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"Jet Thunder" interview for Cleared-to-Engage website

Posted By: Dante-JT

"Jet Thunder" interview for Cleared-to-Engage website - 08/30/10 10:36 PM

In the address below:

http://www.cleared-to-engage.com/2010/08...on-jet-thunder/

I think it's a interesting read for anyone who has interest in realistic flight sims and the current challenges to develop them.
Posted By: Anonymous

Re: "Jet Thunder" interview for Cleared-to-Engage website - 08/30/10 11:53 PM

Very nice. Really, I've felt horribly betrayed by all of the published hardcore simulator developers in the last few years because of various unethical business decisions that they have made, but although I knew that hardcore aerial combat simulators were niche-within-niche-within-niche, I guess I never realized that most of these developers probably didn't have much of a choice. I still don't have a choice, however, when I must refuse to support them because of those bad decisions. I very much hope that Thunder Works does not also find itself forced to make an unethical business decision, because I badly want to support Thunder Works and fly Jet Thunder.
Posted By: Dante-JT

Re: "Jet Thunder" interview for Cleared-to-Engage website - 08/31/10 12:22 AM

Benny Moore, thanks for the support. Indeed, as you said, they were probably being forced (as a matter of product/company survival) to took certain decisions.
Posted By: citizen guod

Re: "Jet Thunder" interview for Cleared-to-Engage website - 08/31/10 02:15 AM

Dante thumbsup
Posted By: EagleEye[GER]

Re: "Jet Thunder" interview for Cleared-to-Engage website - 08/31/10 07:36 AM

Nice read, thanks for the interview Dante.

Quote:
...turns the product into a survey sim instead of a study sim, and deviates from its original vision.
nope I´m more the guy wo likes to have a full-blown aircraft/helicopter.
Posted By: tagTaken2

Re: "Jet Thunder" interview for Cleared-to-Engage website - 08/31/10 09:55 AM

Interesting interview, also nice to put a face to the tag.

I assume you've looked at a similar setup to Rise of Flight, where you would release a couple of flyables and use the income to work on the rest, or release a beta version to paying customers (like Wings of Prey, or *cough* RoF up until about patch 1.09) at a discount for the final release.

Have you looked at subscriptions? I'd happily kick in $100 based on what I've seen, and I'm sure there are many others, not sure how much money you need to finish though.

Unethical business decisions... if you need to use slave labour, I'm still on board.
Posted By: D13th_Korn

Re: "Jet Thunder" interview for Cleared-to-Engage website - 08/31/10 10:31 AM

Yes, very interesting, thanks Dante & Giorgio.

Dante looks a lot like Frank Mir hahaha.
Posted By: Anonymous

Re: "Jet Thunder" interview for Cleared-to-Engage website - 08/31/10 12:49 PM

Originally Posted By: tagTaken2
Unethical business decisions... if you need to use slave labour, I'm still on board.


I was mostly talking about Starforce, although there are plenty of other examples. It's ironic, really; I would never dream of pirating an aerial combat simulator with no copy protection. In fact, I bought multiple copies each of several simulators simply to support the developers. But the inclusion of Starforce and other nasty D.R.M. strongly tempts me to pirate the simulator, both to "punish" the companies and to be able to enjoy the simulator without the danger and inconvenience that the D.R.M. poses to paying customers. I haven't done so (for several reasons), but I've been tempted.

Incidentally, I would consider $80 U.S.D. or more to be a perfectly reasonable price for a high-fidelity aerial combat simulator. I would grumble if other games were to rise over $60, but the immense development costs of realistic simulators, as well as the fact of the tiny market, more than justify a higher price for high-fi air combat sims. I'm not sure that it would be a good idea to price them that high, however, because not everyone might find the price reasonable as I do. I'm no market specialist, so I can't say.
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