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Subnautica

Posted By: DBond

Subnautica - 06/08/18 02:08 PM

Recently I decided I needed a new game as I've burnt out a bit on the ones I've been playing, mostly Elite Dangerous and Football Manager. So I wanted to get something different. I don't think I've played any 'survival game', though I've watched the kids play Minecraft smile

Subnautica caught my eye during it's Early Access period, but I don't do early access. But it's out of EA now. Over the past couple of days I've been reading reviews of this game and they are absolutely glowing. I've learned to be cautious about such things. I mean after all if you look on Steam, all of those 'pixel scrollers' or whatever they are called get glowing reviews too.

But when you see people who like survival games call Subnautica the best one of them all you take notice. So I decided to put it on the wishlist and pick it up during the summer sale, but when I logged in to Steam I saw Valve has been stealing my thoughts and already had it on sale. It's only $25 normally, and $20 this weekend. So I bought it.

Since I am re-playing Prey I didn't try Subnautica yet, but will soon. The reviews and comments praise the game for it's story, graphics, mechanics, systems. It's equal parts wonder and horror, or at least that's what I've read. I'm particularly intrigued by the praise for the story, since that's one area that games like this tend to fall short on, if they have a story at all.

So I'm wondering who here has the game? What are your thoughts on it? Please keep spoilers to a minimum if possible. What tips do you have for starting out if you can do so without giving away too much?

Subnautica Homepage

Subnautica on Steam
Posted By: Sluggish Controls

Re: Subnautica - 06/08/18 02:15 PM

Also been on my wishlist for months, was about to click purchase the other day but then noticed “gamepad recommended”.
I don’t have one :-/

I will be following this thread with great interest.

Cheers,
Slug
Posted By: DBond

Re: Subnautica - 06/08/18 02:19 PM

Originally Posted by Sluggish Controls
...was about to click purchase the other day but then noticed “gamepad recommended”.



Haha, I completely missed that. Well, that's a great thing to hear from folks who have it. How is it with mouse and keyboard?

Maybe I'll dive in to it tonight and see.

Posted By: Chucky

Re: Subnautica - 06/08/18 02:26 PM

I've only ever played it with mouse and keyboard and it seemed fine to me. Having said that I've not played it recently. In fact the last time I put any effort into it you couldn't explore the Aurora.
Posted By: DBond

Re: Subnautica - 06/08/18 02:40 PM

Thanks Chucky, good to know. Controller recommended, but not necessary I'm sure. We've all been using mouse and keyboard for 40 years so can't tell us nuthin' smile

Any plans to revisit the game now that it's full release? A different sort of exploration eh?
Posted By: Chucky

Re: Subnautica - 06/08/18 02:47 PM

I'm not sure DB,the game never really gripped me as much as I'd hoped and probably won't again, even with all the new content. I watched a 'Let's Play' of the ship exploration and thought 'nope'. I enjoyed No Man's Sky more. In fact I bought a controller to play that,just so I could have the virtual cockpit view. Besides,if I start Subnautica again now I'll have less time to get double Elite ranking biggrin

I guess I'm getting really fussy in my old age.
Posted By: PanzerMeyer

Re: Subnautica - 06/08/18 02:52 PM

So how exactly would you guys define a "survival" game?

Not too long ago I played and finished Alien: Isolation. I would definitely call that a "survival game".
Posted By: DBond

Re: Subnautica - 06/08/18 02:57 PM

Originally Posted by Chucky


I guess I'm getting really fussy in my old age.


Not at all. Elite's a great game anyway. I might try this one and not find it to my liking, I dunno yet.


Originally Posted by PanzerMeyer
So how exactly would you guys define a "survival" game?

Not too long ago I played and finished Alien: Isolation. I would definitely call that a "survival game".


I think in general survival games are ones that are open world and focus on resource gathering/management, crafting, sustenance and shelter. And survival. Just my take PM.
Posted By: Sokol1

Re: Subnautica - 06/08/18 06:12 PM

Quote
I think in general survival games are ones that are open world and focus on resource gathering/management, crafting, sustenance and shelter. And survival. Just my take PM.


