homepage

The War in the East (Grigsby's WitE)

Posted By: DBond

The War in the East (Grigsby's WitE) - 11/17/18 04:07 PM

An AAR documenting my questionable decision to invade Russia, re-posted from the Historical Strategy forum. A full AAR is called for, but more than I am willing to do. So this thread will instead be reports, snapshots in time, broken down in to three or four week segments. It deserves edited screens, like in Para_Bellum's fantastic AAR from 2011 , but it will have to do. The reader will need to make sense of what is shown and some knowledge of Russia and the war in general will certainly help makes sense of it all. I apologize for this, but hopefully it won't prove too detrimental.

Let's see if I can pull it off. The vast distances, the weather, the terrain, the enemy and the colossal challenge of keeping my army supplied as they drive deeper in Russia will challenge me. It's my first go at this (I did start one aborted run that lasted all of 2 turns), so feeling rather unqualified for the lofty position I hold as the Grand Poobah of the German armed forces, I will do it anyway. To the east!

Gary Grigsby's War in the East

Played German vs AI on normal. No Soviet Combat Bonus. FOW off. 260 Point 1941-1945 Grand Campaign

"Every leader and soldier is to have hammered into him for this eastern campaign the foremost order: above everything else swiftly and ruthlessly forward!" -- Fedor von Bock, Commander, Army Group Center

First three turns June 22 to July 3

Army Group Center

I kicked the thing off with the air phase, which caught the Russian on the ground, inflicting devastating losses. 3700 aircraft destroyed, including 3500 on the ground.

[Linked Image]



We then lead the ground attack with a double envelopment in AGC's sector. I sent Hoth's 3rd Panzergruppe (light green) along the north edge. The idea was to center this northern thrust on Vitebsk, to hopefully continue on beyond and strike at Smolensk, as well as clear the way for the southernmost of my two Baltic rail spurs. I needed one of his panzer corps to help seal the north side of the Slonim pocket. Guderian's 2nd Panzergruppe (light blue) helped seal the south side of the Slonim pocket on turn 1, and then pressed on, splitting to take Minsk and heading for the Dnepr crossing at Zhlobin. They were held back a bit to keep them in supply range, so that they could get some during the logistics phase. In the first run they went all the way to the river, but were then out of gas and useless for turn 3, which lead to the restart. It's only a few hexes in some cases. Every time an HQ unit is moved I next check the supply details for the unit and make sure that HQ is within 25 hexes of a rail head. Movement points also play a part, and in areas with lots of lousy terrain, or during mud and snow, then 25 hexes may not longer be enough. But here in the open spaces of the western Soviet frontier the 25 hex limit works. The closer to the rail head the better of course, but it's smart to always check this every time you move one of your corps HQs. And then ensure all subordinate units take up positions within 5 hexes of that HQ. There will be times when I think the objective is worth the out of supply positions (two of which will soon follow in this AAR!), but on the whole I'll try to stick to this rule of thumb.

Having unleashed the fury of Army Group Center, the Russian formations opposite us are trapped in a pocket.

[Linked Image]



Having sealed virtually the entire Soviet Western Front in the Slonim pocket, and having captured the city of Minsk, I turned my attention on the Russian defense of Smolensk. In run 1, he made a stand, and the line of the Denpr was heavily reinforced. This time the enemy did not get nearly so many units in to position, and at the end of turn 2 my panzer groups sat resupplying around Minsk and west of Vibtesk, I could see the chance of a breakthrough near Orsha. If I could do this, it would allow my armor to run through the landbridge and either take Smolensk, or run the southern half of a pincer to encircle the defenders south of Vitebsk, and hopefully fulfill each of those objectives. Hoth's panzers to the north (Schmidt) would have to punch through Vibtesk, which isn't easy as they aren't ideally suited for this. But I had two entire panzergruppen and their hour had arrived, As a result of this assessment, I kept the southern of Hoth's panzer corps near Minsk to give extra weight to the attack at Orsha, instead of sending it north to rejoin the rest of 3rd Panzer. I also cashiered the commander and replaced him with Hermann Balck. He is the Germans' best commander of mobile forces that starts without a command. As a Major General though it costs 26 admin points to appoint him to command a corps. That's a heavy price, but I can't resist this sort of move. The combat value of all of the divisions in the panzer corps instantly improved when he arrived. These are the tip of my schwerpunkt and he will put the finest edge on LVII Panzer Corps. Kuntzen was the man dismissed. I plan many more command changes, ruthless as I am, but the admin points keep you honest.

This shot introduces the dashing and capable General Balck, shows some of the positions at the end of turn 2, as well as the weak defense of the upper Dnepr. The Russian would strengthen it during his turn a bit, but it's a far thinner line than in my first aborted attempt at the grand campaign.

[Linked Image]

The plan to breach the position on the upper Dnepr worked to perfection. By holding my leading units back a bit to end turn 2 it enabled enough momentum to score a fantastic success on turn 3.

[Linked Image]


Using the full weight of Schmidt's XXXIX Panzer Corps we punched past Vitebsk and sealed the northern half of the pocket. Using XXXVII Panzer Corps (Lemelsen) we blew it open at Orsha. The newly installed Balck then lead LVII Panzer Corps through the breach, sealing the pocket. Schweppenburg's XXIV Panzer Corps then raced through to to capture Smolensk! It went off so spectacularly that I could now decomit Vietinghoff's XXXXVI Panzer Corps from this operation and send him south toward Gomel as part of my effort to seal the Pripet marshes and link up with Army Group South. A solid pocket has been formed, but the screenshot shows a glaring mistake I made. I have no unit in Orsha, blocking the railway there. Hopefully the ZoC of the units there will prevent the encircled troops from breaking out here. If the Soviets try to breakout by atttacking from both sides the ring may break. Could be a very bad mistake. I don't want to let this bag o' Ivan escape.

In all this operation far exceeded my expectations by turn 3. To be in Smolensk is a best case scenario. It's a calculated risk to leave these valuable forces in a spot that's out of supply, but I felt it had to be done. Another turn could have seen the Russian reinforce the position along the upper Dnepr in front of Smolensk. I believe these units can pull some supply from the city. But if I can hold the encirclement and keep Smolensk it was certainly worth the gamble. This is the reason all of those tank formations were put in AGC in the first place right?



Army Group North

In the north the singular overriding objective is Leningrad. But there are some key lesser objectives along the way. To take Leningrad not only denies it to the enemy as a population and production base, it gets Finland fully in the war. To have the Finns helping hold the northern part of your front allows you to strengthen other parts of it. Taking Leningrad is therefore the number on thing I want to accomplish in '41. I hope it isn't all, that I can also take Kiev and Rostov, Kharkov and Moscow. Even Sevastopol. But Leningrad is the key for me.

The attack was launched, holes were opened and Hoepner's 4th Panzergruppe was unleashed.AGN has the least armor and this is the only panzer group, which limits our flexibility for mobile operations One panzer corps, the XXXXI under Reinhardt was able to capture Riga on turn 1! Manstein's LVI Panzer Corps was sent toward Pskov. The rail repair teams were put to work and I am trying to take advantage of the lower Baltic zone repair cost by building a line Riga-Pskov-Leningrad. And another to the south, though Polotsk and on to Vitebsk and Smolensk. All reinforcements from Germany (7 infantry divisions so far) were sent by train to this front, where they detrained and were split up among the various infantry corps, again careful not to overload the command capacity. AGN is the only Army Group that doesn't start seriously overloaded, so these troops were sent here partly for this reason, and also to add weight to the attack on Leningrad.

On turn 2, Manstein was able to capture Pskov, but low on fuel he would have to halt in this position for a turn. Pskov is an important rail hub in this sector so worth the effort. Reinhardt's corps, having taken Riga, then raced along the coast and captured Kallinn on turn 3! and still had the momentum to shuffle up against the defense southwest of Leningrad along the Narva river. A spectacular advance. The Riga rail line will support them and I am hoping to work toward capturing the east shore of Lake Ladoga while the infantry continue to move toward Leningrad. They are still several turns away, as this is quite a distance. In all we were able to take full advantage of the relatively weak Russian defense in this area. Evidence shows they are gathering near Velikiye Luki and this could pose a threat. The infantry continues to arrow northeast and some can be shifted here if necessary.

The screenshot shows Manstein halted in Pskov and Reinhardt standing on the Gulf of Finland! The strength of the defense at Leningrad is formidable, and growing. But they are running out of time to keep doing so.

[Linked Image]




Army Group South

The south. Honestly, I really don't know the best way to approach this front. It's complicated, with far-reaching objectives, a mix of German forces and satellites, has the slowest rail repair along with just a single FBD unit (rail repair), and a terribly overloaded command. It's easy to say I want to take Kiev, Sevastopol, Rostov, Karkhov and Dnepropetrovsk, hereafter known as Dnepro. It's another thing to do it, as this will surely be the front that feels the most stretched, in all directions. The terrain in the Ukraine is wide open, but the enemy, logistics and river crossing after river crossing will test the limits of our ambition.

One immediate complication is much of the force at your disposal in the south begins the game frozen. The Romanians, the Slovakians and the Hungarians are not available and will all join in the coming turns. Some of the German motorized divisions are also frozen. AGS is the largest Army Group, in terms of troops, but still well short of the armored strength of Army Group Center. So how to crack it? I made Kiev the first real target. The plan was to drive behind Lvov, encircling the defenders, then pivot east to cross the Denpr at Cherkassy. If a bridgeghead could be won, the units across would wheel north and follow the right bank of the river to take Kiev from the rear, trapping the defenders I would expect to have gathered in front of the city.

The first move I made was to load the FBD here on to a train, and sent him on a ride to the Romanian border, ultimately to a town called Ugenny to begin construction of the rail spur. This single spur will support the entire AGS, or so I hope!

The attack opened with two infantry corps smashing open the front south of the Pripet marshes. Kleist's 1st Panzergruppe has three panzer corps, and these were sent through the gap. One cut south past Tarnopol toward the Dnestr river. It could not close the remaining distance to the Romanian border, and the rail line there carried out much of the force defending Lvov. The pocket was closed the following turn, but by then many had escaped encirclement, and seemed to be sent to Zhitomir where the Russian was anchoring his defense, barring the direct path to Kiev. A second panzer corps was sent east to take Rovno, which was done. The third panzer corps went southeast past Tarnopol, then probed east toward Vinnista, capturing the city on turn 2!. The infantry near Lvov was sorted, with some re-assignments to cure corps-level overburdening. I attempted to use them to seal up Lvov, but not much progress really.

By turn 3 the Romanians had entered and breached their front to march on Odessa and protect the right flank of the panzer group. These troops aren't powerful, and seem to move much slower (all horse-drawn?), but they should be sufficient to take Odessa and then on to Nikolaev. Their air corps is also nice to have. With the Lvov pocket now sealed, the infantry set about trying to reduce it. It proved difficult, as the best Russian tank units are deployed in the south, but eventually Lvov was taken and the last few remnants of the forces trapped are being eliminated. I was able to send a few infantry corps east to support the armor, but the majority of it has been mired around Lvov.

The enemy's decision to stand at Zhitomir however was a mistake of the first order. The Russian has obviously underestimated the speed at which blitzkrieg moves. The ability of our panzer formations to cover ground, especially here in the Ukraine, is phenomenal. An amazing opportunity appeared. With some luck, Kleist's tanks could outflank the enemy's main line to the south, and take Kiev almost unopposed, negating the need to cross the Dnepr and accelerating our time table by weeks. The force near Rovno could try to strike at the northern flank of the enemy's line, hopefully preventing large-scale retreat in to the marshes (grrrr) and with good fortune breakthrough to form the northern arm of an encirclement together with the two panzer corps sent to take Kiev. That trap could not be completed yet, but we are laying the foundation. If the units threatened with entrapment don't react immediately, the chance for a tying a huge noose around the bulk of the Red Army in the south beckons.

Like the decision to go for Smolensk, here was a chance to capture a major prize at the earliest opportunity, and potentially ensnare a huge gob of enemy divisions, but would leave these advanced units in an out of supply location. Like Smolensk, I am banking on the ability to draw supplies from the city itself..These units also displaced a number of enemy airfields on their way to Kiev, capturing enormous quantities of fuel, including 31 tons at one particular airfield, so they should still be useful next turn, even out of supply range. The fact that my infantry lags so far behind is a problem, it will be hard to form a solid ring for a few more turns. I doubt the Red Army will sit and wait for it. But if I can take Kiev, and prevent a large migration in the the marshes it will be another spectacular success, though I fear I will have outrun my ability to make it the victory it could be. I love how this game continues to ask questions, and the player needs to continually adapt to changing events, threatening situations and golden opportunities.

Maximum momentum of attacks is best achieved by selecting from the units you are committing to the operation, the ones furthest from the point of attack to launch it. Doing so allows those units with decreasing MPs to force the front, and those with the most MPs to plunge through the breach. So that's what I did here too. Jumping off from positions near Vinnista, I broke through the weaker defenses south of the enemy's main line, and using both of the southern two panzer corps, Mackensen's III Panzer Corps and Kempf's XXXXVIII, outflanked the enemy's main effort and we drove straight in to Kiev, routing the relatively small force defending the city, and Kiev was captured! Wietersheim's XIV Panzer Corps moved to strike the northern end of the enemy's line along the southern boundary of the Pripet marshes, but no breakthrough was possible by the end of turn 3. If these two forces can link up next turn, and if some additional help from the infantry arrives we could see a huge haul of prisoners. I doubt though my ability to do this in time. We will see.


In all a smashing success in the south. My infantry is too far behind, and we will soon outrun our rail lines. But to have Kiev in our hands already is awesome. To the east!


Here you see Kiev in our hands and the armor at the north edge. The mass of our infantry is still around Lvov however.


[Linked Image]


Here are the ground losses for both sides through July 3rd. The Russian has lost almost three quarters of a million men and 5100 tanks. I don't show it, but he has lost 4400 aircraft to our 70 or so. Additional encirclements promise another big haul if things break our way.



[Linked Image]


And here is the 'strategic view', showing the depths of our advances. All of our units appear as white and the Russian in gold. This seems a solid start smile




[Linked Image]
Posted By: DBond

Re: The War in the East - 11/17/18 04:07 PM

Turns 4 through 7, July 10 to July 31

Army Group Center

In the center, the month of July was spent catching up. With 2nd Panzer capturing Smolensk on turn 3, an advance of nearly 500 miles, the infantry was far behind. So 2nd and 3rd Panzer were halted. They were out of supply range, and the infantry was still west of Minsk after finishing off the last remaining units of the pocket sealed in the opening week. Time would be needed for them to close the distance, and take up a line along the Denpr. The powerful panzer units could fend for themselves, but no sense sending them even further ahead to risk isolation and running them out of fuel. The infantry, mostly comprised of 9th and 4th Armies would need to catch up and form a proper line. Once in place, and supplied, the second phase of the march on Moscow could be attempted. The shape that took would depend on what the enemy did in the mean time. In the center, we have two Panzer Groups, 2nd under Guderian, and 3rd under Hoth. 4th Amy under Model and 9th Army under Strauss are the most powerful infantry armies in the German commitment in the east. With such a force, operational plans could be flexible, but I would need to see what Ivan was up to and exploit it as the situation permitted.

