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LB2 MP: The 3 Amigos ride again

Posted By: AV8R

LB2 MP: The 3 Amigos ride again - 01/18/11 05:56 AM


Recluse, Eugene and AV8R fired up Hamachi and LB2 and set off on another amazing adventure!
Must be seen to be believed...










Posted By: Eugene

Re: LB2 MP: The 3 Amigos ride again - 01/18/11 06:43 AM

"Mission accomplished"

Thanks AV8R, thanks Recluse. Great to fly this fine sim again, and in good company. I hope we can add another pilot and get two full Flights manned. Or one, with Pilot & C/PG in both choppers.
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/18/11 01:39 PM

*weeps into crook of elbow*

I'm guessing all this went on last night? Damn, the one night I decide to get an early night after waiting up in the small hours for nights/days on end (not necessarily for LB2, mind you), and you guys all show up at once! Typical! I hope you all crashed! mad

OK, so who drew the short straw for the Kiowa!? wink

I do intend to be THAT 4th pilot, I'd like to be THAT 4th pilot - if you think I'm worthy enough of your presence and experience. Would I have to go through some sort of strict training regime first? Would I have to set out alone in a Black Hawk with just 2x M60s and neutralize a SAM site? However, as you guys are all in the U.S., someone's gonna have to be up late! Me no doubt. *sigh* smile

Why can't you all be East Coast like Recluse? At least we'd cut 3 hours time difference there and then!

I actually fired up LB2 yesterday for a quick Instant Action with invul/inf ammo, and am slowly getting used to my new control layout (don't ask), naffed 2D cockpit (but no debrief crash) and still very limited yaw. Here's a little story...

I intentionally let myself get close to one 2S6M, just to let the sim really come alive and remind myself what it's all about. The ASE page lights up, the TSD lights up, my headphones are buzzing with warnings and caution tones - then a smoke plume about 1km away appears - Betty is having an orgasm and the CP/G is sh*tt*ng himself. Chaff starts to eject frantically, and I decide to ditch collective and nose-dive to see if I can evade the missile, I do. The cokcpit goes quiet and the diamond missile symbol on the TSD soars gently and harmlessly overhead before disappearing - indicating a self-destruct. As I fly closer to the lone 2S6M, everything lights up again, but this time I'm in cannon range - his cannon. I let myself get closer and closer until he starts firing quad-30mm at me! Man, this IS what it's all about. I feel such joy and admiration when I see this kind of situation, knowing what (potentially) real pilots could do and how bloody well the sim was made. I don't think there will EVER be another helo sim which models the damage, ASE, warnings and evasion ability of LB2. It may be 13-years-old, but I still honestly believe (all features considered here) that it is a decade ahead of any helo sim out there today. We can even be cocky enough to be sure that DCS: Apache won't stand-up to LB2, possibly years before it even gets released, as that will model the AH-64A and knowing how DCS: Black Shark is (from what I've read), the missions won't exactly be, shall we say, high-intensity. I think as far as any future Apache/Longbow sims go, they will probably focus more on the low-intensity conflicts as seen in the recent/current Iraq/Afganistan wars. Apart from the 'traditional' campaign projected for Combat-Helo, I think the days of taking on numerous tanks/SAM/AAA threats in a Longbow sim are gone. I may be wrong.
Posted By: Recluse

Re: LB2 MP: The 3 Amigos ride again - 01/18/11 04:34 PM

Yeah it was ironic that you told me you would be taking the night off and we ended up in LB2. I promise I didn't send out a mass PM saying "FLYBOY WON'T BE HERE.. LETS FLY LB2!!"

Eugene and James started out in SBPro, then I crashed the party and for some reason we went of killing the Infected masses in Left4Dead. Then AV8R showed up and we segued to LB2. I cannot complain about late nights to YOU, but it was still 1 am when I got to bed. Luckily, our foul weather here led to a delayed opening at work and I could sleep another hour.

AV8R volunteered for the KIOWA.

You are welcome to be the 4th pilot/CP-G any time. You will have to complete a very thorough training course before you can fly with us, though. Intensive quizzing on key commands, low level proficiency flights through the mountain passes, and most of all, learning to bang on your dashboard and use foul language in an attempt to get balky controls working again.