All this in small scale, but no magic click and build a house wall: The Long Dark in survival mode, story mode is boring.
Posted By: PanzerMeyer

Re: Subnautica - 06/08/18 06:42 PM

Thanks for that info DBond and Sokol. Yeah, that game style doesn't really float my boat. The home-building in Skyrim was enough for me. smile
Posted By: DBond

Re: Subnautica - 06/08/18 07:30 PM

PM, I'd agree with you normally. The fact that I've never purchased a survival game I think shows I felt it wasn't my thing. But I sense something in what I've read. That this game may be the exception. A game good enough to transcend the genre. Of course I may not like it at all. Time will tell.

At various points I have considered buying The Long Dark, The Forest, Rust, Don't Starve and more. But each time I come to the conclusion that while they may indeed be great games, the gameplay may not appeal to me. Resource gathering just isn't my idea of a good time. But I decided to take a punt on this one.
Posted By: VF9_Longbow

Re: Subnautica - 06/08/18 08:10 PM

Subnautica is a fantastic game and REALLY good in VR, try it out. Worth every penny IMO
Posted By: Khai

Re: Subnautica - 06/08/18 08:42 PM

I have it.

Well worth the full price. Fantastic story, beautiful world, solid survival building..
Posted By: Vitesse

Re: Subnautica - 06/08/18 09:26 PM

Subnautica draws you in and let's you progress nicely without obvious hand holding. Graphics are rather nice but do suffer from popping as different areas load. I imagine a decent pc will improve that.

One of my better game choices, I think.
Posted By: Master

Re: Subnautica - 06/08/18 09:30 PM

I love subnautica. One of the few survival games I've played through multiple times. But it IS a survival game. if you dont like collecting and base building then the game is probably not for you. Its one of the few games that I am dying to play in VR but I dont have a VR headset yet. But the way you feel trapped/claustrophobic would be amazing in VR.

But it is very much a survival game. You spend a lot of time early on collecting food/water and trying to piece together a base. Once you hit the mid game that settles down a bit and you start trying to build other things. The end game objective feels very nice and paced well. I never felt overly rushed but also felt like I had to keep moving. Probably one of the best balanced survival games out there.
Posted By: Coot

Re: Subnautica - 06/08/18 10:49 PM

I've had Subnautica since early access and have always enjoyed it. I recently reinstalled to start a fresh game when it came out of EA. I also never saw the "controller recommended" comment. I have always used mouse and keyboard and have no issues with it. There's not that many controls since the mouse is used for a lot so everything has always felt good to me.

I've got over 80s though I never progressed far enough to divulge the story to me. I usually would played enough to check out new updates but I tried my best to hold off until release. The farthest I've gotten is some minor base building but now that the game is full released I have started a new game to finally dive into the full experience.

Its a beautiful game. Outside is fairly simple but its about the world below which is huge. I know for a fact I haven't even seen half of what's down there. I've never even build the Cyclops yet in all my play time in EA so most of it should still be new and fresh for me.

I like playing the survival mode myself as it adds to the story and theme of the setting. Its not not near as grindy feeling as some other survival type games or even some RPGs. It feels balance. From my experience, one of the most important things to do first is find those sea glide and sea moth parts and get those built. Those then will help increase your ability to explore. Also try not to be too scared of some of the initial sea creatures. Those sabre tooth alligator looking fish are scary sounding and can hurt you a bit but I have many a time hit them with my knife and they'll tend to leave you alone. I've even killed them. Eventually I've gotten to a point where I can easily swim around them and ignore them.

Also a tip I never knew about until recently, I believe its the F6 key. That key will hide varying levels of HUD elements which makes for better screenshots.

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Posted By: DBond

Re: Subnautica - 06/08/18 11:37 PM

Thanks for the comments. The opinions are appreciated. I have also been ejected from the Aurora and begun the game and explored close to the pod. And mouse/keyboard is fine, good as any other game. Maybe in the watercraft it's better, but I'm nowhere close to that. From the little I've seen I like it already. For 20 bucks it's looking like a great deal. Looking forward to discovering more of it.

The developer is donating 15% of the profit during the weekend sale to the charity Whale and Dolphin Conservation since evidently it's World Oceans Day which seems a noble pursuit and you can get a good game and help protect the ocean's creatures at the same time smile
Posted By: DBond

Re: Subnautica - 06/11/18 01:59 PM

It was a rainy weekend and the kid's soccer season just ended so no far-flung soccer pitch to spend the day driving to and from. And that left me time to play games biggrin

I've now dropped about 15 hours in to Subnautica and it's got it's hooks in. For a survival game I must say that progression is pretty fast. Compared to a run I recently did in the Stalker mod Misery, Subnautica is like greased lighting in regards to how fast you get stuff. The environment is amazing. The devs went with an alien ecology and I'm glad they did. It left them free to re-imagine the ocean, and they did a fantastic job of it I think. The flora and fauna are interesting and evolutionarily plausible (I made up evolutionarily). The sense of exploration and discovery is great.