While 4th and 9th Armies moved up, 3rd Panzer was used in a short operation to clear Velikiye Luki, and position for the next phase.

Two more generals were replaced, with Weiss and Rendulic getting promoted to command infantry corps. These are two of our finest commanders, and they replaced less capable men in AGC. More organizational work was done (and on all three fronts), with support units being transferred in and out, and construction batttalions being sent to more static Headquarters to start filling in the loops. By doing so they will make our rail network more partisan-proof, less vulnerable to being cut in any one place. But they do little to help me keep up with our blitzkrieg. For that we have four FBD units, railroad repair units, and the player must choose which hexes they repair. This is likely the single most important process in a German campaign beginning in 1941. Every tank and landser on the front is dependent on these rail lines. It's another element of strategy within the game. In a sense, your offensives are guided by your rail heads. Stray too far, and your units will soon run out of fuel and supplies. You can use your Auntie Ju's to fly supply drops, but they are just a drop in the bucket compared to the needs of an Army or Panzer Group. Combat is very important in War in the East of course, it is a war game after all. But command and control and especially logistics are even more so. It's all intertwined anyway, and makes for a fantastic game.

But I botched it. I built the rail line to support AGC toward Vilnius, but when I got there I got fouled up with a hex I couldn't repair. Unable to figure it out, I sent my FBD back to start again slightly north. After a few turns the same thing happened. At this point I researched it better, and got it squared away, seeing my mistake. But at least 3 valuable turns were wasted, and the rail line for AGC was lagging behind. It's a mistake I will make only once, chalk it up to being a noob. But it is very costly.

By turn 7, July 31st, all forces were in position for the second phase. The Russian had failed to get enough boots in the line. He erected a thin crust, but German Panzer Groups eat that for breakfast, and there is nothing assembled behind the front. I'm not sure what lead to this, if my earlier actions had vacuumed up the forces that should be here, or if the Russian is prioritizing Leningrad, which we will get to momentarily, but there is not enough here to stop a determined assault by the powerful forces assembled for the task. Look at Moscow. How can I resist such temptation?

By the end of turn 7, the forces poised for the attack have been resupplying and using the Headquarter Build Up (HQBU) mechanic. This allow the player to designate certain forces for priority supply. You'll use this on your panzer groups in preparation for a sortie behind the lines, to buy them an extra turn or two out of supply. Perfect for mad dashes and encirclements. The tradeoff is they cost a lot of admin points, get more of your motorpool destroyed and it has a ripple effect across all of your forces. Less for them. So like most things in this game, there's an opportunity cost as well as a tangible one. So the player needs to be smart about it, but it is a very powerful thing indeed.

Here you see the defenses along the front. My forces are 3rd Panzer (light green). 2nd Panzer (light blue), 4th Army (dark blue) and 9th Army (dark green). One infantry corps of 16th Army (lavender) is here, when it really should be at Leningrad as will be shown, but that's another story. I will wait to see how the enemy reinforces the line during his turn, or if he falls back on Moscow and then decide the best way to crack it. The spring is coiled tight.

[Linked Image]

The Pripet marshes have been a constant worry to me. How will I deal with forces that gather there, blown aside by my initial assault? I decided I could not afford to let them sit there and threaten my flanks, rails and interior. The time to deal with it was now. So two infantry corps of 4th Army were given the unenviable task of clearing it out. It would be a long slog through poor terrain. It was quite risky even. But I decided it had to be done. When, and if, they emerged at the eastern end, they would be in more or less the right spot anyway, if not several turns behind due to moving through the swamp. I decided to do it because after the thrust on Moscow in the center, and the attack of AGS to the south, a void would exist between these moves centered around Kursk. These emerging 4th Army troops would pop out in line with this objective. So I decided to go ahead and send them to clear the marshes. This is why you see just one 4th Army infantry corps in the screenshot (dark blue), at the south edge along the Dnepr near Zhlobin. These troops would be used shortly to force a bridgehead here for future operations by 2nd Panzer.
Posted By: DBond

Re: The War in the East - 11/17/18 04:09 PM

Army Group North


I will begin by quoting a phrase surely uttered by generals though the milennia

Are you freakin' kidding me?

Since getting in to War in the East I have read lots of AARs, and many posts, often with the goal of trying to work out what I could expect when attacking Leningrad. I skipped this primer scenario before jumping in to the grand campaign (and Kiev for that matter too). So I got a good idea of what I might expect, and a few ideas on possible approaches to the problem. I stated earlier that Leningrad is my number one priority for 1941. More important than Moscow, or anywhere really, since it fully commits the Finns, and I need them to be holding the north end of my line before winter. It's like the AI had been reading my posts. It knew that my priority was Leningrad, and has seemingly thrown the full weight of it forces in the north half of Russia in to it's defense. In no AAR or post that I read did I see anything like what I got.

On turn 5 Finland entered the war. They had two major objectives. Clear their own coast, and both sides of Lake Ladoga. Until Leningrad is taken, they will only attack up to the 'Finnish no attack line', which makes them fairly useful, but not fully, My overarching goal for them is to move south along the eastern shore of Ladoga, to eventually meet up with my tanks to seal Leningrad in a pocket. I don't want to attack the defenses of the city with the defenders at anywhere near full strength, I've transferred my heaviest artillery, and plenty of the smaller 105/150mm and werfer battalions to this attack. But the goal is to isolate Leningrad and starve them for a few turns. Once their supplies have dropped and they have suffered the isolation penalties, it should prove a much easier job.

But I had failed to imagine the extent of the Russian commitment to the city. Remember the lack of defenders in front of Moscow? This is where they are. They are digging in.

This is how it looked on turn 5. My forces are approaching from the west through Narva, crossing the river and establishing a bridgehead, and from the southwest from Pskov. This second axis has vulnerable flanks on both sides, and this is the line I will run my rail along, so this had to be protected as well as get forces in front of the city. That 16th Army corps that is down near Smolensk should be here. I failed to commit enough forces really, but I didn't expect what I found. One of the maxims of command is never to base your plans on enemy intentions, but on their capabilites. I failed this and Leningrad will be a hard battle. My real hope is that if I can seal this entire force in one gigantic pocket, I could pull off an amazing victory here. Or even the threat of encirclement may cause some units to pull back to the east before they are trapped, lightening the load in the effort to take the city.

Our rail line in the north is making good progress, passing now though Pskov from Riga. At the end of turn 7 Manstein's tanks were just 10 hexes off the railhead. I anticipate no logistical concerns at least for the attack on Leningrad. They will be well supplied.

[Linked Image]


On turn 6 I attempted to send my armor on a thrust to the coast to the west of the city to pin the defenders between the units coming from Narva. It ran out of steam just short however, and I failed to slice off the western side of the enemy's defense in a pocket. These tanks were nearly cut off, and withdrawn behind the lines the next turn. They would fall back to the west of Novgorod to HQBU to stock up for an intended push to the east in an effort to reach the Finns southeast of Lake Ladoga. The first attempts to break through near Novgorod to get in the open country behind have failed to make much headway. I could really use that wayward infantry corps now. I feel like I arrived near Leningrad in good time, but I need to get the city isolated as early as possible. I'm feeling a bit despondent on this front. I may have to detach one of 3rd Panzer's corps to reach the Finns and that has it's own risks, not to mention diverting it from the Moscow front. This is a move I had to make either from the start or not at all. To send them north at this point, far behind the lines is risky and could see them run out of gas before reaching the Finns. If successful though, this sort of move could unhinge the entire Russian northern front. Still, I'd rather punch through and use what's already at Leningrad. But it should be stronger than what I sent. To my number one objective. Smooth commanding there Bond.

This shot shows the defenses and the aborted thrust to the sea by Manstein's tanks, and their positions at the start of turn 7. They were nearly cut off. Infantry attacked to open it out and they were withdrawn to HQBU as mentioned around Batackaya.

[Linked Image]
Posted By: DBond

Re: The War in the East - 11/17/18 04:09 PM

Army Group South


In the south we have seen remarkable progress. Virtually every operation has come off. In the last update for AGS I showed 1st Panzer in Kiev, and the enemy forces to the west near Zhitomir. I hoped to attack to the north from both sides of Zhitomir to seal this huge force in a pocket, which would be the majority of the enemy's commitment to the south. If I could pull it off the way would be clear nearly to the Don. Kharkov would be virtually defenseless. But I also mentioned how my armor at the north edge of this pocket-in-waiting was unable to break through. Some powerful Russian armor was sitting on the last remaining rail junction leading out of the pocket, and a large part of this force would escape by rail to the north and in to the marshes. See, I knew it! #%&*$# marshes smile

But quite a few did not make it out. On next turn the ring was closed and a good encirclement was still attained. In this pocket were some of the best tank units in the south, a nice haul. In all this pocket contained

6 Rifle Divisions
4 Tank Divisions, including the very powerful 12th Tank Division.
2 Airborne Brigades
3 Motorized Divisions
1 AT Artillery brigade
1 Cavalry Division.

[Linked Image]


My infantry moving east after having eliminated the Lvov pocket were just colliding with the western side of the newly formed pocket, and these formations swept it away. This allowed 1st Panzer to move back toward Kiev and resupply for the next phase. At the same time the Romanians along the Black Sea coast took Odessa against moderate opposition, and also Nikolaev on the same turn! This unhinged the Russian's southern wing (and the displacement of a huge air corps gathered there, with a massive haul for us in fuel). These enemy units began falling back to the northeast toward Denpro and Cherkassy. Cherkassy was one of my turn-one main objectives, to cross the Dnepr and turn north behind Kiev. The early capture of Kiev from the west meant it no longer had the same urgency, but it was still a primary objective. The Dnepr formed a natural barrier to the enemy retreating towards it, and I felt that if I could pocket them to the west of the river I could score another spectacular encirclement.

If I could pull this off, there would be little standing between us and the Crimea and the winter line objectives of Rostov, Kharkov and Kursk. My forces available for this ring though were not quite strong enough. Encirclements in this game are an art form. You have to be able to recognize and cut all possible places the enemy could break though. All they need is a one-hex wide path traced back to national supply and none of the units inside will suffer the penalties of isolation, meaning you have a fully supplied beast in the center of your probably too-thin ring. You in turn become vulnerable to isolation. Even so, at this stage in the war virtually all of the German's divisions are a match for an attack six times the size. The Russian units are just weak in the first summer. Some dangerous units do exist, the 12th Tank Division we trapped near Zhitomir had almost 500 tanks. This new pocket west of Cherkassy has more of the same strength. These are units that need to be cut off and captured. To even rout them out will see them return later to cause pain. In the first summer, the absolute goal I think should not be geographic locations, but simply encircling as many Russian units as you can. I've read that a sort of guiding target is to kill and capture at least 4 million Russians in 1941. This figure is considered adequate to give you a good platform for jumping off in the '42 campaigning season. Or so it seems. So that's what I am aiming for, and to reach that sort of number I need to create pockets.

To illustrate what happened with the pocket west of Cherkassy, three screenshots are needed. The first shows my initial effort to seal the pocket. I closed the ring, but too tenuously as it proved.


[Linked Image]


The second shot shows that after the Russian turn, they had broken the pocket in four places. They were not cut off, and suffered no isolation penalty. Instead, my units were cut off and isolated.

[Linked Image]

After looking it over at the start of the next turn I realized something unusual, or so I thought. The Russian had broken in to the pocket, not out. They had sent units from the east, some from over the Dnepr to relieve the pocketed units. So now even more Russian units were sitting west of Cherkassy. As you might recall, 1st Panzer had been sent to resupply around Kiev. Having done so, they were now poised to strike, and turn the situation on it's head. My isolated units were relieved, this pocket would hold, and the bulk of the Russian force in the south are trapped.

[Linked Image]

By the end of turn 7, we would have elements of 1st Panzer in the Dnepr bend, approaching Zaporozhye and Dnepro. Once across the Dnepr river the way to Stalino and Rostov and the Crimea appears open, although the Crimea has a guard along the entrance to the isthmus. The fact that I have FoW turned off gives me a hell of a lot more confidence to perform risky maneuvers than if it were on. There could be 5 armies near Stalino for all I know. But with it off I can see there is nothing there. The ability of the Russian to reconstitute his smashed divisions is legendary however, and during 1941 the Russian has zero admin points cost for doing so. So even though nothing is there now, it could be formidable by the time we arrive, albeit with green enemy forces.

Our rail system in the south is looking OK. I sent one of the Baltic FBDs by rail to Romania, wasting more turns, but I now have three working in the AGS sector, though one is Romanian and will be withdrawn after a bit. The Romanian unit is connecting the Ugenny line to Odessa. I will then connect the rail from there to the Crimea. This should give me a very solid line, boosted by a port, with a relatively short run to support whichever forces are tasked with the siege of Sevastopol and the defense of the Kerch crossing. Speaking of which, most AAR's I;ve read seem to use the Romanians to take the Crimea, and while that makes sense from a positional viewpoint, since the Romanians are probably always going to be the right wing at the start of the invasion, I wonder if I should commit heavier forces. There is no way to cut Sevastopol from the sea, to isolate it, and I believe it is the highest level fort in the game. Perhaps 11th Army is enough. Hopefully I can transfer the artillery from my successful taking of Leningrad to Sevastopol. Yeah right.

The other rail lines are headed for Kiev and Dnepro. The main issue rail-wise is that the gaping hole before us in the south can't be supplied by rail yet. If logistics were not a thing I reckon 1st Panzer could be in Baku inside 10 turns. But it is a thing.

So turn 7 ends with with the German army in good shape, especially in the south, but also in the center. Next turn should be good, with AGC ready to roll and the Cherkassy pocket to be reduced. Only the north gives me a headache at the moment. Cracking the puzzle at Leningrad is the key to this entire thing. There must be more than a million troops there now. If I could encircle them....


Posted By: DBond

Re: The War in the East - 11/17/18 04:11 PM

A few corrections of errata, an update on losses so far, and a report of a rather significant omission from the last update.

First the errata. In the last AGC update I talked about the 4th Army infantry slogging through the swamp, and how the moves of AGC and AGS would form a void centered on Bryansk. This is too far north, this void is actually centered on Kursk, and these troops will emerge opposite this city, not Bryansk. (original post edited to reflect this)

A second, more embarrassing error is the fact that there are TWO wayward infantry corps near Smolensk, that should be in Leningrad. I probably could have sealed the city by now if these corps had been kept with the Leningrad force. Aside from my AGC rail mistake, this is the biggest mistake I've made so far. But just hold my beer.....

And now the omission from the last series of reports.

Army Group Center

August 8, 1941

In the last report I showed a screenshot of AGC, the "spring is coiled tight" shot. This shot was taken at the beginning of turn 7, not the end. Here it is again.


[Linked Image]

The enemy had failed to install a solid defense, and I aimed to take advantage, and not afford them the opportunity to reinforce Moscow, nor erect a line of defense before the city. I also realized my botched rail line in the center could not support this thrust. It was a gamble, but one I was willing to take. To capture Moscow in July would be an achievement beyond anything I had envisioned at the outset. My original timetable had us assembling for the assault on Moscow by the end of September. Being new to the game, and this being my first real run in the grand campaign, I don't know precisely what the reasons were for the situation that presented itself. Why was the defense of the enemy's capital so weak? Is it the result of the encirclements we affected on the march to this point? Was it, as I speculated earlier, a reflection of the enemy's conviction in holding Leningrad?

