Sightseeing # 2 - Brighton Pier, showing BoB2's attention to historical detail (the inner section of the pier had been removed by the Battle, to limit its usefulness to the anticipated Jerry visitors)…
Sightseeing # 5...unfortunately, those mean people in the Totenkopf Geschwader weren't content with merely having a gander at Portland harbour, the cheeky beggars had to chuck bombs at the place, too...
And what better way to finish for tonight, with a couple of pics of the Spit herself, including one reminiscent of that classic Battle of Britain photo of 610 Squadron in flight...
Flying the mission 'Interceptions - single fighter against single bomber' and opting to fly as a gunner in the latter, my He111 has managed to reach safety over the French coast. I didn't get the Spitfire, but he didn't get us, either.
Nice shot of a 64 Squadron Spitfire. No point disputing matters of taste, but I prefer BoB2's stock rendition of the Dark Green/Dark Earth scheme to the lower-contrast, somewhat 'plasticised' finish seen on some more modern sims. If I ever get around to making up some of the 1/72 BoB-era kits in my stash, this is how I would like them to look:
From what I have seen, this is a fairly typical raid from the first, 'convoys' phase of the Battle in BoB2. All the contrailing aircraft are I think bombers, about seventy of them. Their escort is out of sight somewhere, so probably this raid is labelled a 'hundred plus' on the plotting table, as represented in the sim. The specks under the raid are a squadron of Spits climbing hard to intercept. At command level I have simply been accepting the default directives, so the campaign AI is handling that level for me; I can just fly the interceptions I choose, either from take-off or after spotting the Bandits. This approach seems to be producing historical results, with costal convoys covered by patrols, and when the large raids come, additional individual squadrons being scrambled to intercept. So you do get a nice sense that you're re-fighting the Battle of Britain much as it was fought and experienced by the commanders and the pilots. Super stuff really, BoB/BoB2-WoV2 with the BDG's efforts must still be a strong candidate for the best single player air combat sim ever made, definitely Rowan's finest hour at any rate.
The AI Luftflotte II seems especially to like hitting convoys in and around the Thames Estuary, not just those in the Channel. No. 74 Squadron was one of those scrambled to intercept such a raid on the morning of 12th July.
Tally ho! But what are they, this time? And which are the escorts?
We were not long in finding out. A swarm of Me110s curved across our front, their leaders firing at another Spitfire squadron which was nearer the main body of the raid than us.
I cut the boys loose on them and then tackled a couple of the beggars myself, starting with this fellow.
Having gunned down a couple of ME110s on campaign, I thought I'd get a feel for how it was the other way around, by flying for I Gruppe, Zerstorer Geschwader 26 on the 'instant action' historical raid that sent KG54's Ju88s against Portland naval dockyard.
Basically, I was lucky to get away.
I did manage to get a nice pic of my mount before the fun started.
But warning cries over the radio and a glance behind showed that the mission had started with the skies behind us rapidly filling up with RAF fighters.
Before trying to get out of their way, I looked ahead to clear my conscience of concern for our charges, and was happy to see the Ju88s rolling in on the target unmolested. Sehr gut, time to look after Nummer Eins.
Unable to think of anything cleverer to do, I told everyone else to look to their own skins and then did my best to save my own.
It was all a bit of a blur after that. I managed to avoid some attacks from astern by one or more Hurricanes by pulling up and into a half loop. After a few of those, the skies seemed to be empty, if not the airwaves. I even managed to turn the tables on another Hurricane which came after me but I could not get my guns onto him for more than a few snap shots, after the last of which he dived away and left me in peace.
I called the boys to order and circled gently, throttled back, so they could re-form, noting with some satisfaction that the bomber people seemed to have hammered the target.
But the others all seemed to have disappeared somewhere. All I could see in the sky was more single-engine fighters, behind and above. And from the way they were approaching me, I didn't think they were ours.
They weren't. I firewalled the throttles and nosed down, speeding for home at sea level. After a short chase, my small squad of pursuers pulled up and away, and I could breathe again. Phew!
I also once or twice fell for the temptation to fly through Tower Bridge hoping not be be sent to the Brig there. The campaign is as historically accurate as possible due to the fine work of initially Rowan of course, the BDG Battle of Britain Development Group which also corrected some bugs, and then refined during the conversion to BoB2/WOV specification.
Well I now have Win 7 on a separate SSD and with BoB2 installed alongside, end of mission CTDs seem a thing of the past. First mission report is now up over at CA.
That (speechless) screenshot above clearly shows something that NO OTHER combat flight sim was or is ever close to or probably will ever achieve (which is massive and I mean REALLY MASSIVE "furballs").
The leading Heinkel from I/KG55 prepares to add its bombload to those already dropped on the Bristol Aero Works at Filton on 25 September 1940. One of BoB2's historical missions, which I was flying as a gunner in this aircraft - that's me, in the dorsal position.
...and if my crew were not already sufferers of that ailment, then they probably had a sudden attack of it, when this happened, earlier in the mission...
..and that's assuming they were not already having a dose of ack-ack-itis...
I have to say that - while urban area textures often blend a bit sharply with rural, and shadowing or misting don't give much impression of relief/the lie of the land - IMHO the BoB2 terrain (my textures are unmodded) looks a lot more like the real thing than in Cliffs of Dover, which to my eye looks a bit artificial, the colours too dark and the hedgerows more like tree-rows.
Thanks Smithcorp, having left BoB2 gathering dust for years, I'm glad I finally took the plunge and persevered this time.
Even the training missions are little gems! IIRC these pics are from 'Interceptions - rear attack on bombers'. I could have chosen to fly in any of the planes in either a Spit or Hurri squadron or as a bomber gunner, and opted to fly as Tennis Red 2, with 501 Squadron.
I never actually saw the bombers. The boss called safeties off and ordered an attack but by the time I had oriented myself - I was approaching London's dockland...
... the others were gone, like they'd never been there. All I could see was the 'top cover' Spit squadron peeling off and diving steeply down to my left rear.
There was some pretty fierce ack-ack, over to my right and below, but what they were firing at, I could not make out...
I did see this fellow though, as he flew past in an effort to avoid a Spit which was chasing him. I dutifully hung around to cover the seemingly-solitary Spit from above, as the combat drifted a bit lower. But the Spitfire seemed to be making a bit of a meal of the fight so when the 109 temporarily shook him off, I had no compunction in going for the beggar myself.
I got some hits on him and down he went, possibly not fully under control. Rather than go down after him I decided to keep my height and put him down as a 'Probable'. I even did a bit of a victory roll, showing off to the virtual camera my authentic early 1940 split black and white recognition undersurfaces, complete with the aluminium fuselage the makers used until they realised the Air Ministry meant the whole lot should be black and white, divided down the middle. Typical BoB Development Group attention to historical detail. Love it - this sim really does' the Battle' justice, and the air to air experience is probably the best in any sim I have played - a real workout, scary and exciting.
For an encore, I turned east and chased after a large group of aircraft that was being tracked by black AA bursts as it withdrew down the Thames Estuary, maybe a thousand feet or more higher. For a while, I flew straight and level, struggling to gain ground without overboosting my engine.
Clearing my tail, I noticed an even fiercer ack ack barrage back over London itself. You can't see it in this screenshot, but the bursts appear first as a sharp white flash, giving a realistic and suitably violent impression of each burst. I turned back to have a pop at whatever it was, since it was (a) lower down not higher up and (b) seemingly coming my way. I'm all for economy of effort - why go chasing the enemy when you can just let him come to you?
As I came up to the barrage, staying above and looking down, I could see there seemed to be several fighters below, on a reciprocal course, at least a couple of what looked like 109s pursued by some of our chaps. I rolled in after a 109 as it passed below me on the right, and we were soon in a merry little dogfight which whirled round and round, and up and down, over the rooftops of the great capital city, just east of the docklands.
I managed to stay behind the 109, and slowed him up with some hits, firing in short bursts. Suddenly he rolled over onto his back and went down vertically. I didn't think he would pull out, and he didn't. He crashed close to, but fortunately not into, a gasometer amongst a lot of terraced housing.
Looking at the pics afterwards, the Hun ended up at the end of somebody's garden - I just hope the residents were not in their Anderson shelter, at the time.
Still up for a scrap after all that excitement, I chased after another small group retreating to the east. Note the functional rear view mirror, and the realistic greenish tint to the bulletproof glass windscreen - if I recall right, fitted at the insistence of Air Chief Marshal Dowding, who told the civil servants that his boys ought to be at least as well protected as a Chicago gangster.
I gave myself a fright when I nearly ran into these fellows. Yes, these barrage ballons do have cables, as I noticed when one slipped past not too far beyond my starboard wingtip; and yes they will spoil your day in BoB2, if you hit them.
So I left the stragglers to it. 'Twas a couple of our boys, one leaving a light trail of smoke who must have been really gung-ho, chasing down a 109. No need to get involved, so I called it a day.
Now, for me, that was about as immersive an experience as it comes, yet it was 'only' a training mission, one you can replay from many positions, and one of many single missions in which you can do the same. And that's before you even get into the commander and pilot campaigns you can also play. No mean package, this, still 'gold standard' stuff and a truly worthy representation of the Battle of Britain experience.
Robert and Claude (Bob and Clod for short) visit Sheerness Naval Dockyard, on the Thames Estuary. BoB's Sheerness has the barrage balloons and a more realistic layout. Clod's paintwork has gone to the dogs (not to the Isle of Dogs, a good few miles upstream from here) and his Merlin doesn't cut out like it ought to, if he should bunt.
KG55 leaves the Bristol Aero Works at Filton suitably plastered. I'm in the dorsal gun position, anxiously watching out for Fighter Command to catch us up.
This Heinkel has the badge and unit letters of a different Geschwader, KG4 'Wever', and was my mount when I opted to play the bomber gunner instead of the fighter pilot in the stock 'Interceptions - single fighter vs single bomber' mission. We got away!
The low sun glints off the bomber's glazing and casts an amber glow on the landscape as our pilot prepares to land, having made it all the way back across the Channel.
Sticking with the bomber theme, this is a 'Stuka party' from viewpoint of the guests who are wishing they'd made an excuse and stayed at home. The mission is 'Ground Attack' from the included training missions and like the others it's 'live firing' with a real enemy and you can play a choice of aircraft types on either side.
Here we are, all dressed up and somewhere to go...IIRC the party is at Tangmere airfield near the south coast.
And here we go, just dropping in to say 'Hello, Mister Churchill, have this one on us'.
We took some hits but got away as the Spit overshot us. One of the others wasn't so lucky...
Looking around for somebody to join up with didn't go quite to plan - the first aircraft that joined up with us was a Spitfire...
Again, we got away, but again, another Stuka had fared rather less well...
I then decided to re-try the mission to see if I really could fly not just for the fighter escort instead, or with the defenders, but with a 109 or a 110 instead of a Stuka, choosing a Bf110C4 from Erprobungsgruppe 210. This famous unit was formed to try out schnellbomber tactics for the new Me210, hence the unit designation (and to heck with security precautions). This worked, down to our 110s having the correct unit gruppe code letters 'S9' and bearing the correct unit badge, a red map of Britain with yellow crosshairs superimposed - cheeky beggars. The only problem was we lacked the proper bomb fairing and our two SC50s (think that's what they are) were a bit too far forward. Still, I was planning to get rid of them before too long.
It’s the morning of 17th July 1940, and playing RAF, I’m a week into my first serious, sustained effort at a campaign in BoB2. The latter being the realistic simulation of the Battle that it is, this is the ‘channel convoy’ phase, during which Fighter Command’s main task – my task - is protecting the aforementioned shipping. As in real life, the Navy hasn’t yet accepted that these convoys are too risky and their loads should go by rail instead. The cost is proving high for both sides, with my losses not much less than those we believe we’ve inflicted on the Luftwaffe.
I’ve been letting the campaign AI set the ‘Directives’ which determine general tactics, and accepting the results, in terms of which patrols are flown over which convoys, and which squadrons are scrambled to beef them up when raids come in. I then get offered the chance to fly in any plane in any RAF squadron, typically on take-off or upon sighting the enemy. Or can just jump into one at any time - ‘frag’ they seem to call it, not sure why.
Today, I opted to fly as Red 3, in the CO’s section in A Flight, 603 'City of Edinburgh' Squadron, at the point its Spitfires had sighted a big ‘hundred plus’ raid heading for Convoy Weasel, off the East Coast, where the weather was a bit better than in the Channel. I didn’t get a screenie of the campaign map/wargame interface until the raid and the intercepting squadrons were all heading home. But the pic I did get then still usefully illustrates how things are presented to the player in the campaign interface, close to how it looked in the real Fighter Command Ops Rooms at the time. All you need to do, to get the picture I saw at the start, is to imagine the direction arrows next to the markers are going in the opposite direction.
This is the view from my Spitfire’s cockpit right after I’d opted to fly in this position with this intercepting squadron. The CO is in XT-F, with the blue and red squadron leader's flash under the cockpit. I neglected to get a pic of the raid we had just spotted, but it was BIG, with maybe 50-70 aircraft in formation, visible up ahead.
At about this point, the CO came up on the blower and ordered B Flight to go for the fighters, while we in A Flight hit the bombers, picking our own targets. At the same time, he led the squadron off in a wide sweep to the right, before curving back in towards the enemy. I got left behind! As I wondered what to do about this, I looked ahead and saw that the sky in front of me was rapidly filling with fighters turning and diving. I wasn’t sure if this was our lot or another squadron mixing it with the raid’s escorts, but it did give me a chance to do what I do best - sneak up behind and clobber somebody whose attention was directed elsewhere.
So that’s what I did, singling out this 109 who seemed to be on his own. Not to mention probably low on fuel, operating so far north.
It took several passes, all the while praying that somebody wasn’t sneaking up on me. I’m not a section leader with wingmen of his own, just a wingman on his own, with only a rear view mirror and the odd glance behind to cover my tail. But after another flurry of flashes, smoke and flying pieces as my third or fourth burst got some more hits, the 109’s canopy came off and the pilot bailed out.
I was suddenly conscious again of the continuous R/T chatter indicating the squadron was heavily engaged, but turning around to port get a good look, could make out little. Ahead and to the south, I could see a near-vertical cluster of specks, with another group in relatively tight formation apparently further away, above them and to the right.
Closer in about half-right, was another small formation, with at least one machine trailing smoke and perhaps fire, and some scattered aircraft behind (out of sight to the right), apparently in pursuit. As I closed, the aircraft up ahead started contrailing, which gave me a better indication as to their heading.
Over to the right, further away, a spread-out group of specks whirling round and round, up and down, indicated an air fight in progress.
Decisions, decisions! In the end I decided that rather than seeking out and rejoining the squadron just yet, I would investigate that formation with the aircraft leaving the smoke trails. Retreating bombers, I thought. With some of our boys on their heels.
I edged closer to the aircraft I had noticed trailing the now-depleted formation, thinking I would join them in chasing down the Huns up ahead. I got a nasty shock when I recognised the supposed pursuers were Bf110s!
I got out of there fast. Happily, none of the big Messerschmitts seemed to have noticed me. As I watched, the two aircraft trailing smoke finally gave up the ghost and fell away.
So I came back in and attacked one of the 110s with whom I had very nearly tried to formate, a short time ago.
I got a few hits on him but he was reasonably well-handled and didn’t give me an easy target as we dodged amongst the clouds. I got a few hits but in the end, my ammo ran out and I had to let him go.
After that, I decided to go home rather than try to rejoin the others in the middle of an active a combat zone, but exited to the wargame interface when I found out from Control that I was a hundred miles from base!
Soon after, I was offered another flight as 253 Squadron’s Hurricanes spotted retreating Germans. Again, I opted to fly as Red 3, next to the CO. All our Hurricanes bore the early-war black and white wings underneath, intended quickly to identify friendly aircraft to the Observer Corps, on the ground.
Again, I was caught out when the boss took the squadron off to one side before giving his attack orders for each flight. Before I could rejoin, several calls warned of low fuel and the order to reform was given. As I watched, the squadron came back together and drifted off towards the coast, over on my right. I thought about doing a bit of hunting on my own, but the enemy were rather numerous, and I too was getting low on fuel.
So I called up the others, by now out of sight, and got a bearing to rejoin them. Time to go home!
This was the cumulative position at the end of these morning air battles and a week of many more like them. Up to now, as you can see, my fighter losses have been nearly as high as our own claims, which I hope are not too badly inflated!
Fortunately, as the wargame interface tells me every time it happens, newly-produced or repaired aircraft are regularly being allocated to squadrons, which are being rotated in and out of quiet sectors when deemed necessary. I could husband my strength by giving up, or heavily scaling back, trying to protect convoys. But apparently this can result in you being removed from command! So I’m ploughing on, but considering amending the campaign Directives (which BoB presents to you each day at the start of morning, afternoon and evening periods), perhaps to increase the strength of patrols (at the cost of pilot fatigue and wear on aircraft) or perhaps scrambling more squadrons, in the hope of getting a better claim-to-loss ratio. I think reducing my own losses is the priority now; how best to do that, short of staying on the ground, being the conundrum I need to solve. My campaign setting choices include historical Luftwaffe tactics, which delays the latter’s switch to attacking airfields and more optimal targets to about mid-August and Adler Tag. So I have a while to go at trying to look after these darn convoys without running down my strength before I need it for the main event!
Thanks Jens! All of this is probably 'old hat' to seasoned BoB2 players but I'm glad it brings back memories and maybe encourages others to give the sim a shot - I've still not seen or played a sim of the Battle that's in the same league in most of the ways that matter, to me at any rate.
20th July. Ignoring the convoys for a change, the Luftwaffe goes for a target on the coast, one of our airfields possibly. Two squadrons try to get to them first...
...but after we're jumped by 109s I get separated. After some inconclusive combat, I follow one of the Messerschmitts out over the Channel, as they withdraw. And come out of cloud behind the whole shooting gallery...
Feeling heroic, I shake up the nearest 109s first...
...then have a go at the Heinkels...
...before making my escape. Must be worth a DFC, at least...
The 109 of Hans 'Assi' von Hahn, I/JG3 falls to the guns of a Hurricane, as the pilot bails out. The rear section, including the mast, should go when the 109's canopy is jettisoned, but it seems to be a bit sticky in BoB2 as in some other sims.
Some pics from operations later in the day of my AAR for the morning of 20th July...
Squadron SCRAMBLE! Flying as Green 1 in UP-L, I wait for the leading Hurricanes from 605 Squadron to get moving...
We're a bit late, but make up for it by chasing the raid back towards the French coast.
The others wisely turn back before reaching France, but I lead Green Section on and clobber one of the Huns...
...before heading back to Blighty, feeling rather chuffed.
Soon after, Flying as Green 2, I'm waiting for the off in ZP-X, with 74 Squadron. Sadly I forgot to let off the brakes and nosed over, soon after this picture was taken.
Jumping in as Green 1 when 32 Squadron intercepts a raid, I'm glad I had opted to pause the action at the start, because it kicked off with me in this unusual, rather disorienting position.
I got one of the Stukas...
...as the others pitched in too...
...but I got caught in a cross fire during another pass, and had to break off...
I was lucky to get off with a misfiring engine, having taken this burst in the side of the cockpit.
It's only mid-afternoon and the raids are coming in thick and fast, with and without close escorts, hitting targets inland, not just convoys.
I've reduced the channel convoy patrols, tasked 10 and 12 Groups to patrol 11 Group airfields instead, and started scrambling or diverting patrols to intercept raids. This lot is on its way home having knocked the spots off the exposed airfield at Manston.
There's a mounting feeling of backs being against the wall, and again I'm colliding with bombers in my anxiety to hack them down while I can.
We're still in business, but the battle has really stepped up several gears and I'm not sure how long 'we few, we happy few, we band of brothers' can keep this up!
Lunchime is rudely interrupted by Hostile 101, which is plotted coming in from the south-east towards Bognor Regis. There's no convoys near there, so it looks like the target is one of the coastal region fighter airfields, at Tangmere or nearby Westhampnett.
Tired of being on the back foot, I decide to teach this raid a lesson. I re-vector the squadron patrolling over a convoy to the west, and bring down a 12 Group squadron patrolling an 11 Group airfield to the north. Two further squadrons are scrambled to intercept. With wicked satisfaction, I watch as their markers converge on the 'thirty plus' raid, which is in for a nasty shock.
The Spitfires of 234 Squadron make contact just before two other squadrons do so. I'm flying as Green 1 again, in AZ-K.
There look to be about thirty bombers, in three wedges of ten, just above and ahead of us. The 109s out front of them break formation, apparently to deal with another RAF squadron which you can see climbing up on my left. I can make out more Messerschmitts to the bombers' right, but we have the escorts well outnumbered, this time....
...and I'm able to lead Green Section into the bombers from astern.
To my right, Hurricanes and Spitfires are also coming in from behind.
I take the wing off a Heinkel in my section's first attack from astern...
...then break up and away. As I do so, a veritable swarm of our fighters is about to hit the Heinkels!
I pull off to my left and clear my tail. From the R/T chatter, some of us are engaged with 109s. But I can only see the bomber formation, which is losing aircraft steadily.
In my next attack, hardly noticing the tracers zipping past all around me...
...I can only damage a Heinkel before I have to break off again.
Coming back in for another crack, I decide to hit the right-hand side of the formation, this time. As the range winds down, more bombers are burning or falling.
I aim for the port engine of my target and am rewarded when a wing suddenly shears off...
...but again, I've left it too late to break, and rip off one of my own as I clip the stricken bomber.
By now, I've become a bit of an expert at bailing out in such situations, and luck is with me once more. Not so much the Heinkels, who appear to have lost nearly half their number, and the air fight isn't over yet.
Don't you just love it, when a plan comes together! If we can keep this up, Goering will have some explaining to do, to Adolph! The downside - the Huns still managed to hit Tangmere heavily, having done the same to Manston earlier in the day.
I's only mid-day on 20 July and the Luftwaffe is making another airfield raid, this time on Manston. The Hurricanes of 605 Squadron, scrambled to intercept, can't make contact until after the raid has bombed. But they harry the raiders all the way back to the coast.
Thanks for stirring up interest. I'll go find and install game and updates. Keeping my fingers crossed.
Good luck! If you have Windows 10, the best you'll likely be able to do is fly the many single missions with a CTD when you exit, with campaign missions regularly CDT'ing. To get BoB2 running fully, I spent about the cost of a new sim on a second SSD (preferred that to partitioning the Win 10 drive), a legit copy of Win 7 and about an hour getting drivers etc all installed in the 'new' O/S. Now I just boot into 7 by default as it's still supported and all my other sims run fine on it as well. Worth every penny - this campaign has me hooked and I haven't even started the Luftwaffe one, or either side's pilot campaigns, yet.
First time in action against Ju88s. This mob has just bombed Lympne airfield but was caught by 32 Squadron as they tried to leg it back across the Channel.
That's what put me off persevering with BoB/BoB2, Rick. That and 'Where's my pilot campaign?' (and of course there is one, now).
But I found this time around that I could happily play the stock RAF 'commander' campaign by simply accepting all the defaults offered by the 'wargame' in the Ops Room. And just accepting the offers to fly when they came up. And there is never long to wait. It was only after ten campaign days of doing this and flying mostly air starts (plus a few on takeoff) that I decided to intervene, after getting a feel for how that could work. I might have been better just letting the AI commander carry on fighting the battle and sticking to flying the missions - time will tell!
I think the improvements made up to and including BDG update 2.13 help a lot. Plus I have a better PC now so everything except particle density is maxed out. Plane skins and terrain seem to look sharper, autogen trees flesh out many areas, there seems to be less wobble when flying, aircraft you're chasing don't 'jump' and your gunsight doesn't wander or 'hunt' so much. Apart from 109 close escorts not zig-zagging and sometimes ignoring you, apparently sticking to their station rather zealously because another staffel is reacting, I don't remember BoB2's air combat side being this good before. But I'm finding it top drawer stuff, now.
One thing I have learned from my most recent venture off the campaign trail and into the single missions is...don't underestimate Defiants. Not while they're in formation.
From reasonably shiny new Messerschmitt...
...to smokin' hole in the ground, in one easy lesson...
This is an illustration of the one really major weakness I've found in BoB2 - 'unresponsive escorts'...
BDG member Stickman explains it over on the A2A BoB2 forums, but in a nutshell, close escorts have a proportionate response to threats. The typical gruppe detaches one of its typically three staffels to counter each threatening RAF squadron. Which is great. The weakness is that if you're playing as an RAF wingman or section (vic) leader not the squadron leader; and if you leave the squadron and go swanning off, you may encounter one of the uncommitted staffels, which will ignore you as the committed staffel's problem. Even if you attack them. If it's against your principles to gun down defenceless 109s or 110s you can always fly as the squadron leader, or not go swanning off, or not pop off the unresponsive escorts if you run into them. Not a fatal price to pay for the big and realistic formations, the rest of the time. A code fix would be nice, though.
In the pic above, the 110 close escorts have ignored me, despite having attacked and damaged one of their number, and two Hurricanes, probably my wingmen Green 2 and 3, who are attacking the Stukas the 110s are supposed to be protecting.
Mid-afternoon, 20 July 1940. I decide to arrange a hot reception for an incoming channel convoy raid by scrambling a squadron and re-vectoring two more that are on airfield patrols, to join the patrol covering the convoy itself. I opt to fly as Green 1 with 302 (Polish) Squadron when it makes contact...
The situation is a bit confused. Somebody comes on the blower reporting low fuel, though a look at my own gauges shows I'm about half-full. And looking ahead and left, I'm not sure who's who. Are the aircraft up front the other RAF squadrons intercepting the raid, on the left? Or are they the raid, and the crowd on the left, who look a bit dispersed for bombers, the escort?
The boss doesn't seem sure either, because his only order is for our own squadron to reform, at which point he leads us down and to the right. Following him down, I notice the convoy far below, apparently under attack, with bomb splashes and distant aircraft whirling around it. Anticipating orders to attack this lot - Stukas, probably - I lead Green Section down after the squadron, wondering who it is, already reporting on the R/T that they are being shot at and need help.
Next second I'm the one that needs help. Rounds slam metallically into my crate and I roll inverted to get out of the line of fire. But it's too late, next second I'm dead. We've been bounced again, by 109s this time.
Early afternoon of 20 July and the raids are still coming. These fellows have just bombed Lympne airfield, close to our base at Hawkinge. I've led Green Section around to cut off their escape, but the boss has taken the rest of 79 Squadron in behind the raid and got there first. They are cutting the tripe out of the leading bombers, by the look of it, and I'm chomping at the bit to join the fray.
This is one of three Heinkels I'm claiming destroyed, having got my chance.
Overall, we are later credited with five destroyed and the same number damaged, for one Hurricane damaged and none lost. I'd thought we'd done a bit better than that but no complaints. Somebody reported Messerschmitts early on, but there was a lot of cloud about in places, and we never saw them after that.
Returning to Hawkinge - you can see BoB2's very accurate rendition on the left - I can see Lympne burning, not far to the west. The specks above and right of Hawkinge are the rest of the squadron, in the circuit.
Our airfields closest to the coast are taking a bit of a beating. While we are intercepting the raids, it's generally only after they have bombed. I'm wondering if I should start putting up patrols over the coast, accepting the strain on men, machines and supplies for the sake of getting to the Huns earlier. At the moment, our claims of enemy aircraft destroyed are not much higher than our losses, so it's all a bit of a worry.
Excellent screenies. Sorry, I have no pix to post. Sadly I cannot get our game to run on Win 10. Thanks for posting. This brings back many happy memories.
Thanks JR2. BoB2 runs for me in Win 10 - not sure what compatibility settings I'm using - but CTDs when I Alt+X out of a mission, and sometimes earlier when flying campaign missions. Leaving me able to play all the single missions without being able to get to the debriefing screen. Nothing I could find online improved on this. Recorded my experiences and my ultimate solution - basically Win 7 dual boot - here: https://combatace.com/forums/topic/92753-battle-of-britain-2-wings-of-victoryand-windows-10/ Was a small price to pay to enjoy this classic.
Back in the Ops Room, a WAAF reports that a raid has wrecked the airfield at Hawkinge. Minutes later, another raid is reported to be threatening Lympne. I join the Spitfires of 74 Squadron just after they sight the raid, which is approaching rapidly from ahead and above. I lead Green Section up and around so as to come in from their right rear, while the rest of the squadron goes left and takes a more direct route.
I make a stern attack on the rear wedge of what turns out to be a bunch of Ju88s, but seconds later I'm falling through space and reaching for my ripcord. The bomber I attacked is no longer in its place on the left rear of the formation, but that's a rather poor price to pay, for my Spit is falling away in flames.
What got me, I'm not sure. There were 109s reported spotted, but I think it was return fire from the bombers which did this to my kite. Meanwhile, I doubt we did much to save Lympne, which will mean that until they're repaired, 11 Group will have two heavily-damaged airfields close together near the coast, liable to create something of a gap in our defences. This isn't going terribly well.
Well, I have been extracting a bit of enjoyment from CloD Blitz Edition while gritting my teeth at its many vicissitudes, but my most recent RAF 'commander' campaign mission, while not exceptional by BoB2 standards, was another reminder why - late convert that I am - I still consider Battle of Britain II - even by current standards - to be a far superior product, both as an air combat sim and as a convincing representation of 'the Battle'.
I'll post a mission report/AAR in the appropriate forum later, but here's a few screenshots from the action. This involved jumping aboard as Green Leader with 41 Squadron as we met a raid without close escort, whose target seemed to be poor old Dover, getting it in the neck again despite Fighter Command's best efforts.
Here's the raid as I lead Green Section up after it.
By the time I'm getting into position for a stern attack, the rest of the squadron is getting stuck in.
On my second pass, I get a shock when a round from a Heinkel smacks into my armoured glass windshield.
And that's not the only place I've been hit...
Engine misfiring but rounds to spare, I get another shock when, on my next firing pass, I find myself so close to this Heinkel, I can see the face of the ventral gunner staring down his sights at me.
After recovering sufficiently to make another pass, I pull away as the air fight rages behind. By this point, a Hurricane squadron has joined in and the Heinkels are having a hard time.
I've played a few air combat sims in my time but - while BoB2 has some limitations of its own - none better than this. The flying is convincing, the visuals are still more than good enough, and the air battles are as epic to witness as they are to fight in.
And some people complain about mobile phone masts...they're lucky they didn't have a Chain Home station in their back garden, and a set of Chain Home Low masts next to that. [Edit - the smaller towers aren't as I first thought meant to represent a co-located Chain Home Low station (which IIRC had rotating 'mattress' antennae on higher or lower frames) - the normal CH stations had separate transmitting and receiving towers, the shorter ones being the latter.]
'Oh, I do like to be beside the sea-side, I do like to be beside the sea'...even if it's Sheerness dockyard. British readers, at least those 'of a certain age', will likely be humming along by this point.
The anti-aircraft people doing what they do best - trying very hard indeed to spoil an otherwise pleasant flight. I hope the cabin crew had already finished the trolley service.
I've heard the Luftwaffe tendency to insist they were never shot down by Hurricanes, only by Spitfires, being referred to as 'Spitfire snobbery', but having it painted on the side of your Spitfire is taking it a bit far, don't you think?
I've heard of the Luftwaffe tendency to insist they were never shot down by Hurricanes, only by Spitfires, as 'Spitfire snobbery', but having it painted on the side of your Spitfire is taking it a bit far, don't you think?
Hee hee! I guess it's better than if the N wasn't there, wot?
It's the morning of 21 July. Lympne airfield has just been hammered by Hun bombers and 74 Squadron are left chasing after the retreating raiders. Their escort has already decided their job's done and they may be right!
The rest of the squadron seems to be trying to head off the Huns, and goes wide to my left. I lead Green Section on what I hope is a more direct route.
As the range winds down, I steer towards the right hand bomber in the right-hand group - Heinkels, they turn out to be.
I knock my target out of formation but my first attack is my last, I took a lot of hits from below as I broke up and away and my engine is running very rough. I try to catch the bombers again but give up and turn back when I'm about half way over the Channel. The rest of the squadron hasn't appeared yet and I'm not sure where Green 2 and Green 3 ended up, but I'll be happy to get home without getting my feet wet.
We now have three south coast fighter airfields damaged, one so badly as to be out of action. And our claims of aircraft shot down are not very far ahead of our losses. Production and repair of Hurricanes is keeping pace with losses, but Spitfire strength is falling. And the battle is just eleven days old!
Late morning, 21st July 1940. There have already been several big air fights as raids are intercepted. A thirty-plus is over the Channel heading for hard-pressed 11 Group's westernmost flank, A Sector, which includes the coastal airfields of Westhampnett and Tangmere, near Chichester. Tangmere is recovering from bomb damage inflicted the day before, and one of the two airfields looks like the target again now. The Sector Controller scrambles 601 Squadron's Hurricanes against the raid. We're not up to full strength - a quick count shows about eight of us, including the three I'm leading in Green Section.
Our first sighting of the enemy is the familiar one of three waves of about ten, each wave hard on the heels of the one in front. Bombers, with no sign yet of the fighters (which from information received later, seemed to have carried out a sweep somewhere well ahead of the bombers). Problem is, as seems to be the norm now, they are well above us. As they near the coast, the boss gives the order to go for them and I lead Green Section up and around independently of the others.
My vic arrives behind the bombers slightly behind some of the other Hurricanes. Automatically, Green 1 and Green 2 split off from me and come in for their own attacks. By now the bombers are inland and what I feared has happened - sticks of bombs begin to fall away from the Huns. Too late!
The Hurricanes ahead of me have not attacked the bomber on the outside right of the rear group - I can see now that they are Ju88s. So I go for this fellow and send him down with his port engine on fire.
Down and away he goes - no doubt about that one!
Down below as I come around for another pass, the bombs are bursting - in open countryside, by the look of it. The target looks to have been the area of grass to the left of the bursts - Westhampnett satellite fighter base [the shape co-incides exactly with an air recce shot of the airfield in Philip Birtle's 'Battle of Britain Airfields', so kudos to A2A/BDG.). The town down there will be Chichester, as it would have looked at that time, and complete with its cathedral, which is clearly visible. The airfield with the X-shaped concrete runways will be Tangmere.
This is the map view at that point, zoomed out. No town labels but you get a read-out of your position in relation to a landmark, in this case the coastal town of Bognor Regis.
As I come in for my next attack, the Huns are making a turn to the left, to make their withdrawal back out over the coast near Portsmouth. Our fighters are still snapping at their heels.
I get another Junkers on this pass, with the crew bailing out instantly.
I'm on a roll now and another bomber goes down in flames from my next attack. These Junkers types seem rather more vulnerable than the slower Heinkels, and their speed advantage doesn't seem to do them much good, even against Hurricanes.
The bombers make another left turn over Portsmouth, and another attack sends another bomber going down with the crew taking to their parachutes.
As I look down and right, I can see that the middle group of bombers is looking intact but the group behind has been well whittled down.
I peel off and go for one of the Junkers which is streaming smoke, which makes aiming difficult when I come in from astern. Down he goes nevertheless! The airfield visible here is Thorney Island, I believe.
My next pass is my last - my ammo runs out after just a few rounds are fired. I break off and watch the Huns go, still with Hurricanes snapping at their heels and the calls of our pilots on the airwaves. Where Green 1 and 2 have got to I'm not sure, but I decide it's time to go home. Having done an air start and not checked where 601 was flying from, I call up Control and get a vector to my home base. This turns out to be the airfield, next to the bombers' target, which I had identified as Tangmere. Cockpit canopy slid back, I make my approach. I forget to ask for permission to 'pancake' (BoB2 uses the correct radio pro-word) and have to watch out for a couple of other Hurricanes milling about. At the last moment I notice some splodges of earth on grass and runways and remember the base has been bombed, but I keep on coming.
The repair people have done a good job, though, and despite the signs of craters seemingly filled in, I make a safe landing after a bump (or two) and a longish roll out. This takes me onto the perimeter track so I roll to the right around it and come back towards the hangars, which seemed to have escaped destruction.
The squadron seems to have had a red letter day, with just one pilot and his aircraft lost and a claim of no less than fifteen Ju88s shot down, and the rest of the thirty damaged. The 3d air combat in BoB2 is said to be rather bloody and more so than if things are left to the 2d wargame element to resolve, but I'm not complaining - not at all!
Really nice 33lima. I really enjoy reading your AARs and your knowledge of the UK really ads atmosphere to your writings. I received my copy last week and I am reading up a bit in the manual. I will probably try to install it next week and start learning the ropes of BOB II. Keep up the great AARs Sir! S!
My next mission on 21 July didn't go quite so well! A case of the best-laid plans of mice and men going awry, it was.
Lunchtime, and far from giving us a rest, the Luftwaffe is piling on the pressure. Another raid is plotted in coming in from the Calais area, across the Straits of Dover where the Channel is at its most narrow. I decide this raid is for the chop. We'll teach the beggars to interrupt our lunch. I re-vector two of the 12 Group squadrons that, according to the 'Directives' I have modified to that end, are now patrolling 11 Group's northern airfields, to intercept the raid. Altogether, three squadrons are on their way.
The Hurricanes of 605 are the first to intercept, but I decline the offer to jump in and wait till 266 spot the Huns. They fly Spitfires and I reckon I'm due a change of mount. As usual, I opt to fly as Green Leader.
This time, we find ourselves at about the same height as the enemy. They are just offshore, off the North Foreland, north-east of Dover. I reckon they are headed for a coastal convoy in that area. But they veer back towards the coast. It looks like the airfield at Manston is about to get another pasting. There must be an AA battery in the area, perhaps protecting the port of Margate, as their black bursts are filling the skies, regardless of our presence. I can also see some Hurricanes are already attacking the Huns. I can't see any escorts, though somebody reported some further ahead - maybe one of the other squadrons has engaged them.
As I lead Green Section in...
... the bombers - twenty or thirty Heinkels, they are - turn inland, to port.
This rather throws off my attack and while I get some hits, I end up breaking away under the bombers without bringing anyone down.
I gain height again and wait while the Huns, still under AA fire and Hurricane attack, shake out and begin to settle down again onto a steady course, which takes a minute or so.
I then make another stern attack on a Heinkel at the edge of the formation. I set him smoking, but he doesn't seem to be going down.
This time, I break upwards. By now the Huns are headed nearly south - on a direct course for Manston, just a few miles away.
And there it is, far below. The big hangars already look blackened from previous raids.
I roll gently left, then right...
...and come in for a pass at the left-hand group of bombers, which seems to have escaped serious attention so far. Time to change that!
I get some hits on my chosen target but once again, the bombers make a turn, leaving me to break in the opposite direction without, I fear, doing too much damage. Determined to do better this time, I try too hard. the Heinkel I attack spews back a thick cloud of smoke and gunk but holds his course. After a moment's hesitation, I hold my course too, and continue firing. Idiot! Predictably, the result is a collision, which tears off my Spit's starboard wing. Here we go again!
I chop the throttle to reduce the torque and hopefully the rate of descent. I wait a bit for this to have some effect, then bail out.
Thankfully, my 'chute opens - treating me to a birds-eye view of the damage the raid, on which I had so little impact, has done to poor old Manston.
I had reckoned my previous scrap signalled a red letter day for the RAF. This one fairly turned the tables. Just to rub it in, while all this was going on, another raid plastered Hawkinge, down near the south coast. Which I found out when I resumed my place in the Ops Room after the air fight. Hawkinge is the airfield (green circle) with the red ring (damaged) plus now a red cross (I can guess what that means, probably out of action altogether for the time being). Worse still, somebody reports that 79 Squadron, stationed there, was caught on the ground and that 'we don't know how many of them got off.'
The Luftwaffe has come after our airflieds well ahead of the historical Adler Tag in mid-August. If, like me, you have the Germans set to use historical tactics, the gen online is that this happens because British convoy losses have curtailed that traffic to the point the AI Luftwaffe commander has decided it's time to go for Fighter Command's jugular, without further ado. The gap between our losses and our claims of enemy aircraft destroyed is beginning to open up, but that's the only positive I can see. Apart from the fact that I can't imagine any other sim immersing me any more deeply in the sense that I'm there, flying and fighting the Battle of Britain. Albeit with victory possibly slipping away...!
I didn't have room above for a sixteenth screenshot, but since this is a BoB2 screenshots thread, here's a final one from this mission. It shows me breaking after my penultimate attack, while my Spitfire still had a wing on each side. I see now that I'd taken some hits in my tail feathers, which I had no recollection of earlier, so hot and heavy was the action.
Well the 21st of July is finally over and to mix up my war move titles, it's been 'the longest day'. I've lost count of the raids we faced. The last three or so came during the afternoon. Although Hawkinge aerodrome was back in action by the end of the day, nearby Lympme was knocked out by a raid which slipped in and out again without even being intercepted. Dover docks had already been handed out similar treatment, by this raid:
This was largely down to me diverting patrols over inland airfields which were too far away to catch the Dover raid; and having to return them to base to refuel. During which time the Huns paid Lympne their visit. Attempts to concentrate patrols against other raids were also hampered because they were low on juice to begin with.
This is what happened to 266 Squadron, seen here from my cockpit in a shallow dive to catch another raid on Manston. The three groups of specks out to our left looked ominous...
...but our more immediate concern was the thirty or so bombers we had come here to intercept.
Another look to the left revealed one group of specks splitting away and loosening formation as they swung in towards us. That could only mean one thing - snappers!
I turned Green Section into them and before I could call them in on the R/T, a shower of 109s hit us.
This is the view from the cockpit. I don't think Me109s adopted yellow motor cowlings till about mid-August in reality, but I was in no position to debate the point with these fellows.
I went after one who didn't happen to have a yellow nose but he kept his speed up and I could not get close to him. After a bit, my revs dropped away and I realised I was out of fuel. The subsequent forced landing ended badly!
I next accepted an offer to fly with 32 Squadron, but by this time the raiders were on their way home, having hammered Manston - again. And again, I had to give up the chase as the gauge was down to zero.
What turned out to be the last raid of the day, mounted as the sun was sinking in the west, was by about 30 Stukas plus as many escorts, who hit Convoy Rabbit as she was sailing innocently west down the Channel. Two squadrons intercepted, and I opted to fly with the first to make contact, 74, flying Spits.
Up ahead was a confused mass of aircraft. As I got closer, several sailed across my nose from right to left - Stukas! You can also see a dogfight going on already, lower left - the other intercepting squadron must have arrived about the same time as we did. I had no idea who the other visible aircraft were.
The Stukas ahead of us promptly dived down, not to evade us, but to attack the convoy.
The boss came up on the blower and ordered B Flight - which includes us in Green Section if I recall right - to get the escorts. So I led on into the developing air fight up ahead, while the rest of the squadron broke up and got stuck in.
I chased this 109 around for a while, but didn't get any hits and lost him when he disappeared down below somewhere. This was not the sort of environment to spend too long looking for lost quarry.
So I turned around and steered back towards the nearest air fight, hoping to come across somebody I could sneak up on. You may be able to make out that there seem to be three distinct scraps going on in the pic below, at different altitudes or ranges.
I chased another 109 but gave up when I realised a Hurricane was already pursuing him. I then went after a fighter climbing away from the fight, only to find he was a Spitfire. Finally, I found myself another 109, and saw smoke and sparks fly as I hit him, But again I lost hin when he disappeared under my nose, and couldn't pick him up again.
I cleared my tail and looked for another fight to join. But the sky seemed suddenly to have cleared. All I could see was one or two specks coming back towards England - our boys breaking off and going home. The boss called me up and ordered me to close up; it turned out the squadron was already well to the north and homeward bound.
It was a bit of a messy way to end the day, but I was glad to see the back of 21 July 1940. It was reported that we claimed 61 destroyed, which is a good bag, but all 11 Group's coastal airfields have been heavily bombed and while Hawkinge was repaired, it was reported that the line to Lympne has gone dead and 'they're out of it', said the WAAF making the report, which certainly sounds ominous. Manston is also out of action again. Thank goodness, was my reaction when a new day dawned. I'll have to reflect on lessons learned and change tactics if I'm going to last much longer at this - we certainly can't go on like this!
I Love it. Keep em coming 33lima. I am hoping to install BOB II WOV tomorrow or Friday and start the learning process. I haven't been this excited to install a new Sim in a longtime. Will this Sim display 2560x1440 ?
Gosh - 2560x1440? What's that, a screen resolution or the size of a small country?
You might try asking on the A2A BoB forums. The drill seems to be that you set 'Use desktop resolution (not for widescreen)' to 'Off', then set both 2d ('Campaign') resolution and 3d resolution to your monitor's native, an embarrassing but 'looks ok to me' 1600x900. Which should be one of the available values, if supported. One of the entries for these has exclamation marks either side implying it's a problem but it isn't - for 1600x900 anyhow. Exclamation marks against BOTH values might indicate a real problem.
The main prob is if you have Win 10, ending the mission causes a CTD sometimes, killing the debrief and forcing a restart. Inconvenient but the many training and historical missions are just fine with no debrief, and the fact that you can vary some parameters, and fly with any squadron in any position (gun positions only in bombers) produces a fair bit of replay value, just from these single missions. My experience in trying to play a Win 10 campaign is that I sometimes also got a CTD earlier, but only in the 3d - so I think you could play a campaign ok in Win 10, provided you were prepared to accept the odd early CTD; and that when you got one at the end of a mission which you had opted to fly in 3d, accepting that its results will not count, so you will have to restart the sim and load the autosaved campaign. Allowing the wargame AI to calculate the mission's results instead.
Win 7 has been fine for me so far, except for a period I think a saved campaign file got corrupted or something, rescued by loading an earlier one.
No dymanic shadows but the graphics are ok - positively great if your idea of nice visuals is seeing raids of at least thirty bombers plus close escorts if present...
... and not just a nice plane to look at (that looks like it has had a thick overcoat of satin varnish, ok for Luftwaffe but just not right for RAF). Plus I appreciate the highly authentic and more varied markings on BoB2s planes, like the range of RAF undersurface treatments, correct squadron codes or emblems for every unit on both sides, and airfields and lots of ground targets generally looking like they did in 1940, no generic stuff here - like the famous Battersea Power Station only having one of its two blocks built at that time (building density here is IIRC a notch below max)...
Anyhow the first 11 days of my RAF campaign have become increasingly gruelling. If you hear no more from me here, it'll be because I have been sacked, or have failed to halt the invasion and am kicking my heels in Stalag Luft whatever-it-is.
I think I've got the boss worried - AOC 11 Group Air Vice Marshall (later Sir) Keith Park looks a bit anxious as he sets off from Tangmere in his personal Hurricane, OK-1, for one of his regular tours of the battlefront...
22nd July 1940, morning. The weather has been less cloudy this last week, but that's the only good news. This morning has been crazy, with four major raids, the last one being a 'hundred plus' job, hitting a coastal convoy. I elected to fly as Green Leader in the first squadron which met each raid - Hurricanes each time, as it happened.
First raid, I was with 238 Squadron. When the mission loaded, the squadron was already splitting up and diving to cut off the bombers, which were headed roughly north-west towards our coastal area fighter airfields at Tangmere and Westhampnett.
They had 109s for escort and the beggars were already counter-attacking as we came out of our first pass.
So it was with a wary eye astern that I came around behind the Heinkels, having done no visible damage on my first run.
This time, I got some hits on a bomber at the left rear of the gaggle, causing him to trail some pale smoke, but he stubbornly refused to go down. You can see that one of the others has had better luck, sending a Hun down in flames...
I broke hard for fear of the Messerschmitts, but my tail was clear. Behind me, some Hurricanes were still streaming in to hit the bombers, but most of the rest seemed to be mixing it up with the 109s in a fierce dogfight.
Seeing the escorts were heavily occupied, I decided to have another go at the Heinkels.
The one I had attacked before was no longer in formation, so I hit the fellow to his right, instead...
...and this time, the results were entirely satisfactory...
The bombers seemed to have left the dogfight behind, off the coast. I could hear the R/T chatter indicating that the party back there was still in full swing. Instead of joining it, I decided I would first have another whack at the Heinkels. I reckoned this would be my last chance before they bombed, so I wasn't going to miss it.
I chopped down another bomber, aiming as usual between the fuselage and an engine. Self-sealing fuel tanks they had, but a good burst there often seemed to set something burning.
What next? A desperate call for help on the R/T settled that, and I turned away from the bombers and out to sea, where the dogfight was still going on.
Heading back to the dogfight, I saw a bright flash as a fighter, pursued by an enemy, was hit. Then a trail of smoke as the victim arced down towards the steely blue-grey of the English Channel. I was fairly sure this was the Hurricane I had left the bombers to help, and that my objective was no longer rescue, but revenge.
Sure enough, as the range wound down, I saw the rearmost fighter was indeed a 109. He was moving fast and I cut across his turn in an effort to catch him.
My first burst didn't allow enough deflection and served only to alert him to my presence. Just after this next picture was taken, I got some hits but he suddenly nosed over downwards and disappeared below, obviously under full control and not in the least bit shot down. I rolled inverted to try to keep 'eyes on' without cutting out my petrol supply from negative G, but lost him against the ground. #%&*$#!!!
I picked up a different 109 and chased him instead. But he also went down and I nearly went into the water trying to get him. I got a shock when I realised how low I had got, but managed to pull up without blacking out. A ropey business this, fighting 109s in a Hurricane! Give me bombers, any day.
I then realised to my surprise that 'my' 109 must have done something similar, for there he was, close above me! Time for another crack!
The Hun kept his head and pulled up and away in a tight spiral climb, which I had trouble following. I got off a burst while I could, in an effort to slow him down or make him change course, but succeeded only in exhausting my supply of ammunition.
The air battle was still in full swing, with fighters going in all directions. I hung around for a while and made a few feints, then decided to go home, converging with some others doing likewise. On the way I passed this ditched Hurricane, without seeing the pilot's dinghy.
Two Heinkels destroyed, one Heinkel and a 109 damaged, I think - I haven't checked BoB2's records for the mission (which are mission rather than pilot persona oriented, in the 'commander' campaigns) but I'll be happy with that. Overall, it's a different picture - I don't recall what the raid's target was, but those Messerschmitts did a pretty good job of making sure it got bombed.
The next raid we intercepted I think bombed Manston - again. In the real battle, this exposed, much-bombed and even strafed airfield was the location of possibly revisionist stories that ground personnel had taken to the shelters and refused to leave.
This time, I was flying for 605 (County of Warwick) Squadron, Auxiliary Air Force. I'm in UP-L, leading Green Section as usual, and Manston is the grassy area above my wing, on the left; it shows no sign of having just been bombed.
As another player pointed out to me, the advantage of flying in Green Section in BoB2 is that you are on the outside of the formation, giving you a bit more latitude. Here's the other three sections, as we head for the bombers. Green 2 and Green 3 are out of shot either side of and behind me. As usual in BoB2 since the multiskin patch, not only do we have correct squadron codes, but invididual aircraft letters. However, we all have the 'B' Scheme upper surface pattern, BoB2 not providing the mirror image A Scheme alternative.
Looking to my right I could see Green 3, and beyond him a port which I'm fairly sure was Dover, with its distinctive moles or breakwaters.
And up ahead were the Huns. All three groups turned out to be bombers; my first reaction was that the ones on the right, further out, were snappers - escorts. The surprising thing was that they were flying south, away from Manston and back to France. I padlocked one of the groups and issued the 'Bandits!' call on the R/T (which you can hear played back to you, so you get to hear yourself reporting the type of target, bearing and relative altitude). If your squadron leader has not done so already, this usually gets an acknowledgement, followed by rudimentary attack orders. The second part of which you can see in the text display at the bottom of the pic, which you could supress as it's exactly what you hear on the radio.
We chased the enemy out over the Channel but then, the boss ordered the squadron to reform, generally a sign of an attack being broken off. In frustration, I chased after the bombers, getting uncomfortably close to the French coast - the port you can see ahead is possibly Dunkirk. Naturally by this time I had established that there were after all no enemy fighters in the vicinity - I hoped.
In BoB2 if you are a section leader, you can't issue IL-2-type orders to your wingmen - you just lead them where you want to go and a sort of AI Standard Operating Procedure takes over. So you can concentrate on what you are doing. Which in this case, was wading into those Heinkels.
I damaged one in my first pass and coming in for a second one, saw that he had begun to lag behind the rest of the formation. So I went for him again...
This time, there was no doubt whatever about the outcome...
Enough was enough. I turned around and headed home, pausing in mid-Channel to allow Green 2 and Green 3 to re-appear and catch up. Which they duly did. Home, and tea! Green Section had earned its pay, any rate.
Very nice 33lima. My recent distractions have my copy of BOB II WOV still sitting on my desk here waiting for me to install it and learn the ropes of using it. Soon hopefully. Keep up the good work with the AARs Sir.
The last raid of the morning of 22 July was, as they say, a corker. Since the tempo markedly increased a few campaign days back, I have become accustomed to more raids, but smaller ones. This new threat was reported as a hundred plus, about three times the size of most recent raids. Its marker, moved on the big Ops Room map by an invisible WAAF, showed the raid coming north across the Channel, headed ominously towards a solitary convoy off the coast near Brighton.
A moment of panic ensued as I called up various still semi-familiar dialogues in an effort to see what I could do about it, with several squadrons still refuelling and rearming after earlier sorties. I knew I had accepted a campaign AI ‘directive’ for a proportionate response, but took no chances, and ordered up several squadrons, as well as re-vectoring a 12 Group patrol, which had recently arrived to cover one of 11 Group’s airfields.
Was the target the convoy, the coastal belt airfields, or something else? I knew that raids often threw dog-legs into their routes, so it was hard to be sure. Watching the movement of the friendly blue and white plots on the map, what was certain was that my squadrons would meet the enemy one at a time, the first one just about the time the raid passed the convoy. If those hundred Huns held their course.
Which they did. The Hurricanes of 615 (County of Surrey) Squadron spotted the bandits first, well out over the water. I accepted the offer to fly with them (Green Leader, as usual). If you're sick of seeing screenshots of Hurricanes, look away now.
Looking up at the incoming raid, this is what I saw. It was above us, very big, and coming our way. You can see from the text read-out of the R/T message the player hears that our AI squadron leader - Red Leader, by default - has given his situation-specific orders on the blower. He's using the squadron code name, 'Chester', and a credible effort at authentic radio voice procedure for the time and place. Attention to details like this tends to be what makes the better-researched and constructed sims stand out from the less well.
Green Section is the second section in B Flight, so it's our job to tackle the escorts. Because this raid was not only big, it definitely had escorts. And they were on the qui vive. As I watched, a group on the right of the formation broke ranks, loosened up and began to expand, as it drew closer. Here they come! As they did so, the boss was finishing his orders.
Instinctively, I pulled up harder to meet them and edged slightly right, away from the rest of the squadron, to give myself a bit of elbow room.
Up ahead, the untidy swarm of escorts was closing on us fast. It's not very clear in this pic, but there look to be five wedges of about ten bombers each, with squadrons of smaller aircraft - 109s probably - either side of the leading wedge. And what looks like another squadron of escorts to the rear of the whole formation. All coming on inexorably. Except the nearest escorts who are coming straight down on us. [EDIT - in retrospect, I think the ragged diagonal line of specks just right of my nose is another RAF squadron about to intercept, but I generally avoid using labels or markers so I didn't know at the time.]
Next thing you know, it's raining 110s as the diving escorts hit and break up our climbing attack. Unsubtle, but effective. Well, it's my job and Blue Section's to deal with this lot, so I had better get busy.
A last look upward reveals that only a couple of Hurricanes have managed to hold their course to get at the bombers. There goes that plan then. Was it Napoleon who said that no plan survives contact with the enemy? Anyhow, time to deal with these big Messerchmitts, leaving the bombers to those who come after us. I hoped.
Those 110 pilots must have rather fancied themselves, because they stayed to fight instead of zooming back up, or diving on through. Perhaps they still foolishly believed Luftwaffe intelligence chief 'Beppo' Schmidt's assessment that only the Spitfire was a match for the Me110, and a skilfully-flown one at that. Bit off the mark, there. As I was determined to prove. I had a pop at this fellow first, who seemed to be on his own.
After a bit of milling around, gradually losing height, I got him with my third or fourth burst.
The next 110 I singled out tried to use the vertical, but he fared no better.
For an encore, I chased after another 110 who was attacking a Hurricane from behind. There is an air fight going on beyond them, another one at nearly the same level to the left of my armour glass windshield, and a third one lower down on the right, where somebody has just gone into the water.
Having chased off the 110, I suddenly noticed a single-seater with angular wings and a pronounced dihedral. Until then, I hadn't realised we were engaged with 109s, as well. I chased this fellow for a bit, and managed to nick him...
...but then lost the beggar and instead, tried to locate Green 3, who was in a spot of bother...
The F5 key will padlock whoever last transmitted this sort of call, but in this case I didn't need to. IIRC, Green 3 was the Hurricane visible just above my bulbous, Spitfire-type Rotol prop spinner, being harried by one, possibly two, 110s.
I managed to get there in time, but only damaged the Hun. At the cost of the rest of my ammo.
The sky was still pretty thick with Messerschmitts of one sort or another. So rather than run for it and risk getting the chop, I decided I had better act dangerous, for the time being.
Green 2 and 3 were likely not far away, but I had lost sight of them. If I hung around long enough, and managed to avoid getting shot down, perhaps things would just fizzle out. That was the plan, anyway.
I don't know about you, but it's at times like this, when I'm running around out of ammo and hanging grimly onto the tail of a 109, that the saying comes to mind, about having a tiger by the tail. And wondering, when you do let go, quite how things will develop.
Especially when you can see that the sky is still alive with other tigers, all quite happy to chew your tail or wings off. You can't see many of them in this pic as they are mostly just specks, but they are there. I could see them.
I got as close as I could to the 109, who was probably put off from trying to dive away by the closeness of the water...
...and then I just broke hard and ran for it, steering roughly north, and home. Again, it's not clear in this next picture, below, but there are a lot of planes still fighting, from the left edge of the screenshot to about where you can see the smoke trail up in the sky, going straight down. I was not especially confident of sneaking past that lot, without attracting unwelcome tiger attention.
Up ahead loomed the convoy. There were signs of recent air activity in that direction, but no actual aircraft...apart from the one going down. The ships looked static, but I think that's because they don't have wakes in BoB2, unfortunately.
As I flashed over the convoy, I could see that one of the escorting destroyers was putting up some Ack-Ack - fortunately, not at me. Especially so, since from the dark blemishes on the water, it looked like somebody had been dropping sticks of bombs on them. They could have been forgiven for shooting at anything with wings, but I don't think BoB2 does friendly fire due to IFF errors -- anyhow, the infamous Battle of Barking Creek is not one of the included single missions. So I made good my escape and was soon over home territory, looking for other returning friends and a vector to my home airfield.
Having flown several exciting missions one after the other and finally got away with my skin in the last one, I quit the flight then saved and quit the campaign. If I recall right, back at the Ops Room, BoB2 had ended the morning session at that point, without presenting me any more opportunities to fly. I expect this was because the other RAF squadrons which made contact did so while I was in the mission. To be honest, I was quite relieved. This BoB2 RAF campaign is certainly giving me a feel not only for the command and control aspect of the Battle, but also for the strain on fighter pilots flying repeated sorties against superior numbers and an apparently determined, skilful and relentless foe. In particular, that first glimpse of an oncoming aerial armada in close formation can produce real alarm, something as close to fear as you're going to get playing an air combat sim. Super stuff.
Bravo 33lima, I love it. Your pictures are great. Are you having to pause the sim to take them or are you recording or are these pics taken on the fly? Does BOB II have a built in recorder? I look forward to your next report Sir. S!
S!Blade<><
Edit: check this dumbass Chinese zoo employee out. Drunk maybe?
Yep, that pic's about how it felt! Except I was stone-cold sober, sadly
I pause the sim when I want to take a pic, if I think it'll be worth recording and maybe useful in a mission report, and can change view or zoom in or out and pan around while paused, to get a decent viewpoint. Can be awkward at times as the wily Hun can often escape, since he knows full well you have had to let go the joystick and will never pick it up again in the exact same position.
BoB2 has a sort of gun camera based recorder, which I haven't actually used at all, yet. I don't think it records sound, read that somewhere; any Old Hands reading will be able to clarify. The 2.13 manual you will have after installing that update says this of the facility; I don't know if you can change views while replaying, as you could in Il-2 with the right setting:
"RECORDING There are several ways to record footage. The simplest is to set the Gun Camera option in the Sim Config/Views screen to On. This will record the mission from start to end. Setting this option to Trigger will record when the player shoots or drops a bomb. The recording will stop shortly after the player has stopped firing, and for one minute after a bomb has been dropped. The player can also toggle the gun camera on/off by using the “C” key. Both this and the recording on trigger will concatenate recorded pieces during the same mission together into a single replay file for that mission. It is possible to throw away all current footage and begin again by pressing the “X” key."
A massacre! That was the only word for it - my first mission on the afternoon of 22 July 1940. But who got massacred?
Read on, to find out!
Hostile 101, sixty plus, is being plotted approaching the coastal airfield of Tangmere, from the south-east. I watch the Ops Room map intently as the fighter squadrons scrambled by the campaign AI rush south to intercept. Thirty-two Squadron, coming down from Biggin Hill, spots the bandits first, with 111 - 'Treble-one' - not far behind. The WAAFs report that the raid has split up, with one element moving away to the south - as it turned out, the 109s that were sweeping ahead of the Hun bombers. By the time I join 32, the 109s seem to have disappeared somewhere amongst the cloudbanks that are now sweeping in. All I can see is the bombers - but they're making their run in towards Tangmere!
And they haven't got far to go! I quickly realise there's not a cat in Hell's chance of us getting to them first. I quickly report the Bandits to the boss on the R/T. He confirms he's seem them, and quickly gives the order for us to attack independently (I'm not making this up, BoB2 really does generate, play and display all this dialogue).
At this point, the Ack Ack people let fly. But their barrage, while looking ok for height, seems to be trailing the Huns by quite a bit, at first.
I lead Green Section towards the bombers on the left, at full throttle. The rest of the squadron is above and behind us...apart from one fellow who is climbing up, having temporarily lost control. The distant group of aircraft under my left wing as you look at my Hurricane must be Treble-one, rushing to catch up.
I see the bombers turn left for home and know this means they have bombed. Sure enough, down below, Tangmere is catching a packet. The bombing seems to have been both accurate and concentrated; it will be a miracle if any of the hangars and station buildings under that lot are still intact when the smoke clears.
Keen to exact retribution, we tear into the turning bombers - Heinkels. I only manage to damage one of them, but somebody else sends one down minus a large part of a wing. And the gunners down below are now firing right into middle of the developing air fight - maybe they got the Heinkel, it's hard to be sure.
My own target seems to have fallen out of formation, so I attack the Hun next to him in my second pass. In the excitement, we seem to have forgotten for now about the possibility the escort will show up. The enemy, meanwhile, is nearing the coast close to the prominent headland at Selsey Bill, west of Bognor Regis.
In my haste to punish the Huns for clobbering Tangmere, my shooting hasn't been particularly good, and the enemy formation looks to have suffered only a couple of losses. Time to have another go, before they get away. or the 109s show up!
For my third pass on the Heinkels, I again go for the group on the left. But this time, I steer for the fellow on the inside, partly to stay clear of the Hurricanes you can see ahead of me in the next pic, as they broke.
I get some hits on my target, but without obvious results. You may be able to see in some of these pics that these Heinkels have the unit code V4, which indicates thay are from Kampfgeschwader 1 'Hindenburg'.
By the time I break up and away, we are whittling away nicely at the Huns, with the group I am attacking seeming to have suffered the worst.
I come in for another pass, and damage another Heinkel - a different one I think, my previous target having dropped out of formation, and maybe even gone down.
As I come around for yet another crack, I briefly lose sight of the Huns, who have started another turn, onto a more southerly heading. They are still being hounded by Hurricanes, all the way.
I slip off to the right this time, and have a good look around before making my next move. I am alone, the BoB2 wingman AI seeming to put attacking their assigned target ahead of following me around - not inappropriate for the period, probably. At any rate, the only fighters in sight are Hurricanes, thank goodness.
In fact, there are so many Hurris that I have to work hard to stay out of their way while getting at the Huns again. I hadn't realised it yet in the excitement, but 111 Squadron is now on the job, too. In fact at this stage we probably out-number the Heinkels!
Predictably, my ammo gives out and I have to break off my attack without doing any damage.
As I swing around, it is obvious that others still have rounds left, and are making good use of them.
I trail along behind to watch the fighting for a while. On the right, you can see a conveyor belt of Hurricanes ripping into the main body of the Heinkels. On the left, the group on that side seems to have been chopped down to three survivors, all damaged, who have wisely put some distance between themselves and the centre of action.
I orbit for a while to see if the others began to break off too, then turn north for home, throttling back to enable Green 2 and 3 to catch up. I am quite relieved when they both do. A check with the rest of the squadron brings the answer that they are further north, already on their way home. So when I notice another presumably friendly group of fighters behind us on a parallel course, I reckon it must be 'Treble one', having finally broken off the action. And so they are - I can make out their code letters, JU, as I close in on them for some company on the way back to Biggin Hill.
So today, it was the Heinkels of KG1 that got massacred.
As shown in the 'Squadron Diary', we have lost just two damaged in our tussle with Hostile 101. The campaign results in BoB2 may still not always jive precisely with the rather excessively bloody outcomes from missions flown in 3d; but 8 destroyed and the same damaged is a a very respectable 'bag' for 32 Squadron. I'm not sure what the 'mimimal damage' assessment relates to - the raid's target looked hard hit, and the raiders certainly were.
The bad news is that our claims are now significantly behind losses. I suspect this is because we are now losing aircraft on the ground, at bombed fighter bases. I can only hope that when I look at the statistics in more detail, I will find that pilot loss rates are not getting any worse, and that production of fighters is at least keeping pace with losses . If not...well, we may indeed be fighting them on the beaches, next!
Taking a break from the strain of battling hairy hordes of Huns...or is it hordes of hairy Huns...either way, today I'm flying BoB2's rendition of Brian Lane's 19 Squadron Spitfire on the takeoff training mission, operating out of Debden, if I remember my airfield selection correctly.
The CO wasn't impressed. I took the time to taxi out onto the paved runway first, and was told that if I took that long on ops, I would be mincemeat. TBH I think BoB2's COs are a bit on the fussy side. I very rarely get complimented on a takeoff, even if I manage to bounce only once or twice
Yes the CO/instructor in the take off training missions is very demanding. It has been many years since I last took off but I think the best I got out of him was a very reluctant admission that the time was all right but the take off was rather shaky, or words to that effect.
The sound in the gun camera recordings was very spotty at best, sometimes I got the sound of the guns and ambient engine sounds but usually just silence. I can't remember if the sounds were gone entirely by the last update.
Anyway, 33lima, as always lovely shots. I come here to look and admire every time you post!
Thank goodness it isn't just me that's due a conversion course 'from spring chicken to sh!tehawk in one easy lesson'!
Another break from the daily grind, sees me escorting KG55's Heinkels to knock seven colours of the aforementioned obnoxious substance out of Bristol's at Filton.
The results were amusing, even impressive, for a while....
...even when the Englanders' flak began filling the skies around us with impressive displays of vicious and noisy fireworks...
I got separated from my schwarm when the air-fighting started, and it was hard to work out who was shooting down whom...
I did eventually manage to pick out a Hurricane, which I hit and sent down. Not fatally damaged I have to admit, because in my haste I hadn't selected cannon, just MGs. Verdamt!
It was some consolation that the target had evidently received a good German pasting, from KG55's Heinkels...
But it all went to pot, as the Englander would say, when yellow tracers suddenly started flashing past from behind, spoiling my sight-seeing, and indicating this impertinent fellow had showed up...
After that, it was all downhill, to borrow another English expression...
It started badly. In the late afternoon (still 22 July in my RAF 'commander' campaign) Hostile 401, a 'hundred plus' raid, is rapidly approaching Convoy Felix. No patrol is on station and I rush to divert other squadrons, which the plot shows coming down from the north.
They are too late - the convoy is hit, fortunately suffering only light damage. The raid splits and then turns for home. I order my squadrons to return to base. But the Luftwaffe's not done yet. A couple of campaign hours later, a new raid is picked up and plotted - Hostile 751, 'sixty plus', heading in the general direction of the same convoy. By this time the squadrons scrambled earlier are back on 'the tote', available again for action. I order one squadron to patrol the convoy and three others to intercept the raid. That should give the Huns something to think about - this time I haven't left it too late and I can see our fighters will catch the raid, if not before it hits the convoy, then before it turns for home.
First to spot the bandits is 609 Squadron and I jump in as Green Leader, glad to be flying a Spit for a change. As I'd hoped, we're meeting the enemy well out over the Channel.
Off to 609's left, I can see another of our squadrons converging on the raid. Somewhere a bit further back are two others. I'm looking forward to ensuring this raid doesn't get away scot free, like the last one.
The raid's escorts have different ideas. A gaggle of 109s is sweeping ahead of the bombers and even as the CO is completing his attack orders on the R/T, the snappers are tearing straight into us, splitting up our formation and forcing us to fight for our own skins.
I pull up hard...
...and come around onto the tail of one of the Messerschmitts. He's fast and I can't gain ground...
...until I manage to land some hits on him, visible from the white flashes of the impacts. He pulls up sharply and I go up after him, but I lose him for a second...until I realise he's feet away above my canopy, so close I could chuck a stone at him...if I had one...
I try to roll into him but only succeed in losing him for good. I make several tight turns to clear my tail, fearful that he hasn't lost me. By the time I feel safe, the sky seems to have emptied, as they so often say it does during an air fight.
By this time, I'm over the coastline and looking left to the east in the direction of Dover, I get a nasty shock. The grassy airfield of Hawkinge, just north of the port of Folkestone, has been bombed! They weren't after the convoy, after all!
Looking around for somebody to punish, I notice some tracers coming up from the smoke rising from the airfield - Bofors guns in action against Huns, it must be. I can't see anyone at first but turn in that direction.
As I get closer I see the ack ack's target is a speck which turns out to be a 109. He veers away from me, towards some contrailing aircraft further east. You can just about see him above the reticle of my reflector sight. Evidently, the beggar hasn't noticed me. You'll do, I tell him silently.
I manage to get close and let fly. He turns hard left and disappears under my nose as I roll left and pull the stick back to cut inside his turn. Next second the 109 suddenly pulls up right in front of me and instead of instantly breaking to avoid a collision, I decide to take a snap shot first, get some rounds into him while he's there, right in front of me. Big mistake!
Back in the Ops Room, I can see Hawkinge wasn't just bombed - reports coming in confirm it was put out of action. And aircraft were caught on the ground - valuable fighters, this being one of our belt of coastal fighter bases. Whatever casualties were inflicted by 609 and the other squadrons I scrambled, we didn't stop this happening.
Overall, our losses and our claims now seem to be nearly in step, with our own aircraft production doing a slightly better job of keeping up than the enemy's. A narrow margin it is. We're still in business, but as well as organising effective interceptions, I need to get fighters threatened on the ground, into the air. Needless losses on bombed airfields I just can't afford.
It’s now the early evening of 22 July 1940. The weather has remained clear and there are several hours of daylight left, which the Luftwaffe is not going to waste. I look down at BoB2’s Ops Room map. Above the footsteps and other intermittent background noises, I hear a WAAF calmly announce a new raid forming – Hostile 851, thirty plus. Earlier raids have been against my eastern flank, towards Dover and its famous white cliffs. This time, they’re going straight down the middle. There are no convoys in the area, so possible targets include nearby ports like Southampton, or 11 Group’s pair of coastal fighter bases near Chichester – the sector station at Tangmere with its own vital ops room, or the nearby satellite station at Westhampnett.
Out to the west, beyond the Isle of Wight, 234 Squadron’s Spitfires, from neighbouring 10 Group, are patrolling a coastal convoy. Rather than leave this interception to the campaign AI, I re-vector 234 to intercept the raid. I do the same for 501 Squadron, also from 10 Group and 32 Squadron, from convoy patrol further east. I completely forget to do anything about the aircraft on the ground at Tangmere and Hawkinge, which have both been bombed before. Whatever is left there will have to take its chances.
First to spot the bandits is 234; so I jump in as Green Leader. A quick check of my fuel gauge shows that I still have plenty left from my earlier patrol task. Green 2 and Green are in position, tight on either side.
Up ahead is the raid. The two groups on the right seem to be bombers, with what might be 109s or 110s out to their left. Further right, roughly above my radio mast, is a group of aircraft which must be 32 Squadron coming across from the east. The boss isn’t saying anything yet, so I turn on padlock and call them in. I hear myself on the R/T reporting fighters and then bombers at 12 o’clock. The boss confirms he’s seen them - ‘Help yourself’ is the gist of his orders.
The 109s are by now off to the left somewhere, so with the rest of 234 between us and them, I edge Green Section out to the right and swing in behind the nearest group of about thirty bombers as they sweep past. As usual in BoB2 when you’re close enough, medium bombers are identifiable from their tight formation, most often in groups of ten or fifteen in two or three wide vics of five apiece, stepped up to the rear. As I go in, the rest of 234 has cut the corner and is also about to attack, so I hang back briefly to let them have first whack.
These particular Huns are Ju88s,. I go for the one on the left rear of the nearest group, coming in from astern and taking my chances with return fire. The results are spectacular – the Junkers first starts smoking, then, after a final burst, blows up!
I’ve not escaped unscathed, though. In particular, a round - or was it a piece of the disintegrating bomber? - has whacked into my armoured glass windscreen. This rather spoils my view through the gunsight. As I break away to contemplate how this might affect my next move, Green 2 is making his attack. And a look behind to clear my tail reveals not 109s, but a squadron of Hurricanes in a compact mass, streaking in to hit the Huns.
I pull up and to the right, to see how this goes. Already, the first rounds are being exchanged. A flash from the leading Hurricane and smoke streaming back from one of the bombers shows that both sides are getting hits, already. If only the 109s don't intervene, we could do these boys some serious damage.
I wait for 32 Squadron to finish their attack, before slipping back down to make my next one.
But there’s a problem. I find my damaged windscreen makes aiming near impossible, forcing me to come in from below so that I actually can see something of my target as I approach. At closer range, the bomber I’m trying to get at is almost completely hidden by the damaged glass.
Struggling to do some decent shooting, I come in low but quickly lose my target behind the smashed glass. In my frustration to get some results from the pass, instead of breaking away, I foolishly end up flying on through the formation, shooting at anything and everything that comes into my line of sight. More through luck than judgement, I avoid colliding with anything. But I can see yellow tracers flashing past and hear the metallic impact of those that hit me. By the time I come out the other side, my Spitfire had been fairly plastered by return fire.
There are holes everywhere (except the nose - I’ve yet to see a damage decal show there in BoB2) and my engine is running badly, losing power and surging.
I come around for another go, by which time the Ju88s are now being attacked by 234's Spitfires again. I’m unable to join them; my engine is struggling, though not leaving a trail of smoke. The Spit wants to roll right and I need to hold the stick well left and forward, to maintain something resembling level flight. It's just as well those 109s spotted earlier seem to have disappeared, for some reason...perhaps 501 Squadron, coming down from the north-west, has kept them occupied.
I tag along behind the Huns for a while, easy prey for any 109 that should come along. None do. I’m not even keeping up with the 88s, let alone closing the range. All I can do is watch.
And there’s plenty to see. A succession of fighter attacks knocks down bomber after bomber.
By this time, we’re over the coast and I’m glancing down at Tangmere’s paved runways and the grass of Westhampnett nearby, fully expecting the bombs to start bursting on one of them.
Up ahead, it's not all one-way traffic, for at least one attacker goes down in flames under return fire.
A little later, his parachute slips past, not far to my right...
