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Re: Fallout 4 (now with extra New Vegas!...and a dash of 76)

Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/19/21 12:22 PM

You know how I roll, waiting in the shadows for a game to get really old and then I pounce on it. Haha, and now I own Fallout 4. It's $10 on Steam for the GotY edition which has some DLC included. I was a massive fan of FO3 and New Vegas, but skipped FO4 for whatever reason, probably due to post-release chatter. The upshot is I get it at it's most seasoned, and with a box well beyond what was cutting edge in 2015, so it runs so nicely.

I played a few hours, to level 4, and had a great time. It's said that FO4 is a great game, just not a great Fallout game, but I'll see about that. My early impressions were really good and looking forward to sinking more time in to it. It works better as a straight shooter it seems, and I've completely ignored VATS so far, since the gunplay seems more shooter-like.

Anyone have recommendations for essential mods? I was pleasantly surprised by how good it looks, I think I was expecting something closer to Stalker CoP in terms of graphics, but even right out of the box it looks good.

Any other thoughts you think might help a noob appreciated.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/19/21 12:51 PM

I don't recall any of the post-release chatter being negative. Are you sure you are not confusing Fallout 4 with Fallout 76?

I played through Fallout 4 several years ago but I did not use any mods. You are right that F4 plays more like a straight FPS and I barely ever used VATS. I just didn't find it necessary.
Posted By: DBond

Re: Fallout 4 - 08/19/21 01:02 PM

Haha, no I'm not sure, but something put me off. Being such a big fan of the two previous titles it doesn't make much sense that I would skip FO4 unless the chatter was mixed. It could have been one of any number of reasons, but I have it now. I probably hadn't played a Fallout game in six or seven years, when I gave NV another run.

Pretty cool to be back in this universe, with the Nuka Cola, Pip Boy, Dog Meat and all the neat little touches these games have in their alternate reality. I like the idea of no level cap too, so there's always a sense of progression no matter how long one might play.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/19/21 01:15 PM

New Vegas was the first Fallout game I played and I've been hooked on the franchise ever since. The initial release of F76 was disastrous but after multiple updates the game has been vastly improved. After you finish F4 I recommend you give F76 a shot.
Posted By: DBond

Re: Fallout 4 - 08/19/21 01:47 PM

Fallout 3 was mine in 2008, and I really liked it. I dug the whole vibe, and played through a couple times. New Vegas was more of the same, better in some ways too. Two really good games, if you are in to this sort of stuff. We'll see how FO4 stacks up with enough seat time behind me.

I'm surprised you are recommending 76, as the chatter on that one was so bad, but it's a good game now? Maybe I will try it. But FO4 looks to have gobs of content and I can't see finishing anytime soon.

I'll try to sort out some mods once I have the lay of that land. Not looking at the moment for anything in particular, but UI mods are always welcome if they improve anything. Just curious which mods folks find essential to help me cut through the chaff. I guess the nexus is the way to go to mod Fallout? Disappointed there's no Steam Workshop support as that makes it so easy.

There were two I spotted that I think I'd like. One is a 'lowered weapons' mod that drops your weapon lower when not being fired. Maybe a weather/atmosphere mod, the mod to always have the dog even if another companion is along. Too early really for me to worry about crafting or settlement addons and the like I reckon. I'll need to have a go with all of that before I know what I might like to change.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/19/21 01:53 PM

Originally Posted by DBond


I'm surprised you are recommending 76, as the chatter on that one was so bad, but it's a good game now?

.


The bottom line is that the game was originally intended to be a multiplayer experience only. There were no NPC's and no over-arcing storyline. The subsequent updates added the storylines and NPC's so you now have a full-fledged single player experience like the previous titles. The multiplayer aspect is still there of course but players can opt out of it for the most part if they are not interested. Having said that, I've enjoyed the multiplayer "events" quite a bit.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/19/21 01:56 PM

Originally Posted by DBond
. But FO4 looks to have gobs of content and I can't see finishing anytime soon.

.



According to Steam it took me about 225 hours to finish F4 and all of the DLC's so yes, it's quite a time sink if you are a completionist like me who likes to do every side quest.
Posted By: DBond

Re: Fallout 4 - 08/19/21 02:37 PM

I am thorough, I'd say, but not the completionist you are. I remember talking about Dishonored 2 and how you had found everything and I was far from that.

There was a time I was like that, wanting to turn over every rock, but over time I started just taking it as it comes, and if I miss stuff so what? I've found this to be quite nice when I almost inevitably play the game again at a later time and actually find things I hadn't before. Just a personal perspective. I tend to avoid spoilers, don't want to look up solutions or any sort of guidance, try to figure it out as I go.

Like when I was creating my character I didn't look for info on best builds, I just went with my gut, trying to put my SPECIAL points in those that would dovetail with the way I envisioned my character. We'll see how it plays out, but I don't think the game will prove difficult enough that I'll regret any choices really. And I guess with no level cap you can eventually get all perks or nearly so anyway. I doubt I'd ever get that far along, but it's nice to know I can.
Posted By: rwatson

Re: Fallout 4 - 08/19/21 06:31 PM

OK between you two guys I've bought a few games based on just reading your posts.Haven't hit a bad choice yet .so grabbed the GOTY edition.A good price so grabbed the GOTY edition on sale.Sure looks like something I'll enjoy.You guys keep posting and I'll keep reading.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/19/21 06:40 PM

Originally Posted by rwatson
OK between you two guys I've bought a few games based on just reading your posts.Haven't hit a bad choice yet .so grabbed the GOTY edition.A good price so grabbed the GOTY edition on sale.Sure looks like something I'll enjoy.You guys keep posting and I'll keep reading.



Good to hear! You'll get a lot of playing time out of Fallout 4 assuming it fits your game tastes. The game takes place in the Boston area so you might be familiar with it since I remember you said you are originally from Connecticut.
Posted By: DBond

Re: Fallout 4 - 08/19/21 07:00 PM

Yes, that is good to hear. Maybe a bit pretentious to say this, but I write my posts (usually) with a lot of detail and anecdotes, because for me at least, this is the sort of thing I like to read. The sort of stuff that helps me decide if it is something I would want to play. Too often these days folks just post videos, or a brief summation. The game is good!

Yeah, well, that doesn't really narrow it down. And I rarely click a video someone has linked to. Not sure why. I prefer the written word. Weird isn't it? I prefer maps to GPS too. Books to film. Fly fishing versus bait. Stick over automatic. What was I talking about....? Oh yes...

And while this thread hasn't been one of these (yet), it's something I try to do, partly I guess to provide the type of content that I myself would enjoy to read. Like my F1 2020 thread. I could have just said it's a really good racing sim and be done with it. Instead, it's now many pages long, filled with images, AARs, mechanical comments, and well, I think, every nut and bolt about that sim, good and bad. Because that is what I would like to read if I were interested in F1 2020. I don't care to just rate it, but to take the reader along for the ride. Same with Falcon threads, or EU IV, Combat Mission or Total War and well, lots of them.

Honestly I wish there was a lot more of this around here, but that's a different discussion. And to come back to the point, it's nice to read that Russ finds it useful on occasion. And it would be good to get some updates from players who hop on to know how they are getting along with the game. I find it very interesting, especially if it happens top be the game I am in to at the mo.

At $10, this is a heck of a bargain really, for those of us who didn't buy it earlier. Probably easily a 200-hour game for me, and maybe more. That's a nickel an hour haha.

I'll be diving back in to the Commonwealth tonight. Got some exploring to do.

With you right at the same stage in the game as me Russ, I hope you'll make some follow-on posts so we can discuss it! Have fun and thanks for your comment.
Posted By: rwatson

Re: Fallout 4 - 08/19/21 07:12 PM

PM Yep upstate N.Y.,,R.I. and CT and know Boston well.Walked the Freedom Trail pretty much yearly for a few years..It looks like my type of game.Summers waning so I'll have lots of time to play it.I needed some fresh meat and I've found it.
Posted By: wormfood

Re: Fallout 4 - 08/19/21 07:22 PM

As for mods, I always use vivid weather makes for stormier storms and foggier fog. Also options for darker nights. Maybe the remove building limit, be careful as you can cause problems if you build up every base massively over base budget.
If you care about steam achievements, you'll want the achievement mod, since any mod will disable any achievements.
Mostly, just give it a whirl the first time thorugh and use mods to fix what you don't like. Too easy, make enemies hit harder or nerf your damage. Too few gun types, download some more. Hate the junk in your outposts, get a mod that lets you salvage it. Power lines too short, yep, there's a mod for that too.
Posted By: DBond

Re: Fallout 4 - 08/19/21 07:39 PM

Yes, that's good advice wormfood. I'll see as I go which I might think are needed. Was hoping to use the experience of those who went before to get whatever might be considered essential, like a community bugfix, or UI mod, or another that fixes a broken thing, which I don't know yet is broken.

That's good that you mentioned achievements. I'm not a total whore, but I like to get them. I'll be on the lookout for that mod when I finally get around to installing any mod. Is the nexus the way to go?
Posted By: DBond

Re: Fallout 4 - 08/19/21 08:57 PM

One of the things I like best about FO4 compared to 3/NV is the change in the way you converse with NPCs. Before playing, I had visions of the face-lock type convos we had in earlier Fallout games (and other Bethesda games too), which were a bit unsettling at times to be frank. They changed the dialog options too, and too early to know if that's better or worse, but, I expect, just different.

So, better graphics (of course), better shooting and better NPC interaction than what I remember from the earlier games. Lots more still to discover as I haven't been beyond Concorde. I think I'll turn the Red Rocket in to my base. I'm too much of a free spirit to shack up with the other unfortunates in Sanctuary. They'll only weigh me down smile
Posted By: wormfood

Re: Fallout 4 - 08/20/21 02:54 AM

There is the unofficial patch that fixes a few bugs: https://www.nexusmods.com/fallout4/mods/4598
Posted By: Trooper117

Re: Fallout 4 - 08/20/21 10:29 AM

Got to have all six DLC's in order for it to work?
Posted By: rwatson

Re: Fallout 4 - 08/20/21 11:36 AM

""""Yeah, well, that doesn't really narrow it down. And I rarely click a video someone has linked to. Not sure why. I prefer the written word. Weird isn't it? I prefer maps to GPS too. Books to film. Fly fishing versus bait. Stick over automatic. What was I talking about....? Oh yes..."""""

LOL DB you aren't alone with those thoughts.And I might add I prefer hard cover books to reading some bloody kindle screen.It's almost erotic to sit back open a book and have a beer and a double dose of Jack nearby.And of course my pup next to me.
I need to do a bit of reading today to get started with Fallout and figure out how to use the xbox controller I bought.Haven't got the hang of it yet
Posted By: DBond

Re: Fallout 4 - 08/20/21 12:26 PM

You choose the controller over KB+M?

Speaking of dogs, I was experiencing a weird phenomena last night. I have Dog Meat along, and probably will constantly through the rest of the game. He's been great, and has a vicious streak haha. Good dog smile

As I am playing I am aware of him, and then out of the corner of my eye I spot my real dog as he moves around the room and I think how'd he get over there? Like I'm conflating the two dogs and it's unsettling for a brief moment haha. Strange.,

I said earlier that the game won't prove too difficult but some of the combat is tough. I made the mistake bold choice to follow the quest to clear the Corvega factory and didn't know what I was getting in to. I did it at level 5 (and was 7 when I left) and it was quite a battle. All of those perforated walkways mean the AI can shoot at you from all over and it's hard to spot them. But I made it. I just had to adjust to the way things work in this game and by the end things were going smoothly. It would have been better to wait until I had better weapons and protection, but that's life.

So far it feels like a proper Fallout game. The opportunity cost over perk selection is compelling, but at the same time I know eventually I'll have everything I want. But early on these choices feel weighty. I took Gun Nut at level 6 and looking forward to messing around with weapon modding. Anyone know where a good early-game rifle is? Spoilers OK. I don't want to spend the mats for modding a low level gun if there's a better option close by.

Thanks for that link Wormfood.
Posted By: rwatson

Re: Fallout 4 - 08/20/21 12:50 PM

Not sure yet DB I bought the controller for a golf game and found out I did better with a kb+mouse.Just couldn't get used to the controller.I'll give it a try for a bit and see if I like it.It was only $20 so if i don't like the feel I can bin it with my other computer extras.I couldn't get used to using rudder pedals for flying due to a left leg that doesn't work so well but at an IL-2 site I go to there was another member I gifted the set to..Reading a bit about F4 and getting a general idea how the game plays.Never played a Fallout game before.Haven't explored yet but is there some kind of easy scenario to use as a tutorial.
Don't know how much I'll get into it today.got my second virus jab yesterday and feeling real tired today..Might end up just slapping on the headset and listening to so good music.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/20/21 12:52 PM

If I remember correctly I didn't find the combat to be that difficult in FO4 except for those couple of unfortunate encounters where I ran into a deathclaw when I was still at a pretty low level.
Posted By: DBond

Re: Fallout 4 - 08/20/21 01:10 PM

My second Pfizer shot just about took me out. Seriously, my second shot wiped me and I spent the next day sleeping, going home very early from work. Everyone has a different reaction, but for me it was bad.

I'm finding the combat challenging, but it's situational. Like those AI that can see and shoot so easily through the walkways. Radscorpions popping out of the ground under my feet, or the molerat armies that do the same. I need to mix VATS in a little more and that would give me more control. But even still, I'm getting through it no worries. I'm nearly past the hobo phase and soon should be better equipped and I'll start tinkering with the crafting and modification stuff.

rwatson I don't think there's any sort of easy section, at least that I have noticed in my brief exposure. The earliest missions took me to clear out Concord, which isn't easy really, but not bad either and you'll get some good gear including a nice set of armor. I started by heading to Sanctuary after leaving the vault, having a look a round and talking to the butler, then clearing out the Red Rocket station, then in to Concord. This opens up the settlement mechanics and gets you a dog.

Concentrating on building up Sanctuary instead of exploring the wastes could ease a player in I reckon.
Posted By: rwatson

Re: Fallout 4 - 08/20/21 01:20 PM

Thanks DB at least I have a starting point to work on.Just did a bit briefly yesterday and was in some apartment and didn't know what to do next.But exploring is part of the adventure and that's what i like.I'll figure it out in time.
Posted By: DBond

Re: Fallout 4 - 08/20/21 01:29 PM

Have you been through the vault and emerged after the war, or before that?

If before that, the thing to do is answer the door when the salesman comes around and talk to him.
Posted By: rwatson

Re: Fallout 4 - 08/20/21 01:35 PM

No db just fired it up to see if my settings were god looked around the room and walked around a bit.If I can get moving today I'll start playing around a bit more.
Posted By: DBond

Re: Fallout 4 - 08/20/21 01:40 PM

OK mate, hope the shot effects pass quickly and you can get down to reclaiming the wastelands smile

You still need to do your character and all, so have fun.

You know it's funny how the thing that always trips me up with these types of games is picking a name. I spend an absurd amount of time not knowing what to do. I want to pick something I like in case it can't be changed later. But this time after five minutes of indecision I just picked...


Dave


And Codsworth pronounces it. Glad I picked something so simple, and was very surprised that the game could handle it and speak it. Pretty neat.

Dave's not here, man.
Posted By: rwatson

Re: Fallout 4 - 08/20/21 02:33 PM

LOL my game name is always Ruski in games where I need one. I flew online in EAW as JG51_Ruski and that's been me since around 2001.I joined here in June 2001 and joined JG51 a couple months later otherwise I would have registered here with that name
Posted By: DBond

Re: Fallout 4 - 08/20/21 03:08 PM

Turns out the list of names is extensive

https://fallout.fandom.com/wiki/Codsworth/recognized_names

Ruski isn't there, but Ivan is biggrin

Russell, too.

Bond is in the list. If only I had known!
Posted By: rwatson

Re: Fallout 4 - 08/20/21 03:23 PM

Hmm Ivan sounds good to me.
Posted By: DBond

Re: Fallout 4 - 08/21/21 01:10 PM

Ivan works for me smile

I wasn't sure which way to go when spending the SPECIAL points but I leaned toward high Perception, Intelligence and Luck. Low Strength, Charisma and Endurance. Agility in the middle. A rifleman build but well-rounded enough that I can get useful perks in all disciplines. I'll probably take Lone Wanderer which gives +50% carry capacity and I'm not going to use melee all that much so low strength is fine. I think the best way to approach this is to look over the perks trees first, identify which ones you will want to get as you play the game, and then spend your SPECIALs to open those perks up. Otherwise you'll find yourself locked out of something you may have really wanted. Then again, you can always 'train' a SPECIAL point, but at the cost of one less perk of course.

Hit level 8, and explored more of the map. Getting fast travel points opened up is useful.

I've been farting around with the settlement stuff. Sanctuary is the primer settlement, and to bring it up you have to build beds, and water pumps, some crops and defenses. Not sure what I think of this side of the game yet. It's not particularly compelling gameplay, but over time, with a network of improved settlements maybe I'll feel differently. At this point I'll just work on two or three and see where that leads. FO4 vets seem to largely recommend getting Local Leader perk to establish supply lines. This allows all of your settlements to share resources I think. This also allows trading posts and other stuff.

I think when one of my settlements repels the first attack with my defenses proving key that I will start to feel differently and some attachment to what I am building.

I only put 3 points in to Charisma during creation, then spent one You're Special book to get a fourth point, but Local Leader needs level 6. I'm torn because if I am not going to make settlements a core focus then I don't care to drop more points in to it. There's still a bobblehead out there to bring me to 5 and then I can train the sixth point if needed.

The settlements mechanic seems to be something that should appeal to me so I'll keep working on it and see where it leads.

Got a Hardened Sniper Rifle off a fallen Gunner, and that really opens things up. With that scope I can now use VATS to scout ahead and identify targets, not to mention take them out at range. A nice boost to lethality and survivability, with the added bonus of improved SA.
Posted By: DBond

Re: Fallout 4 - 08/21/21 04:00 PM

I mentioned I am probably going to take Lone Wanderer which means my only companion can be the pooch, in exchange for 15% less damage taken and +50 carry capacity (not +50% as I said before). Does anyone have any opinion on this? Are any of the companions that I would lock out going to be missed? Any companion-specific content or items or abilities that I might regret missing out on?
Posted By: Crane Hunter

Re: Fallout 4 - 08/21/21 04:20 PM

Companions are a big part of the experience, and can be useful in a fight early on, although I typically go solo in the later game.
Posted By: DBond

Re: Fallout 4 - 08/21/21 04:33 PM

Yes, thanks. I just read that there are companion perks. So yes, it looks like I should do some companion stuff at least until I get any I want.

https://www.ign.com/wikis/fallout-4/Companion_Perks

Are these permanent, or once gained remain after dismissal?
Posted By: Crane Hunter

Re: Fallout 4 - 08/21/21 04:44 PM

I believe they're permanent.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/23/21 10:35 AM

Originally Posted by Crane Hunter
Companions are a big part of the experience, and can be useful in a fight early on,.



100% agree. Piper was my companion for most of the time because hey, I like eye candy. biggrin
Posted By: DBond

Re: Fallout 4 - 08/23/21 12:26 PM

I've been rolling with Piper for a few hours. But so far I'm not too keen on the follower thing. It might be cool for the story, commentary, quests and that sort of thing, but from a tactical perspective it's pants lol. Constantly crossing my sight lines during combat which is annoying AF. The companion bonuses are not so strong I can't live without them. I might go back to dog meat and just ignore this. I'll give Nick a go too and then decide. A loner's more my style anyway, so I'm leaning toward going the Lone Wanderer route after all.

Made it to level 15 yesterday so moving right along. I wish I had spent my SPECIAL points slightly differently. I would have put a couple fewer points in Intelligence, and more in Luck and Charisma. I thought high Intelligence would pay off with more XP, but then I saw the Idiot Savant perk and that makes up for having low INT, although the trigger sound is also annoying AF. I'd love to replace that sound with something like the objective tone from Thief 2. Luck has the best group of perks for me.

I started with 3 Charisma, dropped another point with a book and then trained a fifth point and still have passed a single speech check so far. Knowing what I know now I should have put one less point in Perception and spent it in Agility. Even so I'm still doing fine but with some time in the game I can see a better starting build than what I went with.

I like the change that makes energy weapons use the normal perks instead of having its own. I'm dropping points in all three of Rifleman, Commando and Gunslinger. This way any weapon I pick up will be covered with additional damage output and the other bonuses such as ignoring a percentage of armor. The gunplay's pretty good in FO4, at least the free-aim is better than the previous games. In a sense it feels like FO4 is a shooter with RPG elements, whereas New Vegas and FO3 felt more like RPGs with shooter elements.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/23/21 12:39 PM

Originally Posted by DBond
In a sense it feels like FO4 is a shooter with RPG elements, whereas New Vegas and FO3 felt more like RPGs with shooter elements.



I absolutely see this as well and the "FPS with RPG elements" trend continues even more so with Fallout 76.
Posted By: DBond

Re: Fallout 4 - 08/23/21 01:58 PM

I may get 76 eventually, I'm enjoying rediscovering the Fallout universe. So many neat little touches that appeal to me in this alternate reality.

How do you guys approach arming and outfitting your settlers? Not sure how much effort I will put in to building the settlements, but I think I would have fun focusing on getting my people armed to the teeth. How do you do your defenses? Is a couple of turrets enough? Is placement important? I have yet to see any attack on one of my settlements so I don't know what is needed to repel one.

I assume I need to go to 'trade' with the settler, give him/her the weapon and one round of suitable ammo? I have a vast trove of pipe guns as well as things like missile launchers, a fat man, a couple miniguns and so on. Just curious how others go about this.
Posted By: DBond

Re: Fallout 4 - 08/23/21 03:50 PM

If I were to do it over this is how I would have spent my initial SPECIAL points. Since levels have no cap, and points and perks are not limited (until you run out of perks), it isn't that big of a deal. But if I had paid more attention, and knew what I know now, this is how I would have gone at the start.

Strength (3) -- To get to the Armorer perk. Not too concerned with melee, and while additional carry capacity is worthwhile, each SPECIAL point only raises the capacity by 10, which isn't worth a point to me.

Perception (4) -- To get the Locksmith perk, which is very useful. Five points would get Demolition Expert, and that was my plan. But I hadn't realized you cannot throw grenades in VATS any longer, which sucks, and so I'd keep it at 4. This affects VATS accuracy too though. Then again, with better shooting mechanics in FO4 VATS is not so crucial any more.

Endurance (1) -- Dump stat. The perks in this tree are mostly centered around survival, damage resistance, chems and so on. Useful, but for me the least important tree and points are better spent elsewhere.

Charisma (4) -- The target is Local Leader at level 6, but not needed right away, and the first You're Special can be spent to raise it to 5. Then train, find another book or find the bobblehead to get to 6 to get Local Leader, which networks your settlements and allows higher-tier buildings. Can be ignored if you ignore the settlement side to the game. But if you don't you'll want the Local Leader perk.

Intelligence (4) -- To get to Hacker. I made the mistake of sinking 7 points in to INT, because I thought that was a good idea to get more XP. But with the Idiot Savant perk (Luck tree) this really wasn't necessary, and I don't care about the level 5, 6 and 7 perks (Scrapper, Science, Chemist). This would have given me three points back. This decision nags at me. It's the sort of thing that usually makes me start over eventually. But since points are unlimited in FO4 I'll stay the course and can correct this over time.

Agility (5) -- To get to Action Boy. VATS is less vital for me in FO4, but it's still fun to use and can be a life saver in tight situations against mobs. 3 points to get to Sneak is bare minimum. Sneak is very powerful in Fallout.

Luck (7) -- To get to Critical Banker. Aside from Bloody Mess (level 3) I like every perk in this tree and if I were to eventually max one out it will be Luck.
Posted By: rwatson

Re: Fallout 4 - 08/23/21 05:19 PM

Finally got started playing but I seem to have a few issues from the shot.Took me awhile to get going.Couldn't figure out how to get out of the house.
Finally got to the bunker but I'm stuck trying to get into the pod to put the suit on I can't get into it..I miss the days when you got a manual with a game at least to get you started,I think I'll go and find a Wiki or a general guide.But it looks like it's worth taking my time to learn.
I see there's an unofficial patch here https://www.afkmods.com/Unofficial%20Fallout%204%20Patch%20Version%20History.html
I have the GOTY edition with all the needed DLC's is it worth installing ??
Posted By: DBond

Re: Fallout 4 - 08/23/21 05:56 PM

You can't get in the pod?

Is it "E"?

You are on PC?
Posted By: rwatson

Re: Fallout 4 - 08/23/21 06:17 PM

Got it DB turned around and went to a different pod behind me and looking in the Activate E choice showed and they shut the door on me.I tried using a game pad yesterday but didn't like it.I'm just getting my feet wet with Fallout.Bloody shot has me knackered a bit but at least I've gotten rolling with this game.It's good to take a break from flying
Posted By: DBond

Re: Fallout 4 - 08/23/21 07:02 PM

OK cool. I just zoned out for a bit and wondered what it would be like to have FO4 be your first Fallout game.

FO3 was mine and many things from that game have stood the test of time (and fading memory). Very memorable and unique compared to what I had played before. We're going back to 2008 here. I vividly recall emerging from vault 101 in to the blinding sunshine and just how freaking awesome it was. Nuka cola, Megaton, Lucas Sims, who had a cool vibe, and I dug his style. So much so that as soon as I could sport a long duster and a similar hat I did so. The Super Duper Mart, Reilly's Raiders. The trip with Liberty Prime to retake the Jefferson Memorial. The radio stations. Tranquility Lane, Big Town and Rivet City. Well I could go on and on. But all this sticks with me even 13 years later.

Emerging from the vault this time was less transcendent. How much of that is due to familiarity and how much due to how it is in the game is hard to say, but it did not have the same effect .

New Vegas is probably the better game from a mechanical and design standpoint, but it's hard to overcome the visceral effect that FO3 imparted. Too early for me to judge where FO4 falls within this particular trio, but so far it feels worthy of inclusion at the very least.
Posted By: Crane Hunter

Re: Fallout 4 - 08/24/21 03:43 AM

The current Fallout 4 is quite different from the game I first played back in 2015, which was not only glitchy in the usual sense, but the difficultly scaling was wonky and you could be suddenly overwhelmed with random high level spawns.

Also, the game was stingy when it came to loot and building resources, and of course you didn't have access to the DLC content.

It all made for a more challenging start, which I kind of liked, although you become just as overpowered by the late game.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/24/21 11:23 AM

Originally Posted by Crane Hunter
although you become just as overpowered by the late game.



This is pretty much a universal trait for all of the FPS/RPG games that I've played so far. It was most pronounced in the recent Deus Ex games where you are essentially a demi-god once you have all of the abilities and skills unlocked and maxed out.
Posted By: Crane Hunter

Re: Fallout 4 - 08/24/21 09:40 PM

Originally Posted by PanzerMeyer
This is pretty much a universal trait for all of the FPS/RPG games that I've played so far. It was most pronounced in the recent Deus Ex games where you are essentially a demi-god once you have all of the abilities and skills unlocked and maxed out.


Fallout 4 is a pretty extreme example of this though, as you are pretty much invincible past the early game without even optimizing your character.
Posted By: DBond

Re: Fallout 4 - 08/25/21 12:22 PM

I'm now level 23 and I'm not close to invincible. Those #%&*$# bloodbugs are lethal! I ran across a legendary one last night and it kicked my ass. I'm still dying a fair amount. I'm wearing combat armor with level 1 ballistic weave on fatigues. I'll put more points in to armorer to keep bumping this.

Things got better though with the ballistic weave, which I only knew to get from reading the internet. Without that I probably would have played through the game without even knowing about it. This is a big boost to armor rating. The bottleneck is the ballistic fiber needed to craft it, but I found a vendor selling a shipment, which cost a small fortune. But I had not bought anything at all to that point so had plenty of caps. Grab every military duct tape you come across.

Settlement defense is a joke, and I'll probably just ignore it when I see on the map that a settlement needs help defending itself. I fast travel there and am immediately piled on by a swarm of enemies. Last night I tried it and as soon as I dropped in to the 3D I was pounced on by four tankbots, and stood no chance. Maybe if I fast traveled close by and then approached from a distance I'd have some chance with these? Not sure what the penalty is for not responding, but if I don't find a different approach that stands a chance then I'll just ignore it and take the hit.

Still not sold on companions. I've been running with Deacon as he's pretty cool and has a nice companion perk that gives +20% sneak attack damage which is strong and dovetails nicely with my playstyle. If there were 'formation' commands and I could ask him to trail me at a distance it would be better. The companions aren't much use in combat, other than as an agg magnet. I prefer going it alone and if I'm able to get Deacon's perk I'll probably go lone wanderer and then if I ever play FO4 again I'll maybe give the companions another shot.

Deacon seems to like everything I do and say, but as far as I can tell I've not maxxed him out. How do you know you've reached it? I guess I would see evidence of this perk in the Pip Boy? Is there a notification?
Posted By: PanzerMeyer

Re: Fallout 4 - 08/25/21 12:32 PM

Originally Posted by DBond

Settlement defense is a joke,


I largely ignored this aspect when I played. I think all I did was built a few MG turrets at a couple of my settlements and that's it. It just seemed to me to be unnecessary tedious stuff to keep tabs on.
Posted By: DBond

Re: Fallout 4 - 08/25/21 02:03 PM

Is it true that if the defense rating is high enough that the settlements won't be attacked? Like if it's 'green' does that stop these attacks, or what is the requirement?

I only have defenses set up at three settlements, maybe I should make some rounds and set up more. it would be nice to put an end to this.

I talked before about how it nags at me that I spent my SPECIAL points the way that I did. Too many in Intelligence and not enough in Agility or Luck. So I decided to go find the Agility bobblehead last night to help mitigate this. It's on a boat with NPCs much higher level than I am, including a legendary boss. I made it on to the boat then spent about an hour! sniping from the pilothouse near the stern. Take a shot, which alerts the NPCs, hide until they revert, then another shot, and repeat. In this way I was able to get them all until it was just Rags left. For him I laid out some bottlecap mines, and then fired a shot to get him to investigate. He triggered a mine, which I guess crippled his leg and he sat down. I approached him to see if I could talk to him, but no, so I shot him with Deliverer and went to grab the bobblehead.

I got a fantastic gun somewhere along the line. It's a lever action, double shot legendary, but takes .45-70 rounds of which I've seen none so far. The stats says it does about triple the damage of my best guns now.

I'm having a swell time with Fallout 4, this was a good choice smile
Posted By: rwatson

Re: Fallout 4 - 08/25/21 03:43 PM

I agree with that that DB.Best game I've played in a long time.A bit hard to learn but having fun with it.The learning will come in time.Well worth the effort to spend time working stuff out.Good break from flight sims that were getting to be the same old same old.
Posted By: DBond

Re: Fallout 4 - 08/25/21 03:59 PM

Anything you want to know? Post it up.
Posted By: DBond

Re: Fallout 4 - 08/25/21 04:58 PM

Since I'm just a little ahead of you it's all fresh. Here are a few things I would offer as tips

-- Get armorer perk and ballistic weave. This allows you to boost the AR on clothing and hats. So you can wear fatigues for example under your armor pieces and get a big boost to the rating, at top tier a set of army or military fatigues can reach 110 AR before the armor pieces are added in, plus add either +1 STR and +1 AGL (army) or +2 AGL (Military). Follow the Freedom Trail quest you'll get in Boston to unlock this. It takes a while, but very much worth it.

-- Do quests for all factions. Eventually you need to choose one, but that's way down the line.

-- Carry a gasmask. Radiation is an issue, and Radaway is precious early on. Carry a gasmask to give you some protection. Of course you might opt to use power armor all the time, which takes care of that. But who runs around in power armor. Seriously. biggrin

-- Choose early perks wisely. Lots to choose from, and depends to an extent on how you spent your SPECIALs. But some are more beneficial than others. Perks like Lead Belly and Toughness might seem a good idea at first, but these are the sorts of perks that will fade as the game goes on and you might regret that point. 10 DR is nothing later on. Early on I'd suggest focusing on a gun type (Rifleman, Gunslinger, Commando) to hit harder. Locksmith, Medic, Sneak.

-- Carry several guns using different ammo types. Ammo is scarce early on, and if you don't do this you will run out. So carry multiple weapons and rotate them to build ammo stocks. I took one level of Scrounger to help here, but now at level 23 I have gobs of it. So one point early will help when ammo is an issue, but done right you won't need to drop another point in to it.

-- Embrace crafting. Gather everything. This can be ignored, but I think that's a mistake. Grab Gun Nut and Armorer perks so you can modify these items. Gather as much as you can when out on patrol or missions, drop it at a settlement. To modify your equipment and to do the settlement thing you'll need lots of stuff. Grab every military duct tape or ammo bag you see, as these provide the ballistic fiber needed for the weave enhancement. Learn what items yield which materials and which items have the highest utility versus weight so you can be selective since capacity is limited. Cooked food has some nice effects too. Drop it all at the same workshop until you get Local Leader perk (if you do). Aluminum, adhesives, fertilizer, watches for gears and more are key mats you'll always need.

-- Hold R to holster weapon

-- Hold E to exit power armor

-- Hold Tab for Pip-Light

-- Sneak is really powerful. Not only do you get a constant alerted status for SA, you get an automatic critical when attacking an unalerted enemy from sneak. So take the Sneak perk, boost Agility and look for any other items that enhance it (muffled, shadowed, etc). Some players won't want a stealth build, but it is really strong in this game.

-- Scrapping weapons and armor removes their mods for later use, if so equipped

-- You can use VATS to scout and find mines
Posted By: rwatson

Re: Fallout 4 - 08/25/21 06:16 PM

Thanks DB,Getting some great information from this thread.
Posted By: DBond

Re: Fallout 4 - 08/25/21 07:42 PM

Anytime, but if you have specific questions just ask. You may have known all that I just posted.

I'm just saying this because you posted that it's hard to learn, and there are several vets here who know the game and I'm getting there. And of course I like discussing these sorts of things and am happy to help.
Posted By: Crane Hunter

Re: Fallout 4 - 08/25/21 08:44 PM

Settlement defense ratings are misleading because it does not account for important factors like settler equipment and the majority of fortification features.

A settlement that's filled with well armed and armored settlers, is effectively walled off, and has well sited defensive turrets beats the crap out of one with a much higher rating where that isn't the case.

Of course, the latter will fair better when you're not actually there.
Posted By: DBond

Re: Fallout 4 - 08/26/21 12:25 PM

That makes sense but what I'm wondering is is there a point where the rating is high enough that the raids or attacks stop spawning? Will they only happen when below a certain level? Or will they always happen regardless?

My settlements are far from having walls. At most it's two turrets. I had brought up arming the settlers earlier, but I have yet to do this. I've not really gotten in to settlement building and management aside from what is needed to do the Minuteman quest line. I have three with any level of improvement, and the rest are left to their own devices. After visiting four or five I saw where this was headed and I stopped visiting more. And then you get the Railroad's safe houses, and the castle from a Minuteman mission. It doesn't take long before you've got a bunch to tend to.

For now I'm mostly ignoring it, but I can see the appeal for some players. I'm about ready to start the quest line that will lead to the Charisma bobblehead, which will raise it to 6 and then I'll take Local Leader and maybe start getting more involved once I have the supply lines in place. I was thinking I could give power armor and heavy weapons to each of the supply line 'runners'. Get them out on patrol.
Posted By: DBond

Re: Fallout 4 - 08/26/21 03:11 PM

Back to companions....

OK so I've used three so far, Dog Meat, Piper and Deacon. I've spent quite a bit of time with Deacon now trying to get his companion bonus. "Deacon liked that" has flashed on the screen plenty of times, I've exhausted all of this dialog options at every chance. But still no companion perk as far as I can tell. I want to ask again, how will I know? Is there a notification that flashes up, or will it appear n the perk list in the Pip Boy?

I get that some folks will enjoy the flavor that these companions provide, the dialog, the backstories. But I'm not feeling it. Maybe I'm doing it wrong, but Deacon and I did a mission last night, the confrontation with Kellogg in Fort Hagen. I've given Deacon a combat shotgun, a sniper rifle, a laser rifle and handgun, and some ammo for each. We go in to the fort and he is using the sniper rifle in close quarters, hip firing. Very slowly lol. Next to useless in combat. Anytime we get jumped I'm firing away and he's off doing something other than firing his weapon it seems. After the enemy is dead here he comes like nothing happened and I say something sarcastic. I've been speaking out loud to these companions, and little of it is good.

For example when I was with Piper I came across the USS Constitution (which was a great quest for what it's worth, very Fallout). I had trouble finding the entrance for a bit, then as the quest rolls on I have to leave and return several times. So over the course of all this coming and going, Piper said, at least one hundred times (maybe a little exaggeration)

"This didn't sail up here did it?" Over, and over and over.

So I start taking back. I mean me, not my character, Dave.

Yeah Piper, it sure did. High tide don't you know. Must be the ebb at the mo.

Sure Piper, this is dry dock.

Let me roll my eyes a little farther and I'll see.

And plenty more snark, outta me, I reckon.

She's kinda cute, and bubbly and still I got rid of her and tried Deacon, who seems cool, but again, just about useless in combat. So I start wondering if I should just ditch these companions. Yeah, I'll miss their perks, but if every one takes as long as it is taking with Deacon, I'll not come close to getting them all. Lone Wanderer is that much closer now.

So the question is, if I take Lone Wanderer, does that mean I can no longer use companions? Or just that if I do take a companion I don't get Lone Wanderer bonuses while they are in the party? Dog Meat is actually quite handy in combat (and I bet Danse is too). I can take LW and still have the dog along, and I think once I get Deacon's bonus I'm going solo with the mutt.

The dog doesn't say stoopid stuff, doesn't judge your actions, finds useful things, does not break stealth, does not try to shoot through me, does not cross my line of fire and is useful in combat. Plus I love dogs. One of my favorite sayings is

"The more people I meet, the more I like my dog"
Posted By: Crane Hunter

Re: Fallout 4 - 08/26/21 06:21 PM

Originally Posted by DBond
That makes sense but what I'm wondering is is there a point where the rating is high enough that the raids or attacks stop spawning? Will they only happen when below a certain level? Or will they always happen regardless?

My settlements are far from having walls. At most it's two turrets. I had brought up arming the settlers earlier, but I have yet to do this. I've not really gotten in to settlement building and management aside from what is needed to do the Minuteman quest line. I have three with any level of improvement, and the rest are left to their own devices. After visiting four or five I saw where this was headed and I stopped visiting more. And then you get the Railroad's safe houses, and the castle from a Minuteman mission. It doesn't take long before you've got a bunch to tend to.

For now I'm mostly ignoring it, but I can see the appeal for some players. I'm about ready to start the quest line that will lead to the Charisma bobblehead, which will raise it to 6 and then I'll take Local Leader and maybe start getting more involved once I have the supply lines in place. I was thinking I could give power armor and heavy weapons to each of the supply line 'runners'. Get them out on patrol.



I believe it you get the defense rating above 100, you'll only experience scripted and random attacks from enemies that spawn nearby. Not sure about vertibirds.

Getting the rating to that level is not easy to do at many locations, at least early on. I like to put turrets in groups of four on a two level scaffold, and have a bunch of these facing broadside to the most likely avenues of attack.

IMO, you're best off only developing a handful of the more easily managed spots until later on when you have lots of resources.
Posted By: DBond

Re: Fallout 4 - 08/26/21 08:51 PM

Yes, good advice Crane. 10 defense is a long way from 100 defense lol.

I'm going to partially ignore this. Through time I'll make improvements here and there, or maybe repairs with this attitude.

It's feeling like something I would be more keen on if I decide to go off grid and live in the game world as opposed to following the quest lines. That's possible down the line, like I did with the Stalker games. So far though I'm not interested enough in the settlement side to the game. A little here, a little there, seeing it slowly morph over time. Thankfully the repercussions of inattention don't seem bad.
Posted By: DBond

Re: Fallout 4 - 08/27/21 12:14 PM

I logged on last night and the very first thing I did was spin around and talk to Deacon, and just like that I hit max affinity and got the companion bonus. To answer my earlier questions, the notification comes on screen and has to be clicked away so you cannot miss it and the perk is in the list in the Pip Boy. I haven't bothered with the stealth boy, but the +20% sneak attack damage is great. So I said "later" to Deacon and went and joined up with Danse and did some of the BoS quest line. Now this dude is effective in combat!

Alas, I have a problem. My faithful mutt was sent to Sanctuary when I hooked up with Deacon. I saw the dog there later, at the doghouse near the stream. During the Kellogg quest we had to do some tracking, and it was suggested that perhaps Dog Meat could get a scent off an item found in the target's house and lead us to him. As we left the house in Diamond City surprisingly Dog Meat was standing right outside and led us to the objective.

But since then I cannot find him. He's not in Sanctuary, I checked both doghouses. He's not at the Red Rocket, He's not still waiting outside the fort he led us to. I built the bell that is supposed to call friendlies, but Dog Meat did not show. Where is he? How can I find him?
Posted By: wormfood

Re: Fallout 4 - 08/27/21 01:01 PM

I think it's some kind of ratio between water and food compared to defense. The more food and water you have, the more defense you need to discourage attacks. Arming the settlers doesn't count for defense points, but when it it attacked they'll fight much better.
Posted By: DBond

Re: Fallout 4 - 08/27/21 01:15 PM

When you arm them is it enough to give a single round of ammunition for that weapon?

I had asked earlier about this, wondering how others go about it, how much effort they put in to it. Are players giving them armor too usually? How involved do you guys get in this?

I got a notification while out on patrol yesterday that Tenpines Bluff was under attack. Due to apathy being otherwise engaged I failed to respond and promptly forgot all about it. Several hours later a message popped up that our defense had been successful. There are two people living there and no defenses at all. Odd.

Power armor is too ubiquitous in FO4. It's always something that felt like a late game thing, but here suits are found all over. I think I have five of them collecting dust in Sanctuary and a few more that I just left where they were. The power cores are designed to limit the suit's use to a degree, but those are common enough too. But as mentioned I was thinking that when I finally take Local Leader and attempt to establish supply lines that I can give the designated runner some very fancy kit. Maybe a mini gun and power armor. Put it to good use I reckon. And then I imagine I'd encounter them when out on patrol, since they go everywhere in real time right?
Posted By: wormfood

Re: Fallout 4 - 08/27/21 01:28 PM

For settlers, yes, one bullet is enough, they just generate more somehow. For companions, they'll use what you give them until they run out, and they waste ammo at an astonishing rate. There are mods that make the companions have infinite ammo when you give them a weapon though.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/27/21 01:49 PM

I'll be curious to see which faction you end up siding with DBond by the time you get to the end of the game. I sided with "The Institute" when I did my play-through.
Posted By: DBond

Re: Fallout 4 - 08/27/21 02:16 PM

Really? The Institute? I have yet to encounter them so my entire impression is based on what encountered NPCs have had to say. And none of it good. No spoliers please about that.

In these games and with a diverse faction mechanic I tend to side with whichever faction is most like a revolution, for freedom. The loners and the stoners. I tend to reject authority, oppression, militaristic groups. Even so I've been quite impressed with the BoS, they've got their sh!t wired tight don't they? But they are also the faction I'd normally rail against. So we'll see how it plays out.

Railroad is the one most like what I would normally align with, the underground underdogs. But I'm wary of the synth threat lol.

As the story unfolds and I learn more it will be interesting which way I go in the end. I'll let you know for sure Panzer.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/27/21 02:30 PM

Originally Posted by DBond
No spoliers please about that.

.



No worries. All I will say is that there are two sides to every story and that in the Fallout universe, no faction is really "all good" or "all bad". smile
Posted By: DBond

Re: Fallout 4 - 08/27/21 04:17 PM

OK, thanks, now how do I find my pooch?

Thanks for the info above wormfood.
Posted By: DBond

Re: Fallout 4 - 08/28/21 12:27 PM

You can all stop looking, because my dog has returned to Sanctuary. No guarantee he'll be there next time I look, but at least he's found. I'm rolling with Macready at the mo, to get his perk. I might go Lone Wanderer at that point. And to answer another of my questions, it appears that the perk will still allow companions, with Lone Wanderer effects suspended while a companion is with the Vault Dweller.

I'm level 28 now and starting to feel pretty powerful as everything comes together and the build path synergizes. There is a ton of content in FO4 and I've still got the two DLC to navigate.
Posted By: DBond

Re: Fallout 4 - 08/30/21 12:25 PM

Now level 33 and after getting Macready's companion perk I dismissed him, went and got Dogmeat and took Lone Wanderer. I happened to have two points unspent so went straight to LW level 2 which is 30% damage reduction and +100 carry capacity. That's pretty good, and having also gone to Armorer 3 to boost the ballistic weave even higher, protection is strong, even with the fairly lightweight pieces I am wearing to make me stealthy.

It was funny, because when you reach the point the companion hits max affinity, he/she launches in to a heartfelt soliloquy of how meaningful the relationship is and how great a friend I am and the next thing out of my mouth is hit the road Jack, I'm done with you. Coldhearted, man.

I'm starting to think I should have played on Survival. Anyone play this way?
Posted By: PanzerMeyer

Re: Fallout 4 - 08/30/21 12:37 PM

Originally Posted by DBond


I'm starting to think I should have played on Survival. Anyone play this way?


I have not because at the time I felt that the added difficulty was overkill.
Posted By: wormfood

Re: Fallout 4 - 08/30/21 12:54 PM

Originally Posted by PanzerMeyer
Originally Posted by DBond


I'm starting to think I should have played on Survival. Anyone play this way?


I have not because at the time I felt that the added difficulty was overkill.

The difficulty didn't matter too much to me as the lack of saving and crashes did.
Posted By: PanzerMeyer

Re: Fallout 4 - 08/30/21 01:02 PM

Originally Posted by wormfood

The difficulty didn't matter too much to me as the lack of saving and crashes did.


Yes, that too! Nothing sucks worse than losing an hour or more of progress in a game.
Posted By: DBond

Re: Fallout 4 - 08/30/21 01:05 PM

You may be right. No fast travel is a big restriction, the save restrictions too. Ammo has weight, which with all I am carrying at the mo would probably bore me through to China. Hunger, thirst, sleep. Tougher enemies, and much longer re-population cycle. The player does get the Adrenaline perk to help offset the added difficulty.

Too late now, but if I were to ever play again I'd give Survival a go. Those changes actually sound good to me, but the fast travel one is a killer.

Back to companions for a moment. They are well done in this game outside of combat. Their quests, backstories, dialog, personalities and mechanics are all well done in my view. But in combat they are frustrating and annoying most of the time. I've only used five or six in this run, and they are not entirely useless. But they get in the way far too much for me. It is so annoying to be sitting at the top of a staircase or whatever scoping ahead, maybe shooting, and having the companion just park in front of you, blocking the view.

By giving them up and going Lone Wanderer (which doesn't lock companions out, so I can still use them) I feel like I will be missing some good content (like having Nick along in Far Harbor), but for me Dogmeat's combat behavior is the best, and I'm a loner at heart in games like this most of the time. Just a man and his dog reclaiming the wastes, one raider at a time.

Posted By: PanzerMeyer

Re: Fallout 4 - 08/30/21 01:16 PM

Originally Posted by DBond
You may be right. No fast travel is a big restriction, the save restrictions too. Ammo has weight, which with all I am carrying at the mo would probably bore me through to China. Hunger, thirst, sleep. Tougher enemies, and much longer re-population cycle. The player does get the Adrenaline perk to help offset the added difficulty.



In case you were curious, Fallout 76 implemented some of those "survival" aspects by default. All ammo has weight and especially explosive ammo like missiles and mini-nukes will weigh you down quickly if you carry too many of those. Hunger and thirst are definitely factors and you will lose all bonuses to your disease resistance and hit points if your hunger and thirst states are too far in the "red". You can fast travel but you have to pay a fee (in caps). The fee depends on the distance you are fast travelling.
Posted By: DBond

Re: Fallout 4 - 08/30/21 03:35 PM

Thanks Panzer, appreciate the info. Not sure I'll go that route, but more information is always good.

I read that in (FO4) survival mode that mini-nukes weigh 12. And I have like 20 of them. I don't even want to know what the 40 or so cannonballs I am carrying around would weigh lol.

At the same time these sorts of things appeal to me. I found the early game fairly challenging, and made some regrettable decisions spending my SPECIAL points. But as the perks are acquired, and I find and modify better weaponry and armor I'm feeling a bit too powerful frankly, and even bumped the difficulty up from normal to compensate. I think a Survival run will help to balance that out. I'm tempted to give it a go. I would like another shot at SPECIAL distribution. BUT! In survival, Endurance would suddenly be not a dump stat and instead of bumping Agility and Luck like I want to do, I'd probably need to boost Endurance instead.
Posted By: DBond

Re: Fallout 4 - 08/30/21 08:03 PM

I've been reading about Survival most of the day, and I'm going to start over and give it a go. I feel like I want the extra challenge, especially the inventory restrictions that will put such importance on what kit I carry. I'll keep my current save in case it doesn't work out the way I want it to.

So I've got some ideas on how to approach it, with character creation, weapon selection and perks. The 80 hours I've dropped already will serve as a primer. I know enough now to play more optimally, where to get certain things and what to avoid until I am prepared for it.

I don't think I'll like the lack of fast travel, that seems the biggest hit. I hope I can deal with the stronger enemies, environmental effects, hydration and illness. We'll see, but those look manageable with the proper preparation. Limited saves is workable too, as long as I change my approach and don't look to kill everything within range. Stealth, discretion and preparation should see me through.

One of my favorite shooters is the Misery mod for Stalker CoP. And while I'm not thinking this will be the same, I think with how much I liked playing that that maybe I can find some of the same in FO4 Survival mode.
Posted By: Crane Hunter

Re: Fallout 4 - 08/30/21 11:19 PM

Fallout 4's Survival mode is more tedious than challenging IMO.

You're better off with mods to increase the difficulty and playing permadeath, where if you die, you erase your character.
Posted By: DBond

Re: Fallout 4 - 08/31/21 10:32 PM

No I don't want to play dead is dead, that wouldn't last long haha.

You may be right about the tedium, and I've played survival for a bit now, enough to get to level 6. There is some stuff I like and some I don't. I've lost progress a number of times already, due to dying quite a while after the last save.

On the other hand I'm liking it enough to keep going for a bit. I should expect to find it dangerous out there at low level, and if this run follows the same sort of progress I had in normal then I will be fine before too long.
Posted By: Crane Hunter

Re: Fallout 4 - 08/31/21 11:57 PM

You should try the DLCs...
Posted By: PanzerMeyer

Re: Fallout 4 - 09/01/21 10:43 AM

Originally Posted by Crane Hunter
You should try the DLCs...



I really enjoyed the "Nuka World" DLC. I had a LOT more fun making all of those different Nuka Cola varieties than I thought I would.
Posted By: DBond

Re: Fallout 4 - 09/01/21 01:10 PM

Originally Posted by Crane Hunter
You should try the DLCs...


Can you expand on this? Why should I try them? I have the DLC and plan to do them, just curious why you're saying to give them a go. In my first, normal run I got a quest called Far From Home I think, and I believe that's the portal to Far Harbor. Nuka World I've not gotten a sniff of, aside from finding a single bottle of the mixed Nuka Cola in Concord I think

Survival mode is getting its hooks in. Parts of it are frustrating at times, but maybe in the end that will prove its charm. I've hit level 8. My approach is completely different, much more plodding, so the rate at which I increase my level may suffer a bit, but that's not a big deal. Starting over gave me a chance to re-roll my starting build.

Strength (3) -- I'm again not too concerned with melee, and while carry capacity is even more important in Survival, there are perks I plan to take that will overcome any drawbacks to low Strength. 3 points gets me to Armorer, which is key for me.

Perception (4) -- I wouldn't mind another point or two, but there's only so many to go around (at the start). Four points gets me to Locksmith, and the easily-obtained bobblehead to level 5 and Demo Expert. Perception affects VATS accuracy, and I will be using VATS a lot, so another point or two here eventually might be in order.

Endurance (2) -- It's Survival, so I really agonized over this, wondering if it would be a mistake to go so low. I didn't know if Endurance acts as resistance to the various illnesses and other maladies you pick up. Seems it does not, and if true then going so low is OK. I then spent the You're SPECIAL book in the baby's room to boost it to 3. That gets Life Giver. Staying alive is the single most important thing (duh!), and Life Giver is a nice boost to the health pool, which can make the difference between surviving an attack versus reloading that save from 45 minutes ago. You get Lead Belly at level 2. So far it feels like I could get away with not sinking points in to it, but on the other hand it will be such a quality of life improvement. Lead Belly would simplify the whole food/hunger thing, and allow me to eat all the junk food encountered in the wastes. I've held off so far, as there are many perks I want. But I think eventually I'll go Lead Belly 3 to make it a non issue.

Charisma (3) -- Gets me to Lone Wanderer which will be one of the most important perks I will take. The DR, extra damage dealt and carry capacity will be great in Survival. +100 capacity is nearly double what I get with Strength 3 so that's a massive boost. I have yet to take it, as I am using Codsworth at the moment. I named my character Bond and the way he greets me as "Mr Bond!" in his English accent is so perfect. But soon I'll ditch him for LW. The difficult part of this is how far out of reach Local Leader is now. I may regret this as the lack of fast travel makes settlements seem more important. If it's regrettable enough I can train it up plus the bobblehead and get LL eventually.

Intelligence (4) -- This tree is pretty good in Survival, with some of the mid-level perks like Chemist looking very attractive. But again, only so many points to go around at the start so compromises must be made. Four points gets me to Hacker, which I don't care much about really. Another point though gets to Scrapper which I do want (need lots of screws for gun mods!). So at some stage I'll want another three points in INT to get those perks (Scrapper, Science, Chemist).

Agility (7) -- The key attribute to how I want to play. Sneak and VATS are cornerstones. Sneak, Action Boy, Ninja and Sandman will all be crucial to killing them before they kill me.

Luck (5) -- I like this tree a lot and 5 points gets me to Idiot Savant. With my lower INT it will proc more often and the potential is amazing. When it fires on quest turn-in it's OP. At level 2 you get 5x the XP. On some quests that means 2000 points instead of 400. And while this is rare, just a few times is a massive boost.

For perks I went like this so far

Level 2 -- Idiot Savant. Too good to pass up and might as well get it straight away, and can pay off just hanging around Sanctuary Hills and crafting or building up the settlement. I hate the sound it makes when it fires, but I like the XP.

Level 3 -- Rifleman. Semi-auto long arms are great in this game, and this boosts them all. Sniper rifles, laser rifles and non-auto shotguns too. Weapon modding means any automatic can be converted to semi-auto with a receiver change.

Level 4 -- Sneak. Awesomely powerful in FO4, and most Bethesda games really. A number of perks synergize and make sneak attack damage crazy good. And avoiding detection, or escaping more easily will be crucial for staying alive. And one of the best parts of the sneak perks is the ability to not trigger traps and mines. Losing a big chunk of progress to an unseen mine or trap sucks big time, so these perks are invaluable.

Level 5 -- Life Giver. +20 health per point, and at level 3 you get regeneration. I wouldn't pick this outside of Survival. That deeper health pool will save me countless times I am sure.

Level 6 -- Sneak 2. Harder to detect and ignores traps.

Level 7 -- Ninja. In my normal run I ran with Deacon for hours to get a 20% sneak attack damage bonus. Ninja is +250% with one point, +300% with two points and +350% with three. Plus, sneak attack melee damage is 4x, 5x and 10x. I won't use that often, but it is handy in some situations and helps to overcome my low Strength.

Level 8 -- Haven't actually spent this point yet, as there are about eight I want to spend it on. Lone Wanderer, Lead Belly, Scrounger, Action Boy, Sandman, Gun Nut, Armorer, Mysterious Stranger and Gunslinger at least, not to mention the next levels of the perks already chosen. So many great perks in Fallout.
Posted By: Crane Hunter

Re: Fallout 4 - 09/01/21 04:30 PM

The entertainment and rewards are superior to most of the base game IMO, and one of them at least is considerably more challenging.

You'll probably want to gain at least 10 more levels before even attempting it.
Posted By: DBond

Re: Fallout 4 - 09/01/21 04:54 PM

No worries there, I was around level 33 in normal and had yet to go to either. In this run I have yet to get anywhere near Boston. Farthest I've ventured is the Sunshine Holdings Co-op or whatever it is called to get the Wasteland Survival magazine there to double the meat from kills. I really have to take it slow because everything one-shots me at this stage.

For instance I made it to the diner where the woman's son has been hooked and the dealer is looking to get paid. The first time I told her I'd help and was shot dead before I finished the dialog lol. So back to the save and this time I brought my loungeware and spiffy hat, and talked to the dealer first. I attempted the speech check telling him to lower his weapon, failed and was dead in a single shot. So back to the save and this time told the diner lady to pay up, passed the speech check and everyone lived.

At least early on I really need to be careful of how approach things. It's brutal out there!
Posted By: wormfood

Re: Fallout 4 - 09/01/21 05:32 PM

The trick with survival being that tedious is to either mod the base game to get the elements into it you liked, or mod out the elements in survival you don't. It's your sandbox.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/01/21 05:45 PM

Originally Posted by wormfood
The trick with survival being that tedious is to either mod the base game to get the elements into it you liked, or mod out the elements in survival you don't. It's your sandbox.



Bingo. You also have different types of gamers. Some gamers need to be challenged while playing and if they are not, they get bored while other gamers get frustrated if they feel they are being challenged too much.
Posted By: Crane Hunter

Re: Fallout 4 - 09/01/21 06:14 PM

You should have seen what the game was like soon after release, where you'd get spawns of ridiculously high level or numerous enemies early in the game, like the time when my first build of Sanctuary Hills was attacked by a pack of well equipped supermutants.

It looked scripted as they came sprinting over the bridge, two of them very quickly knocked out my turrets with multibarrelled rocket launchers, and then they commenced to trash the place. Another time, my first Hangman's Alley build was attacked by literally hundreds of Synths, the biggest battle I've ever been involved in in Fallout, so many that the majority of them wouldn't even render. I ended up having to resort to mini nukes and nuclear grenades and I was down to a sliver of health with my inventory completely depleted by the time it over.

Another time, The Slog was attacked by about 50 feral ghouls, luckily I had it pretty well fenced off and had equipped most of the settlers there with miniguns. What made those kinds of attacks really challenging was that it was difficult to find certain kinds of building resources at that time, especially oil, so that really limited the amount of defences that you could build early.
Posted By: DBond

Re: Fallout 4 - 09/01/21 06:17 PM

So far the only thing I don't like is how sleep triggered afflictions are done. I'd like to cut those out, but otherwise I'm fine with how things are working. The save restrictions are a killer, but the effect it has on my mindset and approach to the game is well worth the trade off. It's like how someone might say that turning off external cameras in Silent Hunter is a big hit to situational awareness, but maybe don't consider how this simple thing transforms the game experience and forces the player in to a different approach to things.

The fast travel restriction is a b!tch too, but again it forces a different approach and so far I'm OK with it. But unless I eventually get Local Leader I think this is the one that will ultimately prove the most annoying. Maybe the vertibirds will be a good substitute. A pretty cool one anyway. But no longer can I sweep stuff up, fast travel to dump it, fast travel back and do it again. Everything must be planned out. My kit, what I carry, what I pick up, where I go and what I choose to do all have to be carefully considered and planned or I'll be back staring at the last bed I slept in.

The sheer lethality of the enemies is brutal, but I have no problem with that. It's a good thing and once again affects my approach. I like this. In normal there was nothing I wouldn't take on aside from Swan. In Survival I'm looking for the best path to avoid and evade half the time.

I think one key will be to establish a good settlement network, get beds, decontamination arches and doctors set up at strategic locations around the map. Speaking of the arches, I have yet to build one, but that seems like it would make Lead Belly not needed. Of course they won't be everywhere I need them, but minor radiation is no big deal, and a quick easy way to remove it without the heavy drawback of RadAway is great. I'll see about building one of these tonight.
Posted By: DBond

Re: Fallout 4 - 09/01/21 06:30 PM

Originally Posted by PanzerMeyer

Some gamers need to be challenged while playing and if they are not, they get bored while other gamers get frustrated if they feel they are being challenged too much.


I'm squarely in subset A. Survival mode is a natural option for me. For anyone that likes the Misery mod, FO4's Survival mode will be right up their alley. In a few posts above I was saying how powerful I was feeling already by level 30. So this shift in to this mode is going to help keep me engaged and feel a sense of challenge and accomplishment that was already waning in normal. Or at least I hope so.
Posted By: Crane Hunter

Re: Fallout 4 - 09/01/21 10:38 PM

Have you invested much into melee?

Combined with a sneak build, that can really save you a ton of ammo and hassle in many situations.
Posted By: DBond

Re: Fallout 4 - 09/02/21 12:21 PM

Originally Posted by Crane Hunter
Have you invested much into melee?


If only I had just made a post detailing everything I had invested in! Haha, yeah I make long posts. No, nothing in melee aside from the Ninja perk which gives a sneak attack melee damage multiplier. You are right that it would conserve ammo, but that's not really an issue, so far anyway and I expect it will only get better. Then again, weight is more of an issue and I won't be carrying a lot of weapons to spread ammo usage around so it could become as issue on long missions like Corvega.I haven't taken Scrounger either, as it feels like I can get away with it. I really only need 10mm, .308 and .45 rounds. The rest can get sold or stored. Each bullet doesn't weigh much, but it sure adds up fast.

Hit level 10 in this Survival run.

Level 9 -- Rifleman 2. More damage, plus ignores 15% of target's armor.

Level 10 -- Locksmith 2. More stuff.

Decontamination arch will have to wait a bit, needed some mats, but I think I went and found everything i need. I went exploring and found Covenant, which I hadn't found in the normal run, just hadn't been through there yet. The doctor there can clear my list of afflictions. 15 caps is nothing, but it's another 40 to get the rads out of me. I'll still build an arch to see if I want to keep building them in other settlements.



Posted By: PanzerMeyer

Re: Fallout 4 - 09/02/21 12:25 PM

From my perspective, I don't find the recent Fallout games (4 and 76) to really be conducive for a stealth-based approach. I've been much more effective just having a high armor and HP rating and going in "guns ablazing" with a heavy weapon like a mini-gun or laser gatlin gun. Fallout simply doesn't play like true stealth games such as Dishonored or Splinter Cell.
Posted By: DBond

Re: Fallout 4 - 09/02/21 12:43 PM

I can't agree with that at all. But that's one of the great things about RGP-style shooters, they often have many viable approaches. For me stealth in this game is the best and most powerful way to go. Sneak attack damage can be absolutely insane with the right perks, and the ability to remain unseen and to evade after detection is really strong. If I'm calculating it correctly it appears that with the right perks sneak attack damage can be boosted over 500%. In Survival I think it's a no-brainer. Heavy weapons just aren't that viable in this mode. They are heavy, and have big ammo requirements. For me stealth's the way to go for sure.

In Fallout 4 the weight of your apparel factors in to your detectability, so it's necessary to go light if you want to make the most of it. So I'm in leather, for now anyway. Later I can go Muffled and Shadowed which makes stealth even more effective.

The Sandman perk will be the kicker once I get it. This adds up to +50% damage to silenced weapons, which overcomes and then some the damage reduction from the suppressor itself. Lowered range is the main issue.

Or maybe the main issue is finding silenced weapons in the first place. While I was out exploring I stopped at a few vendors to check, and only Trudy at Dumlin Diner had one, but it's a rather crappy silenced handgun chambered in .308. In order to add suppressors I need at least Gun Nut 2, and maybe higher on better weapons? I went all-in with Armorer in the first run, but not too far in to Gun Nut since I was finding plenty of good weapons. But this time I think I'll drop points in to Gun Nut eventually so I have more control over how my weapons are configured. Get Sandman, and silence everything. And get Deliverer.
Posted By: Crane Hunter

Re: Fallout 4 - 09/02/21 03:57 PM

Me:

[Linked Image]

At least 1/3 of my kills were with a knife, the huge stacking sneak attack damage bonuses often allowed me to one-shot even boss level characters.

Another 1/3 fell to silenced sniping, it was only when I failed in the stealth attack or during a scripted event would I "go loud".
Posted By: DBond

Re: Fallout 4 - 09/02/21 04:46 PM

You should try using a knife next run biggrin

Yeah, I agree that sneak attacks are awesome. I'm building my whole run around those and VATS. When your sneak is high enough, through perks and attire, it's not hard to keep things at least [Cautious], and attacks then are still sneaks. In my normal run I had Sneak 3 or 4, plus muffled and shadowed armor and I had super mutants standing 5 feet from me and looking right at me and not able to detect me.

Sneak 5 even causes enemies to lose you if there's any reasonable distance between you. Add to this the ability to ignore traps and mines (extra valuable in Survival I think) and it all adds up to be a very effective way to play, and in my view the most effective from both a survival and damage dealing perspective. And in Survival the more surgical nature of playing this way dovetails nicely with the weight and inventory limits. Each round fired does more damage so fewer need to be carried.

Panzer didn't use this mode right? In non-survival walking around in power armor and carrying a minigun wrecks I am sure. But in this mode I don't think it would be very effective. Too much of a target, and the weight of the weapon and ammo is prohibitive. But players would only care about that in Survival mode I reckon.

Survival is a natural extension of New Vegas' Hardcore mode, which was my favorite way to play that game. The rules shift has an effect for me far greater than what it might seem at first glance. It's about changing my mindset and approach to the game. And so far I really like how it has transformed Fallout 4 for me.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/02/21 05:11 PM

Originally Posted by DBond


Panzer didn't use this mode right? .



Correct. It just seemed to be more hassle than it was worth to play the game in that mode.
Posted By: DBond

Re: Fallout 4 - 09/02/21 05:24 PM

Yeah PM, I totally get it. Horses for courses as they say, eh?

I would expect only a small percentage of players would engage this mode, and even a smaller portion to stick with it. It sure got its hooks in for me, and I don't think I'd play a different way now. Same thing happened with Vegas.
Posted By: Crane Hunter

Re: Fallout 4 - 09/02/21 06:14 PM

There are certain enemies in some of the DLCs that are considerably more difficult to apply stealth attacks against, especially when it comes to melee, but for the most part, I think stealth is overpowered in Bethesda games as a rule.
Posted By: DBond

Re: Fallout 4 - 09/02/21 07:16 PM

Originally Posted by Crane Hunter
I think stealth is overpowered in Bethesda games as a rule.



Agreed and I made the same point earlier in the thread. But I really like playing this way. The power armor/mini gun type of playstyle has little appeal. I've always been in to sneaking, stealth, loner style play. I like sub sims, helo sims, sniper, ranger, black ops type stuff. I've played Fallout 4 about 100 hours so far and I bet I haven't been in power armor for more than an hour or two.

On the other hand I see the appeal in that style of play, its just not what I find up my alley.
Posted By: DBond

Re: Fallout 4 - 09/03/21 12:46 PM

Hit level 12

Level 11 -- Idiot Savant 2. More XP

Level 12 -- Sneak 3. Harder to detect and ignores mines. This used to be called Light Step I think. or was that a different game?

I built the decontamination arch and man that's nice. Instantly removes radiation, though it does require power, which is not a big deal. It's so easy and effective that I wonder if I should make a house rule and not use them. Radiation is obviously a core thing in a post-apocalyptic setting, and these arches trivialize it. Maybe I'll build a couple here and there but not abuse them.

I've hit level 12 but I've only completed four missions so far. Mostly doing a free-roam sort of thing, looking for better kit, gaining XP and exploring the map. As part of the Minutemen quest line the fine folks at Tenpines asked for help. These two settlers, who have nothing, ask the Vault Dweller, Lone Wanderer Sole Survivor to help them by clearing a hundred armed dudes out of a massive factory! It's a request that seems all out of proportion to their measly existence.

I did this Corvega mission first run of course and found it pretty tough. Lots of enemies, vertical interiors with perforated walkways that the NPCs have no trouble seeing and shooting through. I was probably only about level 3 then, so hopefully I will be a little better off this time. In preparation I went there and found a crumbling house on a hill nearby and sniped all the NPCs I could see outdoors, up high in the structure and those near the entrance. But the interior still needs to be cleared. I don't have enough ammo to do it at the mo, but I would probably find enough as I fought through the facility to keep going. While I was sniping, radroaches attacked and one was legendary (legendary radroach is funny) and he dropped a legendary leather chest piece with -15% damage from human enemies which should help with this.

I have yet to take Lone Wanderer perk and I am debating if I should take a companion. More firepower versus compromised stealth. Not sure which way to go and anyway my options are limited. I managed to lose Codsworth somewhere near the Super Duper Mart. Told him to hold position and then walked away and he has not returned to Sanctuary. He's the worst for stealth too. So that really leaves Dogmeat and Preston. I might be better off going solo. I'll kick it around. Maybe go start the BoS questline and get Danse. But he doesn't become a companion option right away. I can always go in, have a bash and leave if needed.
Posted By: Crane Hunter

Re: Fallout 4 - 09/03/21 08:30 PM

I was level 6 when I first tackled the Corvega plant, mind you it was on regular difficulty but it was my first playthrough and the game was less forgiving then.

I didn't have much ammo at that point so the key for me was melee stealth kills and also using mines.
Posted By: DBond

Re: Fallout 4 - 09/04/21 12:39 PM

This is on Survival of course. In combat terms the mode is different than normal, with enemies hitting much harder (+50%), but I think I read they also are less spongy, so everything is both more mortal and lethal.

I tackled Corvega last night and just approached the plant very deliberately. I went through slowly and patiently and cleared it without dying. I entered through the street level sewer pipe and engaged and hid, engaged and hid through the whole facility until I reached Jared and completed the mission. Good to have this out of the way. It's a big difficulty spike for early game, and more so on Survival. Halfway through I was feeling the effects, especially from lack of sleep so I walked back to Sanctuary for the night, got some proper rest and returned to finish the rest of it.

Hit level 14

Level 13 -- Scrounger. In my first run I took one level of this and had gobs of ammo. I reasoned that I probably only need half of that so could get away without spending a point this time. But I clearly didn't realize how strong this is. Without it, I wasn't just finding less ammo in random containers, but none at all. Enemies and ammo boxes almost exclusively. So I really had to take it again, and it started paying off immediately with ammo in file cabinets, desks and toolboxes.

Level 14 -- Unspent. The opportunity cost of perks in Fallout is agonizing haha. So hard to choose when so many perks are attractive. At this point I want Action Boy, Armorer and Gun Nut for sure, but the last two really only pay off if you go deep so dropping a single point has little immediate return. By avoiding missions so far (just five completed) the XP should start rolling in as I do them and leveling should pick up pace and I'll be able to get all of these in short order. If Idiot Savant fires on quest turn in I could level up twice at once.

I don't really need Armorer until I can make ballistic weave and I have yet to venture past Lexington so that may still be a ways off.

I had lost Codsworth as mentioned but went and found him after leaving Corvega. Reached max affinity to get the Robot Sympathy perk, which only grants 10% DR against robot attacks. Meh, but better than not having it I reckon. I may spend that point on Lone Wanderer. I need to head in to the city soon, and that extra DR and carry weight will be nice. Codsworth loves armor and weapon crafting, and that's the best way to get his affinity up. He also hands out random purified water which was really nice while out in the wastes. But with the perk I dismissed him and got the dog again.

Codsworth is a good companion. His dialog is pretty good, he tells jokes and puns constantly. He calls me Mister Bond, which I love. The purified water is great and in combat he does OK, cutting enemies up and occasionally burning them. Because he hovers he's not vulnerable to things like radroaches and molerats. But he is also the worst from a stealth standpoint, easily spotted by enemies it seems.

His jokes are things like this

Alcohol actually IS a solution

A proton checks into a hotel, the bellhop asks, "Where are your bags?" The proton replies, "I don't have have any, I am traveling light"



Posted By: DBond

Re: Fallout 4 - 09/04/21 01:16 PM

I was wrong about the +50%. Actually it is this

Sole Survivor does 150% damage and takes 200% damage relative to "Very Hard" difficulty. Relative to normal mode, Sole Survivor does 75% damage and takes 400% damage.

400% damage! Good grief. That's like, way more than 50. It's brutal out there! smile
Posted By: Crane Hunter

Re: Fallout 4 - 09/04/21 08:19 PM

What are you currently running for weapons?
Posted By: DBond

Re: Fallout 4 - 09/04/21 08:28 PM

Hardened Sniper Rifle chambered in .308
10mm Pistol (renamed Snakebite, heavily modified)
Short Combat Rifle chambered in .45 (lightly modified)

These are the best I've found for my style in the early going, but I'm going to look in to getting Overseer's Guardian when I go to the city. I think it's heavy though so we'll see.

I'll probably use Deliverer once I get it, because of the VATS bonus, but does putting a reflex sight on my 10mm do the same thing (25% lower shot cost in VATS)?

Oh yeah, and that reminds me...earlier I said that the Sandman perk overcomes the damage reduction from mounting a suppressor. But I looked (I can't actually add suppressors yet, don't t have the perks) and from what I saw a suppressor has zero effect on damage, just range.

Posted By: Crane Hunter

Re: Fallout 4 - 09/05/21 12:05 AM

Its been so long that I can't even remember what I was using for my Corvega runs other than a combat knife and a very basic 10mm.

I don't think I'd even found a hunting rifle at that point, certainly not in my first playthrough.

I believe reflex sights only yield a 15% reduction in AP, and I never used them because of the cluttered sight picture.
Posted By: DBond

Re: Fallout 4 - 09/05/21 12:41 PM

I prefer the reflex sight over the iron sights on the combat rifle. Whatever mods I did to it changed the name to Tactical Combat Rifle. Maybe just because of the sight.

Last night I went to the city. Did Hangman's Alley, Vault 81 and Diamond City to open up all of these places and their quests. In order to get in to Vault 81 they demand three fusion cores. I actually knew this, had read about it a couple weeks ago. I had not found vault 81 in my first run, but looked for it this time. And of course forgot about the fusion cores. So after trekking across the map, I had to turn around and go all the way back to Sanctuary, and then all the way back to the Vault with the cores.

I did a number of missions and so the XP was coming a little faster and hit level 18. I kept that unspent point from before and didn't spend any points so had five to drop.

So at level 18 I took these perks all together

-- Rifleman 3. Even more damage and ignores more armor.

-- Locksmith 3. Can now pick all locks. I won't spend a fourth point here to make bobby pins unbreakable. Waste of a point.

-- Action Boy. 25% faster AP recovery. My high Agility build works great for VATS. And VATS is fantastic in the heaviest combat situations. This recovers AP faster, allowing me to use VATS more often and for longer.

-- Lone Wanderer 1 and 2. 30% damage reduction and +100 carry capacity. These are strong bonuses, especially in Survival. The companions are fine, but I prefer going solo with my dog.
Posted By: Crane Hunter

Re: Fallout 4 - 09/05/21 06:31 PM

Hangman's Alley is one of my favorite settlement locations, even though the layout obviously limits what you can build there.

It's conveniently located, easy to secure, compact and if you build upward enough you can access the building rooftops and perform a little parkour.
Posted By: DBond

Re: Fallout 4 - 09/06/21 12:36 PM

Yes I agree Crane. I hadn't been there in run one, despite how close it is to Diamond City. Its defense potential is what I like. Easy to set up a kill zone to protect against attack. Good location, easy to get to. I've made it my main base at this stage. Good call Crane.

Hit level 22.

Level 19 -- Armorer. Need to start getting these levels for ballistic weave (and other mods).

Level 20 -- Gun Nut. This isn't all that necessary, as there are gobs of great guns to be found. But if I want to customize and personalize the high end weapons, which I do, I need Gun Nut 4, so gotta start sometime.

Levels 21 + 22 -- Gunslinger 1 and 2. Damage and range boost to non-auto handguns, and gives me viable secondaries. Picked these up just before I got Deliverer, so it all dovetails nicely.

I decided to buy Overseer's Guardian from Vault 81 to see what all the fuss is about. And yeah, this is a serious firearm. In order to bring the price down I got a +1 CHR cap and then popped a Daytripper, which together boosted my charisma by 4 to 7, and the gun still cost me over 3000 caps. Overseer's Guardian is a combat rifle chambered in .45 that shoots two rounds at a time for the cost of one round. I had read that the displayed damage reflects the additional projectile, and yet it showed just 55. That didn't seem very good, just barely higher than the Tactical Combat Rifle I was using. But then I used it against some super mutants and realized it came with a armor-piercing automatic receiver.

As an automatic it did not benefit from my Rifleman perks, and of course both AP and auto affect damage too. So I took it back to Sanctuary, and after scouring the countryside for screws I modded it for Hardened receiver, which makes it semi-auto and now the damage is 118 (at Rifleman 3, and higher when Adrenaline is factored). It also came with a short night vision scope and I swapped that for a Reflex sight (Dot) and it is now my main carry rifle and it wrecks. A massive increase in lethality. I'll add a long barrel to it once I can. Later I can rechamber it to .308 (Gun Nut 4) and it will hit way harder than it does now. Add a suppressor and this is an end-game weapon. Sweet.

For Deliverer I also modded a hardened receiver and glow sights, and now have a great silenced secondary that is especially good in VATS.

Now I need to do a couple more quests for the Railroad and get that ballistic weave.

An anecdote about Survival mode.... So there I was in the northeast corner of Boston, near Old North Church. I got in to a firefight with some raiders, who had a walled off encampment in the streets. I took down a couple of them, all that ventured out of their compound, then shot up some ghouls attracted by the gunfire, and then waited for things to return to [Undetected]. A raider or two were still behind the walls, but could not see me. One of the ghouls was legendary, so once the coast was clear I went to see what cool gear he would drop.

Jackpot. He had a Lucky Hardened Sniper Rifle. Yes! What a great find, as Lucky imparts double crit damage, and since all sneak attacks are crits, here was a sniper rifle that could take me through the game. A fantastic find! So I snapped a screenshot of it to show off, and then hit tab to return to the game. At that instant a grenade icon flashed up and boom, dead. I had owned a Lucky Hardened Sniper Rifle for all of two seconds. Gutted smile

Posted By: Crane Hunter

Re: Fallout 4 - 09/06/21 05:15 PM

I didn't get Overseer's Guardian until very late into my second playthrough, wanting to see what the fuss was about, yeah I should have attained it much earlier!

Tough luck on the grenade incident, that reminds me of my early playthroughs where the AI was uncannily accurate with grenades until that was toned down with a subsequent patch.

It sounds like you're almost ready for a DLC run?
Posted By: DBond

Re: Fallout 4 - 09/07/21 01:58 PM

AI grenade tossing has been toned down?! Haha, they're like Vida Blue out there. Grenades and molotovs are responsible for probably 3/4 of my deaths.

So I played a bunch yesterday, determined to get the ballistic weave which I did. I also saw that Tinker Tom sells upgrades for Deliverer. Bought a powerful receiver from him which increased the pistol's damage significantly, even over the hardened receiver I had just installed.. It's beginning to look like maybe Gun Nut isn't so vital. I want to suppress all of my weapons, and that needs Gun Nut 4, unless I can find another weapon with the right mod, and then it become a matter of chance. Points are unlimited in FO4 so I will probably fill this out eventually, but its low priority at the mo.

Hit level 26

Level 23 -- Sneak 4. Even harder to detect and running no longer affects stealth. This is key and if you can find some of the covert ops magazines then this is highly effective in FO4.

Levels 24 + 25 -- Armorer 2 and 3. Timed this for when I unlocked ballistic weave. You know how many games make you build the first level of something in order to build the next level, when you're thinking why couldn't I just build the better thing straight away? Like how you have to build a blacksmith before you can build a foundry and you just want to build a foundry? Haha, well in Fallout 4 you can build the highest level of armor modification you have unlocked straight away.

Level 26 -- Fortune Finder. There are a lot of very cool pieces of kit at vendors, and they have a very high cap cost. Took this perk in order to get my income up so I can start to buy and try some of these good weapons and armors.

So getting these two perks (Armorer 3 unlocks at level 25) allowed me to go straight to the fourth level of ballistic weave which means I could give my army fatigues 90/90 protection. That more than doubles my armor rating. By doing it this way I saved a lot of mats making lower level versions of the mod earlier. Ballistic fiber is precious. I got a newsboy cap, and it looks like I can do the same mod to this hat, but I need more fiber. If so that would be another 90/90 and I'll have excellent survivability considering you still put armor over the fatigues and Lone Wanderer gives 30% DR. Maybe I'll even be able to survive Vida Blue

So really, at level 25 my character has taken a big shift forward. Much better protection and both Deliverer and OG have made me more lethal. The hobo phase is over. Now I should concentrate on putting together a really good armor set to wear over the fatigues. I want something that is light, stealthy and has good DR, especially ballistic. At the moment I'm wearing a mismash of synth, combat and leather.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/07/21 02:06 PM

Originally Posted by DBond
AI grenade tossing has been toned down?! Haha, they're like Vida Blue out there. Grenades and molotovs are responsible for probably 3/4 of my deaths.

.


Enemies will throw grenades and molotovs at you quite often as well in Fallout 76. The super mutants tend to use grenades most frequently against you.
Posted By: DBond

Re: Fallout 4 - 09/07/21 02:13 PM

Those suiciders are no joke either.

The flying insects too can give me a rough time.

Especially with that +400% damage in this mode.

So many ways to die in Fallout smile
Posted By: PanzerMeyer

Re: Fallout 4 - 09/07/21 02:19 PM

Originally Posted by DBond


The flying insects too can give me a rough time.




VATS works great against those since it does a good job of tracking small fast moving enemies.
Posted By: DBond

Re: Fallout 4 - 09/07/21 02:45 PM

Very true and I have a VATS build, and Deliverer is great against them. The infected bloodbugs are the nasty ones.

VATS is fun to use, and very effective, especially against mobs. I want Mysterious Stranger to spice it up, I always took it in the previous games.