Whatever the cause, a golden opportunity was laid out in front of the forces arrayed for the task, the powerful armor of 2nd Panzer and 3rd Panzer together with the infantry of 4th and 9th Armies. 3rd Panzer had performed a HQBU and was well-provisioned. They had the ammo, supplies and fuel to make this thrust. The problem clearly was the inability to keep them in supply until the rail line, still west of Polotsk, could be repaired to closer to Smolensk. It would also be necessary to hold this corridor open, or the forces sent to take Moscow would be cut off and isolated.

So the plan was to blow holes in the line to the east of Velikiye Luki on the northern shoulder, and to the south, from positions just west of Vyazma. Hoth's 3rd Panzer would force the corridor open to Moscow, and Balck's LVII Panzer Corp would assault the capital, and if all went well Moscow would be in our hands before the week was out.

That was Phase One. If this went well, Phase Two would then use Schmidt's XXXIX Panzer Corps, currently holding the Moscow corridor open, to turn south toward Bryansk, and Vietinghoff's XXXXVI Panzer Corps, which had been cooling it's heels near Zhlobin since the end of June, would then breach the line from the bridgehead here (remember the comment about using 4th Army to force a bridgehead here for 'future operations by 2nd Panzer'?) This is that plan coming in to action. XXXXVI Panzer Corps would then thrust through and turn north to Bryansk , meeting XXXIX Panzer Corps and sealing the defenders along the east bank of the Pronya in a pocket. So Phase One, take Moscow, Phase Two, trap the forces to the south between Bryansk and the Dnepr river.

If all went well, the cities of Rzhev, Moscow, Vyazma and Bryansk would fall, the enemy's defense would be unhinged, and Tula would be left exposed.

At dawn on July 31, the front exploded in to action. Infantry blew holes open and Balck took Moscow against light, but determined opposition. We have captured Moscow!!

[Linked Image]

I never would have thought we could have done it so early, or so easily. The job is far from done. In subsequent turns it will be shown that the enemy was determined to cut the Moscow corridor, under mounting pressure from both flanks, and I would have my hands full keeping it open. Phase One was complete, and Phase Two will be shown in later reports. Moscow, how lovely it is in the summer biggrin

I need to learn how to make sense of the production data. What effect did this action have? Did we capture it before the industry could be evacuated to the east? How badly did capturing Moscow in July injure the Russian? Will his tank and aircraft production be permanently reduced? Or did he get the factories out in time? One big onion, I tell ya.

As the reader may recall, turn 7 ended with the forming of the Cherkassy pocket and, as just shown, the capture of Moscow. As a result, we had our most successful turn yet, especially since the destruction of the Red Army must be considered the primary objective. On this turn alone we caused 420,000 Russian casualties, plus the enormous figure of 2900 tanks! That's gotta hurt. This the end of turn 8, after having reduced the Cherkassy pocket (still a few left there) and also the troops you see pocketed by the thrust to Moscow.

Ground losses as of turn 8. The Russian has lost 1.8 million men and nearly 12,000 tanks. Air losses, which I will show at some point are roughly 8000 to 500. On the left you see the enemy losses, broken down by type. I am happy to see a good number of T-34s and KV types in the list. Not sure how important this is, but it's the sort of stuff I focus on. Their losses have been massive, and more are shortly to follow. Aside from Leningrad, the enemy is on his heels.

[Linked Image]
Posted By: Ajay

Re: The War in the East - 11/18/18 11:35 AM

Man, i picked this monster up a few years ago. Managed through some tutorials and started on Russia. As much i wanted to slog through i just didn't have it in me to soldier on through what i realised would be months of near overwhelming depth. Hats off and i have a suspicion it won't be as easy as you are making it look biggrin
Posted By: DBond

Re: The War in the East - 11/18/18 01:39 PM

Thanks Ajay. Yes, it is quite a game! Complex, yes, but a lot of fun.

I think the primary reason for the success so far is just the ascendancy the German holds at this point. Even when the Russian is able to muster the forces to attack, my divisions shrug it off. As the ring closes around Leningrad, the enemy tries to keep me off balance with some attacks at certain points. He will commit six divisions and heavy support to the attack, so 120,000 Russians, supported by aircraft and heavy artillery against a single division of 16,000 troops, also with air and artillery support, and we just repulse it with light losses. The time is coming soon though where the Russian divisions will be more of a match. In 1941 we have the ability to stick our necks out with little fear of having it chopped off. I'm trying to take advantage and get in to good positions before winter. This is happening except at Leningrad, which is like a magnet, pulling more and more troops there and upsetting my plans. I need to get that operation over with, but it's proving a far more difficult proposition than I had anticipated.
Posted By: DBond

Re: The War in the East - 11/18/18 09:01 PM

Turns 8 through 10, August 7 to August 21


Army Group Center

Having made the lunge for Moscow, we now had to reinforce it. The infantry was still a bit behind. Over the next few turns the Russian got his act together a bit on this front and began putting boots in the line. and exerting pressure all along the Moscow corridor, with the intention of cutting the lines of communication for Balck's LVII Panzer Corps in the city. We had our hands full keeping open, The pressure was strongest on the northern shoulder, and the enemy succeeded in occupying Rshev with strong forces. Counterattacks from 9th Army infantry units eventually won that city back. As they arrived, infantry divisions were thrown in to the corridor, Determined enemy attacks from the northwest side of Moscow nearly severed the line. It would be another turn or two before I could get sufficient forces in the line to start pushing back and opening the corridor out. LVII Panzer Corps was still out of supply range, but that was nearly over as the rail line had finally reached Vitebsk. Once it reaches Smolensk, and as long as the corridor was kept open, the forces in and around Moscow would begin to be resupplied, albeit at the very end of the chain. They were still well stocked in provisions and ammunition, but had been essentially out of fuel since taking the city on July 31. They were strong enough to defend the city, but unable to press any attacks. LVII Panzer Corps has been my main maneuver element since the attack on Smolensk, and to this point have had very little combat. They were still full strength, with loaded racks, but would need fuel to once again get on the move. As a result I could do little to prevent the enemy from creating a half-circle line to the east of the city.

After the taking of Moscow by Balck, Phase Two of the operation could commence. The objective here was to use Schmidt's XXXIX Panzer Corps, until now largely responsible for propping the corridor open, to arrow south to Bryansk, where they would meet Vietinghoff's XXXXVI Panzer Corps coming north from the bridgehead near Zhlobin, trapping the enemy still defending the right bank of the Pronya river south of Smolensk. As has become standard operating procedure, the infantry blew holes in the line for each arm. It's best to blow these holes open at least 30 miles wide, so that the mechanized forces pouring through can avoid running through any enemy ZoC and therefore not wasting any movement points. Both halves of the operation went off well, and the Bryansk pocket was formed. This pocket would hold and the forces within eliminated next turn, though the enemy can just fly his aircraft out, but any damaged airframes are lost. Phase Two was complete.

[Linked Image]

As mentioned the rail line is nearing Smolensk, and once it reaches there one spur will continue on to Moscow and a second will split off south toward Orel (which our infantry has captured in the wake of Phase Two) or Kursk. Satisfied with the progress of the Leningrad line, and seeing as how no further movement will happen near there any time soon, I put that FBD on a train to meet up with AGC rail repair team and help get this line moving. So with two of them here, I can run the split from Smolensk. Currently the entire central sector of our long front is well out of supply range. This needs to be corrected as soon as possible, and with a line coming southeast from Smolensk and one coming from Cherkassy to Kharkov, it will eventually sort itself But this will take time, as you can't really repair more than 4 hexes per turn. Logistics of course were a major problem for the German army during the war, and this game does a masterful job of presenting that same challenge to the player. There is never enough of anything, and choices have to be made. Hard, important decisions on how to approach it. I'm always second guessing myself and making changes on the fly. Most strategy games have some sort of supply mechanic, but nothing I've played comes close to approaching the level of War in the East. Just brilliant.


Army Group North

Leningrad continues to be a hell of a battle. Not only have I not sealed the city yet, as September approaches, the enemy continues to counter my every move. Continued attacks near Novgorod by 16th Army and the full weight of 4th Panzer have made little headway against determined resistance, bottling our attempts to break out to the east and swing up to meet the Finns. Just when I think one of their units is isolated, the next turn I find out it's me who is, thereby preventing these motorized units from resupplying and as a result unable to make more than local progress on the following turn. It is essential that these units of 4th Panzer finish a turn in good supply, so that the possibility exists to reach Lake Ladoga, and not run out of steam in between, where they could be isolated with little hope of relief.

So I needed a new plan. It was obvious that I had failed to commit enough forces to this operation. The sheer strength of the Russian defense is preventing me from making headway and carrying out the operation according to plan. reinforcements were needed, or I would be unable to close the ring. There are just so many enemy counters, and covering such a huge piece of territory, that I simply don't have enough to encircle them. I had expected a strong enemy doormat in front of the city, but not the carpet that is actually there. So Weiss' VI infantry corps from 9th Army was started north. This is one of my appointees, a very capable commander, who I have given a good deal of support units to, artillery, FlaK, pioneers and assault gun battalions. I have attempted to spread my support units around through out my armies, but there are several infantry corps and panzer corps who have gotten special treatment, making them the fist of any operation as they are considerably more powerful than other similar formations. Of course these are also commanded by my finest generals, and in many cases men who I had promoted from the ranks of the unemployed. This combination is cool I think, and makes me feel I've had a strong hand in their success.

Aside from Weiss' infantry, the two by now famous Wayward Corps of 16th Army were also started north to get them back where they belong and thereby adding a total of three infantry corps to the attack on Leningrad. Before that could happen though, they would have to slog through the enemy, forests and rough country to the southwest of Leningrad. To add even further weight to this movement, Schweppenburg's XXIV Panzer Corps of 2nd Panzer was also sent on the operation. This is a major commitment of armor and infantry, but time is running out to seal off Leningrad. I must punch through to the Finns and begin reducing Leningrad's defense as soon as possible. The enemy on all three sides of my attempts to break out east of Novgorod have been able to prevent it. So a plan was hatched to make them pay for their insolence.

Using the aforementioned infantry and XXIV Panzer Corps, we cut a line through the forest and trapped the entire enemy force south of Novgorod, thereby slicing off a big part of our problem. This would relieve the reliance on a single supply path for Hoepner's 4th Panzer, one that the enemy had cut several times, and hopefully result in full tank tanks at the start of next turn in 4th Panzer so they could begin the move toward the Finns and finally get Leningrad isolated.

[Linked Image]


Army Group South

We have had so much success in the south, that there is no semblance of an organized defense. There is simply nothing in the way to stop us. The only thing that can stop us is the tether to our supply chain. During August, AGS has taken Dnepro, Kharkov and Zaporozhye with extremely light losses. We stand at the gates of Kursk and Stalino. At the outset I had hoped to get AGS up against the left bank of the Don and Donets before winter, and at present, that looks to be a certainty. 11th Army has breached the defense guarding the Crimea and will be approaching Sevastopol if all goes well. The thrust toward Rostov though has blown some enemy units in to the Crimea, stiffening the resistance there.

The rail lines are making progress, but the Odessa-Nikolaev-Crimea line will not happen according to plan, as the Romanian unit assigned to it will be withdrawn in two turns. Too bad, that. At least the port of Odessa has been connected to the rail network. As a result the line running to Dnepro will now be routed to the south to support the Crimea operation and the move out to Rostov, and perhaps in '42, to Stalingrad. The third line is now in Cherkassy, and will head toward Kharkov. I had originally intended to run it to Kiev, but that is so far behind the front now that another plan was called for.

During turn 9, Kleist's 1st Panzer, against no opposition really, surrounds Kharkov, and presumably the tank factories there (how do I see this and know if they have been evacuated?). Kharkov is a major objective, not only for the industry, but because it is a huge city in the center of AGS's area of operations. I am thinking it will make a great spot for 1st Panzer to spend the blizzard turns?. It is the anchor of the whole effort in the south.

[Linked Image]



Here you see a shot showing essentially the entire situation in the south as of August 21. In the one turn since the previous shot, the noose has drawn a little tighter around Kharkov, and elements of 1st Panzer are probing towards Stalino.

[Linked Image]


And finally, the strategic view at the end of turn 10, one day shy of the end of the second month of our invasion. The front is so long that I cannot get it all in to one screen at max zoom, so Leningrad is missing. But there are enough shots of that mess to not be missed.


[Linked Image]

Reinforcements and Withdrawals

In bold but not sure why, just wanted it to stand out I guess. This is a very cool part of this game, and one you need to keep a few steps ahead of. When new units arrive, where do you send them, and under whose command? Security units, infantry divisions, support units, fighter squadrons and everything really arrives over time, and the same can be said for withdrawals, as these forces are sent to "other fronts" or wherever they go. Of immediate concern is they are no longer fighting in Russia, but you had better have known about it a few turns ago to cover for their absence. There is a report showing the exact schedule for all of this, you just need to keep checking it. So it's a fun part of WitE. Ever since we launched the invasion back in June I've kept muttering to myself that I could use another panzer corps. A German commander can never have enough panzer corps right? Well next turn we get one, XXXX Panzer corps. Only two panzer divisions, plus the Corps HQ. But what a welcome addition! So now the fun starts. You have to decide first to which sector of the front will you commit them? Aside from operational considerations, the command capacity of individual organizations must be factored in. If a command is overloaded it suffers some heavy penalties, and every subordinate unit is affected, so this command capacity must always be a primary factor.

Once you know what Army Group sector, next is what Army or Panzer Corps? Or assign it to OKH as an 'independent' unit? And with just two tank divisions, room exists for strengthening. Perhaps you detach a motorized corps from another command, or will you combine some infantry to give this unit more versatility at the cost of mobility. Who will you choose to command this force? And finally, where do you send it in to the line? I find this level of detail and control fantastic and highly interesting!

Where should XXXX Panzer Corps go? Any thoughts?

Posted By: HeinKill

Re: The War in the East - 11/19/18 07:32 AM

***Where should XXXX Panzer Corps go? Any thoughts?***

Wherever there be Romanians, reinforce or preferrably replace them.
Posted By: DBond

Re: The War in the East - 11/19/18 01:58 PM

Excellent suggestion Heinkill. I've ruled out the north. It is true that AGN has the weakest armored component of any Army Group and the attachment of another panzer corps would not put them over command limits. But the terrain restricts mobility, and I feel like the Leningrad situation is soon to be cracked. So while two additional tank divisions here would help, I don't see it as the best choice. Once Leningrad falls (if it does) then the additional armor will not be needed among the swamps and forests of the north. That said, a unit can be re-assigned at any time, admin points notwithstanding, so any attachment can be temporary.

AGC already has the strongest armored force, although one panzer corps (XXIV) has been committed to breaking the stalemate at Leningrad. Otherwise I think AGC is in good shape.

