the quality of their pelt. The goal is 3 stars and if you use the right weapon to avoid too much damage, you can get perfect pelts that are used in most of the crafting recipes. Using a varmit rifle or bow on the smaller game, or a headshot or heart shot with a larger caliber against bigger game will usually preserve the pelt. The game world is teeming with wildlife and hunting is a great activity and way to spend time. Here, I bring a 3-star pronghorn buck back to camp.


[Linked Image]



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Posted By: theOden

Re: Red Dead Redemption 2 Announced For PC - 11/15/19 03:10 PM

Sounds good with the less CTD's DBond, getting closer to purchase time (I need to get one of those rainbow trouts gdmnt smile ).
And yes, there is nothing missing in graphics department in above screenies (but falcon e-pilots aren't that demanding, are they? haha)
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/15/19 07:34 PM

Hey Oden, it's a good game I think you'd like it. The crashes are still there unfortunately for me. Fewer, but not gone. The game doesn't load all that quickly, so a CTD is a pain. Not everyone gets them though, so maybe you'll be lucky if you get the game. It probably comes down to the OS/video card/CPU soup and we all have a different one. On the positive side, I did find a fix for the persistent mouse cursor, at least it worked for me. Check this link

https://www.reddit.com/r/PCRedDead/...mouse_cursor_fix_thanks_to_ukingdom9214/

I just cut those four files, removing them while saving them just in case. and the cursor is gone, and I see no residual issues so far. Only if you are using any part of the Epic launcher I reckon, but maybe those are the only folks having the issue.


I mentioned hunting before. Aside from the obvious things like meat and pelts, other parts like claws, horns and antlers can be used for crafting, and there are special parts that can be used to create talismans/trinkets at the fence. Most of them require something from the legendary animals around the map. You'll get a map of their general locations from Hosea I think. And then hunt them down. Each talisman provides some sort of boost, whether it's slower weapon degradation, stored carcasses won't spoil, or longer Dead-Eye time. I set out today for a hunt. Stocked up by packing several outfits on the horse, cooking some game at the campfire and stopping off in Valentine to buy some shotgun ammunition at the gunsmith. I always seem to be running low on shotgun shells. Then I plotted a route to where the legendary buck was shown on the map. I think the game really shines when you sort of come up with your own stuff. Plan adventures and take advantage of the wonderful open world in this game. It's all seamless like Witcher 3. Maybe better, as in W3 you still had to load in the different areas like Velen or Novigrad. In RDR 2 there are no loading screens unless you die, or more likely crash to desktop.

But it shines because the countryside is so striking, so alive. There are travelers, bandits, lawmen, merchants and all sorts of animals along the way. On this trip I passed through some of the mountains and valleys west of Valentine which is just gorgeous. Deer are spooked and dart away, flocks of birds flushed. Trains rumble by in the distance, wary horsemen canter by and might draw their weapon if yours is out. Cross babbling brooks and rivers, up and down through the trails, above then below the snow line. I loved just riding through the countryside in KCD, but I like RDR 2 even better. I was jumped by a group of four bandits but was a little quicker with the shotgun, stopped occasionally to catalog a new type of animal or plant. Shot a bird for it's feathers (craft arrows) and the night's supper which I ate at a camp I set up on a cliff overlooking a huge valley. All of this because I decided to go a hunt a deer. It's such a robust playground. Players that like to come up with their own storylines or roleplay a bit can have a lot of fun in this game.

On the third morning after having left camp down south near Rhodes, I awoke, ate breakfast of canned beans and venison, fed and brushed the horse, and broke down camp. We had spent the night where the legendary buck was shown on the map. To find these legendary animals, you have to use the Dead-Eye ability to search for clues, bits of fur, dung, scratchings and that sort of thing. This gets you on the track and if all goes well, you'll eventually spot the prey. I used the Lancaster repeater on this one, and maybe I should have used the rolling block for more hitting power because it seemed like I got in a couple of headshots that did nothing but scare it away. So I had to hunt it down a few times. Finally I lined up a headhsot actually using Dead-Eye and it dropped, but wounded. I put it out of it's misery, but hesitated a bit, which says something about the sense of immersion, that a video game deer could cause an emotional conundrum like that.. A more powerful rifle may have done the job more cleanly and I suppose that's all part and parcel of becoming a legendary hunter smile

[Linked Image]





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Posted By: Mark Aisthorpe

Re: Red Dead Redemption 2 Announced For PC - 11/15/19 10:55 PM

Thanks DBond
The mouse fix did the trick. No cursor in game but it do'es work in the menu's, with the mouse trails trick it did'nt work in the menu's.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/16/19 01:34 PM

Cool Mark, I'm happy it worked for you. Did the trick for me and it's much better without the cursor on the screen. I was able to mostly ignore it, but it's certainly better without it.

I should know better than to type this.... since doing that cursor fix I've had no crashes. Kiss of death I'm sure. But so far so good.

Spent quite a bit of time yesterday hunting legendary animals, and now have the trinkets for the coyote, beaver, elk and buck. The elk was harder to find as he wasn't really close to the location indicated on the map. A right proper hunt it is, just don't focus on the map location maybe.

RDR 2 isn't funny in the way that GTA was, but I laughed at the plight of a stranger I encountered yesterday near St Denis. I was galloping down a trail when I heard someone yelling. RDR is full of these sorts of encounters. It might be a woman whose horse had died and she needs a lift back to town. It could be someone feinting injury to stick you up. Or a man with his foot caught in a trap, or any number of things. You can ignore it or decide to check it out. I usually check it out. This encounter went something like this

Twice Bitten: Help!! Anyone help!! Oh man, I'm gonna die. Help!!

Me: You again? You went and got yourself bitten by a snake again?!

Twice Bitten: I know I know. I'm so stupid. You gotta help me mister. I feel so cold. God it hurts!!

Me: OK then, have some of this (take out healing potion and hand it to him)

Twice Bitten: Oh man, thanks. I gotta start carrying some of this!!

Haha, well I thought it was funny. Same dude I had saved earlier in the game, also from a snake bite. Some people never learn.

Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/16/19 02:58 PM


Originally Posted by DBond


Speaking of GTAO.... I unlocked the golden revolver and the tomahawk/hatchet with GTA's headshot challenges. How do I get them to show in RDR?


For those who had unlocked these weapons in GTAO I've worked this out.

The golden revolver is in the game as the double-action revolver, which you have in your inventory by default. I didn't realize they were one in the same. The stone hatchet is somewhere hidden in the game world, but I don't know where and am yet to find it.
Posted By: Mark Aisthorpe

Re: Red Dead Redemption 2 Announced For PC - 11/16/19 03:27 PM

Well I just had my first crash.
I'v been busy with RL so am only just starting chapter 2.
Taking my first ride into Valentine on the cart with Uncle and the girls, helped a coach driver with a horse that bucked, carried on into town and just as the girls start getting out of the cart bam CTD.
Oh the joys of PC gaming smile
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 11/17/19 01:28 AM

So you guys seem to have fun, enjoying your game and all that....so let me do my job and pour some rain here.

THIS GAME IS BROKEN AND WILL NEVER GET FIXED ! ]

wanna know why ? because the core mechanics is tied to frame rate. That is why the trees are shimmering, they are actually being moved by the wind, that is why storms and day time pass so fast. or why you are always malnourished. i could see them fixing the core mechanics of your character by making it go at different rate than its now, but the rest of the game world ?
no way in hell, another game that suffered this was batman arkham knight, and you guys must remember that fiasco......they stoped all sales and actually redid the whole game in order for it to work at 60 frames on pc.....RDR2 is too big for that.
Enjoy playing at 30fps on pc.as it was intended.

Source https://www.techspot.com/news/82799-red-dead-redemption-2-pc-port-ties-gameplay.html

Original source https://www.reddit.com/r/PCRedDead/comments/dwjp1t/i_think_ive_just_made_a_discovery_about_a_big/

https://www.vg247.com/2019/11/15/red-dead-redemption-2-core-drain-faster-pc-high-framerate/
Posted By: Mark Aisthorpe

Re: Red Dead Redemption 2 Announced For PC - 11/17/19 02:37 PM

Interesting and not good Blade.
I'm still learning how the game mechanics work and haven't really got my head around this Core thing yet so I'll have to keep an eye on it.

I'm getting an almost solid 60 FPS with everything maxed and VSync on so it's probably affecting me. I just tried running it at 30 FPS by setting VSync to half in game and it's noticeably slower so don't really want to do that, its smooth enough for my eyes at 60 but at 30 no thanks.

They really screwed the pooch on this release, let's hope they pull their finger out and fix it ASAP.
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/17/19 08:40 PM

The weather cycle and day night cycle felt too fast for me on the PS4 at times. Is it worse on PC because of higher frame rates?
Posted By: Trooper117

Re: Red Dead Redemption 2 Announced For PC - 11/17/19 09:56 PM

Well... bought the game tonight, then was horrified to see that the Rockstar servers were telling me it would take 9 hrs to download 112GB!!!... anyone know why they are so #%&*$# slow?
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/18/19 01:55 PM

If this game were just broken I could live with it, but it's all-caps broken as Blade has pointed out, and that's a much more serious state of affairs.

I had read about the time passing being linked to frame rate, but meh, not a big deal for me. I would prefer if days lasted longer, but as long as everything is synched to the day-night cycle what's the big deal? So I eat twice as often as a console player? Days go by twice as fast? Small price to pay for such a great game with such amazing graphics and gameworld. If it had been coded to have time pass at this rate no one would even notice or give a #%&*$#. I wouldn't be surprised if R* patched this or if a mod came out slowing down these things. Despite Blade's histrionics it's not a big deal and far from BROKEN. If anything, PC players get twice the sunrises and sunsets smile

Matter of fact, since applying the mouse cursor fix I've had no more crashes. It's been running great and stable for the past couple of days. I have no complaints.

Troop, did you manage to get it? That's a long wait no doubt, but hopefully you were able to do so.

I'm just about done with Chapter 3 and I am having a great time with RDR 2. Just my cuppa. Great pace to this game, and so much to do. The free-roam is great, and the missions are too, but they are very rigid in the Rockstar style. But it's fun to break up the open world with some scripted mayhem, and it's where you tend to make the big bucks. We robbed a bank last night and my cut was $2,500 which is nice. But I'm already kitted out with just about everything, so I'll see if the money might be useful in Chapter 4. Maybe a new horse and some of the special reinforced kit that comes from the trapper when you turn in legendary pelts and complete challenges.

I said earlier I hadn't felt the need to buy any guns, but I did buy the Varmint rifle (.22 cal). I'm chasing down some of the challenges, and that gun is great for small game. And I got the Springfield rifle at a store free when I found Twice Bitten outside a gunsmith and he was so grateful he paid for it. But the rest of my arsenal has come from story missions or finding the weapon in the game world. I've found the semi-auto shotgun, a pump shotgun, a pirate sword, the rare version of the rolling block and more weapons just playing the game. Money goes for ammunition, fishing lures weapon modification, food for the horse, haircuts and the like. And paying off bounties. And upgrading the camp, which is complete now.

Bunch of ungrateful, lazy bastages in our gang. I feel like I am the only one doing anything for the greater good. I drop $100 cold cash in the kitty and the others might get around to contributing a 40-cent feather. And then they have the temerity to give me sh!t about doing nothing! It's funny how I've formed opinions of all of the gang members and how I turn to avoid certain ones when I see them approaching. I've spent thousands on camp upgrades and I'd reckon the others haven't contributed $300 combined the whole game. R* put so many nice touches in this game, but I wish they had made camp feel more like it's all hands to the pump, instead of the growing resentment I feel looking at this bunch of drunken freeloaders and malcontents. Get to work! smile
Posted By: theOden

Re: Red Dead Redemption 2 Announced For PC - 11/18/19 02:29 PM

Originally Posted by DBond
And then they have the temerity to give me sh!t about doing nothing!