I remember back when FO3 was in development and how much of a kerfuffle the VATS feature was. Many wanted a shooter and not this thing. At first I was one, and then once I began using it I saw it was pretty cool and effective. With FO4 indeed being more of a shooter VATS is less necessary perhaps, but for me, and especially in Survival mode its really good to have. I forget too often to pop off criticals, and should be more mindful of that.
Posted By: Crane Hunter

Re: Fallout 4 - 09/07/21 06:48 PM

I have my settlement autoturrets either elevated or positioned behind a chain link fence whenever possible, in part because it keeps the AI from knocking them out easily with grenades, even though you no longer see the kind of uncannily precise grenade spam that was common in the early 2016 build state of the game.

I like a staggering or wounding shotgun for dealing with enemies who rush you.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/07/21 06:59 PM

Originally Posted by Crane Hunter


I like a staggering or wounding shotgun for dealing with enemies who rush you.



Yes, a good shotgun is a must-have. It always cracks me up seeing how the enemies (especially the ghouls) will do those ridiculous long range lunges at you to try and melee you.
Posted By: Crane Hunter

Re: Fallout 4 - 09/08/21 03:25 AM

Have you encountered one of these yet DBond?

[Linked Image]
Posted By: DBond

Re: Fallout 4 - 09/08/21 01:04 PM

Is that a courser? Have not encountered one, aside from a reference from a companion. He said to run, so I assume they are bad ass.

Hit level 30

Level 27 -- Mysterious Stranger. To spice up VATS, and maybe now and then he will make a decisive contribution in a fight I might have lost.

Level 28 -- Gunslinger 3. More damage, more range.

Levels 29 and 30 -- Demolition Expert 1 and 2. Explosives have been much more useful to me in survival, especially mines. Before a hard looking fight I will lay a few out on the path an enemy might have to take to reach my position. So if I don't take them out and reach [Danger], then the mines will slow or kill them as they close in. With the Sneak perks I don't have to worry about setting any off and so can just pick them up as I move around the map, so always in supply. Demo Expert makes them have a bigger boom as well as adds a targeting arc for thrown grenades. Since you can't throw in VATS any more, having this arc is necessary I think to be effective with them. At least it's a big help to me.

You guys were talking about shotguns and I really like them in fallout, the combat shotgun is good fun in this game. This run though I've not carried one because of the weight. Hard to support more than three weapons really, so the shotgun misses out. I'm going with sniper rifle, OG and Deliverer.
Posted By: Crane Hunter

Re: Fallout 4 - 09/08/21 05:02 PM

You're gonna have to find out...

Posted By: PanzerMeyer

Re: Fallout 4 - 09/08/21 05:06 PM

Originally Posted by DBond


You guys were talking about shotguns and I really like them in fallout, the combat shotgun is good fun in this game. This run though I've not carried one because of the weight. Hard to support more than three weapons really, so the shotgun misses out. I'm going with sniper rifle, OG and Deliverer.



I don't know if Fallout 76 has the same perk cards as Fallout 4 but there's a perk card specifically for shotguns which reduces their weight. I guess you have not seen that one in your current playthrough? If not then it must be a new perk card introduced with F76.
Posted By: Crane Hunter

Re: Fallout 4 - 09/08/21 06:24 PM

I don't remember that, it must be a 76 thing.

One thing you could do is store a shotgun and ammo on Dogmeat until you need it.

Shotguns in Fallout 4 aren't as versatile as they were in previous Fallouts IMO, as their effective range is so short that they're almost like a extended range melee weapon. But they're still useful in certain situations, and they get the most out of certain legendary effects since they apply them up to 8x per trigger pull, depending on how many pellets hit.
Posted By: DBond

Re: Fallout 4 - 09/09/21 12:07 PM

The range thing is a great point. I picked up a really nice shottie yesterday but the range is listed as 29 and that's way too short. A few days earlier I was out on patrol and equipped a shotgun. From first person view the combat shotgun and the short combat rifle look very similar, and I forgot I was holding the shotgun. A raider appeared above me on the second floor landing of a fire escape and I opened fire but seemed like I was not hitting him at all. Then I realized I held a shotgun. That's pretty close and the weapon was completely ineffective. It's best to carry when moving around indoors, but outdoors it's pretty useless in FO4,

Hit level 34.

Level 31 -- Rifleman 4. +80% damage and ignores 30% armor with semi-auto long arms.

Level 32 -- Spent one point training Luck to 6.

Level 33 -- Used that Luck increase to get Better Criticals

Level 34 -- Gunslinger 4. Deliverer now hits for close to 90 depending on Adrenaline. If and when I get Sandman it will be even higher. And then sneak attack bonuses on top of it all and it's pretty lethal.

I did the level 4 ballistic weave to my newsboy cap and that's another 90/90. So just between the fatigues and the cap that's 180/180 which seems OP. Add the armor pieces over it and I'm like 250/250 and feeling properly protected smile Mostly wearing lightweight shadowed combat armor at this point.

I finally got another legendary sniper rifle to drop. I'm still ticked off about losing that Lucky one, and this one is Assassin's. Not bad, it deals +50% damage to humans which is strong. But humans are already pretty vulnerable to headshots so in reality it's not that strong, but humans are also the most common enemy so it works. I think the Instigating prefix is the one I need to be on the lookout for. It deals double damage to enemies with full health. But I'd love another Lucky one too with double crit damage. Come on you ghouls, get dropping!
Posted By: Crane Hunter

Re: Fallout 4 - 09/09/21 05:20 PM

The slow respawn frequency on Survival must make it difficult to find decent legendaries?

Even on normal difficulty, the repopulation rate is low enough that you begin to run short of enemies to fight after a certain point.

Have you begun to arm your settlers?

Even early on, I'll try to give a minigun and decent armor to the settlers assigned to a guard post at least. Most of the remainder I'll give some kind of automatic weapons as I find they're most effective with those.

Massed automatic fire seems to confuse and suppress enemy AI and using automatic weapons seems to make friendly AI more aggressive..

Eventually everyone gets good armor and ballistic weave clothing.

I'll also issue grenades if the settlement layout is such that I don't really have to worry about settlers killing other settlers or provisioners with them, or wrecking equipment.




Posted By: DBond

Re: Fallout 4 - 09/09/21 05:29 PM

As mentioned I'm nearly level 35 in Survival mode, and I want to hit on a few points having put this much time in to it.

I can't see ever playing vanilla Fallout 4 again. It's perfectly fine, and I had a lot of fun playing it. In my Normal run I also reached level 35 so it's a good time for side by side comparison. Survival mode's rules have a sweeping effect on my approach, mindset and long-term engagement, as the combat especially remains challenging even at this level, where in normal I was feeling too powerful at the same stage.

When I began playing Survival I was focused on the well, actual survival elements. Hunger, thirst, radiation. And probably the two biggest challenges in this mode, no fast travel and no saves aside from sleeping. And all of those things are indeed an issue early on. But over time it becomes less and less so. The side effects of those maladies and statuses are minor. You can't let it spiral out of control, these must be dealt with eventually. But rolling for a few hours with radiation poisoning and parasites isn't that big of a deal. Get to a doctor before you start stacking more of these, but not something you need to deal with right now, either.

Water and food were certainly in short supply early on. But over time keeping stocked with purified water and cooked food becomes second nature. I had debated taking the Lead Belly perk early on but kept holding off and now I'm happy I did. It really isn't needed, but also not useless. Some players will find it a QoL improvement. But for me it's a sunk point. Life Giver is the same, though I put a point in to it. Matter of fact it is the only point I've spent that could be considered regrettable. Then again, those extra 20 health points probably did prevent several deaths (and subsequent reloads). Early on those 20 points represented 20% of my total health. But now it's about 6% and dropping every level. I would have been smart by spending that point elsewhere, but in the end it's not a big deal.

I started with just 2 points in Endurance, which is the health and survival tree, and then spent the You're Special book to boost it to 3. And even in this mode that turned out not to be a problem. If FO4 used the Endurance attribute as a resistance modifier to status effects or similar then I'd probably reconsider. I sort of rolled the dice here with the END points, and it turned out fine.

So the traditional 'survival' elements have proven to be important, but not the biggest challenge in Survival mode. That is reserved for combat. The combat is a massive shift from normal. And for me this is a big part of why this mode is so much fun. I really do have to be careful. The way the map is done is that it is divided in to regions, each with a range of possible enemy levels. The northwest is the easiest, the southeast the most difficult. If you venture down there before you are ready for it, it is is very difficult indeed. You can still do it, but one mistake is lethal and back to bed. Last night I left Vault 81 and decided to explore to the SE. Spent 45 minutes methodically moving through the area, picking off enemies at range. Dog and I came to a gunner bunker and I sniped one through the opening. Another came out and I started lighting him up but he was soaking up my OG rounds, and before he dropped another came around behind me and lights out. Lost nearly an hour of splendid play by allowing myself to get boxed in. Lost a level, lost a great weapon and lots of XP and other stuff.

But you know, this is part of why it is so appealing. Every action feels weighted, each decision feels important. I can't just walk around wrecking things like in Normal. I can't just F5 before I do anything and everything. If I had found that Lucky sniper rifle I keep crying about in Normal I would have quick saved before going to check the ghoul's inventory. I would have probably died to the same grenade. But then a quick reload and now that rifle is mine. So that death had real consequences, that actually hurt. And that makes the game more engaging and fun. For me anyway.

I can feel it when on patrol or a mission. Like if I am on a suspended walkway far above the ground, I get a little queasy in the gut if I suddenly come close to falling, simply because that fall would lose a lot of play time and gains. A setback that isn't likely when quick save is a thing.

And finally, fast travel and saving. Fast travel is so convenient, and not having it is indeed a big change. But man does it add to the experience. I'm no longer just teleporting all over, but actually getting down there in the weeds, learning all the dips and folds in the terrain and interesting and dangerous places to discover. Planning routes, and kitting out for it. Avoiding and evading, or just taking it head on. It forces a complete shift in how the player approaches the game play and I've really taken to it.

Saving. Well, this one is tough. The relief though when I lay my head down is real. Glad I got that saved. But I have also lost gobs of time, items, XP and more. It's the consequence of this restriction that puts so much finality on player actions, and in turn gives these the weighted feel they have in Survival mode.

Posted By: Crane Hunter

Re: Fallout 4 - 09/09/21 06:02 PM

I get the same sense when playing permadeath, but without the time consuming inconveniences of Survival.

The stakes are high when you have to go all the way back to the bathroom mirror if you die!

I draw the line at deaths to bugs though, like when I died after touching a wrecked car due to a physics glitch, or when I was killed when a big group of Super Mutant Masters spawned out of thin air right on top of me.
Posted By: DBond

Re: Fallout 4 - 09/09/21 06:06 PM

Originally Posted by Crane Hunter
The slow respawn frequency on Survival must make it difficult to find decent legendaries?

Even on normal difficulty, the repopulation rate is low enough that you begin to run short of enemies to fight after a certain point.


Yeah, it's 30 days I think. At first I thought that was crazy, but when you factor in you are sleeping 1/3 of the time, that in effect becomes like 10 days and is fine. I want to benefit from having cleared an area or route for a while, and not just find it repopulated next time though. It actually feels just right, for example Corvega is populated again, but I was able to pass by there for a while while it had been cleared. This does affect drops of course, you are right, but in practice this rate feels good.

Quote
Have you begun to arm your settlers?


Armed yes, but not armor. Honestly I'm mostly ignoring the settlement side to the game. I put up a few tactical walls, water, beds and turrets and call it a day. I'm usually all-in with games that allow building -- and FO4 is deep here -- but so far it's failed to take root. Even Hangman's Alley, which seemed at first perfect for me, is now an afterthought. I've really gone all-in with the loner, stealth sniper vibe, and settlements don't dovetail with the roleplay. My favorite place to get down for the night is on the roof of the Red Rocket close to the BoS HQ/ Police Station. Perfect spot for my character.


Quote
Eventually everyone gets good armor and ballistic weave clothing.


Good grief that is a lot of ballistic fiber. Well done to you for taking that task on!

Quote
I'll also issue grenades


Nope biggrin
Posted By: Crane Hunter

Re: Fallout 4 - 09/09/21 08:43 PM

There's a lot to be said for concentrating your resources on developing a limited number of settlements, until resources are plentiful and you can establish supply lines.

As a long term goal I would have liked to assign at least one combat robot to guard each settlement, and replace all the human provisioners with robots, but that's a stretch even when you're at a high level and I was losing interest in the game at that point.
Posted By: DBond

Re: Fallout 4 - 09/10/21 12:49 PM

It's interesting to read your comments about that side of the game, the settlement side. I see the appeal, and the options are extensive. Maybe I'll get more in to it later on. Without LL it feels less advantageous to build them up.

I hit level 35 but I don't think I spent that point yet.

So there I was, I had only just left Sanctuary, having returned to clear my rads, dump some of the gear I'd collected and restock my water. After rising before dawn I set off toward Cambridge with the dog. As we moved in to the city at first light I could hear distant gunfire, to which I am attracted like a moth to flame. We moved down a street, the gun fire getting closer, now just around the corner. Rounding it, my view was a narrow opening between two houses, which beyond opened up in to the town square. I could see a couple of gunners taking cover and firing at unseen targets with their backs to me. Taking advantage of their diverted attention I put a couple silenced 10mm rounds in to the nearest one, who dropped.

Just then a gaggle of ghouls appeared, spotted the dog and went after him. I switched targets and dropped two ghouls, about 20 feet in front of me, in that space between the houses. At this instant a deathclaw leaped out from behind the house on the right and just wrecked those ghouls in a single strike. In a blink I was sprinting for safety, back up the street we had just come down, I made a hard left, then dodged to the right, and went behind a ruined house, surrounded by a broken picket fence. I crouched and listened. The dog had followed me, and the deathclaw followed him. I heard the dog whimper as the deathclaw took him out. I dropped a bottlecap mine on the north side of the house, then retreated behind it, and then dropped one on the south side.

I knew it was close by. I could hear it breathing out by the street. Can it smell me? Can it feel my heartbeat? Boom! The bottlecap mine on the north side went off. I went around to the south side, frantically pivoting my view to each corner of the house to see him when he came to find me. In the street he appeared, just a few feet away. I moved around behind the house. Boom! The other mine went off and the deathclaw lay dead in the street, blown back thirty feet by the explosion. I healed the dog and took some deathclaw steaks to fry up later.
Posted By: Crane Hunter

Re: Fallout 4 - 09/10/21 10:17 PM

How far along in the main quest are you?
Posted By: DBond

Re: Fallout 4 - 09/11/21 12:26 PM

Still have to find Nick. I've been off doing other stuff smile

Actually over the past 20 or 30 hours I've mostly just been patrolling, out looking for trouble and trinkets. According to the stats I am on day 68 in the wastes.

Hit level 38. I had three points unspent and decided to go all-in on Agility. I knew where the Agility bobblehead is from the first run and decided to go get it. It is in the extreme SE part of the map, on a beached ship, and it was a journey fraught with peril. Had an especially intense firefight and defense in the town of Quincy against a horde of gunners. After the dog got taken out I retreated to a half-destroyed house and held off the assault with a combination of luck and landmines.

I finally managed to reach the ship, then spent 30 minutes methodically sniping the residents from the pilothouse, waiting for [Undetected] after each shot. After clearing it I grabbed the bobblehead on the bow and gratefully slept in the bed there. Whew!

I spent two points raising Agility to 9, the bobblehead made it 10, and I spent the last point on Gun-Fu, the first level of which grants +25% damage to a second VATS target.

Stopped off in Diamond City on the way there and a guard said Merry Christmas and I looked around to see Christmas trees everywhere. A neat touch. It's amazing to me now, but the first run I completely failed to notice I was in Fenway Park. How I missed this I'll never know. But the whole vibe is pretty cool.

I switched sniper rifles again. Found a fully-modified .50, with low recoil and a quick eject mag. It came with a night vision scope so I swapped it out for a medium scope. It's no heavier than the Assassin's sniper I had been rolling with, but hits much harder, aside from maybe humans since the other rifle had +50% damage against those enemies.

So at the moment here's how I'm kitted out

Newsboy cap with level 4 ballistic weave
Army Fatigues also with level 4 ballistic weave
Full set of lightweight shadowed combat armor
Eyeglasses for the +1 Perception

Deliverer with powerful receiver and glow sights
Overseer's Guardian, with hardened .45 receiver and dot reflex sight
.50 cal sniper rifle
All explosives, but especially mines

The armor rating is about 260/270. Each piece of lightweight armor grants +2 AP. I am going to modify all of it for ultra lightweight, which makes it all much lighter and each piece will grant +10 AP! VATS will seem endless. Just need to gather the mats to make this modification.
Posted By: DBond

Re: Fallout 4 - 09/11/21 03:31 PM

Actually I bet only the chest piece is +10 AP. The arms and legs probably half that per piece.
Posted By: Crane Hunter

Re: Fallout 4 - 09/11/21 05:42 PM

I had some issues on my first playthrough when I switched from .308 to .50 since ammo for the latter was rare for some time.

.308 was getting to be marginal at that point so I had no choice but to step up.

No such issues on my second playthrough, not only did I find plenty of .50 but I was able to stop using a bolt action sniper rifle fairly early on...

As far as other gear went, at roughly the level you are at now I believe I was using 4 pieces of matching combat armor with the Sprinter effect, granting a 40% faster movement speed, a certain legendary combat knife, and an explosive SMG for when I had to resort to pitched combat.

On my first playthrough I think I'd beaten the main quest at that point, but none of the DLCs were out yet.

The DLCs contain some overpowered gear but you really have to work for them at times.
Posted By: DBond

Re: Fallout 4 - 09/12/21 01:13 PM

I have yet to find an explosive firearm, or if I have I failed to notice. Except Spray and Pray that Cricket sells.

Hit level 41.

Level 39 -- Demolitions Expert 3. More and wider boom. Hemming myself in with mines is a core tactic for me for any significant engagement or set piece. At DE3 bottle cap mines go off for nearly 600 damage.

Level 40 -- Lone Wanderer 3. Another flat 25% bonus to all weapon damage. That's a big jump at this stage and OG hits for 200 a shot.

Level 41 -- Sneak 5. Maxxed this perk. Distant enemies lose the player when going in to crouch. Combined with lightweight shadowed armor, 5 levels of the Covert Ops magazines, and Agility 10 my stealth ability is very high. Outside of sunlight enemies can run right in to me without seeing me.

I found enough mats to convert the chest piece to ultralight. And yes, that is +10AP while the other pieces would be +5 AP. At this stage I have 200+ AP, and there are a few perks I'll be taking soon that boost that farther. Once I get ultralight on the rest of my armor that will be another 15. I also want to convert OG to .308 but either need to find a .308 combat rifle or spend more points in Gun Nut. Even at this stage there are so many perks I still want.
Posted By: Crane Hunter

Re: Fallout 4 - 09/12/21 06:39 PM

I like mine warfare so much I'd even place them in Raider beds and other likely spots so that I can enjoy a little effortless EXP the next time I enter that area.
Posted By: DBond

Re: Fallout 4 - 09/13/21 12:58 PM

Yes sir. If you drop a mine and a NPC steps on it a couple days later when you are in a different part of the map does it count for XP? Seems every now and then I see some XP flash up when nothing's going on so I assume it is that.

I finally got around to doing the Skinny Malone and Kellogg missions, so bumped the main quest forward a bit, plus the second one brought the Prydwen so now have Vertibird travel.

Hit level 43

Level 42- Gunslinger 5. Maxxed out for more damage plus disarm and cripple chance

Level 43 -- Gun Fu 2 -- +50% damage to third VATS target. Gun Fu is a great perk for VATS, making it much more effective against mobs, which is when you need it most.

I like the weapon and armor modification systems in Fallout 4. I've dropped four points in to Armorer because I cannot get high Ballistic Weave in another way. But I've only dropped one point in to Gun Nut. Since you can strip modded weapons and attach that mod to a different gun I've held off dropping points here. The downside is you need to actually find the right mod on a weapon in the wild.

Yesterday I wanted to give Overseer's Guardian a boost, so went looking for a combat rifle chambered in .308. Found one finally in Diamond City, sold by Arturo for almost 800 caps (my low Charisma). As a bonus it also had a Long Light Barrel and a Quick Eject mag. I stripped all of these and put them on OG. These three mods were ones I really wanted and otherwise would need to wait until dropping more points in to Gun Nut. The light barrel offset the heavier receiver and the magazine is a nice boost in combat with the fast reload. Damage with zero levels of Adrenaline is 202. At level 46 I can take Rifleman 5 and boost it even more.
Posted By: DBond

Re: Fallout 4 - 09/13/21 01:34 PM

So far between my two runs, normal and survival, I've gone about 75 levels combined and still have not gotten a sniff of the DLC. But now I think I want to. Which one between Nuka World and Far Harbor should I do first? How much of a pain is travel in Survival to and from these places?

In Nuka World do I become a raider? Whats the general vibe of this? I don't want to become a raider, but I am happy to perforate them. Do the quests involve a lot of traveling between the DLC region and the main region? There seems to be many unique items and weapons in the DLC, and I'd like to check these out.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/13/21 01:43 PM

Originally Posted by DBond
Which one between Nuka World and Far Harbor should I do first?

.


The DLC's have totally unrelated storylines so it doesn't matter which one you play first. In Nuka World you do not become a raider. You are an outsider who happens to discover an isolated area with its own rules. No spoilers but I will say that the Nuka World DLC is especially fun if you enjoy crafting. smile
Posted By: DBond

Re: Fallout 4 - 09/13/21 01:46 PM

And I do! Thanks PM, Nuka World it shall be.
Posted By: Crane Hunter

Re: Fallout 4 - 09/13/21 02:42 PM

What if...




























































there was a place with all the zip of Nuka-Cola?

Wouldn't that be the cheer-cheer-cheeriest place in all the world!

Where the river's made of Quantum, and the mountaintops are fizz.

With fun and games and rides for all the moms and pops and kids.

Well it turns out there's a place with all the zip of Nuka-Cola.

Come on down to Nuka-World and see it for yourself.

Kiddie Kingdom's lots of fun for tots like you and me.

And Safari Adventure's full of animals to see.

Blast off to Galactic Zone for otherworldly thrills.

Down in Dry Rock Gulch there's cola up in them thar hills.

The World of Refreshment's the most wonderful place.

The friendly streets of Nuka-Town put a smile on your face.

Now you know there's a place that's just as great as Nuka-Cola.

Come on down to Nuka-World and see it for yourself.

A vacation that refreshes, a trip you won't forget.

A park with every minimum acceptable safety standard met.

Quench your thirst for adventure at Nuka-World!
Posted By: Crane Hunter

Re: Fallout 4 - 09/13/21 03:05 PM

Sorry, I had to.

There's also Automatron, which is shorter than Nuka World or Far Harbor yet I found it more challenging on my first playthrough.

In order of release, Automatron came first, then Far Harbor then Nuka World.

That's the order I played them in, but I probably would have started with Nuka World if it had been available at the time.
Posted By: DBond

Re: Fallout 4 - 09/13/21 03:29 PM

Catchy tune Crane. I'll be humming that on the monorail ride smile

Yeah I think i want to just go in and clear the raiders out. I'm not all that devoted to the Minutemen, and actually not really devoted to any faction, I just use them for XP and helo rides haha. And no one likes Preston, but for this run I'm not feeling the raider vibe. I have no desire to destroy the Commonwealth, which is already done innit?

Well, I'll check it out and see where it leads. I think my character is ready for it at this stage.
Posted By: Crane Hunter

Re: Fallout 4 - 09/13/21 04:03 PM

Going raider can be lucrative though, lots of easy passive income if you set things up right in the Commonwealth.

They also make for a steady source of good weapons to arm your settlers with, although I don't know if that's the case if you wipe them out off the bat.
Posted By: DBond

Re: Fallout 4 - 09/13/21 04:25 PM

Thanks but I'm not interested in that. I see many players are, with some saying to set up water purifiers to produce lots of purified water to sell. I get it, but not something I care to do. Matter of fact I've found caps to be mostly inconsequential. I don't buy much. I bought OG for 3100, the .308 CR for 800 and then occasionally I'll buy a globe, hotplate or similar if I need a couple more of a certain mat. And this run I bought a shipment of ballistic fiber even though I didn't quite need it, since I have yet to go Armorer 4. Those shipments are quite expensive. 1100 for 25 screws or whatever.

Dropping that point in to Fortune Finder was a good decision, as I now find plenty of caps. I'm holding about 10,000 with not much I want or need to buy. Yet, anyway. Maybe I'll see some stuff in Nuka World I want. I am eyeing a point in to Cap Collector, but not sure how much of a discount it is.

My armor is great, just right for my playstyle. But I don't like the way it looks. I've modded it to all be a matched set and it gives good protection and stealth. But I'm not stylin'. I'd like a different look, but don't know which armor would both be as effective for me and look good at the same time. So maybe this money will come in handy if I do find something I'd like to switch to. It's first person so no big deal, I don't see myself much. But it's important to look good.

Posted By: Crane Hunter

Re: Fallout 4 - 09/13/21 04:47 PM

Well, you need at least one secure convenient location per map so that you can safely store your spoils, and later on I think you'll find money to be a bit more relevant.
Posted By: wormfood

Re: Fallout 4 - 09/13/21 06:54 PM

I liked playing the end of automotron while wearing the Silver Shroud costume. Even the Silver Shroud regular questline was some good, if cheesy, fun.
Posted By: DBond

Re: Fallout 4 - 09/14/21 05:50 PM

I've done neither of those things in either run. In the first normal run I talked to the guy to start Silver Shroud, and got the outfit, but never took it much further. Most players seem to really like the quest line, so I want to give ti a go. I found I could not drop the Silver Shroud get up from inventory. Is it possible once the quest line is complete? I guess I couldn't drop it because ti's considered a quest item.

I've not given Automotron a sniff.

I didn't go to Nuka World yet, just doing more missions. Did the Cabot quest line to get the Charisma bobblehead.

Hit level 46

Levels 44 and 45 -- Spent these two points on training Charisma from 3 to 5. The bobblehead makes 6 and now I can get Local Leader, plus other benefits like better prices and the chance to pass some speech checks.

Level 46 -- Rifleman 5! A long wait to get to it, but now it's maxxed, double damage plus ignores 30% of armor. OG hits for about 230 now plus Adrenaline. The .50 sniper rifle is about 165. With Adrenaline constantly making the damage output fluctuate I'm not exactly sure. But OG hits hard.

I seem to have all points accounted for in my posts but somewhere in there I also went Armorer 4 and put top ballistic weave on my fatigues. Need more fiberglass for the hat. Waiting this long to get local leader and set up supply lines was a choice, but it will be nice from a crafting point of view to get some of these set up.

Posted By: Crane Hunter

Re: Fallout 4 - 09/14/21 07:52 PM

Oi, wots all this then lads?



Anyway, I initially hated to put points into non combat related perks and attributes during my first playthrough, but I found you kind of have to do it at some point as it really limits you otherwise.
Posted By: DBond

Re: Fallout 4 - 09/14/21 08:27 PM

Blimey!

That looks really cool, and that's a free mod for Fallout 4 right? That looks really ambitious and I dig the London setting. Thanks for the heads up Crane.

A question about crafting.... so when I did the last level of ballistic weave to the fatigues I actually paid attention to which items were being used for the mats. All of the military duct tape I've collected was for the fiber of course, but also has adhesive. When I was crafting I saw the game was selecting the military duct tape for the adhesive (even though I have gobs of stuff like wonder glue). I stored the duct tape elsewhere so that the glue was used. But the question is, if I use the military duct tape for the adhesive, does the unused ballistic fiber get stored, or is it gone? And obviously this carries over to all mats that yield a variety.
Posted By: Crane Hunter

Re: Fallout 4 - 09/14/21 10:54 PM

Yes it's for Fallout 4.

https://fallout4london.com/

Unused materials get stored.

You'll find that it's well worth buying "junk" items from vendors whenever practical, and to put some points into Scrapper so that you can get the most out of scrapping weapons and armor.

Even so, I found myself buying materials shipments constantly in my late games.
Posted By: DBond

Re: Fallout 4 - 09/15/21 12:16 PM

Scrapper's one I've wanted for ages, but it always loses out in the opportunity cost stakes. Screws are precious if you're modding weapons at all. The INT bobblehead took me to 5, so I can get Scrapper. It will come eventually, depending on how high I climb in level. For now I've hit level 48

Level 47 -- Local Leader. As mentioned, I'm mostly ignoring settlements, and I think I actually lost one -- Tenpines Bluff -- due to my indifference. But without fast travel, establishing supply lines will be a nice QoL improvement for crafting. Another point in to LL and I can build shops and crafting stations.

Level 48 -- Action Boy 2. Faster AP recovery isn't crucial, but does help in tight situations, and I can sprint more if needed.

A question about supply lines... If I connect A to B with one provisioner, and then connect B to C with another, are A and C now connected as well? Provisioners are unable to be killed correct? But they can be kidnapped?

I put ballistic weave 5 on my goofy hat, and now about 290/320 in armor rating. 220/220 comes from the fatigues and hat, which weigh just 4 between them. Ballistic weave is awesome, and probably a little OP. Survival mode would be much harder without it.
Posted By: Crane Hunter

Re: Fallout 4 - 09/15/21 03:32 PM

Yes, all those settlements will be connected.

Provisioners can be killed if they take sufficient damage after being downed, which is usually the result of an explosion or some other area of effect weapon.

They can also die from radiation poisoning, unless they are ghouls or robots, if their supply route takes them through water. They can be kidnapped as well but its rare in my experience.

On my first playthrough I didn't even equip regular armor once I could craft ballistic weave, this leaves you a little "squishy" in certain situations, but the weight savings are considerable.
Posted By: DBond

Re: Fallout 4 - 09/15/21 04:19 PM

Thanks, that's great to know. I did the Fort Independence mission last night to retake the castle. It went much better this time, the mirelurk queen was dispatched in short order. Half a mag out of OG took it down and every minuteman survived and I can't say the same from the first time I played it in normal. Of course I was not expecting its appearance then.

While there I noticed the castle has a water purifier, which I did not notice the first time, nor the fact the joint is already wired up. So After getting the transmitter powered up for the quest, I built another generator to power the lights and the purifier. Purified water hasn't been a problem beyond the early game, but having this influx of 40 bottles after getting the supply lines set up will be nice.

I'll try to start building my network tonight
Posted By: Crane Hunter

Re: Fallout 4 - 09/16/21 12:33 AM

I mentioned before that I always gave my provisioners decent armor and weapons, preferably a set of fatigues, combat armor and a minigun, which I'd later upgrade.

Anyways, you might find its worth investing some points in Science so that you can build fusion generators, which among other things makes running a large amount of water purifiers much easier.
Posted By: DBond

Re: Fallout 4 - 09/16/21 12:39 PM

Yeah, I'm just at 5 INT, so would need to sink some points. At the rate I'm leveling, if I keep playing through to the end I'll have plenty of points to devote to attribute training. I took Idiot Savant as the first perk and it's been paying off ever since. I killed a behemoth and got 1400 points for it! The perk fires quite often, and I'm sure it's gained me thousands of XP. Of course raising INT will slow its roll, but eventually I can see dropping some extra points here.

I didn't actually set up any provisioners, as I'm distracted by shiny things. Still haven't kicked off any DLC either. But still, had a great session last night. I completed the Lost Patrol mission for the BoS. Then I used vertibird travel for the first time and I love it. Used that to return to Kells to turn in the Lost Patrol and buy a few more vertibird grenades. Then when done, I took the shuttle to Logan and then called another vertibird which flew me to Sanctuary. Now that is traveling in style (after 100 hours of walking everywhere)! Is there a way to target things from the vertibird? We were taking some fire but I never saw what was doing the shooting.

But before I returned to the Prydwen I swung south from the Lost Patrol bunker to do one of PAM's cache missions at the hospital in Malden. Good (or lucky) decision. Got swarmed by all of the super mutants and barely survived. After one wave had set off the mines I had hemmed myself in with I went to throw another one just as a mutant hound came round the corner, setting it off in my face. Those 20 Live Giver points paid off this time as I had the smallest sliver of health after the explosion.

But it was lucky because of the weapons I found in there. One was a legendary plasma pistol that does +50% damage against muties. It's very lightweight so I can carry it. Then on the boss I got a legendary incendiary assault rifle in 5.56. Then in a container I got a suppressed .50 cal sniper rifle. All of this loot weighed way too much so I had to cull my inventory to get it all home, including dropping my current .50 sniper rifle. Hate to see that scope and other mods go, but I had to make a choice. And since I wanted a suppressor for my sniper rifle so badly it was an easy choice in the end. And with a second suppressed weapon now in hand...

Hit level 49

Level 49 -- Enter Mister Sandman.+15% sneak attack damage with silenced weapons. Just the beast under your bed, in your closet and in your head! I wanted to take this for a long time, but with only one suppressed weapon (Deliverer) I kept choosing other perks. But with two suppressed weapons now I took it.

As I talked about earlier, suppressors in Fallout 4 do not affect damage, just range. And from what I can tell this is no hard cap, but the point at which the weapon damage begins to fall off. This rifle's range is 185, 18 lower than the 203 range on the discarded rifle, so not a big deal. This one came with a long scope, quick eject mag, long light barrel, markman's stock and the suppressor. Nice. Finds like this keep Gun Nut from being important lol.

The scoped rifles I own in real life all have a similar reticle, a simple crosshair, which I prefer over the vertical post-style on the medium scope. But the increased magnification reduces it's suitability for recon and scoping ahead. So a bit of a trade off here. Wonder why there are no binoculars in this game?
Posted By: DBond

Re: Fallout 4 - 09/16/21 01:54 PM

And to add to that post.... When I turned in the Lost Patrol, Kells gave me the Steadfast BoS Combat Armor chest piece. Very similar to what I am wearing, but adds the BoS upgrade for +15 radiation protection, plus a legendary effect that boosts DR in proportion to how low your health is. I flew back to Sanctuary to put ultralight on it and swapped to this armor. It's BoS, not shadowed, so I'll keep an eye on that.

But maybe the best thing about it is a different aesthetic. It's more worn, and doesn't have that star on it, making that armor look like it was made by Mattel, like a toy. The BoS looks better for my character. Ultralight made it a little ultralight-er than the standard combat armor, by a half pound, so a win-win-win. Looks better, protects better and is lighter. But the jury's out on whether I will prefer the radiation protection in place of shadowed.

When I did the Fort Independence mission for the Minutemen a couple days ago I lost the dog. He was with me when we launched the attack, but after killing the mirelurk queen I couldn't find him. Looked all around the castle and along the route we took there, and can't find him anywhere. So I played last night alone, and while I miss his aggro-magnet abilities and takedowns, I found I was more stealthy without him. Dog's combat behavior is pretty good, and I like the way he ranges out in front when I am running, but falls back in trail when I am crouched.

So I will try to get him back, but going solo solo is fine, and maybe even a little better with my build. Next level is 50, at which point I will take Lone Wanderer 4, granting an additional 25 AP.
Posted By: Crane Hunter

Re: Fallout 4 - 09/16/21 04:24 PM

Plasma guns are great if you can support them.

One of my late game weapons in my last playthrough was a maxed out wounding plasma scattergun. It would kill anything quickly and would often melt them down to glowing green goo, giving me lots of nuclear material.

I found that every once in a while it paid to pare down your inventory ruthlessly, stashing the excess items in a safe place, and just throwing them into a settlement workshop won't cut it.

I believe there are only 2 locations in the game where your items are truly safe, but you can vastly reduce the chances of your stuff being swiped at a typical settlement by storing it in places where NPCs can't normally access, such as rooftops and raised platforms that you have to jump to get to.

Very occasionally, you'll find a setter has managed to "teleport" somewhere that they shouldn't have been able to get to, but I've only seen that happen a handful of times and I don't think they managed to grab anything valuable, if at all.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/16/21 04:29 PM

Originally Posted by Crane Hunter
Plasma guns are great if you can support them.

.


Yup. In both Fallout 4 and Fallout 76 plasma ammo is expensive and it takes a lot of crafting components to manufacture if you decide to go that route. Oh and if you want to use a plasma gatlin gun that eats ammo up at an alarming rate so you'll be making/buying plasma ammo frequently.
Posted By: DBond

Re: Fallout 4 - 09/16/21 04:43 PM

I've been stockpiling most of the better ammo along the way. The 2mm, the plasma rounds and 5.56 for later use. I have not seen 7.62 or .45-70 yet. So I have a few hundred of the plasma rounds. Are muties more vulnerable to ballistic or energy? No matter I guess since it deals both equally.

The place I put any items I don't want to lose is the cellar behind the house in Sanctuary. I think that's safe from NPC pilfering.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/16/21 04:47 PM

Originally Posted by DBond
The 2mm,.



One of my prize possessions in F76 is my High velocity gatlin gun that fires the 2mm EC ammo. It just tears through most enemies but the high fire rate means I have to make/buy that ammo all the time since it's pretty rare to find it laying around out in the "gaming world". I can easily go through 500 rounds of 2mm EC after a couple of large firefights.
Posted By: DBond

Re: Fallout 4 - 09/16/21 04:58 PM

I don't use any automatic weapons and have not sunk any points in to Commando. But eventually I might do.

So what's 76 really like? You seem to like it a lot. It's MP-only? Is it like death match or how would you sum it up? Can you decribe in detail a typical play session? No obligation of course. I've enjoyed playing FO4 so much I'm eyeing up another go at New Vegas or FO3, but maybe 76 is the way to go. I know it was panned at release, but seems they've improved it quite a bit since then.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/16/21 05:28 PM

Originally Posted by DBond
I don't use any automatic weapons and have not sunk any points in to Commando. But eventually I might do.

So what's 76 really like? You seem to like it a lot. It's MP-only? Is it like death match or how would you sum it up? Can you decribe in detail a typical play session? .



You ask some great questions and I'll answer them the best way I can. F76 has a fully fleshed out single-player story line that you can play but at the same time you have these periodic "events" that come up in the gaming world where players can decide if they want to participate or not. These events are like quests where you join in with other human players and if you complete the event successfully you get XP points plus rewards like maybe a plan to make a certain weapon or you might get ammo and consumables like repair kits. It varies quite a bit. So in essence F76 is both SP and MP. Some players play it exclusively for the events while other players only do the single-player storyline.

There is "deathmatch" as well but both players have to have that option enabled in their settings. You are not obligated to participate in PvP.
Posted By: Crane Hunter

Re: Fallout 4 - 09/16/21 06:13 PM

I might have to try 76 at some point, although it would be competing against a fully modded playthrough of Fallout 4.

I haven't touched any mods of yet, and they've certainly come a long way since the early days.







Posted By: DBond

Re: Fallout 4 - 09/16/21 06:16 PM

Thanks man @ PM. Yeah that sounds pretty good to me. In a sense it sounds like how I play GTAO, mostly private server, essentially single player really, and occasional opt-ins to join others on missions or activities or run my public-only businesses. Then return to private to get my gangsta on in peace. I'll look more in to it. Thanks for your persistence in bringing it to my attention.
Posted By: DBond

Re: Fallout 4 - 09/17/21 12:31 PM

I did the main quest up to the point where I have to go to the Glowing Sea to find Virgil. It's taken on a mystical hue, forbidding, dangerous

When I go there I must be properly prepared. Power armor is a given, I reckon. I have several sets, though most came incomplete, usually missing the left arm for whatever reason. I think the best one I have is called X0-1, also missing the left arm. I've done virtually nothing using power armor, I roll with ultralight. But can I just take the arm from a different set, like T-60, and plug it right in there?

I have Armorer 4 and lots of mats. Which mods would you suggest I do to it? Will I still take rads in the Glowing Sea in full power armor? I haven't even burned through one power core in this run, the only time I've used PA is the Concord mission right at the start of the game. I've been collecting power cores and have maybe 20 which should be plenty right? Best weapons, lots of water and drugs too to get there. I can always vertibird out of there once I've reached the objective.

Hit level 50 and did indeed take Lone Wanderer 4 for +25 Action Points.

I decided to take that incendiary AR I found a couple days ago out for a test run. Fun to use, but the fire damage doesn't stack I don't think, so maybe a little less potent than I originally thought it would be.

So there I was, deciding to do the USS Constitution mission. I did this one in the first run, and it was probably my favorite quest. Very Fallout, reminiscent of FO3. So I go to the top deck and meet Ironsides who gives me my orders, as scripted raiders attack from the streets below. I crouch beside the gunwhale and start plinking them when suddenly I am assaulted by heavy automatic fire from close range. Grenades being thrown, taking damage.

I had only come to get the quest going, and would then head to a safehouse to get my progress saved. I had been playing for over an hour, including the whole Memory Den part with Kellogg's memories.

I look to the left as I attempt to retreat out from under this fire and it's Ironsides lighting me up! What the hell? "Quest failed" flashes up.

Left with little choice I kill the captain. With the whole ship now hostile I am not looking forward to going below decks in to that lion's den. I step on to the dinghy hanging from the davits and it automatically lowers me to the street! Sweet! Under [Caution] I slink away wondering what the hell just happened. What I think happened is I sent a round downrange at the raiders below but it struck one of the crew's Mr Handy robots, possibly Navigator, failing the quest and turning them hostile.

So I had a decision to make. I could either keep on and accept it, or reload to the last save. Well, that was too long ago and I just took it on the chin as emergent gameplay haha. Too bad because that is a fun quest that I like but there ya go.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/17/21 02:20 PM

Originally Posted by DBond
Thanks for your persistence in bringing it to my attention.



Anytime! Always glad to help out a fellow PC gamer.
Posted By: wormfood

Re: Fallout 4 - 09/17/21 04:23 PM

Yes, you can mix and match power armor pieces.
Other viable strategies for the glowing sea is shotgunning radx or wearing a hazmat or space suit. Not much armor with those suits though so you gotta be sneaky. And radx has weight and limited supply.
Posted By: Crane Hunter

Re: Fallout 4 - 09/17/21 04:26 PM

I actually prefer the T-45 to the other types for general knocking around, as it requires the fewest and least valuable resources to repair.

T-51 isn't too far off in that respect however.

20 cores might be a little light from what I remember, although the rate of usage might have been slowed since I last did that quest.

You can also leave the power armor behind and use a Hazmat suit, but since it offers no damage protection, it might be a bit risky given how you'll encounter some dangerous enemies.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/17/21 05:02 PM

I don't remember if Fallout 4 had Ultracite armor but that's my main power armor model that I use extensively in F76. I even have it decked out in a Brotherhood of Steel skin. smile
Posted By: DBond

Re: Fallout 4 - 09/17/21 05:20 PM

Good, thanks gents, this is what I was hoping to talk about.

From what I have read, the better the power armor, the slower the core drain. Is it true? So X0-1 drains slower than T-45 for example.

I also have Mysterious Serum, and evidently you can always get more from Cabot. This gives -10 rads/sec for one hour. My four syringes on hand thus would be four hours. At this point I am not sure if I want to beeline to the objective or explore around. If the former, I could be in and out with the serum. I could always come back later to explore, having seen what it's all about.

My sneak is quite high, maxxed perk, and 7 Covert Ops magazines. My ultralight shadowed armor I suspect means nothing encased in a X0-1. And I could go with hazmat underneath too I suppose. Depends on if the power armor is enough to overcome the rads

As I said I could always throw a vertibird grenade for a fast exit if ran out of anything, like meds or cores or ammo or health or patience or courage biggrin

I'm thinking having points in Armorer won't help me here, I need Science! for power armor mods I bet. There's also a T-51 from the Railroad? It has built in Stealth Boy effect when crouched? How do you obtain that?

I think I could make a go of it thusly....

-- X0-1 power armor with the left arm fitted with T-60 piece. If the above is true, then this should have a slow(er) drain
-- Plenty of Radaway and Rad X, just in case. Will the rads bleed through the power armor?
-- Stealth Boys. Have not used these, but they could help me quickly move past gangs of deathclaws and radscorpions. I have about 8 of them I reckon
-- Vertibird grenades. Can call for extraction at any point, and even leave, save and come back once I have any locations discovered. Stealh boy in, meet Virgil, vertibird out.
-- Best weapons and plenty of explosives. Lay out a Hansel/Grettel trail of frag mines and bottlecap mines before sniping and let them run over the frag highway as they try to get to me. I read about 'packs' of deathclaws and super scorpions and I worry.
-- Discover Somerville to give me a good save place in case it all goes tits up

In many games there are things which take on a life of their own, where the challenge or difficulty grows as I imagine it, or read about it. But then when I do it I think what was all the fuss about? So maybe some of that here and I'd be fine. But it is Survival mode and there's potential to lose a lot of time so I want to be as prepared as possible.

Some say that the Glowing Sea is the most Fallout place in Fallout, like being on the surface in Metro. Some say it the best experience they've had in the game. I just want to survive and get the quest completed haha. And if I do then I can assign platitudes and accolades.
Posted By: Crane Hunter

Re: Fallout 4 - 09/17/21 07:01 PM

I like the Glowing Sea, but can only stand being there for a short periods as its rather creepy and depressing.

From what I can recall, the mission to find Virgil was not particularly difficult if you're careful. I was playing on Normal mind you, but on the other hand I was at a fairly low level on my first playthrough.

I don't recall there being any real difference in power consumption between different models of power armor, although by the time you start encountering the more advanced types you should have access to certain perks that will slow it down considerably.

I would go ahead and build up either Somerville or Egret Tours Marina, the latter is a bit further away but is just a much better build location IMO.
Posted By: DBond

Re: Fallout 4 - 09/17/21 07:45 PM

Yeah, I read it in a forum, but I see nothing official about suit quality affecting fusion core drain. The only boost I have here is the Repair bobblehead from atop Corvega. But I have quite a few cores. They are spread out among my settlements and stashes so I need to gather them up and see how many there are. Don't have enough invested in INT to get those perks.

I'm level 50 now, but enemies level with you right? And this is the highest tier quadrant on the map. Ah what the hell, nothing ventured, nothing gained. Maybe I'll give this a run tonight and see how it goes. If not now, when?

Same with the special Railroad T-51. I think I either misread or misunderstood another thread. That's a torso mod, not something special about stealth boy mode inherent in Railroad version. I think the only Railroad special is a paint job.

I've spent no time at all with PA and don't even know how to repair it. I better get to learnin'!
Posted By: Crane Hunter

Re: Fallout 4 - 09/17/21 08:08 PM

Do you have a Hazmat suit?

If so, you could always just throw that on and make a quick dry run or two so that you can get an idea of what you'll be up against.

But really, compared to what you'll encounter during the DLCs, it's not that bad.
Posted By: DBond

Re: Fallout 4 - 09/17/21 08:30 PM

No, I've come across them but never bothered to pick one up. I'm hoping the X0-1 is enough by itself to keep the radiation out. But I'll have the serum and radaway/rad-X. we'll see how it goes. It's fun building anticipation, even if I am let down in the end.

It's like the rescue missions in Elite. It seemed so daunting to fly in to a burning, exploding station, then I did it and I'm like that wasn't bad at all. Now I've done it a hundred times. The glowing sea may prove the same, as long as the nasties don't gang up all at once. I'm high level, relatively speaking, have great perks, good weapons, high sneak and sneak attack damage. VATS however eats fusion cores so might have to limit that and just shoot normally. Shouldn't be a problem unless I get overwhelmed. The scorpion's ability to burrow will probably be the biggest challenge.

I've got the plan, now to execute it and I'll let you guys know how it went smile
Posted By: DBond

Re: Fallout 4 - 09/18/21 01:39 PM

January 21, 2288, Boston Massachusetts

I awoke in Sanctuary, and prepped for my mission. To the Glowing Sea i must go. After a breakfast of radscorpion steak and water I looked over the power armor suits arrayed in front of the stand. The X-01 was missing a helmet and left arm. I took a T-60 helmet and the arm from a pre-war T-45 to complete the set. The X-01 torso was already Mk III, and I modified the legs and right arm for Mk II protection. Not much, but for this expedition, any improvement is welcomed. I left the T-45 arm alone, not wishing to spend the mats on this relic, and besides, I might find a better one on the way in the wild.

I dropped everything extraneous, and stocked up with 120 rounds for the .50, 250 rounds for the silenced 10mm and 180 .308 rounds for OG. Some mines, some grenades, including 8 bottlecap mines for the biggest threats. 30 bottles of water and plenty of food and medicine along with 14 fusion cores to power my armored suit. To hear others talk of it, my destination is dangerous, and I aim to be prepared. As a failsafe, I made sure to have some signal grenades to call for airborne extraction should it prove necessary.

Alone I headed east at first light, toward Cambridge, moving silently through the town and across the Charles River at the Harvard Bridge, though most call it the Riptide Bridge these days. On the other side I ducked in to Hangman's Alley, and then left, heading back west to the river. Reaching it, I turned south along the eastern bank. From here it was all foreign, as I had not ventured past this point before.

Keeping low to avoid detection I approached a facility hard by the river, garrisoned by super mutants, and high level ones too. Finding a rock outcropping some distance away, I began sniping the mutants with the .50, taking out the one holding a nuke first.. A couple of hounds came for me, but soon all defenders were down for the count. I was looking for a place I'd heard of, Egret Tours Marina, to settle down for the night, before continuing my mission refreshed in the morning. But this wasn't it. I looted the joint and continued south along the river bank as fog settled in. I came to a bridge, which was patrolled by a fierce-looking band of Rust Devils, with their mechanical abominations. I skirted their position, not seeking an engagement now, and just a little farther south came to the marina, which emerged at close range out of the fog.

Moving through the buildings there, I opened the door to the main building and was greeted by a woman pointing a shotgun at me. Her name was Phyllis. As I was to discover from reading her journal entries a little later, she had shot and killed her son, and believed she was synth, controlled by forces that caused her to act outside her will, and was holed up here to prevent her from killing anyone else. She warned me to get back or she might shoot, and I obliged, backing out of the door. I went around the building but heard her calling to me, wanting to talk. I cautiously entered again, but maybe I got too close to her. Maybe she just snapped. Maybe the sight of me in such armor, and heavily armed seemed a threat. Whatever the reason, she suddenly opened fire, striking my left arm. Again I backed out through the doorway, dropping a frag mine on the threshold. In her pursuit of me she met her end. Sorry Phyllis, I didn't want it to go this way.

The marina though is a nice place, I could see making a home here, even if it's off the beaten path. Nothing wrong with that. The interminable fog remained. I planned to cross the river to my destination over the bridge I had just passed. To clear the way I wanted to snipe those devils off the bridge, and could possibly do that from atop the marina, but I needed the fog to lift. It was stubborn though, so I spent the day cleaning up the joint, and building some defenses. A couple tactically placed turrets, some frag mines. When the fog finally broke, I found the bridge was deserted, the rust devils had moved on. But I could also see that the western half of the open drawbridge was much more open than the eastern side, leaving a gap I wouldn't be able to cross from this direction. I could jump down if headed to the eastern side, but crossing to the west was impossible.

So I turned in for the night, and when I awoke I reconned to the south, looking for a crossing point. I found a rickety arrangement of boats and boards that was fashioned in to a footpath across. I returned to the marina to climb in to the X-01 and set off to the south. Reaching the makeshift crossing I stepped out and halfway across, the boards under my feet gave way, plunging me in to the murky water. In the armor I sank to the bottom and caught glimpses of something moving. Something, alive. Frantically I looked for a way out, and found it by reversing course to the side of the river I had come from. Emerging from the depths I was attacked by two mirelurk kings, which I had never seen. And they meant business. And then a third. #%&*$#.

I didn't want to take any hits to my armor before I even reached my destination, but did anyway, and soon the foul creatures lay dead along the river bank. My foot bridge was now gone, and to get across the river I'd either need to walk across the bottom or find another way. I chose to go the submerged route, mirelurks be damned. I made it across only to be confronted by a stationary group of more rust devils, with some machine that was part robot, part tank, and with a skull aside its name. Nope.

So I moved along the bank of the river, which was low enough to stay out of their sight line. Just then a glowing dog and another not-glowing one approached. I backed up, dropping a couple of mines. They turned around just short of where I placed them, so I shot one of the dogs and they dutifully turned and set off the mines, killing them both. I skirted the rust devils and came up a hill to find a mutant camp. As I was scoping it out, spotting a mutant overlord of course, a vertibird arrived on the scene and took the encampment under fire, which was returned in kind. The vertibird landed to disgorge its troops just as a suicider ran toward them. I tried to snipe him, and hit him once, but not in time and he exploded his nuke on the vertibird taking out the entire BoS team. Time to go, it's hot around here.

I kept going toward the Glowing Sea marker on my pip boy and came across a park, or memorial. It was infested with ghouls, and as soon as I shot one, the rest came for me in a rush. Using VATS I was able to take them out with the pistol, some literally dying on the end of my muzzle. My destination was close now, just over the next rise. As I moved through the park, I went to enter the last house on the left and was surprised by a glowing deathclaw. I retreated back to the last house, and dropped a frag mine on the steps leading up on to the front porch, as is standard operating procedure in such circumstances. But instead of falling neatly to the ground, the mine exploded, killing me, and losing all that time, XP, a sweet radium rifle and courageous battle of nature's worst. What. The. Hell.

I have the perk to make these things NOT explode in my face, but this one did. Why? I can only speculate that maybe there was a sleeping ghoul under the porch, and the proximity mine was in proximity and so was I. Serious setback, this.

So back to the marina, staring at the bed I built and slept in last night. This time I just crossed the river, right here. The mirelurk kings get a second lease on life. I went straight to the memorial park, took out the ghouls and then released four protectrons before getting the glowing deathclaw's attention. The five us us took him out in short order and I moved over the rise to the outskirts of the Glowing Sea. I had made it, yet seemingly the hardest part lay ahead.

To be continued.



Posted By: DBond

Re: Fallout 4 - 09/18/21 02:44 PM

Having arrived at the Glowing Sea I cautiously entered, moving through an increasingly desolate landscape. Here is where the bomb fell, and it is hell on earth. Everything is smashed and twisted, and the atmosphere has a green glow. Visibility is compromised, like there's a fine dust in the air, and the geiger counter ticks incessantly. I felt vulnerable, my eyes darting here and there, hoping to catch a glimpse of death in time to avoid it. Slinking though the rubble, over mounds of former office buildings and gas stations, I made my way toward the marker. There is probably good stuff around, but I'm in no mood for sight seeing. I'm centered on my destination. If I make it, I can come back later. For now, I'm mission focused.

Soon I spot a radscorpion, green and glowing. I climb atop the old Red Rocket, which I can only recognize because the rocket still stands. The rest is a pile of debris. Three quick shots from OG finished him off and I moved on, not wanting to still be here if the gunfire caught anything's attention. Down through some draws, and over heaps I popped out on a ridge, overlooking a shallow valley. Off to the right were more scorpions, including one called a legendary radscorpion stalker. Deducing that this is a lethal foe I attempt to skirt to the left, down through the draw and up the other side. Just as I reach the crest my stealth indicator goes from undetected to cautious to danger. I wheel around stabbing Q to find what has already found me. Legendary radscorpion stalker it says, and I can see him ,now just 15 feet away. I transition to VATS and open fire, but he strikes, taking 80% of my health in a single blow. In power armor. No joke, these things. He falls dead under a hail of .308. I spin around several times, looking for his friends, but none are in sight. I heal up with a couple of stimpaks, and water to quench the thirst they bring. That was close, and I had been hyper vigilant. Still they got me.

Healed up to 90% I continue toward the marker, now close. As I crest another ridge the bomb crater opens before me. And I am shocked to see buildings here. New ones, with people living in them. What. The. Hell. VATS shows they're friendly, so I approach. I have to talk to them. How can they survive here? I speak to the leader, who doesn't trust me naturally enough, but I convince her to tell me where to find Virgil. She finally agrees and I leave these folks behind, still astounded to find them here. And I still don't know how they survive.

I move on, and in to some very rocky and craggy terrain, hopping from rock to ledge, up and down, and over. More scorpions are bypassed, and as I near the new marker showing Virgil's location, I see a deathclaw guarding the entrance. I won't be denied having come so far, and so close. I do not want to lose my progress again. So I open fire with OG, first round hit for sneak attack, next misses as he dodges to the left, I adjust and two or three more rounds kill him. I descend down to the cave entrance and slip inside. I've made it.

Inside I meet Virgil, an intellectual mutant if ever there was one. I'm saddened by his circumstance, but he agrees to help me if I will help him. Having accomplished my objective and with a new lead in hand, I depart. Outside I throw a signal grenade next to the deathclaw and await my ride out of here. A few minutes later I can hear it approaching, and it sets down nearby. I hop aboard and charge the minigun. I ask the pilot to take me to Sanctuary and we lift off. The flight out is glorious, as we pass high over the hellscape I had just traversed. And the counter finally stops clicking.

In the end, it was more challenging to get to the Glowing Sea than to get through it. Maybe my route was lucky, maybe my sneak helped. Still, I nearly died again. Not sure what I missed, or if I'll go back. I didn't see much as my route was fairly direct, but I know I missed a lot. I made it, and that's what counts.

Hit Level 51

Level 51 -- Sandman 2. Boosts sneak attack damage with silenced weapons from +15% to +30%.
Posted By: Crane Hunter

Re: Fallout 4 - 09/18/21 05:51 PM

I didn't do much exploring either on my first foray either, it was strictly get in and get out.

But don't worry, you'll be back!

I think I initially went in with a Hazmat suit, with Nick as a companion, and armed with a combat knife, a .308 sniper rifle and an explosive 10mm pistol. I might have not even been level 20 at the time. I ended up dismissing Nick fairly early on when it became obvious that he was both horribly unstealthy and of negligible combat value.

I got to the cave fairly uneventfully, carefully crept up to and shanked the sleeping Deathclaw in VATS, did my thing and had to walk out, since I did not have Vertibird grenades.

I spent a long time, several weeks in real time, doing some badly needed levelling up and preparing before I tackled the next phase of the story mission.


Posted By: DBond

Re: Fallout 4 - 09/18/21 06:28 PM

Yes, that flight out was wonderful, I felt like Charlie Sheen being medivacced in Platoon. Looking back at the destruction, knowing I was safe, for now, and had made it.

It is a forbidding place.

Now I've a courser to kill.....

OK, well not exactly now, that can wait
Posted By: Crane Hunter

Re: Fallout 4 - 09/19/21 08:07 PM

I should have mentioned a long time ago that I sneak almost everywhere when "outside the wire", which means I rarely get mobbed by unexpected enemies, which saves me a lot of ammo and hassle at the cost of increased travel time.

On my first playthrough, I believe I spent most of the time between the Glowing Sea and Courser signal missions concentrating on building up my settlements, focussing on commerce and getting a good logistical chain going. I also gained a bunch of levels and items, but that wasn't my main goal at that point.

I was greatly helped by the fact that recent patches had finally alleviated the scarcity of certain crafting resources that had been an issue since release, now you could finally build without being unduly limited.

The ridiculous glitch spawns and overpowered settlement attacks started going away too, although in some cases I think they might have been scripted.

For example my Somerville Place kept getting attacked by enormous bands of supermutants {35+} who seemed to have some unique dialogue and behavior, at least I've never heard or seen it since.

Needless to say, I had to fortify the heck out of that place, and it was still barely enough, even with me there.
Posted By: DBond

Re: Fallout 4 - 09/20/21 12:47 PM

I haven't seen much of that in this Survival run. A few attacks, and one I was present for and one I ran to get to, from Hangman's Alley to Abernathy farm, just in time to shoot the last raider and play the hero.

I decided to check out the DLC, heading off to Nuka World. As a nice surprise, Dog found his way back to me when I loaded in to Nuka World after the monorail ride. Hadn't seen him in a couple weeks, even returned to the castle and looked around again. After disembarking from the monorail I ran the gauntlet, no problem, until a room filled with gas and I died. I was like fook that and reloaded to a save before Nuka World. Maybe later.

Then I decided that if I'm not going to Nuka World, why not check out Far Harbor? Reloading meant Dog was gone again, so I made my way up to the Nakano residence alone, and headed off to Far Harbor. Spent enough time there to get four new missions, but the everpresent fog meant that my sniper rifle was mostly useless, and the anti-mutant plasma pistol probably wouldn't be needed either, so I sailed back to Commonwealth to re-jig my inventory. Dropping those two weapons and all of their ammo saves nearly 30 pounds, or kilos or whatever it is supposed to be.

So then I decided to do the Hunter/Hunted mission to kill the courser. Dog returned when I loaded in to the top level. Hey Dog. That's a good boy. I used The Sight to throw the kill switch, so that was easy. And Crane was right on, I need to return to the Glowing Sea now. I just left that place!

For now I've dropped Overseer's Guardian. It's very strong, does fantastic damage, and I have it fully modded, save a suppressor. But it kicks like a mule. So much recoil in fact that even though it is semi-automatic, in effect it's like a bolt-action in terms of firing cadence. I have been finding a number of modified assault rifles, taking them back to camp, stripping them of their mods. I decided to try one of these, and fully modded out the legendary incendiary AR I had found a few days ago. It hits for around 130 per shot, compared to 230 for OG, but I can get off four or five aimed shots in the time it takes to fire two from OG, waiting for the recoil to subside.

The incendiary effect is fun, for a bit. But 15 points per second of fire damage isn't much, and what I found was the flame effect obscures the target when downrange at any significant distance, making it hard to know instantly what effect my shot had. So eventually I stripped it and modified a standard AR. Again, I'm able to use high-tier mods with just a single point in to Gun Nut. That's cool.

Earlier I think it was Crane who said they didn't like the reflex sight. I was using a 'dot' reflex sight on OG, which is a combat rifle, and like it a lot. I wondered why Crane wouldn't rate it. But then I put one on an assault rifle, and yeah, not nearly as good. They use different reflex sights, and the AR one is more cluttered, thicker frame, worse than the CR one. But I still prefer it over a scope for close to medium range firefights.

So this one now has

Reflex sight
Vented barrel
Marksman's Stock
Suppressor
Standard mag
Advanced receiver

Some of those are Gun Nut 4 mods, and it's cool that they allow this even when you don't have the right perk. Of course you need to find the mods in the first place, but as long as you can mod a weapon with the base part, the modification can be stripped and mounted again regardless of Gun Nut level. As a result this AR is awesome. Recoil is minimal, so I can send rounds downrange as fast as I can pull the trigger, which just wasn't possible with OG, except at the closest ranges. I just need to find a quick eject mag, eveything I find seems to have a drum on it. So going with standard for the mo.

Carrying just two weapons, the AR and Deliverer, means less ammo types and less weight to lug around, or more space for junk and explosives! anyway haha. I also made a couple modifications to Deliverer, which is an excellent weapon.

Hit level 54

Level 52 -- Demo Expert 4. Maxed perk. Double the boom and bigger blast radius. I'm using explosives more and more and this makes them even more lethal.

Levels 53 and 54 -- Ninja 2 and Ninja 3. Maxed. Increased sneak attack damage multiplier.

And a little settlement news to report! Haha, I'm mostly ignoring this, or maybe just doing the minimum. But I've now established four supply lines, which is great for crafting reasons.

Sanctuary to Hangmans Alley
Abernathy farm to Sanctuary.
Hangman's Alley to the Castle
Sanctuary to Greygarden

Now I am much more likely to pick up random junk, and not be so discerning, since I can drop it more quickly at whichever of those places is near by.
Posted By: DBond

Re: Fallout 4 - 09/20/21 06:50 PM

Oh yes, one other thing I meant to mention. When I reached the docks at Far Harbor the quest completed (Far From Home I think), and Idiot Savant hit for 2520 points! Normally that would have been 504 I suppose, but with the 5x multiplier it was 2520. An entire level in a single shot. That perk has paid off massively!
Posted By: Crane Hunter

Re: Fallout 4 - 09/21/21 03:22 AM

Automatron is a shorter ride than the other DLCs and doesn't involve leaving the Boston area, I don't know if its less of a challenge though.
Posted By: DBond

Re: Fallout 4 - 09/22/21 12:17 PM

I only just got around to building the robot workbench but have not built a robot. Ada (who is annoying AF) wants me to find stuff so not sure what else needs to be done. I'm not too keen on this, aside from maybe building robots to garrison settlements or become provisioners.

I returned to Virgil, vertibird in, vertibird out. The LZ was hot though, a deathclaw and some bugs. The pilot was like good luck dude. I started building the molecular relay but only the early bits.

Hit level 58

Level 55 -- Sandman 3. Maxed perk, more sneak attack damage. I now have so many sneak attack modifiers that if I get the drop the target is good as dead.

Level 56 -- Critical Banker. I went and picked up the Luck bobblehead, taking it to 7 and opening Critical Banker. Now I've a critical in my pocket in case it's needed. This leaves the Endurance bobblehead as the only SPECIAL one I have yet to pick up.

Level 57 -- Trained one point in Intelligence to 6. I plan to take Scrapper and Science! so another point here to open the latter. Scrapper for the screws and Science for the armor and weapons mods it opens up.

Level 58 -- This point is unspent but will probably go in to the first rank of Science.

Lost the dog again.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/22/21 12:32 PM

Originally Posted by DBond


Lost the dog again.



I forgot his name but have you tried using the friendly super mutant you meet in Boston as a companion? I would assume he would be much better to use for combat than the other companions.
Posted By: DBond

Re: Fallout 4 - 09/22/21 12:36 PM

That's Strong, and no I have not. He's in Trinity Tower which I have yet to visit. But even so, I'm full Lone Wanderer build so the dog is the only companion I can have without losing those nice bonuses.
Posted By: DBond

Re: Fallout 4 - 09/22/21 04:31 PM

Speaking of screws...

Screws are precious, and why I'm looking to take the Scrapper perk, which allows you to harvest these and other uncommon mats from scrapping weapons and armor. If you do any real weapons modifying, screws go fast.

So the other day I was making my way south from the NE corner of the map and as I was approaching the iron works north of Finch Farm I came a cross a terminal just sitting out in the open. So of course I logged on to see what it was about. Turns out it controlled an eye-bot that could be sent out in to the wasteland to search for items. I picked screws and off he went. I promptly forgot about it. A day or three later I got a notification that the intrepid eye-bot had found some screws! Cool.

Turns out they were in a hospital south of the city, bad juju 'round there. But I couldn't pass up free screws. A bundle of 25 of them would set me up nicely. So I make my way there, fighting through deathclaws and bugs, synths and mutants, and finally make it to the hospital. I then fight my way through the interior and reach the objective to find

TWO SCREWS!!!!

Bah! smile
Posted By: PanzerMeyer

Re: Fallout 4 - 09/22/21 04:57 PM

Originally Posted by DBond
I then fight my way through the interior and reach the objective to find

TWO SCREWS!!!!

Bah! smile



Wow.


I can tell you with certainty that screws are not nearly as rare in F76. They do still get used very frequently though if you repair guns and armor frequently and like you mentioned, mod guns frequently.

You can also buy screws from NPC vendors but they are pretty expensive.
Posted By: DBond

Re: Fallout 4 - 09/22/21 06:49 PM

Can you mail some to the Red Rocket in Cambridge please?

Since I established supply lines this has been overcome to some degree, as I now will pick up a toy truck or hotplate since I have more deposit points, and don't have to consider hauling it around for a longer time and distance like when Sanctuary was my only viable crafting spot. It's still where I do most of it, but since I can draw resources from more settlements, I have more of everything on hand, so to speak.

Fallout 4 is absolutely stuffed with content. I'm nearing 300 hours, level 58 and I wonder if I've even seen half of it. Traditionally I consider any game I sink 300+ hours in to a classic. Going to have to add FO4 to that list. This has been ten bucks well spent.
Posted By: Crane Hunter

Re: Fallout 4 - 09/22/21 07:16 PM

Strong is one of the only companions who can pull his weight beyond the early game IMO, give him a good melee weapon and he'll actually slay a surprising number of bodies and do a good job of keeping the enemies focussed on him.

Ada is best left at a settlement ASAP, she doesn't even grant you a perk so there's no sense in using her if you don't have to.
Posted By: DBond

Re: Fallout 4 - 09/22/21 08:20 PM

The companions are cool. I decided for this Survival run that I was going to do without them, in order to take LW. It's a choice, but it fits my style and of course the bonuses for LW are hard to ignore. I like playing the loner, so it's a good fit for me to go it alone.

And actually I did get Codsworth's bonus, but then took LW and have been rolling solo or with the dog ever since. But I know I am missing a lot of cool stuff, such as not having Nick with me in Far Harbor. The companion perks are not a big deal, but all added up together are significant.

Their dialog, quests and perks are great. But that is counterbalanced by poor combat AI, stealth issues and honestly I like not caring about whether they dislike what I am doing. The dog don't care smile

I don't know that I will play FO4 a second time (third time with my level 35 first run), probably not. But if I do maybe I'll give them a proper go.

Originally Posted by Crane Hunter


Ada is best left at a settlement ASAP, one where she can not be heard, she doesn't even grant you a perk so there's no sense in using her if you don't have to.



Modified that a bit smile
Posted By: DBond

Re: Fallout 4 - 09/23/21 11:29 AM

A few random screens. I rarely think to snap screens when I'm playing, which is s shame since there are many awesome vistas and scenes throughout the wasteland.

Bond. Ultralight BOS Steadfast Combat armor, army fatigues and newsboy cap with ballistic weave.


[Linked Image]


Christmas in Diamond City (inside Fenway Park)


[Linked Image]

Overseer's Guardian, now converted to a sniper. Added the long ported barrel, scope and suppressor and am carrying it again to handle long range duties. These modifications added yet another 4 pounds to the weight. To carry this third weapon and ammo cuts a big slice out of my available carry weight. But man it hits hard. The very first target I shot was a raider leaning on the rail of the walkway above Corvega's main entrance. There's always one there, just chillin' and I snipe him each time I pass by. This time he took the round to the head, and he flipped head over heels one and a half rotations before hitting the floor.


[Linked Image]

Attached picture Bond.jpg
Attached picture christmasDC.jpg
Attached picture OG.jpg
Posted By: DBond

Re: Fallout 4 - 09/23/21 12:33 PM

Hit level 59 but the last two points are unspent. I'm at the point now where each perk I identified as a core requirement for my character is done. Points now can be spent on 'luxury' perks, things that are nice to have but are not crucial to my build. As a result I've lost a bit of focus and cannot make up my mind how to spend them.

As noted above I started carrying OG again to be my sniper rifle. That adds considerable weight back in, about 170 total with all the other stuff I'm carrying. Max is 225 so that leaves just about 55 for loot. I wouldn't mind adding another weapon, maybe a combat shotgun for example, which would be heavy. So I'm considering not going with the Intelligence perks I was thinking of right away and dropping the next four points in to Strength and Strong Back. This would add 70 carry weight (+50 from the perk and +20 from the two Strength points). That's a lot of points for that sort of gain, hence my indecision. But doing so means another weapon can be carried.

I decided last night to complete my bobblehead set, and to go and get the Endurance one. It's in Poseidon Energy, in the SE corner. Great mission, as it was like a war zone, with raiders, gunners, BoS, rust devils and caravans all involved in firefights around the area. I took position in a nearby two-story building, and dropped mines at all entrances and at the bottom of the stairs which paid off. From there I sniped a number of bad guys, making moving through this area a little safer for now.

I also did the Strong mission at Trinity Tower, but couldn't take him with me because of Lone Wanderer. Well, I could, but then my legs would break due to carry weight haha. So I sent him to Finch Farm which had been recently attacked. Missions must get assigned a level when you get them, because the mutants in the tower were pretty low level I think. They dropped very easily. I'd been sitting on that mission for most of the game, so I felt way overleveled and the points for completion seemed to reflect this.
Posted By: Crane Hunter

Re: Fallout 4 - 09/23/21 02:44 PM

On my first playthrough, I think I finished the main quest when I was only level 31, at which point none of the DLCs were even released yet, nor did I spend much time with any of the companions other than Deacon.

It was only later on, when I was well established, did I make an effort to spend time with the other companions.

Purely from a gameplay perspective, I can do without any of them, especially the dog, but they add flavor and are part of the experience.
Posted By: Crane Hunter

Re: Fallout 4 - 09/23/21 03:12 PM

I'd suggest putting those points into Science, not just to allow certain mods, but to be able to build fusion generators at your settlements.
Posted By: DBond

Re: Fallout 4 - 09/23/21 03:16 PM

Thanks, I was wondering the same thing, what level others reach when playing Fallout 4, so a pertinent post Crane!

I'll be level 60 almost as soon as i play again. Idiot Savant is one of the primary reasons. I can't quantify it with any accuracy, but if I had to guess I'd bet it's been good for ten levels easy. Free XP. Plus, in Survival mode, all kills count for double XP, and then if you hit Idiot Savant as well it's quite the points haul.

Plus, just my play style is a factor. I've talked about patrolling, and not sure how many players do something like this, where you just go out on patrol, seeing what you can stir up, with no mission or game objective in mind. I do a lot of this. It's how I mostly played the Stalker Misery mod, and it carries over well in to Fallout 4. The fact that enemies respawn, and are out patrolling themselves gives the gameworld a sense that it does not revolve around the player. It feels alive and organic. Battles take place in the distance. I absolutely love games like this where you hear those distant gunshots, reverberating off the concrete walls and skyscrapers, and where it isn't just random sound files that play in the background to simulate the same. You never know what's just around the corner, or at the end of the next block. It all adds up to a fantastic environment to patrol and means I can have compelling play that isn't strictly tied to quests.

So the XP and levels keep rolling in. And since there is no level cap I can just keep going, adding more perks along the way, with no end in sight. I still have a long way to go here. In the main quest I am at the point to build the relay, so I haven't even gotten in to the Institute yet. And my quest log is quite long, and gets added to (and some removed) every session.

I was also thinking about how my first exposure to the game does indeed come flush with all DLC, which as Crane noted not all players share. Even so, I've hardly touched any of the DLC so far.
Posted By: DBond

Re: Fallout 4 - 09/23/21 03:18 PM

Originally Posted by Crane Hunter
I'd suggest putting those points into Science, not just to allow certain mods, but to be able to build fusion generators at your settlements.



Thanks for the tip!
Posted By: Crane Hunter

Re: Fallout 4 - 09/23/21 05:18 PM

I don't know what level my playthroughs are currently at, since I had to uninstall the game 10 months ago to be able to accommodate Cyberpunk 2077, but they are probably well above 100.

Total time played is 590 hours, easily the most time I've ever put into a single game.

I also used to spend a lot of time on random patrols, as well as salvage runs, mainly looking for materials and items for my settlements.

The only thing I never really got into was mods, as they were rough around the edges at the time and I didn't want to run the risk of corrupting my save files.

I might give one of the major mods a go if I get tired of waiting for upcoming games and the Cyberpunk DLCs.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/23/21 05:23 PM

Originally Posted by Crane Hunter

Total time played is 590 hours, easily the most time I've ever put into a single game.




I just looked it up on Steam and I have 214 hours in Fallout 4 but I've only played through the main game and all the DLC's once. One day I'll reinstall and do a second playthrough.

As for my top game in Steam by gaming hours that goes to Total War: Attila with 4,099 hours.
Posted By: DBond

Re: Fallout 4 - 09/23/21 05:50 PM

I'm at 290 so far and counting. That's in like 6 weeks! Haha, I must like it. Of course that's Steam time which is always longer than actual play time due to forgetting I left it running or whatever, but still. That's a lot in such a short time space.

My top Steam game is EU IV, with about 3,600 hours. But I would bet that Falcon 4 is my actual all-time most played game or sim. Just don't have the hours tracked to know.
Posted By: DBond

Re: Fallout 4 - 09/24/21 12:17 PM

I finished building the molecular relay in Sanctuary. An impressive contraption to be sure. But I did not actually attempt to use it yet.

Hit level 60

At level 60 I had three unspent points. Still unsure how to spend them, I did drop one for the first rank in Science, since that opens up large generators, which I used to power the relay. I don't know that I'll go to rank 4. The fusion generators that Crane is advocating are awesome, 100 power. But nothing I am doing or have planned needs that sort of power. One of those could power everything I've built in all settlements on the map and probably have half left over. But who knows, maybe I'll take more interest in it down the line.

For the first time in those 300 hours I've dropped in to Fallout 4 I was cursing the design team. While out on a mission I found a nice drop, a leg armor piece that grants +2 Luck. it was 16 protection to my current 9. So I thought I'd head back to Sanctuary, and put ultralight and shadowed on it and equip it. But when I did so I saw that to put ultralight on this piece requires Armorer 4 (check) and Pickpocket 2. Pickpocket 2?! What the hell. Why should I need to have dropped two points there to modify a piece of armor? That's silly and so that armor goes in to storage. Shame that. But this is just arbitrary complication that makes no sense. And to top it off, shadowed is not even an option, only Improved for the first slot.

I had noticed my caps on hand had grown to 22,000. So I bought Home Plate. Not needed, but what the hell, right? A place to display my bobbleheads and to crash when I spend the night down the pub I reckon.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/24/21 12:31 PM

Originally Posted by DBond


I had noticed my caps on hand had grown to 22,000. .


Do you know if there is a limit on how many caps you can carry in F4? I don't remember but in F76 you can have up 40,000 caps max.
Posted By: DBond

Re: Fallout 4 - 09/24/21 12:51 PM

I think there is no actual limit, but a display limit of 999,999.

However I did read there is a maximum workshop storage (for junk and stuff) in Survival mode, but no idea what that limit is.

I'm not finding anything to spend caps on really, I make little effort to sell things. So I figured what the heck, might as well buy Home Plate. It's a dump but I can fix it up if I want. I cleaned it up and moved some stuff around, but no other improvements yet. I might spend a point in Local Leader 2 so I can build shops and crafting stations. Put a clinic in Sanctuary.

At the mo, I'm off to the southeast in power armor, returning to explore the outer edges of the Glowing Sea, and to run a mission to unlock Somerville Place. Plus I think I can get my missing left arm for my X-01 at the abandoned shack, plus my eighth Covert Ops magazine (I read a wiki). More stealth.
Posted By: Crane Hunter

Re: Fallout 4 - 09/24/21 08:33 PM

I've had as much as 200K caps at one time, but money is not a huge consideration beyond the early game IMO.

The limited amount of caps held by the shopkeepers makes it difficult to make a lot of money quickly by selling loot or manufactured items.

I usually found I was obligated to buy a large amount of junk items from them just to bring the total down to what they could afford.

Late game, the only thing I couldn't get enough of was certain materials, particularly concrete and high tech crafting elements.
Posted By: DBond

Re: Fallout 4 - 09/25/21 12:21 PM

A wealthy wanderer for sure. 200k is a fortune in this game.

Hit level 62 and now have four points unspent. Who plays like this?! smile

I entered the institute and did the opening stages there, meeting everyone. But now I'm concerned about how my actions will affect faction relations, and have no real idea of how to go about it. I don't even know which faction I want to align with. But I don't want, at this stage, to close anything off or make enemies out of them.

My expedition back to the Glowing Sea was not so lucrative. I made it in to the facility below the abandoned shack, found the set of X-01 and it had no arms. Just my luck. Did get the Covert Ops mag, so that's good. Then I patrolled home through a small town I think called Natick, which was garrisoned by deathclaws and mutants. Quite a battle arose which was joined by nearby raiders and a BoS vertibird and squad. Fun stuff.
Posted By: Crane Hunter

Re: Fallout 4 - 09/25/21 11:00 PM

I was leaning hard towards the Railway in the earlier part of my first run, but at some point I went over to the Institute, figuring that they had a lot more going for them than any pitiful little band of wastelanders.
Posted By: DBond

Re: Fallout 4 - 09/26/21 02:22 PM

That's interesting. I'm still undecided, and maybe my actions, or the missions I trigger, intentionally or otherwise, could make the decision for me, if I understand how it works. The player must tread carefully at this stage or could find himself in or out, depending.

I liked the Railroad at first. They feel like Freedom from Stalker, who I tend to throw in with in those games. But over time I saw they were not so much synth sympathetic, as supremacist. They grew to feel too zealous, with a skewed perspective on the humanity and synth question. My character started to feel less ethically aligned as time went on. But maybe worse than a question of ethics and morality, they are a bunch of lazy freeloaders. Of all the factions, the Railroad are encountered the least out in the wild. They are content to sit in their subterranean HQ and flap their gums and let the vault dweller do all the work. In exactly the same way I grew to resent the camp followers in RDR 2, i began to see the Railroad the same way. Get to work ya bastages!

The Minutemen feel safe, a Lawful Good vibe. But it feels like without me they'd not stand a chance. They insist on using laser muskets for crying out loud haha. But they were the first friendly people I met in the wastes, and want the right things for the world, even if it feels like they'll never have the capacity to make it so. The sort of underdog you'll pull for, but wouldn't stake your money on.

BoS are the opposite, like Duty to Stalker's Freedom. They also have a skewed perspective, but the capacity to get things done. Of all the factions, it is the BoS out there in the weeds giving the bad guys the good news. It feels like they have the best chance aside from the institute of realizing their vision.

The Institute is too new to me right now. The whole thing was a revelation, from meeting Shaun to seeing the facility and learning their stated goals. Of all the factions, the Institute are the only one to have the ability to truly make the world a better place. But I've been doing this a long time, and I know things can never be that simple, that what I see is likely a veneer, and beneath lies a more sinister foundation. I have yet to uncover this, if it exists, but the cynic in me senses something amiss. They are stringpullers, and I have yet I think to see what's dancing on the end. If I'm honest, I think it's me.

So I have little to pull me in any of those directions. It feels like aligning with the Minutemen will perhaps offend the others less, with any other choice making instant enemies. To avoid making this choice any time soon I've returned to Far Harbor to take in some more of the content there, and maybe get some good DLC gear. Hit Level 63

I still hold three unspent points, but did spend two others on Better Criticals 2 and 3. Along with Critical Banker this means I almost always have one devastating shot in the pocket. I don't use it much, but it's good insurance.

Posted By: Crane Hunter

Re: Fallout 4 - 09/26/21 06:06 PM

The Railway is mostly just an intelligence network, who are experiencing hard times and who have to operate under the nose of a vast surveillance system who have operatives everywhere and even the birds have cameras in them. I don't blame them for lying low. While I don't believe in their mission, I respect their dedication and level of sophistication despite their circumstances.