So the south (near the Romanians...and Italians,,,and Slovakians,,,and Hungarians,,,), it is. Not only to prop them up, but also because the south is wide open, and the panzer divisions can use their mobility to the full. But even more than these reasons, there is another reason that folks may not be aware of or consider. Historically, Army Group South was split in to Army Group A and Army Group B when the Germans were poised to strike for the Caucasus. Fall Blau (Case Blue) was the operation to seize the oil fields near Baku. This split occurred in summer of '42, but in the game the trigger is the capture of Rostov and the surrounding towns. And as it appears those conditions are imminent in my campaign, I will send XXXX Panzer Corps toward Dnepro in anticipation. AGS has three panzer corps (1st Panzer), so adding a fourth will mean I can then give two to each of Army Groups A and B.

Thanks for the suggestion.
Posted By: WolverineFW

Re: The War in the East - 11/19/18 07:06 PM

Nice work! Well on your way to the elusive rank of Oberkriegkaboomfuhrer.
Posted By: DBond

Re: The War in the East - 11/19/18 07:37 PM

Is that a promotion from Grand Poobah? If I survive the winter I won't care what my rank is biggrin
Posted By: Cold_Gambler

Re: The War in the East - 11/19/18 08:56 PM

A new War in the East mega-campaign AAR! Yay!
Excellent write up!

Dare I say it? (yes)

Winter is coming.
Posted By: wheelsup_cavu

Re: The War in the East (Grigsby's WitE) - 11/20/18 08:16 AM

Enjoying the read. thumbsup


Wheels
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/20/18 04:07 PM

Originally Posted by Cold_Gambler

Dare I say it? (yes)

Winter is coming.



Don't I know it smile

Thanks for the comments!
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/20/18 04:07 PM

Turns 11 through 14, August 28 to September 18

Army Group Center


In the center, the efforts to open the Moscow corridor continued. The enemy was attempting to punch in from three sides, though the pressure was greatest along the northern shoulder of the salient. The infantry of Strauss' 9th Army and Model's 4th had begun to arrive, and with little fanfare or subtlety, began to hammer back, direct assaults to push Ivan out and open the narrow corridor. It was becoming evident that my intention to push the line east of Moscow before the snows fell was i jeopardy. The meager supplies, trailing infantry, and intensifying enemy resistance had ground the offensive to a halt. Still, I could take solace in the fact that Moscow had been taken, and I could concentrate on a shortening of the lines, attempting to cut off or out any enemy salients that developed. We need the line to be as straight, and therefore as short, as we could manage before the snows fell.

On turn 11, August 28, the enemy nearly succeeded in cutting the vital lifeline for LVII Panzer Corps in Moscow. A single hex is all that remained open, but that is all that is needed. This would be the high water mark for the enemy and his effort to isolate Balck's armor. Strauss and Model were arriving in strength.

[Linked Image]




This shot shows the overall situation in the center three turns later, and how the corridor has been opened and the infantry is in place. There no longer existed a threat to Moscow, for the moment anyway. South of Moscow is the important city of Tula, and the enemy shows signs of gathering here in strength. Preparations were begun for a double envelopment of this mass, with 3rd Panzer striking south from positions around Moscow, and 2nd Panzer completing the ring driving from the south


[Linked Image]



All of my plans in the center though were dashed when partisans cut the rail line near Polotsk. I have the cities near there garrisoned, but even this did not prevent the sneaky bastages from severing the rail line, and putting all of my units in the central sector of the front out of supply. It's hard to imagine a more devastating development short of the blizzards arriving now! Moscow had only just come within supply range, but the cut at Polotsk added a dozen hexes to the supply range, and any plans of offensive action from Moscow all the way to Voronezh had to be cancelled. Not only did this cut supply, but rail repair has a limit in how far you can convert the rail from the nearest railhead. Those FBD units now splitting at Smolensk were stopped in their tracks (clever pun). One would have to be sent back down the line to repair the cut, and the other could do nothing but wait. So not only were supplies cut, but no progress could be made in extending the rail lines until repairs were made. And the way it works is your FBD repairs a rail hex, but only down to one point of damage, so you then have to wait until the next turn for the last point to be automatically repaired and supplies can flow and the rail can be extended. The bottom line is this cost me three additional turns along this ill-fated rail line. One for the turn it was cut. One for the return down the line of the repair unit, and a third for the actual repair of the rail.

All of my plans in the center were impossible now, all due to a single partisan unit. I have cavalry units stationed throughout the rear areas to deal with partisans, and this one was quickly eliminated, but the damage was done. Now, no offensive actions could be taken, supplies, fuel and ammo had to be conserved for defense, and with the growing enemy strength near Tula, preventing a breakthrough, even a local one, was of vital importance. The spot the partisans struck could not have been chosen better. A devastating setback.

Army Group North

Leningrad

With the commitment of the three additional infantry corps and XXIV Panzer Corps, and after the pocket was closed south of Novgorod, things began to percolate on the Leningrad front. Eliminating the enemy to the south succeeded in allowing 4th Panzer to end a turn in good supply, and on turn 12, September 4, Manstein's tanks succeeded in contacting the Finns! It's a tenuous link, but this move cuts off the last remaining port on Lake Ladoga, and as a result Leningrad itself! We have been aiming for this for two months, and the ring has finally been closed

This shot shows the position of the Finns, and the linkup with 4th Panzer. The Finns are standing on their 'No Attack Line'. Oddly, they can move south of there, but cannot attack. Still, they would be useful in helping to seal the encirclement, but not in beating back the enemy. This shot also reveals the scale of the challenge before me, the sheer size of the defense in and around Leningrad. This was going to be brutal.


[Linked Image]



After vicious fighting to the east and south of the city, fantastic progress had been made. To this point I would estimate that around 800,000 prisoners have been taken from the Leningrad front alone. And yet, the hardest fighting is still ahead. Those hexes in the city are heavily fortified. Each counter on the map reveals some info. On my counters (all colors aside from gold), the bottom two numbers represent Attack Combat Value (CV) and Movement Points. In the upper left corner of each one you see a color. These are the soft factors, and in this case it is set to supply. So at a glance you can see which units are in good shape and which are not. This can be toggled to show fuel, or morale or several other soft factors, but I tend to leave it on supplies. On the enemy counters the corner color is the same soft factor, but the numbers at the bottom show Attack CV and Defensive CV, so you can see the counters that have the highest number on the right are the hardest nuts to crack.

After very heavy fighting, using the full weight of Luftlotte 2 in support, and with all of the artillery I had transferred to this front, the first few belts of the enemy's defense in front of the city were penetrated and eliminated. Only the city itself remains. If taken, this will release the Finns to join fully in combat operations.


[Linked Image]


Army Group South

AGS just continues to roll. One of my main objectives at the start of this campaign was to capture Rostov-on-Don. I didn't know if it would be possible, this is a long way from Lvov where we started. But the fantastic success in the south has allowed the capture of Rostov to become a reality.

First, on turn 13 Stalino is encircled. Finally, a little resistance from the enemy in the south! This small garrison is no match for the full weight of 6th Army, the bulk of the11th and 17th Armies plus 1st Panzer though.

[Linked Image]

And on turn 14, Rostov receives the same treatment.

[Linked Image]


The reason that Rostov was so important to me is capturing this city, and the surrounding towns, is the trigger to split Army Group South in to Army Groups A and B. Historically this happened in the summer of '42, as the Germans were poised to strike for the Caucusus, on the operation Fall Blau (Case Blue). With the fall of Rostov, those conditions essentially exist for us too, though any thoughts of taking the oil fields near Baku are distant. It's unrealistic to expect this in 1941. Perhaps next year, if we make it that far! The creation of a fourth Army Group is huge. What this will allow me to do is finally cure the overloaded commands we have suffered through for the first four months of operations. It will take a lot of effort (and a hell of a lot of admin points) to reorganize the German army. But when done, none of my commands will suffer any longer from the penalties of an overburdened command structure. To get this done before winter, and any counteroffensive the Russian may have in store, should prove a tremendous advantage.

During this period of fantastic gains, the cities of Kharkov, Kursk, Stalino, Rostov, Voroshilovgrad, Belgorod and even Voronezh have fallen to the glorious troops of the German army. I had elements of 17th and 11th Armies, plus units of the Romanian army converging on Sevastopol in the Crimea. They had breached the defenses at the entrances. And then I took a step back to consider this situation. Sevastopol is a fortress of the first order. To take it would involve a strong commitment of forces, a lot of time and a lot of blood. And even then there was no guarantee it would fall, especailly considering there is no way to isolate the city, unlike Leningrad. I then considered well why is it so important to me? Prestige, yes. The Crimea is a threat to the flank security of AGS, yes. But then I thought about how there is no naval component to War in the East. And also that I don't have to be concerned with the enemy using to stage air strikes against Ploesti, at least I haven't seen anything like that yet. So it occurred to me that perhaps it would be better just to forget about Sevastopol in the first place. Well, not completely, it would still need to be sealed off to secure our right flank. But that could be done at the narrow entrances to the Crimea. And perhaps would be a perfect spot to make use of my erstwhile allies, the Italians and the Romanians.

So I made the decision. We would cancel the attack on Sevastopol. The units from 11th and 17th Armies could then go in to the line, stiffening it before the winter, instead of being stuck at the gates of Sevastopol. From a role playing perspective, this decision gives me some trouble. But from a gameplay standpoint it makes good sense. If there were a naval component I think I would feel compelled to take the fortress and deny the enemy the naval base there. But in it's absence, what value is there to me in taking it, and committing so much of my force to the venture? A few victory points perhaps, yes, but the reward is not in concert with the investment. So 11th and 17th Armies were withdrawn from the Crimea, and the Romanians and Italians sealed off the exits. To win this campaign I need 260 victory points. At this stage I have 229, and that without having taken Leningrad yet. The 3 or 5 points or whatever that Sevastopol might be worth isn't going to be the difference in whether I win or lose. But a winter breakthrough in the south by the enemy, while my forces are tied up outside of Sevastopol would be regrettable.

Here is the Crimea, and after having broken in to the area, the troops there would be withdrawn and sent to the northeast.


[Linked Image]

In all the campaign has gone exceptionally well, aside from the Leningrad front, but as shown that nut is cracking. But the Happy Times are over. The supply situation in the center has put the brakes on all offensive operations. Winter is coming. First mud, and nothing will get done then. And then the blizzards, where I expect reverses and, as we generals are fond of saying, "a contraction of the lines", even if that is forced upon us. So the goal now needs to be to get our winter positions in order, and to get the railheads as close as possible to the front, before the mud and snow renders our line troops powerless. Blitzkrieg is over.
Posted By: wheelsup_cavu

Re: The War in the East (Grigsby's WitE) - 11/20/18 09:30 PM

IF you can keep it from being a war of attrition you might have a shot but I suspect the game mechanics are heavily weighted in that direction.


Wheels
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/21/18 01:48 PM

Quite right wheels. We could not win a war of attrition. The ability of the Russian to rebuild his shattered forces is amazing. If my analysis of the numbers is correct then it appears the Russian has raised something in the neighborhood of 3 million new soldiers since the war began, essentially an entire new army. The only way we can keep ahead of this is encirclements, and luckily we've had some success there. The goal was to reduce this number as much as possible during the summer, because when we become stuck by mud and snow, the Russian will have the time to sit and build more. If we make it through the winter, by spring I expect an even larger force opposite us than we faced on June 22nd. In 1942 I expect another series of encirclement battles, but that is looking too far ahead.
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/21/18 03:37 PM

Reorganization

With the split of Army Group South in to Army Groups A and B, a welcome opportunity to reorganize the overloaded command structure of the Wehrmacht was available to me, Having a fourth Army Group could allow redistribution of the forces throughout my command and alleviate the penalties that come when an organization is over the command capacity. At the start, only Army Group North does not suffer from this, but the other two do, and especially so in AGS.


This is a major undertaking, and the player must embrace the micro to attempt it. I failed to mention it yet, but the very first move I made in this campaign was to replace Halder at OKH with Kluge. Model then took Kluge's vacancy in 4th Army. And as mentioned, many corps commanders have also been replaced.


The creation of Army Groups A and B saw Rundstedt shift to AGA and Halder made a return as commander of AGB. But only very briefly as it turned out. The man cannot catch a break. He was immediately cashiered and replaced with Kesselring, who left Luftlotte 2 for this assignment.

The scope of the changes I made are too broad to recount in detail here, but in general terms I looked to make each army group structure the same. That is, each one would get a Panzer Group and two infantry armies. With the recent arrival of XXXX Panzer Corps, we now had 11 Panzer Corps, so one Army Group would be shortchanged.

In the north on the Leningrad front, no changes were made to Leeb's AGN in terms of commands attached to them. Hoepner's 4th Panzer would remain, as would 16th and 18th Armies. Because of the terrain, and the fact we have been tied down near Leningrad, 4th Panzer would be the one shortchanged, with just two Panzer Corps.

Bock's Army Group Center on the Moscow front saw some shuffling. XXIV Panzer Corps, the one from 2nd Panzer sent to the rescue at Leningrad was reassigned to Hoth's 3rd Panzer, raising it to three Panzer Corps. AGC had three infantry armies, the 2nd, the 4th and the 9th. So the 2nd was reassigned to Army Group B. This left AGC with three Panzer Corps and two infantry armies

Kesselring's newly formed Army Group B was assigned the sector around Voronezh. The recently arrived XXXX Panzer Corps was attached to 2nd Panzer, bringing it to three Panzer Corps. 6th Army was reassigned from Army Group South to AGB. So now AGB had Guderian's 2nd Panzer along with 2nd and 6th Armies.

Rundstedt's newly constituted AGA would be assigned the southern front, the right wing, and given responsibility over the region around Denpro and Rostov. Kleist's 1st Panzer (three Panzer Corps) remained, as well as 11th and 17th Armies.

All satellite armies were reassigned to their national headquarters.

With these moves the rough cuts were complete. No Army Group was overloaded any longer. However some overloading remained at the Army level, especially in 9th Army, but also minor overloading in 16th and 18th as they continued to hammer at Leningrad. This should be worked out in time, but I can only wish I had one additional Army headquarters, which would solve all remaining issues.

In all it was a massive undertaking, down to individual divisions, brigades and regiments being shifted to various corps, corps to various higher headquarters, and additional changes were made to corps commanders as I continue to try and get my most capable men in the best positions. All of these moves costs a lot of admin points, over 200 having been spent on this reorganization. With mud coming I felt I could spare the points with few HQBUs being needed as panzer units would be pulled back to refit.

The strategy gamer/micromanager in me absolutely loved the whole process, and the penalties had been eating at me since June. To have it (mostly) sorted at this point is very satisfying. It should prove of some worth come winter, and in to the '42 campaigning season.
Posted By: wheelsup_cavu

Re: The War in the East (Grigsby's WitE) - 11/22/18 05:35 AM

Ooh, looking forward to the next update to see how your reorganization worked out for you. cool


Wheels
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/22/18 03:39 PM

Thanks wheels! But any evidence of the effects of the reorganization will have to wait, as the mud arrived in all it's glory.