The Huns are getting very much the worst of the fighting, though. I reckon only half the bombers will still be in formation when they reach their aiming point - whatever it is. Finally, I see the smoke rising from Westhampnett. It’s hard to be sure, but the bombs have certainly not hit the landing ground itself. It looks like they may have gone wide of the airfield altogether. We may have put the bombers off their aim, as well as exacting a stiff toll for their visit.
The air battle is still going on when I turn away, about the same time as the surviving Ju88s come left and around, to make their own getaway.
I often end the mission at this point rather than make an uneventful flight back to base, especially if it’s a long trip. But I’m clearly unlikely to make it all the way to 234’s home airfield at Warmwell, some distance away to the west. As there are other options nearby, I decide to continue flying and land. I descend towards Tangmere, visible just beyond the smoke rising from Westhampnett.
I call up Control to get a wind direction at ground level. This comes back as 180 degrees, but by the time I come down, revs still dropping, I find myself poorly positioned to use Tangmere’s shorter, north-south runway. So I curve into nearby Westhampnett, whose grassy landing ground gives me a bit more leeway as regards landing direction, at the cost of less room to make my approach. A tight turn onto a curving short final further reduces the speed built up during my descent, and I can safely drop both undercart and flaps. Winding back the elevator trim then stops the rattling and shuddering, but by this time my nose is dropping sharply and I have to pull back hard on the stick to brake my rate of descent as I roll out of the turn. The good news, as I had suspected, is that the bombs have not only missed the landing ground, but fallen off the airfield to the west.
By this time, I have realised that I should have bailed out while I still had the height for it. My surging engine means that I am porpoising badly as I come in, unable to maintain a steady sink rate. I just about clear the airfield's perimeter track, then touch down, hard. Too hard. The Spit somersaults - and that's that.
Back in the relative safety of the Ops Room, a quick check of 234’s squadron dairy shows that we are claiming 9 bombers destroyed, and as many again damaged, for a moderate loss in aircraft and pilots. It also casts doubt on whether we really say any 109s. The Hurricanes from 32 Squadron which I saw intercepting are claiming 2 downed and 2 damaged but have lost 8 - perhaps the 109s got them, instead. Five-oh-one must have been late for the party, because their diary shows no claims or losses. I’m just sorry my own role in the battle wasn’t more constructive, and my sortie’s ending wasn’t less destructive.
But the war goes on. Already, a fresh raid is reported, coming in from the west again, where the damaged Convoy Felix is still chugging along near Dover, and my coastal fighter fields at Hawkinge and Lympne are both heaving damaged. It’s been a long day and it’s not over yet!
At last! A new day has dawned, 23 July 1940. Even though the BoB2 commander campaign lacks the objective of individual pilot survival, I’m finding that simply getting to the end of each day with the best results you can, is a satisfactory substitute. It’s like completing a mission in a conventional pilot campaign, except that I’ve had the experience of flying several missions, each with their own challenges, to get there, not just one.
They say the early bird gets the worm; today, the greedy Luftwaffe eagle is up for an early breakfast. By 06:30, looking down at the BoB2 Ops Room map, I hear a WAAF announce the first raid, Hostile 701. Its marker, showing sixty-plus, begins to track north across the wide stretch of the English Channel between Cap Gris Nez near Calais, and the Cherbourg peninsula over to the west. It could be headed for the port of Southampton, or the damaged airfields of Tangmere and Westhampnett. Or maybe targets further inland, or the RDF/radar stations along the coast. Three squadrons are directed to intercept it, a mix of scrambles by the campaign AI and myself manually scrambling or re-vectoring existing patrols. I watch as the three blue and white fighter squadron markers come down from the north, almost one behind the other, and see that the leading one will meet the raid just before it crosses the coast.
First to sight the bandits is 19 Squadron, famous for being the first equipped with the Spitfire. I accept the offer to fly, choosing Green Leader as usual.
This puts me out to the right flank of the tight squadron formation where I have some elbow room, and means I don’t need to direct the whole squadron.
As expected, the bandits are right ahead - and slightly higher. Apart from a few Reichs defence missions in modded Il-2 ’46 and the venerable European Air War, BoB2 is the only sim I have ever played - or seen - which gives you that oh-so-satisfying feeling compounded of awe, anticipation and apprehension, when you get your first sight of the oncoming aerial armada that you’re are about to smash into.
This morning, I can see what looks to be about thirty bombers in three groups of around ten. Of rather more concern, there’s also a veritable cloud of smaller specks which can only be snappers – fighters. These look to be slightly below the bombers, and as I watch, a group of them loses its tight formation as the individual aircraft start manoeuvring. This can only mean one thing – they have spotted us, and are coming to get us. And it must be us – no other RAF squadrons are anywhere in sight. I can only hope that the other two I know to be in the air are not too far behind.
On spotting the bandits, I have as usual padlocked them up and then used BoB2’s comms menu to report the sighting. The message (from myself!) then displayed and heard gives the direction and relative height of first the fighters, then the bombers. Responding, the boss had acknowledged with ‘All right – I’ve got them’ and then given quick orders, detailing B Flight – which included my Green Section – to tackle the fighters. It’s maybe worth mentioning here that in these mission reports, I’m not using my imagination to embroider or enliven the story with invented dialogue or events – what you see/read is what I got. And there is much R/T chatter going on in BoB2 that I don't mention.
The boss’s orders are a bit redundant, since by the time he has finished, the fighters – 109s – are tackling us.
I come up and around to avoid a frontal attack, intending to come around behind the 109s as they sweep past. A last look above reveals the bombers merrily sailing northwards completely unconcerned, with the rest of their close escort still in place. I’m tempted to go for them but my own squadron has enough on its hands without me going glory hunting.
So I return my gaze to our attackers and chase one of the Messerschmitts. He jinks and turns, but I see flashes from some hits. This causes him to jink some more.
After a few more hits, he makes a diving turn towards the sea. Rather than follow him down out of the battle, I break to clear my tail and look for another victim. But the sky suddenly seems to have cleared of the 20-30 aircraft which were there just a few seconds ago. Where is everybody?
I hear one of the boys calling for help and looking back out to sea, notice a speck trailing smoke, tailed by another one. So I head on over that way, but lose sight of both aircraft when, still just faint specks, they dip below the horizon.
By now I’m over the coast, and all I can see is the occasional aircraft flitting about much lower down, friend or foe I cannot tell – not without turning on labels anyway, and I prefer being in the dark to playing God. At least I know where I am – below me is Beachy Head, with its famous red and white ringed lighthouse on the eponymous beach at the foot of the cliffs.
There’s now no sign of even the thirty bombers, or whatever it is they have bombed – as I found out later, back in the Ops Room, they had basically destroyed Westhampnett airfield, somewhere off to my east. Out of curiosity I turn on the map and see that the markers indicating German aircraft seem either to be off the coast or heading back that way. Ignoring this God view information, I call up the squadron on the R/T, to be told they are to my north, in the direction of our home airfield and thus likely homeward bound. There may have been a reform order given, but I don’t recall hearing it. I could ask control for a vector to bandits, but I haven’t seen Green 2 or Green 3 since we ran into the 109s, so I decide to call it quits rather than try to win the war single-handed. I should have kept after that first 109, I tell myself ruefully, for all the good I have done since I let him go.
Back in the Ops Room, the next raid is reported and plotted forming up and then coming in, even as the previous one heads back to France. This time, the Huns are coming across the narrowest part of the Channel, the Straits of Dover. Their target could be the latter port, or nearby airfields, although the closest two, Hawkinge and Lympne, are already both heavily damaged and out of action. Here we go again. Despite the rather flat start, this is going to be another of those busy days!
It's now nearly 08:00 and Hostile 702 is rapidly approaching the coast near Dover, which is reported to be the likely target. But the raid flies on inland, with the two squadrons I manage to organise for an interception struggling to catch up, By disabling Hawkinge and nearby Lympne, Goering's boys have effectively blasted a gap in my outer ring of fighter stations. And now they are pouring through that gap.
By the time 32 Squadron catches up and I drop in as Green Leader...
...the raid is level with London and still hearing north. It's also several thousand feet higher, so while reporting the sighting on the R/T, I pull up sharply after them. There are plenty of targets in this area, including Tilbury Docks and the oil storage tanks at Thameshaven, so I'm not surprised to see the Huns are attracting ack ack at intervals along their flight path. BDG modder Stickman has put a lot of effort into deploying the correct AA batteries in their historical locations and it shows.
The raiders seem rather fast, even allowing for speed lost as we climb. After a fruitless chase the boss orders a course of 220, well away from the enemy. A check of my fuel guages shows no problem there. Not understanding the reason for the course change and reluctant for the virtual Londoners down below to see the raid unintercepted, I carry on after them. After a while, the rest of 32 is just a bunch of specks over to our left rear.
The Huns - who seem all to be bombers - are by now still going north, before turning and settling onto a more westerly course, roughly parallel to the Thames, well north of London. They are still a bit higher and I shadow them on a gradually closing course, hopng to catch them when they finally turn left across my nose to head south again. That will take them over London, and I am determined to make them pay for any bomb dropped on the great city, even if I can't actually stop them with just three Hurricanes. Well, two actually, for Green 3 seems to have disappeared somewhere.
By now, I can see landmarks like the Victoria and Royal Albert Docks over on the left of the pic, and the Isle of Dogs and its own docks hemmed in by the famous U bend in the Thames. Up above, the cloudless blue sky will make a fine backdrop to the air battle, when it comes.
We're now getting close, at which point the ack ack boys open up again.
Having come so far I'm in no mood to hang back now, so I plough on into the thick of it.
Suddenly, as the formation begins a left turn, one of the bombers is falling away, trailing smoke and minus part of a wing. Looks like the gunner boys have found the range!
Now it's the turn of the fighter boys. I can see now that the Jerries are Ju88s, which explains their turn of speed. Finally I close the range and let fly at the bomber on the outside left of the nearest group.
Sometimes, the Hun air gunners are better than others, in BoB2. This time, they seem fairly hot, for rounds are smacking into my machine. But I hold my aim and don't break until my target has turned out of formation with his right engine on fire. Got him!
I go slightly over the vertical as I bank hard to get out of the line of return fire before something bad happens to me, too.
As the range opens up, I level off. One down - only another twenty-nine to go!
I come back after the Ju88s – there are actually 28 not 29, both ack ack and me having got one.
In the meantime, Green 2 (or the gunners – I’m not sure) has damaged one from the front of the pack, leaving the Hun trailing smoke.
I attack the bomber next to the right from the one I shot out of the rear group. I quickly take and get hits. Smoke from the damaged Hun streams back over me, so instead of firing half-blind and risking running into him, I slide over to the right and engage the bomber on the opposite side.
My eye seems to be in today and an engine goes up in flames. A few missions back, I noticed that I had target size set to medium, which makes getting hits easier but distributes them more widely.
Since reducing that to the lowest/hardest level, I’m finding that the ability to aim for specific parts of the target mostly repays the lower hit probability. On a good day, anyhow. And today seems to be a good day…so far…
I break away to take stock, having taken some hits in the process. Everything seems to be working normally.
Right-O, here we go again. Ahead and slightly left, I'm cheered to see Green 2 making another pass, so I come in as fast as I can to spread the return fire
By now, we are over the East End of London, where the docks and other targets abound. But there is still no sign of any bombing being done. There are some airfields (Croydon, Biggin Hill and Kenley) to the south of London and roughly on the Huns’ way home, but it begins to look as if either they are not going to bomb, or – much more likely - in the excitement I have not noticed them doing so. Switching to tour guide mode for a moment, if you look up to the top left, you can see Tower Bridge over the Thames, and next to it on the northern bank, the Tower of London.
Green 2 has the bit between his teeth and gets there ahead of me. His reward is another Ju88 going down. Despite less than stellar co-ordination, we're proving a decent double act. Flanagan and Allen have nothing on us.
The bomber I left smoking has refused to straggle and is still in formation. I decide he will be the best target – I’m getting low on ammo and an already-damaged bomber is more likely to go down with less rounds. This works out quite nicely.
Before I have to worry about being blinded by smoke, I can see fire has taken hold. So can the bomber crew, for they are wasting no time in bailing out, with the first chute open and the second beginning to.
The other Huns are meanwhile doing their very best to knock me down, too.
These Ju88s are A-5 models with the longer-span wings of the chronologically-later A-4. When hit, they seem to be more prone to engine fires than either Heinkels or Dorniers. For some reason, if this machine is anything to go by, the BoB2 Ju88s seem to have a crew of five, rather than four.
Anyhow I’ve been pushing my luck and my Hurricane has been accumulating hits. My last pass results in my ammo running out almost at once, doing no visible further damage, in return for taking yet more hits. By the time I break off, my trusty Merlin is running unevenly and the aircraft wants to roll to the left. Time to go home! At least I have given the Londoners – those who haven’t taken to the shelters when the air raid sirens sounded, anyhow – something to cheer about.
If you're wondering why the BoB2 Hurricane has this bulbous, slightly oversize prop spinner, apparently this is the one for the Rotol constant-speed propeller for the Spitfire, fitted before the proper, more bullet-like Hurricane version became available, for the Mark 2. Hurricanes with a 3-blade prop and a smaller, distinctly pointed spinner have the earlier De Havilland 2-speed prop - which was converted to constant-speed operation by late July for Spits, and by mid-August for Hurricanes.
I’m a bit short of real-world time to fly home, so I quit and return to the Ops Room. I have only really begun to explore the many info boxes available but I remember that there is one which will answer that burning question - what the bombers actually bombed. This is the Hostiles List, as seen below, which does exactly what it says on the tin.
So - this is interesting! - the answer is, Hostile 702 bombed North Weald. This is an 11 Group fighter airfield north-east of London. I take a moment to ponder the significance of this information. Having pounded many of our outlying fighter bases, the Luftwaffe has now extended its attacks to the inner ring of airfields around the capital! I get the sense of plans drawn against us, that are unfolding nicely – from the enemy’s point of view!
I am also getting a sense of why sims like Rowan’s Battle of Britain, its successor BoB2, and the likes of Mig Alley and Falcon 4, are so very highly regarded for their ability to give you the feeling you are part of a convincing, bigger air campaign, going on all around you, growing and developing day by day. If there’s a better-executed or more immersive and engaging air combat sim than BoB2 with the BDG 2.13 update, I have yet to see or play it.
Re: BoB2 screenshots - the RAF campaign - 04/06/1901:50 PM
Great report 33lima. This is getting more and more interesting mate. No progress for me, but I am off Monday so hopefully then. Keep up the great reports so we can see where this ends up mate. Maybe on the Ju88s are A-5 they have bigger wing tanks and by the time you intercept them they emptier than a smaller tank would be, as these bombers may be going longer distances to target, and your 303s aren't very friendly when playing with big wing tanks with lots of fuel fumes in them. Just physically bigger targets also. At an rate your observations make reading this AAR very interesting. Thanks for that.
Re: BoB2 screenshots - the RAF campaign - 04/06/1902:01 PM
Cheers Blade and looking forward to your project seeing the light of day...or night, if you see what I mean I've just flown the next mission and it's back to...you guessed, your favourite new friend...
Pics and the story behind them will be up later today.
Re: BoB2 screenshots - the RAF campaign - 04/06/1908:54 PM
The morning of 23 July passes, and the plots dry up. Until shortly after mid-day, when the calm and unhurried voice of an unseen WAAF announces a new raid, designated Hostile 101. I watch its plot coming roughly north-west towards Southampton. By re-vectoring two patrols, I bolster the squadrons scrambled against it by the campaign AI directives (which I am invited to approve or change at the start of each daily session, of which there are three). I watch as four squadron markers converge on the raid. One of them has to give up due to a shortage of fuel. But the other three keep tracking towards the raid, now reported as sixty-plus. This is going to be interesting!
First to sight the enemy is 609 (West Riding) Squadron, formed as part of the Royal Auxiliary Air Force, probably equivalent these days to the US Air National Guard. I jump in - as usual - as Green Leader. Here's the view of the squadron to the left from my cockpit. Another intercepting squadron - probably the Hurricanes of 607 (County of Durham) Squadron - is visible in the distance as a ragged row of specks. Green 2 is to the near left and Green 3 is out of sight to my right. We're flying in four tight vics or sections of three, Figher Command being trained for air defence duties against bombers rather than fighter vs fighter work. That was before the 109s were based just across the English Channel.
And it looks like about half Hostile 101's reported sixty bandits are 109s. The rest are evidently three of the usual tight, wide but shallow wedges of twin-engined bombers, type so far not identified. The thought that two more RAF squadrons are on their way helps. But for a while, we are going to be on our own against this mob. The boss is in no mood to wait for re-inforcements, and orders B Flight - which includes Green Section - to take the fighters.
A bunch of 109s breaks off and makes a pass at us. I pull up and around, then come after them. They turn away, seemingly wary of tangling with our Spits, perhaps content to break up our effort to get at the bombers.
I learn that all is not what it seems when, out of the corner of my eye, I see a Spitfire below and ahead of me briefly framed by tracer smoke trails - and then blow up!
Our Spitfires are in fact the meat in a Messerschmitt 109 sandwich.
Meanwhile, the Hun bombers and the rest of their escort roll inexorably on towards the south coast of England, not far away.
Well, we have stripped away part of the escort so it's up to the other intercepting squadrons to take it from here. B Flight's job is to keep 'our' 109s tied up. After a bit of twisting and turning to avoid getting whacked myself, I come in behind one of the beggars.
I get some hits on him and he rolls over onto his back and dives away. I try to follow him...
...but he quickly opens out the range. Seeing that he is streaming a light trail of smoke or vapour, possibly glycol, I let him go. Hopefully, he'll stay gone.
I turn left to clear my tail and look for another, more worthy target. They suddenly seem hard to find. Then the boss comes up on the blower and orders the squadron to reform. Are we breaking off so soon? I still have plenty of fuel and ammunition!
I call up the CO and ask for the squadron's whereabouts. It turns out they're to the north, between me and the coast. Unable to see them, I head that way, looking in my mirror frequently, and making what I hope to be unpredictable changes of heading about my mean course.
As I come up to the coast, I can see there is an air fight up ahead, with distant aircraft flitting back and forth, up and down - about ten of them, as far as I can see. It looks like several individual combats are going on. This will be a good opportunity to sneak up on somebody, so that's my plan.
Cheers Rick - glad you're having equal fun with - and with comrades-in-virtual-arms are flying the mission report flag for - WoTR!
I wish I had your dexterity on the keybord for AARs, I'm ready to throw it out the window after a few sentences... You really put me in the mission though and help me appreciate how the whole Rowan air command approach works in practice!
Re: BoB2 screenshots - the RAF campaign - 04/07/1904:56 PM
Thanks Rick!
Now, where were we...ah yes, I remember now...
Nearing the coast, I fall in behind two fighters in trail formation which are moving across my nose from left to right. Happily, the one to the rear turns out to be a 109 so I let him have it. Not for the first time, I get hits but don't knock him down, and the usual merry dance ensues.
BoB2 is notable for its range of authentic aircraft finishes and markings, but I don't think 109s so commonly had yellow motor cowlings this early in the battle.
Anyhow I don't seem able to catch this particular yellow-nosed b**tard who leads me all over the sky.
Having to watch my tail and take pictures doesn't help. This particular pic does nicely illustrate that the 109's leading edge slats are animated in BoB2, so I suppose taking it was worth the risk.
In the end I black out trying to make a sustained high-speed, high-G turn and lose him in the darkness. Just before it went dark, my controls had stiffened up from the speed and I ease back on the stick, conscious I have been descending and the water is now close. When this control effect kicks in, with BoB2 it can be really scary; especially if you are low and all the more so if you can't see. And of course you are totally vulnerable to anyone in a position to take a shot at you.
I'm relieved when the lights come on again and I can see that I've come out one wing down and low, but have managed to avoid smacking into the Channel.
Phew! That was close!
I have lost sight of my opponent and the sky around seems clear, so I fly inland. If I can't rejoin the squadron, maybe I can catch the Hun bombers on their way home.
Soon, I see the flashes and black bursts of ack ack fire, up ahead and well inland.
Then the skies clear again as the AA fire pauses. But as I get closer, I can see a series of specks across my path, widely spread out in ones and twos and coming my way. They're barely visible in the pic below but there's at least eight of them. They can only be 109s withdrawing.
I veer off to the right of the single speck furthest to that side, then, staying low, come in around behind him.
At full throttle I'm able to close slowly, and soon confirm he's a Messerschmitt.
I let him have it of course. He disappears in a flurry of flashes and smoke from hits, and instinctively I break sharply to avoid either running into or overshooting him. It is as well that I do so.
I didn't see the bunch of 109s coming up behind, until I broke. Now that I have, I hold my turn to come around behind them - I might was well go down fighting. More throught luck than judgement, I end up on the tail of one of the diving Huns, who have had to pull out for lack of height. So I fairly lace him before breaking again, without waiting to see who might be trying to lace me. You can see that in addition to the vertical bar of the third gruppe, my target has what looks to be the seahorse on a blue shield unit badge of 9 Staffel, III/JG3.
I quickly clear off and am relieved to find that the other 109s aren't chasing me. They've crossed quite a stretch of Channel to get here and have as much to cross to get home, so they'll have little fuel to spare. Emboldened, I slide back over and start stalking the last of them from below and behind, ignoring the ack ack.
Again I manage to close the range and have a rattle at the fellow on the outside left of the group.
I hit him, but not fatally. He breaks left and down. At that range I'd expected my eight Brownings to chop him up, and I'm slow to react.
He disappears somewhere below, hard to spot against the ground. For all I know there may be more 109s streaming south, coming up behind me, so I decide to get out of it and this time stay out. It's a bit of an unhealthy spot for single Spitfire low on ammo and with a pilot who needs more practice in air to air gunnery against other fighters.
Re: BoB2 screenshots - the RAF campaign - 04/12/1906:00 PM
Hurricane Interlude...well, there's a piece of orchestral music called 'Spitfire Prelude', so there might as well be a SimHQ post called 'Hurricane Interlude'. Seeing as how it's got a few screenies featuring Hurricanes from a historical mission, set in between two on campaign missions...makes perfect sense to me, anyway...
Can't recall which historical BoB2 mission this is, possibly one from a London raid on 9 September 1940. Having picked the RAF side, I had a choice of flying the mission with three or four RAF fighter squadrons. I chose 310 (Czech) Squadron, not as well known these days as 303 (Polish) but with its own fine record. The squadron code is 'NN' and I seem to remember that until the BDG modders developed the Multiskin feature, this was carried on all BoB2's Hurricanes.
Here we are on sighting the enemy. I think the built-up area in the middle distance is western London, with West End centre right and the Thames running left to right. I just noticed recently that BoB2's London doesn't seem to feature Millwall Docks in the river's U bend over to the east, which is odd considering how accurate most else is. You can see two of the other intercepting squadrons I could have flown with, over the nose of my aircraft, and two more, over to the left.
And here are the Huns - bombers disappearing off screen left centre, having come up the Thames Estuary from the east, and the 'snappers', Me109 escorts who are already coming at us.
The boss's orders were for 'B' Flight to take the fighters - this seems the norm, so stick to Red or Blue Sections when choosing your position before the mission, if you want to have a crack at bombers instead. In this case there were probably enough 109s to make the distinction academic.
The rest of the mission involved an engaging but not particularly conclusive series of tussles with Messerschmitts. I sent two down smoking - in the Great War, these would have been credited as 'Forced Down', these days they will be 'Probables' or more likely just 'Damaged'. My first target was White 5 from II/JG3 (not named 'Udet' at this stage, I think) - the II Gruppe horizontal bar (no bar for I Gruppe, vertical bar for III Gruppe) is after the fuselage cross and the II/JG3 unit badge (red-edged white shield with tilted black cross) is ahead and below the cockpit canopy.
Shortly after I was engaged with this fellow, whom I also damaged, as you can see from the smoke trail. He is likely from a different gruppe, with those prominent yellow wing-tips as rapid identification markings.
Anyhow, after that it was back to campaign porridge, flying Hurricanes again. So the practice from my Hurricane Interlude came in handy!
Re: BoB2 screenshots - the RAF campaign - 04/12/1907:51 PM
I've had a few days away from my BoB2 RAF campaign and simming in general - apart from a brief interlude (that word again!) with Cliffs of Dover Blitz Edition - 'A Plus' for effort (except for the limited number of stock SP campaigns, there's a LOT of content and functionality in there); but 'D Minus' for implementation (there's still so much that's either broken or just badly executed). But you can't not like the aircraft...
But enough of that, this is a BoB2 screenshot thread. And I'm back on campaign. With a jerk, for after several real-world days away, when I load the game, I'm back where I left off, lunchtime on 23 July, with Hostile 101 still in the air. By now, the raid is heading back to Nazi-occupied France, south over the English Channel. I barely have time to take in the scene from the Ops Room map when I'm offered a chance to jump into a mission again. I take a deep breath and mouse-click 'Fly'. This time, I'm with the Hurricanes of 12 Group's 607 Squadron, come down from RAF Wittering to the north, to harry the retreating raiders.
My first sight of Hostile 101 is the bombers, twenty to thirty of them, which I mis-identify as Dorniers. They are higher, but we can certainly catch them up. However, life is not so simple.
Looking right, ahead of the bombers, I see two groups of fighters, a smaller one maybe a mile ahead, the larger one a bit further ahead again. This is not going to be so easy, after all!
The closer group of 109s breaks up and comes at us, while the others curve around threateningly. At bottom, you can see what I'm hearing on the R/T - the squadron leader giving his orders.
Yellow Section and my Green Section are 'B' Flight, so 'take the fighters' it is. Six against about a dozen, and that's assuming the other 109s leave us alone.
As I turn into the 109s, the bombers sweep majestically overhead. The raid doesn't seem to have lost a single aircraft - the escorts have done a good job of keeping the intercepting squadrons busy, including the Spitfires of 609 squadron, with which I was in action against Hostile 101 just a few virtual minutes earlier. They look to be Heinkels, definitely not the Dorniers I had taken them to be.
I cut around inside the hurtling shower of Messerschmitts, hoping Green 2 and Green 3 can keep up, or at least not get shot down, but knowing that's unlikely in this melee. Up ahead, there's just a swirling mass of aircraft, most of them 109s. This is going to be one of those days!
Re: BoB2 screenshots - the RAF campaign - 04/13/1907:52 PM
I've managed to avoid the first onrush of escorting Messerschmitts. Better still, I have ended up somewhat outside the developing dogfight. After a look in the mirror, I sweep back in, looking for someone I can sneak up on, while they are otherwise occupied. No point taking a chance on a fair fight, when you can catch someone unawares.
This works out better than expected. A quick burst sets a 109 smoking. Hardly has he started turning than a second burst has this effect - unexpected, shocking even, but satisfying. I have little time to take in Yellow 3's report of friendly aircraft, let alone look in the direction indicated.
After a bit of turning this way and that while trying not to bleed off too much speed, I catch a second 109, who rolls left and dives away smoking. Tunnel vision being what it is, at the time I didn't notice the two aircraft chasing a third machine, over to the right.
We're out over the water and so it's easier to avoid losing sight of the Hun. I watch him level off and run for home, then I run after him.
The 109 seems sluggish and I manage to catch him after a short chase, creeping up in his blind spot. He breaks right and down only after I hit him again.
The Hun keeps on going down, seeming to lose control and regain it every so often, all the while getting lower and lower. I'm reluctant to get fixated and rather than lose height to make sure of him, I pull up and away. Better a Probable than get shot down, or even lose precious height in a combat zone, just for the sake of confirmation.
By this time, the skies seem to have emptied of other aircraft and I set a course for home. Not before time, because my fuel gauge is reading rather low. The Hurricane had a single gauge which you had to switch between left and right main tanks but I'm not sure how it works in BoB2. Anyhow it's time to go home; no point hanging around here anymore.
I cross the south coast with the town of Worthing just ahead of my starboard wingtip and Brighton visible a bit further along the coastline, just beyond the estuary. Rather than make the long flight back north to Wittering, I settle for having made it back over Blighty, quit the mission and return to the Ops Room.
By 12:34, I can see that Hostile 101 is well on its way home to northern France; 504 Squadron, whose marker is nearby, may be the friendlies reported earlier by Yellow 3. The main body of 607 Squadron is quite a bit further north of where I quit the mission, about half-way back to Wittering. To the west, 609 Squadron's Spitfires, with which I flew my previous mission against this same raid, are nearly back at Middle Wallop. A look at BoB2's 'Hostiles List' reveals that Hostile 101's target was the coastal belt fighter airfield at Westhampnett, attacked again and out of action, with nearby Hawkinge damaged.
Time to check some statistics! They are not good. The 'Claims' tab on the Review screen shows our figher losses, on the ground and in the air, are now lagging significantly behind our claims of enemy aircraft destroyed. And our fighter production is falling behind losses. How long this state of affairs can go on remains to be seem.
The pic above shows to the left BoB2's Log Book window, which lists your missions flown and their results, but without identifying the squadron. I'm not sure why only two are listed for 23 July when I had flown four, by the time this screenshot was taken, but the way the air battle is going, that is the least of my worries!
Re: BoB2 screenshots - the RAF campaign - 04/14/1912:13 PM
Amazing! This is like an ever evolving book for me. Each time I finish reading your reports I am caught up imaging where this is all going and how it will end. It would be interesting to see your remaining assets and production rate for the Spitty & Hurricane and also the remaining estimated production rate, overall strength of the Luftwaffe 109s, 87s and Bombers. I am enjoying this immensely 33lima. Godspeed and keep up the Good Fight Sir!
Re: BoB2 screenshots - the RAF campaign - 04/16/1912:40 PM
Interesting AARs Lima. Nice intro to one of the best single player sims. Very nice.
I'm very interested to learn more about the dual boot method that your using under Win 10 : Win7/SDD/EasyBCD. Sounds like something I'd like to try. I tried BOB2 under 10 and had the usual crashes everyone else has. I Still have it on a XP using the older BDG updates. I sure would like to get this classic on better hardware with the new BDG updates.
So how is it going? - less crash? is the campaign still running ok? Would you do anything different? Any system details here or elsewhere would be greatly appreciated. -Vox
Limited space on my 'new' PC's existing Win 10 SSD was one reason I opted for a second SSD for Win 7 rather than partition the first one and have 10 and 7 on that, but reading that post helped convince me that separate was better/safer. The extra capacity and faster load times of a cheap SSD for Win 7 were icing on the cake, worth the small extra outlay.
I had some issues to troubleshoot, and the usual hassle of installing drivers for everything after getting Win 7 working, but was able to Google my way through the former with no fuss, and the latter was no worse than merely tedious.
I never bothered trying to simplify choice of O/S and if I want to switch, I just hit F2 on boot and picked from the BIOS. But I have just left it booting into Win 7 and don't bother switching. Any games I want to play either run fine in Win 7 even tho not installed on the Win 7 SSD (eg Il-2 '46 both DBW & CUP installs, Steel Fury, Steel Armour, CFS3+ETO expansion, all my Steam games, Trainz 2009); or they ran after a tweak to reflect the fact they were no longer on the 'C' Drive (eg First Eagles 2/Strike Fighters 2, Open Rails); or they will need me to boot into Win 10 to play them, or I'll have to delete them and reinstall them in Win 7, whenever the fancy takes me (eg Wings over Flanders Fields, Iron Front).
My original BoB2 install is on an HDD salvaged from my previous PC and now in the new PC's case, and this runs from there fine, in Win 7; but I installed BoB2 again on the Win 7 SSD for faster loading times and that's what have played, ever since. I might load the French campaign onto the original BoB2 install. Both are updated to BDG 2.13, as you say that's where we all want to be (haven't tried the Beta 2.14 yet as I don't want to have to start my current campaign afresh)
With the Win 7 setup, I got a few CTDs over a couple of days (out of over 3 months of playing BoB2 fairly intensively) but that stopped when I reloaded an earlier campaign save, after noticing something which led me to suspect something was corrupted. Steady as a rock, otherwise. Single missions and campaign - have only been playing the RAF commander campaign so far, which leaves the Luftwaffe commander and both sides' pilot campaigns to look forward to.
Re: BoB2 screenshots - the RAF campaign - 04/16/1909:18 PM
Thanks Lima that really helps. Ive heard about dual booting BOB2 but yours is the first detailed description I've seen . I was a little confused about dual booting . I had pc at work that was set up to dual boot win xP and win8. It was set up the conventional way i.e. by installing each OPS into its own partition on a single disk.
I think installing each OPS on its own disk with its own boot-loader, drivers, games etc makes things simpler-At least in theory! One key seems to be disconnecting each disk before installing the other OPS so that the boot-loader isn't spread across both disks. Then when both are set-up , reconnect both disks and use the BIOs to select disk to boot from. sounds simple enough. The Asus MB i'm currently using has a good UEFI BIOs. which should make managing the boot drive selection easier.
Re: BoB2 screenshots - the RAF campaign - 04/19/1909:02 PM
Hardly have we dealt with Hostile 201 than another raid, designated Hostile 101, thirty-plus, appears on the plot. It's headed towards the north-east of London, possible target the 11 Group fighter base at North Weald - again! A look at the Mission Folder - I am slowly getting the hang of the many useful info boxes in BoB2 - reveals that the AI Controller is scrambling 601 Squadron to intercept.
The next pic shows more of these boxes which I have called up. The Squadron List, top left, 'does exacttly what it says on the tin'. Clicking on its entry for 601 brings up the box for that squadron, in the form of an open tab for its base, West Malling, bottom left. Clicking on this box's 'Diary' button brings up the Squadron Diary, bottom right. This shows 601's results from its last mission. Top right is the Aircraft tab from the Review box, which summarizes how I have got from a starting position of 768 fighters available two weeks ago, to the 615 I now have left - not a pretty picture!
Opening the Hostiles List - not pictured here - I see that this new raid is reported to consist of thirty Ju88s. I hit the 'Authorise' button. A recent read of the comprehensive BDG 2.13 Manual's campaign guide made me aware that this was an easier way of scrambling additional squadrons against a raid, than what I have been doing so far.
As expected, having been scrambled earlier from a nearer base, 601 sights the enemy first and I get the offer to fly - which I accept, rather than letting the campaign AI fight the battle from the 2d map.
I've mentioned before choosing Green 1 (leader of Green Section) as my usual position in the squadron formation, so it's maybe a good time for a pic of the selection screen. Here you can see the squadron's radio code name, 'Angel' - most of these are authentic in BoB2, and they are actually used in the missions R/T traffic. 'A' flight is on the left; 'B' on the right. BoB2 appropriately has both flying a mission together in squadron formation, not as separate flights as in Wings over the Reich.
And here I am as Green 1, flying UF-W, N2359. 'UF' of course is 601's authentic squadron code. Serial numbers are not unique in BoB2 but individual aircraft code letters (numbers, for German single-engine fighters) are, as you can see from Green 2 to my left rear...
...and from the other visible squadron aircraft, ahead. We are flying roughly north over the Thames Estuary, in pursuit of Hostile 101, with the river winding its way off towards London, in the distance. You can see that we have not gained an awful lot of height since taking off from West Malling, which is not far behind us.
Up ahead - more 'up' than 'ahead' - is the raid, drifting diagonally across our noses from right to left.
I use padlock and then the command menu to report the Huns to the boss, rather than waiting for him. At this point, I realise there's a cluster of smaller specks close ahead of the three waves of Hun bombers.
Again without waiting, I lose no time in pulling up after them, bringing Green 2...
...and Green 3 with me...
At this point, things get a bit strange. The boss - Angel Red Leader - orders the squadron to reform. Perhaps this is a reaction to my splitting off. I look around for the others, but apart from my own section, the only other Hurricane I can see is a solitary machine up ahead, bravely chasing the Huns. I decide to do likewise.
Soon, we're getting close to the bombers' height, so I ease off the rate of climb. By this time we are well to the north-east of the capital. Visible above my cockpit is London's docklands, with the Thames's 'U' bend nearly cut off by the East India Docks. The Milwall Docks, which should be an L shape to their south, are not represented in BoB2.
But I have more important things to worry about! The bombers are now attracting Ack Ack fire, but my real worry is that I have lost sight of their fighter escort, which is no longer where I last saw it, up ahead of those Ju88s. That's my reward for looking around and taking pictures! Now, I will have to be extra careful. Were the 109s - they were too small for 110s - lured away by the solitary Hurricane, or by the rest of 601? The R/T is quiet so perhaps not, but it's all a bit of a worry.
The Huns were bound to start turning left for home at some point, and now they do so. Fine, we can cut the corner and get at them all the sooner. Won't be long now!
Re: BoB2 screenshots - the RAF campaign - 04/20/1910:24 AM
Here we go! With Green 2 tucked in tight to my left, we go for the Huns.
On my right, Green 3 seems already to have picked his own target, and has levelled off.
A final glance in my mirror - fully functional in BoB2, when turned on - shows no sign of those 109s - maybe low on fuel this far north, they have just gone home. Up ahead, the Junkers are still turning left, also keen to be home and out of it. They've probably already bombed some unseen target. No time to fret over that now!
The Huns settle onto a new course to the south-east. As usual, I decide to take the one on the left rear, but make a bit of a mess of my run, in a clumsy effort to get a nice picture rather than a clean shot. I should really try out BoB2's gun camera recorder!
I open up at close range, damaging the Ju88. Smoke obscures him and the next second, as I break, I clip him with my starboard wing, losing most of it in the process! And revealing that the damage textures are re-using some external ones, visible from the mini-roundels. The flash to the left of my surviving wingtip is an AA burst; the missing Millwall Docks should be just left again of that, south of the West India Docks that are present. But this is hardly the right time for sight-seeing.
If I could have seen him, it might have been some consolation to know that my target had come off just as badly.
This pic, taken before I began to roll over, shows that one member of Green Section is diving away, but the other one is still after the bombers.
No flying controls seem to be answering, as my Hurricane rolls wildly and heads for the deck. I chop the throttle, wait a bit, then bail out. This goes well, but I hope my kite lands in open country and not on somebody's roof. BoB2 isn't a skydiving simulator (now, there's an idea!) so I can do nothing about my own trajectory.
The picture above reminds me of the sketch below from a 13 Group illustrated publication 'Forget-Me-Nots for Fighters', said in its intro from the Group's AOC at the time of the Battle of Britain, Air Vice-Marshall RE Saul, to be '...the outcome of discussion amongst the Training Staff, on the best and simplest way to bring to the notice of new Fighter Pilots certain salient points in air fighting'. It's not unlike the British Army's little book 'Basic Battle Skills' which soldiers from the 1970s and after will remember. We called it 'the Dick and Dora' book after the illustrated reading books used in primary schools. Unlike Basic Battle Skills, this WW2 RAF version is humorous, and perhaps all the more memorable for that. I always remembered this pic, since first seeing it in Arms and Armour Press's 'Fighting in the Air'.
As I fall, the Ju88s are coming under attack from more Hurricanes. It looks like the rest of 601 has arrived at last. Go get 'em, boys!
My animated pilot figure automatically reaches across for his ripcord and pulls. But no parachute appears! Instead there is a blood-curdling scream of horror and my virtual self starts thrashing wildly with his arms and legs. It's a bit shocking, really.
The Hun I had attacked is also falling, as the air fight goes on. I continue to flail about silently.
By the time I hit the ground, my Hurricane had also arrived.
Even though I'm not playing the BoB2 Single Pilot Campaign and have no single identity, it really came as a bit of a shock to the system to end this mission in such a violent fashion. Especially having survived so many scrapes with the other virtual pilots whose cockpits I took over, across a fortnight of intense air battles, flying several sorties a day. At any rate, any lingering doubts I might have entertained about Battle of Britain II's wargame-based campaign being any less immersive than a conventional pilot career are long swept away. Truly, this is a sim amongst sims!
Re: BoB2 screenshots - the RAF campaign - 04/21/1907:28 PM
It's shortly after 1pm on July 23rd, and something unusual and different is happening. Looking down at the Ops Room plotting table, I can see the marker of a Luftwaffe raid, Hostile 202, moving steadily down the English Channel, its course slightly north of east. I have seen this before and wait for the raid to turn north. But it doesn't. I hear a WAAF announce its likely target is the port of Plymouth. So far I think Dover is the only port the Luftwaffe has bombed, and it's across the narrowest part of the Channel. Goering's boys seem to be expanding their repertoire!
Nearing its target, the raid is reported to have split up, spawning Hostile 301, thirty-plus Messerschmitt 110s. Their marker sweeps on ahead of Hostile 202, which latter a look at the Hostiles List tells me is composed of a similar number of Dorniers. Hastily, I start authorising additional squadrons to be vectored against the Dorniers, with 87's Hurricanes first to sight the Bandits.
Fancying a go with a Spitfire again, I decline the offer to fly with 87 and wait till 92 arrives on the scene, very soon after. They've come all the way down from RAF Pembrey in South Wales and are doubtless keen to see a bit of action. So keen that when the mission loads, 87 has not yet gone into action.
As usual, I choose to fly as Green 1. If I can hold on till August, I have promised myself a promotion to flight leader, which I believe opens up more command options on the radio menu, available only to flight and squadron leaders. If I don't lose the campaign by the start of September, after a virtual month flying as flight leader, I will promote myself further and lead a squadron. 'If'...!
Up ahead is the enemy - the thirty or so Dorniers of Hostile 202. Dutifully, I report the sighting to the boss, who acknowledges, but seems hesitant to give the usual order to attack. Trailing behind the bombers and lower down, there are two other groups of aircraft, possibly 87, 213 or 234 Squadrons. They're unlikely to be Huns given what's been plotted on the map, but you never know.
I should really stick with the squadron, on the basis that I'm a mere section leader and it's the boss's job - even an AI boss - to decide what to do, not mine. But I tend to remember what Nelson said before Trafalgar - that confusion being normal in battle and signals not always being seen, no captain can do much wrong who places his ship hard aboard of that of an enemy. So having heard no orders this time, I open the throttle and take Green Section into battle, on my own initiative.
Being to the right of the Dorniers, I pick the rear bomber on that side for my target. But these Huns seem particularly alert and especially accurate. My Spit is soon at the centre of streams of tracer, flashing back from Hun gunners, long before I'm in position to start shooting myself. Sharp plinks tell me they're hitting me, too!
I avoid the temptation to break off and settle on a closing course behind and below my chosen victim. I try hard to ignore the return fire, even thought I am hit again as soon as I level off. As soon as my sights are on, I start shooting, trying to concentrate between the Dornier's starboard engine and wing root.
I see the flashes of hits and then dense dark smoke streams back from the Hun, who begins to bank left. Breaking right, I can see that he is well alight!
As I disengage, I'm well aware that I haven't escaped unscathed. But up front, my Merlin is running smoothly, and all controls are answering. Time for another crack!
Re: BoB2 screenshots - the RAF campaign - 04/21/1910:43 PM
As I pull up and to the right, I see a single fighter, probably Green 2 or 3, making a firing pass at the Dorniers, without doing any visible harm. As a mere section leader in BoB2, AFAIK you can't issue orders, just lead your two wingmen around until contact is made, after which it seems they default to attacking the mission target. Anyhow I roll left and come in diagonally for another pass. As I do so, the boss comes up on the blower and announces a course to the north-west - the direction of our base at Pembrey. Somewhat distracted as I am, I neglect to check my fuel gauge. If you haven't opted to fly from take-off, there's a tendency to neglect this, and 92's long trip to the scene of action may well have left us short. But now, I have eyes only for those bombers.
Off to my left rear, some other aircraft appear to be chasing the Huns. Fine - they're not chasing me!
This time, I slide all the way across the rear of the German formation, while still out of range of their gunners.
Then I level off and come in behind the fellow on the left rear. Again, the return fire comes thick and fast, and I take some more hits.
But on my second burst, my target suddenly blows up!
I recover quickly from the surprise and instead of breaking off, roll right and attack the Dornier next to him. A few more bursts from close range and he starts ditching his bombload, rolling left and out of formation, trailing smoke. A hat trick!
Breaking left, I flit through some cloud, just as the Hun crew takes to their parachutes.
Once out of range, I start to roll right for another pass, but nearly go over on my back. My damaged kite now wants onto roll to that side of its own accord. And my engine is running unevenly.
Behind me, my victim is spiralling steeply down, while the the four silken blobs of the crew's 'chutes drift earthwards - literally, for unless there's a nasty wind from the north, they won't get their feet wet.
I stil have some rounds left and am reluctant to leave before I'm empty. These Huns haven't bombed yet and every one knocked down or out of formation is one less stick of bombs on somebody's head.
However, my Spit is controllable only with difficulty. Over-correcting badly, I end up on my side, slipping left wing down through the Hun formation while blazing away, hitting mostly empty space.
I level off underneath the bombers and end up coming out ahead of the Huns, narrowly missing a collision in the process. Crikey - this is dangerous!
Sliding awkwardly out of range and determined not to risk that again, I see that other fighters are now rushing up behind the bombers - you can barely see them in this pic but there are two groups in the lower contrails, the larger, rearmost ones just to the right edge of the pic.
My right-rolling Spit wants to take me in that direction so I let her do so, taking me across the rear of the formation, but lower down. Once I get across to the inland side of the Huns, I will be better placed to make a forced landing on terra firma, should my surging motor pack it in. From there, I'll simply watch the fun. No more wild attacks for me, I've already earned my pay.
As I slip across, a bunch of Hurricanes is closing fast on the Dorniers. There'll soon be something to see!
Re: BoB2 screenshots - the RAF campaign - 04/22/1902:28 PM
I don't have long to wait before the leading section of Hurricanes smacks into the Dorniers. Their first victim catches fire and begins to fall away, even as the rest of the pack closes in.
At about this point, I take a look at the in-game map, which I do rarely as it shows rather a lot. Probably, this can be reduced but I use it so little that I've left it alone, for now. The map is a zoomed-out view of the 3d world with no placenames, Strike Fighers style; there is a closer level of zoom which looks like a satellite image. The map shows that Hostile 202, me with it, is ten miles east of the likely target, Plymouth harbour. The three RAF roundels behind it will be the Hurricanes I can see, probably 213 Squadron, followed by 87 and 234, the latter flying Spits. The roundel that's tracking north is probably my own squadron, 92, heading back up to Pembrey for want of fuel - note the R/T message from one of my section, Green 3, and our squadron leader replying to my request for his position. The enemy raid off to the left will be Hostile 301's Me110s, which have swept ahead to Plymouth, unaware of the trouble the Dorniers, lacking close escort, have run into.
That trouble steps up a notch when the main body of pursuing Hurricanes weighs into the bombers. The next Dornier is falling away even before the last of the fighters has attacked...
...while the chutes from the first Hun show that the crew made a good escape from their burning bomber.
The sky over there seems to be filling up with falling aircraft and descenting 'chutes.
Suddenly, the picture changes. A long stream of aircraft zips past in the opposite direction, slightly lower. Who are these people, and what are they playing at?
I'm out of the battle so I do something I wouldn't normally - turn labels on, briefly. I've set these to display just a single character so even when I do use them, I just get friend or foe identification. And these are foes. It can only be the 110s of Hostile 301. As for what they're doing, the Messerschmitts are actually attempting to cut off a second RAF squadron which can be seen coming up behind.
Up ahead, more 'chutes and more planes are falling. Incidentally, the far west and far north of the extensive BoB2 map has more repetitive terrain textures, as you can see in this pic.
In the next shot, you can see four of 213's Hurricanes sweeping around behind me as they come in for another pass at the Dorniers. Below my raised wing is the next intercepting squadron, coming in from the west. The 110s cutting them off seem to have split into two separate groups. Possibly, some of them have decided to come back our way, where the bombers are having a very bad day.
I never saw the bombs fall but probably they have, for now the remaining Dorniers turn left to make their getaway. As in real life - for all the reports of raids being broken up or turned back, it seems the Luftwaffe rarely gave up, and only turned back without bombing when they could not hit a target, eg due to cloud cover.
I decide to go home before either my rough-running engine quits, or some of those 110s arrive and decide to pop off my damaged, solitary kite. A call to Control reveals the nearest airfield is 50 miles away, so it's high time I made myself scarce. A last look back as I leave reveals the Huns are still being remorselessly harried.
I quit the mission at that point rather than make a long return flight with a risky landing at the end, in my shot-up and hard-to-control crate. Back at the Ops Room, this is the scene after the air fight is over and both raids are withdrawing back the way they came.
Results in BoB2 are updated at different points, but this may well show 92 Squadron's final results from this action. I definitely got three Dorniers and the three damaged Spitfires also reported in the Squadron Diary are likely to be me and the other two in Green Section. We seem to have been the only ones engaged before the squadron went home, low on petrol.
My intended four-squadron concentric attack on Hostile 202 didn't come off - only my section of Spits and 213's Hurricanes actually made contact, with the 110s returning in time to cut off the late arrivals. Nevertheless, between Green Section and 213, we seem to have destroyed or knocked out of formation between a third and a half of the bombers, mostly before they reached their target. A decent afternoon's work, by any standard!
Re: BoB2 screenshots - the RAF campaign - 04/25/1911:59 AM
Well, 23rd July is over; I've made it to the end of another hard day. The final hours of the afternoon phase presented me with two big raids. I opted to fly four times, twice against each raid.
First on the scene is Hostile 401, a hundred-plus raid whose marker tracks north up the east coast, past the Thames Estuary. It's likely target I can see for myself - a convoy off the East Anglian port of Lowestoft. There's nothing else on the plot so I decide to give it a hot reception, authorising two additional squadrons to intercept, on top of the two the campaign AI scrambles.
The Spitfires of 66 Squadron are the first to report spotting the Bandits and I accept the offer to fly with them. When the 3d world loads, we are mixed up with a second Spit squadron, which looks like 603, code XT. I report the Bandits up ahead using BoB2's radio menu system and the boss orders everybody to help themselves. At that poiht, both squadrons bank left and away - 66's are the aircraft with the blue undersides (and no roundels), this colour being one of several substituted for the new Sky colour, seen on the others, before paint supplies caught up with the change. Our mob's Spits have red spinners, reportedly introduced by 66's CO after he was bounced by a wingman! In the distance, you can see another RAF squadron coming in on our left.
The raid has about thirty bombers of some description - Stukas, they turned out to be. Its convoy target is about as far north as Me109s can come, but this raid has both 109s and 110s for escort and they react immediately to our presence. I'm rather glad I allowed the other Spits to draw away from my section, because the former are swamped by a shower of diving escorts, and a wild dogfight quickly develops. The third RAF squadron - seen under my nose - also looks to be about to collect a storm of escorts, who can be seen coming down under my raised wing.
I pick up one of the people who have engaged 66, confirming they are Messerschmitt 110s.
The fellow I'm chasing keeps his speed up and doesn't make an easy target. When he pulls up, another 110 slides into my view from the left, closer in, and I switch targets to him. Ahead, there are Spits and 110s going in all directions, while high and right, the raid ploughs on, framed by what looks like a mix of more escorts and other RAF squadrons trying to get at the bombers.
My second target rolls over and dives away.
I stick with him, but he's good, and again makes a difficult target.
Up behind us, the raid is drawing away, taking its own separate air fight with it. The escorts still seem to be doing a good job of protecting those Stukas.
At last I land some decent hits on the big Messerschmitt and he dives away, smoking.
I generally pause before following down a damaged enemy - partly to clear my tail, partly to avoid losing height needlessly. If the enemy isn't going down, I can make further 'boom and zoom'-type attacks. But this time, I won't need to bother - the 110 settles into a steep dive towards the North Sea, and doesn't pull out.
It's a pity that Hostile 401 had such a strong escort, which so far has proved a match for my grand plan to hammer it with a strong force, rather than nibble at it with a couple of squadrons. But I got one of those escorts, and I've ammo left - time to find another target!
Re: BoB2 screenshots - the RAF campaign - 04/25/1902:14 PM
By now, the skies in my immediate vicinity seem to have cleared. To my left rear, the raid is drawing away, and lower down, some distant aircraft are milling about. Streamers of dark smoke show where damage has been done.
Suddenly, I see a group of fighters coming inland, crossing my nose from right to left, just a short way off. They look like Hurricanes, but as they go past, they begin to break formation threateningly.
I latch onto one of them and stay with him long enough to confirm that - yes, he's a Hurricane.
Further inland, other groups of aircraft are heading out to sea, towards the raid. Our machines, I'm fairly sure.
I turn after them, intending to join up with them in chasing after the Huns.
But the lowest group - more Hurricanes - changes course back inland. BoB2 seems to reflect the historical situation that each squadron had a separate radio channel; on this you can communicate with your squadron and 'Control', at the Sector airfield which tasks you, but not other squadrons. So I have no way of talking to them or hearing what orders they may have been given.
Instead, I chase after a small group of fast single-engine aircraft also heading out to sea. Slowly, I catch up. The dihedral on their wings tells me they are certainly not Hurricanes, and they are rather few to be one of the RAF squadrons scrambled to intercept this raid. Messerschmitt 109s!
I slowly close the range, taking the one on the right. A quick pass and I'll be gone, before the others know what's happening! Besides they will be low on petrol, this far north, and won't be able to hang around.
I give the Hun a decent burst, see the flashes from hits, pulling up and away...at which point I see that I'm attacking what's left of 603 Squadron, and have just shot down a Spitfire!
Horrified, I can't bear to see whether or not the pilot gets out, and end the mission at once. I sit at my desk for a few seconds, staring at the Ops Room map. When the next prompt to fly comes, I grab it, keen to redeem myself!
Re: BoB2 screenshots - the RAF campaign - 04/26/1906:36 PM
Hostile 401 has by now been intercepted by two squadrons of Spitfires, which the escorts have largely succeeded in keeping at bay. For orientation, the pic below shows the Ops Room view very shortly before battle was joined as described in the last post. You can clearly see the markers representing the numbered RAF fighter squadrons - 66, 603, 253 and 46 - coming in to intercept the raid. Where a raid marker has split into two or more as seen below, this usually indicates escorts splitting off.
The Spits of 66 and 603 having done their bit, next squadron to make contact is 46, one of two Hurricane outfits coming down from 12 Group. By the time I take over as Green 1, the raid is headed back south and we’re immediately into a tail chase.
More to the point, the air fighting seems largely to have died down - and many of the escorts the escorts are still in, or back in, position.
Behind and to our right is what I take to be the second Hurricane squadron, 253. Up ahead is the raid, which is heading roughly south, back the way it came, off the North Sea coast of East Anglia.
A limitation of BoB2 is that close escorts don’t weave. This makes it a bit easier to sneak up behind the nearest enemy aircraft, which turn out to be Messerschmitt 110s. In my anxiety to wipe away the memory of my recent ‘friendly fire’ incident, I neglect to worry at all about what the rest of the squadron is doing. Such is my haste that I find myself closing too fast. I manage only a short burst at my chosen target, but make up for this by switching to the one next to him, before breaking off. Net result – two 110s are falling out of formation, smoking.
I get out of there quickly, losing sight of Green 2 and Green 3 in the process. BoB2 - by design, apparently - gives section leaders little control, so I don’t feel too bad about my lack of any better leadership.
I settle down again above some clouds. I think the AI couldn't see through these in the original game, but can, with the otherwise-superior volumetric clouds in BoB2. The trade-off being accepted. I haven't noticed at all, so good call, IMHO. I also really like BOB2's RAF schemes - not just their variety, but the convincing depiction of 'sand and spinach', as Matt Dark Green and Matt Dark Earth were known. I rather despair that certain more modern sims are reproducing Dark Earth as rather brown, and worse, may be convincing a new generation that RAF WW2 camouflage colours were slightly glossy, much as seen on 'restored' warbirds. Whereas people who actually knew them, knew differently eg Michael JF Bowyer, who wrote 'Close inspection of the aircraft showed the camouflage paint to be very rough when touched, thick and very matt so that the aeroplanes gave the impression of being very badly finished'. This is a look the BoB2 texture artists have, IMHO, captured far better than any other sim.
The raid seems to be flying on unperturbed, so I close in again, on my own as far as I can see. This time I come in behind some 109s. I take a bit more care than I did last time, to make sure they really are Huns.
My target falls away smoking. He seems to be the only one with the yellow nose ID markings that really didn’t appear till mid-August. The other 109s, by contrast, are in the early ‘clean’ finish with no mottle to darken the pale blue sides.
But I’ve no time to dwell on such things – that’s the Belgian coast up ahead and it’s high time I was going home.
The other 109s don’t come after me – they will be doing well to make it home, having come so far north.
Back at the Ops Room, a review of squadron diaries reveals that all four bagged some Hun escorts for modest losses. But only a handful of the dive-bombers went down – there was no Stuka party, this time. Overall, there’s a positive RAF balance sheet for this raid – it’s just a pity that I contributed one of our losses!
But the day’s not done yet. What turns out to be the last raid of the day - Hostile 651, sixty-plus is already crossing the Channel, heading for the already-bombed fighter airfields at Hawkinge (which is out of action) and its satellite, Westhampnett (which is barely operational).
The Luftwaffe seems determined to keep our coastal airfields out of action. This forces me to bring in fighters from further away and reduces the prospects of raids being intercepted before they bomb. You can see what they are trying to do, and the sense of it. Doing something about it, that’s the tricky part!
Re: BoB2 screenshots - the RAF campaign - 04/27/1909:58 AM
A WAAF confirms that the damaged coastal fighter base at Westhampnett is the likely target for Hostile 651. Nearby Hawkinge is still out of action and I’m not sure how long repairs will take. No aircraft are currently based at either airfield – maybe just as well! At any rate, I know this may well be my last chance today. So I decide to have another go at putting up a couple of extra squadrons against a raid. If we’re to go down, we might as well end with a bang, rather than the proverbial whimper! First to meet the enemy are the Spitfires of 616 (South Yorkshire) Squadron, their County affiliation indicating they're an activated reserve unit, in this case from the Auxiliary Air Force.
This unit has a particular significance for me. About forty years ago, I made a 1/32 Revel Spit 1 model for the father of a work colleague who had flown the type with 616 in 1939-40. Based on a single photo of his aircraft and a likely not accurate black & white profile in Aircam's special on BoB fighters of a different 616 pilot's machine, I finished this with a black port wing but incorrectly painted the rest of the undersurface in Sky. The starboard wing should have been white and the nose and rear fuselage, Aluminium. It looks like somebody has made a worse mistake here, for the boss's Spit is in early Photographic Reconnaisance Unit colours ('camotint' aka duck egg green)! The rest of us have squadron code YQ, not the strictly accurate QJ which was also carried by 92 squadron in 1940 for some reason - 616 reportedly didn't adopt YQ till 1941.
This time, I remember to padlock and call in the Huns, about thirty Ju88s with 109s for escort. They’re not far ahead of us and only slightly above, as they near the coast.
The boss acknowledges my report and orders B Flight – in BoB2, that means Blue and Green Sections – to take the fighters.
However, by the time he’s finished doing all this, I’ve already taken Green Section in behind the bombers...
...who, not unreasonably, start shooting at us.
Their accuracy is above average and I quickly start taking hits. At this point, probably, the smart move would have been to shoot back. However, deterred by the Hun gunners’ accuracy and a reluctance to disobey orders, I roll away in search of the 109s. In doing so, I pass across the rear of the nearest wedge of bombers and get properly done over.
I roll the other way in an effort to get out of the line of fire, or at least make myself a more difficult target, but succeed only in taking yet more hits. I feel like a live, practice target in a Hun air gunner’s shooting gallery. Clearly, I’ve made a bit of a mess of this one.
By the time I’m clear, my Spit’s engine is running rough and I’m having real trouble maintaining any semblance of control. Actually attacking anything is right out of the question. Trying to hold her level, I fall off onto one wing and side-slip past a bunch of 109s, who don’t seem to think me worth bothering about.
They’re quite right, I decide. My role in this air battle is over before it’s even begun, with not a round fired from my eight Brownings. I call it quits, throttle back and bail out, while I still have plenty of height. Better wet feet and a ride home in a boat, than trying to land or ditch this thing.
But I’ve got one last chance. The Hurricanes of 3 Squadron, sporting their distinctive white prop spinners, have caught up with the Huns and as usual, I jump into Green Leader's machine.
Re: BoB2 screenshots - the RAF campaign - 04/27/1910:59 AM
By this time, all I can see up ahead is fighters, which the boss orders attacked. At our level and slightly left, there's a dogfight going on, while another formation is on a steady course above them. I assume it's these fellows we are to attack, and pull my nose up in a climbing turn to come after them.
Closing in, I can see they are definitely 109s. But before I get there, some of them start dropping onto the rest of the squadron, who scatter in apparent alarm or confusion. Not a great start!
Soon, we have a dogfight of our very own in full swing. I chase these two for a while...
...before latching onto this fellow, who is on his own.
After a short scrap, I send him down, smoking. By this time, we are nearly over the coast.
The 109 pulls out and looks like getting away. The sky close around me seems clear, so I decide to go down after him. This time, I leave nothing to chance.
Looking out to sea, I can make out against the sky some distant specks, dancing around in a fight. The bombers must not be too far away, but the rest of the squadron is probably still fighting its battle with the 109s and that's where my loyalties lie. So I head back south, out over the Channel.
Suddenly, with no cause that I noticed, my Hurricane rolls violently to the right. What on earth...? Has a wing fallen off or something?
As a matter of fact, it has...
Chopping the throttle and bailing out leaves me hanging under a silken canopy for the second time in minutes, none the wiser as to why this time.
At this point, before I can do anything more at the Ops Room level, the curtain comes down on the fighting for 23 July 1940. I haven't checked out any details yet, but apparently, we didn't do to badly.
Re: BoB2 screenshots - the RAF campaign - 05/02/1908:29 PM
It's not yet half-past seven on the morning of 24 July 1940 and already, the first Luftwaffe raid is coming west down the English Channel. Hostile 701, estimated at sixty-plus, is headed towards Westhampnett figther base, which is damaged but not yet out of action. I authorise an additional squadron scrambled against it. The raid will be met by thirty-six fighters, twelve each from 32, 72 and 602 Squadrons.
Unfortunately I get no pictures of the action. It's getting dark and I must have been hitting the wrong key, the equivalent of not taking the lens cap off my camera! Not that there's much to see - flying a Spit with 602, I go for the bombers - Heinkels - but in my anxiety to get a decent pic of my attack, I get too close to my target before opening fire, wait too long before breaking off, and collide with the Heinkel, managing to bail out.
The next raid is plotted coming in before the first one has even reached its target. Hostile 702, again sixty-plus, edges steadily north, target estimated to be North Weald airfield. Again, three squadrons are scrambled to intercept - 79, 605 and 'Treble 1' - famous post-ww2 for their aerobatic display team the Black Arrows. Many will remember the Airfix 1/72 Hawker Hunter, conveniently moulded in shiny black plastic, featuring one of their jets. In 1940, they were flying an earlier product of the Hawker Aircraft Limited - which was actually the WW1 Sopwith company, reformed to avoid crippling tax liabilities and remaned after TOM Sopwith's chief test pilot, Harry Hawker. But I digress...
When contact is made, it's with 111 Squadron that I elect to fly. At this point, we are heading roughly eastwards, with London behind us and the Thames Estuary up ahead.
Also ahead are the Huns. We are not first on the scene and the situation is not entirely tidy. What seems like two groups of bombers and a bunch of escorts are to the left, with what looks like more fighters to the right. The latter are already breaking formation. The boss gives us the order to get stuck into the fighters, so I pick the ones on the right. There are plenty for everybody!
By the time I get across there, it's apparent we are not first on the scene, for a dogfight has already developed. But there's a lot of cloud about today and when I try to join the party, everyone else seems to be disappearing into the white stuff.
I pull up into clearer blue sky, unclear if Green 2 and Green 3 will stick with me or, as the boss has ordered, picked their own targets. Up ahead are two widely-spaced 109s...
...so I try to cut off the tail-end charlie.
I get in a burst and see the flashes of some hits - BoB2 is rather good at representing bullet strikes on airframes - but he pulls up and slips out of my field of view, so I lose sight of him. Meanwhile, the dogfight is still going on nearby and several ack ack batteries are plastering the sky with black bursts.
I head back towards the nearest air fight I can see, which is in the direction of the Medway on the far side of the Thames Estuary. The area to my left is I think the Thameshaven oil terminal, famous for blazing for days after being set on fire in an early September raid during the real Battle of Britain.
After hanging about on the edge of the fighting looking for an opening, I decided to investigate more closely two aircraft engaged in single combat. At least one of them must be an enemy! You can just about see the black and white underside of what will be an RAF fighter just above the far shorline, with the 109 engaged with him above the skyline.
By the time I get close, the 109 is on the Hurricane's tail and I race to cut off the Hun before it is too late!
I get off a burst at the 109 and could yell for joy as he breaks off his attack! Saved the day and no mistake - that other Hurri was in deep trouble!
I've definitely hit the Hun, for he's leaving a thin but distinct trail of dark smoke. I hang back to see if he'll go down.
No such luck - he's clearly going to need a bit more encouragement. The 109 makes a gentle left turn, still trailing smoke. I open the throttle again and start running him down.
He levels out, now heading south, back the way he came. I come up in his blind spot, closing steadily, then let fly. You may be able to make out my first tracers reaching out to him, in the pic below.
No mistake this time! The 109 rolls left and makes a diving turn earthwards.
Got him! No chance the pilot got out, at that height. Regrettable, but a few seconds ago he would have meted out the same fate to one of our own, had I not intervened.
Re: BoB2 screenshots - the RAF campaign - 05/03/1912:39 AM
Excellent Shots and reports Lima..Its been while since i flew BOB II. Love the size of some formations. Your tempting me into firing the old girl up pal.
Re: BoB2 screenshots - the RAF campaign - 05/03/1906:44 PM
The thing is Adger I had the original Rowan's BoB and only played it occasionally, likewise I must have had BoB2 for maybe ten years and same again. This campaign is my first serious bash, having been so impressed when I at last made the effort to get into BoB2 that I got Win 7 on a second SSD so I could play without the end of mission CTDs.
Anyhow, back to the morning of 24 July 1940...I bank around the crash site of the 109 I've recently chased off another Hurricane's tail. Not much left of that one.
I double-check my tail is clear and head back northwards towards Thameshaven. It's not very clear in the pic below, but the skies over there are thick with the bursts and violent flashes of AA fire at relatively low level. This makes me wonder if this is a Stuka attack on the refineries, rather than a level bomber raid on North Weald.
Suddenly I notice a terrific AA barrage much closer, just to my left. Thinking that patch of sky must be full of Huns, I'm relieved to notice that the target looks like a single fast-moving enemy aircraft. He seems to be having little difficulty keeping ahead of the pursuing AA fire.
I turn in behind him - a solitary 109, by the cut of his jib...
...but get the angles wrong and can't catch him up. Looking for someone else to sneak up on, I see three aircraft in a loose group ahead, going away towards the Medway.
Closing quickly at full throttle on the tail-end charlie, it's not long before I can see he's a Hurricane like myself, the two ahead likewise.
Intending to join them if they're from 111, I get close enough to read the squadron codes. He's from 605, as it happens, so I take my leave, having some ammo left which I could make good use of.
The sky seems clear of Huns at my own level, but up above, the AA boys are tracking a target. It's a long shot, but worth a look. I race ahead, gently climbing as I go. I'm not quite done here, yet!
Re: BoB2 screenshots - the RAF campaign - 05/03/1907:42 PM
After a while, a small, fast-moving speck emerges from ahead of the ack ack bursts - a single 109 homeward bound, by the look of it.
I gradually gain height while falling in behind him. Every so often, more anti-aircraft fire brackets him, or rather tries to, but he flies on unconcerned. Further ahead and to the right, I can see the gunners are also firing at someone else. I press on, wary that there are now more Huns around than I bargained for,
As the range slowly winds down, the ack ack on the right dies off, and I see three, maybe four distant specks slip over from right to left, apparently joining up with the fellow I am chasing. Not necessarily a welcome development, I tell myself. Of course Albert Ball specialised in attacking large bunches of Huns, convinced that they kept a poorer look-out when beguiled by that 'safety in numbers' thing. But I'm no Albert Ball...
So on I go, creeping up steadily from below and behind. Eventually I can make them out clearly - five Me109s, no less, three one behind the other and two more off to the right. Will I, or won't I...?
I decide that I will. I come up behind the tail end Charlie, on the left. I get in close, and aim carefully. The plan is to knock him down with the shortest possible burst, then clobber the one in front and slightly below him, before anybody knows I'm here. You know what they say, a bad plan is better than no plan at all.
Got him! the Hun slips down and to the left, trailing smoke.
I avoid a temptation to make sure of him and stick to my plan. My next target and the other 109s have not reacted. Time to get the next one.
I hit him from very close range. There's a sudden gout of dark smoke and some flying debris and I break upwards in a sudden fright, suddenly afraid of running into him. But he's disappeared somewhere, into the cloud. Or did he blow up?
Recovering my composure, I see the other three 1ois have not reacted, so I come in again for what I tell myself will be my last pass. Same again - close to point-blank range so a single burst will do the job.
I close in rapidly until the next 109 fills my windscreen and I press the gun button. Nothing happens. Not a round is fired. I push down to avoid popping up in front of my former quarry, who would doubtless get over his surprise quite quickly.
I break hard right and away, but the Huns don't react' Either they need their remaining patrol to get home, or are locked into 'go home' more, or maybe a combination of both. Anyway, two 'Probables' plus the earlier 'Destroyed' will do nicely. I'm turning into quite a little Messerschmitt killer, I tell myself smugly.
Taking advantage of the cloud cover I head back north. Base is about forty miles away and I don't want to miss another contact for the sake of a long flight home.
So I quit and return to the Ops Room. Just in time to see that there are other raids have come in further to the west while I've been occupied east of London. Time to get busy again!
Re: BoB2 screenshots - the RAF campaign - 05/07/1905:22 PM
Thanks Blade. I think my SSD has defected to the Luftwaffe tho, for it died yesterday, taking this campaign (and my Win 7 installation) with it. It seems you can power it on for 30 min without the SATA cable, power off for 30 sec, repeat that on-off cycle again, then it may come back to life. Because they can sometimes be clobbered by a sudden power down, which I got. If that doesn't work, I will be in the market for another SSD (and this time I will keep the receipt!) and in for another tedious installation of Win 7, drivers etc, Which will not save the campaign, so I'm hoping the power cycling trick might work.
Re: BoB2 screenshots - the RAF campaign - 05/07/1908:00 PM
Sorry to hear that 33lima. Hope it works out for you. Can't you just copy your BOB II folder and any personal save folders, maybe in my documents or saved games folder, to your Windows 10 SSD or HDD? Then when you get your new SSD and install Win 7 and hardware drivers all you will have to do is copy these same folders to the new SSD and make a new short cut from the BOB II .exe onto your desktop and everything should work. No installation of BOB II is required as Win 7 will make all the registry keys magically. I have done this in the past and it worked for me just fine. Hope this helps maybe.
Re: BoB2 screenshots - the RAF campaign - 05/07/1910:36 PM
Hi Blade - the SSD that stopped working - not picked up in the BIOS, or in Windows explorer (now running from Win 10, on my original SSD) had Win 7 and my main BoB2 install on it. Nothing can be accessed on it including the saved campaigns, which are stored in the SAVEGAME folder in the BoB installation folder. Until I get Win 7 back up and running all I can do is play individual missions in Win 10 using my original BoB2 install, with a CTD (so no debrief/stats) when I exit. Or I can play a fresh campaign, but only from the map, as campaign missions often crash.
Happily there are lots of individual missions and many of them can be played from several units on both sides - like gunners in this KG55 Heinkel on the Bristol Filton raid, which can be played from any of about a hundred aircraft involved, bombers, escorts or interceptors. So even in Windows 10, there's plenty to do in BoB2 (sounds like an advertising jingle!).
View from the bombardier/nose gunner's station on the run in to the target, in the right rear aircraft of one of the three groups of about fifteen Heinkels…
My aircraft from the outside, showing individual markings on each plane and authentic unit codes and emblem...
My aircraft from the front, as the guns defending the target throw up a barrage...
Bomb bay doors starting to open...it'll be 'Bomb-en auf En-g-land' any moment now...
Turning for home after bombing. The next group of Heinkels is lining up on the target, while in between them and us, our escorts have cut across and intercepted some RAF fighters...
Just when I thought we had got away with it, a couple of stray fighters latched onto us from behind. I shot off the first two or three, but the last attacker wounded two air gunners and damaged an engine, causing us to fall behind the formation. It didn't help morale that the Messerschmitt 110s flew past on their way home, without pausing. At least by that time. the attacks had stopped and we were not losing height, so had a fair chance of making it home.
Normal campaign service will be resumed when I get Windows 7 up and running again, one way or another!
Re: BoB2 screenshots - the RAF campaign - 05/13/1908:24 PM
The gap in reports is not due to loss of interest or of opportunity, but to the demise of the SSD on which I had Win 7 and BoB2. Both have been replaced and if a few days play on BoB2 prove stable, reports will resume, probably starting at the second 'airfields' stage rather than with those bleeping convoys again! Watch this space and sorry for the break in service.
In short, I got clobbered...
...but hope to be back up there clobbering the Huns again soon...
Re: BoB2 screenshots - the RAF campaign - 05/14/1909:57 PM
Something - a sudden power failure perhaps - killed the SSD I had obtained specifically to run Battle of Britain II in Windows 7, rather than 10. A bit of a shock, this was. But the 4 months or so of stable gamplay it provided, in what I'd come to appreciate as one of the very best sims I'd ever experienced, gave me the confidence - and a strong incentive - to start afresh.
Well, not quite afresh. Having lost my saved RAF campaign, I decided to re-start not at the beginning, but at the Battle's second phase, from mid-August 1940, when the Luftwaffe switched from attacking mainly Channel convoys to hitting the RAF. 'Eagle Attack', BoB2 calls if, after the original German Adlerangriff. Which is apparently where German rather than British writers reckon the Battle started. Those who concede that there was such a thing as the Battle of Britian, that is. One who apparently didn't, or had second thoughts, was the famous German ace Adolph Galland. His role is recounted in Leonard Mosley's 1969 'making of' book of the movie.
Galland, he says, "...made it clear when he was first approached to be a consultant on the film that he didn't believe that there was such a thing as the Battle of Britain, from which it followed that Germany certainly hadn't lost it. 'All that happened', he said to Ben Fisz [co-producer and WW2 RAF fighter pilot] during their first conversation in Bonn, Germany, 'was that we made a number of attacks against England between July and September. Then we discovered that we were not having the desired effect, so we retired'. Fisz regarded him with a bland smile. 'Dear General Galland,' he said. 'have you ever been to a boxing match?' When Galland nodded, he went on: 'You know what happens when, in the tenth round, one fighter is groggy on his feet and his trainer, he leans over and throws in the towel and shouts: 'My fighter retires!'? Who has won the fight, general, and who has lost it?"
But I digress. Having started a fresh campaign on 12th August, here's the situation I was faced with shortly after ten a.m., as the first raids of the day are plotted, coming across from the Pas de Calais.
Hostile 001 is a hundred-plus, and Hostile 901 is thirty-plus. Four defending squadrons have been scrambled by the campaign AI, two against each raid. I should perhaps have intervened to throw another couple at the Huns but they were coming across the narrowest part of the Channel and there wasn't a heck of a lot of time for fancy plans.
The Spitfires of 266 Squadron (as any fan of Biggles will know, that was his Camel squadron in WW1!) are first to sight the enemy. I accept the offer to fly with them, choosing as usual to fly at the head of Green Section. This is me and Green 2, out on the right of the squadron formation. We are roughly south of the port of Dover, some of whose white cliffs are visible, heading straight for Hostile 901.
And there they are!
After about a week unable to play the BoB2 campaign, I was rather glad to see once more that familiar but always thrilling sight! The question now is, what exactly am I going to do about it? ...to be continued!
Re: BoB2 screenshots - the RAF campaign - 05/16/1906:19 PM
A glance left and right shows no sign of the other attackers and defenders I know aren’t too far away. Up ahead, the picture up ahead is full of aircraft but somewhat confusing. What looks like two groups of bombers are advancing, high and slightly right, but a third, seen beyond my armoured glass windshield, has turned left. Between them, some contrails indicate the presence of smaller aircraft – a fighter escort. They appear to be curving away from us. I hit padlock and then the keys R-3-1, you tend to memorise these sequences, some of which have hotkeys – to report the sighting to the boss. I hear myself reporting fighters and bombers using the appropriate clock code.