The East Coast Brotherhood of Steel has some potential, but I don't see them as being able to successfully govern a region or outgrow their dependence on salvaged tech tech any time soon. What's more, is that they re probably only one leadership squabble away from splintering further.

The Minutemen are good for waiting at the finish line so they can latch onto the real winner IMO.
Posted By: wormfood

Re: Fallout 4 - 09/26/21 09:24 PM

I nuke the institute every single time. Don't let their stated goals fool you. At best they're bond level villains and they deserve to go down.
Posted By: Crane Hunter

Re: Fallout 4 - 09/26/21 10:12 PM

Originally Posted by wormfood
I nuke the institute every single time. Don't let their stated goals fool you. At best they're bond level villains and they deserve to go down.


OK Deacon.

Even under new management?

The Institute is the only faction that has the means to eventually rebuild the area to any real extent, as well as defend it against significant outside threats.

If Caesar's Legion or the equivalent comes knocking, do you think the Railroad, Minutemen or even the BoS will be able to handle them?
Posted By: wormfood

Re: Fallout 4 - 09/26/21 10:31 PM

The factions are one of the worst parts about that game. They're all terrible in different ways, except the institute, they're just straight up evil.
Assuming something l like the Legion came to the commonwealth the Institute won't stop them as they don't give a rat's behind what goes on. I'm certain they're whole goal is to straight up genocide everyone in the commonwealth and replace them with synths. Until then, they're just guinea pigs for whatever other experiments they happen to be running on the side.

At least the other three options aren't straight up murdering people and replacing them with synths. Those factions can at least be fixed by a change in management. As for the institute, loot some tech if you need to but nuke those #%&*$# for orbit, it's the only way to be sure.

The institute would probably just replace you with a synth as well if you tried changing them. I don't trust them.
Posted By: PanzerMeyer

Re: Fallout 4 - 09/27/21 10:40 AM

Originally Posted by wormfood
The factions are one of the worst parts about that game. They're all terrible in different ways, except the institute, they're just straight up evil..


Maybe the message of the game is that in a post-apocalyptic nuclear wasteland where resources are few and desperation for survival is high, there will be no outright good faction?
Posted By: DBond

Re: Fallout 4 - 09/27/21 12:23 PM

Well, I'll need to make a choice soon, but in the meantime I'm putting it off. After tooling around Far Harbor for a bit I was already irked by the radiation fog, and wondered how best to mitigate it. I decided to go get a set of power armor, and to swap my regular armor chest piece for an identical one that has BoS radiation resistance in place of shadowed. So back to the 'Wealth.

But once again the fact my set of X-01 was incomplete, missing the left arm, irked me too. So I did an internet search and saw there should be a full set on top of 35 Court in Boston. Went there and sure enough there it was. a full set with all pieces, and due to my high level all were already Mk III protection. I went back to Sanctuary to install a few mods, Mk VI on the torso, recon mod on the helmet and then ran out of aluminum. I planned to put the stealth boy torso on it but thankfully I read about it first and saw that the crouch stealth effect burns AP, and that would not have worked.

Then I did the long trek back to the boat to return to Far Harbor. Just hanging out, patrolling and getting Longfellow's cabin set up and arranged to my satisfaction.

Hit level 64

Finally spent my saved points. Dropped two to bring Science up to rank 3, which opened up the power armor mods I wanted to do. I spent another point to get Local Leader 2, and the final point on Scrapper. Which scrapped weapons or armor yield aluminum?

Did you guys use emporiums, or shops in general? I took LL 2 to look at these, but then saw I need to drop another two points in to Cap Collector. Is it worth it in your opinion?
Posted By: Crane Hunter

Re: Fallout 4 - 09/27/21 05:31 PM

Aluminum isn't particularly rare, I don't think I ever specifically sought it out in my playthroughs. However you can find lots of it in places like Corvega or the Mahkra fish packing plant, or buy shipments from Arturo in Diamond City.

Shops are nice to have for the purposes of raising settler happiness and to conveniently buy and sell items, but be aware that they take a long time to actually turn a profit as far as their tiny daily generated income goes.

I found many of the enemies Far Harbor are good at detecting you while sneaking compared to the Boston counterparts, so wearing power armor may really make sneaking difficult. Mind you, I was looking to get close enough for melee kills most of the time.



Posted By: DBond

Re: Fallout 4 - 09/27/21 05:57 PM

I think I'm low because I just built the molecular relay. I'd been collecting the entire game, but I ran out fast yesterday.

My power armor sneaks OK. I have Sneak perk maxed and 8 Covert Ops mags. Seems to do fine keeping me stealthy even in the PA. Good enough anyway, to get those sweet sneak attacks.

I wish you could store fusion cores on exited power armor and then I could jump in and out of it more often in the field. I've hardly used PA in this game, or any Fallout for that matter. But it works well in Far Harbor fog. Fun to mix it up a bit, and gives me more stuff to modify smile

Edit: No, the relay only required ten aluminum it seems, so I didn't have all that much on hand to begin with I guess. I know where to find it, but the Scrapper perk rank 1 specifically states aluminum, but I got none scrapping a number of laser and pipe guns, and some armor pieces. Just curious which ones yield aluminum and I can pick those up on on patrol.
Posted By: Crane Hunter

Re: Fallout 4 - 09/27/21 06:38 PM

I can't remember what weapons or armor yields aluminum, but of course the more heavily modded the item is from baseline, the better the scrap materials you'll get.

I bet a lot of your missing aluminum is due to your X-01 power armor, which needs a significant amount of it to repair and upgrade.

For this reason, I would normally only use the T-45 or T-51 power armors for patrolling and other routine use, since they mostly only require a modest amount of steel to repair.
Posted By: wormfood

Re: Fallout 4 - 09/27/21 06:49 PM

It's not specific weapons that scrap into aluminum, but specific mods on that weapon that require aluminum. Breaking those down will give you some aluminum back. It's had to tell if it'll give you aluminum until you look at what mods it has exactly.
Best source is aluminum cans since they only weight 0.1 and yield 2 aluminum. TV trays and surgical trays each yield 3 but weigh 0.5.

You can always buy some, they're expensive.
Making money is easy though. If you build shops in your settlements they'll generate caps that you can pickup from the workshop. Extra water also gets stored in there and you can trade it to merchants to pay for whatever resource you need. Turning Sanctuary into a water factory is a reliable way to make cash. The maximum it'll store in the workshop is 40 purified water, so you'll have to manually empty it out every once in a while.

Those shops and emporiums don't really make you much money, but they make new vendors that you can buy and sell things to. Most of them also provide a job and increases morale of you settlement. Not too sure what high morale does exactly, but if it's too low people may leave.
Posted By: DBond

Re: Fallout 4 - 09/27/21 07:01 PM

You're right about the repair costs for X-01, but I have yet to actually repair it since I use it so little. But I did look at the costs to see what they were yesterday.

Do the vendors (like Vault Tec Rep and Rylee) have worthwhile unique items for sale if you set them up with a stall? I don't think I'll bother with emporiums, as I already have the gear I want. But maybe there's something I don't know I want yet...

I can't see dropping two points in to Cap Collector unless it is very worth it. Then again, I'm sort of running out of perks I want.

Speaking of water factories... maybe you guys can help me. I have the castle as a settlement, and it has a water purifier. I powered it up, or at least the light is lit, but I never see any water from it in the workshop. Maybe I should look again, perhaps I don't have enough power to it. Water's not really an issue, but I'd like to have at least one purifier on line I think. Don't go there that often so maybe it doesn't matter at all. Just curious what else I need to do to get it to produce product and have it stock up in the workshop.

I read that advanced receivers yield aluminum, so I'll look for those and get aluminum and screws out of it. Gotta use the perk now that I've dropped a point on it.

Posted By: Crane Hunter

Re: Fallout 4 - 09/27/21 07:07 PM

Becoming a drug dealer is a straightforward way to make caps, mass produce Jet for the cost of 2 fertilizer, 1 plastic, and sell it to vendors.
Posted By: Crane Hunter

Re: Fallout 4 - 09/27/21 07:11 PM

You may have at least 1 settlement somewhere that is not self sufficient in water and drawing it via a supply line.
Posted By: DBond

Re: Fallout 4 - 09/27/21 07:20 PM

I'm already a drug dealer, but I sell appropriated product.

Yeah, I want the shops for what I can buy, not the money they'll make, which is nice, but not enough to add up to much if I'm not putting them in a number of settlements. It was more for legendary and unique items they may offer for sale. And to dress the place up a bit, and to put these vendors I am meeting to work. Vault Tec Rep was so happy to get the job that doesn't exist smile

Totally not needed, more of a roleplay thing to make Sanctuary feel more advanced and civilized. Then again, when I saw the prices of some of the best armor in Far Harbor I nearly fell of my horse. I'm all like "I have gobs of money" and Far Harbor was like "You have what now?"
Posted By: Crane Hunter

Re: Fallout 4 - 09/27/21 07:25 PM

I was the Scarface of the Commonwealth for a while there.

"F*ck Eddie Winter, and f*ck, the f*cking Bobrov brothers, f*ck 'em all, I bury those rad roaches!"
Posted By: DBond

Re: Fallout 4 - 09/27/21 07:42 PM

Yeah man, the Commonwealth Kingpin. That's rollin' right. And that's how you amass 200k caps.
Posted By: Crane Hunter

Re: Fallout 4 - 09/27/21 09:45 PM

The way to make real caps, is to set up some productive settlements, and shake them down in the name of your raiders.

All you have to do from that point is periodically collect your ill gotten gains in Fizztop.

R A I D * L Y F E
Posted By: wormfood

Re: Fallout 4 - 09/27/21 10:39 PM

Make that blue Jet to be Commonwealth Heisenberg.
Posted By: DBond

Re: Fallout 4 - 09/28/21 12:05 PM

Say my name.

That was a great show.

I wish I hadn't gone all the way back to get the X-01 because I soon found the Vim T-51b set in Far Harbor and now have two sets to transport back to the collection. I built a warehouse in Sanctuary, built a power armor stand and have them all neatly arrayed so I can look at them. If I had just gone another 100 yards up the road I would have found the Vim armor, and saved all that time and effort going all the way to Sanctuary and back and have two armors to bring back. I could leave one here, but the display collection!

Far Harbor's a nice change of pace from the 'Wealth, but I'm not feeling it much. Dark, foggy, feels claustrophobic. I picked up a couple rabbit legs and can't cook 'em up, need seaweed and bat droppings or whatever to make up a stew. Sup with that? That's fine to have more advanced recipes for better bonuses, but I should still be able to have roasted rabbit. In Survival I only eat for the nutrition, never the bonuses. Roasted rabbit legs should be an option dangnabbit.

I've maybe done 1/4 of the island and am ready to head back. Honestly after 300+ hours I'm starting to feel like I should see the game to its conclusion. Run down the main quest. But its so much fun to just get out there and stir it up.

Hit Level 66 but didn't spend the two points yet. The perks in Fallout are great, but there aren't many left (and within reach) that I still want to get. I wouldn't mind just training attributes, but in this game they are more of a perk unlock level than any real advantage for the character. Carry a little more, a little better VATS accuracy or sneak ability. I wish there were more mechanics attached to the attribute points. Which reminds me of one of the things I am most disappointed with FO4. Skill checks. Where are they? Ya gotta have skill checks all over the place in Fallout. Which would make the SPECIAL points feel more important. I think I've had one, in my first run, where my high INT let me take a shortcut through the USS Constitution mission.


I'm leaning toward the high-end Luck perks, like Grim Reaper's Sprint for example. But the benefits would be so situational that it feels like going through the motions just to spend the points. A 15% chance to refill AP sounds great, but how often do I need to use VATS that long? Never, really. My build has a lot of AP with max Agility and it's rare that I'll ever chain more than three targets together and actually benefit from the perk with another three or four targets to immediately need to engage. Combat's rarely that dense. With Action Boy the AP regenerates quickly already, so while these top Luck perks are cool, I just don't see them ever really being all that useful.

I love the idea of Ricochet, to instantly kill an enemy that lands a shot, but I read that it's about as rare as Mysterious Stranger. And a few words about that perk. In previous Fallout games I took this perk. It's fun, and from time to time he would show up and make a real difference, swing a tough battle. But in Fallout 4 it's been a wasted point. I could have dropped more points to increase appearance chance, but it's been so underwhelming I feel like it's good money after bad. I took this perk at level 27, I am level 66 now, and I've seen him twice. Twice! And the first time he popped up to kill a radroach for me. Gee, thanks mate.

So if Ricochet is about the same probability to trigger there's no sense in getting it, and anyway I'd need to train Luck up just top unlock it. Even a 5% chance would be great, but it must be more like .005%. Maybe the info's bad and it triggers more often, but it's too much investment to find out.
Posted By: Crane Hunter

Re: Fallout 4 - 09/28/21 05:54 PM

I preferred Nuka World to Far Harbor, even though the consensus is that the latter is far better in terms of story and overall quality.

Nuka World felt like a rushed product and I wish Bethesda had put more effort into it, even if they'd sought to charge more.

You really should start wrapping up the major quests as you might be over levelled for at least some of them at this point.

As for me, while I doubt I could bring myself to ever play vanilla Fallout 4 again, I hope one of the megamods is released before S.T.A.L.K.E.R. 2 and the Cyberpunk DLCs.

https://www.pcgamer.com/upcoming-fallout-mods/
Posted By: PanzerMeyer

Re: Fallout 4 - 09/28/21 06:17 PM

Originally Posted by Crane Hunter
I preferred Nuka World to Far Harbor, even though the consensus is that the latter is far better in terms of story and overall quality.




There's no comparison in my opinion. The main story for Far Harbor is really intriguing and it's especially interesting for people who are into the whole sci-fi theme of artificial intelligence.

Nuka World had minimal story but I really enjoyed crafting the different varieties of Nuka Colas and also exploring the different theme park areas.
Posted By: DBond

Re: Fallout 4 - 09/29/21 12:36 PM

Originally Posted by Crane Hunter

You really should start wrapping up the major quests as you might be over levelled for at least some of them at this point.


Good advice, but I reckon that ship sailed 30 levels ago smile

I've maybe done half of Far Harbor. It's mainly the terrain/fog/lighting that I don't like. It's so close, traveling around you rarely can see more than 50 yards in any direction. Not a big deal, but I prefer the sweeping vistas of mass destruction haha. I don't much care for the story either, I feel no affinity nor rejection of synths. I'm content to let them live, but have no cause to assist them either. Live and let live, if that's what synths do.

I complained of pricing earlier, but it's only the Marine armor that is this way. The rest is reasonable, or so it seems. I made it to Nucleus and saw that Kiloton Radium Rifle and had to have it, so bought it. I plan to make it my carry rifle, replacing (at least temporarily) my assault rifle that has performed well. The Kiloton comes bone stock, so I added a new barrel, sight, stock and receiver. I was very pleased to see that this weapon doesn't have high Gun Nut requirements, and most of the good mods can be done with Gun Nut 1 and Science 3, both of which I have! I need Science 4 for the suppressor, and that will be the next point spent.

This rifle is better in just about every way. It is lighter weight, and the ammo is too. Base ballistic damage is higher, it also does 50 points of radiation damage and explosive damage as well. I have Demo Expert 4 which seems to apply and it just wrecks. The radiation damage probably isn't all that powerful against many enemies, who I suspect have resistance or are immune? Against humans it should be especially strong though.

I took my X-01 PA back to Sanctuary, leaving the Vim T-51b in Far Harbor. Crane's comment earlier was particularly poignant, as I went on a long loop patrol around the island. The more modest repair requirements make the T-51 much easier to repair in the field, whereas the X-01 is going to need to be in a settlement where you have stocks of mats, which you won't have at a random station encountered in your travels. After reading his comment I decided to run that patrol in the T-51 and it worked out well. My approach now is to use the heavily modified and very strong X-01 for specific difficult missions, but wear a lesser model when out on routine patrol. I haven't modded the T-51 yet, and as it stands the X-01 has double the protection stats. But the T-51 and T-60 are good enough. I now have about ten suits of PA. But aside from Far Harbor and the Glowing Sea, I rarely use them.

The levels keep rolling, and I hit level 68. I spent the four points I had to get Strong Back 2. Two points were spent to train Strength to level 6 and two spent on the perks. Carry weight without PA is now 295. I'm nearly level 69 at which point I will take Science 4.
Posted By: Crane Hunter

Re: Fallout 4 - 09/29/21 04:04 PM

What's the most dangerous enemy you have encountered?
Posted By: DBond

Re: Fallout 4 - 09/29/21 04:28 PM

How to judge?

Legendary Vampiric Bloodbug is a b!tch
Courser?
Some-prefix Fog Crawler?
Behemoth?
Alpha Deathclaw? No, those go down pretty fast these days
The Rust Devil contraption with tank in the name?
Mirelurk Queen?

What are the toughest enemies? I could pick those I've encountered from the list smile
Posted By: wormfood

Re: Fallout 4 - 09/29/21 05:02 PM

Anybody in power armor equipped with a fatman. Maybe not as bullet spongy as the already mentioned enemies, but the can usually survive enough hits to launch that thing and if it hits, will usually kill me instantly.
Posted By: DBond

Re: Fallout 4 - 09/29/21 05:13 PM

So I've spent the intervening time scouring the 'net. Yeah, most of what they talk about I've not seen, like Mythic Deathclaw or Enraged Fog Crawler.

Here's one writer's take on the most difficult spots in the game

https://gamerant.com/fallout-4-hardest-parts-enemy-encounters/

Of those, anyway, I've been to 35 Court, killed Sarge, cleared Quincy, took out Bugsy Malone

I've let Swan live thus far. VATS'ing him I can see a couple shots from my rifle will kill him at this stage, not to mention sowing mine seeds. But he never bothers me, and isn't in the way, and having him around makes others think twice of coming downtown and stepping on my toes, so he yet lives.

I have yet to enter the State House, and wish I hadn't seen this spoiler. And I don't know I've even seen Gunner's Plaza, but this seems like a good place to try out my new Radium rifle!
Posted By: DBond

Re: Fallout 4 - 09/29/21 05:20 PM

Originally Posted by wormfood
Anybody in power armor equipped with a fatman. Maybe not as bullet spongy as the already mentioned enemies, but the can usually survive enough hits to launch that thing and if it hits, will usually kill me instantly.


Took one out very early, the one in Lexington near Corvega. But I sniped him from the overpass above. Anyway, that's a formidable foe you are right.

Crane's question is a good one for everyone. Who IS the toughest enemy you fought in Fallout 4?

BTW, I've enjoyed my time in FO4 so much I am thinking of playing FO3 or FNV again. Last night I looked at FNV and saw most of my gameplay was in November of 2010, judging by the timestamps on the achievements. I then returned to it in 2013, and played enough to get Come Fly With Me. But I'm not sure I actually finished the game. I thought I did, but the achievements tell a different story. Might be worth another go, in Hardcore mode.

It seems I didn't buy Fallout 3 on Steam.
Posted By: Crane Hunter

Re: Fallout 4 - 09/29/21 05:24 PM

I found Assaultrons a major threat at the point in the game where I initially encountered them.

Once I'd levelled up a bit they were not so bad, but to an early character they are boss tier IMO.

[Linked Image]
Posted By: DBond

Re: Fallout 4 - 09/29/21 05:43 PM

Yeah, assaultrons are tough. There are some elite level versions too that will fook your sh!t up.

I'm still interested in more answers about hard enemies, but all this got me thinking about something else, and am curious how others approached it, and that is combat support. By this I mean all items and other means of receiving additional assistance for combat. Drugs, flare guns, artillery and that sort of thing. I use none of this.

I've been carrying the flare gun for the Minutemen through the entire game and never fired it once. I always think that will come in handy one day, and then I never think to use it when those times actually happen to me lol.

I read about players who swear by the bullet-time drugs like psychojet. Never used it once. I did use Med-X twice I think early on, but no other combat-enhancing drugs even though I always have them on me.

I've built artillery in several locations, and carry the grenades, but never used it aside from when you have to in the quest. I mean, that was cool, calling in those rounds, yet I never think to call for it in the field.

So really, I've not used any of this support. There have been times it might have come in handy!
Posted By: Crane Hunter

Re: Fallout 4 - 09/29/21 06:07 PM

I was heavily melee sneak attack oriented, and managed to kill many formidable opponents fairly easily and at a relatively low level.

For example I managed to kill Swan with a VATS sneak attack when I was under level 10 on my first playthrough. He never even managed to rise out of the water, and I didn't even know what he looked like until I gave him a fighting chance on my second playthrough.

It was mostly the enemies that I had difficulty sneaking up to within knifing range of that I had issues with.

As far as support weapons, I used artillery and synth relay grenades quite a bit on my first playthrough, I didn't bother with the Minuteman flares as the summoned Minutemen won't even last a minute in any serious encounter.

As far as drugs use goes...

🎵 Rush rush to the Psycho
Buzz, buzz, gimme Psycho {oh oh}
Yo, yo, no, no, Psycho {Go, go}
Rush, rush to the Psycho 🎵


Posted By: DBond

Re: Fallout 4 - 09/29/21 07:45 PM

Is that by The Clash?

What's a synth relay grenade?
Posted By: Crane Hunter

Re: Fallout 4 - 09/29/21 07:53 PM

Originally Posted by DBond
Is that by The Clash?

What's a synth relay grenade?


Inspired by:



Synth grenades are an Institute provided item that cause synths to relay in and fight for you, the synths aren't that tough but can be a useful distraction.
Posted By: wormfood

Re: Fallout 4 - 09/29/21 08:56 PM

MedX, RadX, and psychojet can be very useful in some situations.
Posted By: DBond

Re: Fallout 4 - 09/30/21 11:18 AM

Thanks for the info gentlemen. I continue to neglect screenshots, for whatever reason I rarely think to snap them. But I got a few

Fenway Park, otherwise known as Diamond City. Green Monster in the background


[Linked Image]



Arriving at Far Harbor


[Linked Image]



I noted yesterday how I've failed to call for artillery. Last night I was coming out of the Four Leaf Fishpacking Plant having done a mission there for the BoS. As I came up this street I spotted Rust Devils in a half-destroyed house. It was two stories, with the whole front facade blown out, and the rubble piles reached up to the second floor. The roof was gone. I told Dog to stay in place and crept forward and tossed an artillery smoke grenade over the wall and into the house. The Rust Devil said "huh?". I quickly went back down the street to clear the immediate vicinity. A few seconds later I could hear the tube fire from back at the Castle and then the rounds came screaming in. I snapped this shot just at the instant one of these rounds came right down inside that open roof and took out the Rust Devils. It's blurry due to the explosion, and the flash can be seen on the adjacent buildings, but the spot it actually detonated is out of view since it is inside the house. But I think it's a cool image


[Linked Image]






Attached picture Fenway.jpg
Attached picture Far Harbor.jpg
Attached picture Artillery.jpg
Posted By: DBond

Re: Fallout 4 - 09/30/21 03:40 PM

Hit level 70. Seven-tee! That's nuts and I'm nowhere near done. I haven't set foot in Vault 88, I haven't done Nuka World. Not built a robot, hardly touched the Institute content. Locations undiscovered, plenty of interiors unexplored. But yet I'm level 70. I think in FNV and FO3 it was a stretch to even approach 40, but maybe I'm wrong about that.

At level 69 I took Science 4. That opens up a whole host of craftables,including the suppressor for the Kiloton Radium rifle, and fusion generators! Haha, at least I could build these now Crane. The suppressor for the Kiloton is a bit of a larf. I mean I am suppressing a weapon that has explosive rounds. It still goes boom every time you pull the trigger. Perhaps it still makes it difficult for the NPCs to know where it is coming from? But the real reason is to get the +30% damage from Sandman.

One of the reasons I wanted to switch to this rifle is weight. But now that I've upgraded it it is only 4 pounds lighter than the assault rifle I had been using. And if and when I upgrade the receiver from Powerful to Advanced it will add another 2 pounds, to 20, and make it just two pounds lighter than the other rifle.

But it hits like a freight train. I was making my way back from Far Harbor last night, and had just passed Coastal Cottage and I made my way south along the shoreline. Up and over the hills toward the ironworks and came to a sunken road, where I paused to sweep with VATS. Just about 75 feet to my right was an Alpha Deathclaw, which had not detected me. I took aim and one-shotted him. Boom, done.

Later I came across a group of ghouls with some high level ones like glowing bloated or whatever. In VATS, this weapon kicks serious ass, especially against ghouls who can tend to gang up and get close to one another. The area effect of the explosive just wrecks. On the way to the fishpacking plant I cut through a junkyard or something (the whole map looks like a junkyard so I can't be sure lol). Inside a building I could see the flashing red light that betrays a suicider. I wondered if the explosive radius would detonate that mini-nuke he is carrying. The answer, with a sample of one, is hell yeah it does!

I think I need to be careful though, and not get caught with this rifle with enemies at arm's length or I could get caught up in the boom.

Weapons like this are a lot of fun to use. When I am done with this game I plan to bookend this thread with a review. But for the moment I want to talk about how Fallout 4 handles weapons, and why I like it so much. Aside from the excellent variety of weapons, and cool variants, the weapons modifications and scaling is very appealing. I love being able to modify my guns, to customize and personalize them. It gives me a sense of agency, and produces weapons tailored to my vision of how the game is played. Customized weapons feel personal and foster a sense of attachment. This is my rifle.

But it would mean little if the scaling had been designed differently. In many RPG-style games it's a continual progression through weapon after weapon. You're constantly on the hunt for the next one, which is only marginally better than the one you have. But in Fallout, the weapons scale to the player and his perks, and this means you can carry the same weapon throughout the game, it levels up with you in a sense. So it is not a loot grind. That's not to say I haven't gone through a progression, I have. But it also means that the weapons remain viable for a very long time, not just the next two levels. Since I have become attached to the weapon I have spent so much time and mats refining, and it does not become obsolete in short order, it imparts that sense of 'this is my rifle' that other games fail to capture due to how weapon scaling works.
Posted By: Crane Hunter

Re: Fallout 4 - 09/30/21 10:57 PM

I liked the modding aspect but was otherwise not impressed by the weapons mechanics, and found most of the models to be awkward and ugly. I had hoped that Bethesda would haved used New Vegas as their main inspiration instead of Borderlands.

Kiloton is good weapon, I wish I had found it a lot sooner, although I think it may have accompanied me to Nuka World.
Posted By: DBond

Re: Fallout 4 - 10/01/21 12:29 PM

It sure is, the Kiloton. If I can find an advanced receiver for it, or take another two points in Gun Nut to build one, it will be even better. That is a big boost, even over the 'Powerful' receiver it has now. As it stands it does around 160 damage, plus the radiation and explosive damage. I don't know how those bonus damage types are affected by the perks like sneak attacks/Ninja, Demo Expert and Sandman, but the sum of all that damage is pretty high.

I hit level 71 and spent two points to train up Intelligence to 8. I'll spend one more point here to get to level 9, and then invest in the Nuclear Phycisist perks. First rank is +50% damage with radiation weapons (like Kiloton) and second rank doubles damage. Would that mean 320 base damage plus the rad and explosive damage? Good grief. In addition, filling out that perk doubles the life of fusion cores. A very nice perk all around. Situational yes, but if you're using radiation weapons and wearing power armor it's really strong.

If I get a receiver upgrade it will be well over 400 ballistic damage. Not much can stand up to that.

I'm at the point now where I'm ready to enter the end game. I might still keep playing even after the ending, but I'm trying to set that all up now. I broke tradition and researched this, rather than just let it play out. I wanted to get a feel for which decisions and actions lead to which factions I end up friendly or enemy with, and how to shape my post-ending game world. I think I've got a plan. I intend to side with the Minutemen, while keeping good relations with BoS and RR, and blowing up the Institute. When it's done I will hopefully remain allies with everyone else.

So I think I can accomplish this by informing BoS and RR of the Institute's plans at Bunker Hill. Once that battle begins I stay neutral by not engaging anyone. When it's over, free the synths, and kill the Courser. On the roof talk to Father and tell him he is nuts, and reject the Institute which will get me banished, leading to the Defend the Castle mission. Once that's over I can then infiltrate the Institute, plant the explosives and Bob's your uncle.

Posted By: DBond

Re: Fallout 4 - 10/01/21 01:23 PM

Oh yes, I forgot to add that Borderlands is one of my favorite series ever. Especially BL2 and 3. It's interesting you drew that comparison and it's true. The weapons are a bit Borderlands-like, especially energy, gamma and radiation weapons. I like how it's done in Fallout though, and most weapons look the part, from pre-war firearms that look as though they've been through an atomic event to newer weapons that have the look of something cobbled together out of available parts.

The gun play is the best in the series too, even if I probably would prefer a more RPG-like experience, like the previous games. But I quickly acclimated to FO4 being more shooter than RPG, it works well for me as it is. The improved accuracy outside of VATS is a big shift, and allows real long-range sniping that was difficult in the other Fallout games due to how dispersion worked.

So yeah, overall I can;t find too much fault in how Bethesda implemented this, even if it feels less Fallout as a result.
Posted By: Crane Hunter

Re: Fallout 4 - 10/01/21 08:30 PM

I wonder which ending will be canonical?

While it seems that most players opted to destroy the Institute, doing so would pretty much eliminate them as a future faction beyond some scattered remnants.
Posted By: DBond

Re: Fallout 4 - 10/01/21 08:51 PM

That's a great question and I don't know the answer. maybe once I've been through the ending sequences I might have a different perspective. As it stands now I'd probably guess that exactly what I am setting up would be it. But there are plenty of holes in this argument, not least of which is the Minutemen are a weak faction. As I said earlier I can't imagine these people having any long term success without my help. Too disorganized and they have no special tech to help them (that I've seen), unlike all the others.

The problem for the Railroad is that if the Institute is indeed destroyed, the Railroad loses its purpose, and would probably fade away.

BoS is a good candidate, but too extreme. But I might have thought the same about the Enclave, and their ending was canonical in FO3.

The Institute is evil, right? That's what everyone says but I have not dived deep enough to really see this, it's more a hunch as I talked about earlier, born of a lifetime of suspicion and mistrust in others smile
Posted By: DBond

Re: Fallout 4 - 10/02/21 12:26 PM

I did indeed follow through on that plan, and it seems to be working out. After finishing Synth Retention, the Battle of Bunker Hill followed. I informed both BoS and RR of the Institute's intentions, then did the mission. The battle was a massive firefight between the Institute, RR and BoS. I stayed on the fringes, not engaging anyone in order to maintain my alliances. Surprisingly it was the Railroad left standing at the end. They brought some units called heavies which I had not seen previously. I expected the essential escorting Courser would prevail, but he collapsed in a heap in a corner, alive but out of the fight.

I freed the synths, then needed to kill that Courser who was still down so it was easy and I went to meet Father on the roof of the CIT ruins. I told him I wanted out and that I was disappointed in him, and was banished from the Institute, making enemies of them. Eventually I found my way back to the castle for the Defend the Castle mission. I needed to build defenses. I already had ten turrets there, and built another half dozen or so, laid out some mines and the battle started. It was hard! Coursers were teleporting in, to suddenly be behind me, plus they have stealth boys. Synth striders and elites too, and it was a hell of a battle. I died twice and had to replay it. Third time was a charm (I got in to my BoS PA suit and popped Med-X).

Victorious, I started the Nuclear Option mission. Now to talk to Sturges to get the plan which leads to the main quest ending. It looks like the plan to keep three allies is working, which will be good for the post-ending world. Of course I'm not sure how much I'll keep playing after that point, I've dropped 350 hours in to this game over the past couple of months. Maybe at that point I can go all-in with Nuka World and become the raider overlord I've never wanted to be.

Hit level 73 and was disappointed to discover that the Nuclear Physicist description, "Increased damage of radiation weapons", does not apply to the weapon necessarily, only to the radiation damage it does. So the ballistic damage of Kiloton got no boost, only the +50 radiation damage which became 75. Far from what I expected, I misunderstood the perk bonus, but the way it is worded is misleading in my view. The increased duration of fusion cores is nice though.

Maybe the best thing to come out of this sequence of big battles was the acquisition of a Gauss rifle off a fallen combatant. It does 288 damage stock. I'll take it to a workbench and see if I can't customize it and make it even better. The ammo's precious (2mm), but I've stockpiled a few hundred rounds now. With Kiloton not reaching the lofty heights I expected, I plan to give the Gauss a go and see how it performs.
Posted By: Crane Hunter

Re: Fallout 4 - 10/02/21 04:20 PM

I sure you've discovered by now that the gauss rifle is best suited to sniping, although settlers seem to do well with them as a more general purpose weapon.

I believe my Castle had a 384 defense rating when it was attacked, I did not have to do much fighting. The Institute is probably a tougher opponent than the BoS was in that particular scenario admittedly.

Most of my play time and enjoyment came after I beat the main quest, this was partially due to the fact that a lot of content was added only after I'd beaten it, relatively early, but regardless there's still plenty to do. I actually lost a lot of interest in the main quest after I'd reached the Institute.
Posted By: DBond

Re: Fallout 4 - 10/02/21 05:35 PM

I haven't actually fired the gauss rifle. I didn't take it with me to Fort Independence for the battle. I left it at Sanctuary to be tinkered with later. Kiloton still wrecks, even if it does not wreck to the extent I thought it would wreck smile

I reconfigured OG as my sniper rifle and it is fantastic. It's 236 damage before any adrenaline, and 271 with three levels of it, as an example. And of course that is before Ninja, Sandman and the sort. It's quiet, accurate and has a 20-round magazine. I'll give the gauss a go and see how it handles and go from there. I need about 10 weapon mods to get the achievement for it.

I bet BoS was a tough nut too, but yeah I found the synths and coursers put up a very strong fight. That invisibility is a b!tch. And on survival especially they hit hard.

You finished the main quest in the early 30's right? I think after that's done is a good time to do Nuka World so we'll see.
Posted By: Crane Hunter

Re: Fallout 4 - 10/02/21 06:41 PM

For some reason I'd expected Liberty Prime to be part of the attacking force, so I totally went totally overboard on my defenses.

As it turns out I was hardly able to get a shot off at the attackers. Since the BoS can't teleport inside the walls, and their vertibirds were getting annihilated as soon as they came into range, there was nothing they could do.

Yeah I think I was only level 31 going into the last battle against the BoS, it was tough, especially since as I later found out, Institute synth soldiers are not on par with their Brotherhood counterparts until you hit higher levels. They were getting plastered, only the Coursers could hold their own.

At one point I had to resort to throwing a Nuka grenade at a mass of enemies in front of me just to buy me a little breathing room, and even with that they had me down to a tiny sliver of health.
Posted By: DBond

Re: Fallout 4 - 10/03/21 01:07 PM

I would have expected that too. So where and when does he appear?

I finished the main quest. It all went according to plan, with the Institute going boom. Honestly I did it this way for a certain outcome, or post-quest state of affairs. But I never really found the Institute all that objectionable. Sure they were treating humanity as an experiment, but that's how you find the limit, how you test your theories. And honestly the world is pretty fooked up at this point, and there's plenty objectionable to find. So the Institute doesn't really stand out all that much. But perhaps there's some stuff I never discovered. I did very little of their quests before lighting them up.

The upshot is that I still am allies with BoS and Railroad, and have their quests and especially vertibird travel still at hand. So my end-game path was done more with these things in mind rather than any moral judgement or alignment. The Institute really was humanity's best hope for a better future. That's over now.

This game has been a lot of fun, I've really enjoyed it. I spent $10 on this and have played for 350 hours, about 2 cents per hour lol. Good bang for the buck. I think I'll set it aside for now, and maybe return later to play more of Far Harbor and Nuka World.

Hit level 76. I spent three accrued points to max out Gun Nut.
Posted By: Crane Hunter

Re: Fallout 4 - 10/03/21 08:01 PM

Liberty Prime makes a notable appearance in the BoS quest to end the Institute.

You played a lot more hours concurrently than I did, my total play time was broken up by a couple of lengthy breaks.

It's no wonder that you are a little burnt out on it at this point.
Posted By: PanzerMeyer

Re: Fallout 4 - 10/04/21 10:55 AM

Originally Posted by Crane Hunter


It's no wonder that you are a little burnt out on it at this point.



LOL No kidding. Everyone is different of course but I'm always rotating between several different games. Sure, I may play one game for 3 hours in one sitting but I'm always rotating it with other games on my schedule.
Posted By: DBond

Re: Fallout 4 - 10/04/21 12:20 PM

Not so fast! While my gaming habits ARE suspect, I found I had not burnt out quite enough. I wanted to do two more things. One, I wanted to see what the gameworld looked like after the big boom. And indeed, the Minutemen have spread out across the land, with squads posted at checkpoints around the map. And one unforseen consequence was the fact the Institute explosion formed a huge crater where M.I.T. C.I.T. used to be. This includes the western end of the Riptide Bridge, which was my usual route in to the city from the northwest. I can jump off if headed west, but the path is now blocked heading in to Boston. That bomb made big boom.

Two, I wanted to take advantage of having Gun Nut 4. Now I could actually build advanced receivers and other high end mods, rather than hoping to find them in the wild. And with even more powerful weaponry in hand, I decided to head off to Nuka World for a second time. First time, I had given it up as a bad job when I died in the gas room. I made it through the gauntlet this time, but that is no joke on Survival. After defeating the overboss I was actually at max adrenaline, and my rifles were hitting for 300-400 per shot. That helped with the overboss. He is tough, but a combination of a squirt gun, Kiloton and psychojet made short work of him.

I made it as far as Fizztop mountain, and got that sweet PA from the overboss fight. But I'm not too interested at the mo in leading the raiders, just wanted to check out the place and brew up some Nuka Cola like PM has been talking about. I'll have a look about and see what's what. Maybe find some good gear, but I have no plans to lead these factions. After all I went through to lead the Minutemen to a brighter end game, it doesn't follow to now throw that all away.
Posted By: Crane Hunter

Re: Fallout 4 - 10/04/21 05:39 PM

The huge mess that the destruction of the Institute causes is a major negative IMO.

Anyway you may find these interesting:




Posted By: PanzerMeyer

Re: Fallout 4 - 10/04/21 05:42 PM

Originally Posted by DBond
Not so fast! While my gaming habits ARE suspect,.



No worries and like I said before, everyone is different. When it comes to gaming there really isn't anything that I would call "suspect". smile
Posted By: DBond

Re: Fallout 4 - 10/04/21 08:52 PM

Originally Posted by Crane Hunter
The huge mess that the destruction of the Institute causes is a major negative IMO.



Which is?

Thanks for the links I'll check 'em out later.

My gaming habits are indeed suspect, but thanks for the cover. So much so I am seriously considering going for a run down New Vegas. Turns out they released some DLC after I played, which is news right? It might be worth a return, with the DLC and raised level cap. It's not on sale though dammit smile

Wonder if it's worth it after all this time? Must be, right? Only one way to find out
Posted By: DBond

Re: Fallout 4 - 10/05/21 12:18 PM

I reinstalled FNV. Everything I read talks about frequent crashes, so before I buy any DLC I thought I'd play it a bit and see if it affects me. When I fired it up I saw it said 'continue'. My old saves! I loaded the most recent one, from 2013, and found I was level 17 when I stopped playing (this was a second run). So I had to decide whether to start over. I think I'll just continue from here, having played through the hobo phase. My SPECIALS aren't ideal, making CHR a dump stat. Instead I have 5 points in it, but it's not the end of the world, even if I'd do it differently if I were to begin anew. I can tell I wasn't min-maxing or reading internet guides then haha.

This save is Hardcore mode, and of course I'm wearing a Duster and Sheriff's hat. I didn't actually play as I spent so much time reacclimating to the pip boy. Having just played FO4 it is striking how different this is, how much more info, especially statuses, and things that aren't in FO4 at all, like challenges. Forgot all about those. Guns degrade, and it's interesting that I am carrying a couple copies of each of my weapons in order to have a fresh one to swap to.

Leveling is also way different, with skills that you drop points in to, instead of the perk-only system in FO4. Just looking through the pip boy it's striking how much more RPG FNV is. We knew this, but it still jumps out at me.

But it looks pretty rough. I'm not one who puts graphics over gameplay, which I'm sure is true of you guys too. But the terrain, and weapons look their age no doubt. What I find is that while this stands out having just played a better looking game, I undergo a sort of sensory adaptation effect through time, and after a number of hours it becomes the new normal in a sense, and this is really not noticed any longer.

I must say that finding these old saves blows my mind. I just didn't expect it. I often turn cloud saves off in games, but I guess sometimes I don't, and it's cool to have it pay off so many years down the line. There was another game I played recently where this happened as well. It was RDR2, which I had bought on Epic at release. Now I had bought it on Steam and just didn't expect my saves to be there on a different platform. But they were. That was a much shorter interval than the 8 years since I fired up New Vegas though.

My inventory is a mess. Can't believe all the crap I was carrying. Gotta take care of that.
Posted By: Crane Hunter

Re: Fallout 4 - 10/05/21 05:43 PM

I tried going back to New Vegas briefly last year while waiting for Cyberpunk and just couldn't do it, the primitive shooting mechanics, lack of settlement building and yes, outdated graphics, killed it for me.

I still think New Vegas was the better game for its time though.
Posted By: PanzerMeyer

Re: Fallout 4 - 10/05/21 06:00 PM

Originally Posted by Crane Hunter


I still think New Vegas was the better game for its time though.


Agreed. I think it has the best story and most interesting characters of any Fallout game.

Now if Bethesda one day decided to remake New Vegas with the graphics engine currently used by F76 I would buy it in a heartbeat.
Posted By: DBond

Re: Fallout 4 - 10/05/21 08:52 PM

It's the Fallout game we'd expect from Obsidian, isn't it? Even though I've played it before, a couple of times evidently, I'm still finding it striking how much more robust the systems are in FNV than FO4. A different approach to things, and for me they both work.

I'm just a few hours in to my return to FNV and I'm having fun with it. leveled up a couple times. I had made a couple of choices with the character build before that I wouldn't if were I to start again now, but it's nothing I can't live with.

No crashes so far. If that continues I'll drop some cash on the DLC. I have the thing called the Caravan pack but that was probably either free or maybe a pre-order bonus. The rest I do not have yet.

Hardcore mode is pretty simple. Just gotta eat and drink now and then, and companions can be killed. But I can also quick save and fast travel. It doesn't feel like it imparts and combat bonuses to the NPCs, or at least not like Survival in FO4.

It's totally stock at this point, no mods at all.
Posted By: Crane Hunter

Re: Fallout 4 - 10/05/21 09:41 PM

I've apparently got 9 DLCs, which came included as part of the GOTY edition.

Of the bunch Gunrunner's Arsenal, Old World Blues and Lonesome Road were the standouts.

It would have been awfully nice to see what Obsidian could have done with the Fallout 4 engine...
Posted By: wormfood

Re: Fallout 4 - 10/05/21 10:50 PM

FNV was the first game with a survival mode I didn't mind, and actually enjoyed. Everything I tried up to that point made your character have the metabolism of The Flash so you needed 75 million calories a day to survive.
Posted By: DBond

Re: Fallout 4 - 10/06/21 12:10 AM

Yeah, it's pretty tame compared to say Misery or something like that. But I like having these things to monitor and solve. The real difference is in crippled limbs and the effects of healing items, the gradual instead of instant recovery, compared to normal mode.

Two of the things that jump out compared to FO4 are dialog/conversations and skill checks. I had just mentioned that a few days ago, how skill checks need to be everywhere in Fallout, but that I can only recall one from all of my time in Fallout 4. Maybe there were a few that I forget, but even so FNV has as many in one dialog. FO4 doesn't need them, it's still a great game, but maybe this is one of the things meant when it's said that Fallout 4 is a great game, just not a great Fallout game. I thought it had enough of the soul in it to feel Fallout honestly, but having skill checks is more faithful to its iso roots, and well, every game up until Fallout 4!

It makes the build feel more consequential. I said more than once about FO4 that SPECIALs felt more like a perk permission. Just a number to hit to get the perks you want unlocked. In FNV -- and probably FO3 but I forget that game even more -- the SPECIALs carry more weight. It makes the run feel more specialized based on your build path. And another thing tipping the scale to the RPG side.

New Vegas is showing it's age, but good RPGs are timeless, if you can look past (or mod) its dated graphics. I get what Crane is saying, the things that put him off a return. I see the shooting mechanics as another RPG scale-tipper. It sure was nice to play a long-range sniper in Fallout 4. It's a nice blend of free-aim and VATS, and you could probably play through it without ever using VATS and do fine. Can't really say the same about FNV. i don't think. I mean it's not literally true, of course you could do it, but VATS is of higher utility due to the shooting mechanics in New Vegas.

But I know that if I had found the settlement building in FO4 compelling I would have a tough time returning to an earlier game. For players that go all in it becomes an entire game on it's own.
Posted By: Crane Hunter

Re: Fallout 4 - 10/06/21 02:54 AM

I was never a settlement building junkie, but its nice to be able to make at least some locations your own.

Also its useful to be able to store some of your inventory there if need be, something you can't do in New Vegas outside of a special area or two.
Posted By: PanzerMeyer

Re: Fallout 4 - 10/06/21 10:40 AM

Originally Posted by Crane Hunter
I was never a settlement building junkie, but its nice to be able to make at least some locations your own.






I barely bothered at all with that aspect when I played F4. I did a few things to get me the achievements but that's it.
Posted By: DBond

Re: Fallout 4 (and now with New Vegas!) - 10/06/21 11:16 AM

Same here. I did the minimum in order to have way stations across the map. Water, a bed or two, a couple of turrets and that was that. I built two radiation arches (Sanctuary and Hangman's Alley).

This is what FNV looks like for me. Not so bad really, and I got used to it quickly.

I fast traveled here and got jumped by those #%&*$# Cazadores as soon as it loaded in, and so my health has taken a hit


[Linked Image]


[Linked Image]

By the way, I mentioned the extra copies of weapons I'm carrying, and it's not to swap to, as I said. It's to use as repair materials for my main weapons. I had forgotten how this worked when I made that post.




Attached picture FNV1.jpg
Attached picture FNV2.jpg
Posted By: DBond

Re: Fallout 4 - 10/06/21 12:24 PM

Another core difference between the two games is the leveling mechanic. In FO4 you get one perk point every level. The perks are great. They are varied, useful and strong. Having no level cap is awesome. Leveling up is one of the things that keeps me engaged, and I've shelved a few RPGs when I ran out of levels before the game ended. I need that rolling goal to keep me going. I hit level 76 in that FO4 survival run, and I wonder if I would have seen it through to the end if I had been forced to stop leveling up at level 50 for example.

In FNV instead you get skill points, and a perk every other level. The skill points mechanic is great in my view. It allows finer tuning of the character build, making it more specialized than it feels in FO4. I like this system more. Nothing wrong with FO4, but I prefer the way it works in New Vegas. On the other hand, there is a level cap. It's 30 in vanilla right? And each of the four DLC raise it by 5, so if you have them all the level cap is 50.

I'm going to get the Gun Runner's DLC this evening. It's only two bucks and seems well worth it for more weapons options and some of them are quite powerful indeed. Love me some Nuka grenades..

The DLC is well liked in the community, with maybe Lonesome Road being the least well-regarded. Old World Blues and Dead Money are very good, according to the posts I've read. I plan to get these too, each are five dollars. I want to wait for a sale, being a cheap bastage, but I should do it before too long. The DLC would cost me more individually than it would cost to just buy the Ultimate edition that has everything. I mean, it's just $2 more but still! smile

I said before that hardcore mode meant eating and drinking, but as can be seen in my screens above, sleep is needed too.
Posted By: PanzerMeyer

Re: Fallout 4 - 10/06/21 12:30 PM

Originally Posted by DBond
Leveling up is one of the things that keeps me engaged, and I've shelved more than a few RPGs when I ran out of levels before the game ended. I need that rolling goal to keep me going. .



And game publishers know this gamer psychology very, very well now. This is why you see so many games now with weekly and daily "challenges" that give you different rewards as well as the achievements and XP grinding to level up your character. It keeps most gamers coming back for more even well after they've finished the main storyline missions.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/06/21 12:37 PM

Great point and I agree. Borderlands 3 and the last Hitman both have this for example, and it has worked on me! smile
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/06/21 03:56 PM

Originally Posted by DBond


The DLC is well liked in the community, with maybe Lonesome Road being the least well-regarded. Old World Blues and Dead Money are very good, according to the posts I've read. I plan to get these too, each are five dollars. I want to wait for a sale, being a cheap bastage, but I should do it before too long. The DLC would cost me more individually than it would cost to just buy the Ultimate edition that has everything. I mean, it's just $2 more but still! smile


I liked Lonesome Road, whereas I found Dead Money to be dark and tedious.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/06/21 04:30 PM

Interesting, thanks for your opinion. I'll get them all and later in this thread you know I will have offered my assessment smile

At the rate I'm leveling now I could hit the cap before I'm done. I will need to judge this and time it so they are reached at the same time at worst. I've already gone from 17 to 20. I mentioned before there were some perks I took years ago when I started this save, that I would not take now, knowing what I know. One of these is Swift Learner. There's so much XP in this game, and more with the DLC, that I don't think it was a smart way to spend my points.

I also forgot you only get a perk every other level, and the first one I bought in this return was Hand Loader only to find I really don't have what I need to take advantage of it. This will change now, but I could have waited and taken one that would have more utility now.

The skills I am investing most in are Guns, Repair, Barter and Speech (all around 80 now). The second tier is Lockpick, Survival and Sneak (all around 50). Third tier is Explosives, Science and Medicine (all around 35). No points are being spent in the other skills which are Energy Weapons, Melee Weapons, and Unarmed.

My SPECIALs are

Strength 5
Perception 5
Endurance 5
Charisma 5
Intelligence 9
Agility 9
Luck 6

If I were to start over I would dump those Charisma points, and spend them instead in Endurance and Luck. It sort of nags at me, but I think New Vegas is an easier game in Hardcore than FO4 is in Survival. So an optimized build isn't really needed, even if this sort of thing nags at me and usually causes a restart.

Endurance for example, which I found inconsequential in FO4, is both a resistance modifier in FNV, and determines how many implants you can have. So far I've taken Agility, Luck and Subdermal Armor implants. But my Endurance means I can only take two more. Higher Endurance here would let me build a stronger character. I do not believe that taking the Endurance implant would grant an additional implant slot. Does it?
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/07/21 02:02 AM

I found New Vegas quite a bit more challenging than the somewhat dumbed down Fallout 4, especially when it comes to the DLC quests, and your character build really matters.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/07/21 12:25 PM

Yes, maybe so. I should have written that so far, FNV is easier. I did read some of the DLC is difficult so maybe I'll end up agreeing

I bought all the DLC, but did not start any of it yet. Like FO4, FNV is also stuffed with content isn't it?

With my build I am getting 17 skills points per level. When I hit level 20 I spent 13 of those in Repair to raise it to 90 in order to grab Jury Rigging, which is a magical perk allowing repair of weapons and armor out of just about anything, it doesn't have to be another one of the same thing. So you can repair a shotgun with a laser pistol for example. Massive quality of life perk, eliminating the need to carry around repair source items since the next bad guy you kill is going to have it on him. This is a great perk that will ensure I keep my gear in tip-top condition the rest of the way.

With the addition of the DLC my level cap jumps to 50, and a long way from there. But it's a neat shift that will allow a more diverse and presumably powerful character than I was able to do when I first played New Vegas.

I'm at the point where I need to start considering which faction to side with.

The Legion is right out. I've made them mad it seems, but they've been getting what's coming. But even if I hadn't I wouldn't side with them. Not only are they evil (but perhaps lawfully so), which is bad enough, they are technophobes, and me loves me technology.

NCR.. A good choice, but I get the sense that with them in control of the future that nothing would really change. Their corruption holds them down and they'd just keep making the same mistakes. Too expansionist. They can barely hold on to what they have yet they're gung-ho to stretch themselves even more thinly on the ground and keep expanding. Good people fighting an unwinnable fight, made so by their own leadership and doctrine.

House. A possibility. Of all the main factions, House is the one with the plan. He may be a dictator, but he has a vision, and looking to colonize other planets seems a worthy goal. I may not like his style, but he's got substance.

Yes Man. The independent route. Or maybe this. The loner path fits my style, and what do I care what path the Mojave takes? I'm in it for me, not the greater good of humanity. I've saved it countless times in dozens of games haha. Maybe my path is a free one, and let the others fight over the scraps.

Who did you guys go with? I can't recall who I sided with in my earlier runs. Are the Followers of the Apocalypse not a main faction? These are the real good guys, but I don't see them being a choice. Maybe I'm missing it. Same with BoS too? They are considered a minor faction? They're isolationists, and a bit selfish if I am honest haha. But anyway, I don't think they are an option for end game path right?
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!) - 10/07/21 01:43 PM

FNV is another example of terrible options for factions. You've already nailed them in your post.
NCR ain't great, it's full of corrupt politicians and brahmin barons, and they steal water from local farmers.
Legion literally burns down cities and decimates the populations. More like massacres , decimation is only 1/10 they do more like 9/10.
House is the man with the plan, but is also mostly out for himself and a dictator.
Yes Man seems alright, I won't spoil that ending.

Of the few play throughs I side usually with House or the NCR. I've doe the Yes Man route once also. One of these days I may go back and do a Legion just to say I did.

I do like how there is also a ton of much smaller ones that you can get to side with one side or the other for the big dam battle at the end.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 10/07/21 01:53 PM

I bought New Vegas during a Steam sale for 5 bucks. I ended up putting well over 200 hours into the game. How's that for getting the most bang out of your buck? biggrin

I remember being very impressed with the actors Bethesda got to do the voice acting:

Michael Hogan
Rene Auberjonois
Ron Perlman
Kris Kristofferson
Michael Dorn
Danny Trejo
Zachary Levi



Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/07/21 02:34 PM

Originally Posted by PanzerMeyer
I bought New Vegas during a Steam sale for 5 bucks. I ended up putting well over 200 hours into the game. How's that for getting the most bang out of your buck?


You got me. My FO4 run worked out to be $.028 per hour. Your FNV run works out to be $.025! I've now dropped $22 on the DLC, and I pre-ordered the game evidently (caravan pack is the clue) so I probably spent $40 on that in 2010. So at $62 total investment I would need to play FNV for 2,600 hours to beat your record smile

Quote
I remember being very impressed with the actors Bethesda got to do the voice acting:


Lynda Carter is the voice of Magnolia in the Third Rail. All those songs are her singing.

How many times have you finished New Vegas wormfood? Thanks for your comments.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/07/21 02:47 PM

Oh yeah, and Stephen Russel did a lot of voices in Fallout 4 (and just about every Fallout game). He is forever known as the voice of Garrett in the early Thief games. In FO4 he did

Codsworth, Deezer, Professor Goodfeels, Mister Handy, Nick Valentine, Old Rusty, Percy, Tenpin, Wellingham, Whitechapel Charlie

Amazing that the same voice could be Garrett, Codsworth and Nick Valentine. He was also Xerxes in System Shock 2 and Corvo Attano in Dishonored.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 10/07/21 03:43 PM

Originally Posted by DBond


Amazing that the same voice could be Garrett, Codsworth and Nick Valentine. He was also Xerxes in System Shock 2 and Corvo Attano in Dishonored.


Wow, that guy is certainly a voice actor extraordinaire. Another one who comes to mind is Claudia Christian (Babylon 5). She's worked on several Bethesda games like Skyrim, Fallout 76 and Fallout 4,
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/07/21 05:16 PM

Indeed. I'm not one to pay all that much attention to voice actors. You and I have discussed this before and my view is only the quality of the voice acting matters, not who is doing it. Matter of fact, I'd advocate for voice actors on scale. I can only imagine the talent expense for these AAA games using famous people for voice acting. But I also understand the marketing angle.

But Stephen Russel is the exception. He is Garrett, for me one of the most iconic protagonists in gaming history. So much so that I view Dishonored as Thief 4, rather than the actual Thief 4 which did not use him, for whatever reason. Obviously there's a game play lineage involved, Dishonored is a spiritual successor, much like Arkane are to Looking Glass. But the voice for me is iconic, and probably more so than any other gaming franchise. Corvo sounds like Garrett, and it really did take me there, back to the days of classic missions like Life of the Party, Framed, and First City Bank and Trust.

To see his range is sort of mind blowing. Like I said, it's hard to believe that Codsworth is the same dude as Corvo you know? I wonder what he's paid? smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 10/07/21 05:19 PM

Originally Posted by DBond
But I also understand the marketing angle.




That's really the bottom line. It's all about attaching big well known names to your game. It's similar to ad campaigns which use well known celebrities to sell their product.
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!) - 10/07/21 10:38 PM

4, but 2 of those were practically speed runs just doing things abit differently with builds and seeing some other options. The only DLC I've done was Honest Hearts and Dead Money.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/08/21 12:16 PM

Wow that's cool. Four runs. I guess this is my second run, having picked it up after 8 years, but I didn't finish my first one I don't think. I have none of the achievements for completing it.

I started Honest Hearts. Actually I went to play Dead Money and backed off on the warning, and decided to play Honest Hearts first. It's OK I guess, I like having fresh rad-free water and food everywhere. The Indian vibe is a neat shift. Just having new lands to explore and new quests to undertake is nice. Joshua Graham is an interesting character.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/09/21 12:33 PM

Finished Honest Hearts. a few things were left untouched or undone perhaps, but I mostly cleared the map. About 6 hours I reckon. Went from level 20 to 26 I think. Gotta slow my roll, because that is the shortest DLC I believe and if I could get that much XP out of it I can only imagine what the others are like. Don't want to max out too far before the end.

I had fun with Honest Hearts. In the end I called for the Sorrows to make their stand and to spare the chief. Seems the best way to go about it. Nothing here to blow my socks off, but mixing things up is good. Got some decent kit out of it, but no uniques aside from Joshua's armor and a lightweight .45. He was a good character, nice voice acting, and an interesting tale. For now I've swapped from my Duster to this armor. Nearly a 2:1 DT to weight ratio, so that will do. The Duster is too, but only 6 DT versus the 15 on Joshua's. I trade +1 CHR and +5 Guns for +3 Critical Chance with this swap.

Not sure which direction I will go from here, another DLC or more of the main game. Maybe Vault 22, which I seem to recall was challenging. There's a good rifle in there if I recall correctly.

Edit: No the weapon I'm thinking of is in Vault 34.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/11/21 01:10 PM

And I dutifully did the dive in to Vault 34 in order to get the All American rifle. That place is rather creepy, dark and irradiated. And ghouls spawn out of thin air to keep you on your toes. Having been there before, it was fine, i knew where to go, and how, to get what I wanted, but it's the sort of place that can do your head in on the first visit. Also picked up a riot shotgun in the same armory. Good loot.

Hit level 29 already and still have three DLC untouched. Still not sure which end path I'll take, but looking like it will be House or Yes Man. Lots to still do if I choose. I'm having a great time with New Vegas, I really like the RPG vibe. And the bane of Fallout -- loading screens! -- is not a problem as they are nearly instant in a game this old. I cannot say the same for Fallout 4, where you spend a lot of time in loading screens.

I'll hit level 30 next (duh) and that's as far as I could have gotten previously. With the DLC installed it jumps to 50, and if I get that far it means just about every skill can be maxed out. And for sure the ones I actually care about can. Perks are more precious, with these only available every other level. That's 25 perks at most, whereas in FO4 you can take a lot more with no level cap and perks every level.

My build is well-rounded, no attribute lower than 5, with high Agility and Intelligence. A crit-build really, with Finesse, Better Criticals and + crit chance on a couple pieces of my gear. I could stand to have higher Luck than 6, but those decisions were made eight years ago haha. Criticals happen naturally in FNV, rather than the 'commanded criticals' of FO4. But both games grant an automatic crit on sneak attack. I read that Lonesome Road grants two more SPECIAL points and if I do it I could always drop those in to Luck.

I'm rolling with ED-E and Boone.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/11/21 06:56 PM

My original saves are long gone, but I believe I was rocking a hunting shotgun, a Ranger Sequoia, an inverse Proton Axe and Medicine Stick towards the end.

I put a lot of points early towards "logistical" abilities, repair, jury rig, handloader etc. otherwise its difficult to support using the good stuff.

I loved the ammunition reloading aspect of New Vegas as much as Panzer loved the Nuka Cola crafting in Fallout 4, there's a lot to it and I wish it had been carried over.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/11/21 07:30 PM

Yeah man, same here. I was going to comment on exactly that but thought it would make my comments even less interesting smile

Last perk I took at 28 was Pack Rat, which is amazing for any sort of run, but especially so in Hardcore. It cut my carried load in half instantly. Better than Strong Back.

I also took Handloader a couple perks before that, and I agree completely with your assessment. This is a cool mechanic, and I'm fully in with match hand load 5.56 for All-American

I have 100 Repair, and took Jury Rigging, one perk after Handloader. I like FO4's weapons modding mechanics more, but the ammo crafting is a nice addition in FNV. Crafting ammo for additional effectiveness is fun and useful. Reduced spread, additional damage, better armor piercing. This stuff is right up my alley.



As for loadout I'm rolling with this

Joshua Graham's armor ( light, +3 crit chance )
First Recon Beret ( +1 PER and +5 crit chance )

All-American. 5.56 scoped assault rifle
A Light in Shining Darkness. Lightweight .45 (.6 with pack rat)
Riot Shotgun. Strong, but hard to repair. Does not use shotguns for this. Need assault rifles, marksman rifle, sniper rifles, oddly
Sniper Rifle. .308 standard sniper rifle. I had been carrying Ratslayer, but finally stored it.

I just got two of those last night, but they instantly bumped other weapons (assault rifle, hunting shotgun) and were well worth the descent in to Vault 34
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/12/21 05:53 PM

I prefer the hunting shotgun to the riot shotgun largely because it has close to 3x the effective range with the choke installed. The riot shotgun rules indoors though.

Shotguns with the right perks are far more useful in New Vegas than they are in Fallout 4.

Heck, most of New Vegas' weapons are just more soundly conceived and distinctive, period.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/12/21 08:17 PM

I've dropped the riot shotgun already. Didn't see the strength requirement at first, which I don't meet. I can still equip it, and kill stuff with it, but I must be penalized in some way, and that won't do haha.

I swapped it out for Sleepytyme, which wrecks. Figured I may as well use some of the Gun Runners gear having paid for it and all.

Both the riot shotgun and the AMR need 7 strength, and I'm 5. Maybe I'll take that perk which drops this by 2 levels and equip those later.

What's your take on Medicine Stick? Clearly you liked it since you were carrying it. Many players list it as their favorite rifle. It's a bit steep at the mo, but I might give it a go down the line. That gun, and the Survivalists Rifle get a lot of love. It's a lever action .45-70? Like the Brush gun?

Money's a lot easier to come by for me in New Vegas than Fallout 4. Jury Rigging is a rain maker.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/12/21 11:04 PM

It's a big bruiser, providing similar damage per shot as the 12 gauge shotguns but without the DT and range limitations. Despite the expensive and somewhat rare ammo, it's actually fairly economical to use as a little goes a long way. It's best used at mid range IMO.

The Medicine Stick only has marginally better stats IIRC than a regular brush gun but the rear sight is FAR less obstructive and is worth getting for that reason alone.

See what I mean with the standard brush gun:

Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/13/21 12:19 PM

Thanks Crane. I went with semi-auto in FO4, but I seem to prefer automatic weapons in New Vegas. I may check out the Medicine Stick at some point. It's very expensive, which is not a big deal in New Vegas. But I also read up on Old World Blues and saw the prices of the auto-doc mods. I plan to try that DLC some time soon, and I'll want to grab some of these. And to do that I'll need a mountain of cash, so I need to start building that up and not spend it lavishly on whatever shiny trinket catches my eye.

I'm torn about my faction choice. I'm at the point where House wants me to kill the BoS, which I don't really care to do. I don't feel any affinity for them, but conversely I don't wish them gone.

My level 32 perk choice was Light Touch, which I'd never taken before. It's another +5% crit chance, which synergizes well with my build, but it also grants -25% crit chance for enemies. I assume that many, most or even all of the NPC enemies have a crit chance of 25% or lower. If that's true, it would seem this perk may virtually eliminate getting struck by any crits. If so that seems incredibly strong from a defensive point of view. The Courier must be clad in light armor for this perk to work, which of course I am. It may not work exactly as I assume it does. It could instead mean their crit chance, whatever it is, is reduced by 25%. For example, if they have a crit chance of 10%, with this perk it become 7.5%, which is not much of an advantage. I should have figured this out before taking the perk smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/13/21 01:20 PM

So I belatedly did just that. Or, according to the wiki, it works the 'stronger' way

"The same applies to the enemy critical chance penalty. An enemy with 15% base critical chance wielding a weapon with 2x critical multiplier will have an overall critical chance of 30%. After subtracting 25% for Light Touch, the enemy still has 5% chance to score a critical on the target. "

So yeah, this seems very strong. I have no idea where the average NPC crit chance falls, but regardless this perk can mitigate much potential incoming damage.

And the reason I never took this before (or even noticed it) is it comes from the Dead Money DLC.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/13/21 06:15 PM

There are certain areas of the game where you encounter a lot of well armored enemies, and it gets pretty resource intensive to hose them down with an automatic weapon.

In fact, I try to use melee weapons as much as possible in order to save ammo. Melee damage is doubled in VATS in New Vegas, so its got that going for it as well.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/13/21 06:56 PM

Good points all, Crane, and I didn't know about the double melee damage.

But yeah, I love automatic weapons in New Vegas, and especially in VATS. Of course I'm also carrying a .45 and a sniper rifle, so I've got both. I swapped back from the .308 sniper rifle to Ratslayer. Ratslayer does a paltry 28 damage with my build, but it has a 5x crit % multiplier. So that means every shot is a crit, and that makes it quite a bit more effective than it might appear at first glance. The .308 is good too (2x crit multiplier and hits harder) but weighs nearly twice as much. Plus Ratslayer has the only night scope I've come across, which isn't vital, but nice. It also streamlines ammunition carry, since Ratslayer uses the same 5,56 as All-American, so I can drop the .308 rounds from the loadout.

Handloader has encouraged me to craft ammunition, and I've done so and have quite a bit of it. Hollow points I ignore, but the types that negate armor, reduce spread and reduce wear are great. AP, +P and Match are the ones I make mostly. I even made some Dragon's Breath and Flechette rounds for the shotgun, which I'm not actually carrying at the mo.

I really like entering VATS and firing a weapon like Sleepytyme in super slo-mo watching from a quartering perspective, as that bolt slides back and forth spitting death.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/14/21 12:46 PM

I'm kinda running out of things to do in the main game. About to hit level 34. I'm struggling with my faction choice. I was thinking House, but then he wants me to destroy BoS, which I'm not keen to do. I see a way to hit self destruct in their bunker, so it can be done without battle (I could stealth boy my way out I suppose).

But now BoS is ticking me off, sending me around the map to do their light work, Fetch this, fetch that. I'm the Mojave Messiah dammit, and you will recognize! So they are tap dancing on my last nerve. They don't realize their fate hangs in the balance, and each stupid demand moves them closer to demolition and demise.

So I've been keeping Yes Man apprised of my accomplishments, and I'm leaning toward this. Sure, House might be able to colonize planets 100 years from now, and that's great for humanity and all. But I won't be around to see it, so why not rule the Strip for the rest of my days? Everyone save Powder Gangers and the Legion love me, and I think I could do a fine job of it. The Lucky 38 makes a fine base of operations, and with House out of the way there's nothing to stop me.

I want to tackle another DLC. Dead Money sounds tedious and annoying. It may not be, but from what I've read that is the impression I have formed. Old World Blues sounds more suitable for me, but I searched "how to prepare for OWB" and everyone says energy and melee weapons, which of course are the two skills (along with unarmed) that I've ignored all the way through. Once in you cannot turn back until you've seen it through. I'll just make a hard save and dive in and see I suppose.

Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/15/21 12:22 PM

I kicked around starting OWB and instead launched Lonesome Road. I'm to do this one last it seems but who cares.

I'm liking it so far, more than Honest Hearts if I'm honest. They say energy weapons are the way to go in OWB, so I thought I'd play this, level up a few times, all the while dropping points in to energy weapons so that those will be viable when and if I get there. Get the duster at the end, with its 4.33:1 DT to weight ratio. Its bonuses are to be determined based on my rep with various factions. Hoping for the "old world" House version with it +1 Agility and rad resistance. But I'd guess my NCR rep is higher. That's +1 Endurance and +25 carry weight. Meh, whatever,

These DLC throw XP at the player, don't they? Completing quests is worth a lot and the levels go by more quickly. So I've gone from 20 energy weapons to 55, just like that, and if I decide to follow through with OWB maybe I'll be better prepared as a result. I've mostly ignored these weapons throughout the run, so might as well mix it up and use them.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/15/21 03:51 PM

Lonesome Road is meant to be the end of the road for a reason, you might have to leave and come back and finish OWB first.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/15/21 03:55 PM

Why is that? Spoilers OK.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/15/21 04:38 PM

Potentially the toughest boss battle in Fallout.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/15/21 05:00 PM

I see, thanks, but I believe I won't need to fight him. I can opt to, but won't need to. Maybe I'll try both just to see how tough he is.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/16/21 12:47 PM

I completed Lonesome Road. I liked it. It was linear, no freedom to proceed how you might wish, but that's fine. Metro Last Light was like this all the way through and I love that game. It's not a bad thing in of itself. Ulysses is a good character, a bizzarro Courier if you will. Intelligent, mad, tortured, driven by revenge. It's an interesting attempt to fill in a backstory, giving the Courier a history before Benny's bullet.

I completed it, but can't say I finished it, leaving the Courier's Mile untouched, and I failed to complete the collections, ED-Es upgrades, the posters, the warheads. I might go back to find the upgrades I missed, and maybe run the Mile gauntlet. Maybe not, too. Got two nice Dusters out of it. The faction one is NCR, because the game sees me with the highest rep with them. It's true I reckon, and completing Boone's quest line seemed to boost my standing considerably. I wanted the independent duster, but the NCR one grants +25 carry weight and +1 Endurance, which isn't bad. Got another one with crit chance and +1 Perception I think. Carrying them both. Swapped out Joshua Graham's armor, which is a little more DT, but also triple the weight, nearly. You're also given Ulysses' mask for +50 rad resistance, which might be good in Dead Money, should I do that. Good rewards that I'll find use for.

In the end I did indeed talk Ulysses down, impressing him with truth and strength in my words. The revenge melted away and together we stood side by side to repel the Marked Man assault, and left, not friends perhaps, but Couriers, bound by our shared experience and circumstance. We have both walked the East. And the West. The Divide. Footsteps, following, a history born of common fates.

The missile detonated over Dry Wells, the Legion paying the price for their assassination squads. Malice has consequence.

I started Lonesome Road at level 31 and left at 39, and dropped my free SPECIAL in to Luck. At level 38 I took Robotics Expert, since I've read Old World Blues has a lot of them, and I reckon the damage boost against will come in handy. So I plan to do that next. During Lonesome Road I raised Energy Weapons skill from 20 to 85, and now I'm pumping Melee. Doing the DLC out of order seems a good choice in this case, and I'll enter OWB with a build more suitable.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/16/21 06:48 PM

I don't remember what level I was when I went into OWB, but I had decent melee skill going in, and quickly raised my energy weapons once it became clear what bullet sponges many of the enemies were.

What's more is that they were difficult to knock down and stagger from what I remember, and have very high perception making sneaking considerably more difficult.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/16/21 08:02 PM

Thanks Crane, as always. My plan is to go in light. I understand that ammo is hard to come across, except for energy weapon ammo. There are a lot of good DLC weapons to find so I plan to start light, and leave most of my core weapons at home, to mix up my experience. So Sleepytyme, All-American and Ratslayer will get left behind.

Not sure what a good energy weapon is as I've mostly avoided them. But I have a tri-beam thing that I fixed up. Instead, I will try to go with what I find there. The Proton Inversal Axe I understand is priceless in this DLC. Christine's Sniper Rifle I will try to find. The LAER, whatever that is smile

We'll see how it goes, but yeah, my plan is to arrive light and use the indigenous weapons I find there. Do a energy and melee run, since that is so different than what I've done so far. Good thing there's a raised cap, or I'd be stuck with a poor build.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/17/21 06:30 PM

I kicked off Old World Blues, level 40. I loved the opening, brilliant dialog with the Think Tank. It's been a quite a while since a game made me laugh like that.

Waiting this long to start this DLC paid off since I could pass every speech check, and get more XP, dialog and gear like the K9000.

I'm digging the vibe in this one so far. Got Elijahs LAER, Christine's sniper rifle, the proton inversal axe (melee is up to 52 now) and a couple more uniques. For the first time I'm actively looking to craft repair kits, to get and keep all of these in good shape. I left most of my weapons at the Lucky 38 so I could experience some new stuff, and so far t those first three are gettin' it done. I did bring Light Shining in Darkness and Sleepytyme.

Crane's right about the enemy perception. Sort of takes away the OP stealth play, which I'm built for, so it mixes things up a bit from that perspective.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/18/21 01:16 PM

I've adjusted to the combat rhythm of OWB, and it's not as bad as I thought it would be from the discussions I had read. The enemies hit pretty hard, but I think taking the Light Touch perk a couple levels ago has really made a difference in those mob fights where taking hits is inevitable. Presumably I am taking a lot fewer crits, so smaller chunks of health are being stripped away, giving me more time to kill them before they kill me. Having auto-stims plays a part too, and I see them deploy on occasion, when otherwise I might have died shortly after, I suppose. Taking Robotics Expert helps too, and I got a perk that does even more robot damage just by killing lots of robots.

Elijah's LAER kills 'em pretty good, but the barrel's made of tissue paper it seems. Picked up a .45-70 scoped hunting revolver which is pretty awesome. Christine's sniper rifle is really good too. I'm even sporting a glowing halo granting drip-feed regeneration and +1 Endurance. The regen is a novelty to talk about at cocktail parties, mostly useless, but the END bump is nice. But the real attraction, aside from looking like a bar sign, is this little ring of glowing gas grants +3 DT, or more than 10% of what I had before, and takes its own slot like eyeglasses so can be worn with a beret. Nice little bump from such a stylish and flimsy accoutrement.

Level 42 now and I reckon that by the time I finish this I'll be in perfect position to run down the ending. Yes Man it is, just can't bring myself to kill the Brotherhood. House would have had my support, but he's gone too far hasn't he? An independent strip sounds fine, with me installed as it keeper, dispensing justice in random fits of madness. I'll be swapping the roulette wheels for poker tables, tout suite.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/18/21 04:48 PM

When I went into OWB I was probably at a lower level and did not read up on it in advance, so it was tough going initially.

In fact I'd say that OWB probably has the most consistently challenging combat in any first person Fallout game.

Did you get the Stealth Suit?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/18/21 05:33 PM

Yes, I spoiled it by reading about it and being well prepared. I knew what weapons I'd find, what ammo was abundant, the enemy types I'd encounter and the best skills and weapons for taking them on. I usually don't play this way, but I also knew I couldn't turn back until I made it through, so I justify it that way smile

I didn't get the stealth suit yet, but if I understand how it works I won't wear it. My stealth skill is 100, and you can't go over right? With upgrades it can boost AGI and PER I think, plus faster move speed when crouched. But as far as DT it is only +1 over my Duster while weighing 800% more. DT to weight ratio is key for me. So while I will get that suit once I come across it, I'm not sure I would actually wear it.

Plus it's medium armor which would negate the light armor perks I've taken.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/20/21 01:14 PM

Old World Blues is a bit of a dichotomy. The loot is the best, or at least most unique and interesting, of the three DLC I've played in FNV. The writing, as far as I'm concerned, is the best too. It is honestly funny, in an intellectual sense. So much so that I feel sorry for the players who come away not seeing the humor, which I am sure some just won't get.

But the gameplay side of OWB fails to match it. An endless series of fetch quests. Several have been like this

Step 1 : Go find these three pieces of tech

(objective complete)

Step 2: Go find these five pieces of tech

(yeah, yeah, objective complete, where's my XP?)

Step 3 : Go find another three pieces of tech, all of which were right next to the first three pieces from step 1. Uggg

Mindnumbing. So yeah, love-hate with this DLC. The Sink is the best base in Fallout though
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/20/21 03:50 PM

All Fallout games on Steam are on deep sale through the 26th. I'm considering picking up FO2 believe it or not. Three dollars for the whole works.

FO4 and New Vegas are both 70-75% off at the mo. Sadly, FO3 is not on Steam or I'd buy it for that trip down Tranquility memory lane

What am I talking about? FO3 IS on Steam. I'm gonna buy it. Lots of comments about crashing/incompatibility with Win 10
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 10/20/21 04:13 PM

I would gladly pay full price for FO 3 if it was re-released with the current engine that is being used by FO76. I won't buy the original FO 3 though. The graphics are just too dated for me now.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/20/21 04:38 PM

I would too (well maybe not full price exactly), but having just dropped 100 hours in to the nearly-as-old FNV my brain's been acclimated.

My only concern is if I can get it to actually run. Sale's through the 26th.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/21/21 01:49 PM

Check that. Plan's dead. I think Fallout 2 is dipping too deep in to the past. And Fallout 3 sounds like a technical challenge I'm not eager to experience. I saw some guides for getting it running in Win 10 and while it may be more simple than what I saw, I'm not willing to take that test.

So back to New Vegas..... Just about done with OWB. I did the stealth suit stuff, but not the upgrades. I'm not going to be wearing this suit, although it's pretty good (and it talks to you). All that's left is the Old World Blues quest to finish the DLC main quest line and get my brain back.

Started the DLC at level 40, now 46. That's enough to have all these skills at 100

Energy Weapons, Guns, Sneak, Medicine, Speech, Repair, Science

Explosives, Barter and Survival are nearly so. Melee is around 65, I had boosted it in anticipation of needing melee weapons to counter lack of ammunition in this DLC. But it wasn't needed so I stopped dropping points. Unarmed then is the only skill I've ignored. If I see it through to level 50 then Unarmed and probably Melee will be the only ones not at 100.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/22/21 12:47 PM

Old World Blues is done and dusted. A mixed experience as I said. The writing is top notch, quite funny. The loot, perks and the Sink base are all great. The main quest line is also good. The side quests however I did not care for in the main. Repetitive fetch type stuff. Overall it was certainly worth 5 bucks.

Left at level 47, and immediately knocked off House, setting the final quests in motion. Nearly done. I'll clean up a few side quests and visit the few locations I have yet to. Then I'll be searching for my next game smile
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/22/21 05:49 PM

New Vegas as a whole would have been a lot better if they'd had more development time IMO.

Many aspects of it felt rushed and it had a rough launch from what I understand.

Still, I probably enjoyed it the most out of any of the Fallout games I've played.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 10/22/21 06:10 PM

There are rumors running around online that a New Vegas 2 is under development but nothing has actually been confirmed by Bethesda so take it with a grain of salt.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/22/21 06:15 PM

18 month development time if I recall. That's lightning fast for such an undertaking.

I don't recall what issues existed at launch, even though I bought it straight off. It's really good now. Minor instability for me, probably about ten lockups or CTDs in my time revisiting this game. Thankfully it loads so fast that it's at most 30 seconds from crash to back in and playing..
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/24/21 03:39 PM

I finished New Vegas, and it was a lot of fun to revisit it after so much time. I didn't time my progression quite right, finishing at level 49 instead of 50 haha. I did not end up playing Dead Money, but played all the other DLC. I took the Independent Vegas route.

Got the Hardcore achievement for playing that way start to finish and was surprised to see only 4.7% of players have gotten it. I'd expect 15%, but maybe it's just a reflection of the fact that many players never quite finish?

In the end only three skills were not at 100, Barter, Melee and Unarmed. The raised level cap makes a big difference in how powerful and versatile you can build your character.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 10/25/21 11:22 AM

Originally Posted by DBond
I but maybe it's just a reflection of the fact that many players never quite finish?

.



You can learn a lot by looking at the global stats for achievements in Steam games. Not only have I seen surprisingly low percentages for achievements for finishing a game, I've also seen low percentages for achievements that you get when you finish the first chapter/level in a game.

This may be anecdotal but I've seen posts from quite a few players saying that they will start a game but never finish it because they started playing another game or they got busy with real life stuff.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/25/21 12:18 PM

Yes, and you see me talk about this a lot, I would think, trying to spot trends and patterns from achievement percentages.

I suspect rwatson is a factor. He seems to start a lot of games, but then I never hear another word. biggrin

In Fallout 4 I think achievements are watered down to an extent, because I believe mods disable achievements, and I'm sure a lot of players play with mods. So a certain percentage of the player base locks themselves out, skewing the results a bit. I think there's a mod to fix this, so who knows really?

Anyway, 5% for the Hardcore achievement seems really low, and I'd expect it to be higher despite all those factors.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 10/25/21 12:25 PM

Another trend I've noticed is many gamers have huge backlogs of unplayed games. No doubt a huge factor in that are all of the free games that have been given out by some of the streaming services and especially Epic.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/25/21 12:37 PM

That could be a factor, although I don't think a game is part of the percentage until you either play it or maybe install it. Just having it your library does not, as far as I can tell.

My backlog is pretty small, maybe five games or so I snapped up in sales, intending to play but never getting around to it. Frost Punk, This War of Mine, Outlast, Dark Souls 3 and Darkwood are all games I bought but have yet to play. Well Frost Punk and Darkwood I started, but didn't even play an hour.

Then there's a whole bunch of games I played for a few hours before setting them aside. Dragon's Dogma, Greedfall, Styx Shards of Darkness, the newer Doom, and more. I just bought Disco Elysium, which is on sale on Steam, and have already dropped about 4 hours in to it. An intriguing game, that one.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 10/25/21 12:40 PM

Originally Posted by DBond
the newer Doom, .



I'm curious, what was it about the latest Doom that failed to grab you?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 10/25/21 12:47 PM

Hard to say, not really my type of game, I guess, if I'm honest. Too busy maybe, a pacing issue. I bought it mostly to play with my son, and we played a couple of hours but never returned to it.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 10/25/21 12:50 PM

Originally Posted by DBond
Hard to say, not really my type of game, I guess, if I'm honest. Too busy maybe, a pacing issue. I bought it mostly to play with my son, and we played a couple of hours but never returned to it.