Swimming and diving through the brightly lit and colorful starter area, Safe Shallows, is relaxing and beautiful. As you venture further afield, the Safe Shallows reach the point where the next biome begins, you reach a drop off, or a cliff leading to deeper, darker, murkier waters with the far off (closer that time?!) sounds of creatures unseen, but imagined with huge teeth and poor dispositions. I've encountered some of these leviathans, but I'll avoid spoilers if I can. This is a game that should be played from a clean slate. Don't ruin the experience by looking everything up. You are a spaceship crewman marooned on an alien waterworld. It's best to approach the game with a healthy sense of what the hell am I doing? What am I supposed to do? What the hell is THAT?!? And then figure it out as you go.

The player begins the game being ejected from the spaceship Aurora in Life Pod 5. You splash down in a random spot in the Safe Shallows. The Pod is damaged. Radio doesn't work. Smoke escapes from the various equipment on board. Ascending the ladder you climb out on top of the pod, with ocean as far as the eye can see. In the distance, the burning hulk of the Aurora lies in shallow water. Depressing yes, but maybe we can find something useful over there....

Unless you resort to guides and Google, from this point the player needs to find a way to survive. Gather resources, which can be plants, fish, metals, bits of man-made detritus found scattered here and there. Explore caves, shallows, depths, wrecks. With the resources you find you can craft tools to help you. Eventually you can create watercraft and even a base habitat. The crafting system is extensive and fun. Each requires resources yes, but it's not a grind. Resources are fairly plentiful and blueprints have modest requirements. Within three hours of starting I had most of the essential tools I would need to get out there and make my lot in life better. But, as I've found, I cannot craft courage smile

After 15 hours I have vehicles and an underwater base. It's so cool to construct the base and see your handiwork, especially lit up at night in the clear shallow water. Of course you can build much deeper if you want. In time I imagine you'll have bases scattered around the various biomes, but I still have just the one. And it's really cool.

Subnautica is an astonishingly open-ended experience. Nothing holds your hand, little guides you aside from some snippets from the radio or PDAs that you find, but I won't say more. It's left to the player to forge his own story, and I am loving it. A really good game.
Posted By: Coot

Re: Subnautica - 06/11/18 07:25 PM

That's one of the reasons I never pushed to far into the game since I bought it EA. I wanted to have a good, fresh experience once the game was finished. I played about 80 hours worth to the extent that I experimented with base building and got the Sea Moth and the hanger for the Sea Moth and explored some of that island but that's it. (I've never even built a Cyclops yet in all my time) I've had to try to politely block my hearing from my nephew who was always excited about "Have you seen this or that?" kind of questions. So I've heard about the huge creatures and other things but I've not seen them myself yet. From his descriptions the world sound far huger than anything I've seen yet.

So with my new fresh start I still haven't gotten as far along as you yet. I've got the Sea Moth and I'm poking around on that island. I only recently found some diamonds to make the lazer cutter so that I can get into wreckage. I need to find the Sea Moth upgrades so that I can go deeper. I've got the radiation suit so I can poke around the Aurora. It really is a cool and unsettling feeling when you dive too deep in your Sea Moth and the glass canopy starts to crack and the hull starts creaking.
Posted By: DBond

Re: Subnautica - 06/11/18 08:31 PM

Originally Posted by Coot
That's one of the reasons I never pushed to far into the game since I bought it EA. I wanted to have a good, fresh experience once the game was finished.


This, along with the ability to avoid backing a dud, is exactly how I approach EA games as well. Divinity Original Sin 2 was another. I knew I would like it. And I knew it would be good. But I didn't want to spend my 'first time' on unfinished content. Same with Subnautica. I wanted the game two years ago, but I waited for full release so I would experience the full game on the first exposure,

And it sounds like we are just about at the same stage, I have all the things you mentioned but not much beyond that. I'm in no rush as I'm enjoying it and in no hurry to finish.
Posted By: Coot

Re: Subnautica - 06/11/18 08:39 PM

Its a great game for relaxing in most areas and gives you the opportunity to exercise the creative need. I've always loved the water setting too. I have some fond memories of Ecco the Dolphin on my Uncle's Sega CD I think it was. That music actually goes well with Subnautica played in the background. Deuter albums would also probably be great. I've got a ocean themed one of his but many of his are very relaxing and ethereal.
Posted By: DBond

Re: Subnautica - 06/11/18 08:58 PM

It is relaxing in the shallows. I've done my share of snorkeling, and this brings all that back. Really nice. But I do feel a sense of anxiety as I descend in to deeper water, which I certainly would in reality, and it carries over to the game.