The CO orders us to get stuck in. By this time I’m climbing hard in the general direction of the Huns, with the bombers in clear sight but having lost track of the fighters, which are no longer contrailing. As I watch, the two right-hand groups of bombers – Heinkels, I can now see - make a sharp change of course, as if intending to join the third group over on my left. We can hardly have frightened them off. They must have just bombed Dover, darn it – I hadn’t realised they were close enough to the coast!
The bombers are well above us and I can see at once that they will be well on their way home by the time we catch them.
The escorts I'd lost sight of have already come around and down and are attacking some of our boys, to Green Section’s left rear.
Over to my right, another RAF squadron is climbing hard towards the bombers. Beyond them is an ominous sight - two distinct groups of small aircraft, contrailing and closing in diagonally. Too many to be our boys - more escorts, sweeping the skies around the bombers! This isn't looking good!
As I watch, the nearest group begins peeling off. 'Fighters! Coming down - now! - that line in the Battle of Britain film, from the scene in which Michael Caine gets the chop, runs through my mind.
I break in the opposite direction, planning to come around behind them rather than cut directly into them. Meanwhile, the three groups of bombers, one well ahead of the rest, proceed entirely unmolested back to the French coast, a short hop the other side of the Straits of Dover.
The 109s - for that's what they are - have slpit up by the time I come around, and are engaging the friendly squadron which was chasing the bombers. I have the unsettling feeling that I'm making a bit of a mess of this one.
By the time I arrive in position, there is little to see. Where did everybody go? Green 2 and 3 are no-where to be seen. I end up chasing a solitary 109 - at least, I think he's a 109. He ends up running after the bombers. Maybe he's a Spitfire?
I am relieved of this dilemma when I spot two other fighters in a duel. On the basis that there’s a 50:50 chance that the one being chased is one of our boys in need of urgent help, I join the party.
Sure enough, it’s a 109 chasing a Spitfire and I get the pleasure of shooting an enemy off a friend’s tail – for me, one of the most satisfying things in any combat flight sim. The Hun breaks off the chase and I go after him.
After a short pursuit with the hunter/hunted roles reversed, I see the flash of bullets hitting airframe (BoB2 reproduces this effect particularly well). The Hun pulls up and right, trailing smoke. Meanwhile, the airwaves are full of the usual R/T chatter, indicating I'm not the only one in the squadron who's having a scrap.
After another attack, down he goes! Finished or not, I don’t follow him down; there are too many other aircraft in the vicinity, including Huns who would be more than happy to even the score.
I clear my tail and take stock. To the south, the retreating bombers are still being harried. I realised later that I had not re-set BoB2 (a simple Wordpad edit in bob.txt) so that the RAF would not chase over enemy-held territory. I chase the bombers for a while, but after asking the others where they are and finding them reporting their location back north, I turn around, back towards England.
As it happens, there is still plenty of 'trade' on our side of the Channel, which I will shortly find out.
Re: BoB2 screenshots - the RAF campaign - 05/16/1910:35 PM
On my way back to Dear Old Blighty, I find myself slowly overhauling another aeroplane. The nice thing about Hurricanes, I find, is that their relative lack of dihedral makes them relatively easy to identify in this sort of situation. From his codes, you can see he is from 501 Squadron, sadly famous for having no less than four of their aircraft shot down during about two hectic minutes on 18 August, by III/JG51's Gerhard Schoepfel.
Leaving the Hurricane behind and arriving back over the coast reveals another confusing picture. There's plenty going on, but too far away for me to make out what's actually happening. Three strings of aircraft are moving across my nose from left to right. The sky ahead of the left-hand group is filled with the black bursts of Ack Ack fire. I swing cautiously to starboard, conscious that if all of these people are Huns, I could be flying into big trouble.
As I watch, the leading group of what I take to be more 109s runs in to what looks th be a depleted RAF squadron heading home. The first 109s peel off, generally a sure sign of aggressive intentions.
By now, I have arrived in the vicinity of Ack Ack fire which is now over the coast. Again, I spot a duel going on, a Spit against a 109 by the look of it. But as I approach the 109 rolls over and dives out of it.
Reluctant to lose height to follow him down, I look around for easier prey, but all I can see is a distant Spitfire coming inland while another distant fighter wheels over the coast amidst a cloud of Ack Ack bursts.
Further east, some of the retreating 109s I saw earlier are heading south towards France.
Further west, roughly over the port of Folkestone, more anti-aircraft fire indicates the presence of more enemy aircraft.
Uncertain what to do for the best, I drift that way for a bit, contemplating cutting off the withdrawal of whatever it is the air defence chaps are firing at. But somebody else had beaten me to it, and an air fight is already under way with the first victims falling away trailing smoke.
By this time, I am over Dover. The smoke down there has cleared but two large areas of rubble in the harbour area show that Hostile 901 has done what it came here to do.
Looking back left, the gunners are having a long range pop at the retreating escorts, and seem to have hit one of them, to boot.
My last rounds of the day are fired at a 109 which crosses my path while diving away from a Hurricane.
Happily, I identify this fellow as another Spitfire, before firing at him.
At that point I decide that enough was enough and set course for home. Clearly, my return to virtual combat in BoB2 just wasn't destined for great things. But the main thing is, I'm back in action!
This is how the Hostiles List looked as my intercepting squadrons were on their way home. Stukas - which I never even saw, that I know of - have bombed and damaged Dover radar (Chain Home) station, while the Heinkels I saw clobbered Dover. Over eighty 109s were in the air, some at least operating as a covering fighter sweep rather than as close escorts.
I need to check some stats in other info boxes to get a clearer picture (within the fog of war) of the morning's actions, but it was hectic enough while it lasted and I'm hoping to be a bit more decisive on the next mission I jump into.
Re: BoB2 screenshots - the RAF campaign - 05/21/1907:36 PM
It's now lunchtime on 12th August. I decide to have a look at the fortunes of the squadron I'd just flown with, 266. So I pop open the Squadron Diary. It's not a pretty picture.
In action against over sixty aircraft including three dozen 109s, we have lost eight Spitfires and five pilots, for no appreciable result! Lesson learnt - next time, in this situation, make more of an effort to stay with the squadron.
I'll have to wait a bit though. Two more raids are plotted coming in, at opposite ends of the English Channel. One seems headed for the port of Plymouth, the other for another port, Dover, way to the east.
I authorise additional squadrons scrambled against the Dover raid, letting the campaign AI fight out the interception further west. But my chance to fly never comes. For some reason, instead of putting up fighters from the nearby coastal airfields at Lympne and Hawkinge, the four squadrons scrambled come down from airfields around London. By the time they reach Dover, the raid, crossing the narrowest part of the Channel, has bombed Dover and is on its way home. Dover RDF station has also been hard hit.
Seeing that nobody is going to make contact before the Huns reach the French coast, I order all four squadrons to return to base, so they can resume readiness ASAP. Lesson learnt - for such raids, intervene to ensure closer squadrons are tasked. And when the third, evening phase comes, I change the default directive to add coastal patrols.
Time auto-fast forwards. Just as I'm beginning to think the day is going to end without further incident, more raids are detected. The enemy seems intent on repeating his earlier success, with two widely-spaced prongs hitting Plymouth and Dover Chain Home/RDF station. At Plymouth, 87 Squadron intercepts the sixty-plus Heinkels of Hostile 951, while 92 rushes down from Pembrey in south Wales. Remembering what happened last time, I'm concentrating on Dover, where three squadrons are tasked to intercept, with only 54 showing as taking off in the pic below. Fortunately Hostile 952, reported as sixty-plus Stukas, is still on the far side of the Straits of Dover.
This time, my improved dispositions perform no better and 65 'East India' Squadron - its Spitfires marked with the name of the Colony which contributed patriotically for their purchase - sights the oncoming Huns while they are on their way back across the Channel. As usual I've opted to fly as Green 1 - I'm postponing my plan to assume flight leader status until I have got a bit more practice, after my recent enforced lay-off. By this time, the sun is already well down in the West...
...while the Huns are up ahead to the south, in what looks to be two groups of fighters and some distant bombers, lower down. I call them up and the boss orders B Flight to take the fighters while the rest tackle the Stukas.
This is the position at that point, seen from the in-flight map. The other two intercepting squadrons, in compact vic formation and thus displayed as single roundels, are a long way back and seem likely to miss the party altogether.
I push the throttle fully forward and begin a shallow climb, watching the nearest group of Huns grow bigger and begin to split up, threateningly.
But at this very moment, I clearly hear the CO order the squadron to reform. There's only one squadron on this frequency (as in the real Battle) so that means me. I hesitate before remembering the lesson from earlier - stick with the squadron. So watching my tail warily for those 109s, I turn north and head after the boys, who look to be heading home. We're not short of fuel. But I have enabled the BoB2 option for the RAF not to pursue over France, from which we were only a few miles away when the order came.
Behind me, the Huns, too are homeward bound, three groups of bombers plus the two of presumed fighters. At least they accomplished their mission!
But I'm not quite done yet. I'm about to get one more opportunity to fly today. Will I have any better success?
Re: BoB2 screenshots - the RAF campaign - 05/22/1905:19 PM
Just to digress for a bit…having flown a virtual 65 Squadron Spitfire in the last mission, for upcoming holiday reading, I just picked up this book, the story of a real-life pilot who did the real thing, in the real battle, with a real Spitfire in the real 65 Squadron.
Gordon Olive was an RAAF pilot who transferred to the RAF on a Short Service Commission in 1937 and flew on ops with 65 Squadron from the Dunkirk air battles to the end of the Battle of Britain and beyond, to December 1940. During July and August, he was in the thick of it, with 11 Group. He later spent some time as a Controller, directing fighters, and during the Blitz, in the newly-formed 456 Squadron, RAAF, in the night-fighter role, operating briefly Defiants then Beaufighters. So ‘Spitfire Ace’ will cover quite a bit of different ground, all under one cover.
This recent book was assembled from Gordon’s own writings and is considerably enhanced by the inclusion of numerous watercolours Gordon painted, starting soon after the War, illustrating the actions he describes. Scenes depicted include being bombed while taking off from Manston and intercepting some very large raids. Gordon’s painted Spitfires and Hurricanes have Sky spinners and fuselage bands, not seen until slightly after the Battle’s ‘official’ July-October timeframe. But for all that, they provide vivid depictions of the sheer scale of many raids - all the more so from being painted from his own memories of the actual events. More to the point of this thread, they could be watercolour versions of many a screenshot from Rowan’s Battle of Britain or its illustrious successor ‘BoB2’ - but from no other sim. There could hardly be more striking evidence than these paintings, that BoB/BoB2 are the simulators which portray the crux of the Battle of Britain experience so very closely to the way that the actual participants saw it. A time machine, the BoB/BoB2 old hands call it, and looking at these paintings, I see again why they say so.
Stepping back into that time machine to the evening of 12 August 1940, I accept a second offer to fly, this time with the Spits of ‘Sailor’ Malan’s 74 Squadron (supposedly, the BoB film character played by Robert Shaw was based on Malan). By this time, I’m aware that the raid is well on the way home, so I’m half-expecting to be recalled again without engaging the enemy. But there’s no harm in trying.
Up ahead, I see the retreating raid from a different angle to my last view of it with 65. They look to be over the coast of France. So I'm not surprised when, as before, the boss orders the squadron to cancel the engagement.
Their turn for home leaves me briefly still flying after the raid, while the others are regrouping over to my right, headed back the way we came.
The Huns are a long way off and I have no hesitation this time in turning back to rejoin the squadron. For a while, I chase after some single-engined fighters which seem to be shadowing the others. Could they be 109s, trying to catch us out? I doubt it, but better safe than sorry.
The unidentified fighters out front start turning right and as I turn after them, I get a better look.
Eliptical wings, so definitely Spitfires.
Only Heinkel 70s and 112s had those, and there are none of these here – nor Heinkel 113s (real designation Heinkel 100), although the latter were included in recognition guides and possibly for that reason, regularly mis-reported over Britain by RAF pilots in 1940.
I follow the other Spits around, thinking to go with them if they have decided after all to resume the chase. But they come back onto their original course, north for home. Perhaps I spooked them, coming up from behind, and they were just clearing their tails.
I close up and see they are definitely from a different squadron - in fact their YT squadron codes show these two to be from 65, the squadron I flew with last time! I fly with them again for a while, a sad cuckoo in their nest, disappointed at successive failures to get to grips with raids slipping the short way across the Channel to make damaging hit-and-run raids on Dover and its environs.
Another change of tactics is clearly called for here! I make a mental note to find out what the heck is happening, or not happening, at the nearby airfields of Lympne and Hawkinge. There should be fighters at both and while they would have to climb hard, they ought to be able to intercept such raids, or at least scrambled to do so. Diverting patrols or relying on fighters coming down from the London area just isn’t working.
Here’s the Review info box showing claims and losses so far in the Battle – and it’s not a good picture. I’ll need to do better than this, starting at once.
The short end-of-day summary tells me that the Luftwaffe is increasing the ratio of escorts to bombers, resulting in smaller formations of the latter. Is this a sign the Huns are not having it all their own way, either? I hope so!
Re: BoB2 screenshots - the RAF campaign - 05/23/1906:53 PM
Back at the Ops Room, the time is around 09:30 on 13th August, and the first raid of the day, Hostile 901, is plotted heading towards the Isle of Wight. Over to the east, patrols in 12-aircraft squadron strength are assembling on my orders, in the hope of avoiding another nasty surprise in the Dover area. I have also ordered two squadrons from further north to relocate south, to the coastal airfields at Lympme and Hawkinge. On checking, to my surprise, I had found them unoccupied. Perhaps the campaign AI's logic is that fighters based there, so close to enemy-occupied France, are liable to be caught on the ground -better Dover gets bombed than that happens. Lesser of two evils, and all that. In moving fighers down there, perhaps I am just sticking my head into the lion's jaws. But we shall see.
I authorise two extra squadrons to intercept Hostile 901, which is achieved with a trio of mouse-clicks. Two, including 152, come across from Warmwell to the west, while 238 comes down from Middle Wallop. All are from No.10 Group, covering the south-west. I haven't flown with 238 before I think, so when they make contact, I accept the offer to fly with them. At the moment, I still have things set not to be offered a flight prior to take off, but I might change that if I get bored with air starts. At the moment, though, boredom in any shape or form is not a concern!
Here we are, at the point we have sighted the raiders. I'm flying VK-L, leading B Flight's Green Section, as usual.
The Huns look to comprise three groups of bombers and two of escorts. They are flying diagonally across our noses from left to right, towards the coast, target unknown.
The drill is by now automatic - toggle on padlock and hit R-3-1 to report the sighting. At the same time I start to 'increase Angels', in the R/T lanugage of the time. The boss acknowledges and quickly gives his orders - you can see the text display for the second part of his transmission at the bottom of the pic.
By the way, if you ever want to know what communications between Controllers and Fighter Leaders really sounded like, the best source I've heard for that is the 1952 film 'Angels One Five'. An actor playing a fighter controller was reportedly in that very role at Hornchurch during the Battle. While the dialogue (and the plot!) get a tad corny towards the end, the radio voice procedure seems to be spot on.
Usually by now, the nearest formation of escorts would be dissolving aggressively as it comes our way. This time, however, the whole shooting gallery maintains its course.
True to my orders, I lead Green Section against the 109s, who don't seem to have seen us coming. This makes a pleasant change!
I take my time and curve in behind the nearest Messerschmitt, then let him have it. As I'm doing this, someone else I've missed in the excitement is letting me have it - you can see his tracers flying past, above my cockpit.
Concentrating on making sure of my intended victim, I break off reluctantly, by which time it is nearly too late. Metallic clunks indicate the Hun behind has corrected his aim. Down and right I go, wondering what Green 2 and 3 are up to, as the Hun flashes past behind, unseen.
The nearest bunch of 109s has at last woken up and reacted to our presence. Two aircraft are already trailing smoke - the Hun I hit, hopefully now going down, and my own Hurricane, hopefully not now going down.
Clearing my tail with a tight vertically-banked turn, I pop the canopy open in case I have to get out. But though visibly hit and with my motor running rough, we seem to be still in business. Feeling a bit sheepish, I close the canpoy, complete a near circle and come in around and behind the bombers. They seem to be already under attack and the second bunch of 109s is now also breaking formation to deal with these attackers.
I can't make out where the rest of the squadron is, or what happened to the first group of 109s. So I decide to allow myself the luxury of a solo run at the bombers, which is what I am best placed to do at that point.
Swinging in behind them, I get a shock when a flock of blue-bellied fighters cuts down and across. Seeing the colour before the shape, first reaction is that they're 109s, but those elliptical wings quickly enable me to correct my identification. Still, the beggars nearly ran into me! And I do wish the shortage of the new Sky undersurface paint hadn't resulted in some people using a distinctly Hunnish colour!
Undaunted, I hold my course. There'll be ample time to be a team player later. For now, I want to nail one of those bombers, before they drop their eggs!
Re: BoB2 screenshots - the RAF campaign - 05/24/1906:04 PM
I join the Spits in getting stuck into the bombers, which are obviously Heinkels. For my own target, I take the fellow on the right of the nearest bunch. This time, there isn't a 109 trying to warm my backside with his cannon, and I get many hits on the bomber. But take rather a lot in return.
I keep shooting right up to the instant the Heinkel begins to bank right, out of formation. I get hit some more. These air gunners seem above average, unfortunately.
I don't so much break away as fall out of the sky, barely under control and engine faltering.
It's clear there's no question this time of returning to the fray. I bring my kite's wings level and let her fall away, praying that the 109s rate my chances no better than I do.
I start north across the Solent, the body of water between the Isle of Wight on the left and the mainland, on the right. Fearing the worst I slide back the canopy again, ready to hit the silk while I still have the height for it.
Left and above, Spitfires are going for the other groups of bombers.
I rack my brains trying to remember where the nearest airfield is. But my rate of descent soon rules out any option but a forced landing somewhere close to hand. Below and right, I see a large grassy area, slipping below my tattered upper wing. Incidentally I don't know why that damage isn't visible in the earlier pics, unless I got shot again and didn't notice!
I suspect this damage is linked to my control problems. So when I turn back over the Solent, back towards the Isle of Wight, I bank left, away from my damaged wing, treating it like a dead engine on a twin-engined aircraft. Meanwhile I can see signs that the air fighting is still going on, not far away.
My rate of descent increases rather alarmingly as I turn harder to get lined up on that grassy area. It looks like an airfield, but there are no structures. I learn later that this is the Osborne estate, a favourite haunt of Queen Victoria, no less. It'll be a favourite of mine if I can get down there safely. Happily my hydraulics are working and the undercart drops and locks without further drama. I begin to not regret bailing out while I could.
I level off for my approach and throttle back. This is when it all goes pear-shaped. My kite drops its right wing and rolls right, away from the grassland. It's like what torque my damaged motor has been generating is the only thing that kept that damaged wing level. By the time I've recovered, I'm heading the wrong way and too fearful of another loss of control to try another turn, at this height. A forced landing straight ahead is my only option, so I raise my landing gear again. It's all I can do to keep the wings level, and I can't stop her sinking at an alarming rate.
I hit the ground and the camera switches to a zoomed-out view of my kite somersaulting while losing bits of a wing. As Douglas Bader noted in his logbook entry for the Gloster Gauntlet crash which cost him his legs, 'Bad Show.'
Meanwhile, a second raid has crept across the Channel and done its work, while the squadrons scrambled to intercept are still rushing down from the London area. I doubt any will catch the raid.
I can only hope that the two squadrons I have ordered down to Hawkinge and Lympne will be in position by the time Jerry tries that one again. At least my Hurricane sortie produced two 'Probables'. Better than nothing - but not by very much!
Re: BoB2 screenshots - the RAF campaign - 06/04/1910:00 PM
After a short break in the real world, the Battle of Britain II 'time machine' has transported me back to the morning of August 13, 1940. As soon as I load my saved campaign game and see the Ops Room map, I'm offered a chance to fly with 234 Squadron. It's one of three intercepting the sixty-plus Bandits of Hostile 901 over the Isle of Wight. This raid's possible targets include major ports and radar stations; airfields too, though these are thinner on the ground than further east, in 11 Group's area of operations.
This, I later realise, is a case of 'deja vu, all over again' as it duplicates the position at the start of my last flight. Looks like I didn't save my game after quitting, but anyway...
A couple of mouse clicks later and I'm in the cockpit of a Spitfire coded SN-K, leading Green Section on the right of the squadron formation of twelve. Up ahead, I can see what looks to be three groups of about ten bombers each, with three squadrons of what must be the fighter escort, above them. To the left of this bunch, what can only be a fellow RAF fighter squadron has spread out and is streaming in to attack the horde of oncoming Huns.
The map below shows relative positions at this stage. The enemy are heading roughly east, towards the hinterland of the coastal towns of Bournemouth and Poole. But the wily Hun isn't going to give his targets away just so easily, as I will soon find out.
As I nearly always do, rather than wait for the boss to react (which he will) I padlock the enemy and use BoB2's command menu to report the raid. To give myself some leg room, I edge Green Section up from the rest of 234, who are also beginning to react. Incidentally, this looks to be a very rare case of BoB2 getting its squadron codes wrong, as it seems SN was used by 243 not 234, the former flying Spits in the Far East and the Med, not in the Battle of Britain. Be that as it may...
Things are now happening very quickly. Before the boss has even finished acknowledging my report, the Huns begin turning north towards us, running straight into the nearest RAF fighters as they do so.
The enemy horde is now closing rapidly and I throttle back, anxious not to run into them until the boss has completed his attack orders. Not everybody is so reticent.
By the time I hear the CO confirming that we in 'B' Flight are to go for the fighters, it's become too late, and I plough smack into the oncoming Heinkels. And a bunch of Hurricanes who are merrily attacking them from astern.
I have to make a split second decision on evasive action. I decide to take none, thinking I'm just as likely to cause a collision as avoid one. A good move, as it turns out, for a few seconds later I'm curving around after the Huns, quite undamaged and looking for one of the fighters I'm supposed to be tackling.
A bit of a ropey start, this, but at least I'm still in business.
Re: BoB2 screenshots - the RAF campaign - 06/06/1907:13 PM
Hunting for 109s, I first latch onto this fellow, who is chasing a Spitfire, currently out of camera shot. Before I can get close enough, another Spit slips in ahead of me and sends the 109 diving away, smoking.
I have lost a bit of height and pull up again in a turn to the left. By this time, the Heinkels are under atatck from both Spits and Hurricanes.
Suddenly, a Spit flashes down and across my nose, chased by a Messerschmitt. I cut in after the Hun, who is too far away for effective shooting. Before I can get close, the 109 lets fly and there's a flurry of hits visible on the Spit. #%&*$# and blast!
Fearful that I have already left it too late, I let fly, still too far out but hoping to scare off the 109. Happily, this works and I follow the Hun as he breaks away. Don't ask me how I got into this attitude relative to the 109; I know it's the done thing to keep what today would be called your lift vector aligned with a manouevring target's, not be upside-down while he's right-way-up.
For the second time, another RAF figher, closer to the Hun, nips in ahead of me and sends him diving away. So back up after the raid I come, wary of the gaggle of fighters, friend and foe, still ploughing along in the bombers' wake.
Soon, I'm closing on the Heinkels again, not holding a straight course for more than a few seconds. A 109 is going down to my left. Directly ahead, a Hurricane has levelled out and looks intent on coming up underneath the Heinkels. I decide that if nothing else happens, I'll join him in a pass at the bombers, before going looking for Messerschmitts again. By now, we are over the Solent, the body of water between the Isle of Wight and the mainland, heading roughly north, towards the major port of Southampton.
Suddenly, tracers flash past above me, towards the Hurricane, who dives away smoking. I chop the throttle and, as intended, the 109 who shot him up overshoots, just to my right.
And the same scene from the external view...
I open the throttle again and slide in after the Hun. However, for the third time, another Spitfire gets there first and sends the 109 down. Teamwork, eh? You can just about see the Hun's thin, pale grey smoke trail cutting my reflector sight disc at about nine o'clock, with the Spit in a left bank after him, just above the trail and slightly outside the sight disc.
Using the speed built up diving, I pull up again and find myself much closer to the bombers, again with a Hurricane in the queue ahead of me.
I pass the Hurricane as he opens fire. Incidentally, having just finished Gordon Olive's 'Spitfire Ace', I see the 65 Sqn pilot is quite clear RAF fighters didn't use tracers, notwithstanding gun camera footage from the time showing smoke trails (whether these were left by what were technically tracer rounds, or indendiary ones whose burning element left such a trace). At any rate, Gordon says the only sign of firing was brown smoke trailing behind the RAF fighter. By contrast, he says (and his vivid post-war paintings portray) German fighter and bomber tracers leaving prominent criss-cross lines in the sky. What Gordon may have meant is that the Luftwaffe used ammo which left prominent smoke trails, the RAF ammo which didn't, by comparison anyway.
To stay out of the Hurricane's line of fire, I edge out to the left and lay into the Heinkel on that side of the nearest formation. Subtlety not being my strong suit, I simply close right on in, aiming between a wing root and the engine on that side and firing short bursts every time the sight picture looks right. Once I'm committed, I will ignore hits from return fire. Which I duly take, but not before the bomber has begun to lurch out of formation, to the right. Notice another Spit siding away from an attack of its own. Below and ahead is Southampton, on a direct course for being bombed.
I roll left and away, but not before taking a hit which damages my armoured glass windscreen. For a few seconds more, I'll remain in range of the Hun air gunners, still doing their best to kill me. I can only bite my lip and hope it doesn't get any worse, before I get clear.
Re: BoB2 screenshots - the RAF campaign - 06/06/1909:45 PM
Finally out of bomber gunner range and still more or less intact, I bank right to clear my tail and to enjoy watching my victim go down. Instead, the Heinkel I have shot out of formation is curving away to the right, leaving no smoke trail, apparently maintaining altutude and soon to be on his way home. Not so good.
I decide to take a chance with those nasty air gunners again, rather than leave the enemy formation for a straggler. Southampton is about to be clobbered and trying to prevent another Heinkel from bombing is more important than racking up a kill.
This time, I slide across to the far right of the bombers and go for one on that side. I close at an angle, not so much in the hope of making a harder target of myself, more so I can see him past my damaged windscreen, until I'm ready to try to line him up.
When I do let fly, I can barely see what effect it's having. So I break up and away early, to avoid a collision and hoping for the best. The fact I'm also taking more hits from these nasty Nazi air gunners is also a factor. I don't think I did my target much harm...
... and for that poor return, I remain under fire as I pull up above the Huns. You can see the grey 'pencil lines' of their tracers where they cross the water, and this is almost exactly how these appear in Gordon Olive's paintings of the big air battles of August & Sepemper 1940.
My trusty Merlin seems to be running normally but my kite doesn't want to fly level. I certainly don't want to tangle with fighters in this condition, but I decide a straggler would now do nicely, after all. I turn south-east and start following a promising smoke trail that's heading back across the Channel to France.
Unseen behind me, the raid is under Ack Ack fire and has begun to turn. Which likely means they have just bombed and are turning for home.
Second later, their bombs burst on and around Southampton's docks. It looks like a pretty tight pattern; these Huns can bomb as well as they shoot.
Over to the right, the ground gunners are also engaging some distant stragglers. My chosen one I keep slightly to my left, so I can keep him in view.
As the range comes down, I bank left, then right to level off, and start shooting.
I see what could be bombs being jettisoned, falling away from the stricken Heinkel. But I soon realise that it's the crew bailing out. Got him!
Behind me, however, a dark cloud of smoke lies over the burning dock installations.
The only other aircraft I can now see around me are the other stragglers to my right, some still drawing Ack Ack fire. As you can see, my Spit seems to have collected rounds in the starboard upper wing and in her tail fin.
Time to go home! By this point in proceedings, I have already heard the boss calling his brood to reform. I make an enquiry on the R/T as to their whereabouts, and the CO confirms they are headed back west, towards our base at Warmwell. My machine is still controllable and I don't feel the need to prove anything by making the long-ish return flight and land, so I quit back to the Ops Room 'wargame' mode there and then.
Once there, a quick look at the Hostiles List shows that Hostile 901 - its split-off escorts now being tracked as Hostile 903 - have critically damaged Southampton docks. How bad that will be in an air campaign remains to be seen. Perhaps more worrying, having enjoyed the attentions of Hostile 902's Stukas, Dover Chain Home/Radio Direction Finding/radar station remains damaged, but less seriously.
You can see that I have called up the '?' help function for the Hostiles List, which explains what the various columns in this report signify. There's a 'fog of war' effect so sightings, claims and losses etc will not always be accurate, and some figures aren't updated till later eg your squadrons have landed and are 'complete' again.
Anyhow it's great to be getting back into the swing of things in BoB2. I remain convinced that it is - by a long margin - still the very best single player representation of the Battle of Britain of any currently available. Comparing to many participant memoirs, it's uncannily like BoB2 was designed by people who were there, and who had supplemented their first-hand knowledge by thoroughly researching everything from radio voice procedure to camouflage and markings to battlefield locations. Overall, BoB2 is not surpassed by any other SP of any genre I have ever player. Uncanny.
So expect campaign reports to continue, win or lose. We're not done here yet, and this is just one of four distinct campaigns available (commander and pilot, RAF or Luftwaffe), not including the separate Battle of France user-made one and not to mention the excellent selection of historical and training missions. Plus I have barely skimmed the additional experiences available from flying as a flight or squadron leader, or from take-off to landing rather than just jumping into air fights about to kick off. Classic sim stuff!
Re: BoB2 screenshots - the RAF campaign - 06/07/1903:27 PM
Originally Posted by 33lima
I open the throttle again and slide in after the Hun. However, for the third time, another Spitfire gets there first and sends the 109 down. Teamwork, eh
Many times I've seen two AI controlled 109s in BOB make repeated passes at RAF fighters.. like a tag-team. At other times one baits you and draws you high while his buddy drops on your 6. I saw this repeatedly in Rowan's earlier gem ...Mig Alley. Rowan learned a lot about handling large groups of ac in that sim. ...Dentist ..."Mig train heading south"
Re: BoB2 screenshots - the RAF campaign - 06/07/1906:59 PM
The situations pictured below (both pics posted here before) may or may not be what you have in mind Vox, but while it had its minuses - main one seen so far is escort squadrons following the 'proportionate response' to intercepts producing unengaged ones which ignore you if you're from an already-engaged RAF squadron but go for them - yes, the BoB2 fighter teamwork and bomber formations and associated AI are still leaders of the pack, by a long way.
Pair of 109s co-operating to harry and soon shoot down a Spit, while I can only watch:
Later mission, me having just been shot off the tail of a 109 which I thought was the tail-end Charlie in the pack I had attacked from astern:
Re: BoB2 screenshots - the RAF campaign - 06/09/1910:56 PM
For a while, it goes quiet in the Ops Room. I decide to put up a patrol over the damaged Dover RDF station. Once the squadron is on task, I can easily divert them to intercept another raid sneaking quickly across the Straits to hit any target in that area. I'm quite keen not to be so badly caught out again in that fashion.
But the wily Huns aren't tempted. Instead, the next raid, Hostile 301, thirty plus, is now plotted coming north-west up the wider stretch of the Channel, towards my coastal fighter airfields at Tangmere and Westhampnett.
From these airfields, 145 and 43 Squadrons are AI-scrambled, in accord with my standing orders ('Directives' in BoB2 speak). Their blue and white markers seem to take ages to start tracking towards the raid, which is getting ever closer all the while. I manually authorise two more interceptions. The result is that 85 Squadron is scrambled to come over from the east - from Lympne, by the look of it - while 64 comes down from Kenley, south of London.
But it's going to be touch and go whether any of these four squadrons intercepts before the raid reaches its target or targets. I'm wasn't generally a fan of 'sims within a wargame' until I persevered with the excellent 'Steel Armour - Blaze of War', but I am certainly finding that BoB2's wargame element adds a delicious extra layer of excitement to this sim. On top of that, it gives the resultant air combats a greater sense of time, place and context than in a conventional single-player sim campaign.
One such encounter now occurs as 145 Squadron sight Hostile 301, re-plotted as sixty-plus. I accept the offer to fly as Green 1. The rest of my section, Green 2 and Green 3, are out of sight here, either side to my rear. We are actually chasing the raid in from the Channel, heading north-west past the prominent headland of Selsey Bill and about to cross the coast just east of Worthing, by the look of it.
I look up and ahead, instinctively opening the throttle and beginning to climb, but can't make out the raid. Finally, I see some contrails passing throught a patch of Ack Ack fire. They're way higher! I call them in to the boss, who at first can't see them either. I try again, and this time he acknowledges the sighting and orders us to get at them. Easier said than done!
I continue to climb. As I do so, things start to happen. The Huns swing around to our right, moving rather quickly, and I can see that they are in three distinct groups. Even as I watch, the first group breaks formation and their contrails start spearing downwards. Bloody hell - these are fighters, possibly all of them!
That bunch who's diving, who are they going for? I look across to my right and see what could be two RAF squadrons, the higher one already beginning to loosen formation to meet the attack.
I tighten my climbing turn in their direction. If the contrails are anything to go by, a couple of the diving Huns have split off and are going for the lower RAF squadron.
By the time I level off, I realise that there are three distinct air fights going on. Directly ahead, a group of still-distant specks is whirling around. Quarter right, slightly lower over the coast, another dogfight is in full swing.
Over to my left and further out, the picture is more confused, with a group of aircraft in tight formation - bombers? - and two more scattered groups manoeuvring, one above, one below. It begins to look like that's the raid, well past us, and what we've run into is a large gaggle of fighers on a covering sweep.
Warily, I approach the nearest dogfight, the one straight ahead. I latch on to one figher who's chasing another. If the fellow out in front is one of ours, he'll be needing my help rather urgently.
I'm momentarily distacted by a group of aircraft flying past to my right, in the opposite direction. I have no idea who they are, but they pay me no attention, so I resume the chase.
Soon, I think I can make out that the leading aircraft has elliptical wings, the one I'm chasing squarer ones. A 109 after a Spit!
I soon realise that I if I wait till I get close enough for a good shot, the Hun will get the other Spit first. So I open fire early, to scare off the 109. He doesn't see (or ignores) my first short burst, but the second one does the trick. The Hun breaks off to the right.
The 109 is very fast, though, and a bit higher. I chase after him and while he curves around left, back towards the coast, he sensibly keeps it wide and doesn't give me a chance to cut across his turn. The best I can do is try to stay in his blind spot, so he isn't clear where I am, while keeping an eye out for anyone trying to sneak up on me.
The 109 levels out, heading now roughly west, still going like the clappers. At this point, I notice some contrailing aircraft being engaged by Ack Ack, higher up and slightly left.
This lot will need watching. My 109 turns left but then back the other way, but by this time I'm more concerned about the group now just up ahead. They look well placed to jump on my head if ignore them for the sake of chasing that 109. And Green 2 and 3 are no-where to be seen.
Suddenly, two things happen which clear up the situation no end. First, the formation up ahead starts taking Ack Ack fire. Next, its aircraft start dropping like stones. Like Stukas, to be precise. They're going for the airfield whose crossed concrete runways I can just about see up ahead, as I bank right. Tangmere is about to be dive bombed.
Re: BoB2 screenshots - the RAF campaign - 06/10/1907:49 PM
I race down towards the diving Stukas, knowing the best I’m going to do is get them after they have unloaded on Tangmere. Sure enough, I see the first flashes of exploding bombs above my nose, just right of my reflector sight.
The Stukas have fairly hammered Tangmere's hangars. You can perhaps just about make out several of the dive bombers as lighter specks against the fields beyond Tangmere, as the sun glints on their wings.
The Huns turn for the coast and climb, and I turn after them. At the same time, a flurry of Ack Ack fire flecks the sky with black bursts, a bit further away.
The anti-aircraft people are actually firing at a second group of Stukas. Concentrating on the others, I get a a bit of a shock when I run into these people nearly head on.
It's like Picadilly Circus, except with dive bombers instead of red buses and black taxis!
I keep going after the first lot and somehow manage not to collide with anyone.
The best time to catch Stukas is when they’re on their own, just after pulling out. By the time I’ve caught the crowd I’m chasing, they’re not only back in formation, but climbing for their withdrawal across the Channel. Finally I get into range and let rip at one of the beggars.
This doesn’t go well. My target is hit and blinds me with smoke. Hits from him or others plink into my airframe, but, reluctant to break before seeing the Hun go down, I keep firing until the last second. Breaking away, there’s a violent impact and my Hurricane goes into a vertical right bank...and keeps on rolling...
At this point, the red mist closes in – which is apparently what you see when you turn off the default BoB2 ‘spinning death’ external view. Which I did just before reloading the campaign. You can also see a rather large hole in my Hurricane’s side, but no other airframe pieces seem to be absent, so perhaps it was return fire, rather than a collision, which did the damage. Either way, I can only hope the rest of the squadron did better.
But I’m not finished with Hostile 301 just yet! To be continued!
Re: BoB2 screenshots - the RAF campaign - 06/11/1907:36 PM
Soon after returning to the Ops Room, I’m offered another chance to fly with an intercepting squadron, which I accept. This time it’s the Spitfires of 64 Squadron. By the time I’ve jumped into the cockpit, the boys have already split formation and my own kite has rolled well over to the right. It’s at times like this that you are glad if, like me, you have set the sim to auto-pause when you enter the 3d world.
Taking the chance to look around, I somehow don't notice that the Squadron is reacting to some 109s just below and right. I’m more interested in the phalanx of retreating Stukas, now climbing slowly but steadily and well out over the Channel. Above them on their left are more 109s. I decide to have a pop at the Stukas, first. Some other aircraft, Hurricanes I think, are already linining them up.
I slide over behind and below the dive-bombers, towards the group on the left.
There's no sign of a reaction from the 109s up ahead so I clobber the left-hand Stuka, taking only a few hits and breaking just in time to avoid running into him. This is a significant risk in stern attacks in BoB2, when the target produces an involuntary smokescreen.
The stricken dive-bomber falls out of the formation to the left. One down, about twenty-nine to go!
As I pull up and away, I realise the Hurricanes seem to have disappeared, along with the rest of my own squadron. Have the escorts slipped in unseen?
The 109s up ahead of the Stukas aren't implicated, as they're still flying on regardless. I decide to wake them up.
I come up on them from below and behind - I think close escorts never weave in BoB2, so I catch them up fairly quickly.
I break up and right after hitting the 109 on the right. He starts smoking but doesn't go down.
Taking no chances I make myself scarce, but the Huns fly on towards France, as if nothing happened, with the fellow I hit still in formation, leaving a faint smoke trail.
Apparently, per BDG modder Stickman over on the informative A2A forums, BoB2 close escorts like these detach one squadron to deal with each distinct threat - in practice, each intercepting RAF squadron. If there’s more than one squadron of escorts, the others stick to their charges, unless and until a second distinct threat/RAF squadron appears. I have broken away from my squadron, and as far as these 109s are concerned, dealing with me is the job of the other 109s that my squadron is already engaged with. Even if I attack them.
This limitation seems to be the downside of BoB2 being otherwise so uniquely good at putting into the air convincingly big formations which mostly behave convincingly. The easy way to avoid seeing it is probably just to operate realistically. Stick with your squadron (or lead it) and fight their battle. If separated, locate them and rejoin. If tempted not to, tackle unescorted bombers by all means, but if you see a bomber formation with close escorts, leave them if you don't want to exploit the unengaged escort issue – locate and join the battle that you left behind.
I have seen several accounts from the real BoB of escorts not reacting to one of their number, or one of their charges, being attacked. So it did happen, just not quite so predictably. If someone ever picks up again working on the BoB2 code, this I would rate the most pressing issue, second to a tendency for losses to be a bit excessive in air fights conducted in the 3d world.
But I digress. If I had looked around more carefully, I would have been able to see the other escorts figthing the Hurricanes and the rest of 64, behind me nearer the English coast. But I'm mesmerised by all those Stukas. I come across onto their right side and line up for another pass.
This time I damage one of them before breaking off...
...but though damaged, the Hun manages to stay in formation. The good news is that these air gunners aren't just so hot now, or perhaps they are running out of ammo - which BoB2 does model. I take a few more hits but everything still seems to be working. So I'm not out of this fight just yet.
Re: BoB2 screenshots - the RAF campaign - 06/12/1906:43 PM
Irritated at the sight of the smoking 109 likewise holding formation, I decide to pop him off. I've already exploited the AI so I might as well complete what I'd started.
In reality, apart from the windshield, a 109’s whole canopy - including the radio mast - was jettisoned on bailing out, not just the hinged centre section. At least one recent sim's 109 bailout animation has the hinged section swinging open normally to the side, which is quite wrong. At any rate, that's one Messerschmitt that won't be paying us a return visit - and one hot shot Hun fighter pilot too, unless BoB2 represents air sea rescue operations.
I’m now well out over the Channel and the boss is on the blower ordering the squadron to reform. I decide first to have another crack at the damaged Stuka, which I can see is still trailing smoke, but still in formation. They have climbed so high that they are beginning to contrail, which seems an unlikely thing to do.
This time my luck and ammo both run out as I start my firing pass. I do no visible further damage but take some more hits, before getting clear.
This time, real damage is done - my engine's revs start falling and rising, and one wing wants to drop. I complete my break and turn around for dear old Blighty.
The skies between me and the English coastline seen clear and I decide to fly her home. It feels a bit of a cheat, in such circumstances, to escape one's little difficulties by simply quiting the mission.
The airfields at Tangmere and its satellite Westhampnett are not far inland, but the grass Coastal Command base at Ford is closer to the coast and on my route. So I make for there. I come over the shoreline a bit high, just east of Ford, and make a spiral descent so as to line up with the airfield and land into the prevailing westerly wind. I get the speed, gear and flaps down ok. But I then struggle with the trim and throttle settings necessary to stop the visible juddering and audible rattling which results in BoB2, until you get the trim, speed and angle of descent sorted. You can see here, from the angle of the elevators, that I'm still desperately pulling back on the stick to keep her nose going right down.
In this condition, and highly alarmed, I come in rather low over the River Arun, managing to stop my damaged wing from dropping, but with the trim still not sorted.
I bounce once as wheels touch grass. But on coming back down, one wheel makes contact first and the Spit starts to ground loop around it, dipping a wing. I try to level her off, but it’s no use. The offending wing's tip catches the ground and the red mist closes in again.
I had so nearly made it, landing a damaged aircraft with a 109 and a Stuka to my name! Once again, that will teach me to make more of an effort to play with the team, not to go swanning off on my own. Hunting for glory, instead of sticking with the boys. Perhaps I will now award myself that promotion to flight leader, in the hope of encouraging myself to be more responsible!
Re: BoB2 screenshots - the RAF campaign - 06/16/1901:34 AM
2 or 3 reports back, your first clue that your day wasn't going to go well in the Hurricane was your call letters. SOL, for Gods sake, you should have called up the Boss on the blower and reported low oil pressure and headed for the Officers Club 33lima. What were you thinking mucker? Nice reports though Mate!
Re: BoB2 screenshots - the RAF campaign - 06/16/1901:51 PM
Had to look that one up BladeMeister -'SOL' or 'SOOL' is not an acronym that seems to get much use, on this side of the pond!
Anyway I'm not superstitions, as I seem to get clobbered regardless of markings!
A late afternoon show on 13 August gives my a chance to fly with 85 Squadron, notable amongst other things for a series of well-known photographs of the squadron in flight during the Battle, like this one:
Peter Townsend who flew with 85 wrote what is still one of my favourite histories of the Battle, 'Duel of Eagles', so I am glad to fly with the squadron. We are one of several scrambled to intercept a raid heading for the Dover area. By this point my losses are significantly higher than my claims, which latter may be exaggerated but are unlikely to be accurate. Does this mean I'm losing? It's hard to say. In that respect, playing BoB2's campaign reminds me of the words at the time of Fighter Command boss Air Chief Marshall Hugh Dowding. Quoted in Norman Gelb's 'Scramble!', Dowding recalls '...being cross-examined by the Secretary of State for Air about the discrepancy. He was anxious about the effect on the American people of the wide divergence between the claims of the two sides. I replied that the Americans would soon find out the truth - if the German figures were accurate, they would be in London in a week. Otherwise, they would not.'
As 1940 Spitfire pilot 'Dizzy' Allen put it in 'Who Won the Battle of Britain?', in conventional ground battles, you have tangible, territorial objectives, which you either hold or don't. In a fight for air superiority, it's not so clear; there can only be an assumption that you have it, and that assumption might be wrong. BoB2 conveys this sense of uncertainty nicely, conveying a real cliffhanger feeling.
In an effort to do better I am increasing the number of squadrons scrambled to intercept every raid. Before, it felt like I was feeding Oxo Cubes to a lion, and seems little point in holding back. If it shows signs of working I'll continue with the tactic; if it doesn't I'll have to try something else!
Anyhow, here I am in VY-O, a few thousand feet above Dover, with the raid well above us. The squadron climbs desperately to get at the beggars but long before we get there, the whirling contrails of escorting fighters, breaking formation and coming down, show we are in for a hot reception.
A shower of Messerschmitts descends on us and I break to avoid them, losing some of the little altitude I have in the process. I see a dogfight developing at about my level north of Dover and turn that way, skirting the port's balloon barrage on the way.
I manage to chase a 109 off the tail of a Spitfire - so at least we're not alone here. One of his wings looks narrower that the other in the pic below but that's because the sun is glinting on his starboard flaps and aileron.
The Hun dodges about a bit but at that level he can't just roll and dive away. I get hits from several bursts and see him roll over slowly and go down. I break off to clear my tail and see the pilot bail out. no doubt about that one! You can see 85's white polygon unit marking on my Hurricane as I bank steeply to get a good view of the crash.
Up I go in a spiral climb at full power. The straight line of specks to the left is I think part of Dover's balloon barrage, but there are plenty of aircraft specks over there too, plus the Ack Ack boys are having a go at something further inland.
I decide to rejoin the combat north of the port, checking my mirror and throwing in some turns as I go. Once again, I find myself skirting those darn balloons.
I close in behind an aircraft chasing another one, and when I find he is another 109 after a Spit, shoot him off. You can just about see the Spitfire on the horizon to the right.
Round goes the 109, and round goes my Hurricane, after him
The Hun sticks to his turn and I gradually close in.
Suddenly, a stream of yellow tracers flashes over my canopy and there's a clunk noise from somewhere. Caught from behind! I convert my tight right turn into a rolling dive in that direction, but when I try to level out, nothing happens. And I'm too low to bail out!
But there's no time for recriminations. Further west, the port of Southampton is under threat from another raid, and another big air fight is about to kick off!
Re: BoB2 screenshots - the RAF campaign - 06/16/1910:45 PM
I'm not long back in the Ops Room before I'm offered, and accept, another chance to fly - this time, with 234 Squadron, at the point it's about to take off. The squadron's Spitfires are lined up on the grass at Warmwell, engines running and ready to go; I'm in AZ-K.
I test the flying controls and, when the aircraft in front start rolling, release the brakes and open the throttle. Once airborne, I raise the undercart and climb a little to gain a bit of separation for the section I'm leading. Isolated patches of very low cloud are scudding along.
I slide Green Section out to the right of the others as they begin a slow climb to the east. Our target, as I know from the Ops Room, is a sizeable raid believed headed for the big port of Southampton.
As we gain height, I drift back over towards the rest of the squadron. RAF fighter undersurfaces varied a lot over the course of the Battle, ours being typical for mid-August - Sky, with no underwing roundels yet. Up top ,our Dark Green and Dark Earth aka sand and spinach is in the B Scheme pattern; BoB2 doesn't represent the mirrror-image A Scheme.
Rather than fly on in real time, I do what I often do in other sims, and jump or 'warp' ahead. In BoB2 this is done by time accelerating from the map view. I seem to recall this being reported as liable to separate you from the rest of your squadron but despite doing it twice, one 'next waypoint' at a time, I don't have any problems today. I come out the second time to see the enemy is still a long way off. Part of the raid is withdrawing roughly south, down Southampton Water, away from the port. The Ack Ack people have been doing their level best and a dense pattern of bursts marks the Huns' line of retreat. Further south and farther away, another patch of bursts marks the presence of more Huns, whose aircraft are too distant to make out, even as specks.
After closing for a while, I use the BoB2 menus to call up the raid on the R/T. Acknowledging my report, the boss orders us to pick our own targets. All I can see is bombers and I curve in towards them - Heinkels, by the cut of their jibs. The gunners down below have stopped firing at them but these Huns are now being attacked by other RAF fighters. The enemy formation looks small and a bit ragged, like they've already taken some casualties.
I abort my first pass to stay out of the way of other fighters, likely including my own squadron-mates, who are enthusiastically attacking the Heinkels from astern. Happily, there's still no sign of escorts. The Hun bombers begin a turn across my nose from right to left. This allows me to cut across their turn and make my own pass.
I hit the Heinkel on the outside left of the formation and take some hits in my starboard wing. I've hit my target in the same general area, but he's not going down just yet and maintains his turn with the others.
I make a wide circuit behind the bombers to clear my tail and make sure everything is still working. Which it is. By the time I have come around behind the Huns again, they are somw way off and heading south-east, over the Isle of Wight. And still under attack.
Closing in again, I pick a Heinkel, out to left of the main bunch, who's leaving a faint grey trail. I think he's the one I attacked earlier; he and I have unfinished business. The only fighters I can see are the ones still getting stuck into the other bombers.
I run in behind my chosen target, snapping out short bursts aimed between wing root and one engine. This time, I make no mistake. Sparks from my hits fly and bits fall off the Hun, who seems to go up in smoke, although he is merely hidden briefly from view by it.
At this point, I realise there are some 109s just ahead and above, to my right, who are being chased by some of our fighters.
I'm happy to leave them to it and slide across to the right, towards the main body of Heinkels, which is still under attack. One bomber, which could be my victim, is going diagonally down and at least one other Heinkel is smoking.
I attack the Hun on the extreme right and leave him smoking, but am hit hard by return fire and to cap it all, finally run out of ammunition.
Time to go home! I break away, reduce the throttle and slide back the canopy, in case I decide I should get out. My kite needs a fair bit of left stick to keep her level, but my trusty Merlin is still running smoothly and I reckon that this time, I can get home without ramming the scenery.
One Heinkel 111 probably destroyed and another damaged, I make it. Not a bad day's work, and I quit the mission at that point. As it happens, I've got one more battle to fight before dusk ends the fighting for 13th August. Although the RAF didn't know it at the time, that date was Adlertag to the Germans, the start of serious operations against our airfields and other defences. It's certainly been a busy day in BoB2.
Re: BoB2 screenshots - the RAF campaign - 06/17/1907:44 PM
Thanks Blade_Meister!
I nearly forgot that I was given another chance to fly against this raid on Southampton, with 87 Squadron from Exeter, this time at the point they made contact. We must have met one of the other groups of the sixty Heinkels in this raid, after they had become somewhat strung out on their way back to France. They seem up to strength and display the unit code 1G, of Kampfgeschwader 27; the last lot carried V4, indicating they were from KG 1.
I don't remember much about the action, possibly as it was after two in the morning. I made some attacks, I recall that much...
...but ended running for home after taking some serious damage, by which time the boss had called us off anyway.
Last mission on 14th August was another one in Spitfires, with 72 Squadron this time, as dusk was approaching. This was another air start, slipping into the cockpit of RN-K just as the squadron split up to attack the raid. The latter is a bunch of Stukas with close escort, target possibly the RDF/radar station at Dunkirk (Kent, not Dunkirk, France, though reportedly named after a house a native of the French Dunkirk called after his home town).
The faint specks top right look to he the 109 escorts; the two groups lower down are the Stukas. I'm not sure who the people are, who are silhouetted against the sun. To their right, the two or three distant strings of specks are almost certainly other intercepting RAF squadrons, the result of my current policy to throw everything I can at almost every raid.
I'm definitely claiming this Stuka as 'Destroyed'.
This 109, too. Serves him right, for gate-crashing my personal Stuka party. How I got him is all a bit vague, but there it is.
This is me after firing off all my ammo, heading back towards the advanced airfield at Manston, near the tip of the North Foreland in Kent, not for from the Dunkirk RDF station. My route is marked with the burning wrecks of victims of the air fighting...
...which continues above and behind me as I fly east, hoping not to be noticed.
I vaguely remember that I cracked up landing at Manston. I should probably put in a lot more practice on the BoB2 training missions, especially useful when landing a damaged aeroplane. Which I find I have to do more often than I like. I tend to leave it too late to bail out then end up making an approach which is too short for me to trim her out and settle her down, or too long to make the airfield at all. It's all very distressing.
Oh well. The date moves on to 15th August, the Luftwaffe's 'Black Thursday' in the real Battle - an epithet I hope I can make just as relevant to my virtual opponents in the next day of my RAF 'Commander' campaign in Battle of Britain II - Wings of Victory. Watch this space!
Re: BoB2 screenshots - the RAF campaign - 06/18/1901:42 PM
"It's all very distressing." Imagine enduring the real thing. I have immense respect for all of those in the UK who stood alone, held their ground, endured the punishment and saw their Liberty and Freedom preserved in the face of overwhelming odds of defeat. Amazing, absolutely Amazing! I think James Hunt, Formula One World Championship Driver in 1976, summed it all up rather well when asked what is special about Formula One drivers that they can control these amazingly fast cars at speed? He simply replied quite nonchalantly,..... Big Balls! I am not sure if the British Government was making these standard issue to all people in the UK in 1940, but it seems the majority had them. Great reports and awaiting the results of your "Black Thursday" reports soon.
Re: BoB2 screenshots - the RAF campaign - 06/19/1909:57 PM
People did what they had to, I suppose. I remember my late mum telling me how, during one of the nights of the Belfast Blitz, they were sheltering under the staircase (no such thing as Anderson shelters in the back yards of the little terraced houses, which yards were/are not at all like US yards!) a neighbour came from somewhere across the street to invite her family over to his bigger house with (IIRC) a basement to shelter in. She recalled running across the street in the dark with fires raging and bombs bursting, and swore the family were machine-gunned by the German bombers! She was just a kid at the time and if anything I suppose it was more likely falling splinters from AA bursts, or maybe flying debris or cinders. Not that there were many AA guns in action, though she did recall there was a barrage balloon operating nearby - from the grounds of a local grammar school, IIRC.
The bombing (or 'machine gunning') didn't seem to faze her but it wasn't all 'stiff upper lip' - she told me there was a saying current at the time, along the lines of 'Be a man and not a mouse, come in from the fields and get back to your house'. A lot of people took to the hills - can't say I blame them. I recall in my youth the many patches of 'waste ground', still there 20 years later, where there were just gaps big and small, where houses had been and people had lived and in some cases died, even after a certain amount of post-war redevelopment.
Below is a major road junction about 200m from where my mum's family lived and where I was born. The people with the bikes are on the Antrim Road heading towards Carlisle Circus, about half a mile away. Hillman Street whose sign is visible to the right was where my Primary school was. The junction with the leafy Duncairn Gardens (with the little shop - Magill's - where I spent most of my pocket money, on Matchbox diecast cars and of course, Airfix kits of Spitfires, Me109s and the rest!) is on the extreme left - I recognise the row of small, single-storey shops there which look to have lost their roofs but were rebuilt and are mostly still there today.
A long time ago now, but it was fresh in people's minds while living memory lasted.
Re: BoB2 screenshots - the RAF campaign - 06/28/1904:55 PM
Enjoy your development of the flying stories, 33Lima. Also the picture just above.
Must add here that nothing brings home the devastation of war as seeing it in a familial picture or in person. The memory of a smell, decay or even smoke of an fire long-extinguished can bring a short pause to whatever you were doing for a second or two.
Yet we can still enjoy the coolness of altitude, the smell of hot engine oil and the joy of slipping past a cloud with a few bumps with the crackling in your ears; whether in a real flying machine hauling hopefully unused ammo or a simulated one.
Re: BoB2 screenshots - the RAF campaign - 06/30/1909:31 PM
Many thanks Fittop, glad you haven't got bored yet!
Normal service will be resumed very soon, following the latest missions flown on the morning and early afternoon of 15 August - a day when the Luftwaffe seemed to determined to swamp my defences with numerous raids.
This is a 'holding pic' from one of the missions flown, until I can find the time to write them up!
Re: BoB2 screenshots - the RAF campaign - 07/02/1907:27 PM
Jumping back into my RAF Commander campaign after a short break in London which included trips to a couple of historical sites from the real battle, I find it's early morning on 15th August 1940.
It's not long before a WAAF announces a new raid and its plot appears, tracking north-east across the Channel towards the Isle of Wight. Seconds later, it's joined by another raid. I click on both their markers to authorise additional squadrons to intercept them, over and above whatever the campaign AI will task. Within seconds - a few minutes real time at 30x acceleration - the number of raids has doubled, then trebled, coming in on a ragged but broad front. I give up scrambling extra squadrons - there seems little point trying to overwhelm this lot by numbers. If the Huns follow up with a second wave, they could catch too many of my fighters on the ground, refuelling and rearming.
So I watch and wait anxiously as the blue and white markers of my own squadrons converge on the raids, including reinforcements from 10 Group to the west and 12 Group to the north. This is going to be interesting!
The Hurricanes of 605 Squadron are the first to report 'Tally Ho!' and I jump in to lead Green Section. From my cockpit, it's not hard to spot the raid we've been sent to intercept. It's well above us and headed north-west, approaching the coast between the triangular headland at Selsey Bill and Brighton. Possible targets are the sector airfield at Tangmere or its nearby satellite Westhampnett. About thirty bombers in three broad wedges, by the look of it, with some smaller, paler aircraft barely visible, higher up - escorts!
I use the BoB2 radio menu to report them. The boss quickly acknowledges, then orders us to pick our own targets. Instinctively I am already climbing, with Green 3 to my left. Coming in over Brighton is another big group of aircraft - more bombers with escorts above, probably. Somebody else's problem. I don't see any friendly fighters nearby, so it looks like we're first and possibly last on the scene, over here.
A glance over my right shoulder shows that Green 2 is also keeping up well. But it also reveals something's going on further inland. Some distant aircraft, visible as mere specks, are flitting about on the horizon to the right, another is falling from the sky on the left, and in between, something is smoking on the ground. Again, not our concern just now.
Suddenly, the airwaves come alive with warnings and exhortations. We've been jumped by 109s which I hadn't seen before! I tighten my turn and level off, to clear my tail and search for targets.
Four aircraft in two pairs slip across my nose from right to left and I turn in behind the last two. I soon realise these fellows are 109s, chasing a pair of Hurricanes!
Cutting the corner as they turn, I get the range down and hose the sky around the Messerschmitts, in an effort to force them to break. Which they do, the chap with the yellow nose going left and the other one right. The Hurricanes have reversed their turn and gone right, too, so it's the Hun who went that way that I now concentrate on.
At the time I wasn't aware of it, but by now, Green 2 has fallen behind or slipped away, but Green 3 is stil there, a fair way back but gamely trying to keep up.
The Hun I'm chasing pulls away and sensibly avoids making tight turns, which doesn't give me much of a chance to cut any corners.
Suddenly, yellow tracers zip past my canopy and there's the plink of a round hitting metal! I break hard right. You can see the stream of tracer directed at me out in front of my dipped starboard wing.
Green 3 has now also made himself scarce and there is at least one Messerschmitt right behind me, firing as he comes.
Not as smart or as Hurricane-wise as his comrade, this Hun tries to turn with me rather than extending away, and after a few circles I'm gaining on him, although he's faster and going around the outside of his circle nearly as fast as I am in my smaller, concentric one. His friends are as scarce as my own so I keep after the 109.
I slow him down with some hits from a long-range burst then close in to administer the coup de grace. No doubt about that one!
Easing off my turn and looking behind, I'm pleasantly surprised to see Green 2 closing up, and he's soon tucked in next to my wingtip, in the approved fashion.
In my mirror, I can see Green 3 is also still in business and also closing up. They didn't manage to ward off the first attack, but can possibly claim they kept me out of trouble while I was concentrating on wreaking my revenge. So I'll let all that pass, for now.
Re: BoB2 screenshots - the RAF campaign - 07/03/1912:57 PM
The sky immediately around us now seems clear. But looking to the west, I can see specks milling about in the direction of Selsey Bill. I roll left and approach cautiously.
But not cautiously enough! For the second time, I'm attacked from astern by a 109! Two of them, possibly.
I break hard and get out of the line of fire. Coming around hard in search of my attacker, I can only find what looks like another Hurricane, probably Green 2 or 3. And I realise with surprise from the appearance of the water than I'm now quite low.
I clear my tail and head north, towards the coast. I can see that I have collected some holes in my right wing from that last encounter.
The skies seem to have cleared of other aircraft. Looking ahead, however, I can see clouds of smoke beginning to clear from an airfield with prominent concrete runways - Tangmere has caught a packet, as I suspected it would.
Although I'm still flying, I'm damaged, low on ammunition and out of targets. So I decide to see if I can put down at Tangmere. I should have looked around for the rest of my section first, but I wasn't feeling particularly protective, at that point.
Fortunately, apart from some small scars, the runways seem to have escaped damage. It looks to be the buildings behind the hangars which have suffered worst. Probably, this was done by the raid those 109s prevented us from intercepting - I doubt if any of the squadron got near them.
I make an uneventful landing. You can see that my kite's fin has been hit, too.
I should perhaps have headed for the sheds where my Hurricane could be patched up. But instinctively, I trundle along the perimeter track to Dispersal, towards some of the blast pens which also enclosed small air raid shelters for personnel. As I roll up, I realise the nearby Bofors gun is letting fly at something. So there are Huns about, and I've perhaps been lucky to get down without being clobbered by one.
The gun stops firing before I can see what he's shooting at, so no need to fear a strafing attack. I roll slowly up to the pen. This will be the smaller size of the Type E Pen, which looked like its letter in plan view, whereas the Type B had cranked outer wings or arms (according to Philip Birtles in 'Battle of Britian Airfields').
Back in the Ops Room after quitting the mission, I have litte time to start calling up boxes to begin finding out what just happened beyond what I saw with my own virtual eyes. The Spitfires of 603 Squadron have made contact near Dover, and it's time to have another bash!
Re: BoB2 screenshots - the RAF campaign - 07/04/1905:42 PM
As usual, I opt to fly leading Green Section. The mission loads with us still rather low, with the port of Dover over to our right. The area of the town next to the harbour has been reduced to a pile of rubble by previous raids.
Looking up, I see the raid, heading inland, with some other aircraft ahead of it. Ominously, some aircraft are already peeling away from the raid.
The boss orders us to get stuck in and the squadron promptly breaks up as we all start climbing steeply.
I keep a wary eye on the aircraft which have split from the raid. Sure enough, they are escorts - Me110s this time. And they're coming for us.
The Huns dive straight through the squadron and a wild fight develops. We've no mission, getting at the bombers, so this lot will have to do.
I pick out a 110 who seems to be on his own, and cut inside his turn. He's very fast, though!
When I start firing, the Hun zoom climbs. I go after him, but have to break away when another Spitfire pushes in. It's my very own Green 3!
I hang around in case he needs help. Which he doesn't.
I then latch onto another Hun and come up below and behind. But before I can shoot him, sparks fly and smoke billows as somebody else gets him first - again.
There's still plenty of trade, though, and I try to join another air fight which I can see going on nearby.
I don't manage to get a bead on anyone before the party breaks up and the aircraft disperse, leaving me alone again. Not wanting to be left out, I chase after something the Ack Ack boys are shooting at...
...and briefly pursue another 110, who gets away by diving and turning underneath me.
This is getting a bit frustrating. All these nice big targets and I still haven't bagged a single one!
Re: BoB2 screenshots - the RAF campaign - 07/04/1908:50 PM
Turning inland, I see there is a battle now raging above Folkestone, just west of Dover. A couple of aircraft are going down in flames and splashes near the harbour indicate where others have gone into the sea.
Closing in rapidly, I see a Spitfire who's chasing a 110 has another Hun on his tail, so I turn in after the second Messerschmitt.
A couple of short bursts and he's smoking, allowing the other Spit to escape. Now, this is more like it!
But just as I'm closing in on my target for the kill, yet again, another Spitfire nips in and sends him down! I know this is a team game and all that, but really, that's just bad manners!
Meanwhile, the leading 110 has disappeared somewhere.Turning back east towards Dover while looking for him, I can see that there are two groups of Ack Ack bursts and a damaged aircraft is trailing smoke, headed for France. Huns on the run, I conclude. I decide to hasten them on their way.
My first target is this 110, but I break off when I see some aircraft in my mirror, closing in from behind. I've been caught in that fashion quite enough for one day, and am now taking no chances.
Sure enough, the aircraft behind me are Huns...
...but they don't come after me. So, neatly turning the tables, I continue my turn, until I'm coming in behind them. It's dog eat dog, in this business.
There are two of them and naturally, I slip in below and behind the tail end Charlie. No mistake this time! I hit him fair and square and he trails smoke...
...before rolling over onto his back and going straight down. A 'Probable', at the very least!
I'd have watched him crash to get confirmation, but there remained the little matter of his leader, who is breaking left. He hasn't gone far and I have little difficulty catching him up. But to no avail, for my ammo runs out almost as soon as I start firing. Now, it's my turn to break left and away.
I come around in a wide sweep to the east, back towards Dover, making sure I'm not being followed. However, from the R/T chatter, it's evident that some of the other boys are still engaged. And there are certainly some people up above, making pretty contrail patterns in the clear blue sky. Watching them warily as I put on some height, I nearly run into the Dover balloon barrage.
Alone and out of ammo, I decide I've had enough adventures for one sortie. So I steer clear of trouble and head north, out of the combat zone. As I go, another raid passes high above me, going in the opposite direction and seen on its way by the Gunners down below.
I'm not done yet, though. I'll be offered and will accept one more opportunity to fly against these early morning raids. And this time, we'll get amongst the bombers!
Re: BoB2 screenshots - the RAF campaign - 07/05/1907:13 PM
I'm not long back in the Ops Room, after quitting my last flight, when I'm offered the chance to fly with 56 Squadron, whose Hurricanes are intercepting a raid heading north torards the Thames Estuary - Hostile 705 if I recall right, originally reported as sixty plus. Here we go again!
By the time we're closing in, the Huns are already turning - for home, probably, under attack from other fighters and already taking losses. This group looks to be about twenty bombers, and there's no sign of escorts.
I call them in on the R/T and the squadron leader, Red 1, orders us to attack. The Huns seem rattled, and instead of completing their turn, plough on north-east for a bit. All the while we're closing in, and all the while the squadron which got there first is whittling away at them.
These Huns are definitely unescorted bombers! Soon, the Ack Ack boys are having a pop at them, too. At this rate, there'll be none left for us!
The bombers have wandered north of the Thames Estuary for some reason, even though (as I find out later) they have bombed the airfield at Detling, further south. The parachutes of one crew drift past as I keep up the chase, having completely lost track of where everyone else is and hardly bothering to check my mirror in my excitement.
I gain a bit more ground as the Huns turn around to make their escape, down the Thames Estuary. By this stage, the group on the right has been nearly wiped out, and is still under attack. I decide to go for the bombers on the left. I can see now that they are Dorniers.
I go through them like a hot knife through butter. My first target falls away and instead of breaking, I fly straight on and let the fellow in front of him have it, too.
Coming around for another go, I can see that the remaining bombers on the left are now being attacked. So I switch targets to the pair on the right, both of whom are already trailing smoke.
I definitely get some hits but this time, nobody goes down, before I have to break off.
I have better luck on my next pass, and as I break, the crew of my target are bailing out. Not sure what's up, with that area of rectangular, Continental European field patterns down there. They're a bit big to be allotments! Be that as it may...
...my next pass is against what's left of the bigger group. Again, I fly right through them, switching targets as I go.
I end up knocking down this chap with the last of my ammunition. I hardly notice the not-so-friendly Ack Ack bursts. No doubt they will be claiming they brought down that Dornier, but I know they rarely hit anything and am confident he's mine.
I quit the mission and the air fighting fades away. The Hun plots slip back across the Channel, some of them still harried by our fighters. I call up the Hostiles List to see what our assessment is of the enemy's activities.
Clearly, it's our airfields they're after, though they seem to have difficulty in telling which are the fighter ones, on which they should be concentrating - much as in the real battle. At least two of their raids have been very roughly handled, if our claims - and what I saw - are anything to go by. Despite the much increased pressure, and not insignificant losses ourselves, our claims have begun to nudge significantly ahead of what we've lost. We might yet win this battle, but there's a long way still to go!
Re: BoB2 screenshots - the RAF campaign - 07/07/1908:52 PM
The day draws on and at the Ops Room 'wargame' level, I watch as time acceletation steps up and the hours pass uneventfully. Are the Huns going to lick their wounds for the rest of the day? Not quite, for as the time approaches five o'clock, a WAAF announces a new raid. Hostile 651, estimated to be sixty plus, is plotted as it comes in from the Pas de Calais, heading towards Dover. The RDF stations near that port and further inland at Dunkirk - no, not THAT Dunkirk! - are out of action but between the other Chain Home stations in the area and the Observer Corps, we get just enough warning to start scrambling against it.
First off is 85 Squadron, Peter Townsend flew with 85 and later wrote one of my favourite histories of the Battle of Britain, 'Duel of Eagles'. So I happily accept the offer to fly with them when they sight the raid. Here I am, with Green 2 to my left as we climb towards Dover.
And there are the Huns! They seem to be splitting up, some turning west and the others coming on. You can see them top right in the next picture.
The boss says nothing so I call them in. Just as he's giving his orders in response, I see a shower of aircraft diving at us. Messerschmitt 110s!
Harried by Ack Ack fire, the bombers drone on while the squadron breaks up to tangle with the fighters.
Within seconds, both friendly and enemy formations have dissolved into combats spread all around.
I end up chasing a 110 who's on the tail of a Hurricane. The Hun is very fast and try as I might, I can't close the range.
I chase him for ages, willing the Hurricane out front to make a sustained turn so that I can cut the corner on the 110. In the end, I resort to scaring off the Hun with some hits from a long range burst.
The 110 runs for home and I can't catch him. Sensibly he doesn't make anything other than gentle turns, and after a fruitless tail chase waiting for him to do something silly, I let him go.
Turning back inland near Folkestone, I'm trying to sneak up on a different 110 when a second one obligingly drops down in front of me.
He keeps his speed up too, however, and I can't catch him...
...until he's distracted by another Hurricane which pops up in front of him...
This gives me a chance to close the range, and in no time I have him just where I want him.
The Hun breaks right with an engine smoking.
I'm in no mood to settle for a 'Probable' so I hit him again...
...and this time, over and down he goes!
A bit of a shaky start, it was, but so far, so good!
Re: BoB2 screenshots - the RAF campaign - 07/08/1901:24 AM
Can you survive another month 33lima? Will you be among the few whom are owed by so many? Great reports. I look forward to coming here every day or two and reading of your progress.
Re: BoB2 screenshots - the RAF campaign - 07/08/1906:48 PM
Thanks Blade. I nearly didn't make the end of this mission, or at least this pilot didn't, of which more shortly. Whether or not Fighter Command lasts it out under my leadership is still an open question; all I can say is, your guess is as good as mine!
Re: BoB2 screenshots - the RAF campaign - 07/08/1907:22 PM
By now, I’m conscious that I have fired off a lot of rounds. And I’ve lost quite a bit of height. A quick look around establishes that the skies are clear in my immediate vicinity, although there are various signs of action further off. I contemplate calling up the boys and asking for a location, as I can still hear them on the R/T from time to time, indicating some at least are still engaged. But having just expended most of my ammo, I am disinclined to risk mixing it again these 110s, who seem quite good at avoiding being shot down. By me, at any rate.
I often quit the mission in this situation but where I’m close enough to an airfield to avoid a boring transit flight, I like to ‘pancake’ instead. I am somewhat to the east of the headland at Dungeness and I know that there are two fighter bases just inland, along the stretch of coast towards Dover – Lympne and Hawkinge.
Turning east, I see what clould be either base but turns out to be Hawkinge. Some fires are burning near the perimeter track and Ack Ack bursts stain the sky nearby. As I approach, I see another aircraft below the bursts and just above the horizon, flying away from me. Another Messerschmitt 110!
He turns right and makes a diving pass at the airfield. So that's his game! Tracers fly from the defenders but he gets away with it.
I cut across his track and get off a burst at the Hun, who goes up like a lift in a very steep climbing turn to the left. I pull up hard after him - you can see there's nothing but greenery visible in my mirror - but he has the edge and gets away by nosing down and away. My flying controls are sluggish at the top of my steep climb after the Hun, and I just can't get my sights onto him before he disappears.
I come down after him but lose him against the ground. So I look to see where the Bofors tracers are going, which is off to the top left somewhere, in this picture.
I pick him up again and come around onto his tail...only to realise I'm now chasing another Hurricane. I keep after him for a bit, willing him to change into a 110, but he won't.
So I fly with him back over Hawkinge, but there's no sign of that 110. I didn't notice at the time, but there's a second fire now burning outside the 'peri track', which I don't think was there before. So perhaps the gunners got him.
Throwing in a change of direction and looking around, I can hardly fail to notice a new cloud of Ack Ack bursts, rather higher up. They're tracking three wedges of what looks like bombers, just about visible to the left of the smaller pattern of bursts , towards the top right of this next picture.
They're a few thousand feet above me, flying diagonally inland from the Channel, shrugging off the Ack Ack fire - and obviously intent on bombing somebody.
As far as I can see, they are all bombers. Unescorted. So I decide I’ll fire off my remaining rounds at them. I can’t face the idea of landing while this lot drags their coat tails in this fashion, on their way to drop a load of bombs on someone it’s my job to protect.
I open the throttle and come around in a wide climbing turn, after the Huns. I'm not done with this sortie just yet!
Re: BoB2 screenshots - the RAF campaign - 07/08/1909:18 PM
Originally Posted by Rick_Rawlings
Do you find it breaks the flow of combat to stop for pictures so frequently? (Great stuff as always!)
In a word, yes Rick, it does. Especially when I'm trying to shoot somebody or land. At least it gives me a ready-made excuse for missing or cracking up, respectively. I hit pause when I want to take a pic and pan around and zoom in or out to frame it if I want an external view, so it does introduce significant pauses. And it's sheer murder as I have to let go of the joystick, and anybody's guess what will happen when I grab it again. I should map the screenshot key to a button on its base, or try taking screenshots from replays if that would work, but I'm incredibly lazy, as well as a bad shot and hopeless at landing
Still, I find the ability to 'freeze frame' and savour the scene for a few seconds more than compensates for a bit of discontinuity.
The campaign itself is certainly taking a long while to play through, and writing mission reports does slow that down. I've been at my RAF 'commander' campaign for c.7 months now and even losing the end of July(1940) after an SSD failure, I'm still only at mid-August. I could speed it up by accepting fewer offers to fly, but I'd rather prolong the experience than rush it for the sake of coming to some sort of conclusion. I'm a very long way from getting bored, all the less so after the sting in the tail of this mission, which we will come to shortly.
Re: BoB2 screenshots - the RAF campaign - 07/08/1910:17 PM
Originally Posted by 33lima
And it's sheer murder as I have to let go of the joystick, and anybody's guess what will happen when I grab it again. I should map the screenshot key to a button on its base, or try taking screenshots from replays if that would work, but I'm incredibly lazy, as well as a bad shot and hopeless at landing
Re: BoB2 screenshots - the RAF campaign - 07/09/1912:00 AM
33lima, just map the "Pause" key and the "Screenshot" key to your Hotas and your set. That is what I do in WOTR. Then once it is paused you can use the keyboard to cycle through exterior views or whatever you need to do to get the picture you want. Then when you are finished get settled, hands on hotas and even position the joystick in a similar attitude as you paused it in. Then when you release pause you have very little disturbance in your flight/fight. Just an FYI, it works great for me in WOTR. Great report, but the cliff hanger, ...... now I have to wait to see what happens?????? ?????