Understood. Yeah, all Doom games are essentially the same type of scifi horror frantic game play. As with anything else, that type of game play either does it for someone or it doesn't.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 10/31/21 05:20 PM

Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/10/22 01:41 PM

Over the past year I thought from time to time about firing up Fallout 4 and giving Nuka World a go. I had visited it briefly before, after struggling with the gauntlet a bit on the way, and then when I wanted to tackle it finally I burned out and stopped playing. The main campaign was completed, but I had hardly had a sniff of Nuka World. When I loaded in my save I was in the base, with all of the DLC ahead of me.

Let's see what I think of it. I wasn't so keen on Far Harbor if I'm honest, though it's not bad, just didn't quite click for me, and I think it's the short ranges caused by the radiation fog. Nuka World has a vibe that isn't up my alley either, in terms of plot at least. But I really like Fallout 4 and more of it is good. A year is enough time to let the burn out wear off.

Fallout 4 is one of the most surprisingly good games I've played. Not sure why I doubted it. I loved FO3 and New Vegas of course, as mentioned in this thread. I guess I suspected that Bethesda would be mailing it in, and that FO4 would appeal to the console generation rather than me. And while I liked the game a lot once I gave it a go, it was when I restarted in Survival mode that the game turned in to one of my all-time favorites. Certainly right at the top of the list of games I've played in the past few years.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 11/10/22 01:54 PM

Fallout 4 is a great game indeed and I put in well over 200 hours into it. I'm still playing Fallout 76. Bethesda keeps putting out frequent updates for it so I keep coming back for more.

On a related note, I am also very curious to see how this Amazon Fallout series turns out. I believe they are still in the process of writing the scripts for the first season.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/10/22 03:26 PM

I've just crossed 360 hours in Fallout 4.

I've given 76 several looks, mostly on your recommendation, but have not been fully convinced or pulled the trigger.

Not aware of the series and don't have the service anyway. Although I just bought a 55 inch OLED TV with smart stuff. So maybe I'll finally get around to this stuff (streaming services, netflix etc) but I'm way old school you know.

Since last playing FO4 I also bought a 32" curved monitor and Fallout's even better now smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 11/10/22 03:32 PM

Originally Posted by DBond
I also bought a 32" curved monitor and Fallout's even better now smile


I've had one of those for about a year now and I absolutely love it.

Like I've mentioned before with Fallout 76, it has a full single player experience just like Fallout 4 but it's set in West Virginia instead of Massachussetts. I'm pretty confident you will like it if you ever decided to give it a shot.
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!) - 11/10/22 09:59 PM

OLED TVs make great monitors.

As for my two cents on Fallout 76. I wasn't really a fan. I preferred my Fallout single player and with options for mods. I'm not a fan of the level scaling, or when you level up you get a random pack of perks that you use to make your character. Adds some randomness, but until you're at or near max level you're usually using weird perks and weapons based off some RNG rolls, not on how you want to build your character.

The map is ok and they recently added an expansion (haven't played it). It can also be fun to run around multiplayer. Main story wasn't too bad, even if it didn't originally have any NPCs.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/11/22 01:08 PM

Originally Posted by PanzerMeyer
Originally Posted by DBond
I also bought a 32" curved monitor and Fallout's even better now smile


I've had one of those for about a year now and I absolutely love it.



Same. Wasn't sure how I'd like a curved monitor but turns out I like it a lot smile

I searched something related to Nuka World last night, where to find a doctor most likely, and was reading reddit threads. This one was right below and I clicked on it to see what the discussion was

https://www.reddit.com/r/Fallout/comments/ym32ot/i_would_really_enjoy_fallout_76_if_you_could_play/

Essentially they are complaining about the always-online thing, which isn't a problem in itself necessarily, after all I have a number of games that are the same way, like Hitman for example. But the overall tenor of the comments is negative. Maybe just a collection of the most disheartened, and I'm sure many love 76. Panzer sure likes it.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/11/22 01:12 PM

Now that I've fired Fallout 4 back up, may as well keep on keepin' on with the direction of the thread.

Hit level 77

Level 76 -- Medic. At this high level I'm rather running out of attractive perks. Training SPECIALS to open more choices is probably going to be needed. But in Survival the additional healing and rad removal is handy. Each one does 40% now.

Level 77 -- Hacker. Who knows, might pay off here and there and gives me new or alternate options and some good loot too.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/12/22 01:33 PM

Check that. After selecting those perks I played some more and found the Splattercannon rifle for sale in the market. Until now I've not dropped a point in Commando, which boosts automatic weapons. Everything I've used in the past 370 hours has been semi automatic. My build is focused on this, along with stealth and silenced weapons. As a result I get too little damage with autos, so I never use them.

But the idea of starting to use automatics began to take root. Why not after all this time, switch it up and give the run a twist. Autos are fun in VATS too. So I reloaded a save from before I had spent those points, and instead spent them in Commando. Popped a grape mentat and bought the rifle. It comes with a long scope and that won't do. With none of my crafting materials here in Nuka World I had to scavenge a bit and then swapped out the scope for a dot reflex sight. With only two points in Commando I only get a +40% damage boost, but I'll keep sinking points. Splattercannon has the Furious legendary effect which grants increasing damage for every bullet which hits consecutively. And on automatic with a high fire rate this gun can be insanely good. The drawback is it uses 7.62 ammo, which is both heavy and can only be found in Nuka World.

My plan was to swap the receiver to 5.56 but it appears the Splattercannon cannot take a receiver change other than to semi-automatic.

So updated it is...

Hit level 77

Levels 76 and 77 -- Both points in Commando

However I read that once you advance the Nuka World plot to the point where you are expected to start taking over Commonwealth settlements, Nuka World raiders can start appearing there, meaning there can be a source of 7.62 ammunition in the main game world. But I think the idea has to be to just stock up on several thousand rounds everytime you can. Caps aren't really an issue at this stage so I can afford it. With this new aspect to my build I can use any type of weapon with good effectiveness, except heavies maybe? And melee which I've not really pursued.

But the Sandman perks give me 10x melee sneak damage. Nuka World of course has a number of unique weapons, and one of them is a knife called Throatslicer, which does 80 damage plus 25 bleed damage. With a 10x sneak attack, that's well over 800 damage, more than a bottlecap or nuka mine with full Demolitions Expert. But just after spending thousands of caps on that knife I got another great knife (no bleed effect though) that did equal damage from a drop off an enemy at the Kiddie Kingdom. So after the reload and mulligan with my perk points I did not buy Throatslicer and got the other knife to drop again and saved all those caps.

For those who don't play, the grape mentats boost charisma by 5 for a short time, so can be used to get better pricing at the vendors, and here it saved me a couple thousand caps.

As for the Nuka World DLC itself it's OK. Like Far Harbor I don't find it special really. It's different and essentially a way to keep earning XP and find some new gear. The plot and theme are fine I guess, but nothing here blows me away. And I plan to run 'em all out anyway. After all the work done in the Commonwealth to build it up I'm not going to throw it all away now. So I'm the trojan horse, just biding my time before turning on them.

Does anyone know if I leave Nuka World whether I'd need to re-run the gauntlet upon return?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/12/22 02:41 PM

It's Ninja, not Sandman, which gives the melee sneak attack bonus.,
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/12/22 03:16 PM

In the event someone here might know the answer.... I want to both obtain the Ace Operator perk and do Open Season. It can be done right? What is the optimal path here?

Do Grand Tour, then Home Sweet Home? Then start Open Season?

When do the faction perks get awarded?

Ace Operator is +25% damage to all silenced weapons and -10% visibility. Both of these are perfect synergy for my build.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 11/12/22 11:25 PM

In one of my playthroughs I have Raiders taxing most of my Commonwealth settlements.

The resulting easy income is huge, although at this point there's not much left to do with the money besides buying resources to build a bunch of combat robots to serve as provisioners and settlement guards, and also rebuilding some of my earlier settlements with concrete and DLC objects that weren't available initially.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/14/22 01:20 PM

I might have to go that route too, because Nuka World is hard on survival. The thought of battling through all these raiders in this mode is daunting.

I've cleared and flagged two parks so far, Dry Gulch and the Bottling Plant.

I had nearly cleared the Galactic Zone. I spent probably two hours methodically working through it, and as I neared the final area I got hit by a freakin' courser! Killed me dead as I panicked when he started lobbing plasma grenades or something. Not only does he lob the grenades, he runs after them. A violent assault and I wilted in the face of it. Lost all that time, a level and plenty of kit that was found as I went through the facility. That's survival.

I was so disheartened by this that I left NW and went back to the CW, where I did a few quests, but I'm back in NW now. I think that courser is there because of a quest I have called Variable Removal. There are like 20 possible locations for him to be and of course here he was.

A time or two Panzer had mentioned the Nuka mixing and yeah, this is great. Some of these flavors are amazing, and any of them that restore health and don't give rads are great in this mode.

Hit Level 78

Level 78 -- Commando 3. More damage from automatics.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/16/22 01:20 PM

Nuka World isn't that hard really. The courser maybe made it feel that way, and the Kiddie Kingdom's radiation too. But it's not easy either. I came back to NW and forewarned with the location of that courser I laid out a few bottlecap mines. Got his attention (with a Nuka grenade!) and went the other way. He followed and set off a few mines and that was that. I've now cleared all the parks aside from Kiddie Kingdom, where I've cleared out the outside, with the buildings yet to come.

Hit Level 83 (I think).

Levels 79 and 80 -- Commando 4 and 5. Maxed out. Automatics do double damage and have higher stagger chance.

Level 81 -- Fortune Finder 2. Since starting to carry the Splattercannon (7.62 ammo) money's a little more precious. The description says "More caps in containers" but I think "Caps in more containers" is more accurate. Gotta have the cash for the bullets.

Level 82 -- Medic. It's survival mode and the struggle is real. More healing and rad removal per use.

Level 83 -- Hacker. Can hack Advanced terminals. More routes and loots.

No level cap is great, and more games should be like this.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 11/19/22 06:13 AM

Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/19/22 01:14 PM

That was good. I like how he detonated when he fell on the stairs. Very Fallout smile

Hit level 85 and spent the points in Hacker 2 and Hacker 3 so I can access any terminal. I looked at the stats, and even though I've now played for nearly 400 hours, I've only hacked 40 terminals. I can hack more of them now, (adding expert and master hacks) but it shows how rare it is. Maybe not the most efficient choice, but think it'll pay off. And anyway, I've already got all the perks I wanted.

I've been spending time back in the Wealth, running miscellaneous quests for the Railroad mostly. Bunch of freeloaders. With the Institute gone I'd think these layabouts would break up, but they're still down there smoking cigarettes and making me do everything. Bunch of nutters.

I've been rocking the same get up for so long now I've got the itch to mix it up. I'm wearing ballistic weave fatigues with ultralight shadowed combat armor and a ballistic weave newsboy cap. Light and stealthy. I wonder what other choice I might have that would change it up a bit but not forfeit the good sneak? What's the Commando armor like? Anyone else have a favorite light armor?

Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 11/19/22 07:24 PM

Marine Armor, although I don't think that can be classed as light, at least not out of the box.

Otherwise, the Courser uniform.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/19/22 08:01 PM

That's a great suggestion, as it's really good armor that can be bought. The legendary or whatever effects are strong too. However it's the most expensive stuff in the game isn't it? and I can't afford it. Plus it's heavy, one arm piece weighs about as much as my entire get up. I think it's too expensive to try and find it's not for me, but I could always just reload a save I suppose. If I could afford it! Have you used it Crane? I read you can upgrade it to even better (heavier) armor called Inquisitor or Zealot, I forget.

Commando armor's out, as I think there's only a helmet and chest piece, and it looks silly. I'd love a good duster like the ones from Lonesome Road or Fallout 3. What I'm wearing now feels like the best compromise between ballistic protection and light weight stealth. Just don't like how it looks.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 11/19/22 08:24 PM

The lightweight mods really bring the weight down to a reasonable level on the Marine armor.

I used the Inquisitor version on one of my playthroughs, it's good aside from not being able to wear it under Power Armor IIRC.

All things considered, it's hard to beat a Courser uniform with maxed out ballistic weave though.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/19/22 08:44 PM

I have one of them. Do you happen to know what the ratings are with full weave on it? I'll have to look that up

Oh wait, I tried this a couple days ago. I couldn't put armor pieces over it and I think with full weave the Courser uniform is only a little better than a plain set of fatigues with full weave.

Yeah, I looked it up. Courser uni with full weave is 140 Ballistic, 135 Energy, 15 Radiation, +1 Perception and +1 Endurance. That's pretty good, but without being able to put armor over it is way behind what I am wearing. Outside of Survival I'd be fine with it. But I need more protection haha.

Yeah, I don't think a better alternative is in FO4 for me honestly. Which game did I play recently where you could make any armor look like any other armor? I need that.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/20/22 04:20 PM

I took a look at what I am wearing and the weights.

Fatigues 3
Chest piece 1.5
Arms .8 x 2
Legs .8 x 2
Newsboy cap .4

Total 7.3

That is super light. Ultra-light, technically smile With the weight of the armor affecting stealth I wanted to go as light as possible while still getting decent protection. The numbers on this get up are 279/320 ballistic/energy with 15 radiation. That's good protection from kit so light I think, plus each piece of armor has Shadowed on it to further enhance the stealth and visibility. The chest piece does not have Shadowed, although I have one with it. But I'm rocking a BoS piece that grants increasing DR in inverse proportion to remaining health.

Of course this is only possible with ballistic weave, which is one of the most OP things in the game.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/21/22 12:40 AM

I thought my arm pieces would weigh the same, after all they are identical. The right side one is .8, but left is 3.4? Maybe it matters the order you do the modifications? Like could this have been caused by putting ultralight on before shadowed instead of the other way around? Don't want to be heavier than I need to be so I want to see what's going on.

Just patrolling around south of the city where I haven't been in a while so the repop cooldown had cooled down so it's busy, lots of targets. Carrying just a .308 OG after swapping the scope for a reflex, and Deliverer. Gained two levels pretty quick and points unspent. Survival mode offers double XP on kill, and with Idiot Savant firing occasionally, combat is a fast XP earner in this mode. I'm closing in on level 90 and I'd guess I'd be well short of that in a different mode. Combat is a massive part of it so the double XP must add up to a lot.

Anyone taken the Ricochet perk? I like the sound of it, as it grants a chance an enemy's ranged attack could bounce back and kill him. But I wonder how often it fires? It's also possible that friendly fire could result in you having caused the death of the friendly, turning them hostile? Or it can kill a companion?

The companion thing doesn't worry me as I only use the dog, and he's got no weapons. But I could see answering the call to the many checkpoint defense battles in the post-main quest world causing me to turn them hostile if someone tries to shoot through me. Plus I'd have to sink three points in to Luck to reach it. I'd like to test it but it's too steep to do that.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 11/22/22 01:38 PM

All this Fallout 4 talk has given me some interest in reinstalling it. Maybe I'll do so after I finish up a couple of my current games. I went with supporting the Institute during my playthrough so if I play a second time I may end up supporting either the Freedom Railroad faction or the Brotherhood of Steel. I think the only achievements I missed out on are the mission-specific ones for supporting those factions.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 11/22/22 07:52 PM

Originally Posted by PanzerMeyer
All this Fallout 4 talk has given me some interest in reinstalling it. Maybe I'll do so after I finish up a couple of my current games. I went with supporting the Institute during my playthrough so if I play a second time I may end up supporting either the Freedom Railroad faction or the Brotherhood of Steel. I think the only achievements I missed out on are the mission-specific ones for supporting those factions.


If I could ever bring myself to do another playthrough, it would be with extensive mods.

There's only so much you can do in the vanilla game.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 11/22/22 08:05 PM

Originally Posted by Crane Hunter


There's only so much you can do in the vanilla game.


I agree but quite honestly I wouldn't know what I would want modded. I really have no complaints about the game. I guess an enhanced graphics/textures mod would be nice. I know for a fact that Fallout 76 looks better than Fallout 4.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 11/22/22 09:34 PM

Originally Posted by PanzerMeyer
Originally Posted by Crane Hunter


There's only so much you can do in the vanilla game.


I agree but quite honestly I wouldn't know what I would want modded. I really have no complaints about the game. I guess an enhanced graphics/textures mod would be nice. I know for a fact that Fallout 76 looks better than Fallout 4.


That's the thing, there are too many choices!



At the very least I would go with something that improves the combat mechanics, and expands the existing gameworld a bit. For example there are many mods that improve the factions and some that add new ones.

Or, you could wait for something like Fallout Miami.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 11/23/22 11:37 AM

Originally Posted by Crane Hunter


Or, you could wait for something like Fallout Miami.


I just can't see that working. For the Fallout experience you really need a varied topography which incudes mountains, valleys, caves, plateaus, etc. Miami has none of that.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/23/22 01:12 PM

Originally Posted by PanzerMeyer
All this Fallout 4 talk has given me some interest in reinstalling it.


Yes sir. I'd highly recommend doing a survival run. Mod it if necessary, but for me straight vanilla's in a good place. The combat alone is worth playing this way I think and the double XP is sweet to build a more robust character..

I finished the Grand Tour quest in Nuka World. Cleared all four parks and assigned them to factions. Two to the Operators and two to the Pack, the Disciples got nothing and don't like it. Done this way for the faction perks, which I might not get, because I read that if you do Home Sweet Home not only does Preston hate you (I knew this) but the Minutemen turn hostile (which I didn't know). The way I did the end of the main quest was to achieve a certain state in the post-quest world, and the minutemen have established checkpoints all around the map, and I'd like to keep them friendly. I'd also like to select which settlements become raider, and I left a number untouched through the game for this purpose. But I don't think I'll get to choose, instead handed a list. I have yet to talk to Shank and went back to Far Harbor for a bit.

Grand Tour was pretty tough. Especially Kiddie Kingdom which I broke in to three parts. The radiation is insane. The park had mist water sprayers to keep park-goers cool before the war, and now the water coming out is radioactive and it's everywhere. In survival this is a b!tch because radaway and rad-X cause all sort of issues, like thirst, insomnia, illness and fatigue. It was quite the challenge but I finally made it through yesterday. Had a good time, but it was no walk in the park.

Hit level 92!

Level 86 -- Big Leagues. +20% Melee damage.

Level 87 -- Blitz. This gives more range for VATS melee attacks. I don't use melee much, but these two points just spent give it a boost

Level 88 -- Spent one point in Luck (8)

Level 89 -- Used that point to take Grim Reaper's Sprint which grants a 15% chance to refill AP on VATS kill

Levels 90 through 92 -- Spent three points in Perception (8) to get to Concentrated Fire at level 10


Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 11/23/22 10:39 PM

Originally Posted by PanzerMeyer
I just can't see that working. For the Fallout experience you really need a varied topography which incudes mountains, valleys, caves, plateaus, etc. Miami has none of that.


I don't think the real life Boston area has particularly varied terrain.

[Linked Image]

[Linked Image]

Yeah there some mountains way off in the distance, but it's hardly Skyrim were you've got a different biome every 5 minutes walking distance.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 11/25/22 12:28 PM

Fallout 4 wasn't just Boston but also a considerable area west of the city. The entire State of Florida would be pretty dull geographically speaking for a Fallout game in my opinion.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/25/22 12:59 PM

Personally, where these games are set isn't important, as it's all smashed up anyway. It could be set anywhere, and I'd be OK with it. The actual place is rather inconsequential to me. It;s neat to see the local flavor, like Fenway, the Strip or the Washington Monument, but this could be true of anything they choose to do. Even a Fallout game set in a completely fictional location would work. This formula would work anywhere.
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!) - 11/25/22 04:33 PM

But think of the fauna in a Florida Fallout. You got spiders, gators, snow birds, hogs, sharks, snakes, and florida men.

Okay, so maybe two of those are just wacky character types, but someone could make it work.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 11/25/22 04:40 PM

I forgot to mention the "decrepit industrial town" aspect. All Fallout games have had towns featured which were once hubs of heavy industry whether it be automobile plants, oil refineries, steel mills, etc. The nuclear post-apocalyptic theme works perfectly with these industrial towns since you see first hand how things were destroyed (ie the rust belt effect). Florida doesn't have that aspect at all since it's not an industrial state.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/25/22 05:43 PM

New Vegas didn't have that. Or where is the industrial part you are talking about?

I think Fallout would work anywhere, as long as the smashed bits resembled not-smashed bits as they were before the bombs fell. It could be in the mountains, along the sea, under the sea even. For me settings are like a stage here, a backdrop that adds flavor and place names. But you could replace them all with other ones and the game would still feel the same. FO3 in DC has become iconic, but if FO3 had been set in say, Dallas or Prague or Wemadeitupville it still would have been a great game, just with different scenery.

Of course these famous locations ground the game, and give a broad base of players some common ground with locations we all know, I don't think it would have hurt the game if it was set somewhere else, even Florida. Wormfood's point about the creatures, and how they could be re-imagined as mutated, is actually quite enticing now that he put that thought in to my head. Death-egrets.

I'd like to see an installment that focused on the post-apocalyptic Fallout world some distance away from ground zero. It think there is a lot of license there. How a region not directly impacted by the detonations still fell in to disorder and survival even if it wasn't an irradiated hellscape.
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!) - 11/26/22 02:42 AM

Originally Posted by DBond

I'd like to see an installment that focused on the post-apocalyptic Fallout world some distance away from ground zero. It think there is a lot of license there. How a region not directly impacted by the detonations still fell in to disorder and survival even if it wasn't an irradiated hellscape.


Fallout 76 almost started with that. Except there were still mutated creatures and a weird plague that killed off everyone and caused further mutations.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 11/26/22 05:37 AM

New
Originally Posted by DBond
I'd like to see an installment that focused on the post-apocalyptic Fallout world some distance away from ground zero. It think there is a lot of license there. How a region not directly impacted by the detonations still fell in to disorder and survival even if it wasn't an irradiated hellscape.


That was kind of New Vegas, with only a handful of nuke impacts in the Vegas area.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 11/26/22 01:46 PM

Yes, you could say that New Vegas falls in the middle of this scale. Still plenty of radiation. And now that I think about it, the radiation is too central. A region without it would struggle to justify mutated creatures, and what's Fallout without the mutants?

But that's what fallout is, literally, right? Bombs falling over there cast their radiation over here and it could still mutate over that distance, theoretically and in Fallout's world.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 06/28/23 01:39 PM

I've come this far, so I'll keep on. Picked this game back up for a bit.

I'll need to figure out what I picked at level 93.

Level 94 -- Cap Collector 1. There isn't much I still want to purchase in the tree, so Cap Collector will let me start to build the higher level stores. Cap Collector 2 is the one I'm aiming for. This should hopefully let me get a settlement to 100% happiness and the achievement for doing so. I built a store in Sanctuary and gave Vault Tec Rep a job smile

There are few open worlds in gaming that I like as much as the one in Fallout 4. And double so in Survival mode. How the world exists outside of the player, that firefights happen in the distance and patrols can be encountered anywhere and any time. The aftermath is encountered and you wonder what went down here. Scoop the loot and onward.

Two games stand out for me as being perfect for the 'patrol' sort of gameplay I like so much. those are Fallout 4 and the Misery mod for Stalker Call of Pripyat. The sort of open worlds where I can just head out with no objective, no destination and patrol the environs, and find it all compelling.

I got the Homerun achievement and how did I not just get this before? Diamond City continues to surprise me smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 06/30/23 04:58 PM

Hit level 95 but point unspent as I have no idea what to do. I'll probably gather three of them and raise Perception in order to take Concentrated Fire.

Gunner's Plaza is a b!tch in survival. I had never been there, but found out the small guns bobblehead is there. I think there are radiant BOS quests available to go there too, but I have yet to get one. I prepped for the mission and went there carefully. Got within 100 yards or so and started plinking gunner noggins and boom, blown up by a Fatman. In survival that sends you back to the last time you slept. So I prepped again, this time with a sniper rifle (.50 cal suppressed) and when I got close a blanket fog set in, and I wasn't going to approach the place in the fog. I'll need to go back later.

I now have about 450 hours in this game, and probably 400 in this run, and I've never been to vault 88. I think I should.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/01/23 01:26 PM

Hit level 97.

Levels 95-97 -- Spent two points in Perception (10) and the third point on Concentrated Fire 1. This grants a +10% accuracy bonus to each successive VATS shot against the same body part. Level 2 will be 15%. Level 3 is +20% accuracy but also +20% damage. This will be strong, especially with a weapon like Deliverer which I use constantly. And with Perception maxed I can go back and take Sniper and Penetrator if I want.

Having had my ass kicked at Gunner's Plaza the previous day, I devised a new plan. This time I came down from the city, through the abandoned town, and along the railroad tracks where there is a small tower I could use to snipe the gunners on the rooftops. Took out several this way, including two who were wielding Fatmans or missile launchers. These are mostly very high ranking NPCs, tough bastages, and worth a lot of XP, especially if Idiot Savant procs. The whole building is full of NPCs like this.

With the roof more clear I went up the fire escape on the west side and climbed to the roof, looting and finishing off any other gunners I found. I came back down the stairs at the front and cleared the outside from above. Went back up the stairs and entered the building through the elevator there. This took me to the basement. Once in, I methodically worked my way through the structure. My build is very high stealth and I was able to clear it without taking any damage at all. It really could not have gone any better. This was one of the hardest spots on the map, or it should be, and I was quite pleased with myself. In survival, one mistake is lights out and all of the effort would be erased. If any kill alerted other NPCs I would retreat to a safe spot until [Caution] cleared and then proceed. Using a combination of a suppressed shotgun, Deliverer, OG and grenades I cleared the place.

And it was quite profitable indeed. Caps in virtually every container with my recently picked perks. But the real profit was the small guns bobblehead (+25% critical damage) and another Guns and Bullets magazine, which grant +5% critical damage per copy you find. So I came out of the place with 30% more crit damage than I went in with. Since my build is crit heavy (sneak attacks) this was a fantastic mission. The plan, the execution, the loot were all excellent. Very satisfying to have pulled this off, albeit at the second time of asking.

I may have asked before, but has anyone here played this game and taken Ricochet? How often does it proc? It sounds like a great perk, but if it never triggers it's a wasted point. Like I took Mysterious Stranger a long time ago I think it has triggered twice. Very disappointing. But if this triggers a lot more often I would take it. Idiot Savant by comparison has proc'd 372 times for me so far.

So yeah, earlier I said there weren't too many more perks I wanted, but that's not true. There are a number of them I still want. One of my goals was to hit level 100, but I didn't think I would. Nearly there!

Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/03/23 12:15 PM

Hit level 99!

Levels 98 and 99 -- Concentrated Fire 2 and 3. Evidently the description is wrong, and level two also increases damage (but only level 3 says this). This is a fantastic perk. You need to dump 10 points (or 9 plus bobblehead) in to Perception to get it. For VATS builds like mine, or any build really where VATS is used, it is strong. The increasing accuracy of successive shots virtually eliminates low accuracy at range. An attack that would normally be 3% is 95% before the shots run out. Add to that extra damage and this perk is really quite strong indeed. Combined with other perks like Gun-Fu it makes VATS especially effective.

I decided to see if I could hunt down all the bobbleheads as an objective. Now up to 17 out of 20 I think. Still need medicine, unarmed and one more. Turns out I had walked past several earlier in the run, and had to go back. Medicine is done though the mission called Hole in the Wall in vault 81. I read about it. Its the mission where you unlock Curie as a potential companion. During the mission the player has to fight off hordes of mole rats. If the player (or companion or friendly protectron) get bit at any point during the mission, the player picks up a permanent health loss of 10 points. 10 points is nothing when you have 700, but its the principle of the the thing haha. I don't want to pick it up, but I've also never played this mission before. I wonder how easy it would be to get through without getting bit? No reloads on survival. I'm now way higher rank than what the mission is designed for.

I cleared vault 75 last night, first visit there. It's interesting to see the details of each vault. What their purpose was, how they went about it, and discovering how it all turned out. Vault 75 was especially sinister. No vault was intended to actually save people, aside from the control vaults I suppose. The lore and all the context and details throughout Fallout 4 is very nicely done.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/05/23 12:18 PM

Levels 100-102 -- Spent two points in Luck (10) and the third point on Ricochet. This gives a chance that any enemy's ranged attack ricochets and instantly kills the attacker. It has yet to fire, but I haven't been in firefights since taking it. Whether this was worth it is entirely down to how often it triggers. But especially in survival it could be the difference between life and a reload at the last time I slept. If nothing else the points in Luck will fill my critical meter faster.

The point for level 103 is unspent while I weigh the opportunity cost of the many ways I want to spend it.

So yeah, level 103! Hard to believe. I'm sure there are players who are level 1800 or whatever, but this is far higher than I ever expected to get. And I'm no where near done. The main catalysts are survival mode since it gives double combat XP compared to normal, and Idiot Savant, which if it procs at the right time can be a massive injection of XP. At level 2 it is a 5x multiplier. Not much when it triggers cooking a meal. But a big shot when it triggers turning in a quest.

Having no level cap is fantastic, and with Ricochet (Luck) I now have three level 10 perks (Gun-Fu (Aglity) and Concentrated Fire (Perception)), all of which require 10 points in the corresponding SPECIAL, which is a big investment of your points. But that's what having no cap can do for you.

I'm now 480 hours in and found something I didn't even know about. An Unstoppable magazine, each copy of which grants a permanent +1% chance to ignore all damage from any attack. I'll need to find out where the rest are.

I finally went and checked out Vault 88, which I see now is a DLC. It's essentially a big vault settlement (which you have to build) and has a lot of potential. Comes with 150 power already available. And frankly I needed a sleep/save/resupply point in the southeast corner of the map, so this is good. But it's quite a task to get it all up and running.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/05/23 12:23 PM

Originally Posted by DBond


I finally went and checked out Vault 88, which I see now is a DLC. It's essentially a big vault settlement (which you have to build) and has a lot of potential. Comes with 150 power already available. And frankly I needed a sleep/save/resupply point in the southeast corner of the map, so this is good. But it's quite a task to get it all up and running.



I wonder when that DLC came out? That one did not exist when i was playing the game. The Nuka World DLC was the last one to come out when I was still actively playing.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/05/23 12:28 PM

According to this page it was released in July of 2016, called Vault-Tec Workshop DLC.

https://fallout.fandom.com/wiki/Vault-Tec_Workshop

It's pretty cool, repurposing an old, partially-built vault as a settlement. There is a lot of room to build and tons, literally, of stuff to scrap, like train cars and the like. Lots of concrete and steel to build with. There is just one entrance which can be attacked by raiders or other miscreants, so it's relatively easy to secure. Two other entrances/exits exist through tunnels to give multiple access points at different parts of the map. One is a man-hole near Milton General Hospital and the other a pharmacy in University Point.

And actually, Vault-Tec was in July and Nuka World in August of that year.
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!) - 07/05/23 03:55 PM

There's a lot of uranium in there too. Couple of entrances and if you place everything right, you can build a vault in all the sections. It's a bit fiddly and sometimes when it's attacked the NPCs will spawn in, in the zone, but outside of the vault between your walls and the underground walls. It's fun, but not really recommended.
It also added a ton of things you could craft. The quest chain and missions I didn't care for.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 07/06/23 02:47 AM

Originally Posted by DBond
There are few open worlds in gaming that I like as much as the one in Fallout 4. And double so in Survival mode. How the world exists outside of the player, that firefights happen in the distance and patrols can be encountered anywhere and any time. The aftermath is encountered and you wonder what went down here. Scoop the loot and onward.

Two games stand out for me as being perfect for the 'patrol' sort of gameplay I like so much. those are Fallout 4 and the Misery mod for Stalker Call of Pripyat. The sort of open worlds where I can just head out with no objective, no destination and patrol the environs, and find it all compelling.


Yeah, patrol dynamics and exploration are what make an open world for me.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/06/23 12:19 PM

Crane knows what I'm talking about. They did a good job with the A-Life equivalent, to keep with the Stalker theme. The various factions encounter each other while they themselves patrol the landscape. Firefights break out. Or a group of Minutemen will be battling a deathclaw. A vertibird circles overhead firing its mini-guns at mutants below before taking too much fire and crashing, forcing me to dash or be struck by the falling debris. The troopers it disgorged are now taking on the mutants who shot down the bird.

And all of this stuff happens independently of the player. I can choose to snipe at the periphery, go charging in, sit and observe or skeddadle on my way, thankful for the distraction. Over time you learn where the hotspots are. Certain places have a high incidence rate, while others are mostly free of potential conflict, like the riverfront on the east side of the Charles. The trek from say Hangman's Alley to Freedom HQ is always a peaceful one. Turn in toward the city for a block or two and it's like open rebellion.

It all adds up to a really nice blend of free-roam gameplay and quest hunting.

Level 103 -- Action Boy 3. 75% faster AP refill (up from 50% rank 2). Not crucial, but the sort of thing that pays off in the most desperate situations. I don't sprint much so this is about refilling AP to get more shots and sooner in VATS.

Level 104 -- Medic 2. Stimpaks and Radaway restore/remove 60% (up from 40% rank 1). A quality of life perk. In Survival, using any chem has a number of side effects, and getting more benefit for each jab is nice.

Originally Posted by wormfood
There's a lot of uranium in there too.


Yeah, the associated missions do suck. But it's a neat workspace, and of all settlement locations probably the one a player can go most crazy with. I'm rather a minimalist settlement manager, so I won't be doing too much, but it's fun to experiment with some of the options. Vault 88 is safe, secure, massive and has it's own working reactor. When the missions are done I'll dismiss the overseer and prreside over my kingdom (and get the achievement)

I've been scooping up all the uranium yes, Lots of scrap around this joint.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/06/23 12:36 PM

Freedom HQ. Haha. It's Railroad. I mix up Freedom from Stalker and the Railroad in my head all the time. Same dudes really.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 07/07/23 02:24 AM

Originally Posted by DBond
Crane knows what I'm talking about. They did a good job with the A-Life equivalent, to keep with the Stalker theme. The various factions encounter each other while they themselves patrol the landscape. Firefights break out. Or a group of Minutemen will be battling a deathclaw. A vertibird circles overhead firing its mini-guns at mutants below before taking too much fire and crashing, forcing me to dash or be struck by the falling debris. The troopers it disgorged are now taking on the mutants who shot down the bird.

And all of this stuff happens independently of the player. I can choose to snipe at the periphery, go charging in, sit and observe or skeddadle on my way, thankful for the distraction. Over time you learn where the hotspots are. Certain places have a high incidence rate, while others are mostly free of potential conflict, like the riverfront on the east side of the Charles. The trek from say Hangman's Alley to Freedom HQ is always a peaceful one. Turn in toward the city for a block or two and it's like open rebellion.

It all adds up to a really nice blend of free-roam gameplay and quest hunting.


Exploring ominous abandoned places does it for me also.

As a kid I used to love exploring the many abandoned buildings and compounds that were around back then.

We'd often build crude "forts" everywhere, including on some of these abandoned properties.

One time we were checking out an abandoned warehouse and had to hide when a bunch of "raiders", rough looking stereotypical '80s punks with spray painted mohawks and spiked leather, showed up and started violently trashing the place.

We were lucky that our sneak skill was up to par!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/07/23 01:38 PM

I had the same childhood smile

Although where I grew up was probably more rural. But we built forts and explored dark places like abandoned train stops and underground spaces that were used for who knows what all those years before.

I completed the Vault 88 questlines. The overseer left, I guess because the parameters I chose for the experiments did not suit her. So she left the vault to me, and I got the Oversight achievement. Thanks Barstow for not forcing me to give you a 10mm sleeping pill.

But Clem is still around and he now is fully armed and armored. Gave him a vault 88 jumpsuit and pip-boy. All the residents here will wear this uniform. That gave another achievement called Vault Dweller. And finally, I cleared the tunnels and got Better Living Underground too. I had read there is a leveled legendary deathclaw in one of the sectors, but not for me. There was a mirelurk queen though. I've got some broad plans for Vault 88. I haven't done much to build most settlements, just focusing on keeping every one happy, fed and defended. But I think I'll try and make Vault 88 a more impressive facility.

A question about supply lines.... How does it work exactly? I connected Vault 88 to my network, linking it to the Castle, which is linked to Hangman's Alley which is linked to Sanctuary. I guess I thought that would make everything stored at say 88 accessible at Hangman's. But it doesn't. Does this grow over time, or is just some of it shared. For example in Vault 88 I have 2000+ steel, but when I look at Hangman's the steel available is far less, like 50. So I'm not clear on how materials at one linked settlement are shared with others linked to it. Anyone know the scoop?

I'm now nearly 490 hours in, and there are still many locations I've yet to explore. When I went to return to Vault 88 yesterday I used the manhole near the hospital. And I thought, I don't think I've ever been in Shaw High School which is nearby. I thought maybe I would find a magazine to boost some stat. And there was another Unstoppable mag. Never knew about this and now found two in two days. Never know what you'll find when having a look about.

Level 105 -- Spent one point in Endurance (5) with a view to take Aquaboy next level

When I was doing the Vault 88 experiments I think it gave me a (temporary) boost to endurance, but it went away. Anyone know how that works and if I can get these bonuses back?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/08/23 12:15 PM

Everyone can stop researching the answer, because to get the vault 88 buffs it just requires using the experimental prototype you built for the Clem tests. Like if I use the overseer's desk I get +1 to INT or the cycle it's +1 to END. Can have only one active at any time.

Level 106 -- Aquaboy 1. Ignore radiation while in water and breathe under water. I probably should have taken this earlier. It makes shortcuts of any body of water, where I would have circumnavigated the hazard before. Radiation is more annoyance than true problem, but ignoring it is nice. I used it to good effect when I found the Atom Cats garage last night. Ran a mission for them and the Aquaboy perk surely cut 10 minutes off the quest. They were a delight, the Atom Cats, maybe the most friendly people in the Commonwealth. Too bad they are so far out of the way. But now that I am using vault 88 more they're not so far away. For power armor users they are definitely people you want to meet. I rarely use it myself. I approached their facility locked and loaded and saw they were green in VATS. So I walked up to one who was in power armor and he's like, what's happening daddy-o? Didn't expect these cats.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/09/23 04:16 PM

Level 107 -- Penetrator. In order to get Concentrated Fire I had to go to 10 Perception, and hopped over Penetrator on the way. I thought why not sink a point? Sometimes in VATS a target is moving behind some railings, or saplings or whatever and maybe this would help me get some more hits in, waste fewer rounds.

The description says "In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy." But that sells it short. It's a top-tier skill. You can hit power cores through the front of power armor or enemies like sentry bots, resulting in a mini-nuke detionation. You can send rounds through one enemy to hit another behind. Creatures like mirelurks are no longer saved by its shell. Any limb can be targeted from all angles, and the shell's armor ignored. Radscorpions and the like lose their advantage (although the bastages can still burrow). Hit targets underground.

And then there's the fact you can shoot through cover like it says. There are limits. Structures cannot be penetrated, except maybe by a critical. But fences, interior walls, guard posts, windows and that sort of thing are no barrier. And since I've gotten it every shot seems more powerful. Every head shot it seems is now a catastrophic event for the head wearer and it explodes in to a fountain of blood. Quite grisly, but effective. The second rank in the perk eliminates the accuracy penalties of targeting enemies behind cover. That is useful, but since I have concentrated fire only the first shot or two are low accuracy.
So yeah, it's a fantastic perk and makes the Sole Survivor much more effective against the best armored enemies. But only works for ballistic fire. It's like getting tungsten carbide rounds for every ballistic weapon.

Coming out of Vault 88 through the pharmacy exit I came to DB Technical School, and with the recent find at Shaw HS I thought, no not here too. In I went. Full of raiders with a boss in the basement. Goes by the name Bosco. Terminals reveal his madness. Anyway, when I spotted him he had a skull next to his name. I'm level 107! What the hell is he to outrank me by so much? He was in full power armor and just two rounds from Splattercannon took him out. Penetrator is strong. And yep, I found Unstoppable mag number 3 in there.

I went and cleared out Vault 95, which is at the far southwest corner, near Somerville Place which I had recently brought up to standard. Vault 95 was another rather sinister experiment. Spoilers probably aren't needed, but maybe someone will read this who would have preferred to have discovered these stories on their own

Vault 95 was populated by chem addicts, who by their forced captivity in the vault were all able to get clean and overcome their addictions. On the five year anniversary of the vault being sealed, a mole planted among the residents opened a hidden stash of chems, with the aim to have it found be the residents and see what happened. Most of them relapsed immediately and began fighting and killing each other. Some of those who did not fell victim to those who had. Seems rather inevitable to me, and probably not worthy of such a test and so much expenditure. After all, the vaults were intended to improve or test the ability of humans to withstand interstellar travel and habitation. So vault 95 feels like a sadistic experiment


I also want to mention I finally tried out the SMG Spray and Pray. I had been carrying a really strong freezing shotgun for interior room clearing. Quite good, but I decided to give the SMG a go and wow. I have the automatic perks now, and it only does 85 damage per round (chambered in .45) plus 15 explosive radius damage per shot. But man does it wreck at short range. Very high cyclic rate, spits rounds out like a MG 42. And each explosion seems to perma-stagger the target so they just die in a hail of exploding .45 caliber slugs. You do have to be careful not to shoot at target near arm's length or get caught up in it yourself. Of course each round fired does way more damage than 85 due to perks like Sandman, Operator's perk, Demo Expert and so on. It's suppressed, with a 100 round drum mag. I modified the barrel and put on a reflex sight. Top weapon.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/10/23 12:02 PM

Level 108 -- Four Leaf Clover. Each VATS shot has a chance to refill critical meter. Sometime over the last 10 or 20 levels there was a significant spike in enemy rank. Mutants are now warlords, gunners are majors and brigadiers and so on. Having more criticals is useful as the enemy ups their game Criticals do more damage of course and also always hit. Most of my attacks are sneaks and therefore automatic critical, but I also have a few in my pocket to deploy when needed outside of stealth.

Level 109 -- Critical Banker 2. Can now bank two criticals. See above.

Went back to Far Harbor for a bit and knocked out some quests and gathered a couple achievements. I don't care for Far Harbor (or Nuka World for that matter) as much as many seem to, but it's more content and changes things up a bit. It's really the only time I wear power armor. Maybe I would have liked Far Harbor more if I could have Nick Valentine with me.

And Bosco did not wear power armor as I had said. It was the heavy raider armor that sort of looks like power armor. From a distance.

Fallout 4 has been a great game. I mostly ignored it for years. It came out in 2015. It wasn't until August 2021 that I finally gave it a go when the GOTY edition was on sale for ten bucks and this thread was started. Since then I have clocked north of 500 hours in this game. 500! That puts FO4 ninth in my all-time Steam list, placing it among very illustrious company indeed. That is some serious bang for the buck. Survival mode must take some of the credit, I know I wouldn't have played it so long in normal mode. The combat is the draw, retaining a level of challenge beyond what normal could be. The other aspects of survival are fine, even no manual saves and no fast travel. But it's the fantastic combat balance that keeps me going (and no level cap). And of course the fact it is absolutely stuffed with content. Even after 500 hours there are many places I have yet to explore.

It's on sale by the way, US $9.99 for the GOTY edition on Steam, just like I started with.

Fallout 4 Steam Sale
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/11/23 04:06 AM

Steam summer sale. Can't really let one of these slip past without picking up a game or two.

Ran the rule over a sh!tload of games. Amazing how many games I don't want to play. Even the thirty or forty games on my wishlist didn't really trip my trigger.

But I did pick up Fallout 76. I had so much luck dropping a tenner on FO4 that the likelihood of doing the same with 76 is like super high.

And if it doesn't suit me so well, little is lost. But I think I will like it a lot.

Installed it, but haven't fired it up. Doing some recon over the finer points. What advice have you got Panzer for the low level noob?

PM's been recommending this one for a few years, but I don't think I really knew what it was. But now that I've given it a proper look I see I can treat it just like I do Forza 5. People around, but do my own thing, unaffected. No non-consensual PvP. Join up for community events when the mood strikes. Return to populated solo when it's over. Obviously it will be tuned to grant the best returns for joining others and I probably will. But mostly I like to do my own thing. For this price it's worth a punt. But after all I've just read I'm sure I'll dig it. Like how perks are handled, being able to change them up on the fly seems so liberating. Whether I like it in the end is to be seen, but the leveling and perk system looks cool. It gives you like 50 levels to mess around and find your center. Sounds good to me.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/11/23 03:58 PM

I'll have to alter the thread title again.

Kicked off my Appalachian adventure. Gained a level, found some stuff, talked to some folks. Too early, but I like it so far. Need to learn more about how things work, what to focus on, build priorities and the sort. It's like FO4 but with everything changed in some way. Perks, VATs, Pip-boy, camps, events, weapons. All this stuff and more is changed in some way, so I'll need to adjust to the new mojo. But so far it's hitting the right chords with me. And literally too as I picked up a guitar and rather than strum discordant chords like most games, I was ripping licks. As a guitar player in real life I could appreciate this touch. I was always disappointed in Metro that I couldn't jam on the guitars I came across.

Had trouble getting started, could not create an account through the game. But once I did so at Bethesda's site, I could then log in through the game. It's fun to have a new Fallout World to discover.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 07/12/23 01:45 AM

I put more time into Fallout 4 than any game I've played since the early 2000s, until Cyberpunk 2077 came along that is.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/12/23 12:16 PM

That's interesting. For me, Fallout has more playtime in it than Cyberpunk did. I liked Cyberpunk, love Fallout.

I finally pick up 76 and Panzer's nowhere to be seen biggrin

Played FO76 quite a bit yesterday, enough to hit level 7, just tooling around the starter region and doing quests. The other players I've encountered have been rather the friendly sort. They drop kit for the noobs to pick up. It's all been pretty chill really. It's rather surprising in a sense, since MP setups like this usually display the worst in humanity, my enjoyment affected by how much people suck. But so far in 76 I've found nothing but cool players going about their business, which to be fair is probably because it's structured to make shooting other players a waste of time in normal play. I see lots of noobs too. The sale brought in a lot of new players.

In 76 there's not settlement building like in FO4, but each player gets a couple CAMPs (Construction and Assembly Mobile Platform) which can be placed just about anywhere, and can be moved too. I have yet to find the right spot, even though it doesn't matter much where you place it. But I am on the hunt for that spot where I say this is it. Somewhere relatively secure, with perhaps a nice river or creek, inspiring view, sunrise or sunset. I'll keep looking.

Evidently players can launch nukes. The first time the announcement came I found it all so exciting, not knowing what was happening. A nuclear weapon was inbound, Sirens blaring. A countdown timer on the screen. I sought shelter and waited. But it detonated far away, though it sounded much closer smile

Having fun with this one so far.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/13/23 12:38 PM

I found a spot for my first camp. A little pond near vault 76, set up on the rocks for the view. Can eventually get a purifier running here, if I stick around. It's the starter area and I probably wont be here long, so maybe hold off for now on building too much. Need more mats and especially blueprints anyway.

Since this is an online game, VATS doesn't slow time, nor it seems can I target multiple enemies in a single VATS. So mostly I've been ignoring it and just using free aim. I wonder how important VATS will prove down the line. Is it something to consider not investing in? Or will I need it against certain enemies and regret it if I don't carry some perk cards for it down the line? I was using concentrated fire, which is superb in FO4, but dropped it and replaced it with something else since I hardly use VATS. Since you can swap your perks in and out it can be experimented with. You don't have to commit too much to a build path, although SPECIALs are limited and will shape the build regardless. Re-spec is possible too.

The player starts with all SPECIALs at 1. Each level you can spend another SPECIAL point in to any of the categories (up to level 50), and pick a perk. Each perk has a point value. You can combine two or three of the same perk card to raise its rank. For example one lead belly card will reduce rads 30%. Combine two and now it's 60%. That rank 2 card now uses two points instead of one.

So let's say you have 3 points in Endurance. You could use that 2-point Lead Belly card and one more 1-point card, say a rank 1 Life Giver. Total between the two cards is 3 points. SPECIALs can be raised to a maximum of 15. So you could theoretically use 15 1-point perks in any category, or five 3-point perks, or any combination in between. It's a very versatile system, and since you can swap them in and out, you could for example activate your lockpicking perks just for picking locks, and swap them out for exploration or combat perks when done. In this way you can tailor your character to any situation on the fly, according to which perk cards you have obtained.

In the early stages your choices are rather a bit random, depending on which cards you draw. Later on you have more control over selection.

Bobbleheads and magazines work differently too. They spawn continuously around the map, but can be grabbed before you get there by other players. And the bonuses they grant are temporary, not permanent.

Hunger and thirst are a thing. The meter depletes pretty fast and I wish it were somewhat slower. Weapons degrade as well, although this rate feels about right. Slow enough not to be annoying. Weapons and armor can be crafted and modded.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 12:28 PM

Hit level 11, doing the quests around Morgantown. I used to go here as a younger man, to party at WVU. It looks different in Fallout smile

Its all clicking along nicely. Level 11 as I said, and have yet to die. Got down to like 30% health one time, but survived. As the gear gets found and crafted, my survivability will only increase. More dangerous foes await, so I'm not thinking it won't happen eventually. But I think it points to the early game being rather easy. It's a soft landing in Appalachia.

Being a MMO-lite was a thing which I didn't know if I would get on with. But I have to say it's really good in this game. Noobs will come along and light me up. A level 2 stood next to me shooting at me while I was crafting some armor last night. But with pacifist mode on they can't do any damage and are just wasting ammo. There will always be folks like this in this sort of set up. But the majority of the players I encounter are cool. They are helpful, friendly. At times they are helping me, even if it isn't intentional. We're just in the same area, going about our respective business, but helping each other indirectly as well. You can visit player camps and they often sell items for far less than a NPC vendor too.

Players can create public casual teams. I suggest always joining one of these. There can be four on a team, and each one grants bonuses like extra intelligence, which in turn increases XP gain. You don't have to play together, as a matter of fact it's expected that you won't, and everyone will be doing their own thing. When a team member completes a quest I get caps, which is nice. In my research I had read the event called Leader of the Pack drops some very good gear, so I set off to give it a go. As I got to the event area it started, and almost immediately completed. Stuff flashed across the screen saying it was done, and I got extra for completing it as part of a team. I had done absolutely nothing except arrive. But still got all the rewards, including some armor pieces that doubled my armor rating. Sweet. So yeah, always join casual teams when you can. There's no drawback and plenty to gain.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 02:09 PM

Hey DBond, it's great that you finally hopped on the Fallout 76 wagon! What's your player name in the game? I'll have to look for you next time I'm online.


What impresses me the most about F76 is how seamlessly it merges the single player story with the multiplayer events. The early stages of Fallout 76 are indeed a bit on the easy side as long as you don't run into a deathclaw or a scorchbeast. wink
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 02:11 PM

I am ExitOversteer smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 02:17 PM

Originally Posted by DBond
I am ExitOversteer smile



Ha! I'm TheEldenLord72. I should be online tonight.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 02:24 PM

OK, I will be too I am sure. I'll look for you, but I reckon the chances of landing on the same server are slim, and anyway you're probably level 440. There is an achievement for having a friend, so if you don't mind at least temporarily adding me that would be great. You can cancel it after the achievement fires haha. I won't be looking to add many friends, so this is a good shot at it.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 03:51 PM

Originally Posted by DBond
and anyway you're probably level 440.



I'm level 1071. Now before you think that's a lot, you will eventually run across players who are level 3k and above! The highest I've personally seen is in the 7K range.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 03:59 PM

Yeah, no. That is a lot however you slice it! Wow, impressive to reach so high.

One question.... what stuff might I find at this stage that I want to save for later? The game encourages the player to sell, discard or scrap everything (I have no 1st account) but surely there are things like materials which I will regret getting rid of later in the run.

For example I found a level 45 side by side shotgun. I have no use for it now, and by the time I reach 45 I won't be using double barrel shotguns I don't think. What should I do with it? I've seen advice to save legendaries for something later.

Or which materials are vital later and I should keep on hand? Any tips of this sort so I can avoid future regret? Or does it not really matter and I'll find so much stuff anyway. Like, save all your nuclear material for when you unlock the Discombobulator later.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 04:18 PM

Originally Posted by DBond
Yeah, no. That is a lot however you slice it! Wow, impressive to reach so high.

One question.... what stuff might I find at this stage that I want to save for later? The game encourages the player to sell, discard or scrap everything (I have no 1st account) but surely there are things like materials which I will regret getting rid of later in the run.

For example I found a level 45 side by side shotgun. I have no use for it now, and by the time I reach 45 I won't be using double barrel shotguns I don't think. What should I do with it? I've seen advice to save legendaries for something later.

Or which materials are vital later and I should keep on hand? Any tips of this sort so I can avoid future regret? Or does it not really matter and I'll find so much stuff anyway. Like, save all your nuclear material for when you unlock the Discombobulator later.



Wow, where do I begin? lol I'll try to be as succinct as possible.


When it comes to crafting materials you definitely want to hoard aluminum. It's much rarer than steel and lead which are plentiful and aluminum is used for a lot of different vital things like modding ranged weapons, crafting grenades and crafting many melee and ranged weapons. Nuclear material is important if you want to make your own mini-nukes and certain power armor mods require it.

Are you into the whole cooking meals and crafting drinks aspect? If yes I'll let you know which materials are rare for that activity.

As for shotguns, I'd say scrap them all unless you get something like a legendary gauss shotgun or one of the unique shotguns that have a special name. You can often win those by participating and winning some of the events.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 05:00 PM

Yeah, I've been cooking and brewing. Of course I've just come out a FO4 survival so it is second nature..

What's the best stuff to cook or brew? Been brewing up stuff like soot tea and cooking whatever I kill. It spoils though, so a better approach here could save some time and effort, focusing on those things that are easy to find/make, have good nutritional and thirst value and don't spoil too fast. I need to find a water purifier plan too. Are generators the way to go (found medium gen plan yesterday), or what is your preferred power source?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 05:07 PM

Originally Posted by DBond
Yeah, I've been cooking and brewing. Of course I've just come out a FO4 survival so it is second nature..

What's the best stuff to cook or brew? Been brewing up stuff like soot tea and cooking whatever I kill. It spoils though, so a better approach here could save some time and effort, focusing on those things that are easy to find/make, have good nutritional and thirst value and don't spoil too fast. I need to find a water purifier plan too. Are generators the way to go (found medium gen plan yesterday), or what is your preferred power source?


I cook and make drinks quite often and I've found these recipes to be the most effective:

Mixed Scorchbeast Stew: It gives you +1 to several categories like Endurance, Strength and Agility for 1 hour. It also replenishes a ton of hit points. I forget the exact amount.

Pepperoni Roll: Gives you +30 to carry weight for 30 minutes. I make this all the time.

Brain bombs: Gives you +3 intelligence for 90 minutes.

Granny''s Tea: Gives you health regen for 90 minutes.



And concerning food and drinks spoiling too fast there's a perk card called "Good with Salt" which slows down the spoiling process. I always use that perk card and have it maxed out to level 3 which means that food and drinks spoil 90% slower.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 05:25 PM

Thanks, that's helpful. But I would have to imagine that Scorchbeast Stew requires scorchbeast? I might not have much of that for a while smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 05:27 PM

Originally Posted by DBond
Thanks, that's helpful. But I would have to imagine that Scorchbeast Stew requires scorchbeast? I might not have much of that for a while smile



Good point but believe it or not, I've seen scorchbeast meat dropped by other players. Always be on the look out for those loot containers you may see on the ground.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 07:24 PM

I will be on the lookout, thanks for the tips. Anything to learn at this stage that makes progression smoother is good.

I am playing cards that help with this stuff. One that makes food effects last longer. One that does the same for water. The one you mentioned and one to reduce rads from food and water. It has been better since I played these cards, yes.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 07/14/23 08:05 PM

I would play with you guys but I don't have a gaming computer and won't buy one until after I complete my long distance move.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/15/23 04:09 AM

Ah, I wish you were able. Have you played 76 Crane? We'd be close in level if you haven't.

Just turned level 15, and this is where it should start to pick up as I will start to see proper combat weapons. Bolt action .308s, pipes and 10mm pistols have been the mainstay so far. Level 15 brings the 5.56 handmade rifle which can be an endgame weapon, one you carry all game and build around. But to do so you have to invest in the gunsmith perks, which I always do in Fallout, and build a shi!tload of them to turn around and scrap them to learn the mods to make it better. It's an odd mechanic, the way mod plans work in 76, but at least it means you aren't waiting for drops or too focused on caps because you can't afford it. Mats are everywhere and since its online everything repopulates all the time, so every day you can raid the same toolbox or ammo crate or whatever. Where I built my camp I have two raiders who spawn every time I return I can just kill them over and over and take their stuffs. Anyway, as long as you're semi-dedicated to always be stashing materials and going in on the crafting perks (which can be swapped out for combat or exploration) then you can control what weapon you focus on, make it great and support it, especially if you go automatic/commando.

I'll see what sort of drops I get, or if I can find the plan for it and see whether I want to go rifleman or commando. No sense in splitting your potential, and should pick one or the other I think. Players seem to think DPS is king, and I guess it always is in a sense, so a VATS commando build is the meta. But that might mean a lot of ammunition crafting and VATS, which I'm not using much so far. So I'll see if I can try both before going too deep on either path. Ammo has not been an issue so far. Panzer, do you have a set loadout you roll with?

The handmade looks a lot cooler than the funky assault rifle, which kind of looks like a water-cooled 1919 like they used on Guadalcanal. Same one as FO4 and before. Not the sort of thing you want to be carrying around. Well, I don't anyway. Takes up too much screen too.

The Fixer rifle is another one I think will suit me, so commando might be the way to go in advance of that weapon. Of course you can drop points in to both, but then you won't have either be as strong, or you'll reach it at later level with some opportunity cost on other perks. But if you get as high as Panzer has, you'll have every possible perk anyway and can totally change every part of the build if you want on the fly.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/15/23 06:27 PM

Just before hitting level 15 I was given the main quest task of meeting the Overseer. Since leaving vault 76 I have been on her trail, finding her stashes and holotapes. The main quest leads you along like this, taking you around the map. When I finished talking to her she was all like, go away and come back when you can handle the next job. So don't come back until you are level 20. Didn't expect that, but I guess I appreciate it? I don't want to saunter off in to certain death, so thanks for the warning. I will guess i will be leaving the Forest for the next stage of the main quest, and I'm in no hurry.

But at least at my stage, there are many quests open and available so I'll find plenty to do. And anyway, you don't have to do quests at all. Just go your own way and see what you can stir up. Some players hadn't met the overseer even past level 100. It's not quite clear which way to turn, whether to focus on the main quest, or certain sub-main quests like Wayward, or to do side quests. So I just mix it up, catch as catch can. A little of this and a little of that, occasionally doing events and daily ops. There's so much possible, it feels a bit jumbled really. I worry that certain quests will have a very nice gear reward, but I don't want that at low level I don't think. To get an amazing rifle now, which I will outlevel shortly, seems less than ideal. Level 50 is when gears stops leveling, so ideally you want your best gear then. But I still need good stuff now too.

Maybe another player will take pity on me and drop a level 15 handmade and save me a lot of trouble smile

Hopped on last night and kept an eye out for Panzer, but didn't see him, and frankly I could have missed him as I focus on whatever I am doing at the mo. Servers are max 24 players. The map is big, about four times as big as Fallout 4. So those 24 players have a lot of territory in which to spread out, but I still encounter them all the time. Last night I was doing a quest in a building and encountered a level 20 player in power armor. We just moved through the buidling, each covering our sectors and taking out the ghouls we found in the hallways and rooms through the facility. It's was entirely organic, there's no text chat, just some emotes to try and communicate. Or voice chat, but I'm not keen. When we reached the final room we saluted and set off in opposite directions. That sort of emergent co-op is fun. And I'm not bogged down trying to have a conversation, reading and answering questions.

Looking at the Steam charts, FO76 averages around 6,000 players, so that's 250 servers if all were full to 24. Chances of encountering any one player are remote I reckon. And even then I'd need to actually be paying attention haha.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/16/23 12:48 AM

Holy smokes. Level 15 is a big spike. The very first raider I killed after leveling, one of the ones I can shoot from my deck, dropped a nice .308 sniper rifle with a scope. Much better weapon than any I had seen so far. I then set off to finish a quest to the north, either convincing a bandit leader to stop tormenting the local pub, or just rub him out. Stopped off along the way to raid a deathclaw nest of its egg, and went to drop it off to the dude who asked for it. At the fairgrounds. Before level 15 I could slowly crouch my way through, taking out scorched in a few shots, then move on, and take the next one mostly unawares. But this time, I shot one, and every single scorched at the fairgrounds was on me. Running, shooting, taking far more hits than before. I was on the run. It's such a massive change in how the combat has worked. The game essentially plays nice until 15 and the gloves come off. And it's actually rather what I was expecting from the start. The game just decides to ease you in to it, which is smart, because people stick around when they aren't immediately frustrated. Ease them in, get the hooks in.

When I hit the lumber yard where the bandits were I just went in and shot them. More XP than negotiating I would think, and takes care of the problem permanently. But the real reason I took this route is a chance to get the handmade rifle to drop. And I got three. Sweet. Unfortunately I only got 14 rounds of 5.56, and they are all automatics. So it might be a bit before I can start using one. 5.56 will be a world drop for me now so I'm sure to find it. But the way it seems to work in this game is the ammo drops are heavily weighted toward the weapon you are using, which is another good design decision. I'll need more ammo to then start getting more ammo. But I have the rifle I wanted and am already learning mods for it. I might have been lucky, but cultists and the blood eagles carry it so I should find more if I hunt these down.

On the way to turn the quest in I was moving low down a road I've taken many times, always peaceful. This time there was a deathclaw. A pretty abrupt shift in how dangerous the world is, but it's offset by new weapons opening up. I think it will be a race to 50, with the gear always lagging a bit behind. Maybe the deathclaw was looking for the egg I stole.
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!) - 07/16/23 01:53 AM

I have a harder time recommending anything to start out with. Since the perks you get are kinda random, you have to just adapt and roll with what you're given.
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!) - 07/16/23 01:56 AM

Also, the game level scales, so playing with other people higher/lower level than you isn't a big deal anymore.
At least last time I played, December 2021 according to Steam.
Posted By: Crane Hunter

Re: Fallout 4 (now with extra New Vegas!) - 07/16/23 02:34 AM

I've never played 76.

I may give it a try but there are so many new games coming out this year I'd rather play first.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/16/23 02:55 AM

Yeah, that's totally understandable. Maybe if Stalker had come out I never would have gotten back on this Fallout kick I've been on. I had only spent 10 bucks on 76 in the summer sale. But I liked it enough at the start to buy the Pitt DLC just before the sale ended. Honestly I didn't know that I wanted it or needed it. But I decided I'd rather have it and not use it at half price than to decide I need it and pay full price haha. So I'm in to it for about 23. I've been impressed by the community so far too. Compared to other shooter sort of games I've played online, FO76 stands out. It's not a PvP game really, although it's there and some dig it. But overall it feels mostly like a co-op game without much co. Or just enough co, and take it as you want which is the sort of balance I like. I compared it to Forza 5 before and it's the same sort of mojo for me.


Originally Posted by wormfood
I have a harder time recommending anything to start out with. Since the perks you get are kinda random, you have to just adapt and roll with what you're given.


Yeah, that's very true. perk packs are all over the place. And what you wear and shoot will be dependent on what you find. I'll kind of go with the flow a bit through to 50. But I feel like I should pick a weapons path, and it was never a question. I'm a light armor, sneak, rifleman sort of player. Power Armor is for radiation, not combat, but we'll see how long I think that's true in 76. I knew which armor and weapons I wanted just from reading forums. What's open is the rifleman/commando conundrum. Got the gun now, but maybe it needs a receiver change. What weapons did you roll with wormfood?

About the scaling... I had read that if you enter a building instance after a higher level player had entered that it would scale to the first one through the door. But I guess they changed that right? Yeah, that's how it's been working but I only recently saw it in action when I started hooking up with other players in the same areas.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 12:04 PM

Originally Posted by DBond
I will be on the lookout, thanks for the tips. Anything to learn at this stage that makes progression smoother is good.

I am playing cards that help with this stuff. One that makes food effects last longer. One that does the same for water. The one you mentioned and one to reduce rads from food and water. It has been better since I played these cards, yes.



I looked for you Friday night but did not find you. I'll try again this week.

Concerning the perk cards, I am a well-oiled machine by this point. biggrin I have a perk card set for at least 3 or 4 different tactical situations.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 12:09 PM

Originally Posted by DBond


I'll see what sort of drops I get, or if I can find the plan for it and see whether I want to go rifleman or commando. No sense in splitting your potential, and should pick one or the other I think. Players seem to think DPS is king, and I guess it always is in a sense, so a VATS commando build is the meta. But that might mean a lot of ammunition crafting and VATS, which I'm not using much so far. So I'll see if I can try both before going too deep on either path. Ammo has not been an issue so far. Panzer, do you have a set loadout you roll with?




I have about 3 or 4 different loadouts. I have the heavy weapon loadout so using the level 3 "Bear Arms" perk card is a must. I'd say about 70% of the time I'm using a heavy weapon (flame thrower, 40mm grenade launcher, plasma gatling gun, .50 cal machine gun, gauss gun, etc.).

The other 30% of the time I'm using a rifle, pistol or shotgun. I use VATS a lot with these weapons since it greatly increases their accuracy and since these are not rapid fire weapons they don't burn up my AP in an instant like the auto heavy weapons do.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 12:17 PM

Played 76 a lot yesterday, up to level 24 now. Still have not kicked the bucket. I wonder how long I can go without dying? That is a new side mission.

And yeah, commando is my choice. It didn't take long to start gathering ammunition. I roll with one level of Scrounger, so find enough 5.56 to support the weapon. I did a few runs through the lumber company to hunt handmade rifle drops. I've found only about 5 so far, and these resulted in semi-auto receiver mods when scrapped, so I have not been able to make many improvements to it yet. But so far it's lethal stock with a reflex sight. The handmade rifle is excellent, just what I was looking for. Recoil is very controllable, it works very well outside of VATS.

The enemy has stepped up their game, but this weapon has done the same for me. Once I get it modded up it will carry me for a long time. I plan to carry this and the Fixer, with the handmade as my carry rifle and the Fixer for clearing tight spaces and mobs. One shoots 5.56 and the other .45 so that should work out nicely indeed. My armor does feel like it is falling behind a bit, so that's something to work on. The Chinese stealth suit is my next goal there, with maybe secret service or scout armor down the line. Does weight affect stealth in 76 like it works in the previous games, or is it not a factor? I'm not so keen on the stealth suit aesthetics, but I love the features and it also has 1000 radiation protection which is like wearing a hazmat suit. Should serve me well for a long time until I can get the top suits. I sneak everywhere already, so this will all dovetail nicely indeed.

For build what I've done is invest at least three points in every SPECIAL while focusing on Perception, Agility, Intelligence and Luck. I plan to max Perception and Agility, those will be my main perk trees for stealth and weapons. But by having a few points in everything I can roll with a number of quality of life cards, striking a nice balance. Commando, Sneak and Gunsmith are all at 3. These are my core abilities, one to kill, one to survive and one to make my rifle as badass as possible.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 12:22 PM

Originally Posted by PanzerMeyer

I have about 3 or 4 different loadouts. I have the heavy weapon loadout so using the level 3 "Bear Arms" perk card is a must. I'd say about 70% of the time I'm using a heavy weapon (flame thrower, 40mm grenade launcher, plasma gatling gun, .50 cal machine gun, gauss gun, etc.).


One man army! That is some serious firepower. I'd like to find you one day and follow in your wake haha. Thanks for the reply, I was curious what you favored.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 12:24 PM

Originally Posted by DBond


The enemy has stepped up their game, but this weapon has done the same for me. Once I get it modded up it will carry me for a long time. I plan to carry this and the Fixer, with the handmade as my carry rifle and the Fixer for clearing tight spaces and mobs. One shoots 5.56 and the other .45 so that should work out nicely indeed. My armor does feel like it is falling behind a bit, so that's something to work on. The Chinese stealth suit is my next goal there, with maybe secret service or scout armor down the line. Does weight affect stealth in 76 like it works in the previous games, or is it not a factor? I'm not so keen on the stealth suit aesthetics, but I love the features and it also has 1000 radiation protection which is like wearing a hazmat suit. Should serve me well for a long time until I can get the top suits. I sneak everywhere already, so this will all dovetail nicely indeed.

.


In my view I think the entire stealth aspect/approach has some merit when you are low level and don't want to engage too many enemies at once but I'd estimate and say that once you are about level 100 and above the entire stealth aspect goes out the window. I say this because the way the player events are structured it doesn't encourage stealth play at all. They are all "mow down waves of enemies" deals and the enemies always know where you are anyway. I personally use the Brotherhood Recon armor and it's fantastic. It's one of the top 10 rated armor sets in the game along with the Secret Service armor set.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 12:37 PM

I hear you, and don't doubt you have a great point. But I'll be light armor to the end. It's not a matter of optimal play, but one of roleplaying and doing what appeals to me. Heavy armor is not my jam. That doesn't mean I won't rock some power armor for certain missions or events I suppose. I'll be sure to have a nice set to use. But I'll rarely wear it I think. I have a mishmash of T-45 and raider pieces now, but they are stored and I have yet to try them on.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 12:54 PM

Originally Posted by DBond
That doesn't mean I won't rock some power armor for certain missions or events I suppose. I'll be sure to have a nice set to use. But I'll rarely wear it I think. I have a mishmash of T-45 and raider pieces now, but they are stored and I have yet to try them on.



I'd say you can get by most of the time without using any power armor but there are a couple of events like "Radiation Rumble" and "Scorched Earth" where having power armor on is a HUGE benefit. Both of those events have dangerously high levels of radiation and the enemies are pretty tough.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 02:07 PM

Noted. I appreciate your insight as you've seen and done it all in 76 obviously. And any other tips or thoughts you want to share would be helpful.

Do you have a screenshot of your CAMP? Mine is pretty lame. But it's mine. A bed, a small water purifier, armor and weapons benches, a campfire for cooking, a stash box, a turret. That's all I've done so far. Quite utilitarian. I reckon it will be a while before I've unlocked enough plans to build a proper camp. One good thing about that Pitt DLC I didn't know if I wanted is it has a fusion core recharger which seems a nice gadget indeed. I won't need it, but I will build it I am sure. What's the deal with the shelter? I unlocked that through a quest, it gives you an underground space? Are you using that Panzer?

Can scrapping produce a weapon plan? Can I get the handmade rifle plan from scrapping, or will it only ever result in modification plans? I found a super mutant trader, named Grahm I think. He had the plan but it was 1900 caps which was too rich for my blood. Caps have been hard to come by, but now I am starting to see them in drops more often, and I have the perk that raises it by 33% so I'm slowly starting to amass some money. I have bought nothing at all so far (aside from small water purifier plans) just some fast travel now and then.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 02:41 PM

Originally Posted by DBond


Do you have a screenshot of your CAMP? Mine is pretty lame. But it's mine. A bed, a small water purifier, armor and weapons benches, a campfire for cooking, a stash box, a turret. That's all I've done so far. Quite utilitarian. I reckon it will be a while before I've unlocked enough plans to build a proper camp. One good thing about that Pitt DLC I didn't know if I wanted is it has a fusion core recharger which seems a nice gadget indeed. I won't need it, but I will build it I am sure. What's the deal with the shelter? I unlocked that through a quest, it gives you an underground space? Are you using that Panzer?

Can scrapping produce a weapon plan? Can I get the handmade rifle plan from scrapping, or will it only ever result in modification plans? I found a super mutant trader, named Grahm I think. He had the plan but it was 1900 caps which was too rich for my blood. Caps have been hard to come by, but now I am starting to see them in drops more often, and I have the perk that raises it by 33% so I'm slowly starting to amass some money. I have bought nothing at all so far (aside from small water purifier plans) just some fast travel now and then.



HA! My camp is purely practical with zero aesthetics so it's nothing to look at. Making the most awesome looking CAMP just isn't my priority so I just have the basic stuff like the armor and weapon benches as well as the chemistry station and a few of the kiosks where you can buff your attributes. Having said that, I have come across some player CAMPS that were very impressive to look at and it must have taken them dozens of hours to build it.

You can't get plans from scrapping unfortunately. You'll just have to save up the caps for it and when you are low level you will be quite cap poor for a while. It wasn't until I was around level 150 where the caps just kept rolling in with no problem.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 04:58 PM

OK, same. Some camps are fantastic. I should start checking their stores. Maybe someone will be selling the handmade plan on the cheap. It is probably like a yard sale, and you never know what you'll find or how insane the price may be (either way). I have yet to inspect a player's store.

Too bad we can't tempt Crane to give this a go and join the discussion. But I can't see dropping 1500 on a new PC just to play it. Well I can, but I understand others might not want to smile It would be cool to have another low level to talk about the game with. But the way the levels are rolling, it won't be all that long until I no longer am. I reckon by level 100 I can say I'm no longer a noob. I've averaged about 4 levels a day since I bought it a week ago, and while that pace will slow somewhat, I do feel like leveling is coming fast. I'm a statistics guy, and FO4 was around one level about every 4 hours. In FO76 it's been one every hour and a half so far. But levels do come faster at the start and I expect the ratio to converge over time. But if I start to do events I think that pace can be maintained probably. I'm in no hurry anyway, but it's fun to build it out and keep gaining new perks. I still have quite a few I want.

Maybe we can tempt wormfood in to giving another go. What level did you reach wormfood before you moved on?

Players lean heavily in to VATS and criticals. I sure did in FO4. But so far in 76 I am having a great time in free-aim, and use VATS when things get a little too spicy, like a ghoul mob rush. They say the Fixer has some serious kick to it, so we'll see when I get that weapon. Maybe I'll prefer VATS then.

This a very handy site for planning your build. I use it to see which perks will unlock on the next level up to plan ahead a bit


Nukes and Dragons FO76 Build Planner

I plan to go full commando, explosives, sneak and crafting. One thing I am debating is how far to go in commando. It works like this (and does for all weapons types with the respective perk category)

Full auto rifles get a damage boost from the Commando perk,as always. It is three ranks. First rank is +10%, but the second and third are +5%, for 20% total if you invest in all three. But then later at level 25 you can get Expert Commando, which works exactly the same, 10, 5 and 5. And at level 45 you can take Master Commando. So to get the full 60% increase it costs nine points. But what if I went 3 points in to Commando, but just one point in to both Expert and Master? That would mean +40% damage for a five-point investment, leaving four points free for something else. Is it worth four points for 20%? That will be the question.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 05:04 PM

Originally Posted by DBond
OK, same. Some camps are fantastic. I should start checking their stores. Maybe someone will be selling the handmade plan on the cheap. It is probably like a yard sale, and you never know what you'll find or how insane the price may be (either way). I have yet to inspect a player's store.

Too bad we can't tempt Crane to give this a go and join the discussion. But I can't see dropping 1500 on a new PC just to play it. Well I can, but I understand others might not want to smile It would be cool to have another low level to talk about the game with. But the way the levels are rolling, it won't be all that long until I no longer am. I reckon by level 100 I can say I'm no longer a noob. I've averaged about 4 levels a day since I bought it a week ago, and while that pace will slow somewhat, I do feel like leveling is coming fast. I'm a statistics guy, and FO4 was around one level about every 4 hours. In FO76 it's been one every hour and a half so far. But levels do come faster at the start and I expect the ratio to converge over time. But if I start to do events I think that pace can be maintained probably. I'm in no hurry anyway, but it's fun to build it out and keep gaining new perks. I still have quite a few I want.

Maybe we can tempt wormfood in to giving another go. What level did you reach wormfood before you moved on?

Players lean heavily in to VATS and criticals. I sure did in FO4. But so far in 76 I am having a great time in free-aim, and use VATS when things get a little too spicy, like a ghoul mob rush. They say the Fixer has some serious kick to it, so we'll see when I get that weapon. Maybe I'll prefer VATS then.




I have a 3 star legendary Fixer but I don't use it very often. It's heavy (11 lbs) and it does indeed have a lot of kick so VATS is really a must for this rifle.


Concerning the player stores at their CAMPS, most of them have cheaper prices for things compared to the NPC vendors so definitely check those out when you can. Bear in mind that many of these players have been playing the game for a long time like me so they probably have all or almost all of the plans available in the game so what they have in their stores they will usually sell cheap since they want to get rid of it.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 05:11 PM

Oh one other tip which I don't think has been brought up yet.

Be careful about committing a crime and becoming "wanted". If you are Wanted that overrides the "pacifist" mode setting. Anyone can shoot and kill you when you are wanted.


Certain things like picking the lock on something at another player's camp will make you wanted. Also if you pick the lock on something at a workshop that has already been taken over by another player.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 05:56 PM

I bought this game on Steam sale last week.
Just got started.
When someone in this forum plays a 8 year old game and still have discussions about it in the forum I guess it is a sign of quality. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 06:00 PM

Originally Posted by Wigean

When someone in this forum plays a 8 year old game and still have discussions about it in the forum I guess it is a sign of quality. smile



The initial launch of F76 8 years ago was a total disaster but through multiple huge content updates and patches the game was vastly improved.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 06:29 PM

Originally Posted by Wigean

When someone in this forum plays a 8 year old game and still have discussions about it in the forum I guess it is a sign of quality


Well, it's me. I talk about whatever game I'm on, endlessly. And that drives the discussion, or I hope it does. Look at Elite. That forum here is dead unless I'm playing, in which case the discussion picks back up because I post about it. Crazy.

But I am happy to know there's another noob! What's you name in the game Wigean? I'm ExitOversteer so look out for me. I hope you find it suits you, FO76. I'd be interested to know what you are up to and talk about whatever come to mind.

Just occurred to me that Wigean may be talking about FO4 since 76 came out five years ago.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 06:30 PM

R
Originally Posted by PanzerMeyer
Originally Posted by Wigean

When someone in this forum plays a 8 year old game and still have discussions about it in the forum I guess it is a sign of quality. smile



The initial launch of F76 8 years ago was a total disaster but through multiple huge content updates and patches the game was vastly improved.



Right. (I think)

Without reading the whole thread I need some clearifiction.

Are we talking Fallout 4, Fallout 4 + add-on or Fallout 76? biggrin

This thread started with Fallout 4, but I realise there could be some twists and turns somewhere hidden in the 42 pages?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 06:32 PM

This thread started with FO4, then added New Vegas and is now on 76. It's all in the thread title haha.

But yeah, FO4 is part of the discussion and a game I like a lot. The last couple of pages have been about 76 however.

In these pages is every perk I've taken in FO4, every point spent (except level 93 haha). I hope it helps!
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 06:38 PM

Ah ok, that explains it. I think it's just the case that I FEEL like I've been playing FO76 for 8 years. biggrin
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 06:40 PM

Originally Posted by DBond


Well, it's me. I talk about whatever game I'm on, endlessly. And that drives the discussion, or I hope it does. Look at Elite. That forum here is dead unless I'm playing, in which case the discussion picks back up because I post about it. Crazy.




This definitely would not have been the case 10 years ago or further back when SimHQ's posting traffic was probably about 4 or 5 times more than what it is now.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 06:44 PM

Thank you for the added consumer information. smile

I will now go back to my room and contemplate if I will continue with F4 and be happy, or following this thead and be lured into buying F76 . (After the sales.)

Then we have Starfield and Stalker 2 coming up.

So many choices....
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 06:51 PM

Originally Posted by PanzerMeyer

This definitely would not have been the case 10 years ago or further back when SimHQ's posting traffic was probably about 4 or 5 times more than what it is now.


Yeah, maybe so. This is a forum populated mostly by former simmers and gamers, or so it seems. That's what brought us all together, but I reckon many no longer play anything, and even fewer choose to discuss it. It's why I come here, so I make the sort of threads I do because its the sort of thing I like to read. More of this would be great. Personally I don't care to watch videos to learn about a game. I want to read about it, see what features and challenges it has, the player's reasoning in making decisions and that sort of stuff. I feel I can learn so much more this way. Like how I wanted you to do a thread like this on Steel Division 2 smile

There was a thread about Grand Tactician and someone posted a bit about it. I wanted to know more about what he thought of it and he said he would. That was the last post. Never heard another word. It is what it is. But here we have over 20 pages of Fallout and I think anyone who takes the time to read through it will gain a good understanding of exactly these things I mentioned. You know, so is Concentrated Fire a good perk? It's all in here.

Don't let me spend your money Wigean, and I'm happy to talk about any of the games. I can now say I've played them all. But yeah, if you get 76 that would be acceptable smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 06:55 PM

Originally Posted by Wigean

Then we have Starfield and Stalker 2 coming up.





Starfield I will definitely buy in September when that comes out. Don't hold your breath on Stalker 2 though. Steam shows a release date of December right now but I'm 95% sure that will not happen considering current geopolitical realities.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 06:57 PM

Originally Posted by DBond
Like how I wanted you to do a thread like this on Steel Division 2 smile



Oh I would have except that the game failed to grab me. I put about 10 hours into it but it just wasn't doing it for me. I eventually figured out that I should stop forcing myself to like the game.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 07:00 PM

Yes, I know. I wouldn't make a thread about a game I didn't like either. Totally understandable.

The question now becomes, is there anyone we can tempt to get in to 76 again? Are you currently playing this game Panzer?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 07:03 PM

Originally Posted by DBond
Are you currently playing this game Panzer?



LOL! I play it daily.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 07:07 PM

I wasn`t sure if FO fgames were something for me.
I just noticed the activity here and got interested.

I`m very happy that you keep posting DBond.
I hope you will continue, as it is valuable even if I or others don`t answer all your posts.
Just looking at my post count and member time just shows that I am not the most vocal person here. smile
If there was a count of how many threads I read, it would be something else. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 07:09 PM

Originally Posted by Wigean

Just looking at my post count and member time just shows that I am not the most vocal person here. smile



Don't be too harsh on yourself. I think you are the second top poster from Norway on SimHQ. Only semmern is ahead!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!) - 07/17/23 07:26 PM

Norway top two is nice.