First post has been updated with the turn 1 air losses and the first pocket near Bialystok on the opening phase of the war.
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/22/18 03:39 PM

Turns 15 through 21, August 25 to November 6

With the reorganization mostly complete, the goal now was to get in to the 'Mud Line', because our meteorologist has predicted that the rains would begin the third week in October. Russian roads are poor in the best conditions, but become virtually impassable during the Rasputitsa. When the mud arrives, most movement and all offensive combat will become virtually impossible. With Blitzkrieg over, the aim was to get the elements of the army, scattered across Russia, in to a solid defensive line. The Russian would have the same difficulties, but we needed to get in place not only in preparation for the mud, but for the blizzards that would soon follow. This report covers a longer period, as during the mud, virtually nothing of note would happen.

Army Group Center

In the previous reports it was shown that the partisans had cut the vital AGC rail line near Polotsk. Having repaired it, the front line units were back in supply. While the bulk of my forces found their way in to the line, AGC was given the objective of clearing the enemy that had gathered near Tula. During the supply shortage, they had actually made a short penetration south of Moscow through a gap in the lines. Not enough to concern me, and I saw it as them sticking their heads further in to the noose. Elements of 2nd and 4th Armies, plus 2nd and 3rd Panzer ran a ring around the enemy at Tula. Here I went for the 'small solution'. If more time had remained before the rains, we could have run a much larger ring, and trapped a bigger bag of Ivan. But I knew that we had to seal the pocket, eliminate the catch, and get in position before turn 18, so our ambition was checked and replaced with pragmatism.

[Linked Image]

Because of the smaller pocket and with the strength of the forces committed, we were able to form an actual ring. on every hex with no possible means of escape. The Tula pocket was complete, and all enemy forces within eliminated. Another 150,000 Soviets marched in to captivity. This move removed the small salient south of Moscow, straightening the line, and adding the city of Tula to the German register.

After the fall of Tula, the remaining time was spent moving units in to the line, and local attacks were made where the Russian had held any forward position. I was satisfied with the situation, aside from the area immediately around Moscow. We had only a two-hex buffer. No time remained to deal wih this now, but opening some space here would be a vital objective when the rain ended and the frost made the ground hard once more.


Army Group North

In the north, the 16th and 18th Armies continued to hammer away at the defenses before Leningrad. The objective was to push forces over the Neva river in preparation for the final assault. Time had run out to capture Leningrad before the mud arrived, but we successfully pushed three divisions over the river, where they would dig in and await colder temperatures.


Army Group A

After the capture of Rostov, the newly constituted Army Group A under Rundstedt had shot it's bolt. At the far end of the supply chain the advance could go no further, and the positions around Rostov and the bend of the Donets river were consolidated in preparation for mud and snow. Units were moved in to line. The rail line had finally reached Dnepro, but would need to reach at least Stalino if these forces were to be in good supply. The vast gains we had made in the south were now calling in their debt. The decision to seal off the Crimea was already beginning to concern me, as the Russian was massing forces at the exits. With only the Itailians and Romanians there, I was concerned that a concerted effort to break though would see these forces break. But I have nothing available to serve as a backstop should a penetration be affected. Ultimately 1st Panzer will be returned to their winter positions near Stalino, and can act as a mobile reserve. The Italians and Romanians were ordered to dig in. They must hold. An enemy force unleashed through here would be a crisis.


Army Group B

In Kesselring's sector centered on Voronezh, the objective was to solidify the lines, and to concentrate the scattered forces newly assigned to the command. Intel shows this area in the one where the enemy has the weakest commitment, and no immediate concerns were revealed. But units in Army Group B were spread from Moscow to Belgorod and would have to be retracted in to the position and form a solid line. The rail line was passing through Kharkov and should soon be in a position to support these troops in the winter months. But it was probably too far away to do any good when the mud hit. When mud hits, positions that were formerly well within supply range suddenly find themselves isolated as the trucks they are depending on cannot navigate the morass. This fact caused me concern all along my front, but especially so in the south, where the spearheads had covered such great distances. As a result, a solid line needed to be formed, or any local penetration by the enemy could develop quickly in to a crisis. I was counting on the fact that mud plays no favorites, and Ivan would suffer along with us.


The Air War

Throughout this AAR I have touched on the situation in the air, but with little detail. Despite our successes, it's proven virtually impossible to crush the Soviet air force. It seems that for every aircraft shot down or destroyed on the ground, another one rolls out of the factory. On the opening of hostilities we were able to catch the enemy unprepared and on the ground. 3700 Russian planes were destroyed, including 3500 on the ground. Since then, things have gone well for our fliers, but with such a huge disparity in numbers, no concrete advantage has been struck. We had hoped to smash the enemy's air force in to irrelevance, but they have proven far more resilient than we had hoped.

This is the tally from the first turn. these are crippling losses, and in the first few weeks seemed to pay dividends, but the enemy soon recovered.

[Linked Image]


And this is the tally as of week 18,October 16, essentially a ten to one ratio. Even still, the enemy air force outnumbers the Luftwaffe by better than two to one. This situation will prove a problem I think, as I expect them to churn out plane after plane during the winter, and come spring we will face overwhelming numbers of Russian aircraft.

[Linked Image]


Overall, things have gone well to this point. But our massive gains are over, and I am truly concerned about what lies ahead. We were able to install a solid line before the mud. During these mud turns, 18 to 21, virtually nothing happened. No attacks by either side, which is good because virtually my entire central sector was out of supply. The main issue as I saw it was this mud season gave the enemy a chance to recover. We had averaged more than 200,000 Russian casualties per week until now, which outstripped the enemy's ability to replace them. But during Rasputitsa they were able to reinforce, to the tune of 120,000 new soldiers per week. So during those four weeks, the enemy had increased his strength by 500,000 men. Not good. We had him on the ropes, down to an effective fighting force of 2.4 million men. But after the mud he was back to near parity in terms of numbers with the German army. Our combat units still hold ascendancy over the common Russian unit, but this respite by General Mud allowed him to recover.

Here is the 'Mud Line' as of turn 17, just before the rains began.


[Linked Image]


And finally, the ground tally as of turn 18, the first week of mud. 4.2 million Russian casualties to this point, plus over 16,000 tanks and nearly 60,000 guns. Despite this massive haul, after the mud, the Red Army is only slightly weaker than they had been at the start. I've mentioned several times about his ability to reform his shattered forces, and it's both amazing and frightening to see. Of note are our losses during the current turn, the first one in mud. We lost nearly a full division's worth, and 10,000 killed, despite no combat. What is killing my men in the mud?


[Linked Image]
Posted By: Ssnake

Re: The War in the East (Grigsby's WitE) - 11/22/18 10:46 PM

Originally Posted by DBond
Of note are our losses during the current turn, the first one in mud. We lost nearly a full division's worth, and 10,000 killed, despite no combat. What is killing my men in the mud?


Ambushes by the Mud People, most likely.

Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/23/18 01:22 PM

Ahhh, the Muddentruppen!

Diabolical!
Posted By: Cold_Gambler

Re: The War in the East (Grigsby's WitE) - 11/23/18 05:44 PM

An observation and two questions, DBond:

That's a nice straight front without any salients... well done on that and your timely re-org of the Wehrmacht!

At this point, what impact does taking Moscow appear to have had, has it resulted in a Russian production penalty, and did unit morale values drop significantly, etc...?

Can the Russian forces bottled up in the Crimean Peninsula get any [significant] reinforcement from the rest of the Motherland?
While I agree that the weakness of the Axis troops corking the peninsula is a concern, it seems as though any Russian offensive which might manage to break through would be doomed to petering out fairly quickly, given the insane supply route from the rest of the CCCP via Kuban or by sea to Sevastopol. I don't know how well the game mechanics represent this situation.
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/23/18 06:48 PM

Yes,the line is good. I wanted to make it as straight as I could. Russia is huge and I have just enough units to put a division in every hex. If there were any significant salients, I would have to make choices on which hexes to leave unoccupied.

Unfortunately I do not know the answers to the Moscow questions. About production, I had asked the same thing in the AAR. But I don't know how to know if I captured his factories. Doing so was one of the main reasons behind my decision to make the lunge and capture it in July. But I just can't say if this was successful. I need an experienced player to tell me how to make sense of it.

I do not believe the game in any way models the political or morale effects of capturing Moscow. In essence I think it's treated just like any other city, aside from Leningrad. Leningrad is the only one to have tangible effects from capturing it. Oh, and Rostov with the AGS split.

The troops in Crimea can be reinforced over the Kerch crossing, so this can be built up to as strong as they like. Currently the Russian 5th and 23rd Armies are massed there The Itailians and Romanians will be given some of the artillery that is freed from the capture of Leningrad to stiffen their defense of the exits. And I suppose you are right about a successful breach running out of steam. But the majority of the rails in the Ukraine are still not converted, so perhaps they can make use of these if they were to be set free here. They would be able to range out at least 300 miles (30 hexes) and still be in supply, so I'd rather they stay where they are! Anyway, the campaign is better with a little drama smile
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/24/18 02:05 PM

I asked one of the players over on the Matrix boards about the production, how could I see if I captured their factories? He said that to do so I need to set the map to production mode then mouse over the intended target city, and then again after it's capture to see what effect it's fall had. Of course I failed to do this at all yet, so whether or not I captured any factories is lost to time.

I'll look to do the next report tomorrow, because some stuff happened! smile
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/25/18 05:29 PM

Turns 22 through 24, November 13 to November 27

After having suffered through the Rasputitsa, I looked forward to the brief window when the snows would begin to fall, temperatures would plummet and the ground, until now a sea of mud, would become firm once again and support combat operations. On turn 22, November 13, the first snow began to fall. Aside from the first turn of the campaign, I saw turn 22 as the most important of the war thus far. The blizzards would begin in three weeks. This left little time for final alterations to the line, and hopefully to eliminate more of the enemy. Any losses we could cause now, would hopefully pay off once the initiative flipped to the Russian.

Army Group Center

Near Moscow the Russian was throwing heavy forces in to the line. Our small buffer of territory protecting the city allowed the enemy to get a large force poised within 20 to 30 miles of their former capital. They were especially strong directly to the north of the city. It was evident that this would be where the first blows of their counteroffensive would fall. We aimed to disrupt these preparations. The problem that presented itself was that the strength of the enemy, and the terrain, in addition to the placement of my Panzer Corps, meant that an encirclement of the forces directly to the north of Moscow would be virtually impossible. Three weeks was not enough time to force two pincers through, encircle them, and eliminate the forces trapped within.

Here my inexperience cost me. As turn 22 arrived the possibilities before me became evident. But I had failed to properly place my mobile forces to take advantage. What it showed me is that to make the most of the narrow snow window, that I must see my turn 22 operations on turn 17, the last turn before the mud. To attempt to reposition these Panzer Corps during the mud is not wise. The cost in lost vehicles, supply and casualties is too high. I needed to have put them in place by the end of turn 17. So this fact limited my options, as whatever we did would be determined by where these tank formations were, not where I wished they were. In any subsequent attempts at the grand campaign I will prepare better, but in this one I would have to improvise.

The Panzer Corps were better positioned to strike at the enemy to the southeast, near the city of Ryzan along the Oka river. Eliminating any enemy will prove a benefit, although I hated to leave the forces massing to the north of Moscow alone. But we had no choice, as I could not risk a failed encirclement and to have to extricate these tank units during the blizzard. My Panzer Corps are the most valuable formations in my army, and they have to be protected, and preserved for operations come better weather in spring. So in the event, 2nd and 3rd Panzer once again worked together to form pincers and trap a large enemy force. Ever since the first week of operations, these two Panzer Groups had traveled on parallel paths, and continually used their inner wings to turn in on each other, forming pocket after pocket as they traveled to the east. Here was one last opportunity to do so before the blizzards arrived and these tank units would be withdrawn to safe locations in which to spend the winter months.


[Linked Image]


With the closing of this kessel, another 172,000 Russian soldiers were trapped, along with another 750 tanks. The enemy is doing a great job of mobilizing troops to replace the losses, but far less so with replacing armor lost in these battles. Perhaps my success did indeed capture some of their tank factories. With each passing week their armor returns continue to fall. In addition to this pocket battle, line infantry was attempting to get in their winter line positions. 2nd and 4th Armies were shuffled sideways to the north so that all points of the line were covered, and allowing 9th Army to concentrate against enemy massing north of Moscow. All along the front local attacks were conducted to push the enemy back. 10 miles here, 20 miles there. The positions we sat on during the mud turns saw some fortification as these troops dug in while they sat in place. My idea was to push further forward from this line. When the blizzards began, any enemy success in pushing me back would have my dislodged troops falling back on the positions prepared during the mud. This plan was largely successful, although in the area north of Moscow, little progress could be made. If I were Ivan, this is where my blow would fall.

This shot show the positions on turn 24, the end oif the snows and the turn bfore the blizzards would begin.

[Linked Image]



Army Group North

[Linked Image]

Preparations for the final assault on Leningrad were complete. Three infantry divisions were over the Neva river. On turn 22 these forces began the assault. The effects of the isolation were plainly evident on the enemy defending Leningrad. During the month of mud, the defensive combat values for the troops there had been cut in half, I assume because supplies were running out, and morale was falling. Still formidable, but no longer daunting, the valiant defenders of the city could hold no longer. The 16th and 18th Armies had been here for nearly three months, and were not to be denied in the final attempt to take the Cradle of the Revolution. Using these divisions, and massive amounts of artillery, in some cases over 800 tubes, attacks were made and the German troops entered the city. As a gesture of respect, the Finns were given the honor of making the final attacks on the last remaining defenders, and the Finnish 10th and 15th Infantry Divisions captured the last defenders. Leningrad had fallen!


[Linked Image]


The troops at Leningrad were immediately sent toward the line. The terrain here is lousy, thick forests and swampland, and progress would be slow, and they would fail to get in position before the blizzard. Nearly there, but no quite. The Finns were finally released and sent to the northeast, to cover the left wing of our entire operation. Finnish troops are not badly affected by cold, and these divisions would prove invaluable during the blizzard turns. But they too would need time to get in position.

Leningrad. An epic struggle. You might remember a screenshot showing Manstein's failed thrust to the sea to cut off the western side of the enemy's defense in front of the city. That was July 31st! Leningrad would not fall until November 13, a battle lasting nearly 15 weeks! It's capture is a huge relief, and finally the forces invested there could be shunted in to the line. In retrospect I had sent too small a force, causing it to take too long, and as a result, 4th Panzer was required to hold the northern end of the main line until the infantry from the attack on Leningrad could take their positions. When the blizzards began, these tank units attempted to withdraw to Leningrad to shelter for the winter, but while enroute would take heavy losses to the weather and terrain. If Leningrad had fallen just two weeks earlier these could have been avoided. Lesson learned. In my next grand campaign I won't make the same mistake again. At the same time I am happy with the decision to send the reinforcements at the end of August. Their timely arrival swung the tide of the battle and allowed Leningrad to be taken before the winter. I made a mistake, but then made the right decisions to fix it.


After the fall of the city, some of the massive artillery investment could now be sent to other fronts. The way I do it is to use OKH as sort of a clearing house. Support units are sent to OKH first, and from there are parceled out to the various commands where they are most needed. Here you see the first of these moves, with thirteen artillery and werfer battalions returned to OKH after Leningrad had fallen.