THAT is how the PROS do it!!
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/18/11 05:41 PM

It's just a pity we can't link up LB2 and SBPro - then we could spank Eugene in his tank!
Posted By: Eugene

Re: LB2 MP: The 3 Amigos ride again - 01/18/11 08:22 PM

Flyboy, have you seen what we do to choppers in Steel Beasts Pro? Have you noticed what happens to choppers in Hollywood movies? Pretty similar biggrin
It isn't pretty - except to us below!

BTW, I saw you on TS a couple nights ago - Sunday I think, but you never said a word. I figured you had stepped away for a while, perhaps to engage in what we in the States call "sleeping". But Recluse tells me that at in the middle of the night you type rather than talk, and I may have missed that. Sorry! Would have been glad to fire up LB2 then.
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/18/11 10:47 PM

No, I haven't seen what you do to choppers in SBPro - but hopefully it's only Russian choppers you shoot down! Anyway, what if I decide to put a mountain between my chopper and your tin can and then lob a Hellfire over? It's game over for you and you didn't even know I was there! smile

When I'm in TS at night (well, night time my end) I have to type as I'm not in the house alone and other people might actually be trying to do that thing what we in the UK call 'getting 40 winks'. Also, these are old semi-detached houses with solid walls so sound goes straight through them and next door have got a young kid and new baby. I don't really think that anyone would appreciate me shouting "Sh*t, we're hit!" in my best American accent at 2.00am GMT! I did send you a PM there but you must have missed it. Please note that I am only ever in TS when I'm online, so don't ever think that I'm logged in but away - I'm there, somewhere!

P.S. I just noticed in AV8R's second screenshot down that Recluse and AV8R were in fact both in the same chopper. How did that go?
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 01/18/11 11:15 PM


So when Recluse was pilot and AV8R(TMAS) was CPG, Recluse had zero problems and we kicked butt and took names.
We had a beer party at the FARP tent and even drank it all before Eugene landed. Very little jitter when sharing CPits.

When Recluse had his ownship, and AV8R had his little sports car Kiowa; then Recluse spent 1/2 the time banging his
virtual head against the virtual dashboard and was out of bullets and down to bad language. And the Kiowa took down
a mig and a couple of Ruskie tin cans. Eugene actually got all or most of the primaries, because he was focused.

Probably means, its better to have ole AV8R in your cockpit than without
hows that for cheekiness-to-the-max?

pilot
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/18/11 11:51 PM

Just curious, why do you call yourself 'TMAS' in LB2? Wouldn't it make more sense to call yourself by your SimHQ name so people (OK, me) can identify you easier? Also, do you use TeamSpeak? I haven't seen you in there.

OK so you can walk the walk but can you talk the talk? Instead of giving me cheek on these here forums, get in LB2 right now and let's go to war (together)! smile
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 01/19/11 12:46 AM



Yes, I "walk the walk"... ill take that as a compliment.
Ill take a good walk over a good talk any day of the week.

As for cheek, one of us keeps injecting himself into another's thread.
Now who would that be?

Its OK, youthful exuberance. I understand and am patient.
Because Eugene and Recluse are fond of you young whipper snapper,
there may indeed be a time where we will be cheek to cheek.

As for the TMAS comment. I employed a different pilot and callsign
within LB2 when I was testing LB2 over Hamachi and wanted to see
different names instead of 2 or 3 AV8Rs in each cockpit.

I look forward to sharing barbs with you on TS3 some time soon.u
It has to be more fun than this cold text medium where dry humor goes unappreciated.
neaner
Posted By: Recluse

Re: LB2 MP: The 3 Amigos ride again - 01/19/11 01:32 AM

Originally Posted By: AV8R


Probably means, its better to have ole AV8R in your cockpit than without
hows that for cheekiness-to-the-max?

pilot


Heehee.. except for the time I was trying to finish off a MiG with cannon and I kept saying "LASE IT! LASE IT!" and AV8R kept saying "IT IS LASED!" and I said "NO IT IS LOCKED BUT NOT LASED!!!" Sometime later he figured out the Laser Power switch...which was put to good use in the Kiowa.
Posted By: Eugene

Re: LB2 MP: The 3 Amigos ride again - 01/19/11 01:36 AM

Staci has some opinions about me getting cheek to cheek with anyone other than herself!