You have a Colt for situations like this smile
Posted By: Trooper117

Re: Red Dead Redemption 2 Announced For PC - 11/18/19 02:48 PM


Quote
Troop, did you manage to get it? That's a long wait no doubt, but hopefully you were able to do so.


Yes mate... I left it downloading all night. Played it for 3 hours this morning.
Loving it I have to say... it's like being in a great big beautiful film!
I let Geforce Experience optimise the game... not had a single crash in SP yet.
Went online briefly, but it crashed within a couple of minutes, but will have another go at it later tonight.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/18/19 02:58 PM



Originally Posted by theOden


You have a Colt for situations like this smile


I would have shot Micah, Mrs Grimshaw, and Reverend Swanson with no remorse biggrin

Javier, Lenny and Hosea though, thems my boys.

Even Dutch, the leader and Arthur's father-figure, is tap dancing on my last nerve as every morning and every night his old lady and he are arguing. Keep a lid on it. I mostly make camp in the wild these days as I don't want to wake up to that. Plus, there's something awesome about getting out of your tent to a new dawn out in the wilderness. Trusty steed standing ready, embers from last night's cooking fire fading away. I can almost smell the coffee. Kick out the fire, saddle up and see what opportunity the new day has brung.

But weapons are disabled in camp, which is understandable or the story would be harder to move forward with everyone dead I suppose.

But I wish you could at least access your weapons in camp for maintenance. Weapons degrade pretty fast, and that's with the 10% slower degradation trinket, especially the semi-auto shotgun which I need to clean every day. It gets a lot of use.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/18/19 03:02 PM

Originally Posted by Trooper117

Yes mate... I left it downloading all night. Played it for 3 hours this morning.
Loving it I have to say... it's like being in a great big beautiful film!


Excellent, and good early impressions. I'm happy it's off to a good start.

It is like being in a film at times, same thought struck me. Like the opening credits, with the red font, I half-expected it to say Directed by John Ford any moment.
Posted By: Chaz

Re: Red Dead Redemption 2 Announced For PC - 11/18/19 03:59 PM

Elric feels for those that can’t play the game

Posted By: RSColonel_131st

Re: Red Dead Redemption 2 Announced For PC - 11/18/19 05:23 PM

Just curious: How "bad" is our protagonist?

I've never really felt like playing GTA, as I don't like playing some, even comically overdone, criminals. How is that with this title?
Posted By: Mr_Blastman

Re: Red Dead Redemption 2 Announced For PC - 11/18/19 05:23 PM

It'll be a couple of years before this goes on sale.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/18/19 05:42 PM

Originally Posted by RSColonel_131st
Just curious: How "bad" is our protagonist?

I've never really felt like playing GTA, as I don't like playing some, even comically overdone, criminals. How is that with this title?



This is a good question Colonel. Short answer, not very bad.

Long answer, it's complicated. There is nothing intrinsically bad about him, or even what you're required to do with him. However, he is after all, an outlaw. You'll find yourself slugging NPCs and of course filling them full of lead. One of the things Arthur will be doing is collecting unpaid debts, and the NPCs often require some spirited persuasion before they'll cough it up. And some of these are modest, law abiding citizens that shouldn't have borrowed the money, but now time is up and you're here to collect. But punchin' ain't killin', despite all the blood.

Compared to Trevor from GTA 5 Arthur's a teddy bear.

There's an 'honor meter' and the game judges your actions and the story and NPCs react to you partly based on this. My honor meter is about 90% honorable. I save damsels in distress, often release a prisoner or other NPC I could have killed, and generally try to play a good outlaw despite the dichotomy, just ask my man Twice-Bitten. I can't say I've been required to do anything I'd rate as distasteful in a morality sense, aside from all the killing, but these are 'enemies', and those we shoot, as with most games.

Of course a player can do whatever he wants, and if you want to lasso the friendly shopkeeper and drag him across the map on your horse you can do it. But as far as being forced to do things you might object to I'd say that's going to be rare.

In GTA 5 I squirmed at times playing Trevor. The dude is sick, and there were plenty of cringe-worthy moments in that game. He may be my least favorite character I've ever played in a video game. RDR 2 goes in an entirely different direction here, and while morality is a factor, how you proceed or deal with any situation is (mostly) up to you.

Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/18/19 08:38 PM

RSColonel, I can't stand the characters in GTA5 and won't play it even though I tried. I really detest them and even though its part of those game's style, I hate the over the top, dirtiness and satire of that game. Red Dead Redemption is worlds different than GTA games in overall character. It still has its characters one might be drawn to and others that become hated but they've created some interesting stories and characters in the RDR universe of which I'm a fan. I don't necessarily like every decision Rockstar makes with RDR, but I do really enjoy the RDR universe but in general despise the GTA world.

The key is in the title. There are redemptive qualities in the story's overall theme with certain characters. Arthur Morgan became one of my favorite video game characters to add to that list for me. As Dbond says, the game has an honor system and it somewhat plays into the story and from my understanding, depending on how you behave the entire game, you may get a different ending.

I played Arthur as predominantly benevolent where I personally would try to be however I still experimented in a role playing sort of way with antagonizing only a select few individuals in camp. As the story progressed I would role play and even try to be nice to some people who are terrible just to pretend I was trying to be a peacemaker but still had time to role play and revert back to my antagonistic mode towards certain people and because of how the story begins to unfold, it felt like a natural thing to role play a certain way towards certain characters. There is a ton of voice acted dialogue too which just makes those behavior choices more interesting and basically expounds and enhances the story that you see with the one being more fleshed out in your mind.

There was a time early on in the game though where because of a certain scene, just when I thought that our character Arthur Morgan might be a good guy, something would happen to make me think, "Well, maybe not." That's what's good about the story telling in the game though. It kept me guessing for a long time as to who would be what and who would do who wrong especially having played the first game twice and knowing that John Marston is a character you encounter in the second game. Arthur's story is a good one. I don't want to give away anything. It needs to be experienced especially after playing as Arthur for many, many gaming hours and many adventures.

When it came to other bad guy gangs in the game, I usually was always antagonistic and brutal.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/19/19 12:42 AM

I really liked GTA 5, one of my favorite games. I never got in to GTA over the years despite trying several of the titles. But when R* added first person mode to GTA 5 I tried it and ended up loving it. However, I didn't like the characters aside from Franklin. Michael was a serious idiot, despite the fact he is supposed to be a master thief. And Trevor is surely the most objectionable and repugnant character I've played in a video game. I mean, he is messed up. Franklin I liked, and of course he was the character R* seemed to pay the least attention to. But he had his head on straight unlike the other two. I thought the single player experience in that game was great even though I didn't like the characters, and not surprisingly I got most in to it during free roam when I became the character and wasn't reminded I was playing one of the mains.

I can't think of anything I've seen so far in RDR 2 that I would say is over the top. Neither characters or situations or outcomes. No analog for chasing your own boat down the freeway, The games share some design and structure and that's obvious, but there's no GTA vibe in this one. And honestly I really liked that sort of stuff in GTA. It was fun, and it fit, However, players shouldn't worry that this is just GTA in the old west.

Arthur's maybe a bad guy, he's surely done some bad things in his past. But when you read the journal, and learn more about him it's clear he's conflicted. You get the feeling his lot's been cast and he's making the best of it. The old west is a violent and dangerous place, and to make it he has to play by those rules. So you'll do a lot of shooting, robbing, fighting and stealing. It's what outlaws do I reckon. I sort of play it like I'm a decent man in a bad situation, and you gotta do what you gotta do to survive. Outlaw's what I do, not who I am, or something like that. Sometimes you do something to anger a peaceful NPC. Maybe you stare at him too long, or bump him a couple of times to get him in a shootin' mood. And he starts popping off rounds. In most games I'd just return fire, drop him and carry on. But in RDR 2 I jump on my horse and escape if I can, and don't shoot back. Not sure why really, maybe just to keep my honor rating up. At times though it feels more like that man doesn't deserve to die today.
Posted By: RSColonel_131st

Re: Red Dead Redemption 2 Announced For PC - 11/19/19 01:34 AM

Thanks DBond and Coot, that helps to know.

I still think it would have been nice to see an official "police campaign" in GTA (or Mafia 3 for that matter), and I would love (but it's never going to happen) if they came out with a "Sheriff" DLC for RDR2 down the line.

I like edgy and somewhat dark characters (Geralt is definitly not your average sunnyboy hero), yet a pure criminal I couldn't identify with. Seems that's softened here.
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/19/19 03:08 AM

Then I think you'd really like Arthur and some of the other characters too RS. Did you play the first game? I recommend that too.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/19/19 03:26 PM

Originally Posted by RSColonel_131st
Seems that's softened here.


Yeah, I agree. And only a small part of the time is spent doing the criminal stuff. I mean, if you get out and about in free roam, and avoid all of the opt-in sort of shady activity. A player just doing the story missions would be outlawin' on full throttle. But there's so much to do aside from the story I can't imagine too many players would go that route. Story missions are indicated by yellow icons, so are easily identified and postponed as desired, although some trigger by proximity and you can suddenly find yourself swept along a on a big mission before you were really ready. I don't think the colonel wants to avoid the crime, just a cartoon version of it. So yeah, like Coot said you'd probably get on with it if you think it looks interesting.

A police campaign in GTA 5 would be a blast, and literally from time to time. I love flying helicopters on that map and would have fun playing a police chopper pilot. In RDR 2 you're an outlaw, but without revealing too much you'll sometimes work closely with the law. Bounty hunting is one example. You can walk in to a sheriff's office and if there's a wanted poster on the wall, grab it and take the bounty. Most of the targets are wanted alive, so it's some straight-up law work. You're looking to hogtie the target, and he won't come willingly, which leads to some cool solutions and game play. I took a bounty last night from the Strawberry sheriff, who made a point of saying "if you don't think you can bring him back alive, then this ain't the job for you". OK, point taken, and that's what I'm fixin' to do sheriff.

The target was last seen in the northwest, close to where I found the legendary buck. Heading up in to the mountains I found a mine shaft near the target icon so went inside looking for him. As I was crouched inspecting his camp, he appeared at the mine's entrance, blocking my escape and saying something like 'if you want to go, bounty hunter, you have to go through me'. Cue duel. When a duel happens you have to hold down left mouse to start filling a meter as the game shifts in to bullet time (Dead-Eye). When your meter is filled you draw your weapon and can shoot. Most of these opponents are bad hombres and good with a gun themselves, and even in Dead-Eye there's little time to get your shot off before he does. More than one duel has sent me to the retry checkpoint screen.

We both drew at the same time and as he brought his revolver up to level, all in super slow mo, I aimed at his wrist and fired, striking him and sending his gun flying just as a round cooked off and hit the wall behind me. Disarmed, he turned and ran out of the mine, cursing me the whole way. You shot me! How a real man would have killed him and that sort of stuff. I lassoed him and tied him up, and whistled for Captain Jack then loaded the mark on the back of the horse. Back to the sheriff, with this guy jabbering the whole way. You can opt to strike your captives and shut them up, but I like to hear what they have to say. It's a hoot. And this guy was seriously put out by what just happened.