Re: BoB2 screenshots - the RAF campaign - 07/09/1906:41 PM
Climbing up slowly behind the Huns, I can see they're definitely unescorted bombers, in three double vics of ten apiece.
To my left, the port of Folkestone makes a useful landmark. This lies a few miles to the west of Dover, along the South Coast. It's probably a battery defending Folkestone, that's shelling the bombers as they pass.
The climb slows me down and I fall further behind. And long before I'm in a position to do anything about it, the Huns let fly. Their target is the fighter airfield at Lympne.
The sticks of bombs track across the grass landing area towards the apron and smoke obscures the hangars. Another stick falls just outside the airfield boundary. The boys down there are getting a bit of a pasting.
I knew this was going to happen but I'm still not best pleased. But my turn will come. I'm nearing the level of the bombers, and edge out to their left, ready to cut them off when they turn that way, for their bases in France.
They make their move, and I make mine.
The beggars are fast, and as I close in from abeam, I can see why - they're Junkers 88s, the fastest German bombers.
I'm still a bit lower, but closing steadily. Won't be long now.
I slide across behind the Hun on the left, weaving slightly as I bore in, to present a more difficult target. I'm not conscious of taking any fire. Maybe they think they have got away scot free. Back in the last war, Albert Ball often found a single aircraft could surprise a big formation because their false sense of security engendered a poor look-out. Anyhow, I'm not complaining. I have business to settle with these fellows.
My first burst sets the 88's starboard engine smoking. Banking left to get out of the smoke, I let him have another one. It's the last of my ammo, but it's enough. The enemy crew starts taking to their parachutes.
I break hard up and away, anxious not to spoil the general effect by being nailed by his friends. Below me, my victim is falling away, into an ever-steepening downward spiral.
The rest fly on unmolested. It's a small victory, but it'll show them we won't be intimidated by their numbers. I feel rather brave. And better still, I'm not hit; if there was return fire, I'm not conscious of it. Well, if they didn't notice before, fine - they're in for a surprise when they realise their big formation is one less than they started out with.
I turn back east and watch them go. Apart from an occasional glance in my mirror, I haven't been watching my tail much over the last few minutes, but I've got away with it. Apart from the receding bombers, the skies around me seem clear.
Re: BoB2 screenshots - the RAF campaign - 07/09/1908:38 PM
Time to go home. I recall hearing the boss ordering a reform, so it sounds like he has already reached the same conclusion. 'Home' for 85 Squadron, as it happens, is currently Hawkinge, just to my east. Apart from a few small fires burning near the perimeter, it looked fine when I flew past it, earlier on this sortie. Sliding back the cockpit canopy and looking out in its direction, I can see Lympne, which lies in between and is still smouldering after the visit those Ju88s paid it.
I contemplate putting down at Lympne but the cratered airfield surface looks a bit risky.
The bombs have burst right up to the hangars, but seem to have stopped short of wrecking them. I decide to fly onto Hawkinge. No point in taking chances, provided the skies are still clear in that direction. Which they look to be...
...except for a cloud of smoke clearing from above Hawkinge, which now also shows signs of bombing that weren't there when I passed by not so long ago. Crikey! The Huns have been busy!
And they're not done yet. Ack Ack fire breaks out, staining the sky above the airfield with more black bursts. As I watch warily, a couple of black specks dive steeply from out of the Ack Ack fire onto Hawkinge. Stukas?
Out of ammo and getting low on petrol, there's not much I can do about them. By the time I come up to the airfield, the Huns seem to have disappeared, perhaps out to sea. Which would fit with those diving aeroplanes being Stukas. I can't see them anywhere, nor any escorts, so I decide I will get down as quickly as I can. Whatever it was, it seems to be over.
I've chopped the throttle as I slide past the airfield, banked left to get a better view. Like Lympne, the place has been hit by sticks of bombs, I can see that much. But I can't work out what's up with the group of bonfires that's still burning near the eastern perimeter.
Re: BoB2 screenshots - the RAF campaign - 07/11/1907:14 PM
As my speed comes down, I drop the undercart and come around onto a short final approach.
Flaps fully down, I'm suddenly startled by the sight and sound of Bofors Guns firing. The Huns are still here! I can't see them with all the smoke, so I just hug the ground as I come in, racing to get down before I'm knocked down.
It’s not easy to concentrate on your landing, when you're worried about somebody sneaking in and shooting you down or dropping a bomb on you. Nevertheless, I manage to bounce only once.
I’m rolling along watching the perimeter rush towards me, tapping gingerly on the brakes trying not to tip onto my nose. With the canopy back, I can hear it all the better when there’s a louder than usual bang nearby, accompanied by the mechanical whine of a Daimler-Benz aero-engine passing somewhere over my head. Looking up, I see a 109 flashing past - you can just about see him in the pic below.
Whether he's strafing or bombing I can’t tell, but something clearly just went ‘boom!’
Even if you could refuel and rearm in BoB2, which happens under AI control at ‘wargame’ level, even the bravest AI armourers would not be venturing out in this lot. So my options are rather limited. This isn't classic Il-2, so I can't jump from my cockpit, run and hit the deck. For want of anything better to do, I roll onto the perimeter track, in search of a blast pen I can slip into. Instead, I nearly run into this fellow, who is just standing there in the middle of all the chaos, waving his arms.
Instinctively, I swerve to avoid him and end up rolling back towards the middle of the airfield. There are more bangs, and a 109 comes racing over, pouring smoke.
Next second, he bursts into flames. That'll teach him!
There are more bangs, dirt flies, and something is now burning vigorously just behind me, possibly from the crashing Messerschmitt. Things are happening faster than my mind can make sense of them.
Up ahead, there are more explosions, amongst some Hurricanes. So that's that those bonfires were! It looks like the beggars caught the squadron on the ground, after the boys landed!
I kick on left rudder and increase power, trying to swing around, away from the mayhem. What have I done, dropping into the middle of all this??? I can't see a blast pen anywhere, but keep moving so as not to any be more of a sitting duck than I already am.
Suddenly, it’s all over. I sit there in the cockpit for several seconds, with the engine still running, looking at the smoke, fire and chaos all around me, and thinking - this is why I go up there. This is what I’m trying to stop. I’ll remember that, next time I fly. I will also remember why - until the day you can be closed into a pod, don a cap-full of electrodes and have them create in your brain all the sights, sound, smells and sensations of flying and fighting in the real thing - Battle of Britain II - Wings of Victory, with the BDG 2.13 update, is for me still the ultimate PC simulation of that experience, a sim amongst sims.
Re: BoB2 screenshots - the RAF campaign - 07/11/1908:49 PM
Absolutely brilliant stuff mate,really enjoyed it..I've had BOB II with 2.13 installed for ages and I haven't spent nowhere near enough time with it has I should do,quick question if that's ok? The map/campaign screen looks complicated (is it)? And can I just fly any mission from there thanks Lima.
Re: BoB2 screenshots - the RAF campaign - 07/11/1911:25 PM
Thanks mate!
The BoB2 campaign/wargame interface is sophisticated, but not complicated. And yes you can fly any mission from there. It's very flexible, but can also be very simple.
From the map, you can do a lot, and you can look up lots of information about lots of things, but you can also do nothing. And just let the AI play the wargame, flying when you are offered the chance. Which is often. That is how I started, venturing to 'interfere' with the AI playing the wargame, only as and when I felt inclined to try things out. For example, if you click on a raid's marker, up pops a dialogue listing current raids with the one you clicked highlighted. Click the 'Authorise' button below the list and you scramble an additional squadron to intercept it. I do that often now; whether I should or not, time will tell.
Or you can just let the AI do absolutely everything, and just fly any mission that is scrambled, or is scrambling. Just accept the default Directives (sort of rules of engagement) offered by the wargame AI at three points each day, then sit looking at the map, listen to the WAAFs, watch the raid plots, and watch the plots of your squadrons scrambled to intercept. Time accelerates and decelerates automatically, to avoid long waits.
Every time a squadron sights a raid, a pop-up dialogue asks if you want to fly with that squadron. If you accept, you chose your position in the squadron, and the mission loads and into action you go. Settings enable you to be offered to fly when a squadron is about to scramble (a ground start), instead of when it sights the enemy (an air start). In between times, you can click on one of your squadron's markers on the map, at any time, and jump in then.
It's completely different from that other 'sim within a wargame', 'Steel Armour - Blaze of War' where you really DO need to learn and use the rather complicated wargame interface to be able to play campaigns. Not so in BoB2. I wish I had realised that when I first bought BoB2!
There's a good guide to playing the campaigns in the 2.13 manual.
I haven't tried the Luftwaffe campaign yet, or either the RAF or Luftwaffe 'single pilot campaigns' (SPC) added by the BoB Development Group (BDG) - these seem to be variants of the 'commander' campaign, except you get offers to fly for your chosen squadron only, and presumably some other features like progress tracked at pilot level.
At the moment I'm entirely happy just playing the RAF commander campaign. OK I wish close escort staffels would be less strict in their 'one intercepting squadron, one escorting staffel, everybody else hold position' logic; that close escorts weaved; and the Ju88s sometimes dive-bombed. Dynamic aircraft (and terrain/cloud) shadows and higher-poly cockpit canopies would also be very nice, as featured so well in WotR and CloD. But my wish list is small beer compared to what IS on offer and nearly eight months after I took the plunge, this one still has my nearly undivided attention and understanding, at last, why the Old Hands call BoB2 a time machine.
Probably more than you wanted or needed but I hope the answer is in there somewhere!
Re: BoB2 screenshots - the RAF campaign - 07/11/1911:48 PM
Thanks so much for the valuable info 33Lima its very much welcomed..Im just having a bit of trouble getting my hotas to work,its showing but i cant get any input "in-game" im sure il figure it out
Re: BoB2 screenshots - the RAF campaign - 07/12/1901:19 AM
Sorted Thanks very much Lima just done a take off and landing great stuff.
Took a screenshot whilst landed mate, if its not ok to post the below shot here (It is your shots RAF campaign pal and i dont want to intrude) then il remove immediately..i can see myself spending a while getting to learn this sim. Early so far but im impressed..im going take a look at my color settings it looks a little "green" IMO
Re: BoB2 screenshots - the RAF campaign - 07/12/1909:23 AM
Looking good and fire away with your own pics and observations anytime, Adger, this is a thread with a story but also for anyone who wants to drop by to share their experiences with BoB2.
Yes your grass looks greener than mine! I don't think I have a terrain mod applied. I don't suppose you have increased the Gamma setting in the options screen, which darkens things and may increase colour saturation a bit?
Some suggestions I should have mentioned:
1. With 2.13, the external view can't be zoomed in close, like stock could. To give a closer minimum zoom (while using Ctrl+ rather than just +, to avoid fisheye effects) edit this line in bdg.txt:
External_View_Starting_Distance = 1.500000 #Sets the starting distance from the A/C in external view NOTE: set to 1.3 to get the old distance
2. Edit bdg.txt to check that this setting is ON, not OFF: RAF_Breaksoff_Before_France=ON If left OFF, RAF squadrons will pursue over France, which isn't a realistic default.
3. Crank all the graphics settings (on both pages) up to the max, except particle density, which it appears is best left at medium (one notch down). If you get the view low down juddering when you pan around, reduce object density one notch (from full to high or something like that).
4. In settings, turn off use desktop resolution but set both 2d and 3d resolution to your desktop resolution using the drop down list for each, even if one has an exclamation mark against it.
5. Leave collisions on, but turn friendly collisions off.
6. If you get distant terrain texture shimmering, have an Nvidia card, and nothing else works, use Nvidia Inspector to create a profile for the game and apply 4x sparse grid supersampling, as mentioned here: https://a2asimulations.com/forum/viewtopic.php?f=17&t=68107
7. I have wind effects turned off, which I think helps stop nearby aircraft jumping about a bit much, tho I may be wrong.
8. Use elevator trim to stop the rattling and shaking out-of-trim effects, when on finals.
There all kinds of things to get used to, which you may remember, like engines surging for a while after you throttle back, and the very different approach to radio comms compared say to IL-2 46. And unlike the original Rowan BoB, AI can see through the clouds, sheets having replaced with volumetric ones, tho I have not noticed any practical impact from that. Anyway have fun and I hope you graduate from the single missions to campaign - things are pretty hairy at the moment and we badly need every man who can fly a fighter!
Re: BoB2 screenshots - the RAF campaign - 07/12/1910:17 AM
Wow thanks for the brilliant help and advice Lima,yep I do think there's a terrain mod installed and il definitely have a play around with the gamma settings. Is there anything to help with the water mate? Is it me or does it look a little flat compared to some other sims?.
Yep I'm starting off nice and steady..assigning flaps/gear to joystick buttons etc. Also practising take offs and landings but I can't wait to jump into the campaign I've some free time later I'm hoping to grab a few hrs on the sim.
What a great job it looks like they've done with 2.13,only had a couple of hrs so far but it looks and flys really good. Again thank you 33Lima your sound advice is very much appreciated mate.
Re: BoB2 screenshots - the RAF campaign - 07/12/1911:51 AM
Hi Adger, yes the BoB2 water does look flat compared to other sims with bump-mapping or whatever it is, unless you get low and then you can see the waves...
There are some mods on the long, unsorted 'Subscriber mods' thread on the A2A BoB2 forums, like in tis thread...
...tho I'm ok with stock. I think these are flat, non-reflective textures which replace those used by default if you drop your water option to the lowest level. Which you might want to try anyway, to see if you prefer it.
I would also advice in options dropping your target size to the smallest setting, which partly compensates for being less easy by making it possible to pick out specific target areas like engines.
If you find R/T calls like 'They're shooting at us!' tedious, there is a mod which eliminates those without touching the others,
You'll notice that with BDG updates, the Ops Room map is a zoomed out representation of the actual countryside, on which you can see where to the west and north the terrain textures become more generic. Unlike the real ops room maps like the one at Uxbridge, which I snapped on a visit a couple of weeks ago while sitting in the Controller's chair...
I think stock BoB2's map is more like the real one and I might go hunting for a way to revert, having seen the real thing!
Re: BoB2 screenshots - the RAF campaign - 07/12/1906:39 PM
Lima your AARs bring back good memories of BOB1&2 and even old Mig Alley. The dynamic RAF and LW campaigns have learning curves of their own. For the RAF it "seems" simple: Preserve pilots, ac, the ability to manufacture . For LW tougher choices : Strike the airfields? maybe Radar? Wear down the RAF? How about manufacturing-type ? or fuels? I've lost two LW campaigns in earlier verisions. ..very intense. I did somewhat better with RAF. One thing I'm certain it paid for me to fly at a commander level in 3D and direct the fighters.
I'm looking forward to trying a full campaign in v2.13 when i get a block of time. I know it still has a few issues, but some quick flights have indicated that the LW AI raids are better coordinated than in the past and their unengaged escorts break contact and sweep the nearby RAF airfields. It's really tough to survive many missions in my hurricane.
Re: BoB2 screenshots - the RAF campaign - 07/12/1908:30 PM
Thanks for the positive feedback, guys. Have you tried the Single Pilot Campaign, Vox? I'm in no rush to finish the RAF commander one, which has held my interest for over seven months, something I can't say for any campaign in any other flightsim. I could progress faster by accepting fewer offers to fly, but I'd rather fly!
And if that wasn't enough, I owe to BoB2 a significant recent increase in my modest library on the Battle, plus the incentive to visit Bentley Priory last month, and to stand where Dowding stood, nearly 80 years ago ...
...and look out over the same gardens, towards the capital of the country he worked so hard to save, during the battle this great sim helps bring to life [cue Battle of Britain movie theme and closing titles],,,
Re: BoB2 screenshots - the RAF campaign - 07/13/1902:53 PM
Quote
Have you tried the Single Pilot Campaign
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Yes but not recently. I use the one life rule so I don't last long. The AI commanders often engage from a bad position and then disengage too slowly. I should give it ago again with the new version maybe repeat a Me110 SPC 😀
I generally play the "Combined Commander/Single player Campaign" as its now called . It's a bit of a steep learning curve handling all the different menus but it makes a interesting game. I'm definitely more of a single player who prefers campaigns.
Here is a example of RAF/Hurricane play: First, I set up my preferred Hurr squadrons. so I will be automatically given the choice to fly when they take-off. I also note all squadron dispositions, timings, move squadrons etc. Then I start the clock.....
I watch the Luft raids build slowly over the French coast while trying to guess their targets and strength from radar. I take my time. In past versions, the Luft AI could be counted on to poorly coordinate some raids. This did keep you guessing of exactly who would show up to the party. In the newer version 2.13 the raids seem better coordinated but I have read that some variablity has been worked in, so I hope it continues to keep me quessing .
As the clock continues ...the raids near the coast and their makeup from air patrols and ROF coast watchers gradually becomes clearer. I launch initial intercepts whose purpose is to strip the escorts. Fuel use by Bf 109 is better modeled now so that becomes a tactical consideration. Sometimes a 109s will be seen sweeping ahead or flanks of the raid. Usually i send up spits first. I set their waypoints, ETAs, and altitudes to engage the escort first. I launch Hurr groups too; but keep them behind so they engage after the spits take on the escorts. I want the Hurr's to have a clear shot at the bombers. The bomber type (i.e Stukas , ME110, Heinkel, Dornier, Ju88) will determine tactics too. Like i said its a bit of a learning curve.
When all intercepts are on their way, I exit 2D map, and launch my flight of 6 Hurr in 3D. Flights of 6 are easier to handle. I maneuver my flight staying near but a distance from the raid watching the actions unfold while keeping an eye out for escort.
Finally when I feel my flight has a clear shot at the bombers, I move to attack (preferably up sun) using the com and the padlocking system send my wingmen on there way . ( I use TrackIr5) . After a few bombers are destroyed - I'll disengage quickly. I think the AI often stays engaged too long inresulting in rather bizarre 3D tallies. Then I head for home but watch for "freie Jagd"!
Luft campaigns are a whole new interesting topic and very challenging since you are on the attack and RAF AI is on the defense. AI always do better on defense.
One thing I'm certain is that there is a lot of diversity in the missions, ac, etc built into BOB's dynamic campaign. It has gotten better over the years through the hard work and skill of the BDG members! 👍
Re: BoB2 screenshots - the RAF campaign - 07/15/1902:55 AM
Stop It! All of you, just stop it!!! I have BOB II WOV sitting right here right now and I want to install it so bad, but I do not have time to dedicate to learning and coming to grips with it at the moment. I have to many irons in the fire between books, sims, projects in the works, not to mention Real Life and excessive exercise. Would you all please just stop it! It all sounds to good and looks to good and you are torturing me. Please have mercy????
Re: BoB2 screenshots - the RAF campaign - 07/15/1903:53 PM
Interesting stuff, Vox. Not only are there different flavours of campaign, but different ways of playing them, from total laissez-faire at the 'strategy' level, to playing only as a strategy game, with various options in between.
And sorry Blade, can't stop! No turning back now - there's too much at stake - "...Christian civilisation...our own British life and the long continuity of our institutions and our Empire"! Like the man said!
And thanks to Felizpe over on the A2A BoB2 forums, I've now been able to revert to the more historical, pre-BDG 2.13 version of the Ops Room map. I've one more report to write up for 15 August, then the new map will be in use.
As the map shows, Dover and Dunkirk Chain Home stations have been clobbered, but mobile units have been deployed to plug the gap (you can see the 'teleprinter' confirmation of one of the WAAF's announcements on that score) so we are still very much in business!
Re: BoB2 screenshots - the RAF campaign - 07/15/1909:39 PM
It's early evening and some final skirmishes are being played out, as some late-arriving squadrons harry the retrearing German raids. One such skirmish gives me my final sortie of the day, flying with 610 'County of Chester' Squadron...
...as we pursue a raid south towards the French coast. I say 'skirmish', but as these pictures show, a skirmish in BoB2 is liable to be on a scale significantly larger than the biggest fights seen in other sims.
These aren't the only Huns around, however. There's yet another large raid behind us, apparently on a similar course.
For a few seconds I hesitate. I'm concerned that the boss is going to have us chase the Huns up ahead, who will be over France by the time we get to them. But somebody reports the others, now at our six o'clock position, and we are ordered to go for them. Much more sensible. 'B' Flight, which includes my Green Section, is detailed to take the fighters. Why, thank you so much, boss!
I stay roughly with the squadron for the turn. As I come around, I can see that one of the groups of escorts, above what must be the Hun bombers, has split up, dropped down and is clearly coming to get us.
Next second, we're in a serious dogfight with a bunch of 109s. Well, I suppose that saves us the bother.
I manage to get some hits on the one I single out, who appears to be on his own.
Down he goes! I roll inverted to keep an eye on him without the engine conking out from negative G, which of course BoB2 models.
The 109 levels out and my tail being clear, I feel compelled to have another crack at him.
He banks left...
...and again, goes down. I turn back and leave him to it, for on the air, I can hear that the dogfight is still in full swing. Furthermore I don't plan on being shot down due to target fixation, not today, thanks.
I see the 109 porpoising as if trying to level out. And he suceeds! Last I see of him, he's flying straight as a die, back under control and approaching the coast near Cap Blanc Nez, close to the port of Calais. Probably, he's headed for the oval grass airfield you can see to the right of my Spitfire's raised wing.
Drat! But there's no way I'm going to lose precious altutude for the sake of a risky chase over enemy-held territory. Not while I have other matters to attend to...specifically, the air battle I have just left, back across the Channel.
Re: BoB2 screenshots - the RAF campaign - 07/16/1908:45 PM
I turn back north to the South Coast, roughly in the direction of Dover. Keen not to be crept up on, I keep a good look-out. The skies seem clear now, apart from signs of an air fight over to the east, off Dunkirk I think.
I call up the boss and ask where the squadron is. This comes back rather more quickly, more unfailingly and possibly more accurately than it really should, but you don't have to use such facilities if you don't want to. I rarely do unless the boss has called the boys home and I want to rejoin them. Today, I use it to confirm my belief what the air battle to the east isn't our lot. Which it isn't - they're reported to be a few miles north. About where I was headed anyway.
Seeing some fighters milling about as I near the coast, I take this to be the squadron fighting the original 109s, which is still generating some R/T calls.
As I close in looking for targets, I realise they are all 109s. The Huns look to be trying to reform, settling on a course which presents me their tails. This is not an opportunity to let go begging. I select a Messerschmitt that's still behind the rest of the bunch and rejoining slowly. I close in quickly.
Too quickly. This is one of those times when taking pics and accurate flying conflict, and the latter loses. I overshoot, getting in only a short burst which seems to do little or no damage.
As it happens, the 109 is Red 14 from 2/JG52, flown by Uffz Leo Zaunbrecher, which force-landed in a field at Mays Farm near Lewes in Sussex on 12 August 1940, the pilot having been wounded. It further happens that the last Revell 109E I built I finished in this very scheme; it might still be in a box in the loft.
I break sharply and find myself more or less astern of the other 109s. Again, I can hardly let this pass. So I don't.
This time, despite the risk that Red 14, now lost to sight, will catch me, I do rather better. In fact you can see that my victim is Red 10. The pilot bails out, so no doubt about this one.
I could have another go, but decide not to. In BoB2, escorts on their way home seem prone to ignoring attackers. I don't intend to confirm if this lot are in that category, or just haven't woken up yet. Apart from anything else, the odds are too high if a fight were to develop.
So home I go. I get a course for base but it's a long way off, so I decide to drop in at a nearby airfield. I come in over the coast above Dover. BoB2's dynamic campaign being what it is, the port area having been 'blitzed' earlier, it still looks 'blitzed'. Note the Chain Home RDF/radar station above my wing on the left as you look at it. This has the correct number (four) of transmitter towers for 1940, plus to their left, the four smaller receiver towers, arranged in a rectangle as they should be.
Well inland and skies clear, I open the canopy, come back around in a wide circle, and start looking out to the west, for the airfield at Hawkinge.
I haven't posted any cockpit shots, so it's time to rectify that. I'm not sure if this is stock or modded - the green tint to the instruments makes me think 'modded'. Apparently, authentic Mark I Spits of July-September 1940 vintage should have two separate fuel gauges, one for each tank, the single one here being more a 'Mark II onwards' thing. At any rate, it/they should I think only give a reading when you press a button. Still, it's a pretty good effort as cockpits go, and click-able if you like that sort of thing. Which I don't.
Knowing roughly where Hawkinge is, I start a turn onto a long approach from the east, into the prevailing westerly wind. You can check wind strength and direction on the R/T. At the moment I'm more concerned to avoid the Dover balloon barrage.
And there's Hawkinge! It's a grass airfield with dark, camouflage-painted hangars to the north. In BoB2, airfields generally look very like they did in real life in 1940, as comparison with available sources will confirm, with perimeter tracks, runways if concrete, and the placement of buildings and blast pens all authentic.
I come in looking for signs of damage, but don't see any, because I am soon pre-occuplied simply trying to get down. You can see in the pic below that I haven't got the trim right, as my elevators are fully up to prevent my nose from dipping. I land so rarely that I'm out of practice, and needing to check my key mappings - most of my landings of late have been in Cliffs of Dover. You can also see that the little upper wing hatches for the flap linkages are modelled in BoB2, as apparenty are the little undercart position indicator rods. Only in the external view, the internal one being a separate 3d model, not having had this feature implemented.
Trying to land, I find that I don't have any upward elevator deflection left, when I find I need to drop the tail onto the grass. Coming in a bit fast and a bit nose down, I crack up. At least I think that's what happens, as I don't recall running into a crater.
Pity about that. If I'm going to make a habit of this landing business in BoB2, I'll need to practice some circuits and bumps in one of the training missions, as well as checking my key mappings.
Anyhow, 15th August has come to an end, and the 'headline' I'm presented with is that it's seen another record score for the RAF. Another record claim, anyway. By which standard, we are about 260 Huns claimed down, against just over 200 fighters lost on our side. Replacements are not quite keeping up, so clearly, this can't go on indefinitely, even if we are not significantly over-claiming. Which we might be, as BoB2 models 'fog of war'. At any rate, it's now 16th August, and while our backs are clearly to the wall, we are still very much in business.
Re: BoB2 screenshots - the RAF campaign - 07/20/1909:49 AM
Thanks guys!
Next mission report coming up later today. It would have been about this show...
...except that my mouse (which I use to look around) was sticking, requiring a quit, to do a bit of fiddling in the options screen. So instead, I ended up meeting lots of these interesting people...
How that went will be the subject of the next instalment.
Re: BoB2 screenshots - the RAF campaign - 07/20/1908:37 PM
It's the morning of 16th August 1940 and the WAAFs begin to announce new raids, whose plots appear on the table. The situation develops rapidly. By 08:09, Hostile 801, crossing the Channel, headed just east of the Isle of Wight, has been joined by three other plots, all coming across the Strait of Dover from the vicinity of Calais. I authorise additional squadrons scrambled and wait for the fun to start.
It starts with 266 Squadron running into the raids nearing the Dover area...
...which are criss-crossing the skies up ahead, as they turn towards different coastal targets...
The raid the boss leads us against seems to be Heinkels with an escort of Messerschmitt 110s. Our 'B' Flight is ordered to go for the escorts, who turn into us. Except for one of their number, who pulls up sharply out of formation. What's his idea, then?
Before I can get in range, a bunch of Heinkels, banking - or should that be, a bunch of banking Heinkels - comes in from the left.
I steady up for a deflection shot at the Heinkels as I pass, intending to pick up on the escorts after I've passed through.
But by this time, I've realised that mouselook is hitting some hard stops. In frustration, but knowing the wargame AI will happily fight the battle without me, I quit the mission to fix it, which takes a bit of fiddling with the control options - probably messed up after some tweaking I did last night. Bit of an anti-climax, that!
But not for long. There's so much going on that it's not long before I get another offer to fly with another squadron that has sighted the enemy. And I'm happy to await the next call, rather than jump back in with 266 in the middle of a combat.
Here's the situation at 08:19. WAAF voices have just announced the destruction of my airfields at Hawkinge and Westhampnett, over to the west! Hostile 801, whose escort is now being plotted separately as Hostile 807, has bombed before the three squadrons coming down from the north have been able to intercept.
I jump in with 64 Squadron when at last it makes contact. By this time, the raid has clearly done its dirty work and is flying back to the south, over the western end of the Solent. That's the body of water between the South Coast and the Isle of Wight, visible on the left. I'm at the head of Green Section, with the rest of 64 out of shot over on the left.
There seem to be two, possibly three groups of bombers, with a cloud of escorts above. This is going to be interesting!
Re: BoB2 screenshots - the RAF campaign - 07/21/1902:49 AM
Dam(add your own 'n') look at all of those escorts. Check Six Sir! Quite often might I add. That is a lot of Hostile groups reeking havoc everywhere. What kind of frame rates do you get Lima33? Does it run smoothly or do you have stutters? How about in the middle of the big furballs with planes everywhere? Really nice pictures and good write ups as always. I am really enjoying your reports. Keep grinding away Sir!
Re: BoB2 screenshots - the RAF campaign - 07/21/1912:02 PM
Hi BM! I have an i3 3.4GHz, 8GB of some sort or other of RAM, and a 1.5GB GTX580, so nothing special. BoB2 is on an SSD along with Win 7 (to avoid the end of mission CTDs that happen with Win 10 - n/k yet if Win 10 1903, being rolled out currently, will help at all with that) which likely helps avoid any hesitations when stuff is loaded. In BoB2 I have everything maxed out (which I don't think affects aircraft numbers ie you don't have to reduce formation sizes to get better FPS) except particle density which as frequently recommended is left at Medium. I haven't actually checked FPS because gameplay is completely fluid, except (i) since recently upping ground object density to the highest setting '(Full' in stead of merely 'High'), panning around rapidly at low levels with lots in view is a little less smooth and (ii) in some of the historical missions with literally hundreds of aircraft in view at the same time - think of those paintings by Gordon Olive in 'Spitfire Ace' - I have noticed the occasional hiccup when a really big formation switches from (I think) the lowest LOD models to the middle-distance one. The latter effect I have not seen in any campaign mission so far, all silky smooth. Rendering much larger than normal formations was always one of BoB's and now BoB2's strong suits. In the early days, formation behaviour could look a bit robotic sometimes eg when turning but these days - I play with the BDG 2.13 update with 'multiskin' enabled - this is now just fine.
Re: BoB2 screenshots - the RAF campaign - 07/21/1912:31 PM
Rather than waiting for the boss, I padlock one of the enemy formations and use the radio menu to report the Bandits. About this time, I notice two things. First, the cloud of escorts above the raid straight ahead of us has reversed course and is now moving up on our right. Second, there is what looks like another raid further off to the left, followed by more escorts - the latter are just visible inside the left frame of my armoured windshield (which incidentally is rendered with a slight greenish tinge, a nice touch). The big worry of course is those escorts on the right - I can tell escorts from RAF fighter formations in BoB2 because the RAF formations are flatter.
As usual, the boss orders 'B' Flight, which includes my Green Section, to tackle the escorts. Who are equally keen to tackle us! I bank towards them. They look to be in squadron strength, and as they close in, I fancy I can identify them as Messerschmitt 110s.
A quick look left and my composure evaporates. The others have pulled out to the side. I'm the only idiot who is going head-to-head with a bunch of the most heavily-armed fighters in the enemy's arsenal.
Happily, these Huns seem more interested in trying to cut off the rest of the squadron, than in tackling the lone fool straight ahead.
I escape destruction by breaking right and come around behind the Messerschmitts. This works out quite well - better than I deserve, really - and I race after a 110 which has drifted off to the left, away from the others. However, my attention is distracted by a string of aircraft at about ten o'clock level. Not the distant group a bit higher up at eleven o'clock, that other lot, over on the left just above the horizon.
Crikey! More 110s, and four of the beggars are closing in fast!
I begin a hard left break, into and under them...
...and again, manage to turn the tables...
The Huns break left and I cut the corner, after them, ignoring some desultory fire from their gunners but with the odd glance in the mirror. The other four in their group were last seen still heading south, but you can't be too careful.
I pick the machine on the inside of their formation who rolls left and down when I get some hits from my first or second burst.
Re: BoB2 screenshots - the RAF campaign - 07/21/1907:29 PM
The 110 that I winged levels off and makes a run for it. Not a great move, for I have little trouble catching up with him. His mates seem to have left him to it.
However, he's by no means beaten yet. The split second I open fire, he pulls up hard, to the left.
I come after him cautiously, satisfied to match him move for move while slowly closing the range. Soon, we're back over the Solent.
After a couple of bursts, the crew suddenly bail out and the Messerschmitt rolls over. Got him!
The stock BoB2 cockpit reflection effects are visible in this view through the canopy. There is a mod to remove this, but I rather like the effect, and it's less conspicuous during gameplay that screeenshots might suggest.
There goes the Hun! One less to worry about. But there are plenty more, where he came from.
Re: BoB2 screenshots - the RAF campaign - 07/22/1906:18 PM
Turning to clear my tail, I can see a few pairs of distant specks over the coast, east of Portsmouth, possibly aircraft chasing one another. As I turn to investigate the nearest pair, another aeroplane crosses my path, closer in, flying left to right.
It takes a split second for me to identify him as a lone Hurricane. Before resuming my search for targets, I check my mirror, and get a shock. There's three aircraft back there, nearly right behind me.
Something - possibly stupidity - tells me not to push the stick hard over and break instantly. A split second is all it takes to reveal that the three aircraft are crossing behind me, not chasing me. Phew! I watch them disappear from view.
I turn away from the lone Hurricane that's still up ahead, but almost immediately realise I'm not looking at the same aircraft. In fact it's a Messerschmitt 110, possibly chasing the Hurricane!
This won't do! I reverse my turn and chase the 110. A short burst forces him to change direction, thereby saving my comrade-in-arms a spot of bother. After another rattle, The Hun banks left and goes down.
I watch him go, suspicious that he'll manage to pull out, as he doesn't seem too badly damaged, isn't on fire, and nobody has bailed out. You can just about see him in the pic below, against the small, square patch of wood just above the centre of the screen.
I have a quick look around before continuing to watch his descent, and see another apparently solitary 110. He's flying away from me and I decide to go for him, rather than worrying over my last target.
This fellow is on the qui vive and sees me coming. He breaks hard right and the chase is on again.
He rolls past the vertical and corkscrews underneath me. I follow him, spiralling even more steeply down. My speed builds up rapidly - the Spit is a very slippery aeroplane. I'm going so fast that my controls respond sluggishly - BoB2 is very good as simulating this, and it can give you a right old fright when it happens. It is really scary. I just about succeed in pulling up without going into the deck, and am lucky to be able pick up where I left off, with the Hun.
I hit him hard and he rolls right - and goes down.
By this time, we're close to the Coastal Command airfield at Thorney Island, whose air defence people have been banging away rather indiscriminately. I exit stage right, in a climbing turn.
Looking around for the Hun's crash site, I'm more than a bit miffed to see that he's actually heading back out to sea at low level, albeit trailing a wisp of grey smoke. You can just about see him in the pic below, to the left of my right-hand windscreen frame, just in from the sixth nut from the bottom.
Fair enough. If it's another attack you want, I'm your man. I check behind - all clear - and go down after the Hun.
I pull up from under his tail when close enough, and let fly. You can see one of my tracers in the next pic, which I somehow managed to take without altogether wrecking my aim. Incidentally in 'Spitfire Ace', Gordon Olive mentions a couple of times that RAF fighters during the Battle - he flew Spits with 65 Squadron - didn't use tracers, unlike the Germans, and you could only tell another RAF fighter was firing from the dark smoke, burnt cordite presumably, it left in a trail behind. Not sure about that but there it is.
Anyway, the 110 banks left and again, goes down.
This time, there's no doubt about the outcome. If anyone got out, I didn't see them.
Job done. Home, and tea. This time, I deserve it (with apologies to the BoB movie for borrowing one of their of many little midget gems of RAF dialogue). A check on the R/T confirms the others are also homeward bound but base is a fair way off - West Malling, if I recall right. I'm short for time, so rather than risk spoiling it all with another one of my 'wizard prangs' at the nearest airfield - Thorney Island, with its enthusiastic Ack Ack gunners - I quit the mission. The adage 'Get out while you're ahead' has always been a big influence on my life.
Just to stop me from getting too pleased with myself, I recall how these first raids of the morning have completed the destruction of two of my coastal airfields, amongst other damage. Further east, two RDF stations are still out of action and relying on mobile sets plugging the gap (yes, BoB2 does model this). How long all this lot will be out of action, I don't know. A few 110s knocked down personally doesn't seem like a great exchange. But I'll take stock later. The day's not over yet, not by a long chalk.
Re: BoB2 screenshots - the RAF campaign - 07/26/1910:03 PM
Indeed we will not surrender, young sir. I do hope, though, to avoid having to 'fight them on the beaches' because if it comes to that, my BoB2 RAF campaign will have been lost
Below is a 'holding' pic, pending the next report, based on missions flown today and which should be up sometime on the morrow.
Hurricane I of 213 Squadron at low level at the Swingate Chain Home RDF station, near Dover, whose castle is visible top left, with the port in the very top LH corner. BoB2 correctly has the four original transmitter towers for this site in 1940, between which the wire aerials were strung, as well as the four smaller wooden receiver towers in a rectangular pattern which are just outside shot to the right. The Chain Home Low stations by contrast had a single tower, in high or low versions, with a rotating 'matress' transmitter/receiver antenna on top.
Re: BoB2 screenshots - the RAF campaign - 07/27/1909:38 AM
The morning's plots on the General Situation Map dry up as the withdrawing raids reach northern France. Time auto-accelerates to x300 when nothing's happening, but drops back to 20x about mid-day, when the next raids start to appear. There's a single raid. Hostile 102, out to the west, currently heading for my damaged fighter bases Tangmere or Westhampnett. But to the east, the Straits of Dover are swarmed by several raids coming in on one another's heels, all of them sixty-plus. I scramble extra squadrons to meet them and fret impatiently as my blue and white markers start gathering on the table. First to make contact is 266 Squadron, by which time the leading raid is already at the coast and splitting into smaller raids of thirty-plus.
Here I am in the centre of the pic, flying UO-R, leading Green Section on the right of our battle formation. Thankfully, we're still able to put up the full twelve aircraft - we're going to need every one of them, on this show!
Ahead, slightly higher and crossing left to right, are about twenty bombers which look like Dornier 17s. Another ten or so are immediately to their left, going the other way. This is strange...
Somebody - could have been me, I can't remember - calls them in - mentioing fighters, which I'm thoroughly alarmed that I hadn't spotted, and still can't see.
The boss orders us to get stuck in (regulars will know that these R/T calls, and more, really do happen in BoB2, and that I'm not embellisihing the story with made-up details). I edge Green Section slightly further out to the right, to give us a bit of leg room. Here we go again!
Re: BoB2 screenshots - the RAF campaign - 07/27/1905:00 PM
Suddenly, the main bunch of Huns turns towards us. Escorts! I've mis-identified Messerscmitt 110s as Dornier 17s, on account of their twin tails. Now we're in for a serious scrap!
But no - they ARE Dorniers. And they're not coming for us, simply turning for home.
I climb up and roll in after them. The rest of the squadron - you can just about make them out to the left of my canopy frame, bottom centre of the next pic - seem to be after the Huns out to the right, so I slide over to attack the left of the German formation. I didn't notice at the time, but there are three distant groups of aircraft out beyond and higher than the Dorniers, just above the centre of the next pic.
I roll out onto a curve of pursuit, intending to tackle the left-hand bomber.
Over to the right, the boys are also closing in. The two groups of Dorniers I saw turn around are now clearly tagging onto the tails of the group that was already heading back to France, when I first saw them - that's the group above my cockpit. Their formations look untouched. But 266 will soon have something to say about that.
I open fire as the range winds down, getting my first hits just outside of the Hun's starboard engine.
My next burst hits somewhere between the engine and the wing root. That's better!
The Hun banks left, out of formation, and drops what looks like a large bomb. This re-inforces the impression that we've somehow succeeded in turning back this lot, before they reached their target. There are not-infrequent reports from the RAF side of this happening, but it appears it was usually a case of the raid being aborted for some reason. I can't believe thirty Dorniers are really running away from a dozen Spitfires.
I pull up and around to plan my next move, having noticed very little return fire and heard only one or two hits. I soon realise that my Hun is straggling, but has levelled off. Disappointing. He's clearly going to need a bit more encouragement to go down. So be it!
Re: BoB2 screenshots - the RAF campaign - 07/27/1910:20 PM
I roll in again after the damaged Dornier, who seems to be falling further behind his mates. I can't see the rest of my own squadron at present, though there is what looks like another large, escorted raid, manouevring further out over the Channel. It's very likely the one I didn't notice earlier.
I keep an eye on the new Huns as I close in on the straggler. They seem to be heading north, towards England.
It's not long before they're passing on my left, the bombers below beginning another course change, with a cloud of fighters, up above. Fortunately, these escorts stick to their own job and leave me alone.
This time, I finally manage to despatch the Dornier.
I look around before making my next move. The Huns the boys were attacking are still running for home, no longer a threat to dear old England. So I'm sorely tempted to let them go, and instead, have a crack at the incoming raid. If I can sneak in and clobber even one bomber, then get out quickly before the escorts can react, that's one less bombload landing on home soil.
So I chase after them, ignoring the others, who are rapidly receding in the direction of the French coast.
I can't work out where all those escorts have gone, though. Perhaps they had to turn back early for want of fuel. Anyway, this is no time for looking gift Dorniers in the mouth...or in the cockpit, or whatever.
I'm trying to work out what the Huns' target might be and how long I've got, before they reach it. But I'm a bit puzzled by the unfamiliar coastline.
But soon, it's time to concentrate on gunnery, rather than navigation.
I break up and left after my pass, unsure what effect - if any - my fire has had.
There he goes! Got him, after all!
By this time, it's dawned on me that the coast up ahead is France, and that I've been attacking the same formation! Obviously, I got completely disoriented in mid-Channel, and tacked onto the outgoing raid, not the incoming one. Which would explain the absence of escorts. Oops! Time to vacate the premises.
Turning north - and checking my Direction Indicator, this time - I soon see the raid I had intended to tackle, complete with that escort. The Huns look to have reached the coast, and I race after them. Whatever ammo I have left, I will fire off at these fellows. I hear Green 3 on the R/T telling me he can't keep up, but I can't see him and am not inclined to hang around. I have urgent business to settle with this raid.
Re: BoB2 screenshots - the RAF campaign - 07/28/1912:00 PM
The raid I'm chasing turns out to be a large gaggle of Heinkels - you can see that with BDG's multiskin installed, not only do they bear the authentic griffon unit badge and code (G1) of Kampfgeschwader 55 'Grief', but also individual aircraft letters. Unfortunately, a spot of sight-seeing is all I can manage, as my ammunution runs out after a very short first burst.
It's possibly just as well that my attack was barely pressed home, because I'm able to make myself scarce before these chaps can get at me. That was the plan, except that I didn't manage to get a bomber before my necessarily hasty departure.
I spiral tightly down to leave the bombers behind while clearing my tail, just in case. But there's no sign of pursuit. My brief attack has been treated with complete disdain, evidently. So I start looking for somewhere to get down, seeing that I'm somewhat inland from Folkestone and knowing that the fighter bases of Hawkinge and Lympne, though previously bombed, are in the area.
I spot an airfield, slide back the hood and lean out to get a better look at it. It's Lympne, I think.
Flattening out my downward spiral, I look over my shoulder to see if the grass landing area looks safe. Which it does, although two of the big hangars are now just areas of cleared rubble. And a Bofors Gun near the perimeter track on the left is banging away at something, sending tracers up into the sky.
As I come around for a low and fast approach, I can't see what the gunners are firing at. Perhaps some of those 109s came down for me, after all. But the Ack Ack fire stops and I get down without mishap, not before seeing the large pall of smoke clearing from somewhere over to the east.
It looks like poor old Hawkinge has caught a packet - again. The Luftwaffe is certainly keeping up the pressure!
Re: BoB2 screenshots - the RAF campaign - 07/28/1905:32 PM
My next mission starts right after my last one ended - lunchtime, 16 August 1940. This time, the actio is further to the west. Spitfires of 152 Squadron have come across from 10 Group airfield Warmwell to intercept Hostile 102, a sixty-plus raid headed for coastal fighter bases Tangmere and Westhampnett. Accepting the offer to fly, as usual I jump in as Green Section leader. In the pic below you can see some distant specks, upper left, which I didn't notice at the time, but I think is possibly 111 Squadron, whose Hurricanes were also scrambled against this raid.
Most sources say 152's code letters were UM, but in Michael JF Bowyer's 'Fighting Colours - RAF fighter camouflage and markings 1937-1969' there's a reference to SN being carried by that squadron, reported seen on Spitfire Mk II P7286 in July 1940, written off in a landing overshoot while still serving with 152, in 1941.
Be that as it may, the Huns we've come to get are now in plain view. And as usual, there's rather a lot of them. There are Heinkels up above, and more on the same level, turning away from us. But the pressing concern is their escorts. The boss has hardly finished ordering us to select our own targets, when the nearest 109s, visible upper right, are turing in and coming down on us, nearly head on. In at the deep end!
Rather than going head-to-head with these unfriendly and clearly ill-intentioned people, I turn hard left, intending to come around behind them. Looking about for the Huns as I do so, it's clear the party is already in full swing.
Still in a left-hand turn, I get a momentary fright when a bunch of fighters suddenly crosses my nose from right to left. Then I realise they're Hurricanes - 111 Squadron, 'Treble one', has arrived, by the look of it!
Levelling off, I go for a pair of yellow-nosed 109s, but notice another one, without the yellow markings, climbing up behind them. He's nicely placed to pop me off if I slip in behind the first two.
Meanwhile, the air fight has already claimed its first victims.
I try to swerve in behind the third 109, but he dives away. So I take up pursuit of the yellow-nosed pair, instead.
I get off a burst at the number 2, who breaks up and away from his leader, with me after him.
Sparks fly as I catch the 109 with what looks like a really good burst.
The Hun disappears just below my nose, then there's a bang and a gout of black smoke. He blew up! Unable to do anythng else, I fly right through an expanding shower of Messerschmitt parts, large and small, and emerge unscathed on the other side. That was a bit scary!
It's barely visible, but in the pic above, you can just about see, to the right of the smoke, another 109 going up vertically, top centre of the screen.
Unaware of that, I transfer my attention to the leader, who is turning hard left.
Suddenly, there's the sound of rounds hitting my kite. I break hard and down and look in the mirror, but see only blue sky and a trail of orange flame. I've been caught napping, and I'm on fire!
My vision goes black but I open the canopy, chop the throttle and - hoping I'm not still going too fast - bail out.
There's possibly the beggar who got me, another yellow-nose, and there are other 109s about, too. Plus a wedge of bombers sailing on, undisturbed.
I'm pleasantly surprised that my 'chute actually opens, given I was probably going fairly quickly. That hard turn I made when hit didn't save my Spitfire, but it may have bled off enough just speed for the 'chute not to fail. Soon I'm standing precariously in my little one-man dinghy, with no sign of land. Hopefully, the spreading yellow dye will help the local lifeboat, or some of those nice Air Sea Rescue people, find and pick me up.
There are still plenty of Huns about and as it happens, I'll very soon have an opportunity to get my own back those blasted 109s!
Re: BoB2 screenshots - the RAF campaign - 07/30/1908:14 PM
I'm no sooner back in the virtual Ops Room than I get another offer to fly - Spitfires again, but this time with 66 Squadron, south-east of London, intercepting one of the raids that came in across the Straits of Dover. I've hardly settled into the cockpit when the boss orders us in, with 'B' Flight as usual to take the fighters. But what fighters?
There seems to be a cloud of small specks nearly dead ahead, between what looks like some bombers, slightly left, and some Ack Ack bursts, slightly right. Fair enough, that'll be the escorts that Blue and my own Green sections have to tackle.
The Hun fighters seem keen to save us the bother, for they're headed our way, in two distinct groups.
And here they come! Unfortunately, the leading bunch are a bit higher. I'm guessing there's another RAF outfit in the vicinity, to attract the attention of so many Messerschmitts. But as usual, the impression is that you are often on your own, even if you aren't. BoB2 does a great job of recreating that feeling.
I turn around, not too tightly so as not to lose too much speed, and climb up after the nearest 109, who seems to be after a Spitfire that's hard on the heels of one of his friends.
I cut the corner and line him up...
Got him! He rolls over and goes down after my first burst. Something that could be the cockpit canopy or the pilot flies off and the Hun drops vertically, like a rock.
I haven't time to watch him crash, as I'm quickly engaged with another 109.
This time, I'm a bit more careful about what's going on behind me. Which is just as well. Two aircraft are on my tail and closing fast. They might be Green 2 and 3, but I doubt it!
I tighten my right turn, nose down into a hard break, and get out of it.
I convert the resulting steep downward spiral into a vertically-banked turn. By now, I'm quite low. I don't think all of 66 had red spinners, incidentally, just the CO, but it's no bad thing to have the occasional squadron sporting something different.
My tail clear, I climb cautiously while looking around. The Huns behind me seem to have cleared off. But over on the right, to the south of the Medway estuary. The Ack Ack boys have again found something worth shooting at. Better have a closer look!
Re: BoB2 screenshots - the RAF campaign - 07/31/1908:07 PM
I head on over to investigate what the gunners are firing at, but am distracted en route when I run into several fighters, well spread out and evidently in the course of some sort of dispute.
Approaching cautiously, I manage to come in behind a 109...
...but lose him when he rolls over and dives underneath me somewhere, after taking a few hits from my first burst. Trying to pick him up again, I lose quite a bit of height, once more.
Climbing up again cautiously, a faint grey smoke trail reveals a small group of 109s, heading away from me and going for home - they are too well spaced out to be RAF fighters.
Better still, when I cose in, I find myself behind a straggler who looks like he's trying to close up. I reckon it's the one I lost track of, possibly damaged as he's easy to catch up.
As we reach the coast, I get within range, and let him have it.
But the wily Hun repeats his disappearing trick. I turn to clear my tail, and by the time I've decided I'm in the clear, I seem to be on my own. But looking out to sea, I notice a solitary speck, heading south east.
I suspect it's the same 109 I winged, because once again, I am able to close the range, indicating possible engine damage, despite the lack of a smoke trail. This time, there's no mistake.
By this juncture, the R/T chatter from the squadron has dried up and the skies really do seem to be empty. Time to go home! And this time, I've definitely got the better of the escorts!
Re: BoB2 screenshots - the RAF campaign - 08/02/1910:09 PM
The lunchtime raids are still coming and going when I jump into my next interception. This time it's with 602 Squadron, one of the Auxiliary Air Force units formed before the war from 'weekend fliers' who ended up playing an important part in the Battle of Britain.
Here I am, in LO-K. We're headed south, over the English Channel. The port below and behind my tail is Folkestone; the one just behind my radio mast is Dover.
The raid we're intercepting is a big one, but is already half-way back to France - we're rather late for this party. Without waiting for the boss to react, I report it to him - Caleb Red Leader - on the R/T. He acknowledges...
...and orders us to attack, with my section taking the fighters. There's a cloud of them above and between the three groups of bombers, although looking at the picture now, they could actually be our boys, since they seem to be in flights of three. My suspicion that these are not the escorts we are supposed to tackle is re-inforced when I see a solitary 109 moving left, as if to flank us. What I didn't notice at the time was at least a couple of other 109s, who were flanking us on the right - which you can see near the top right of the pic above. Also, I didn't notice the other three groups of bombers, centre right, with fighters barely visible behind them. This bunch was coming the other way - towards England. As I was later to discover!
I chase the 109 to my left but to my surprise, instead of trying to cut in behind us, he goes racing across the Channel, back the way we came. What's he up to? I consider breaking off to rejoin the squadron, but can't see them, so I continue the chase. The Hun is fast and I'm unable to close the range.
Just off the South coast, yet another solitary 109 cuts across me from left to right and I switch my attention to him.
However, he seems to see me coming and sheers off to the east, at top speed. Once again, I'm caught up in a long tail chase. I edge slightly to the south, waiting to cut the corner on the Hun when he turns right for France. But he just keeps going.
By now, I can clearly see Dover ahead to my left. Suddenly, I see a small group of fighters cross my nose a long way off, moving right to left. Other fighters are closing in on them from behind, and as I watch, they start shooting. At just that moment I hear Green 3 - one of my own section! - announcing on the R/T that he's being shot at. The small group is obviously my own squadron - part of it anyway - and the fighters attacking from behind are obviously Huns! Desperately, I try to intervene, but they're a long way off.
Long before I can get in range, a check in my mirror reveals what can only be friendly Ack Ack bursts behind me. Above them, I can just about see two specks, coming up from behind. They're a long way back but taking no chances, I break hard right.
By the time I've turned through about 180 degrees, my tail is clear, but I can't now see any sign of whatever it was that the gunners were firing at. Or the rest of the squadron and its attackers, for that matter.
Further west, however, I can now see a big raid crossing the coast into English skies. At last, a target I can do something about! I steer to cut them off, ignoring for now the fading Ack Ack bursts which I can just about see straight ahead, further inland. In the excitement, it doesn't occur to me that I'm slightly bonkers, trying to tackle this lot on my own.
Except I'm not on my own! As I get closer, I can see there's an air fight going on, just below the flights of bombers. Some fighters are climbing up towards the bombers, and others are dropping like stones, down onto them. Some of our boys are trying to get past the escorts and into those Hun bombers. Clenching my teeth impatiently, I close the range.
Re: BoB2 screenshots - the RAF campaign - 08/03/1909:20 AM
As I approach the raid, Ack Ack fire breaks out in front of me, possibly directed at a 109 which crosses ahead from right to left. He keeps on going, so I continue to make for the bombers.
Getting closer, the situation becomes clearer. There seem to be two groups of bombers. And the rearmost bunch is being whittled away steadily by fighter attacks coming in from astern. Below my raised wing, you can also see an air fight going on. It's clear that the escorts have been unable to hold back all of our boys. My tactics of scrambling additional squadrons against selected raids, in an effort to concentrate sufficient force to overwhelm some raids rather than merely nibble at all of them, seem to have worked - this time, anyway.
More Ack Ack fire breaks out slightly to the right and I see it's aimed at two bombers streaming light smoke trails. They've obviously broken off from the main formation in an effort to get home. And they're coming my way - perfect!
I swing in behind the retreating Huns, who turn out to be Dorniers. They're going rather slowly - perhaps I've become too used to chasing Messerschmitts recently! - and I overshoot the second machine. Relived not to catch any fire as I sweep past him, I go straight into an attack on the leading bomber, instead. This goes reasonably well.
The crew starts bailing out as I zip past the Dornier. All this happens directly over the fighter base at Hawkinge - which in BoB2 is an excellent match for the official Layout Site Plan reproduced in Birtles' 'Battle of Britain Airfields', complete with its interrupted perimeter track with a turning loop at one of the 'loose ends'. Last I heard, Hawkinge was damaged, though apart from a row of small bomb craters to one side of the hangars, it looks to be in good shape.
The second bomber is approaching Dover by the time I'm coming in behind him.
And that is as far as he gets!
Not a bad day's work, this time; but I've got at least some ammo left, so I'm not quite done here, yet.
Re: BoB2 screenshots - the RAF campaign - 08/04/1906:17 PM
Turning back inland, I can see three distant groups of aircraft of indeterminate national origin. Of more immediate interest is a single damaged aircraft heading towards me. The question of its nationality is resolved by the Ack Ack fire being directed at it.
The range is closing very quickly and I decide I have nothing to lose - except some of my remaining ammo - in making a head-on pass. He's another straggling Dornier.
I don't notice any hits but quickly turn after the Hun and catch him again near the port of Folkestone. This time I make no mistake.
I potter about for a bit and while inland from nearby Dover, I spot a fair old barrage of Ack Ack fire roughly over the famous port. Looking closely, I can see in the barrage a trail of smoke from an aircraft heading south - another damaged Hun making for home, evidently.
I chase him out to sea, closing rapidly. Again, he's a Dornier.
I'm sure I don't have many rounds left, so I'm quite glad when my first or second burst settles the matter by setting his starboard engine on fire.
Two of the crew bail out; you can see one of the 'chutes in the pic below.
Not a bad trip! I didn't have any luck with the 109s this time, but wreaked a fair bit of havoc amongst straggling Dorniers. Every aircraft removed from the enemy's order of battle is one less to meet next time, barring replacements which will cost the Germans a lot more than the petrol and ammo I used to knock them down. On the down side, I feel rather guilty at having been lured away from the squadron early, then being too far away to catch the 109s that were chasing them. As usual though, the more I read about the Battle, and the more BoB2 missions I fly, the more I realise how supremely good this sim really is at recreating the sights, sounds and feeling of flying and fighting in it. Top drawer stuff - not for nothing is Battle of Britain II called a time machine by those who have shared the experience.
Re: BoB2 screenshots - the RAF campaign - 08/05/1902:18 PM
Nice reports 33Lima. Fantastics pictures and some great writing as well. Nice flying to wreak so much havoc and down so many Huns. How does BOB WOV, dare I say, compare with other Sims you have flown as far as 'the feeling of fight/FM. Missed seeing your overview map and details of where you stand operationally. Maybe I am impatient and that is coming next?
Re: BoB2 screenshots - the RAF campaign - 08/05/1906:32 PM
Thanks Blade. As for FMs/feeling of flight, I think it's one of the best. On release - and I might have been able to fix this by fiddling with settings, but never really got into it - I found BoB2 produced serious 'hunting' of controls. You'd be playing the 'single fighter vs single bomber instant mission and chasing the Heinkel headed for Dover (from astern, I could rarely be bothered with fancy beam or head on attacks, gunners be darned). You'd move the stick up or down, or bank slightly left or right to get your sights onto him, and every time they would just pass through the target, like I was constantly over-correcting. Very hard to get a steady aim, ended up squeezing off a few rounds every time the sight picture was briefly right. Frustrating. I don't know what update fixed that but it's long gone.
Among BoB2's strong points as a flying experience is its very good simulation of stalls, spins; the visible and audible judder from being out of trim on approach is especially convincing, just like you read about it. Also very good is the feeling of controls stiffening up if you over-do your rate of knots. Really scary, pulling hard back on the stick in a dive and you suddenly realise you are going to pull out a lot less rapidly that you were expecting, while the ground or sea rushes up. Likewise your rate of roll is noticeably reduced. I gather that opening the canopy on the Spit or Hurricane produces a realistic reduction in your airspeed from increased drag. The change in ambient noise is also well done. You get the stall horn on the Spit if you chop the throttle below a certain airspeed. Engines can surge if you drop the revs too quickly. Merlins lose power under negative G. Overall, it feels very good, up to or in some respects better than anything else. Ground handling is nothing like as frisky as Il-2 BoS but I found that wildly over-done, at least on release.
I tend to review results in snatches - there is so much info available in terms of level of assets damaged, aircraft losses, replacement numbers and types, and claims of enemies destroyed plus intelligence estimates of their replacement rates. It's hard to to know how bad it is, whether you are winning or losing, because its a battle of attrition overlaid with the fog of war and you might think you are winning but not be (or vice versa). At the moment for me, it's more vice versa But as 'HR 'Dizzy' Allen who flew Spits in the Battle wrote in 'Who Won the Battle of Britain?', that's how air campaigns are - you can't know you hold air supremacy, it's only ever an assumption, and your assumption could be wrong.
Re: BoB2 screenshots - the RAF campaign - 08/06/1906:40 PM
Thanks for the feedback Adger mate! And also to Admiral for 'breaking cover' - that's exactly why I write, to share my enthusiasm. And why I write the way I do - not constructing a story around the mission (a perfectly valid alternative) but as a player who is 'into' the sim and wants to convey that enthusiasm - as well as an accurate, illustrated and unembellished depiction of how the sim plays. 'Into' it, to the extent of using politically-incorrect and possibly even mildly offensive terms that my pilot persona would have used at the time - hence my foes in this campaign happen to be 'Jerries' or 'Huns', but could equally well be (and have in the past been) described by me as 'Tommies', 'Amis', or even 'Fascist invaders'. But I'll stop before I find myself repeating Gunnery Sergeant Hartman's mantra on that topic!
Incidentally since the next mission is yet to be flown, and prompted by Blade_Meister's recent enquiry, I thought I'd take the plunge and review some campaign stats, beyond what I can see from just looking at the General Situation Map (aka plotting table) in BoB2's virtual Ops Room. Here's what it looks like at what we in the UK still call tea time on the 16th August, less than a week into my campaign, after PC probs forced me to re-start it. Which I chose to do at the point the Luftwaffe switched from attacking mainly convoys, to going for the airfields and radar stations.
Looking at the map and starting just east of Southampton, and clicking on the red-ringed or red-crossed items to bring up a info panel (like the one displayed for Biggin Hill, bottom centre), I can see we have:
- Lee on Solent Coastal Command airfield, damaged (two hangars destroyed) - Westhampnett fighter airfield. damaged (landing field heavily, rest lightly) - Tangmere fighter airfield nearby, U/S (landing field ok, rest heavily or critically damaged) [U/S being an RAF abbreviation meaning unserviceable or out of action] - Lympne fighter airfield, U/S (everything critically damaged!) - Hawkinge fighter airfield, U/S (again, everything critically damaged) - Dover (Swingate) Chain Home (RDF/radar) station - damaged - Manston fighter base - U/S (lightly to critically damaged) - Dunkirk Chain Home station - U/S, but mobile unit is covering (CH stations had so-called 'buried reserves') on site or nearby - kit in underground bunkers, which could be brought into use in an emergency) - North Weald fighter airfield, damaged (lightly to heavily damaged) - south of London, Kenley fighter airfield damaged (none or lightly damaged) - nearby, Biggin Hill fighter airfield - damaged (as shown in the open data panel)
Open top left is the 'Claims' tab on the 'Review' info panel. This shows that 'the narrow margin' (to borrow the title of a famous book on the Battle by Wood and Dempster, on which the BoB movie was broadly based) is indeed narrow - and my claims may well be inflated!
Bottom right is the opened info panel for Dover CH station. The legend at the bottom 'Missions: Patrol: Readying' indicates that I have tweaked the offered AI campaign directive to order a patrol to be flown over radar gaps, and that the one allocated by the AI in response is making ready.
It's worth repeating that unlike Vox, who earlier described his approach very comprehensively, and who is *really* playing the campaign as well as flying the missions, I'm letting the AI fight the campaign, with just a few interventions. Which I might have been better not making, if the results I'm getting are anything to go by!
As you can see, there is no simple winning/losing read-out. I may be doing well, badly or indifferently. 'Badly, bordering but still short of disastrously' is my assumption - but like I said in an earlier post, my assumption could be wrong! Either way!
Must dash! It may be tea time, but there's a war on, don't you know?
Re: BoB2 screenshots - the RAF campaign - 08/06/1907:52 PM
Your methodology is excellent and provides a very accurate description of what must surely be the best representation of the battle available in a pc simulation. Letting the AI fight the campaign is quite a realistic portrayal of what it was like to be a pilot in the battle, although the single-player RAF campaign, which I understand you are not playing, might be more representative of this. You have no real idea of how the battle is going, which is just as it would have been for any pilot, on either side, in the midst of the battle. Thank you for all these accounts and we all owe a debt to the people responsible for developing and bringing this game to us, which evidently nurtured few billionaires. A true labour of love.
Re: BoB2 screenshots - the RAF campaign - 08/10/1910:27 AM
Meanwhile, back at the war...
...next mission report is imminent - this is merely a holding screenshot showing Green 2 of 605 Squadron at low level 'somehere over southern England, August 1940' during a secret test of new technology (new to me anyway, courtesy of Blade_Meister) - TrackIR - whose pending introduction in the Battle of Britain can now be revealed!
Re: BoB2 screenshots - the RAF campaign - 08/10/1911:27 AM
It's now 17:16 and this is how the plots look on the General Situation Map:
A 'Thirty plus' raid - Hostile 651 - seems to be forming up inland from Calais. Another raid has split into two more 'Thirty plus' groups - Hostile 752 and behind them, Hostile 753 - which are coming in just east of the triangular headland of Dungeness. Bear in mind there is an inbuilt time lag here between plotted and actual positions. I have five fighter squadrons in the air, tasked to intercept one raid or the other.
First to sight the enemy is 'pioneer' Spitfire squadron, No. 19, so I accept the offer to fly, picking the Green 1 position as usual. Here I am in QV-J, with Green 2 on my right. As usual, thanks to the Multiskin feature built into BoB2's BDG 2.13 update, we have both correct squadron codes (technically, 'identity letters') and a unique individual letter on each aircraft.
BoB2 only models one squadron formation and this is it. Sections are in three-aircraft vics, with sections in a flat wedge. Some squadrons flew with vics in line astern, and over the course of the Battle, others experimented with less rigid formations, like aircraft within sections in line astern rather than vic. I don't think the Luftwaffe 'finger four' was adopted until 1941, likewise the 'fluid six' formation which operated as six pairs, divided into two flights.
Up ahead, there's a raid which looks like about thirty bombers. I can't see an escort, but there is what (from its flat formation) looks like another RAF squadron, out to the right, making for the Huns. We are between Folkestone and Dungeness, heading diagonally inland, and my first reaction is that we've been caught out and are in for a tail chase.
But these Huns - Hostile 752, probably - aren't the ones we've come for. The boss announces bombers at six o'clock low, and orders them attacked.
You can actually see five groups of aircraft behind Green Section, in the pic above. The ones on the right look like some of our boys; the ones in the middle, higher up, could be bombers (possibly Hostile 651 now crossing the Channel); those off to the left are too far away to make out. The group lower down in the centre, behind my tail, are possibly the ones we've been ordered to attack.
A look left shows the rest of the squadron peeling off; a look right before I follow shows Green 2 is still sticking with me, as is Green 3. Below Green 2 you can see more aircraft.
Round we go! I've lost sight of the rest of the squadron but Green Section is still with me.
I pick the only bombers I can see in the immediate vicinity. Which is this group of ten, coming in near Folkestone, whose Ack Ack boys are giving it their best efforts. I cut across the Huns in an effort to set up a head-on attack. It's not often in BoB2 that you find ten bombers out (apparently) on their own like this and I intend to take full advantage!
Re: BoB2 screenshots - the RAF campaign - 08/11/1909:26 AM
As usual, I make a mess of my head-on attack on the bombers, who turn out do be Dorniers. Incidentally, here I'm using a 'work in progress' mod by Boreas, which subtly darkens and dulls the Spit's canopy frames, consistent with them being viewed in semi-silhouette against a light background. You can see this and some of Boreas's other work over on the A2A forums, here: https://a2asimulations.com/forum/viewtopic.php?f=10&t=21877&start=465
Coming around for a stern attack instead, I see some other Spitfires have beaten me to it! From the radio calls I can hear - BoB2 correctly has only your squadron on the same frequency, I'm prety sure - it's my own outfit. So these were the bombers the CO had ordered us to attack.
My meanderings have left Green 2 and 3 struggling to keep up, but I will now lead them into the right bunch of Huns. I think only when playing as the leader of the squadron - Red Leader, by BoB2 convention - can you issue orders to other aircraft. The rest of the time, they operate according to inbuilt 'Standard Operating Procedures, with 'attack the raid you were scrambled to intercept' being the 'prime directive'. It's quite distinctive, but for the RAF, it seems to produce results that correspond well with the many pilots accounts I've read.
I weave about a bit as I come in behind the Dorniers. There aren't many of them, but their shooting seems both aggressive and accurate.
Nevertheless, I manage to clobber the Hun on the outside left, at the rear of the formation.
Here's the same view from the outside. The Dornier looks to be jettisoning its bombload, which is good news for the target, less so for those just ahead and below.
I have collected rather more hits than usual and break away wildly. Control of my kite has definitely been affected. But equally definitely, my Dornier is going down!
Regaining control, I bank right after the Huns, going near the vertical as I struggle to cope with the different feel of my damaged controls. Three other Spits are showing their Sky bellies as they streak through the bombers, with another one in the queue to attack from behind. It'll be my turn again soon!
Re: BoB2 screenshots - the RAF campaign - 08/11/1912:17 PM
I start to roll the wings level as I aim for another stern attack. You can see that I collected a round in my armoured glass windscreen, which is going to interfere with my aim. Another Spitfire is attacking, while another two are falling away below and behind. Apart from my victim, the Hun formation is still intact and showing no signs of damage. These fellows seem to be above average and to be giving as good as they get.
I've soon joined the conveyoy belt of Spits making passes on the Dorniers.
My first burst goes well wide, though, thanks to the difficulty I have aiming with my windscreen damaged.
This is me at the same point in time. Damage decals are good in BoB2, but their placement seems a bit 'canned' - even after engine damage, the only places I recall seeing strike marks are in the wings, cockpit area, rear fuselage or tailplane. However, BoB2's rendition of RAF early-war fighter colours is the most convincing and authentic in any sim I have seen, for service aeroplanes as opposed to molly-coddled preserved warbirds.
If and when I get around to making a BoB Spit from my kit 'stash', this is how I would want it to look. Except for the IFF wires from fuselage to tailplane, which I gather are more Mk II than BoB-era Mk I. The exhaust stubs are a bit bland, but apart from that - and that there is no variation between A and B Schemes (which were mirror image) the BoB2 aircraft are works of art. And they portray so much of the real-life variations on both sides, including those in RAF undersurface colours and markings - Sky with small roundels near wing-tips, in this case.
But enough of that - there are Dorniers to destroy. I've picked the next Hun in from my previous victim and after closing the range, I manage to get him smoking.
But he doesn't go down and I take a chance, trying to pick him up in my cracked windscreen and flying - and firing - into the smoke he's leaving behind. Hits from return fire smack into me, but I'm committed.
I break off at the very last split second and somehow manage to avoid crashing into the Hun. I have the impression he fell off to the left, but looking down, I can't see him.
There he goes! The Dornier is spiralling down. I very much doubt that he'll recover.
However, I'm in not much better shape. Both wings are riddled. and my engine's revs are rising and falling.
I have some ammo left, but airframe and engine are hard hit and I decide to call it a day. The remaining bombers - six out of the original ten - carry on towards the Thames Estuary. This bunch of Huns is as determined as they are good shots; I think I have occasionally seen bomber formations turn away from targets, with fewer losses than this lot has taken. It looks like their escorts have let them down.
I slip away and watch the attacks continue. There are fewer Spitfires now too.
I slide back the canopy and get a vector for home base, which is about 50 miles away. So if I were minded to land - which I decide I'm not - I'd pick somewhere closer. I can see in my mirror that I'm trailing smoke, as is another Spitfire who's coming up behind me.
He has his own plans, and I have mine. Which if this was real, would include an early cup of tea, before finding out if I'm going to have to get a lift home, or my kite can be patched up wherever I get down and I can fly back. If truth be told I'm quite glad to have seen the backs of those Dorniers - they were a tough lot!
Re: BoB2 screenshots - the RAF campaign - 08/17/1904:04 PM
The tea-time raids are still coming thick and fast when I get my next call to action. It's with 601 Squadron who is intercepting a raid that's attacking our fighter airfield at Kenley, just south of London. This is me, in UF-W, with Green 2, in UF-N.
And there are the Huns! I look around anxiously - using TrackIR courtesy of Blade_Meister. This is my first campaign outing with this kit, which I'm still getting the hang of. I don't see any snappers - fighter escort - just three groups of what seem to be bombers. Those on the left look smaller in number, for some reason.
I haven't yet got enough keys assigned to my joystick so rather than sending my TrackIR view haywire while I'm fiddling with padlock and radio keyboard commands, I let the boss take his time. Sure enough, he orders the attack. But I'm slightly confused when some RAF fighters cut across in front of me, going from left to right. At the time, I thought it was my squadron, coming around in a circle instead of going straight for the Huns. Which is what I'm doing. But looking at the next screenshot, I see they are actually Spitfires - note the distinctive elliptical wings, lower right corner. Meanwhile, the bombers have briefly been engaged by Ack Ack fire, but they plough on regardless.
As do I!
Over to my right, the Spits are heading around in a wide circle, towards London's Isle of Dogs which is cut off from land on three sides by the famous U-bend in the Thames.
Green 2 is still keeping up, anyway.
The Huns start a turn to the left, from roughly west towards the south. They have likely bombed and are homeward bound, but it's not to late to exact a price. Even if it's just Green Section tackling them.
At least Green 3 is also still with me.
I close in steadily if not rapidly, heading for the smaller group of bombers on the left. They are fast, these fellows, and as I get closer, my suspicion is confirmed - they're Junkers 88s, the fastest and most modern of the Luftwaffe's bombers.
Green 2 and 3 are lining them up too, having slipped over slightly to my right.
And we're not alone after all. The rest of 602 is coming up behind us. This is going to be interesting!
Re: BoB2 screenshots - the RAF campaign - 08/17/1905:49 PM
I pick my target and let him have it, ignoring the return fire. Possibly because there isn't any! I seem to have caught these Huns napping, thinking they had got away with it.
My rounds whack into the Junkers 88, setting its left-hand engine on fire and sending fragments flying.
I fire off a short final burst into the centre of the smoke obscuring the Hun and then break left, just as the bomber begins to fall out of formation. I take a couple of hits, but get out of there quickly.
Down goes the bomber. I don't see anyone bailing out. He's clearly had it!
Up and away I go, out of range of his mates. The level of zoom below makes them look closer than they are.
To my right rear, the rest of 602 is about to make its presence felt.
And there they go!
The boys don't waver, coming right up behind the central group of bombers...
...and going straight through them, like a hot knife through butter. The smaller group of bombers on the left, the ones I attacked, decide to make a run for it and split left from the others.
They pass just below me as I roll back in for another crack.
I contemplate going for these fellows, but quickly decide to stick with the squadron. As I come in, the main body of Huns makes another left turn, which puts me below and behind the larger group, out on the right.
The boys are still concentrating on the leading group, to the left. It's already been visibly whittled down, with two aircraft straggling. For the sake of concentration of force, I decide to attack this group. Lanchester's Law at work, Fighter Command style - we'll inflict greater casualties if we stick together and don't spread out our firepower. I hope!
Re: BoB2 screenshots - the RAF campaign - 08/17/1908:37 PM
Over on my left, the bombers which broke away look like they'll make good their escape.
No matter. I line up the Huns to my left front. Before I can get in range, one of the stragglers is hit again...and blows up!
By the time I'm getting close, it looks like the rest of the squadron has about completed its second attack. So I'll be presenting the Hun gunners with a solitary target, if I just press on.
Which I do anyway. Happily, by the time I open fire, another Hurricane to my right has done likewise - you can see his tracers, bottom right.
We both break left at about the same time. My target is smoking, but still in formation. I've heard a few hits on my own kite, but everything seems fine.
Levelling off and looking right, I can see a Ju 88 sliding down and out to the right, leafing fivw out of the six that were in that group when I started my attack. I think it's my target that's going down, because he was definitely training smoke when I left him.
My guns are still going, my trusty Merlin's still running normally, and my controls are still answering. So in we go again. A quick look around and in the mirror shows no sign of escorts.
However, I find that I have to watch out for other Hurricanes, who have the same idea as I do. I have to weave a bit as I close on the Huns, to avoid any unpleasantness between friends.
Having done a little dance to put a bit of room between myself and the chap in front, I close in again, now aiming for the bomber on the right rear of the formation, who is leaving behind a light trail of grey smoke.
I don't have much time to get him in my sights but I think I managed to add to the holes in his airframe, because he begins to fall away.
At this point, looking left, I see the bombers which broke off, earlier. I decide to see if I can spoil their little break for freedom.