It's funny but it struck me how in most games that involve spending time underwater and managing your O2 needs they always have audio cues of holding breath, or gasping and gulping for air when you break the surface. I find it affects me in some base way. I actually find myself holding my breath when playing. Far Cry is like that for example. Madness, but it's involuntary and it just happens.

In Subnautica those audio cues are absent. And that has made the diving much more relaxing for me. A minor point, but for me it makes a big difference.
Posted By: Coot

Re: Subnautica - 06/12/18 12:41 AM

Same here. I like the way they have it. I do find myself getting claustrophobic and holding my breath if pushing my time down under or while trying to navigate and underwater maze of wreckage while inside the wreckage! I have accidentally died once because I forgot to keep track at the wrong moment and your character will make some noises and start to black out. For the sake of role playing I pretend that when I make that so far rare mistake, I don't actually die but I go unconscious and some force or perhaps a friendly sea creature drags me back to the surface and to my pod.
Posted By: DBond

Re: Subnautica - 06/13/18 11:36 AM

If you're going to be stranded on an alien waterworld you may as well get comfortable, as you'll likely be there a while smile This is what I've managed to construct. I have picked out several suitable base locations in other spots, mostly near thermal power sources and eventually I plan to build a more sprawling complex near deep water for when I have a Cyclops. But for now, this is home. Built directly under Lifepod 5, which gives me a spare radio (not needed, a role-play thing) and a free medkit whenever I need one. Can double as a guest house, but potential occupants seem a bit scarce at the moment.

This base has a two-story main wing with living quarters on the bottom and a common area on the top floor with panoramic views and a well-stocked aquarium. The walls of the connecting bits are lined with fabricators, chargers and lots of lockers for resource storage. There is a scanner room to survey the surrounding area and a moonpool to dock the Seamoth with access to deeper water. A glass observatory overlooks the shallows and the reef for unwinding after a stressful day cave crawling and running from sea monsters. This base sits very shallow of course and utilizes solar power. The first floor is just 6 meters deep. So I can't get a good down-angle for a screenshot so this one will have to do.

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Posted By: Coot

Re: Subnautica - 06/13/18 10:32 PM

Looks nice. I'm getting ready to build a small base but I discovered that I have not found the basic room module yet. I can only build the Ts and elbows and glass tubes. Thankfully I have found the blueprints for the moon pool and scanner room but I need to get out there and find that room blueprint.
Posted By: DBond

Re: Subnautica - 06/14/18 01:28 AM

Multi-purpose rooms? Same here, took a while to get that blueprint. Here's the same base from the opposite direction taken just as the multi-purpose rooms were added. For a while the base was just the other bits and that works just fine. A couple of tubes daisy chained together would work too haha. Still deciding on my next spot. I wonder if it would be cool to build one inside the jellyshrooms cave? That place is awesome.

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Posted By: DBond

Re: Subnautica - 06/14/18 01:57 PM

Last night I began building my main base at the edge of the Shallows right where that biome, the Grassy Plateau and the Kelp Forest meet. There's a thermal vent there. It's about 500 meters south of my current base. It has access to much deeper water and the Jellyshroom cave is about 200 m away.

I made great progress yesterday. Finally got the Mk 2 depth upgrade for the Seamoth and with the ability to go deeper I saw some massive creatures that I had not encountered. I did a Brave Sir Robin and got the hell out of there.

When danger reared its ugly head,
He bravely turned his tail and fled.

Three different times with three different , err, creatures...?. I've been trying to avoid spoilers, but these things were either massive, freaky, scary and or all the above. But there's so much to see and find down there. I finally got a new suit by prowling the depths, but constantly looking about to be sure I'm not about to be eaten. I can only take the submersible down to 500 meters, and can only imagine what foul beasts dwell even deeper. This tension is awesome. I'm always thinking a leviathan lies just beyond sight in the murky depths, tracking me, planning his assault on my squishy body.