Halfway back to Strawberry we were approached by a couple of shady characters on horseback who said 'that bounty looks heavy, how about we take him off your hands'. I had sensed danger and was already at full gallop as these guys started sending rifle rounds our way, but I had bought a fast horse for just this sort of thing and escaped, much to my captive's relief. I threw him in a cell and collected my 40 dollars. That was a good time smile
Posted By: RSColonel_131st

Re: Red Dead Redemption 2 Announced For PC - 11/19/19 04:17 PM

That's a really neat story. I was actually wondering if Bounty hunting would be a thing.

So yeah, sounds more like my cup of tea than GTA.

Coot, I had the original on the PS3, but the GFX up close on the screen pixelated my nerves. That was about the time when I came a PC-only player, so that one fell by the wayside after the initial hour or two...
Posted By: Outlaw

Re: Red Dead Redemption 2 Announced For PC - 11/19/19 07:00 PM

I had never heard of the Red Dead Redemption craze, but decided to purchase it on the 5th.

Long story short, it's without a doubt the greatest game I have ever played.

There is simply so much to do in the game it's beyond belief. Everything from the graphics, to the story, to the open world, to the acting, is incredible. Heck, I'll find myself just walking on horseback to a mission just to gander and try new things. Everything from treasure maps, to the freak storms are just mind blowing.

Everyone needs to try this game.
Posted By: Trooper117

Re: Red Dead Redemption 2 Announced For PC - 11/19/19 09:28 PM

It's fantastic... I'm the same. The scenery is just beautiful to behold. I wander around sight seeing and exploring, never mind the missions etc.
So much to see and do... The story and the characters ensnare you straight away, as stated above, it's pretty mind blowing smile
Posted By: Mark Aisthorpe

Re: Red Dead Redemption 2 Announced For PC - 11/19/19 10:46 PM

Agreed its totally stunning, the only thing missing IMO, VR support smile
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 04:30 AM

If you can manage playing the first I would recommend it. It was all the more enjoyable playing the second knowing some of the people and events in the first game. There's even something I did not even grasp when I first saw it but apparently Dutch makes a little speech in the sequel and sounds awfully close to one he gives in the first game and the circumstance and environment he's in makes it almost prophetic. So there are some meaningful nods to those who know the first game. However the second game is still written and presented as a separate thing so you don't have to play or know anything of the first to enjoy it. In fact, I imagine it would be just as enjoyable for someone who only played the second to experience the first game as it was for someone like me who knows the first game going into the second. Its written in such a way it would actually lend itself to be enjoyable no matter what end you approach it from.

Perhaps if you could hook up your xbox 360 or PS3 to a smaller PC screen it would help with image quality. That being said I've seen video of the XBOX One port of the game and it apparently scales up to newer resolutions making it almost look like a remake. I still hope they bring it to PC with 60fps because that would be a dream!
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 01:43 PM

I agree, fantastic game, glad I waited for PC too. Not that I knew there would be one, mind. I mean, it was announced and then out a month later, but we had heard little for almost a year. It's just my sort of game and I get completely lost in it. I've reached chapter 4 and honestly I need to slow down as I don't want it to end. At the same time though I'm eager to discover the next thing. When you walk up to one of those yellow icons you don't know what's about to happen. Usually something fun.

I'm sitting on a nice pile of cash, about $4,000, and I have most everything I want, so I went looking for a new horse but not finding one that looks a nice upgrade over the brindle thoroughbred I'm riding now. I thought some new choices would open up in chapter 4, though I have not visited every stable yet, just St Denis and Strawberry. What's the best all-round horse in RDR? Which is the best combination of speed, courage and stamina? I'm aware of the white Arabian you can tame, but I can't be seen on a white horse. Too ostentatious, ya know? The Turkoman looks good, and I found one, but didn't like his coat, like all gold. You can own up to four horses so I'm looking to fill out the stable. And I gotta look good too of course. So I want a better all-rounder with an attractive coat, which of course is highly subjective. For those who finished the game on console, which horse did you think was the best?

Happy birthday Troop!
Posted By: Outlaw

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 02:19 PM

Originally Posted by Trooper117
It's fantastic... I'm the same. The scenery is just beautiful to behold. I wander around sight seeing and exploring, never mind the missions etc.
So much to see and do... The story and the characters ensnare you straight away, as stated above, it's pretty mind blowing smile


My two "favorite" moments so far (and there have been a ton of great moments) had nothing to do with missions, but were just presented to me while out exploring. The first was while just taking in the beauty of the area after a thunderstorm, I decided to do a little bow hunting. As the horse and I were lazily walking to one of my favorite areas for rabbit, a young fella comes out of nowhere wearing prison stripes asking for help. I figured I'd increase my good guy side and help him out. What blew me away was he didn't want a ride anywhere, he wanted me to shoot the shackles off his feet. I did so, and added to my Dead Eye. Absolutely fantastic stuff.

The second was the Civil War guy in Valentine. He pulled at the heart strings asked for a hug, and then pick pocketed me. Which you wont see happen but you'll notice in your inventory. Lol! This game has so many surprises. I can't get enough of it.
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 02:35 PM

#%&*$#,you guys are making me want to own this game but it breaks my rules of paying so much (£55 for the std version) frown I may need to see past that.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 02:57 PM

It's worth it Chucky in my opinion. I'm like you and usually don't buy games until they've gone on two years or reach the 'Game of the Year' edition stage. But I made an exception for RDR and it''s actually the first game I've ever pre-ordered, even if that was only 12 hours ahead. I still got some pre-order bonuses. I started with $200 cash and a free war horse and maybe an extra outfit, gear or weapon or something. (Edit: it was the Outlaw's Survival Kit, with some potions and other consumables apparently, and of course the double-action revolver unlocked in GTA Online)

I've dropped 50 hours so far and the progress is at 50%, so I'll get 100 hours out of it, and could go 150 if I were to just free-roam a lot (but I think I'll just play it again). On a per-hour basis it's a bargain. But with this game i say forget all about value, just get it because it's an amazing game and well worth the money. It's one of the very few games I would place alongside Witcher 3 as the best of the best. Of course there's every chance you could dislike it, but it seems you've gotten the sense it's up your alley. Honestly, this is why I put those little stories in my posts. Seeing someone say a game is good or not isn't all that helpful for me. But when I read about the actual gameplay, like a first hand account, I can get a sense of whether it's something I would like to play.

Yeah RDR 2 is full-price at the mo, and there aren't many games I'd advise to break your rules for, but this is probably one of them.

And I'd like to add that I began posting in this thread with two major complaints, CTDs and persistent mouse cursor. Since performing the cursor fix I mentioned earlier, both issues are gone. The game runs very smoothly, looks fantastic, and is now stable. That doesn't mean it will be for everyone, but on the other hand perhaps players shouldn't be as wary now of the technical issues at release.

Just curious, does anyone else love the poker in RDR 2 as much as I do? smile
Posted By: Outlaw

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 03:19 PM

+1 to what DBond has said.

I usually wait until I buy "games" as I'm a flightsim guy, but this purchase is easily the best purchase I have ever made regarding a game on PC. I've been playing it since it's release at least an hour or two a night and I'm only 26% done with the game. I played last night, completing 3 missions and I went from 24% to 26%. The game is absolutely massive. There is so much to do and experience. I just started Chapter 3 and there are 6 Chapters in it as well as 2 prologue chapters apparently. What I love about the game is that you don't have blow right through the story. Chapter 1 is basically linear and will lead you into the story. Once you get to Chapter 2 the world opens up. I'm still nowhere close to seeing the entire map yet because of all the side things I do just for fun.

It's a pretty incredible experience.
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 04:33 PM

Do you have to follow a story? Can you just do what you want and just play the odd mission?

I hated Witcher 3. Maybe I should have given it longer but the story and dialogue was driving me nuts! It just seemed endless and I don't have much patience. I realise you didn't directly compare the 2 Mr Bond,I'm just trying to point out what I don't like in my games.

If you've ever played Outlaws Of The Old West,that just spawns you in the game and off you go,do whatever you want.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 04:59 PM

The story, aside from the first chapter, can be played in your own time, or even ignored. But as I mentioned earlier in the thread, story missions unlock many of the best abilities, weapons and items. But yes, you could exit the chapter 1 prologue, and get lots of play just doing side missions, random encounters, hunting, fishing, botany, poker, exploring or whatever else you wanted to do.

Honestly, I would have paid $40 just for the poker smile

And yes, I'm making no direct comparison in terms of game play with Witcher 3, just as a technical and narrative achievement. They are very different games, though in terms of quality they are each of the highest order in my view.

If you haven't played R* games before, like GTA, it should be noted that the formula for story missions usually consists of long conversations as you ride to the mission location, do said mission, then have long conversations on the ride back. Very different from W3 and it all just happens, you don't have to make dialog choices, and helps to color the otherwise mundane travel. But worth knowing I suppose.

Now that my CTDs are over, the worst thing about this game for me is the ridiculous timing of the auto-save prompts. I have a cougar clamped down on my arm and I am probably just about to die.... oh sure, I'd love an auto-save right now. Thanks.
Posted By: Trooper117

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 09:19 PM

I was out on my first bounty hunting mission, tracking some idiot down who had been poisoning people, when some guy came trotting past on his horse... I hailed him and he grunted something, so I hailed him again and he reined in, spun his horse around and drew his pistol.
''You trying to get shot'' he growled.
I slowly reined back and he just grunted again, scowled and turned around and rode off muttering to himself.
Not everyone is friendly out there... you never know what might happen when you meet any strangers.

I've stopped a few passers by as I go along... not had the same response from anyone yet. Which is quite refreshing!
Posted By: Master

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 09:51 PM

If anyone draws down on me I kill them. Thats pretty much my only bad guy tendency. But a lot of times you'll just be riding around town in a slow walk and some random guy will get pissed because you are too close and he will draw down on you...

Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/20/19 11:14 PM

A patch dropped and the new build should be 1207.73. Among the changes are 'improvements' to the cores draining issue. So they don't use the word fixed, but at least they're aware of it and making changes. Too early for me to notice the difference, but I did fire it up to be sure it still ran OK smile

I got a rainstorm, which lasted from 12:08 PM to 1:28 PM, which seemed longer than many I've seen before. I did sit still, so that I wasn't heading in to, or away from, the storm. I never tested it before so I don't know if it's actually different. Pretty useless report actually. Curious if anyone else notices if the days seem longer, or if your cores seem to last longer. Too many variables to easily tell I think, but if it's different we should feel it I think.

Body weight is working better. I've been perpetually underweight since the start of chapter 2. Tonight I ate three steaks and a can of beans, which is more than I would usually eat, slept a few hours, and it rebounded to average weight next day. I ate that much just to see if I could raise the weight quickly now. It didn't seem to matter what I ate before, it stayed stuck at underweight. But you know, it doesn't matter, as the penalty for underweight is small, and is countered by an even better bonus. I mean, I like the trade of +5% damage taken for -5% stamina drain. Going to average weight makes these values 4.5%. It's pretty insignificant isn't it? But I wanted to see if whatever cores changes they made could be seen somehow. For me it looks like it's getting there.