Flyboy, Steel Beasts Pro models choppers on both sides, including assaults by choppers on tanks. It also models tanks firing back. The results suggest you jumping out quickly and getting into a tank. In all seriousness, I think this is because SBP must not model bobup attacks, or it does model ex Soviet platforms well and they don't perform as well as Longbows. In any event, do not fly in an OPFOR chopper in SBP!!

Meanwhile, this beer thing has got to stop. Pretty soon you guys won't even go out on the mission - just lift off about six feet then touch down again and start drinking while Eugene flies off to risk his neck again!
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/19/11 02:22 AM

Originally Posted By: AV8R
Yes, I "walk the walk"... ill take that as a compliment.
Ill take a good walk over a good talk any day of the week.


I don't know about compliment, I've seen visual evidence of your success in LB2 multiplayer, but have yet to see it first-hand.

Originally Posted By: AV8R
As for cheek, one of us keeps injecting himself into another's thread.
Now who would that be?


LOL, you don't like Flyboy dominating over you!? You have to have my input in your topics, otherwise it has no worth! wink

Originally Posted By: AV8R
Its OK, youthful exuberance. I understand and am patient.
Because Eugene and Recluse are fond of you young whipper snapper,
there may indeed be a time where we will be cheek to cheek.


Youthful exuberance? Patient about what? You do know that my perhaps, hightened, appearance of enthusiasm and persona are just me being playful and, hopefully, good humored?

Originally Posted By: AV8R
As for the TMAS comment. I employed a different pilot and callsign
within LB2 when I was testing LB2 over Hamachi and wanted to see
different names instead of 2 or 3 AV8Rs in each cockpit.


Yeah I think more than one AV8R would be too much for anyone to bear!

Originally Posted By: AV8R
I look forward to sharing barbs with you on TS3 some time soon.u
It has to be more fun than this cold text medium where dry humor goes unappreciated.
neaner


Well I hope you catch me during acceptable hours then, or it will be more cold text from me!
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 01/19/11 04:53 AM

Originally Posted By: Recluse
Originally Posted By: AV8R


Probably means, its better to have ole AV8R in your cockpit than without
hows that for cheekiness-to-the-max?

pilot


Heehee.. except for the time I was trying to finish off a MiG with cannon and I kept saying "LASE IT! LASE IT!" and AV8R kept saying "IT IS LASED!" and I said "NO IT IS LOCKED BUT NOT LASED!!!" Sometime later he figured out the Laser Power switch...which was put to good use in the Kiowa.



Yes I remember all to well oh laserbreath...
then you exacted your ire on that dastardly truck with your smoking gatling.
Oh the horrors of it all... the poor beer truck never had a chance

attack
Posted By: Recluse

Re: LB2 MP: The 3 Amigos ride again - 01/19/11 05:13 AM

That was ENEMY BEER... At least I didn't crash into the beer tent at the FARP...a not too unusual occurrence! fearful
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 01/19/11 05:00 PM

Originally Posted By: Eugene
Staci has some opinions about me getting cheek to cheek with anyone other than herself!


Ewwww! We have youngones reading our forums!!!

shower
Posted By: Eugene

Re: LB2 MP: The 3 Amigos ride again - 01/19/11 08:28 PM

We made a successful three pilot session last night, although Flyboy had to be wakeful at 3 a.m. local time! Yet strangely effective as he wiped the OPFORs off the map. Recluse also, as his stick issues are now a thing of the past. All flights Mission Complete, and only one chopper down. We are considering starting a co-op campaign.

The heartening thing about LB2 is that 11 years on with just a little aid from Hamachi, it remains a superb sim with some features still unmatched. The absence of a modding community for more maps and missions (trees would be a big advance) is probably the only reason we were the only humans on Earth flying the sim online last night. Just a shame the code is not available or failing that, that modding is not easier or more appealing to the flight sim community.
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 01/19/11 10:18 PM


There is a 3rd party mission editor for LB2.
Ive made missions before with it, albiet a bit rudimentary compared to today's standards.