I've only died once so far and that was under a hail of crash fish that went off one, two, three and I shoulda used a medkit a while ago. Last night I was removed from my Seamoth without permission, and talk about feeling exposed. I lived. I was chased by a...well. spoliers right?, the thing that patrols off the Aurora's stern. I lived. Somehow.

I fabricated some courage and gave myself the mission to find Lifepod 7, for which we only have a vague description of the location, I searched for about an hour and actually found it! Quite pleased with that. It's a big, deep, frightening ocean out there. Folks with little imagination will have a happier time biggrin
Posted By: DBond

Re: Subnautica - 06/16/18 02:48 PM

Still enjoying this game, as I get deeper in to it, both literally and figuratively. Seamoth is now maxxed out with depth compensators so can go way down there, and it's still amazing me. I spent time at the bottom of the Blood Kelp Cave yesterday and it's full of err, stuffz. Some of it doesn't believe I have a right to be there. Main base is nearing completion, just need to find a few shiploads of quartz since I want it to be mostly glass. The top level is above water and the base steps down several levels Just under the surface are the observatories and scanner room. Further down in the main scientific wing and living quarters with Seamoth Bay attached out over deep water. I'll add a second moonpool as a Prawn bay as well. I'll post a screenshot of it when it's ready. My 8 year old son has some design ideas he wants to discuss first smile
Posted By: Force10

Re: Subnautica - 06/16/18 04:54 PM

Excellent write up Dbond!

I just looked at my Steam library and I purchased this back in August of 2015 and played for 16 hours. I need to give this another go. I actually came close to buying it for my Xbox one as well last night...but it's still in early access there and has some framerate/crash/save game issues still. Would really like to play this all comfy on the couch on my 50" TV!
Posted By: DBond

Re: Subnautica - 06/16/18 06:03 PM

Yeah man, I'm enjoying it. Best 20 bucks I've spent in a while. Got 40+ hours in so far.

I imagine that in the current state you'll see quite a bit more content than back then. Hope to hear your thoughts should you decide to give it another go.

I mentioned some of the things I like about it earlier, but to show I'm not a mindless fanboi, I would list two negatives. The first is there is only a single save slot for each playthrough. You can start a new game and it gets it's own slot, but no rolling saves to avoid trouble should the save get corrupted. I've had zero issue with this, but I sure would hate to lose all of this progress should something happen.

The second thing is pop-up with graphics. It comes and goes, but I have a fairly fast box, and the game runs fantastically, but sometimes it's a bit jarring when it occurs, especially if it's a leviathan that pops up. Maybe there's a way to maximize draw distance, I dunno. Sometimes the draw distance is perfectly fine. I suppose it depends on how quickly you're moving through the world. It's much more prevalent zipping around in the Seamoth than other times.

Other than that I really can't find much fault with it. Personally I'd say it's not challenging enough, but that's subjective opinion. And not every game I play needs to be like Misery. I think the player needs some imagination, some ability to forge their own path. If a player likes to have the game guide him along this isn't the right choice in my opinion.

In case some are wondering, there are several modes to choose from. Survival, which includes thirst and hunger, and Freedom, which does not. There is also a creative mode like Minecraft that lets the player build anything with no resource requirements.

The graphics are really good, the undersea world I find amazing. The colors, the sea life, the way the lightshafts filter down, the sounds are fantastic. I've had no crashes, and only one glitch caused by tight spaces in a 'structure'. Obviously I am really digging this game, but as I mentioned imagination and self motivation are required in my opinion.
Posted By: Blade_RJ

Re: Subnautica - 06/16/18 10:26 PM

i like this one better, https://store.steampowered.com/app/251890/World_of_Diving/ too bad its another early acess that never made it......the idea was good...
Posted By: DBond

Re: Subnautica - 06/17/18 03:23 AM

The bases you build in Subnautica have an integrity mechanic. Each addition reduces integrity, especially glass. To counter this, foundations can be built but I don't like the way they look, so I opt to use reinforcements which can be added to the exterior of the base in certain places. If integrity slips below 0 the walls will rupture and the base will flood. It's not hard to keep a positive integrity, but it does mean the base cannot be all glass, unless you make extensive use of foundations. So these shots show the base in mid-build. I want to glass as much as I can, but it requires resources (quartz) that are in short supply at the moment. I will need to keep going out and collecting it. I could disassemble my other base and use the resources, but I like that base and will keep it. All construction you do can be de-constructed at any time to try again or recover full resources. This 'free' building mechanic is nice and means the player can try all sorts of things without worrying that it's irreversible.