Quote

Improvements to address an issue that resulted in stalls on 4-core and 6-core CPUs
Players with NVIDIA graphics cards and 4-core or 6-core CPUs should install the GeForce Hotfix Driver Version 441.34 from NVIDIA and remove any launch arguments to resolve this issue: For more information, please see this support page: https://support.rockstargames.com/articles/360038940333
Improvements to address an issue that resulted in a permanent mouse cursor being displayed at all times when launching the game via the Epic Games Store
Improvements to address an issue that resulted in the player’s cores draining at a faster rate than intended in Story Mode when running at high frame rates
Improvements to address an issue that resulted in player weight decreasing at a faster rate than intended in Red Dead Online when running at high frame rates
Improvements to address an issue that resulted in players not being able to place Waypoints on the Pause Menu Map in the correct location
Improvements to address an issue with matchmaking in Red Dead Online that resulted in players with incompatible control settings joining the same session. We recommend that players using mouse and keyboard controls should switch to ‘Free Aim’ targeting mode before entering Red Dead Online.
Improvements to address an issue that resulted in all custom graphical settings reverting to a low preset when the game was updated
Improvements to address an issue that resulted in an ‘Activation Required’ error when loading the game after system hardware or device changes were made
Improvements to address issues that resulted in a crash and displayed the ‘Failed to initialize graphics device’ or ‘Unable to initialize graphics driver ’errors when launching the game. If this issue still occurs, please make sure you have the latest graphics card drivers installed for your system.
Improvements to address an issue that resulted in a crash when launching the game in Fullscreen display mode while using Vulkan
Improvements to address an issue that resulted in a crash when launching the game with some graphics-related launch arguments active
Improvements to address an issue that resulted in a crash during loading screens when entering Story Mode or Red Dead Online
Improvements to address an issue that resulted in a crash while modifying weapons at the Gunsmith in Red Dead Online
Improvements to address issues that resulted in random crashes and the error “Red Dead Redemption 2 exited unexpectedly” during gameplay
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 11/21/19 02:24 AM

I wish the PS4 had an hour counter so that I'd know but I'm pretty sure I got at least 100 hours in the game if not more because of free roaming/role playing and also role playing a lot after the last prologue which does a beautiful job of setting things up for the story of the first game. There's also an amazing amount of unique dialogue that I would hear all the time during different days and times. Just when I think they surely wouldn't have voice acted anymore dialogue I hear something new.

I also did not know this until long after finishing the main game but I learned that if you are without a horse, you can attempt to talk to an NPC in a wagon and they might give you a ride back into town which I tried after the fact. Even though you eventually get to the point of hearing repeated dialogue this game is so great in the way they designed NPC interaction and choosing to talk to people in different ways. Really adds to the role playing experience and living in the world.

They are two completely different games like Dbond said Chucky, I loved Witcher 3 too but its also a series that has way more story and background going on and more role playing heavy. RDR2 is very easy to get into and pick up and I think you'd be immersed and impressed pretty quick and play it how you like. The beauty is the story too but you can choose to leave it be or plough through it if you like. There are some turning point type of main story missions that will thrust the story along too so sometimes you might see players recommending that you do this or that before you proceed with such and such a mission.


I look forward to playing the game a second time someday. The world was big and mysterious at first and I did not yet understand how to play the game yet so early on, when I could have been doing things that I ended up doing later on, I did not. Next time I'll probably spend time trying to bring some meat to the gang and "live" in the first area longer because I did not know that you could. I wonder if there would be dialogue I missed out early on based on the location and time in the story.

There's also side missions that can be missed and somewhat random. There's an Uncle cattle driving mission that I wanted very much to do but by the time I was ready for it it would disappear. I got worried that I missed out altogether but after spending a lot o tedious time hanging around camp it finally showed back up. I like hanging around in camp and living there but it was frustrating that I had to sort of game the game when I wasn't in the mood just to get that mission to show up again.
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 11/22/19 12:44 AM

Originally Posted by DBond
A patch dropped and the new build should be 1207.73. Among the changes are 'improvements' to the cores draining issue. So they don't use the word fixed, but at least they're aware of it and making changes. Too early for me to notice the difference, but I did fire it up to be sure it still ran OK smile

I got a rainstorm, which lasted from 12:08 PM to 1:28 PM, which seemed longer than many I've seen before. I did sit still, so that I wasn't heading in to, or away from, the storm. I never tested it before so I don't know if it's actually different. Pretty useless report actually. Curious if anyone else notices if the days seem longer, or if your cores seem to last longer. Too many variables to easily tell I think, but if it's different we should feel it I think.




dont get your hopes up, like i told you before this is what they could do, consider this as good as it will get, the problem is the way the game was written and they arent going to change that.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/22/19 04:48 AM

Well you may be right, but I still don't see it as much of an issue. Maybe if I had gotten used to it on PS4 it would bother me to have things move along faster, but it seems to go at a reasonable pace as it is. I usually eat and sleep each day anyway, and there are plenty of consumables. And if you hunt you'll always have plenty of food. A steak refills all cores. If R* stretches things out more on PC I'm all for it, but I'm fine with the way it is now. Whatever improvements were to have been made with this patch aren't obvious to me, but then again I wasn't paying close attention to it before. And I'm back to underweight smile

I like a lot of the optional activities you can do in this game. I keep raving about the poker, and I rarely pass up a game. I win some and lose some but overall I'm probably up around $40. The game should track and display this stuff. And I like the hunting too. If you want some of the kit like a better satchel or the trapper's reinforced gear it requires pelts, which takes some dedication, doesn't it? Gotta find the right animal, and then a three-star example of it, and then kill it cleanly. And as the chapters tick by the camp gets further and further from the center of the map, so returning to camp with an elk pelt is quite the ride. If I play again I'll do more of this while still at Horseshoe Overlook. The hunting isn't too hard, it requires patience and a good shot, but on PC I reckon everyone's a good shot. Dead-Eye makes it much easier, especially on birds and waterfowl. Hunting and skinning improves Dead-Eye, and the higher levels unlock some good abilities.You can improve it in other ways too of course, but hunting tends to be bounty-free. Pearson loves you for it, it can keep the camp fed, and the legendary animals allow the talismans and trapper kit to be made. So yeah, it's fun, useful and let's you breath in the fresh air smile

Needed a perfect elk pelt for a satchel upgrade, headed out northwest of Valentine and up in to elk country. Took this one, and it was a pretty long shot too. The rolling block with express ammo is what I like for this sort of game. That gun, a bow, a shotgun and the .22 rifle are what you need. For what it's worth, legendary animal pelts can not be damaged, and some require multiple hits so don't worry you're ruining the pelt. The rolling block /express combo is perfect for big game. I like the bolt-action/express too, but it does a little less damage. Good for medium sized like deer and pronghorn.

[Linked Image]


Got a new horse, the black Arabian from St Denis. Accelerates faster than the brindle thoroughbred and has elite handling. Not a big upgrade, but a bit more performance. Named her Ricochet. She's fiesty


[Linked Image]



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Posted By: Trooper117

Re: Red Dead Redemption 2 Announced For PC - 11/22/19 12:20 PM

Nice!
Posted By: wormfood

Re: Red Dead Redemption 2 Announced For PC - 11/22/19 05:19 PM

I'm still in chapter 2 hanging out at Horseshoe Overlook just to keep hunting in a more central location.
The problem with that location is fishing and most of the weapons are locked.

I really need some moose antlers and the only time I found one a grizzly spooked the moose as I was equipping the rifle. Man those moose can really move when spooked. I got a perfect grizzly hide so it wasn't a total wash.

What really irritates me is every patch my graphics settings get all mixed up.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/22/19 07:26 PM

Originally Posted by wormfood
I'm still in chapter 2 hanging out at Horseshoe Overlook just to keep hunting in a more central location.


Smart move

Quote
The problem with that location is fishing


What do you mean?

Quote
most of the weapons are locked.


True, though there are a number of weapons you can find out in the game world, although only the shotguns would really be good for hunting, at least of the ones I have found. I avoid spoilers so who knows how many I've walked past already? I've had two quests for ages now, rock carvings and dino bones, and I've never noticed any. Surely I've stood right next to some by now smile

I've found three shotguns --a pump, a side-by-side and the semi-auto. The side-by-side was above a fireplace on a mantle but I don't recall where (edit: now I do and this can be obtained on a chapter 2 mission). I do know the others but don't want to spoil it, but if anyone's not concerned with that I can reveal the locations. Always be on the lookout for cellars and attics/lofts with a ladder leading up to them. And when you get close to these guns a mini-map marker actually pops up, unless you've disabled it I suppose, so you know one is nearby. I think the best big-game hunting rifle is the rolling block, and you can get the standard one in a chapter 2 mission, and the rare one in a chapter 3 mission, but it falls as loot off a NPC, so it could be missed. I bought the .22 as I never found one. You can use the bow for small game, but you need to craft small game arrows, so the .22 is a better choice for me, and the scope helps a lot as you can keep your distance so the quarry doesn't bolt.

Quote
What really irritates me is every patch my graphics settings get all mixed up.


Same here, but I use the balanced preset so easy for me to revert. If anyone is doing a custom setup then I can see how annoying that would be.
Posted By: wormfood

Re: Red Dead Redemption 2 Announced For PC - 11/22/19 09:51 PM

Most of the rifles and the last shotgun or two are locked until later in the game, but since there's hardly any difference between them it's not a big deal. Except that sweet semi-auto shotgun.

I looked it up and made a big mistake with the fishing. It unlocks after you take Jack fishing. The way I remembered it, that was the last thing you did before moving camps. I've been avoiding that mission for a week or more and this whole time I could have been fishing. banghead
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 11/23/19 02:04 AM

Those are cool shots DBond, i guess like odyssey i will expend most of my time framing pictures lol. Can you kill bears or the legendary bear with a well aimed headshot or they get buffed health ?
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/23/19 03:10 AM

Yeah, they get extra health, or so it seems. Maybe taking several high velocity rifle rounds to the noggin is what makes you legendary, eh? smile

Tonight I headed up to the northeast part of the map. Hadn't been there so wanted to uncover it and see what's around. Found two new towns actually. Entered a legendary animal area and dismounted to see if I could get it. Turned out to be the moose. I shot him three times in the head during a single Dead-Eye with the full-damage rolling block rifle/express ammo combo. So you'd have to say it's extra tough. Same with the legendary buck, but I used a repeater on that one.

While I was stalking the moose, this was stalking me. Throwing knife took him out. I hate snakes

[Linked Image]


Ricochet is packing a few pelts. Three perfect deer, one boar and the legendary moose. Each deer was dutifully carried in to the nearest town and sold to the butcher, then I headed back upland for the next one. My rule is never waste a harvested animal. Some are too big to carry, you can't throw a bison on your horse, but the rest I always take back to camp or sell to the butcher.


[Linked Image]


Below the falls in the background is the legendary Steelhead. I hooked it a few times but didn't land it. I've not quite gotten a handle on the fishing. I've caught a number of fish, including a nice 15 pound muskie here. But of the five legendaries I've fought I've only landed one. I spent about a week on this trip and it rained for half of that time. One complaint people have had is the storms go by too fast. Something sure has changed, although it could be sort of the default state for the NE part of the map. My first time there so can't say.




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Posted By: W-Molders

Re: Red Dead Redemption 2 Announced For PC - 11/24/19 07:01 AM

how is it
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 11/24/19 03:26 PM

I am using a savegame editor from Nexusmods that allows you to change your character's loadout. As much as I am enjoying the game, it's been bugging me that I cannot discard unwanted weapons. Been using it without any side effects so far.

Also, I probably made the mistake of being a good housefather at the start, so at this point in my game (about halfway in) money is never an issue. In my next playthrough I should probably blow more money on whiskey and beer so that paying off a bounty will be much harder.