Good to hear you guys had fun, and Recluse not having a headache.
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/20/11 12:26 PM

Eugene - LB2 is sctually 13-years-old now! It was released in November '97, remember? And it was actually 4am here when we first started, finished around 5am.

Yes AV8R you are correct, there is indeed a mission editor, with which I have made quite a few missions for LB2. One mission I made pushes the object limit and I crashed LB2 several times during the making of it - I ended up having to remove many objects just for the game to accept it!

As much as I've been pleased to finally get into LB2 multiplayer, and have yet to fly with the *AHEM* great AV8R - I fear that it won't be a regular thing for me as I simply cannot keep doing these late nights/early mornings and my crappy yaw rate and too-easily-induced low rotor RPM kind of kills it for me. I have *just about* got over my control issues, am 'coping' with my broken 2D cockpit, but with the yaw issue there isn't a hope in hell of being able to turn quick enough to engage sneaky helicopters - let alone a fast mover. And I now dread every time I have to come into a hover, as my low rotor RPM kicks in way too hard and fast and my only salvation once stationary is trying to recover myself by using hover hold - that has saved me quite a few times now. The rotor RPM issue especially, seems to be aggravated more in MP.

And not being able to use voice comms late at night, I feel more of a burden than an asset.
Posted By: Recluse

Re: LB2 MP: The 3 Amigos ride again - 01/20/11 02:25 PM

Ahhh how quickly we forget. In the golden age of modem to modem simming, Text chat was ALL WE HAD (unless blessed with one of the wonky but workable DSVD (Digital Simultaneous Voice and Data) modems). I flew many many many ATF Gold missions with a fellow pilot in California that way and we had the phone bills to prove it!!!

Even with the advent of Internet gaming, originally via Kali or KAHN, text chat was the rule. I remember my shock and dismay when DI's APACHE came out promising Leader/Wing Pilot/CPG multiplayer, but they had included NO TEXT CHAT function. Only canned macros. I believe this was fixed in a patch, but it was a real downer. I played it on a friend's LAN, so we could just shout back and forth across the room for comms smile

I recall some early internet telephony apps...used over 28.8K and lower modem connections. Not for gaming per se, and there really wasn't anyone to talk to. I talked to some random stranger in Malta..just because I COULD. Like the proverbial Dancing Bear, it wasn't amazing because it worked WELL, but because it worked AT ALL...

Roger Wilco was a Game Changer (pun intended) and there was no looking back to text chat.

With the workload involved in juggling Cyclic and collective, Helo sims are probably the toughest ones to make text chat work in..but with sufficient brevity, autopilot and hover it is doable.

Anyway.. what I mean to say is.. no worries about the text only. At least you could hear US!

As for your YAW rate, that really sucks. Can't imagine what is going on with that.....
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/20/11 02:35 PM

Well the crap yaw rate and low rotor RPM are both down to too much PC power, I believe. I've tried slowing the CPU down with Turbo but in this day-and-age of multi-core processors - it just doesn't work anymore. And the trusted dgVoodoo 'vsync' fix is as good as dead, I believe all that does now is prevent AI units from going at like 100mph but the player chopper is still affected.

And of course, all those slow-down and limiter programs were written for Win95/98, and the Win7 architecture is totally different so I don't even know if those old progs even change what they're supposed to anymore!
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 01/20/11 11:10 PM


I could say something cheeky about staying on my "broken Vista or WinXP" but I wont hit a guy when hes autorotating down.
duh

But there are good reasons to keeping an older system our dual boot configuration for retro-sim purposes.

Now even I the great and powerful Oz has seen this egregious power stall situation.
What I believe the problem is, has to do with the rate of change of the throttle inputs changes.
To reduce this from happening, I now make all my throttle changes SLOWLY versus ramming the collective/throttle
forward or back quickly as one does with most other sims. When I slowly make the throttle adjustments, I dont
see this problem much if at all.

THis may or may not be a realism aspect in the flight model, then amplified with today's faster systems and OS.
I do know this, that in real life, you are more careful with engine RPM changes whether it be aircraft or ground vehicles
that have huge amounts of horsey power and have the torque to break things or even flip it over. So its not a bad habit
to get used to.