Re: BoB2 screenshots - the RAF campaign - 08/17/1911:27 PM
As I chase after the Huns, I can see that the main formation - what's left of it - is nearing the coast, harried all the way.
Up ahead, I have four bombers to choose between, for a target. I decide to go for the one on the left. He's so far out from the others that there's no risk of being caught in a crossfire.
Damaged some of the Junkers 88s may be, but they are all going lickety-spit, and the Hurricane isn't the fastest figher in the world. I have plenty of time to watch the other three as I slowly overhail them. My cosy observations get a bit of a jolt when I hear Red Leader - the boss - being told he's got a Bandit on his tail. But if enemy fighters have arrived to rescue the bombers, they are nowhere near me.
Likewise I pay no particular attention when one of my own section, Green 3, announces he's got some hits. He's obviously one of the aircraft still attacking the main German formation, over on my right. I slide in below and behind the bomber I'm chasing. Not long now.
I pull up and let him have it. Or try to. I press the trigger, but not a round is fired! All this way for nothing! I break quickly left, fortunately without taking any return fire that I notice.
My intended victim is by now nearly at the coast, west of Dungeness. He seems to be able to maintain height, so it looks like he's got a sporting chance of getting home.
His remaining friends are still being chivvied along by the boys. I can still see no sign of Hun fighters. Anyhow it's been a good day for 602. Not so for our opponents, who, though we would not have known it, are from Kampfgeschwader 51, as indicated by their 9K unit marking.
Hopefully, they will think twice before coming back this way. And I seem to be getting the hang of Fighter Command's new secret weapon - TrackIR!
Re: BoB2 screenshots - the RAF campaign - 08/18/1910:15 PM
It's a quarter to six and a WAAF announces that north-east of London, North Weald fighter base has been severely bombed and is out of action. I can't do much about that, but I can take on an incoming raid, over to the west. Hostile 754 looks like it intends to mete out a similar fate to the damaged sector station at Tangmere. In the way is 73 Squadron, which has come all the way across from Warmwell in neighbouring 10 Group's Sector Y.
I accept the offer to fly, and find myself staring up at a wedge of escorted bombers. They're several thousand feet higher, abouty thirty bombers with a squadron of escorts above and just ahead.
The boss orders our 'B' Flight to take the fighters, while 'A' goes for the bombers. The formation breaks up and I begin a nervous turn to the left, where Green 3 is still sticking with me.
Up above, the bombers sail past. Where are the escorts now? A few are vaguely visible above the bombers, but the rest have vanished.
In fact, some of them are already coming around behind us!
As I could not see this lot in the cockpit view, I ignore them. For want of anything better to do, I spiral up after the bombers, while keeping a careful eye in my rear-view mirror. I can now see that two out of the original three flights of escorts are still up there. The bad news is that I can now see that each flight of enemy fighters is actually a full squadron.
I come around behind and below the aerial armada. It doesn't look like I'll be able to catch them before they reach Tangmere. What good I'll be able to do even then is a moot point.
By this point, the calls I can hear on the R/T make it clear that the rest of 'B' Flight is already engaged with enemy fighters. It's clearly not those fellows up above, so the bunch I lost sight of must have come down on us. I look right, hearing a warning from Yellow Leader, in command of 'B' Flight. There they are! Five aircraft in a dogfight!
I level off and bank right. A Hurricane drops out of the fight with a 109 spiralling down after him.
A desperate call for help draws my attention to another Messerschmitt chasing one of our boys. The Hurricane turns in towards me, bringing the 109 with him . I get in a short deflection shot as the Hun flashes past my nose.
It doesn't do any good, for the 109 catches the Hurricane and sends him down vertically, trailing smoke. The only consolation is that I clearly see our boy's 'chute pop open. In an effort to even the score, I chase the Hun, but by now he's above me. And he's not hanging around to be shot down.
A long tail chase to the west follows. This ends unexpectedly, when my Hun nearly runs into two other 109s, one behind the other, coming in the opposite direction.
The one I've been chasing banks to avoid his mates, which gives me the chance to cut his corner. Perfect!
I get some hits from a couple of short bursts and down he goes!
I dare not watch to see if he goes into the drink, with those other 109s around, so I break off and look around. Where have they gone?
Re: BoB2 screenshots - the RAF campaign - 08/19/1906:14 PM
I look around anxiously for the other two 109s – at the same time, getting used to the odd feeling - second nature to established TrackIR users no doubt, but still new and odd to me - of gyro-stabilising my eyeballs while moving my head. I don’t see them. The Huns, that is, not my eyeballs.
What I do see is eight of the beggars. Fortunately, they’re apparently homeward bound - and possibly haven’t seen me. They’re in two groups of four, a fair bit higher up.
Having established that there aren’t more where they came from, I decide to have a crack at this lot. I know that in certain circumstances, BoB2’s escorts will not react, so like some experienced players, I have adopted the policy of one crack only. If there’s no reaction, I will clear off rather than taking advantage.
As it happens, the issue isn’t put to the test, for the Huns are in a hurry, while I’m in a Hurri . I just can’t catch them.
So I implement the second part of my plan, and clear off.
On my way back to Blighty, I notice a raid coming the other way. Clearly, they're headed home to France. This will be the bunch the escorts stopped us getting to. There’s three groups of bombers, with a fair old cloud of fighters, just above.
I watch them for a while, then decide to see if I can sneak up on one of these fellows, instead. So I bank left and steer a course to intercept them. I must be bonkers, trying it on with this lot! Even Albert Ball would have had second thoughts.
The rearmost group of escorts starts milling about as I approach. I knew I was going to regret this!
However, instead of swarming me, the 109s assemble again, above bombers. Saved and emboldened, I slip in behind them. Time to put into practice the tenth 'rule for air fighting' of famous South African RAF fighter leader Adolph 'Sailor' Malan - said to be the basis for Robert Shaw's character, 'Squadron Leader Skipper', in the Battle of Britain film - "Go in quickly – Punch hard – Get out!"
This could be interesting! On the other hand, it could be downright unpleasant!
Re: BoB2 screenshots - the RAF campaign - 08/19/1907:13 PM
I plough into the nearest group of 109s from behind, firing as I go. First victim is this yellow-marked fellow, who rolls over and goes down, damaged at least.
I promised myself not to, but as he goes, he leaves another 109 directly in front of him, taking his place in my sights. So I give him a burst, too. He breaks - these particular Huns may be in 'go home' mode, but they're not just going to sit there and be shot down. So I don't feel guilty.
I do, however, feel exposed. So I break left and down, forgetting that's where the Hun bombers are. Lots of them.
And there are lots of 109s too, just above. 'Meat in the sandwhich' comes to mind.
Nothing else for it now, but to implement the last part of Malan's dictum - "Get out!"
Down and away I go, with at least one yellow-nosed b'stard after me.
For some reason, he soon gives up and disappears from my mirror, as I dive away. The Channel is rather wide at this point, so I expect the 109s didn't have much fuel to burn. I'm not complaining, mind!
I keep the throttle open but avoid diving too steeply, as I would prefer to be able to pull out before smacking into the drink.
Which I nearly manage to do anyway. But a miss is as good as a mile, I tell myself. At this point, the R/T traffic indicates that the boys are on their way home. They've obviously got more sense than I have. So I ask the Controller for a course for base.
Crossing the coast, I climb a little, slide back the canopy and turn west for Warmwell. At this height, you can see clearly that what looks like rather flat terrain from high up is actually quite undulating in places.
Levelled off, I continue nearly due west. Flying with many different squadrons, and opting for air starts at that, you don't get as well-oriented as you would, if you were flying out of the same base each time. What you do get, gradually, is a decent mental picture of where the main fighter bases and landmarks are. Flying BoB2, I've learned more this way than I would have, simply studying the usual campaign maps.
Warmwell is quite a long way off, so I decide that honour will be satisfied when I reach the nearest airfield. Which turns out to be the Coastal Command base at Ford.
The hangars are sometimes drawn in when fairly close, if not perhaps as close as CloD, but when you do see them, the level of detail is impressive. As for parked aircraft, there are no Ansons - a Coastal Command stalwart in those days. Anyway, they should be dispersed and/or camouflaged. What I can see are what looks like three Tiger Moths.
And there are some more, on the other side of the base. I thought at first the paler specimens were Swordfish, but I think that's just the effect of BoB2 texture modder Boreas's latest lighting tweaks, which I'm using at the moment.
This is my last view of Ford, before I quit the mission. The perimeter track is a bit angular, but the level of detail and historical accuracy are impressive, especially as this isn't even a fighter airfield.
This wasn't the most productive of missions, not least as we hadn't climbed enough in our haste to get across from Warmwell. But I put a few holes in some 109s and didn't let the side down. Could have been better, but it could have been a whole lot worse, too!
Re: BoB2 screenshots - the RAF campaign - 08/20/1906:57 PM
Nice reports 33lima. It is nice to see some pics down low. The scenary and buildings look pretty good. I am looking forward to loading up BOBII this winter. I have my work cut out for me right now, but your AARs are making me want to experience this.
Re: BoB2 screenshots - the RAF campaign - 08/20/1910:53 PM
Thanks Blade! Lots to see and do in BoB2's 'time machine', including checking out BDG modder Boreas's new brighter/sunlit terrain textutres as Keith Park, resplendent in his famous white flying suit in his personal Hurricane, OK-1...
...and trying out takeoffs from Tangmere with the clickable cockpit activated, in Douglas Bader's LE-D...
First time out I remembered nearly everything, including flicking on both magnetos, setting fully fine prop pitch, throttle forward a little, and pumping the primer a few times, but I forgot to turn on the fuel cock - serves me right trying to do it without brushing up on the checklist first!
Re: BoB2 screenshots - the RAF campaign - 08/21/1905:34 AM
Yeah, honestly videos would be nice. I was recommending BoB2 just yesterday on Discord, but I had nothing animated to show - or at least nothing really up-to-date. A bit of a pity
Re: BoB2 screenshots - the RAF campaign - 08/21/1905:39 PM
If anyone wants to show someone a video that does BoB2 justice, this is the one:
This is quite an old version now, the current terrain is better as regards transitions between land and sea, and settings now available considerably improve ground object placement, including trees (and farm animals, but as I said before I don't believe in exposing them to the horrors of modern war).
Some of the other BoB2 vids have fog rendering issues I don't see, or have ugly (tho useful) peripheral vision markers or gauges turned on, or use equally ugly fisheye lens external views, tho they do give you a sense of the sound effects and R/T chatter.
Re: BoB2 screenshots - the RAF campaign - 08/21/1909:21 PM
Never mind the resolution, feel the artistry!
This one works in 720p. I don't know why the engine sounds are turned down so low (and the 2.12 ones sound better that 2.13, for Merlins any) and it has some of those irritating on-screen aids turned on, but it's still pretty good, and illustrates the near stall rattling (which matches nicely the pilots notes) some of the R/T traffic and other aspects like the negative G cut-out. I think it represents an attack by the Me110 fighter-bombers of ErpGr210 on Westhampnett, Hawkinge of Lympne.
They have 'hear your own voice. enabled, which is why you hear your own comments from time to time.
And there's this one by Heinkil, as a preview of 2.12, also able to be set to 720p, in which you can see the slats working on the 109, and even hear them banging in:
Anyway, I need to get back to defending the Realm against all these beastly Huns!
Re: BoB2 screenshots - the RAF campaign - 08/22/1909:15 PM
August the 16th comes to a quiet end as the tea-time raids return to France and disappear from the plotting table. But not before a WAAF has reported that Westhampnett is off the air and out of action. Now, all of Fighter Command's coastal belt airfields are unserviceable. And a quick check reveals that our losses are as bad as the enemy's, in aircraft if not in aircrew. Our best hope is that in having to penetrate more deeply to hit our inner airfields, the enemy will be easier to intercept before he bombs and we'll be able to concentrate more forces against him- what we've got left to throw at him, that is. I've just started reading Leonard Mosley's account of London at war, 'Backs to the Wall' it's called, and that's how I'm beginning to feel. Probably, much as 11 Group's New Zealander boss Keith Park felt, during the real battle.
The day ends with the news that coastal convoys are being reduced and more goods traffic is being diverted to the railways. So I can stop wasting resources on convoy patrols. Frankly, I need all the breaks I can get, at this stage.
And the Germans aren't letting up. Just after seven on the morning of the 17th, four distinct raids are charging across the Straits of Dover. Two are plotted as sixty plus; two at thirty plus. I order extra squadrons scrambled against them and watch as our blue and white markers appear before starting to track down towards the enemy.
First into action are the Spitfires of 65 Squadron and I accept the offer to fly with them. This was the unit of Aussie Gordon Olive DFC, whose accounts (and evocative watercolours) were happily published a few years ago ('Spitfire Ace').
And here we are climbing southwards, towards the enemy naturally. Below us, the Thames snakes away to the east, past the busy Tilbury Docks and its modest balloon barrage.
To our left front, and much higher, one of the other raids is coming in - three groups of bombers, with a shower of escorts barely visible above them. Lower down and further left is what looks like one of our fighter squadrons, trying to catch them.
But these aren't the Huns we've come here to get. Our Huns are up ahead of us, and seem to have been engaged already. The boss has spotted them and calls them in on the R/T. Looking up, all I can see is the contrails, with some pale specks ahead of the ones on the right. I'm not quite sure what I should be doing about this, except continue to climb. Which I do.
Over on the left, the other raid is now catching some Ack Ack fire. But I have more pressing things to worry about.
I watch the the contails on the right anxiously. I don't like the look of them at all.
They could be Stukas I suppose, and Tilbury Docks could be their target. There's certainly plenty of shipping down there, and the quayside warehouses are probably full of all kinds of things that the Huns would be keen to see go up in flames.
I didn't notice at the time, but over to my right, two other RAF squadrons are nearby. Despite the greater warning from the Germans' longer approach, we all seem to have got off too slowly to get enough height. What I do notice is that I'm on my own; the rest of 65 has disappeared somewhere. I've not been paying much attention to the R/T traffic; have I missed something important?
I quickly find out what I've missed. The Huns I've been watching are diving all right, but they aren't Stukas. They're 109s! And they're diving on us!
Re: BoB2 screenshots - the RAF campaign - 08/23/1905:58 PM
Keen not to be shot down, I quickly level off and turn hard. Fortunately for me, the 109s seem more interested in the rest of the squadron, wherever they are. Somewhere below me, I think, but I’m not sure. So I continue to orbit while looking around for threats or targets.
I can see that there is a distant dogfight going on up river, over the outskirts of London. Seems that the two RAF squadrons coming in that way have also been jumped.
Up above, the raid that was contrailing and had split up is drawing some Ack Ack fire, but seems otherwise unmolested.
I head for London, intending to join the air fight I can see over there...
...but I lose the aircraft I intended to follow, when, still a mere speck, he drops below the horizon. I come back around facing the Thames Estuary, by which time the distant raid to my east hasn't got much closer. Looks like they're headed for Hornchurch, North Weald or some other target north of the estuary.
This time I can see that there’s some air fighting going on about where we got jumped by the 109s. This could be our boys, so I roll level and race over to join the party. I get lucky when a banking Messerschmitt 110 sails across my path from left to right. He seems to be on his own, so of course I let him have it.
I didn't even notice the Hurricane, which fortunately had the sense to stay out of my way.
There’s the usual bright flashes and gouts of smoke as my rounds crash into him. Then the outer part of his left wing breaks off and with commendable rapidity, the crew throw off their canopies and bail out. The 110 rolls left and goes down. No doubt about that one.
Incidentally, you can see from the ‘S9’ unit code on his fuselage that despite the belly bomb rack not being modelled, he’s a fighter-bomber from Erprobungsgruppe 210. They has two staffeln of 110 fighter-bombers and one of 109s and as their designation indicates, were formed as an operational trials unit for the new Messerschmitt 210. Anyhow these particular 110s aren’t escorting a raid, they are a raid. Well, there's one less of them to worry about.
Looking around, I get a shock when I see the funeral pyres of over a dozen aircraft are already littering the Kent countryside.
But the party I came here to rejoin is still in full swing. I'm not done here just yet!
Re: BoB2 screenshots - the RAF campaign - 08/23/1906:47 PM
Before I can pick out another target, the Ack Ack boys fill the skies ahead, just beyond the balloon barrage, with black bursts. In between, the air fight is still in full swing.
Aircraft are going in all directions at once, most of them Huns. Unable to think of anything more clever to do, I just wade straight into the middle of it. The 110 you can see here, apparently losing a zoom climb race with a 109, is actually trying very hard to get out of the line of fire of a Hurricane, out of sight to the left.
I bank hard right after a pair of 109s, aiming for the tail end Charlie, who is hit and levels off momentarily. With me right behind him. Bad move. I'm so engrossed in what I'm doing that I hardly notice the sky up ahead is pretty full of little clusters of dogfighting aircraft and bursting Ack Ack.
My next burst starts the Hun smoking. He banks left and goes down.
In between checking my tail is clear, I see him curve earthwards, then level off, porpoise a bit, and level off again. Drat! He's going to get away! My tail's still clear, so I dive after him again.
Another burst and another roll, to the right this time and now, there's no recovery. The orange and red tracers to the left are from a gun on the ground, a Bofors possibly. No doubt they will be claiming my kill; they always do.
But never mind, this is a team game. And so far, I'm not doing too badly, plus I have done my best to fight the squadron's fight and now swan off too far. Even though I don't think I've seen another Spitfire for a while. Which is a bit ominous, considering we were bounced, and there are an awful lot of burning aircraft about where it happened...
Re: BoB2 screenshots - the RAF campaign - 08/23/1911:32 PM
My sense of triumph is short-lived. Turning to clear my tail brings me face to face with another sky-full of dog-fighting aircraft. Again, of the ones I can identify, they seem mostly to be Huns, apart from a Hurricane whose distinctive black and white undersurfaces give him away. The puff of pale smoke next to him indicates he is taking hits.
Once again, I have little time to do anything other than charge into the thick of it. I go for another pair of 109s that's passing across my nose. This is the number two, the leader being just out of sight ahead of him.
The 109 breaks left and I go after him. A glance in the mirror shows I'm clear...I hope...
I cut across the 109's turn and give him a right royal clobbering.
I'd have felt a bit less pleased with myself if I'd known that this chap was behind me, but he seems to have other things on his mind.
I level off briefly. At that very moment, I see a stream of yellow tracer flash past my cockpit a few feet to my left. Instinct takes over and I break hard right.
If this 109's shooting had been just a little bit better, my mission, and probably my virtual life, would have ended at that point. Crikey!
I pull hard around and down, to the point of a black-out. It's enough to get me out of trouble, but I suffer several seconds of something approaching sheer terror, waiting for the hits that will finish me off. But the 109 gives up, and I get away with it.
I take a few seconds to recover my composure, then swear vengeance.
Re: BoB2 screenshots - the RAF campaign - 08/24/1907:12 PM
Looking around for the enemy, I see a cluster of Ack Ack bursts ahead and left. This seems to be directed at a fast-moving single aircraft moving left to right, barely visible in roughly the centre of the pic below.
Sure enough, he's a Hun - a 109 in fact. I chase him but it looks like he sees me coming, for he rolls over onto his back and dives away. Sources indicate that this was a much more common evasive move by Messerschmitts than bunting straight into a dive, possibly because the latter was much more uncomfortable to the pilot.
The 109 doesn't have a lot of height to play with and has to pull out quickly. This gives me a chance to close the range. I squeeze the trigger - but nothing happens! I'm out of ammunition!
I reverse my course and dive away at full pelt.
I can see several aircraft in my rear view mirror...
...so I get right down on the deck and start jinking, all the while fully expecting rounds to crash into my kite from astern
However, my unsubtle exit seems to have had the desired effect, for I'm soon in clear skies and climb a little to orient myself. I'm flying east, nearly parallel to the meandering course of the Thames Estuary to my right. The oil refinery at Thameshaven provides a useful landmark. I know that the forward airfield of Rochford - now London Southend airport - is up ahead so that's where I decide to go.
I drop down to roughly circuit height. I think I'm safe but there's no point being too conspicuous, and I know the Huns regularly came and/or went via the estuary.
I slide back the canopy and can soon see a grassy area at the near end of a small estuary. This looks like Rochford, which is at the western end of the the River Roach's estuary.
The much broader body of water to my right is the Thames Estuary.
In no time, I'm at Rochford, and glad to have survived being bounced and the wild series of dogfights which developed. All the better that I've got a 110 destroyed and two 109s as probables. Things were just too hectic to watch the latter crash, and I'm just glad I narrowly escaped joining them, when that 109 caught me from behind. Quite a start to the day, it's been!
Re: BoB2 screenshots - the RAF campaign - 08/26/1901:08 AM
Ok, I will bite, what is the 'Fast India Fund Flight'? Nice report, lots of action, multiple kills, very exciting. When are we going to see you landing one of these Warbirds Sir. For that matter, have never seen you taking off either? What Sorcery is this that you never do either?
Re: BoB2 screenshots - the RAF campaign - 08/26/1911:08 AM
Hi Blade! As in WW1 - and IIRC you can see this on several RFC/RAF skins in WoFF - different parts of the Empire contributed to the war effort by paying for an aircraft - in this case the Eastern part of India. Also WW2 squadrons were often given honorific names from different parts of the Empire 'on which the sun never set', eg Bob Stanford Tuck's 'Burma' squadron (257) and 92 'East India' squadron. One of the CloD menu screens has a pic of a Spit bearing wording saying it was 'paid for' by readers of the Belfast Telegraph newspaper and across the country, patriotic citizens could contribute to various 'Spitfire funds' to do the same sort of thing.
In BoB2 you have various options as to when you can jump from wargame into sim, and in fact can click on any flyable squadron on the map, to do so. In other sims I often 'warp' right after takeoff anyhow, similarly back to base after combat, so in BoB2 I quite happily lapsed into taking over when contact was made, and quitting soon afterwards. I haven't felt much incentive to change, as it means I maximise the air combat and minimise the cross-country flying.
Landings in BoB2 are unforgiving, more so than in CloD for example. And from what I have seen (which is not much), if you get it wrong, the resulting crack-up triggers a somersaulting aeroplane animation and you don't get to walk away or admire a bent prop. I have yet to make a successful forced landing, so I don't know how those work out.
Here's some pics from previous mission reports - just to prove I have actually managed the occasional squadron takeoff in this campaign!
..and the odd landing, too...
Note that I remembered to raise my flaps while taxying - some squadrons fined you if you didn't, so I have probably saved myself at least ten bob here (half a pound, in pre-decimal Sterling). And I've gone around the perimeter track to the blast pens at dispersal (not the hangars), protected by Bofors Guns, one of which is in action as I turn off the peri track into a pen.
I'll probably save flying the whole mission until I start a Single Pilot Campaign. Although I have just recently enabled the clickable cockpit and started practicing the takeoff training mission, the plan being to work my through BoB2's little flying training syllabus, in parallel with flying my 'Commander' campaign.
Re: BoB2 screenshots - the RAF campaign - 08/27/1909:32 PM
If the morning of August 17th wasn't particularly successful, at least it wasn't especially unsuccessful, either. The afternoon was different, falling fairly and squarely into the latter category.
This was the scene at lunchtime, after a short quiet period once the morning raids had withdrawn. By this time the Germans had clobbered my coastal fighter stations and were working their way through the rest. Another veritable airborne conveyor belt of raids is headed north-west, towards 11 Group's airfields around the Capital. I had a few patrols from 12 Group tasked to cover 11 Group's bases and authorised a few additional squadrons scrambled, over and above what the AI organised. If I was going down, I would go down fighting.
First into action are the Spitfires of No. 72 Squadron. We run into a raid of about thirty bombers, with as many escorts on top, well above us, just west of London. The Hun fighters don't waste time and two groups of 109s drop on us and a squadron of Hurricanes who are also trying to get at the bombers.
The Messerschmitt boys seem to be on top form today and they tear into us. Soon the first Spit is going down - in flames, to boot.
I single out a Hun who is chasing another Spit all over the sky. Before I can get in range, the Spit is damaged.
The 109 closes for the kill, so I fire a long-range burst to put him off. This works, thank goodness, and the Hun breaks hard right and away.
The boot is now on the other foot, and it's my turn to do the chasing.
The fellow in the Messerschmitt seems to know his trade and just when I think I have him to rights...
...he's wriggled off the hook and the chase must begin all over again.
He disappears somewhere over my head, then the next second, flashes past my windscreen, disappearing again, this time under my nose.
It's the last I see of him. I twist and turn to look around, but the sky is suddenly empty. How very frustrating. Where the devil has everyone gone?
Re: BoB2 screenshots - the RAF campaign - 08/28/1907:28 PM
Looking around again, I see distant Ack Ack bursts in various directions, and an indistinct shape which, when I chase it, turns out to be a tightly-packed RAF squadron heading somewhere I don't want to go.
By this time, I'm back over the Thames Estuary, with Canvey Island - more a peninsula really - visible in the middle distance.
Below is Tilbury Docks, the scene of some of the action in my previous sortie. This time, I'm well above those pesky barrage balloons, some of which you can see ahead of and behind my Spit's graceful elliptical wings. Graceful, but thin, and at times vulnerable - I recall a friend's father who flew Spits with 616 Squadron was commended for leading his section home safely after his leader got them lost then killed himself by pulling off his Spitfire's wings in a needlessly-tight turn. Little did I know...
I chase a single aircraft for a while, before realising he's another Spitfire.
He's flying towards a group of specks to the left of some Ack Ack fire. Could this be my outfit, reforming? No, since an enquiry on the R/T reveals they are further away and in a different direction.
I turn instead towards some closer Ack Ack fire to my left...
...but am distracted by a bunch of fighters crossing above and ahead, which happily turn out to be friends - Hurricanes, in fact. I don't think BoB2 models the variations in fighter formations tried by few squadrons - they all look like this, which at least makes IFF a tad easier.
Suddenly I realise there's a fighter emerging from a closer group of Ack Ack bursts to the west, over London. This could only be a Hun and I pull hard around to get at him.
Too hard! At first, I think I've stalled and spun out, but no - I've pulled off a large part of my port wing!
I chop the throttle, wait for the speed to decay, then get out. But my chute doesn't open, and I get the wild scream and flailing limbs treatment, as down and out I go!
In other sims, this would be the end of my campaign, unless I practiced a bit of resurrectionism. But of course in Battle of Britain II, it's just a sad end to one sortie, and the next one is coming soon!
Re: BoB2 screenshots - the RAF campaign - 08/29/1904:59 AM
Nice! I know it's a bit tardy of a comment, but if it makes you feel any better, I don't really have a TrackIR profile that I am completely comfortable with either!
Re: BoB2 screenshots - the RAF campaign - 08/29/1906:53 PM
Thanks Rick! At the moment I'm still at the 'getting used to/what the heck just happened there?' stage of TrackIR usage, where the eyes still want to go the same way the head does!
Back at the war, this next flight against the 17th August’s morning raids came to an unexpectedly dull end. So any readers who don’t much care for dull endings might want to skip this post, or just have a quick look at the pics. I did warn you!
This time up, I’m with RAF Volunteer Reserve 616 Squadron – the one my friend’s father flew with. As a mark of respect, I made him a model of a Spit he flew and had a photo of, opting back then (about 1980) for the rather large but impressive 1/32 Revell Mark I. He only had available one decent photo of his aircraft, which still had the original pre-war squadron code QJ and individual letter U – all RAF squadrons changed their identity letters sometime after the outbreak of World War 2, 616 having had changed to YQ by about May 1940. The sole photo I had access to was captioned as taken early 1940, at RAF Leconfield; 616 only got its Spits in late 1939. A side-view drawing I made from the photo in an old jotter records that I thought its serial number was L1055, which fits precisely with that aircraft’s history, as now available online, where I also found this different photo:
Underneath, I finished my model in Sky, with a black port wing. This was based on an Osprey Aircam Battle of Britain Special (S.1) showing another 616 pilot’s aircraft slightly later in time, because the old gent could not clearly remember the undersurface colours. But I’m now sure it should have been black port and white starboard wings, with a ‘silver’ (Aluminium) lower fuselage and tailplane undersurface.
But I digress! Here I am at the head of Green Section in YQ-K, in BoB2's rendition of 616's Spits in August 1940. We’re just south of London and headed for a raid that seems to be making its way home.
Here’s the squadron formation, with my Green Section nearest the camera. BoB2 with the ‘multiskin’ feature in the BDG 2.13 update comes with a Spit painted up as a very early Photographic Reconnaissance Unit bird. This seems to take the place of 616’s leader, as you can see here. It’s in the colour known as Camotint that evolved into (or just became) Sky - known more descriptively as duck egg green (but also less descriptively as duck egg blue). One day, I’ll find a way of substituting a properly-camouflaged aircraft.
And here are the Huns!
I padlock them, then use the radio command menu to report them (you hear your own pilot’s voice doing this, unless you have that turned off, eg if using voice comms). The boss as usual acknowledges and also as usual, orders B Flight – Blue and Green Sections – to get the fighters.
However, those fighters are coming to get us!
Hasty TrackIR-based glances to either side show Green 2 and 3 have edged out to my right, while what must be A Flight - with the CO's kite in his jaunty livery - has slipped out to my left.
The 109s come pretty well straight at us...
...and there’s an anxious moment or two, before I realise none of them are shooting at me.
I come around after the Huns but everybody seems to have headed for the deck, the 109s pursuing the Spitfires. I’m reluctant to lose what height I have, so stay up, turning to look for a target. But all I can see at my own level is a distant aircraft over the capital. I close in on this, until I realise is it actually an even more distant formation, not a single aircraft, probably friendly given the tightness of the formation.
I should have gone down with the others without hesitation, but it only takes a few moments hesitation, and then you’re miles away and alone.
By this time, I’m indeed alone in an apparently empty sky, and decide to call it quits. The raid we came to get is now no-where in sight, doubtless well on its way home. And I’m not in the mood for chasing all over the place looking for trade, this far north. I could use the radio, or see what the in-game map shows, but I’ve had enough. I'm certainly not going to switch on labels and turn a nice combat flightsim into flying text sim. A last look down before quitting confirms I’m above London’s southern outskirts, because I can see that the airfield below is Kenley, reproduced in BoB2, as usual, with sufficient fidelity to be readily recognised.
Kenley was famously raided at low level on the next day (18th August) of the real battle, by 9/KG76’s Dorniers. I can see some bomb craters and one of the buildings behind the hangars looks like it is now a neat rectangular pile of rubble. I think Kenley was one of the fighter bases raided the virtual day before. The sight is a reminder that the Luftwaffe has moved on from the coastal airfields and is now hitting those that 11 Group still has in action, clustered around London itself. At this rate, I reckon I’ll be doing well to last another week!
Re: BoB2 screenshots - the RAF campaign - 08/29/1909:40 PM
The last action flown at this sitting has me flying Spits again, this time with 234 Squadron. We've come all the way over from Warmwell, in 10 Group's area, to catch Hostile 204, a bunch of Dorniers. As it turns out they have recently raided the Sector Station at Hornchurch, east of London, and are homeward bound.
Here's my first sight of them. In between, there look to be the best part of two other RAF squadrons, also trying to catch this raid.
The boss as usual orders B Flight to take the escorts, while A goes for the bombers. This view shows myself and other members of B Flight spreading out before going in. The lighting effects are courtesy of modder Boreas's latest file.
Over to my left, A Flight is doing much the same thing.
At this point, things start to get a bit confused. Or I do, at any rate. The German formations start turning away from us.
The ones slightly to my left at about the same level cut back across my nose and look to present the most convenient target. They look like Messerschmitt 110s. Whether or not they are the fighers I'm supposed to be tackling is not altogether clear. But they'll do, I decide. By this time, the airwaves are filling up with calls which confirm that the party has already begun.
The Huns level off as I close in, and I realise they are Dorniers, not 110s. Never mind. In for a penny, in for a pound. The different elements of the Hun formation yet haven't closed up again after their turn, so now's a good time.
My first attack sets this bomber on fire, causing it to drop a large bomb. This seems fairly common with BoB2's Dorniers, perhaps even after they have bombed. They'd have been better bailing out, instead.
As I come up and around, I nearly run into their escorts, which are back in position but not reacting to my presence. This may be of those cases of the Luftwaffe AI's rather strict 'one squadron, one staffel, everyone else, hold your position'. Which stops the first intercepting squadron always denuding a raid of all its escorts, but is unfortunate of you wander off from your squadron and into unresponsive escorts.
The usual drill in this situation is either to clear off back to your squadron, or make one attack only, breaking if they don't after all react - either way, not taking advantage. At this stage in the battle I reckon I need all the advantages I can get, and decide to make one attack on the 109s.
This nearly goes bad immediately, when a second group slides over from the right.
I hold my breath and course for a second, but the new Huns don't react, so in I go. You can see there's a more distant raid slightly right, also apparently withdrawing.
I come in behind the left hand 109 and let him have it.
...this being the same happy scene from outside...
...and again, from closer in, which does the trick.
The 109s don't react. I shoud really have stuck with the squadron. But if anyone ever re-starts modding the BoB2 code again, improving this aspect of the escort behaviour would be way up at the top of my (admittedly short) shopping list. At least there's a workaround - avoid, don't exploit. But sometimes, it's just too tempting. Especially if you've had a bad virtual day, as I have so far, with August 17th!
Re: BoB2 screenshots - the RAF campaign - 08/31/1911:40 AM
The contacts from the morning's raids are still coming thick and fast. Immediately on reloading the campaign, I get another Spitfire, this time with another Auxiliary squadron, No. 611. I quite like the lighting effects on my kite from this angle, with Boreas's new mod.
We're near Maidstone in Kent, chasing south after a retreating escorted raid. There looks to be about thirty bombers in three groups, with some fighters above, and others sweeping astern of them. To the right, there's another RAF squadron coming in.
As we close the range, the boss, flying as usual as Red 1, comes up on the R/T and gives his orders. Also as usual, B Flight, which includes my Green Section, is sent after the fighters.
This is easier said than done. Which fighters? Where?
I look right to see what the rest of B Flight - lead by its other section leader, Blue 1 - is up to. This doesn't help much, except to suggest I should be steering further their way.
Things begin to happen too fast for any further leisurely reflection. A bunch of figthers slips past my nose, going right to left. I start to turn in behind them, hesitantly - their brownish colour makes me think they're ours. Then I realise it's yellow not brown, and they're 109s.
They're going full pelt and I'm wary of being sandwiched between them and a second group of 109s, which is wheeling right and is probably the target of the rest of the flight. But the other 109s draw away and I continue the chase. I should probably have gone for the second bunch as that would likely have kept me with the rest of B Flight.
At this point my TrackIR goes haywire and wants to keep looking down at my reddish bakelite seat. I pause it, and mouse view control instantly takes over. But almost as quickly, the 109s are gone. Looking around for them, I see the Ack Ack boys are firing off a terriffic barrage, somewhere south of the Medway, to my east.
To the north, there's more action over the Thames, east of London. But all of this is some way off and not what I came here for. On the airwaves, I can hear my own squadron's radio calls as its engagement continues. The one I should be part of.
I ask the boss for a bearing and he tells me the boys are behind me, nearly due south. That would explain the activity I can see in my rear view mirror.
Naturally, I execute a quick about turn and set course to catch the raid, which is obviously under fighter attack. This is more like it! Hang on chaps, I'll be with you in a minute!
Re: BoB2 screenshots - the RAF campaign - 09/01/1905:42 PM
I'm about half-way to the raid when it begins to break up. It's a pretty dramatic sight.
It soon becomes apparent that what I'm seeing is the three groups of Heinkels which make up the raid making independent turns. The hardest-hit group has several of its surviving bombers streaming smoke and is still under attack. So I leave it to the others and swing around after one of the other groups. Happily, the only fighters I can see, though few in number, are friendly ones.
The group of bombers I'm going for is turning tightly and has stretched out a bit, into two three-plane vics. I home in on the rearmost threesome, knowing the Huns will close up again soon. I'm determined to get in my first attack before they do so.
I tighten my turn to come in behind them...
...and let rip at the hindmost Heinkel as they start to roll out of their own turns. At the same time, the Hun gunners also open up. They're good shots too, for they quickly land some hits on my kite.
Tracers going in both directions criss-cross the patch of sky separating us.
The bombers level out and I bank hard right to get away. I holed my target's right wing but the return fire definitely put me off. Its accuracy is not predictable in BoB2 and when you are up aganst more skillfull air gunners, you'll know about it.
The last of my own tracers go flying off harmlessly into space, but the occasional enemy round still smacks into my Spit.
I get clear and take stock. I have some holes visible in the top of my port wing but the flight and engine controls are all answering normally. Two bombers are now straggling behind the bunch, the rearmost one smoking, so I come in for a pass at the latter. This time, I take more care not to present an easy target, as I approach.
Got him! I break left at the last moment, convinced the damaged Heinkel won't survive this additional punishment.
Pulling up well above the Huns and clearing my tail, I bank left and look down. I see no sign of my victim, who must surely have gone down. Instead, I spot the other straggler, the one who wasn't leaving a smoke trail. He's just left of the middle bolt in my front windscreen frame, in the pic below.
I dive down, aiming to come up behind and below the bomber. As I'm closing in from astern, another Heinkel suddenly rises up in my windscreen and I just manage to dodge around him, getting shot as I go. Looks like that doomed bomber, wasn't!
Not only that, but avoiding him has spoiled my pass at the one ahead of him. I just about manage to get in a burst, with these results.
But the Hun has started to pull up, a split second before I decided to do likewise, as you can see from our elevators.
There's a lurch and the next thing I know, all I can see ahead of me out the windscreen is field patterns, revolving rapidly. Nothing works, and I can't open the canopy or get out! It's me who's doomed!
A sudden end to this report, to be sure, but it was a sudden end to the flipping mission!
Re: BoB2 screenshots - the RAF campaign - 09/03/1903:17 AM
Oh No! Two Mates down in one day. 33 Lima time to get back in the Fight Sir. Take down those Huns! Good reports Sir. Keep up the Good Fight! For Queen and Country!
Re: BoB2 screenshots - the RAF campaign - 09/06/1910:32 PM
It's still 'King and country' old boy, as in the BoB2 time machine, HM King George VI is still with us!
Screeenies for previous pages seem to have disappeared leaving just the thumbnails which rather spoils the effect for anyone coming late to the party; dunno if it is just me, or Just IE11, or affecting everyone due to hitting some kind of site limit. Maybe need to start a new thread or something.
Anyway, not had much stick time for the last few days so pending the next campaign mission here are some training mission pics. In setup, I chose to fly a 257 Squadron Hurricane operating from Kenley, and was pleased to find myself flying Robert Stanford Tuck's famous kite. Doesn't have the kill markings, the serial should probably be V6864 not V6873, and the rear fuselage band isn't painted over the serial number but it looks a good representation. As adopted about November 1940, she has the black port wing and Sky 'adornments' as MJF Bower called them in 'Fighting Colours', are correctly in a lighter shade than the duck egg green early version of Sky.
I'm a bit low on finals, partly as I forgot which key I'd assigned to the elevator trim. But you have to admit, you do get a nice view of the typical 1930s commuter belt semi-detached bungalows featured in BoB2, complete with garden sheds or greenhouses. Don't see any Anderson Shelters, though.
Made it down nevertheless, and that was flying from the cockpit, not the external view. Which is good by my standards, especially as BoB2 isn't as forgiving as some sims, with these things.
And the real thing, V6864...
The fuselage band on the BoB2 Hurri tends to suggest its rear fuselage is a bit too rounded in cross-section, I see, but it's not noticeable otherwise.
Re: BoB2 screenshots - the RAF campaign - 09/07/1902:13 AM
Ah yes King and country, silly me. I looked at several previous pages and I am seeing all of the full sized pictures Sir. Maybe something on your end. I see there is no flap at all being used in the above pictures for takeoff. I will have to pass that along to OBD as there Hurris(not sure about Spits) use like a 10 degree flap for takeoff in WOTR. Nice pics Sir and nice takeoff. I agree about advancing ahead close to the battle before taking control of the player plane to save time. I have taken a strange fascination with trying to fly in proper formation to and during the Patrol Line. Once engagement happens it is chaos and only 50% of the time does my flight reform. I still like to try to fly the complete mission now as it is the most immersive to me, especially if i have a damaged plane and have to try to limp it back and deal with damaged systems upon pancaking. To each his own, and I understand time constraints in this busy age. Anyway, good to see you making a nice landing Sir, but the Village Folk would appreciate it if you took a bit higher glide path on your way in to pancake in the future, else you might take a load of bird shot or two.
Re: BoB2 screenshots - the RAF campaign - 09/07/1908:34 AM
Hi Blade. About flaps, Spits (early marks anyway) only had one flap down setting, which was fully down, and Hurris just two. There were some dodges used - Geoffrey Wellum in 'First Light' mentions that they needed all the help they could get, flying off fully-laden Spits (Mk Vs probably) from HMS Furious to Malta during Pedestal. They used 25 degree wooden wedges a bit like door stops, which were manually held between wing and flap while the flap was retracted, so that the wedge held the flap slightly down, to get some extra lift. Once airborne they opened and closed the flaps so that the wedges fell out. They may not have used these except in training, because for the actual run they had been refitted with new 'hydromatic' airscrews which made life easier.
Spits and Hurricanes generally took off with flaps up - as you noticed in the vic from 257 Squadron above. The April 1941 Pilot Notes for the Hurricane Mk I, Merlin II or III, DH or Rotol CS airscrew, gives the take off drill - acronym 'T(rimming), M(ixture) P(itch), Fuel Flaps and Radiator' says 'Flaps - UP (if taking off from a small aerodrome, the flaps may be set at 28 degrees down - two divisions on the indicator)'. This is from the little Osprey 'The Hurricane Pocket Manual'. The Spits had the same acronym for the drill but flaps were simply up, for takeoff. The Haynes manuals for Spit and Hurri say simply flaps up for takeoff for both aircraft.
I have always loathed formation flying in sims and fly as leader when I get the chance, which means extra tactical decision-making to do, which is much better than playing follow-my-leader. Haven't moved beyond section leader in BoB2 yet because BoB2 squadron-leading works a bit differently to what I'm used to. I wouldn't worry about getting split up because it seems that was how it normally worked, especially with the RAF three-plane formations, which almost always seem to have broken up in a real fight and did not always manage to reform.
PS an interesting detail I just noticed on that 257 pic is that while DT-A has the bulbous Spitfire spinner commonly fitted to Hurricanes which had the Rotol prop, DT-G has clearly also has the pointy-bladed, tight-waisted Rotol prop, but the long, bullet-shaped spinner designed for the Hurricane with that prop, which is usually seen on the Mk II but is here on what is definitely a Mk I Hurricane.
Re: BoB2 screenshots - the RAF campaign - 09/09/1910:54 PM
Thanks Carrick! Have finally 'flown' another sortie and it's like starting again, it's been so long! Have had a few probs with SimHQ (only) but they seem to have resolved themselves after I reset IE11 options (still using Win 7 by default, as Win 10 stability for BoB2 is still no-where in sight, one of the advantages of WotR).
Next mission report coming up soon - back flying the Hurricane, not without success...
Re: BoB2 screenshots - the RAF campaign - 09/10/1905:56 PM
I freely admit that I play the BoB2 RAF Commander campaign in a fairly undisciplined and therefore hectic way. I tweak the wargame-level AI ‘Directives’ only slightly, and after that, intervene only with the couple of clicks needed to order an extra squadron scrambled against some raids. As intended, with just the minimum investment in the wargame level, this results in my getting many and frequent offers to fly (at my chosen point, when an intercepting squadron spots a raid). I tend to accept nearly all of the offers, so I fly several sorties during each of the three phases into which BoB2 divides a day’s operations. Hectic, like I said. And it can be quite disorienting to jump back in after a few real-life days away, and find that you are pitched straight back into the middle of a sustained series of air fights spread over half of south-east England.
And so it comes to pass that over a week after my last campaign mission, I suddenly find myself jerked back to lunchtime on the 17th August. The raids I flew against a real-life week earlier are all still there, but are now withdrawing towards, or just beyond, the south coast of England. I accept an offer to fly with 46 Squadron, whose twelve Hurricanes are pursuing a raid that’s already reached the English Channel on its way back to France. I’m flying PO-L, having as usual opted to lead Green Section. The triangular headland below is Dungeness.
The Huns are up ahead, at about the same level. As well as the usual three flat wedges of bombers – recognisable, like RAF squadrons, by their size and distinctive formations - there are also more irregular groups of smaller, vague specks, further above them, with others possibly below or between us and them. They are barely visible in the pic below, but they are there. The fighter escort, undoubtedly. To their right, somewhat closer, maybe a mile or two away, I can see what looks to be another RAF squadron also chasing the enemy.
I wait for the boss to call in the bandits, which he soon does, and give his orders, which he also soon does. Pick your own targets, he concludes. That's him in the lead on my left, in PO-T.
Despite some quirks of its own, the R/T chatter in BoB2 is much the best implemented of any sim I have played or seen played, which I think you tend to appreciate all the more if you’ve been trained yourself in some form of military radio voice procedure and/or have read up on Fighter Command’s equivalent and its radio systems of the period - to all of which I can, in all modesty, lay claim However, this means it can come as a surprise when it doesn’t fully manage to convey the subtleties of some unexpected or complex development, where a scripted mission could trigger a specific message - like ‘Yellow-nosed B**tards coming down, now!’ (to borrow a line from the BoB movie).
So here I am looking ahead, trying to select my own target as I’ve been bid. B Flight, to which my Green Section belongs, usually looks after the escorts, and today is no exception. But which escorts? The relatively tidy picture up ahead has started to look much more fluid. And unclear.
For a clue, I look around to see what the others are doing. And find that the others are gone.
It looks like the squadron’s attack has been interrupted, with few indications as to how or by whom. Seeking the explanation, I notice just behind me a revolving cylinder of aircraft, which looks like it could be, or at leave involve, our lot.
Meanwhile, the R/T traffic indicates that combat has been joined, without exactly indicating how. I could sweep away the uncertainty by turning on labels. But if there’s one thing that I hate, it’s an unlocked foot locker – sorry, I mean, turning a perfectly good air combat sim into a flying label sim. So I have a last look up ahead, for anything that will change my mind, and not seeing it, start a left turn, back towards the scene of the apparent action.
By now, I can see some vapour trails over there, which could be 109s diving on our boys. Or our boys, diving on 109s…I’m beginning to wonder.
Over to the left and slightly higher, I can also see what looks like a slightly ragged group of bombers coming towards me.
I chase after the fighters ahead. They seem to have stopped manoeuvring and look now to be flying away from me. A few of them dive steeply, down and away. Whatever’s happening? Are they our boys, or not? I don’t think they’re Stukas, because I’m at full throttle, but don’t seem to be closing. Uncertainty returns in full measure, and I keep glancing nervously in my mirror. Meanwhile, those bombers are rapidly getting closer.
In the end, the bombers coming up on my left give me something more concrete to focus on. I decide to go for them, rather than carry on chasing mystery aircraft doing mysterious things, while playing hard to get.
So up and around we go!
There are no escorts in sight as I spiral up after the Heinkels. Two of the three groups of bombers look a bit ragged – evidently they’ve already seen some action, and taken some losses.
As I level off and come in behind the bombers, I have time to think again about what I’m taking on here. There’s still no escorts anywhere in sight, but equally, there’s no other attacking RAF fighters, to spread the inevitable return fire. Which I will soon be running smack into.
Hmmm. Maybe this wasn’t such a good idea, after all....
Re: BoB2 screenshots - the RAF campaign - 09/10/1907:55 PM
Setting aside my nagging doubts, I slide over to the right, towards the weaker group, and line up the hindmost Heinkel. Safer, plus whether modelled in BoB2 or not, they say it’s better to hit a few units hard, than spread the casualties around.
Any hopes I had of catching the Huns unaware are soon dashed, as tracers fly in both directions. My target and my own Hurricane are soon both taking hits.
I’m tempted to break off, but decide that lifting my fire would actually be worse than pressing home my attack. I bore in, snapping out short bursts. The Heinkel is smoking and I see what look like bombs being jettisoned. But they’re not bombs, they’re people!
Time to get out of it! I break down and right, somewhat the worse for wear. A few last tracers flash towards me, and I take a few last hits.
At any rate, the now-crewless bomber is definitely going down.
Rather awkwardly, I complete my turn, conscious that my engine’s revs are surging up and down. Below, against the steely grey sea, five parachutes mark the fate of the bomber crew.
Although we must be near mid-Channel, in the real Battle, their chances of rescue would probably be better than mine, if I have to join them. The Luftwaffe had better air sea rescue services at this time, including not only dedicated ASR He 59 floatplanes, but odd little floating buoys, dispersed in the Channel to provide havens for crews who can get to them.
The bomber formation is now over to my left. I roll unsteadily out of my turn and slide back towards them. My kite doesn’t want to fly level and the engine is still surging.
Looking in the mirror, I can’t see any Huns creeping up on me. What I can see is the greyish smoke trail I’m now leaving.
I end up sliding into what becomes in a tail chase behind the right-hand Heinkels.
On the instrument panel, the rev counter’s needle is flipping up and down and the engine’s note is going up and down with it. I seem to stop gaining on the bombers.
Hanging in the sky behind them, as if towed on an invisible string, I fire off a couple of long bursts. It’s a struggle to keep my wounded Hurricane’s sights on target.
The range is too long, my aim is too poor and I don’t see any hits. If anything, I seem to be dropping further behind. Time to go home! There are no other targets around; besides which, I’m thinking that I’ll be lucky to get back to the coast with my engine in this state. I fire off my remaining rounds and then break away. I hope I haven’t it left it too late.
But something goes wrong. My kite’s nose drops sharply into the turn and the next thing I know, I’m in a steep corkscrew dive with only the sea in my windscreen. Thoroughly disoriented, I manage nevertheless to get the nose back up near the horizon, but it’s at a crazy angle. The next second, I’m out of control and going down again. I chop the throttle and manage to avoid a spin, but I’m still going down steeply. Even if I recover again, I fear another fall could quickly follow and this time, I’ll be too low to pull up. So I slide back the canopy, pause briefly for no particular, conscious reason, and bail out. Considering how steeply I was going down, I’m mightily relieved when the canopy pops open.
It looks like I’ll be joining those German fliers in the drink, after all.
Re: BoB2 screenshots - the RAF campaign - 09/11/1910:52 PM
Nice Lima. Its interesting how the sky in BOB seems full with a 100 or more aircraft one minute and the next -your all alone.
At those times I try and do as you did and complete the object alone, and as you mentioned the right thing would be to call on the RT find and regroup with the squadron . The BOB RT works ok after you understand its idiosyncrasies.
I have notice that in the newest version the detached Luft escorts engage well , sometimes quite unexpectedly adding to the "dynamic" feel of the missions. Sometimes i leave labels on when commanding/leading which allows me to follow the flow. Watching how the various flights engage helps figure out what strategies work.
Re: BoB2 screenshots - the RAF campaign - 09/13/1908:00 PM
It's about 13:00 now, and some of our squadrons are still chasing raids back out over the Channel. I accept the offer to fly with one such, namely No. 92 Squadron. This unit fought in WW1 flying SE5a 'scouts' and was reformed at Tangmere in October 1939 from a cadre from 601 Squadron, Auxiliary Air Force. The squadron was said by Anthony Robinson in 'RAF Fighter Squadrons in the Battle of Britain' to have retained '...many of the relaxed and indisciplined ways ot its Auxiliary forebear, largely due to the influence of its first CO, Squadron Leader Roger Bushell...a fine natural leader'. Bushell was later famous as the leader of the 'escape committee' at Stalag Luft III, took part in 'the Great Escape' and with many others, was murdered after recapture by the Gestapo .
Here I am in QJ-K with Green 2, as we cross the south coast near Brighton.
The Huns are up ahead of us and well on their way home - maybe twenty bombers in two groups, with a cloud of twenty to thirty escorts, above. The boss - Red 1, using the squadron callsign Kotel Leader - orders B Flight to get the latter, while he leads A Flight after the bombers. Decent of him!
As I close the range, I can see that the escorts are beginning to weave about and loosen formation. Predictably, this means that they've seen us - and are going to do something about it.
At this point, I realise that I'm on my own. In BoB2, your squadron rarely goes straight for the enemy, when ordered to attack. They often sweep out to one side, and sometimes climb or dive before going in. So if like me at that point, you're paying more attention to the enemy than your friends, you can get quickly left behind.
In this case, at least one flight has swung out to my right and is now coming up behind me, contrailing.
To my right, a squadron of 109s is racing across to cut them off from the bombers!
You'll do, I decide, and feeling terribly brave, I bank hard right, after the Messerschmitts.
I slip in behind and below the two 109s on the right of the enemy formation. They look to be intent on coming up on the approaching Spitfires from ahead and below. Sneaky blighters!
Keen to interrupt this before the Huns can open fire, I hit the rearmost Messerschmitt with a quick burst. He rocks up and down unsteadily, and I hit him again. Abruptly, the 109 noses very sharply down and away, out of it. I'm pretty sure it's an escape manoeuvre not a death dive. But he's damaged and very likely out of the fight for a while at least.
I quickly switch my attention to the leader who decides not to wait around and be shot down. At least I've spoiled his attack on my friends. I trust that should be worth a virtual pint at the White Hart after we get back.
I land several hits on the 109 and he goes down and out, too.
I lose him against the sea and pull up and around rather than losing precious height searching for him. Up ahead, I can now see that there are actually three groups of bombers headed south for France. A ragged bunch of Spits is headed for them, with Yellow Leader - who is my boss in B Flight - warning on the R/T that he can see enemy fighters up ahead.
Those are my boys - time to rejoin them. They'll soon need all the help then can get, by the look if it!
Re: BoB2 screenshots - the RAF campaign - 09/14/1910:39 AM
You will enjoy Ton Neil's book Blade, well written and one of comparatively few by or about a Hurricane pilot in the Battle. And like Gordon Olive's, it has quite a lot of logbook extracts as well as pics.
Good tip, Vox, using labels not to 'cheat', but to get some insight to how battles develop in BoB2. I too was quite impressed by the way the escorts reacted in this mission.
Re: BoB2 screenshots - the RAF campaign - 09/14/1911:00 AM
Back with 92 Squadron's attempted interception of a retreating raid, I race after the rest of B Flight as they close in. Suddenly, the five Spitfires go into a diving turn. The reason's not hard to see - the twisting contrails above them highlight a bunch of 109s in the very act of bouncing them!
The airwaves begin to fill up with excited R/T chatter. The 109s are now behind the Spits, chasing them off to the right. They're a long way off and going at full tilt, so I struggle to catch up.
Cutting the corner as best I can, I concentrate on a pair of 109s that's hounding a section of Spitfires.
I roll in behind the leader, who is closing in for the kill...
...taking a grave chance with his number 2, who is nicely placed to sandwich me if I mess this up...
I complete my turn and come out some way behind the leading Messerschmitt, just as he opens fire on the hind-most Spitfire!
I hastily raise my sights onto the Hun and let fly, at the same time expecting to be hit from behind myself at any moment. I'm not, but it's too late to save my flight-mate!
Furious and determined to wreak vengeance, I check my mirror - there's no sign of the second 109 - and go for the beggar up front. Ahead of him, the remaining two Spits are liable to be next for the chop and begin to break left.
The Hun breaks right and goes home at full tilt. He seems to know I'm after him, and banks slightly every so often, but refuses to make any turns that I can cut across. He's fast, and I just can't close the range. Regretfully, in mid-Channel, I give up the chase. On the way back another unidentified fighter crosses my nose, but I lose him when he changes direction while I'm making one of my frequent checks in my rear-view mirror.
Nothing else for it - time to go home. I've a certain amount of ammo left but fuel's getting low. Not the most productive of missions - two damaged is all I can claim - and I couldn't save that Spitfire, but I'll live to fight another day!
Re: BoB2 screenshots - the RAF campaign - 09/14/1902:27 PM
Nice report 33lima. It looks like you are still using TIR. How is that going for you? have you found comfortable settings? Is it becoming second nature and adding to the immersion? Or is it still unnatural or clunky? Be honest! LMAO It must have been frustrating when the Hun pilots knew how to keep there speed up and when to high tail it for home after having shot one of your mates up. That feeling of rage and no outlet to even the score or get revenge. It had to take a doggedly determined and disciplined person to keep himself in check and wait for and be ready to take advantage of that opportunity to exact the damage that the Huns were also exacting. Can't remember who, but it seems to me it was a British pilot in the BOB when asked what special qualities the RAF pilots had, was quoted as saying, "Big Balls!" If this was true, I would have to agree. Keep up the Good Fight Sir!
Re: BoB2 screenshots - the RAF campaign - 09/14/1908:30 PM
Hi Blade! I reverted to mouseview with that mission as I've been having intermittent lock-ups on exiting and am trying to pin down the cause - evidently not TrackIR as it wasn't running! Just a minor irritation as the campaign autosaves with every fly offer and the AI resolves the mission instead (which is actually more realistic as battles in the 3d world are rather brutal).
ATM I'm flying with prop pitch on manual control and the clickable cockpit turned on so there may be some button or lever I need to push or pull, like the boost control cut-out or somesuch, to get some extra power. There is a WEP-type setting in BoB2 but I believe it is a cheat which endows your plane with extra HP, so I stay clear of that!
Re: BoB2 screenshots - the RAF campaign - 09/22/1902:59 PM
It wasn't an entirely Spitfire-free holiday...
(approx. 50% scale Spit Vb 'gate guardian' at the SOS Surprise Attack disco pub, Benidorm, a couple of days back)
...and to get back in harness, I've just been testing Boreas's new set of improved Spit skins, before jumping back into my campaign tonight, so I reckon I'm good to go!
Re: BoB2 screenshots - the RAF campaign - 09/23/1908:13 PM
Well, it's happened.
No, not that I've lost the campaign. Not yet, anyhow. For about the second time in about 10 months of regular play, I've fallen victim to a corrupted campaign file save. First time this happened, I'd been following the BDG manual's advice to have my own saving routine and not just allow the autosave function to keep over-writing and then reloading the same campaign file. No biggie, it just means the results of a mission I've flown in the 3d world end up being resolved instead by the 2d 'wargame' side instead. Which is fine. A post I later found implicates the frequency of jumping in to single missions (very high indeed, in my case) and/or the possibility of 3d and 2d outcomes getting so out of step the save function can't cope.
This doesn't affect single missions, which I confirmed by flying this one amongst others, which involved intercepting scattered raids with scattered escorts. 'Scattered' better described the state of nearby Hornchurch airfield after the action, while 'peppered' could well have been applied to my poor kite.
By the time things had settled down and I'd picked up the traces again, the air fighting had moved on to the afternoon of 17th August. The lunchtime raids had all crept back to France, and my own squadrons were refuelling. re-arming and/or resting. When during the lull the 'wargame' AI offered me the afternoon's 'Directives' to review, I decided to up the ante by increasing the patrols 12 Group was to mount over the hard-pressed 11 Group airfields around London, from a single squadron, to 'Paired squadrons', as shown in the dialogue box below. If I was going to go down, I might as well go out with a bang; or with as much style as I could muster, at any rate.
As for the prospects of going out, these turned out not to be as bad as a look at the 'Claims' section of the Review info box seemed to suggest. This put my losses (452 fighters!) about a hundred ahead of the Luftwaffe's, a lot worse than when I last looked. But the 'Enemy' section of the same Review info box showed actual Luftwaffe losses the other way around, at about a hundred more than mine. And the 'help' for that 'Enemy' tab says its figures are accurate, not affected by fog of war.
So I might be in with a chance of saving Western Civilisation, after all. Even though 11 Group's airfields are taking a real hammering.
Thus encouraged, I opt to fly with one of the 12 Group patrols at the point it spots an incoming raid. This is no less than Douglas Bader's 242 Squadron, who is leading today. Here I am, as usual flying as leader of Green Section, in LE-G, with Green 2 visible in LE-E. The whole squadron of twelve carries Bader's famous nose art showing Der Fuehrer getting a well-deserved RAF flying boot up the jacksie.
And there are the Huns - three groups of bombers, north-east of London, and at this point, unescorted. The small string of specks to the lower-centre right could be the 'paired' squadron that's about to join us in giving these Huns the same treatment depicted in that nose art. Hopefully.
The bombers turn out to be about thirty Dorniers, stepped up from front to rear, as often described by veterans of the Battle. The boss naturally orders them attacked. And naturally, I am keen to oblige.
I pick the most convenient target, the bomber on the right rear of the last group. I start shooting at quite long range, rather than closing in and letting the Hun gunners get off the first shots.
I seem to be getting some hits, but this particular Dornier doesn't seem to be particularly impressed. Disappointed that he shows no signs of going down, I carry straight on at full throttle and go for the next group of bombers, up ahead. Meanwhile, some of the others are beginning to knock Huns out of the leading group.
Once again, my target is reluctant to go down, but this time I try to aim more carefully. With satisfactory results.
However, I'm not the only one attacking this mob and I get a nasty shock when the Dornier in front of my target suddenly rears up right in my path, as the crew bail out. There's hardly time for an instinctive backward jerk on the stick and I resign myself to a collision and likely, virtual death.
But somehow, I miss the bomber. Dis-oriented by my sudden and savage pull-up, I look around and seem to be all alone. Where the heck has everyone gone? Uncanny.
After a few seconds circling as I look around, I spot what at first resembles a dogfight over to my right, at about the same level. It takes me a while to realise what I'm seeing is the remnants of a German bomber formation that is in the final stages of being torn to shreds by RAF fighters.
It's hard to be sure if it's all of, or one of, the three groups we first attacked or whether the attackers now are from 242. But this is the only show in town at the moment. So naturally, I steer in their general direction. I'm not sure if there'll be any targets left for me by the time I get there, but if this is our lot in action, I can at least re-join them in good time for the triumphal homecoming of the gallant victors.
As I get closer, I begin to wonder anxiously if there are some 109s mixed up in the swirling bunch of aircraft up ahead. But no, the fighters are all Hurricanes, like my own.
Suddenly, I see a lone, desperate Dornier detach itself from the untidy background picture and come in my general direction. Several other Hurricanes are showing an interest, so I try to set up a sort of semi-head-on deflection snap-shot.
Predictably, this produces no visible result, so I curve around behind the bomber. But I break down and left when I press the t*t and nothing happens. Drat! I didn't realise I'd used up so many rounds. But the Hurricane coming up behind me seems to have plenty left.
His aim is better than mine and the Hun is quickly smoking. I didn't notice at the time, but you can see another small group of bombers some way out to the right, also under fighter attack.
Soon afterwards, the boss - Bader - comes up on the blower and calls off the hounds. I get a course to base from Control and spot them off to my right as I fly home. Behind me, Green 2 appears and complains that he couldn't keep up - could I slow down please? Yes, as regulars will know well, you really do hear (and see) this sort of R/T chatter in BoB2. Anyhow the others aren't waiting for me, time is getting short and it's a long way back to base at (I think) Duxford. So I quit and get the black screen telling me the file save has failed. No worries, I'll simply restart from the last autosave and be content that the 'wargame' AI will resolve the result of my battle, which will be used to determine the campaign's course. Fine by me. It was a nice change to run into those unescorted bombers, and it looks like Leigh Malloy's 12 Group controllers are doing a decent job of protecting 11 Group's airfields. Or should I say, catching those raiding them, possibly too late to stop the bombs falling. But better late than never, I'm sure you will agree.
Re: BoB2 screenshots - the RAF campaign - 09/23/1909:45 PM
PS yes it's almost certainly a corrupted campaign autosave that I've got. Single missions are unaffected. Like this one from the 'Interceptions' set, involving a stern squadron attack on escorted bombers over London.
I nailed one of the escorts, but this only seemed to make the others cross.
This 109 seemed to take a particular dislike to me. By the time this pic was taken, my kite was already hard hit and didn't seem to want to turn right. The Spit up behind us didn't seem much interested in helping me, but then, the sky was pretty thick with angry Messerschmitts, so he likely had troubles of his own.
I tried to get away low over the rooftops, but soon after this pic was taken, he nailed me good and proper.
Anyway, will be back on campaign later - maybe I'll have better luck. BoB2's included interception and historical missions are mostly rather huge furballs, very dangerous places to be, even more than your average campaign mission.
Re: BoB2 screenshots - the RAF campaign - 09/26/1908:52 PM
Well, the good news is that I may have got over my suspected corrupt campaign file - by letting the last game hour or so of 17 August play out at 2D 'wargame' level without accepting any of the remaining offers to fly. After saving, this got me back to the main menu fine, with no lock-up. I hope this continues.
The bad news - which may be also be good news, if you're getting bored with these reports! - is that the end-of-day update informed me that most RAF squadrons are nearing exhaustion.
So the curtain may be about to fall - and I thought the RAF commander campaign was supposed to be relatively easy to win!
The new day dawns and I ruefully survey the depressing picture, which shows that few 11 Group airfields are still operational. I'm not sure what to do about this for the best, so confine myself to a single tweak of my previous Directives - 10 and 12 Group are still to patrol 11 Group bases with paired squadrons, but I now order raids with large escorts not intercepted. I reckon that I need to oppose weakness with strength, with what resources I have left.
In the Ops Room, I watch the plots for the day's first raids appear on the General Situation Map, then begin to sweep menacingly north-west across the Channel. The leading raid turns out to be a sweep of about thirty Messerschmitt 110s. I order several extra squadrons into the air, in addition to those 'auto-scrambled'. My first offer to fly comes at 07:39, with 610 'County of Chester' Squadron, famous for their oversized fuselage roundels and squadron identity letters, and for being the subject of several good formation pics taken early in the Battle, and of Revell's original 1/32 Spitfire kit.
We've put up the full normal complement of twelve aircraft, and this is me, with Green 2 to my right rear. At this point, we have flown across London from north to south, missing the Messerschmitt 110 sweep which is orbiting somewhere above, and climbing towards what I hope are incoming bombers.
The rest of the squadron banks towards me and I pull up and let them pass below and off to my right. By this time I can see several formations, in different directions, none of which look friendly. Which lot we're supposed to be dealing with is not yet clear, but I expect that if I stick to the squadron, that will sort itself out.
In the meantime, I'm particularly anxious about the closest Bogeys, one of which formations I realise is a large double or triple wedge of Hun bombers (visible just right of my canopy frame, in the next pic). The others, further away and heading astern of me, could be more bombers, and there is a dogfight going on behind and below them. Higher up, unseen aircraft are making vapour trails - possibly those orbiting 110s.
Betting on the nearest bombers being our assigned target, and grateful that they appear unescorted, I lead Green Section up onto the flank of these Huns.
As I begin to curve around behind and below the bombers - which even at this range look like Heinkels - the boss comes up on the R/T and makes it clear that our target is nearly behind us! And they have escorts, for B Flight is ordered to take the fighters.
Obediently, Green 2 and 3 bank away and disappear under my tail somewhere. Which leaves my on my own, with an awful lot of Huns up front and getting closer. The picture is confused by a pattern of Ack Ack bursts ahead of the bombers, and I can clearly see the more distant Huns to the right are still in contention, too.
Behind me is the raid I should be tackling!
And over to the right, just down river from London's dockland, another air fight is in progress.
Rather stupidly, I carry on alone, shutting my ears to the din of R/T calls as the boys do battle. Without me.
I bore in on the right-hand rear Heinkel and let him have it. He and his friends let me have it. Their shooting is concentrated and accurate and I'm hit repeatedly. Losing my nerve, I break without pressing home my attack, but too late to save my poor kite from getting a jolly good pasting. I catch more rounds as I break up and away, just to rub it in.
The bombers begin a steady, rather majestic turn to port, seemingly unimpressed by either my own attack or by the Ack Ack fire, which is now trailing astern of them, more a danger to me than the enemy. I try to turn after them, but my nose begins to dip...
...and keeps on dipping, until I'm going down nearly vertically. Had I eyes in the back of my head, I would have been able to see that my Heinkel had fallen out of formation and was also going down. Small consolation, that would have been!
I try to regain control but it's no dice. So I chop the throttle and slide back the cockpit canopy.
Still I can't pull her out, so hoping the speed's fallen off sufficiently, I hit the silk. Nothing happens for a few seconds after I've left the aircraft, then I hear myself grunt and see my arms and legs jerked forwards as thankfully, the canopy opens.
Re: BoB2 screenshots - the RAF campaign - 09/28/1904:45 PM
My next flight is with another outfit trying to intercept one of these early morning raids - 616 (South Yorkshire) Squadron. Here I am at the head of Green Section, flying roughly south, with the U bend in the Thames just visible above my Spitfire's tail.
And here's the squadron. One of these days I will replace the PRU-camouflaged leader with a proper skin - there isn't a spare slot and I'd rather skip having a recce Spit I can fly, than have one show up where it shouldn't be, in the 616 leader's position. You can also see an incoming and obviously escorted raid at our ten o'clock.
But there's another bunch of Huns up ahead, though further away.
The boss orders us to get the ones at ten o'clock. In we go!
I bank left, but some of the others are slipping out to my right...
...while others, well spread out, are heading for the Huns on a more direct route.
My first indication that plans are about to change comes just as Blue Leader (in A Flight, with the CO) is reporting the Huns now ahead of us. I notice Spits beginning to wheel around to my right.
Next second, the CO orders us to attack the raid to our right, instead. I do wish he'd make his mind up! Anyway, he is the boss, and orders are orders, so the Huns now at three o'clock it is.
As it happens, glancing the other way, I can see that another squadron is streaming towards the other raid. No harm in that - there's plenty of Huns for everybody this morning!
I slide over towards our new targets, looking for somebody to join up with as I go in. On top of that, there's the little question as to which fighters we in B Flight have been ordered to tackle. The beggars seem to be all around the bombers. This is going to be tricky!
Re: BoB2 screenshots - the RAF campaign - 09/28/1905:53 PM
Looking right for somebody to re-join, I see some Spits slipping in behind the Huns. They are rather far off and I don't notice at the time that they're A Flight (led by the distinctive 'Camotint' PRU Spitfire). And are therefore going for the bombers, not the fighters that my own B Flight is supposed to attack.
These other Spits seem to be converging on a group of 109s which is shepherding the bombers from the rear. Ok, they'll do! The Huns don't seem to have realised that we're rapidly coming up behind them.
I roll in behind the nearest 109, closing quite fast - in BoB2, close escorts don't weave; flying at bomber cruising speeds, they are not hard to overhaul. Not long now! What I don't notice is that the other Spits are trying to get past the Messerschmitts to the right, evidently intent on the bombers.
Taka-taka-taka! I'm still in a bank to the left when I let fly at my chosen target. But out of the corner of my eye, I see that a top cover 109 unit has begin to react to our attack. Those must be the fellows that I should be dealing with!
Keeping up my speed, I make a right-hand climbing turn and slide in behind the wheeling Messerschmitts. It's at times like these that it helps to be alone, sneaking up on an enemy who is otherwise occupied.
I pick a Hun with white wingtips, more or less at the rear of the shower of Messerschmitts...
...but get a shock when another 109 with a yellow nose flashes past just feet above my canopy. He bears the markings of II Gruppe, Jagdgeschwader 3.
I manage to avoid ramming him and am glad he didn't shoot me down instead of merely scaring me. I switch targets to him and after a couple of bursts, down he goes. At which point, I notice big yellow tracers flashing past my left wing!
I've been caught napping!
I pull up and right to get out of the way but there are some nasty metallic bangs. Next thing I know, the horizon is spinning as it passes up over my head and my kite has flipped into a crazy downward corkscrew, completely out of control. And I'm on fire!
I chop the throttle and slide back the canopy. A red mist blurs my view, as down we go.
This is clearly bad, very bad.
My last hope is to get out. Which I somehow manage!
I watch myself pulling the ripcord, but no life-saving 'chute appears. Instead, there is a chilling scream, and I begin to flail the air with my limbs.
Re: BoB2 screenshots - the RAF campaign - 09/29/1907:07 PM
It's still early morning and while the waves of enemy aircraft are mostly receding back towards France, some raids are still inbound. I pass on one offer to fly but accept the next time. Earlier, dipping into and out of some books, I had found myself admiring the artwork in Osprey's 'Dogfight - the greatest air duels of WW2' which is a compilation of individual titles, including the one on Spitfire vs Bf109E. One pic that caught my eye was by Jim Laurier and showed Bob Doe's 234 Sqn Spit in action. So when, a little later, BoB2 offered me the chance to fly with that very squadron, I jumped right in.
Here we are heading east-south-east from Warmwell, over in the 10 Group area. Thank goodness 10 and 12 Groups are still able to keep up the fight; 11 Group is pretty much a spent force after a week of intensive Luftwaffe attacks on Fighter Command and the RDF/radar network. There's a raid up ahead of us, and another two over to the left. Though barely visible in this pic, I can see that each raid is accompanied by swarms of escorts. It's an impressive and daunting display of sheer strength.
Out to our left rear is another RAF squadron on a slowly converging course, so we're not entirely alone. Massively outnumbered in our own skies, but not alone.
Up ahead and slightly right is a more pressing situation - a dogfight is in full swing, with fighters buzzing around, up and down, like a swarm of disturbed bees.
I report them on the R/T and the boss orders us - Bearskin Squadron being our radio callsign - to get stuck in and pick our own targets. Safeties off! Or gun buttons to 'fire', more accurately.
The squadron quickly begins to spread out. The air battle is some way off and as I close the range it's hard to tell friend from foe.
So I simply steer for the thick of it and as I get nearer, pick out somebody to chase. The odds are probably better than 50:50 that whoever I pick will be a Hun!
My luck must be running low today for the first two fighters I choose turn out to be Spitfires, like this one. If you don't get a clear view of the elliptical wing, a flash of brown often gives them away, as here. Anyway I manage to avoid shooting at anyone on our own side.
I seem to have drifted away from the fight and it takes me a few seconds to get my bearings again. But I don't need to rush, for the party's still going strong.
A pair of angular aircraft pass across my nose from left to right, roughly in line astern. They're not Spits this time, I'm certain, and as I get closer, I realise they are Messerschmitt 110s. That'll do nicely!
I swing in behind the Hun number two but he sees me coming and quickly tightens his turn. There's no return fire that I notice.
I get in a burst and he briefly levels off, which allows me to get into his blind spot.
Another burst from close range and the 110 rolls left and goes down!
I break left to clear my tail and watch him go. I'm not going down after him, preferring to keep my height and stay in the squadron's fight. From the way the Hun's going down, I don't think I need to worry about him recovering, let alone rejoining the action.
Re: BoB2 screenshots - the RAF campaign - 09/30/1908:07 PM
I know the 110 will only count as a ‘probable’ but I’m still feeling pretty chuffed and have lots of ammo left. So - looking in the mirror at intervals, having learned that lesson again - I come around after another target. The airwaves are filled with warnings and calls for help, so the boys are obviously still in the thick of it – BoB2 realistically has ‘one squadron, one channel’ so - unlike my impression of Il-2 ’46 - when you hear other calls from pilots, you know they’re your own people, not somebody miles away fighting an irrelevant battle.
So it’s with a sense of urgency that when I hear Blue 2 calling for help, I try to respond. Some way off, I see a fighter being chased, which could well be him (I tend not to use the ‘padlock last caller’ key, which seems a bit erratic).
I slip in behind the pursuer, who turns out to be a 109 with white wingtips, chasing a Spitfire.
My priority is to help my friend – I’m certainly not going to use him as bait for the sake of claiming a kill! So I open up early. This has the desired effect! The Hun rolls onto his back and dives away. Job done! Just to be sure, I roll with him and let him have another burst.
The 109 goes straight down and while I’m checking my rear view mirror, I lose him against the landscape. Never mind, he’s out of the fight for now.
Speaking of the fight, it seems to have evaporated. I climb gently in wide turn, looking for threats or targets. All I can see are a couple of smoke trails, higher up and barely visible against some thin cloud (just below and right of top centre in the pic below). Damaged Hun stragglers, heading south for home!
Heading towards them, I can see that they are bombers – Junkers 88s by the look of it.