Last night I literally spent an hour hunting for a perfect squirrel... I am not sure if I should be playing this game biggrin
Posted By: DM

Re: Red Dead Redemption 2 Announced For PC - 11/24/19 03:33 PM

You just know that somewhere in the world someone's job is nothing but horse tail physics smile
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/24/19 04:29 PM

Originally Posted by W-Molders
how is it



We should start a thread on it biggrin


Johan, right there with you. I spent quite a bit more time than that looking for a racoon haha. Today I went hunting for a panther for the satchel upgrade. Didn't know exactly where to look, but had a hunch. Arrived there around dawn and slowly made my way through the area, with the bolt-action out. After about 20 minutes, I thought I heard a cat's growl, on the other side of a small rise. I was crouched to keep quiet and moved in that direction. Heard it again, louder this time. Definitely a cat. As I crested the rise and prepared to go to scope, the panther pounced on me in a flash and mauled me, and I fought it off but near death. Before I could bring up the wheel to administer first aid it pounced again and killed me dead.

So I tried again, but moving through the terrain in such a way that no close ground was out of sight. This time I spotted it about 200 feet away. It was resolved as a big cat or something. Study revealed Florida Panther. I had to wait a few minutes for it to move to an angle for a headshot, and I shot it with the bolt-action. Loaded it up alongside that racoon, and back to camp. That got me the kit satchel upgrade. The big cats are dangerous in this game, even gators seem more interested in running away, but the big cats will hunt your ass down.

A couple more screens. If I'm posting too many let me know. smile

Back at camp, with the panther and the 'coon on Ricochet. Look a the detail on the saddle, and the shoe prints in the mud, And this is on balanced. Superb looking game isn't it?

[Linked Image]


I said before I had only landed one legendary fish, the smallmouth bass. Make it two. I got the chain pickerel too. I've caught hundreds of these in real life, but none as big as this. It was the size of a pike. And it should be said that the animal and fish artists for this game did a spectacular job. When you look closely at one of these fish, or a ringneck pheasant or a mallard duck, or any animal really, the detail of the creature is phenomenal. Just beautiful. For the pickerel I switched to the controller, and I'm not sure that's why I landed it, I think because it was only 9 pounds and easier than a sturgeon or a steelhead. But using the controller is very different from keyboard. You actually sort of 'reel' it in on the controller.

What a view. The Dakota River bend, and I reckon how Horseshoe Overlook got it's name. The pickerel was pulled out of the river on the left. Both of these shots are from first person, which is how I play on foot. Most of my screens are third person though, since the free camera is only available then.


[Linked Image]



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Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 11/24/19 08:01 PM

@DBond: I had a run in with that panther a few days ago. Heard a man screaming and the beast was right on top of him. I hit it once but it ran off. The guy was in a bad shape, asked for a whiskey and then died.

I find that story-wise and for role playing purposes, it makes more sense to NOT pay off bounties all the time. Having a bounty on your head makes the game more interesting and adds some suspense when crossing the county line. I think I'll just donate all my dollars to the camp fund and live off the land for a while.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 11/25/19 01:46 PM

I do the same, but just for a few days. Eventually I pay them off. It's fun to have the threat of running in to lawmen or bounty hunters as you move from state to state, but after a few days I'll pay it off so that I'm not accosted while out hunting or fishing or something. Biggest bounty I've racked up is $300, and that was a story mission. Lots of smaller bounties though. With a fast horse you can get away. Speaking of horses.... I said that the black Arabian was a small upgrade over the brindle thoroughbred, and while it's a little faster, it does accelerate much better. But I had neglected to factor in bonding. Fully-bonded the Arabian is a big upgrade, especially in stamina and health, each of which are nearly full at level 4. You can sprint full speed across the map without depleting the stamina core. Of course I have tack that reduces stamina drain which is part of the equation.

I really like that idea of going off-grid Johan, I think folks that can think this way will get the most out of a game like this.

When I played GTA I used to think how it would be cool if the buildings under construction eventually got finished. A neat touch. Well, in RDR 2 that's just what happens. Over time you'll notice the building further and further along.

In another GTA comparison, I'm a little disappointed in our gang, and the missions we do. In GTA, we may have been a dysfunctional band of thieves, but when the job came, it was professional. The heists were fun, and if you performed well, the job came off and the haul was big. In RDR 2 though I feel like it's far too many setups and bad jobs, things always going wrong, lots of killin' and little in the way of reward.

So much so that I've come to regard Dutch as a bad leader who I don't want to follow as his schemes rarely come off. I'm in chapter 4 and going about my business. Every time I return to camp now he is up on the second floor balcony, saying "come up here Arthur!" I turn and say 'I ain't a comin' Dutch, you'll just lead us astray" or something like that smile We had a good bank robbery and a fun mission to rob a river boat that paid OK. But most of the gang jobs turn fiasco. I don't expect it all to go smoothly, but I also don't want to feel like I'm in with a bunch of bumbling amateur idiots. Bad luck or unforseen circumstances is one thing. Bad planning and poor judgement is another.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/02/19 04:27 PM

Steam release is scheduled for Thursday I think. There have been at least two patches dropped since the last post, and RDR 2 runs really nicely for me now. I'm in chapter 6 and just about done the story. Then there's the whole epilogue, actually two epilogues I believe. I won't spoil it, but there is a huge shift in err, focus, at the end of the game. Once the story is done, you can free-roam at will and finally become the rancher you always wanted to be smile
Posted By: theOden

Re: Red Dead Redemption 2 Announced For PC - 12/02/19 07:40 PM

Thanks for heads-up DBond - I think I will go for a Steam release since I seriously dislike launchers and accounts but I already have steam so, yeah.
Don't need an Epic setup too that's for sure.
Only thing is I'm knee deep into selling my apartment moving down southern Swedenland so I lack in spare-time hours at the moment but it will fit well as a christmas gift to myself smile
Posted By: PanzerMeyer

Re: Red Dead Redemption 2 Announced For PC - 12/02/19 07:42 PM

Originally Posted by theOden
southern Swedenland



Ah I see so "Sweden" is no longer the official name of the country? biggrin
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/02/19 07:47 PM

Yeah, and Finland's Noisy Neighbor hasn't stuck.

Good call Oden, and you'll have two hours to send it back if you don't like it. But how someone could tell that, in a game like this, in such a short time is a mystery. At least it's recourse if it won't run.
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 12/03/19 12:20 AM

i seen pics of people dual pistoling;revolvering.....is that an upgrade , a selection...because one thing i hated in san andreas was that progress forced you into dual pistols
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 12/03/19 02:56 AM

Getting to equip two pistols is a story mission related ability you acquire.
Posted By: Master

Re: Red Dead Redemption 2 Announced For PC - 12/03/19 08:12 PM

Originally Posted by Blade_RJ
i seen pics of people dual pistoling;revolvering.....is that an upgrade , a selection...because one thing i hated in san andreas was that progress forced you into dual pistols


You get a second holster. You can draw either gun or both guns. Some people keep the pistol and sawed off shotgun in the holsters. Online you earn the second holster at like level 25.
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/03/19 08:46 PM

I could not get past the launcher at all at the time of release, but a week later (after the first patches) that was resolved. Have been playing it intensively for the past two weeks and have not experienced a single crash, even with other stuff running in the background.

A few days ago I managed to get robbed by a bunch of streetkids (I did not want to shoot them) so I lost all my money. And it's the best thing that has happened smile I now have to scrounge for every dollar and think before I spend it, which feels much more in line with the story.
I found out by accident, but fishing with dynamite works a charm!
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/03/19 09:29 PM

Found out by accident, haha.

Yes, dual-wielding is unlocked by a story mission that gives the player an off-hand holster and it can be seen in some of my screens. Personally I don't like it. I like dual wielding fine, but not the look of the off-hand holster. I would much rather just have two normal hip holsters. Doesn't affect gameplay, just how it looks, which in this game is pretty important smile

I began dual wielding a pair of the revolvers you get from the gunslinger mission, then midway through I switched to a pair of double-action revolvers, one being the GTA V tie-in one. I thought I would like to trade damage for reload time and fire rate. But after a bit I decided they were not strong enough. Later in the game I used a pair of Schofield revolvers. By this point I had settled on all of my weapons and began customizing them all. You can change wood grain and varnish color, gun metal color (the Schofields were nickel plated), engraving, rifling, gunsights and more.

I really liked how guns were implemented in this game. The shooting is good. Once I had all of the weapons I rolled with

Bolt-action rifle. Small magazine, but hits hard and fires and reloads fast.

Rolling Block (rare) for big game hunting, and varmint rifle for small game

Semi-auto shotgun. Fully upgraded it is strong enough, and the larger magazine and fire rate made it my go to shotgun for most of the game.

Dual Schofield revolvers

For blades I didn't have a favorite. I liked the machete, but it doesn't quite look right hanging on the belt. One of my favorite weapons ended up being the tomahawk, It gets clean, quiet kills when sometimes the throwing knives didn't.

Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 12/04/19 03:24 AM

Interestingly enough I think what ended up being my overall favorite pistol in the game is the Cattleman revolver which is what you start off with. Just looks and feels and sounds right and I like the more manually aspect of it especially with the nuanced controls of being able to cock but then back out of firing it if you want, cocking, firing and/or fanning the pistol.

Later in the game when firefights got more involved and as you earned more money I liked using two double-action revolvers for a barrage of quicker shots.

I mainly used the main knife too because I also didn't like the look of the machete hanging from your belt. The throwing knives were fun and I loved how the character animation looks when handling them. I never though about dynamite for fishing. Sometimes I would forget that I had access to certain items. I used dynamite for the first time during that Blackwater rescue mission and right as I threw it I realized my horse was nearby only after I had thrown it and promptly killed my horse.

I've used the bow to shoot fish.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/04/19 01:33 PM

My horse(s) led a charmed life. I never used any of the horse tonics, nor had one die. The worst was full-speed collisions with another rider, and I got up expecting the worst, as it's a hell of a bang. But the horse got up too and ran off a bit, obviously put out by my questionable horsemanship. A few pats on the neck and the horse said all was forgiven.

The NPCs never seemed to try to shoot it out from under me which is nice. I returned the gesture and never targeted a horse.

Actually I did use the tonic, but on enemy horses that had fallen but not yet given up the ghost. His rider may lay dead, but I revived any horses I could.

I haven't used any err, non-traditional fishing techniques. I am an avid fisherman, and I did a fair bit in the game. But I liked the hunting more for whatever reason. Partly I guess because it has more tangible rewards than fishing. I rarely returned to camp without some game strapped to the horse.

Unless things have changed, Steam release tomorrow. Will be interesting to see if it all goes off without a hitch.
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/05/19 02:43 PM

I use the Cattleman too, upgraded with a longer barrel and rifling (and a brass cilinder for looks). I find it better at longer ranges than my double action revolver. One feature I wish for is to be able to bury the dead. There have been occasions when I felt that I should not just leave a character's dead body behind.
I only had 1 horse shot from under me (poor Spot...) and another just disappeared: an abused animal that you find in one of the later missions. I wanted to nurse it back to health but one day it was gone. I still keep Trigger (my first horse, Thoroughbred), Trapper (Hungarian) and Trotter (Halfbred), all mares of course smile

I'm well into Chapter 6 so I guess the story is nearing the end, but considering that I have been playing this intensively for over 3 weeks now, I certainly feel I am getting my money's worth out of the game. And I will definitely play it again because it seems that there is still a lot to explore.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/05/19 03:22 PM

Yeah, I've gotten well over a hundred hours out of it so far. And even then I've not done so much. I found one dino bone and no rock carvings, but then again I wasn't looking. Still, I'd reckon I'd stumbled across a few just by happenstance. Didn't complete a single card set. Only caught three legendary fish, and shot maybe half of the legendary animals. I had fun trying to fill out the compendium, but I've only managed half. I think some things will only be found in the epilogue, but half seems low. So yeah, there's plenty of reason to give it another go. I'd get more gold missions anyway now that I've seen what's expected.