I remember hearing of this guy that spent a couple million dollars restoring a WW2 P51 mustang. When he went out for his
first test flight on it, he hit the throttle to the firewall as he was lifting off the tarmac. THe Pony responded by
flipping over on its back and crashing. The owner/pilot did not survive.

Try minute throttle change or very smooth and slow changes next time. See if that doesnt help things. IT did for me.
AS for the Yaw rate changes, I think theres a way to tweak those in the INI files for LB2. Also, you might look at what
you have set up for your stick profile, if it has a customizable Pitch/Roll/Yaw/Thottle/Rudder feature like a Cougar.
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/21/11 01:29 PM

AV8R - Well you see I don't use my joystick throttle because it's in an inconvenient place (right behind the stick) and have forever used the keyboard for throttle. I never 'skip' the throttle by say, having it on 90% collective then hitting the 4 key to take it directly down to around 40%. I always use the 'up' and 'down' throttle keys so as to take me to my desired collective percentage through all the settings in-between. If I made any more minor changes, I'd be forever lowering/raising it.

I believe the yaw rate changes that you mention have been discussed here before and are in fact only for the 3D virtual cockpit view slew rate, nothing to do with the flight model. It also just wouldn't make sense to be able to customize the yaw when the rest of the flight model is hard-coded. And my joystick is a Logitech Attack3 - just USB plug-and-play with no separate software to configure the axis - just Windows Control Panel calibration.

And just a side note to anyone who uses Daemon-Tools, I highly recommend the latest Lite version, it does away with those fiddly taskbar menus and now opens as a proper program in a window. Much easier to add/remove virtual drives, manage and mount/unmount disc images.
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 01/21/11 04:02 PM

Flyboy,

Youre right, I dont throttle up/down like you do.
And I dont have an unflyable problem on my: WinXP or Vista, single or dual or quad2core systems, using a MS-SWFFB2Pro or TM-Cougar.
Maybe its a good idea to post exactly what you have so that others might be able to help or so we know what doesnt work.
Sorry to hear that your situation is hampering your ability to enjoy this sim.

copter
Posted By: Recluse

Re: LB2 MP: The 3 Amigos ride again - 01/21/11 04:38 PM

Well, CPU power definitely plays a role in the LOW ROTOR RPM thing, but the YAW rate is what confuses me. I think I have a faster system than you (2.4 GHz Dual Core) and my Yaw is fine..as is AV8R's in VISTA and XP..so I think the YAW culprit is Windows 7 somehow. Not sure how, unless it is how it deals with DirectPlay components.

There were a bunch of issues with Janes F/A-18 with XP vs. The Windows 9X series, some DirectX related, so it isn't beyond the realm of possibility.
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/21/11 05:39 PM

Well if you think it will be any help, AV8R...

Laptop:
* 2Ghz Intel Core 2 Duo processor
* 4GB DDR2 RAM
* 512 MB ATI Radeon HD3670 (dedicated)
* Windows 7 Ultimate 32-bit (started with Windows Vista Home Premium 32-bit, LB2's yaw was the same then, as far as I remember)
* DirectX 11
* Logitech Attack3 USB Joystick (no custom software)

LB2:
* Installed using Daemon-Tools method
* My Windows Vista/7 Fix (pre-installed patch and DDU, CA.INI fix)
* 3DFX mode using dgVoodoo 1.50 Beta (setup more or less as... see below)
- http://digitality.comyr.com/flyboy/lb2/dgsetup.jpg
- http://digitality.comyr.com/flyboy/lb2/dgsetup2.jpg
* Phoenix's Last Fix (for stability)

However, as far as I can recall even on my old XP laptop I was starting to see degraded yaw rates. Here are the specs for that (don't own this anymore):

Laptop:
* Intel Pentium 4 processor 2.80GHz
* 512 MB DDR RAM
* 64Mb ATI Radeon IGP 345M Chipset (integrated)
* Windows XP Home Edition (before 64-bit came out, so it was 32-bit)
* DirectX 9.0c?