As I come in after them, I see that there’s another loose pair in a similar condition, on an identical course, a couple of miles ahead. The sky seems otherwise clear. My plan now is a simple one – to go through this lot like a dose of salts, one after the other.
The Huns are definitely 88s and I have little difficulty overhauling them. I’m soon in rage of the tail-end Charlie, and let him have it...
I’m determined to get him in a single pass so I can go straight for the one ahead of him. The crew bail out of my victim and I having closed right in, I need to break hard to avoid ramming him.
Suddenly my Spit flips over and departs violently. Or at least it seems violent to me. At first I seem to be in a flat spin but after chopping the throttle, the nose comes down and some opposite rudder stops the rotation. By the time I’ve climbed back up, the Huns have extended the range considerably. At first, all I can see is the two out in front, who are nearing the Channel coast. As I turn after them...
...the boss is on the blower; it’s obviously been a good day for the squadron, because he’s already offering to buy us some drink.Likely, they're headed head back west to Warmwell.
Looking half right, I can also see the third bomber, closer in but off to the side. I’m conscious that Hun fighters may also be heading home this way but some nervous scanning of the skies shows no ‘snappers’ in sight. I decide to go for the nearest Junkers next.
Again I close quite quickly...
...and when in range, start snapping out short bursts. This time, I break a bit earlier and less violently.
The bomber had just begun to sideslip to the right as I broke off so I wasn’t sure I’d hit him hard enough. But looking down and right, he does seem to be finished. I don’t see any chutes or fire though.
Nevertheless I let him go and chase after the two up ahead. I haven't finished with these people yet.
Re: BoB2 screenshots - the RAF campaign - 10/01/1905:30 PM
The two remaining stragglers have nearly reached the Channel coast. I don’t want to go too far out after them and happily, I catch up quickly with the hindmost Hun.
Anxious to get at least one of the remaining bombers before giving up, once again I break hard at the last minute, this time, upwards.
This results in another stall and spin out. By the time I’ve stopped the rotation, I’m going down nearly vertically, towards the town of Eastbourne, complete with a recognisably realistic representation of the layout of its railway station and yards.
By the time I’ve levelled off, the two Huns are well on their way home and I decide to call it quits. But today’s show is not over yet.
The skies are now clear; there’s not a Hun in sight, nor a friend, for that matter. And the R/T chatter has dried up. To get my bearings, I slide back the canopy and look down at the coastline. I recognise at once the prominent lighthouse at Beachy Head, with its red and white rings, and decide to amuse myself - and hopefully the virtual keepers - with a little flypast.
Out we go to sea first, fully throttled back as I spiral down, ignoring the warning horn that sounds in the Spit if you are under about a quarter throttle with the undercart up.
At a couple of hundred feet I level off, open her up a bit and take aim between the chalky-while cliffs and the lighthouse, on its little spit of sand. Tide must be out!
And through we go! I could have gone a little lower, but it would have been pretty stupid to have killed my virtual self by showing off.
Hopefully, I’m going too fast for the lighthouse keepers, if upset by my sudden appearance, to get a note of my markings.
I’m certainly well below the cliff tops, as I go past.
I pull up level with the landscape, where you can see that down low, BoB2’s flat-looking terrain is actually quite well-contoured.
Lighting effects like cloud and terrain shadows aren’t up to the standards of the likes of Cliffs of Dover, but I find BoB2’s bright greens and pale yellow-browns (I'm using a slightly brighter update by Boreas) correspond really well with the real-life appearance of the heaths and farmland of southern England in the summer sunshine. Outside of the main battle zone in 11 Group’s area, you do often get noticeable tile repetition, and there are some ‘painted on’ buildings, hedgerows and other features which don’t sprout 3d representations. But overall, I find BoB2’s terrain is still amongst the best, being a particularly good representation of the real battlefield – or the ground below it, anyway.
Anyhow, it’s time to go home. A check on the radio confirms the rest of the squadron is up ahead and somewhat inland. Rather than try to rejoin them or make the long-ish flight back to base alone, I quit and save. I like to get out while I’m ahead, and there’s been little enough opportunity to do that, these last few missions!
And to answer your question, Blade, my losses are about 530 with my claims under 400. However, the 'no fog of war' enemy info tab shows actual Hun losses nearing 600. Not a good rate of return, especially when you add in the damage to airfields and RDF stations.
Re: BoB2 screenshots - the RAF campaign - 10/03/1911:08 PM
That would be the 'Gun Tape' Sir! A nice little mod I take it? Nice pics also 33lima. Now, stop playing with WOTR and get back to work! The BOB waits for no man!
Re: BoB2 screenshots - the RAF campaign - 10/05/1908:33 AM
Yes that it's it Blade old bean! Boreas now has a mod available over on A2A that adds 8 or 6 red-doped gunport patches to BoB2's Spits, which - contrary to some posts online - were in use in squadrons, (f not at the factories which used something less visible) well before the BoB started.
The definitive version of the mod also incorporates fixes to the right rear fuselage/left lower rudder camo pattern, which Boreas quickly produced when I asked about the possibility of this being done.
I think the IFF Mk2 wires from fuselage to tailplane only appeared late in the Battle, by which time most Spits has swapped the TR9D HF radios for TR1133 VHF ones, which has the antenna inside the mast, no wire from mast to rudder, and dropped the little triangular pennant-like prong from the top rear of the mast (not on the BoB2 model), but interpretations still vary. The restorers of P9374 (who wanted to restore it to as near as they could to the exact condition it belly-landed on Calais beach on 24 May 1940) went as far as replacing a fuselage panel in the one they intended to use for the rebuild, because it had the little hole for the IFF aerial. And they even left off 92's GR squadron letters, because for unknown reasons they had been taken off this particular plane, which otherwise would have been GR-J...but I digress...
The replacement PSU is sitting on my desk and unless it turns out it was really the mobo that was the source of my recent PC probs, I should be fully operational later today - including thanks to you with WotR and hopefully trying my hand at some work on skins.
Re: BoB2 screenshots - the RAF campaign - 10/06/1910:42 PM
Thanks mate! Didn't manage any stick time with BoB2 this weekend, so pending the next mission report, here's another pic of Al Deere in the 9th September 'historic' mission.
And another of Boreas' gunport cover mod, also with his camo pattern fix (on this side, the Dark Earth lower rudder, which is Dark Green on stock BDG 2.13).
Re: BoB2 screenshots - the RAF campaign - 10/13/1904:21 PM
The last of the morning raids slides back to the south-east and France. For a while, the map in the Ops Room is bare of activity. But soon after mid-day, they're back. The plots show nearly four hundred enemy aircraft are storming north-west across the Channel, headed for the southern reaches of London. With 11 Group on its knees, I wonder what on earth I'm supposed to do with this lot.
I order extra squadrons scrambled but soon run out of available aircraft, which, ominously, has never happened before. However, my standing orders havealready put up a pair of squadrons from 12 Group to patrol 11 Group's airfield. The best I can do now is to re-vector them to intercept the leading raid, Hostile 201, estimated at a hundred plus, coming in at 16,000 feet.
As it happens, my two squadrons have scores to settle with the Huns - 303 (Polish) and 310 (Czech).
The Czechs are first to spot the raid and I accept the offer to fly with them, leading Green Section as usual. Right in front of us and a little higher up is a mass of bombers with clouds of fighters above and ahead of them. What hope have we against this lot? In the excitment, I've no time to look around for 303.
Before I can report the sighting, an AI pilot does so and the boss orders us to get stuck in. I edge Green Section further out to the right to give us a bit of elbow room.
I'm aim for the nearest group of bombers, which I recognise as Dorniers as we rapidly close the range. From the corner of my eye, I see one group of escorts beginning to break formation, reacting to our sudden onrush. I'll reckon I'll have time for a near head-on attack on the bombers before the 109s can stop me. After that, we'll have to play it by ear.
The Section is still with me as we close the last few hundred yards to the Huns. This is Green 3, in NN-E, with me just ahead and right in NN-R. Both out kites proudly display the Czech insigina next to our cockpits.
In we go! I'm aiming at the Hun on the outside of this group, out of shot to the left.
My first burst lashes out towards him. I have only a split second to aim and fire, and break away with no idea if I hit the Dornier or not.
Notions of coming around for another crack from astern are quickly abandoned when I see a 109 attacking another Hurricane. I bank left and try to get there in time. Meanwhile Green 3 is rather needlessly cluttering the airwaves to report he's got some hits.
I open up at long range in an effort to scare off the 109, and am as surprised as the Hun when I see the flash of some hits. But I'm too late, for the Hurricane goes into an ever-steeper dive until he's going straight down, traling a banner of grey smoke.
I chase the 109 left and right about the sky for a while but when I land some more hits, he rolls inverted and goes down. I lose sight of him and rather than following, keep my height, turning to clear my tail and check my surroundings.
There's a couple of vapour trails over to my right, which could be another chase, but long before I can get close enough to make out what's going on, both aircraft dive away.
Somebody reports low fuel, while someone else is calling for help from somewhere out of sight. A glance at my own fuel gauge shows that if I'm going to do anything useful on this flight, it'll need to be soon.
Re: BoB2 screenshots - the RAF campaign - 10/13/1905:43 PM
The raid we attacked seems to have disappeared into thin air, or perhaps behind the clouds. I should probably ask the boss for a location and rejoined, but my attention is distracted when I catch sight of a single aicraft off to my lower left. He's just a speck but clear against the clouds, and flying south - a Hun, most likely.
I chase him for a while but he's going like the clappers. Even with a small height advantage, I can't get close enough to identify him, let alone shoot him down. However, he does lead me towards another small bunch of aircraft over on the right, which are milling about as if in a dogfight. Before I get close, one then another drops away and in a few seconds, the sky is clear again.
But not for long. A terrific Ack Ack barrage starts to my left, tracking a target moving fast on a slowly converging course.
I seriously suspect that he's a 109 homeward bound, possibly the same fellow I was chasing earlier. He starts a gentle right turn across my nose, giving me an opportunity to cut the corner.
No chance! He's still to fast for me. But once again, he leads me towards a group of other aircraft. A big group. Flying diagonally towards me, left to right. A different raid, and escorted to boot. I turn hesitantly towards them, knowing I should do something, but not sure what.
My decision-making dilemma is suddenly resolved then I hear the whine of a Daimler-Benz engine and a 109 flashes across my windscreen, just yards away. Happens much too fast for me to open fire. He may have been going for me, but was put off by my turn towards the bombers.
I pull up and around him in a big barrel roll, keeping him in sight. More through accident than design, this pushes him out in front and I'm onto him at once.
But not for long. I get some hits and he rolls over and go down. Just as I'm about to roll after him, with the boss babbling something about safety catches in my ear, I suddenly run smack into another big raid, which is wheeling across my front in an impressive display of brute force. Junkers 88s obviously, with a big 109 escort. I don't fool myself that they have turned away at the sight of a lone Hurricane.
Re: BoB2 screenshots - the RAF campaign - 10/13/1909:00 PM
The 88s turn across my front, while the 109s sail overhead. Without much in the way of conscious thought, I find myself banking right, to go for the bombers.
I pick my target and let him have it, closing in tight. The bomber banks right out of formation, shedding pieces. But suddenly, there's a bang and my left wingtip is gone.
What caused it, I'm not sure. My first reaction is that an escort must have caught me napping (again). But there's no sign of him. Return fire? Didn't notice that either. Could I have flown into some debris from the Hun? Possibly.
At any rate, I'm all too aware of the fatal effect on my aeroplane. Which is now giving a passable impression of a streamlined brick. I can't control her at all, so back comes the throttle, and back goes the cockpit canopy.
Time to hit the silk!
Just to rub it in, it looks like the Junkers might actually make it home!
But there's worse to come - of silk, there is none to be seen!
Re: BoB2 screenshots - the RAF campaign - 11/02/1910:42 AM
Back at the Ops Room after a bit of a break, it's still lunchtime on August 18th and I accept a final offer to fly against the waves of raids that are battering our crumbling defences. This time I'm back in a Spitfire, flying with 65 Squadron (with which I've just started a campaign and set of mission reports, in Wings over the Reich). Here I am, flying as usual as Green 1, with Green 3 to my left. We're flying roughly south now, just below London, having come over from Middle Wallop in 10 Group to the west.
And there, up ahead. is the Hun raid we've been sent here to deal with. Three groups of bombers, with fighters above and ahead of them. I'm vaguely conscious of other groups of aircraft left and right, which may or may not be other RAF squadrons. But clearly, we alone are the defence, for now. From the Ops Room, I was acutely aware that we're at full stretch, having run out of additional squadrons to throw against the enemy. Next opportunity I get, I'm going to have to look at bringing re-inforcements down from 13 Group to the north, if the campaign AI doesn't do it for me.
I call in the Bandits on the R/T. Red Leader acknowledges and starts his patter. This time, his orders are that we select our own targets; more often, we in 'B' Flight are told to go for the fighters, but not today.
Selecting a target is easier said than done. For one thing, there's an awful lot to choose from; for another, they are still above us, close and coming on fast.
The raid's escorts react quickly. The ones ahead of the raid come to meet us, but I don't notice this because my attention is focused on the 109s above, which are doing a sort of wheeling manoeuvre. I'm watch them warily, expecting them to start dropping on us. But a flurry of calls on the R/T makes it clear that a battle with other escorts has already been joined.
Looking around, there's a lot of cloud at our level and I can see no sign of anyone except the 109s above, whom I'm now chasing. They obviously have plans of their own and are rapidly disappearing into the milky whiteness of a cloud bank.
I give up chasing them and instead turn left to cut off a single aircraft which I see slipping away in that direction. I think he's a bomber, but it's hard to tell, in the murk.
Sure enough, it's a Dornier, but by the time I can see him clearly, I'm almost on top of him. I break left and away as we pop out briefly into a patch of clearer sky, glad to escape being hit as I do so.
Here we go again! The Hun keeps flitting into and out of thin cloud, but holds a steady course...
...and this time I'm able to line him up for an attack from below and behind.
A few good bursts and the crew are taking their leave. He must already have been damaged, to have left the safety of his formation. But a kill's a kill.
Now then, time to work out where everyone else has disappeared off to!
Re: BoB2 screenshots - the RAF campaign - 11/02/1911:29 AM
My sense of guilt at leaving the boys to shift for themselves is only increased when I hear the boss calling the squadron to reform and realise I've completely missed their party. For now, all I can see are Huns, two raids one roughly behind the other, streaming contrails as they roll on remorselessly.
In response to my request, the boss tells me they are a few miles to my west, heading back to Middle Wallop, most likely. I'm going in the opposite direction and turn around, after them. I can see what looks like an RAF fighter formation out to the west, just visible beyond my upturned wing in the pic below...
...but they don't seem to be missing an aircraft. Getting closer, I can see that they're Hurricanes...
...so I break off and continue to search visually to the west. I'm reluctant to show myself up by repeatedly asking them where they've got to.
Suddenly, I realise that I'm not alone amongst the clouds. A big mob of Huns is heading south for home. This could be the same raid we met earlier. It has three groups of bombers (one with an empty slot, which could be my victim). And fighters sweeping ahead and above.
After a moment's hesitation, I give in to temptation and at full throttle, come up and around, after them. Ignoring calls from my distant comrades to rejoin them.
Soon, I'm sailing along behind the right-hand group of bombers. Above, there must be about thirty 109s. I'm for the high jump if that lot decides to do something about me. But hopefully the last thing they're prepared for at this point is a single Spitfire sneaking up on them. We'll soon find out!
I tear into the right-hand rear bomber, determined to get him in the single pass which is all I'm going to risk.
Got him! The Dornier falls away to the right, in flames!
I don't wait to see what reaction this gets, but roll over into a steep power dive, changing my heading as I rush earthwards amidst the clouds.
Nobody seems to have come after me, so I throttle back and begin to level out. Looks like I've got away with it!
No such luck for my victim, who has clearly had it.
Not a bad day's work. At least I'll have something to show for my efforts, when explaining my absence to the others!
Re: BoB2 screenshots - the RAF campaign - 11/07/1907:46 PM
Evening is approaching and the raids are coming thick and fast. The airfields of 11 Group are being pummelled relentlessly, disabled one by one. I can put up only limited opposition. My next opportunity to fly is with 603 Squadron, sent down with a Hurricane outfit to patrol Biggin Hill. The paired squadrons are in the air in time to be diverted to intercept a large raid crossing the Thames Estuary, possibly headed up the Estuary to Northolt, one of the few 11 Group bases still operational.
If you hesitate while considering an offer to fly, you are liable to start as the action is being joined, and in this case I find myself on my back as we roll in after the raid.
I go straight for the nearest target, specifically a Heinkel on the fringes of the formation, and manage to do him some harm.
I break up and away, having taken some hits in return.
Coming around again, the raid is ploughing on, with some escorts above. In between, there are fighters milling about.
I join some Spits which look to be forming up for a pass at the bombers...
...but we are headed off by a swarm of 109s, and a free-for-all quickly develops.
I pull up and around after the nearest Messerschmitt. The raid streams remorselessly on towards London, but there is nothing I can do about that now.
I get some hits on the 109 and he goes down, with me hard on his heels.
He pulls up again and I stick with him. Just when I think I have him, my guns stop working. Why, I have no idea. I can't possibly be out of ammunition. But I'm forced to watch the Hun get away.
Shortly afterwards, the boss orders us to pack up and go home. I'm only too glad to oblige...more or less.
Not everybody is going home, though, An aircraft explodes and disintegrates over to my right. A fighter by the look of it, ours or theirs it's impossible to say. A 'chute is falling away below it, so perhaps the occupant had a lucky escape.
There are planes milling about in various directions and in frustration I chase a group, whose tail end Charlies look Hunnish.
But after they disappear into the clouds, I realise how silly I'm being and make a diving turn to get away. Coming out of cloud, I see an airfield below, which from its location north of the Estuary and appearance, I think is probably Hornchurch.
So that's where I end up, after tootling around for a while to make sure I'm not being followed.
It hasn't been a good day, and I'll be glad when it's over. Eleven Group is about finished, and it looks like we're in sore need of a miracle
Re: BoB2 screenshots - the RAF campaign - 11/07/1911:27 PM
Quite right, too far east to be Hornchurch, well spotted.
Next hop, a little later on that afternoon, is with 79 Squadron, whose Hurricanes are intercepting a raid south of London, possible target Croydon
The boss spots the Huns and calls them in, warning of fighters.
I lead Green Section anxiously left, to counter a move by what looks like the aforementioned escorts, who are wheeling around as if to head us off. However, I soon realise they are actually bombers, turning away from, not towards, us. It looks like we are too late to save Croydon from being bombed.
It's probably situations like this that led over-eager defenders to report bombers turning away when threatened. Which rarely happened in reality, it seems.
Be that as it may, we take up the chase. In our enthusiasm, we seem to have got a bit ahead of the rest of the squadron.
At this point, I'm distracted by a group of aircraft crossing my nose from right to left, contrailing as they go. Hun fighters? After a moment's hesitation, I turn after them.
But they turn out to be a squadron of Spitfires, less one of their number. Heading home they must be; they're certainly showing no interest in the Huns. I suppose I was lucky to catch them up, flying a Hurricane! And they were lucky I didn't mistake them from 109s, from astern.
Feeling rather sheepish and glad to find that Green 2 and 3 haven't followed me, I turn back after the raid, which now looks rather a long way off.
Re: BoB2 screenshots - the RAF campaign - 11/08/1912:07 PM
I race after the raid, feeling rather lonely but determined to do some shooting, on my own if necessary.
The R/T has been quiet for a while - I recall the boss ordering the squadron to reform, then somebody reporting low fuel. A check of my own reveals I'm getting low too, but far from desperately so. And looking right, I can see that I'm not entirely alone. Two other groups of aircraft appear to be chasing the Huns, a larger one slightly ahead of me and a smaller group off my wingtip.
I push down the nose a little to gain speed, and begin to pull ahead of the smaller group, which looks like a vic of three, so can't be the rest of my own Green Section.
Up ahead, the raid is slowly getting closer - very slowly. I can see now that there's three groups of bombers, with no sign of escorts. Which is good news, except that these bombers seem very fast. Junkers 88s free of their bombs, I begin to suspect.
The larger group of pursuing fighters gives up the chase, and slowly fades in to the low sun astern.
But I can see in the mirror that the smaller group is still in pursuit.
Painfully slowly, I creep closer to the raid. The third group of bombers, in the lead, is partly visible just below my starboard wing, in the pic below.
By this time, we've reached the South coast. I think Beachy Head is somewhere directly below. I've come to hate fighting over the water, but there's no point worrying about that now.
I slide slowly out to the right of the Huns, intending to tackle the right hand marker on that side.
Creeping into range, I start lashing out with short bursts, trying to land some hits before the return fire gets going.
Boring on in, I keep shooting. Fragments and sparks fly from the Junkers as smoke streams back from him, blocking my view.
Up and away I go! I brace for the hits from the big formation's gunners, but none come.
At first I think my bomber is still in formation, then I see he's not. I don't see him go into the drink, but I'm pretty certain that's where he's headed.
Re: BoB2 screenshots - the RAF campaign - 11/08/1902:32 PM
The skies seem clear - apart from me and about thirty Hun bombers. Well, twenty-nine, now. Let's see if we can make it twenty-eight.
I take the one next to my original victim. There's a satisfying display of smoke and sparks as my rounds crash into him.
And down he goes, blazing merrily, with the crew wisely getting out of it.
This time, though, the Hun gunners are on the qui vive and my break takes me into a rather vicious crossfire. Hits clunk noisily on my airframe and I turn hard for home, to assess the damage before contemplating coming back for another pass.
My engine note is no longer steady and the revs are surging up and down a bit. I'm leaving a wide trail of grey smoke, as if I needed any further evidence of my engine damage. So there'll be no more passes, not today. Time to go home!
As I head back north, I pass a pair of Hurricanes chasing after the Huns. Just two, not the vic of three I saw earlier. They could be Green 2 and 3, very possibly.
I let them get on with it. I've got troubles enough of my own.
My kite's been holed on both sides, and while she's answering to the controls, she's losing power and with it, height. Do I have enough of the latter to get back to dry land? I'll know soon enough!
Re: BoB2 screenshots - the RAF campaign - 11/08/1904:32 PM
A look at the instruments confirms the rate of my height loss, that fuel is becoming critical, and that while water temperature is fine, that for oil is not. Although the latter might be a faulty gauge, as it was similar, earlier in the flight).
I ease back on the fading power a bit and turn gently in the direction of the nearest visible land. At the same time I try to find a decent balance between forward and vertical speed, with the power I do have.
After a while, I begin to feel confident I can cover the distance - it's not a short hop but I've my rate of descent isn't too bad, set against the altitude I've got left.
Nearing the coast, I lose sight of land as I run into banks of clouds. This leaves me flying on instruments for a short while...
...until I break out into clearer skies below and on the other side. I make a gentle left turn until I'm headed west, towards our base at Warmwell in 10 Group territory.
It's a long way off though, and I'm now too low to have any hope of making it. A check with the Controller tells me the nearest airfield is about twenty-odd miles away in very nearly the same direction. So that's where I'm going to try to get down. Or try to.
Now that I'm over the land, my height loss has become all the more alarmingly apparent. I slip past the port of Newhaven...
...then Brighton slides by to my left...
At that point I remember there's an airfield on the other side of the river just beyond Brighton. I rack my brains for its name. In fact, it's what is now Brighton Airport, called Shoreham in 1940. Its hangars come onto view on my left, and I decide that regardless of wind direction, I'm going to avoid turns for now and just swing onto a roughly north-to-south approach as I draw level with the grass field.
At this point, things begin to go wrong. I'm not far above the maximum safe speed to drop my undercart, so that's soon reached, but nothing happens when I try. The emergency system does the trick, but now the flaps won't go down. All the while I'm running out of time, space and height, and still going rather fast. Too late to do anything but flare, chop the throttle, put her down and hope for the best. I've no time to admire the inter-war Art Deco terminal building, now war-camouflaged like the hangars on either side.
I make one alarmingly-high bounce, somehow avoid a somersault, make a smaller bounce on the second touch-down, and then roll along the grass. The next shock is that my brakes aren't working. I pull hard back on the stick again, to increase drag on the tail wheel, but am soon sliding across the perimeter tracks.
Finally, I roll to a near stop and start a wide, slow turn across a cornfield and back to the hangars, under the bemused gaze of some local sheep.
Hopefully the airfield's human occupants are all either looking the other way, or have closed their eyes while waiting for the sound of the crash. Glad to be able to disappoint any such, I slowly and gingerly taxi towards the sheds.
Re: BoB2 screenshots - the RAF campaign - 11/09/1901:56 PM
Nice series of missions 33lima. You are getting me inspired to to get back in the saddle and make a final push to position mine to a first Episode posting. Maybe by Christmas???
Re: BoB2 screenshots - the RAF campaign - 11/10/1905:56 PM
August 18th ends on much more positive note than I'd been expecting. From 'RAF near exhaustion' the day before, it's now 'generally a good day', with a bag of 113 claimed.
By 07:30 on the 19th, two 'hundred plus' raids are being plotted. I revector my paired squadron patrol from 12 Group - 310 and 229 Squadrons - to intercept Hostile 701. The AI has scrambled 79 and 65 Squadrons from 10 Group to the west, and I re-direct them to catch the other raid, Hostile 702. I know other raids are likely to follow in their heels but better concentrate what force I have, rather than spread it wafer thin for the sake of trying to ensure every raid is intercepted.
First in contact is 310, and by the time I've jumped in as Green 1, we're all in power dives after some 109s. Meanwhile, we can only hope that 65 catches the bombers, which are thundering on un-molested.
The air fighting claims an early victim. I can only hope it's a Hun.
I'm very nearly the next casualty, thanks to this fellow.
Don't ask me how, it's all a bit hazy, but I manage to get out of his way.
I even manage to turn the tables...
...and sent another 109 rolling for the deck, after putting a few holes in him.
Within seconds, some of his friends are returning the favour...
I roll out of the way and head for the deck in a diving turn, but the Huns won't let go...
...even though it's the Hun leader and not me who is trailing smoke.
More rounds whack into my kite and the last I see before my vision goes completely red are 109s flashing over the canopy of my doomed Hurricane.
Crikey! That didn't last long! But it was seriously vicious and intense, while it did!
Re: BoB2 screenshots - the RAF campaign - 11/11/1906:54 PM
Without further ado, I accept an offer to fly a 65 Squadron Spitfire, which is the first of two scrambled squadrons to intercept the second raid, Hostile 702. This is another ‘hundred plus’ job, which thanks to the wonders of ground-controlled interception, we run into somewhere south of London. And a daunting prospect it is. What the heck can twelve Spitfires - the other nine are out of shot to the left - possibly do about this lot?
I call in the Bandits, if only to prompt the boss to answer that very question. Predictably, his decision is that we will do what we always do – attack, regardless of numbers. 'B' Flight, to which my Green Section belongs, is to go for the fighters. Which seem even more numerous than the bombers, and likely to object to our intervention.
As I draw near, the huge armada starts making a turn. Whether it’s for home after bombing or at an interim waypoint, is hard to tell. It’s also hard to tell whether the escorts are merely changing course, or trying to block us, or both.
The end result is that I find myself reasonably well-placed for a pass at a group of bombers. So in I go. Heinkels, they are. Their gunners seem above average – before I’m ready to fire, the air about my Spit is already being laced with their tracers.
This certainly rattles me and after jinking about, I have time for only a short firing pass...
...and then break above the Huns, glad to escape serious damage. And without seeing if the bomber I attacked is showing any signs of going down.
Coming around for another pass, I see the bombers make another turn, under Ack Ack fire...
...while a shower of Messerschmitts is wheeling protectively above them. I pull up towards them, thinking that these are possibly the people the boss wanted 'B' Flight to deal with. Before I can get there, one of the boys - Blue 2, who is indeed with 'B' Flight - nails a 109. The airwaves come to life as he reports his success...
…of which there is clearly no doubt!
Now it’s my turn, quickly, before the 109s react. They’re still turning left, and I’m coming up behind and underneath, where they can’t see me coming. I’m looking forward to this! I bank right to go for one of the Huns on the outside of their turn.
But suddenly, there’s a bang and my kite rolls hard left. Outside, there’s smoke, parts of Spitfire and 109 wings and other debris, all mingled up.
One of the beggars has run into me! Probably, I because came up under his nose. Finished! No chance to bail out.
It’s at times like this that I’m glad I’m not playing a conventional pilot career campaign. There’s something to be said for both approaches, to be sure; but for me, it took getting to grips with a very different sim – Steel Armour Blaze of War – to appreciate the benefits of the ‘sim within a wargame’ system. And that a logbook, a squadron roster and a box of virtual medals aren't the be-all or end-all. BoB2 has the advantage, compared to SABOW, that you can play through campaigns by letting the AI play the wargame while you play just the missions that result. Just as I’m doing.
Plus of course, updates from the BDG modder group have given BoB2 a more conventional pilot campaign option, as well. I’m planning to start one soon for a Luftwaffe pilot, flying the Messerschmitt 110. But for now, my current RAF ‘commander’ campaign awaits me, and I’ve another mission to fly against the morning’s raids. Fighter Command is down, but we’re not out - not yet, anyhow
Re: BoB2 screenshots - the RAF campaign - 11/13/1907:39 PM
The last offer I accept to fly against the morning's raids is with the Hurricanes of 79 Squadron. Like 65, we've come over from 10 Group to the west, to intercept Hostile 702. But we have further to travel from our base at Warmwell, so arrive later. I'm in NV-L, at the head of 'B' Flight's Green Section, as usual, tucked in behind Blue Section. To 'B' Flight's left, Red Section leads Yellow, in 'A 'Flight.
And there are the Huns! Three groups of bombers, possibly, with rather ragged bunches of escorts above and just below and ahead.
The boys get stuck in regardless of course. I pull out then roll left after some 109s which are trying to get behind the rest of 'B' Flight.
There seem to be just two Messerschmitts...
...who quickly open fire on the others as they go for the bombers.
But I'm fired on myself from behind and have to break to save myself. Which I manage to do. Looking for someone upon whom to repay the favour, I roll in behind another small group of 109s...
...but end up after this yellow-nosed so-and-so instead, who passes in front of me and may have been the one who surprised me earlier.
By the time I have rolled after him he's pulling ahead of me...
...but I cut inside his turn without difficulty and let fly. The 109 pulls up into a sudden sharp climb which I follow, both of us rapidly bleeding off speed. But I manage to clobber him before we both lose momentum and start to fall back.
Recovering, clearing my tail and turning after him, I can see that he's going down trailing a lot of smoke, but possibly still under control.
I'm prevented from having another pop at him when another 109 appears and another merry chase develops. Fortunately, with me doing the chasing once more.
The Hun rolls over and goes down. I'm deterred from chasing him down in part because at that moment, the boss comes up on the R/T with a fresh set of orders, prompting me to look around to see which party I'm supposed to be joining.
Re: BoB2 screenshots - the RAF campaign - 11/13/1908:15 PM
There's one! Thoughts of re-joining the squadron vanish, as a 109 flashes past. I roll vertical and go for him.
I chase the Hun about the sky for a bit and manage to keep behind him, chopping away with short bursts when my sights come on.
After another burst, the 109 suddenly rolls level, slows down, and out pops the pilot! No doubt about that one!
But he has friends nearby, and they don't seem too happy with me.
I'm soon fighting for my own virtual life...
...and losing!
In desperation, trailing smoke and collecting more hits every few seconds, I'm going for the deck in a steep turn...
...hoping to rub off the 109s on the ground. The fellow watching from the nearby parachute is probably the one I just shot down, enjoying the spectacle!
One of the pursuing Huns sticks to me like glue and won't let go. Below, on the ground, is a graphic reminder of what happens to the unlucky.
My own luck runs out immediately afterwards, hit too low to bail out - I should have jumped, while I still could!
Re: BoB2 screenshots - the RAF campaign - 11/14/1903:44 PM
Originally Posted by 33lima
It’s at times like this that I’m glad I’m not playing a conventional pilot career campaign. There’s something to be said for both approaches, to be sure; but for me, it took getting to grips with a very different sim – Steel Armour Blaze of War – to appreciate the benefits of the ‘sim within a wargame’s...
Interesting point. I find conventional board war-games satisfying because I throw the dice and do the calculations. In these games I'm closer to the data and know the reason for a result.
In PC WGs the reason behind a result are obscured by calculation done by the computer. In PC games that combine simulation with a underlying WG (like BoB)the results are fascinating albeit even more obscure and unpredictable at times (hem?..RL?) The feeling I get is quite the opposite of a scripted mission. But I think thats one reason why I like BOB-there is no script.
Quote
I’m planning to start one soon for a Luftwaffe pilot, flying the Messerschmitt 110
I like the me110 for low level hit and run raids on radar and airfields also in the high altitude detached escort role they do ok. Stay fast, Bz attacks on groups of hurr and spits. Because you can overlap and direct flights of 109s and 110s, and time their arrival with bombers at different locations you can work them together and test different interesting possibilities.
The Me 110 In close escort is a disaster in BoB as it was historically. The AI fights tends to circle and wind down toward the deck in turn fights where the 110 performs poorly.
Re: BoB2 screenshots - the RAF campaign - 11/14/1908:24 PM
I've never played board wargames, just dabbled in miniatures, where the rules and mechanisms were always fascinating. The big plus for me with the PC variety is, no need for lots of space or an opponent, or models for that matter, though I still have all my 1/300 Cold War kit and scenery. And I don't much miss not being able to see the tables behind the results. GT:OS I find frustrating though, as its assigned outcomes are often militarily daft, eg you are likely get awarded a draw if you smash an inferior force, even with small losses. Still, like the revised WRG 1925-50 rules, GT:OS does make a stab at simulating war, rather than (as in the CM series) simulating wargaming.
Apart from being such an elegant aircraft, one reason I want to try the 110 (apart from challenge and a change from the usual single-seaters) was discovering that Christer Bergstrom's BoB book (which I don't have) apparently uses stats in an effort to prove the 110 was quite successful in the BoB, perhaps more so than the 109 in terms of kill-to-loss rate. I'm all in favour of a bit of revisionist history, and new angles to old stories, but I don't quite buy that. More to the point I think Bf110 crews at the time would not have bought it. But it has piqued me to see how well I can do myself, in BoB2. Though it looks like the sim's ErpGr 210 110C-4B is missing the bomb rack...
Re: BoB2 screenshots - the RAF campaign - 11/16/1901:22 PM
Quote
Christer Bergstrom's BoB book (which I don't have) apparently uses stats in an effort to prove the 110 was quite successful in the BoB, perhaps more so than the 109 in terms of kill-to-loss rate. I'm all in favour of a bit of revisionist history, and new angles to old stories, but I don't quite buy it
I don't either. Messerschmitt's 110 design became one of compromise and ended mediocre in the end. If they were more successful in BOB as stated it would come down to pilot experience and training. The 110 is certainly mediocre in the sim-They are crushed by Spits! I suspect that most LW player's use them to absorb punishment that otherwise would be directed at the bombers. I try to time it so they come in behind groups of 109s. And mix it up with the spits and hurrs. Sometimes I'll frag-in to see how the intercepts are forming , and move them to better position. Making the best tactical use of them is a challenge.
Bombs hanging by threads. lol. Some other issues. The 110 always takes off with bombs, even when assigned as escort. (Hard coded since first BOB i think). Fortunately, AI jettisons on contact with the enemy. I suppose that weight/drag of these bombs occurs but it dosen't appear to effect range. ( ref Stickmans fuel ranges in docs folder.).
Another 110 issue are bombing missions. Escorts that are assigned as "attached" do not engage. Thus 109s attached as escort are useless. However, 109s assigned as "detached"escorts do engage properly.
Re: BoB2 screenshots - the RAF campaign - 11/18/1907:51 PM
It's shortly before mid-day on 19 August and Hostile 701, estimated at 60-plus, is nearing the south coast. I divert to intercept it the two squadrons from 12 Group who are coming down from the north to patrol 11 Group's battered airfields.
First to make contact is 229 Squadron and I jump into Green 1, flying KE-L (my sources say the squadron's identity letters were actually RE during the Battle).
I spot the raid directly ahead and report them on the R/T, to hear myself describing them as fighters. 'Help yourself, everybody' is the boss's cheery reply.
Fighters, these particular Huns are not - they're certainly single-engine aircraft, but I soon realise they're Stukas. And they're coming right at us, about thirty of the beggars.
Supressing a nagging doubt that there really are fighters around too, I make a near head-on pass at the closest Stuka. This causes a bit of a panic, with nearby aircraft jettisoning their bombs.
Which I'm quite happy about. I don't think I shot down my target, but to have effectively disarmed a few of them is still an entirely satisfactory outcome, in my book. I'm fairly sure whoever there are intending to bomb would agree with me.
I come around behind the Huns, who are struggling to reform after my initial attack...
...and this time I get some decent hits on one of them.
There's a sudden flash of intense bright light from my target...
...and as I break up and right, I can see the Stuka is ablaze and going down, less the pilot who has sensibly bailed out.
Now, that's what I call a good start to proceedings!
Re: BoB2 screenshots - the RAF campaign - 11/18/1908:24 PM
Coming out of my turn behind the Stukas again, I see no sign of any other aircraft, friend or foe. So I decide I've time for another pass at the dive bombers, before I need to start worrying about where the rest of our boys have got to.
I pick the outside aircraft on the left of the Hun formation and quickly start hitting him.
But my shooting is a bit off, as my hits are mainly well out on his starboard wing. I adjust my aim slightly to the left...
...but underestimate how quickly I'm closing with the much slower aircraft. I start to break, but too late. There's a wrench and my aircraft starts shuddering violently. The controls don't seem to be working and suddenly, the view ahead goes completely green and starts rotating giddily, as my Hurricane's nose dips below the horizon.
I bale out, and am actually quite surprised to make it out of the aircraft. Looking down on my poor Hurricane, I can see that the collision has torn off most of one wing.
I free fall for a few seconds, while the dive bombers drone onwards, now back in formation - albeit with a few gaps.
I'm still free falling as another aircraft smacks into the deck - very possibly, it's either the Stuka with which I had collided or the one I shot down in flames earlier. At least, I like to think so.
My own luck holds - my fall is brought up with a jerk as my 'chute opens.
Hardly a wonderful performance, but it could have been a whole lot worse!
Re: BoB2 screenshots - the RAF campaign - 11/19/1907:03 PM
Back in the Ops Room, I'm an unhappy spectator as numerous raids pound my remaining airfields. The bombing is now extending as far west as Exeter and Filton near Bristol, and as far north as Duxford. Against this show of might I have just two squadrons in action, 92 and 229. Their markers seem to be static and I wonder what they are up to. To find out, I take the opportunity to 'frag' back into the action, as BoB2 calls it. A couple of clicks later and I'm back with 229's Green Section, now down to two aircraft after I collided with a Stuka earlier. As acting leader of the section, BoB2 allocates me the same aircraft I lost earlier - KE-L.
It happens that 229 is engaged with a bunch of escorts. I've set the option that the action is paused when the game loads up, which helps me adjust when I'm pitched into the action straight from the Ops Room. Unpausing, I latch onto a 109 that's crossing ahead from left to right. The CO is calling for the squadron to reform, but that will have to come later.
The Hun sees me coming and banks hard right to get out of my way.
My deflection shooting is a bit rusty today. I recall one RAF veteran of the Battle saying he found that he got good results if he allowed about twice the lead he actually thought necessary!
I pull my nose up ahead of the 109's line of flight and get hits with one burst, then another. He starts to reverse his turn, slowing down as he does so. Just at that moment, rounds smack into my Hurricane and I am forced to break hard right and let the 109 go.
A tight turn takes me out of the line of fire of the Hun behind me, but he won't give up the chase.
I pull up in an effort to get behind him. As I go, my last view of my former target shows he's now some way off, and going down completely out of control.
Excellent! Now, I just need to get rid of his friend.
Re: BoB2 screenshots - the RAF campaign - 11/20/1907:17 PM
I throw my Hurricane over onto its back and into a tight downward spiral to get out of my pursuer’s line of fire. This works…
…but I black out completely from the G-forces. And stay blacked out, even after easing back on the stick. For what seems like ages, I can see nothing, and have no idea where I am or what I’m doing.
When the lights come back on, I find that I’m upside down…
I quickly roll right way up. Happily, the 109 hasn’t been able to stay with me, but I don’t notice him hanging in the air directly above me…
…and begin a curving dive for the deck. My rear view mirror shows my tail is clear.
Re: BoB2 screenshots - the RAF campaign - 11/20/1908:49 PM
It’s only when rounds start whacking into my Hurricane again that I realise I’m still in deep trouble. The 109 is back on my tail and not letting go. I decide to do what I should have done earlier, and go for him, instead of settling for getting away from him.
I tighten my turn, this time holding it on the verge of blacking out.
But I’m hit again and can’t stop my kite from rolling over onto her back. I’m now just a sitting target in a Hun shooting gallery, with part of my tailplane shot away. Time to get out! I slide back the canopy...
...but he 109 is still shooting at me! Give a fellow a chance!
Next second I’m falling through space...
...and watching my crippled Hurricane do likewise, only faster.
By some miracle, my ‘chute opens in time, dropping me to the ground quite close to where the Hurricane explodes, sending burning debris flying.
Lesson learnt – there’s a time for running away, and a time for fighting your way out of trouble. There’s also a time for hitting the silk, as soon as you realise you’ve made the wrong choice!
Re: BoB2 screenshots - the RAF campaign - 12/28/1905:00 PM
It's early evening on 19th August and another wave of raids has been detected. We've precious little left to throw at them.
What we do have left includes 54 Squadron's Spitfires, which per my orders have come down from Martlesham Heath to patrol 11 Group's airfields. The squadron sights one of the raids to the south of London, and I jump in leading Green Section on the right of our formation. The Hun bombers are visible enough, about thirty in three groups, but I can also see a similar number of other specks to the left - fighters!
Behind us as we go in there's another raid, which I doubt will even be intercepted, so thinly stretched is what's left of Fighter Command.
No point fretting - I report the Huns to the boss who acknowledges and orders us to select our own targets. I edge Green Section down towards the bombers...
...falling slightly below the others, who keep straight on.
At this point, the boss comes up on the blower again. Now he wants 'B' Flight, which includes my section, to take the fighters! I can now see that there are three groups of escorts, one left and above the bombers, the other two above and right. It looks like we'll soon be the meat in a Hun fighter sandwich!
The left-hand escorts are closest and I bank towards them. But they break formation and swing across to the right, disappearing under my nose.
I hastily reverse my turn to go after them. Down below is Croydon, London's main airport in time of peace, but now home to some of our fighters. It's probably the target of the raid we're trying to intercept.
I've lost sight of those Hun fighters but can still clearly see the bombers, which have started to take Ack Ack fire.
Irritated at the boss's change of plan, I decide I'll have a crack at the bombers first. They won't have dropped their eggs yet, so I have an opportunity to save somebody on the ground a certain amount of grief.
The airwaves are filling up with calls which confirm an air fight is under way. All I can see of it are some specks and contrails in my rear view mirror. My tail is clear and I hold my course, now seemingly on my own.
Another few seconds and I'll find out whether my disobedience will be rewarded...or punished.
Re: BoB2 screenshots - the RAF campaign - 12/28/1905:49 PM
Long before I'm in range, the bombers begin a turn, seemingly away from me. If they're turning for home after bombing, I'm too late!
But no, the Huns reverse their turn, back towards me. I can now see that they're Heinkels.
They flash past before I can get into position for a decent pass. I resist the temptation to hose the sky in front as they cross my nose.
Instead, I come up and around after the Huns. They've now settled onto a steady course, and some of the boys are already attacking them, despite the escorts.
Soon enough, it's my turn. I let rip at a bomber on the left rear of the formation, which is now under fire from the ground and the air.
I get lots of hits on the Heinkel and pull up sharply at the very last minute, just in time to avoid a collision.
Whether or not I'll also avoid having the belly of my Spitfire laced by the Hun gunner, I'm about to find out!
Re: BoB2 screenshots - the RAF campaign - 12/28/1909:21 PM
I pull up so hard that I black out almost immediately, but I manage to avoid return fire.
Pushing forward on the stick and hoping for the best, the lights go back on. At the same moment, there's a loud bang as the bomber I attacked blows up! At least, I think it's him.
There are plenty of Heinkels left, though. Time to have another go.
I tip my kite over to the right and go down. I'm right above the bombers so I make a complete 360 degrees turn in a downward spiral, so as to come up behind them again.
This plan is interrupted when several fighters slide across in front of me. One of them doesn't have elliptical wings. So I go for him instead.
The 109 seems to know I'm there and goes into a tight left-hander. I have little difficulty in gaining on him.
I get some hits from a couple of bursts, and he levels out behind the bombers, who are making another turn. Headed for home, no doubt.
I get some more hits on the Messerschmitt with my next burst and he rolls left and goes down and around.
I watch him for a while in case he comes back up onto my tail. But no, he keeps on going down. I don't think he's finished but I'm generally reluctant to lose precious height to chase down an enemy who looks like he's out of the fight. Not while there are plenty of other targets clamouring for attention. So I pull up and around, after the bombers again.
Re: BoB2 screenshots - the RAF campaign - 12/29/1901:32 PM
I resume hostilities against the bombers where I left off, attacking a Heinkel on the left rear, next to my earlier victim. Sparks fly and smoke erupts from the Hun as my rounds smack into him. I've evidently hit the 'O' key (open cockpit canopy) instead of 'P' (to pause for a screenshot) at some point!
I see the bomber begin that tell-tale slide out of formation a break upwards to reduce the risk of running into him as he falls away.
Whether (even with the canopy back) you should be able to hear the roar of a nearby aero engine above your own and through your flying helmet's earphones, is a moot point. But in BoB2 you can and the Daimler Benz has a distinctive whine, so when I hear it I know one of the escorts has flashed past me somewhere - Yellow 7 with the running boar on a shield gruppe badge of I/JG52, as it happens.
I break hard right and get lucky, because my turn takes me in behind the Messerschmitt.
As with the earlier 109, I don't have much difficulty in catching him up.
He starts to reverse his turn after my first burst hits him, but there isn't going to be a second one. For at that point, my ammo runs out.
I quickly roll the other way and make myself scarce. The Hun doesn't follow, so it's time to go home. So I plot a course to the north-east towards our airfield at Martlesham Heath.
A check on the R/T reveals the others are now headed that way too. On the air, I hear the boss calling me back, and Green 2 plaintively telling me he can't catch me up, would I mind slowing down? There's still plenty going on, including some Ack Ack fire well below, close to an airfield which looks like Kenley.
Once again there's the roar of an aero engine as an unseen aircraft flashes past, but this time it's the softer, more civilised sound of a Merlin. Looking right, I can see that in his haste to rejoin, Green 2 has nearly run into me, giving me a bit of a fright. At least he's all right.
He's soon slotting neatly into position to my right rear, and home we go together.
I didn't check the squadron's post-mission statistics before quitting, but overall, our losses are only about a hundred less than the enemy's. Plus 11 Group's airfields have been savaged, and raids are now ranging wider, hitting 10 and 12 Group's bases as well. We're simply being overwhelmed!
Re: BoB2 screenshots - the RAF campaign - 01/14/2010:34 PM
Thanks Fred!
It's now 20th August and somehow, Fighter Command has got through another hard day. In the critical south-eastern area, 11 Group is pretty well smashed, unless and until its battered airfields can be repaired and aircraft strength built up again. The whole burden of the defence now rests on the relatively smaller forces of 12 Group to the north and 10 Group to the west. The airfields of these Groups have become the main focus of the Luftwaffe's efforts, with raids ranging far and wide. Often they are un-intercepted, as I try to concentrate what squadrons I have on selected raids.
The first contact with one of this morning's many raids is made by 'B' Flight, No. 3 Squadron. I drop into QO-L, the Hurricane flown by the leader of its second 3-plane section.
The raid we've have come here to greet, just south of London, is ahead and still above us, closing diagonally from left to right. There's about thirty bombers, with as many escorts in two groups above them. The nearest bunch of escorts has already started loosening formation, indicating they are alert and reacting to our approach. Anyhow, the boss orders us to get stuck into them, so onwards and upwards it is.
The Hun fighters aren't diving straight down at us. Wisely, they seem to be keeping their height and manoeuvring for position, which they have plenty of time to do.
Below us is the distinctive presence of the airfield at Kenley. The base looks relatively undamaged apart from a scattering of visible bomb craters, but I know that it is currently out of action. At any rate, the raid is headed somewhere off to the west, probably going for one of 10 Group's airfields.
I pull up in anticipation of a tussle with the higher Hun fighters, leaving the other five Hurricanes climbing more slowly and lagging behind a little. I don't notice the lone Hurricane with the standard black spinner; it looks like our white-spinnered squadron is not entirely on its own in this little enterprise of martial kind.
I curve around after the raid, momentarily and dangerously losing sight of the manoeuvring escorts. The sudden warning over the R/T, directed at Blue 1 by Blue 3, tells me the Huns haven't lost sight of us.
I tighten up my gentle right-hand turn and look for the developing air battle. It's rather hard to find, considering that there's likely about twenty aircraft involved and they can't be that far off. There's a handful of aircraft milling about some distance away, further right, but they start going down long before I can get anywhere near them. I'm in no hurry to lose precious height investigating further.
Always conscious that it's the one you don't see that gets you, I keep changing course while I look around. There's quite a lot to see, like clouds of Ack Ack fire off to the north-west of London and some aircraft here and there, but it's all a long way off.
I'm not too bothered if the fight has gone low, but I am a bit worried about those fading Ack Ack bursts up above.
The gunners are tracking a target that's flying roughly east down the line of the Thames. I can't see what they're shooting at, so it's possibly an individual aircraft, a solo fighter being more likely in the circumstances.
Suddenly there's another, closer outbreak of Ack Ack bursts, lower down on the opposite side. They're tracking a small group of fast-moving aircraft that's going the other way and is now behind me. Three of them, 109s probably.
I really should ask the others where they've got to and re-join them, but they're clearly some way off. Three seemingly-unsuspecting 109s close at hand seems worth having a pop at, first. So after them I go.
I start to have second thoughts when I notice there's actually now four of them and they're closing in behind another group of similar fighters.
Re: BoB2 screenshots - the RAF campaign - 01/15/2011:09 PM
Before I can change my mind, the 109s begin a turn to the right. It’s now a bit late to run for it, so I fly on, like a rabbit caught in the headlights.
The Huns level out, heading back in my direction, but do not drop down. I’m now underneath their noses and sense they haven’t seen me, or at least, aren’t interested. It’s still a bit unsettling, though.
The 109s slip behind and change course again, but still heading away. The Ack Ack boys are banging away, but their rounds seem to be bursting between me and the Huns. At any rate, it looks like I’ve had a narrow escape!
Up ahead is a large raid flying in roughly the same direction, maybe thirty bombers with two groups of escorts slightly below. The Ack Ack directed at them is bursting rather low.
Frustrated at my inability to earn my crust so far, I go for the low escorts on the right of the raid. They aren’t weaving, just holding position. I catch them up quite quickly, glancing in the mirror at intervals to check that someone else isn’t sneaking up on me. Ahead of these Huns is yet another raid, with the escorts above, this time. There’s no sign of any friends, just enemies. Lots of them. I must be off my rocker, trying to sneak up on this bunch. It's not as if I'm Albert Ball and this is 1916.
The tension mounts as I gain steadily on the Huns.
Finally the 109s I'm going after come into range and I start shooting, getting hits right away on my unsuspecting target.
I keep up my speed and basically blast my way through the 109s on the right of the bunch. They scatter wildly, some going left…
…and others going right. I haven’t shot down anyone, I’m sure, but I’ve hit at least one and shaken up a few more. This is more like it, and actually quite fun!
I hold off patting myself on the back, though…better wait to see if I survive the next few minutes.
Re: BoB2 screenshots - the RAF campaign - 01/17/2008:41 PM
A quick look around shows my tail is clear, although there is an impressive array of imperturbable Teutonic airpower sailing overhead...
Then it's off I go, after the two 109s who have broken right.
I get a good burst into one of them, who drops like a brick, damaged and hopefully scared, if not actually shot down.
Next, I waste no time in chasing off his friend.
After he too goes down, I make my escape, as planned. This takes me in the general direction of another large raid.
But I'm not feeling that brave anymore. So when a handful of 109s come in contrailling from my right, I take the opportunity to slip in behind them, instead.
The Huns are fast if not going at full tilt, and a bit higher, so I close only slowly...
...until they start a turn to the right, which enables me to cut across the circle in the approved fashion.
They get the same treatment as the other 109s, Basically, I carve my way through their formation, snapping out short bursts as I go. The Huns seem suitably impressed and keen to get to know me better, but I don't hang around.
Unfortunately my ammo runs out at this point, a bit earlier than I was expecting. So I take a leaf out of the Huns' own playbook, roll inverted, and dive away.
Apparently, 109s were seen to do this more often than nose over, despite the fame attributed to that escape manoeuvre. Possibly because the latter was more uncomfortable, one reason Erich Hartman (as described in Edward H Sims' 'Fighter Exploits') often favoured the negative G diving turn to get away - being an uncomfortable manoeuvre to follow. But I digress...
The morning's raids are far from over and my next show soon beckons...flying Hurricanes again, now with 145 Squadron. As seen here near Corydon, with some of its buildings looking rather blackened from recent visits by the Luftwaffe.
This time, the 109s will turn out to be in rather better form!
Re: BoB2 screenshots - the RAF campaign - 01/18/2010:48 AM
Again, there's just six of us on this hop. This the view of my kite from Green 3, on my left. We're south of the Thames and to the west of the capital.
There are Huns about but the closer ones are a lot higher up. Fighter sweeps, sweeping hither and thither, possibly.
I'm not really sure what to do for the best, but a bit more height to do it seems indicated. I pull up a little, taking my own section with me and keeping a wary eye on the nearest contrails. Are they just changing course, or circling around after us? Hard to say.
Safe enough - the contrails recede out to the west. On either side, my numbers two and three are keeping up nicely...
...but the next moment, they are gone. Down below me, as it happens; you can just about make them out down in front, in the next pic. What are they playing at?
The whine of a passing Daimler Benz engine above the noise of my own Merlin provides a clue. Looking left, I can see a couple of 109s zipping past.
Instinctively, I bank around after the nearest one. Who isn't that near. But he's turning, and I try to cut across him
Next thing I know, I'm being shot at from behind. Serves me right from taking my eyes off the second 109. Who's now sitting on my neck.
I somehow manage to get out of his way and turn the tables. At the same time the Ack Ack boys join the party. The 109 twists and turns like a snipe.
Suddenly it's me who has to take violent evasive action again, as a beggar with a yellow nose comes up from below and behind. I fling my kite over to the left to get out of his line of fire....
...but have no sooner recovered than I have to dodge again as another 109 puts in a head on attack and flashes past.
Re: BoB2 screenshots - the RAF campaign - 01/18/2012:01 PM
I recover and go after the Hun with the yellow nose. He's out to the east over London and turning hard. I seem to be on my own out here, but I'm rather annoyed and determined to get these two.
Before I can get anywhere near the 109, rounds whack into me. Hit hard, I roll over and go down.
The Hun with the plain markings has wasted no time in coming after me. This pair is co-operating very well. Sadly for me. For the first time, I begin to feel trapped - the hunted, no longer the hunter.
I'm now quite low and head for the deck, twisting around as I go.
Despite the plentiful Ack Ack fire, the Huns won't let go. Yellow Nose is now back on my tail, too, and my kite is leaving a pronounced smoke trail.
By now I'm more or less back where I started, with Croydon visible in the middle distance. Except that I'm on my own...apart from two Huns who are determined to bag me.
I contemplate trying to get down at the requisitioned airport but know I'll never make it that far. So I slide back the canopy and start gaining height in a turn. Time to hit the silk! But the nearest 109 is now breathing down my neck.
I should maybe have tried a forced landing in those fields, but I doubt I'd have made it even that far.
Somehow I manage to shake off the Hun. But I'm still not high enough to bail out. I need to take a chance and start climbing again.
But it's not to be. Yellow Nose clobbers me from behind and my elevator control goes, leaving me going down instead of up.
The ground rushes up to meet me and before I can do anything else, it's good-night, Vienna!
Re: BoB2 screenshots - the RAF campaign - 01/19/2001:32 PM
About lunchtime on the 20th, 43 Squadron arrives south-east of London. It's come across from 10 Group's airfield at Middle Wallop as I manually scrambled it to intercept Hostile 201, a thirty-plus raid. The Ops Room map view below shows the squadron later, nearly home, with one aircraft less than the six it started with. How that came to pass, I will now relate.
Here I am in FT-K, leading the flight's second section. The morning's many raids are homeward bound by now, and at first, the skies look rather empty, apart from our six Hurricanes.
Somebody comes up on the R/T reporting tanks half empty, and soon after, the boss orders us to turn about and return to base. His section begins a turn to the left and is soon going home.
In frustration, I look at my own gauges. We might be pushed to regain Middle Wallop if we go much further and get into a fuel-hungry scrap, and many airfields in this area are still unserviceable. But I feel hopeful we could get down somewhere.
So I delay turning for home a little longer and instead, bank gently left and right, looking for Bandits.
And there they are! A raid of about thirty in three groups - unescorted bombers, I think.
Worth having a closer look, I decide, and lead the section after them. The closer we get, the surer I am that they are bombers on their own. If only we'd had the whole squadron up!
As the range winds down, the Huns begin a turn to the left, which helps me close in, and identify the enemy. They're bombers, all right - Dornier 17s.
I pick out one in the left-hand group and make an attack from astern. I take a few hits but I set one of the Dorniers smoking before having to break.
Pursued by Hun tracers but still in business, I realise the rest of the section isn't with me.
Re: BoB2 screenshots - the RAF campaign - 01/21/2008:42 PM
I end out well out to the right of the raid. From here, I can see that the Dornier I attacked is still trailing smoke, but still maintaining formation. For the time being.
Meanwhile, my numbers 2 and 3 are rejoining. Perhaps I've been too harsh on them and just didn't notice their attack.
Anyway there's still no Hun fighters anywhere to be seen, so in we go again. Rather than cross all the way over to the left for the sake of going for the bomber I damaged, I attack one on the near side of the formation, this time.
I start getting hits, closing in quickly. This looks promising!
But with the smoke from the bomber suddenly increasing, I lose a clear view of him and break too late, The first I know about it is when my Hurricane lurches violently and starts rolling left. Very fast. Looking out on that side, I can see the wing is no longer there! I chop the throttle and slide back the hood. Somehow, I also manage to make it out of my doomed fighter.
Up above, the Dorniers are sailing on, and my numbers 2 and 3 are no-where to be seen. Also missing is the Dornier I collided with - there are now nine aircraft I the right rear group, instead of ten.
There he is! Spiralling down and pretty clearly doomed. Problem is, so am I, unless my canopy withstands the sudden shock of opening, which is always in doubt in high-speed bailouts.
But all is well, and in another second I find myself dangling serenely under the silken canopy as the raiders rumble on, up above.
Evidently, everyone else made it back to Warmwell - hence the five aircraft showing on the 43 Squadron marker on the plotting table, in the first pic on the previous post. And in the pic below. This shows the dialogue boxes opened for the Mission Folder, Warmwell airfield, and the 43 Squadron 'Diary'. The latter has the 'Single' box ticked so it shows the results of that unit's last action. It seems somebody else saw Messerschmitts, but as we claimed none and lost nobody to them, they were probably far away - 109s can be very hard to spot unless they are close to a raid.
The Dorniers I damaged and shot down (all right, rammed!) were the only damage done to Hostile 201 (which per the Mission Folder, was making sure the fighter base at Duxford, further north-east, stayed 'critically damaged'). But for six Hurricanes up against that lot and many 109s not too far away, it could have been far worse.
The latest updates (by the BDG community mod group, 2.13 being the very latest and best, link to it should be on the A2A BoB2 website) are not entirely compatible with Windows 10. The best result achievable is that missions CTD when you exit them so no debrief, leaving the many historical missions playable and the campaign I think, too, although the results of the mission you just flew won't be taken into account (the AI campaign engine takes care of things, instead). Some people can't get it to work even so well. But there is now a hybrid update available from Felizpe which is Windows 10 friendly, at the cost of some of the latest features, but with some new ones of its own:
I'm running Windows 7/10 dual boot with Win 7 on a separate SSD, but apparently Win 7 won't install readily on the most modern PCs, so that's not an option for all.
There are still improvements released by modders from time to time; most are linked to in the A2A BoB2 'Subscriber modifications' thread eg Boreas released a fix for the Sipt camo patterns, A and B Scheme variations for Hurris and Spits, and red doped gunport patches (absent in the original) to Spits, in six and eight patch variants.
Re: BoB2 screenshots - the RAF campaign - 03/01/2004:49 PM
Early evening, 20 August 1940
The lunch-time raids have crept south off the map and there's a welcome break. Announcements stream into the Ops Room - replacement aircraft allocations, a worn-out squadron being posted north for a rest and most welcome of all, Coltishall fighter base in 12 Group is back in action, though still damaged. The bases in the crucial 11 Group in the south-east are still all out of action and I need some of these to come back on stream.
The Luftwaffe is going to allow no such thing, it seems, for at tea-time, the next wave of raids is being plotted, with the main effort coming right towards the heart of 11 Group.
I had ordered paired squadrons from 12 Group - 46 and 310 Squadrons - to patrol 11 Group's airfields and as the raids sweep north-west, I divert both of them to intercept Hostile 651, which consists of thirty-plus Heinkels. Today's raids seem to be covered by strong fighter sweeps, rather than closely escorted, so I'm hopeful of being able to catch some bombers before the 'snappers' can react.
No. 310 (Czech) Squadron has less far to go so meets the enemy first. As usual I drop in as the leader of Green Section in 'B' Flight. I'm in NN-R as our twelve Hurricanes rush north-west after Hostile 651.
Behind us is another raid, Hostile 652, which from their formation, also looks to be unescorted bombers.
We're over the south-western outskirts of London; nearly directly below is the distinctive landmark of Hampton Court Palace.
Out to my right is Green 2; thanks to Boreas's recent mod, he's in the 'A' Scheme upper surface pattern, while my kite has the mirror image 'B' Scheme, as does Green 3, out of shot on my left side.
I open the throttle and lead Green Section slightly further out to the right of the squadron, to give us some elbow room. Up ahead, the bombers are attracting some Ack Ack fire. At this point I notice a midge-like cloud of fighters moving out to the right of the bombers, barely visible in the pic below. There seems to be about thirty of them, at least.
This could turn rather nasty! At least Green 2 is undeterred...
...as is Green 3.
At this point, the bossfinally comes to life on the R/T and orders us all to get stuck in - nothing too fancy, pick your own targets. Of which there are plenty - too many, if anything!
Re: BoB2 screenshots - the RAF campaign - 03/01/2006:37 PM
As we race after the bombers, I keep an anxious eye on the Hun fighters, which have drifted well out to our right. By this time they have started contrailing, so perhaps they have also climbed. Watching the contrails, I notice that they have turned sharply and are now on a course which is bringing them closer, instead of taking them further away.
Up ahead, the bombers start turning left. This is good, since it will take them away from the enemy fighters, as well as enabling us to cut the corner.
Which of course is what we do.
The bombers catch me out by continuing their turn until they are nearly coming right at us. They are Dornier 17s, not the Heinkels I was expecting.
The angles aren't right for a head-on attack so I come in around behind the bombers. At the same time, Blue Leader - my flight leader in fact - is on the air announcing he's going in. I decide to go for the right-hand rear Dornier, not noticing a group of fighters further ahead, just in front of the bombers.
I start shooting and get hits on the bomber. Just at that moment, I see the fighters ahead come rushing through the Dorniers. My first thought is that they're 109s, but they're actually more Hurricanes - from our own squadron, or possibly 46 has arrived.
I'm my surprise, I stop shooting momentarily. Meanwhile, the Dorniers have started dropping their loads.
The other Hurricanes roll right and curve away. Green 2 and Green 3 have fallen behind a bit, but are now closing in on the Dorniers.
I resume shooting. My target starts smoking and drops out of formation to the left.
There's another Dornier ahead of him in the leading wedge and I make a split second decision to carry on and attack him, instead of breaking off. This quickly turns out to be a rather bad idea, for suddenly, there's tracers coming at me from all directions and I'm hit repeatedly.
By this time, incidentally, I'm right over what must be the bombers' target - Northolt airfield. Which hardly looks worth attacking, since all but one of its hangars, and most of its other buildings, are just rectangular piles of greyish rubble. I suppose the enemy wants to keep things that way.
In for a penny, in for a pound - despite the hits I complete my attack on the second Dornier, and break upwards at the last moment, only just missing him.
Re: BoB2 screenshots - the RAF campaign - 03/01/2007:27 PM
Up and over the Dornier we go! Already my engine's running roughly and I feel like I'm trying to clear Beecher's Brook on a cart horse.
As I pull away, I'm unaware that the Hun fighter sweep is passing across to my rear. They are making no effort to intervene, possibly short of fuel and having to run for home.
Suddenly, there's a loud explosion somewhere behind and below. A bomber, probably the one I just attacked, has blown up, leaving only smoke, fire and flying aeroplane fragments.
I come around again after the Huns. It looks like Green 2 and 3 have made their attacks. One bomber near the front is streaming smoke and another is going down in flames, parachutes falling away behind.
More Hurricanes attack as I struggle after the Huns. A second Dornier falls away to the left in flames...
...while more 'chutes are popping open next to a bomber which is going down vertically, clearly doomed.
The increasingly erratic note of my engine concentrates my attention on my own situation. Engine coolant temperature is fine but the needle in the oil temp gauge is up against the stop. The revs are fluctuating wildly, with the needle flicking up and down between 2,800 and 2,200. I'm barely making 180 Indicated...
...and no longer gaining on the bombers, which are in fact beginning to draw away from me. Time to go home!
As I bank away, I get a good look at the mess the Dorniers have made of what's left of Northolt.
The Ack Ack boys are no better pleased with this than I am, and they let fly as the Huns turn for home, still under attack from the occasional Hurricane.
Well, we managed to catch a raid without close escort and certainly did it some damage, but we didn't stop the Huns from doing what they came here to do. Not so good.
Re: BoB2 screenshots - the RAF campaign - 03/02/2001:59 PM
Excellent to see you back in the saddle over here 33lima. "trying to clear Beecher's Brook on a cart horse". I looked it up and as I suspected this involved a Steeple Chase, The Grand National Steeple Chase no less. I did not know each fence has its own name though. Nice Mission with 2 Victories for your boy. Good show old bean!
NoFlyBoy, I purchased my copy of BOBII WOV on CD format from a seller on E-bay. Unfortunately I have still not installed or flown it yet do to other commitments. One day I will!
Re: BoB2 screenshots - the RAF campaign - 03/06/2008:19 PM
Soon after, the second squadron sent to cover 11 Group - No. 46 Squadron, also flying Hurricanes - spots the enemy, just north of London. No, not that lot over to our left...
...this bunch, up ahead. I report them on the radio and hear myself calling them in - bombers, straight ahead and level, plus a bunch of fighters in a different direction.
The boss acknowledges and orders us to pick our own targets. The bombers up ahead are crossing from right to left and I begin a turn after them. At the same time, the Huns start making a course change of their own, revealing themselves, even at that range, to be Heinkels, with their distinctive wing planform. There's what looks like another bunch of bombers ahead of them. Hard though Fighter Command has been hit, I know we have been taking an especially heavy toll of the Messerschmitts, and coming across bombers like these - without close escort - seems to be much more common than before.
Green 2 and 3 are still with me, but the rest of the boys seem more interested in the leading group of bombers and slide out to our left. So be it. I carry on after the nearest bombers.
There are about thirty Heinkels in two or three groups and I come around in a curve or pursuit after the nearest lot.
Their turn throws me off initially and I end up banking across the rear of the bunch I intend to attack. Fortunately, I seem to be doing so out of range of the enemy gunners, and there's still no sign of Messerschmitts.
Green 2 and 3 have not quite kept up with my wanderings but look to be lining themselves up for an attack of their own.
Re: BoB2 screenshots - the RAF campaign - 03/06/2008:40 PM
Things go wrong fairly quickly. I come up on the right-hand Heinkel from behind and below and start shooting. But I soon start taking hits, including one right in my armoured glass windscreen.
I bank clumsily back to the left to get out of the line of fire and with a high overtaking speed, flash past the Huns, without being hit again.
More through luck than judgment, this moves puts me into position for a pass at the group of bombers on the left, which is slightly ahead of the others. The bomber gunners give me another warm welcome.
I get some hits on one of the bombers but have to break away before observing any particular results.
I go wide then bank right to come in for another crack. By this time, Green 2 and 3 are also having a go.
They seem to have opened fire at rather long range and break off without having done any more visible damage than I did.
My next attack produces much better results...
...and this time, the return fire seems to be absent, or at least, much less apparent.
Up and away we go once more. Disappointingly, my target seems to have shrugged off all the hits. Just how many .303 rounds can these Hun bombers soak up?
Re: BoB2 screenshots - the RAF campaign - 03/06/2009:18 PM
The good news is that the bomber I attacked is now lagging behind the others, trailing some faint grey smoke, mixed in with his contrail.
My next pass ends abruptly when the bomber blows up under my fire!
Aircraft parts large and small whirl through the air and I hold my breath, until I burst through into clear skies on the far side of the inferno. No doubt about that one!
Emboldened by my success, I line up for another attack on the same formation...
...but my ammo runs out after the shortest bursts and I break off hastily, pursued by tracers from the vengeful Hun gunners...
...who can still see the remains of the disintegrating Heinkel falling from the sky.
I watch the Huns go for a while, hoping to see Green 2 and 3 have another go.
But nobody shows up, and after getting a bearing from the boss, I fly off towards the west to rejoin the squadron, who seem to have given up due to low fuel, having come rather far.
My own Hurricane is showing no particular signs of damage, so all in all, it's hasn't been too bad a show.
This is the 'Hostiles List' as seen almost immediately after my two engagements of the evening. Hostile 651's thirty Dorniers have been well whittled down, but have somehow exacted a heavy toll on our interceptors.
This is 310 Squadron's Diary, the unit that mauled, and got mauled by, those Dorniers. As they had 12 Hurricanes in the air, I'm not sure why it's reported they had 8 damaged and 12 lost, but at least only two pilots are casualties.
This is 46 Squadron's Diary, showing they had a much quieter time, with just one victory claimed and one Hurricane damaged - my own, in both cases.
Anyway, the day's activities are nearing an end and we're still in business - only just!
Re: BoB2 screenshots - the RAF campaign - 03/07/2012:15 PM
The day's not over yet, though. Thirty Heinkels have bombed the fighter base at Digby, well to the north in 12 Group's territory. I've managed to scramble 56 Squadron from the airfield, and they catch the raiders as they run southwards for home.
Fifty-six is at reduced strength, having been posted north for what should have been a rest from the rigours of service in 11 Group. There's just six of us against thirty, but we'll do our best. Happily, we're well out of range of the 109s.
Just at that moment, the boss comes up on the R/T and orders us - Keta Squadron, BoB2 using authentic squadron code names from the Battle - to go home!
In an effort to prevent this, I call in the Bandits, using BoB2's radio command menu.
He acknowledges, but continues to lead his section off to the right.
This puts me in a bit of a quandary. These Huns have just bombed our base and I'm disinclined to let them get away scot free. So I hold my course. Incidentally, you can see that our Hurricanes' undersurfaces are in the early 1940 black and white, with aluminium fuselage and tailplane and the roundels added to aircraft operating from, or over, France.
I check my fuel gauge, in case we're short of juice, but no, that's not the problem.
So on we go, while the other section continues to drift away.
Up ahead, there's about twenty bombers in two groups. There's a third group, further ahead. I decide we'll have a crack at the nearest bunch, on the left.
There's an awful lot of Heinkels, and very few Hurricanes, but what of it? In we go!
Re: BoB2 screenshots - the RAF campaign - 03/07/2002:50 PM
I select as my intended victim the Heinkel on the right rear of the Hun formation and as his wingspan fills the ring in my reflector sight, let him have it. It's smaller target area but as in real life, it seems better to concentrate on an engine that pour rounds into the fuselage. The Heinkel lurches up and left, out of formation.
Meanwhile Green 2 and 3 are still with me...
...and come under some long range tracer fire from the second wedge of bombers, on our right.
Feeling adventurous if not actually bulletproof, I make a tight 360 degree turn and come in for another pass, this time at the next bomber ahead...
...pulling up wildly at the last moment and leaving a second bomber smoking, too. With my original target already trailing well behind, I've now forced two damaged Heinkels out of formation.
Now, all I need is to have enough ammo left to finish them off!
Re: BoB2 screenshots - the RAF campaign - 03/07/2003:21 PM
This time, I make a wider circuit so as to come up behind the hindmost straggler.
A couple of short bursts in a high-speed pass from astern sends him reeling. But a Hurricane is going down too, almost certainly Green 2 or 3.
This makes me all the more determined to et the second straggling Heinkel. I'm soon sliding in behind him, too. Fuether ahead, I can see that the two bomber wedges I've been engaged with are beginning to close up behind the group out in front. They still have a long way to go, although our defences in the south are pretty well in tatters.
Concentrating my fire once more on an engine, I'm quickly rewarded when the bomber blows up.
The last I see of the luckless Heinkel is in my mirror.
Chasing after the bombers, I have a look around for the surviving Hurricane in my section. There's a speck visible a few degrees above the horizon to my left rear, which could be him.
By now, I'm closing in rapidly on the depleted group of bombers on the right. Two gaps in the second row mark the places held by my victims. Let's see if I can make it a hat trick
It's not to be. My guns go silent after just a few more rounds...
...so I break away, up and right.
I come around again to look for what's left of my section. Instead, there's another complete vic of fighters coming up behind.
I spot them and circle around above the three, who are clearly Hurricanes.
I reckon they must be the boss's section, and call in the Bandits to him, although he can hardly have failed to notice them.
He acknowledges, but shows no signs of attacking. I get close enough to read the identity letters and confirm it's who I think it is. They begin to let down, so I go with them, and end the mission.
Back at the Ops Room, I check the Hostiles List, which shows that Hostile 752, the raid we attacked, has lost two bombers in return for one fighter, which will be the Hurricane from my section.
The blue and white marker for 56 Squadron is still being plotted on top of the raid, so perhaps I would have seen the leader's section making an attack if I'd hung around a bit longer. Anyhow, all the raids are recorded as returned or returning and it's well after 18:00 Hours, so I expect this will conclude the day's proceedings. It looks like we've made it to fight another day!
Re: BoB2 screenshots - the RAF campaign - 03/07/2010:54 PM
As expected, the fighting is over for 20 August. This is how things look at the end of the day. The 'Enemy' tab in the 'Review' box shows that we have destroyed nearly 800 enemy aircraft (which I assume is since this campaign started, on 13 August). This isn't many more than we have lost, plus 11 Group is pretty well knocked out.
The 'Log Book' box has a brief entry for each mission I have flown, those from 15 August and onwards being visible in this view. Finally, the 'Combat Report' box shows more detail about the selected Log Book entry, in this case for 56 Squadron, the last mission flown - it allows some additional details to be typed in, wherein I chose to record the date of the Sim HQ AAR.
August 21st dawns. In the Ops Room, I accept the offered Directives. I had previously un-ticked the option to intercept heavily-escorted bombers as well as reducing to one, the number of squadrons I want to patrol 11 Group airfields.
It's not long before the first raids appear. First to make contact - with Hostile 703, reported as a hundred plus - is Auxiliary Air Force 605 Squadron. Despite the blue arrow next to the raid's marker, its mean course is actually north - apart from just enough bombing to keep the airbases out of action, there's little left that's worth bombing in 11 Group's area, as far as airfields are concerned.