I won't stop posting, god willing. I long ago gave up connecting perceived value to replies. I just say what I want to say and there ya go. Panzer and Crane though have both actively participated in this thread, and I'm thankful for that as they've given me a ton of good advice. Wormfood too, but he's not as active in this one.

I think all Fallout games are good. I recently returned to FO4 and dropped another 100 hours in it. But I reached the point where I was starting to feel like I had done it all so I started looking at 76. Panzer had recommended it several times. Gave it a punt and it's working out nicely. But yeah I got it for a tenner and it's back to full price now? Yeah 40 bucks American. Still worth it I think, but that's a personal choice.

Panzer, do have a 1st account? And glad to know you're still active. I'll keep looking for you.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!) - 07/18/23 11:08 AM

Originally Posted by DBond


Panzer, do have a 1st account? And glad to know you're still active. I'll keep looking for you.


Believe it or not I don't! Had I known from the beginning that I was going to drop over 3,000 hours into this game I would have signed up for F1 right away. I did look for you yesterday on the server I was on but didn't find you.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/18/23 01:31 PM

I was debating getting that account and maybe I will. But more likely I won't. It doesn't take all that long to fill your storage, which they conveniently sell a solution for.

Just about hit level 28. Now I'm getting in to some of the best perks. I want to make explosives a key part of my build, and it's odd how they separated it in to both intelligence (demolition expert) and perception (grenadier and fire in the hole). But I plan to take all three perks, even if I don't max them out.

I saw a level 2 who had just left the vault, and was tentatively making their way to Wayward. I had picked up a level 1 10mm auto pistol. I went back to my camp, which is close to vault 76 and repaired it to full condition then tracked down the new player. Dropped the auto pistol, 60 rounds of ammo and a couple stimpaks. She was so happy and it felt good to pay it forward a bit. A weapon like that and ammo would have been very nice straight out of the vault and that was cool.

I continue to try to improve my rifle. I did a few farming runs of the lumber company. The Free Radicals there drop the handmade. Got quite a few but still no powerful automatic receiver. I want that and the stinging magazine, which increases capacity and armor piercing. I learned the piercing mag, but that cuts capacity in half to 10, which is too low. The levels are coming so fast that I quickly outleveled my first level 15 handmade, so had to farm a while to get a level 25 automatic. All this means that there's not much point to heavily mod weapons before level 50, when weapons stop leveling. Why spend all those mats to be scrapping it in a few hours? But I do like a reflex sight, and I'll make a magazine when I learn the right one. I'd like to learn suppressor too of course. Just about doubled my caps last night and maybe its time to head off to Whitesprings, where I've yet to go, and find the handmade rifle plan at a vendor there. If I can build them and scrap them I'll learn all the mods quickly.

I need better armor.

I had asked earlier about good items to pick up. Some items have much better value to weight ratio. Pencils are good. No weight at all and each gives one lead. If you craft ballistic ammo these are great. Tin cans have lead in 76.

A couple of questions

In this build what are the SPECIAL numbers with a plus sign next to them? How are these builds using perk cards beyond the SPECIAL points spent? Does it come from gear or how does it come about?

Build

The other question I have is is there a way to have two perk arrangements preset to swap between them? Like could I have a combat build and a lockpicking/hacker/crafting build and avoid having to move individual perks in and out? Looking at the build I linked there are cards separated by double arrows which suggests this is what it is showing.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/18/23 01:45 PM

Originally Posted by DBond

Just about hit level 28. Now I'm getting in to some of the best perks. I want to make explosives a key part of my build, and it's odd how they separated it in to both intelligence (demolition expert) and perception (grenadier and fire in the hole). But I plan to take all three perks, even if I don't max them out.

I saw a level 2 who had just left the vault, and was tentatively making their way to Wayward. I had picked up a level 1 10mm auto pistol. I went back to my camp, which is close to vault 76 and repaired it to full condition then tracked down the new player. Dropped the auto pistol, 60 rounds of ammo and a couple stimpaks. She was so happy and it felt good to pay it forward a bit. A weapon like that and ammo would have been very nice straight out of the vault and that was cool.

.



Thanks for sharing that great story Dbond about the level 2 player!


Concerning explosives, I use all three of those cards you mentioned and I use level 3 for each of them. Between the 40 mm grenade launcher, the Fat Boy and hand thrown grenades I use explosives quite a bit in my day to day playing. I used to make mines for a while but stopped because there's a very annoying game design flaw in my opinion. The mines you lay can be set off by other human players getting too close to them so you end up wasting a bunch of mines. You are also limited to laying 2 mines at a time. If you lay a third one, one of the previously laid mines goes off.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/18/23 02:05 PM

Originally Posted by PanzerMeyer

If you lay a third one, one of the previously laid mines goes off.


That's good to know. No Hansel and Gretel trails leading to my position. Did a lot of that in FO4, but I guess not really more than two all that often. I had noticed that I never encounter armed mines just laying around like in FO4. Maybe I will when I go east? I've found a few set traps, but no armed mines so far. I'm thinking its another design decision to limit player frustration, but maybe I just haven't been to the right locations yet. Does VATS spot armed mines in 76?

Yeah, I like explosives in this game too. Lots of fun in Fallout.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/18/23 02:14 PM

Just went to log in and server's down for maintenance. New patch?

I also see there's an Atlantic City thing coming? That's like next door to me. That would be the first time I've played a game set near my home I think. What's the scoop with that?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/18/23 02:26 PM

Originally Posted by DBond


. I had noticed that I never encounter armed mines just laying around like in FO4. Maybe I will when I go east? I've found a few set traps, but no armed mines so far. I'm thinking its another design decision to limit player frustration, but maybe I just haven't been to the right locations yet. Does VATS spot armed mines in 76?




I think it's a case that not many players use mines and if they do, they never stick around for very long because they are set off either by another human player or an AI enemy before too long.


VATS does indeed lock on to mines and grenades for that matter.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/18/23 02:28 PM

Originally Posted by DBond
Just went to log in and server's down for maintenance. New patch?

I also see there's an Atlantic City thing coming? That's like next door to me. That would be the first time I've played a game set near my home I think. What's the scoop with that?


Yeah, there's a big patch today which I believe will be adding the Atlantic City "expedition". The expeditions work just like the events but they are player-initiated events instead of automatically showing up every 20 minutes. The expeditions are somewhat story based and have a limit of 4 players.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 12:19 PM

Thanks PM. I don't yet know what expeditions are. But it sounds fun to light up ghouls on the boardwalk. I'll have a look in to what this entails.

I've hit about level 33 now in FO76. At the point where I need to plan out my build so I spend the SPECIAL points in the right places to end up with the perks I want. I can respec anyway so not a big deal to get it wrong. But I'd rather just get it right. Perception and agility are the key attributes, probably max them out and distribute the rest. Many players go heavy in to luck for criticals, but so far I'm not finding it all that necessary. Criticals are great in Fallout, but I've played this far while completely ignoring them. You have to build up your critical meter, then command a critical to fire once the meter is full. Most of my shooting is free aim anyway. Controlled bursts. The handmade rifle has good recoil and high cyclic rate.

I said there was little sense in modifying my weapon too much since I would be scrapping it shortly after I outleveled it, but I didn't follow that advice. Swapped to a focused automatic receiver, swift magazine, true stock, reflex sight and a suppressor. The next tier for this weapon is level 35 when I'll need to build another one. I've gone Expert Commando and Tank Killer and this rifle is very effective. Short bursts take out ghouls and scorched with no issue. The suppressor has made it all more survivable. The mobs have a harder time finding me now. But I do miss that wonderful crack from the unsuppressed handmade. It sounds great. I have lost some accuracy at range. More dispersion with the suppressor it seems, but it's fine. A tradeoff, accuracy versus survivability. With ammo not an issue at this stage I can live with it for the ability to avoid pitched battle which is more likely without a suppressor as the mobs home in on the sound of the gunfire.

I finally went to Whitesprings and bought the handmade rifle plan. 1700 caps was a steep price to pay. But it means I can craft the weapon and scrap it for mods. But then I quickly ran out of copper and springs. It's a grind.

Two missions I've come across that I don't like. One is the one to join the fire department or something. You have to do a 'physical exam' which is running a course through the ruins and mutants. I failed. Need to watch a video I guess and see where I'm supposed to go. The other one was at Whitesprings, helping the chef make stew. Ugg. Burned the stew and won't be doing that again.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 12:23 PM

Originally Posted by DBond
The other one was at Whitesprings, helping the chef make stew. Ugg. Burned the stew and won't be doing that again.



LOL! Ah yes, Esme the French chef. How did she end up in post -apocalyptic West Virginia anyway??

The XP reward from that event isn't much anyway and the main reward you get is 50% less hunger and thirst for an hour. Big deal.

I was wrong about the patch yesterday. It does NOT include the Atlantic City expedition. That will come out later in August. The patch yesterday was just bug fixes and improvements.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 01:02 PM

Yeah, I read the patch notes and not much seems to affect me. Atlantic City will have to wait.

Two questions. One is, there are items in the Atomic store I don't want that are free. Problem is, they are always marked as free so I duly click it to see what is new. But it's just the thing I don't want. Any way to mark them as seen so the New marker goes away?

And what's the deal with the scoreboard? Are there some tactics here or things I should know? Or is it just redeem as they go? Don't care about stuff like gold weapon skins, but the atoms and money and stuff is good. What is the lunch box for, what does it do? It says open near friends.

I had asked earlier what I should do with legendaries. Deposit them in the machines at train stations to convert them to scrip i the right answer. As I understand it, that scrip will later be used to roll legendary weapons.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 01:21 PM

Originally Posted by DBond


Two questions. One is, there are items in the Atomic store I don't want that are free. Problem is, they are always marked as free so I duly click it to see what is new. But it's just the thing I don't want. Any way to mark them as seen so the New marker goes away?

And what's the deal with the scoreboard? Are there some tactics here or things I should know? Or is it just redeem as they go? Don't care about stuff like gold weapon skins, but the atoms and money and stuff is good. What is the lunch box for, what does it do? It says open near friends.

I had asked earlier what I should do with legendaries. Deposit them in the machines at train stations to convert them to scrip i the right answer. As I understand it, that scrip will later be used to roll legendary weapons.


As far as I know there's no way to mark them as seen but I would just claim all the free stuff and if you don't want it you can usually sell it to an NPC vendor.

The scoreboard shows you the rewards you get as you complete challenges and rank up to the next level. There are daily and weekly challenges that you can look up from the main menu. The lunchbox gives you 25% bonus to XP for an hour plus a random buff like slower thirst and hunger. You can also use up to 4 lunchboxes so that you will have a 100% bonus to your XP progression for an hour. When you open a lunchbox near other players they also get the benefits from it.


As for the legendary weapons and armor, when I was lower level I would keep most of it until I decided which gear I wanted to use. Now that I'm higher level I just get rid of it all for scrips because I pretty much have all the legendary gear I want.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 01:46 PM

Thanks for all the answers PM. Very helpful.

By the way, I think perk packs are tuned to decipher all the perks you'll never use and then hand you four of them.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 01:53 PM

Originally Posted by DBond


By the way, I think perk packs are tuned to decipher all the perks you'll never use and then hand you four of them.



LOL! It does seem that way. The good thing is that you can scrap unwanted perk cards for perk coins which you then use to level up the Legendary cards.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 03:52 PM

Good to know, thanks. Looks like the answer to the question I asked earlier, about the +5 SPECIAL numbers in the build link I posted, is they are from legendary perks, some of which grant +5 SPECIAL points it seems.

I had a go at planning out my build. I've left out all the crafting, lockpicking and hacker cards aside from Gunsmith which reduces weapon degradation so needs to be played. It sure is a pain to have to swap these in and out according to the task at hand. I need two sets of perks to swap between. So this is more what I envision walking around with. Any thoughts?

Possible build

Once I get legendary perks I can add stuff, and probably all the crafting and lockpicking stuff I left out! Commando, explosives, sneak are the core parts of the build. Ricochet is said to work a lot better in 76 than FO4. But I don't really know. If it fires often it could be a great perk to carry. Less damage taken and more damage dealt. And everyone one that fires counts as a tag for team events. But this is just theoretical so I have a roadmap for how to spend my SPECIAL points. Eventually I'll have all perks I reckon, so can experiment, test and swap as desired.

I see now I left one point unused in perception. Probably take Master or Expert Commando to rank 2 for another 5% of damage with automatics.
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 04:23 PM

You don't really need to plan out your build. It's easy and simple to swap you stats and perks around. It's not an issue until you're maxxed at 50 and need to consider doing raids and expeditions. Until then, just roll with what's available and don't sweat it so much.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 04:30 PM

Originally Posted by DBond
Good to know, thanks. Looks like the answer to the question I asked earlier, about the +5 SPECIAL numbers in the build link I posted, is they are from legendary perks, some of which grant +5 SPECIAL points it seems.



Yup, that's exactly it. I have all of the SPECIAL legendary cards equipped except for intelligence and they are all at level 3 so I get that +5 bonus. My other legendary card is called "What Rads?" and it gives me +300 radiation protection plus it removes rads. I can't remember the exact rate but it means that in the game I can essentially shrug off any and all radiation hazards with the exception of those two events I mentioned previously. I still have to wear my power armor in those events.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 04:33 PM

Originally Posted by wormfood
You don't really need to plan out your build


You don't know me very well haha. Of course I need to plan it out. What's this crazy talk? biggrin

But yeah, you're right, but that's not how I roll.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 04:48 PM

Have you guys used Ricochet? I'll use it if it procs often. I like perks like this, if they work often enough to be worth it.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 04:53 PM

Originally Posted by DBond
Have you guys used Ricochet? I'll use it if it procs often. I like perks like this, if they work often enough to be worth it.



If you have Ricochet at level 3 you have an 18% chance of deflecting ranged attacks coming at you. I'll sometimes use it when I'm not wearing my power armor but I often swap it out for my level 3 card that gives me a 35% chance of replenishing my action points if I get a kill in VATS. So when I'm using VATS I'm not using Ricochet! IMHO, Ricochet is only worth using if you have it at level 3.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 05:28 PM

Thanks. If it works often enough I'm good. I use FO4s Mysterious Stranger as my barometer. In about 400 hours, and thousands of VATS attacks, that perk fired four times. Four! So incredibly not worth it.

But of course I looked up opinions on how it works and the replies were quite positive indeed with how often if fires in 76. But as wormfood alluded to, in 76 I can just try it. It's a level 38 perk so I have to wait five levels to get there. Maybe my next perk pack will finally shine on me.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 05:35 PM

Originally Posted by DBond
Thanks. If it works often enough I'm good. I use FO4s Mysterious Stranger as my barometer. In about 400 hours, and thousands of VATS attacks, that perk fired four times. Four! So incredibly not worth it.

But of course I looked up opinions on how it works and the replies were quite positive indeed with how often if fires in 76. But as wormfood alluded to, in 76 I can just try it. It's a level 38 perk so I have to wait five levels to get there. Maybe my next perk pack will finally shine on me.



Doesn't the Mysterious Stranger perk just use a guy who has a pistol? That can't be very much damage it inflicts on enemies. I've never bothered to use that perk.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 05:57 PM

It's a .44 revolver yes, and when he does appear, which for me was super rare obviously in 4, he seals the deal. Doesn't matter what you're up against or how much damage you've done. if Mysterious Stranger shows up the fight is over. Problem is, he doesn't show up. Worked better in 3 and NV for sure. I only dropped one point into the perk in FO4, but if I had spent more points and tripled its proc rate that would have been 12 times and even more not worth it for three points instead of one!
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 06:05 PM

Originally Posted by DBond
It's a .44 revolver yes, and when he does appear, which for me was super rare obviously in 4, he seals the deal. Doesn't matter what you're up against or how much damage you've done. if Mysterious Stranger shows up the fight is over. Problem is, he doesn't show up. Worked better in 3 and NV for sure. I only dropped one point into the perk in FO4, but if I had spent more points and tripled its proc rate that would have been 12 times and even more not worth it for three points instead of one!


Ah ok. I didn't know the Mysterious Stranger had a "one shot one kill" sidearm. Good to know! I've seen a couple of players in F76 use that perk but it's VERY rare.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/19/23 06:15 PM

I don't know the numbers in FO4, but either in FO3 or NV his damage was something like 10,000 per shot. That will get it done tout suite.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/20/23 12:21 PM

Level 35 now, which couldn't come fast enough. Weapon levels have 10-level spreads. The Handmade Rifle for example can be level 15, 25, 35 or 45. So when I was at level 33 I was finding it slipping as the enemies auto-level and I'm still shouldering a level 25 weapon. So you need to get to the next tier to bring your weapon in line with the game world. I could still kill fine, but it took more and more shots to do so. Had a mission to go to the dam, and used up a quarter of my rifle's condition just clearing the outside. More shots, more degradation. So I left before entering the facility, intending to return once I built a new rifle. In anticipation of the need to craft an entirely new weapon (mods cannot be removed and used on another weapon) I had been focusing on picking up the right loot so I'd have the mats to modify the weapon in one go. Need a cool skin for it. And a name. Got to name my rifle.

[Linked Image]


I've been hard farming the handmade at the lumber company and have most of the mods opened now, but still no powerful auto receiver or stinging magazine. Focused receiver is good, but I want the armor-piercing of the magazine. Should just take scrapping a few more drops to get it.

One thing that has taken me by surprise with 76 is how much content there is to be done solo. It's really a complete single player game set in a multiplayer world. I had had a quest on the books for a while, In to the Mystery. Went there last night and it's crazy how this explodes in to more content. I expected to go there. clear the place and get whatever I was after. Instead it drills deeper and deeper, not only this location, but it triggers a long quest chain. The game is full of stuff like this. I certainly expected 76 to be more centered around MP stuff, and the players left to their own devices after completing some fluff at the start. But its not that at all.

Attached picture 35HandmadeAuto.jpg
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/20/23 12:32 PM

Originally Posted by DBond

One thing that has taken me by surprise with 76 is how much content there is to be done solo. It's really a complete single player game set in a multiplayer world.



Yeah, that's how I would describe it as well. In fact, I like this new Fallout setup so much that I don't think I could ever go back to a purely single player experience like what you have in Fallout 4.

Just to give you an idea of how disastrous the initial launch was for F76, NONE of the single player missions you have been doing were part of the game. Those were added later. The original vision for F76 was to be a purely multiplayer experience with the events and such. There weren't even any NPC's in the game at launch!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/20/23 12:46 PM

Interesting, and maybe that's part of why I am surprised. FO76 WAS the thing I expected it to be now, but no longer is. I may have known this, and that's what made me expect it to be a certain way. Well, they made a good choice to add this stuff then, because it got its hooks in me, and not sure I'd like it as much if I were limited to events and that sort of thing.

I really like doing my own thing, and then randomly and organically joining other players along the way. Last night I was in Charlestown. A pair of level 19s were obviously friends and playing together, following one another through the rubble. I kept a little distance, moving along with them, taking the high ground. I let them initiate combat with the ghouls and mutants so they would get their XP. But if they got swarmed I was right there to shoot the enemy off them. Like a guardian angel.

After we had moved through the town I saluted and continued on my way.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/20/23 12:53 PM

Originally Posted by DBond


I really like doing my own thing, and then randomly and organically joining other players along the way. Last night I was in Charlestown. A pair of level 19s were obviously friends and playing together, following one another through the rubble. I kept a little distance, moving along with them, taking the high ground. I let them initiate combat with the ghouls and mutants so they would get their XP. But if they got swarmed I was right there to shoot the enemy off them. Like a guardian angel.

After we had moved through the town I saluted and continued on my way.


Very cool story indeed. It's stuff like that which makes this game so enjoyable. By the way, what outfit are you wearing? You're not still wearing the Vault 76 jumpsuit right? LOL
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/20/23 01:07 PM

I'm wearing the vault 76 suit with the party hat biggrin

For the first 30 levels I wore the pastor's vestments with ranger hat. Now I'm sporting the surveyor's outfit with the same ranger hat.

One thing that irks me about weapon modding in 76 and probably fallout in general is longer barrels have less recoil in the real world, not more. Fallout says the opposite.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 11:10 AM

Panzer asked what duds I have on. I found something I like finally, the Drifter Outfit. So this is what I am wearing now. Now you know who you're looking for haha.



[Linked Image]

Attached picture Drifter.jpg
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 11:25 AM

Very cool outfit Dbond! I'll look for you online tonight. There are two outfits that I alternate between. The Nuka World cowboy duster with sheriff hat and the Confederate soldier uniform with kepi.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 11:53 AM

Do you recall how or where you found the duster? That was my jam in both FO3 and New Vegas. Lucas Simms made an impression on me I guess smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 12:06 PM

Originally Posted by DBond
Do you recall how or where you found the duster? That was my jam in both FO3 and New Vegas. Lucas Simms made an impression on me I guess smile



1. You can buy the plans for the duster from a human vendor. You may also find a human vendor selling the actual apparel items. I've seen quite a few human vendors selling apparel items.

2. You can be awarded the plans for the duster and sheriff hat by doing some of the Nuka World events like "Spin the Wheel" and the one where you do the shoot out against robots in the mock up Old West town. I can't recall what it's called right now.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 12:58 PM

OK thanks, I'll keep an eye out for it. But this Drifter outfit has the right mix of cobbled and cool. Gloves yeah. I wonder what I have on my feet. I should have a look. If it is boots we are good to go. It was another good design decision to make apparel wearable over armor and to make all of them weigh .1

It lets the players experiment and get the look they want.

I did a couple more lumber company farming runs and the drops did not shine on me, but I did manage to learn the powerful automatic receiver for the handmade, though I have not installed one yet. I might stick with focused which is less damage but better accuracy. Still no stinging magazine dammit. It will be the last unlock. Now some scraps are producing no plan at all. What a disappointment when that happens.

Do you sell plans and weapons at your camp Panzer? Any hot deals?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 01:09 PM

Originally Posted by DBond


Do you sell plans and weapons at your camp Panzer? Any hot deals?



My store inventory is pretty much all plans and recipes. I have a good mix of armor, weapon, chem and furniture plans as well as some food recipes. I've noticed that my armor plans usually sell quickly so it may be time for me to up the prices on those. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 01:37 PM

If I ever see it I'll stop by to browse for sure. I've been doing more of this and you never know what you'll find, like plans for free. Worth a couple minutes to stop by and have a look.

I farmed the lumber company again a few times last night and finally scrapped out a powerful automatic receiver plan, but still no stinging magazine. For now I'll stick with focused receiver. Less damage but better accuracy. Stinging will probably be the last plan to appear. The game would rather give me no plan from scrapping than the magazine I want it seems.

And I think I'm at the level now where I'll start to find modded weapons, so maybe I'll get lucky with a drop.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 01:40 PM

Originally Posted by DBond
If I ever see it I'll stop by to browse for sure. .



Sounds good! My camp is right next to the Pumpkin house in the Northeastern part of the map.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 01:59 PM

I have yet to venture up that way. I've hardly crossed the divide aside from going to top of the world and whitespring. But I'm starting to get more quests in that area so maybe it's time to head out in my new duds and explore. I invited a female settler to hang out at my camp to play guitar for some ambience and she gave me a mission called Lucky Find. I wonder if there's a good weapon or armor waiting there for me? But it is far to the east near where players are detonating their nukes all the time. As I pass level 40 I think I need to be going to these places and seeing what's out there. No rush.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 02:22 PM

Originally Posted by DBond
But it is far to the east near where players are detonating their nukes all the time..



I'm glad you brought this up since it will give me another opportunity to share my F76 knowledge!

Certain events require the launching of a nuke. There are three of them:

Scorched Earth - located on the far southeastern corner of the map (SE of Watoga).
Seismic Activity - located just NE of Nuka World.
A Colossal Problem - located near the Monongah Mine.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 05:40 PM

Thanks. I've not done any public events like those. I do the stuff like Tea Time, Leader of the Pack and Grafton Parade Day or whatever it is called. They say don't worry about it, no drawbacks to dying in these, and plenty to gain. But I've yet to die and want to see how long I can keep that going. Any takers? Placing bets. I'm level 37 now. What level will DBond die? Three to one odds on 38 biggrin
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 05:47 PM

Originally Posted by DBond
Thanks. I've not done any public events like those. I do the stuff like Tea Time, Leader of the Pack and Grafton Parade Day or whatever it is called. They say don't worry about it, no drawbacks to dying in these, and plenty to gain. But I've yet to die and want to see how long I can keep that going. Any takers? Placing bets. I'm level 37 now. What level will DBond die? Three to one odds on 38 biggrin



Speaking of dying, the ONLY thing you have to worry about is if you are carrying any "Junk" items. Those are dropped when you die and they can potentially be picked up by other players.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/21/23 05:51 PM

Yes indeed. Once I break the seal I won't care any longer, but this is now a personal challenge for me. I only get one shot at not dying. I don't expect anyone else to care, but these little goals propel me.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/22/23 12:56 PM

Fallout 76: Spring Collector is the version I play. Can't keep enough springs on hand it seems. Repairing, crafting and modding the weapons uses a lot of springs.

Level 42 now, and a few comments.

I'm disappointed in grenade damage. They seem underpowered in 76, compared to previous games. I have a couple ranks of Demo Expert and still my hand grenades do less than 200 damage. All they do is make the enemies mad. Makes me question whether to go deeper in to this perk. But I love explosives so I'll have to look at maybe crafting better ones. I have the +100% blast radius and have Fire in the Hole now too for the throwing arc and improved range. which I great. I just need to boost my explosive damage.

Another thing is I need to learn how to roll legendaries. Any tips? I have some scrip, but only about 200 or so. At level 45 I will be making my final version of the Handmade Rifle, and I'll want to start attempting to apply legendary effects to it. I now have learned all but like six of the Handmade mods, but still no stinging mag. Game's trolling me. I did swap the focused receiver to a powerful auto to help make up the slipping gap as my level 35 rifle gets farther behind. It's an extra 5 base damage per shot, which isn't much. But it fires fast and that extra damage adds up I reckon. It does make the rifle heavier and reduces accuracy slightly, but not enough to matter. With such high Perception (I'm at 14 currently) VATS accuracy is not a problem and it's not noticed in free aim.

I took three ranks of Ricochet and it's already firing, so this looks worth it. There are few perks that improve damage output and survivability at the same time. Plus it makes a ricochet sound when it procs. Cool perk. And like I mentioned earlier any time it hits it tags the enemy for team events. In order to take these ranks I had to drop more points in to Luck, and I hope that pays off with better drops as I approach level 50. It has made a massive difference in the condition of weapon drops already. Now I need to start finding legendaries in common drops, not just as quest rewards.

I mentioned the Lucky Find ally quest I had from my camp follower. Went there and got a really nice mutant slayer mini-gun, but I don't use mini-guns or any heavy weapon so I turned it in to scrip. I now have Beckett in the camp to do his quest line, but once done I'll try to do more of these Lucky Find quests. I would guess they work like radiant quests in Fallout 4?

Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 12:24 PM

Originally Posted by DBond
Fallout 76: Spring Collector is the version I play. Can't keep enough springs on hand it seems. Repairing, crafting and modding the weapons uses a lot of springs.






Both springs and screws are in short supply in the game world. I very often ran out of both when I was lower level and I was modding and crafting weapons. One good source for screws are desktop fans. You get one screw for each fan you scrap. There's even an inside joke from one of the NPC's where she mentions "why would anyone want to be carrying around fans?".

I'm glad you are getting good results with the ricochet card. I use the level 3 card all the time and that 18% deflect chance triggers more often that you would expect.

Concerning rolling legendaries, it's pretty straight forward. You have to roll all three traits at the same time. Unfortunately you can't keep ONE trait that you really like and then just roll two. You just have to keep rolling all three until you get a combo that you find acceptable.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 12:30 PM

Up to level 48 now. So just two SPECIAL points left to spend, and at 50 weapons stop leveling, so that's the point at which any drop can be end-game, and I can then get back to doing the main quest. I've rather been off doing other stuff, in anticipation that any good drops or mission rewards should wait until 50 so I don't regret getting one I really like only to have to drop it because it has been outleveled. There's plenty to do in this game off track.

I made a new Handmade rifle at level 45, fully tricked out with my preferred mods. It's quite effective and I feel like I'm well armed. The rifle has 20% armor piercing from the stinging magazine, plus more from Tank Killer perk, and is doing the business so far. Maybe my armor still lags behind a bit. And we'll have to see who the pool winner was because I died. Whoever had level 45 is the winner. I had made the new rifle and decided not to add a suppressor right away since not doing so gives the rifle better range and sounds great. I was crossing the divide and came across a floater. I opened fire from long range but didn't kill it outright, and it came for me. With five friends. Two were the fire floaters and they have good range and hit hard. I got boxed in and down I went. But that was a good run to survive so long haha.

I named my rifle Poison Whiskey, and I built a level 45 10mm auto pistol for a secondary, called Snakebite. These two weapons cover me, and I use the pistol for trash mobs like mole rats and radroaches, and it's very effective against ghouls and scorched as well. This way ammo consumption is split, and weapon degradation too, which is something I've found to be problematic. This main issue is I repair my weapons so often, and the materials cost is steep, especially in springs and screws. So much so that I'm always running low, can't build my stocks. So I'm now running two ranks of Luck of the Draw, which grants a chance that any shot you take will repair your weapon a little. That is a massive help and now the weapons sort of maintain themselves.

I can do that because I've decided not to spec in to criticals, which frees up a few Luck points. Criticals are meta, they hit hard and never miss. But I don't use VATS much, and when I do I never think to shoot off criticals (you have to hit space). I still get critical meter building and can shoot them off, but no perks to increase their rate or damage. But I can always respec down the line if I decide to.

My remaining two SPECIAL points will be in Agility, for the Adrenaline perk, which grants increasing damage for 30 seconds for each kill, and each kill resets the timer. So it's the sort of perk that pays off in the heaviest combat situations.

One cool thing about FO76 is any shots you take in photo mode get used for your loading screens. It's a neat touch and in a sense the loading screens give you a snapshot history of your time in the game. Pretty cool.

[Linked Image]



Attached picture loadscreen.jpg
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 12:50 PM

Nice screenshot DBond and yeah, I use a level 3 Adrenaline perk card. That card really shines in big events where you are fighting large groups of enemies. Adding up to 45% extra damage to whichever weapon you are using is a huge deal.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 01:41 PM

Thanks. I had missed your other post since the site is so slow today. Took me that hour just to get my post posted haha.

About the legendaries.... I bought the modules, but don't have the core. Is the only way to get those doing public events?

So when I roll my weapon the legendary effect is random? If so I guess you'd want to roll legendary first before putting other modifications on. I want something like anti-armor or two-shot, lower AP cost. Don't care about anti-mutant and a bunch of other ones. Is it simply down to RNG?

When I went to the Rusty Pick I bought a legendary ranged, but got a missile launcher which I turned right around and scrapped in the machine. Is everything there just RNG?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 02:15 PM

Originally Posted by DBond


About the legendaries.... I bought the modules, but don't have the core. Is the only way to get those doing public events?





You can buy cores at the Rusty Pick with script and you also get them from many events as rewards.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 04:00 PM

Really, I've missed that twice then. Free travel there so I'll check it out. Thanks.

The legendary effect I get is random RNG? I need to look in to how to roll all three stars at the same time. But I'm fine with level 1 for now I reckon. Yeah, I have little idea how this works yet. And honestly I've not needed more hitting power, but I've two levels to go for the rifle to recede. Right now it rips up super mutants in half a mag or less and that's fine. With 5.56 plentiful and the weapons fixing themselves it's in a good place. Since going auto pistol though I've run out of 10mm. She's hungry.

Did you do the Nukashine quest Panzer? After your bender it spawns you in some random place around the map. For me it was in a tree house on the east side of the map, where I had yet to go since that's where the baddies are. But here it worked out great because I could now discover a few fast travel locations there to save the long trek. The only spots I have yet to go are the far northeast corner but that is next. I am looking now for my second camp location, and it makes sense to have one on each side of the divide I reckon. Yours is up there right? Northeast corner?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 05:46 PM

This thread has made me curious.

Are you guys playing Fallout 76 standalone now, or with add-ons?

I am itching to add it to my collection. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 06:00 PM

Originally Posted by DBond


Did you do the Nukashine quest Panzer? After your bender it spawns you in some random place around the map. For me it was in a tree house on the east side of the map, where I had yet to go since that's where the baddies are. But here it worked out great because I could now discover a few fast travel locations there to save the long trek. The only spots I have yet to go are the far northeast corner but that is next. I am looking now for my second camp location, and it makes sense to have one on each side of the divide I reckon. Yours is up there right? Northeast corner?



Oh yes, I did do the nukashine quest as well as every other single quest in the game. I don't quite remember though where I ended up after the hangover. That was a good 3 years ago or so when I did that mission!


If you see a landmark near the Northeast corner of the map called "Pumpkin House" that's where my CAMP is.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 06:02 PM

Originally Posted by Wigean


Are you guys playing Fallout 76 standalone now, or with add-ons?




It's a persistent online world so all additional content/DLC's are automatically downloaded in Steam.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 06:05 PM

Ok. Thanks.

I`ll go and buy it now.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 06:27 PM

Yay!

Thanks for the replies Panzer, always very helpful.

I'm stoked Wigean is going to jump on board. I hope you like it and have a lot of questions and stuff so we can talk about it!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/24/23 07:46 PM

With level 50 fast approaching -- I should hit it tonight -- I have my first Legendary perk coming. I am pretty sure I'll take master infiltrator, but wanted to ask Panzer, or anyone else who has played FO76, if they would have a different recommendation, and why.

Master Infiltrator, which I just discovered, replaces all your lockpicking and hacking cards so you can free those slots and avoid having to perk-swap. This perk-swapping was giving me angst, and here is the perfect solution. But maybe there's a better first legendary so I'm just hunting for opinions.

I also like Follow Through and the SPECIAL boosting ones.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 10:57 AM

Originally Posted by DBond
With level 50 fast approaching -- I should hit it tonight -- I have my first Legendary perk coming. I am pretty sure I'll take master infiltrator, but wanted to ask Panzer, or anyone else who has played FO76, if they would have a different recommendation, and why.

.



Master Infiltrator was in fact the very first legendary card I used, it was just such a huge advantage in being able to pick any and all locks in the game especially when you are still a relatively low level character. My next legendary perks were all of the SPECIAL ones so I could boost them with an additional 5 points each. After that I got the "What Rads?" legendary card which is used all the time now. I essentially can ignore radiation 95% of the time.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 02:47 PM

Thanks, that is the same path I plan to take, except maybe Whats Rads, although that is a good pick.

About Wigean's DLC questions. Panzer's got it right. All the expansions and updates are just automatically integrated at no charge. However, there is the Pitt DLC that is not included. I doubt anyone would call it essential. But if you're a power armor user the DLC does have a power core recharger which would be quite useful indeed. I bought this DLC a couple days after getting started. It was still on sale and as I said then, I'd rather not need it at half price than want it at full price, or something lol. And there is also the subscription service call 1st. It's US $13 per month which isn't cheap. It has a lot of advantages, not least of which is unlimited storage. You also get more free stuff and free currency on a regular basis. You can subscribe monthly or yearly for a bit of a break on the price. I'm considering taking a look at this, at least for a month. I never do stuff like this, but I'd like to check it out and get some of the freebies. Like on the scoreboard, I have some claims coming where the 1st membership is paying bullion and other things I will find hard to get at my level.

And that level is 50! Yeah, I made it. 90 hours to level 50. And that's 90 hours in a little more than two weeks, so I've been mainlining 76. Level 50 is when gear stops leveling and I have all my SPECIAL points. And I did take Master Infiltrator as my first legendary perk which instantly freed up five perk slots (or puts an end to perk swapping for the less lazy).

Now that I'm 50 I'll go back to the Rusty Pick in case this is level locked, but when I checked yesterday there were no cores for sale there. What the purveyor had for sale was legendary modules, 500 of some sort of scrap, and then one star, two star and three star legendaries. Like ranged, melee, energy and so on. When I click one of these I don't get a core, I get a really nice weapon. I've done it twice (for 50 scrip) and got a missile launcher and a radium rifle (semi auto), neither of which fit my build. There is nothing in his list that says core. What am I missing or doing wrong? Do cores only appear at level 50? I hope so. But I must be missing something obvious.

I want to get some underarmor. I wonder which one would be the best fit for me? And how to get it?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 02:50 PM

Oh yeah, and I waited too long to start sharing perks with my teammates, but I'm doing it now. Are there any perks you should not share since it would foul up someone's build? Which shared perks are frowned upon? I've been mixing it up and have shared Thru-hiker, adrenaline, good with salt and a couple more.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 04:09 PM

Originally Posted by DBond
Oh yeah, and I waited too long to start sharing perks with my teammates, but I'm doing it now. Are there any perks you should not share since it would foul up someone's build? Which shared perks are frowned upon? I've been mixing it up and have shared Thru-hiker, adrenaline, good with salt and a couple more.



Don't share any of the perks that take away RADS since many players use mutations and those mutations require that they have a certain level of RADS in order to be effective. I share the "Action Boy" perk which increases the rate at which action points replenish.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 05:31 PM

I have just started and I am scratching the surface of the game.
Pretty steep learning curve as I have no previous experience from earlier Fallout games.
I have got some perk cards, boiled some water and made me a ribeye steak.
I have crafted a pistol as well.
Guess the first missions are tutorials.

So now my mission is to walk to Morgantown Airport and investigate there.
But I am out of ammo and need some better weapons.
So I guess the main mission now is to build a character that is strong and also get weapons to be capable to handle what`s ahead.

Then there is some language problems. Not that it is something major, just the flow and casual way the game talks to me. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 05:57 PM

Originally Posted by Wigean

Then there is some language problems. Not that it is something major, just the flow and casual way the game talks to me. smile



I just looked on the official Bethesda website and it says the game supports the following languages besides English:

French
German
Italian
Spanish
Japanese

Sorry, no Norwegian. frown
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 06:17 PM

I don`t expect that PM.

It just takes time to get used to.
It may be strange for an american that words like "perks" doesn`t really ring a bell in the language part of my brain.
I have heard it before, but as it is not a much used word so it takes some time to dig up again.
I enjoy learning though, wether it is game mechanics or language. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 06:40 PM

Let me know what your in-game name is Wigean so I can search for you when I'm online. I have yet to find DBond!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 07:23 PM

I believe it is Wigean. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 08:32 PM

I'm ExitOversteer in the game. I will look for you both, but you could be standing right next to me and I might not realize who it is.

Wigean's post is interesting as I hadn't thought about the slang or terminology stuff. Perks are just abilities, as you have seen. We use the word perk as a special bonus. Like if you take a new job, you might have the perks of secure parking and a golf club membership. And of course if there's anything else like this you are unfamiliar with just post it up.

So this is your first Fallout game? Please post your impressions as you go -- assuming you like it enough to continue of course -- as I'm interested in your thoughts seeing the Fallout world for the first time. I've really liked the Fallout universe and it's lore since Fallout 3, which was 2008 I think. I wonder how that might be skewed were FO76 my first? Anyway, it's cool that you're giving it a go and I hope you take to it.

And post up anything you're wondering about, or need direction with, as I've just gone through the early game and Panzer's done it all.

A few tips for starting out.

Take your time and do whatever you want. There's no specific order to do anything. You get XP for just about everything you see and do so level up and mix in some quests with general exploration at your own pace. Do half a quest, then off to something else and return later to finish if you want.

Gather as much stuff as you can haul, but only once you've built a camp. I was over level 10 I think before I dropped one down. In the meantime you can use the overseer's camp across from the Wayward if you're hanging around that area.Certain items are more useful than others, so you should be semi-selective in what you pick up. But what those components are will be down to what you are building, crafting and repairing. For me, things like screws, copper, aluminum and springs are always useful.

There is respec later, so take the SPECIALs and perk cards that help you now, or sound good to you, rather than focusing too much on what you will be later. Quality of life perks like longer food spoil and better thirst and hunger are quite nice indeed, especially when you start and are scrounging for everything.

However I do think it is a good idea to pick a weapon type and focus your combat perks on that. Doing high damage for whatever level you are is key. Killing stuff quickly is the best defense. And the more you kill, the more XP you get, and I think it is best to start picking perks for a certain type so you're always near the top of your damage curve. I went automatic, so Commando is what I focused on and all the way through to level 52 now I've felt I have been lethal enough in combat with enemies at my level. Later in the game you can respec in to whatever you want on the fly. But to get through the first 50 levels I recommend focusing on one.

Always join a public casual team. this grants +1 Intelligence per player on the team (max 4) You get caps when they complete quests, you gain perks they are sharing, and the higher INT gives you faster XP gain. If you have at least three points in Charisma, you can share a perk yourself. With 3 Charisma you can share one one-star perk. With 6 Charisma, a two-star perk and so on. On casual teams no one cares what you do, so no need to be a team player. Just join and go off and do your thing. One great benefit is you can fast travel to a team member's camp for free.

And I did buy a 1st subscription. Went for a full year, which is 100 bucks. Nine dollars per month instead of thirteen if you pay monthly. It's only money and I really like the scrap box. It automatically scraps your junk so you know precisely how many of any component you have, rather than seeing how many lighters or sensor modules you have. 1st is a nice boost and has a number of quality of life enhancements, but it is not essential either. The sort of thing you might buy if the game hooks you and you intend to play for a while. But you can do fine without it too.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/25/23 09:44 PM

Wow. Thanks DBond.
Lot of info.

Yup. First time plaging Fallout.
I bought Fallout 4 some days ago without knowiing the thread changed to 76. biggrin
Never got to Play it though.

I think I will stat in the Wayward area for the time beeing just to learn the game.

#%&*$# IPad takes too long and the spelling Machine is nuts.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/26/23 10:34 AM

Originally Posted by Wigean


I think I will stat in the Wayward area for the time beeing just to learn the game.





Good choice. The area around Wayward is relatively safe and inside the Wayward you can pick up a couple of quests from the owner at the bar. I can't remember her name unfortunately. You can also buy/sell stuff with her.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/26/23 12:11 PM

Yeah, there's plenty do around there, and it's relatively safe compared to some other areas. Enemies level with you, but the types of enemies ramps up in some other sections oft the map. The Wayward is a good spot to sleep and play instruments (for the bonuses) and sell stuff. I'm a drug dealer myself. I scrap weapons, but I collect chems for sale. I use the diluted versions and sell the primo stuff like Radaway, Med-X and Stimpaks. These are everywhere so if you pick them up you can turn it in to some caps. I have two ranks of Travelling Pharmacy to temper the weight of all the chems I pick up. Ammo cannot be sold except to other players.

New players should be aware there is a pacifist setting so other players can't kill you. At some point (level 5?) it turns off and you need to enable it again if you want to use it.

I hit level 54 after a marathon session yesterday. Currently doing the Brotherhood of Steel questline for the nice power armor you get at the end. I have a suit that is mixed T-51 and T-60, but I have yet to even put power armor on since I started. I'm rocking leather armor still.

Still looking for my second camp site. My first camp is just southwest of vault 76. There's a crashed vertibird nearby (and a couple of generously respawning raiders) and a little pond which I built next to. I call the camp The Puddle. A basic wood structure with stash, scrap box, ammo box, armor and weapon bench, tinkerer's bench and chemistry station. One small water purifier and a couple generators to power it. Two turrets, a radio and a bed. I have Beckett as my current camp ally while I do his quest line. Nice little spot, stop by sometime.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/26/23 12:17 PM

Originally Posted by DBond


I hit level 54 after a marathon session yesterday. Currently doing the Brotherhood of Steel questline for the nice power armor you get at the end. .


The Hellcat armor set is quite nice. Its unique trait is that you get 2% additional ballistic damage protection per armor piece so when you are wearing the entire power armor set that's a 10% bonus protection against ballistic damage. I used the Hellcat armor quite a bit until I built the T-65 armor set which statistically is one of the top 2 or 3 armor sets in the entire game.

The Excavator power armor you can get relatively early in the game and it's absolutely great for carrying capacity but it's weak when it comes to combat protection.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/26/23 12:25 PM

I've seen Excavator recommended a lot. Very popular. How and where do you get it? When I finally get my shot at playing shatterer of worlds and firing off my first nuke I will be wanting a good set of PA? I don't know, but it feels appropriate smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/26/23 12:31 PM

Originally Posted by DBond
I've seen Excavator recommended a lot. Very popular. How and where do you get it?


At the Rusty Pick there's a display/advertisement for the excavator armor right outside next to the front door. If you get close to read the display you will kick off the quest to acquire the excavator power armor.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/26/23 01:07 PM

Oh cool, thanks. I had not noticed smile

I had mentioned earlier how I was not happy with how much damage my explosives do. So I decided the solution was Nuka grenades. But I didn't have the plan. So I've been checking vendors and player camps. Nothing.

Just before shutting down last night I went to Notes to be sure I learned any plans I had inadvertently picked up. One thing about this game I don't like is when you finish a quest, the rewards are shown on the screen, but only the first five or so, and the best ones are saved for last, so you don't actually see what you got. You can then go in to inventory I guess, but I don't always do so.

Anyway, when I checked Notes there was the Nuka grenade plan! Halelujah! Must have gotten it from one of the BOS quests I guess.

Gonna brew some of these b!tches up!

And it is mind boggling how many plans and recipes are in this game. It's a whole game on its own.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 11:14 AM

Originally Posted by DBond

And it is mind boggling how many plans and recipes are in this game. It's a whole game on its own.



I would have to look it up online but the game now easily has several hundred plans and maybe more than 1k.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 12:18 PM

Speaking of plans.... so I got the Nuka grenade plan as mentioned. The next time I fired it up, within about ten minutes of starting, I took out a couple of super mutants on a bridge in Charleston, and one of them had the Nuka Quantum grenade plan on him. Score! Disappointed to see I need Demolition Expert 4 to craft these, but I put that right next level up. Then later, I was doing more of the BoS quest line and another mutant dropped the nuka quantum grenade plan. I already had it so I left it there. So stupid! Yeah, I can sell this stuff now, to people who want it, and make a lot of caps. Good grief, so much regret. That plan should surely bring in a good price from somebody. Lesson learned. I don't have a vendor yet but plan to. That would have been a good item to have for sale. I won't make this mistake again.

This happened in the Atlas underground and I went back once I realized my mistake, but it had all been reset and the mutants swapped out with mole miners and all the bodies were swept out so no plan remained to loot. Regrettable. Since I turned level 50 plans are noticeably more prevalent in drops. I also did a public event and got my first core so I can now roll a legendary effect.

Hit level 57 and I'm having fun with the BoS quest line. It's longer than I might have expected. I've done half of it I reckon, up to the defense of Atlas, and the nice power armor is out of reach at the moment. Don't need it, just want it. It's a good set, not the top PA, but it'll do. I'll also look in to the excavator that PM recommended.

I'm happy with my choice to take Master Infiltrator with my first legendary pick, its a fantastic quality of life perk, but there's some opportunity cost regret, since I could use additional SPECIAL points to get more perks. I feel sort of in no-man's land at level up, not sure what to take as I'm mostly set for perks now. I think I'll take the artisan perk to do repairs to 200%, and can then swap that card in when doing repairs. It will all work out since I don't care to rank up master infiltrator, so I'll have a lot of perk points to rank up my second legendary perk quickly. That second one comes at level 75.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 12:26 PM

Originally Posted by DBond

I'm happy with my choice to take Master Infiltrator with my first legendary pick, its a fantastic quality of life perk, but there's some opportunity cost regret, since I could use additional SPECIAL points to get more perks. I feel sort of in no-man's land at level up, not sure what to take as I'm mostly set for perks now. I think I'll take the artisan perk to do repairs to 200%, and can then swap that card in when doing repairs. It will all work out since I don't care to rank up master infiltrator, so I'll have a lot of perk points to rank up my second legendary perk quickly. That second one comes at level 75.




There are quite a few perks I have like the artisan one where they are excellent perks to have but they serve a very specific temporary purpose. I have the "Green Thumb" perk where you get double the amount of harvested crops and flora but I only equip it when I'm out specifically gathering that stuff so I can cook recipes and make drinks. There's also "Super Duper" where you have a chance of getting more whenever you craft anything. That includes ammo, food, chems, drinks, etc. Obviously I only equip it when I'm going to craft stuff.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 12:31 PM

Yes, that's the way to do it. I've read a number of times about perk loadouts, or the ability to have a couple perk presets you can swap between. Does it exist? Or was it planned but not implemented, or was it just wishful thinking on the part of whoever was making the post? I see nothing that suggests it is possible.

How's Wigean making out with 76? Have you been playing? I haven't seen you yet smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 12:44 PM

Originally Posted by DBond
Yes, that's the way to do it. I've read a number of times about perk loadouts, or the ability to have a couple perk presets you can swap between. Does it exist? Or was it planned but not implemented, or was it just wishful thinking on the part of whoever was making the post? I see nothing that suggests it is possible.



The perk presets feature was added a few months ago. I don't remember the exact name but you have to build it at your CAMP. It looks like a large metal stand with rows of slots on it. I believe there is a permanent one in Foundation that anyone can use.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 12:53 PM

Is that so? Would you be able to point me to a link? Is it an official thing or a mod? I just searched for it but struck out. I want this.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 02:17 PM

This is the same machine where you can swap SPECIAL points around isn't it? Derp.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 02:32 PM

Originally Posted by DBond
This is the same machine where you can swap SPECIAL points around isn't it? Derp.



That is correct. If you have unlocked it, it will show up in your build categories when you try to build one at your CAMP. I'm pretty sure I unlocked it with atoms from the Fallout store but that was several months ago so I'm not entirely certain.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 03:02 PM

Originally Posted by DBond

How's Wigean making out with 76? Have you been playing? I haven't seen you yet smile


I`m here .
Yesterday I was busy doing other stuff.

Today I left the town to find out what a key I had found would unlock.
I thought I might just as well do the mission and try to collect stuff on my way up there. Turned out to be a long trip.
Arriving at the waypoint I found Vaul 51. I entered and registred .
What it will be used for beats me. smile May be I will go there when iI get a nuke warning or need to get rid of some stash. I`ll find out.
So I`m on my way back to Wayward again now.

I tried to set up a camp on my way back from the shelter. Total disaster.
Lack of knowledge of how things work slows me down. But I guess learning by failing is a necessary process.

Lack of weapons and armour is a problem.
I have a pistol, rifle and now a laser gun. Wonwnder where that come from.
I have arrived at a point in the road where there are 3 raiders I have to pass.
I don`t want to go around them, but I am am curious if they have some weapons I can use.
They have killed me twice. I then choose to respawn at Lady Janet`s soft serve. biggrin
I`ll have a go at the raiders again later today I guess.

So that`s where I am so far.

.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 03:10 PM

Dammit, I wish I had clicked on that thing before, but I made no regrettable choices while leveling up so never needed to. I will build one first thing after I log back on. To have a camp loadout and field loadout will be fantastic I must say. This will be the catalyst to take all those perks I'd not walk around with, but that will be so useful while in camp, for crafting. Superb!

With Wigean not posting I wonder if he hasn't taken to the game. But one tip for new players is to get to Morgantown before too long. Do the overseer's quest there and at the end you get a backpack plan. I had a backpack by default as a new player, not sure why. But having the plan allows you to keep upgrading the backpack every 5 or 10 levels, and each upgrade increases carry capacity by 5. At level 50 it is for +30 carry weight which is nice. There are other backpacks, but this plan is free and very useful in the early game. I didn't drop many points in to strength, just 4, so I need these.

When leveling in the early game the choices might seem dense and overwhelming. Which should you pick, where to drop your SPECIAL points, and which perks will be of most benefit now? So what I did was essentially level every SPECIAL to 3, then I began focusing on my main attributes, which are Perception and Agility. Eventually you can respec, as mentioned. But doing it this way let me spread out in to each one, get the basic, helpful perks in each category, and gave me a good base build to then specialize after level 21. After level 50 I am

Strength 4
Perception 15
Endurance 3
Charisma 3
Intelligence 7
Agility 15
Luck 9

Check out this great site for info about perks, and which levels they unlock. It can help you lay out a bit of a roadmap, and help you decide where to spend the next SPECIAL point

Nukes and Dragons FO76 Build Planner

Carry a melee weapon in the early stages to help save on ammo against the trash enemies.

Sneak everywhere. Stealth is always OP in Bethesda games, and in 76 it is too. Well, maybe not OP exactly, but certainly very effective. Sneak attacks give double damage by default. If the display says [Hidden] or [Caution] you will get a sneak attack. Once it changes to [Danger] the sneaks are out. At which point you can retreat, get back to [Caution] and go again.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 03:32 PM

Originally Posted by Wigean

Arriving at the waypoint I found Vaul 51


Yeah, not much to do there, it sets the stage for the underground shelters I guess, but nothing to worry about now. Just to the west of that vault is the lumber company, which was my main farming spot through the early parts. After level 15 it is a great spot to farm handmade rifles, but maybe a bit too well defended for the earliest levels

Quote
I tried to set up a camp on my way back from the shelter. Total disaster.


Any details you can share? That sound delightful smile

Quote
Lack of knowledge of how things work slows me down. But I guess learning by failing is a necessary process.


It is, yes. But don't hesitate to post it up as we can smooth that all out for you, if you want.

Quote
Lack of weapons and armour is a problem.


Yeah, for sure. In the early levels you gotta roll with what you find. But think about picking a type (melee, semi-auto, automatic, energy or big guns (even bows/crossbows!) and look for these while taking the first perk card to increase damage to give you a bit of an edge. Like if you choose semi-auto, and choose Rifleman 1

Quote
I have arrived at a point in the road where there are 3 raiders I have to pass.
I don`t want to go around them, but I am am curious if they have some weapons I can use.
They have killed me twice. I then choose to respawn at Lady Janet`s soft serve. biggrin
I`ll have a go at the raiders again later today I guess.


You'll get 'em. But try crouching in to range and lighting up one and retreating, let them come down out of [Danger]. Then hit them again until all are dead. Then loot them. Molotovs are good in the early stages too. Especially if you can get them grouped up
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 04:05 PM

Got you.

Originally Posted by DBond
Dammit, I wish I had clicked on that thing before, but I made no regrettable choices while leveling up so never needed to. I will build one first thing after I log back on. To have a camp loadout and field loadout will be fantastic I must say. This will be the catalyst to take all those perks I'd not walk around with, but that will be so useful while in camp, for crafting. Superb!

With Wigean not posting I wonder if he hasn't taken to the game. .


No problem.
I don`t give up that fast. smile

I enjoy the challenge of finding out of things.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 04:13 PM

Originally Posted by DBond

Carry a melee weapon in the early stages to help save on ammo against the trash enemies.



This is great advice also because there are a lot of combat challenges that involve using, modding and repairing melee weapons that reward you with atoms when you complete them.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 05:45 PM

I've never been a fan of melee in Fallout games, but it certainly has its uses, and some players will find it the best way to play. Its all good.

A player new to Fallout may not know about VATS (Vault Assisted Targeting System)? Of course it works differently in 76, since it's an online game, and time cannot be slowed like VATS does in single player Fallout games. Hit Q to bring up VATS. If any target is within range and within view it will be automatically targeted. If you take the first rank of the Concentrated Fire perk (recommended) you can use the mouse wheel to target specific body parts. This is key, because headshots are best, and against other enemies, like robots for example, shooting their appendages is a faster way to take them down, literally in some cases as they fall to ground to be finished off at your leisure. Or against a deathclaw you'll kill it faster shooting at its leg.

So if a player is struggling with the combat, a combination of VATS and Concentrated Fire can be a massive help in taking enemies down. Definitely worth a point and perk in Perception in my view. Whether you should continue to rank it comes down to preference and also how many Perception perks you want to take versus the SPECIAL points you've dropped in. For me, I just went one rank, expressly for the ability to target body parts. It is supposed to increase accuracy and damage for each successive shot (the concentrated bit) but I don't find it necessary and I've read that the damage stacking doesn't work right. But I don't really know. So maybe not worth three points, but certainly worth one in my view. VATS use is governed by how many action points you have.

Personally, I don't use VATS in 76 much. I feel I am more accurate in free aim, and therefore expend less ammunition. But it is a fantastic perk against fast moving enemies or when you need to kill that thing rightnow and can't afford to miss. VATS, switch to head, hold down the trigger. Done. Hopefully without a reload in the middle of it all smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 06:04 PM

Originally Posted by DBond


Personally, I don't use VATS in 76 much.


For me it entirely depends on the weapon I'm using. For any kind of fast firing heavy weapon like the 5mm minigun, the .50 cal machine gun or the plasma gatling gun I definitely do NOT use VATS. The high fire rate eats through the action points in a second.


For any kind of highly accurate slow firing weapons though like most rifles and the plasma caster, using VATS gives me a huge advantage with both accuracy and damage dealt. I also find that sidearms (pistols and revolvers) work better for me with VATS.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 06:40 PM

Yes, good point. With some weapons I would probably find VATS to be essential. But all I use are a rifle, a pistol and explosives. Lots and lots of explosives smile

It's fast enemies with high angular change, like those crossing in front of you where I find VATS most useful
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 06:42 PM

Originally Posted by DBond
But all I use are a rifle, a pistol and explosives. Lot and lots of explosives smile


Is that just for now or do you see that as your long term loadout?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 07:00 PM

Good question, never say never, right? But at least for now that's what I envision using. But let's see what sort of drops I get.

Big guns have never been my thing. Mini-guns, missile launchers and that sort of thing just don't do it for me. But I bought that 1st subscription for a year, dammit, and I'll probably try lots of things. But then again, maybe not. I've carved out just the sort of build I wanted, and have the weapons I like. Armor too, but I'd like better, always.

Semi-autos worked great in FO4, but I think they are not the best in 76. DPS is the way I think.

Melee is out.

Energy weapons don't trip my trigger either.

Which leaves automatic rifles, automatic pistols and explosives. Lots and lots of explosives.

One of the things about FO 76 that I think is good is the ability to respec on the fly. This alone will probably make me branch out at some point and try some of the other stuff. But if I'm honest, I've found my jam, it's just a matter of making it as good as possible.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 07:04 PM

Originally Posted by DBond
Good question, never say never, right? But at least for now that's what I envision using. But let's see what sort of drops I get.

Big guns have never been my thing. Mini-guns, missile launchers and that sort of thing just don't do it for me. But I bought that 1st subscription for a year, dammit, and I'll probably try lots of things. But then again, maybe not. I've carved out just the sort of build I wanted, and have the weapons I like. Armor too, but I'd like better, always.

Semi-autos worked great in FO4, but I think they are not the best in 76. DPS is the way I think.

Melee is out.

Energy weapons don't trip my trigger either.

Which leaves automatic rifles, automatic pistols and explosives. Lots and lots of explosives.

One of the things about FO 76 that I think is good is the ability to respec on the fly. This alone will probably make me branch out at some point and try some of the other stuff. But if I'm honest, I've found my jam, it's just a matter of making it as good as possible.


All of that sounds very well thought out. My honest viewpoint is that you can get away with just using a rilfe, pistol and grenades the great majority of the time in F76. The only scenarios I see where you may have a problem are some of the events that send lots of waves of enemies against you and where the fighting is indoors so you're talking lots of CQB. Rifles and pistols are definitely not the ideal weapons in those cases.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 07:29 PM

Yes, another good point, as always. I will have some fallback options for special circumstances I am sure. Along the way I'll get some amazing drops and hang on to them, even if they are of a different type. I would imagine that eventually I will hold on to one of just about every type of weapon so that I have the option to mix things up and to be be suitably outfitted for any particular task, especially the major public events. Truth is, I've nearly gotten every perk I wanted already, so the rest of the way I'll be taking perks 'just in case' for changing things up down the line. SMG, mini-gun, sniper rifle, plasma and so on down the line. With 1st, storage is suddenly not an issue and I can afford to hang on to the stuff I find that appeals to me and dovetails with my build(s)

But I will always carry explosives. Lots and lots of explosives biggrin
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/27/23 09:53 PM

Unless they changed anything since the last time I played, heavy weapons were tough to use without Fallout First. The amount of ammo you needed, with the weight of the guns and maybe Power Armor on top of it ate up most of your storage space. They were one of the best for events at the time though. A few of the people I played with switched to other builds that didn't require so much ammo. Usually rifles, either semi or auto, and the crazy ones went with shotguns.
On the other hand, happiness is a belt fed weapon and it's fun to just cut loose with those miniguns or 50cals.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/28/23 02:51 AM

Good post. Sometimes you just gotta bring the iron. I hear some of the biggest events in the near-distance, though I haven't joined those yet. But the amount of gunfire and constant explosions is so cool as it reverberates across the terrain. That is some serious sh!t going on. It's like how I praised the patrol environment in FO4, with gunfire here and there giving the game world a neat vibe, as it's all organic. FO76 is like that, but the variable isn't AI patrols, it's players. It can all kick off just around the corner and I like the mojo it is serving up.

And yeah, 1st has to make a massive difference for players who want to rock PA and carry a big stick (and all the ammo for it)

And now that I've been shown how to have perk loadouts I have to say big respect to you OGs that have played this game before the punch card thing was a thing. I can't imagine how much it sucked to be high level with a ton of combat cards and as many crafting cards and have to swap them back and forth all the time. No, I can imagine it I guess. Even at my low level I was already tiring of it, and I've hardly any that need swapping (though that is now changing past 50). If this was only added a couple months ago then one, I started at the right time, and two, you guys had to fight that for hundreds, or thousands of hours, in some cases here. This machine is absolutely needed, and it works nicely. I just wonder how long it will be before I warp to an event in my crafting setup.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/28/23 10:47 AM

Originally Posted by wormfood
Unless they changed anything since the last time I played, heavy weapons were tough to use without Fallout First. The amount of ammo you needed, with the weight of the guns and maybe Power Armor on top of it ate up most of your storage space.



Both storage space and ammo drops from killed enemies have been increased. I think these changes took effect some time last year. For example, storage space for the stash used to be 800 and now it is 1200. Of course Fallolut 1st members have unlimited stashes.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/28/23 12:12 PM

1200 isn't all that much really, and again the veteran players must have really slogged through it at the start. I'm glad I waited so long, and my impressions are quite favorable. I may have had a different take if I had tried it earlier. I've read quite a bit about how it was, and it's far better now, at least for players like me.

Here's the out-in-the-field build I'm running now at level 59. It will evolve, and I'll probably drop Grim Reaper's Sprint since it really doesn't pay off for me enough to justify its place. Maybe different Endurance perks too, once I acquire them. And I think Strength makes sense to go for my second legendary perk for haulin' da loot.

[Linked Image]

Attached picture Loadout.jpg
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/28/23 01:48 PM

Originally Posted by DBond
I've read quite a bit about how it was, and it's far better now, at least for players like me.



The initial launch of F76 was regarded as a complete failure by the great majority of game reviewers and players. It was so bad that Bethesda actually publicly acknowledged their mistakes and went about to correct it. I didn't start playing F76 until about 2 years after initial release and by then the game was very well polished.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/28/23 02:50 PM

Yeah, for sure. But Bethesda stuck with it, and made a great decision along the way, in my view, and that is they have brought in outside development houses to work on adding content. Their collaboration with Double Eleven has been a big hit. These guys have added a lot of the content we see today, including some of the most popular events. Personally I've been surprised by how much content is in 76. And with how complex some quests are. These are not simple fetch quests, they are complex fetch quests haha. I expected some early fluff missions to acclimate the player to the game, and after that I would be left to my own devices playing public events and running around in PvP or whatever. Instead I find nearly endless content, or it feels that way, that I can run solo. Works for me.

As I approach level 60, drops have been really ramping up in quality. But I still have yet to get a single legendary ballistic automatic rifle. Like the perk packs that are programmed to be all perks I'll never use, the game seems to have noticed my weapon preference and went in to grind mode. And I've not got a sniff of a Fixer yet. No plan, and have not seen one anywhere.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/29/23 01:02 PM

With just a single legendary core to roll a mod with, I was hesitant to do it because I was convinced it would be wasted on a trash roll. Such is my fortune.

I did it anyway, rolling my handmade rifle, and got..... Exterminator. Derp.

That grants +50% damage to insects and mirelurks. Not useless, but nearly so since it's so situational, and anyway the pistol is for insects, not the rifle. The mirelurk bonus is good, but far too situational. I'll roll it again when and if I get another core. And yeah, legendary cores are not for sale at the Rusty Pick. Maybe they used to be, but no longer are. I guess I can only get them as drops or rewards? I'll need to do more events.

I said above that I would probably re-jig my Endurance perks and yeah, Fireproof seems a no-brainer so I swapped over to that. First rank is +15% damage reduction to fire and explosive damage, which covers some of the most dangerous types and makes it all more survivable, especially against some of the toughest enemies.

I have had rotten luck getting drops that suit me. Maybe just confirmation bias, but I don't get perk pack cards I'll use, and legendary drops don't fit my build. Finished a long main quest called New Arrivals last night, and the pay off was a..... Vampire Sledge. Ugg. Please, please drop a nice automatic rifle.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/30/23 04:16 PM

I have been walking,

walking,

and walking,

A lot. smile

So I finished the majors missions and I`m on my way down to the airport.

Met a really mean evil mutant and got killed.

Went down to the airport anyway, but got overpowered pretty soon.

So I am gping back where I was killed to pick up the stash that I lost. With most of my weapons and ammo.
Looks like I have to finish the evil mutant (and his dogs) before going down to the airport again.

Then I played some golf ....

Fun though biggrin
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 02:49 AM

I looked for you several times this weekend DBond but no dice!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 12:22 PM

Ah, too bad, I was on a lot yesterday. I have a glance over the teams to see if I can spot you or Wigean, but yet to do so. Even if I saw you I can't send a message, but I could warp to your location and jump up and down smile

Hit level 66. With the BoS quest line taking a lot longer than I had expected, not least because I'm doing other stuff, I decided to craft the Excavator power armor. It's highly rated by the players, gives a nice boost to carry capacity and has excellent protections. Better suits exist, but this will certainly get the job done. Need a new paint though. Can't walk around looking like I work for the gas company. This suit must be crafted, and the mats cost is high. I ran out of screws, springs and black titanium while crafting it. Screws and springs, man, that's the real currency in the game!

Going home in the new suit from Whitesprings where I made it was the first time I've actually worn power armor since I started 76. Crafting the suit in turn gave me the power armor station plans so this was a good thing to do. I like finding awesome weapons and armor and stuff. But plans, man, that's where it is at.

I'm at the stage too where I can start rolling legendaries to see if I can get one I want. And this means I am collecting handmade rifles, each with a different legendary effect. It makes more sense to craft a new weapon and apply the roll to that, rather than re-roll over an effect you don't want. The upshot is I can have weapons more or less suited to various activities. Like for general patrolling and solo stuff I am carrying an instigating handmade with +25% damage while looking down the sights. But if I go to a public event I switch to a vampire handmade for the healing. Once I put up a vendor at my camp it will be a good spot to buy handmades, that's for sure!

Originally Posted by Wigean

Went down to the airport anyway, but got overpowered pretty soon.


If you want any tips for combat or protection, weapons, perk choices and that sort of thing just post it up. I have a lot of them, but you did say you like to figure it out on your own so I don't want to be presumptuous smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 12:27 PM

Originally Posted by DBond
Ah, too bad, I was on a lot yesterday. I have a glance over the teams to see if I can spot you or Wigean, but yet to do so. Even if I saw you I can't send a message, but I could warp to your location and jump up and down smile





One thing I have no clue about is just how many different servers/instances are up at any one time. I always checked all of the teams and I even looked for your white dot on the map but I never found you.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 12:39 PM

Well I reckon it averages about 250+ servers at any one time. FO76 averages about 6,000 players, and with 24 players per server that is 250. I reckon we'd be put together if we were friends? I still need a friend for the achievement, and I'm fine with anyone doing it briefly, just for that, and then unfriending me afterwards if that's their preference. I would take zero offense. But maybe we land together more often if we are friends in the game?

Over the last month the players have spiked, 8,500 average, and that would be 354 servers. That makes our odds quite low indeed.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 12:59 PM

Originally Posted by DBond
Well I reckon it averages about 250+ servers at any one time. FO76 averages about 6,000 players, and with 24 players per server that is 250..


Yes that makes sense. Ok, I'll see if I can just add you to my friends list when I get home from work today.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 01:50 PM

OK, cool, thanks a lot. Got any nice Fixers you have no use for? biggrin

I've been collecting .45 rounds and scrapping a sh!t ton of combat rifles so I'd have the mods ready to rock, but I have yet to see one. Maybe I have yet to do a quest I need to unlock them?

Another thing I have been looking for is underarmor. I have one but have yet to find a mod it needs to improve the stats. Is there somewhere I can get a set that is already modded? The one I have is called Forest Operative, but it's the basic one with no bonuses yet. I keep checking vendors but nothing's up yet.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 02:07 PM

Originally Posted by DBond


I've been collecting .45 rounds and scrapping a sh!t ton of combat rifles so I'd have the mods ready to rock, but I have yet to see one. Maybe I have yet to do a quest I need to unlock them?

Another thing I have been looking for is underarmor. I have one but have yet to find a mod it needs to improve the stats. Is there somewhere I can get a set that is already modded? The one I have is called Forest Operative, but it's the basic one with no bonuses yet. I keep checking vendors but nothing's up yet.



Actually I do indeed have a fully modded out 3 star Fixer but it's not for sale. wink

As for underarmor, I use the secret service one and I absolutely love it. I'm pretty sure I bought the plans for it from one of the secret service vendors at some undisclosed Vault that you won't have access to until you finish the main storyline.

However, if you are really lucky you may find a human vendor selling the plans or the underarmor itself.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 04:15 PM

Ah dammit smile

I'll get a Fixer eventually, but it's almost a certainty I won't care for it after looking for so long. It's a VATS weapon really, so it might not suit me as well as I think it will. Only one way to find out!

Is there a quest which must be done to gain access to Fixers that you are aware of?

Do you have 1st PM? That survival tent is so nice to have. I'm happy to have bit that bullet as the game is better for me with 1st. But it's totally optional and the sort of thing I usually ignore.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 04:21 PM

Originally Posted by DBond
Ah dammit smile


Is there a quest which must be done to gain access to Fixers that you are aware of?

Do you have 1st PM? That survival tent is so nice to have. I'm happy to have bit that bullet as the game is better for me with 1st. But it's totally optional and the sort of thing I usually ignore.


There is no quest that I know of which gives you the Fixer specifically as a reward or that gives you the plan for the Fixer. I'm pretty sure that I got the Fixer as a dropped item from a major "boss" that I killed in an event. I just don't remember if it was the Scorchbeast Queen, the Mirelurk Queen or some other major boss.


edit: Oh and I don't have Fallout 1st. I just use the survival tents of other players. biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 06:18 PM

Thanks. I did a bunch of events yesterday. I just wait for one to start while I am looking at the map and then warp to it. But none of these are the big ones, like Uplink, Scorched Earth or Encryptid, which are the ones I should be doing I think. Maybe now that I have PA I might give those a go. Instead, I was doing the lower-tiered ones like campfire tales, tea-time and line in the sand. I have a screenshot of campfire tales, with like ten players. It took literally two minutes to complete with so many players jumping in. Pretty cool.

But yeah I think the Fixer will drop from some of the hardest events. Or the plans maybe. I don't need it, but since starting I envisioned running handmade and Fixer combo so I'll see if I can get that done, or find it in player vendor.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 06:27 PM

Originally Posted by DBond
I was doing the lower-tiered ones like campfire tales, tea-time and line in the sand. I have a screenshot of campfire tales, with like ten players. It took literally two minutes to complete with so many players jumping in. Pretty cool.

.



I've noticed that the Tesla rifle is a popular weapon for both Campfire Tales and Tea Time because it fires that electrified arc that can hit multiple targets at the same time. I have one myself but don't use it as often as I should due to its heavy weight.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 08:16 PM

So I am done with investigatting Morgantown Airport.
Phew. All those mutants.
I have a hard time maintaining health.

A little uncertain what to do next.
I guess I should learn about the Inoculation project now?
I have a ton of unfinished missions that I got on my way here. Don`t think that will be the main things now.

Anyway, my neck hurts and I need a break.
Contibue tomorrow.

A little unusual for me to play these sort of games.
I really would want to tone the mutants down and have a little more realistic enemies.

I am at level 10 I think.
Need to learn crafting and how to get better armour and weapons.
Right now I am still on pump action shotgun and knife battles.
I need to find out about health recovery though.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 07/31/23 08:50 PM

I can't know if you want us to help with those things, or not? But level 10 is good progress. Enough to get some good perks anyway, and nine SPECIAL points to boost your character.

Mutants get, err more mutany as you go. You ain't seen nuthin' yet!

If you get to level 15 and still need a good weapon I can tell you what I did. Have you chosen a weapon type to focus on? My advice would be for commando or rifleman. Big guns, melee and energy I haven't really bothered with so I won't have specific advice. But I do have some wicked machine guns in my stash so at some point I'll spec in to big guns to give them a rip.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/01/23 11:00 AM

Originally Posted by DBond
I can't know if you want us to help with those things, or not? But level 10 is good progress. Enough to get some good perks anyway, and nine SPECIAL points to boost your character.

Mutants get, err more mutany as you go. You ain't seen nuthin' yet!

If you get to level 15 and still need a good weapon I can tell you what I did. Have you chosen a weapon type to focus on? My advice would be for commando or rifleman. Big guns, melee and energy I haven't really bothered with so I won't have specific advice. But I do have some wicked machine guns in my stash so at some point I'll spec in to big guns to give them a rip.


Don`t get me wrong.
I am really thankful for the help I can get.
But as for now you are on a completely other level.
Right now I have just 14 hours logged. Just a recruit. smile

Somehow I sort of enjoy the process of playing a game that is completely new to me. Except there are some simularities to S.T.A.L,K.E.R. may be. I have those games, but not much time in them.
After all, my time with games has been mainly with sims and puzzle- and adventure games.

After a pretty long session yesterday I found myself thinking about the problems I had in the game WHILE I was watching a TV series afterwards. biggrin
That was strange. I was so busy with the immediate dangers in the game that I had no time to think about what was around me in the surroundings and which possibilities they would have given me if I was aware of them.

So next time I enter the game again I can try things I have been thinking of when not playing. If I am right that is a small victory for me.

If I ask for help too much in the beginning I won`t get those few victories. If you know what I mean. smile

If I am really stuck I will ask of course, but for now the game experience is how much I am able to learn myself without having to ask for help.

Eh, as you americans say, "If you get my drift"?
(or may be not :D)
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/01/23 11:10 AM

Originally Posted by Wigean

Somehow I sort of enjoy the process of playing a game that is completely new to me. Except there are some simularities to S.T.A.L,K.E.R. may be.











Both Stalker and Fallout 76 have the similarity of being set in a post-apocalyptic world but the overall mood is completely different for sure. The Stalker games have a depressing and very dark repressive mood while much of the violence in Fallout 76 is quite tongue in cheek and whimsical. Having said that, I enjoy both series of games immensely.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/01/23 02:41 PM

Ok yes, I get it Wigean. I get your drift smile

When I see someone posting about their struggles and I think I can help I want to do so. The fact I'm higher level now isn't a problem as I remember way back when I was starting out -- 3 weeks ago haha. I can see how a player new to the series could have issues, especially with build/weapon/protection synergy. It's quite possible to take perks that spread the build too thin, which leads to struggles in combat. But I understand and respect your point. At level 15 I noticed a spike in combat and I think it's important to have it squared away when you reach 15 or it can seem worse perhaps, which makes it less fun.

I spent a lot of time last night on a screws and springs hunt. I will overcome!

I have chosen the Handmade Rifle as my main weapon. This is only available once the player hits level 15 when they start to drop. They drop in automatic and semi-auto. And scoped versions too. It's superior to the combat rifle and assault rifle in my view. The best damage of the trio, and has a low recoil impulse and good accuracy. I don't know if there are any advantages to any of these in regards to crafting, repairing or modifying. The automatic has a nice rate of fire, and fires accurate groups in short bursts. The stinging magazine grants 20% armor pen and increases capacity to 25 (from 20). The other mods improve aimed accuracy, damage, AP cost, recoil and range. Suppressors do not affect damage in Fallout, but do reduce range. The unsuppressed Handmade sounds great, but I want the added security of the suppressor. Improved survivability. These mods add about 6 to the carry weight of the standard short-barrelled version.

I have now crafted and rolled a number of these. I'm not concerned at this point with rolling three-stars. The final effect is relatively minor and costs more cores and modules, so for now I'm mostly rolling one star. The legendary effects I want are instigating, anti-armor, vampire, furious and two-shot. This is my main weapon at the moment, Parabellum. 80 base damage is very nice considering its fire rate and supporting perks that raise the actual damage inflicted. Instigating gives +100% damage against targets with full health which is a better effect for powerful, single shot weapons like sniper rifles. In theory only the first shot of the burst achieves this, as the second shot will be striking a target with less than full health. But there seems to be a slight delay so follow-on rounds get the bonus too. I should turn on damage numbers (like Borderlands) to actually check if this is true. Hitman's is the secondary effect, granting +25% damage when aiming down the sights, which dovetails nicely with my play style. The Weapon Artisan perk allows repairing to 200% condition and is represented by the lighter-colored bar in the condition display. I do need a new skin for it, but I don't know if these can be found or must be bought through the Atomic Shop. I see an expensive bundle with the matte black paint and I might have to bite that bullet.

[Linked Image]



Attached picture Parabellum.jpg
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/01/23 03:20 PM

That is something DBond.

Is range in yards?
With that damage rate it would be great for longer range targets.

Springs and screws he?
That`s on my todo list now.
Find out how to craft different things.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/01/23 03:37 PM

Good question, I don't know for sure what unit it represents. But what it does do is affect damage drop off. Out past that range number, it drops sharply, much more steeply than the more gentle curve you'd expect of real-world weapons. I wouldn't be surprised if it was in feet. My 174 is about 60 yards and yeah, maybe I'm dropping off beyond that even with a rifle with a long barrel. Range doesn't affect how far you can shoot, but you're doing way less damage per round at long distance. Of course that doesn't stop us from shooting at long range, just eats up more ammunition. I shoot plenty of targets beyond effective range, whatever point that actually is.

Range on this rifle would be 192 I think without the suppressor.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/01/23 04:20 PM

Originally Posted by DBond
Good question, I don't know for sure what unit it represents.



I'm pretty sure it's yards since Bethesda is a US developer and the game takes place in the US. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/02/23 12:23 PM

Some time ago I had read a post where range was tested in FO4. His conclusion was that it is in a truncated interpretation of feet. It was something like .625. So 100 feet in Fallout is actually 62.5 feet. If I find it I will post a link. Different game, but FO76 is basically FO4 at heart.

I'm closing in on level 75, which is causing opportunity cost anxiety. At 75 I can pick my second legendary perk. Master Infiltrator at level 50 sort of picked itself. I have not ranked it up, the first rank is fine. It has been a marvelous quality of life perk, making it possible to open any lock or hack any terminal without taking up a perk card slot. But for the second one the decision is much less certain. There are quite a few tempting legendary perks. Follow-Through is one that sounds great, but I wonder how often it will prove useful. It grants +10% damage for 10 seconds after any ranged sneak attack. This increases to 20/30/40% for ascending ranks.

As a sneak commando that sounds great. But the fact is most enemies die quickly, meaning this perk will have little effect in most battles. However it would be useful against the toughest enemies, the ones that take a while to whittle down, bosses and deathclaws and 'squatches. In events it would again prove mostly useless since you're nearly always in [Danger] and therefore do not get the sneak attack to trigger the bonus. So yeah, on paper it sounds like perfect synergy for my build and playstyle, but in practice I wonder how often it would prove beneficial.

So that leaves me thinking I will go with Strength. Fully ranked up, it would add five strength to my build, and with it 50 carry weight. My strength is just 4, so this would more than double it. I would then take Sturdy Frame with two ranks for -50% armor weight and three ranks of Blocker for 45% melee damage reduction. Compared to a perk like Bandolier, Sturdy Frame is a massive boost to carry weight. I did take Bandolier early on, but soon dropped it as you need to carry a hell of a lot of ammunition for it to be worthy of a slot. Mini-gunners, yeah, maybe. For me, no. If I carry 600 rounds of 5.56 for my rifle and 300 rounds of 10mm for my pistol, all that ammo might weigh 6. At rank 1 and -45% weight that saves less than 3. Sturdy Frame, even with my light armor, would reduce weight by closer to 10, and with power armor, even more.

Blocker seem a no-brainer if you can spare the slots. That will make it more survivable, and the fact is the most dangerous enemies in the game almost all use melee attacks. So yeah, taking Strength as my second legendary will give a big boost to my carry weight and Blocker will give a big boost to my defense.

Yesterday I did the Recruitment Blues quest, and that was delightful. They captured the essence of any visit to the DMV haha. I was grinning the whole way through. Good stuff.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/02/23 12:33 PM

Originally Posted by DBond


As a sneak commando that sounds great. But the fact is most enemies die quickly, meaning this perk will have little effect in most battles. However it would be useful against the toughest enemies, the ones that take a while to whittle down, bosses and deathclaws and 'squatches. In events it would again prove mostly useless since you're nearly always in [Danger] and therefore do not get the sneak attack to trigger the bonus. So yeah, on paper it sounds like perfect synergy for my build and playstyle, but in practice I wonder how often it would prove beneficial.

.



I don't think we've discussed the "Daily Ops" missions yet. Those can be done stealthily if you decide to do a Daily Op by yourself instead of doing it with a team. What I don't remember is if you can do Daily Ops right away or if you have to unlock them via some quest. I do remember that the Daily Ops missions are part of the Brotherhood of Steel. Have you checked into those yet?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/02/23 12:58 PM

I haven't done a daily op, no. At least my quest for completing one has not completed yet. I do a lot of events, but none are DO's. Which one do you think is easiest to solo?