[Linked Image]

The enemy had gathered in strength along the line and we made one last effort to reduce this threat. I wanted to clear the enemy at the north end of the line, but the lack of roads and lousy terrain prevented this move in the same way as with the forces north of Moscow, so the southern part of this concentration was targeted for encirclement. This shot show elements of 4th and 3rd Panzer together with 16th Army trapping a portion of the Red Army in one last pocket. The remaining mass of enemy is seen to the north. At first glance it appears quite threatening. But closer inspection reveals this mass is mostly comprised of brigades, and even closer inspection shows these troops, while in good supply, are very low on experience and morale. This shot also shows the infantry released from Leningrad slowly making their way toward the front. Brigades have one 'X" on the counter, divisions have two.

[Linked Image]




Army Group B

Army Group B spent the snow period making final preparations to the lines, with the City of Voronezh acting as the anchor. The units of Guderian's 2nd Panzer were sent to their winter positions in Orel, Kursk and one Panzer Corps left on the front line at Voronezh. This city must hold or the entire central sector could become unhinged should the enemy make a concerted push here with armor during the counter offensive. The southern end of Army Group B's front was my biggest concern, as the Romanians were needed to take some of the positions. These points were vulnerable to a concentrated attack. As a result, the Panzer Corps were positioned to be able to counter any serious penetrations that might occur.


Army Group A

Same situation here. Troops were put in to the line and 1st Panzer retired to Stalino to spend the winter and act as a mobile reserve should the enemy force a breach at the Crimean exits. One Panzer Corps would be stationed in Rostov, as it was also a vital anchor for our line, representing the southern terminus. An enemy breakthrough here would outflank my entire operation, so had to be prevented. This was the reason behind the decision to isolate instead of attack the Crimea. The troops spared that assignment were now in the line of the Donets bend protecting our extreme right wing. At the exits to the Crimea, the enemy continued to mass his forces. All indications are they will attempt to force their way through here. This spot is the most concerning one in the entire operation.

In all I am satisfied with the progress made during the snow turns. Two more pocket battles completed, a firming up of the lines, and most of the armor in safe positions in which to spend the winter months. Having 4th Panzer still on the roads as the blizzards hit was a regret, but unavoidable since Leningrad took so long to capture. The front line south of Voronezh to north of Belgorod was of concern as well, being fairly thinly held and vulnerable to a mass effort. Now the blizzards are coming, and we have prepared as best as we can. I won't mind giving some ground, but any falling back must be done as a continuous line. No breakthrough can be allowed to happen.

And finally here is the Blizzard Line. Now the ball is firmly in Ivan's court.


[Linked Image]






Attached picture ArtilleryReturn.jpg
Attached picture T22FinnsLeningrad.jpg
Attached picture T22LeningradFront.jpg
Attached picture T22RyazanPocket.jpg
Attached picture T23NorthPocket.jpg
Attached picture T24BlizzardLine.jpg
Attached picture T24Moscow.jpg
Posted By: wheelsup_cavu

Re: The War in the East (Grigsby's WitE) - 11/26/18 04:42 AM

Sounds like you may have your work cut out for you in the Crimea. Hopefully you have done extensive damage to their factories making any breakouts less powerful.
Imo, This will be your most honest campaign. Just like reality you are having to address setbacks on the fly without the benefit of hindsight. If you win this campaign any subsequent campaigns will become increasingly easier since you will have a clear picture of what to expect and a general idea of how to defeat those situations.


Wheels
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/26/18 01:34 PM

Originally Posted by wheelsup_cavu

This will be your most honest campaign. Just like reality you are having to address setbacks on the fly without the benefit of hindsight. If you win this campaign any subsequent campaigns will become increasingly easier since you will have a clear picture of what to expect and a general idea of how to defeat those situations.



Great comment Wheels, and I agree. In the historical strategy forum I made a comment along these lines when I decided to jump in to the grand campaign instead of playing the primer scenarios like Road to Smolensk, Road to Kiev and Road to Leningrad. I said that the Germans didn't have the chance to practice these operations over and over, so I wouldn't either. And it's made for a better campaign I think.

It doesn't appear the AI is scripted, and from one campaign to the next they might make a stand in a spot, or retreat and do it elsewhere. It's not a matter of simply unlocking the pattern, where it becomes like paint by numbers. It will still require improvisation and flexibility. But the experience I've gotten in this run will certainly make a second go at it far easier, as you said. When I started I was rather unprepared, but through it's course I've gotten a good handle how to play. It's been quite the experience, and honestly this report is just snapshots, so much of what goes on is left out. I've really enjoyed it. One of the most interesting games I've ever played.
Posted By: Cold_Gambler

Re: The War in the East (Grigsby's WitE) - 11/26/18 09:18 PM

Congratulations on cracking Leningrad.

It will be interesting to see how taking the city and getting the Finnish army fully engaged in the war will affect progress in the upcoming winter months.
Total noob question: do you have operational control over the Finnish units or are they handled by AI, or is it a mix of the two (setting strategic goals with AI achieving them)?

From a grand strategy perspective, you've decided to bottle up the Crimea but taken Leningrad whereas Parabellum cleaned up the Crimea and didn't take Leningrad.
I think you're in the better position, given the relative greater industrial importance of Leningrad.

I look forward to seeing how the winter turns go. You are as prepared as can be, but I remember that the winter was pretty brutal on Para's units.
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/26/18 11:09 PM

Thanks man, what a tough one to crack!

I have full control over the Finns, with two exceptions. Until Leningrad is taken, they can only attack up to the 'no attack line' which is barely visible as a dashed line in some of the AGN shots, although they can move beyond that line, and defend themselves, but cannot initiate attacks.. After the fall of that city they can then move to the 'no move line' which is maybe 20 hexes further on. They can not move beyond that line at any point, so could not be sent to the Crimea for example.

I seem to remember that PB did take Leningrad, as I seem to recall his Finns holding the winter line above Moscow, but maybe that wasn't in '41?

The winter is harsh, but I have several things in my favor I believe. I have chosen a line that runs through as many small towns as possible, which help to protect the troops there. I have killed and captured a large number of enemy troops, and especially armor, which should lessen the shock of the counteroffensive, and I have not suffered many casualties in my units. They are largely full strength as the blizzards approach. Hopefully, those three factors help me survive the winter in good shape.

Additionally, the line is partially fortified, but not everywhere, but every little bit helps!
Posted By: Ssnake

Re: The War in the East (Grigsby's WitE) - 11/27/18 11:33 AM

Originally Posted by DBond
I seem to remember that PB did take Leningrad, as I seem to recall his Finns holding the winter line above Moscow,

...and your memory matches mine. He didn't take Moscow though, or Rostov, and it may be that Sevastopol held out until mid '42.
Overall I think you're in a better position than he was - your front line is much straighter, I don't think that he thoroughly reorganized the Wehrmacht command structure as you did.
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/27/18 02:01 PM

Yes, I think that's right Ssnake. If that old thread would load faster I would check it out smile
'
PB's offensive ran out of steam at the gates of Rostov, and as Rostov and the surrounding towns are the trigger for the AGS split, and with it the ability to reorganize the Wehrmacht. he didn't have the opportunity in '41 to get any reorganization done. And good point Ssnake, I should have listed this in my reasons why I think the winter will be survivable. Every unit should perform better as a result of these moves.
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/27/18 03:23 PM

Turns 25 through 30, December 4 to January 8


On December 4 the Russian winter struck with full fury. The blizzard season had arrived and with it our offensive had come to an end, we went over to the defensive, and the initiative flipped to the Russian. The goal now was simply to survive the winter, the counteroffensive and maintain the integrity of our line. Aside from Moscow, Voronezh and Rostov I was prepared to give ground, but those three cities must hold. No breakthroughs could be permitted.

At dawn on December 4 the Soviet counteroffensive was unleashed. Until this point I had suffered no more than a handful of Russian attacks on any turn, as the disorganized and battered Russian forces continued to fall back. But now the tide had swung and the Russian went over to the attack. From the the position of the Finns at the north end of the line all the way to Rostov on the Sea of Azov the enemy crashed in to the line. Using the weight of forces in three adjacent hexes, up to nine divisions plus support, he would attempt to force my defending divisions back. I had chosen the positions based on terrain and towns primarily and we were able to resist these early attacks and the line held. In a few places my forces were pushed out, but with only a single hex opened the enemy found it difficult to exploit these successes due to the ZoC of the neighboring defenders. On the following turn each of these breaches was resealed, and the process would begin anew. Losses though were significant, partly due to enemy action, but mostly due to the conditions for which our troops were wholly unprepared.

In the first week of blizzards we lost nearly five division's worth of troops to the cold. and 50,000 to 60,000 troops were lost per turn through to January. The only silver lining in this is that these troops were not dead, and may return to front line duty after a period of convalescence in the rear. But the cumulative effect turn by turn was beginning to tell. The enemy was attacking all up and down the line, but was concentrating on four points. The north, where the Finns and Germans butted against one another; near Kalinin; along the Moscow-Leningrad road northwest of Moscow; near our Romanian troops south of Voronezh; and just northeast of Rostov on the Donets bend.

One unit in particular, the understrength 6th Romanian Infantry Division, was singled out and forced to retreat virtually every turn. The shoulder of the breach would hold, and these unfortunate troops then returned to their positions, to be roughly handled once again. Despite their plight, the line continued to hold in the face of the Russian counteroffensive. In one month of blizzards our losses had exceeded those for the entire campaign to this point. The failure to end the war in 1941 was now costing us dearly. One positive is that the static positions we now held allowed the strategic rail lines to be filled in. All along the front, the FBD units were completing the sections of the rails directly behind and parallel to the front. Within a month, the entire front line would be supported by a rail line within 8 hexes of the line positions. This fact meant that despite the appalling conditions, no troops were cut off from supply.

By the first week of January, the effects of the blizzards abated somewhat. Losses had been heavy, and the Russian had won some local successes through their violent attacks, but the integrity of the line held. All of my Panzer Corps were in garrison positions, and the line troops supplied as well as possible. One troubling development was that the blizzards were taking a terrible toll on our motorpool, the massive fleet of trucks that every landser in a hole depended on for food, fuel and ammunition. Within a few weeks we were running a deficit, that is we had fewer trucks left than what was the minimal requirement to fully resupply each division. On any screenshot you can see in the upper right the motorpool numbers. The number on the left is the size of the motorpool and the number in parentheses is the requirement for that turn.

One of my major concerns as the blizzards began was the perilous position at the exits to the Crimea. So much so that I sent an infantry corps from 11th Army there to shore up the defenses. There are three exits, one held by Romanians, one by Italians and one defended by 11th Army. This shot shows the situation in the first week of January. When the Russians went to the attack, all of these positions were assaulted, but held. After a few turns the Russian seemed to give up! They withdrew an entire army from the region as well as the huge air corps that was stationed in the Crimea. For now at least, the crisis had passed. The red number indicates the fortification level of the hex. More than anywhere else, these positions had devolved to trench warfare not unlike Verdun in the last war. But these troops held on, and prevented the crisis I had been so worried about.


[Linked Image]


In all, the initial shock of the Russian counteroffensive was met. The troops held, though suffered terribly from the cold and the enemy. These heavy losses could not be sustained forever, but with each passing month the effects of the blizzard lessened. If we could just hold out until March, the worst would be over. But that was two months away.

With little planning to do each turn I spent a lot of time looking through various ledgers and screens. I checked the ToE's for all of my units. This is a really cool part of this game. ToEs are updated on a schedule. Ineffective equipment is phased out and replaced with newer, more powerful (in most cases) weapons and vehicles. This screenshot shows the ToE for the 17th Panzer Division. On the left is the current ToE, and on the right the ToE it will upgrade to in April, now just 12 weeks away. This timing will perfectly coincide with the summer offensive. Of note are the changes. Ineffective weapons like the 50mm mortar and the 37mm PaK 36 "Doorknocker" are phased out. Added to the division are more half-tracks, far more 50mm PaKs, an 88mm battery, and the introduction of the Panzer Mark IV G with the long barrelled 75mm. The reliance on the obsolete Mark IIs is reduced, though some remain. The upshot is that mobility, and especially firepower are greatly increased. As a result I will wait until the majority of my panzer divisions have affected their ToE upgrades before conducting our summer offensive. If we make it that far that is!


[Linked Image]


A few other notes about this period. I was surprised to see that during this month that several of my leaders were dismissed. I would have thought I would have full control over these moves, but evidently the Gröfaz exists off-map biggrin. The highest post to be relieved was that Leeb was dismissed as the commander of Army Group North, but others including Panzer Corps leaders were also cashiered. In addition to these dismissals, many generals received promotions. I had seen just a handful until now, but suddenly six generals per turn were being promoted in rank. This period also saw an influx of reinforcement divisions arriving from Germany, where they were put on trains and sent to the front. Many infantry divisions along with a few panzer divisions helped to bolster our ranks. With these additions, and despite the losses from the cold, our effective fighting strength had actually increased over the starting forces from June.

One more mechanical note. From advice I received from a member of the Matrix forums (SparkleyTits, who has been a big help to me), I reduced the max ToE of all of my armor divisions while they sat in garrison over the winter months to 20%. The blizzards can cause losses to any unit based on how well they resist the dice roll. By reducing the max ToE, these losses are not immediately replaced. If they were, they would be vulnerable to just being lost again with the next roll on the next turn, and over the course of the three months would cause the armor pool to be unnecessarily squandered. By making this move I would preserve this pool as far as it was possible, and come spring (and the new panzer ToE!) there would be enough vehicles to bring these divisions back to their maximum ToE.



Attached picture CrimeaTrench.jpg
Attached picture ToEChange.jpg
Posted By: wheelsup_cavu

Re: The War in the East (Grigsby's WitE) - 11/28/18 01:57 AM

Was the pull back in the Crimea the first time there was a major concession by the AI?
In a way it actually concerns me more that they were pulled from that area than had they stayed and continued to smash through my defenses. Depending on where are sent they could become a major problem for you again in a much less stable area.
Good luck. cool


Wheels
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/28/18 02:20 AM

The AI has withdrawn on a number of occasions, but almost always when threatened with encirclement. This is the first time I've noticed what appeared to be a redeployment based on finding the way barred or too tough to crack, but that may be reading to much in too it and misinterpreting the observation. Despite my concern of a breakout, they may have been deployed there to bar my way to Sevastopol. Of course it's AI, not a human, so who knows. But as mentioned way back when I realized I sent too few troops to Leningrad, I am trying to avoid divining intentions and covering all moves the enemy is capable of.

Quote
Depending on where are sent they could become a major problem for you again in a much less stable area.


This analysis will prove prophetic smile

You are cut out for command Wheels. thumbsup
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/29/18 12:47 AM

Turns 31 through 43, January 15 to April 16


This report is going to cover a longer period, three months. Partly it's due to not having all that much I feel is worth showing, with a lack of movement or drama, and partly it's due to having played so far ahead that I want the reports to catch up. During some of the early campaign turns while the Blitzkrieg was just starting, I could spend three hours on a given turn, analyzing everything, and sometimes twice. There are so many possible choices and decisions to be made, and then multiply that by hundreds of units, and it can take a lot of time. I really enjoyed it however, I never feel like "great, another 3-hour turn" as it's just so interesting. To me anyway.