Six-oh-five is coming south to meet the raid - just six Hurricanes against a hundred. We're approaching the Medway, south of the Thames Estuary, when the Huns come into view.
And quite a view it is. Perhaps thirty bombers, with maybe twice that number of fighters. Not much we can do about that lot, but needs must.
The Huns are above us, so I begin to climb. Visible below is the naval base at Sheerness, covered by its own balloon barrage.
Red Section seems to have its own plans, for it disappears somewhere despite the boss, who leads it, acknowledging my report of the enemy and ordering us to pick our own targets.
There are certainly more than enough targets to choose from.
It'll be a miracle if any of us get out of this in one piece!
Re: BoB2 screenshots - the RAF campaign - 03/08/2005:05 PM
Unable to reach the level of the oncoming raid before they reach us, I convert my climb into a less steep climbing turn as the armada sails overhead. I manage to avoid spinning out. Some of the bomber gunners let fly, and tracers and smoke trails streak past.
There are some Me 110s below the Junkers 88s, but they seem not to be aware of us. Many are actually carrying bombs. Apparently they all do this due to a bug in BoB2, but ditch them before combat. In this case, the nearest 110s are from the operational trial fighter bomber unit Erprobungsgruppe 210 (unit code S9), so perhaps they are indeed here to blow stuff up rather than shoot stuff down.
I end up behind and below the raid.
Climbing up after them, I'm spoiled for choice as regards targets. There's about a dozen 110s ahead, thirty or so Junkers 88s above them, and more fighters on top, 109s or 110s it's hard to tell. By now the Ack Ack people are letting fly, not terribly accurately by the look of it.
After a moment's hesitation, I decide to go for the Ju 88s. It's the bombers doing most of the damage as things stand, so they must be the priority targets.
I'm up at their level now and flying right into the Ack Ack fire, as if the whole business wasn't ropey enough already.
A glance out to the right reveals a sky full of fighters and bombers in stately procession.
The rest of my section has fallen behind after my ropey change of direction, so I'm all alone for now. Apart from Huns, lots of them. Looking up, there's at least a squadron of Me110s.
I feel like the meat in a Messerschmitt sandwich. Too late to back out now, though. I'll have a crack at those bombers, then get out of here!
Re: BoB2 screenshots - the RAF campaign - 03/08/2006:27 PM
I aim for the engines in the rear left-hand bomber in the left-hand formation. Rounds smack into my kite and the 'bulletproof' windscreen lives up to its name. Hit harder and trailing smoke, the Hun tips over and out of formation!
Still closing in rapidly, I switch my aim to the next fellow on the right. A couple of short bursts and he goes the same way!
The crew aren't in a rush to get out, but even if they aren't going down, they won't be dropping any bombs on their intended target, which is the main thing.
In for a penny, in for a pound - I veer right and let fly at the leader of the rear wedge of bombers. At this short range I can hardly miss, even with the cracked windscreen. Smoke streaming back from my target obliterates what little I can see of the Hun, but I go on firing into the middle of it. Might as well make the most of it, as I'm unlikely to get another chance.
There's a flash of fire and down the bomber goes - it's a hat trick!
Up above, the higher-level Me110s seem not to have noticed...yet.
Likewise, the 109s above them.
I'm beginning to dare hope that I might just get away with this!
Re: BoB2 screenshots - the RAF campaign - 03/08/2011:23 PM
Just in case you doubt that I actually clobbered three Junkers 88s, here's the proof. The leader of the last wedge of five is falling away in flames; below and behind, my first victim has turned away and is trying to get home; while further left, my second one is curving away earthwards clearly won't make it back to France.
That still leaves an awful lot of bombers, fighter-bombers and fighters, but one can only do one's best.
I'm reminded of the need not to push my luck when I notice the Huns are shooting at me. Time to continue with Plan A and as the Americans say, get out of Dodge. Wherever that is.
Victim number two is by now plummeting earthwards. If anyone got out, I didn't see the 'chutes.
My Hurricane is showing hits on both sides of the fuselage. The BoB2 damage decals are quite good but their placement on the fuselage don't necessarily seem to correspond with the damage done - so many hits around my cockpit would likely have put paid to my flying career.
My last view of the raid shows it ploughing on to the north. Most of the raids these days seem to be against the surviving airfields in 12 Group to the north or 10 Group to the west.
The raid's 110s all seem to be from ErpGr 210, carrying both the original, dark 70/71/65 camouflage scheme, and the later, lighter 71/02/65.
I will bump into these very fellows on my next hop, and have one of the most exciting and dangerous scraps I can ever remember having in a flight sim. But that's coming up next - watch this space!
PS if you're wondering where the upper rear gun went on those bombers, I don't know either - seems they are often not visible in BoB2's Ju88s...
This MG15 is, however, very much present when you are manning that position yourself. The rendition is a bit low-polygon by current standards, but I can assure you that's the last thing you'll be conscious of, when a Spitfire suddenly pops into view right behind you, with eight guns blazing.
Re: BoB2 screenshots - the RAF campaign - 03/09/2007:20 PM
Not long after 605 Squadron has tussled with the Huns, 46, coming down from the north, also makes contact. They find themselves chasing what IIRC is the same raid as it leaves London behind, on its way up to targets in the 12 Group area.
Again, we can only put up a flight, just six Hurricanes. I drop in as leader of the second vic.
I call in the raid rather than waiting for the boss to react. He orders us to pick our own targets, so as usual, I edge my section out to give us room. Also as usual, this results in my quickly losing track of the other three. I should probably stick with them as a rule, or jump in as the overall leader, but perhaps another time.
As my section closes in, the raid begins to turn, starting with the larger aircraft, on the right - the bombers. It looks like the original, very big raid is splitting up to attack different targets.
As the group of smaller aircraft turns to follow, I realise they are Me110s.
The raid starts settling onto a new course, with the 110s ending up between us and the bombers. So I decide to go for them. This might give the other three a clear run at the Ju88s.
The range is coming down nicely and I won’t have long to wait before giving one of the Messerschmitts a good burst from astern. I smile to myself as I picture the nasty surprise I’m going to give him.
My smug complacency gets a sudden shock when a stream of tracers flashes past to my left, between me and my number 3, narrowly missing him.
I’ve been caught well and truly napping!
For a split second I sit there in shock. Then I go into a tight diving turn to the right, holding the rattling Hurricane on the verge of a high-speed stall. The other two are slower to react, and at least two of the three the Huns go after them. Instead of trying to catch me before I come around onto their tails.
Which is of course exactly what I’m trying to do. Having recovered my composure, I’m now determined to get at least one of these fellows. I’ll teach them what happens to nasty Huns who sneak up behind decent people going about their day’s work!
What I don’t yet know, but am about to find out, is that these particular Huns are hot shots, and have no intention of allowing me to do any such thing.
Re: BoB2 screenshots - the RAF campaign - 03/09/2009:01 PM
My attempt to chase the 110s off the other boys' tails succeeds - but mainly, by drawing the attention of two of them onto me. Instead of me turning in behind them, they;re starting to turn in behind me. That wasn't supposed to happen!
I manage to get out of the way with a sustained turn into the Huns. Better still, one of them pops out in front. I go for him while calling for help and hoping Blue 2 or 3 are able to respond.
Blue 3 calls me a warning but by this time, I'm in a wild dogfight with my intended victim. Fingers crossed, my gyrations will keep me out of harm's way untill I can clobber this 110 and even the odds a bit.
I get behind the Hun briefly, and get off my first burst at rather long range. The Hun pulls back hard on his stick and the 110 goes up like a rocket, leaving my tracers below and behind.
Next second, another 110, which is just a distant speck near the centre of the pic above, is rushing at me head on! I roll out of the way of his powerful frontal battery and then reverse it, getting my sights onto him for a quick burst as he races past.
He misses me by inches...
...and dives away, apparently quite unscathed.
I'm beginning to feel a rising sense of desperation. Gone with the wind are any notions of leisurely hunting down clumsy, twin-engined flying targets. These b*ggers missed their first shot but are now are co-operating well, and throwing their kites around like single-seaters. If I don't get them, they're going to get me!
Re: BoB2 screenshots - the RAF campaign - 03/09/2009:45 PM
Finally, I get to share some 'Yank' Americana with you Mucker, concerning ' get out of Dodge, which I expect you will need to go back and change to 'get the hell out of Dodge', after reading this Sir. Get the hell out of Dodge. To leave or depart from a place, especially quickly or with marked urgency. A reference to Dodge City, Kansas, the clichéd setting of cowboy and western films from the early to mid-1900s. It looks like things are getting pretty tense in here, let's get the hell out of Dodge! Dodge City was a rough-and-tough town in the Old West, the place where lawmen shot it out with bandits. If you’re a bandit, the law will be coming to get you—its time to get the hell out of Dodge. So there you have it my good Sir. An Old West Americana slang phrase just FYI. Carry on! Nice reports, looks like you were quite unproductive in 'real life' today and quite productive in the Virtual BOB. Nice Hat trick.
Re: BoB2 screenshots - the RAF campaign - 03/09/2010:56 PM
Another tight turn puts me on the tail of one of the Messerschmitts. He sees me coming, and reefs his machine into a near vertically-banked right-hander.
I cut across his turn but he's crossing ahead of me really fast. All I can do is pull up my nose till he just about disappears underneath it, and let lose a long burst which, if it doesn't hit him directly, he won't be able to avoid flying through.
This works! The Hun suddenly levels off and for a moment, seems to hang in the air close in front of me. I let him have it again but he suddenly tips over onto his nose and drops away like a stone, into the cloud below. Bah! Curses! Foiled! &c
A look in my rear view mirror before rolling after him and instead, I'm breaking hard left to get out of the way of a second 110 who had emerged from the clouds and was just about to blow me out of the sky.
I twist left and right around the clouds, with frequent anxious glances in the mirror. Where the heck have they got to?
Suddenly there's the reassuring rumble of a Rolls-Royce Merlin, rising and falling as one of ours flashes past somewhere close by. There he goes, off behind me! Help has arrived at last!
I skirt around the clouds...
...whose wispy margins suddenly disgorge two Me110s. They quickly turn in after me.
Another vicious break has my Hurricane rattling again on the verge of a stall - it seems if the Huns don't get me, the laws of aerodynamics will! I manage to avoid spinning out and spiral down below the level of most of those darned clouds, where I can at least see that's going on.
And what's going on is that at least one of the Huns has come down after me. We both roll into each other.
A wild dogfight follows. I can turn inside the Messerschmitt but now lower down, I'm wary about pulling back too tightly in case I spin in. The Huns keeps up his speed which keeps him from being able to getting his sights onto me, but also keeps me from getting my sights into him.
Finally, he eases up on his rate of turn just enough for me to ease up on mine - and yet start gaining ground.
After a few more turns in both directions, I'm at last getting the better of him.
I let him have it and see the sparks fly. The Hun is now flying more sluggishly, but he's not done yet. He goes for the deck with me breathing down his next and the sheep wondering which way to run.
Just when I think the 110 is going to crash, he pulls up and recovers into another turn. I have no difficulty catching up and a final burst sends him dipping downwards for the last time. The big fighter disintegrates on impact.
I'm suddenly conscious of a delicious sensation, part relief no doubt, that I'm no longer the hunted creature, fighting for my very life, that I've been for the last few hectic minutes. I'm now the hunter again. It's a really good feeling.
Re: BoB2 screenshots - the RAF campaign - 03/10/2009:21 PM
I go into a spiral climb at full power, which is a sim habit I've acquired for after a fight, to clear my tail, have a good look around, and give any of the boys a chance to re-form. Down below, the smoke's still rising from where my 110 hit the deck.
Oh sh*te! there's another b*gger turning in behind me!
I tighten my turn and ease off on the rate of climb. Somehow I manage to get inside his turn without getting hit. Looking back, I can see him hanging on grimly and trying hard to get his guns onto me. Suddenly the tables are turned and I'm the prey animal again.
There's the comforting roar of a passing Merlin and another Hurricane goes curving past. My frayed nerves unwind a little; help is at hand and I just need to keep out-turning the Hun...without over-doing it and spinning in from low level.
Another couple of turns and I'm gaining on the b*stard.
Seeing me coming, the Hun levels out then goes up like a lift (elevator, for readers in the US). I pull up after him but I've bled off a lot of speed in the turns and worry that the powerful fighter has found a way of escaping my clutches.
But no, his speed drops off too and I get in a burst which starts him going down again, leaving a trail of smoke.
I have the upper hand now and relax. But he's not going to make it easy for me. After my next burst, the Hun breaks sharply right and gets out of my field of fire.
The respite is temporary. I keep my height and get back behind him for another crack, This time, he tries the usual Hun trick of last resort, a sudden nose over into a steep dive.
He's a bit low for that sort of thing, though, and I wait for the crash. But no, he pulls out with about a hundred feet to spare and goes into a tight left-hander.
Again, I stay above him and pick my moment for another pass. I get more hits, but them my ammo runs out!
The Messerschmitt is still turning but gradually losing what little height he has left. I stay on his tail and make dummy passes, to deter him from easing off. This has the desired effect: the Hun suddenly dives into a cornfield, and this time the flying fragments are a lot smaller, such are the impact forces. At least no sheep were harmed during the destruction of this Messerschmitt, and the farmer can always file a claim with the Air Ministry for crop damage.
At last the skies are clear and I can breathe a final sigh of relief. There are probably aircraft from both sides not far away, but with no rounds left I'm not inclined to hang around for anyone. I remember seeing an airfield nearby and a quick 'nearest tower' call to the Controller gives me a vector to one that's just eight miles off.
It's soon in sight. I recognise it as North Weald, from its location north of London and from the many radio masts nearby. These horrified Gun Button to Fire author Tom Neil when his outfit, 249 Squadron, was transferred there in early September 1940. Apparently, these masts are at the Chipping Ongar wireless station established there pre-war by the company of radio telegraph pioneer Marconi. So a mission which showcased the top-notch air combat AI of A2A's Battle of Britain II is ending with another reminder of the sim's unequalled historical recreation of the Battle of Britain, thanks to the additional work of the BDG modding team, building on the solid foundations of the labour of love - it can hardly have been anything else - that was Rowan's original masterpiece.
Anyway, it's a pity I can't remember the elevator trim keys, but such mere detail notwithstanding, I'll soon be down at North Weald, despite those bl**dy masts and the bomb craters alongside the runways!
Re: BoB2 screenshots - the RAF campaign - 03/10/2011:35 PM
Nice Lima.. I Agree, the BDG crew did a fine job with BOB2's AI. Rowan's original BOB1 AI was superb for its day. I still pull out Mig Alley (personal fav) and even Flying Corp from time to time as well. Rowans AI improved steadily with each game . The AI was engaging-believable for their time. Rowan built on their experience. Their even earlier sims like Dawn Patrol and their early Falcon simulator, were very good too.
Re: BoB2 screenshots - the RAF campaign - 03/11/2009:09 PM
Nice.
That 2nd 110 was from the Stab he must have been looking to get some flying time in or to see how the 3rd Staffel were handling their planes (they should have had 109s but BOB2 doesn't allow mixed units). If you have one of the later multiskin's he was the leader of the 3rd Schwarme of Staffell 3
Good to see someone still getting some fun from this great Sim.
Re: BoB2 screenshots - the RAF campaign - 03/13/2009:07 PM
Pending the next instalment, I thought I'd post these pics of a Heinkel attacking Dover, which I think was during the first 'interception' training mission (single fighter -v- single bomber). I switched to the bomber instead of the fighter to see what happened, which was this.
We're approaching Dover from the south. I can't see the place as it's rather cloudy. This being BoB2, I can't fly the aircraft; I'm along for the ride and able to man nose, dorsal or ventral guns. Which when viewed close up, these weapons often seem visible through canopy framing. Our kite is from Kampfgeschwader 53 'Legion Kondor'.
I jump to the dorsal position but all I can see of the RAF is a distant speck to our left, flying a parallel course, showing no signs of hostility. Unlike the flak gunners, who let us have it as we come out of the clouds.
The bomb doors open - can't be long now.
We're in clearer skies as we thunder over Dover's harbour.
At this point all Hell breaks loose as the light stuff opens up too. Even a destroyer in the harbour is firing at us. Something hits us noisily down below, but we rumble on and the bombs drop out of sight beneath us.
At last, bomb doors closed again, our pilot turns out of the noisy storm of fire and steel.
Our bombs find their mark! And the quayside buildings are showing signs of previous visits.
Our turn to the south is completed and back out to sea we go. The flak dies away as Dover Castle slips behind us.
There's no further sign of that aircraft - presumably an RAF fighter - that I saw on the way in.
The English coast falls astern. These piraten single crew, dirty-weather raids are dangerous affairs, but we've got away with it, this time!
Nevertheless, whenever I get around to playing a Luftwaffe campaign, I will try dropping into a few bomber missions, too!
Re: BoB2 screenshots - the RAF campaign - 04/02/2006:51 PM
Meanwhile, back on campaign...it's lunchtime on 21 August and the Huns are back, too. Lots of them. By the desperate expedient of ordering squadrons in threatened bases of on patrol and when airborne, revectoring them against a raid, I put up what opposition I can.
First in contact is 32 Squadron, operating out of Warmwell airfield, out west in 10 Group. They can only muster six Hurricanes, and they are up against a raid against Exeter airfield, Hostile 101. They will be on their own until 43 Squadron, also revectored against this raid, gets down from Middle Wallop to the north-east - just another six aircraft.
These are the people we have come here to get.
There's a lot of them...
...coming and going, the raid having split up.
And they have brought lots of little friends with them. Not 109s, this far from France, but dangerous friends, nevertheless.
Re: BoB2 screenshots - the RAF campaign - 04/02/2007:06 PM
This is the spectacle that greets me from the cockpit of my Hurricane, as I call out the targets to the boys. It's a long call.
There's two groups of bombers heading to the right, and another one going left, each with a cloud of escorts above and behind. Some of which look to be reacting to our arrival. I hesitate, waiting in vain for the boss to tell us who he wants to do what. When he doesn't, I decide to go for the closest group of bombers on the right.
It's about this point I realise that the reason the boss hasn't acknowledged my report, let alone given his usual orders, is that I'm the boss. Everybody is following me.
I'm not at all used to exercising this privilege and struggle with the radio until I remember, find and issue the 'give freedom' command. I'm leading the pack towards my intended target so I'm hoping they will take the hint and follow me in, not go off in all directions.
The bombers I'm attacking are I a turn towards us and I have to tighten my own turn to roll out behind them after they have settled onto their new course. I pick the Heinkel on the left rear of the formation and close in rapidly.
I've lost sight of the others after my turn, although as it happens, they are racing after me. Which is good. What's not so good is that yet others haven't lost sight of us.
Re: BoB2 screenshots - the RAF campaign - 04/02/2007:34 PM
Out of sight to my left rear as I close on the Heinkels, is the flight's second section. Little do they seem to know...
...that a bunch of bloodthirsty Huns is snapping at their heels.
The first enemy burst is off target, but that can't last long.
Meanwhile, concentrating on my own attack and oblivious to all of this, I'm knocking the spots off one of the bombers, who reels, smoking, out of formation.
It's only as I break away that I get a glimpse of the drama unfolding rapidly behind me.
The swarm of 110s is basically hacking its way through the rest of my flight...
...who are going down left and right. At least this chap managed to bail out.
This is going downhill faster than you can say 'Hairy Hun'.
Re: BoB2 screenshots - the RAF campaign - 04/02/2008:16 PM
Too late to stop the mayhem but not to exact retribution, I come in behind the 110s queuing up to knock down my comrades.
One of the Huns has set a Hurricane smoking, so I repay the favour...
...then switch my attention to the one above him, who is hit in his turn and veers left and down.
This time I stick with him, aiming at his engine and wing root, until he bursts into flames.
Rolling out, I find myself astern of a bunch of Heinkels, so I storm on in and fire off the rest of my ammunition at the bomber on the right.
I break up and right, by which time the Hun is leaving a faint smoke trail but still in formation.
I've collected several hits on the way in, and collect several more on the way down and out.
Time to go home! The Huns obviously have the same idea. The straggler could be my first victim, if he managed to recover.
Now, I'm the one leaving a smoke trail. As you can see, the terrain and coastline outside the main combat area so far west is more simplified than in the 11 Group area, but at times like this, you don't notice.
Calling a Mayday on the R/T gets me a prompt vector to a nearby airfield. It's only twelve miles away, reportedly, but in this condition, it'll seem a lot longer.
Re: BoB2 screenshots - the RAF campaign - 04/11/2007:56 PM
Afternoon, 21 August 1940
The action now consists of a series of efforts to catch raids that are withdrawing after hitting targets as far north as RAF Digby in 12 Group's area. Most squadrons are able to put up only a flight of six aircraft, and few manage to catch a raid before they run short of fuel and have to give up, like 510 Squadron...
...and 17 Squadron, both flying Hurricanes.
The problem is that the Luftwaffe has bombed 11 Group into submission, and interceptions are now being attempted by squadrons who are not only below strength due to previous losses, but also have a long way to go, to make contact.
So when I opt to lead No.1 Squadron's second (Yellow) section chasing a raid heading south after bombing Digby...
...I'm not surprised when the leader soon announces we are to give up and go home. Reluctant to do so even though low on fuel, I don't turn after him when he leads the other section off...
...and instead, I report the Bandits on the R/T.
He acknowledges my call but doesn't take the hint. So I decide to chase the raid for as long as I dare, before giving up too. There's only three of us against thirty, but they're all bombers, with not even Me110s for escort. It seems a crying shame to leave such a target unmolested.
So after the Huns we go. We are already crossing the Thames with London on our right, but at least there's plenty of airfields down here. They've all been badly bombed, but I'm hopeful we'll be able to get down somewhere, if and when we have to.
The range winds down very slowly. Ack Ack fire begins to burst in the wake of the raid, which I can see is made up of three double wedges of ten aircraft. What they are, I can't tell, except that they are moving very quickly. Junkers 88s, perhaps?
Yes, that's what they are, as it happens...
...from Kampfgeschwader 51, no less.
Well, having come all this way, I'm determined to make the acquiantance of these fellows. So on we go!
Re: BoB2 screenshots - the RAF campaign - 04/11/2008:43 PM
The Ack Ack fire aimed at the speedily-withdrawing bombers is lagging so far behind that we end up flying through it ourselves.
The thirty Huns fly on, apaprently quite ummoved.
This changes when I get in range and start shooting at the rear bomber on the right.
I take a couple of hits from return fire but lash the Hun with several short bursts as I close in, aiming for the engines. Just as I'm breaking off my attack, the crew bails out...
...leaving the abandoned bomber going down in flames.
I come around for another pass at the same group. I had already ordered the rest of my section to help, but there's no sign of the beggars, that I can see.
I take the next bomber in line and set him smoking with my first couple of bursts. Instead of then breaking away, I make the mistake of switching targets to the leader of the rear vic. Not only do I not have enough time to get a bead on him before I have to stop, but I take numerous hits from the Hun gunners.
My engine surging and leaving a faint trail of grey smoke, I break down and away. My final target is already straggling. The raid has reached the south coast though, so he might make it back to France.
The question now is whether I'll make it back to base - any base!
Re: BoB2 screenshots - the RAF campaign - 04/11/2009:29 PM
I ask the Controller for a Vector to the nearest airfield. It turns out this is only twelve miles to my north, so that's where I go, throttling back and losing height steadily.
It's not long before a grass airfield looms into view up ahead. I'm not sure which station it is, but that hardly matters.
The airfield is on rising ground and I end up coming in rather low, looking around the windshield for a clearer view. I can make out patches of what looks like fresh earth from bomb craters on the landing ground, so I steer to the right, to avoid them.
Bumps-a-daisy! My Hurricane touches down rather hard, bounces once...
...then settles down more gently. During the roll-out, I can see that the station buildings badly need the services of a firm of glaziers, while the hangars could also use some attention from a roofing company.
I'm tempted to turn away and park at a dispersal area on the perimeter track. But I'm a visitor here and my kite also needs some attention. So, throttled back, I raise my flaps, start tapping my brakes gently, and taxi over to the hangars, trailing a cloud of thin smoke.
As it happened, that was the last action of the early afternoon. But Jerry wasn't finished with us yet. The day's most exciting encounter was yet to come!
Re: BoB2 screenshots - the RAF campaign - 04/12/2003:03 PM
Late afternoon, 21 August 1940
Not having any squadrons close enough, I miss a golden opportunity for a Stuka party when a force of dive-bombers slips across the Pas de Calais and clobbers the RDF station near Dover. However, the next raid - Hostile 651, sixty plus - is heading for targets further inland so I manage to get 74 Squadron's Spitfires down in time, from the relatively-undamaged base at Martlesham Heath.
By the time I've jumped into Green 1, flying ZP-K, our twelve Spits are diving towards the Huns, having obtained a slight height advantage for a change.
The raid is straight ahead, about thirty bombers in three of the now-familiar double wedges, with a cloud of escorts above.
The boss calls them in as I steer towards the fighters; my section is part of 'B' Flight and is generally the one tasked with holding off the escorts. As I watch, a bunch of them - 109s, I can now see - peels off towards us.
I swing around early to avoid a head-on pass and latch onto one the Huns, who is in a very fast left-hander. I gradually tighten my own turn and he begins to drop back into my line of sight. I find I'm turning inside him without undue difficulty.
I get hits with my first burst and the 109 levels his wings, shoves down his nose and drops like a stone. I'm reluctant to go down after him so early in the battle and soon lose sight of the 109 against the ground below. So maintaining my left-hand turn, I look for a fresh target.
One of the boys is calling for help on the R/T and sure enough, up ahead is a Spitfire being chased by a Messerschmitt. Frustration and anger mix when the Spit goes down before I can get into range! The Hun breaks rigth, unaware that revenge is rapidly coming to get him.
The 109 sees me coming, though, and breaks hard into a left-hand turn. Now I've got you! I turned inside your friend and now I'm going to turn inside you!
To my utter disgust, the 109 drops into a convenient bank of clouds and disappears from view, before I can get off so much as a single round. I hang about briefly in the hope he'll re-appear, but there's nothing doing.
Right, then, if it's not going to be you paying the price, it'll just have to be someone else!
Re: BoB2 screenshots - the RAF campaign - 04/12/2004:37 PM
It proves harder than I was expecting to find a new victim. The raid seems also to have disappeared into the clouds; the dogfight likewise. Where is everybody? Darn and blast all these clouds! All I can see is some Ack Ack bursts, over to the right.
Turning in that direction, I notice a ragged group of specks which look like fighters reforming. Messerschmitts, I'll wager!
Before I can get close, they disappear into the clouds, heading south, but this time I hold my course and go in after them. Coming out into clear skies on the other side, I notice at once a large formation of what can only be Huns heading south, a couple of whom are trailing smoke.
More Ack Ack fire draws my attention to the right. Barely visible well ahead of the bursts is a single, fast-moving speck. A 109 running for home, it can only be.
But I'm more interested in the formation of four 109s, above and to my right front. Homeward bound, they look ripe for a sneak attack from behind and below. So that's what I decide to do.
A quick check in the mirror reveals plenty of clouds but no Messerschmitts.
Once in range I pull up directly behind the right-hand Hun for an easy no-deflection shot. My first burst whacks straight into him and he flips over to the right.
I break right after him and watch from above. The 109 staggers, recovers, then flips into a wild spin, completely out of control.
Re: BoB2 screenshots - the RAF campaign - 04/12/2008:38 PM
Twisting around to clear my tail, I can't see the other three 109s. What I can see is the retreating raid, up ahead and still streaming back towards France.
I've still got plenty of juice in the tanks and at least some rounds for my eight machine guns, so after them I go. By this point, I can see that I'm crossing the Thames Estuary east of the Medway.
I've assumed the aircraft I'm chasing are bombers, but they're not. These Huns are the escorts - the Messerschmitt 109s of I Gruppe, Jagdgeschwader 52...
...lots of them...
...shepherding the two of their number who are keeping up, but trailing smoke.
Closing slowly from astern, the first hint I get is that these are fighters is that they're flying in groups of four aircraft, all very fighter-like. But of more immediate interest is a solitary straggler to the right, just outside the disc of my reflector sight.
Time to play 'Devil take the hindmost'.
The hindmost in question is this 109.
I catch him completely by surprise and my first, long burst sends him down in flames.
Wisely, the pilot bails out.
No doubt about him - that's one 'Destroyed', one 'Probably Destroyed', and one 'Damaged', all 109s. Quite the Messerschmitt killer today, I am.
Re: BoB2 screenshots - the RAF campaign - 04/12/2009:22 PM
For my next trick, I roll in behind another 109 who's straggling behind the main bunch.
This fellow isn't so easily shot down and racks his fighter into a tight turn to the left.
When he realises I'm out-turning him, he goes vertical...
...then levels out and turns hard right, leaving me wallowing down below.
After a few more twists and turns he goes down, and I lose sight of him. I'm quite glad to see the back of him, really. The way he was able to throw his kite around was beginning to scare me; he was clearly an above average pilot, very liable to get the better of me, given half a chance.
Looking around, I can no longer see the formation of Messerschmitts. But there is another solitary 109 up ahead. I approach him warily, in case it's my recent opponent.
I glance in the mirror as I close in, in case he's behind me instead. No - all clear back there.
My intended victim sees me coming - or gets a warning - and tips over into a right-hand turn.
What happened after that is all a bit hazy. I remember closing in and firing, and the Hun disappearing in a cloud of grey smoke. Next second, I was trapped in a Spitfire that was rolling rapidly and going down, unable to get out or even look around. A collision? An attack from an unseen foe? I'll never know!
Re: BoB2 screenshots - the RAF campaign - 04/13/2009:08 PM
Glad you enjoyed it - I certainly did! The fight against that fellow in White 4 was a real white knuckle ride, which is why the screenshots petered out after he got above me - I was too busy trying not to get shot down!
The next combat flown was the last one of the day - report on that coming up soon.
Re: BoB2 screenshots - the RAF campaign - 09/30/2004:49 PM
Enjoying reading the AAR reports 33 Lima ,,Found my old BOB II cd's..Are there any active sites for patches,mods or general guidance setting it up..I did a base install and it looks kind of raggedy..I liked using the strategic map to organize intercepts..But I want to try getting it to look a bit cleaner Thanks for any advice
Re: BoB2 screenshots - the RAF campaign - 09/30/2009:21 PM
Originally Posted by rwatson
Enjoying reading the AAR reports 33 Lima ,,Found my old BOB II cd's..Are there any active sites for patches,mods or general guidance setting it up..I did a base install and it looks kind of raggedy..I liked using the strategic map to organize intercepts..But I want to try getting it to look a bit cleaner Thanks for any advice
...are the go-to place for advice, info and new stuff which is released from time to time - like Boreas's A and B pattern mirror-image fixed camo schemes for Hurris and Spits, and alternative 6-patch and 8-patch gunport mods for the Spit. These and other mods are just linked to from the posts which announce them in the 'subscriber modifications' thread in the BoB2 General Discussion forum. Unfortunately there is not a downloads page where everything is nicely organised, but there is really only one must have mod (well, one for Win 7 and another one for Win 10, more of which below). The other mods are generally cosmetic and nice to have, according to taste.
The big issue is getting the sim to run in Win 10 and if it does run, it will CTD when you exit a mission. This means that in single missions, there is no debrief. in campaign missions, the results your squadron achieved will not count, although when you re-start the sim and reload the last save, the wargame/map game can be picked up where you started (before jumping into the mission in 3d and left to resolve that encounter), leaving you to fly another mission when you choose.
It may be possible to get the CD version, or early BDG updates, to run in Win 10, without the CTD on quitting problem.
However, the 'must have' update for BoB2 is the latest BDG 2.13 which includes a lot of good stuff and has multiskin built in (individual aircraft and squadron markings for all planes). BDG 2.13 definitely has the Win 10 'CTD on quitting' problem and all tries at solving this have so far had only temporary success, with the problem quickly returning.
I run in Win 7 which I set up for dual boot just to get around this and play BoB2 fully updated and without the CTD hassle. Not for everyone though as Win 7 apparently just won't work with newer mobos, without some serious techy stuff (but is fine with my i3 and GTX580).
It comes with a very comprehensive manual which includes installation and is an update to the very good hardcopy one that came with the big box release of BoB2.
With BDG 2.13 installed and running, the trick then is to set up the graphics (and other) settings to taste and get rid of the vanilla look. Basically I have everything maxed out except particle effects; 'Use desktop resolution' turned off; and the 2d and 3d resolutions set to my monitor's native (despite an exclamation mark showing against one of them in the drop-down).
If you have Win 10 only, the best bet instead of BDG 2.13 seems to be this Win 10 mod/patch by Felizpe, which doesn't have the 2.13 features but has some neat ones of its own and should certainly produce a better game than vanilla: https://a2asimulations.com/forum/viewtopic.php?f=10&t=68917
Another must have in my view (with BDG2.13 anyway, not sure if needed with Felizpe's patch) is to edit External_View_Starting_Distance = 1.3 to get back the vanilla external view distance limit, so that the closest view distance is closer to the A/C (BDG 2.13 pushed the closest you could get way too far out, for me), as mentioned somewhere on this thread:
As the BDG 2.13 manual explains and as is discussed in that thread, the Notepad-editable bdg.txt file has many settings that you can't change via the options menu, like one to stop AI RAF fighters pursuing over France. Not sure if this file comes with Felizpe's patch.
Re: BoB2 screenshots - the RAF campaign - 10/01/2012:44 AM
Thanks Lima I'm running Win 7 with a Nvidia Geforce 1050 TI Got the original CD release with the manual and I think somewhere there is a map and key card with it.I think the last time I installed it the sim looked fair but the patch screwed it up..I should have worked on the graphics menu..I'll give it a go tomorrow..i really liked this sim when I first got it..good post it pointed me in the right direction..thanks
Re: BoB2 screenshots - the RAF campaign - 12/27/2011:22 AM
Ah the sheer joy of BOB2. Thanks 33Lima, your campaign inspired me to drag my old Win7 laptop out of the basement and fire it up again for the firs time in years. Had to install a profile for my new joystick but was up and flying again in no time and just had a brilliant 1-1 dogfight with Adolf Galland in hero mode, just like old times! Got a lucky deflection shot on him, he went into a spin, I thought he was gone but he pulled out just above the ocean and then climbed up to re-engage, Ah that BOB2 Buddye AI, there has been nothing to match it since. Am now going to use some of my xmas downtime on a campaign ... can't wait! Everything that IL2 BoX and CoD are not.
Is there an update after 2.13? I don¨t want to spend hours tinkering, just want to FLY!
Re: BoB2 screenshots - the RAF campaign - 01/01/2104:44 AM
Surprised BoB2 2.13 was never fan-patched for Windows 10. I tried on several occasions to get it running under Win10 but it always cockblocks my attempt to do so.
Re: BoB2 screenshots - the RAF campaign - 01/01/2101:11 PM
Originally Posted by MadMike
Surprised BoB2 2.13 was never fan-patched for Windows 10. I tried on several occasions to get it running under Win10 but it always cockblocks my attempt to do so.
You know you can get version 2.06 (the last official version) for Win 10 right? Just go to a2a BOB2 website. Chap called Felizpe did wonders getting it to run. Works with multiskin, but doesnt include all the improvements to the campaign and AI that Two27 and Buddye did from 2.06 onwards.
Re: BoB2 screenshots - the RAF campaign - 09/19/2109:09 PM
Well, after a long gap I'm playing BoB2 again and though badly out of practice - not that I was doing any better, with it - I decided I might as well finish my RAF campaign. This had got as far as 22 August and was on the brink of defeat, with 11 Group pretty well destroyed and the remnants of 10 and 12 Groups being remorselessly ground down.
First action of the day involved dropping into Green 1's Hurricane for a patrol with 17 Squadron. I scrambled the squadron's six available aircraft in response to several strong raids. I also initiated a move from West Malling to one of 11 Group's few serviceable bases.
We tootled around for a while...
...but failed to make contact with the enemy. This, despite the Ops Room map being filled with Huns that must have ended up just out of reach.
Likewise I don't think any of the other small patrols I brought down from 12 Group to the north, or across from 10 Group to the west, made contact. So the only action that morning was yet more bombing of our remaining fighter airfields.
I'm struggling to re-learn the Ops Room interface and several times got stumped by error me3ssages telling me there weren't enough aircraft to make interceptions, so I was reduced to scrambling patrols, invariably of only six aircraft, then revectoring them to intercept detected raids. This way I was able to get 43 Squadron to intercept a large raid north of the Thames Estuary...
...though it did really feel like a suicidal effort. Just six of us against this bunch!
The only result was a mid-air-collision with the Dornier I attacked. I'd set him smoking but waited too long before breaking away.
No. 56 Squadron also made contact, probably with the same raid. I dropped into US-A, leading Green Section. I don't think the RAF skins in BoB2 have ever been bettered - they certainly represent the aircraft as I think they should look.
I called in the Bandits to the flight leader...
...who acknowledged and then gave orders to attack the bombers. Which formation of bombers he meant wasn't immediately clear.
I went for the nearest lot...
...and clobbered a Dornier on the left rear of a formation of nine.
Time to clear my tail, with so many Huns about, including fighters.
III/JG26 had plenty of 109s in the air nearby...
...but for some reason they didn't bother me. Likely, they had already detached a staffel to deal with the rest of the squadron and were going to leave them to it rather than get sucked in.
Re: BoB2 screenshots - the RAF campaign - 09/19/2109:36 PM
Got one!
That will give his mates something to think about!
Sensibly, the blazing Dornier's crew are wasting no time in getting out.
No doubt about that one! And I managed to avoid colliding with him!
My tail's clear and although I now have no idea where the rest of the boys are, I decide to have one last go with what's left of my ammo, which can't be much.
Picking a Dornier on the other side of the formation, I manage to set him smoking before the guns run dry.
Looks like he's going down, too. A hat trick for Green Leader!
Banking tightly to watch him go while clearing my tail, I realise I'm over a large airfield, some of whose hangars and buildings are piles of rubble. Debden, perhaps. Wherever it is, it's likely the bombers' target and in for another pounding.
Which it duly gets.
Not Good! But at least the airfield was spared the bombs of the three Dorniers I hacked down.
Re: BoB2 screenshots - the RAF campaign - 09/20/2102:08 PM
Back in the Ops Room, I notice that one of the afternoon's raids isn't returning to France, but has in fact veered to the west. It's headed for Middle Wallop fighter base in 10 Group, splitting into two distinct formations each of about 30-plus as it comes. I order up patrols from any nearby operational base that has enough fighters left, then once airborne, re-vector the patrols to intercept the raid.
As it happens, the Huns are two formations of Heinkels from KG27.
Amongst the patrols racing towards them are six Hurricanes from 238 Squadron...
...and another six from No. 1 Squadron, which I've opted to lead. For both squadrons, you can see the mix of mirror image A and B Scheme camouflage patterns introduced by Boreas's clever mod.
We climb desperately towards the phalanx of enemy aircraft, which we can see includes many covering 109s from I/JG3...
...some of which are already coming for us.
I order the boys to attack...
...and lead them towards the bombers, in the hope we can get amongst the Heinkels before the 109s get amongst us.
There seems little hope of avoiding the higher and more numerous Messerschmitts. But we have to do what we can to prevent Middle Wallop from joining the many fighter bases which have already been put out of action.
Re: BoB2 screenshots - the RAF campaign - 09/20/2103:01 PM
There look to be about thirty Heinkels in this bunch. To the top right, you can see the 109s which have broken off to attack us.
The boys are right with me...
...as we curve up and around after the Hun bombers. But already, the first 109s are diving into us.
Our relatively slow, climbing turn seems to protect us from the much faster-moving 109s, which succeed neither in causing us casualties nor breaking up our formation.
The Messerschmitts soon recover and come up and around behind us. Long before we can get to the Heinkels, I see tracers flashing towards me in my rear view mirror and the next split second, my kite is hit hard.
I desperately roll over and pull back on the stick, feeling like a fly who's been swatted out of the air.
There go the bombers, and there's nothing I can do about it, except hope that some of the others manage to get to them.
I'm leaving a trail of smoke as I try to shake off my pursuer...
...without much luck.
And I'm not the only Hurricane in trouble.
My machine is hit again and starts to shudder uncontrollably as she rolls over and goes down. Time to get out before it's too late!
My 'chute opens and the last I see of the raid is that it's sailing on serenely towards its target, apparently untouched.
I can only hope that if another squadron makes contact, they will have better luck!
Re: BoB2 screenshots - the RAF campaign - 09/20/2106:29 PM
Surviving in a Hurr against 109s around in this sim is a challenge. In the campaign I try to to vector in Spits to strip away escort . If Im leading a squadron Of Hurr I'll plot the course to keep my distance until the Spits show up to mix it up . Then "we" go get-em. Good sim- love it -just feels right.
Re: BoB2 screenshots - the RAF campaign - 09/20/2109:08 PM
Originally Posted by Vox
Surviving in a Hurr against 109s around in this sim is a challenge. In the campaign I try to to vector in Spits to strip away escort . If Im leading a squadron Of Hurr I'll plot the course to keep my distance until the Spits show up to mix it up . Then "we" go get-em. Good sim- love it -just feels right.
Yes it's still a classic! At this stage in my campaign I'm struggling to get any interceptions on any terms, just going down fighting is the order of the day.
Next contact is made by a flight of six Spitfires from 609 Squadron; also in the vicinity is this flight from 41. By this time, the raid has put Middle Wallop out of action and we're reduced to catching the raid as it runs for home.
There it is! About thirty bombers, with no sign of an escort.
I'm flight leader so I call them in to the boys. The Huns are above and ahead, and coming towards us.
I get some hits on the leader of the first group before they pass overhead...
...then curve around for another attack, this time from astern.
The boys are right with me as I race after the Heinkels.
I go for the outside bomber on the rear of the group on the right-hand side...
...while the boys make their own attacks from astern, before breaking off.
I think the Heinkel I attacked has gone down and waste no time setting up another attack. By this time the other Spits are already making repeated passes from astern. The Hun formation makes a turn to port as I come in for my own pass, but this isn't going to put me off.
Re: BoB2 screenshots - the RAF campaign - 09/21/2111:36 AM
Firing in short bursts, I take a deflection shot at the outside Heinkel.
A tad more deflection needed!
I get hits in the area of both engines - my usual aiming mark - before breaking off in good time, taking no hits in return. By this time the bombers are settling onto a new course.
The rest of the flight is also getting stuck into the Huns, making attack after attack.
There's still no sign of any escorts as I close again for what will undoubtedly be my last pass before my ammunition is expended.
I get in just a couple of bursts before the rounds run out.
My target was hit but despite showing little obvious sign of damage, is soon dropping out of formation. I circle around cautiously to watch him go...
...then gain height again while the air fight nears the south coast.
I can see and hear that the boys are still attacking, though some are warning of low fuel.
I wait a little longer then order the flight to regroup. At about this time, the retreating Huns are flying over the naval base at Portsmouth and on the receiving end of a terrific barrage from the ack-ack boys.
I circle around so the others can catch me up...
...and am soon joined by two other Spitfires. I'm not too worried at this stage about the other three. I didn't see or hear any Spits go down and they might still be engaged or forming up on their section leader before rejoining.
Time to go home! Fighter Command is on its last legs but when the system works as designed and brings even a small number of modern 8-gun fighters to bear against unescorted bombers, we can still give them Hell!
As an aside, I'm not sure how during what I recall as a single mission I seem to have started out with 41 Squadron (ID letters EB) and ended up with 609 (PR)!
Re: BoB2 screenshots - the RAF campaign - 09/21/2110:18 PM
I'm sort of getting the hang again of using the Ops Room interface, the catch being that it's too late - I have no operational airfields left in 11 Group and can only put up six-aircraft patrols from the battered squadrons on other fighter bases in neighbouring 10 and 12 Groups.
When the first raids of the evening of 22 August start appearing on the plot, I scramble patrols from 17, 41, 56 and 609 Squadrons and then re-vector them to intercept raids, concentrating most on Hostile 752, 30-plus at the relatively low altitude of 9,000 feet.
First to make contact are six Spitfires of 41 Squadron, which when prompted I chose to fly, as formation leader Red 1. for a change we've actually got a slight height advantage and the action starts with us in a shallow dive...
...towards the incoming raid, which we meet over Kent, between the south coast and the Thames Estuary.
There seems to be no fighter escort so I order the boys to engage Bandits, then start a pass of my own. As I charge in, I realise they're Stukas! Jerry must be confident of victory now, to commit his dive bombers in Fighter Command's back yard.
Please let me get some of them without colliding or getting shot down myself! I'm quite relieved when my first target rolls over and goes gown...
...while I pull up and away without being hit myself.
I come around in a wide turn and by the time I'm running in behind the Stukas again, I can see that the boys are bagging Huns of their own.
In fact there's a queue on, to get at the beggars.
Soon it'll be my turn again - I just need to take my place in the queue!
Re: BoB2 screenshots - the RAF campaign - 09/22/2110:36 AM
Sensibly, the boys seem to be concentrating their attacks on the right-hand Stuka formation. Casualties are felt harder if concentrated on one unit, rather than spread out.
I'm still racing to claim my place in the attacker's queue so I have plenty of time to check my mirror for any nasty surprises. The image isn't terribly sharp but it's good enough and on this occasion, still clear of 109s.
Save some for me, chaps!
Right, that's another one down to me!
Coming back for number three, I have to swerve to avoid a stream of tracers fired by another Spit at what look to be one of just two Stukas left in this bunch.
This sudden manoeuvre leaves me little time to shoot, and the resulting over-hasty break away results in my Spit spinning out violently. By the time I've stopped the rotation, I'm going straight down towards Mother Earth, but I complete the recovery with plenty of height to spare.
By now, the Stukas are nearing the Thames Estuary and coming under Ack Ack fire. Tilbury docks, Thameshaven oil refineries or even airfields to the north are all possible targets.
The last attack has used up what's left of my ammo so I orbit carefully while the others use up theirs.
To my left, I can see another raid that's also attracting ground fire.
I briefly steer towards them to have a better look. Unescorted bombers, they seem to be, headed north like the Stukas. Someone down there is about to catch a packet! There's nothing I can do but watch.
Enough's enough. On the R/T, I order the boys to reform, then ask the Controller for a vector to home base. I settle onto the course indicated and throttle back...
...while waiting for the others to catch up.
I end up with five out of six Spits, two of whom are trailing smoke. But we've certainly had a good old Stuka Party at Goering's expense!
Re: BoB2 screenshots - the RAF campaign - 09/22/2102:40 PM
The last encounter of the day involves a six-Spitfire patrol of 74 Squadron which I scramble in an effort to catch Hostile 651. This is a thirty-plus raid which had ventured well north into 12 Group's territory and was now on its way home.
There they are! Unescorted bombers by the cut of their jibs, but quite a bit higher. One group is straggling behind the other two.
At full power, we climb up after the Huns.
We go for the straggling group and after ordering the boys in, I pick a target for myself. Heinkels, they are.
Got him!
I turn around tightly and come in for another crack. This time I go for the bomber on the left rear of the formation
The Hun rolls right and goes down as I break away in the opposite direction.
Next, I go for a Heinkel that has already been damaged and is limping along behind the others.
The bomber banks right and goes down. I break low this time.
Time for one more go.
I use up what rounds I have left and another Heinkel goes down. I leave the rest to the boys, who are already queuing up to have a go.
Re: BoB2 screenshots - the RAF campaign - 09/22/2103:09 PM
From well above I keep a watchful eye as the bombers withdraw to the south-east, past the Isle of Sheppy in the Thames Estuary.
There goes another Hun!
I hope that lot can swim!
A few minutes more and I order a recall, mess bills be damned...
...and start to orbit while they close up. Behind me lies the Medway estuary.
This air fight concluded the day's operations. Despite being on our knees and increasingly heavily outnumbered, we haven't done at all badly today.
It seems that in reaching targets beyond the beaten 11 Group, the Huns are regularly operating beyond the range of fighter cover, giving us the chance to meet and savage unescorted bomber formations. But it's too little, to late, I fear.
Re: BoB2 screenshots - the RAF campaign - 09/22/2103:16 PM
From the Luftwaffe player's POV Stuka's can be used effectively in the campaign, provided they have fighter support or the RAF is diverted elsewhere. The Stukas in-game can have pinpoint accuracy and decimate the targets they can reach i.e mostly along coast. Shutting down coastal airfields and reducing radar coverage.
Re: BoB2 screenshots - the RAF campaign - 09/23/2104:39 PM
August 23rd starts quietly, as if the Luftwaffe are licking their wounds. Then the raids start rolling in from across the Channel, spreading out to targets in 12 Group to the north and 10 Group in the west. As I did yesterday, I scramble patrols quickly, then re-vector them to intercept, concentrating on one or two raids rather that spreading the jam thinly.
First to make contact is 74 Squadron, who have been able to put up a full squadron-strength patrol of twelve Spitfires. I'm leading in ZP-B and the rest of the squadron is out of sight immediately to my right.
In the distance on that side I can see a large raid, which looks to consist of about thirty bombers with fighters sweeping ahead and close escorts all around. Best avoided.
Up ahead is what will be the raid the Controller (me, from the Ops Room interface) vectored us to intercept. This I guessed from the plot to be unescorted bombers, and now, seen from the cockpit, it looks like I guessed right.
Anxious to give my orders before things get too hectic, I end up sending the boys in early, ending up behind and below them as we race for the Huns with throttles wide open. By now, the Ack Ack people are also getting in on the act.
The bombers are Junkers 88s and I take one on the outside left of the left-hand group. It's hard to tell from all the smoke blowing back into my face but I think I've hit him hard enough.
And I'm not the only one getting results.
Back for another go, I take the Hun on the other side of the formation, and set both his engines smoking before breaking off.
Re: BoB2 screenshots - the RAF campaign - 09/23/2105:33 PM
Drat! My first burst is my last! Out of ammo, I break left...
...but the Hun isn't yet in the clear, for other Spits are coming up behind me.
Somewhere nearby, Messerschmitt 110 jabos are in action. The M8 code and sharkmouth noses identifiy them as from ZG76. I think only Erprobungsgruppe 210 fielded Me110 fighter-bombers during the battle, and anyway the centreline bombs should be on a faired-in rack, further aft, under the centre section.
Not all the 110s are bomb-laden...
...and some of them are engaging Spitfires, so perhaps they are quite close, though I never saw any from my own cockpit.
This particular 110 is, in turn, being hunted by a Spitfire!
Meanwhile, at least some of the boys are still chasing down the Ju88s.
I orbit clear of the action, waiting for the right moment to recall them.
I order a roll call and only one pilot doesn't answer. They are still regularly reporting kills, so I let them go on a little longer.
When one of the boys reports being low on fuel, I tell them to break it up and go home. Then I throttle back, steer for home myself, and open the cockpit for a breath of virtual fresh air. As well as the smoking remains of shot-down aircraft, I can see both raids retreating, the larger one apparently unmolested apart from the Ack Ack.
It's galling to see them go, but what strength we have left, we need to concentrate against weaker enemies.
Re: BoB2 screenshots - the RAF campaign - 09/25/2112:16 PM
The last action of this series of air fights sees a six-Hurricane patrol of 239 Squadron arriving in time to catch a raid of thirty Heinkels withdrawing from a raid well into 12 Group's territory to the north.
There they are!
The Huns are coming towards us and I lead the flight up and around as they pass over our heads.
Time to get busy! As regular players will know, BobB2 has a distinctive but effective and clever way of implementing radio command and control and using this to select the Combat/Bandits! option results in my hearing and seeing myself indicate the targets and order the boys to get stuck in, in equally colloquial terms.
The others need no further bidding and by the time I've lined up the left-hand bunch of Heinkels, they are already making their own attacks.
My own pass sends the left rear bomber reeling out of formation.
His friends track me with their MGs but can do little else but watch him go.
My victim has broken formation and looks like he's trying to make a solo run for home. I contemplate chasing him down to make sure he doesn't make it, but decide instead my remaining rounds would be best used by making further attacks on the formation.
Here we go again! Our attacks have so far fallen on the central and left-hand groups, which are both missing aircraft.
This time I clobber the one on the inside rear of the left-hand bunch.
After breaking off, I go wide to take stock. Results have been a bit disappointing, so far. Time to have another go myself!
Re: BoB2 screenshots - the RAF campaign - 09/25/2112:48 PM
A damaged Hurricane breaks away trailing smoke, as I come around for another pass.
Let's see if can knock another Heinkel out of the left-hand group.
Tracers fly as I come in, while my own fire goes mostly awry.
Time to get out of it!
The Huns bid me farewell with more tracers. I take a couple of hits somewhere but no harm seems done.
Rounds gone, all I can do now is watch the Huns go. Two bombers are missing from the left hand group and another two from the middle one. At least two Hurricanes have been heavily damaged or worse.
That's that, then. Time to rein in the boys, relax and go home!
Re: BoB2 screenshots - the RAF campaign - 09/25/2110:25 PM
The next two days - 24th and 25th August - play out much like the days before them. Except that the Luftwaffe is sending fewer but larger raids, while my own strength is dwindling away. I'm reduced to calling down under-strength patrols from second-line squadrons in 12 Group to the north.
No. 74 Squadron put up a brave fight, being one of the few able to sortie in full squadron strength. With some assistance from enthusiastically-flown 3 Squadron Hurricanes...
...we manage to evade a Bf110 escort and catch some withdrawing Junkers 88s from KG51.
We harry them out to sea, inflicting serious losses, but losing several or our precious Spitfires and pilots.
Later, 616 Squadron, ordered south from 12 Group, is in action.
We chase some Dorniers and their escorting 109s out over the south coast near Dover, unable to reach them before they bombed their targets.
My first pass sends a bomber falling away, out of formation...
...but on my second, my Spitfire is well and truly laced by the Hun gunners...
...leaving me to watch the end of the action as the Huns cross the coast at Dover.
The day's fighting ends with 111 Squadron's Hurricanes in action against Heinkels.
Highlight of the next day, 25th August, are two actions against large escorted raids. First, 609 Squadron's six Spits from 10 Group intercept a large raid of escorted Heinkels as it's retreating towards the south coast near Portsmouth.
We inflict few casualties before having to give up and watch the raid as its shelled by the naval yard's defenders as it crosses into the Channel, headed for France.
Then back to the west we go.
Next in action are the six Hurricanes of 17 Squadron. They too are chasing a withdrawing raid. About fifty plus, this one, bombers with a large escort, and well above us to boot. This doesn't look promising, but what else can we do but attack?
Re: BoB2 screenshots - the RAF campaign - 09/26/2111:41 AM
The last air combat on 25th August sees me leading six Hurricanes of 17 Squadron out over the Channel in pursuit of the same raid. We're lagging behind and below and long before we get near the Hun bombers, one of their escort units drops on us from on high. Our formation breaks up immediately as we try to get out of their way. The Huns are Messerschmitt 110s and just in case, I order them attacked, but confusion reins on the R/T and I've no time to try again.
Luck is with me today, however. Not only do I escape being shot down, turning left I find there's a ragged stream of 110s ahead of me, going the same way. As it happens, they are chasing some of my boys and I'm nicely placed to do something about it.
After a quick look in the mirror I shoot up the nearest 110, who goes on fire after a burst into a wing root.
There's plenty more where he came from and I work my way methodically down the line of 110s.
Some break off when hit and I move onto the next one. some go the same way as the first one.
Rinse and repeat, as the saying goes,
I nail a third 110 in this fashion, a well as damaging at least two others.
By now, the odds are looking much better, One of the pursued Hurricanes begins to climb, taking two 110s with him, so I decide they are next.
Up they go...
...with me after them.
At this point, if I remember right, the belly of another 110 suddenly loomed from above in my windscreen and before I could react, the sim crashed! So it looks like this encounter will be resolved by the campaign AI and my victories won't count. Not that it makes a huge difference. We have under 250 fighters operational and the enemy has about three times that number of Me109s alone; so a few 110s here or there aren't going to cause him much bother. At least Fighter Command has survived another day!
Re: BoB2 screenshots - the RAF campaign - 09/26/2107:44 PM
The morning of August 26th begins with a large raid which catches me out by bombing the already devastated coastal airfield of Lympne. The Huns are back over the Channel before the nearest patrol even spots them. It's six aircraft of 3 Squadron, led by Air Vice Marshall Keith Park, commander of 11 Group, no less; flying his personal Hurricane OK-1 and wearing his pre-war white flying suit. The patrol turns back when it's apparent the huge raid is going to reach France soon.
About mid-day, the next raid is reported, coming in on a similar track to the last one. This time, it's showing as four hundred plus! What on earth can we do about this one? All I can do is scramble three patrols to airbases south of London, from where I can re-vector them to intercept. And I've got eighteen aircraft against a reported four hundred! But even this will only work if the raid penetrates inland, this time.
Which it does! First to make contact, over Sussex, is 3 Squadron...
...led again by AVM Keith Park. It looks like he intends to go down with his Group, fighting to the last.
As we close in from astern, the Huns, who are at nearly twenty thousand, start contrailing. It's an impressive and daunting spectacle.
Suddenly, the wasp's nest comes to life. On either side of the formation, large groups of fighters break off and turn back towards us.
The ones on the left go wide but the bunch from the right are soon curving around to our left. Messerschmit 110s, I can see.
I order the boys to attack them but hold my own course. My plan is to have a crack at the bombers first, in an effort to save their targets from at least one bombload.
Got one! They're Junkers 88s, and their gunners are alert and active.
Instead of breaking away, I just plough on into them, switching my target to the bomber in front. Desperate times need desperate measures.
He goes down too! I get a few hits on a third bomber but take many in return and break away at last.
My tail is clear but my engine isn't pulling so strongly as I try to catch the bombers again.
Too late! I see the bombs start to fall.
Their target is the airfield below, recognisable as Kenley, south of London.
Kenley gets a good pasting, adding to the craters around the runways from previous attacks.
I bank away as the bombers turn for home...
..then I ask the others to report their status. There is no reply. As it later turns out, my two bombers were our only successes, for which we lost five out of six Hurricanes.
Now it's up to the other two six-aircraft patrols, if either of them can catch the raid before it completes its withdrawal.
Re: BoB2 screenshots - the RAF campaign - 09/27/2110:40 AM
No.616 Squadron has come all the way down from Wittering in 12 Group and manages to make contract with Hostile 701 north of Brighton, on its withdrawal towards the south coast. I drop into the cockpit of YQ-B, leading the six Spitfires.
The decision on who to attack is rendered moot when a bunch of escorts turns towards us. We'll never get to the bombers before they get to us, so I order the boys to engage the fighters, which are 110s.
Here they come!
Both formations break up as they meet and a jolly old dogfight develops. These 110 boys know their trade well: the pilots chuck their big kits around with surprising agility, while rear gunners don't just sit there waiting to be shot down.
My shooting seems off today and I get only a few hits on my first target, which at least causes him to fall out of the fight for now. We're badly outnumbered so I decide to stay up rather than follow him down, and look around for a fresh target, There's no shortage.
You'll do!
Once again I get only a few hits before the 110 manages to get out of my way.
Back into the fight! Over there, one of the boys has had better luck.
My next target dives away when hit, but this time I stay with him...
...and catch him with a good burst when he pulls up again, knocking off a large part of his port wing. The crew wisely decides to get out.
No doubt about that one! But I've used up quite a lot of ammo and the air fight is still in full swing!
Re: BoB2 screenshots - the RAF campaign - 09/27/2101:11 PM
The air fight seems to have broken up or disappeared amongst the clouds, but to my right rear, I can see a Spit pursued by a 110.
The Spitfire narrowly dodges a burst from his pursuer.
Throttle wide open, I come around to his assistance. Unfortunately the Spit has by now turned the other way, opening out the range.
After a short chase I cut the corner and avoiding return fire, clobber the Hun, who rolls over...
...and tumbles out of the sky.
I watch him go...
...but he recovers short of the deck. I'm hoping he'll now go home, though. I throttle back slightly and call my flight to reform, turning so they can catch up. But the Spitfire I helped seems to be the only one still in business!
Also still in business is at least one other Hun. And here he comes!
I dodge him and get onto his tail after a short dogfight. He rolls over and dives away when hit, but I've now used up what's left of my ammunition.
Time to make ourselves scarce, methinks! I ask my surviving flight mate for help then dive for the deck while turning right, to the west. Home for the Hun is to the south; hopefully he will now decide to go that way, or if he doesn't, I'll draw him under the guns of the other Spit so he can return my earlier favour.
The 110 has no intention of going home just yet, however. That's him, in my rear view mirror. This is going to be interesting!
Re: BoB2 screenshots - the RAF campaign - 09/27/2104:29 PM
I don't realise it at first, but there are actually two Huns chasing me. Also visible in the pic below is my other Spit coming up as fast as he can, as I race at low level over the English countryside, trying not to collide with it.
The Channel looms up ahead. I think I'm over the western outskirts of Brighton - a good guess as it happens, because the oil tanks visible to the right are in Shoreham, just west of Brighton itself.
Suddenly, in my rear view mirror, I see a gout of smoke erupt as an aircraft goes into the ground. Who was it?
Again I don't know at the time, but it's one of the two 110s, evidently crashed or shot down by my surviving flight mate.
The last 110 seems a bit upset by the affair, however it happened, and nearly flies into the ground himself.
Coming out over the coast at Shoreham, I now realise I've got a single 110 still chasing me, with the Spit also still tacking along behind. Note Shoreham power station, indicative of the level of detail incorporated in BoB2 by the BoB Development Group.
Re: BoB2 screenshots - the RAF campaign - 09/27/2104:55 PM
Now, I'm looking for a location defended by Ack Ack on which I can scrape off my pursuer. The oil storage depot at Shoreham isn't biting, and from memory, I'm not close to an airfield. Inland, to my right, on rising ground, I can see the four towers of an RDF station, so I turn in that direction. I think it's the Chain Home Low station at Truleigh Hill.
Yes, the low towers and the train-able 'mattress' antenna confirm my impression. It's a low-level radar station.
Sure enough, the Hun is still hard on my heels; but if there are Ack Ack people down there, they must be having their lunch. The Hun keeps on coming.
My last wingman is bringing up the rear, but seems unable to close with the 110.
Believing he's still there and to give him a corner he can cut, I come around to the left past the RDF station and head back out towards the Channel.
The 110 also cuts the corner...
...and my wingman comes around after him.
By now I'm heading west again and am approaching a meandering river which I believe may be the Arun. Think, think...isn't there an airfield somewhere about here, west of the river?
There it is, down there on the left! With what look like some Tiger Moths next to the sheds.
Ford Naval Air Station - a Coastal Command base - that'll be the one!
I wait for the airfield defence people to blast the Hun out of the sky. Or at least, chase him off. But all is quiet, and I realise the only other aircraft in the vicinity is the second Spitfire. The Hun has vanished. Sensible fellow, really, no point pushing one's luck too hard.
So I live to fight another day! And I managed to avoid running out of fuel!
Re: BoB2 screenshots - the RAF campaign - 09/29/2110:36 AM
The next combat I drop into is just after mid-day on 27th August. I've ordered patrols over several airfields in the approximate path on an incoming raid - Hostile 201, two hundred-plus; which when airborne, I re-vector to intercept the raid.
This is a bit convoluted - there are various ways of organising interceptions but I haven't been able to find a way to directly order Squadron X, sitting at airfield Y, to intercept raid Z. Or even, take off and patrol your own base, as there is an incoming raid which could be paying you a visit. You can leave it to the campaign AI in your thrice-daily 'Directives' to scramble squadrons of its choice to intercept raids; 'Authorise' the AI to scramble additional squadron(s), again of its choice; or you can 'Revector' (or if still on the ground 'Task') a patrol you have ordered over a possible target. To complicate things, in my near-defeated state, many squadrons are down to just a couple of fighters and/or are stuck on airfields which are unusable due to critical damage. Which makes the apparent inability to give orders directly to a squadron that could or should be in the air, all the more frustrating. I am switching 'Directives' off, as that takes all control away from the AI and will be worthwhile if it gives me the extra control I want, even if it means I also have to take over deciding when to rest squadrons and pay closer attention to their assigned readiness.
Anyway, this is me at the head of Red Section, and to our front is Hostile 201, stepped up like the Underground escalator at Piccadilly Circus during rush hour, as one RAF pilot described these things at the time.
I'm flying KL-B, the mount of famous New Zealand ace All Deere.
The opposition includes many Messerschmitt 109s, including I/JG51...
...and I/JG52.
And here they come! A bunch of 109s is racing in to block our approach to the bombers.
Our formation breaks up and a wild melee develops. I get some hits on a couple of the Huns, but that's all I can manage.
Hearing a call for help, I turn after a 109 who's chasing a damaged Spitfire. The Hun's wingman is not far behind him but I take a chance and go for the leader, in the hope of saving the Spit.
Hit him! The yellow-nosed 109 rolls out and the Spit is saved, for now.
I break hard to avoid the wingman and look around. The skies are suddenly empty, only outbreaks of distant flak bursts revealing briefly the locations of passing enemy aircraft. I spend a while chasing a couple of fast-moving 109s but when they see me coming, they dive away well before I can get in range and are quickly lost against the ground.
I was hoping for better results from a sortie by one of the very few squadrons still able to put up twelve aircraft, but the raid was heavily escorted and all we could do was strip away a few of its protectors.
Next to make contact with Hostile 201 are the six Spitfires of 616 Squadron, which I opt to lead, flying YQ-B.
They've come a long way down from 13 Group to the north and by the time they see the raid, it's nearing the Channel coast on its way back to France. More importantly, the short-ranged escorts have gone and the bombers are now on their own - this looks promising!
Re: BoB2 screenshots - the RAF campaign - 09/29/2102:36 PM
As we race after them, the raid is engaged by the Ack Ack people as it passes above a defended location, probably a port as we're near the coast.
Closing in, we see two of the three groups of bombers - Heinkels, evidently - start to orbit, for some reason.
The third group presses on and I lead the boys after it.
I use up quite a lot of ammo but in my first pass, succeed in setting a Heinkel on fire...
...before breaking away, downwards...
...then pulling back up. There's the Huns, less one of their number, but where's the rest of the squadron?
By now, the other two groups of bombers are closing up behind the ones I attacked and I make my pass at a different bunch. This lot's gunners seem above average and fill the sky around me with their tracers as I start shooting myself, getting and taking hits.
Next thing I know, my Spit is rolling uncontrollably to the left and I can see orange fire in my mirror. I waste no time in trying to open the canopy, which fortunately isn't stuck, and succeed in getting out. At this point, the reason for the loss of control becomes obvious, whether caused by gunfire or a collision.
An the beggars are still shooting at me as I tumble through space!
I reach for my ripcord, hoping I wasn't going too fast...
...and am relieved when my 'chute pops open with a jerk. I can see that I'm just off the naval base at Portland and am going to get more than my feet wet. It could have been worse!
As to what the others got up to, I'm no wiser. Earlier, I heard more than one complaint of low fuel on the R/T, so maybe they've gone home!
That concluded the day's air fighting. The outlook isn't looking any better!
Re: BoB2 screenshots - the RAF campaign - 09/30/2111:37 AM
Quote
...I haven't been able to find a way to directly order Squadron X, sitting at airfield Y, to intercept raid Z. Or even, take off and patrol your own base, ...
I don't use Directives.
Assuming that Squadron X are Spitfires. Here's one way. 1. L-click Raid Z 2. Authorize 3. Task 4. Spitfire tab 5 . Click directly on the "Unit" on lower left. Then select Squadron X from the Unit dialog.
Another way: When a hostile appears on radar on the French coast a "scramble" dialog will pop up , Select "Task and then select the specific unit to scramble as above .
You can also pre Launch CAP above a field by clicking on it and selecting patrol. Adjust waypoint and alt. Then use task dialog to select particular unit(s). Then vector them to intercept. -Vox
Re: BoB2 screenshots - the RAF campaign - 09/30/2112:35 PM
Many thanks indeed for the tips Vox.
'Authorise' and 'Task' are generally rejected at the outset, due to 'insufficient aircraft' - even though there are still a few squadrons not resting and above the minimum Category/rest strength, which could respond (unless there is some other factor that I'm missing). This is with Directives on.
If I task 'Patrol' for a particular airfield, what seems to happen every time is that a different squadron from an airfield often far away is tasked, not the aircraft on the actual airfield, even if the latter is in action and has operational aircraft on it and 'patrol your own base' would be the obvious choice. No 92 Squadron were at full strength and at un-bombed Pembrey in Wales and were caught on the ground because I could not get them into the air by any method I could find (this was before turning off Directives). But from your description it seems possible to intervene and replace the tasked 'distant' squadron with one from the base.
I have recently turned Directives off and am hoping to find that I have more control and will specifically try the things you suggested.
Directives 'on' probably works better when the RAF is not in desperate straits and the AI isn't hampered by having to deal with most bases being severely damaged and/or most squadrons being on their knees.
Re: BoB2 screenshots - the RAF campaign - 09/30/2112:52 PM
The next day, 28th august, sees a major switch in Luftwaffe tactics. Instead of a few very large raids which sometimes split up, the morning starts with many smaller raids. And this time, they're going for the aircraft factories as well as the airfields.
I try to concentrate what Squadrons I can get off the ground on particular raids, rather than spread them out. The result is that no less than three Squadrons - albeit with only six aircraft apiece - smash one after the other into a formation of unescorted Stukas.
First into action is 616 Squadron.
My shooting is pretty rotten...
...with the result that on my second pass, trying to do better, I collide with one of the Huns.
Flying next with 609 Squadron, I have only slightly better luck, bagging a single Stuka before my ammo runs out.
Last in this series of engagements sees me leading the patrol from 92 Squadron into action. Having come all the way across from RAF Pembrey in south Wales, the boys are already complaining about being short of fuel.
Again, the boss succeeds in knocking down just a single dive bomber.
This should have been a real old Stuka Party, but sadly it fell rather flat!
Re: BoB2 screenshots - the RAF campaign - 09/30/2102:57 PM
The last air fight on 28th August which I elect to jump into is later that day, when I lead six Spitfires of 41 Squadron out over the Channel in pursuit of a retreating formation of Heinkels.
The Huns are unescorted but higher. Throttles wide open, we race after them, keen to catch up before any fighter cover for their withdrawal cover shows up or getting too far out over the Channel.
The group I'm attacking makes a turn, which throws me off initially...
...but I use the time to make sure that the rest of the squadron is responding to my initial attack orders, before coming in again. Which they are, as can be seen from the falling bomber and the cluster of parachutes.
The leading Hun formation is taking a beating! So I decide to attack this lot, too, drawing past the other Heinkels on my right.
I have to watch out for attacking Spitfires as I come in - but that's all to the good.
A couple of well-placed bursts from my eight Brownings chew the right outer wing off the already-damaged Heinkel on the right rear of the group, while another Spit goes for one of the five remaining Huns, out of the original ten. This is more like it!
Have I time and ammo for one more? Let's find out!
I manage knock down another bomber, and the Spit on my right (whose wingtip you can see in the pic above) also gets his man, in flames.
Parachutes and Heinkels are falling from the sky!
I use my remaining rounds on a final pass but succeed only in damaging a bomber.
The other two groups of Heinkels have escaped almost unscathed, but we've almost wiped out the bunch we concentrated on!
I turn for home and tell the others to make their own way back, without reforming, as fuel will be scarce. A job well done - good old Forty-one!
The overall outlook remains bleak...
...but it was good to end the day with such a success.
Re: BoB2 screenshots - the RAF campaign - 10/01/2112:27 PM
My first action on the 29th of August comes when I lead twelve Spitfires of 92 Squadron away from Manston to intercept a raid of thirty-plus. I had recently ordered 92 to move from Pembrey in Wales, where there too far away to be of much use yet not to far away to be bombed. They were still able to put up a full-strength patrol and Manston, near the North Foreland at the north-eastern tip of Kent, was one of the few bases in 11 Group that was still functioning and had the capacity to accept a fresh squadron. In the pic below, we're flying south, past Deal and Walmer, with the North Foreland extending into the North Sea at top right.
And there are the Huns, heading inland and well above us. Up and after them we go.
The three groups of bombers seem to be moving into line, one group behind the other.
They're moving fast - Junkers 88s, they are, from Kampfgeschwader 54.
I keep the boys on a tight rein...
...giving orders for the attack only when the squadron is nicely lined up behind the hindmost bandits.
Contrary to my usual practice, at this point I throttle back and let some of the others draw ahead. I want to see that they're attacking together as I'm hoping, before pitching in myself.
This goes rather well. The Spits tear into the Huns and at least three bombers are swerving out of formation before I fire a single round.
Re: BoB2 screenshots - the RAF campaign - 10/01/2112:46 PM
Short bursts from my eight Brownings rip pieces of my target which is soon streaming dense smoke as it reels out of formation.
There he goes!
I break right to avoid return fire, although not conscious of any.
There already seem to be a lot fewer Hun bombers than there were before we started, and still no sign of any escorts.
Another one goes down in flames as I close in for my second pass.
I send the Hun on the left reeling then bank right to fire off my remaining rounds at the one on that side.
By the time I break, my first target is falling in flames with the crew bailing out.
Coming up and around for a better view, I can see that the rear group of bombers seems to have been wiped out, and the middle one is short of a bomber.
Re: BoB2 screenshots - the RAF campaign - 10/01/2102:09 PM
At this point, I begin to wonder where everyone else has got to. I start by repeating my order to attack, this time directed to one of the surviving groups.
Nobody seems to be attacking, though.
So I order the boys to report their status on the R/T. Nearly all reply, which is good...and tell me they are engaged, which is strange. Engaged, where and with whom?
I follow the Huns a little longer to see if anything happens, but nothing does. So I recall the Squadron.
They are soon rejoining...
...until there are ten of us altogether. I get a vector to base from the Controller and lead the boys back towards Manston.
We descend into a wide belt of clouds...
...and come out below.
Manston will be near the base of the North Foreland, which I can now see up ahead.
Reaching the base, I have a good look. Apart from a patch of rubble where one hangar should be, all looks well.
The boys need no further bidding and break off to join the circuit.
I waste no time in getting down.
That was a very good show for one squadron, but can Fighter Command last much longer?
Re: BoB2 screenshots - the RAF campaign - 10/01/2102:51 PM
33Lima..Outstanding post.I have one question..The other day I saw the Win10 patch so installed from my original CD's (need to root around here for the manual).I see one big difference between what I have and your posts...My terrain doesn't have any buildings and looks drab compared to your screen shots..I'd like to mod it up a bit but don't have a clue where to start.I flew BOB II a few years ago and loved it..I like the blend of flight and planning on the maps.Any help to get me going in the right direction is appreciated
Re: BoB2 screenshots - the RAF campaign - 10/01/2103:26 PM
Thanks RW!
Your terrain should look at least as good as this (taken from page 2 of the A2A BoB2 forums thread on the Win 10 patch):
Some objects, including buildings added to many towns or targets, were added in later releases of the BDG updates, 2.10 in particular, so there may be fewer buildings in your version, at least in some areas. To see all available buildings, make sure Ground Object Density is set to the highest setting available (=FULL in BDG 2.13) in Options/More GFX.
Max out the other settings there too like Horizon Distance and Texture Quality (not Particle Density in my experience).
There is also a gamma setting in there somewhere, which can step up colour intensity.
There are many terrain texture mods available in the subscriber mods thread (later pages especially) on A2A/BoB2/General. They may be compatible with your version but are best installed with JSGME mod enabler so they can be easily backed out if not. I'm not using any terrain texture mods at the moment.
Re: BoB2 screenshots - the RAF campaign - 10/01/2103:54 PM
Thank You Lima..I've got a good place to start and going to do a fresh reinstall..I know some of the patches added a lot but It's not clear to me what level to patch it to before adding the Win 10 paatch..Heading into my archive room and going to try to find the manual..I've forgot a lot of things,,But did find the key card.