But even then, I wouldn't take Follow-Through for how useful it might be in the rare instances when I try to solo a daily op. Maybe I'll take it later.

What did you go with for your second legendary?

At last count I was up to 90 springs and 60 screws!

Yeah Wigean, springs and screws are precious. It will depend in part on what you are crafting, repairing and building. But for me these are essential. It seems everything I build or repair needs a bunch of these. I took Weapon Artisan in part to slow the repair roll in order to actually be able to build up my stocks. Doubling the weapon durability means fewer repairs and less mats spent. These can each be found in a number of ways, but in general I pick up all...

Screws

typewriters
desk fans
hotplates
toys (car/truck/etc)
globes
giddyup buttercup parts
silver lockets

Springs

alarm clocks
clipboards (clean version also has a screw)
flip lighters
giddyup buttercup parts (these are great because some give both springs and screws)
gold pocket watch
typewriters

There are more, but in general I snap up all of the above I come across
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/02/23 01:05 PM

Here's the thread I mentioned, on reddit, about the range testing.

https://www.reddit.com/r/fo4/comments/hh5wr8/experiment_clarifying_the_range_statistic/
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/02/23 01:12 PM

Originally Posted by DBond

What did you go with for your second legendary?



I went with the Strength legendary card because by that time with my character I found myself constantly becoming overburdened by weight. I also got that legendary perk because I was already mostly using heavy weapons.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/02/23 01:54 PM

Great minds and all that. I also had an eye toward giving me the flexibility to spec in to a power armor/heavy weapons build, and the strength legendary perk would give me that. I have some machine guns and grenade launchers that look like a lot of fun, and now that I'm acquiring some PA sets I might have to give it a go.

I built the Excavator as mentioned
I have a full legendary T-45 set, all pieces with some nice mods on them
I have a full T-60 set unmodded
And I have just two quests left to go to get the Hellcat set

And I don't even wear this stuff smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/02/23 02:25 PM

Originally Posted by DBond


I built the Excavator as mentioned
I have a full legendary T-45 set, all pieces with some nice mods on them
I have a full T-60 set unmodded
And I have just two quests left to go to get the Hellcat set

And I don't even wear this stuff smile


In addition to the great carrying capacity, I believe the excavator set also gives you a bonus when you are prospecting for minerals at the different deposits that you can encounter out in the game world. I'm talking about things like the raw cooper, gold and silver deposits which you may have run across while playing.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/02/23 03:00 PM

Right, +4 instead of 1 per scoop. That is useful in certain spots.Good way to get black titanium when you've taken out all the mole miners. I'd guess I will wear Hellcat, if I can get it, and rarely the Excavator, but you never know. If you buy a power armor skin does it work on any type? Or are they for specific sets? In FO4 I didn't care much which PA I put on, whichever one was nearest at the mo. But I took the X-01 to the Glowing Sea.

So far in 76 I reckon I've worn PA for 5 minutes. As such I will probably only mod one set, at least until I'm 500 hours in and need something to do. So I'll wait until I get Hellcat, try them all and make the call. I understand I have a gauntlet to run with scorch beasts and sneak disabled to get to the Hellcat, so maybe that will take some time.

I had a look at the player's list yesterday. You can see a lot of names of players you've been instanced with. It probably had nearly 100 names on it and none were Panzer's or Wigean's. You guys are zigging when I am zagging smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/02/23 04:09 PM

Originally Posted by DBond
. I'd guess I will wear Hellcat, if I can get it, and rarely the Excavator, but you never know. If you buy a power armor skin does it work on any type? Or are they for specific sets? In FO4 I didn't care much which PA I put on, whichever one was nearest at the mo. But I took the X-01 to the Glowing Sea.



The Hellcat armor is definitely optimized for combat since it has that nice 10% reduction in ballistic damage so I would recommend you use that one when you finally do a Scorched Earth or a Seismic Activity event. Concerning the skins, they are always unique to the different power armor sets. There are no universal power armor skins.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/02/23 07:09 PM

Thanks PM, very helpful. I have to have the dusty Excavator skin. the gas company look just doesn't work for me.

I have a tip for new players, and not for Wigean, no smile

But one thing that is not obvious at all -- and is very important if you want to mod your weapons -- is that you learn modifications for each weapon type by scrapping that same weapon. It is tempting to sell them, but scrapping is what you should be doing with any particular weapon you think you might want to main down the line. When I marked out the Handmade as my rifle I started scrapping them by the bushel. I was able to learn like 43/49 or whatever the number is. I have no idea which ones I might be missing, but whatever they are it seems I am done learning mods from scrapping them. The last six or so have not yielded a mod plan, so there must be some sort of limit, or some mod plans cannot be learned this way. Not sure. But I learned all the ones I want to use so it's fine. The stinging magazine took a long time, it was one of the last I learned, and one I very much wanted so it was the carrot out on the end of that scrapping stick.

So this is all one more reason to pick a weapon class, and better yet, a specific weapon, so you can focus on making it as good as it can be, and customized to suit your style and vision of what you want to carry out in the wastes.

For any fence sitters out there, FO76 back on sale on Steam for a tenner. Twenty gets the game plus the Pitt DLC. Ten bucks is a good deal for a good game and not much risked if it doesn't suit you.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/03/23 10:37 AM

You're welcome DBond and by the way, I sent you a friend invite yesterday.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/03/23 12:14 PM

Yes thanks, I accepted it. It wasn't an achievement I was after, but a challenge, although it did not trigger yet. Something like "Have a friend". Worth a few atomic points. Maybe you then have to accept the acceptance haha.

I did hit level 75 and with it the second legendary perk. I chose Strength. I had enough perk points to rank it up once (50 pts). So I thought, that was easy, I'll just scrap enough cards to do that again and hit rank 3. Did so and then found out the next rank is 100 pts! What the hell. I didn't plan on that. What a drag, and that turns it in to a serious grind. My plan to raise this new perk to rank 5 has gone awry, because I didn't know how it worked. Well, anyway, I got one rank each of Blocker and Sturdy Frame, plus additional carry weight and melee damage so it's all good. But it won't be as quickly transformative as I had envisioned.

It does mean however that all those useless perk cards I've been complaining about are actually good, because it makes the decision to scrap them for perk points easy.

Just as I returned to camp to shut it down for the evening I noticed the summer camp challenges. So I crafted that squirrel backpack and should hit a bunch of these tonight. I saw legendary modules in the loot pool and I want some of that.

And I finally have functional underarmor. Got plans for the marine wetsuit. Prior to finding one I could use, I had been snapping up the mods for the various underarmors, so that when and if I found one I'd be able to improve it. So I could make the resistant version, which is nice. It grants +6 to ballistic, energy and radiation damage resistance, grants +1 to Strength, Perception and Endurance and this particular suit grants immunity to water-borne disease. Nice. Not bad for 2 carry weight.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/03/23 12:43 PM

Originally Posted by DBond


I did hit level 75 and with it the second legendary perk. I chose Strength. I had enough perk points to rank it up once (50 pts). So I thought, that was easy, I'll just scrap enough cards to do that again and hit rank 3. Did so and then found out the next rank is 100 pts! What the hell. I didn't plan on that. What a drag, and that turns it in to a serious grind. My plan to raise this new perk to rank 5 has gone awry, because I didn't know how it worked. Well, anyway, I got one rank each of Blocker and Sturdy Frame, plus additional carry weight and melee damage so it's all good. But it won't be as quickly transformative as I had envisioned.

.



Yes, it takes a LOT of perk coins to fully level up the legendary cards. Having said that, I have close to 2,000 perk coins because I fully maxed out all of the legendary cards that I care to use a long time ago. Too bad I can't trade those perk coins in for something else valuable like the Possum/Pioneer points.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/03/23 01:27 PM

Holy sh!t that's a lot, especially considering that 2000 does not include all the points you've spent. I read that it takes about 600 levels to have enough points to max out all six legendary perks. I cannot know if I'll get there, but my pace is good smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/03/23 01:51 PM

Originally Posted by DBond
Holy sh!t that's a lot, especially considering that 2000 does not include all the points you've spent. I read that it takes about 600 levels to have enough points to max out all six legendary perks. I cannot know if I'll get there, but my pace is good smile




Level 600 sounds about right and at the pace you are going you'll hit 600 early next year. At least that's my educated prediction!

I should be hitting level 1,100 within the next month.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/03/23 03:48 PM

I don't think I can maintain this sort of pace. I don't even want to say how much time I've played already in the three weeks since picking it up. But it is a lot. And then each level comes a little more slowly. But if I did maintain such pace it would be exactly six months to hit 600. But this would require playing every day and for hours at a time. That's too optimistic, so if I stick with this game I think one year is closer to reality. Maxing out my legendaries is low on the priority list, but it is a target, and those are gold in games like this. I need to be pursuing goals, no matter how trivial. So I continually identify them. That one however is too far in the distance to worry about now. I would like to get Strength maxed out, as it would be a big boost.

For now, level 100 and the third perk is a good target. After that the interval is 50 levels, so level 100 will be a nice boost and have to carry me for a while.

What's the deal with flux? I saw the third and fourth mods for my underarmor need flux. I've seen it in the game world, probably drops from players since it was inert and they were just dropping it since it is now useless. But how do you get it?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/03/23 04:20 PM

Originally Posted by DBond


What's the deal with flux? I saw the third and fourth mods for my underarmor need flux. I've seen it in the game world, probably drops from players since it was inert and they were just dropping it since it is now useless. But how do you get it?



Ah, welcome to the wonderful world of "ultracite". When you complete the main storyline you will unlock the ability to craft ultracite ammo which requires "stable flux" as one of its components. Stable flux is crafted from inert flux as well as some other ingredients. Inert flux comes from collecting irradiated flora which can only be found inside irradiated zones which have been nuked recently.

Ultracite ammo is much more powerful than the standard non-ultracite ammo and it's especially effective against anything "scorched".


You will also find human vendors selling stable flux from time to time and you get stable flux as rewards by completing "Scorched Earth" and "Seismic Activity".
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/03/23 06:35 PM

I see, thanks very much. I'm not close to that point yet, but maybe I can jump in when someone else detonates a nuke and see what I can find?

I took out three scorchbeasts yesterday, one normal, one legendary and don't know about the third. So I'm getting there. Until yesterday I hid from them. But I thought I can't do that forever. let's see what this thing is all about. Quite tough and dangerous, but there's enough time between attacks to heal up if needed. But then, these aren't queens. This would give me a reason to bust out the power armor perhaps.

I'm ready to set up a vendor. For power all I have is a couple generators to power my water purifier. I have the plans for a fusion generator and I guess I might as well build one? It's pretty big, so I'd need to work out an aesthetic solution for it. But it would give me the power I need and lots of overhead to power new stuff down the line. And then I don't want wires all over the place so I need to learn more about connecting everything without making it look like a favela.

Is the caps limit 40k?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/03/23 06:53 PM

Originally Posted by DBond

Is the caps limit 40k?


Yes. It used to be 30k up until about 2 years ago. I hit the 40k cap all the freaking time so when I can't find any vendors who have stuff I want I just go to the Wayward and buy gold bullion.

And the Scorchbeast Queen is several magnitudes tougher than the standard scorchbeasts (even the 3 star legendary ones) so you'll definitely want power armor and heavy weapons to fight her.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/03/23 07:09 PM

Yeah, I guessed so because I am wearing an aristocrats chest piece that grants DR according to how many caps you have, and I have 15k so a little math showed what the likely cap limit is. Everything I buy makes me less safe haha.

One last question if you don't mind.... I have the Overseer, Overseen mission. I understand this is when I choose between Settlers and Raiders. I will go Settlers for sure (stealth armor). I have raiders quests to do. Will making this decision cancel those remaining raider side quests? Does it make enemies of the raiders if I do this? So I guess the question is, is there a good reason to wait to do the Overseer, Overseen quest?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/04/23 10:43 AM

Originally Posted by DBond


One last question if you don't mind.... I have the Overseer, Overseen mission. I understand this is when I choose between Settlers and Raiders. I will go Settlers for sure (stealth armor). I have raiders quests to do. Will making this decision cancel those remaining raider side quests? Does it make enemies of the raiders if I do this? So I guess the question is, is there a good reason to wait to do the Overseer, Overseen quest?


Please check out the Fallout 76 Wiki just in case but I remember that Foundation did not become my enemy when I decided to side with the Raiders. They were still friendly to me even though some of the NPC's there expressed their disappointment with me when I talked to them. I also did all of the side missions for both sides BEFORE I did the final mission where you have to make the choice of who to side with.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/04/23 12:08 PM

The wiki for this game is really good. Thorough, with all relevant details spelled out. One more thing tipping the scales.

But it's not so clear about this. However, it seems I will still be able to do those raider/crater side quests even after making this choice, so it seems nothing really will change. Thanks for the answer PM. I was likely always going to side with the settlers, but the stealth suit seals the deal. Can I wear clothing over top of it? Edit: Wiki says nope.

I went all that time looking for underarmor and now I have two. Got the plan for the BOS officer's uniform and crafted it and put resistant on it. It is half the weight of the wetsuit, and has an additional +2 balliistic protection. Energy is even and it has -3 radiation protection compared to the wetsuit. So pick your poison there. But it does not have the special ability to prevent water-borne disease of course and the SPECIAL boosts are different too. Well, it's good to have both and we will see which one I get the next level mod for and go from there.

Finished the Beckett quest line and started the Sophia the astronaut line. That 50 cal MG you get from Beckett is pretty nice.

And about the scorchbeast queen... yes I know you're right. I can hear how much firepower is expended to take it down when I am nearby. I know that thing is no joke. I'll have to jump in on the tail end of that to help take it down and get the rewards. Maybe strap on some PA and have at it.

I don't think I have gotten a single legendary automatic rifle as any quest reward. Just an endless stream of melee and heavy weapons. Here, have a pitchfork! Derp.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/04/23 12:44 PM

Originally Posted by DBond
But it does not have the special ability to prevent water-borne disease of course and the SPECIAL boosts are different too. .


Once you've played long enough you should eventually have a good supply of the "disease cure" chem. Once you have those you don't really need the extra disease protection of that underarmor and instead you can use an underarmor that gives you better combat stats.

For the stealth suit, I'm pretty sure you can wear any apparel over it. I think it's just the power armor that doesn't let you wear apparel over it.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/04/23 12:47 PM

Yeah, true. I have plenty and never use them. The disease goes away within an hour. Any effects seem inconsequential. My dude coughs or grunts now and then. Yeah, this effect means little.

Wiki says clothing cannot be worn over stealth suit.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/04/23 01:01 PM

Originally Posted by DBond

Wiki says clothing cannot be worn over stealth suit.


Thanks for clarifying that!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/04/23 06:24 PM

I guess it makes sense if the idea is the suit is thousands of little displays that mirror the environment to make the suit wearer disappear. If I put some wasteland duds over it it would negate the stealth. Or something.

I did the Mayor for a Day quest, and finished it yesterday. The blurb said the robots in Watoga would give me less trouble. But the next time I went, they not only gave less trouble, they were allies! What a shift.

I keep rolling handmades and what a frustrating experience it is when the results are so insistently RNG. Is there a trick, like standing on one foot while singing Ave Maria or something to get the roll you are thinking of? I gotta set up a vendor and start unloading some of these.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/05/23 03:32 AM

Panzer swooped in to my camp like Batman. Left a lot of loot and was gone in a flash. Thanks man for all the stuff. That shielded underarmor plan is clutch. I'll need to get a hold of some flux.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/05/23 01:44 PM

Originally Posted by DBond
Panzer swooped in to my camp like Batman. Left a lot of loot and was gone in a flash. Thanks man for all the stuff. That shielded underarmor plan is clutch. I'll need to get a hold of some flux.


You're welcome DBond! It was nice finally getting to "see you" in-game.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/05/23 02:22 PM

You too. Gear and kit are great, but it's plans man, that's where it's at. Whenever I find an unknown plan I am happy smile

And that one was good, one of the ones I was hoping to find. The Vanguard T-45 leg is nice too. I like the Vanguard effect, and that gives my T-45 suit a second vanguard piece, and the two combine to raise protection by 70 which is nice (if at full health of course). Turns out I don't have a T-45 helmet though.

I did Overseer, Overseen and yeah, nothing changed really. It did not make enemies of either faction, but I think I was ahead of myself, since I didn't have to pick sides here. The Professor Bot was a delight.

I'm now level 79. Flying right along. All the perks I am picking now are for the CAMP loadout. And maybe I'll start picking some that would fit a third build for power armor and heavy weapons. But legendary perks kind of screw this up. I mean, because you need perk points to level those legendary perks, you have to decide if you want perks that will be used for another type of build, or whether you'd prefer to scrap them for perk points. At my level, there is not the luxury to do both. I think that means the luxury of a third build will have to wait a couple hundred levels!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/05/23 03:30 PM

Youtube embed doesn't seem to be working. But if anyone is wondering what FO76 is like, these two animated shorts sum it all up nicely smile

https://youtu.be/2L_kWpwIQ9Q

https://youtu.be/ft7tiYHZe3o

Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/05/23 08:32 PM

Ok. smile

I have completed the "Final Departure" in Morgantown.
Rather quiet. Some movements outside a factory building a couple of hundred meters away.

As an italian engineer said last year.

What are your thoughts now.? (question)

I have one square pointer pretty far away. That is to follow the Occulation track. Is that the best for the games forward movement? (question)
Then there are e few diamond pointers that seem to be side missions. (question)

Or is the best quest to search all houses and plants etc. to gather as muvh as possible. For use in the different crafting places. (question)

biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/05/23 10:05 PM

Originally Posted by Wigean
What are your thoughts now.? (question)

I have one square pointer pretty far away.



Good question. In the end, I don't think it matters a whole lot what you do and in what order. But I can tell you how I approached it.

There are a few different main quest threads, like the Overseer and Wayward for example. I sort of alternated between each one. Look at those listed under main quest in your pip-boy. And in between doing these quests I did a little of everything else. Side missions, daily missions and events. Some of the events are pretty easy if a few players have joined. Like Tea Time for example. Keep an eye on the events shown in the lower left corner of the map. If you see any yellow hexagon events, check the difficulty rating. Those marked easy and very easy are a good way to get involved. Just join event and fire away. Doesn't matter if you die, you'll respawn right there and continue on. Just try to tag every enemy you see (land a shot on them) and keep going until the event either completes or fails. There are really good rewards in these events, and the stuff you will need to roll legendary weapons is found here. Definitely worth it. This, combined with being on a public casual team will get a lot of XP. I usually roll with a rank 2 Inspirational perk card too for another 10% when in a team.

And amid all of that, I have been mixing in patrols. I just gear up, head out, and explore some part of the map I haven't visited yet, or return to places where I found stuff that is good for my character. Since this is online, everything repopulates, so you can raid the same ammo box or other container every day. Or you can even server hop and keep hitting the same spot over and over it it proves especially lucrative. I don't do much of that, but it is an option.

FO76 is full of little quality of life features. And one of these is the fact that your inactive quests still show as markers on the map. So when you head off to do one, you might notice more markers nearby. So you can then hit them all if you want, since they are conveniently all in close proximity. This is an efficient way to play, tick off quests and gain levels and stuffs. The daily quests are there all the time and repeatable, so if you identify a couple you like you can do them over and over.

So yeah, main quest, side quest, a little patrolling and exploring, another side quest, the other main quest and so on down the line, just doing whatever seemed fun at the moment. By the time I hit level 25 I sort of decided I wanted to save most quests for level 50 and above, so that if I got some good gear it would be max level. At that point I did a lot more exploration, opening up the map and fast travel points. Then when I hit 50 I went back to ticking off quests.

I don't know what level you are, but I would probably say to follow the overseer quest until you go to her home and she says come back at level 20. Then start to hit the other stuff. Most players seem to suggest doing overseer and wayward (the Duchess quests) in the beginning. Sort of what I did too.

Did you get the backpack plan at the end of the quest to Morgantown airport?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/05/23 11:12 PM

I am still on level 10.

I just covered a robot from safe room to safe room. smile

I can`t find out which plans I have. Where are they stored?

It is also hard to find out where the waypoint for the overseer mission is.

Main missions are: "An ounce of Prevention" and "Hunter for hire".

Side missions are: "Cold Case". "Overseer mission". "Personal matters". "Tentative plans". "The order of the Tadpole".

I would try the Overseer mission, but there is no waypoint on the map.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/05/23 11:23 PM

You can inactivate all quests aside from the one you're doing now so your map and HUD are not cluttered with markers. You can also mouse over the quest in the pip-boy and hit C to find it on the map.

Plans are stored under Notes in the pip-boy. Just click to learn.

If there is no overseer marker it might be because you have to find more overseer's chests? You should have a quest like 'follow the overseer' or something. Keep that active and you'll get a marker when you're close. You're looking for overseer's logs holotapes. Those you'll encounter as you do other missions. Maybe it was smooth for me because I alternated so I was finding those chests on other missions and it just advanced overseer's along. Until another overseer quest pops up you can do the two main missions you mentioned.

The first is part of the responders quest line I think it is called. And the second is wayward, or the Duchess quests. I did the second one first, Hunter for Hire. This quest eventually takes you to the lumber company without spoiling too much. And this is where I farmed the rifle I use. It doesn't drop until level 15. But if you'd like to try out the handmade rifle this is a great spot to get it and enough examples for learning the modifications. This is when I did do some server hopping, and would get about 3 Handmades per run though the facility. You can resolve the quest that takes you there peacefully, but since I was level 15 I went in guns blazing in order to get the rifle I wanted to drop from the Free Radicals who carry it, and it did. I did this a lot until I had the plans I needed.

Of course you may be looking at other weapon types, but if you want to go with a rifle it's a good choice.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/05/23 11:49 PM

Doh. Thanks. I just canselled waypoints in the pip-boy to find out which diamond was which mission.

Yes. Wayward must have been one of the first missions I got. From Duchess in the bar.

With regards to Overseer I have to find the fourth log.

Ok. Thanks DBond . I will finish the game now . Continue tomorrow.

Oh weapon. I use a short pump action now. Just got a "Aristocrat`s short pump action Shotgun. (one star). I`ll check it out tomorrow.

I`ll look for rifles.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/06/23 12:21 PM

Backpack plan?

I have a backpack plan stored, but I`m not sure I got it in Morgantown.
Those awards was shown in a short glimse so I didn`t really notice.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/06/23 02:40 PM

I have to figure out the waypoints still.
The only waypoint that shows when pressing C is to Study Dr. Hudsons Research.
Pressing C on "Hunter for hire" does nothing.

I just tasted some Nukashine that was left after a Fraternity party.
I went psykedilic for some time and was then teleported to a place near site Bravo.
Hmm. Strange.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/06/23 02:48 PM

Yes in the chest at the airport where you find the overseer's log there should have been a small backpack plan. I started the game with a backpack, so the level 10 small backpack you can craft from this plan is not a benefit if you already have a backpack. But having the plan means you can upgrade it every 10 levels for more carry capacity, so I've found it useful. At level 50 it is +30 carry weight. Then there are the current summer camp events, which, if you convert that backpack in to a squirrel backpack, you can start hitting the summer camp event rewards. Two of them grant three legendary modules apiece which is nice. One you get just for crafting the backpack!

I also don't like how rewards are shown. The best items tend to be last in the list, but it can only display like the first five, so you don't see the bottom of the list. However, you can go to Items>New in the pip-boy to catch some of what you were just given. But of course if you picked something up from a container you can see it before grabbing it. It's the quest rewards that I'm talking about. The backpack plan would have been in a container.

It's cool you're leaning in to shotguns. I've always liked them in Fallout, especially in FO3. But I seem to always go a different route with my builds. Maybe that's not the weapon you intend to spec in to, but they can be pretty devastating at close range in this game I reckon. I like the combat shotgun a lot. Semi-auto shotties are awesome.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 10:25 AM

On Saturday I left you another loot bag with some plans in them DBond. I hope the bag was still there when you returned to your camp.


It annoys me that there is no in-game chat feature for people who are on your team.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 10:37 AM

Originally Posted by DBond


It's cool you're leaning in to shotguns. I've always liked them in Fallout, especially in FO3. But I seem to always go a different route with my builds. Maybe that's not the weapon you intend to spec in to, but they can be pretty devastating at close range in this game I reckon. I like the combat shotgun a lot. Semi-auto shotties are awesome.




In the 3,000+ hours I've put into the game, I've seen a very tiny percentage of players using a shotgun and when I have run across one they are almost always using the gauss shotgun. At the other end of the spectrum, there's no doubt that the Fixer, 40mm grenade launcher, plasma caster and the gatling plasma are wildly popular. I see all of those weapons used by other players on a daily basis.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 12:12 PM

Speaking of the Fixer... I was asking a while a go about how to get it, if there's a mission to unlock it. Turns out there is! So I did this quest and got a Fixer. I had been planning to roll with a Handmade for mid to long range and a Fixer for close range and indoors. This would split ammunition expenditure between two cartridges and slow wear. I have a Fixer, but not the plans, those must drop during an event it seems.

And what a gun it is. It grants additional sneak, increases crouch speed by 20% and does excellent damage. For a long time now I've been gathering .45 ammo and scrapping combat rifles to learn the mods in anticipation of acquiring a Fixer. I guess I haven't done enough as I don't know the powerful automatic receiver. But even with Focused automatic it matches the Handmade for base damage. I expected it to be less. I had also read how it had too much recoil to be useful outside of VATS, but that's not true at all. And to top it all off, the one I have now weighs just 9 carry weight (compared to 16.8 for Handmade rifle). Excellent weapon and it's easy to see why it is so popular. Having it out as I navigate gives me increased stealth -- equivalent to three pieces of shadowed armor according to one description -- and increases stealth movement speed so it is great just to carry, not to mention fire it at foul creatures and bad guys.

Hit level 85. I saw you in the team yesterday Panzer.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 12:20 PM

Originally Posted by DBond


Hit level 85. I saw you in the team yesterday Panzer.


Yeah i joined your team and then dropped off the bag with plans at your camp and then I set about getting the daily challenges. Which quest gave you the Fixer as a reward?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 12:26 PM

Oh sh!t, I didn't get a bag with plans! Oh man, sorry about that. Maybe I logged out before returning to my camp.Or maybe someone else came along.

The quest to get the Fixer is Wolf in Sheep's Clothing which I started by reading the sheepsquatch poster at a train station. That leads you to the taxidermist in Lewisburg and it kicks off from there.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 12:40 PM

Originally Posted by DBond
Oh sh!t, I didn't get a bag with plans! Oh man, sorry about that. Maybe I logged out before returning to my camp.Or maybe someone else came along.

.



Now you see why I said I wish the game had an in-game chat feature! biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 01:26 PM

Yes indeed. I bet there was stuff I wanted too. Well, it's the thought that counts right? So thanks.

The entire time I was on I was ready to jump in to Scorched Earth. Usually there's a nuke every hour. But yesterday, not a one. I spent some time organizing my power armor suits, naming them so I could select them from the stash, repairing, modifying and so on. But all that preparation went unrewarded. The Excavator has great carry weight, and I found a servo mod for it yesterday, and I'll need to see what that would do. But it's the T-45 set that offers the best protection out of the ones I have. And it looks aces. Has that pre-war mojo. Reminds me of the enclave power armor from FO3. I bet few rock T-45 but I do smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 01:36 PM

Originally Posted by DBond
Yes indeed. I bet there was stuff I wanted too. Well, it's the thought that counts right? So thanks.

The entire time I was on I was ready to jump in to Scorched Earth. Usually there's a nuke every hour. But yesterday, not a one. I spent some time organizing my power armor suits, naming them so I could select them from the stash, repairing, modifying and so on. But all that preparation went unrewarded. The Excavator has great carry weight, and I found a servo mod for it yesterday, and I'll need to see what that would do. But it's the T-45 set that offers the best protection out of the ones I have. And it looks aces. Has that pre-war mojo. Reminds me of the enclave power armor from FO3. I bet few rock T-45 but I do smile



Yeah the thing with "Scorched Earth" is that it is entirely player-initiated so if you happen to be on a server with just a few players then it most likely won't be happening. At the other end of the spectrum I remember some Saturday's where I did 3 or 4 of those events in the span of a couple of hours!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 03:26 PM

I need some flux, violet flux to be specific, I think, for that upgraded BOS officer's uniform underarmor, the plan you gave me. And I think I get that from a nuke zone. Do I pick flora to get flux? I need to look this up.

Next nuke I see I'll strap on some PA and have a bash.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 04:27 PM

Originally Posted by DBond
I need some flux, violet flux to be specific, I think, for that upgraded BOS officer's uniform underarmor, the plan you gave me. And I think I get that from a nuke zone. Do I pick flora to get flux? I need to look this up.

Next nuke I see I'll strap on some PA and have a bash.



Easiest option for you right now would be to find a vendor who is selling the violet flux. If you can't find anyone then completing either the Scorched Earth or Seismic Activity events will give you a couple of violet flux containers as a reward. How many do you need for that uinderarmor? Just one?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 04:38 PM

Two are needed. I need four of a another color for the marine wetsuit, but two violet for BoS. I'll check some vendors. NPC vendors sell it?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 04:43 PM

Originally Posted by DBond
NPC vendors sell it?


Unfortunately not. Only player vendors. At least I've never seen an NPC vendor selling them and I have 3,000+ hours in the game. LOL
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 05:19 PM

OK, yeah, I figured as much. And having looked it up I also need things called glowing mass, hardened mass and other stuff. This might be a while. All of this is needed to convert raw flux to stable flux which is the form needed for crafting I guess.

I have yet to spot Wigean out in the wastes. Since you and I became friends I see you more. That did not however trip the 'make a friend' challenge. Still shows 0/1. Wonder why?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 05:29 PM

Originally Posted by DBond
OK, yeah, I figured as much. And having looked it up I also need things called glowing mass, hardened mass and other stuff. This might be a while. All of this is needed to convert raw flux to stable flux which is the form needed for crafting I guess.




Yup, crafting the stable flux from the irradiated flora and the other components you mentioned is a serious grind. Been there, done that, got the t-shirt. wink

Oh, if you are still "plan hunting" I forgot to mention that the vendor bot at Camden fairgrounds offers a ton of plans. Do you have the "hard bargaining" perk card?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 06:03 PM

Indeed I do and at rank 3. That's really my only swap in and out card at the mo.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 06:07 PM

Originally Posted by DBond
Indeed I do and at rank 3. That's really my only swap in and out card at the mo.




Ah good! So if you haven't visited the vendor bot at Camden I highly recommend you do!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 06:09 PM

Originally Posted by DBond


I have yet to spot Wigean out in the wastes. Since you and I became friends I see you more. That did not however trip the 'make a friend' challenge. Still shows 0/1. Wonder why?


Me . smile

Oh Yesterday I had been teleported high up on a hill. Looking down at Grafton steel.
Today I suddenly was in a middle of Grafton Steel trying to liberate it.
Alone. I manage to start some machines. Don`t remember exactly what they produce, but it is some kind of metal parts. Probably good for crafting when I get so far.
Just logged off and I am only on level 11. Only 20 hours played.
I have got a sort of machine pipe rifle. But the shotgun seem to make the most damage still.
I am thinking of moving towards the starting point . May be the best place to learn more about stuff I need to do.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 06:13 PM

Originally Posted by Wigean

I have got a sort of machine pipe rifle. But the shotgun seem to make the most damage still.




All of the pipe weapons are really just a cheap "stop gap" to hold you over until you find some decent weapons. I stopped using pipe weapons by the time I was level 25 or so.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 06:20 PM

Pipe is life.

Sounds like you took over a workshop Wigean. Doing that and hanging around long enough to win the defend mission that follows is pretty good for rewards and XP.

But these workshops can become PvP areas if a player wants to challenge your control of the workshop. I've taken over a bunch and no one has bothered me yet.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 06:23 PM

Originally Posted by DBond


But these workshops can become PvP areas if a player wants to challenge your ownership of the workshop. I've taken over a bunch and no one has bothered me yet.


I'd say 95% of the time no one will challenge you but just about a month ago I had a player challenge me for a workshop that I was trying to take over. I had my handy flamethrower equipped at the time and after I had killed him 9 times in a row without myself dying, he finally gave up. biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 06:28 PM

Yeah, it's much more likely someone will come along to help defend it than try to wrest control.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 06:37 PM

Originally Posted by DBond
Pipe is life.

Sounds like you took over a workshop Wigean.


Yes, I believe I did.
There is still mutants around . I could go back to see how I could benefit from the take-over.
Anyway I`ll have a break now.

Still not used to the lingo in the game and what to do with the occational messages that pops up.
Oh well.
( I was stupid enough to post someting in the PWEC. biggrin
Haha. Never learn. )
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/07/23 08:06 PM

If you see or hear something you don't catch the meaning of just post it up, and we can decipher it.

If I take over a workshop I just hang around for the defense, and then leave it to its fate. I'm not interested in maintaining control beyond this point. I don't even bother with the collectors and production. I just want the XP and gear. One time I went to the airport in Charleston, is it Wade? Anyway, someone before me had built like 30 turrets which still remained. I just took it over and waited for the turrets to kill everything. Nice smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 10:29 AM

I can't believe it but I actually discovered a NEW location on the map yesterday. East of the Sutton train station there is a lookout tower and by some bizarre occurrence I never noticed it until I was playing last night since I was trying to complete objectives to get the "Gardener" Possum badge.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 12:53 PM

That's amazing. It's too bad that FO76 doesn't have a stats page like the other titles do. Showing how many kills of every type, locations discovered, quests completed and so on, as I always find that stuff interesting. The game obviously tracks these things, but just doesn't display it. There is no stats page and I'm missing it right?

I hopped in to a Scorched Earth event and it went well, so that's checked off the list. Got one violet flux and picked some ferns, but once I got back to camp I saw I had not picked enough to craft another pure flux. So I server hopped a few times and found another nuke zone, went there, and picked enough ferns to make the flux. I took Green Thumb to make this easier. The BoS officer's uniform is now protective and top-rated. Nice. Adding two strength, two endurance and raising all DR types is really nice for 1.5 carry weight. On the other hand, the goal of crafting this is now done and I can no longer pursue it lol. Next time I do this I have to take Excavator PA (I used T-45) because the enemies during SE are raining legendaries and I cannot pick it all up! Excavator gives a big boost to carry weight.

I was wrong about the Fixer matching the Handmade for damage. That must have been a different receiver I moused over or something. My Fixer does 61 versus 82 for the Handmade. When I finally learn the plan for powerful automatic receiver that gap will narrow a bit. I'm collecting combat rifles again to try and get it.

Scorched Earth is great for XP and I leveled up twice. Now at 88. I plan to farm this event for a bit. It's worth the expenditure in aids and ammo.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 01:03 PM

Originally Posted by DBond


Scorched Earth is great for XP and I leveled up twice. Now at 88. I plan to farm this event for a bit. It's worth the expenditure in aids and ammo.


Oh indeed it is great. You also looted the Scorchbeast Queen's dead body right? That gives you a ton of stuff.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 02:27 PM

One question:

With regards to crafting.

Is the idea to scrap most of your loot to get parts that will be used in crafting?

One more question:

With regards to weapons, do you have to find plans for crafting new weapons, or do you have to use weapons you have got from kills and modify those?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 02:47 PM

You don't get parts from scrapping, you learn plans. Then you can apply that plan's modification to the same type of weapon. That's what I meant by saying you can scrap the weapon you want to focus on, which will in turn allow you to modify it to make it better, and customize it to your specs.

To craft a new weapon, yes you need the plan, which you cannot get by scrapping. Scrapping only reveals modification plans, not the entire weapon (or armor or whatever). Whole-weapon plans must be bought or dropped from enemies or mission rewards. When I was talking about farming Handmades, this is why. I could get many handmade rifles, turn around and scrap them, to learn the mods which I could then apply to my carry rifle. Stocks, magazines, sights, barrels and receivers for example can all be modified once you have learned the proper plan. It pays to pick a weapon in this way. Since you cannot carry everything you find, focusing on a specific weapon lets you bring all of those you find back to a weapon workbench and scrap them.

Once you have the weapon's plan, you can build them to turn right around and scrap them. This is costly with mats, but I did some of this when I was learning the Handmade plans. I bought the weapon plan in Whitespring Mall I think. I did build a new one each ten levels to keep up. The Handmade is levels 15, 25, 35, 45. Some weapons go to 50, but this is just how it works. A level 45 weapon is no worse than a level 50. It all depends on what level it was introduced in the game. Those that start on 5, or 15 for example, can only go to 45. Those that are available at the start, or level 10 for example, can go to 50. But don't let this throw you. A level 45 Handmade (or any piece of gear) is top tier.

You've likely seen this already, but when you scrap a weapon, if it yields a plan, it will flash in the upper left of the screen so you see what you just learned. Keep doing this until you have the specific mods you want for your weapon. For my rifle I definitely want reflex sight (lower AP cost), stinging magazine (armor-piercing, + mag capacity) and suppressor. And the stock and barrel can be done to taste (recoil, accuracy, hip-fire, etc). Receivers have the biggest impact, but are dependent on where you spent your weapon damage perk cards

Yes, PM, I looted the queen. I've done it a couple times now. She had good stuff, but not the best weapons. But many enemies are dropping them in that event so it's all good. Legendary automatic ballistic rifles just do not drop.

Oh, yeah....I was wrong about being wrong. My Fixer does indeed do the exact same 82 damage as the Handmade. And that's with Focused receiver, so it will eventually hit harder when I can go powerful automatic.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 04:38 PM

Thanks for answers DBond.

I am in deap #%&*$# now.
I managed to take control over Crafton Steel for the second time.
Then all hell broke loose. Helicopters and a lot of commotion.
I went inside the factory and managed to survive.
Now I got a mission to get rid of the Anglers. Those beasts outside are spitting fire.
How in the world to kill them? Rifle or shotgun don`t bite.
Seems like I am stuck now. biggrin
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 05:02 PM

Originally Posted by Wigean
Thanks for answers DBond.

I am in deap #%&*$# now.
I managed to take control over Crafton Steel for the second time.
Then all hell broke loose. Helicopters and a lot of commotion.
I went inside the factory and managed to survive.
Now I got a mission to get rid of the Anglers. Those beasts outside are spitting fire.
How in the world to kill them? Rifle or shotgun don`t bite.
Seems like I am stuck now. biggrin



Those anglers are nasty and even at my character level they are still a threat. Keep your distance and use anything ranged like a rifle and grenades.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 05:45 PM

Yeah, anglers at level 11 or 12 could prove difficult. Is tactical retreat an option? Just leave and go do something else? If you have a decent ranged weapon and grenades, and a suitable defensive position maybe you can do it that way like Panzer said. Mines can be good too, but you'd need to be carrying them. If you have the ammo and can stay out of their line of fire you can probably defeat them.

But don't hesitate to call it a bad job and come back later. Maybe another player will come by soon and help out. Hell I could come by and help out if we were in the same server.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 05:50 PM

Originally Posted by PanzerMeyer
Originally Posted by Wigean
Thanks for answers DBond.

I am in deap #%&*$# now.
I managed to take control over Crafton Steel for the second time.
Then all hell broke loose. Helicopters and a lot of commotion.
I went inside the factory and managed to survive.
Now I got a mission to get rid of the Anglers. Those beasts outside are spitting fire.
How in the world to kill them? Rifle or shotgun don`t bite.
Seems like I am stuck now. biggrin



Those anglers are nasty and even at my character level they are still a threat. Keep your distance and use anything ranged like a rifle and grenades.


I`ve tried both.
My rifle has a 136 range and I manage to fire a couple of shots before I have to take cover. No sign of kills yet.
I`ll try a little more.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 06:09 PM

What's your in-game name Wigean? I'll send you a friend request later tonight.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 06:58 PM

Originally Posted by PanzerMeyer
What's your in-game name Wigean? I'll send you a friend request later tonight.


I think it's Wigean smile
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 07:04 PM

Originally Posted by DBond
Originally Posted by PanzerMeyer
What's your in-game name Wigean? I'll send you a friend request later tonight.


I think it's Wigean smile


Yes it is.
What`s yours guys? I forgot and there are tons of pages to search. smile


Psssst: I asked a general question in PWEC. Now I am labeled for something that I am not.
More scary down there than in the game. biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 07:28 PM

I am ExitOversteer in this game.

It pays to be patient. I wanted a skin for my rifle since the default one is a bit too distressed. I had spotted the matte black skin in a bundle on the Atomic Shop, but it was like 1700 atoms since it included a bunch of stuff I don't care about, like posters and helmets probably. But today the skin is on sale by itself for 350. Snapped that up tout suite.

Since we were talking about weapon modification, there's a setting called advanced mod descriptions or similar. By default, when you want to make a change to a component, it shows red and blue arrows to convey if the mod will decrease or increase that stat, like accuracy or recoil. But with advanced mod descriptions it displays the actual percentage. Game changer. I couldn't know how much a particular thing was changed before. Now that I can, it changes which mods I want.

For example, the stock for the Handmade. Before, I was choosing the True Stock, since it improved a bunch of things. Aim speed, stability, hip fire accuracy, aimed accuracy and recoil. That is pretty good. But by how much? Who knows?

But now that I can see the numbers, I like the stabilized stock, which has a much better recoil control.

The true stock improves aim speed by 3%, stability by 4%, and hip fire by 25%. But I don't care about that. It does improve sighted accuracy by 35% and recoil by 10% which is really good and I want that.

The stabilized stock does nothing for aim speed, but who cares. Stabilize is the same. It does lose 10% sighted accuracy (+25%), and does nothing for hip fire, but I rarely do that anyway. The kicker though is stabilized stock is 35% recoil reduction, which by itself more than makes up for the accuracy loss, you know? It's much more controllable, and with automatic rifles this is key. I guess if you use VATS a lot this stuff might not matter much. But if you do a lot of free aim it makes a big difference.

By focusing on a specific weapon I get a lot of cracks at making a good one. The regular mods can be built anytime if you have the mats. But the legendary effects are rolled. It's straight up RNG. And you can't 'add' to it. You always need to roll over the former effect if you want to add or change any particular effect. It's not smart to do that anyway, as you're better off rolling a new weapon, rather than overwriting the existing one. So it all means that you probably need to roll a bunch before you get combinations you want. All of this is gated by the legendary currencies, modules and cores. These are easy enough to come by if you're doing the right activities, but it does slow your roll, that pun was intended. You could get lucky with your first attempt I guess. Mutant Slayer's with great bash damage is not for me you know? So it's a process no doubt. I do like this one however, and she is sporting the new matte black skin. This rifle benefits from both the Commando perks and from Demo Expert because of the explosive effect. Of course it is especially lethal against humans, but it does very well against everything else too.

The only thing I didn't mod is the barrel, and I don't like how it is handled in Fallout. Recoil should be improved by a longer barrel. More mass, less recoil. Fallout says the opposite. An aligned long barrel ADDS 37% recoil. So I left it where it is. Short barrels compromise the range too much, especially when using suppressors.


[Linked Image]




Attached picture Persecution.jpg
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 08:42 PM

Wow . I can only dream of that Handmade rifle at my level

Do you remember where or how you got the plan for it?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/08/23 10:21 PM

I bought the plan from one of the vendors at Whitespring Mall. It was 1700 caps, probably with one rank of Hard Bargain at that time. Can't recall which vendor though. You can also check train station vendors who may have it too. You need to be at least level 15.

But as I said you can farm the lumber company in the northwest corner and get the gun there too so you can have one at level 15 and not need to farm vendors. You'll probably still want the weapon plan, but this way if you don't find the plan right away, or don't have enough caps, it won't matter. I'll also offer to craft you one fully modded (or unmodded too) if you want. It will feel strong at 15, but slowly fall off until you can get another one at level 25 and so on until 45 when it stops leveling. It can of course be full or semi-automatic, and you'll want to invest in Rifleman or Commando to get the most out of it.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/09/23 10:36 AM

Originally Posted by Wigean
[
Yes it is.
What`s yours guys? I forgot and there are tons of pages to search. smile





I sent you the friend invite yesterday.



As for PWEC, i don't miss it one bit. Just people yelling their opinions at others until they are blue in the face in the hopes of changing their minds. Waste of time if you ask me!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/09/23 12:43 PM

I'll send you one too Wigean, if you are keen to have friends smile

And if you want a Handmade rifle, design it. Tell me which mods you'd want on it and we can have you armed up when you turn 15. If you'd rather do all this on your own I totally get it. But if I can help kickstart it for you I'm more than happy to do so. I've got a lot of materials haha. Now over 200 screws! It's actually ballistic fiber that is my issue now. I made the Chinese stealth suit a few days ago and that ran me out. Ballistic fiber is used to craft armor and also in armor repair, so it goes fast for me and is fairly rare. Grab every military ammo bag and military duct tape you come across.

I built that rifle shown above, called Persecution, yesterday and used it all day. This thing is lethal. I'm actually carrying two Handmades plus the Fixer. The other is Instigating Hitman's. And then a third one with Vampire on it for the harder events. The life steal works great in big boss and mob fights.

I had suggested earlier making the squirrel backpack so you can do the summer camp event for the legendary modules it rewards. They won't be too useful at low level, or I guess I should say they should probably be saved for higher level when the weapons will be more useful and for longer. But there's another nice reward from the summer event. Two of the challenges reward three perk packs each. That's 24 free perk cards if you do them both.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/09/23 07:02 PM

Hi . I will gladly accept the offer. Very kind of you. smile
I have not come so far that I know which mods are available. And I am not familiar with weapons really. Although I have a small statue that was awarded to me in the military.
"Best shooter in the Company". Oh yeah. biggrin

Meanwhile I have left Grafton Steel.
No sense staying there if I want to get any further.
I was planning to visit or find the lumber company that you mentioned DBond. In the northwest
Long walk though.I

I ami in Morganstown now. Went to the railwaystation to check which weapons that was available.
No machine guns though.
Also low on credits. Bought some meds.

I solved a riddle at the university that brought me to Big Al the tatoo guy.
Went down in the basement and talked to Biv, the robot.
I was asked to find a missing ingridient of Nukashine and open a supply room. But there I am stuck for now.
Probably a quest of no value, but who knows?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/09/23 07:14 PM

OK, I understand. How about I just cook the rifle up the way I would use it? You just have to tell me if you'd rather have semi-auto or full-auto. And that should be whichever of Commando or Rifleman you are going to spec in to so you can get the most effectiveness out of it. I went Commando myself. Full auto is an ammo eater of course, but I prefer it in FO76.

And then we need Panzer to tell us how to get together. he knows how to find me, and I would need to know to find you. I'll send you a friend request and if you accept it, it will make this easy I think. What level are you now? I'll craft a kick ass Handmade Rifle for you, level 15. Once we work it out, maybe you can stop by my camp for the rifle. I already have a name for it (which you can change)

I can put a scope on it, although I would put reflex sight if you had no preference. Maybe semi-auto players would prefer a scope? Reflex is usable at all ranges and lowers AP cost so I prefer that.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/09/23 08:07 PM

Originally Posted by DBond
OK, I understand. How about I just cook the rifle up the way I would use it? You just have to tell me if you'd rather have semi-auto or full-auto. And that should be whichever of Commando or Rifleman you are going to spec in to so you can get the most effectiveness out of it. I went Commando myself. Full auto is an ammo eater of course, but I prefer it in FO76.

And then we need Panzer to tell us how to get together. he knows how to find me, and I would need to know to find you. I'll send you a friend request and if you accept it, it will make this easy I think. What level are you now? I'll craft a kick ass Handmade Rifle for you, level 15. Once we work it out, maybe you can stop by my camp for the rifle. I already have a name for it (which you can change)

I can put a scope on it, although I would put reflex sight if you had no preference. Maybe semi-auto players would prefer a scope? Reflex is usable at all ranges and lowers AP cost so I prefer that.


I I think I am more of the sniper type, so I guess a scope is to prefer.
Also because I have not been able to improve my armour. So I am very vulnerable on short range,

I confirmed Panzer earlier today. Tried to search your name , but didn`t find you.


Edit. Sorry I forgot. I am only on level12 still.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/09/23 08:25 PM

OK, scoped it is! You won't be able to wield it until level 15, but it'll give you something to look forward to, and have it at 15 when there's a bit of a combat spike. It should all dovetail nicely. And 5.56 won't start dropping until level 15 which will be a hindrance early. If you have Scrounger it helps a lot. Be sure to take Rifleman to boost the damage. And there's a perk that gives some bonuses to using scopes, but I haven't taken that.

Let's get this done before you hit 15.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/09/23 09:00 PM

Thanks. DBond!

Scrounger and rifleman?
I will look into that .

cheers
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/10/23 12:16 PM

Yes, what perks are you picking? Rifleman rank 1 boosts semi-auto damage by 10%. Ranks 2 and 3 each raise it another 5% for +20% if you take all three ranks. Later, you can do the same with Expert Rifleman and Master Rifleman. If you invest all nine points here it would boost your damage by 60%. Of course points are limited, so you may choose to distribute them differently, but you should take rank 1 of all three cards I think for at least 30% damage boost.

Scrounger is a +40% chance to find extra ammunition in containers. You semi-auto guys don't need as many rounds I reckon, but this is still a good perk when ammunition stocks are low, and they will be low for 5.56 for a while,

I keep talking about focusing on a particular weapon, and it's needed really because if you spec in to more than one weapon the build will be spread thin and none of your weapons will be optimized. Much later, when you're high level, you can have the luxury of using different weapon types as you will probably have accumulated the perk cards needed to run different builds. But through level 100 at least it's smart to focus on a specific type of weapon so you are maximizing your damage.

Your rifle is ready for pick up sir. But I want to ask if you have a preference for the muzzle mod. Do you want a suppressed rifle? If not I can install a muzzle brake or compensator to nearly eliminate recoil, but that suppressor is good for keeping you alive. All of these mods reduce the range, so I could leave the muzzle stock to give you the most possible range if you plan to use it like a sniper rifle. And if you would select from the menu....

Standard magazine -- 20 rounds
Stinging magazine -- 25 rounds , +20% armor piercing
Quick magazine -- faster reload 20 rounds?
Perforating magazine -- 10 rounds +40% armor piercing
Swift magazine -- 25 rounds? faster reload

Pick the one that sounds best and I'll install it. I sent you a friend request so we will just need to coordinate, and hopefully Panzer will tell us how to find each other, how to get in the same server.

I had a fantastic session last night, mostly because of the lunchboxes. I had been collecting these from various rewards and giveaways. Had not used one yet. When I joined an event and there were about 10 players all there, I busted one out. A couple other players, inspired by my generosity, did the same. The upshot is that I got the Very Well Rested effect, which grants +75% XP for an hour. That happened three times! So for three hours I was just raking in the XP. I was on a team, was also Well Rested for another 5%, and Inspirational gives another 10%. I went from level 91 to level 97 in that short span. I just kept joining events, and in between I was running quick fetch quests for Sophia. 2000 XP a pop. I could just fast travel to the spot, kill everything there and grab what I came for, and fast travel back to CAMP. Since I could turn these in at camp (Sophia is CAMP Ally), I could use my CAMP perk loadout which is 15 INT for even more XP!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/10/23 06:58 PM

#1 Thank you for helping me out DBond.

I hope I can give you back some day.
I am impressed with your knowledge of the game. I am not used to this type of games, but it seems you guys are on another planet. smile

With regards to magazines, I am not sure. The immediate thought is 25 rounds and 20% armour piercing?
Muzzle is sound silenced, right? If so that would be preferable.
And if I should guess, recoil is a less problem with a semi-auto than a auto ?

I accepted your friend request earlier today. Thank you.
Haha, on mylevel I will probably be a burden should we meet. biggrin

I got involved in a quest in Morgantown.
Seems the students started to produce moonshine in Big Al`s basement. smile
I have solved a couple of problems, but have some left.
I will probably try to finish the quest becouse I guess that will have some awards and hopefully a rise of level.

Now I have to investigate the perks you mentioned.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/10/23 07:10 PM

Don't mention it. I'm more than happy to help, and you owe me not a thing.

Stinging magazine is a fine choice. That's what I use in my rifles. Consider it done.

Recoil is less of an issue with semi-auto, a little bit. It will affect how quickly you can get your next aimed shot off, while you wait for recoil to subside. Low recoil in a semi-auto gives you a faster effective fire rate, so it's nice to have. But as with any mod there's an opportunity cost of picking this over that. If you want a suppressor that settles the issue. I recommend it because the enemies will take longer to find you, less aggro on your position, giving you the chance to reposition. Keeping the enemies in [Caution] while crouched will make all hits sneak attacks for double damage. The suppressor makes it easier to remain in [Caution] or [Hidden], both states grant sneak attack bonuses.

If you have questions about perks, and build synergy, just post it up. Between Panzer and I we should have some solid advice. The key, I think, is striking the right balance between combat perks and quality of life perks. At some point you'll want to build a Punch Card Machine in your camp. This allows you to have multiple loadout presets. When in camp, have all your crafting perks, and when venturing afield, swap to your combat loadout. Nice.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/10/23 11:42 PM

Thanks for coming by, Panzer. The plans are great and I love the sheriff's hat. Crafted that straight away and on to my dome it went. That's my style.

I wrote all that before, about how I was piling up bonuses to rake in the XP and today I'm getting a single bonus 2x XP. What's that from?

Here I am in the last known picture of me before the sheriff's hat haha (this is the campaign hat). Jamming out on the old Martin, while Panzer cooks up some grub in the background at my camp.

[Linked Image]

Attached picture HangingOut.jpg
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/11/23 10:42 AM

Great screenshot DBond! That 2x XP bonus happens from time to time whenever Bethesda decides to have a special bonus weekend. I think it's their way of saying "thanks" for the support from the player community.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/11/23 12:08 PM

Yes, thanks, the double XP weekend is great. It's raining experience points. Just noodling around I gained another four levels, now 101. And at level 100 you unlock the third legendary perk.

I agonized over this decision. The fact of the matter is since ranking up the perk takes an increasing amount of perk points it is a long grind to max these out. Level 600 or thereabouts as we discussed earlier. So which one would be of the most use when I could only rank it up once or twice? I considered Intelligence, so I could max out Demo Expert and add some new perks. But there are not many INT perks I want to run in the commando loadout. Intelligence perks are great for crafting, but not as many for out in the field if you're not rocking power armor and heavy weapons. I considered Endurance, but these are mostly quality of life perks. Some are very good, but I didn't want to burn a legendary slot when the same things could have been accomplished with a key press or two, like removing radiation for example. Nice to have, but it's the opportunity cost, man. Same with What Rads? That sounds great, but I can do the same thing with a Rad-X and Radaway.

So I went with Follow Through. While deciding about this I went to Nukes and Dragons to look over all perks. And I noticed it said Follow Through's effect lasts for 30 seconds. I thought it was 10, but 30 is like way better. At 30 seconds I have time to reposition, attack multiple targets and so on. So I came back to the game and took the perk. Only then did I notice it is actually 10 seconds. Derp.

With double XP for the next few days, we need to work out the rifle drop Wigean. You should have it for turning 15, and with the XP boost this will come quickly. I think we have a six hour time difference. So maybe you can stay up late tonight or tomorrow, or we can do it Sunday. You should be able to join me, and if you can come to my camp I'll stuff the loot bag for you. Anything you are in need of?

I really like the hat Panzer, best gift I've gotten yet smile

I did end up maxing out Demo Expert by swapping a SPECIAL point from Endurance to Intelligence, taking Demo Expert 5 in place of Dromedary. I have a lot of purified water, so this just means I have to drink more often. Not a big deal. More boom is a nice trade off! I can now craft Nuka mines too, which is nice.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/11/23 12:35 PM

Originally Posted by DBond

I really like the hat Panzer, best gift I've gotten yet smile





You're welcome. Apparel is where it's at with Fallout 76! biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/11/23 12:40 PM

Yeah, like that suit you are in in that screen above. What is that?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/11/23 12:59 PM

Originally Posted by DBond
Yeah, like that suit you are in in that screen above. What is that?



A Samurai armor suit.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/11/23 01:07 PM

Stylish. One of these times we bump in to each other we should go clear some location, like West Tek or something. Do some ass kicking. Or if you have a better idea. I'll have to drop by your camp too, to see what it is like. By the way, my survival tent has been down behind the Watoga train station for a while now. Use it if you need it.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/11/23 01:12 PM

Originally Posted by DBond
Stylish. One of these times we bump in to each other we should go clear some location, like West Tek or something. Do some ass kicking. Or if you have a better idea. I'll have to drop by your camp too, to see what it is like. By the way, my survival tent has been down behind the Watoga train station for a while now. Use it if you need it.



Sounds like a good plan! I'll search for you tonight. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/11/23 06:19 PM

OK yeah, I'll be on. Gotta take advantage of that double XP.

For Wigean.... we need to coordinate getting together to get your new rifle, This thing weighs 17 and I need it out of my stash! Haha just joking.

So we need to do a little prep beforehand since there is no voice chat (but SimHQs Teamspeak is always an option). What I would like to happen is to know when you'll be on, and then I can work out when we will intersect. From the friends list I'm guessing you can select 'join' on my username in your list. I'd ask you visit my camp and I'll meet you there, which is why we need a rough time window. I have some stuff I'd like to give you. Once there, we cannot talk, but can jump up and down and salute and wave hello and stuff. It will take a couple minutes for me to gather it and then I will drop a loot bag at my feet. What's in it is yours. Once you have it and have admired the magnificence that is my puddle camp, feel free to carry on and do your thing. No obligation other than grabbing da loot.

My camp is just southwest of vault 76. There's a crashed vertibird there near a small pond. I built my camp alongside that pond. Nice view from the campfire chairs smile

If there is anything you need let me know here. Water, food, ammo, explosives, plans, weapons, whatever is on your wishlist, let me know.

And for Panzer... I doubt there is anything you don't already have after a few thousand hours in 76, but is there anything you are looking for? I'd like to return the favor of your generosity if I can, though I doubt it is possible. Even ammo or grenades or whatever, just list it and I'll see what I can do. If you don't have Demo Expert maybe I can fill that gap and craft you some grenades or mines or whatever.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 12:35 AM

Thanks DBond.
I have left Morgantown and I`m on my way to the Nuka Cola factory .
I have to be careful because I am short of medical aids. I had to stop half way to do some real life stuff.
I will try to finish my doings at the factory tomorrow, Then I will try to move towards your camp.
Now when I have started this mission I will try to complete it to get the awards.
I did a Google search for Nuka factory and there were some notes that there was hidden some armour nearby. I guess I will try to find it if it`s not to crowded with mutants.
Now it is almost 3.00 am here so I think I will call it a day.

Anyway I did finish Huckleberry tournament.
Thought it was nice to finish it now instead of doing it in a rush.
Not that you have to do it. The level race in Skyfall 76 seems a lot more interesting for the moment.

Again , thanks for the help. smile

Nice screenshot btw.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 11:45 AM

Change of plans.
Can`t let DBond wait. smile

I found a pond with a vertibird nearby.
There is a female settler here as well.

Does it look familiar?

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 12:02 PM

Yes that's the spot! You'd be standing on my front deck right there if my camp were placed.

Not that you intended to but don't build there or one of us wouldn't be able to place his camp if we were on the same server.

Too bad I didn't know you were on so late last night or we could have gotten this done. I found Panzer last night by clicking his name in the friends list, and clicking Join. that took me to his server and then I just fast traveled to his camp. So if you're on late tonight, look for me in your list after midnight. If we can pinpoint a time then it will all be simple. There is a low chance that one of us cannot build his camp when we join the same server.

Thanks for the plans Panzer, very much appreciated!

I have another nice surprise for you too Wigean. Don't hesitate to list anything you are looking for, or want and I'll see if I have it. Make sure you have space in inventory when you visit.

I played the first two rounds of our golf tournament last night and should finish over the weekend.

What is the rightmost icon in the lower right of your screen? Is that broken armor? If you drop your pieces I can fix them up while you're there. Unless they require ballistic fiber for repairs and then I regretfully can not.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 07:34 PM

I want to nail down a time to make this loot drop. Thing is, I might be on, but if I'm off on a mission I won't notice you at my camp. So tonight I'll hop on and will be hanging around my camp at 6pm New York time. I think that is midnight Oslo time. So if you're still up at that late hour, just click my name in your friend's list. Click Join and you will go to the server I am in. I imagine however that the server can be full and you'd need to try again a little later. You now know where my camp is, so on the map you will see my camp icon and can fast travel to it. If I am on a team and you can join that team, you can fast travel to it for free.

I'll be there tinkering with crafting and stuff around 6. Give me a few minutes to gather everything once I see you are there. When I hop on I'm going to make a lead run, for crafting ammo, then return to camp. So if you get to my camp and I'm not there just make yourself at home. Flip on the radio, relax in the deck chairs, use my crafting tables or camp fire, go take out the raiders by the vertibird. Just beyond that vertibird is an old campsite that usually has some ammo, purified water and frag grenades among other things.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 08:04 PM

Ok Thanks.
I will be there round 6 PM your time.
I made an attempt to build a camp just west of you. ( think).
I had so much stuff that I needed to store it somewhere.
Not much of a camp, but I will learn later. smile

I`ve already killed those raiders twice.

Haha. Screenshot must be taken and posted.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 08:08 PM

OK see you then. Is there anything else you need or want?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 08:23 PM

At this point in the process the last one to know that is me I`m afraid. biggrin

It will be better when I learn how to do most of the stuff.
Have to admit the learning curve is steep in this game.
This gane need some flyables. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 08:28 PM

OK, fair enough. But if you're low on water, stimpaks or grenades or whatever I can hook you up. What level are you now?

If you get something called a Nuka grenade make sure to keep your distance when you throw it! smile
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 09:46 PM

I am on 13 now.

Thanks for the Nuka grenade tip.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 10:33 PM

Thanks for dropping by Wigean. I hope you find some of that stuff useful.

About the rifles.... yeah, so I gave you a suppressed semi-auto Handmade to your specs. And I also gave you a suppressed Vampire automatic Handmade. I figured at this stage, since you haven't really specced in to commando or rifleman, you could have the opportunity to try both and see which way you want to go. That automatic is modified to be like what I carry, and the life steal makes it fantastic in events and tough fights. The problem is ammo. I find a lot and craft a lot, I sure do shoot a lot! But grab every gunpowder and lead you see so you can support that automatic when you use it. Pencils, aluminum cans, weights and barbells, combination wrenches, rat poison and paint cans all have lead. And in true Fallout fashion, toys (cars, aliens, rocketships, trucks), wooden toy blocks and baby rattles also contain lead. If you have a Luck point to spare -- and you should if you make a second camp loadout for crafting -- have a look at Super Duper which can really help when making stuff. I use this plus Ammosmith to boost the ammunition crafting yield.

I'm glad I got these to you before you turn 15, so that when you do you can go straight to them, if you want of course. It will coincide with the combat training wheels coming off in this game and should be perfect timing. Have fun and let me know what you think once you've given them a go. At level 25 these rifles should be replaced with new ones I reckon. Between 15 and 25 scrap every one you find so you can make good ones at level 25 after learning plans. You can get Handmade rifles at the lumber company off the free radicals, and cultists and blood eagles can drop them too.

I had to go because my dog was begging to go out. But don't hesitate to swing by whenever you're on.

And by the way, your camp location is fantastic. What a view. You could make a really nice camp there. Great choice.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/12/23 11:00 PM

Punch card machine can only be built at level 25 or higher. They are at every train station and the Whitespring Mall, but maybe you can't use them until 25, and anyway, it's only very useful in your own camp. So at level 25, build one and make a camp loadout. I wish I had done it earlier than I did.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/13/23 10:52 AM

Thank you DBond.
That was fun meating you in "person".

Awesome weapons I recieved from you. I will check them out today. thumbsup

Yes the camp.
Great location. Found out pretty fast that I need plans to build a proper camp.
I was trying to fit a door, but it was not possible yet.

Nice camp you have there. Guess it will take some time to earn ebough to build something like that.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/13/23 11:46 AM

Welcome to the neighborhood. Do you have a stash box? For some reason I don't remember seeing one.

I said grab every lead you come across, but that is incomplete advice. For example weights and barbells. these range from 5 to 160 carry weight, but no matter which size it is it gives five lead. So obviously you want to focus on the smaller ones since carrying that 160 pound one doesn't pay off with more yield. Rat poison is probably the best value here, five lead for .5 weight, and even better with Pack Rat.

Yeah, you have to learn plans to build stuff. That'll come. My camp is pretty basic, but I have all the crafting tables, a place to cook food, I like the views, and I just set that vendor up a couple days ago to sell all of these Handmades I've been rolling. I could turn them in to scrip, but decided to see if they might sell. I've actually sold a few already. Thanks players! The fusion generator is way too big. I don't like how it looks in the camp, but it's worth 100 power so there you go. Maybe I can come up with a way to sort of hide it.

Yes, it was nice to see you in the game as well. With double XP you should hit level 15 very soon, and I want to know what you think of these new rifles. They should be a nice bump in combat effectiveness. I put a short scope on the semi-auto so you could use it at all ranges, but there are others you can use if you want more magnification. I had some plans to give you and forgot I think. Did I give you any plans? Next time I see you I'll give you some more stuff.

I got the ultracite power armor. My T-45 set outclasses it by quite a bit, but if I could modify the ultracite in the same manner it would be a lot better. I really like the Vanguard mod for armor. I'll put modifying the new PA on the to do list. But I think I should wait until I get the BoS PA, and then choose between Excavator, Ultracite and BoS. How it looks will be a heavily weighted factor haha. Gotta look good. Wigean as it turns out, has similar fashion sense smile

Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/13/23 12:07 PM

I've been scrapping combat rifles in order to learn the powerful automatic receiver. But I had scrapped like ten in a row with no plan learned. I thought I had reached a limit or something. Like for the Handmade, I don't think I can learn the night-vision plan, those can only be bought, or so it seems. But I kept scrapping them anyway and finally got it. I only got a Fixer recently as I was waiting for it to drop. But then I found you can kick off the quest chain to get it by reading the sheesquatch poster which can be found at train stations among other places. I wish I had gotten it earlier. It's shooting characteristics are really good. Good damage, fire rate and so on. Actually, virtually a match for the Handmade with the same mods. But maybe even better, it grants +100% sneak speed. And additional stealth in shadows too. The sneak speed though is really good if you're a stealth player. And it only weighs 9.5 with a short barrel and other mods.

Last night I decided to roll a legendary on it. First shot got Exterminator's with extra bash damage. Since I can't build Fixers because I don't know the plan, I had to roll over that disappointing result. So I hit it again and got this

[Linked Image]


This is the first time I've gotten anti-armor for any weapon. This thing shreds. I also have Tank Killer for 36% armor pen, so it makes sense I think to swap to Stinging magazine. I would guess you cannot have more than 100% armor pen. 50% for the AA effect, 40% for the Perforating mag and 36 for Tank Killer is 126%. So the Stinging magazine would give me an extra five rounds and AP of 106%.

I said I wish I had gotten it earlier, but it's probably best to wait to level 50, if like me, you find the plan hard to come by. I'd only do the Fixer quest before 50 if I had the plan already.

Attached picture Fixer.jpg
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 09:20 AM

Thank you again DBond.
I had some game time yesterday and the weapons you gave me make a big difference, Wow.
I only had a short time , I have to use the rifles some more.
I liked both. The Handmade automatic was efficient, but ammo is a problem.
Likely so also with the Handmade semi-automatic , but the semi is more controlable.
I got a mission of killing three wolf packs. Tracking them and firing from some distance with the scope is what I like.
I went from level13 to 15 in a very short time.

I will try to get some time later today to learn more.

Again thanks.
The weapons you made for me really make s the game even more interesting.
Also was awarded some new armour which also was noticeable with regards to damage.

You were right. I had no stash boxes when you visited.
That is fixed now.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 10:26 AM

Let's see if all three of us can meet in the game some time this week., We can do one of the less difficult Events since Wigean is low level right now.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 12:06 PM

I'm up for anything. I did a bunch of events yesterday including some I had not done yet, like Colossal Problem and Encryptid. The Vampire Handmade is great in these to keep me alive and firing.

Thanks for the info Wigean. I'm happy they are working out for you. Maybe you're a little more lethal now and can cut through the content a little easier. You can carry both if you can spare the weight and use the automatic for tough enemies at close range. And if you do some events the Vampire rifle will make it all more survivable. I think that rifle has +50% crit damage too so be sure to fire off some criticals to take advantage. If you need more ammo I can always craft you some so just let me know.

Level 25 will come fast so I suggest doing all you can to learn Handmade plans so you can build a nice one at 25. I can make you a new one too if you struggle to find them. Hit the lumber company and server hop to do it again is my advice. Snap up any Handmades that drop and scrap them for plans.

The double XP weekend was great, I must say. Not only did I level up a bunch, it also doubled SCORE so that was good progress. I hit level 113 because of this event.

A couple things that a new player may not know.... you can sleep for a short bit to boost XP through the Well Rested effect. Don't sleep on the ground, which can impart afflictions. Make sure the bed is raised off the ground. Playing an instrument grants a boost to AP regen. That's why I have that acoustic guitar at my camp. Well, I'd have a guitar even if it granted nothing. Guitars, yeah.

Criticals must be commanded in VATS. A new player could miss this entirely. But the meter builds and when ready hit space for a crirtical.

You can favorite weapons and items to your wheel so you can have a hotkey to swap weapons or use a stim or radaway or water or whatever. Obvious perhaps, but I could see some new players fumbling to swap weapons in the pipboy and not taking advantage of the favorite system.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 12:10 PM

Originally Posted by DBond
I'm up for anything. I did a bunch of events yesterday including some I had not done yet, like Colossal Problem and Encryptid. .



Both of those give you some really good rewards and XP. I myself did Encryptid like 4 times over the weekend and I did Colossal Problem twice.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 12:23 PM

Yes indeed Panzer Meyer. I had read a lot of posts about 'Earle'. But I had not seen him. He is one tough hombre. That also let me shortcut the Something Sentimental quest, since someone else had detonated the nuke, so I just waltzed in and got the pocket watch off Earl's body. Nice.

And I finally was inducted in to the Enclave. I went over 100 levels without knowing anything about this. There is a ton of content in this game.

I crack up everytime a vendor bot calls me chump or something.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 12:27 PM

Originally Posted by DBond


And I finally was inducted in to the Enclave. I went over 100 levels without knowing anything about this. There is a ton of content in this game.
.


There are also a ton of quests to do for the Blue Ridge Company. You can find them in the southern part of the map. There're an Eastern Blue Ridge station and a Western Blue Ridge station. The eastern station is near Watoga and the western station is near Nuka World.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 12:32 PM

Yeah, I talked to the guy at the end of the train track spur west of Watoga but haven't done any of their quests yet.

I haven't finished the gold vault quest either. But I'm up to that point with Foundation and have two quests to finish for Crater, then I will do the vault so I can get the bullion going. I'd like a set of Secret Service armor so I'm ready to get this done.

Panzer, what weapon do you main, or more on point, which ammunition do you burn through fast? Maybe I can give you some when we see each other next.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 12:35 PM

Originally Posted by DBond
.

Panzer, what weapon do you main, or more on point, which ammunition do you burn through fast? Maybe I can give you some when we see each other next.


Mini Nukes and 40mm grenades. Thanks for the offer! smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 12:58 PM

I have three nukes and a lot of 40mm. Next time you stop by I'll drop you some.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 01:11 PM

Originally Posted by DBond
I have three nukes and a lot of 40mm. Next time you stop by I'll drop you some.


Thank you! Have you had a chance to try out that "Western Spirit" rifle I gave you?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 01:23 PM

No, sorry to say, even though it is awesome. But I'm specced in to commando of course so it doesn't do a lot of damage for my build. I'll hang on to it though so when I have a rifleman build I can try it out. Thanks for the rifle, it is very nice!
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 01:35 PM

Originally Posted by DBond
No, sorry to say, even though it is awesome. But I'm specced in to commando of course so it doesn't do a lot of damage for my build. I'll hang on to it though so when I have a rifleman build I can try it out. Thanks for the rifle, it is very nice!


No problem! That rifle is one of the rewards you can potentially get from doing the "Western Showdown" event in Nuka World.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 01:59 PM

I've gotten a couple of Gunther's Big Iron six-shooters from events there, but maybe a different event. Good for scrip at 3-stars they are.

I have a -90% weight legendary Fatman. Do you think you would want it? I don't know which mods are on it other than the weight reduction. Weighs like 2. I can tell you later what's on it if you think you might want it, but I reckon you're set for weapons.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 02:05 PM

Originally Posted by DBond


I have a -90% weight legendary Fatman. Do you think you would want it? I don't know which mods are on it other than the weight reduction. Weighs like 2. I can tell you later what's on it if you think you might want it, but I reckon you're set for weapons.



I appreciate the offer but yes, you are right! I am set for weapons. I think I have about 16 different legendary weapons that I cycle through regularly. biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 02:12 PM

OK, cool, I thought so. But I want to repay your generosity in some way, but that's difficult to do for the man who has everything smile

I can do so with gobs of 40mm.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/14/23 02:16 PM

Originally Posted by DBond
OK, cool, I thought so. But I want to repay your generosity in some way, but that's difficult to do for the man who has everything smile

I can do so with gobs of 40mm.


LOL! No problem. 40 mm grenades will do just fine. : }
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/15/23 01:35 PM

I did vault 79 last night to open up the bullion economy. Now to find another 3000 bullion haha. This is where to find plans for end game armor, well, non-power armor at least. I guess I now have to meet Minerva, and I see she won't be around for six days and then will be at Foundation. Hopefully in the mean time I can boost my bullion stocks. I think I want both the covert scout armor and secret service. But I can't get both, at least for a long time. So I have to pick one. I think secret service makes more sense since I'm already high sneak and agility so I wonder if the covert scout will make much difference for my build. At first glance you'd think it would be the best synergy with my play style, but there's a limit to this stuff and I wonder if I'd see diminishing returns from scout armor.

Obtaining bullion looks to be both very expensive and a long grind. You can buy a limited amount, I think it is 300 a week for 6000 caps. Good grief. And turn in treasury notes for 10 bullion a piece. That's like a trickle, and when you think I need like 4750 for the full set of armor plans, that will take a long time. And it also means that in order to save it all up I can't buy any of the other amazing plans that are sold this way. No wonder Panzer put so many hours in. The best stuff takes a lot of play. I'll need to identify which events pay the treasury notes and make sure I hit those often. I think I have 1000 bullion as I start this grind. let's see how long it takes.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/15/23 01:54 PM

Originally Posted by DBond


. I'll need to identify which events pay the treasury notes


That's quite easy. On the map view, if an event has a large gold/yellow colored icon with an exclamation mark on it, it offers treasury notes as a reward.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/15/23 03:41 PM

Oh, well there ya go. Thanks, that was easy smile

Turns out I already had 156 treasury notes, so I'll be half-way there already once I can turn them all in. Like finding a twenty in a pair of pants you haven't worn in months.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/15/23 04:07 PM

Originally Posted by DBond


Turns out I already had 156 treasury notes, so I'll be half-way there already once I can turn them all in. Like finding a twenty in a pair of pants you haven't worn in months.


Right. You can accumulate treasury notes but you can't redeem them until you finish the main storyline. There's also a limit of 400 gold that you can redeem per day from the machines so that means 40 treasury notes per day.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/15/23 04:08 PM

One of the best events is Scorched Earth. This occurs whenever a player detonates a nuke on the prime fissure site southeast of Watoga. This summons the scorchbeast queen. It always draws a big turn out, and the rewards are top notch. I'm at that point now in my game, so soon I will have to throw one out there.

Farming and crafting stuff to make flux kinda sucks, since the materials degrade. This event spawns the materials (ferns, glowing and hardened mass and stuff), but also rewards the stable version which does not degrade. Plenty of legendaries drop during the event too. The enemies are tough, and it is highly irradiated as you'd expect following the detonation of a nuclear bomb. Power armor and radshield are useful here. If I am not deep in a quest at the moment, when Scorched Earth is announced I prepare. Fast travel to the survival tent nearby, break out the power armor, and wait for the countdown to complete. All geared up now, I mutter let's do this

[Linked Image]

Attached picture LetsDoThis.jpg
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/15/23 04:11 PM

Yeah, when it comes to popularity with the player community and the quality of the rewards, nothing beats Scorched Earth.

Have you done "Seismic Activity" yet?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/15/23 04:16 PM

Originally Posted by PanzerMeyer
Have you done "Seismic Activity" yet?


No I don't believe so. I should check it out.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/15/23 04:21 PM

Originally Posted by DBond
Originally Posted by PanzerMeyer
Have you done "Seismic Activity" yet?


No I don't believe so. I should check it out.



If someone fires a nuke which heads towards the area southwest of Nuka World then you know "Seismic Activity" will be starting soon. Most players just spawn at Nuka World and then head towards the big roller coaster ride. That's where the event takes place.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/16/23 12:13 PM

Thanks, yes, I saw that yesterday, but I was otherwise engaged at the time. I'll give it a go.

I basically finished all the main quests, which is rather a bummer. I still have the Responders Reborn quest, but I think that is just the Pitt. Otherwise, all done. Along with that I got the Hellcat PA finally. But I don't know which set to choose. It would be too much investment in time and resources to mod them all I think. So I want to choose one to focus on, but which one? I have

-- T-45. But no helmet, so am using a T-51 lid. This set is modded, all pieces legendary, making it my top set. Protections are like 540/540/400 so it currently outclasses all the better, but less well developed sets. I like the look, Fallout 3 vibes.
-- Excavator. Has that sweet +100 carry weight, which is great, plus the mining yield bonus, but as nice as that is, it is combat and radiation protection that is key.
-- Ultracite. It's good yeah?
-- Hellcat. This set looks pretty bad ass, and I think is probably the best set I have, potentially

I have yet to see any X-01 pieces, but I think they are in FO76. So I have to make a decision here, pick one of these to make my main suit so I can make it better without having to mod multiple sets.

With the bullion economy opened up now I am looking to get one of the top non-PA sets as mentioned. I've decided that what I want is Brotherhood Recon Armor, which looks great. But that only drops in daily ops, and I have yet to even do one of those. The drop rate is very low too, so this wouldn't be a good plan, to focus on a set I'll never actually get haha. That pretty much leaves Secret Service, but it makes you look like a Stormtrooper from Star Wars, which is not a good look in the wasteland. I think you can wear clothes over top of it, yes? If so no big deal I guess. This armor can only be bought will bullion. 1250 for the chest piece, and 750 for each arm and leg, for 4250 bullion total. The helmet is another 1650 but doesn't offer any protection and I think can be ignored.

I have 2100 bullion now, which will be 2500 once the shops tick over a new day. So this will take some time, at least a week, and even then I need more notes, which don't come all that fast.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/16/23 12:26 PM

Originally Posted by DBond


I've decided that what I want is Brotherhood Recon Armor, which looks great. But that only drops in daily ops, and I have yet to even do one of those. .


I've been using the Brotherhood Recon Armor for close to 2 years now and I absolutely love it. In addition to looking great, it also has great stats. Only the Secret Service Armor competes with it when it comes to the stats.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/16/23 12:41 PM

I'm jelly smile

I saw a pic of the two side by side and it's no comparison, from a style point of view. But if I can wear clothes over it then it's not an issue. It would be forever and a day before I got a full set, so I have to look elsewhere.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/16/23 01:22 PM

Originally Posted by DBond
I'm jelly smile

I saw a pic of the two side by side and it's no comparison, from a style point of view. But if I can wear clothes over it then it's not an issue. It would be forever and a day before I got a full set, so I have to look elsewhere.


I know you like to use a stealth build so that's why I gave you those stealth boys and the stealth perk magazines yesterday. Have you used the stealth boys much?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/16/23 01:34 PM

Honestly no, but thanks for thinking of me.

My stealth is already high. I think I've used stealth boys twice, and once was actually yesterday. I was doing a quest, I think it may have been A Satisfied Conscience, part of the Steel Reign quest line. I had to clear out a huge room full of robots and proceed deeper in the facility. Later I had to come back through this room and this time a bunch of turrets had appeared, the little ones on the wall that shoot lasers, and a whole new bunch of robots. So I'm all like screw that and popped a stealth boy to just walk right through. But in general I don't really need them as I have all the stealth perks and shadowed and muffled armor. It's so effective that enemies walk right through me and don't see me.

This was the image I saw that convinced me I want the recon armor. Just no contest in the style stakes

Brotherhood Recon on the left, Secret Service on the right
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/17/23 12:14 PM

New plan.

So Minerva is coming, and will be at Foundation in a few days. According to this link, she will have all the SS plans for sale at a discount. Nice. But no Brotherhood Recon.

Where Is Minerva?

That's 25% off, or 3190 bullion if I skip the helmet, which I will. I can swing this. I'm at 2500 bullion now, will be 2900 when the new day ticks over. When I realized yesterday that the season is ending on the 22nd, I looked at the scoreboard and saw I was seven or eight levels away from a 250 bullion reward for 1st members. So I've been hustling challenges, and now have just two to go. So even if I don't get any more notes I'll have enough to buy the full set of SS armor. I think I want the underarmor too since I believe it boosts the stats of the armor?

And I picked Hellcat for my main PA and started modding it. But then I saw mods are bought with more bullion. Derp. Got some servos on it, so I have that going for me. Which is nice.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/17/23 12:20 PM

Originally Posted by DBond


And I picked Hellcat for my main PA and started modding it. But then I saw mods are bought with more bullion. Derp. Got some servos on it, so I have that going for me. Which is nice.


Definitely try out the Hellcat armor in combat and let me know what you think. I used it for quite a while until I built the T-65 armor set. Before the Hellcat PA, I was using the Ultracite PA which was also good but the Hellcat had better stats across the board.

So here is my PA progression so far with Fallout 76: Excavator PA ---- Ultracite PA --- Hellcat PA --- T-65 PA.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/17/23 12:32 PM

Yeah, that is logical. T-65 I won't get. In one sense it is way more expensive, and in another less expensive, since the Hellcat suit was free. But the Hellcat mods are more expensive right?

Anyway, once I purchase SS, it will be a while until I can start buying mods for the Hellcat. Maybe they'll drop? I had that servo mod which must have been a drop or reward, don't know how I got it.