But in the blizzards there just isn't much to do. I decided to play strictly defensively. I didn't use the air force for any attacks or missions, although they were still involved in ground support of the various battles, but otherwise not used as I didn't want to squander them. I knew the Red Air Force was only going to grow over the winter and spring, and I felt we needed to preserve our airforce as much as possible for when we resume the offensive. I hope the spring will see the arrival of some new gruppen, especially fighters, but that is to be seen. And on the ground I didn't initiate attacks. I wasn't going to take any ground during these conditions, so the line troops were only committed defensively. As a result the turns could now tick by in 10 or 15 minutes, and that led to me getting so far ahead of the AAR.

And I suppose somewhat unfortunately, the enemy had very little success. Our line held, and the infantry retained good strength. We had suffered terrible losses to the cold, but these are spread out through the entire army, so that even though we lost nearly 700,000 troops over the winter, it didn't have that much effect on the fighting strength of each individual division. I say "somewhat unfortunately" because even though I want to do well, and win, I was secretly hoping for some crisis to develop. But it did not. Through the winter the enemy did not get many reinforcements, and because of the high number of casualties and prisoners we had caused during the offensive, the common Russian unit was little more than half strength. And even though they attacked relentlessly for three months, they never had more than a local success here and there. So, little to write about in the AAR, other than the 'enemy attacked, we held, and the line didn't move.'

Throughout this period more generals patted themselves on the backs and handed out promotions. The four Panzer Groups were re-designated as Panzer Armies, which sounds more powerful. Most infantry were ToE-upgraded to their 42 version, but that's not much different than the 41 pattern. In addition, more infantry divisions were arriving in Magdeburg, awaiting their journey to the front. Most would go in to Army Group B and assigned to independent corps, but they were spread around a bit on all fronts. Aside from the massive casualties due to the conditions, the worst part of the winter was a explosion of partisan activity. I've attempted to garrison as many cities in the rear areas as possible. Garrisons help to keep a lid on partisans popping up. But most troops were needed up front, and we didn't have nearly enough security units to police the vast territory we had conquered. When a partisan unit pops up it damages some rail hexes nearby. In most cases it's simply a nuisance, as your rails are more likely to be looped and redundant the further to the west you go. But in some cases they would strike those few hexes that remained vulnerable to cutting off a long down-track section of the rail line. To eliminate the partisan unit you simply have to get one of your combat units in to an adjacent hex, and they are gone. But with the appalling conditions and reduced movement, and the fact that I couldn't garrison everywhere, it was a long winter of whack-a-mole all over the map. Partisans were a pain in the ass for the Germans to deal with, and I'd have to say the devs made it a pain in the ass for the player as well.

As a result, some of the infantry divisions arriving in Germany, were sent to the conquered territory, where they were broken down in to regiments and given garrison duty. Even by April we would not have all cities covered, and with the summer offensive planned, the problem would continue to plague us if we were successful in capturing more territory. The best units to assign this duty are cavalry and motorized brigades and regiments. Their mobility makes them good partisan hunters. But with not enough of those I was forced to start breaking down the infantry divisions to carry out this duty.

The following screenshots are of the fronts covered by each Army Group in the last week of blizzard, February 26. The enemy looks weak in many spots, no defense in depth.



Army Group B near Voronezh

[Linked Image]


Army Group Center near Moscow

[Linked Image]


Army Group North near Leningrad.

[Linked Image]


Army Group A near Rostov

[Linked Image]




In the first week of March the blizzards came to an end, and replaced with merely snow. But snow isn't blizzard, and it isn't mud. The garrisoned Panzer Groups Armies were moved from their havens and sent to places where I could see the possibility of launching a pincer. The problem was as a noob I didn't know how long the snow would last and when the thaw would begin. The last thing I wanted to do was get my Panzer units stuck halfway through a maneuver in the mud. We had done a good job preserving them over the winter and didn't want to throw them away now. Each turn you receive a weather forecast for the next turn, but the next turn only. So I couldn't send them on an attack with any confidence. As a result, they spent the snow turns, a month as it turned out -- enough time to try an encirclement-- doing little at all. We did take one city, Ryazan southeast of Moscow on the Oka river. I regretted not taking this city on the last pocket battle there before the blizzard, and had been eyeing it all winter long. Infantry of 2nd and 4th Armies cleared the way and Schmidt's XXXIX Panzer Corp of 3rd Panzer moved in to take the city.

Elsewhere along the line the infantry went over to the attack. The idea was to take advantage of the understrength Russian units and push them back. In particular, with an eye on an offensive soon, I wanted to take advantage of the frozen rivers I was behind, and get across before the ice melted. This would make jumping off on any advance easier in a few weeks. Frozen rivers, even major ones, are treated as clear hex for combat calculation purposes. So getting across now would save a lot of casualties and movement points when the real offensive began after the thaw.

This was largely successful and along most of the front we pushed the line forward 10 to 40 miles. Only on the southern end of the line, along the Donets, did we hold in place and remain in our fortifications behind the river, due to gathering enemy strength opposite our positions. In April the mud returned and everything came to a halt. The Panzer Divisions have begun upgrading to their 1942 patterns, the rails are coming along nicely, and the garrison effort is slowly coming along. However, the enemy, who had failed to receive many replacement to his armor and infantry during the winter, went on mobilization mode. His strength returns are growing fast, and he is getting these units in to the line. A front that looked exploitable all along the entire length just a few weeks ago, was now looking a far more difficult proposition.

Having played to this point, part of me regrets having selected the 260-point campaign instead of the 290 point one. But really, I had no idea if I'd do well, or how much progress we would make, so I suppose it was the natural choice for a first go at the grand campaign. The problem, as we prepare for our summer offensive, is that I already have 251. So nine more points will see an automatic decisive victory and the campaign and this AAR will end. With a sense of dramatic flair I reckoned I would try and make the capture of Stalingrad the final one that would trigger the win. But just like at Leningrad, the enemy appears to be reading my mind. Compare this screenshot to the one above showing the Army Group A February 26 positions near Rostov. Like Wheelsup theorized a few posts back, the Russian 5th Army that was withdrawn from the Crimea had another purpose in mind, and that was to join in this wicked strong defense (or offensive?) of the Donets bend.

[Linked Image]


In the forces shown in this shot we have identified the following Soviet formations. Grab a drink....

3rd, 5th, 12th, 13th, 16th, 19th, 29th, 30th, 39th, 50th, 54th, 56th and 3rd Shock Armies. Not divisions, not corps. Armies. But wait, that's not all.

The 1st, 8th, 19th and 26th Tanks Corps

And just in case.... the 1st and 6th Cavalry Corps.

Where the hell did this come from?

You also see in that shot my drama-driven objective of Stalingrad. And that Soviet FRONT (I believe this is the Southern Front in it's entirety), is directly in the way. I think it may make good operational sense to seek victory elsewhere.

And finally, the Spring Mid-Mud Line


[Linked Image]






Attached picture AGNEndBliz.jpg
Attached picture EndSnowLine.jpg
Attached picture MoscowEndBliz.jpg
Attached picture RostovMud.jpg
Attached picture SouthEndBliz.jpg
Attached picture SpringMudLine.jpg
Attached picture VoronezhEndBliz.jpg
Posted By: rwatson

Re: The War in the East (Grigsby's WitE) - 11/30/18 07:59 PM


Great AAR Dbond,,Many years ago before I had a computer we used to play the old SPI War in The East boardgame,,,Of course with teams..i have this title because a friend got it and it was too complicated for him,,Getting ready to replace a faulty hard drive and I think I'll put it on the new one,,,your reports are just great to get me going with the game and read the manual as needed Just the kind of game I need to pass the winter,,,Here and in Russia !!
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/30/18 09:00 PM

This one?

Thanks, glad you're enjoying it. When I first got in to Grigsby's War in the East I was peddling the line that "anyone can play it, regardless of how involved they wish to be" . At the time I was just thinking strategically (or more accurately, operationally) and pushing counters around and having a bit of success. That led me to think it was more simple than what I had thought it would be. And on a base level, it is. You can play by doing just that.

But now I see it's poor advice. With the longer scenarios, and especially the grand campaign, you need a deeper level of involvement than that, if you want to have success and play well. This game is truly epic. My view was just like yours Russ, that this game would be a great one to while away the winter months. To enjoy it, I reckon you need interest in the subject, a lot of free time, and the desire to get deep in to it. Like all really good strategy games, one needs to push through the 'what the hell am I supposed to do' stage. Once through, the game opens up and you see how epic it really is.

I hope you give it a go. The Matrix sale is in full swing, and there's no better time to pick it up. This game is normally $70, but on sale now for $24. For that price it is an absolute steal.
Posted By: rwatson

Re: The War in the East (Grigsby's WitE) - 11/30/18 09:16 PM

Yep Dbond we had it set up on plywood on saw horses in a friends garage and generally met every other night to play,,Don't really know if I want to get into the full campaign but hell you never know once you get going..Got plenty of time ..I live alone and the dog doesn't make many demands on me We go out at 4 am when it's quiet and if it's cold in for the day...i already have the game ,,A m8 bought it ,,why I don't know but he has no war gaming experience so I gave him my Panzer Corps Game in return..And he's honest we uninstalled both games off our machines to stay legal....Right now working on Tigers On The Hunt reminds me of the Advanced Squad leader days like a million years ago...So DB you keep posting and I'll keep reading ..Great thread !!
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 11/30/18 09:20 PM

Good choice. I've only ever refunded two games on Steam, and one was Panzer Corps smile

I had such great memories of playing Panzer General 2, but when I tried Panzer Corps a year ago it just didn't click with me. And sorry, you did say you already had WitE, my mistake.

If one wasn't inclined to play the grand campaign, there are a number of smaller scenarios, and also the DLC like Lost Battles and Don to the Danube.

And never fear, this AAR will go to the end, for better or worse smile I am just a couple weeks from the summer campaigning season.
Posted By: rwatson

Re: The War in the East (Grigsby's WitE) - 11/30/18 09:47 PM

I liked Panzer Corps once all the DLC's got in and played the pants off the first Panzer General..The last week or so been working Tigers on The Hunt,,,Brings back the old Advanced Squad Leader days...Just finished Antony Beevors book on Stalingrad and ordered "When Titans Clashed - How The Red Army Stopped Hitler" by David Glantz..Usually my gaming steers my reading a bit..WW II civil War or anything else...Going flying now but will fire it up in the AM and run through the tutorial and make some notes from the manual,,I don't need to write down the obvious stuff and use your AAR's as a guide,,
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 12/01/18 02:07 PM

Good luck and we have a few threads going in the Historical Strategy forum if I can be of any help.

I've played until June and will get a report done soon. I'm afraid the summer offensive will prove anticlimactic since I only need to capture another three cities or so to get an automatic victory. In Para's AAR he had to go all the way to Baku. When I started I didn't really know how much of Russia was worth 260 points, but now I see. So the second run will be the 290-point version and with Fog of War on and maybe a buff or two for the Soviets. I want to give the Russians a go too, but it seems a much different challenge, and even more micro than when playing the Germans. But it would give me valuable insight in to the game. For example I don't know how many troops a full-strength Russian division should have, so it's difficult to judge how battered they might be. Last night we closed a pocket and the divisions that surrendered had on average 10,000 men in them. Is that near full-strength, half-strength?

Now that I see what 260 points represent in terms of conquered territory, I think I could have won this in 1941. The thing that prevented it I believe is the botched AGC rail line. If that had been built properly I could have pushed on from Moscow in August and I think would have taken a couple more cities and won it in '41. I'm glad I didn't though as I needed to experience the first winter.

What an awesome game it is though. Looking forward to WitE 2!
Posted By: Ssnake

Re: The War in the East (Grigsby's WitE) - 12/01/18 06:06 PM

What if you surround a few cities, but don't capture them?
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 12/01/18 06:47 PM

If I don't get ownership of the city/urban hexes then no points. So theoretically I could run rings but not end the game. If I do not install a tight ring then the AI may try to evacuate. More than once I surrounded a city, the AI pulled out of the city hex and my ZoC painted it green, and with it the points.

It's what I believe is the final week of spring mud in the game now (second week of June) and that means the summer campaign will shortly commence. If I can break through the game's as good as won at this point. I've had six months to prepare for this moment so I expect to be successful, but ya never know! I have a plan worked out, I just don't want to let the AI in on it biggrin
Posted By: wheelsup_cavu

Re: The War in the East (Grigsby's WitE) - 12/04/18 05:59 AM

Looking forward to the Next AAR and TOTAL VICTORY!!!.


Wheels
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 12/04/18 03:07 PM

Turns 46 to 54, April 23 to June 25


The thaw continued through the end of April and in to May. During May, the weather alternated between mud and clear, week to week. Since I do not attempt to attack, or do anything really, during mud, this left brief chances at altering the situation. Local, spoiling attacks were made, and forces re-positioned for the upcoming offensive which was planned for the first week following the end of the mud season, whenever that might be.

During this period little was accomplished, other than refitting the winter-battered units and getting them in place. Most had come through in good enough shape, and the precautions taken with the armor corps -- the lowering of the max ToE and finding garrison quarters for them -- had paid off nicely. Not only were they back to full strength, they had also upgraded to their '42 ToE patterns, increasing the firepower of each panzer division significantly. Reinforcements from Germany continued to arrive, mostly infantry divisions, and frankly I struggled to find a place for them, The issue was I was out of corps HQ's to assign them to without going over the maximum command capacity for the HQ. In addition, units were also withdrawing, and we lost the 10th Panzer Division from 2nd Panzer Army, who were sent to France to refit. Lucky bastages. In all though, the Panzerwaffe was in fantastic shape, full strength and oversupplied for the upcoming summer campaign. We had been sitting on the same position for nearly six months, so everything was in order. No gaps existed along the front, and in a few areas I even managed to position a corps or two in reserve.

Another, ToE upgrade, perfectly timed for the offensive. These upgrades take place over time, not all motorized divisions do so simultaneously, but if they are close enough to railheads, the process will be done inside a month. Here you see a particularly powerful ToE upgrade. The elite Großdeutschland regiment not only got a new ToE pattern, they were upgraded from a regiment to a division. This essentially more than triples their firepower and combat strength. Mototrized divisions are some of our most powerful formations, and all are assigned to Panzer Corps. Interestingly, no motorized divisions have arrived as reinforcements. The option does exist to motorize regular infantry units, at the cost of trucks to the motorpool.


[Linked Image]

War in the East is an epic-scale wargame, but one thing that impresses me is despite that scale, the game is still modeled down to the smallest details. Each weapon, and I think each shot fired, are factored in to the calculations. And a number of the German's specialist weapons are included as well. Arriving over this period is the siege mortar Karl, which I can't help saying out loud in Rick Grimes voice. Kaaaarl! The "Karl-Gerät" would have been sent to Sevastopol, but for the change of plans, or Leningrad if it still resisted, but here it was simply sent to 4th army to scare the crap out of the Russians when the offensive ignited at the end of June.