Re: BoB2 screenshots - the RAF campaign - 10/01/2104:07 PM
Couldn't find the manual but discovered a few things I'd lost but Googled the manual and have a PDF file.So good to go..I'll spend some time at the forums and do some reading,,nothing beats being able to RTFM *-
Re: BoB2 screenshots - the RAF campaign - 10/02/2102:28 PM
The Luftwaffe gets its revenge later on the 29th August when sixty-plus Messerschmitt 110s savage Manson. I saw the raid coming, but knowing that very few 110s could carry bombs (two staffeln of Erprobungsgruppe 210) I decided they were a fighter sweep and best left alone.
Goaded by this, I made the reverse mistake that evening by scrambling against another, smaller formation of 110s, which did turn out to be a fighter sweep. Contact was made by six Spitfires of 41 Squadron. I'm leading in EB-Z and you can see about twenty Bandits up ahead of us.
Some of the Huns quickly dive on us...
...and a dogfight quickly develops.
That's one for me!
But looking back, I can see that two of his friends are racing after me.
I manage to turn the tables and send one Messerschmitt tumbling out of the sky...
...before getting onto the tail of the other one.
He goes down too, after a couple of bursts...
...but I have no time to check if he's staying down. Yellow tracers flash over my canopy as another Hun comes in from behind. I call for help...
...but I'm hit hard. My motor is surging wildly and I can barely control my aircraft, let alone get out of the streams of bullets and cannon shells. But suddenly, there's a muted explosion behind me and the 110 is going down in flames!
I have no time to celebrate because my salvation is short-lived. There's another 110 taking his place! My Spit just wants to roll over onto her back and I've no chance now, except to get out while I can. Which is what I do.
In free fall, I can see the other Hun as he flies past. And some Ack Ack bursts - there are no Spits in sight so it looks like the ground gunners got the other Hun!
The 110 roars past....
...then, thank goodness, my 'chute pops open and arrests my fall with a jerk, as my aircraft smashes into the ground.
Mixed fortunes today, then, with the Luftwaffe pounding what's left of Fighter Command while also attacking its supporting industry. The only positives are that we can still claim local successes and are still in business, just about!
Re: BoB2 screenshots - the RAF campaign - 10/03/2103:41 PM
Many thanks SeafireS!
The morning of 31 August sees me scrambling patrols I can re-vector once airborne, to intercept the incoming raids. First into action is the recently-operational 312 Squadron, which is able to put up twelve Hurricanes against Hostile 802, ninety-plus, believed headed for the huge new Spitfire factory at Castle Bromwich.
I order the boys to attack the leading wave of bombers, which are all Junkers 88s - with no escort in sight. In we go!
I come out the other side having damaged a Hun who pulls up and out of formation...
...then come in again and do the same to another one.
By the time I come in for my third pass...
...there's not much left of the middle formation, whether the missing bombers have been shot down or are running damaged for home.
The Squadron is literally carving its way through the Huns. As I come in, I need to watch out for other fighters and streams of tracers, not so much from the Huns as from my own people.
Another Junkers rolls out of formation after receiving the concentrated fire of my eight Brownings.
Instead of breaking, I switch targets to what looks like the last of the bunch...
...and send him down on flames.
The Squadron's combat debut could hardly have been more successful!
Re: BoB2 screenshots - the RAF campaign - 10/03/2106:30 PM
Shortly afterwards on the 31st, I'm able to vector 41 Squadron to catch Hostile 802 on its withdrawal. The Spits complete the destruction of the raid, the squadrons involved between them claiming 31 kills.
The next interception is against a raid of unescorted Stukas. I manage to collide with one on my first pass and am lucky to get out of my blazing Spitfire...
...leaving me able only to watch, as the boys deal with the Huns.
Early afternoon finds me leading six Spits of 616 Squadron against yet another bunch of Junkers 88s.
This time they're escorted and we have little option but to do battle with the 109s who try to jump us. A wild dogfight is quickly in the making.
Twisting and turning while keeping up my speed, I find myself flying towards the Hun bombers.
I decide that I might as well have a crack at them now that I'm here, but the Hun gunners have much the same idea about me. My aircraft is hit heavily by fire from several directions. Down I go, engine spluttering and barely under control, expecting a 109 to finish me off at any second.
I manage to get my wings level nearer the deck without being swatted out of the sky, which is suddenly clear of other aircraft. I try a Mayday call on the R/T, and get a response from Brize Norton telling me where to go.
I struggle to keep the wings level as we follow the indicated bearing, slowly losing height and canopy open in case my kite drops away from underneath me and I need to get out. I call up the boys on the R/T but nobody answers; it looks like I'm the only one still in the air!
That must be Brize Norton.
The undercart goes down and locks, but not the flaps.
I come in off a short, curved final approach and let her settle.
The landing is fast and I bounce slightly, turning over when the wheels touch the second time. Pilot injured, aircraft a write-off.
We'll need to do a lot better than this if Fighter Command is going to get to, let alone through, September!
Re: BoB2 screenshots - the RAF campaign - 10/03/2109:17 PM
Thanks mate and I hope you get BoB2 up and running in Win10 with Felizpe's patch.
The first action of the afternoon of the 31st August comes the way of 56 Squadron's twelve Hurricanes.
We're up against a huge raid, which is heavily escorted and well above us.
A shower of Messerschmitt 110s suddenly drops upon us...
...and a wild dogfight develops. There's no chance we'll get to the bombers.
After sending down a 110 with engines smoking, I see another Hun who's chasing a damaged Hurricane. I turn to cut him off.
My deflection shooting gets hits on the Hun, who sheers off.
Another burst and he rolls left and goes down, shrouded in smoke.
Another damaged 110 gets similar treatment...
...then I line up behind yet another one. The air seems thick with these bloody aeroplanes!
Suddenly, yellow tracers flash past, close over my canopy. I break hard right. Two of the beggars are coming in behind me!
I go down to the deck in a high speed spiral with the two Huns in hot pursuit. As I go, I ask Control for a vector to the nearest airfield, whose Ack Ack I hope will chase the Huns off my tail - if I can get that far. The response is encouraging - Detling, in Kent south of the Thames Estuary, is just four miles away. But already, a glance in my mirror reveals that the two Huns are pulling up and away!
Anyway, there's Detling!
Reaching the airfield, I begin a spiral climb, checking the skies are clear...
...then I call control again, asking for a vector to the nearest enemies. There's nothing doing apparently...
...so I check up on the boys, most of whom reply and are no longer engaged, and call it quits.
Re: BoB2 screenshots - the RAF campaign - 10/04/2111:59 AM
Mid-afternoon on the 31st August sees twelve Spitfires of 41 Squadron intercepting Hostile 201, a huge raid of two hundred-plus, as it crosses London from the south.
As I lead the boys in, I'm looking for a group of bombers we can get to, while watching carefully for any reaction from the smaller escorts.
Approaching the nearest bombers, I notice a group of escorts breaking formation, like a shoal of fish reacting to the presence of a predator. We've been twigged!
But we manage to get in behind the nearest bombers, first, ignoring the Ack Ack fire.
I get hits on one of them - they're Heinkels - before breaking upwards. Below us are the Royal dockyards in London's East End.
All around is mayhem, and a bunch of Messerschmitt 110s is now sweeping in behind us.
I reckon I've time for a crack at the next group of bombers up ahead, Dornier 17s. I hammer my target then pull up again...
...while the Dornier takes the final plunge, trailing a light trail of grey smoke.
Before I know what's happening I find myself flying through a shoal of 110s. I snap out bursts at several on my way, taking hits in return...
...then find myself right behind yet another group of bombers, Heinkels this time. I start shooting at once...
...but am hit hard and set on fire almost immediately, probably by one of the 110s.
I manage to get out as my kite goes down, but despite chopping the throttle and taking my time, my 'chute doesn't open!
Back in the Ops Room, the Mission Folder tells the tale of the fighting so far today.
The claims for each raid are totals not per squadron, so what this tells me is that:
Hostile 801 did slight damage to the Spitfire factory at Itchen, with ten raiders claimed destroyed by 615 and 65 Squadrons, in return for six losses from the latter; Hostiles 802 and 807 inflicted light damage on the Spitfire factory at Castle Bromwich in return for just two from each raid claimed destroyed, with eight fighters lost from 41 and 616 Squadrons and none from 56 or 312; Hostile 803 did heavy damage to Hurricane production at Brooklands, with six claimed by 1 (Canadian) Squadron which lost eight; and Hostile 201 did critical damage to Hornchurch fighter base, with 41 and 611 Squadrons claiming twelve of the attackers in return for three of 41's Spitfires and one Hurricane from 56.
Re: BoB2 screenshots - the RAF campaign - 10/07/2106:16 PM
The evening of 31st August sees Hostile 851, a hundred-plus raid, crossing the coast east of the triangular headland of Dungeness. Three full-strength patrols are scrambled to intercept, to be joined by another two as the raid comes inland.
First into contact are the twelve Hurricanes of No.1 Squadron, led by yours truly in JX-B.
And there's the raid, well above us and crossing right to left. The bombers are flying in large groups, one behind the other. Around them are the fighters - they look like Messerschmitt 110s. I call in the Bandits and hear myself ordering 'B' Flight to take the escorts, while the rest follow me and go for the bombers. Already, the 110s are coming down on us.
'A' Flight go steadfastly for the bombers...
...while 'B' Flight breaks up and will hopefully keep the escorts of our back.
Re: BoB2 screenshots - the RAF campaign - 10/07/2107:25 PM
The fighting is in full swing as we struggle to reach the bombers. Messerscmittt 110s flash past, going in all directions, but I press on, keeping an anxious eye on the view astern in my mirror. The good news is that it looks like one of the other squadrons tasked to intercept has done so - Spitfires, possibly.
We finally near the bombers' level and start closing for stern attacks. Every so often, a 110 latches onto somebody's tail and my first shots are directed at driving away these interlopers...
...while keeping after the bombers up ahead.
Finally the range is begining to wind down and I still haven't been caught by a 110. I can see ahead and to the left that more of the big fighters are still in position near the bombers, but I'm determined to press on.
I shoot one of the Dorniers out of formation...
...then instead of breaking, press on and do the same to the one in front of him. Only then do I pull up, after taking several hits.
I'm hit again as I complete my break. My engine is losing power and at full throttle, it takes full left defection on the stick to keep the wings level.
There are now some Heinkels to my left, screened by more 110s, and I try to get at them.
But I find I'm steadily falling behind and below the Huns. Worse, a gaggle of 110s is breaking up and banking right, as if to come around behind me.
I keep an anxious eye on those 110s. Are they after me, or another intercepting squadron?
I think they're after someone else but there's no point hanging around here in a crippled Hurricane just for some hotshot Hun to come along and add me to his bag. I dive away and make for home at low level.
A check on the R/T before winding up the mission confirms that most of the boys are still in action, which sounds promising. I can only claim two Damaged, or Probables at best.
As it happens, back in the Ops Room, I can see that the four squadrons which intercepted Hostile 851 are claiming fourteen shot down, for just one loss, from 312 Squadron. A good result!
Went the day well? As in the title of that famous British WW2 film* about an English village whose occupants find themselves fighting back against German paratroops disguised as British soldiers. Well it seems we haven't done too badly. I don't know why the screen is showing 30 not 31 August; as can be seen from other entries, it seems to lose count, or double count, at the end of some days.
This was the last raid of the day so Fighter Command has fought its way into September, just about!
* derived from an epitaph written in 1918:
Went the day well? We died and never knew. But, well or ill, Freedom, we died for you.
Re: BoB2 screenshots - the RAF campaign - 10/08/2101:47 PM
The morning of 1 September is going to be a busy one. By ten o'clock, two large raids are approaching and I've scrambled what I can put up to intercept them, concentrating on Hostile 901, sixty-plus. Hostile 902, a hundred-plus is on a heading to bomb Digby fighter base in 12 Group, so I put up 611 Squadron, based there, to patrol it. 'Directives off' and less AI control seems to be working better for me, as recommended earlier here by Vox.
I jump into Spitfire I ZP-B, leading the twelve aircraft of 'Sailor' Malan's 74 Squadron.
Heading south-west across the Thames Estuary towards the Medway, I can see the raid up ahead. Unescorted bombers, they look to be, as expected.
I order the boys to go for the leading group of bombers...
...and as tunnel vision sets in, don't realise that my approach is taking me rather close to the trailing formation of Huns, who are in Junkers 88s.
I'm watching out to see if some of the boys are going in, but I probably gave the attack order a little early and now I'm in too much of a hurry to hang back for them - my second or third mistake in quick succession.
My excuse is that I want to get at these boys before they bomb.
I waken up when the Huns to my left start lacing my Spitfire with tracers.
I roll away, but not before my wing and engine are hit hard.
Re: BoB2 screenshots - the RAF campaign - 10/08/2104:03 PM
Having recovered my composure, I'm determined to get at least one of the unescorted bombers. With great difficulty, I coax my wallowing Spitfire behind the nearest Huns, close the range and start shooting. The Spit's nose is wandering all over the place and most rounds go astray, but I start getting hits...
...and succeed in forcing one Junkers 88 out of formation.
My ammo runs out trying to get the one ahead of him. I've no option now but to disengage so I pull off to one side. From there, I can see a stream of fighters rushing after the bombers!
There are Hurricanes from two different squadrons, as well as 74's Spitfires.
I get a grandstand view as they pile into the Huns. Bomber after bomber falls away from the leading formation, many trailing smoke and flames.
In the end, it looks like the formation has been pretty well wiped from the skies.
My own machine isn't exactly in great shape, but at least it's still flying.
My spectating is rudely interrupted by a flash of orange fire as my Spitfire bursts into flames. Time to get out, and fast!
My 'chute pops open and I'm able to view the air fight for a little longer as it drifts slowly out of sight.
Well, I made a bit of a mess of my own attack and lost my kite in return for two Probables at best. But overall, the planned concentration of squadrons against Hostile 901 has gone rather well!
Re: BoB2 screenshots - the RAF campaign - 10/09/2101:26 PM
As the morning of 1 September rolls on, so does the fighting in the air. New raids are plotted approaching but I've concentrated what resources I have against the first arrivals, most of whom are splitting up and/or returning to France, with the squadrons that intercepted them also at or returning to base. The exception is Hostile 902, sixty-plus, which is in the Midlands, headed roughly in the direction of the important industrial city of Birmingham.
I join the action as the six Spitfires of 611 Squadron sight the raid.
At first, I'm not sure what I'm dealing with. There's several groups of aircraft, some at lest of which must be bombers, but are there any escorts? At this stage, few Messerschmitt 110s were fitted to carry any form of long-range external tanks and this is a bit far north for them, I'm thinking.
Ack Ack fire breaks out but it seems to be directed well ahead of the formations that I can see.
The raid is moving slowly right to left across my front and we bank left, the better to close the range.
The rearmost two groups of Bogies adjust their course. What are they? RAF squadrons intercepting? I don't think so. Escorts reacting to our presence?
No, they are bombers, and I lead the boys in behind the nearest group. Junkers 88s, they are. When I judge I'm close enough, I order the boys in. The resulting order - as heard and displayed in text - mentions a fighter escort above, but I think my virtual persona is seeing things that aren't there.
Re: BoB2 screenshots - the RAF campaign - 10/09/2102:01 PM
On my first pass, I succeed in shooting a Hun out of formation, right engine trailing smoke.
The Hun gunners are hitting me in return so I waste no time in breaking up and away. Other Spitfires are now coming in behind me.
Everything still seems to be working, but I'm not massively looking forward to another encounter as these Hun gunners know their business better than some.
One of the bombers has fallen behind but I decide to go for the one now on the right front of the formation, who is also trailing smoke.
I succeed in causing him some further harm, but take more damage in return.
The straggler is still there so I decide to have a crack at him next. I need an easy victim, not a fair fight.
I attack in a turn this time, rolling out as I come up behind him.
And down he goes! Not on fire but he'll be lucky to get far, I reckon.
With the last of my ammo, I knock another bomber out of formation, jettisoning his bombs as he goes...or maybe one big bomb.
This time I've pushed my luck too far, though. Return fire sets my Spitfire alight!
Out we go! Again, this jump will qualify for Caterpillar Club membership!
A check of the Mission Folder as lunchtime approaches shows we have done well. Despite 1 Squadron losing six, we are claiming 63 shot down from Hostile 901, which means we reckon we wiped it out! As for the other raid that was intercepted, we're claiming a respectable twelve from Hostile 902, despite 611 losing three Spitfires. The raids have lightly damaged the 12 Group fighter base at Digby, and rather badly beaten up the Spitfire 'shadow factory' at Castle Bromwich.
The mounting damage to fighter production is a serious concern, added to the wrecked airfields and fighter losses. But so far, today has been a good one.
Re: BoB2 screenshots - the RAF campaign - 10/10/2106:39 PM
The afternoon of 1 September sees sixty-plus Messerschmitt 110s, plotted as Hostile 401, making a run for Filton fighter base. I put up six Spitfires from 41 Squadron to patrol the airfield and jump into the cockpit of Red Leader when the raid is spotted.
They are flying in double vics of five not finger four, which makes me think they'll be bombers.
So it seems! These Huns are from 1 Gruppe, Zerstoerergeschwader 52.
We climb steeply after them, almost hanging on our props...
...while some of the Huns seem equally keen to get at us!
A dogfight quickly develops, and I succeed in sending one of the enemy down in flames.
I soon manage to clobber another 110.
Even as he's going down, another one is curving in behind me, though lower down.
I tighten my turn and before long I'm gaining on him.
He dives away smoking after my first bursts, but before long another one is after me.
Once again, it doesn't take long for me to turn the tables...
...then it's his turn to break desperately, with his fuselage well holed...
...and smoke pouring from one of his engines.
The 110 spirals steeply down to its destruction, but I know there's one more up here somewhere. I start a steep spiral climb at full power while I try to locate him.
But the Hun seems to have disappeared.
I haven't seen, or heard much from, the rest of the squadron since the fight started, so I call them up. They all answer that they are free. There's now no sign of the enemy so I order a return to base. Early indications are that we're claiming just three for one of our own lost, but as it happens, that will change significantly before the day's out.
Re: BoB2 screenshots - the RAF campaign - 10/10/2108:00 PM
The last raid of 1st September is Hostile 851, sixty-plus apparently unescorted Heinkels who are again headed for Filton fighter base, whose destruction the Luftwaffe seems very keen to complete at any cost. I scramble thirty-six fighters from five different squadrons, though not all may be able to intercept.
The bombers are from KG53 'Legion Condor'...
...the different spinner and individual aircraft letters in the appropriate gruppe colour
First to make contact are the twelve Hurricanes of 17 Squadron, which I'm leading in YB-K.
I order the boys to pick their own targets and our formation quickly dissolves as we race for the Huns.
I tackle a group with yellow rudders. I manage to knock one down out of formation...
...but my shooting is rather erratic and I'm able only to damage another couple of Heinkels...
...before I run out of rounds...
...and can only watch as the aerial armada ploughs remorselessly onwards. I can but hope that others will make a better fist of this one!
Re: BoB2 screenshots - the RAF campaign - 10/10/2108:40 PM
Next into action against Hostile 851 are the six Hurricanes of No.1 Squadron. I order the boys in...
...but this time, hang back to observe results before committing to my own attack.
The results look fair enough...
So in I go. I send one Heinkel down with a smoking engine...
...before breaking upwards and away.
I then pull off to one side to take stock. The fighter attacks seem to have petered out, so I repeat the order to attack.
The Huns begin a turn to starboard. Have they bombed? I'm not sure.
I attack again and shoot another Heinkel out of formation.
Time for one more, I think. In we go...
...but in my anxiety to bring one down with what must be my last rounds, I collide with my target, tearing off my kite's port outer wing. I'm lucky to be able to get out...
...and that my brolly pops open, leaving me to watch the Huns thunder overhead.
That was the day's last raid. We are claiming thirteen from Hostile 851 for three aircraft lost from 1 Squadron.
The figures for the other raids make interesting reading:
- Hostile 901, sixty-three claimed for no losses; - Hostile 902, an incredible two hundred and seven claimed, well over the raid's reported strength, for no loses; and - Hostile 401, sixty-four claimed (apparently by just 41 Squadron!) for no losses.
If the claims are anything like reality, 1st September has been a very good day for Fighter Command!
Re: BoB2 screenshots - the RAF campaign - 10/12/2104:28 PM
September 2nd begins with two small raids coming our way. I decide to concentrate what I can put up against the first one, Hostile 901, thirty-plus. First to make contact are the twelve Hurricanes on 17 Squadron, which I'm leading in YB-K.
We're over the Thames Estuary and can see the raid flying east at high altitude, with London's docklands below.
I report the Bandits to control. I seem to be seeing escorts where none exist! By now the Ack Ack is hammering away at the Huns and I think I saw one of them shot down as we first spotted them.
In we go!
Having satisfied myself that the others are doing as they are bid, I throttle back slightly to let them have first crack.
So successful is the Squadron's attack...
... that I begin to wonder if they will leave any Huns for me!
Right - my turn!
I cause only damage on my first pass, but on the second, my target - these are Junkers 88s of KG51, the Edelweiss Geschwader - goes down in flames.
Just two or three bombers are left out of the formation of ten that we attacked! So far, so good!
Re: BoB2 screenshots - the RAF campaign - 10/12/2105:13 PM
In I go again!
Just two Huns left now!
The formation to the left, with white spinners, is also starting to take losses.
My own attack sets on fire the last Junkers from the first group.
Down there, it looks almost like a paratroop landing is in progress! The large parkland is I think Kensington Gardens with the round lake, and the adjacent Hyde Park to the left with the Serpentine lake mostly hidden by the canopy frame.
My ammo expended, I pull off to one side and give the boys a little longer.
By the time I call them off, the Hurricanes of 56 Squadron have joined the party! With no escorts showing up to spoil the fun, this interception is going well!
Re: BoB2 screenshots - the RAF campaign - 10/12/2105:43 PM
The morning's last air battle sees 1 (Canadian) Squadron's six Hurricanes intercept a third raid, Hostile 904, further north. I'm leading in YO-X...
...and there's the raid.
This time, though, it's escorted, and we're the only people making this interception. I can see some 109s diving to cut us off.
This one looks like mine!
He's not on his own and I spend several tense minutes trying to out-turn the Huns or at least, stay out of their way.
Lower and lower I go. I call for help and though I can see two or three Hurricanes also turning nearby, I seem to be fighting a lonely battle. I end up down at the level of some barrage balloons, protecting an unknown but obviously important target.
My luck finally runs out and I collect some hits from cannon shells somewhere behind.
My engine is faltering too, and I slide back the canopy, ready to get out.
My kite is barely answering to the controls so I decide to jump while I can. My 'chute has barely opened when my Hurricane explodes just inside the perimeter track of the airfield I was flying over.
All I need now is for somebody to direct me to the officer's Mess so I can have the stiff drink I now sorely need!
The Squadron lost three of its six aircraft in return for one claimed Destroyed from Hostile 904.
While it looks like 54 Squadron failed to intercept Hostile 902, the three squadrons which met the other raid, Hostile 901, have fared much better, claiming no less that forty kills for no losses!
Re: BoB2 screenshots - the RAF campaign - 10/13/2110:46 AM
The morning of 3rd September begins with two full-strength patrols, from 54 and 74 Squadrons flying Spitfires, being scrambled to meet Hostile 801, sixty-plus. I also scramble three more six-aircraft patrols to cover bases in the raid's path. These I will revector against the raid some time after they're airborne - unless the raid turns out to be a fighter sweep or heavily escorted, in which case I will either return everyone to base or delopy against the next raid, which will follow soon.
Seventy-fours's Spits soon have the raid in sight over Essex, north of the Thames Estuary.
Leading the Squadron, I can see what must be another RAF squadron coming in from our right. Good timing!
I order the attack and watch with a mix of pride and satisfaction as the boys spread out to left...
...and right on either side, preparatory to getting stuck in.
I reduce the throttle a tad and hang back for a better view and so they won't get in the way of my own pass. By now, the raid is headed north-west and London's docklands are visible to our left front.
The squadron starts piling into the bombers, who as reported are unescorted. To my right front, I can see the other squadron also attacking, Hurricanes from their distinctive silhouette.
I edge out to the outside of the left-hand bunch as the sky in front is suddenly filled with exploding or falling aircraft, Ack Ack bursts and tracers criss-crossing.
I close in rapidly and my fire sends a Junkers 88 reeling out of formation, dense smoke obscuring my view and increasing the collision risk.
The bomber goes on fire and falls away, just in time to avoid me running into him.
That was more than a bit hairy! But so far, so good!
Re: BoB2 screenshots - the RAF campaign - 10/13/2111:25 AM
The bad news is that the Hun air gunners are no slouches and my Spit has been badly riddled and my engine is running rough. It's all I can manage to crawl back into range and let loose with a series of tentative long-range bursts which exhaust my ammo. I somehow manage to send another bomber banking left out of formation.
Others are also getting good results...
...both Spits and Hurricanes.
I can but throttle back and watch them go. My oil temperature is soaring and it'll be all I can do to get down safely somewhere. My last view of the air battle before I recall the squadron shows the raid's passage being marked by a fierce Ack Ack barrage. A damaged bomber is crossing my nose, making for home, but unfortunately I can't catch him; and even if I could, my last, long-range attack exhausted my ammo.
An early check shows we're claiming twenty-nine from Hostile 801, which has cost us no less that six Spitfires from 74 Squadron and four Hurricanes from 17.
This is a bit on the costly side, but we are continuing to savage chosen raids by concentrating whatever force we can muster. The accepted downside is that the morning's other raids go unmolested, while my fighters are returning to re-arm and re-fuel. How long we can keep this up remains to be seen.
Re: BoB2 screenshots - the RAF campaign - 10/13/2101:29 PM
The remainder of 3rd September passes quietly, as if both sides are licking their wounds. I opt to fly in one last engagement, in which 611 Squadron's six Spitfires intercept a large raid with a Messerschmitt 110 escort. If you leave the offer to fly that pops up in the Ops Room too long, you can find that the action has already started. As in this case, where I find us diving steeply onto a bunch of apparently-unsuspecting 110s, with some Heinkels below them.
Also caught by surprise, I am glad to avoid a collision, never mind shooting anything down. Levelling out below the Huns, I find myself directly behind a group of bombers, with two similar groups to the left and more 110s above.
I can see that the centre group is already being whittled down, so I pile into them too.
I succeed in shooting one of the Heinkels out of formation.
My victim is still under control but losing height and leaving a faint trail of smoke. A 'Damaged', or a 'Probably Destroyed' at best.
I pull up and around for another crack. The Huns aren't at all pleased and fill the sky around me with their tracers. I take yet more hits...
...and transfer my attention to a different group, with yellow rudders. Another 'Damaged' is the best I can do before I run out of rounds.
I let my well-holed aircraft fall away...
...and slide back the canopy for a breath of virtual fresh air as the raid goes on its way. It looks like the others were mostly detained by the 110s we ran into first and that only one or two of us got to the bombers this time.
So concluded the fighting for 3rd September, with a fair success in the morning about all Fighter command had to show for a relatively quiet day.
Re: BoB2 screenshots - the RAF campaign - 10/13/2109:22 PM
September 4th begins with an incursion by Hostile 801, reported as thirty plus. This is a good opportunity to concentrate forces and I start ordering squadrons away.
Sixty-five Squadron's Spitfires are first to make contact. A cat (perhaps ironically, called Winston) walking across my PC desk delays my taking command until we're already well committed!
The Huns are unescorted Junkers 88s and we are soon getting stuck into them.
My own first pass knocks one of the Huns out of formation...
...then up and away I go. It's usually when faced with a nice target like this one that I mess things up through poor shooting, colliding with my target, or getting riddled, but this time I manage to avoid all three, at least so far.
Another Hun goes down from my second pass...
...though it looks like he's running for home rather than going down.
Rather than chasing him down, I return to the attack on the original formation, in the hope of whittling it down as much as possible before it bombs.
A third bomber breaks formation under the fire of my eight Brownings!
And once again, I manage to avoid anything nasty.
That's my ammo gone so any further damage to this raid will be up to someone else!
As it happens, the five squadrons which intercepted Hostile 801 are claiming eighteen shot down, for five losses. Not a brilliant result, but it will do.
Re: BoB2 screenshots - the RAF campaign - 10/13/2109:48 PM
I let the campaign AI play out the rest of the day's interceptions, except for one. In the afternoon, I lead the six Hurricanes of No.1 (Canadian) Squadron against an unescorted raid of Dorniers.
Just when I think my first pass has been unsuccessful, the crew starts bailing out of my target.
The Hun falls away to the left and I shoot up the bomber in front of him before breaking down and away, without taking any serious damage in return.
I come around for another stern attack on the same group, now missing two aircraft from the original ten from the left of their formation.
My second pass sets a Dornier alight and the crew wastes no time in abandoning the blazing aircraft. I make that one Destroyed, and two Probables.
I break down again and watch the burning bomber as it spirals earthwards.
The blighter nearly collides with me on the way down, but I manage to get out of his way at the last minute.
I come around for another pass, by which time it looks like the others are also marking their mark on this raid.
I succeed in damaging another Dornier badly enough for the crew to bail out, although my break is a bit unorthodox. Two Destroyed and two Probables, that will do nicely!
This time I've taken significant damage and decide to call it quits, even as my last victim is falling from the sky.
My coolant temperature looks fine but the oil is a bit hot, so it's definitely time to reduce power and go home.
Apart from a fighter sweep up to London by Messerschmitt 109s which I deliberately ignore, that concludes the day's operations. It seems we haven't done too badly, overall!
Re: BoB2 screenshots - the RAF campaign - 10/15/2111:59 AM
The morning of 5th September sees two raids plotted, Hostile 901, thirty-plus, and Hostile 902, sixty-plus. By the time the latter is plotted, I've already started scrambling everything available - which isn't much, these days - against Hostile 901.I know it's reported as consisting of Messerschmitt 110s, but as these all seem able to carry bombs in BoB2 and can certainly hit ground targets, I'm happy not to re-vector my patrols against the second raid.
No.312 (Czech) Squadron's six Hurricanes are the first to make contact. I'm leading, in DU-T.
Well, there's the raid, under Ack Ack fire as it approaches the Thames Estuary. But of rather more immediate concerned is the bunch of Messerschmitt 110s charging us from our right front!
I turn hard to avoid their onrush while hastily endeavouring to order the boys to get stuck into them. As I come around, I can see the 110s are in a loose gaggle, chasing down a group of about four Hurricanes. This won't do!
I start shooting the 110s off their tails.
I even manage to set one on fire.
Red 3 is on the blower calling for help. But I'm about to be attacked from behind, myself!
Re: BoB2 screenshots - the RAF campaign - 10/15/2102:00 PM
I'm soon putting my Hurricane's superior rate of turn to good use. By this time, I'm over the Thameshaven oil storage tanks and calling for help, but the only aircraft now in sight are 110s...
...and rather a lot of them; there's three in the view below.
I briefly go back onto the offensive, chasing down one of the Huns.
Hit hard, the 110 rolls over and goes down trailing smoke.
Is he going to pull out before piling into the drink? I have little opportunity to watch, for his friends are everywhere. The only help I have is some Ack Ack coming up at the Huns.
By now i'm quite low and in a turning fight with several Huns.
One of them crosses my nose, evidently damaged earlier by myself or the Ack Ack.
I get some hits on him but my ammo runs out and I have to break off!
My tail is clear so I turn east and make a run for it, on the deck at full throttle. I've gained a bit of ground but at least one of the Huns has turned after me!
Re: BoB2 screenshots - the RAF campaign - 10/15/2102:54 PM
A damaged Hun has given up on me, but two others have not. What to do? I remember there's an airfield or two somewhere up ahead. If I make it that far, I can but hope that the airfield's defences will deter the Messersschitts.
The grazing livestock seem oblivious to the unfolding drama.
Even the harsh roar of Hun aero engines bothers neither sheep nor cattle.
The damaged 110 has definitely given up and is climbing away to the south.
But the other two seem game for a spot of high speed low flying.
Dodging around some houses, I notice a pillar of smoke behind me. One of the Huns has come to grief!
I call up the Controller to get a Vector to the nearest airfield - these things come back rather faster than they should but I'm not quibbling. As it happens, there's an airfield slightly left of my track and just four miles away. I'm soon approaching the base, which I find out later is Gravesend, a satellite base for Biggin Hill. Beyond it are the masts of the Chain Home RDF station at Canewdon.
But what's happened, back there? The second Hun has also gone in!
The damaged 110 has a nice view of the whole thing, as he climbs south for home over the Thames Estuary.
I too climb, as I pass over Gravesend. The air defence people down there would probably have been very happy to shoot up those Huns, given the base had obviously taken a pasting, with most buildings reduced to dirty patches of rubble. But they won't be needed, for now.
I call up the boys on the R/T; all but one report in. Somewhat relieved on everyone's account - not least my own - I ease back on the throttle and slide back the canopy.
The tension suddenly gone, I make a quick circuit of the RDF towers, for a spot of well-earned sight-seeing.
Re: BoB2 screenshots - the RAF campaign - 10/15/2111:38 PM
The action isn't over yet for 312 Squadron. Later that day, they find themselves intercepting Hostile 301, thirty-plus - a dream target - unescorted Stukas! The raid has turned east along the Thames Estuary by the time we intercept, with the Isle of Sheppy visible below - they may be intending to keep the airfield of Manston out of action.
There they are, up above! I order the boys into action without waiting for us to close the range.
My own first pass sends a Stuka down in flames.
Another one is going down the same way on my right.
To my left, others are also ripping into the Huns to great effect.
Yet more Stukas are falling from the skies as I come in for my second pass...
...which sends another one down in flames.
What's left of his squadron gets a good view of his demise.
Other Hurricanes are swinging around for their second passes, too.
I go wide to watch and assess the situation. Which is very promising - the boys keep coming back for more.
Right - time for what may be a last pass before my ammo runs out. The more of these people we can hack from the skies now, the fewer bombs they will drop on the heads of the people down below.
In my keen-ness to bag a third Stuka with the last of my ammo, I break too late and tear off my starboard wingtip on my target. Taking to my 'chute, I can see that there's not much left of Hostile 301.
We again succeeded in savaging a few raids by letting others go unmolested, by the few patrols we can now put up. The day nevertheless ends on a sombre note.
Re: BoB2 screenshots - the RAF campaign - 10/16/2109:22 PM
The morning of 6th September opens with Hostile 301, thirty-plus, coming in across Kent, headed north. Why someone has estimated its target to be Middle Wallop fighter base, which is well to the west, is not clear. The latest update on the raid, which being overland will come from the Observer Corps rather than RDF, indicated that it's unescorted Junkers 88s - just the sort of raid I want to concentrate against. I order off thirty fighters from four squadrons and vector them towards the raid.
Our intelligence indicates the enemy has about five hundred Messerschmitt 109s available, about twice the number of operational single-seat fighters currently in Fighter Command. Why we are nevertheless seeing some raids without any escort is hard to fathom, but welcome!
First in contact is 321 (Czech) Squadron, which meets the enemy after they have turned west to fly down the Thames Estuary, towards London . Leading the six Hurricanes, again in DU-T...
...I order the boys in as the raid sweeps towards us.
Rather than try a hasty head-on pass, I take my time, come around from the rear, and manage to shoot one Junkers out of formation on my first pass.
Instead of breaking, I quickly switch targets to the bomber in front, and send him down and out, too!
I go wide to assess the situation before my next pass - and see a group of Spitfires coming in behind the Huns.
This is looking promising!
As well as attacking the right-hand group of bombers, our aircraft are causing casualties in the middle group, too.
I knock down one of the Huns from the inside of the right-hand group, using up the last of my ammo...
...then I pull out to one side and slide back the canopy, the better to watch and take stock. Everything is running smoothly, in fact I don't think I've been hit. The Huns, on the other hand, have been hit hard. They're by now over the West End of London., still headed west.
The attacking Spits are from 74 Squadron, which put up twelve of its aircraft, distinctive in their interim blue interpretations of the Sky undersurfaces which officially replaced black-aluminium-white from June 1940.
Closing in for a better look before recalling the boys and going home, I can see that only one of the three groups of bombers is so far escaping destruction.
The last combat of the morning sees 616 Squadron attacking Hostile 902, a larger raid, despite being tasked to Hostile 801.
How that happened I don't recall, but the net result is thirty-one claims for thirteen losses against Hostile 801, with 616 claiming no less than thirteen from Hostile 902, for three Spitfires lost.
Fewer losses amongst the defenders would have produced a better balance sheet, but fatigue is undoubtedly taking its toll on the few squadrons still in action.
Re: BoB2 screenshots - the RAF campaign - 10/17/2103:29 PM
The last air fight of 6th September sees six Spitfires of 616 squadron intercepting a raid composed of Messerschmitt 110s, north of the Thames Estuary. After ordering the boys in and hearing rather than seeing that they're in action, I rather rashly chase on my own after a bunch who are turning left across my nose.
I burst through the enemy formation, managing only a quick pass which damages one of the Messerschmitts. At this point, surrounded by doubtless angry Huns, I realise that I've got myself into a tight corner!
There's an airfield nearby and I race for it. If i'm going to make a solo stand, I had better do it where ground fire can help me out.
Calling for help doesn't...help, that is. I run for it with a gaggle of 110s after me. There's a setting to limit this sort of 'conga line' behaviour in BoB2's bdg.txt file but if you're the only target...!
I arrive over the airfield and turn at bay.
I tighten my turn to evade the 110s curving in behind me...
...and take pot shots at any that cross my nose. I settle for damaging a couple of them; it would be suicidal to chase a single target for long.
Meanwhile the airfield defence people are shooting, too. I think the base might be North Weald; it's showing all the signs of having been bombed.
One of the Huns goes down in flames. I think I got him but it's hard to be certain. Anyway that's one less to worry about!
After several minutes of nerve-wracking combat, the air fight peters out. I look around and all I can see is two damaged aircraft running for home. Time to go over onto the offensive!
The trailing 110 soon goes down in flames...
...but unsurprisingly, I run out of ammo after landing only a few hits on the other one. Who is therefore The One That Got Away.
The fighting has seen is claiming forty-four victories from two raids, including no less than thirteen by 616 (shared with the Ack Ack people at North Weald?) for sixteen losses.
There is one other raid later n the day, but we don't manage to intercept it. The tally at the end of the day is slightly lower at thirty-nine for some reason, but it seems we've had a decent showing.
In the real Battle, tomorrow - 7th September - was the day the Luftwaffe switched to mass daylight attacks on London, in an effort to repay Bomber Command's Berlin raids and force 'the last fifty Spitfires' into the air to be gunned down by 109s. I don't have the substantial number of aircraft that the real Fighter Command was able to muster but a respite from attacks on my fighter bases and factories could be my last hope, if the sim's AI Luftwaffe follows suit!
Re: BoB2 screenshots - the RAF campaign - 10/17/2106:01 PM
The 7th of September starts quietly. There are no morning raids. 'The b*ggers are up to something', to quote the movie.
What they're up to starts to become clearer just after mid-day, when Hostile 201 - a whopping three hundred and fifty-plus - is plotted crossing the Channel. All I can scramble against this monster is twelve Spitfires, six each from 74 and 616 Squadrons, which are ordered to patrol airbases in the raid's current path.
As the raid comes in from the coast, I vector the two squadrons to intercept it. By this point, Hostile 301, now being tracked visually by the Observer Corps as it's inland, is reckoned to comprise over six hundred aircraft, identified as Heinkels, though not all of them can be. Crikey! And it's headed...for London!
Sure enough, the targets are London's docklands. Millwall Dock, in the great U-bend in the Thames, is first to be bombed. By 1 p.m.m the raid has split up, with most elements now headed back south. No.616 Squadron is chasing down Hostile 203, thirty-plus Dorniers.
There's the raid, crossing out near Folkestone.
I lead the boys after it in a barely-perceptible climb.
Then something strange happens. The raid, which appears unescorted, starts a turn to starboard.
As we come up and around after them, the Dorniers settle onto a course back to the north!
It looks like they were unable to bomb initially and have come around in wide sweep to make another run; perhaps on an alternative target. Anyhow, now's our chance!
Re: BoB2 screenshots - the RAF campaign - 10/17/2106:37 PM
I order in the boys. They attack the middle group of Dorniers, while I tackle one in the right-hand group.
My target goes on fire - then suddenly explodes! I fly unscathed straight through the cloud of smoke and hail of aircraft parts...
...and promptly blast the bomber in front of my victim. The damaged Hun reels out of formation.
I come around for another crack. To my right, two Dorniers are streaming smoke and running for home, harassed by a couple of fighters.
I level out behind the same group I attacked before, who are now less two of their original number.
Ignoring the return fire, I clobber another Dornier...
...then come around for another pass. As I'm coming in, I can see that a Spitfire to my left front is getting hits on a bomber, but is caught in a vicious crossfire, from ahead and to his left.
The Dornier goes down, but so does the Spit. Seconds later, the Spitfire bursts into flames!
Much to my disgust, I have to give up my attempt to even the score when I run out of rounds.
As I go, I'm pursued by Hun tracers, but I escape unhurt. As I'll discover later, 616 will be claiming ten shot down for one loss - a great result for the Squadron!
Well, there you are! True to history, the Luftwaffe has thrown its full strength against London! All I can hope is that the respite thus gained hasn't come too late for Fighter Command.
Re: BoB2 screenshots - the RAF campaign - 10/17/2107:44 PM
Having struck at the capital in such strength over lunchtime, will the Luftwaffe be up to mounting another large raid today? The answer is 'Yes'! Hostile 751, two hundred and fifty-plus, is plotted crossing the coast west of Dungeness. Target is estimated to be the docks in the Isle of Dogs, again.
The six Spitfires of 616 Squadron are fist into action, led by me in YQ-B.
There's the raid. They've nearly reached their target! There look to be about sixty bombers in two waves of three groups each. In front, is a cloud of fighters, thirty to forty maybe. To our left front is a big fighter sweep, maybe another sixty to seventy aircraft.
We race for the bombers, Red Section in the lead. I'm desperate to catch the bombers before they drop, if at all possible.
Evidently, the escorts aren't going to make it easy for us. Two groups of fighters have turned around and are passing on our left. It looks like rather than rushing at us as they sometimes do to break up our approach, they intend to come in from astern. This time it seems like they're out for making kills, above saving bombers.
Sure enough, the fighters - 109s, clearly - start curving in behind.
The race is on! I'm temped to break, but I want to get those bombers!
Re: BoB2 screenshots - the RAF campaign - 10/17/2110:09 PM
Throttle wide open, I edge out gently to the right. The raid is starting to come under Ack Ack fire from London's defences.
The bombers must be seconds away from bomb release.
The 109s are still right behind us but seem unable to close the range on our six Spitfires.
We're very nearly in range of the Dorniers when they unload; two large bombs fall from each aircraft. We're too late!
We pile into them anyway, my first pass sending down one of the Huns.
Breaking hard, I look around for the 109s. There's a group of aircraft visible in my mirror, but they're some way back. Up ahead and above is a fast-moving single aircraft, which looks like a Messerschmitt 110. He's turning and seems undamaged, so I go for him.
I close quickly and realise that the aircraft is a straggling Dornier. The Ack Ack gunners and I both start shooting him up.
Down he goes!
Right, where is everybody? Only two pilots reply to my request to report their situation. The only aircraft I can actually see are the Dorniers as they sail past, their ranks now looking somewhat ragged.
Banking right to come after them, I look down. The Isle of Dogs docks have evidently taken another pounding.
I level off after the bombers and check behind. To my right rear, there are escorts. A lot of them!
So it's another race against time to get to the bombers before the escorts get to me. If they spot me!
Re: BoB2 screenshots - the RAF campaign - 10/17/2110:17 PM
Here we go!
The Dorniers help by turning left across my nose, enabling me to cut the corner.
I manage only to cause some damage before breaking low with ammo gone.
Fortunately, all those escorts seem as keen to get home as I am.
The mission folder displays some strange results. The docks critically damaged is not unexpected, but there seems to be wild over-claiming against the lunchtime raid. Conversely, 616 and 74 Squadrons are claiming only two from Hostile 751, with four Spitfires lost from 616 - those 109s must have caught up with them!
It's been another exciting virtual day's simming, as only BoB2 can provide it!
Re: BoB2 screenshots - the RAF campaign - 10/18/2111:55 AM
Predictably, the headline with which 7th September ends is the bombing of London.
Meanwhile, some damaged fighter bases are coming back online, including Manston in Kent. I had moved 92 Squadron there in anticipation, from Pembry in Wales, and on the afternoon of 8th September, the Squadron puts up twelve Spitfires against one of the latest raids on London, Hostile 751 - six hundred aircraft including 109s, 110s and Dornier 17s.
By the time we make contact, the raid has bombed and is withdrawing to the south, having split up into several smaller formations. We climb up after the Huns, me leading in OJ-S.
And there's the part of the raid we're intercepting - about thirty bombers with no escorts in sight.
I order the boys in and throttle back to see how their attacks develop. The Spits tear into the Huns - Dorniers - as they flit in and out of the tops of the clouds.
Then I open her up and make my own pass, knocking down a Dornier but taking a couple of hits myself.
No apparent damage is done to my kite, so I come around for another pass.
Re: BoB2 screenshots - the RAF campaign - 10/18/2101:12 PM
As I come in again behind the Dorniers, I repeat the order to attack them. I needn't have bothered; several other Spitfires are already going in.
I shoot up a bomber but suddenly, as I break away, everything goes red and my Spit starts rolling uncontrollably. I'm on fire! As is the Dornier I attacked, which is also missing his port outer wing. Maybe I struck him a glancing blow!
I somehow manage to chop the throttle, slide back the canopy and get out.
After a few tense seconds, my 'chute pops open. The air fight passes overhead, still in full swing.
Back in the Ops Room, I can see that we're claiming fourteen destroyed, all from the raid 92 Squadron intercepted, in return for eight losses. A look at the detail in the Squadron dairy shows a different picture: just two out of 92's eight losses were destroyed with one pilot lost, while the Squadron is actually claiming six Dorniers shot down and six damaged. Ack Ack may have scored against Hostile 751 too. No.17 Squadron failed to make contact, so considering the size of the raid, 92 did well to find an unescorted portion and do it significant harm.
The day ends with the news that the RAF has bombed Berlin!
Re: BoB2 screenshots - the RAF campaign - 10/18/2110:22 PM
The 9th of September's first incursion comes at lunchtime - the raids are now fewer and less frequent, but bigger. Hostile 101, three hundred plus, is plotted crossing the Channel towards Dover. A sign of Fighter Command's slow recovery, I'm able to scramble no less than nine patrols against it.
First into contact are the six Hurricanes of 145 Squadron, south of London. I'm leading, at the head of Red Section, in SO-T.
By the time we've sighted the raid, it has broken up and is heading south after bombing. Up and around we go, after them - thirty bombers in the usual groups of ten.
But it's not going to be that simple! We're suddenly bounced by Messerschmitt 110s, diving on us from goodness knows where. Our formation quickly disintegrates and it's everyone for himself.
I manage to get behind one of the Huns and down he goes in flames.
It's as well I break hard, because one of his mates is hot on my heels.
I then latch onto and chase down a 110 that one of the others has winged.
The Hun rolls over and falls away, but I have no time to observe let alone confirm his fate. Above me, the dogfight is in full swing.
However, conscious that I am now on my own, I'm more interested in the groups of bombers which are passing overhead.
There are already some gaps in the enemy's formations and at least one fighter is attacking them. I decide to join in!
Re: BoB2 screenshots - the RAF campaign - 10/19/2110:47 AM
I come up after the raid, keeping a wary eye out for other aircraft, especially the 110s which hit the squadron earlier. I can see that somebody's drawing a lot of Ack Ack fire over to my right rear, but far enough away not to pose an immediate threat.
To my front is the raid itself. I can see that as well as six groups of bombers, some with gaps in their ranks, there's also a squadron or so of escorts of some kind, possibly out in front. A few single aircraft are climbing up towards the Huns, likely other RAF fighters.
Although I can't see them, below me are several widely-scattered Messerschmitt 110s, on a roughly parallel course.
As I near the bombers' level - Heinkels, they are - another fighter attacks the left-hand group. An aircraft blows up - it must be a bomber, as it leaves a gap in their formation that wasn't there before.
I have a look around and seem to be in the clear. Then up I come behind the outermost bomber on the left.
A few short busts as my sights come on, my target disappears in smoke, then I'm up and away, pursued by angry tracers.
The bomber I attacked starts to lag behind the others...
...who press on towards the coast and relative safety.
My attack used up the last of my ammo...
...so all that I can do is slide back the canopy and see them on their way. The escorts that were out in front of them seem to have disappeared - possibly they were 109s operating at the limit of their practical endurance who needed to get home before their fuel ran out.
So ends the air combat on 9th September, which concludes with another warning of how close we are to destruction.
We're now putting more fighters into the air, but meeting more big raids which are more often well escorted. So while our claim to loss ration is still good, it's not as good as it was and we can less afford the losses. The only improvement in our position since the Luftwaffe switched to bombing London is that our hard-hit airfields are coming back to action and some depleted but potentially operational squadrons are becoming available again.
Re: BoB2 screenshots - the RAF campaign - 10/20/2102:32 PM
September 10th opens with another huge raid apparently headed for London - Hostile 201, five hundred-plus. Against this lot, I can put up patrols from six squadrons, a total of just forty-eight fighters!
First into action are the six Spitfires on 92 Squadron, coming across from Mantson. I'm leading in QJ-S. The objects strung out in rows behind us are the balloons of the Dover barrage.
this time, we're meeting the raid on its way in. If nothing else, we can begin the process of 'stripping away' some of the escorts, in the hope that later arrivals will get to the bombers. The raid itself is varely visible amongst an Ack Ack barrage, but I can see that several aircraft have detached themselves and are coming our way.
The new arrivals are Messerschmitt 109s of I Gruppe, Jagdgeschwader 26.
Our neat formation quickly breaks up as the 109s tear into us. Seconds later, the first Spitfire is going down.
I spend the next few minutes trying to shoot 109s off other people's tails. I'm too late to save this one.
Over on my right, there's a conga line of a 109 chasing a Spitfire who's on the tail of another 109 chasing another Spitfire. I turn in towards them...
...and manage to chase off the last Messerschmitt. Then I'm hit myself and go down trailing smoke with a Hun glued to my tail.
Cannon and MG rounds smack into my Spitfire. I'm going straight down, unable to regain control as the earth rotates slowly in my windscreen, getting closer and closer. I've had it! I chop the throttle, slide back the canopy and jump clear. but my 'chute doesn't open!
The Squadron has been wiped out - all six Spitfires destroyed!
Re: BoB2 screenshots - the RAF campaign - 10/20/2110:06 PM
Next to make contact are the twelve Hurricanes of 312 (Czech) Squadron, who are coming down from the north.
Oh, crikey! What are we going to be able to do about this lot? I can see maybe thirty bombers - it's hard to tell - but all around them are swirling clouds of fighters, and few of them will be ours. In all the campaign, I've never seen so many in one place.
Ack Ack fire adds to the confusion. I order the boys in and lead Red Section towards the nearest bombers, who happen to be Dornier 17s. I can only hope that in the apparent utter chaos, some of us will get through.
As I come in, a stricken Dornier swings out of formation and rolls on his back, heading straight for me. Evasive action seems as likely to provoke as avoid a collision, and I freeze at the controls and wait for the worst. The tumbling Hun flips past a few feet away.
After that close shave, my hand isn't the steadiest nor my shooting, the best. I plough through the nearest bunch of bombers, hitting the left rear machine then plastering the one in front of him. Tracers fly at me and I break clumsily without being sure how much damage I've done.
Coming around again, the bunch I've attacked looks to be missing a bomber from the side I attacked, so it seems I may have forced one out of formation.
I manage to do the same to another Dornier...
...then next second, I'm fighting for my life as one of the escorts finally catches up with me. My kite is hit hard. Now, it's a matter of survival.
Re: BoB2 screenshots - the RAF campaign - 10/21/2111:09 AM
I roll over into a steep spiral dive in an effort to clear the line of fire but the 109 sticks to my tail like glue and I'm hit again. By now, my Hurricane is going straight down and barely responding to the controls.
It's time to save what I can - myself! Back goes the throttle then the canopy, and out I go!
This time, my Caterpillar Club membership, and my neck, are secure. At worst, I might get a dunking in the Thames or the docks.
I wasn't the only Hurricane in trouble.
Some of the escorts have come down to fight us off...
...while may others continue to cover the bombers...
...which plough on remorselessly to their targets, the East India Docks in the Isle of Dogs.
There are so many escorts in the air, 110s as well as 109s...
...that Fighter Command has paid a high price - seventeen fighters - for just just fourteen claims from the lunchtime air battles.
It seems that the Luftwaffe is succeeding in its aim of forcing us into combat with overwhelming numbers of these people, who are only to happy at the chance to just gun us down.
Time for a change in tactics, if we're going to gain any real respite from the enemy's switch to bombing London!
Re: BoB2 screenshots - the RAF campaign - 10/21/2109:41 PM
September 10th ends without further attacks. The next day, over lunchtime, another huge raid heads for London - Hostile 201, reckoned to be nearly six hundred strong. I scramble several squadrons to patrol over locations on the raid's flanks. But this time, I'm not going to re-vector them to intercept - unless and until the raid splits up and I have a chance to order interceptions against an element composed (we hope) only of bombers. London will just have to 'take it', but a late interception means there's a good change the 109s in the escort will be on their way home and unable to intervene.
As it happens, the raid does indeed break up over London and I'm able to order three patrols to intercept a group of thirty Heinkels. No.145's Squadron's six Hurricanes get there first. We're coming up from the south and the bombers are by this time over London.
As we go for them, the Huns start to turn back, probably after bombing. Above them I can see a group of smaller specks - another intercepting patrol or some escorts, I can't be sure. I order the boys in and hear myself exhorting them to 'cut some cake'!
The nearest group of bombers turns nearly underneath us.
I roll right and go after them. Some other Hurris are breaking away after making their own passes.
I get hits on two bombers in my first pass, but can't see any results before breaking off, although you can see that one of the Heinkels underneath me is slipping out of formation.
A check astern reveals a solitary 110 at some distance to my right rear, but for some reason, he wavers then dives away. Coming after the Heinkels again, I reckon it's one of my targets who's now straggling on the left.
I put some rounds into the straggler who rocks his wings and disappears on a cloud of smoke. Rather than watching him, I immediately roll right away from him then roll back left, lining up behind the main formation.
My firing pass leaves another bomber trailing smoke, if nothing worse.
The straggler I attacked is still straggling, but not going down yet.
Re: BoB2 screenshots - the RAF campaign - 10/22/2110:43 AM
I come around for another pass at the main group...
...and this time, knock down one of the Huns, whose crew starts bailing out.
I make another pass at the other, right-hand side of the formation with the last of my ammo, with nothing in particular to show for it. Up ahead, another Hurricane is having a go at the leading bunch, who seem to have lost one of their number and suffered damage to several others.
Nothing much to do now except check my tail and slide back the canopy for a better view, as I watch the fighting from a safe distance.
In the meantime, I order anyone who can help to attack my straggler, and am pleased when someone responds.
No-one seems to have any further luck. In fact the fighting seems to have petered out.
The Heinkels meanwhile rumble on...
...towards the south coast and safety.
The Huns aren't quite out of it yet, though. A solitary Hurricane is closing in on a straggler...
...who is falling below as well as behind his parent formation.
In fact there are at least three Hurris closing on the Heinkels.
Their attacks are pressed home but the shooting isn't great, probably as everybody is by now exhausted. No bombers go down, but I see first one then another Hurricane break away trailing smoke, one reporting on the R/T that his engine is badly overheating as he goes.
Anyway we did our best, and despite the presence of some Messerschmitt 110s, we succeeded in evading the 109s and concentrating against a group of bombers without close escort; at the cost of intercepting after London was again bombed. We're claiming twelve against five of our own.
It would have been very different had not we succeeded in intercepting after the 109s had left.
Re: BoB2 screenshots - the RAF campaign - 10/23/2111:03 AM
The air activity on 12th September begins in the now-familiar pattern. The morning is quiet but shortly after mid-day, Hostile 201, five hundred-plus, is plotted crossing the Channel. I respond by scrambling patrols to locations near its path, which I will vector to intercept only after the raid has split up and I can pick out what looks to be a formation of bombers without a close escort. In the meantime, I decline suggestions to scramble against the raid itself.
While the raid is still over London, the splitting up begins and I vector everything I can against a reported group of Dorniers. For the coming air battle, I join the six Hurricanes of 145 Squadron, which is the second or third patrol to make contact.
As we approach, the picture is confused. Several groups of aircraft are processing across the sky, there's a terrific Ack Ack barrage going off in the midst of them, and below all this, there's a dogfight in progress. It's quite a spectacle, but also difficult to decide what to do about it! I'm immediately reminded of the R/T message attributed to the leader of one of the squadrons intercepting the big 15th August raids on the north of England; when asked by one of his pilots 'Haven't you seen them?', the leader, known for his stutter, replied 'Of course I've seen the b-b-b*stards, I'm trying to w-w-work out what to do!' Such is BoB2's unique ability bring the Battle back to life.
Where in all of this are the unescorted Dorniers we came here to get? I'm still too far off to identify even fighters from bombers, let alone anything else. But my attention is drawn to three groups of specks which are moving rapidly out to my left. I don't much like the look of this.
The leading group turns into us - escorts! Messerschmitt 110s, I think. I break upwards...
...and inwards, issuing a hasty order to engage. Bombers are, for now, forgotten, as I turn into the 110s, being careful not to give them a head-on pass.
Turning tightly as the 110s disappear behind, I suddenly find myself facing two groups of Heinkels, who appear to be completing a turn to the left. This is too good an opportunity to miss, so in I go!
My firing pass cuts out a Heinkel, while the 110s, who are still in impeccable formation further behind, can only watch.
It's a decent start for me, but what are the others up to?
Re: BoB2 screenshots - the RAF campaign - 10/23/2102:47 PM
As I come around for another pop at the Heinkels, I cut inside the shower of Messerschmitt 110s who are doing a not-particularly-good job of catching me.
The bombers are making a sustained turn to starboard and I have to bank steeply to get at them.
The Huns level out...and drop their bombs! I slide across to the left of the nearest bunch...
...and clobber one of their number, the crew bailing out promptly.
Now, where have those 110s got to? Oops, there they are!
Turning inside the Messerschmitts, I'm able to blast off the last of my ammo in another pass at a Heinkel, this time from a bunch with yellow rudders.
Looking back, I can see that a pair of 110s has latched onto me. I roll right, push the nose down gently and ease into a downward spiral at full power.
I can see barrage balloons in the direction I'm heading...
...and the Huns are still hot on my heels.
So I come out of the spiral dive and head for the river, aiming for the partly-built Battersea Power Station and feeling the heaviness of the controls easing off.
Beyond Battersea, I can see many familiar landmarks, including the Houses of Parliament, Big Ben and beyond that, St Paul's Cathedral.
But there's no time for sight-seeing - the 110s are still after me. Let's see if they fancy following me flying through Tower Bridge!
Re: BoB2 screenshots - the RAF campaign - 10/23/2105:12 PM
Keeping the throttle nearly full open, I aim straight for the middle of Tower Bridge. Beyond, smoke is still rising from the recent raids on the docks, downstream.
Suddenly, yellow tracers flash in my mirror and hits whack onto my kite. One of the Huns is determined to get me and is keeping his nerve!
The enemy rounds tear off much of my elevators and smash the tailplane. Control lost, my Hurricane noses down...
...and smashes into the Thames, just on the far side of Tower Bridge. I never saw if the Hun who got me made it!
There are no more raids that day, so 12th September ends with thirty-seven enemies claimed, at the unsustainable cost of thirty-three fighters lost.
As the saying goes, if that was a victory, another one like it will be the end of us!
Re: BoB2 screenshots - the RAF campaign - 10/24/2112:36 PM
Nearly forgot, there was one last action in which I flew on 12th September! Six Hurricanes of 73 Squadron are pursuing the Dorniers of Hostile 201 south across the English Channel. I'm leading in TP-W.
Ahead, out over the Channel and well on their way home, I can see what looks like three groups of bombers, each in the usual double wedge formation. Nearby are some other aircraft which could be escorts. I give the order to attack now, while I've nothing much else to do, and hear myself ordering B Flight to take the fighters while we in A Flight go for the bombers.
The escorts peel off and come up on our left. They might actually be reacting to a small group of contrailing aircraft on that side, which could be another RAF patrol that's made contact.
In we go! My first pass sends a Dornier down in flames.
By the time I make my second attack, other Huns are going down, but we're coming under fire from the flak on the French coast.
I collected some hits on my second pass and while my engine is still running smoothly, the controls are damaged. A lot of aileron and rudder is needed to keep her level.
I hang around a little longer to give the boys every opportunity, then call it quits. Home we go! This far out from the coast is not a place I want to be for long!
So 73 Squadron made a contribution to the thirty-seven claims we're making from Hostile 201. In the meantime, new production from the factories and repairs of damaged aircraft are just about keeping pace with recent losses and there is no shortage of pilots. Some knocked-out fighter bases around London are becoming operational again, so I'm moving depleted squadrons out of the way and replacing them with those which can still mount patrols. We're not beaten yet!
Re: BoB2 screenshots - the RAF campaign - 10/24/2104:47 PM
The 13th of September dawns and Fighter Command is still in business. The air activity again starts at lunchtime, with another huge raid aiming for London. As I've become accustomed to doing, I scramble multiple patrols which will hold off until the raid hives off some unescorted bombers. Thanks to the painfully slow recovery the Command is making, I'm able to put up a respectable number of fighters - over forty, enough to do serious harm to a formation of bombers without fighter protection.
Over London, the raid splits up and I vector everything I've got towards Hostile 203, thirty-plus Heinkels. One of the last to make contact, over Kent, is a patrol of six Hurricanes from 73 Squadron.
There's the raid, by now headed south for the Channel coast. The group of specks to the left is another RAF patrol, withdrawing after intercepting...I think. At the time, I didn't notice a possible dogfight, over on the right.
I keep a wary eye on them, just in case I've mid-identified them, but they drift harmlessly past to our left.
In we go! This time, I don't hang back to watch the other boys' efforts after ordering them to attack.
My first pass sends one of the Heinkels dropping out of formation trailing smoke. I leave pulling up a bit late and when I do, go up like a rocket.
Coming back in, I see that my target isn't falling out of formation after all. Again without looking around or getting a grip on what the others are up to, I race after the damaged Hun.
This time, I definitely knock him out of formation. Hopefully, all the way out. I then quickly switch targets to the bomber in front.
In my anxiety to get the second bomber, I leave breaking away too late. My Hurricane lurches into a violent roll to the right and keeps on rolling.
I can no longer see my right wing from the cockpit; it's pretty obvious that I've collided with the Heinkel. I chop the throttle, slide back the canopy, and bail out.
I'm pleasantly surprised in the circumstances when my 'chute opens. I can see that there are two bombers missing from the six (or was it seven?) on the right and no Hurricanes in sight, so I'm baffled at what the rest of the Squadron has been doing.
I'm somewhat disappointed by the overall results - just eight claims for three losses. It looks like some patrols failed to intercept.
Well, at least we didn't get a drubbing, having again managed to avoid the 109s.
Re: BoB2 screenshots - the RAF campaign - 10/25/2110:40 AM
The pattern is the same for 14th September - a big raid aimed at London. Again, I respond by scrambling patrols to locations near its likely route, ready to re-vector once the raid has split up and some unescorted bombers are identified. Hardly a 'Big Wing', but I can manage sixty fighters from nine squadrons, reflecting Fighter Command's modest but visible recovery since our bases and factories stopped being attacked. This is the biggest response I've been able to mount since the assault on London started on 7th September.
This time, the raid splits early and I'm able to order the intercepts while the group I'm after is still crossing Kent, bound for London. We're going for Hostile 203, just thirty-plus bombers, and this time I want to wipe the beggars out of the skies. I wait till a couple of squadrons have intercepted, then jump in to lead old stalwarts 17 Squadron's six Hurricanes.
As we come in, I can see that, as I expected, combat has already been joined.
I reckon there's nothing to be gained by delaying it till we're closer, so I call in the Bandits on the R/T and order the boys in.
Up ahead, a conveyor belt of fighters is rolling in maintain the assault on the Hun formation, Spitfires...
...as well as Hurricanes.
Others, like these Hurris from 73 Squadron, are on their way to join the party.
My own formation has begun to loosen up as the chaps start to pick their own targets.
Impatiently, we close the range. There's still a near-continuous stream of fighters coming up behind the Huns.
Looking around, above and right I can see several groups of aircraft, some of which are leaving vapour trails. Have some escorts arrived? If so, they've left it a bit late!
As the range winds down, I start to line up my sights on the outside rear aircraft of a group of ten bombers. The group to its left has already been whittled down and the bunch that would have been on its right, destroyed.
Re: BoB2 screenshots - the RAF campaign - 10/25/2112:58 PM
My eight Brownings stutter into life as I rake my target. The Junkers 88 reels out of formation to the right, trailing smoke.
I quickly switch my aim to the bomber in front and give it the same treatment, with similar results.
But I've been hit myself, by return fire. My Hurricane is now also trailing smoke and the engine is missing a beat.
A little shakily, I come around in a wide arc, intent on having another crack. Oh-oh - above the bombers now is what looks suspiciously like a group of escorts!
The newcomers are Messerschmitt 110s, heavy cavalry coming to the rescue. They pile into our attacking fighters from ahead and right...
...but I just plough on straight through them...
...and knock a third bomber out of formation.
Quickly shifting my aim to the one in front...
...I do him some damage before breaking up and away.
This is going pretty well as intended, but where are those 110s?
Re: BoB2 screenshots - the RAF campaign - 10/25/2101:42 PM
The Messerschmitt 110s - with the sharkmouth paint jobs of II/ZG76 - are still very much in evidence...
...but the air fighting is winding up as both sides disengage - note the Hurricanes in the background.
It looks like the escorts have nothing left to escort, hereabouts.
The RAF fighters are reforming and heading home, like these Hurricanes from 73 Squadron...
...and these, from 504...
...and this Spitfire, from 609 Squadron.
The fighting concludes with RAF claims for forty-eight down from the two components of the original raid we intercepted - thirty-nine from Hostile 203, the bombers, and the other nine from Hostile 202, which I believe was the Messerschmitt 110 escort. We lost fifteen fighters, no small loss but overall, Fighter Command has had a good day.
What will September 15th - destined to become Battle of Britain Day - bring? We'll soon find out!
Re: BoB2 screenshots - the RAF campaign - 10/26/2111:32 AM
September 15th starts quietly. Which has been the pattern of late. But this time, there's no lunchime assault on London. There's nothing doing in the Ops Room, apart from routine reports about fighter allocations. Until mid-evening, when Hostile 751, one hundred and fifty plus, is plotted crossing the Channel. I know from experience that the estimate of the raid's strength at this point is liable to be on the low side. I start scrambling patrols somewhat earlier than I usually would, ending with sixty fighters tasked, from no less than ten squadrons.
This time, after the raid has split up, I jump into one of the first patrols to intercept - six Hurricanes from 73 Squadron. The raid appears to be directly over London's docklands, and makes an impressive spectacle - although it's hard to tell escorts from bombers, or even friend from foe.
I lead the patrol towards what I think may be a group of bombers. Ack Ack fire blossoms, and I begin to wonder if I've intercepted too early, while the short-legged 109s are still liable to be around.
As I get closer, I can see that the group I'm closing on is on its own. This looks promising, after all.
Ther three-dimensional jigsaw puzzle up ahead is constantly changing. What are the aircraft which are now above my target? Hard to tell, but they're moving off to my left and appear to pose no threat.
The Huns I'm chasing start a turn to starboard. I can see now that they are definitely bombers, and have probably just unloaded. I've already ordered the boys in, so we're all set.
In fact, these Huns are Dornier 17s...
...and I accidentally ram one of them on my first pass! I think that's him, tumbling out for formation.
My 'chute pops open...as do those of the crew of the falling Dornier.
Not a great start; but at least battle has been joined!
Next into action are the six Spitfires of 222 Squadron, which I'm leading in ZD-D. Tally ho!
Re: BoB2 screenshots - the RAF campaign - 10/27/2110:51 AM
The six Spits from 222 race south from London after the retreating Germans, weaving at intervals so as to keep a wary eye on the many other flights of aircraft in the area.
Ahead is our target - groups of unescorted Dorniers. Those on the right are already under sustained attack by our fighters, and I waste no time in reporting contact to the Controller and ordering the boys to join in.
The group of bombers on the right is being steadily cut to ribbons as we go in.
I set a straggling Dornier on fire...
...then send down the one in front, who falls away to the right.
A few hits are all it needs to cause the crew of an already-damaged bomber to bail out...
...the abandoned Dornier then sliding down to the left.
My next pass damages a bomber which goes down under control but trailing smoke.
Two Destroyed, one Damaged - even if all are officially shared with the pilots who first hit them, so far, so good!
Re: BoB2 screenshots - the RAF campaign - 10/27/2110:11 PM
I come out in front of the remaining bombers...
...but rather than attempt a hasty head-on attack, I opt to come in from astern with the last of my ammo.
Another crew bails out of a stricken Dornier, as I go in.
Joint by another Spit, I fire off my last rounds at a bomber which disappears behind a dense cloud of dark smoke.
We haven't quite massacred the Dorniers by the time I've finished, but there plenty of fighters still in action and Hostile 201 has pretty well ceased to exist by the time the survivors make the Channel.
I ask the boys to report in then order them home. It's been a good day's work for 222 and the other squadrons engaged on this day. For the Luftwaffe, not so good.
As the sun sinks in the west, I slide back the canopy for some virtual fresh air, and feel the tension subside.
We have had our backs to the wall, facing imminent disaster, for weeks, but the tide has turned since the Luftwaffe switched to bombing London and I changed my own tactics to make what I felt was the best use of the limited resources Fighter Command could still muster. The margin has been narrow indeed, but the next day's news is that we've won!
I didn't realise - or had forgotten - that the last of the phases into which the sim's campaign is divided - 'the Blitz' - ends on Battle of Britain day. So that was always the date on which the curtain would come down and the defeat or victory assessment would be made. And Fighter Command has won!
...to be concluded - with what else but a conclusion, 'thoughts from a dugout' (with apologies to 'Der Rote Kampffleiger')
Re: BoB2 screenshots - the RAF campaign - 10/28/2111:25 AM
So, nearly two years after starting - including a gap of about nine months - I've finally finished my first RAF Commander campaign in Battle of Britain II - Wings of Victory. I can now clearly see why the campaign is so highly regarded - and why the sim is known to regulars as 'the time machine' that takes them back to southern England during that critical summer of 1940. Airfields are realistically and individually reproduced in great detail, towns and villages are where they should be, targets of all kinds look well worth bombing - the airfield below is I'm pretty sure Croydon, and an excellent representation thereof - heck even every anti-aircraft battery is where it should be.
And as well as the combat in the air, you get to experience the tension and action from the perspective of a representative Fighter Command Operations Room - as you stare keenly at the map board and watch the plots building, invisible WAAFs and liasison officers make their reports, footsteps clatter, telephones jangle - you feel you are right there.
And of course, the scale of the air battles is uniquely convincing - you really feel you are fighting in the Battle of Britain, not the Minor Skirmish of Britain.
I've been playing - until recently - using the campaign/wargame/Ops Room element as a sort of mission generator, letting the campaign AI run the battle, mostly. But when faced with defeat, I switched to taking a more hands-on approach to the campaign side; this added a lot while not distracting from the sheer excitement and immersion of fighting many a desperate battle.
I also chose to be offered to join a squadron at the point it sighted the enemy, in effect opting for air starts. And I only rarely flew back to base after combat. This isn't how I usually play air combat sims but it maximises time in action. I could have opted to join in at different points, including before take-off, which would have been a bit less disorienting. Next time, I will probably play the RAF Single Pilot Campaign (SPC). This exploits BoB2's ability to filter your choice of squadron, in this case down to a single one. So you get something akin to a conventional character/unit-based campaign. The campaign still plays out in the background, so it helps to pick a squadron which was in 11 Group from the point you start your campaign.
The main negative I found is with the escort AI, which avoids all escorts swarming the first intercepting patrol, by sending in one staffel per one intercepting patrol. This is fine- but has the side-effect that uncommitted escorts will not react if you, the player, don't stay with your patrol in the fight, but instead attack bombers or even the uncommitted escorts themselves! The workaround for this is, don't desert your patrol if caught by escorts, or if you do, permit yourself only one pass at the bombers or uncommitted escorts. Overall, though, the air to air AI is gold standard - both for white-knuckle battles with other fighter and against bombers, the latter being herd-like when in formation but able to break off and go home once damage or morale gets to a certain point. The ability to fly a Stuka...
... or man gun positions in medium bombers is icing on a very large and tasty cake.
There are other minor quibbles. The distinctive L-shaped Millwall Dock is missing from the Isle of Dogs in London. The representation of successive variations in markings on both sides is very well done, down to aircraft having individual squadron and aircraft markings (though not RAF serial numbers) - but too many of the variations are seen at the one time and even in the same formation, like the 109's rapid ID markings or lack thereof.
Cockpit canopies could use improvement - the Spit's lacks the prominent release handle and the Hurricane's, the blow-out panel mechanism. The Defiant is AI-only, features only in a single historical mission not the campaign...
...and seen close to, looks like a low-polygon, low texture resolution carry over from the original Rowan sim. And as mentioned, there are no 109 fighter-bombers, mainly an issue for the last weeks of the Battle.
The radio command menus take a bit of getting used to, compared to EAW or IL-2 '46, with the full set only available to patrol leaders. But they are more comprehensive and those for the RAF are well suited to Fighter Command's defence system - though not supporting use of the numbered 'Fighting Area Attacks', or reproducing the reception problems with the most common TR9D HF radios. And the responses from Controllers are a bit too quick off the mark. All in all, representation of radio traffic is excellent and for both sides, uses realistic callsigns.
In the real Battle, the RAF frequently scrambled sections or flights to deal with individual Luftwaffe recce aircraft, but while the campaign AI allows for this activity in terms of what Luftwaffe intelligence can or cannot see, the player can't take part in it. Nor will RAF players encounter the occasional 'pinpoint' raids sometimes mounted by single bombers. There's no night-fighting and no Blenheim fighters, nor RAF raids on the invasion ports. But these things are sideshows to the main event, which is done justice like no other sim I've played.
The sim's backbone is its incredibly detailed and convincing bringing-back-to-life of the Battle, its theatre and its aircraft - 'immersion' with a capital 'I'. The large scale of many of the air battles is faithfully reproduced...
...and the formation sizes and spacings are convincing...
...for both sides.
While lacking ultra-high-polygon 3d models, fancy self-shading and bump mapping, even the graphics can still look really well. The skins are particularly good and if I was still making plastic models, would be how I would aspire for them to look. I particularly appreciated relatively recent mods by Boreas to fix some minor issues with the Spit upper surface pattern, add the mirror-image A and B Scheme variations for Spits and Hurris...
...and add six or eight-patch versions of the missing red doped MG port patches on the Spits.
The .pdf manual is an update on the excellent printed version from the Rowan original and is a masterpiece of explanation and illustration, reflecting the research and knowledge of both the original developers and the BoB Development Group which sustained development of both original and A2A versions of the sim.
It's a pity the 3d action regularly CTDs in Windows 10 and that very modern hardware doesn't make it easy to have a dual-boot Win 7 set-up (my solution for my i3-based PC) but Felizpe's patch enables the sim (though without some of the latest BDG updates) to play fine in the newer O/S.
So I'm unashamedly with the reviewers who rate BoB2 as one of the classic air combat sims of all time. For any fan of the genre who has an interest in fighting perhaps history's most important and famous air campaign, Battle of Britain II - Wings of Victory is quite simply a must have.