I got a second one of that lever-action you gave me, did the same event I guess. I did another event, I think it was Radiation Rumble? What a scene man. Just absolute mayhem. I was grinning the whole time. Great rewards and loot.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/17/23 12:39 PM

Originally Posted by DBond


I got a second one of that lever-action you gave me, did the same event I guess. I did another event, I think it was Radiation Rumble? What a scene man. Just absolute mayhem. I was grinning the whole time. Great rewards and loot.



Oh absolutely! Rad Rumble is one of my favorite events and you definitely rack up the XP on that one. I just use my 40mm grenade launcher to kill the hordes of glowing ghouls and it works great. I also equip the perk card that increases my damage against glowing enemies by 60%. I think it's called "glow sight".
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/17/23 12:49 PM

You would have fit right in. The entire time the event was going on there were explosions from grenades. Non stop. So many in fact I wondered if they were coming from some automated turret or something. If all those grenades were being thrown by players I'm amazed. Maybe someone had a grenade launcher.

It's disappointing that legendary automatic ballistic rifles never drop from this stuff. It's all heavy weapons and melee. I got like four pool cues from one event yesterday. I mean, throw me a bone now and then.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/18/23 01:48 PM

Did we lose Wigean? Haven't heard from him in a few days, and haven't seen him in the game. If you're still playing, do you want a full set of legendary T-45 power armor? I'll drop it for you if you're keen smile It's better than any of my other sets, but this would clear some space and kick my ass in to gear getting the Hellcat and Excavator modded up. I built a fusion core recharger in my camp. Not sure if you can use it though. I think my water purifier is unlocked too, so help yourself if it works that way.

How do I get a vintage water cooler plan?

In the Minerva race, I am out in front. Turned in another 40 notes to hit 2900 bullion. That left me with 7. So I hit up a bunch of events, and by the time I shut it down I had 44. So that will be another 400, to take me to 3300 when I log back in. The next level on the scoreboard is going to be 250, so I'll be at 3550, and will still be gaining notes. So yeah, when Minerva arrives I'll be able to buy the plans for all SS pieces save the helm. The underarmor too, and I have the flux needed to craft it.

I've put together a pretty good set of armor. It's all lightweight, like scout armor and leather. With all my perks synergizing I get protection of about 270/275 with 25 cryo. But radiation is also just 27, and that is not enough. But that's pretty good for a set so light.

I wonder what SS weighs? But I think my radiation protection will jump to about 200 with this set? That'll be good. You get 15 just from the shielded underarmor. 3 days left smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/18/23 02:28 PM

Do you still need the plan for the Fixer DBond? I can't remember if you mentioned that in a previous post.

Concerning the Vintage Cooler Water plan I think you have to buy it from the Atom Store.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/18/23 02:36 PM

I don't have the Fixer plan no. But I have one Fixer. That is probably fine, but the plan would be good to have. Then I could have another one to roll endlessly with unsatisfactory results!

I'll keep an eye out for the water cooler, and then I could replace the purifier in the camp and take down some of the unsightly wiring.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/18/23 03:56 PM

I'll drop off the Fixer plan for you next time I see you online.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/18/23 07:07 PM

Originally Posted by DBond
Did we lose Wigean? Haven't heard from him in a few days, and haven't seen him in the game. If you're still playing, do you want a full set of legendary T-45 power armor? I'll drop it for you if you're keen smile It's better than any of my other sets, but this would clear some space and kick my ass in to gear getting the Hellcat and Excavator modded up. I built a fusion core recharger in my camp. Not sure if you can use it though. I think my water purifier is unlocked too, so help yourself if it works that way.


I am still here. smile

If I want a T-45 power armour.?
Yes please. smile

I`ve been busy with daughter and her boyfriend coming back from Sicily. Had to pick them up on the airport yesterday.
A tale of lost luggage, Etna erupting, delayed flight including barbeque last night. biggrin

Anyway I went up to lumber company to "talk" (negotiate) with the bandits. When I arrived I found a couple of characters down in the basement that was unfriendly.
So, I decided I didn`t want to wait and used DBonds Handmade rifle instead.
Cleared the rest of the farm on my way out. Found poer armour in a barn and used that for the rest of the mission.
The power armour slowly lost power (fusion battery?) so I decided I would try to make it last back to my camp.
I managed to get "home" . So now I have to go down to the bar and tell the barkeeper what happened with the bandits. Hope she is happy. smile

OT. @DBond. I made a video and sent it to 2K23. Hope they can help.
Skills and Archetype is intact so I can build on that.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/18/23 07:19 PM

Did you pick up any dropped Handmades at the lumber company? Scrap them to learn the plans is my advice. Keep doing that is my advice, umm, too. Two advices.

OK about the T-45. it's nice. Yes, you will need fusion cores and I'll give you a couple when I drop the PA. If you bought the Pitt DLC you can build a fusion core re-charger, but it does require 20 power.

T-45 is the worst set overall. But this particular set is better than that smile

You can step out of power armor and hit space to recall it to your inventory if the power runs out. That will put a frame in your inventory that only weighs 10, regardless of what the attached pieces weigh. Owned power armor will also be automatically recalled to your inventory after a short interval. You can drop owned power armor frames to get rid of them. You can hit X to inspect your power armor frame in the pip boy and then hit V to rename it so you know which PA you are looking at. Otherwise, they all appear the same when in inventory.

Fingers crossed for your golf problem.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/18/23 08:17 PM

Originally Posted by DBond
Did you pick up any dropped Handmades at the lumber company? Scrap them to learn the plans is my advice. Keep doing that is my advice, umm, too.Two advices.

OK about the T-45. it's nice. Yes, you will need fusion cores and I'll give you a couple when I drop the PA. If you bought the Pitt DLC you can build a fusion core re-charger, but it does require 20 power.

T-45 is the worst set overall. But this particular set is better than that smile

Fingers crossed for your golf problem.


Let me see:

I am in game now and I picked up 2 automatic handmade. I have also a vampire`s suppressed automatic handmade (2 starts) that looks like the one you gave me except there is no scope on it.
I might have escaped the lumber company to early. May be I should have tried to find more items.
Thing is I had completed the mission and wanted to get out of there to make sure I brought everything home.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/18/23 08:23 PM

Originally Posted by Wigean
I have also a vampire`s suppressed automatic handmade (2 starts) that looks like the one you gave me except there is no scope on it.


Yes, I gave you that one. Don't scrap that one until level 25 smile

And even then it is probably a better idea to scrip it in a legendary machine at any train station or the Whitespring mall. Or the Rusty Pick, but that one is disabled at the moment due to nefarious actions by shady characters. Scrip is a currency which can be turned in to legendary modules which are used to roll legendary effects on a weapon or armor. All unwanted legendary items should be disposed of in this manner I'd say.

The suppressed Vampire Handmade has a reflex sight on it to complement the scoped semi-auto. Reflex sights make it usable at short ranges and lower the AP cost in VATS. And weigh less too. I thought you might like to have the chance to evaluate both types of weapons before spending your perk points on one or the other.

Just so I don't miss something, here's what I wrote at the time

Quote
About the rifles.... yeah, so I gave you a suppressed semi-auto Handmade to your specs. And I also gave you a suppressed Vampire automatic Handmade. I figured at this stage, since you haven't really specced in to commando or rifleman, you could have the opportunity to try both and see which way you want to go. That automatic is modified to be like what I carry, and the life steal makes it fantastic in events and tough fights. The problem is ammo. I find a lot and craft a lot, I sure do shoot a lot! But grab every gunpowder and lead you see so you can support that automatic when you use it. Pencils, tin cans, weights and barbells, combination wrenches, rat poison and paint cans all have lead. And in true Fallout fashion, toys (cars, aliens, rocketships, trucks), wooden toy blocks and baby rattles also contain lead. If you have a Luck point to spare -- and you should if you make a second camp loadout for crafting -- have a look at Super Duper which can really help when making stuff. I use this plus Ammosmith to boost the ammunition crafting yield.

I'm glad I got these to you before you turn 15, so that when you do you can go straight to them, if you want of course. It will coincide with the combat training wheels coming off in this game and should be perfect timing. Have fun and let me know what you think once you've given them a go. At level 25 these rifles should be replaced with new ones I reckon. Between 15 and 25 scrap every one you find so you can make good ones at level 25 after learning plans. You can get Handmade rifles at the lumber company off the free radicals, and cultists and blood eagles can drop them too.

Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/19/23 12:15 AM

Yes of course you are right.
I didn`t scroll far enough and only saw the one with a scope.
I have to tidy up what I carry a little more often.

I will try and fit in some game time tomorrow.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/19/23 12:10 PM

When and if you join events, that Vampire automatic will come in handy. In events, there is not much long range, or stealth. Sniper style rifles will not work all that well I don't think. Most of these are mayhem, and having the ability to heal thyself is gold. And I think I built that one before I realized that stabilized stocks are what I prefer. If you learn that plan, making this change should reduce recoil even more.

I hit my Scoreboard goals with a couple days to spare. Got the bullion and as far as one that awarded 25 perk points which is nice. I've made it about half-way through the scoreboard, around level 50. I had planned to use a booster if I needed it on the final day, but now I'll save them for the next scoreboard.

Thanks Panzer for the Fixer plan, that is a very generous gift. This plan is in demand and you could have gotten a high price for it. A few mini-nukes doesn't feel like a fair trade smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/21/23 10:51 AM

Originally Posted by DBond


Thanks Panzer for the Fixer plan, that is a very generous gift. This plan is in demand and you could have gotten a high price for it. A few mini-nukes doesn't feel like a fair trade smile


You're welcome. I've seen players selling the Fixer plan for as much as 10k and I'm sure they sold eventually.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/21/23 12:13 PM

Yes, sir, and it is very much appreciated.

I managed to accrue about 4200 bullion in preparation for Minerva's arrival later today. That should be enough to pick up all the plans for the secret service armor plus the underarmor if I skip the helmet, and have some left over.

However, having completed all of the main quests, and nearly all of the side quests, I'm finding it's like the rug was pulled out from under me. I guess we need a new update with a new quest line. Spent my time yesterday fast traveling between my camp and whichever event was up. I'd go there, do the event, return to sort the loot and drop the mats. Wait around for a bit and off to do it again, with regular pitstops at Whitesprings mall to convert the legendaries and get more bullion. I need to figure out a new way to play, something compelling to hold my interest. I can grind gear, but there's a limit.

Maybe I should see what the Pitt is all about.

About the What Rads? legendary perk.... it says it restores 1 rad per second, and that's an odd way to say it right? It doesn't restore radiation, it removes it right? Or does it actually restore radiation for bloodied players? What does it mean by restore?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/21/23 01:04 PM

Originally Posted by DBond

Maybe I should see what the Pitt is all about.



The PITT is fun but it's just basically a long event but it does take place in a location that is not in the West Virginia map. It also gives out some really good rewards. There will be another new event set in Atlantic City that is supposed to come out tomorrow I believe.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/21/23 03:59 PM

I finished the lumber mission and talked to Duchess.
I accepted a new mission .Find some attack bots.

So, I have 2 questions:
What to do with the plans? Is it enough that you have them, and can put them in your stash, or do you have to carry them when crafting?

I had a visitor in my camp. He dropped of 150 wood scraps. I guess it was a favour, but why? Did I forget something with the camp?
What is the cotume when you have friendly guests?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/21/23 04:16 PM

You learn the plans by clicking on them in the pip-boy, it will flash in the upper left of the screen indicating you have learned the plan, then you can use it with the appropriate weapon or armor. Any subsequent copies of that plan will show [Known] and those are safe to drop, sell or give away. I stick most of them in my vendor, but I've kept a few to give to you when I see you.

My custom for guests is to salute and ignore. I don't want them getting the idea I want to team up or trade or something haha. Chances are that guy just didn't want the wood and thought you might like to have it. It's good to have for both building and cooking anyway. You can drop it yourself if you don't want it.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/21/23 04:26 PM

Yup, wood is quite vital especially if you cook a lot and make drinks like I do!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/21/23 04:59 PM

The visitor was ATARI-1972.

Familiar? smile

Thanks for the knowledge.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 12:33 AM

I had an Atari, but I think it was later than 1972 although not that much later. The TV we played it on was like a piece of furniture so I know it was in the 70s haha. Remember that tank game, or pong? Breakout. Adventure. Ah the not all that good old days. Games are better now. But that's where it started eh?

Minerva is tops in my book. Logged on and saw Colossal Problem was up, so did that first. Then I went to Foundation to meet Minerva. All that bullion work paid off big time. She's only there for two days it turns out so it was good that I was ready. Bought plans for all secret service pieces aside from the helmet, then went to vault 79 and picked up the underarmor and the shielded plan. Back to camp and crafted it all, and wowza! It's even better than I had guessed it would be.

One of the biggest advantages to this armor is that crafting a piece automatically comes out as legendary. And better, it only costs one module and can be three-stars. It's super cheap to craft considering how good it is. This makes it about as cheap as you could want for putting together a set with particular bonuses. In my case I built all pieces, didn't really care for three, and built new ones of those and ended up with a very good set, even if I will keep turning them out in search of a perfect set. And better still, it's all very lightweight, at least lighter than I expected it to be. And I have yet to mod it, so it will get even better. But of course, that costs bullion, so the carrot is kept out in front.

The underarmor alone gives +15 to all protections plus +4 to strength and endurance.

Compared to the set I had stitched together, secret service weighs about the same. Ballistic is far better, energy is slightly better (due to how good the leather I had been wearing is against energy weapons) and radiation is infinitely better than what I had. Well, about 500% actually. And then, because each piece is rolled at three-stars, I have all sorts of other bonuses like poison resistance, Charisma, and burn on melee damage chance like a Borderlands spike shield. These will change as I hone in on my perfect set, but overall this has transformed my character beyond what I had expected. And probably best of all, you can wear clothing over it so instead of looking like a stormtrooper you can keep your swag.

The main drawback is my stealth is not as good. I've lost the muffled and shadowed mods I was running and it shows.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 10:25 AM

The most creative name I've seen from a player so far is "GreenEggsandCram".
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 10:27 AM

Originally Posted by DBond


The underarmor alone gives +15 to all protections plus +4 to strength and endurance.



I made the Secret Service underarmor about 2 years ago and have worn it continuously ever since!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 11:34 AM

Where to find, or on which level is Secret Service armour available?

I had an Atari in 1979 I think.

Adventure, Pong, Minigolf, Space Invaders.
Games was insanely expensive though.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 12:51 PM

Originally Posted by Wigean
Where to find, or on which level is Secret Service armour available?


I suppose you could get it at any level, but waiting for level 50 seems wise. In my case level 130 or thereabouts. Secret Service armor must be purchased with bullion, or the plans must be, to be precise. So you need to do the vault 79 quest to open up the bullion economy, then accrue enough bullion to buy the plans. So this is a long-haul objective. It's at the end of the Wastelanders quest line. You can get the stealth armor a lot earlier in this line.

There are a number of ways to get bullion, but the main way is participating in events and getting treasury notes as a reward. These can be redeemed at gold machines for the bullion. There is a ton of amazing kit available through the bullion vendors.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 12:59 PM

When will you be online again Wigean? Maybe we can coordinate with the three of us and do a couple of events together.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 01:28 PM

I'm in.

Events are not to be missed. This is the fastest and best way to get the good stuff. Legendary cores, weapons and armor, treasury notes for the bullion, lots of XP, money, plans and mats. Dying means little, you just respawn right there and have at it. Even at low level it's definitely worth it. You could even just hang out in the shadows at the periphery and haul in the rewards at the end. To get a lot of loot you do need to tag enemies, get at least one hit on them. But yeah, hit these early and often. Some are much harder than others, but when you click on the map icon it will rate the difficulty and show you how many players have already joined.

I've joined a bunch just as it is ending too, but as long as you get in before the end you get the rewards. Some are highly irradiated so you'd want power armor to go to these. Scorched Earth especially, but also Colossal Problem, Radiation Rumble, Uranium Fever and probably a few more. The T-45 I want to give you would do fine, but probably need to pop a Rad-X at Scorched Earth. The Vampire automatic is perfect for these as the life steal will keep you in the fight. Tea Time was the first one I did and that's a good one to see what it is about if you haven't done any events yet. Mostly bugs, mole rats, dogs and that sort of enemy.

If you want to roll legendary effects on weapons, and you really do, cores are needed and events are where you get them. Treasury notes are key rewards too, and by the time I unlocked bullion I had a couple hundred notes from doing events which kickstarted the pursuit of the SS armor.

Green event map icons indicated it is mutated. The enemies will have some special ability like freezing or damage deflection. 1st members get mutated party packs out of these which are really good. Yellow icons are normal, and the exclamation points show which ones are best rewards. You can warp to the event and return to camp for free so no cost. Just bring a lot of ammunition!

Yeah, PM, that underarmor is really good. I had said I wanted the Brotherhood Recon, and I do, as it is really nice, and aesthetically more my jam than SS is, but I'd wear clothes over it anyway. But I hadn't factored in how inexpensive SS is to craft, which means I can get what I want without much investment and all at three stars. Minerva's timely arrival cut a quarter off the price of the plans too. SS armor also doesn't use ballistic fiber for repairs thankfully, but does use 12 asbestos so I need to start picking up more of that.

I've rolled a number of SS pieces but it's a lottery, so you just have to go with the best of what you get along the way. I don't necessarily have specific pieces I want, and I like having a bunch of effects all working together. But there are some I don't want or wouldn't benefit from much like unyielding or lifesaver's. I've rolled two weightless legs, but it's already pretty light so this isn't a big deal. But they grant both healing and radiation removal! That takes care of that. Always full health automatically. This armor is fantastic. Glad I went after it.

Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 01:40 PM

Originally Posted by DBond
but does use 12 asbestos so I need to start picking up more of that.





Yeah, just pick up any and all cigarettes, cigarette packs and cigarette boxes you see and you'll have plenty of asbestos. The Brotherhood Recon armor also needs asbestos for repairs so I've been picking up those things for a long time.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 01:56 PM

Yeah, thanks, I will. Lightweight for a good yield. I've mostly ignored those since I haven't needed it.

New season starts today, I think the servers are probably under maintenance right now. With quests mostly done I guess this scoreboard will be an attraction. I only got a little more than half way through the last one, but I started playing well after the season began I would guess.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 02:01 PM

Originally Posted by DBond
Yeah, thanks, I will. Lightweight for a good yield. I've mostly ignored those since I haven't needed it.

New season starts today, I think the servers are probably under maintenance right now. With quests mostly done I guess this scoreboard will be an attraction. I only got a little more than half way through the last one, but I started playing well after the season began I would guess.



Barring any unforeseen tech problems, the servers are usually down for about 3-4 hours whenever a new season is being implemented.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/22/23 09:02 PM

Yeah it was a long one but back up now. A bunch of fixes in the update but no Atlantic City that I saw.

The Arms Keeper perk is a good one for me. Legendary enemies lost their mutate regen at 50% health and now just have 60% more health to begin with.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/23/23 10:34 AM

Originally Posted by DBond
Yeah it was a long one but back up now. A bunch of fixes in the update but no Atlantic City that I saw.

The Arms Keeper perk is a good one for me. Legendary enemies lost their mutate regen at 50% health and now just have 60% more health to begin with.



I was wrong. The Atlantic City event will be later this year. I think it will be out by the end of September.


And yes, I'm already using the perk card that reduces the weight of rifles. I'll be using this one a lot.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/23/23 12:40 PM

Do you guys use any pieces with Aristocrat on them? Not getting the bonus, it shows zero even though I am holding 38k caps, since the update.

Speaking of caps, my vendor has been a smashing success. So much so that I have to constantly go buy stuff to keep from capping out. One of the featured items at my camp is Handmades, since I roll a lot looking for specific bonuses. I could scrip them, but I figure someone may want them so I throw them in the vendor for a week. If they don't sell I pull them and scrip them. I had sold a few, and then a couple nights ago some cat comes along and buys like all ten I had up at the mo. I sell most weapons between 200 and 600 caps. Enough to be worth it to me, but cheap enough that someone will get a good deal on a weapon they want.

Fuel sells quickly. Bobbleheads, magazines, .308 ammo. I've put up quite a few intriguingly modified armor pieces. A three-star piece of armor only gets 24 scrip at the machine, while three-star weapons bring in 40, so it's easier to justify selling armor. And again I'm thinking that players will find them especially useful, and get a good deal at the same time. Since I got secret service I had no use any more for my old set. My chest piece was Forest Scout with Aristocrats, so gave 80/60 with 25 cryo at high caps. It also had 25% less noise while sneaking and 25% harder detection chance. Put it up for 800 caps and it went in a snap.

The notification that pops when someone buys something from your vendor fades too fast. I can't read both what they bought and how much it sold for before it is gone from the screen. Is there a way to add time to this display? When you complete a quest it stays on the screen for 10 seconds.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/23/23 12:46 PM

Originally Posted by DBond
Do you guys use any pieces with Aristocrat on them? Not getting the bonus, it shows zero even though I am holding 38k caps, since the update.



My Fat Boy is Aristocrat. When I log in later today I'll check and see if I'm getting the damage bonus for having high caps. I think I'm near the 40k cap limit right now.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/23/23 05:12 PM

Cool, thanks. Mine is an armor piece. Before the update it showed Currently: +20. Now it says 0. Same amount of caps .
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/23/23 06:23 PM

Originally Posted by PanzerMeyer
When will you be online again Wigean? Maybe we can coordinate with the three of us and do a couple of events together.


Not sure PanzerMeyer. These days it is hard to plan anything.

It would be fun, but as it stands now I`m too much amatour to be of any support. biggrin

Right now I`m in a coal mine just northeast of the bar.

I have saved Sol and found Polly the bot. Seems something is wrong with the Pollylaser as it is too weak to kill anything. May be I am missing something.

I have to find out how to find/craft my backpack as I need some more space.

Then I need perks. How do you know what you have , and how to get more?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/23/23 06:28 PM

Originally Posted by Wigean

Then I need perks. How do you know what you have , and how to get more?



Hit the TAB key to view your Pip Boy and then hit the "T" key to view the perks you currently have. Whenever you level up your character you get one point to either choose a new perk card or to level up a perk card. You have to remove and add perk cards via your Pip Boy.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/23/23 07:04 PM

Thank you PanzerMeyer.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/23/23 07:06 PM

And choose wisely! It's possible to make a scattered build with little focus and less power. If you have any questions about which ones to pick don't hesitate to ask.

Polly isn't supposed to be a weapon. She should be installed on a new body to finish the quest at which point she will be removed from inventory. I think she is level 1 so no surprise it doesn't do much damage.

For the backpack I had mentioned this before. There was a small backpack plan at the end of the quest which took you to Morgantown airport, I think in the same chest as the overseer log. Did you grab this? It's possible you learned it already and therefore it will not appear in pip boy inventory. Use an armor bench to see if you can craft it. There are also backpacks in the atomic store, but maybe those are just skins?

For carry capacity there are literally perks to reduce the weight of everything. Chems, rifles, armor, junk, food and drinks and well, everything. I use several, like Traveling Pharmacy and the new Arms Keeper perk. Pack rat increases your capacity, most others reduce the weight of the affected items.

What I recommend is to have a path, a focus on what you want your character to be, like the Commando/Rifleman thing I keep bringing up. Then you can choose the perks to support and improve the build, so it all synergizes with the type of character you want to play. Until level 75 I think it's best to identify this and pick the right perks. It takes that long to fully build out I think. After that you can have the luxury of multiple builds, but you'll probably want to scrap unused perks at that stage to rank up legendary perks.

So yeah, by level 600 you can have multiple builds haha smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/23/23 07:16 PM

When I started I found this build planner very helpful. It shows which perks there are and at which level they unlock, so you can come up with a roadmap and know which perk you'll pick next

FO76 Build Planner

I'll post my build later after work. You won't want to copy it, but it might give you an idea of how I went about it and give you some ideas.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/23/23 11:03 PM

Before I run through the build, it should be noted that the player has unlimited ability to respec for free from level 25 on. So any mistakes or regrets can be set right before too long. So don't sweat it. Still, it's efficient to pick the perks you'll use, and in the long run this will pay off. So it all circles back to choosing a path, knowing what type of character you want to main, and picking perks to build it out.

Here's the build I was using when I shut down last night. I say it this way because you can swap perks in and out freely, and I often do. You can also make loadouts to quickly swap between entire sets at any punch card machine (at level 25), and you've probably seen the machine in my camp between the tinkerer's and armor benches. It's so handy to have it right there. I have my field loadout and my camp loadout. All of my crafting perks are in the camp loadout of course and don't appear in the build shown below, except Gunsmith since it also reduces weapon degradation. Before you hit 25 you can manually swap cards in and out as you need them, but this quickly gets old. The punch card machine is a godsend.


[Linked Image]



Maybe call it the sneak commando grenadier build. I went full Agility and Perception as those are needed for my weapons, explosives and the stealth. I'd say many players go for crit builds, but I decided early on I would skip that. Crits are powerful, but require VATS. I use VATS, but not all that much, and certainly didn't want to tether my build to it. In Fallout 4 I was a VATS crit build, but in 76 I use free aim mostly, so I could get away with moderate Luck points. Luck perks are great for the most part, and this way I could make a moderate investment with the SPECIAL points while still benefitting from a number of good Luck abilities since I was not also invested in to crits. Endurance became a dump stat, and Charisma isn't far behind. I'd say you want at least 3 points in Charisma so you can share a perk when in a team, but that's optional. Strength is actually 4, but my second legendary perk is Strength so I currently have three additional points in it and soon to be five when I max it out. Legendary perks become available at level 50.

So essentially I suggest a player decides what he wants to be. Energy weapons, heavy guns, sniper, automatic rifles, pistols, melee etc. Do you want to be a crit build and use VATS often? Is stealth important? Or will you mainly rock heavy armor like PA? Points are limited, so it's not a good idea to try to split your build between different weapon types, or you won't be able to optimize any. Later, when you have enough cards to run multiple builds you can, but for a long time I don't think it's possible to be too flexible and still strong. Specializing is the way to go to hit hard and survive. Two weapons at most I'd say, like a sniper with a handgun, or my commando with explosives.

Once you know what type of weapon you want to use, you can then see which SPECIAL categories have the perks for it (use the planner linked above). In my case I needed Perception for all of my rifle damage cards, plus Intelligence for explosive damage with Demo Expert. Agility is needed for high stealth. So pick the path and then invest the SPECIAL points to support the perk cards needed to make the build effective.

Running through each SPECIAL

Strength -- Determines how much you can carry and how much melee damage you can do. But this is also where most of the weight saving cards are. It's also my most volatile set, with constant tinkering swapping cards in and out. Depending on what I plan to be doing I can attempt to optimize my build for what I will be carrying. If I'm scrounging for example Pack Rat is good. If I plan to bring back a lot of weapons I can tweak it with Strong Back for more overhead and that sort of thing. Traveling Pharmacy is great as chems add up fast. For players focusing on heavy weapons and PA this is the key category. I have two more points coming here soon and that will be great for giving me more options. Strength benefits any build.

Perception -- Determines your awareness and VATS accuracy. For me, as soon as I decided to go with ballistic rifles, Perception became the key category. All of my rifle cards are here. Eight points in to Commando, plus Tank Killer which increases armor pen. Plus two grenade perks, Fire in the Hole and Grenadier are here. Any VATS player or rifle/SMG player will need to invest in Perception. Concentrated Fire is essential in my view, as even if you use VATS irregularly like I do, you can target specific body parts which is a crucial ability to have. One point was enough for me, but if I were a VATS player I'd have more in it I think.

Endurance -- Determines how many hit points you have and environmental resistances. These are valuable for survival of course, but I still dumped it. Endurance has a lot of good quality of life perks, but with points so precious this is where I decided to skimp. Illnesses for example just don't have enough consequence for me to worry about it. In the shot above you can actually see I am suffering from Buzz Brain (if you only knew!) whatever that is, and anyway I wouldn't even know I had it if not for the messages and icons telling me I do. I'd like to rock more Endurance perks but spent elsewhere.

Charisma -- Determines your ability to lead and help others. Also gets better pricing at vendors I think. Again, points are precious, so I just dropped three here. That lets me share one rank-1 perk (usually Ordnance Express or Good with Salt). This slot is rotated between three manually swapped cards. Bodyguards when on a team, Lone Wanderer when not on a team and Hard Bargain when shopping. Some players are much more team-minded and there are a lot of good perks here if that describes you.

Intelligence -- Determines mental acuity and affects your ability to hack terminals (raising INT decreases the number of words in the hacking mini-game), the condition and durability of items that you craft, the return you get from scrapping items, and how much XP you get. Intelligence is super important for crafting, but out in the field I've just dropped eight points in order to max out Demo Expert and have level 3 Gunsmith since the Handmade rifles I carry need level 3 for the mods. However, in my camp loadout Intelligence is maxed at 15 and even then I have to always swap cards in and out depending on what I am building, crafting or repairing. You cannot have enough INT points while in camp. Power armor players and energy weapon players will have this maxed all the time. Perks like Stabilized are must-haves with heavy guns in power armor.

Agility -- Determines your action points and how stealthy you are. What RPG am I not high agility? Key category for me. High AP is great, even if I don't use VATS much. But the stealth is key. Stealth is very effective in any Bethesda game, and here too. Not only does it make everything more survivable, sneak attacks do double damage (or more with the right perks) and you have a situational awareness meter at the top. This is not at all necessary to be effective in this game, but it's how I want to play and it works great. Adrenaline is a nice perk for bigger fights. Lightfooted is nice. There aren't too many mines nor traps in 76, but this means I won't set them off if crouched. The real benefit is I can pull in my mines safely if they didn't get set off in the last battle.Pistol players will need to invest here too.

Luck -- Luck is a measure of your good fortune. I think it affects drop quality and certainly affects drop condition. It also affects criticals. The perks are pretty cool in this category, and if you want to go with a crit build you'll need to invest in luck. Scrounger, Cap Collector and and Good with Salt get me more ammo, caps and make food spoil more slowly. Honestly now that I'm typing this I need to swap out Cap Collector as that isn't really a concern at the mo. I rotate Ricochet with Junk Shield as the mood strikes. Usually Junk Shield when out on my own and Ricochet in events where I'm sure to get hit a lot. I took Bloody Mess for the 15% damage boost. It boosts all damage so works for my guns and my explosives so I thought it was worth it.

So yeah, I hope this is helpful in some way. The way I did my build was to sort of reverse engineer it. That is, I decided first which perks I would take, and then spent my SPECIALS to allow them to fit. With respec this isn't crucial nor is it final. But it is efficient, allowing you to always pick a perk you'll use and arriving at your final version sooner. Using that build planner I knew ahead of time which perk I would choose at each level-up and just went from there. I have no lockpicking or hacking cards as one of the Legendary perks called Master Infiltrator makes them all redundant. You can take this at level 50, among other choices.

Attached picture SneakCommandoGrenadier.jpg
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/24/23 12:25 AM

Ok. Thank you .
So much info that it is almost overwhelming. smile

It is past 2 am. here so I need to read me up tomorrow,

I finished the save Polly and SOL mission and went back to the bar. There I got the mission to find a pristine body or something for Polly.
I`ll see if I can try that tomorrow too.

Then I went to Overseers camp and found a small backpack as an option to craft.
I am missing some leather so I ll figur out how to get that. Kill a cow or something?

I found a easy way out in the coal mine where Polly was.
Figured it would be difficult to stay there and kill all the scorchers.

About weapon efficiency; Is that a variable that is perkable?
With the Vampire ( I like it. Thanks DBond) I need 3-5 shots to get a kill as for now. that is the3 556 ammo.

I am only at level 17 now.
Still a lot to learn. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/24/23 01:48 AM

Haha yeah, it's cool. That's a lot to read, and probably won't make much sense yet, but thanks for reading it (if you did). But as you start leveling and picking perks I think it will start to become clear. If you haven't been leveling up then you have a lot of points to spend, and you'll get a lot stronger in a hurry, if you pick the right ones for your style. And probably a couple of perk packs too. But maybe I misunderstand and you have been choosing perks and employing them in your build. Main weapon choice I think is the primary decision to make, then everything can radiate out from there.

Originally Posted by Wigean


About weapon efficiency; Is that a variable that is perkable?


Yes, of course. But different perks boost different weapons. When you are using the semi-auto rifle, Rifleman is what you want to run. When using the automatic, Commando is what you want to run. First rank of each boosts damage by 10%, second rank (combine two Rifleman/Commando cards) adds 5% and the third rank does too. So that is 20% boost to base damage if you spend three points here. If you look at the build planner you will see at level 10 you can pick Expert Rifleman for the same bonuses again (potentially now at +40% damage) and at level 35 you unlock Master Rifleman to potentially boost your semi-auto base damage by 60%. Commando's versions of these come at levels 20 and 40.

So you could drop up to nine points just boosting your main weapon's damage and you can see how it would be inefficient to try to do that with multiple weapons, at least in the early game. Not enough points to go around.

Other perks like Sniper, Tank Killer and Long Shot can further enhance and specialize your build, for rifles anyway. It's all a matter of weighing the opportunity cost. By picking this, you cannot pick that. Like in my build above I only put two points in to Expert Commando so that I could have the point available for either Concentrated Fire or Fire in the Hole. The number you see on each card is the rank, each one increasing the perk's effects. But it also takes up that many of the available special points. For most perks, the first rank is the most beneficial, with diminishing returns as you make them stronger, aside from the weight saving perks which are linear. So try a bunch, then choose and focus by ranking up your favorite ones. These would be my suggestions.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/24/23 10:45 AM

Originally Posted by Wigean
Thank you PanzerMeyer.




You're welcome! I'm just glad to see that you decided to give Fallout 76 a try!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/24/23 01:54 PM

Originally Posted by PanzerMeyer
Originally Posted by Wigean
Thank you PanzerMeyer.




You're welcome! I'm just glad to see that you decided to give Fallout 76 a try!


To be fair I will complement you guys.

I see it as a proof of quality when you spend so much time in a game, and write/share them with us as well. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/25/23 12:12 PM

It turns out Aristocrats is broken for armor, not for weapons evidently. On armor there is currently no DR bonus like there should be regardless of how many caps are in your pocket.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/25/23 12:19 PM

Originally Posted by DBond
It turns out Aristocrats is broken for armor, not for weapons evidently. On armor there is currently no DR bonus like there should be regardless of how many caps are in your pocket.



Ah, thanks for finding that out! I'm pretty sure a hotfix will come out soon to address that bug.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/26/23 12:08 PM

Yeah, no worries, hopefully they get it fixed soon. In the meantime I switched over to Overeater's on that piece. Crafting this SS is so cheap. Love it.

I haven't seen Wigean in a while to give him the PA, but then I realized it's probably all level 45 or 50 anyway, which I hadn't considered. You're still welcome to it (and I found a T-45 helmet too) but it would be a while before you could wear it. You might have better power armor by then. And I said T-45 was the worst set, but that's actually Excavator, at least from a protection point of view. It does have the carry weight and ore mining bonus, which sets it apart. More like a utility PA, which was its intention in design in the lore anyway.

When I need to wear PA in some events I'm opting for the Hellcat which I am slowly improving. Mods cost bullion so it's slow going.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/28/23 10:56 AM

@DBond.

Just looked on your perks screenshot.

It shows allt he perks in one picture.
I have to use sideways arrows to watch mine. (2560x1440)
Are you using a 4K monitor?
If so any recommendations. (question) smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/28/23 11:11 AM

Let's try and meet up some day this week so we can do an event or two. I believe Norway is 6 hours ahead of the US East Coast time zone right?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/28/23 11:38 AM

That`s correct PanzerMeyer.

My biorhytm is a little out of pace today as I watched the FedEx play-offs in Atlanta last night. biggrin
Our guy did well.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/28/23 11:46 AM

Originally Posted by Wigean


My biorhytm is a little out of pace today as I watched the FedEx play-offs in Atlanta last night. biggrin
Our guy did well.



I had to Google this since I had no idea which sport this was for. Google rocks!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/28/23 11:58 AM

Originally Posted by Wigean
@DBond.
Are you using a 4K monitor?


No, I'm on 1440 too and using a 32" curved widescreen. No clue why that would be. If you're using native res it should look like my shot I reckon.

Yeah, Hovland did well. He's been on a bit of a hot streak.

You could see in that screenshot how many perks I had banked. I finally converted most of them in to perk points and ranked up legendary strength to max, which gives an extra five Strength points. Nice. Expensive, but nice. That was a total of 300 perk points. Free first rank, 50 for second, 100 for third and 150 for the final rank. I've hit level 135 so there's another legendary perk coming in 15 levels. Decisions, decisions.

And I picked up the cookie jar in the shop. That's a handy thing to have and helps make keeping stocked with food a lot easier. I want the vintage water cooler plan and I'll be all set. The small purifier does fine, but looks rather ghetto so I'd like to build the cooler.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/28/23 02:01 PM

Originally Posted by PanzerMeyer


I had to Google this since I had no idea which sport this was for. Google rocks!


Ah. That makes sense why you are not competing with DBond and myself playing PGA 2K23.

You have no idea what you're missing. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/28/23 02:12 PM

Originally Posted by Wigean


Ah. That makes sense why you are not competing with DBond and myself playing PGA 2K23.

You have no idea what you're missing. smile



I'm sure you guys are having fun but golf does nothing for me! To be fair, there are a ton of other sports that do nothing for me as well!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/29/23 01:03 PM

We are indeed, and Wigean's the defending champion this week smile

No ghouls on the fairways either.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/29/23 07:26 PM

Sorry, I`ve been busy with stuff like my mobile phone crashed with lots of virus after searching for drivers for my PC.
It was Chinese (Huawei ) duh Now illegal here in Norway, so no updates after restore.
So bought a Samsung. Took long time to get my reality back. smile

So I finished the mine quest.
Short question.

Is it smart to scrap most of stuff , or would you sell some?

The advice could be found above maybe.

I am short of credits, but scrapping and learning plans trumps everything?

Oh, I wrote t-r-u-m-p-s.

(@mods. pls don`t move thread.) biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 08/29/23 07:52 PM

Originally Posted by Wigean

Is it smart to scrap most of stuff , or would you sell some?



I'd say it depends on what sort of item we are talking about. In general I would look to scrap junk and sell excess chems. For weapons I would scrap those you may want to use and therefore want to craft and modify. If you never plan to use that sort of thing then you can just sell it.

If you don't have 1st subscription then you'd want to have a limit on what you are scrapping so you don't run out of room. Like you probably don't need to sit on 2500 steel. Just have reasonable limits to cover the sort of stuff you want to build and then stop picking it up, or sell what you do pick up.

I've made a lot of money off chems. I use Traveling Pharmacy to keep the weight manageable, and then sell them with Hard Bargain. Chems are everywhere and sell for a decent amount. You can make a lot this way. Stimpaks and Super Stimpaks especially. Stimpaks are a very common reward, and are also found everywhere, so snap 'em all up and sell them when you have 30 or 40 more than you need. That's a few hundreds caps right there.

Build a water purifier and sell the water. Have a vendor to sell what you don't want like known plans, extra ammo and fuel, interesting or unique items you don't want. But keep in mind that everything in your vendor is still in your stash as far as weight in concerned.

Legendary weapons and armor should be scrip'd at the legendary machines. But if you're short on cash then maybe sell some.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/03/23 01:17 AM

Since picking up the plans for the SS armor from Minerva I've just been banking my bullion. I'd guess I want to also get mods for it, which you can buy with bullion. Everyone recommends buttressed it seems. But are those one-shot deals? If I buy buttressed chest for example can I then apply it to every chest piece I make without buying it again? Assuming it's one-shot then I don't want to buy it until I've arrived at a final set, and it's so cheap to craft I don't know when that will be. But maybe it's a plan, not a mod. I should look.

So while I evaded that decision, I let it pile up a bit and today hit 2100. So I searched for the best things to buy with bullion and saw many say backpack mods. Well, yes, that is a good idea! So I bought the Chemist mod plan, which reduces the weight of all chems by 90%. Love it. But these FO76 builds are big balls of synergy aren't they, and this backpack meant I could drop Traveling Pharmacy which was made redundant and that freed up two strength points. Turned those points in to rank 2 of both Arms Keeper and Blocker. A big drop in carried weight and better melee defense. All for 350 bullion smile
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/04/23 01:35 PM

STUTTERS?

I get some stutters/freez in game.

Anyone else with the same problem?

I`ve been playing a little.
Only level 17 now.
Done the bar quest with marking the robot and got the mission to find Cranes treasure in the mine.

I wonder if it`s s a good idea to stop the bar quests and may be continue the Overseer path?

Anyway, DBond is right with the 5.56 ammo. It is spars.
I am empty now.

Back in my camp, will continue later.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/04/23 01:54 PM

You can craft ammunition at a tinkerer's bench. Need lead, steel and gunpowder. The ammosmith and super duper perks help with yield.

I don't have stutter issues or freezing. I did turn down a few settings like shadow detail. And if bloom and depth of field are options in this game I would have turned them off too. Maybe turn down a few things and see if it helps.

My vendor this week has been raking it in. I think with Grahm's cookout event being right behind my camp I've gotten more traffic. Made like 10k over two days with my vendor. So much, so fast that my caps maxed out at 40k and more stuff got sold before I could spend any to get under the cap cap. Sold a bunch of Handmades at 500 a pop. Some dudes come along and just buy it all.

I don't need money really, except to cover the 6000 cap cost of buying bullion at the Wayward every week.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/04/23 02:39 PM

And if you are not already, consider carrying a secondary weapon that uses different ammunition. In the early stages I carried a 10mm auto pistol to use for trash, like molerats, radroaches and that sort of thing. This helps to split your ammo expenditure and preserve your precious 5.56 for when you need it.

At the stage I am now, around level 140, I can craft as much ammo as I want. But I still split my weapons. The Fixer shoots .45 and the Handmades 5.56 so I carry both. For what it is worth, SMGs use the commando perk so synergize well with automatic rifles. Only problem is SMGs cannot be suppressed for whatever reason, or I'd carry one of those too.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/04/23 03:34 PM

Good idea.

I tried a shotgun as my secondary, butmay be a 10mm is better.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/04/23 04:23 PM

10mm is lighter weight anyway. Ammo is plentiful and cheap to craft. But you may not have any perks to support it. But I was rarely using pistol perks and it still got the job done. I only dropped it once I got a Fixer.

My 10mm auto pistol is called Snakebite. I still have it. I can craft you one if you want, all tricked out with mods and at your level.

But a shotgun accomplishes the same thing. For me I'd be looking for perk synergy, and if you're using Commando maybe a SMG would be a good choice if you don't mind unsuppressed. But anything works really against the trash enemies and ghouls and that sort of thing. I don't know which perks you're running with so it's hard to know which would be best. Anyway, they all work fine.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/04/23 06:14 PM

Nice camp PanzerMeyer. biggrin
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/05/23 10:11 AM

Originally Posted by Wigean
Nice camp PanzerMeyer. biggrin



Thanks Wigean even though it's pretty simple compared to a lot of camps I've seen from other players!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/06/23 11:21 AM

So I went and talk to the Overseer.
She told me that she had some missions for me , but I was not ready yet.
She told me to gp to the Toxic Forest to build on my character . (I guess).

I also did a quest that got me vaccinatet apparently.
I am not sure what for, but probably it will help against something bad. smile Scorsers?

Have you guys been through these quests?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/06/23 11:39 AM

Originally Posted by Wigean


Have you guys been through these quests?



Yes. Ultimately she will send you to a Nuka Cola plant to manufacture what is known as the "Nuka Cola Vaccinated" drink. This is all part of finding a cure for the "Scorched" affliction.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/06/23 01:55 PM

Yes, she tells you to come back at level 20. I've done nearly all the quests and Panzer has done them all. The quest Panzer talks about is part of the wastelanders line right? This is one of the best ones in terms of rewards. I'd suggest putting it off for a while so you don't get those rewards at lower level, but it really doesn't matter much in the end with how much loot the game throws at you. Every piece of armor and each weapon I'm carrying I crafted, so looking at it this way, the rewards I carefully strategized earlier aren't even used.

Secret Service armor -- crafted
Hellcat PA -- crafted
Several Handmade rifles -- crafted
Fixer -- well, not crafted, but I have the plan now thanks to Panzer. My second roll on the Fixer was superb, giving anti-armor and +25% weapon speed which gives it a fire rate close to the 10mm SMG. This thing is fantastic.

I'm spec'd in to explosives, with rank 5 Demolition Expert, plus Grenadier and Fire in the Hole. You can't craft them if not high demo expert, but the MIRV frag grenades are easily my favorites. Not sure what they do, but they hit way harder than the item description would lead you to believe. I collect frag grenades out in the field then come back to camp to convert them to MIRVs. I don't think many players go this route since it's a high cost in perk slots. But I love it, and the extra explosive damage carries over to other weapons, like rifles that shoot exploding rounds. I have one Handmade that does 108 damage per shot with that effect on it combined with the right perks. The explosions do obscure the target briefly so I only use it occasionally.

Since I got the Arms Keeper perk and all the other recent changes that made my carry capacity enormous I've been carrying three weapons mainly, plus piles of explosives.

Instigating automatic Handmade -- Also has +25% damage when looking down the sights. I really like this rifle. Kills quick, but not great against bosses. Since I mostly play free-aim, the additional damage from looking down the sights comes in to play often.

Vampire automatic Handmade -- I've rolled dozens of Handmades yet have only gotten Vampire once, and I use it at events for the life steal. With rank 2 Arms Keeper these Handmades weigh 8 instead of 16. NIce.

Fixer -- The Fixer is a combat rifle chambered in .45. I got this from the sheepsquatch quest, and my second roll was anti-armor plus the improved fire rate. In addition, the Fixer grants double sneak speed which is fantastic, and 15% extra stealth in shadows. With perforating magazine and the anti-armor effect it has 90% armor pen. This thing is amazing. I kept a short barrel on it and use this as my carry weapon as it improves my stealth and speed. I use it for buildings and facilities. For longer range combat I swap to the Handmades.

Because I've rolled so many Handmades looking for specific effects I also keep several specialized rifles in the stash for specific events or locations. Like an anti-mutant Handmade, an Exterminator's Handmade and an Assassin's Handmade so I can pull these out for extra damage when applicable.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/06/23 02:00 PM

Originally Posted by DBond


but the MIRV frag grenades are easily my favorites. Not sure what they do, but they ht way harder than the item description would leave you to believe. .



The MIRV grenade is a cluster munition and is extremely effective in tight indoor areas. I try to use those only indoors while I'll use the nuka grenades outdoors.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/06/23 02:11 PM

Haha, so much info. smile

I`ll try to let it sink and reread later today.

I think I got a message that I was fully perked up. (?)
I have to check on that and see if I can transfer the info you gave me earlier , as I don`t think I have got it.

Jeez, I am starting to be slow I think. biggrin
Just weeks in, in a new genre takes time to get used to.

Top quest in the upper right corner says "get level 20", so I must do something right.

Overlooking Sutton.

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/06/23 02:50 PM

It's OK, I'll repeat it biggrin

But only the first paragraph is important. The rest is expanding on the theme.

About the grenades... I was keen to craft Nuka grenades since I liked them so much in FO4. But they are rather dangerous since they deal damage through walls and once I started flinging MIRVs I was sold. I still carry a couple Nukas just for the situations where I want to deal damage through walls, but it's rare. MIRVs are the way.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/07/23 12:42 PM

When does meat week end? It's been really good, lots of plans from this. But dammit it makes my camp hard to place. Takes several re-joins every time now. When it's over I can get my space back I hope.

I've had a great time with FO76 -- and I'm not done -- but the end game is missing something. Once I was done with the solo quest sort of game play I've struggled to find inspiration. Warp to events, return to sort and dump all the loot, warp to the next. When I log on I check the daily challenges. Go get 20 wood? OK, I guess. Drink two orange Nuka Colas? Track them down. Cripple 10 ghoul arms? Yeah, sure, I'm on it.

Chasing the scoreboard is just about my only motivation and I wish there was more. But yet I have fun with it all, there's a hook in there somewhere. Hard to pinpoint what it is but who cares, just have fun. And it is, for me, but I wish there were more deep quests to do at this stage.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/07/23 01:03 PM

Originally Posted by DBond
there's a hook in there somewhere. Hard to pinpoint what it is but who cares, just have fun. And it is, for me, but I wish there were more deep quests to do at this stage.



The hook for me now is playing around with different perk builds. My build when using the Fixer is VERY different from my perk when I'm using heavy weapons like the Fat Boy and the 40mm grenade launcher. I also have a melee build and a pistol/revolver build.


But yeah, once all of the story driven quests are done, you have to find creative ways to keep the game interesting at times.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/07/23 01:13 PM

I plan to do the same, so that's a good shout. I've been sitting on the Final Word .50cal forever now. I want to eventually have a separate build for power armor and a heavy weapon to use in events. Been gathering .50 rounds for months now. Final Word looks great and it is heavy and it's been sitting in my storage for a long time. But I also want to get legendary perks and rank them up, and I can't do both. I can't rank them up and accrue the perks needed for a second full build. All in time.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/07/23 01:39 PM

Originally Posted by DBond
I plan to do the same, so that's a good shout. I've been sitting on the Final Word .50cal forever now. I want to eventually have a separate build for power armor and a heavy weapon to use in events. Been gathering .50 rounds for months now. Final Word looks great and it is heavy and it's been sitting in my storage for a long time. But I also want to get legendary perks and rank them up, and I can't do both. I can't rank them up and accrue the perks needed for a second full build. All in time.


I've been using the Final Word with a prime receiver (ultracite ammo) for about 2 years now. It's one of my bread & butter weapons.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/13/23 04:18 PM

Yeah, I love the effects on it, so it's the one heavy weapon I've kept. Oh wait, that's not true, I have a fatman with the weightless effect on it too. But Final Word looks great, so I've had a plan to spec in to it someday. It does take up 18 weight in the stash though, but I bet it wrecks with the right build.

Thank god meat week is over.

What level are you on the scoreboard? I think I'm around 38. You've finished complete boards before I'm sure?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/13/23 05:07 PM

Originally Posted by DBond


What level are you on the scoreboard? I think I'm around 38. You've finished complete boards before I'm sure?


I'm currently at 83 and I've always gone beyond 100 on the scoreboard before the season ends.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/13/23 05:14 PM

Wow, that's amazing. How are you so far along, good grief! Are you using boosters?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/13/23 05:26 PM

Originally Posted by DBond
Wow, that's amazing. How are you so far along, good grief! Are you using boosters?



I use boosters plus there's that 100 score for each 10,000 XP you can rack up. That one is good until you reach 100 on the scoreboard and then it goes away.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/14/23 11:24 AM

Just missing the music ... biggrin

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/14/23 12:21 PM

Looking good Wigean, stylish and authoritative is a good combination. Encumbered and with broken armor does take the ensemble down a notch biggrin

I still can't believe how far along Panzer is on the scoreboard. There are only so many points each week!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/15/23 01:29 PM

Yes. Armor is a problem.

I will try to solve that when I am finished with the current quest.

I managed to eleminate a camp with supermutants with a sniper gun and a lot of patience which was fun.

I got me a gun that will activate when I reach level 50.
With my speed that will probably be next year. biggrin

What is the point with the Scorecard?
Is that something they have kept from previous Fallout games?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/15/23 01:32 PM

Originally Posted by Wigean


What is the point with the Scorecard?
Is that something they have kept from previous Fallout games?


The Scoreboard is new with Fallout76 and its purpose is to reward the players with prizes when they complete challenges. The prizes can range from getting Atoms to use at the Atom store, to getting Scrip which is the currency you use to buy legendary weapons at the Rusty Pick to getting skins for weapons and armor sets.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/15/23 01:41 PM

Originally Posted by Wigean


What is the point with the Scorecard?
Is that something they have kept from previous Fallout games?


No, this is the only Fallout game to have it. It's the rewards for completing challenges. In the 'pause' menu you can see the daily and weekly challenges. As you level these up by completing them you gain rewards on the scoreboard. These rewards can be useless or great. Personally I want the stuff like caps, modules, stamps, atoms, scrip, perk packs and that sort of thing. Don't care much about skins or that sort of thing. It's a mixed bag.

Honestly the scoreboard gives me things to do, goals to hit and that's the real attraction. I log in and I'm like what should I do? I could go cripple 10 scorched heads I guess.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/15/23 02:18 PM

Thanks for the information guys.

This game really grows on me.
I started playing Starfield, but I have to leave that game on stand-by until I feel I can handle this game at a level I am happy with.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/15/23 02:21 PM

Originally Posted by Wigean
Thanks for the information guys.




You're welcome. Maybe we can try and all meet up tomorrow to do a few events? I figure since it will be Saturday that will mitigate the time zone difference. I'll be online most of tomorrow.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/15/23 02:37 PM

I work Saturdays, but I'll probably be on in the evening East Coast time.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/17/23 03:33 PM

I was playing last night around 8 P.M. ET.
That is around 2 AM here.
Makes it hard to get up in the mornings.:)

I really have to choose a direction in how I play this game.
Until now I have followed quests that I feel is not perfect for building a character.
Rose at the radio station just send me out on a mission to kill a mutant animal with a modified syringe. biggrin I think I will wait.
I am out of .556 ammo and wear poor armor.
In addition I ran empty of Stimpaks. They never seem to be a reward and are expensive to buy at the vending machines at my current level.
Some problems could be solved by buying Atoms on Steam I guess, but I won`t do that yet.

And .556 ammo is not available at macines in the railway station. WHY? smile
I wonder if it is possible to modify weapons to a caliber that use ammo that is easy to find?

I guess I need to earn some credits to buy a plan to craft me a desent armor.

So I think I will skip the quests and go for the Challenges instead as you mentioned earlier
I will have a look at my perks card and see if I can arrange them in a matter that will .

Lastly. I have a Power Armor Chassis that I found in the WV Lumber Co.
Is that something to build on?
Can you replace fusion cells when you wear it?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/17/23 04:55 PM

I was going to hop on but started a new game and got lost in character creation for a couple hours!

I'll give you stimpaks when I see you.

For ammo, you can buy it at some vendors, but that can get pricey. Several vendors at the Whitesprings Mall sell a little 5.56. You can look at taking the ammosmith and super duper perks and craft it. But you have to be picking up lead to sustain this. The scrounger perk will give you extra rounds in containers that have ammo.

I craft a lot, but you have to be constantly on the lookout for lead junk. With ammosmith 5.56 is only 36 rounds per craft, and then super duper can double it. But that burns through lead fast for not that many rounds really.

Some weapons can take a receiver change, yes. But not the Handmades I don't think. Combat rifles are chambered in .45 and can be switched to .38 I think. Part of the problem you'll have is as you level higher than 15, your rifle's potency diminishes. You cannot improve it until level 25 at which point you'll be back on top of the damage curve, and then it begins anew. So each time you level up it takes a little more ammo to kill the auto-leveled enemies. At level 50 this all stabilizes.

So maybe carry another rifle too to split the ammo spend. Just use one that dovetails with Rifleman or Commando depending on how you've spec'd your build.

For armor I just used the best of what I found until I could buy Secret Service. I kept it in good repair, but the stuff I was wearing needed ballistic fiber so I had to be on the lookout for that too and it's harder to find than lead is. Now my armor no longer needs that for repair. Once you get to level 25 and can start using the punch card machine you can start taking more crafting perks, and there's one that lets you repair your armor to 200% condition so the rate of repair drops significantly. Perks like Junk Shield and Bodyguards can give you a (situational) boost to DR. I think you should be aiming to have DR of minimum 200/200 ballistic/energy if you can without power armor. Before SS I was using a mix of stuff like Forest Scout and leather.

For the power armor, sure it can be good! Every player needs at least one good set of PA. Find pieces and transfer them to the frame until you have a full set. You can mix pieces at first, like a T-45 arm and a T-51 leg or whatever. Or look up how to get Excavator armor. Power armor frames weigh just 10 in inventory no matter what you have. Fusion cores are the currency. VATS sucks up the cores when using PA in case you aren't aware. Cores are heavy and somewhat hard to find. 1st members can build a fusion core recharger which is quite handy indeed as you only need to keep so many on hand, and never need to look for them. Spent fusion cores are automatically replaced when wearing PA as long as you have another in inventory.

I have a great set of T-45 I want to give you and I will if you want it, but you can't use it until you're level 45 I think.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/17/23 05:28 PM

Ammosmith is level 34 and super duper is level 50 so forget about that advice for a while.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/17/23 06:20 PM

Ok thanks.

I am at level 22 now.
I guess I could go back to overseer now. She said come back at 20 I believe.
@DBond I really liked the rifle you gave me, so I will try to use that as much as I can. May be it would be better if it was supressed?
I also use the a Sniper rifle which is quite good. It can deal with super mutants on pretty long range. I have to find a secure spot though. And also change positions regularly.

Seems gun powder is also difficult to get in addition to lead.
Where is the biggest chance to find those components?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/17/23 09:08 PM

Originally Posted by Wigean
I really liked the rifle you gave me, so I will try to use that as much as I can. May be it would be better if it was supressed?



Both of the rifles I dropped for you are suppressed so it must be a different weapon you've taken a shine to smile

Gunpowder is found in ammo boxes. Super mutants and raiders can drop it as well.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/18/23 12:39 AM

You`re right.

I mixed up.

Is it possible to scrap ammo you won`t use?
That would make it easier. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/18/23 10:43 AM

Originally Posted by Wigean

Is it possible to scrap ammo you won`t use?
That would make it easier. smile



You can't scrap ammo but there's an ammo converter machine you can build for your camp where you can convert ammo you don't want into ammo you do want. My memory is hazy on this but I think you should already have that machine available for building from your CAMP menu.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/18/23 12:17 PM

You can get a quick infusion of lead if you fast travel to the Rusty Pick (free) and then head down the hill to the east to the fire department. There's a room there with a lot of weights (lead). These are quite heavy of course, and I don't think they respawn, but there's quite a bit there. Rat poison, tin cans, pencils, combination wrenches and just about every children's toy has lead in it. If you come across any of those cans strung up as an early warning device just grab the lot of them and that's a bunch of lead right there.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/18/23 12:26 PM

Good Morning over there DBond. smile

Valuable info that I will investigate later today. thumbsup

I have discovered VATS.
Not sure how to use it though.

I checked the key bindings and found Q=VATS with no further info.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/18/23 12:36 PM

VATS is Q, yeah. I highly recommend you take the Concentrated Fire perk which lets you roll your mousewheel to target different body parts. Kills come more quickly when you target the head or arm or leg or whatever. VATS runs off of your Action Points. So if you want to use VATS it's also a good idea to drop points in to Action Boy for faster AP recovery.

VATS is not only helpful for shooting, you can use it to spot enemies you otherwise might have not noticed and it will highlight things like land mines too. Just get in the habit of hitting Q as you walk around, or turn a corner or whatever.

You'll notice a critical meter when in VATS. As you shoot stuff this meter fills, and when full you can command a critical hit with space bar. Criticals always hit. One of the rifles I gave you has +50% crit damage I think. Additionally there are a number of perks that help refresh AP and boost criticals. VATS players need points in Luck to run these perks.

Originally Posted by Wigean

I am at level 22 now.
I guess I could go back to overseer now. She said come back at 20 I believe.


Yes, you can go back to her. Just a heads up that when you hit level 25 you can make a new Handmade, but you need to have learned the plans for the modifications you'll want, if you want to continue using these rifles. And you need enough points in Gunsmith to have rank 3. Without all of this you'll need to find a new weapon I reckon.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/18/23 12:42 PM

And good morning to you too, sir. How does today find you?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/18/23 12:42 PM

I've found that VATS works best with non-automatic weapons that inflict a lot of damage per shot. I use VATS all the time with my lever-action rifles, pistols, 40 mm grenade launcher and shotguns. Weapons like the mini-gun or any variety of gatling gun will eat through your actions points in a blink of an eye though so I never use VATS with those weapons.

Oh, and surprisingly, VATS works quite well with melee weapons.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/18/23 12:55 PM

Thanks again.

I learn something new every day.

The Vampire`s handmade you gave me is just a fantastic rifle. So I will stick to that
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/18/23 01:10 PM

I sparingly use VATS. I use it with fast moving enemies, especially those moving quickly from side to side. Concentrated Fire and Action Boy are the only two VATS-related perks I run. It's good to have it to fall back on. I gave Gun Fu a run-out recently but have since dropped it.

But there are a number of good VATS perks

Gun-Fu automatically switches VATS target on kill and adds +10% damage
Four Leaf Clover has a chance to automaticaly refill crit meter on a hit
Psychopath does the same but triggers on kill, not hit
Grim Reaper's Sprint has a chance to refill AP
Better Criticals boosts crit damage
Awareness lets you examine enemy resitances

Of course this is a big points dump so I went a different direction, only using those two VATS perks. One point in Concentrated Fire and three in Action Boy for my build, which it should be noted, are not in Luck.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/18/23 01:15 PM

Originally Posted by DBond
I sparingly use VATS. I use it with fast moving enemies, especially those moving quickly from side to side. Concentrated Fire and Action Boy are the only two VATS-related perks I run. It's good to have it to fall back on. I gave Gun Fu a run-out recently but have since dropped it.

But there are a number of good VATS perks

Gun-Fu automatically switches VATS target on kill and adds +10% damage
Four Leaf Clover has a chance to automaticaly refill crit meter on a hit
Psychopath does the same but triggers on kill, not hit
Grim Reaper's Sprint has a chance to refill AP
Better Criticals boosts crit damage
Awareness lets you examine enemy resitances

Of course this is a big points dump so I went a different direction, only using those two VATS perks. One point in Concentrated Fire and three in Action Boy for my build.



I only have 9 Luck points in my build so between using the level 3 "Good with salt" and the level 3 card that gives you 15% more damage, I only have three points left which I always use on a level 3 "Grim Reaper".
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 01:03 PM

Originally Posted by DBond
And good morning to you too, sir. How does today find you?


Saw this now. smile


A good morning here .
Hope the same for you over there.

Went down to the Firestation near Rusty Pick and found the weight manuals.
Built a ammo converter at my camp and made some 5.56 ammo.
I had to use the Atom shop though which I dislike, but avoiding riding principles in this game can be justified I guess. smile

Question about the Rusty Pick:

Purveyor Murmrgh has some very valuable stuff for sale.

What is the currency in use here?

Up to 120 "something" for 3 stars stuff.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 01:05 PM

Originally Posted by Wigean

Purveyor Murmrgh has some very valuable stuff for sale.

What is the currency in use here?

Up to 120 "something" for 3 stars stuff.







All of his stuff must be purchased with "Scrip" which you can get as a reward from doing events and sometimes you'll be awarded scrip from the Scoreboard.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 01:28 PM

Thanks PanzerMeyer.

In the basement at Rusty Pick I found a fence door with no visible lock.

Inside I can see the start of a mine and a mole miner inside.

Is that something to follow or waste of time?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 01:30 PM

Originally Posted by Wigean

Is that something to follow or waste of time?


As far as I can tell, that area in not accessible. It's just there for scenery.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 02:09 PM

Ok.

Then I will try to find some scrip then.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 02:22 PM

The only things I buy from the Rusty Pick are legendary modules, which are bought with the scrip. 50 scrip buys one module. Legendary modules are then combined with legendary cores (which you get a lot of if you participate in events) to apply legendary effects to weapons and armor. Like if you build a rifle and want to make it Vampire or Instigating or whatever you need these modules and cores to do it. Problem is, the effect that gets rolled is completely random.

At every train station, the Whitesprings Mall and at the Rusty Pick are legendary machines where you can deposit any unwanted legendary item and convert it to scrip. 3-star weapons get the most. Power armor pieces are valuable too. Everything else nets less scrip, but if you aren't going to use it, no reason to hang on to it and unless you're completely broke it's best to use your legendaries in this way. So you can build more legendaries haha.

The machine at the Rusty Pick has been disabled recently (is it working again?) because evidently players were exploiting it in some way. But the ones at the mall and train stations work.

Just about every time I log on I gather up the legendaries I've collected and don't want, and fast travel to the mall to convert them to scrip.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 02:27 PM

It's annoying that the Scrip max is only 6,000 because I'm constantly hitting it! I have indeed done a TON of the mutation events recently so that made the 6,000 limit even more limiting since you get one legendary weapon for each mutation pack you open.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 02:31 PM

Thems first world problems Panzer! smile

Wigean, you probably already have some scrip. You can get it in so many ways, including the scoreboard. Look under collections in the pip boy and it will show if you have any.

And I didn't know about the ammo converter. Thanks for the heads up. I have thousands of atoms and nothing I ever want to buy. This is 500 in the atomic shop it seems. Gotta pick this up.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 02:47 PM

Originally Posted by DBond
I have thousands of atoms and nothing I ever want to buy. This is 500 in the atomic shop it seems. Gotta pick this up.



You're a Fallout1st member so I think you get something like 1,500 atoms per month? I rarely ever have over 1,000 atoms at any time.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 02:51 PM

Heh,

I gave you some info?


cheers
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 03:41 PM

Yeah, it's 1650 per month, but so far I think it's only ticked over once. I joined July 25th, so I'll have another infusion Sept 25th. I had over 6000 atoms and bought the ammo converter. Built it. It cost 3000 5mm to make 200 5.56. Not very efficient, this thing! I burnt through all of that in two minutes in Moonshine Jamboree. Can be useful if you pick up lots of ammo, but this won't replace crafting.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/19/23 04:59 PM

Originally Posted by DBond
Yeah, it's 1650 per month, but so far I think it's only ticked over once. I joined July 25th, so I'll have another infusion Sept 25th. I had over 6000 atoms and bought the ammo converter. Built it. It cost 3000 5mm to make 200 5.56. Not very efficient, this thing! I burnt through all of that in two minutes in Moonshine Jamboree. Can be useful if you pick up lots of ammo, but this won't replace crafting.



Yeah, the ammo converter is handy but the exchange rates rip you off more than converting currency at a foreign airport.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/20/23 12:21 PM

Originally Posted by Wigean

I gave you some info?


Yes, you did, thanks very much. I wish the thing was a little more efficient though. Does the exchange rate change depending on what you are converting? In other words, do shotgun shells or .308 rounds pay off better than 5mm for example?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/20/23 01:04 PM

I`m not sure.

I was too busy to test and eager to finish my current quest.

The converter was a positive for me as I really was in need for an efficient weapon. (Vampire handmade)

It might be more valuable on the level I`m at as credits and useful ammo is sparse.

Sounds like you guys have more choices with regards to weapons, credits and chalenges.

The events that is popping up are often recommended for 50+ levels, and I am only just over halfway there.

So my current choice of weapons are shotgun and rifle.

Hope something more useful will be available, plus a better armor.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/20/23 01:26 PM

Just jump in to events and ignore the suggested level is my suggestion. There is no penalty for getting killed, you just respawn and have at it. However some should probably be avoided before you get a decent set of power armor due to the radiation present at the event site, like Scorched Earth for example. A Collossal Problem can be hard too for a lower level player. But that leaves plenty to do.

Any of the ones in Nuka World like Spin the Wheel
Campfire Tales
Line in the Sand
Moonshine Jamboree
One Violent Night
Tea Time (really good for low levels)
Eviction Notice
Radiation Rumble (PA is good here, but not necessary)
Uranium Fever

Any of these are fine for where you are. Bring lots of ammo. That Vampire Handmade is perfect to keep you in the fight with the life steal

The rewards are excellent for getting involved. Legendary cores you'll need, legendary weapons and armor are always good. Stimpaks, purified water, scrip, ammo, junk mats, plans and lots more. Plus a lot of XP and maybe some challenges complete while you're at it.

What I do is look at the map and in the lower left it will show active events. If I see one I want to do I make sure I have some ammo, and break out the PA if I need it at this event. You can then just warp to the event for free. Arrive at the location and head for the sound of the guns. Find a good spot, usually somewhere elevated is best. If you arrive and the shooting has begun just have at it and tag as many enemies as possible. If the shooting has not begun, then the players may be waiting until more have arrived. In this case just chill until someone kicks it off.

Some events require actions from the players, like One Violent Night requires players to play the musical instruments in the building to attract the boss. Particpate as desired.

When the event ends you can loot every enemy you hit. Use 'R' to loot multiple enemies at once. Move around a bit because this 'loot all' has a range and you won't see all the loot on the other side of the event locations, so hit several spots around the location to be sure you don't miss anything valuable. Then warp for free back to my camp to sort it all, and maybe warp to the mall to get rid of the stuff I don't want, like a 3-star pool cue or whatever.

Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/20/23 01:38 PM

Good post DBond.


Yeah Wigean, there is no penalty for dying in this game unless you are carrying a lot of "Junk" items. Those get dropped when you die so they can possibly be picked up by another player if you don't hurry and respawn to retrieve it.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/20/23 02:06 PM

Originally Posted by DBond
. There is no penalty for getting killed, you just respawn and have at it.



I kind of know that, I think.

I was philosophizing about this yesterday when I was wondering of how I should proceed.

Why am I hesitating to enter a challenge that seems uneven? Probably dead in seconds. smile

I wonder if this is due to the fact that most of the games I have played are flight sims?

You choose your fights because yoiu want to survive and return to base.

May be there is a difference in mentality because you have more experience in how the game should be played.

Heh, sorry. Derailed. biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/20/23 02:33 PM

Yeah, different mentality for sure. You don't have to preflight, and taxi. No arming switches and tanks to select for jettison. No MFDs to configure, or clearance to get.

Just pop back up and let 'er rip!

The rewards are too good to sit these out. And honestly your goal should be to get to 50 as quickly as possible so the economies stabilize. Doing events will help you level fast.

If I'm honest the events aren't all that great. Basically just camp and kill. But the rewards make it worth it.

I was also thinking about this the other day, what sort of event would I like to see? And the answer is something akin to capture the flag. A massive battlefield where players start at one end (like a one mile distance) and have to battle their way through the hordes to reach the other side. Where mutual support and momentum have an impact. Fire and maneuver. Where the players that opt to go light will finally have some sort of advantage (through their mobility).

As it is I have my favorite spots and I hop up there and basically it's a shooting gallery until the event completes. I'd like to see some different approaches to events.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/20/23 02:49 PM

What a coincidence.

RL calling.

Just got a SMS from the city that we need to boil the water.

Wigean is out to buy pure water. biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/20/23 04:16 PM

You could have gotten that from an event! smile

I'm at level 141 I think. My goal is to hit 150 for the next legendary perk slot. Could use another double XP weekend to be honest!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/21/23 04:32 PM

Level 141 !

I am at Level 23.

I entered a public event last night. Me alone.

Had a endless fight with giant mutants while I tried to activate some signals.

I made three signals I think Then I decided that this is too heavy for a solo mission and called it quits.

I don`t now if I got a reward or not.

Now I have to figure out what to do with this guy called "Beckett".

I rescued him out of prison and built his bar at my camp.

Now he is making noise, and I think he wants me to do more of his missions.

Then there is Overseer. I went to her house and activated some quests I guess.

I think I will deactivate some of the quests for the moment. The right side of my monitor is almost full. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/21/23 05:40 PM

Yeah, I'd suggest deactivating any quest you are not currently looking to do, aside from maybe the follow the overseer so you can get markers when you're close to one of the chests. Location markers appear on the map even if the quest is deactivated, hollow diamonds. This keeps the screen clean, and more importantly, removes many of the heading markers in the compass to prevent getting confused on which way to go.

I should have added one piece of advice to my post about events.... join the ones with several people already there. When you click on the map icon it will tell you how many are in. Don't let this discourage you, but you'll not be able to do most public events solo, especially at low level. You would not have gotten event rewards unless the complete message appears, and then the rewards will be listed on the screen like any other completed quest.

For Beckett, just keep talking to him. He will keep giving you quests, and there are quite a few, at least 15 I think. He's also a vendor. There is a very nice weapon waiting at the end if you do them all.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/21/23 06:02 PM

It should be noted too that there are a number of event types. Daily, public, daily ops and so on. Daily events (not ops) can be done solo.

Public Events are the ones we are advising, and those will be hard to do solo.

https://fallout.fandom.com/wiki/Fallout_76_events

Daily events like Strange Brew are easy to do solo. Heart of the Enemy is one I do a lot because all you need is a scorchbeast DNA sample, and those things are all over the place.

Cop a Squatter is one of my favorites. You get this from the chief in Watoga. You are tasked with clearing a location of the enemies. But as long as you have this quest, it will complete even if another player kills them while you're in the same server. That happens a lot and the rewards are given even if you didn't lift a finger.

In that wiki link you see the list of Public Events. It isn't complete I don't think, but those are the ones that PM and I are on about..



Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/21/23 06:06 PM

Originally Posted by Wigean


Then there is Overseer. I went to her house and activated some quests I guess.





That Overseer may be a bit on the old side but did you see the body on her? It's too bad amorous side quests are not a thing with the Fallout games.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 11:56 AM

Originally Posted by Wigean
Level 141 !


Hit 142 last night. Panzer is over 1100! It has taken me over 300 hours to get this far, so it would take over 2100 to get that far, at the same burn rate. Quite an achievement to level up as high as Panzer has.

The treasure hunters are back, and I like those things.

Is it me are have there been no mutated events for a few weeks now?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 12:40 PM

Originally Posted by DBond


Is it me are have there been no mutated events for a few weeks now?



There were mutated events less than 2 weeks ago. I'm surprised that you somehow missed them. Yeah, I think I'm level 1146 now but I still come across other players who are in the 3k and 4k range!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 12:49 PM

Yeah, I've missed them completely. Haven't seen one in weeks. 1st members get mutated party packs from these events and those are really nice. The treasure hunters will help fill that void smile
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 01:05 PM

PanzerMeyer on level 1146?

So that`s a proof then.

Miami nightlife sucks?

biggrin
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 01:10 PM

Originally Posted by Wigean


Miami nightlife sucks?

biggrin



I'm 50 and don't believe in spending money on ridiculously overpriced drinks AND I don't dance.


I hope that answers your question. smile
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 03:54 PM

Well it was a joke . I tried. smile


I found a Raider Power Arnor in the Pleasant Valley Ski Resort,
Is that an armor you recommend?

Right now it is the right arm, torso and a power helmet. Couldn`t fid any more parts .
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 04:07 PM

It's better than no power armor at all for sure, when power armor is needed. But I believe it's the least-capable of all PA sets. And honestly the aesthetic vibe is all wrong for me. I'm all for scrabbling together things in the wasteland, but this is a step too far for me. I sell or convert to scrip all raider PA pieces I find.

I think you'd do better to focus on T-45 or T-51 at this stage. But sure, use these parts and you can just keep upgrading as you find stuff. Mix and match is fine. Over time your set might transform in to something else. But maybe raider PA is your jam.

Have a look here, and if you want, visit these locations and piece together the best set you can.

power armor locations


Or like I said earlier, look at getting Excavator

How to unlock Excavator PA

If you do the Miner Miracles quest you can craft a full set.

Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 04:11 PM

I never used the Raider Power Armor but it does have a pretty cool "Road Warrior/Mad Max" aesthetic to it if that fits your tastes.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 04:27 PM

Yes, exactly and some will dig the Mad Max vibe. Style is half of the game here.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 04:59 PM

Thanks DBond.



I think I will listen to your advice.
After all, at this stage I`m not doing too bad with my current, but lacking armor.


I will check out the Excavator also.

Sounds like a big detour, but who knows , could be worth it?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 05:20 PM

If you have no power armor, or a good full set, then yeah, Excavator is well worth it. It has a +100 carry weight bonus and you can mine more ore, but who cares about that?

I would probably suggest just using the best you can find until level 50 then go for whichever set strikes your fancy. I use Hellcat for example, which can be acquired through the Steel Reign quests. But you won't want to go through all that for a level 25 set I don't think. And that legendary T-45 set still has your name on it, but as mentioned, it's a level 45 set.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/22/23 11:06 PM

The run for the Eccavator sounds like a hard gauntlet if I should go for a steel.

I think I will fast travel down there tomorrow and look at the conditions.

Still lots to do and it sounds like reaching level 45 pretty fast will be a goal as well..:)
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/23/23 03:01 AM

Yeah, it's just until you hit level 50 (or level 45 for those items that max out at 45) you are always going to find your gear outleveled eventually. So that's why I say to just use the best of what you find, so that the time, effort and materials aren't used for things that will become obsolete. But that's just maximizing, and it doesn't matter all that much in the end. Use whatever you want! smile

What I tried to do was make sure I had many of the quest chains that gave an item I wanted at the end mostly done, so that when I hit 50 there wasn't all that far to go to get the rewards at final level. Beckett's, Steel Reign, Wastelanders for the stealth suit, which it should be said I crafted and never wore once. Hmm, I should do that. Belly of the Beast quest in the BoS quest line gives ultracite power armor. Only unique rewards like these should be done at level 50. Just about everything else can be crafted.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/24/23 09:28 PM

Just wondered:

If you chose to use the Power Armor, where and how did you find the fusion core(s).

I have to use it for a while. I think I accidently scrapped parts of my current armor.... biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/25/23 12:04 PM

They can be found, and I think can be crafted at chemistry stations. The Line in the Sand event awards these I think. Fusion generators have them, and I think some workshops have a machine that makes them? Every power armor suit you come across has them too, but these are all at like 1/4 charge. If you do one month of 1st you can build a recharger to make all you have fully charged. But if you use PA a lot, you'll need a lot of cores if you don't have a recharger. And I imagine cores can be bought too?

There are perks you can run that extend the core life.

When I see you next I'll drop you a few if you want. That would clear out some storage for me.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/25/23 12:58 PM

I have searched around and found some at the power station in Charleston.
Another player had activated the production there.
I went back today, but the dude was gone of course. The power plant has to be repaired so the production of fusion cores can start up again.
Then it seems like one has to raise an antenna (?) and connect it to the power plant with some wireing.

Is Power Armor the only armor that needs a fusion core?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/25/23 02:16 PM

I think just power armor and gatling lasers use them?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/25/23 02:19 PM

Originally Posted by DBond
I think just power armor and gatling lasers use them?


Correct and the Plasma gatling guns use the plasma cores.

And then there's also the ultracite versions for both fusion and plasma cores.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/25/23 08:39 PM

Sometimes you stumble upon something unexpected.

I was going to the train station in Charleston today to repair the Vampire rifle.

There I saw this figure. She was in full motion as running on a invisible threadmill. biggrin

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/27/23 12:22 PM

Kill unruly golfer ghouls. Gotta love it

Yeah, you see some whacky stuff out in the wasteland. Working out in your skivvies down the train station seems rather middle of the road biggrin
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/27/23 12:47 PM

I know only Bethesda would have this data but I would love to know what percentage of F76 players are female. I'm pretty sure it's a tiny percentage though as in less than 5%.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/27/23 12:49 PM

And I reckon in most cases female avatars are controlled by dudes. That was literally the first thing I thought when I saw Wigean's screen. Probably a dude.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/27/23 12:51 PM

Originally Posted by DBond
And I reckon in most cases female avatars are controlled by dudes. That was literally the first thing I thought when I saw Wigean's screen. Probably a dude.



Oh, there's no doubt that the vast majority of the female avatars you see in the game are male players. Not in F76 but I've played as female avatars in a few other games before.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 09/30/23 01:24 PM

Video with some of the upcoming changes to 76

https://youtu.be/2UzBAho8d2w

Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/01/23 07:16 PM

Haven't been on much the past couple of weeks but jumped on today. The double daily challenge XP is good. Got a few quick ranks just doing the dalies.I also built a personal terminal, I guess for the first time. Gives me a few quests to do anyway, which is nice.It was the daily that wants a picture of a super mutant and I didn't have a camera. So I looked it up and it pointed at this bucket list quest chain.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 12:20 PM

I`ve been lurking around Whitespring Mall.

Also met Orlando.

I wonder if joining the Responders is a good idea?

Only on level 29 for the moment.

Also tried to activate the power station in Charleston. Failed to find all the consols in the reactor before the time was over. I`ll try again.

A q about the Mall.

I was standing near the cash register when someone came and made a trade.

The items he bought suddenly showed up when I pointed at the cash register and I could grab what he bought. Is that a known bug or a coincidence?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 12:22 PM

Originally Posted by Wigean
I`ve been lurking around Whitespring Mall.

Also met Orlando.




Orlando is definitely a strange character for sure. LOL
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 12:26 PM

Originally Posted by Wigean


The items he bought suddenly showed up when I pointed at the cash register and I could grab what he bought. Is that a known bug or a coincidence?


Not sure what that was, but could it have been a loot bag? Like he dropped one nearby and you happened to catch it when looking toward the register? Players drop a lot of loot in the mall. I've gotten a lot of great stuff for free off the floor.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 12:46 PM

Originally Posted by DBond
Originally Posted by Wigean


The items he bought suddenly showed up when I pointed at the cash register and I could grab what he bought. Is that a known bug or a coincidence?


Not sure what that was, but could it have been a loot bag? Like he dropped one nearby and you happened to catch it when looking toward the register? Players drop a lot of loot in the mall. I've gotten a lot of great stuff for free off the floor.


No. The items appeared just as like when you search the register.

I met a player in the mall the other day. I saluted him and he gave me some items. I think one of them was "he Fixer".

I also got a "Fat man" from a player. Which I haven`t tried yet. I `ve got enough problems with finding fusion cores and parts for my power armor for the moment.

And managing my weight of course.

Oh I forgot.

Beckett is still yelling at me in my camp.
He is eager to give me some missions I guess, but he has to wait. biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 12:52 PM

You were given a Fixer? Score! That's a great weapon, I carry it. I rolled an anti-armor and love it. It's especially good if you're stealth and crouch everywhere. And it's the perfect weapon to split ammo expenditure since it is chambered in .45. Is the one you have a level you can use?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 02:00 PM

Originally Posted by DBond
You were given a Fixer? Score! That's a great weapon, I carry it. I rolled an anti-armor and love it. It's especially good if you're stealth and crouch everywhere. And it's the perfect weapon to split ammo expenditure since it is chambered in .45. Is the one you have a level you can use?