I've kinda put RDR 2 aside for the moment and am playing Borderlands. I was going great guns in RDR 2 but the, how do I say it without spoiling it, the 'change' that Arthur goes through near the end, sort of dampened my enthusiasm. That and so many hours played in such a short time meant a break was inevitable. I've tried to avoid spoilers as much as I could, but I still know a bit about the epilogue, and I am looking forward to that. I also didn't care for chapter 5 all that much.

I spent the first four chapters really into it, getting involved in much of the optional content. After chapter 5 I was more like, let's get the story done. Then there's endless free-roam if I want it. Of course the perspective will be different, if you might know what I mean. Trying to avoid spoiling it.

Steam release is in an hour I think.
Posted By: 3instein

Re: Red Dead Redemption 2 Announced For PC - 12/05/19 04:35 PM

I didn't like chapter 5 either for some reason, what I did like was at the end, or maybe the beginning of chapter 6. When riding back to camp, which you weren't in control of, the song that was playing as you were riding along was really good I thought, well done.

Round about that time there was a mission that resulted in a hanging. I thought it was thought provoking that the guy getting hanged was all cocky thinking he was going to be rescued, then when he realised he wasn't....the look on his face just before the trapdoor opened, wow, made me really think, again well done.

Great game all in, playing it now and again taking my time to get through it, but it's easily the best made game I think I've ever played, the attention to detail far surpasses any other, IMO.

Mick. smile
Posted By: wormfood

Re: Red Dead Redemption 2 Announced For PC - 12/05/19 05:22 PM

I only lost one horse so far. I was driving a train and the horse was following along. But it seems that it couldn't bear to be replaced and in a fit of depression dove under the trains wheels. Instant death, no chance to revive.
I picked up my saddle, placed it on the train and drove to a station close to a stable. Then manually carried it to the nearest stable . It was quite a hike and I tried begging for a ride from passing carts, some of their comments nearly made me just shoot them and steal a #%&*$# ride.

I finally moved on to Chapter 3, mostly to unlock some more equipment to get some of the different challenges completed.
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/05/19 07:30 PM

I happen to like the "change" that happens to the character. I think story-wise it is a good move and I found one scene particularly moving (involving a train station and a nun) - Arthur's acting and facial expression are especially well done there. So in the 6th chapter I find myself drawn to the open - the plains around Valentine and the mountains - just like Arthur himself, I imagine.
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 12/06/19 04:11 AM

The redemptive aspect to these game's stories is one of my favorite things about them. I agree, the facial animation, full motion acting, voice acting is really great. Its amazing how far games have come. I'm remember thinking it was awesome seeing moving meshes on faces in games like Half-Life and Operation Flashpoint.

Speaking of hangings, I never felt that they looked very good. The game has great character physics and animations that feel hefty but watching a hanging felt underwhelming. There's not even a sharp drop or impactful sound. It always looked like to me that they just dropped with an instant stop which is not indicative of the game's otherwise great physics. I would have thought they would have animated some struggling and at least for the ones who don't struggle and its quick, a better sound effect to hammer home the impact and meaning of the moment.

I spent a lot of time in the epilogues and even post. I roleplayed in my own mind how I went about things and they did a great job setting up for the time period of the start of the second game. If you choose to spend a lot of time with it, you'll discover tons of unique dialogue snippets with the characters depending on time of day and amount of time spent at "base camp".(I'll just call it that to avoid spoilers) I finished playing the game about six months ago and started back in October 2018 but I already miss playing it. I'll have to wait awhile for another play through.


I don't know if anyone can help me with this mystery or not but here it goes: Dutch Van DerLinde really, really reminds me of someone. Especially when we get in close up. Not the voice but the face and mannerisms. There's just something about him that seems extremely familiar as though I've seen someone who looks like him before somewhere and I don't mean the original game. It really bugs me too lol because he seems so familiar. I can't figure it out. I wonder if maybe they loosely modeled him off some other well known character or actor.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/06/19 02:27 PM

Originally Posted by Coot
I don't know if anyone can help me with this mystery or not but here it goes: Dutch Van DerLinde really, really reminds me of someone. Especially when we get in close up. Not the voice but the face and mannerisms.


Shane from The Walking Dead.


Speaking of hangings, redux.....

In Valentine you'll come across a young lady who, shall we say, has a habit of finding her paying paramour in less than alive condition. You can choose to help her erase the situation, or not. I chose to help. It's a hit to honor, but I always like to help the young ladies, however responsible they may be for their own predicament.

Later in the game I was passing through Valentine and came across a public hanging, of the young lady of ill repute. I pulled out my rifle with the intention of shooting her rope, but i was too close to the crowd, so that when I held down right mouse to bring up the scope, I instead got the interface to talk to the citizens. So I didn't get the shot off and the young lady paid the ultimate price for her sinnin'

Since then I wonder if I could have done it, and what would have happened if it had worked. So if anyone else just getting in to the game comes across the same and wants to see if she can be freed, please let me know the outcome.
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 12/06/19 06:10 PM

I don't watch the Walking Dead so I think for me its got to be someone else he reminds me of.

I know the lady of which you speak. I think I helped her as much as I could. I do remember her being on the gallows but I can't exactly remember how mine turned out. I want to say that I think I intervened but something in my memory thinks that I actually did nothing since Arthur had been helping her more than once and she kept getting in trouble and now she's there to hang. I think I let it go and not help but then proceeded to engage in negative dialogue with the sheriff and deputies after the hanging and sort of or role played the situation.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/06/19 07:56 PM

I wanted to shoot the rope just as it went taught. I thought that might set her free and she'd take off running with half the town after her and me trying to hold them off. But maybe it wouldn't even work. I needed to be back another 30 or 40 feet from the crowd but it was one of those moments that just passed without the outcome I would have liked.

Another involved the photographer guy you meet. I went to meet him the second time and did the task required. I had gone there for that, but also to hunt a grizzly for the hunting challenge (skin three bears, and needed just one more). I moved off after finishing the photographer thing, leaving him to tend to his camera. Soon I had traversed a rise or two and he was no longer in sight. I called for my horse, but he didn't come. Whistled again, no horse. Hmm, wonder what's going on? I looked at the mini map and in the direction of my horse a red enemy dot blinked on and off at the edge, therefore showing azimuth but not range.

I decided to go see what was happening. As I crested the rise nearest the photographer I saw a grizzly lunge for him. I instantly went Dead-Eye and took aim at the bear's head just as he swiped in super slo-mo. My round hit his head a mili-second after he hit the photographer, who fell dead with the dead bear on top of him. Skinned the bear (a perfect pelt!) and said a few derogatory words about city slickers in grizzly country and went on my way.

Dead quest-givers are not ideal, but it happened and these sorts of moments I have to let stand.

And the actor who plays Shane in TWD is Jon Bernthal, and he's been in other things. Might not be the guy you're thinking of Coot, but I felt confident I had nailed it. This is the dude

Attached picture bernthal.jpg
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/07/19 04:55 PM

No Steam bounce for this thread, I'm surprised. It appears the release went fairly well, still a number of complaints but aren't there always. Looks smoother than the first release anyway.
Posted By: 3instein

Re: Red Dead Redemption 2 Announced For PC - 12/07/19 11:20 PM

I've just completed the main story for RDR2, man what an ending.

Is that the only ending that happens or is there different one possible, like a win lose, if you know what I mean?

Just beginning to play the epilogue but noticed you can't buy anything from the store, because I'm working at the ranch, (catalogue is closed). I have ran out of ammo and am wondering how to get some more, or more of other stuff, weapons etc. Anyone help with this please.

Mick. smile
Posted By: Coot

Re: Red Dead Redemption 2 Announced For PC - 12/08/19 05:04 AM

Nah that's not who I'm thinking of Dbond but thanks for trying to help. I'll keep scratching my head on that one.

3instein, I'm not sure how far you are into the epilogue but you will get all items and money back at a certain point. I don't want to spoil anything but after working at the ranch for awhile a mission will come up that has you contending with another enemy and you'll get access back and you'll have plenty of foes to loot again.
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/08/19 08:08 PM

Originally Posted by 3instein
I
Is that the only ending that happens or is there different one possible, like a win lose, if you know what I mean?

I understand there are 2 endings depending on a choice you make in the final mission. And each of these endings has slightly different cinematics depending on Arthur's honor rating. Ultimately, the outcome is the same.

You can free roam in the epilogue and apparently even pick up some of the unfinished side quests you had going. Personally, I don't really feel like spending a lot of time in the epilogue since as far as I am concerned my story is finished. I never played RDR1 so I do not feel any particular attachment to the other characters that appear in the epilogue. However, it turns out that there is still a substantial area of the map that I had not discovered during my playthrough. Also, it may be interesting to check out some of the places to see if they evolved.
Posted By: Rick_Rawlings

Re: Red Dead Redemption 2 Announced For PC - 12/09/19 06:19 AM

I picked this up on Steam after waiting like, what, six, seven years for the first one to come to the PC. It's pretty incredible so far and shows what lots of money in the right places can do for a triple A title. Much like the GTAs, but especially GTA V, the world is jam packed full of details that always invite you to peek around the corners. Just today I stumbled upon

a klan initiation that if not "Oh Brother, Where Art Thou?" epic was perhaps a little more suitably grounded.


I've played like 25 hours or so and am still in the second chapter. I can't even fast travel yet and actually have had no desire to do so as the world is such a marvel. I know some people expressed concern about the morality of the characters, I can't really speak to that other than to say that so far I really haven't had to fight anyone who couldn't be described as ostensibly bad.

This is a clip of part of one of the missions played at 2560x1440 with a lot of the effects on high at least. Shadowplay occasionally has a problem detecting the game from the desktop, which is what the occasional black flicker is from. Other than the fact that it is mission in the game, I don't think there is anything else spoilerish about it. There's also a little dose of the game's reality tacked on to the end. I have noticed there is something weird about the single action weapons in the game: sometimes the first mouse click cocks the gun and the second click fires it and sometimes it self-cocks and the first mouse click fires the gun.(let's see how that gets filtered...) So that throws me off if I am expecting to fire and the gun isn't even cocked yet...



I tried playing in 1st person but found it a bit clunky. Third person works fine although if you use the small reticle, you will occasionally lose it in the background noise, as I do in the video a few times. Overall it is very responsive and a joy to play.


*edit: eh, not filtered at all!
Posted By: 3instein

Re: Red Dead Redemption 2 Announced For PC - 12/09/19 09:36 AM

Cheers for the answers guys, appreciated.