LB2:
* Installed using Daemon-Tools method
* Patch 2.09, DDU, modified CA.INI
* 3DFX mode using dgVoodoo 1.50 Beta (setup more or less as... see below)
- http://digitality.comyr.com/flyboy/lb2/dgsetup.jpg
- http://digitality.comyr.com/flyboy/lb2/dgsetup2.jpg

Note: Being single-core and the old architecture of XP, CPU limiter programs did achieve much more success here than on my current spec. I never even complain about the rockets as I always use MPSM anyhow, so they don't need to 'hit' as such, therefore I couldn't possibly comment on varying rocket performance across different specs.

So what, hotshot, you think you can suggest something I haven't already tried and tested? Hey, hey? I think all that SoCal surf punk has gone to your head! wink
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 01/22/11 12:47 AM


sure, im in customer support, ill start a thread for you.
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/22/11 12:58 AM

Originally Posted By: AV8R
sure, im in customer support, ill start a thread for you.


Yeah well the subject on customer support which you offer has nothing to do with computers or aircraft! wink

*sarcasm turned up a notch*
Posted By: OleGreyGhost

Re: LB2 MP: The 3 Amigos ride again - 01/23/11 02:17 AM

Flyboy,

After reading your post about the yaw problem, you reminded me of my situation with LB2.

I think the problem might be:

Quote:
And my joystick is a Logitech Attack3 - just USB plug-and-play with no separate software to configure the axis - just Windows Control Panel calibration.



I have two Logitech joysticks, (Force 3D pro & Flight force), both with force feedback. I used the flight force for testing on the laptop under Vista, it had a bad yaw problem with or without the logitech software. No amount of windows calibration would correct the problem.

On my P3 lan, {XP Pro sp3 (32 bit)} one machine has the Force 3D pro (yaws badly, won't hover in place) and the other machine uses an M$ sidewinder force feedback (rock solid control). I can even hover in place w/o using hover hold. Both my logitechs' are USB. The M$ is attached to the gameport.

Just a thought. Try a different joystick. Hope this helps...

Sincerely, OleGreyGhost
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/23/11 03:05 AM

OleGreyGhost - hello and thanks for your input. The only problem is, the joystick doesn't affect the yaw - at least it shouldn't. I don't use the joystick to yaw, I use keyboard keys. I think with modern joysticks having a USB connection, that might be the problem with the guns not firing when you 'pull the trigger' though. Unfortunately, as I have a modern Windows 7 laptop - I have no Gameport to try out. Back in the days of a desktop PC and Windows 98, I used to fly LB2 with a replica F-15 joystick and it worked like a charm!
Posted By: Eugene

Re: LB2 MP: The 3 Amigos ride again - 01/23/11 04:15 AM

AV8R seems right about the need for care in applying or decreasing thrust. My stalls nearly disappear the more of a very light touch I use. The yaw thing though sounds like a local issue on your machine. Your cpu is among the less powerful here and others don't seem to experience the difficulty you describe. The suggestion to change sticks certainly cannot hurt and would eliminate one possible cause. I am sorry you are having these difficulties as you flew well enough and were effective despite those issues. Curing the yaw would go a long way towards increasing your enjoyment.


One other thought would be do a test with no stick just to observe the yaw behavior. Couldn't hurt.
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/23/11 06:15 PM

Originally Posted By: Eugene
AV8R seems right about the need for care in applying or decreasing thrust. My stalls nearly disappear the more of a very light touch I use.


Well AV8R may be right about the collective, but not in my case. What do I have to do, lower or raise the collective at 1% increments!?

Originally Posted By: Eugene
The yaw thing though sounds like a local issue on your machine. Your cpu is among the less powerful here and others don't seem to experience the difficulty you describe. The suggestion to change sticks certainly cannot hurt and would eliminate one possible cause.


Bear in mind though that not many people here also have 4Gb RAM, 512Mb graphics AND Windows 7, so the CPU capacity alone, I feel, is not an issue. Windows 7 does make better use of the processor than XP or Vista, so one could argue that a dual-core 2GHz processor on Win7 is as effective as a dual-core 3GHz processor on WinXP.

Originally Posted By: Eugene
I am sorry you are having these difficulties as you flew well enough and were effective despite those issues. Curing the yaw would go a long way towards increasing your enjoyment.


