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Anybody out there?

Posted By: HarryR

Anybody out there? - 10/01/08 06:58 AM

Hello...hello...SimHQ forum calling developers, Mayday! Mayday! Intrest still peaked, still awaiting BETA copy! ;\) Have you been abducted by aliens?
Posted By: jenrick

Re: Anybody out there? - 10/02/08 06:22 PM

They're probably still working away. Dante's usually pretty good about staying in touch, but you might try over at Combat Ace, they seem a little more active over there.

-Jenrick
Posted By: Dante-JT

Re: Anybody out there? - 10/10/08 07:02 PM

Ok sorry for the little abduction. \:\)

here's a development extract direct from lead programmer:

 Quote:

Gordon
1) AI:
Aircraft: <-not much stuff here, but likely to be fiddly.
Bomb/Strafe Static or moving Targets
Landing:
- mission completed/primary target is destroyed etc
- player issued the radio command "return to base"
- battle damage/specially fuel leaks or weapon systems gone(can't shoot/drop bombs)
Air 2 Air engagement (the basics are working)

Ship:
follow path.
Confirm defence AI still works against bit rot

2) Mission System <- simple but lots of little stuff.
using lua.

a monitoring function driven from update(float dt) in main game code. (done)

hooks for
mission time, position of objects, velocity of objects.

able to spawn dynamically. (most likely works already, untested)
able to modify AI used in any object. (lua hook written (untested))

'Ground Controlled Interception' style verbal instruction.

3) Combat Simulation itself.
aircraft reaction to damage.
ships fight back, defensive maneuvering, sensors line of sight, ranges and limitations.

4) visual FX
Airburst explosions
flak

5) fm/ai bug fixing
audit flight model - (I suspect my thrust mismatches air resistance)
audit AI - any changes to flight model probably requires changes to AI to compensate.

6) what would be nice:
i) improve load up times.
ii) make greater use of multi-threading.
iii) re-implement load on demand rather than load all at once with regards to terrain.

Bell
1) sea shader
2) shadows/self-shadowing?
3) enviroment/cubemap/bloom/sun glare

de Patta
1) moral encouragement whilst he has little to do until programming catches up to art
2) monitor development
3) help with testing of features, keep looking for bugs.
4) work with me on aquiring spanish accent english for voice
5) be thinking of a scenario that the mission is in...

demo mission: ..I know we will be attacking a ship. but what shall the ship be doing? what is its defences, state of sea harriers in area, what sort of allied, counter british forces will help? - jamming, decoy attacks.

are there any twists we can put into the mission to make it exciting?


---

time scale.
i hope to work through most if not all the above of my work by november 3rd.

i am going to be taking off from november 3rd 2 weeks holiday which i will use to polish the demo since all major features required for it will by then be working.

I expect that during this time a lot of effort will be applied to making the AI feel right so that it is challenging and that the missiles and things work appropriately.

Come middle of november - we should then be in a position where we can do a closed beta with interested people from the forums and show to the current interested publishers.

P.S.:memory footprint was high and removing either some terrain from terrain.cfg or some spawned objects enabled debug version to run.

Will tick these features off as I complete them
Posted By: Anonymous

Re: Anybody out there? - 10/11/08 10:55 AM

Closed beta in the middle of November!!! Sticks hand up in the air!!! Oh choose ME ME ME!!! \:D

Posted By: HarryR

Re: Anybody out there? - 10/11/08 02:42 PM

Thats very good news, thanks for the update. Please keep me in mind for the Beta?
Regards
H
Posted By: HitchHikingFlatlander

Re: Anybody out there? - 10/12/08 08:19 PM

Wow great to hear things are still moving along, this is another sim thats on my must have (and unfortunately "must wait") lists! Look forward to hearing/seeing more!
Posted By: Koriel

Re: Anybody out there? - 10/12/08 08:34 PM

Ditto!!

First DCS BS, and now a demo for Jet Thunder!!

Looking good this winter !!
Posted By: Baco

Re: Anybody out there? - 10/14/08 08:38 PM

Dante HI!
No "Return to base" mesage for Argie pilots please!

There was a strict Radio Silence discipline, AND there was no way in hell for the base to know if they did hit something or not, and what... And ussually the British would egnoledge some other type as hit or even deny any hits during the war, as it is understandable, to hide its numbers and capabilities... even today some hits remain bogus...

