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Command MANO AAR

Posted By: citizen guod

Command MANO AAR - 09/06/13 07:24 PM

This is a promotional AAR for the upcoming naval combat title:
Command: Modern Air / Naval Operations

AAR by CMNO Beta Tester acb3

This scenario is a recreation of the 1973 Battle of Latakia from the Yom Kippur war. Both the historical battle and this simulation showed how one sided the battle was due to the Israeli technological advantage - mainly due to their countermeasures versus the Syrian SS-N-2 Styx missiles, which in the '67 war sank the Israeli destroyer Eilat.

From wikipedia: "The Battle of Latakia was a small but revolutionary naval battle of the Yom Kippur War, fought on 7 October 1973, between Israel and Syria. It was the first naval battle in history to see combat between surface-to-surface missile-equipped missile boats and the use of electronic deception"

The scenario/battle displays the Command systems ability to recreate history. I had read about the battle previously, but this scenario truly brought it to life for me.

The scenario starts with 2 Israeli missile boat groups operating off the coast of Syria with the goal of luring Syrian missile boats out to do battle. Latakia is the northern most port below.



Strike Group 1 is made up of 2 Saar class missile boats (Type 2 and 4) and Group 2 further west is made up of 3 Saar class missile boats (Type 2 and 3). Their main weapon is the Gabriel 1 SSM - 9m sea skimmer with half the range of the Syrian SS-N-2 Styx. The strategy is to draw the Syrian missile boats out, deal with their Styx missiles with chaff/jammers, then close to the Gabriel's range and destroy them. From what I understand this was the first actual wartime use of the Israeli counter measures and Gabriel missiles so there was probably a bit of uncertainty on the Israeli side.

Two unidentified contacts are detected - one w/telltale emissions.



Based on the emissions, classification, and speed of contact #5 I manually designate it as hostile and launch a single Gabriel at it. The northern contact is doing 12 knots w/no emissions so I will keep an eye on it for now.



The Syrian PT Boat has no defenses against SSM's and is destroyed by the Gabriel.

Then another PT classified surface contact is detected, and also a pair of missiles originating from behind the PT contact. Looks like we have a missile boat firing at us beyond our radar detection range. This illustrates the functionality of the recorder feature in Command. During my play through I thought the missiles had come from the detected PT contact, but when stepping through the battle in the replay it is obvious they did not.



The Israelis launch against the PT Boat while the Styx missiles are closing.



In the end the Styx missiles are decoyed by chaff from the Israeli missile boats while the Syrian PT Boat is destroyed by the Israeli missiles. At this point the Israeli confidence in their countermeasures and Gabriel missiles is secured and both strike groups kick up their speeds to flank and head directly down the bearing of the Styx missiles in search of the Syrian missile boats.

Soon two more Styx missiles appear on the radar from the distant Syrian missile boats. This time the missiles are successfully jammed and fly right by the Israelis. There are a total of four more missiles fired at the Israeli's all handled by chaff or jammers. It's amazing how the Israeli technology has rendered ineffective the Syrian Styx missiles that in the previous war had been so destructive.

Finally the Israeli's locate what appear to be the Syrian missile boats. They continue to close the range at flank speed to bring the PGM/PCFG classified contacts into range of their Gabriel missiles. Two more contacts also appear but based on their speed and lack of emissions are probably merchants. Strike group one again is first in range and launches a volley of 4 Gabriel missiles against the PGM/PCFG contacts.



All 3 PGM/PCFG contacts are destroyed. The Israeli's continue to close the Syrian coast and detect one new contact giving soviet technology emissions.



It is classified as an MCM and based on the emissions the Israelis tag it as hostile. Because it appears to be masked by the Merchant, strike group 2 steers north to clear the contact before firing. When clear of the merchant, the lead boat of strike group 2 launches a Gabriel. The Gabriel malfunctions so another Gabriel is fired and the MCM is destroyed.



At this point the Israeli's close the Syrian coast and sweep the area looking for new hostiles. None are detected so both strike groups turn south and head towards their home port of Haifa while still monitoring for contacts. Only one new contact is detected during this time but it is identified as another Merchant. The Israelis head home to tell stories at the bar upon return. Did they realize they had ushered in a new stage of naval combat?

The results of my play through reasonably mirrored history. The Syrian's initially launched Styx SSM missiles from pier side. These malfunctioned and hit 2 merchants entering the port. The Israeli's destroyed the PT Boats with gunfire, the mine sweeper with a number of Gabriels, and then destroyed all but one of the Syrian missile boats with SSMs. The last missile boat was damaged and then ran aground in shallow water and was finished off by gunfire.

The Command system is both a great game and simulator. In this case it brought history to life for me. On to the next scenario/piece of history.


