I just realised that you can use a camera view to look around at the battlefield from the mission intro screen:
So while there isn't a map-based pre-mission battle planning phase - nor an in-game map, I think, tho there is a 'satelite view', instead - there's some way to orient yourself before being pitched into the action.
Some pics from one of the Anzio missions...
British Army radio operators seem to have MP18 Bergman SMGs for some reason, and where carried, revolvers seem to be velcro'ed to hips and minus holsters. Radios and A/T weapons are also commonly issued in Easy Red 2 at section/squad level rather than platoon, which may be less realistic but makes the section/squad level game more varied eg you can use the radio to call for tank support and artillery or close air support.
And here's some screenies from a user-made mission, one of many already available in the Steam 'Workshop' for the game, this one based on one in another 'shooter' involving disabling some German rail guns in Italy. In the in mission intro screen you can change the time of day, so I opted to try this one in darkness...
First reaction to this one is:
- it's incredible value for an already highly-featured, detail-packed WW2 shooter which feels like something between OFP and Hidden and Dangerous Deluxe/H&D 2;
- the available maps (and there's now a map editor) are in a relatively open world, not the channeled 'levels' of the likes of Ghost Recon or Call of Duty;
- it has some rough edges but is very promising and has great potential for expansion
- with a few additions to the command and control system, it could be even better as a Section Commander/Squad Leader combat sim, suitable for any period from WW2 up to early Cold War.