[Linked Image]

On May 21st we had been sitting in the winter line for six months, and the troops were eager to see action. The enemy's disposition had concentrated it's main striking strength to the south, along the Donets bend opposite Army Group A which consisted of 17th and 11th infantry Armies, 1st Panzer Army with three panzer corps, and several satellite formations from Romania and Hungary. The Italians would start arriving in theater in strength at the end of June, but for now their only corps was still guarding the Crimea exits. It was highly interesting to me to see that I could identify no enemy armored or cavalry unit north of Voronezh. The entirety of their mobile striking power was concentrated along the southern part of our front. Having sat on the river for six months our troops there were well dug in and supplied with sufficient artillery support. We had even recently shifted some 109s and Ju-88s nearby to cover the front in case of attack. I was concerned about an attack here, but not unduly alarmed. I felt we would be able to handle it if the enemy decided to assault over the river, which had just become free of ice. But their force here was massive, so contingency plans were made to bring reinforcements by rail from other parts of the front if needed.

Here you see the situation along the Donets bend to the east of Rostov in the third week of June. Our troops face huge enemy numbers and all of their tank and cav strength. But we are well dug in behind the river.

[Linked Image]

The enemy had also committed strong forces to the northern end of the line, in the sector held by the Finns, and the armies who had taken Leningrad, 16th and 18th infantry armies. Terrain here favored any defender however, and with little of vital interest beyond the front line I had little intention of attacking here. I was glad to pin down strong enemy forces in a region with good defensive advantages and no need to push forward. I was confident we could repulse any attack here, especially with all of the Russian mobile power down south.

By massing at the extreme ends of the line the enemy was ripe for exploitation in the center. With the alternating mud/clear turns ticking by, I wanted to hatch a plan to disrupt the enemy's preparations, reduce his strength and free some of the pressure near Rostov. And the whole thing had to come off in a single turn, before the mud returned the next. The three panzer corps of Guderian's 2nd Panzer were arrayed around the city of Voronezh, which was the anchor for our whole south-central part of the line. Opposite these positions the enemy was thin. Partly this may be due to having few cities of value directly behind this section of the front. And the enemy arrayed here was infantry only, all armor and cav being to the south as mentioned. So the plan was devised to strike here with all three panzer corps. This would tear open 300 miles of front on both sides of Voronezh. The aim here was to eliminate the infantry divisions guarding the line, capture the city of Tambov, and to draw off the Red armor to the south. The enemy would have to react or risk a wide open breach to the north of his concentration, meaning that mass would in turn be vulnerable to envelopment itself. So a successful attack would reduce the enemy infantry strength, take another city and lessen the pressure on Army Group A near Rostov.

On May 21st (turn 49) this attack was launched. Nehring's XXXXVII Panzer Corps plunged through a gap blown in the line to the north of Voronezh and hooked right. Vietinghoff;s XXXXVI Panzer Corps to the south of the city did the same and hooked to the left. Hube's XXXX Panzer Corps at the city then broke through and fanned out in both directions, meeting the other two panzer units and trapping 25 enemy infantry divisions in a 'figure 8' pocket. Hube's XXXX Panzer Corps is the one that arrived as replacements in the fall. Three replacement Panzer Divisions were all assigned to Hube, who was handpicked for the post,, and with three panzer divisions it is the most powerful of all the panzer corps in our army. Others have at most two, stiffened by motorized divisions. But XXXX corps is pure armor.

Here you see the result of these moves. Tambov has fallen (and we reach 256 of the required 260 victory points) and the enemy infantry is trapped. From this encirclement another 200,000+ march in to captivity. On his turn, the Russian reacted with vigor. Strong tank forces slammed in to the right flank of our penetration (as expected), but stiffened by a panzer corps from 1st Panzer these attacks were repulsed and the pocket would hold. He would also paper over the entire penetration. Still vulnerable to strong pushes, but impressive to me how the AI reacted to this attack. In many games this would have remained a 300-mile wide breach, but in this game the enemy reacted and closed the door.

[Linked Image]


And here is that attack in a wider view, showing how it threatens the enemy gathering to the south.


[Linked Image]




Here is the Summer Line as it existed at the end of the spring thaws, just prior to the launch of our Summer Offensive (June 25th, turn 54).


[Linked Image]


Attached picture DonBend.jpg
Attached picture Karl.jpg
Attached picture SummerLine.jpg
Attached picture Fig8Pocket.jpg
Attached picture Fig8BigPic.jpg
Attached picture GDMR.jpg
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 12/04/18 04:29 PM

Turn 54, June 25th 1942 -- The Summer mini-Offensive


By June 25th, one year and three days since the invasion, the mud had come to an end (I hoped!) and the preparations of the recent weeks could be put in to motion. Since the capture of Tambov in the center four weeks earlier took us to 256 points, just four more were needed to claim victory. As I said a few posts back, I regret not having gone with the 290 point campaign. My entire force is well-positioned, well-supplied and in prime position to launch a proper summer offensive, with a resumption of the encirclement battles of the previous summer. The enemy dispositions are in fact just asking for it. We hold an advantage of roughly 500,000 troops, and a tank superiority of 6,000 to 4,000, qualitative superiority not withstanding. The rail lines are all run right to the jumping off points for all pincers. The enemy air force maintains it's two to one numerical advantage, and they have more guns as well. A note before moving on, throughout this AAR I have quoted 'tank' figures, partly because it's easier and partly because it sounds better. But 'tanks' in this case is to mean all armored vehicles, including half-tracks and armored cars.

So I really feel everything is in place to mount another all-out offensive, but with just four points to go, I won't have the time to actually do it. That will have to be left to my next campaign (which by the way I am already on turn 5 of! haha)

So with no prospects of a second epic blitzkrieg, the final attack was planned. This would fall on the enemy just to the north and east of Moscow. The cities of Yaroslavl and Ivanovo lay roughly 80-100 miles behind the line. Throughout the mud/clear alternating weather period we had made spoiling attacks in each spot where I planned to launch the armor, The enemy would fill it in again the next turn, but each of these attacks was eating at the enemy fortifications. Small gains were made and casualties inflicted. For the task we had the infantry of 4th and 9th Armies, plus two 'independent' infantry corps (attached directly to Army Group Center HQ). At the northern attack point sat two panzer corps of 4th Panzer, and to the south three panzer corps of 3rd Panzer. All had done HQBUs over the past month and were oversupplied for the attack. The enemy was rather strong along the front, and would position strongpoints every couple of hexes so that each would need to be reduced to clear the ZoC and allow the armored units to go though freely.

The infantry did the job. Using Kaaarl! and plenty of other tubes, plus softening up strikes by the Luftwaffe, the holes were blown and four panzer corps shot though the gaps. 3rd Panzer met 4th panzer at Yaroslavl, while also taking Ivanovo, and with that we had achieved a Decisive Campaign victory. A bit anti-climactic after suffering through that long winter. But it's a victory nonetheless, and I'm happy with that. Here is the attack that won the war.


[Linked Image]



And the reward for all that work (plus a short video) Well, what did I expect? smile


[Linked Image]


Thanks to everyone for their comments and for following along. This has been one of the best games I've played, and I learned a heck of a lot through the course of the campaign. I enjoyed it so much I am already playing another one, but with the 290 point requirement and fog of war on. I've played a lot of wargames over the years, but this is the first 'grand operational' one I've tried and I must say it suits me. I really enjoyed it.

And some numbers. I love statistics, and throughout the game I pored over the various numbers and ate it all up. I wish I could have seen what another summer would have done to the numbers, but this will have to do.

Losses

Axis

Men: 1,030,480
Guns: 12,577
AFV: 2,421
SP & AC: 558 (Is this self propelled and armored cars?? Not sure what this is)

Russian

Men: 6,880,205
Guns: 88,336
AFV: 21,876
SP & AC: 6,653

In the air,

Axis: 2,127 aircraft

Russian: 17,776 aircraft

The numbers are good. We caused massive losses that the enemy couldn't quite recover by the end. In terms of AFV losses it was nearly 10 to 1. The Russian begins the game with over 20,000 AFVs to our 5,300. By the end we had 6,600 to 4,200 for the Russian. So the shift in superiority through the course of the campaign was massive. He had been showing signs of recovery through the spring of 1942, but time had run out with the arrival of the campaigning season. I never did really get a handle on the air war. I feel we were able to keep losses in check, and still deal big losses, but I don't think I made the best possible use of this asset. But at least I didn't lose it!

Ground Losses Screen (note the captured Russian equipment listed in our loss returns to the left)

[Linked Image]


OoB Screen. On the right it shows the strength returns for each nation involved. Number on left is total strength (men, guns, AFV, aircraft) and the number in parentheses is fit for service.


[Linked Image]


And finally, the units lost screen. The Russian lost 269 infantry divisions, 59 cavalry divisions, 45 armored divisions, and 27 motorized divisions among others


[Linked Image]













Attached picture SummerOffeniveBetter.jpg
Attached picture Losses.jpg
Attached picture OoB.jpg
Attached picture UnitsLost.jpg
Attached picture Victory.jpg
Posted By: Cold_Gambler

Re: The War in the East (Grigsby's WitE) - 12/04/18 05:08 PM

Decisive victory indeed, well done!

Great posts, DBond. I'm really looking forward to reading the next WitE epic campaign with fog of war on; it should be a real treat too!
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 12/04/18 06:46 PM

Thanks CG. I would love to do another AAR aside from the whole time thing smile If I could just think it and it popped up on the screen it would be much easier. Playing the campaign a second time is interesting, as I get to try new plans, and to avoid certain mistakes I made. Plus the AI is playing quite differently, and that makes for good replayability. Always forcing the player to adapt.

As one example in the second run I sent one of 2nd Panzer's corps to the south of the Pripet marshes instead of keeping it going through Minsk with the rest of the group. After the first run I felt I could do without it and would have had preferred to use it this way then. But in the second run the enemy stood stronger in front of Smolensk and I missed the firepower and mobility of another panzer corps. In the first go Smolensk was captured on turn 3, but not until turn 5 the second time. It was due both to me detaching the panzer corps and to the AI playing differently as well. I'm impressed by the AI. It seems to give you an honest game. It reacts and deploys in sensible fashion in sensible places. The defense of Leningrad was awesome, more than one million men were taken prisoner there and they held me up for four months. And I'm about to do it again, but this time trying to make a few different moves to forestall that sort of carpet defense. Playing with the FoW on makes quite a difference too of course. Anyway, just a few observations. If a game has the attention to detail, authenticity and deep mechanics like WitE does, and then adds a competent AI you've got a great game.
Posted By: Cold_Gambler

Re: The War in the East (Grigsby's WitE) - 12/04/18 07:23 PM

I totally understand that you might not be up to writing up another novel smile
I don't have the game and don't have the time to even try it (work + three kids) but I find the AARs fascinating- so many decisions tactical and strategic... that one little group of partisans caused you such a setback, for example. Perhaps one day I'll be able to give it a go and, for that matter, actually do more than just install DCS/ B of Stalingrad... how many years until retirement again? In the meantime I have to game vicariously.
Posted By: Ssnake

Re: The War in the East (Grigsby's WitE) - 12/04/18 10:08 PM

I agree, reading AARs such as this are the only way for me to somewhat enjoy these games, even if it is some form of surrogate gaming.
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 12/04/18 11:11 PM

Thanks gents, and happy to provide the service. AARs aren't as popular now as they once were. I wish there were gobs of AARs on this site, it's just not done much any more. War in the East is a big game, not everyone's cuppa. I wasn't sure it would be mine either until I tried it and it got it's hooks in. It's history, well-defined but at the same time it's a what-if generator. The player is constrained by history in terms of his pieces, but the chessboard has no movement rules. Any piece can go anywhere, and this fact alone gives the game a tremendous amount of latitude in how or if you choose to deviate from the historical course. It makes it fun and interesting to play, and a good story-maker too.

Next I plan to try War in the West (it's on sale dontchaknow?) and would love to follow an AAR on that game to see how it plays, and I can do so on the Matrix boards, but still.... Even so, these games are epic-ally huge, as I've mentioned a time or two yeah..., and it's just not possible to include it all in an AAR. Especially the way I did this one, with single posts covering multiple turns. Anyway, great game, lots of fun and glad you enjoyed the read.
Posted By: WolverineFW

Re: The War in the East (Grigsby's WitE) - 12/06/18 05:29 AM

Originally Posted by DBond
Next I plan to try War in the West (it's on sale dontchaknow?)


Already acquired and installed Herr Bond. ;-)
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 12/06/18 01:25 PM

Hey Wolverine, how's things? Have you given it a go yet?

The first thing I am going to do is sack Monty )

Earlier I said that no motorized divisions arrived as reinforcements, but that's not true. The 60th Motorized Division shows up around turn 5.
Posted By: WolverineFW

Re: The War in the East (Grigsby's WitE) - 12/07/18 12:48 AM

I have tried it out a little bit. I have not played WITE, so bit of a steep learning curve for me out of the box since it seems different than War in the Pacific. I watched some of the tutorial videos last night that came with the game, so I have a bit more knowledge now. Seems good so far.
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 12/07/18 02:26 PM

One of the things that intrigues me about War in the West is the main invasion. I know little about the game, but I imagine the location is left to the player? Could it be Norway, or Calais, or Holland for example? I saw the map and the bocage hexes in Normandy and thought about how cool it would be to be able to 'what-if' all over the map, invading different places to see how it plays out. Of course logistics and shipping would surely be a factor and limit some choices. But at least to my untrained eye it seems that War in the West has a bit of freedom to try alternate courses. Or maybe the coast of France is the only possibility? I must buy it and see.

I don't know that I will try War in the Pacific as I've read it isn't as streamlined, maybe more clunky in some ways, just an older game. War in the East is consuming enough as it is, I don't think I want to play anything less streamlined than this huge game smile

Looking forward to War in the East 2 which maybe comes out next year?
Posted By: wheelsup_cavu

Re: The War in the East (Grigsby's WitE) - 12/18/18 05:58 AM

That end video looks really familiar. It seems to me that Panzer General 3D or Panzer General: Scorched Earth had a similar end of campaign video if the Germans won.


Wheels
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 12/19/18 08:29 PM

Maybe so, it's been so long since I played that game that I no longer recall, but SSI games did have this sort of thing didn't they?
Posted By: wheelsup_cavu

Re: The War in the East (Grigsby's WitE) - 12/20/18 03:31 AM

Pretty sure I have some SSI games so it might have been one of those?


Wheels
Posted By: DBond

Re: The War in the East (Grigsby's WitE) - 12/21/18 05:23 PM

I bet anyone who has been at this for two decades and likes wargames has at least one SSI title in their bag, They made a lot of games!

List of SSI games

I count Steel Panthers (1995) as the first proper war game I ever played on PC. What a rabbit hole that became biggrin
Posted By: wheelsup_cavu

Re: The War in the East (Grigsby's WitE) - 12/25/18 04:30 AM

Considering how many games they produced I was shocked to find I had only three of their titles.

  • Close Combat IV: Battle of the Bulge
  • Panzer General 3D Assault
  • Panzer General III: Scorched Earth



Wheels
© 2024 SimHQ Forums