Posted By: TankHunter

Re: Command MANO AAR - 09/07/13 02:55 AM

That is certainly one that I cannot wait for to come out.
Posted By: EinsteinEP

Re: Command MANO AAR - 09/07/13 04:24 AM

Awesome. Lots of potential there.
Posted By: Ghost0815

Re: Command MANO AAR - 09/08/13 04:07 PM

Release day will be the 24th. of September via Matrixgames.com
Posted By: HeinKill

Re: Command MANO AAR - 09/08/13 06:04 PM

Looks deep. Love games that enable you to relive history.
Posted By: DonG

Re: Command MANO AAR - 09/08/13 09:08 PM

looking forward to the release ,have been waiting on this one for years beercheers
Posted By: Smokin_Hole

Re: Command MANO AAR - 09/09/13 01:04 PM

Harpoon was one of my all time favorites. I had considered trying to get it to work again but this might eliminate that effort.
Posted By: enigma6584

Re: Command MANO AAR - 09/09/13 05:01 PM

Looks very good. I will have to look this up and read up on it more. Is there any 3D representation of the ships or battles in the game. For example; these screens look a lot like Dangerous Waters Tactical Map Screen and in that you could open up a little window which showed the 3D representations of the ships. Anything like that here?
Posted By: Fevriul

Re: Command MANO AAR - 09/10/13 12:24 PM

Man this would be brilliant, to recreate say the "dance of the vampires" from Red storm rising biggrin
Posted By: Dimitris

Re: Command MANO AAR - 09/10/13 02:45 PM

Originally Posted By: enigma6584
Looks very good. I will have to look this up and read up on it more. Is there any 3D representation of the ships or battles in the game. For example; these screens look a lot like Dangerous Waters Tactical Map Screen and in that you could open up a little window which showed the 3D representations of the ships. Anything like that here?


Hello,

We do not use 3D graphics for the unit representation, only the earth globe itself is in 3D.

Thanks!
Posted By: ARM505

Re: Command MANO AAR - 09/13/13 04:13 PM

It doesn't use 3D representations and is NONE the worse off for it - definitely the spiritual successor to the legendary Harpoon, and a worthy contender.

Autobuy. smile
Posted By: enigma6584

Re: Command MANO AAR - 09/13/13 05:10 PM

Originally Posted By: ARM505
It doesn't use 3D representations and is NONE the worse off for it - definitely the spiritual successor to the legendary Harpoon, and a worthy contender.

Autobuy. smile


Perhaps in the next upgrade then.
Posted By: UnderTheRadar

Re: Command MANO AAR - 09/23/13 11:05 PM

This title looks amazing. How accessible is it? The most complex strat game I have ever played was Supreme Commander. This is clearly a deeper title.
Posted By: UnderTheRadar

Re: Command MANO AAR - 09/25/13 01:19 PM

It's out now. Anyone have any reviews?
Posted By: Anonymous

Re: Command MANO AAR - 09/25/13 02:10 PM

No reviews yet i guess. But ppl seem to like it very much.

http://www.matrixgames.com/forums/tm.asp?m=3416080&mpage=2&key=

Still can't belive the price though.
Posted By: Magnum

Re: Command MANO AAR - 09/25/13 02:21 PM

The few that have bought it like it, but at 80 bucks, in this day and age of financial insecurity, no demo, just a few AAR's from already admitted fanboys, at 80 bucks, it's pure GREED.

Be strong gamers and say NO, till they drop it down to a reasonable price.

(yes, this greed is my new campaign!) wink
Posted By: Anonymous

Re: Command MANO AAR - 09/25/13 02:26 PM

I agree. There are limits, no matter how badly i'd like to play it. Although i don't think they will lower the price. It's not their style to do so. Maybe we will see 10% off on some holidays but that won't make any difference.

Don't forget the price is "tax excluded". For me it means additional 23% of VAT... the hell with this.
Posted By: toonces

Re: Command MANO AAR - 09/25/13 06:06 PM

Originally Posted By: Magnum
The few that have bought it like it, but at 80 bucks, in this day and age of financial insecurity, no demo, just a few AAR's from already admitted fanboys, at 80 bucks, it's pure GREED.

Be strong gamers and say NO, till they drop it down to a reasonable price.

(yes, this greed is my new campaign!) wink


I just want to ensure this is the same Magnum that posted this in the Steel Beasts forum:

Originally Posted By: Ssnake
Steel Beasts Pro PE 2.654 is now for sale for just $75.- instead of the regular $100.- price. This offer is time-limited until SB Pro PE 3.0 will be released in June.

Thought you might like to know. smile


Originally Posted By: Magnum
Nice.... And 3.0 in June, even nicer... Thx ssnake
Posted By: Magnum

Re: Command MANO AAR - 09/25/13 06:15 PM

yep... when I was a SimHQ company man... now that I'm not, just a gamer, I can voice my own opinion. wink

(this is explained and discussed more in the RTS/turn based forum BTW.)