I flew 'well enough' and was 'effective'? You are too kind, my friend. The performance I put on the other night was anything but satisfactory - at least for me. And I only had to take out a couple ZSUs and some bunkers - which, in case it has escaped your attention - you or Recluse decided to finish off with Hellfire as it was taking me so long to yaw towards the bunkers again after a lower rotor RPM issue. This low rotor RPM and yaw are both hand-in-hand issues for me, as when I suffer low rotor RPM the chopper drops and twists to the right. When I do finally recover from the descent, I then have to use the yaw to point to the direction I was facing! So it's not even as if I can quickly recover from the low rotor RPM. This is what happened to me at the bunkers - when someone decided to get kills on my targets!

Originally Posted By: Eugene
One other thought would be do a test with no stick just to observe the yaw behavior. Couldn't hurt.


Don't you think I haven't thought of that!? It makes no difference at all. The only time the yaw works for me is when there are many objects and effects on-screen. So when an entire tank column is laid to waste and I am only 100ft away and facing all the smoke - then I may get more yaw movement. This leads me to believe that it is the framerate which has a major effect on the yaw, as when I lag it up, my yaw starts working! I know I technically shouldn't be able to 'lag' up a 13-year-old game on a one-year-old computer, so I'm guessing I'm just pushing the game engine limits and not the computer limits!

EDIT: Yeah I think the framerate does have something to do with the yaw, as I recall one guy who posted here who was also having similar yaw issues (I think it was yaw) and he said that he made it work by having FRAPS running AND recording every time he did a mission so as to lag up his game! Then afterwards he simply deleted the unwanted video files. I do advise against this method though, as you'd need a very BIG hard drive to record those longer LB2 missions!
Posted By: Eugene

Re: LB2 MP: The 3 Amigos ride again - 01/24/11 06:30 AM

AHHHHHHHHH! Flyboy, you have infected me with the yaw virus!!! Spent some time with Neph tonight getting his LB2 install up and running (another story - he is getting a game freeze after a while, in Win7 64 bit; has your Win7 fix, but has not put in +G's LB2 compat fix little file). We got connected using good old Hamachi, but I see mt ohave inherited a steady and annoying yaw + slide to the left. Have to take some time and check some setting, with any luck it will minimize or disappear.

Re collective - yes, it does appear that very gentle input minimizes the rotor rpm low intrusions.

Accepting that efficiency of Win 7 increases your much lower GHz CPU to equal Recluse' or mine...still means that your major issues with yaw are not too likely related to cpu speed, as we don't have them, or at least I didn't until your insidious winging ceaseless moaning and complaining disturbed The Force and infected my machine! biggrin But even so, tonight I didn't have anything like the severity you unfortunately experience. What happened when you diabled one of your cores? And ran the turbo/slow down utility?

I am sorry you have these troubles, Flyboy. When it runs normally, LB2 is still a fine sim and we enjoyed flying with you.
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 01/24/11 01:01 PM

Eugene - The Nephilim will want Phoenix's Last Fix (at my site on the 'Setup/Tweaks' page), NOT +G's - that one is now outdated.

Regarding your 'slide to the left' issue, someone else on here had a similar problem and got it fixed by re-calibrating their joystick before playing LB2. This is also a fairly regular little niggle that I have to overcome - but my problem is that I nose-dive when I leave the stick centered instead of simple sliding left!

I made a video last night to show you exactly how bad my yaw is. Note that it is somewhat better than usual BECAUSE I had FRAPS running and recording - most of the time the yaw is almost non-existent! Also note the 'broken 2D cockpit view', which I have now confirmed is the same for the Kiowa and Black Hawk. I did also try and get a video of my low rotor RPM issues, but probably because of FRAPS, it wasn't too bad! smile

When I disabled a core and used Turbo, I saw little or no difference to what you see in the video below (in the the video I am actually running at full CPU power with no cores disabled and no Turbo running). The only difference was you could clearly hear my computer fan having a heart-attack just trying to run LB2 with almost no CPU power available!



P.S. Sorry to turn this thread into a troubleshooting one for me, AV8R. It's just how the topic has evolved!
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 01/24/11 08:43 PM

Regarding taking over the thread,
thats what the 3 Amigos do best... help out.