Usually not even the pilots did know what damage and to what vessel dey manage to induce. they could do little more than just look back brieflly to see if they had a missile up their exhaust..., And wingmans used to confirm hits or misses if they had the chance to see anything, and were not to buisy aiming, or dogging missiles or AAA....


Another thing: bases were well beyond the horizon, so no radio waves could reach them, or the planes. We had no satelite comms in those days.. hell I am not sure if even the British forces did with its FAA planes. The onlly radio comms for the argies would be with Malvinas Radar Station, and even they would not be abe to confirm or deny the compleation of a mission. Even so, Missions for the Argies were to get to point A and bomb whatever is there, not a specific ship. Pilots ussually choosing military ships. So there weren´t any specific missions, except the CAS ones near San Carlos, and it still was the case of get there see what you can find and do as much dammage as you can type of mission...


Now, who do I have to kill to get a closed demo? :D:D:D
Posted By: IvanK

Re: Anybody out there? - 10/14/08 09:14 PM

With regard range to the mainland and its effects on radio. Even though UHF/VHF line of sight transmission would not have been possible radio relay via another aircraft placed midway between the mainland and the Falklands would have been possible.

The same goes for Navigation assistance. Once out of the target area even humble P2 Neptunes or Trackers would be able to detect Mode 3 IFF transmissions from homeward bound strikers. The strikers would be far enough away from the islands to be able to squawk quite safely. A well placed Neptune or Tracker would be able to detect a Mode 3 transmission easily from 150miles away. This technique was pretty standard for a lot of air forces deploying Limited nav fighters over large water tracts . These same aircraft could easily maintain comms with both the strikers and the mainland via UHF/VHF radio relay.

Not forgetting the use of Omega equipped Learjets to provide accurate "drop off points" to the strikers.

The British forces (certainly the ships) had satellite comms with the UK throughout the conflict.
Posted By: Dante-JT

Re: Anybody out there? - 10/15/08 01:56 AM

Baco, in "Dios y los Halcones/Halcones de Malvinas", in some occasions the 'Numerales' were ordered back home due to mechanical or electrical failures or other problems during the first leg of the mission - I'm sure Carballo himself ordered a wingman back to base in one of the missions, I'll try to dig the book again and find the page \:D

But I may be wrong too and the plane with the mechanical/electrical problem was the one to communicate to the rest of the flight that it has no conditions to proceed and has to return.

IvanK, not only Learjets, there were a couple of Skyhawks with VLF Omega, but not all of them. This will be a strange issue to deal in flight sim terms. In terms of plane set, means two types of A-4B (one with Omega and other without). IIRC, the plane flew by Castro Fox (commander of the navy A-4 unit in the war) was the one with the Omega. The others didn't had it.
Posted By: IvanK

Re: Anybody out there? - 10/15/08 03:09 AM

Great to here you will be modelling Omega as well Dante \:\)
Posted By: dracflamloc

Re: Anybody out there? - 10/15/08 10:54 PM

Oh man I'm freaking excited for this! Count me in for the beta please! By the way I'm a software developer myself, so I can probably give good bug reports ;\)
Posted By: DanP

Re: Anybody out there? - 10/16/08 12:00 PM

Closed Beta? That's really good news! Just when you went silent for a while!
Are you looking for beta testers?
How do we apply? \:\)
Posted By: joey45

Re: Anybody out there? - 10/27/08 03:53 PM

im up for doing a beta on this game..
Posted By: tagTaken2

Re: Anybody out there? - 10/29/08 10:37 AM

I'm happy to take annual leave, ditch my girlfriend, eat delivery for 6 months... can I pay to play beta.

Look, just take me.

I'm yours.
Posted By: franx

Re: Anybody out there? - 11/10/08 05:10 AM

Same here, Dante, please count me in for the beta!
Posted By: GADGET

Re: Anybody out there? - 11/10/08 07:32 AM

Me too

I really need a new project
Posted By: joey45

Re: Anybody out there? - 11/11/08 12:54 AM

thats about half a dozen for you lot right here.

soooooooooooooooooooooo when can we see the PM then Mr Dante sir!
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