Mick. smile
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 12/09/19 10:36 PM

i just got it on steam, what a piece of #%&*$# ! if you take screenshot from steam, it hangs the system for full 6 seconds, and if you do too much it doesnt recover. Calling the menu while in game crashes the game, WTF !
im still in the first part so other than bench i didnt get any vistas yet, but from what i saw this looks like GTA V graphics, so there is no reason why its so heavy, im getting from 34 to 46 at 1512p on most ultra settings as lowering didnt really get my any improvements in smooth frametimes. Is ammo conservation a thing to worry ?
This game has a lot of problem with any overlay, problably because of its DRM
Also i was forced to use the anti aliasing, or suffer tree shimmering, now the game is blurry since i cant use nvidia filters
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/10/19 12:21 PM

Sorry to hear about those problems. I can only say that apart from the launcher problems in the very first week, I have not run across any issues myself. Runs smooth for me on 2560x1440 but that is with a Radeon RX 5700. I am using TAA rather than MSAA, however. Personally I cannot imagine playing anything without antialiasing.
The only graphical oddity that I am seeing is to do with tesselation I believe: tracks in snow and mud look very exaggerated.

Sadly, ammo conservation isn't really a feature. I never came close to running out of ammo for any of my weapons (except dynamite) and I never even had to buy ammo in a shop. Seems like you pick it up by simply walking past dead bodies.
Posted By: Outlaw

Re: Red Dead Redemption 2 Announced For PC - 12/10/19 04:01 PM

I run it on an I5 8600K with a RTX 2070 and I have no problems with frame rate at all. Most my settings outside of water and MSAA are set to Ultra.

Last night Arthur started coughing. Visited the Doc in Saint Denis...

Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/11/19 07:21 AM

Finished the epilogue and it turns out I still have at least one town undiscovered. I'll leave that for a second playthrough. Will have a go at RDR Online out of curiosity but I'm not interested in multiplayer.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/11/19 01:51 PM

I enjoyed RDR 2 SP so much that I admit RDRO intrigues me, but I've given it a pass for now. My initial venture in to GTAO was a fustercluck, but I stuck with it and over time I grew to really like it. I ended up owning several businesses, a fleet of supercars, and a respectable 1:1 PvP kill ratio. But it had something that RDR doesn't, and that's the ability to play in a private lobby. Maybe they will add it? Until then I think I will give it a miss. I know for certain that I would have given up on GTAO without this ability. Once I had levelled, got good gear and learned the ropes, playing in populated servers was fun. But the experience getting started was lousy.

I have a clear vision of what my experience would be like in RDRO, I see spending way too much time being hogtied and left to rot, dragged through the streets behind a horse, and just generally trolled, ganked, griefed and one-shotted from across the map. My impression may be off the mark, but years of being a gamer have taught me that people basically suck, and cannot be counted on to play a game like this anywhere close to the spirit it deserves. Private lobbies are the only way I can see getting in to it.

I'd be curious as to your thoughts and reaction if you do venture in to it Johan.
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/12/19 12:29 PM

My first impressions after about 4 hours online:

- Stuff is expensive and many items are locked until you reach a certain level: that means no fishing and using a repeater for hunting until you reach level XX
- You can set your character, horse and camp to "Defensive": other players won't be able to attack you (or at least suffer severe penalties if they do so - not quite sure what these are), won't be able to steal your horse or raid your camp
- I only saw a handful of other players and they seemed to be as shy as me. Certainly not the chaos I was expecting. The only grief I got was a herd of wild boar overrunning my camp smile
- There does not seem to be any text chat and you can turn off all character labels, so visually there is no difference with single player
- It seems that when you die, you do not lose any money or inventory items, so no difference with single player
- As in single player, there appears to be no way to discard unnecessary weapons... For now it is not a problem (I only have 1 Cattleman and 1 Repeater), but I imagine it will be annoying later on

It seems to me that if you just want to free roam doing hunting and fishing and the occasional bounty hunting without the story constraints, RDRO is a good place to do it, but you'll have to spend some time first to get the gear that you want. From what I have seen, it should not take too long to level up (just do a few story missions and skin animals).
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/12/19 01:36 PM

Weapons were level-locked in GTAO as well. When I was playing it a year ago I made a post here that said the single best thing that could be done to GTAO, the single thing that would transform the gameplay and make it a much better experience, would be to remove the player dots on the radar. Without those griefbeacons it would be vastly improved, putting an emphasis on teamwork and planning. And crucially, it would mean the d-bags who fly around on the Oppressor would suffer as they would not instantly know where the shots were coming from or exactly where the next victim is. At the very least, I wanted it to be a server option, like free-aim is.

It would be so good in fact that I could see actually blending in. Imagine you wore an outfit not unlike the NPCs, and actually walked down the street with your weapons away. A sniper sitting on a random rooftop, scoping the streets would have a hard time sorting the players from the crowd. Disrupting another player's business or sales would require teamwork, with communication, and with lookouts posted to determine where the deal was going down. Instead, we get a flashing red dot that says the player whose time you want to waste is RIGHT HERE!

So RDRO has this? There are no player beacons or radar dots? That's quite encouraging.

And yes, somehow R* conspired to exclude text-chat from the game. It's a glaring omission, but honestly it's all sh!t anyway. Still, if you were to hook up with others and not have voice, this is a bad thing. I imagine they'll add it sooner or later.
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/12/19 02:49 PM

DBond, unfortunately the radar dots are there. What I meant is simply that the floating text above characters can be disabled, so your game does not have to look like Fortnite. Anyway, other than in the first story mission I only saw 1 or 2 people during free roam, and they were minding their own business and kept their distance.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/12/19 03:06 PM

I see, I misunderstood, or maybe more accurately, was dazzled by the possibilities smile

I really want to see those dots gone. I'd play it then. It would be great to not know who and where the players were straight away.

I've read a lot of comments and threads about the online, and these confirm most of my suspicions. But just like GTAO, there will be times when it all clicks and is a great time.
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/12/19 09:30 PM

It's on sale on Steam @ 20% off. So soon?

Some Steam users are not happy (when are they ever?)
Posted By: theOden

Re: Red Dead Redemption 2 Announced For PC - 12/12/19 09:39 PM

Originally Posted by Chucky
It's on sale on Steam @ 20% off. So soon?

Some Steam users are not happy (when are they ever?)




Yeah I read a sample of negative ones to see if it was complains for the sake of complaining but with so many having severe issues to even start it up I held short for purchase.
Will have another look in a few weeks
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 12:45 AM

Originally Posted by Chucky
It's on sale on Steam @ 20% off. So soon?

Some Steam users are not happy (when are they ever?)




i am one of them, i DEMAND compensation, specially since i was going to hold after xmas, but got it now because my card had already locked the bill.
i took a few screenes, nothing stellar havent fiddle much with photo mode yet, im surprised at the level of detail, to npc interaction to your actions and game work........i was greeted by a stranger saying i would have nice evening today when he saw the deer on my horse. also that i could carry a turtle carcass and place on the small boat to swim to the shore,console players complained this game was too slow.....with exception of aiming, i disagree i like games with this mechanic, like the classic tomb raider where momentum matters, player agency just make games look cheap. compare classic lara to CD lara and 2013 lara....original lara prep for the jump, both reboot lara sprint into the air from nothing as soon as you hit the button.
My complaint remains about aliasing, if you dont use the blurring techniques the game shimmer,so it was made with that in mind.
Playing at 1512p all ultra except, water,tree and shadows, ultra water eats 15-20 fps, trees eat around 8 for less visual fidelity up close (more bump map), shadow i dont like sharp shadows so unless its a game where med shadows looks like utter pixelated #%&*$# (GR wildlands), i will default it where its soft edge
im getting stable 35 fps to low 31 on demanding areas, i havent gone to a bog yet, but i noticed areas with water decrease the fps a lot.


rest of library is here im going to show the money shots
https://imgur.com/a/JsSiYS6

love the morning mist,yes a rainbow

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all those years of farcry paid off,first try hs

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I got away with murder MUAHAUHAURHAAR

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rode all night and discovered a new providence

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My first wild horse, i saw the red hair and i just had to get it cos it reminded of a old cartoon show called cavalo de fogo (fire horse), i went online to see its original name aaaaaaand.....the show is called wild fire in english
well red hair, wild horse......fitted perfectly, now its my favorite mare

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Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 01:44 PM

It's made it into my shopping cart and looking like I may pull the trigger before the sale ends.

I'm a little worried about my hardware (i5 6600/GTX970/16gb). I want it to look beautiful and that may be unrealistic if I want smooth game-play. Any thoughts?
Posted By: DM

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 01:59 PM

Originally Posted by Chucky
It's made it into my shopping cart and looking like I may pull the trigger before the sale ends.

I'm a little worried about my hardware (i5 6600/GTX970/16gb). I want it to look beautiful and that may be unrealistic if I want smooth game-play. Any thoughts?


I don't know about RDR2, but GTAV is very forgiving for lower specs. Heck, when I first installed it I was running a GTX 280 and it ran fine smile
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 02:44 PM

RDR 2 is more demanding than GTA 5 graphically. It ran great on my rig at balanced settings. As far as quality, you can look through the many shots I posted in this thread and judge if you think that looks good enough. I reckon it will run fine for you Chucky, but the highest settings might not. You've got two hours to see smile

My specs are Ryzen 2600/GTX 1660Ti/16 GB
Posted By: wormfood

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 03:29 PM

RDR2 also has more graphics options than any other game I've ever seen. You should be able to tweak it and adjust each parameter to how you want it to look balanced with how you want it to run.
Or just using the presets, I think there's something like 21 of them rather than the usual low, med, high, ultra most everything else has.
Posted By: Mr_Blastman

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 03:59 PM

Game is on sale on Steam already for 48 bucks. That or Mechwarrior 5, hmm...
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 04:55 PM

Well,I'll soon find out,just purchased it.

Merry Xmas Chucky smile
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 05:35 PM

Yes, Merry Christmas indeed. Hope it runs well for you. Give us a report once you've given it a go.
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 07:17 PM

Hell,this is some download...
Posted By: Outlaw

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 08:03 PM

Congrats on the purchase! Be prepared to spend a ton of time with it. I've had it since release, and I find something new every time I play it.

As for your system, as mentioned above, the game has a ton of graphic options. The two right off the bat that I would turn down would be MSAA and the Water effects. They are huge power takers. Even the lowest water effect setting looks stunning.

You'll be fine with RAM as I'm running 16gig as well.

Once you get it dialed in, it should look incredible on your machine.

Just be prepared to spend some time with it, because it simply in my book is the greatest game ever produced.
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 10:47 PM

Ok,so I used the default settings. A lot of them were set to ultra so I just ran the benchmark. I was getting around 30 fps.

In the game I'm seeing 25-35 depending on where I am and it does look really,really good. I'll work on fine-tuning it over the coming days.

I'm struggling with the game-play a bit as I don't normally play this type of game and prefer 1st person but I may switch between 1st and 3rd depending on what I'm doing.

One thing... the detail in this is amazing,I don't think I've seen anything like this before.

I have one problem,the sound (speech) sounds a little choppy. I'll have a look at the settings tomorrow,4 hours sleep last night means I can't keep my eyes open for much longer.
Posted By: Outlaw

Re: Red Dead Redemption 2 Announced For PC - 12/13/19 10:53 PM

"V" on the keyboard will allow you to change between 1st and 3rd person. I started in 1st position because I hated 3rd position in other games, but I now find myself using 3rd person the most.

The controls in the game (there are a massive amount) will take some getting used to and may get a little frustrating at times, but stick with it. They become second nature.

As for detail in the game, you haven't seen anything yet. :-) Wait until you get into the open world. Your jaw is going to drop...
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 12/14/19 01:04 AM

Originally Posted by Chucky
Ok,so I used the default settings. A lot of them were set to ultra so I just ran the benchmark. I was getting around 30 fps.

In the game I'm seeing 25-35 depending on where I am and it does look really,really good. I'll work on fine-tuning it over the coming days.