I built this base 500 meters south of my Shallows base. It's on the edge of a steep drop in anticipation of eventually building the large submarine, the Cyclops. This thing is really big, 177 feet long, and requires ample room for mooring. Trying to shoehorn it in to my other base would be difficult at best, so this new base is built with deep water access in mind. In addition, it is built next to a thermal vent that I had discovered early in my exploration. I marked the spot with a beacon and now the base is taking shape there. There are four types of power you can use for your base, in any combination. With so much of this base near the surface, and indeed some of it above, solar power is a natural choice. With my first base being solar powered though, I opted for thermal for this one just to mix it up and try something different. A thermal plant must be placed astride the vent and connected to the base via power transmitters that can be daisy-chained together. More plants equal more power. A simple, renewable system that works great and is immune to power loss due to low light conditions. The other two types of power are nuclear and biological. Eventually I plan to have a deep-water base as well, and that one will use one or both of those power sources.

I took these shots in the dark because I think the bases look cool at night. But until the glasswork is in place it is rather pedestrian looking smile It has two multi-purpose rooms above the surface and extends down several levels to the main structure and Seamoth bay. As mentioned, a second Prawn bay will be added once I've built that. Barely touching the surface is a glass observatory, which gives me the best vistas at the site. Down another step is the scanner room. It looks out over some very deep and forbidding sea. I haven't made use of my scanner rooms yet, but the plan is to establish a network, a web of overlapping coverage of the various biomes. It's something I've rather put off to ensure I have stuff to do.

This shot shows what exists above the sea. It serves reminder that life above is still possible.

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Two shots of the base from opposite sides. You can see in one shot the blue beam that extends downward from the upper levels. This is the power connection running off to the thermal vent. The base is a work in progress, my son has some big plans haha. We are finding it a lot of fun to have bash with base building in this game.

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Posted By: DBond

Re: Subnautica - 06/18/18 06:43 PM

Originally Posted by Blade_RJ
i like this one better, https://store.steampowered.com/app/251890/World_of_Diving/ too bad its another early acess that never made it......the idea was good...


You like it better why? How is it better than Subnautica?

Force10, I don't have a XBox, and from what I can tell the XBox version is the same thing as the full PC release, but they are not happy with optimization and so aren't 'releasing' it from Early Access. So content-wise it's the same. performance may be another matter as you alluded to.

I'm still playing, The main base is still being worked on, but has lots more glass now smile And it has furnishings and gadgets and do-dads so now both bases are fully functional. And it's a good thing I have access to deeper water now, as I made the thing that requires it. Yesterday I took the plunge down to
the Lost river
in the Seamoth and that was quite the experience. So many cool and crazy things have happened, and been seen, or visited but I keep feeling like I don't want to spoil it for anyone who may give it a go. 50 hours out of it now. Not bad for 20 bucks.




Posted By: DBond

Re: Subnautica - 06/21/18 11:28 PM

Nearing the end of the game. For someone ejected from a crashing space ship on to an alien world with nothing but a broken radio, a PDA and the will to survive I've not done too badly.

This stuff isn't spoilers I reckon. I won't say much about the places or the things you may or may not encounter, but stuff is common knowledge I think. Here's the base 70 hours in. I'm in the Prawn Suit, which is a mech sort of thing, and a lot of fun to explore and traverse the terrain in. It's quite versatile, easy to maneuver, and tough as plasteel ingots. It has insane depth capability and a grappling hook to navigate vertical environments like the many beautiful cave systems in the game.

On the right is the Cyclops, a big sub which doubles as a mobile base. It can carry the Prawn or a Seamoth. I've built two Seamoths for specific roles, exploration and cargo running. The exploration Seamoth is named Longbow. As soon as I built it, I found how cool it was to pilot it like you would when flying an attack helo, nap of the earth. Except underwater. On an alien planet. It gave me that same sensation and I go just about everywhere following the contours of the sea floor. The Seamoth is zippy and responsive enough to make it a lot of fun.