Regarding the incomplete 2D cockpit artwork,
I see from the God Save the Queen thread that youve figured out a difference between DX7 and 9
regarding this. Me thinks that there's a graphics driver, desktop graphics application setting, or wrapper
configuration that needs tweaking. Again, it might be Win7 related. See the other thread for more details.

Regarding the Yaw problem,
still think its Win7 and its DirectX effects back into LB2 and maybe the wrapper.
If it happens when you use a joystick or even just keyboard; then I doubt its joystick induced.

Regarding the throttle control,
Nice to see you agree with Eugene and Recluse wink

If retro-simming is worth while for you, then perhaps investing in an old WinXP system might help out
or just set up your current system for a dual-boot for Win7 and WinXP. Vista only if you have it already.
Being that WinXP is closer to the time these sims were developed as well as the older directX7.

Now if someone with Win7 pipes up with how they got LB2 running, and details their rig;
then maybe a dual boot would be unnecessary. Until then, Ive yet to hear of LB2 working on Win7
as it does for WinXP and Vista.

Good luck with it.



Eugene,
Since you were infected by the dark side and now have some Yaw problems you didnt while with me...
I suggest you come back to the light side (right side) and see how the world makes more sense. wink
It does sound like a calibration issue. Calibrate to the Right.
Posted By: Lorien

Re: LB2 MP: The 3 Amigos ride again - 02/24/11 01:07 AM

Flyboy...I noticed you said you were using DGVoodoo ver 1.5. Have you tried downgrading to ver 1.4? This fixed the corrupted cockpit display for me.
Posted By: Flyboy

Re: LB2 MP: The 3 Amigos ride again - 02/24/11 01:33 AM

Originally Posted By: Lorien
Flyboy...I noticed you said you were using DGVoodoo ver 1.5. Have you tried downgrading to ver 1.4? This fixed the corrupted cockpit display for me.


No not yet. I don't know if you've noticed or if it even affects you, but dgVoodoo v1.40 makes the clouds slightly jumpy - at least in the 3D cockpit view!
Posted By: Lorien

Re: LB2 MP: The 3 Amigos ride again - 02/24/11 02:40 AM

I had noticed that but as I'm not looking at the clouds too much(more concerned about the ground smile ), but am looking at my cockpit, I find it's an acceptable tradeoff
Posted By: Blacbraun

Re: LB2 MP: The 3 Amigos ride again - 03/03/11 04:55 AM

Hey thanks to FB I think my LB2 setup is finally ready for prime time. I'd be up for Multiplayer too. Anyone interested and who uses yahoo msgr feel free to let me know. blacbraun@yahoo.com
Posted By: Blacbraun

Re: LB2 MP: The 3 Amigos ride again - 03/03/11 05:16 AM

By the way, reading more info on here about YAW issues. I used to have really slow YAW on my old machine which was a P133 and I was using Win98. If it's the same issue I don't think it has to do with speed of computer. The rotor RPM is likely due to speed though.
Posted By: Blacbraun

Re: LB2 MP: The 3 Amigos ride again - 03/03/11 05:16 AM

Sorry, not a P133 I think it was a P3 800 but it was win98
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 08/02/11 12:25 AM


Anyone flying LB2 online anymore?
Posted By: Eugene

Re: LB2 MP: The 3 Amigos ride again - 08/02/11 01:52 AM

AV8R! We three could certainly give it a try.
Nice to see you.
Posted By: AV8R

Re: LB2 MP: The 3 Amigos ride again - 08/04/11 11:50 PM


Id like that alot Eugene.

Also, I cannot find that SBPro mission we did that was us ambushing the Soviet hoardes as we sit along a forest line during the winter.
Any way you can get that to me?

Ive been away doing alot of IL2 46 and COD. Some SBPro also. That and building an oscilloscope analog clock from scratch. (nerd stuff)
Posted By: Eugene

Re: LB2 MP: The 3 Amigos ride again - 08/05/11 07:20 AM

Cool nerd stuff! Yes - that was the scenario called Platoon in Attack - Winter, iirc. Just played a quick veriosn of it the other night online. Still an excellent exercise. Let's do it one of these evenings.
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