I'm struggling with the game-play a bit as I don't normally play this type of game and prefer 1st person but I may switch between 1st and 3rd depending on what I'm doing.

One thing... the detail in this is amazing,I don't think I've seen anything like this before.

I have one problem,the sound (speech) sounds a little choppy. I'll have a look at the settings tomorrow,4 hours sleep last night means I can't keep my eyes open for much longer.


hey chucky, how the hell are you getting 30 on a 970 0on ultra :::

about sound, there is a bug, you have to set your output in windows, or the game keep switching them (stereo,surround), this causes dialogue to play low.
the settings that take the most FPS hit, water phisics, ultra can take up to 15-20 fps, i set mine to one lower than max, but you can take it to medium, you can only really see the difference in water crossings where the current is faster. Set tree quality to medium, high and ultra just bump the bump map a bit, but from a distance its the same bloody thing and there are TOO MANY trees in the game. tree tesselation is also a performance killed, also its bugged, you can see through the trees. looks nice but eats 8-9 fps
Global lighting can be set to medium or high, the difference is minimum, water reflection can be put to medium as well, the reflections are blurry regardless. Volumetric clouds can be set to medium and depending on how often you look up even low. unlike odyssey where this affect the amount of cloud formation, in RDR2 this setting controls the resolution the clouds are rendered. Some people recomend loweing fur, i set to ultra didnt feel any impact, but you know i have a 1070ti wich is basically a caped 1080.
shadows to high will give you a boost, i use it on medium bexause i like soft shadows and it feels nice. set the grass to high or medium as this affect the amount of shadow each blade has and how far they show up.
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/14/19 10:36 AM

I'm not sure Blade.

I haven't changed any graphic settings yet. I just assumed the game defaulted to a 'recommended settings' based on hardware and went with that.

The early level is snow and poor visibility so I guess once I get away from that it will be a different story. I'll double check my settings and report back.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/14/19 01:16 PM

Maybe try the balanced setting. You still get ultra textures, but some of the fancy graphical witchcraft is reduced and may yield a few frames.
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/14/19 04:14 PM

I have to say,the graphics options are some of most comprehensive I've seen for a game.

I wasn't sure if I did alter any settings so I've reset them to default and run the benchmark again. The quality preset says 'custom' and it doesn't look like I can alter that for a global setting. Is that right?

MIN: 24

MAX 40

AVG 31

I'm only running in 1080 btw.
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/14/19 07:54 PM

If it is any help, I find that these 2 videos explain it well. Just go to 14:00 of the second video if you want to skip the tech background and see a list of settings.


Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/14/19 09:56 PM

Thanks Johan,that's interesting.

Out of curiosity I decided to let Nvidia GeForce Experience 'optimise' the game. It ran at a pretty solid 60fps but it looked terrible.
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 12/14/19 11:39 PM

i love doing this, also the horse likes it too



[Linked Image]


Is this what folks call a golden shower ?



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i said Hold up !




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A beacon of hope in darkness



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"Nickelback: cos i`m broooookeeenn when im lonesome"



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Come back here, stupid dinner !

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Bring more of your friends and lets make this a fair fight



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YOU WILL NEVER TAKE ME ALIVE !!

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Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/14/19 11:48 PM

Some great shots Blade.

What software do you have running in the top left corner on some of those pics?
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 12/15/19 09:17 AM

Originally Posted by Chucky
Some great shots Blade.

What software do you have running in the top left corner on some of those pics?


thanks, the soft is MSIafterburner, but you have to setup those info yourself, pretty easy though. just click the tab and rename it if you want

edit: also dont trust nvidia experience settings, i can play this game mostly ultra at 1512p (70% of 4k) and the gfe wants me to play all low, also in odissey i can play at 4k just fine at high and its settings want me to play at 900p while saying that i can play origins at 4k just fine. Also i think gfe has its own hidden game settings, because after i used on breakpoint it borked my rendering of far objects, and i noticed it did its own thing at origins as well, like setting stuff that you manually cant.
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/18/19 12:40 PM

For what it's worth, more impressions after 23 hours of playtime in Online.

I have not come across any situations where players ruin it for others. There was one occasion when someone appeared to be sniping me while I was hunting (he missed but I heard the bullets whizzing by me) and also a hilarious moment when someone mugged an AI character and stowed him on my horse while I was in a shop. Also in the story missions, most people I have come across seem to be making an effort to team play, or at least not interfere.
Unfortunately many missions are on a timer, which practically forces players to rush in headlong when a more tactical approach would be sensible. I realize this is not ARMA, but I would like to see teamwork rewarded. Missions you play on your own (deliveries, bounty hunts...) are also on a timer, which in my opinion is a lazy way to set a challenge. I am doing the Bounty Hunter and Trader roles. Trader seems more interesting as it is linked with the Moonshining business but I am not sure if this will keep me interested in the long run. I can do all the hunting and fishing I want in Single Player without having to worry about server disconnects (I had a few of those) and, for me at least, multiplayer does not add much to that experience.

The few Free Roam Events I took part in were very much as I expected: every man for himself and prepare to die within 30 seconds.
Posted By: DBond

Re: Red Dead Redemption 2 Announced For PC - 12/18/19 03:19 PM

That doesn't sound so bad, thanks for the report Johan. Can you bounty hunt players who have a bounty?
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/18/19 04:00 PM

Yes, but only once you reach a level 12 in the Bounty Hunter role. Apparently the available bounty missions (vs AI) should get more interesting as you level up and require you to track the target. However I'm still a long way from getting there. In Trader missions other players can try to intercept you (or protect you, I guess). I've also come across human players who appeared to be defending a camp against AI raiders. Not sure if this is a feature or just coincidence.

Just spent a bunch of gold bars on customizing my guns... I wish we had the shoulder stock like Van Cleef uses in For A Few Doillars More. I'd actually pay for that LOL
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/18/19 11:00 PM

I tried MP tonight. There was a mission to recover some stolen horses and I had to run matchmaking. I didn't continue (I'd had enough for the evening) but would that have teamed me up with human players?
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/19/19 08:26 AM

Yes, story missions require you to team up with other players. The side missions can be played solo or as a posse.
I have had several occasions where I could not continue because no other players were available. I'm not sure if the matchmaking is supposed to look for players who are about the same level as you, but it seems completely random to me.
Posted By: Adger

Re: Red Dead Redemption 2 Announced For PC - 12/19/19 11:49 PM

Quick heads up RDR2 is on the Epic store at a discount..Has a bonus you also get a $10 coupon to use on top of the discounted price. Its a steal at that price
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 12/19/19 11:58 PM

Originally Posted by Johan217
For what it's worth, more impressions after 23 hours of playtime in Online.

I have not come across any situations where players ruin it for others. There was one occasion when someone appeared to be sniping me while I was hunting (he missed but I heard the bullets whizzing by me) and also a hilarious moment when someone mugged an AI character and stowed him on my horse while I was in a shop. .


LOL was that in valentine ? cos i`m pretty sure it was me, i lost my hat and it set up on the hills shooting off people hat with the sniper as a token to enter the town. i also mugged and placed a npc on someone horse hoping the police would go after them in the same session.
Posted By: Johan217

Re: Red Dead Redemption 2 Announced For PC - 12/20/19 07:33 AM

[Spits] "Well Blade_RJ, seems like you made yourself an enemy..."
[Pocket Watch tune from A Few Dollars More plays]
[Music stops]
[Gunshot]

cowboy
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/21/19 12:03 AM

Fantastic looking game but I'm not enjoying it at all. I requested a refund even though I'm over the hours and fortunately it's been allowed.
Posted By: KRT_Bong

Re: Red Dead Redemption 2 Announced For PC - 12/21/19 11:26 AM

I took the Epic deal with the $10 coupon and 25% off and I let it install while I was at work. HDR is a little Buggy, I'm seeing weird greens and pinks in snow but then I'm slightly under the minimum with a GTX 750ti but it's workable. FPS dips in the teens now and again. Looking forward to getting into it deeper this weekend.
Posted By: Trooper117

Re: Red Dead Redemption 2 Announced For PC - 12/24/19 01:26 PM

Went online (pc version), selected my character, started out after I had been set free and met my benefactor... I was roaming around the map, found some treasure etc, but then was supposed to meet some guy and find out about horse stealing.
Then it tells me I have to start match making... well, I want to free roam not work with others, but can't find a way to cancel that mission.

Any ideas how I do that chaps?
Posted By: Chucky

Re: Red Dead Redemption 2 Announced For PC - 12/24/19 01:54 PM

That's what got me Trooper,and partly why I requested a refund. I don't think you can skip that part according to an answer I got earlier in the thread.
Posted By: Trooper117

Re: Red Dead Redemption 2 Announced For PC - 12/24/19 02:54 PM

Bummer!... lol smile
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 12/24/19 04:05 PM

Originally Posted by Trooper117
Went online (pc version), selected my character, started out after I had been set free and met my benefactor... I was roaming around the map, found some treasure etc, but then was supposed to meet some guy and find out about horse stealing.
Then it tells me I have to start match making... well, I want to free roam not work with others, but can't find a way to cancel that mission.

Any ideas how I do that chaps?


Just matcake,you dont have tô Join other players Just wait untill its over and Go alone. Get the horse make sure its one you like as you Will keep It. After that the world is open for you. That is just the tutorial
Posted By: Alicatt

Re: Red Dead Redemption 2 Announced For PC - 12/25/19 01:22 PM

Just received this as a gift with buying a new CPU for my PC.
Intel i9 and a bit of Red Dead Redemption2 smile
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 12/31/19 09:30 PM

From Valentine Deputy County

Angry Mountain Man sighted in the last days,

advised
EXTREME CAUTION

when traveling to Valentine.

Don`t stop to:

Feed the horses
Check the map
Lollagagging
Frollicking in the ; woods;river;tents;bushes
Chase butterflies
Smell daisies


And ABSOLUTELY

NO PICNICS !

you if spot any strange activity, DO NOT report to the police

RUN ! He can smell a snitch !! JUST RUN !


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This here are MY mountains


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And you ARE NOT WELCOMED !!


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Some folks got bad luck is all: they the luck ones, us survivor must keep on suffering


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peeping tom


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I said this does NOT concern you sheriff, shoulda listen'


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What you run toward the sheriffe, was i suposed to go soft you ya ?

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Sheriff: you punched him so hard you could hear lighting !
Arthur: im sure he is fiiiiiiine,



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sheriff: oh god that awfull smell, he is still there isnt he ?
deputy: yup



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Arthur: So you bois want to butthead and get your ass handed to you, HERE! >CRACK<

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Arthur: twas just a misunderstanding, im changed, reformed.
Sheriff: you are really making me look bad right now


[Linked Image]
Posted By: Blade_RJ

Re: Red Dead Redemption 2 Announced For PC - 12/31/19 09:45 PM

From Strawberry Deputy County

ROADS ARE NOT SAFE

Intense road thievery and armed assault activity in the last few days have spook residents of town

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advised

CAUTION


Travel only in groups; it`s for your safety

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Suspected aggressor has been identified to have a weird horse fetish ( not that we will judge) ;

If someone tries to stop you to "admire" your horse, try to lure it with a whistle, BOLT IT to the nearest lawman or the sheriff's office and report the activity immediatly

[Linked Image]

and we will aprehend this disgusting and revolting sick fiend (again we dont judge)

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Posted By: theOden

Re: Red Dead Redemption 2 Announced For PC - 12/31/19 10:05 PM

SimHQ needs to raise a posse and go to Strawberry County?
This looks like dangerous times
smile
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