And to be fair, I don't have a problem with that price IF this is the greatest turn based/RTS game ever and deserves the money. SB Pro PE has been around, released a demo (demo borrow) and have proven themselves after more then 10 years... big difference.
Posted By: strykerpsg

Re: Command MANO AAR - 09/25/13 06:27 PM

Originally Posted By: Magnum
The few that have bought it like it, but at 80 bucks, in this day and age of financial insecurity, no demo, just a few AAR's from already admitted fanboys, at 80 bucks, it's pure GREED.

Be strong gamers and say NO, till they drop it down to a reasonable price.

(yes, this greed is my new campaign!) wink


While I don't disagree with the price being a bit high, I don't see Matrix coming down in their prices. If you do a search for threads discussing prices, they(Matrix) freely admit they charge a higher premium for some of their games based on various factors. They will also disclose that while not beyond offering occasional sales, they will not do so immediately. However, as a beta tester, I can tell you it's depth and scope are as deep as any Harpoon series but with an update data base, better UI and user friendly Scenario maker. Matter of fact, there's many former Harpoon scenarios beginning to crop up.

So, is it high? Yes. Is it a niche market? Yes. But be careful of cutting your nose off to spite your face with boycotting a product whose design team has little to do with the pricing of the publisher. Do they have influence, I suspect quite a bit. But they also have years vested in standing up GCB and then finally sticking with what works best, which is the interface Harpoon brought to us so many years ago in DOS, but now in the Windows realm.

Admittedly, I might have felt the same if I didn't have a beta tester coupon to ease the sticker shock. But as someone that's supported Steel Beasts and CMSF with all their add on's and upgrades, it was monies well spent and have provided many 1000s of hours of enjoyment.

Just my .02...

Cheers,
Posted By: strykerpsg

Re: Command MANO AAR - 09/25/13 06:33 PM

Originally Posted By: Magnum
yep... when I was a SimHQ company man... now that I'm not, just a gamer, I can voice my own opinion. wink

(this is explained and discussed more in the RTS/turn based forum BTW.)

And to be fair, I don't have a problem with that price IF this is the greatest turn based/RTS game ever and deserves the money. SB Pro PE has been around, released a demo (demo borrow) and have proven themselves after more then 10 years... big difference.

But, to be fair, SB as only recently released their demo, after much pain and anguish to get one stood up.
Posted By: toonces

Re: Command MANO AAR - 09/25/13 07:21 PM

The fact that 90% of the threads I have read about this game seem to be focusing on the price, I think that says a lot about Matrix's pricing point.

Frankly, I have no doubt the game is worth $80. For a modern naval warfare enthusiast, there really are few other choices. If this is an upgraded Harpoon ANW, then it's already worth $80 without knowing much more.

However, even if it's worth $80, I argue that sticking with the tried and true $50 would have been smarter. I doubt most people would have batted and eye at $50, but by bucking the computer game norm they instantly focus the attention on price rather than content. That is too bad.

I don't know why there is such uproar over $80 instead of $50. I took my wife and two children to Wendy's for a quick dinner the other night and it was $27, almost the difference in those price points. We're not talking life-changing money here. But, still, perceptions are what they are.

I don't think Matrix is greedy, I think they're dumb.
Posted By: strykerpsg

Re: Command MANO AAR - 09/25/13 07:33 PM

Originally Posted By: toonces
The fact that 90% of the threads I have read about this game seem to be focusing on the price, I think that says a lot about Matrix's pricing point.

Frankly, I have no doubt the game is worth $80. For a modern naval warfare enthusiast, there really are few other choices. If this is an upgraded Harpoon ANW, then it's already worth $80 without knowing much more.

However, even if it's worth $80, I argue that sticking with the tried and true $50 would have been smarter. I doubt most people would have batted and eye at $50, but by bucking the computer game norm they instantly focus the attention on price rather than content. That is too bad.

I don't know why there is such uproar over $80 instead of $50. I took my wife and two children to Wendy's for a quick dinner the other night and it was $27, almost the difference in those price points. We're not talking life-changing money here. But, still, perceptions are what they are.

I don't think Matrix is greedy, I think they're dumb.


Excellent point and very timely. Couldn't have stated it better. I also think the price point topic should be kept in it's own thread, not convoluting what others arre tyring to showcase for the positive merits.
Posted By: Dimitris

Re: Command MANO AAR - 09/26/13 12:27 PM

Originally Posted By: strykerpsg
I also think the price point topic should be kept in it's own thread, not convoluting what others are tyring to showcase for the positive merits.


I agree. I think all viewpoints on price has been expressed, here and elsewhere.

Let's instead discuss what is, IMHO, a once-in-a-generation game. (okay I'm a bit biased :))
Posted By: Wodin

Re: Command MANO AAR - 10/09/13 03:38 PM

Originally Posted By: Ariel
I agree. There are limits, no matter how badly i'd like to play it. Although i don't think they will lower the price. It's not their style to do so. Maybe we will see 10% off on some holidays but that won't make any difference.

Don't forget the price is "tax excluded". For me it means additional 23% of VAT... the hell with this.


They lowered the Command Ops price abit not long after release.
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