The base itself has more interior furnishings, most all of the interior options, and a twin moonpool to house any of the Seamoths or Prawn. And the base now has even more glass smile

I have not completed the main quest yet, and I'm eager to see more, though I have grown a little weary of upgrading my vehicles. I need to do so to go ever deeper and handle the flora, fauna and hdyrospheres that the player encounters as he pursues the storyline. Crafting isn't difficult in Subnautica, but as you know you'll need the materials and with the extensive options it can be time consuming to track it all down and get it all to your base to build the stuff. No one is forcing my pace or choices, but the sense of wonder and discovery is a little intoxicating and to pursue it I need to build more and better equipment.

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Others have said it in this thread as well, and I'll just echo those comments and say that this game is fantastic, if you like these sorts of games. I make it a point not to bash games for what they are not. I try to judge them for what they are. There are certain parts of me, the old sim-head and strategy gamer that wishes Subnautica was more simulation. That underlying mechanics were more intricate and detailed. But that's not what this game is. What it is is an epic journey of discovery. Should it matter that I can fill my scuba tank simply by surfacing, or that I have no way to see what parts of my base are drawing the most power? That depends on the player I suppose. But the sheer thrill of descending in to a deep undiscovered cave is awesome. The semi-panic you feel when something roars while surrounded by nothing but inky depths and darkness is fantastic. If you're the sort of player who 'becomes' your character while you play a game, you should play Subnautica.


Attached picture advanced base.jpg
Posted By: jdbecks

Re: Subnautica - 06/26/19 10:38 PM

I picked this up in the summer sale, the gameplay did not appeal to me one bit, but I love the sea/ocean so thought I would try it out. I love the game, I enjoy the survival element and at times it can be very anxious. I was gathering some vines in the pitch black because my battery died and all of a sudden a monster attacked me...scared me to death smile

It’s quite interesting that a game can actually make you scared to swim into the deep areas of the sea, especially as you are so defenceless . It generates so much suspense and then be relaxing at other times.

I would recommend it to anyone
Posted By: JohnnyChemo

Re: Subnautica - 06/27/19 12:13 AM

I’m semi blogging my play through in this thread http://simhq.com/forum/ubbthreads.p...a-is-amazing-and-frightening#Post4474654
Come on in if you’d like to join in and share your progress; or just read along for you’d rather.
Posted By: DBond

Re: Subnautica - 06/27/19 12:28 PM

Can't argue with that jdbecks. I was rather on the fence about it myself. Survival games didn't appeal to me, and I hadn't played any before Subnautica. But the player reviews I read convinced me there was something about this game, something that I would find suited me. It took just an hour and I was really in to it. I'm glad the game doesn't throw you in to chaos and danger, it eases you in.

My first dive was mesmerizing and I was hooked from there. It took two playthroughs and a year for me to finish haha, but happy I did and also that I gave this game a go.

JohnnyChemo's accounts are a good read. Subblogica smile
Posted By: Coot

Re: Subnautica - 06/27/19 08:19 PM

I don't care for survival games in general either because most of them aren't that great of games and they don't do the survival well so its the worst kind of grind that just never gets fun. However, there are two that I think are great and that's Subnautica and the Long Dark. It has a beautiful aestetic and the survival part feels right and again, the world is beautiful. In early access, before the story came out, all there was was survival mode and it still made for a great single player experience. The story just makes things better. They updated the game recently and it wiped all my progress away so I'll have to start over but its another that I definitely recommend in that overcrowded genre as one that stands out like Subnautica.

I have not played it in quite a long time, but another EA game I got was Empryion Galactic Survival. I wouldn't say its at the level yet(I hope it will be but I kind of get the feeling it may not)of the two already mentioned, but the crafting and being able to build ground vehicles and then space vehicles is fun and it has its own kind of charm. Its been updated tons since I last played it so I'm assuming its only getting better. I hope they really start to improve on aesthetic and also add things like rag dolls which would be nice and better flight physics. But its a game that to a degree models different planets that you can make your way to and mine materials, make space vehicles and build bases while fighting an alien threat.
Posted By: DBond

Re: Subnautica - 06/28/19 01:27 PM

Thanks for the recommendation about the Long Dark. I think I mentioned it earlier in this thread, that it was one of the survival games I had kicked around but never pulled the trigger on. My experience with Subnautica was so good that I'm open to another but I wouldn't know which one would give me the same or similar type experience. The Long Dark just went to the top of the list on your word.

Hey, how's your progress with Subnautica Coot? Still playing?
Posted By: JohnnyChemo

Re: Subnautica - 06/28/19 02:36 PM

Someone mentioned Adr1ft in a another thread too, that looks interesting. I may take a flyer on it, it's on Steam for $5 right now.
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