It`s only level 20.
At the moment it is pretty simular to the "Vampire" you gave me, isn`t it?
Except for the caliber of course.

Have you any idea how I could mod it?

I will be level 30 next session I guess.

[Linked Image]
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 02:04 PM

"The Fixer" is my weapon of choice when I'm just free-roaming in the game (ie not doing any events). I don't use a stealth build but the Fixer has great accuracy and lethality and it's my go-to weapon for sniping.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 02:18 PM

Originally Posted by Wigean


Have you any idea how I could mod it?


Yes, of course we do! But honestly man, I wouldn't suggest it since it's level 20. You're soon to be 10 levels above that, but since you asked....

Roll a legendary effect on it. You need legendary cores (get them from events) and legendary modules (buy them at the Pick). Then add a legendary effect at the workbench. What you get is entirely random, so if you want specific effects it can take a while, or you might get lucky straight away.

I like anti-armor above all others but I don't mind Instigating, Vampire, Furious, Two-shot or Aristocrats as the first star. The rest are very situational. Like for example I have an Assassin's Handmade (damage against humans) and Mutant Slayer (damage against super mutants) and an Exterminators (damage against bugs and lurks) so I can match the weapon to the event or location if I want

The Fixer already comes well modded, it has reflex sight, suppressor and AP mag. You need to scrap combat rifles to learn plans for it. Panzer gave me the Fixer plan so I could make one for you if we see each other. You should be looking to get one at level 30 if you can. And you now outlevel the Vampire Handmade by 14 levels so probably need a new one of those too. Actually, the Fixer you have may not be modded that way, the one you get from a quest comes with these modifications. If yours doesn't have them, I would add those three at minimum, plus a barrel and stock. Your Fixer obviously has stinging mag as I can see it is 20% AP and 25 rounds
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 02:51 PM

Thank you for the info. Lots of it. smile

I`m not sure how my Fixer is modded. I believe I could put it in the mod bench to check?
I will wait until passing level 30 any way as I think it will be tonight or tomorrow.

I have thought about joining the Fixer quest. It is the one you get from the placard in the train station, right?

And I haven`t joined any public events yet. So legendary stuff is just a dream on the horizon for the time beeing.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 03:23 PM

Yes, the sheepsquatch quest will yield a Fixer. Do it at level 50 unless you get a Fixer plan in the meantime so you have a Fixer to carry the rest of the way.

To see modifications you can mouse over it in the pip-boy and hit X to inspect, you'll get this screen

[Linked Image]
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 03:51 PM

Ok.

My Fixer:

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/04/23 03:56 PM

That's well-modded, I like it. It can be improved (powerful automatic, aligned stock, etc) but like I said I'd think twice about it since it's low level compared to your character. You're at the stage where I'd advise getting in to events because legendary effects are awesome. My Fixer gets +50% AP (plus another +40% from the magazine) and faster fire rate, both of which make it much more effective than it would be without these effects.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/05/23 12:21 AM

I joined a couple of public events tonight.

I found out that greed is a problem. biggrin
I vacumed the place and got overloaded.

I found a scapbox, but I was not allowed to use it. Said I need Fallout 1 or something. I have Fallout 4, but that doesn`t help I guess.
How can I use rhe scrapbox?
And how can I check if I have recieved any legendary items? I think the first event should give one, but I don`t know how to find out.

Then someone gave me a new armor.(!) With a jetpac. smile Even gave me some fusion cores. I have to find a way to say thank you other than the salute and thumbs up. smile
He also craftet a rifle that I have to check out tomorrow.
He waved "come here" and craftet while I was waiting.
I felt I was cheating, but who cares.

Lots to do tomorrow. My stash is full and needs to be reduced.
Then scrap some pistols and grenades.
I even got some stuff that I can`t use before level 45 or 50.
Now level 30.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/05/23 01:40 AM

Originally Posted by Wigean

Said I need Fallout 1 or something. I have Fallout 4, but that doesn`t help I guess.


LOL, that made me laugh.

The scrapbox is one of the quality of life items you get with the Fallout 1st subscription. The scrapbox automatically scraps your junk and has no limit. You also get an ammo box with no limit. You still have a limit of 1200 in your stash, but when you can move all the junk and ammo out it makes that 1200 go a lot farther. There are other things, like a fusion core recharger, more challenge XP, more rewards from the scoreboard and 1650 atoms each month. I have it, Panzer does not. It isn't needed of course, but is a nice thing to have if the price doesn't put you off. I bought the full year.

You can buy one month, load it up and cancel the subscription after a month. You get to keep the scrapbox, but you can no longer put stuff in to it. I like what 1st offers and the cost isn't that bad really, but others vehemently disagree with that smile

Legendary items are just the ones with the stars on them. They can be 1, 2 or 3 stars. Like the Vampire handmade or the three-star Kabloom I see in your screenshot.

Jetpack eh? Zoom zoom.

I'd like to know which armor that is, because only the best ones get a jet pack. What did you get?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/05/23 10:00 AM

It is a Raider Power Armor.

I will consider buying a subscription.
May be best wait and see if the upcoming expansion will make any difference?


[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/05/23 12:21 PM

I bet it gets good TV reception biggrin

Nice! That's very generous, to craft you a full set of power armor and modded too. Calibrated increases carry weight I think. And it's all at full condition. With a jet pack?! You are literally moving up. Haha, I should write this stuff down.

If you think you are going to stick with this game, why not give 1st a try. You can do a month and then see what you think. It has made my experience better, I like what it offers, and if you're a power armor user the recharger is like gold.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/05/23 04:04 PM

Originally Posted by DBond
I bet it gets good TV reception biggrin

Nice! That's very generous, to craft you a full set of power armor and modded too. Calibrated increases carry weight I think. And it's all at full condition. With a jet pack?! You are literally moving up. Haha, I should write this stuff down.

If you think you are going to stick with this game, why not give 1st a try. You can do a month and then see what you think. It has made my experience better, I like what it offers, and if you're a power armor user the recharger is like gold.


Yeah, I was lucky to meet that guy/girl , who knows.
I think I did a screenshot so I got the name if there is any way I can give something back.


Antennas are cheap now you know. smile

Nowadays people are streaming stuff.
Radio Luxemburg is still airing though ....

I used about 2 minutes and bought a one year subscription of 1st.
I trust your judgment and also knowledge about the game.

Besides 1 year was 33% off which seems to be a good deal.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/05/23 04:19 PM

Yeah, at a discount no less. Nicely timed.

So you'll want to build at least these things in your camp

Scrap box
Ammo box
Fusion Core Recharger

Fallout 1st also comes with a survival tent which you can place anywhere and move at will. You know where my camp is, and I have been keeping my tent behind the Watoga rail station to give me a free fast travel point n that area. It's also really convenient to get in my Hellcat PA to run the Scorched Earth event.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/05/23 06:00 PM

Yes I am on it. smile

I should have "refurbished" my camp to make it more tidy.

I need some time for that.

Now I have to familiarize myself with the 1st membership and see how I can benefit of it.




I
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/06/23 10:49 AM

Watching the Ryder Cup and playing Fallout 76 at the same time made me wonder if team Europe was inspired by the Vault 76 outfit? biggrin

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/06/23 12:21 PM

Just missing the party hat to complete the ensemble.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/06/23 06:04 PM

I thought the fusion core charger came for free, but it apparently does not.

I am going in now to find out how to set it up after I buy it in the Atom Shop.

P.S. @ DBond. I won`t talk more golf today.
May be in a couple of days. biggrin
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/07/23 04:57 PM

I`ve been checking on the fusion core charger.

It says it uses 20 (amps?) to charge, if I understand it right.

Does that mean only the fusion generator can be used, or can I use a smaller one only it will use longer time to charge?

Since last I have joined a couple of public events. Pretty frenetic and hard to get the overall picture. Pays off though.

After I joined 1st I`ve been looking for the survival tent. Is it available in the Atomic shop. If so I have missed it. I will have another look.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/07/23 05:20 PM

Oh yeah, it needs power, forgot to mention that. You can daisy-chain smaller generators to produce enough power, but your camp can start looking ghetto. I just built a fusion gen to be done with it, but that thing is massive.

To deploy the tent I think it's F for favorites and T to place the tent? Something like that.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/09/23 12:26 PM

Hope you all had a good week-end.

Level 34 now.
I build 5 generators and connected them in series. Not pretty, but they do the job.

I have come to a point that I need a more efficient weapon.
I got a mission where the boss Dragon Scorcher is just impossible to kill with my current weapons efficiency. That was a level 35 quest I guess.

Any suggestion of how to upgrade- or build/find/get a plan for?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/09/23 12:57 PM

Sure, you can build, buy or find a new weapon. Plans are for sale for many weapons. I bought the handmade rifle plan at the Mall. But you will have needed to be scrapping weapons to be able to modify it. Sights, receivers, barrels, stocks, etc need known plans to build. Standard, unmodded weapons aren't very good, so you'll need to know the plans for the components. For the past couple of months my advice has been make sure you scrap a lot of handmades and combat rifles! Because when you outlevel your current weapons you want to be able to replace it with a capable, modded gun. I hope you have been. But of course those are just two weapons out of many and there are a lot more you could choose from.

You can also get lucky at events, you never know what will drop. And one of the best things to do at your stage, although it is hit and miss, is to check player vendors. You can get amazing deals. I sell legendary handmades for 500 caps. It's worth it to stop by a few camps every time you are on.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/09/23 01:38 PM

Thanks.

I have scrapped everything I think.
Except the one you gave me an the "Fixer" I just got. Also I keep the Ka-Boom shotgun that is pretty effective close range.

So I will keep looking for events. Another problem with low efficiency is that ammo gets a problem.
When I change to shotgun you are awarded with shells for the most part, insted of the ammo yo need for rifles.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/09/23 02:20 PM

Don't scrap legendaries, convert those to scrip at the machine. Scrap everything else you might want plans for. If you get the Handmade Gun plan, you can build one on-level at level 35 which would be perfect, but of course you want to be able to trick it out with modifications if you can. I forget the price I paid, but it is earlier in this thread. I think it was around 6000 caps for that plan from one of the vendor bots at the Mall.

If you struggle to get a new gun, I can build you one. I have the Handmade and Fixer plans among others.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/09/23 02:34 PM

Sometimes I feel like an idiot. smile

I didn`t know I could convert legandaries to scrip......

I need a checklist ....
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/09/23 02:47 PM

Originally Posted by DBond
The only things I buy from the Rusty Pick are legendary modules, which are bought with the scrip. 50 scrip buys one module. Legendary modules are then combined with legendary cores (which you get a lot of if you participate in events) to apply legendary effects to weapons and armor. Like if you build a rifle and want to make it Vampire or Instigating or whatever you need these modules and cores to do it. Problem is, the effect that gets rolled is completely random.

At every train station, the Whitesprings Mall and at the Rusty Pick are legendary machines where you can deposit any unwanted legendary item and convert it to scrip. 3-star weapons get the most. Power armor pieces are valuable too. Everything else nets less scrip, but if you aren't going to use it, no reason to hang on to it and unless you're completely broke it's best to use your legendaries in this way. So you can build more legendaries haha.

The machine at the Rusty Pick has been disabled recently (is it working again?) because evidently players were exploiting it in some way. But the ones at the mall and train stations work.

Just about every time I log on I gather up the legendaries I've collected and don't want, and fast travel to the mall to convert them to scrip.


This was from a couple weeks ago. I realize I post a lot and write a lot, but I also can't know what you didn't read haha
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/09/23 05:45 PM

Originally Posted by DBond
Originally Posted by DBond
The only things I buy from the Rusty Pick are legendary modules, which are bought with the scrip. 50 scrip buys one module. Legendary modules are then combined with legendary cores (which you get a lot of if you participate in events) to apply legendary effects to weapons and armor. Like if you build a rifle and want to make it Vampire or Instigating or whatever you need these modules and cores to do it. Problem is, the effect that gets rolled is completely random.

At every train station, the Whitesprings Mall and at the Rusty Pick are legendary machines where you can deposit any unwanted legendary item and convert it to scrip. 3-star weapons get the most. Power armor pieces are valuable too. Everything else nets less scrip, but if you aren't going to use it, no reason to hang on to it and unless you're completely broke it's best to use your legendaries in this way. So you can build more legendaries haha.

The machine at the Rusty Pick has been disabled recently (is it working again?) because evidently players were exploiting it in some way. But the ones at the mall and train stations work.

Just about every time I log on I gather up the legendaries I've collected and don't want, and fast travel to the mall to convert them to scrip.


This was from a couple weeks ago. I realize I post a lot and write a lot, but I also can't know what you didn't read haha






Well, one thing is to read your valued info, but another thing is to understand it at the time reading it. biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/10/23 12:20 AM

I think eventually caps become mostly meaningless, or they did for me. The main currencies become bullion, scrip, perk coins and legendary modules and cores. You need enough cash on hand for when you, err, need it. But converting the legendary items in to scrip makes the most sense in the long run. And especially so if you want specific effects, which of course everyone does. So you need the scrip to make a lot of rolls. I love getting things like 3-star melee drops from events, since that's an easy 40 scrip at the machine and as a melee weapon I don't want to use it. A few of those buys a couple modules, and another legendary roll. If you do a lot of events the cores start to pile up. The modules though are more precious.

Bullion (and treasury notes) is another one to look for, though you won't get much until you do the vault 79 quest which comes near the end of Wastelanders. You can get some from the scoreboard however and plenty of notes from events. This is needed for certain types of high end gear and mods, like Secret Service armor.

And perk coins are something to be thinking of now, because when you hit level 50 you can choose your first legendary perk, and perk coins are used to rank up the card, raise its level. You can scrap unwanted perk cards and convert them to coins, two at a time. There are some perk packs on the scoreboard too. It is very expensive to reach the highest rank, and takes a hell of a lot of scrapped perk cards. The more focused you are on what type of build you want to run, the easier it is to commit to convert these cards to coins. It's tempting to want to keep them in case you might want to use them later. But the legendary perks are so powerful that it is worth it.

Stamps are another currency but they must be related to the Expeditions?, which I haven't done. I've gotten a few from the scoreboard, and there's a top shotgun called Cold Shoulder that can be bought with stamps I think.

For me caps have basically one use. Buying bullion. Once per week I can spend 6000 caps to buy a pile of gold at the Wayward and so I try to make that much each week if I can and round and round it goes.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/10/23 01:05 AM

One more post about legendary perks. I chose Master Infiltrator first, at level 50. This single perk makes obsolete all of the lockpick and hacking cards. Acquiring it allows you to pick or hack any lock or terminal, which is great by itself. And of course that frees up those slots, or means you don't have to perk swap these any more. Big quality of life improvement. At the first rank you auto-unlock the easiest ones, but still need to pick or hack higher level locks and terminals. But there is no level gate any more. You can do them all and not use a single perk card since Infiltrator covers it.

Using perk coins you can increase it's rank, each one auto-unlocking higher and higher difficulty. But who cares about that. I don't mind the hacking or picking locks, I just don't want to burn perk slots to do it smile

So to come around to the conclusion.... I decided not to rank up that first legendary perk at all. And so I could save more perk cards to scrap so when I hit level 75 and took the second legendary perk it could be ranked up faster since I had more coins.

But it's a tough choice, there are a lot of good legendary perks. You might not want to take the same one first. But you'll be making that choice soon as you aren't so far away from 50 now.

Legendary perks come at player level 50, 75, 100, 150, 200 and 300
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/10/23 01:17 AM

Thank you. Good read.

I have to call it a night. 03:16 AM here.

Tomorrow change to winter tyres. Brrrrrrr
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/10/23 02:04 PM

Nice of you to say so even if it comes across as Martian or something.

I hopped on last night and didn't play for long. Just cleared a few dailies and rolled a couple more Handmades to go in the vendor, and then got in at the tail end of Eviction Notice (3-star Defilbrilator sledge dropped for easy scrip). I must have rolled a hundred Handmades by now and I have yet to get anti-armor. It's maddening really. Out of all the possible legendary effects this is the one I want the most, so I keep rolling them, hoping the RNG will shine upon me. But she frowns instead. I nearly always roll them as 2-stars, which costs three modules per attempt. So you can see how quickly you can burn through them looking for a specific roll, especially when the gods hold you in disfavor like me.

When I got the Fixer I hit anti-armor on the second attempt, but I can't get it on a Handmade. But this is the loop. The carrot out on the stick and gives me something to aim for. Once you have everything you want it's easy to lose motivation. Same thing happens in Elite Dangerous for me. Once I had every ship I wanted, and they were all engineered to the nines, I was like, what am I to do now? After finishing the solo quest stuff in FO76, chasing gear and the scoreboard have been basically all I've had to do.

And that's just for weapons, armor is even more expensive to roll legendary effects on since you have five or six pieces to do.

So my point is that if you like to customize your weapons and armor, give them specific effects that you like, you need a hell of a lot of modules since its random what you get and you will do a lot of rolls. So that's why I think a player should always scrip his legendaries rather than sell them for caps.

I do make an exception with the Handmades I roll. Since I like this weapon so much I want to share the ones I make, give other players a chance to have one. When I was starting out I would have loved to come across some of these for 500 caps, so it's like a service I am providing, or that's how I like to see it haha. I could turn them in to scrip, that would be better for me really, but I like the idea of running a Handmade shoppe.

One more point related to all of this.... Secret Service armor is the peak item in legendary roll economy. It is fantastic armor in terms of protection, which is why you wear it right? But for me the true superpower of SS is that when you craft it it automatically is legendary, and each piece made costs one module. This is random, but there is a high chance it comes out at 3-stars. One module for 3-stars is very cheap. So it is far less expensive to craft to high level and get the specific effects you want on it than anything else in the game.

Obtaining the plans for SS armor is one of the best thing you can do to improve your character. It's also quite lightweight. I knew how good it was since everyone says it is, but with how cheap it is to craft while being surprisingly lightweight it is even better than I thought. Secret Service becomes available at the end of the Wastelanders quest line so the earlier you pursue that the sooner you can get SS. I was over level 100 by the time I got around to it.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/10/23 06:41 PM

Not martian at all. smile

Just have to learn the game mechanics as I go.

I have no experience with the earlier games so it takes some time getting used to. I bought Fallout 4 just before 76 because you guys are active on that platform.
Scrip, scrap, caps, Atoms, perk cards are new to me. "Roll" a Handmade. smile Well, have you told me that before I would be clueless of course.

In hindsight I should have used the help section first may be.

Unti now I have done quests in east and west to learn the game.. Probably time to be more contructive and make a plan.

I will probably try to find the Wastelandsers quest to start with.

Servers are down for the moment so I will try later.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/10/23 08:32 PM

Roll just means applying a legendary effect, which you can do on the weapons bench. I guess it's called roll since it is random, like rolling a pair of dice.

Wastelanders is a long one, lots of parts to it, but the payoff is huge. Good weapons, armor and other goodies as rewards. If I recall correctly, it all kicks off with The New Arrivals quest, which I think you get once you've spoken to the Overseer after level 20. It sends you to meet the factions at Foundation and the Crater, plus I think the whole Rose quest line is part of it too.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/10/23 09:20 PM

Originally Posted by DBond
Roll just means applying a legendary effect, which you can do on the weapons bench. I guess it's called roll since it is random, like rolling a pair of dice.

Wastelanders is a long one, lots of parts to it, but the payoff is huge. Good weapons, armor and other goodies as rewards. If I recall correctly, it all kicks off with The New Arrivals quest, which I think you get once you've spoken to the Overseer after level 20. It sends you to meet the factions at Foundation and the Crater, plus I think the whole Rose quest line is part of it too.


I just checked and I seem close to finish the New Arrivals quest. I have been talking to Meg at the Crater and now have to convince the leader of the Settlers. It says to complete "Here to stay". I will look into that.
So I guess the Settlers are friendly?
That`s also something I hve been wondering about. Who are you friends in this world? The Settlers? The Raiders? The Responders? Brotherhood of steel? "Fire Breathers"? Are there more?

I started the "Initiate of mysteries" quest and yesterday I accidently did something that started the "Sheepsquatch" quest.
I thought that was inerestesting because I think you mentioned that a "Fixer" would be a reward. So may be it would be a more advanced version than my own. So I decided to see where it would lead me.
I ended up in Cal`s office. The crazy guy I guess. I found some pictures on the wall that triggered several side quests. Not sure which one I should follow. Maybe everyone?

Rose quest line is also on my wristwatch.(:)) That`s the "Missing link" quest. Now it says I have to complete her quest to gain her trust.

Anyway. I have charged two fusion cores and I am ready to go.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/10/23 09:43 PM

Good question about friends. Really, the answer is all of those you listed. Even the raiders become friends though the quest we are talking about. It's worth it to do their quests and make friends of them I think. Settlers are friendly, yes. I'm sure there are ways to make enemies of all of these factions, but you'd have to go out of your way to do it.

Blood Eagles and Cultists are always enemy as far as I know.

Sheepsquatch quest is the one that yields a Fixer, yes, and well worth it to do. But like I said a couple days ago unless you have the plan to make another Fixer I'd wait for level 50 to finish that quest.

I thought the Mistress of Mysteries was a pretty cool quest.

Rose is a great character.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/11/23 01:27 AM

Finished the Overseer mission and delivered Nuka Cola to Meg and Paige.
Went back to Overseer and got the Overseen Overseer quest. I `ll check that out tomorrow maybe.

Also got the "gain 300 gold buillion "Gold Rush" opened up.
Wonder what that means?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/11/23 01:59 AM

Thats an achievement at least. Maybe its a challenge too? Bullion is good.

It's also the name of an event where your can exchange double the amount of treasury notes for bullion each day.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/14/23 11:06 AM

If you convert your legandary items instead of scrapping them, will you still keep the plans/mods?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/14/23 12:40 PM

Yes, you cannot lose plans.

But any mods on the weapons are lost. You can always make more if you know the plan, but if say you feed a legendary rifle in to the machine you don't get back the fancy magazine it had, if that's what you are asking.

Mods cannot be removed or re-used, only built anew or built-over.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/14/23 04:59 PM

Follow up.

I see some robots pay double caps today and I can tidy up my stash box.

I found a snub nosed Somerset special pistol with an anti-armor lefendary mod.

Do you know if this mod also can be used in the "Fixer" or any other weapon?

I know I may be could try, but maybe best to ask before I try. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/14/23 05:23 PM

Anti-armor can be used with any weapon, and it's my favorite effect coincidentally.

But the one on the pistol has no effect on the Fixer.

To apply anti-armor, you need to 'roll' that effect on a weapons bench. It is random, so you need to keep rolling until it lands on anti-armor. If you choose 'modify' at the weapons bench and select a weapon, the first option that comes up is to apply a legendary effect, and you can choose to roll them as 1-star, 2-star or 3-star, each with increasing costs in legendary modules and cores.

Here are all the possible effects, and broken down by star tier.

FO76 Legendary Weapon Effects
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/14/23 05:37 PM

My ideal weapon, one that I am hunting at the work bench is a Handmade or Fixer with the following effects.

1st Star -- Anti-Armor. +50% armor piercing. Love this one as it works so well against the toughest enemies. Combined with an AP mag you can get near 100% AP which is awesome

2nd Star -- Hitman's. +25% damage when aiming down the sights. I'm a free aim player mostly, so this dovetails perfectly with my play style. Does not work with scopes, but does work with reflex sights or iron sights.

or

2nd Star -- Rapid. +25% weapons speed, which means fire rate. My Fixer is Anti-Armor and Rapid and it is fantastic.

3rd Star -- Steadfast. +50% Damage Resistance while aiming again dovetails perfectly with my style.

I also will take the following 3rd star effects

VATS Enhanced -- 25% less V.A.T.S. Action Point cost. I don't use VATS much, but this means more shots when I do

Lightweight -- 90% weapon weight reduction. Love it.

Rapid -- 15% Faster Reload. Not bad.

So if I were able to choose, or the weapon I would jump for joy to roll, would be

Anti-Armor, Hitman's, Steadfast as a 3-Star weapon. This is the grail.

Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/14/23 05:54 PM

Thanks DBond.

Really appreciate the knowledge you are sharing.

I guess it matters to reach level 50 and get a Fixer I can work with..
I am close to level 40 now.
Just finished the Mysteries quest and got another Novice of Mysteries quest back.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/14/23 06:03 PM

Exactly, and of course that is what I have been advising. If you have the Fixer plan, go wild. No reason not to craft a level 40 Fixer if you can just make another one any time you want.

But that is a very rare plan. So if you do not have the plan I advise to wait to finish the Sheepsquatch quest until you are level 50 so that weapon would remain top tier as long as you play
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/14/23 06:16 PM

Copied.

Still lots to do while waiting for that.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/14/23 06:22 PM

And by the way, I am very happy to help. I obviously like talking about this stuff and it's nice to have someone who wants to read it. I hope it helps.

If you are starting to think about applying legendary effects to your weapons I have a few pointers, or things to be aware of.

The first and most obvious one is that these effects are random and not selectively so. So what this means is if you roll a 2-star weapon with say anti-armor and Last Shot and decide you don't want Last Shot, if you roll the weapon again both effects are overwritten and you will in all probability lose the anti-armor, unless you get very lucky. You cannot change one effect at a time, you roll all new effects, even if there's a chance you get the same one again.

So this means that when you create a legendary weapon, even if you don't like the result, it is often better to scrip that at the legendary machine so you get some scrip back. If you just roll it again you cannot recoup any investment. The obvious exception here is if you only have one example of that weapon, like a Fixer when you don't also have the plan to just craft another. In that case, you would keep rolling it until you get a combination of effects you like.

Often this means you will just use whatever is best until you can afford to try again. Any legendary effect is better than none at all, even if some are very situational, like Assassin's against humans. It won't help at all against super mutants.

So to fuel this you need those cores and modules, and lots of them! So always scrip your legendaries to have what you need to eventually craft your perfect weapons.

Notice I am saying scrip not scrap. Scrip is done at the legendary machine at rail stations, the mall and the Pick. Scrap is done at the weapons bench and will learn plans. Just want to be sure to avoid confusion since these terms are so similar.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/15/23 06:37 PM

Hey Wigean, good to see you, thanks for dropping by my camp.

The power armor suit maybe you didn't want? It's pretty good though, but level 45. Scrip it if you don't need it. With the recharger you have now through 1st you probably didn't need the cores either!

The Fixer is level 40 which you are now? I failed to notice somehow. It's not modded, and you get those plans from scrapping combat rifles. But it will be on-level for you which should be more effective.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/15/23 09:03 PM

Good to see you too.

Yeah, I saw you were online and thought I should pay you a visit. smile
Hard to communicate of course and I was looking for signs that could be translated.
But when you bounced up and down and jumped up on the roof I gave up. Haha.

Thank you for the stuff you gave me. Much appriciated. Fusion cores and stimpacs are good to have.
I had 3 fusion cores and had made a routine of returning to camp before they were burned out. Much easier now with more of them.

Many thanks for the Fixer. I am at level 39 now and it will get handy after the next event or so.

And I finally got the Power Armor you have talked about. Great stuff! I wrote down the specs so I don`t confuse them with other stuff in my Stash Box.
I must have done something wrong because I lost all my parts from the previous Power Armor.
May be I should have saved the old one before entering the one I got from you?
The parts are gone. Dissapeared. Lost. They are no more. They seized to exist. biggrin

I searched everywhere for my old armor. Did it end up in your camp?
Some Calibrated Raider armor and a jet pack?

I still have enough in my stash to survive until level 45, so no problemo.





Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 12:48 AM

No problem, happy to pay it forward

You should think of power armor in terms of frames. Each frame can be renamed and that's a really good idea so you can sort them in your stash. Keep each frame full of pieces, and it will only weigh 10 in either your stash or your inventory. In order for you to pick it up I had to 'drop' it, and maybe it loses it's unique name that I had given it when it is dropped (and I relinquish ownership). I believe you could have hit space when acquiring it after I dropped it and then you take it all as a set on a frame.

I keep three power armor sets, now that I've given you the T-45. Each is complete and individually named. Hellcat, Ultracite and Excavator is what I have left. If I acquire a piece for any of them that I like better than what it already has I transfer it in to the frame and then sell or scrip the piece it replaced. I don't want to have a big, heavy pile of power armor pieces in my stash.

The T-45 set I gave you has very high ballistic protection, and a bunch of legendary effects which you can see when inspecting the pieces. But it's fairly low for radiation protection. I used it for a long time and thought it was more than good enough, as long as you pop some Rad-X in the events with high radiation.

Not sure if your PA was left in my camp. I had to go as you saw when my camp disappeared. It won't be there when I return. Unless you choose 'drop' your PA should always automatically be recalled to your inventory after a few minutes.

The Fixer is stock, but that still comes with the special Fixer effects. It could use the rest upgraded if you know the plans. Try rolling a 1-star legendary effect on it and see what you get.

Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 01:04 AM

Yeah, thanks DBond.

Thanks for the PA info. So much details I don`t know. Yet.

My old PA was back when I restarted the game later tonight. So all is well.

I continued the Overseer quest and I am now in Vault Tec Uni.

I have just got the right to enter the secret wing.
It is a robot in there that kills me instantly. I have tried to kill it twice, but that sob takes no prisoners. smile
It`s late her, again, so I have to figure out a way to lure it. Maybe I can manage to throw in a grenade or something.
I`ll make a new try tomorrow.

Logging off.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 12:40 PM

Robots can be tough, like level 75 assaultrons. And robots can drop lead so they make good targets smile

If you have the Concentrated Fire perk try targeting the combat inhibitor which can take the robot down quickly, or shoot one of it's legs. Pulse mines/grenades can work too, hell any explosive works!

Set out a couple mines and shoot the robot so he come at you and runs over the mines you set out.

But I think targeting vulnerable spots with concentrated fire is a good approach. What sort of robot is giving you trouble there?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 01:02 PM

I`m not sure which sort it was.
It was just one shot and I was dead, I did it a couple of times before I quit.
I will try again today.

Just checked a YT video and it seems I should not walk in that direction, but go directly to the briefing room were they talk about Vault 79 and the gold.
So may be it is a way to guide the player towards the aim of the quest?

Then perks.

You have written a lot about the perks and how they work. To be honest I should have paid more attention to how they work.
It`s just a part of the game that I know how they work in theory, but when I have tried to find the right ones for the current situation I can`t seem to find the cards that would be useful.

I will look through the cards later today and see if I can do something more smart. smile

Do you use the perk card printer? (or what they are called)
Seems a way to quickly change your attributs.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 01:46 PM

The punch card machine is invaluable. I use it every time I log on (and there is one at every train station and one at the mall). But you should build one in your camp next to your crafting benches, or you can use mine when I am on. You are right in that it allows you to change your attributes, and it also allows you to make 'loadouts' so you can quickly swap between presets. I have one loadout for out in the field and one loadout for when I am in camp. When I return to camp I hit the machine and swap to my crafting perks, and then (if I don't forget, which happens too often) I swap back to my field loadout before leaving. You don't want to show up to Eviction Notice or something without any of your combat perks, as I can attest all too well.

Perks are vital, and having good synergy between your choices can make you much more effective. This game is all about the build and the gear, and how they work together.

If you want to post a shot of your loadout (perks) we could maybe make some suggestions, or maybe it's already in a good spot? Hard to know as you don't talk about it, and I still don't know if you've gone commando or rifleman, or both.

This link is really handy to see what perks there are, what they do and when they unlock.

FO76 Build Planner

If I remember I'll post both of my loadouts and talk about the thinking behind it all if you are interested in that.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 04:08 PM

I don`t know if there is a better way to show perks than this page.

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 05:48 PM

Perfect.

Each of those attributes with unused points can support more perks. You should fill those out to get stronger and more capable. There's a lot to unpack here.

For example you are running perks for several different weapon types (handguns, heavy weapons, shotguns, semi-auto rifles and automatic rifles), which is OK, but it means that none of them will be optimized. If you're still unsure which weapon to use I get it, but if you can focus on one or two at the most you can tailor the perks to support it. And if you want to switch to other weapons, you can alter the build on the fly to cover it.

But let's say you decide that the automatic Handmades and Fixers are what you want to use. Both of these weapons would be supported by Commando, of which you have just one point, for a 10% boost to damage. When carrying those two weapons, your shotgun and heavy weapons perks will do nothing. So you could look to drop those and go higher rank Commando. At level 25 you can have six points in Commando (3 for Commando and 3 for Expert Commando). That alone would be a +40% boost, which would make these weapons hit much harder and I would advise this. Or if you want to run a different weapon, you do so with those perks. When you turn level 40 you can pick up Master Commando for even more damage boost.

Using the Punch Card Machine you can redistribute those SPECIAL points, and if it were me I'd drop Bullet Shield, Scattershot and Shotgunner which would free up 3 Strength points, plus the four unused, giving you 7 points free. If you focus on automatic rifles, you want to invest instead in Perception in my opinion. Then you can rank up the commando cards and be able to use them.

Of course if you want to use Shotguns you benefit from the perks you have. The problem arises when you want to use different weapons classes, which spreads your build more thinly.

If you want to have a build which is lethal and effective as can be you want to focus on a specific weapons class.

If it were me I'd have less points in to Strength and Intelligence, and more in Perception and Agility. VATS players need to invest in Luck. You can then have a second loadout for camp, where Intelligence is king. There is no wrong build, but this one is not giving you the benefits you could be getting. If you could say what sort of build you want we could make specific recommendations instead of generic ones. Like for example I would describe my build as Stealth Commando Grenadier. So I focus on stealth, automatic ballistic rifles and explosives. And run the perks to maximize the effectiveness of these things.

My build is rather fluid, I alter and change things from time to time. Looking back through this thread I found this shot from August. I've made some changes since then. But you can see how I am using up every possible SPECIAL point with none 'unused'. And many perks are 'ranked up' by combining cards, and so you see all the 3s and the 5 on Demo Expert. I think that identifying your core perks and maxing them out is key to optimizing your effectiveness, especially in combat. There is a lot to this, and I know my posts are long winded and I talk about things you don't know about yet. So I'll stop it here. But we can definitely improve your build if we keep talking about it.

[Linked Image]
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 06:52 PM

Thanks DBond. A lot of info as usual. Very valuable.

I will use some time to read and understand your post carefully.
I just skimmed through it now ,
I have had a "problem" with weapon efficiency. Which also have made it difficult to have sufficient amounts of ammo.
That is why I use tha shotgun a lot. The handmade 5.65 seems less efficient now than in the beginning. That could be because the targets are harder to kill as the difficulty increases with the level I guess.
The Ka. Boom shotgun is pretty efficient ,but oh so slow when the number of targets increases.
The Handmade needs 6-7 shots on each target , at least, and I find me getting empty with ammo.

I`ll read your post again and see how I can use the perks according to your recommedations. I`m soon at level 40 now so tha "Fixer" I got from you will be interesting to see how it is behaving.

I thought of buying a Special perks pack in the Atomic shop. Have you any experience with those?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 07:06 PM

No, I haven't done that through the Atomic shop, but you do get a perk pack every five levels. Same thing?

You can choose one perk every level and you get four random cards every five levels. When you turn 40 consider Master Commando to give you another +10% to automatic rifle damage.

When I hit level 150 I can choose another Legendary perk and maybe I'll look at the Atomic shop since I have atoms to burn and will need perks to scrap to convert to perk coins.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 07:13 PM

Not sure if it is the same thing.
The desciption doesn`t give enough info.


Can`t wait to pass level 40. Lots of things to try. And level 45 of course. With the new Power Armor.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 07:38 PM

To illustrate how it can work, let's say you take Master Commando at level 40. That is good for a 10% increase to automatic rifle damage (Handmades, Fixers, combat rifles, assault rifles, SMGs, etc)

At level 41 you could take it again. Now you have the option to 'rank up' Master Commando. By combining the two cards you get +15% increase in damage (only first rank does 10%, each subsequent rank adds +5%) And at level 42 you can choose it again for another 5%. So in three levels you have increased your automatic rifle damage by +20%. The Master Commando card will now display a '3' on it and cannot be improved again.

You could also rank up the Commando card you already have, but that will add +5%, whereas the first rank of Master Commando will add 10%.

You have the option to choose three Commando perks. Commando, Expert Commando and Master Commando. If you rank up all of these you will increase your automatic rifle damage by +60% and it would use up nine of your allotted Perception points. The best return for a low investment would be to take the first rank of each Commando perk, adding +30% since the first rank of each is +10%. Then, as you level up you can rank these up, adding +5% with each one.

But this is limited since you can only have a maximum of 15 Perception points. If you look at the build I posted, you will see Expert Commando card is only at 2. Since I want to have other Perception perks besides Commando (like Concentrated Fire, Tank Killer and Fire in the Hole for example) I have to ensure they will all fit under the 15 point maximum, so my Commando only raises my auto rifle damage by +55% as a result. But I can live with the 5% lower figure since I can then run other perks in its place, like getting a throwing arc for my grenades.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/16/23 08:17 PM

One last thing while am thinking of it..... sorry to swamp you with information.

You said you carry the shotgun to spread ammo expenditure around, and that's a good thing to do. But in terms of focusing your build, I think you'd be better off carrying another automatic rifle which is chambered in a different caliber. that way, you are still spreading your ammo usage, but using one set of perks for both weapons.

That's why I like the Handmade/Fixer combo. That is 5.56 and .45

Another option is the 10mm SMG, which uses 10mm obviously, although these cannot be suppressed or I would use them more. Or a combat rifle in .45 or .38. An assault rifle perhaps.

By sticking to these auto rifles you free up a lot of perk slots in your build. I think two weapon classes is fine, but more than that and you'll be too thin. So maybe rifle and shotgun. Rifle and handgun, etc. I went rifle and explosives and there's room for this. But I think you should then take out the perks that support a third, fourth or fifth weapon class and replace them with other perks that benefit you, like Tank Killer or Concentrated Fire for example..
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/17/23 11:22 AM

Now that I`ve passed level 40 I will try that. Sounds like a great idea.

I forgot to mention I also carry a Marksman`s sniper rifle. Cal .308.
The current one was level 20, but I searched my stash and found I have a level 40. Damage is 91. I got that pretty early and thought it would be a good idea to save it for later.
I`ve used that rifle a lot as I enjoy finding a relatively safe spot where I can have a view of the target area and sometimes remove most of the targets inside.
So maybe a combibation of vampire handnade/Fixer/Marksman woill work?
Or maybe either of vampire/Fixer plus the Marksman sniper rifle? That would maybe fit my style of play better.

Just to say where I am for the moment. I am following the Overseer quest. Now doing the "Trade Secrets" quest.
I have talked to Meg and Paige about Vault
I have finished the search in Hornwrights industrial area and the next quest is to go to the Hornwrights estate.

I`ll do an event if I can.
Some events doesn`t pay much it seems.
For me the "Moonshine" or "Campfire" events have been the most succesful in terms of rewards.


Which events do you prefer?

Oh I forgot.
I have put the Rose quests on hold for a time now.
Now, when I start the game, she tells me that she is starting to like me. biggrin







Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/17/23 02:22 PM

Level 40! Nice.

The public events I like best are the ones labeled Mutated. In these, the enemies get some sort of special effect, like regen or reflect. These events are indicated by a green icon on the map. Fallout 1st members can get mutated party packs from these events, and they appear under Aid in the pip-boy. Each party pack gives a bunch of great stuff, including rare plans, legendary armor and weapons, materials and ammo for whichever weapon you are holding when you open the party pack. I just did two of them and got 165 and 155 rounds of .45 plus a bunch of other stuff. Since you're a 1st member now be sure to look out for these and open the party pack if you get one.

Aside from that some of my favorites are Eviction Notice, Moonshine Jamboree, Line in the Sand, Uranium fever, Radiation Rumble, Safe and Sound and Encryptid. But I'll join any that are up.

I said I'd post a shot of my CAMP loadout, and this is it. This is saved as a preset in the punch card machine, so I can easily swap to it anytime I return to camp. You see an entirely different set of perks, plus a very different distribution of SPECIAL points. Here I have scrapper, homebody, armorer, weapon artisan, super duper, ammosmith, contractor, fix it good and many more that I wouldn't want to take up a slot in the field, but are valuable in camp. The punch card machine lets you save this loadout to avoid having to swap perks in and out whenever you want to use them in your camp. Intelligence is king in camp, since so many of the best crafting perks are under intelligence. I actually have more that I need to swap in, like the 5-point Demolitions Expert when I want to make MIRV grenades.

Attached picture Camp Loadout.jpg
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/17/23 09:55 PM

Thank you for mentioning the Muyayed Party Packs.

Checked my Pip Boy and found 5.
( I have already opened one.)
Will check them now. biggrin

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/17/23 10:15 PM

You'll get a real nice haul from five of them. Maybe 800 or more rounds of ammo too.

That mole miner pail can also be opened, but those aren't as good as the mutated party packs.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/18/23 01:16 PM

I played a couple hours yesterday, reaching level 145 with 150 my goal, to unlock another legendary perk. I had also been chasing the perk coins scoreboard reward (around rank 50). 25 coins is pretty good, if you consider it would take about ten levels to get that many in scrapped perk cards.

I showed up to Moonshine Jamboree with my camp loadout and that sucked. I listed this event as a favorite, but it's not. it kinda sucks, this one. One Violent Night is better, as I can get on the guitar and rock out.

I rolled a bunch of Handmades still searching for anti-armor but struck out repeatedly. What a grind. The results of this are now for sale in my vendor. I also dropped a bunch of plans in the vendor. Made my 6 grand for the week and spent it on bullion once again, which is piling up.

Hey Wigean, are you using a backpack? Just curious, as I noticed your carry weight and with your strength so high I would expect a higher carry capacity. You can craft a new backpack every ten levels (to 50), each of which increases the capacity in case you were not aware.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/18/23 02:09 PM

I am using a backpack. But I could need more room. smile

My power armor can add some more that`s really convenient as I tend to collect stuff all the time.
Earlier today I tried to reduce the content as I have some problems with weight sometimes
I`m not sure what to reduce yet, but I have to make a priority list .
There`s a lot of stuff like holotapes notes etc. I`m not sure if I should keep or not.
So what do you have. In addition to weapons, armor , meds and food?
I could use an extra stash box as well. It is nearly full.
I am feeling like a squirrel preparing for winter.

Thanks for reminding me of crafting a new backpack. Will try that later today.

I am having a half eye on the map while doing the quest I am on.
I am looking for events, but in my timezone they are few for some reason.
I don`t now if it is a trend, but the events seem to occure when america turns into night. Which means late nights for me. That?`s ok sometimes, as a retired I have a flexible schedule. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/18/23 02:23 PM

Speaking of power armor.... the set I gave you may be level 50 not 45. I was mistaken thinking T-45 was 15/25/35/45. It's not. Got a nice piece last night as a drop and saw it was level 50. Sorry about that.

Did you build an ammo box and scrap box and move all that stuff over to free up stash space? Some things have no weight, like holotapes, so you can keep those without affecting your capacity, but you can get rid of them to tidy up. Sadly, fusion cores are stored under ammo but you cannot put them in the ammo box.

Things like chems and food/water can really add up. Each purified water is .5 so a stack can grow to 25 or more very easily.

Consider building a vendor and you can clear some space while making some caps. All items placed in your vendor still count against your stash capacity.

You can sort your inventory by stack weight and that's a good way to see what you need to think about culling.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/18/23 02:26 PM

Oh and how was the yield from your party packs? Get good stuff?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/18/23 04:28 PM

Originally Posted by DBond
Oh and how was the yield from your party packs? Get good stuff?



It is hard to catch everything as the info dissapeared pretty fast.

What I saw was around 120 rounds of .45 ammo in each pack, some missiles, various types of meds and plans. One plan was a Sturdy Robot Torso.(?)
No Legendary things yet as I have zero in my peep boy.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/18/23 05:19 PM

That doesn't sound great!

You can go to 'New' items in your pip-boy to see the most recent things you've picked up in case that might help. It resets when you log off.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/18/23 06:03 PM

Yeah I know.

I don`t think I got more than ammo, meds and a few plans that for the time beeing seems unnecessary.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 04:00 AM

Man, that seems unlucky. Usually those packs have a lot of good stuff. You'll get plenty more anyway.

I've been talking about how I've been trying to stockpile the bullion, but I didn't really have a target to spend it on. I only had about 3700 after weeks of saving it up. One thing I think I'll buy are Hellcat mods, which are only bought with bullion. That's the PA I always pull out when I need it for an event so may as well try to refine it.

Secret Service armor though is what I wear on a daily basis, and it's the best thing I've bought. I use power armor, but don't really dig the vibe. It's situationally useful, and sometimes a necessity, but I don't want to clomp around in it. Worrying about fusion cores and all that. I like to slink around in the shadows, silenced everything. Lightweight. SS armor allows me to have power-armor level protection and I think it is probably the best single piece of kit in 76. I spent some of that gold on the buttressed mod plans for the SS pieces. It adds a little weight, but not much, and is a significant boost to ballistic, energy and radiation across the board. It makes what was already a fantastic set that much better. The three plans needed cost 1000 bullion, but the materials were super cheap. One cloth, five steel and something else, maybe adhesive. Trash level mats. In every way SS is cheap to make, cheap to max and cheap to repair. It is just not cheap to buy, but once you have the plans you're set.

Here are the numbers right after I modded it. This is with bodyguards and three teammates, but without any junk in my pocket and I run Junk Shield. So as I go around picking stuff up the numbers increase in kind. The specific legendary rolls (all three-star) grant all sorts of bonuses, including health regen and radiation removal. Out of combat, it is self-healing, always cleaned of rads and max health. +50 poison resistance is pretty handy in certain places. But the ballistic, energy and radiation protection is fantastic for a set so light. I honestly don't think there is anything else you can buy that matches SS armor for bang for the buck. I have not tried a jetpack however. Not sure how I feel about those. But I should try it.

I noticed tonight that aristocrat's is working again. I also have an overeater's torso I swap to sometimes. Not sure which is better really. Numbers are boosted by the SS underarmor as well.


[Linked Image]

Attached picture SSArmor.jpg
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 11:01 AM

Drool. smile

That was one Armor
.

I better hurry up and level up plus get some bullions.

(BULLIONS... That word reminds me of beeing real young and read Donald Duck stories. Stories like Donald Duck and the Cubic Eggs) biggrin

Excellent numbers.

114, how much is due to the weightless armor, and is that before adding your equipment?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 12:07 PM

Yes, you must get the bullions!

This armor is well worth the chase. Grab any bullion you can from the scoreboard before you reach the end of Wastelanders. And I advise to make regular stops at the mall or any other gold machine to turn in your treasury notes, since there is a limit to how much can be redeemed in a day. So every time you stop by the mall, turn in the 5 or 10 you might be holding. Once you complete the vault 79 quest, there will be bullion vendors available. A couple of them sell bullion for caps, while the others sell items to be bought with the bullion, like the SS armor and mod plans.

Minerva is a special vendor who appears now and then and sells this stuff at a discount.

Yeah, I'm very happy with SS. Over 300 radiation resistance is excellent, and the ballistic and energy numbers are really good too. The earlier you can get saving the bullion, the sooner you can get a set of this excellent armor. The combination of protection and crafting costs makes it the best non power armor in the game I think.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 12:11 PM

Originally Posted by Wigean

114, how much is due to the weightless armor, and is that before adding your equipment?


Yeah, I'm fully kitted out at that number, carrying three rifles and a knife. I use many weight saving bonuses, including the chemist mod for the backpack, which makes all chems -90% weight.

That backpack mod meant I could drop Travelling Pharmacy but I still run with

Ordnance Express
Pack Rat
Arms Keeper
Thru-Hiker
Sturdy Frame

So that 114 is fully kitted out and carrying plenty of stuff I don't need. Bandolier doesn't pay off since ammo is already pretty light. You'd need to be carrying 10,000 rounds to make Bandolier worth it. A perk like Arms Keeper is far more worthwhile. The weightless mod on the leg and arm only saves 5 or so weight since SS is already light to begin with.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 12:20 PM

So did you buy the SS armor from Rusty Pick?

Or did you find Minerva this week?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 12:36 PM

I bought it from Minerva when she was at Foundation a month or two back. Actually, August 21 according to this thread haha. Her discount is 25% which is significant, but her inventory is limited and changes every time. So she doesn't always have the SS plans, but it can still be bought from Regs at vault 79 and I think there are others, like at Crater. She arrives today at Whitespring, but selling arctic marine and thorn armor plans. I think buying all the plans for SS (except the helmet which I ignored) was about 4000 bullion. I also bought the plans for the SS underarmor which completes the set.

She does have the SS underamor today though, and if you've managed to gather 188 bullion that would be a smart buy. Another 150 gets the shielded mod plan for it and this gives +15 to all protections plus +4 to strength and endurance.

Once you do vault 79 a bullion vendor shows up at the wayward and you can buy up to 300 bullion per week for 6000 caps.

Here's a handy link for when you're ready to start buying things with bullion

Where is Minerva
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 01:18 PM

Thanks for the "Where is Minerva" link.

I will try and visit her later tonight.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 04:08 PM

Minerva has arrived (presumably), but I was wondering if she appears for players who have not done the vault 79 content yet. I would imagine she does. You would only have needed to have accrued 34 treasury notes, or less with scoreboard bullion, in order to get your hands on that sweet shielded SS underarmor. If you're a little short, grind some events. She is only there for four days.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 04:42 PM

I`ll check now. .)
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 05:04 PM

Here is Minerva and me. smile

I bought the shielded lining as well.

[Linked Image]

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 05:32 PM

Very nice score there Wigean. I see you had 1490 bullion, so you're in good shape. That underarmor is top tier and you can wear it until the end. there are no underarmors that surpass it (shielded version). Nice.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 05:39 PM

Umm, I just realized that in order to actually craft it you need some rare mats, like flux. That could be a problem.

Yeah, I checked and it's 4 x fluorescent stable flux. Plus some ballistic fiber (not hard) and 15 x circuitry. It's a grind, ain't it? smile

And to make that stable flux you need these mats too

Raw fluorescent flux
Hardened mass
Glowing mass
High-radiation fluids

Sorry, I should have thought about this earlier. Well, at least it's a new objective.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 05:52 PM

Then maybe you know how to kill a Hornwright elite security robot. biggrin

He is on the top floor and gives me almost constant kill....
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/19/23 06:19 PM

That's an assaultron I think. They're tough. Same advice I gave the other day. Use Concentrated Fire and VATS to target the combat inhibitor or a leg. Explosives, especially plasma and pulse. Lay out some mines for it to run over. Hit and run. Give it a burst and then run and hide, repeat. If you have an AP weapon, those are good against robots. Maybe put a perforating or stinging magazine on that level 40 Fixer and let rip in VATS as said. Pop chems.

Fury, Med-X, Psycho, Psychobuff, Psychotats, Overdrive. these will boost your damage, DR, or both. And could lead to an addiction, so all in moderation.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/20/23 06:35 PM

Originally Posted by DBond
That's an assaultron I think. They're tough. Same advice I gave the other day. Use Concentrated Fire and VATS to target the combat inhibitor or a leg. Explosives, especially plasma and pulse. Lay out some mines for it to run over. Hit and run. Give it a burst and then run and hide, repeat. If you have an AP weapon, those are good against robots. Maybe put a perforating or stinging magazine on that level 40 Fixer and let rip in VATS as said. Pop chems.

Fury, Med-X, Psycho, Psychobuff, Psychotats, Overdrive. these will boost your damage, DR, or both. And could lead to an addiction, so all in moderation.


He was tough.

I searched my stash and found a broomstick with some stars on.
Lucky I haven`t scrapped or sold it
Brought with me a bunch of missiles and finished him. Phew.
I thought I would never get passed him. smile
.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/20/23 11:25 PM

Yeah, that's the stuff. Use all of your tools. Nicely done, I found him tough too. All those high level assaultrons are dangerous. Shooting a leg off makes them crawl until you can finish them off.

If you keep a bunch of unused perks on hand, you might have what you need to boost a weapon switch like this. Demo expert with the missile launcher makes you more deadly. And maybe it's a heavy weapon and would benefit from those perks too. Swap perks in and out on the fly as you need them

The problem is, FO76 says not so fast, since they introduced legendary perks which makes it much less advantageous to hold on to unused perks, since scrapping the perks (F key) is how you get the perk coins to rank up your legendary perks. How shrewd by Bethesda.

And since you don't get your final legendary perk until level 300 for crying out loud, you'll be scrapping them for a long time. What I'm getting at it is having enough cards for multiple loadouts is something that will only really be possible after that point. You could ignore legendary perks, but they're pretty good. Someone like Panzer at 1100+ can can have six loadouts with every slot filled. He's long since filled out his legendaries I would imagine.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/22/23 12:39 PM

I lost almost all of my armor.

I think I must have I accidently got out of my power armor during an event and somone nicked some of the parts. biggrin

I`m on level 43 now so just 2 levels before I can use the armor I got from you DBond.

Now my next quest includes exploring "The Deep".
I am almost out of ammo so I have to buy some or enter some events.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/22/23 01:17 PM

Yeah, about that, and maybe you missed my post before...that T-45 set might actually be level 50. I thought T-45 maxed at level 45 but it doesn't, so you may not be able to use it until level 50? By which point you may have a superior option. Did I give you a T-51 helmet with that set? I have T-45 helmet if you want it.

I hopped on last night for a bit. Hit level 147 so I'm closing in on the 150 goal. I've also hit about level 60 on the scoreboard, the farthest I've gotten yet.

No one can steal your power armor I don't think, unless you choose 'drop' from your inventory. Otherwise you still have ownership. I think that's how it works.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/22/23 01:25 PM

That`s puzzling.
I had some Calibrated items that has dissapeared.
I think I have the T-51 Helmet. I will check when I come back.

I may have missed the post.
May be it is a good idea to go back and read some posts. So much info that easily can be missed.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/22/23 01:38 PM

Maybe there's a bug or I don't understand how it works, but I don't think it's possible to lose the power armor since it automatically is recovered to your inventory. Or that's how it should work, but maybe you've run in to a bug. I use PA so rarely that maybe I've just never had the chance to have it happen to me. The only problem I've had with PA is a bug where I attempt to climb in to it and the animation seems to break, freezing my character in place. I can look around, but can't move and I'm stuck there until the PA is automatically recovered to my inventory. I seem to have fixed it by entering the PA from the front instead of the rear.

Is there anything you need? I'll hop on in a bit so maybe I'll see you and can give you what you need. Have you been able to mod that Fixer at all? Did you try adding a legendary effect to it?

And about your post a few days ago how you were attempting to communicate and I was jumping around on the roof... yeah, I don't know how to talk, and I probably wouldn't understand what you were trying to say anyway. The limited communications in this game is great for general play with strangers, but is not good when playing with friends.

If you don't have Fixer mod plans I can slap a few on it if you want. I would also offer a single 1-star roll, but I can't spare the modules to do more. You'd have to drop your Fixer for me to pick up if so. The legendary effect would be random and maybe not very useful, but like I said any legendary effect is better than none at all, even if it is very situational.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/22/23 05:34 PM

This is my Fixer today.
I just added a legendary mod to it. What other possibilities do I have?
Not sure I like the single fire. I found the auto mode would be more efficient, even if it will use more ammo.

Right now ammo is a problem.
Also too early in the game to know what I am capable of in terms of modding or what type of weapons is available.
Still a wotk in progress I guess. smile

Oh, something happened to my ability to carry weight. Not sure what happened. Maybe some part of the armor was weightless? I have to go back and check if I can.
I did a clean-up, but probably have to do it again.


[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/22/23 06:05 PM

Oh sh!t, is that how I gave it to you, semi-auto? My mistake. I crafted it and handed it to you without even realizing it could be semi-auto. Or did you change it to a semi-auto? Calibrated receiver is your modification right?

Powerful automatic receiver is what I am using on mine. Otherwise that one looks really good. Assassin's isn't the worst roll, there are many human enemies around. Good choice on the magazine.

Critical damage only applies when you command a critical in VATS, but adding 1/2 again to the damage is strong if you use crits. Pretty good result overall. The best effects for me are the one that can apply to all enemies, or as many as possible, like anti-armor, instigating or two-shot. But Assassin's is good too.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 12:10 PM

Just about everytime I am on I craft a couple more Handmade rifles and roll a two-star legendary on them. Without fail, I am disappointed in the result. Mutant Slayers or Exterminators or Gourmand's again and again it seems. But yesterday I rolled a nice combo, Aristocrat's plus Rapid. Aristocrat's grants +50% damage when caps are high and Rapid grants +25% fire rate. So it does 105 damage and fires quite a bit faster than my other Handmades. This now replaces the Instigating Hitman's (+100% damage against targets with full health and +25% damage when aiming down the sights)

My caps are quite high indeed. So this rifle is better since it hits for full damage even after the target has lost health. Very nice. I'm still hunting for an anti-armor, but this one is pretty good.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 01:12 PM

Oh 105 damage, that sounds like something I would buy.

Is it level dependant and do you sell it in your camp?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 01:19 PM

The damage number is partly due to the effects and receiver (powerful automatic), and partly due to the perks. Obviously, the Aristocrat's is doing some heavy lifting, by increasing base damage by 50%. But having 8 points in Commando plus 3 points in Bloody Mess are doing some of the work as well (+ 70% between them).

No I don't have it for sale, I have it slung over my shoulder! smile

If you don't have the Handmade plan yet I can make you one for level 45 and you can roll your own effects on it if you want.

I have another Handmade that does the same damage. That one is Instigating or Assassin's Explosive, and the explosive effect is further enhanced by Demolitions Expert. The problem with that rifle is the explosions obscure the target which affects my longer range shooting. So I don't use it much. You could have that one if it interests you.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 01:36 PM

Well, I don`t say no to any offers at this stage. smile
And I have some credits as well to buy for. Somehow I feel bad for recieving free stuff, but players are very generous in this game. I hope I can give something back one day.

Right now I am trying to reach level 50.
Then the plan is a Fixer and do the run for a Excavator armor.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 01:40 PM

No don't mention it. I have plenty of caps and actually I'm usually looking for ways to burn them so I don't get stuck on the caps cap. No compensation is necessary, I'm more than happy to pay it forward and help you out if you want it. Anything at all you need just post it up and I'll give it to you if I can.

I do have about ten Handmades for sale in the vendor currently, all level 45 and priced between 500 and 700 caps, but it should be noted that I have rejected all of those. But others may find them suitable. Look 'em over next time we're both on. I have a lot of plans too, all priced at default. I sold quite a few plans yesterday, so not sure what's left, but there's at least 100 still in my vendor.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 02:12 PM

I am not in game right now, but is it possible for me to change my Fixer to automatic?

I have to admit I am not familiar with the different parts in building rifles. Yet.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 02:16 PM

Yes, of course. You need to change the receiver to an automatic one. There are several of them, each with their own stats, but powerful automatic is the one that yields the highest damage. Keep scrapping combat rifles until you learn these if you don't have their plans yet.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 02:33 PM

Originally Posted by DBond
Yes, of course. You need to change the receiver to an automatic one. There are several of them, each with their own stats, but powerful automatic is the one that yields the highest damage. Keep scrapping combat rifles until you learn these if you don't have their plans yet.


Thanks again.
I went through the weapon crafting bench quickly yesterday and saw the choices for reciever.
I was reluctant to try and change it in case I ruined it. smile I`ll change it afterwards.
Why is it called a reciever?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 02:42 PM

Good question. I would guess it is because it is the component that 'receives' the round from the magazine? Probably a term rooted in antiquity, or whenever they started making firearms smile

I use powerful auto on all of my automatic weapons, including the Fixer. Tweaked I think is the one to use if you are crit-based build. I just want to do max damage and I don't use crits very often. My other Handmades do 88 card-displayed damage, and so does the Fixer. Aristocrat's is a nice bump, but you need to have the caps on hand to make it scale to the top.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 03:06 PM

I went in and changed it to aurtomatic.. Damage 47.

I had only 4 alternativs available. Automatic, Hair Trigger, standard or true.
Powerful auto was greyed out, but I have the parts to craft it.
Is that because I haven`` t scrapped one or do I need a plan for it?

The powerful auto would have given me damage 57.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 03:15 PM

I bet it is greyed out because you don't have Gunsmith 3, which is needed for this modification I think.

I don't think it would appear in your list if you had not learned the plan, so I think you need to rank up Gunsmith to 3
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 03:30 PM

Ok. Something to check out later today.

I feel the level 50 goal is pretty important now.

I expect some doors to open then.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 03:33 PM

Yeah, maybe so, but I think level 50 is key because that's when gear stops leveling and now you can focus on what you want to carry or wear without worrying it will soon be outleveled.

The biggest door that will open in my view is you will get your first legendary perk. Big decision!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 07:46 PM

Since your legendary perk decision is just over the horizon I thought I'd make a post about. And to make it easier to find later.


Legendary Perks

At levels 50, 75, 100, 150, 200 and 300 the player can choose a legendary perk. These are quite strong, and take up no perk card slots in your build.

Which one you choose is up to you, but I took Master Infiltrator first and this is why. Each legendary perk has four ranks, each rank increasing whatever effect or ability the perk grants. In order to rank up your legendary perks, you need to spend Perk Coins. Your total perk coins on hand is displayed in the lower right of the screen where you can see your perks. To get more coins you can get them off the scoreboard (rare) or scrap existing perk cards (F key), with each scrapped card worth two perk coins.

But it is brutally expensive to rank these up. When you select a legendary perk you get the first level for free. But to hit rank 2, you need to spend 50 perk coins. Not bad. Rank 3 is another 100 perk coins. Pretty expensive (that's 50 scrapped perks!). Rank 4 is 150 perk coins. So that is 300 perk coins total needed to max out this legendary perk. Or the equivalent of 150 scrapped perks. Considering you only get one perk per level, this is brutal, like I said.

So I took Master Infiltrator since it is the only Legendary perk that I don't care if I rank up. Rank 1 of Master Infiltrator does what I want it to, and that is to make obsolete all of the lockpick and hacking cards I had been carrying (and which can now be scrapped for more perk coins!). That essentially gave me another 25 levels, to level 75 and the next legendary perk, to amass more coins to spend on the second legendary perk. Shrewd business smile

Master Infiltrator is a great quality of life perk, but there are many, and you'll have to decide on which one to choose first. You can view them any time within the game (click the header on your build page), but here they are for reference

Legendary Perk Wiki

That shows each one along with the bonuses or effects granted at each rank.

I'm now level 148 and will get my fourth legendary perk at 150. I have taken Infiltrator, Follow Through and Legendary Strength so far. The ones that grant additional SPECIAL points are quite powerful indeed as it means you can now run more or higher ranked cards in your build (but cannot exceed 15 points in any SPECIAL category). But remember it will take alot of investment to reach the highest rank on all of these. A little math....

150 scrapped cards = 1 maxed perk
900 scrapped cards to max out every legendary perk = much pain

My choice at 150 will be Legendary Luck. But I don't look at it as a way to take more Luck perks necessarily, actually I am thinking of more strength cards. But the additional Luck points means I can shift some SPECIALS from that category and put more in Strength. Even though these are called Luck, Strength, Agility, etc, I look at it as just buying more SPECIAL points, but now certain categories will have a floor equal to the rank of the legendary perk you've taken. ie with a rank 4 Legendary Strength perk I will always have minimum 5 Strength even if I spend zero points there.

So to sum up.... legendary perks are awesome, but very expensive, and you'll want to think it all through and make good decisions, while ensuring you are preparing for each and amassing perk coins to level them up as quickly as you can.


Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/23/23 10:08 PM

Thanks for the Legendary Perks briefing.

Good read. thumbsup
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/24/23 11:52 AM

I hope it makes sense. Legendary perks are so strong, and there are so many to choose from that it is a big decision. There are ones that are particularly good for power armor users too. I am ignoring those, since I rarely wear it, but certainly they are worth a look if you wear it a lot. Electric Absorption is the one I think most take, as getting hit recharges your fusion core.

What Rads is very popular, but I am ignoring that one too as radiation just isn't a big enough deal to blow a legendary perk on. I did take Infiltrator and Follow Through, but the rest I take will all be the ones that increase your SPECIAL points I think. Just being able to run more perks is really strong so I'll go that route.

A few days ago I posted the stats on my armor and said it was WITH Bodyguards and three teammates, but I actually had had Lone Wanderer on, not Bodyguards, and the numbers are higher when running Bodyguards. I swap those two perks depending on if I am on a team or not.

The new rifle is noticeably better than the old one. I'll keep rolling looking for anti-armor but this one will do in the mean time. I think I'll hop on in a bit and try to hit level 150.

If there's anything you need just post it up so I know in case I see you Wigean. If you want that T-45 helmet let me know or I'll get rid of it. It weighs 11 in the stash!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/24/23 12:54 PM

Thanks DBond.

Don`t hold your stash if you need more room. :-)

I could need the helmet of course. The one I have now is level 20 I think.

I just got to level 45 now. I have done "the Deep" quest and talked to Jens mother.

I have a 51b helmet in my stash.
I can do 5 more levels with my current helmet if I have to.
The cost would probably mean more Stimpacks, or a lot. smile

The alternative is that I could look for you later this evening.?
I`ll let you now if I see you.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/25/23 10:00 AM

@ DBond..
I was looking for you last night.
Will try again tonight. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/25/23 10:29 AM

Make sure to take full advantage of the Halloween event that started yesterday. Those Halloween loot bags you get from killing "spooky scorched" will often have new items and new plans.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/25/23 11:41 AM

Originally Posted by PanzerMeyer
Make sure to take full advantage of the Halloween event that started yesterday. Those Halloween loot bags you get from killing "spooky scorched" will often have new items and new plans.


Thanks for the heads up PM. I will look for them.
Are they random or at certain geographical areas?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/25/23 11:52 AM

Sorry Wigean, I was on a couple times yesterday, but didn't see you.

The Spooky Treat bags are from Spooky Scorched as Panzer said, and I found them in Scorched Earth. Got a bunch of the bags and the candy, set up a candy bowl at the camp and filled it with candy!

The treat bags can yield a costume, which you need to trick or treat at the camp candy bowls I think. I got pirate and witch costumes from the treat bags. I think the whole concept of trick or treating in Fallout is cute.

I finally hit level 150! I took Legendary perception as my fourth legendary perk, and ranked it up once. I then redistributed those two points to strength and charisma. I run the Bodyguards or Lone Wanderer perk there depending on whether I am in a team or not, but both of these cards go to 4, so another point here lets me max them both out for a bit of a boost.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/25/23 11:56 AM

Originally Posted by Wigean

Are they random or at certain geographical areas?



Wherever you normally find scorched there's a chance you'll find the spooky ones so areas like Morgantown airport, the ski lodge, Camden Park and the carnival/fair in the northern part of the map are good places to search.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 03:59 AM

We be jammin


[Linked Image]



Attached picture Jammin.jpg
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 10:23 AM

Nice picture DBond.
Your guitar play is excellent. smile
Thank you for the rifles. They will come to good use.

I had been in the area , forgot the name, for a while. A Brotherhood of Steel training camp. Now full of Scorched.
I must have been there for almost an hour. I found a position in the cliffs high above the camp.
I used my Marksman sniper rifle and disposed of the scorched as I spottet them. They never saw me or knew where I was.
I guess you took care of the rest in the area near the wooden sheds.

I found a key to some storing room, but never found out where it was.
I had planned to do some more searching , but ran out of fusion core and had to return to my camp as it needed recharge.

I thought may be Teamspeak would have been an idea in situatuions like this? As there were enemies in the area.

I am doing a quest that is now called "Defiance has fallen."
The next challenge now is to investigate the Brotherhood Headquarter.

Again , nice to see you in game DBond. thumbsup
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 12:02 PM

You're very welcome. I thought you may find those rifles useful, but if not just feed them to the scrip god. One of them is fully modded with explosive, which you may or may not like. The other one is a basic short handmade with a couple effects on it. I craft short handmades, roll the legendaries and assess, and if it passes then I mod it up. So that one is is stock. Do with them what you will.

Nice to see you as well. I searched the map and found your dot, so I fast traveled there and yes, I took out your targets while I searched for you. Sorry to steal your XP smile

Teamspeak would be the only solution to effectively play together.

At level 50 you can take Power User perk to make fusion cores last 30%/60%/100% longer if you might find that useful. Intelligence perk.

Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 12:12 PM

Originally Posted by DBond

Teamspeak would be the only solution to effectively play together.





F76 has in-game comms but other players on your team would be able to hear what you are saying.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 12:16 PM

Yeah, that's not the problem. It's having to hear what THEY say that is the problem! Bunch of sociopaths out there!

Before I found out how to turn that off I was on one night and the dude has his mic open, so I heard every breath and all the nonsense he was saying to his cat or something. Not going back there. People be nuts.

And by the way, if there are any fence sitters out there, Fallout 76 is currently on sale for eight bucks.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 12:57 PM

Originally Posted by DBond
You're very welcome. I thought you may find those rifles useful, but if not just feed them to the scrip god. One of them is fully modded with explosive, which you may or may not like. The other one is a basic short handmade with a couple effects on it. I craft short handmades, roll the legendaries and assess, and if it passes then I mod it up. So that one is is stock. Do with them what you will.

Nice to see you as well. I searched the map and found your dot, so I fast traveled there and yes, I took out your targets while I searched for you. Sorry to steal your XP smile

Teamspeak would be the only solution to effectively play together.

At level 50 you can take Power User perk to make fusion cores last 30%/60%/100% longer if you might find that useful. Intelligence perk.



I didn`t have time to try the rifles last night.
After all I think it was 3 AM my time so I needed to end the session when I arrived back in my camp. I was very happy with how the mission went. I hesitated first to go in because of ammo shortage,
but found out quickly that the smart thing was to use time to examine the rooms and ended up with more ammo than when I started.

Can`t wait to try out the new rifles.
I don`t easily scrip weapons that are given to me. I respect the effort to craft them too much for that. smile

Here`s what happened to me the day after I recorded a message from Rose to my phone from my PC.
Bluetooth chose to replay the message when I started my car. biggrin
I was surprised, and thought it was funny, and a little spooky too. .

(This is a reatake) .

https://youtu.be/aN9As5M6A4o
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 01:05 PM

That Rose has eyes for you. Pretty funny. Don't screw her over.

As for the rifles, they're a dime a dozen. Don't hang on to them in order to honor my sacrifice. If you need to clear some space, you need to clear some space. Feel free, I've got plenty. But maybe you'll like them. If you use the one called Persecution you can boost the damage both with Commando and with Demolitions Expert.

And by the way, your camp is not set to visible on the map. That might be intentional, and if you have no vendor or candy bowl who cares. Just mentioning in case you weren't aware.

Oh yes, and don't hesitate to roll over the legendaries. That rifle has a powerful automatic receiver, so you can keep rolling it until you land on the legendaries you are after, but of course that is entirely random. But it's a good base rifle to roll. I think it is Assassin's Explosive? So it is situationally useful against human enemies, but the explosive plays no favorites. Or is it Instigating? Ah, honestly I don't know what effects it has. Derp
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 02:18 PM

I found a screenshot of it, so yeah, Assassin's Explosive with a stinging mag. I removed the paint because I thought it would not work if you hadn't bought that skin? Not sure, but didn't want to take the chance so I changed it back to default appearance before coming to look for you. This paint pack was on the atomic shop a couple days ago if you dig the vibe. 800 atoms I think. It could use a barrel change if I hadn't done that.

By the way, I spent my new strength point on maxing out Arms Keeper (-75% rifle weight) and this rifle weighs 4 in my inventory. The Fixer weighs 2. Nice perk, that.

[Linked Image]
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 04:25 PM

Yes . Explosive.

There is one difference though.

My dows damage 72 and your is damage 107. Both are level 45.
What did I miss now?

Is it the perk cards?
Senority? smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 04:39 PM

Damage scales to how cool the shooter is.

Haha

Yes, perks. Commando and Demolitions Expert are what you need to drive that damage up. But 72 is a lot better than what you've been shooting yeah?

Oh and Bloody Mess too.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/27/23 05:24 PM

biggrin

About double the damage I reackon.
The Vampire you gave me is 40.

I will check my cards again.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/28/23 01:22 AM

I should clarify, I use Bloody Mess, but it's optional of course. Some players complain it makes it harder to loot, but I think it's the opposite. The more body parts flung about the easier it is to get to one. I like this perk especially because it raises all damage by 15% at max rank. That boosts both my rifles and explosives so I find it quite handy indeed. 15% damage is not great for 3 points but I want to deal as much as possible. Having so many enemies explode is pretty dramatic too haha. But those three points could be better spent elsewhere perhaps, all depends on the build you're going for. Once you hit 50 and you stop gaining SPECIALS, the build now has a limit and it becomes an exercise in opportunity cost. It pays to plan it out because you don't want to raise a perk rank above where you will eventually want to run it. No way to de-rank a perk so it helps to know how each perk you want to run will fit under your SPECIAL category limits.Like I am running a number of strength perks below max rank so I can run more of them together.

You'll get more bang for the buck picking the first rank of each Commando perk (+30%) than spending three points on Bloody Mess (15%). But once you have also maxed out your Commando cards then Bloody Mess can add on, especially if you run multiple weapon classes.

Eventually legendary perks can buy you increased SPECIAL limits and you get a chance to add or rank up your perks. Before level 100 I was at 4 strength, but now I'm at 10 and it will get higher once I have more perk coins to spend.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/28/23 02:13 PM

I'm loving my new rifle. Aristrocrat's Rapid Handmade. This thing wrecks and at range. Those spooky scorched? A three or four round burst is all it takes. It does as much damage as Persecution did, but there are no explosions to obscure the target. The increased fire rate is great, and ammo expenditure is minimized. I'm still going to keep rolling for anti-armor, but loving this particular combination at the moment.

I made the trick or treat rounds last night, visiting five camps for candy. On my server there were only six camps visible, including mine. So that's the bare minimum to fulfill the daily challenge. More people need to set visibility to on, not just for Halloween, but so we can utilize their camps for fast travel when on the same team.

I also used my first ever scoreboard booster and cleared all the dailies for the day. This season I'm farther along the board than I've ever been, and I am gunning for the presidential Hellcat paint. Not far now. When does this season end?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/28/23 07:37 PM

Having a blast with the Assissin rifle.
You were probably a gunsmith in an earlier life,
Great stuff!

I checked my perks. Only Commando here.
Have to wait until level 50 maybe.
Currently 48. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/28/23 08:25 PM

Originally Posted by Wigean
Having a blast with the Assissin rifle.


I see what you did there. biggrin

You like it? I'm glad you find it useful. Each level you can boost it higher until you crack it over 100 then it will really wreck. Of course you might choose other perks too.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/30/23 12:17 PM

Minerva is back, and she has Secret Service plans this time. Ignoring the helmet, you can get the full set of plans for 3,190 bullion. She also has the chemists backpack mod for 263 bullion. This is the one I use and it reduces chems weight by 90%.

https://www.whereisminerva.com/

You don't need the full set. You could just get the torso or whatever and get the rest later if you think SS is what you want to go with. Piece it together over time.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/30/23 12:39 PM

Originally Posted by DBond
She also has the chemists backpack mod for 263 bullion. This is the one I use and it reduces chems weight by 90%.



I've been using that mod for about 2 years now. Its a godsend for me since I use a lot of chems. I actually recently made some major changes to my perk card builds. I decided to maximize the combat effectiveness of my character so I dumped the "good as salt" card and the "thru hiker" card and replaced them with VATS specific cards that increase my critical hit damage and my critical hit likelihood. That now means that I hardly cook food or make drinks anymore and I just "live off the land" eating and drinking stuff as I find it in the game world. I've found that works better for me because my increased VATS effectiveness has given mre a big edge in combat and I'm still getting the bonuses for being well fed and well hydrated. I'm just getting full on pre-war food and drinks now instead of stuff that I make.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/30/23 12:48 PM

Nice Panzer, that's a good plan and focusing and improving your build is definitely something I can appreciate.

I was having a look through the settings the other day and decided to finally turn damage numbers on and it was quite enlightening. Seeing what numbers my build is putting out is pretty cool.

With my Handmade for example (which has a display damage of 105) most of my shots do between 360 and 460 damage. You can see it in real time with a burst. First shots are modified by sneak attack bonuses, then Follow Through kicks in and the damage increases. After a few shots the sneak attack stops and the damage drops again. I swear I saw one round do over 1100 damage, but not sure why. So yeah, the synergy in the build is quite strong indeed. A four round burst is doing somewhere in the neighborhood of 1600 damage and that's great. Glad I flicked this on to see how it is working.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/30/23 12:54 PM

Originally Posted by DBond
Minerva is back, and she has Secret Service plans this time. Ignoring the helmet, you can get the full set of plans for 3,190 bullion. She also has the chemists backpack mod for 263 bullion. This is the one I use and it reduces chems weight by 90%.

https://www.whereisminerva.com/

You don't need the full set. You could just get the torso or whatever and get the rest later if you think SS is what you want to go with. Piece it together over time.


Bummer.

I am arranging my grandson`s 16. birthday today.
Minerva will be at Foundation in about 3 hours from now.
I will have to find a time to sneak out during the party. smile

I have just over 2000 bullions. Enough for torso and backpack.
I have some legendary stuff in the stashbox as well. May be I have time to sell some.

How long will Minerva be at Foundation you think?
Where will she be the next time?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/30/23 12:57 PM

I think she's usually around for three or four days. You have time.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/30/23 01:02 PM

Ok, thanks DB.

Then I will be busy in the evening.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/30/23 01:08 PM

2,327 bullion would get you the torso, a pair of arms or legs and the backpack mod. That would just leave a pair of arms or legs to go.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/30/23 01:29 PM

Originally Posted by DBond

I was having a look through the settings the other day and decided to finally turn damage numbers on and it was quite enlightening. Seeing what numbers my build is putting out is pretty cool.

With my Handmade for example (which has a display damage of 105) most of my shots do between 360 and 460 damage. You can see it in real time with a burst. First shots are modified by sneak attack bonuses, then Follow Through kicks in and the damage increases. After a few shots the sneak attack stops and the damage drops again. I swear I saw one round do over 1100 damage, but not sure why. So yeah, the synergy in the build is quite strong indeed. A four round burst is doing somewhere in the neighborhood of 1600 damage and that's great. Glad I flicked this on to see how it is working.


I should add that most of these were scorched and ghouls which mostly don't seem to have good DR. You can see how the numbers drop with enemies that have some defense. It's probably a good idea to use this setting occasionally, especially just before and after a weapons or build change to see exactly how it changed things.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/30/23 02:39 PM

Oh yeah, one more thing I wanted to mention, about how effective my armor and build have become....

I was near my survival tent, just behind the Watoga rail station and making my way toward the spot where Scorched Earth happens. I came across the military camp there, the one with the SAM system. There was a level 75 or 100 assaultron guarding it. I decided to drop a nuke mine and then hit him so he runs over the mine. With my perks, that nuke mine does 450 damage plus 150 radiation. As it happened though he came another way and I took him out with rifle fire. Time to recover my mine (I have the perks to avoid setting them off while in a crouch). But instead of hitting E to disarm and pick it up I hit F to bash it with my rifle. DOH!

The nuke mine detonated in my face. Immediately I resigned myself to respawn and waited for the inevitable death. But it did virtually no damage at all, but I did suck up the radiation. Maybe 5% of my bar was radiation, which my armor quickly clears up. From a freakin nuke mine! I was amazed by how little this mistake cost me. Just shrugged it off, like a bug.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/31/23 04:47 PM

Just hopped on for a bit, hit level 152. And I chased the scoreboard long enough to get the presidential Hellcat paint, which I think is the only Hellcat paint I've seen yet. It's better than the default paint anyway. There's some bullion and scrip at the next waystation but after that meh. I don't know how much longer this season is anyway, but at least another week.

330 hours, 150 levels and I finally tripped the Code Cruncher achievement for hacking 50 terminals. That seems excessive.

I gotta say that I like the perk system in 76 a lot. The devs could have made the game way more grindy and restricted, and allowing the player to change his build on the fly is nice freedom. Like Panzer just did, I am often looking it over and thinking of ways I can alter it, shifting attributes and perks around, mixing it up. this is what I was running with today. I had been running a rank 3 Gunsmith card which slows weapon degradation by 30%, but now that I am so flush with mats I figured why not drop it and repair my guns a little more often. Those three points could be experimented with elsewhere. So I put those Intelligence points in to Luck so I can run Ricochet and Junk Shield together. I also said what the hell and dropped Lucky break for Mysterious Stranger. I have a love/hate relationship with this perk going all the way back to FO3. We'll see how it works in 76, if he happens to show before I eventually swap it back out.

Strange in Numbers is being shared by a team mate obviously, and I am sharing Fire in the Hole. Panzer, post your build if you don't mind, I'd be interested.


Attached picture BuildOct3123.jpg
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 10/31/23 05:00 PM

Originally Posted by DBond


Panzer, post your build if you don't mind, I'd be interested.



I have several different builds but I'm currently using my shotgun build so I'll post that one tonight.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/01/23 12:15 AM

Yeah, whichever one you'd want to show.

Ran in to Wigean at my camp. Congrats on level 50.

Lately I've run a few events that I've enjoyed. The one today was called Dropped Connection, and it was in Harper's Ferry, but it can happen elsewhere too. I did a similar one in Welch the other day.

This is an Enclave event, so it only triggers if you've done that bit? Got in to the enclave? Anyway, I like these better than most of the events. A little maneuver is required and it starts small with just me. By the end a few more have usually joined. But it can be done solo, plenty of time on the clock, and lots of enemies. But you can just work your way through methodically if no one else shows up. This is the one where you have to reach three dish things to triangulate.

I was on earlier when the daily events rotated and cleared both weekly super mutant challenges in one go at Grafton steel. Lots of mutants there.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/01/23 10:32 AM

Originally Posted by DBond
Yeah, whichever one you'd want to show.

Ran in to Wigean at my camp. Congrats on level 50.

Lately I've run a few events that I've enjoyed. The one today was called Dropped Connection, and it was in Harper's Ferry, but it can happen elsewhere too. I did a similar one in Welch the other day.

.



Speaking of Harper's Ferry, did you notice the fire house museum there? I thought that was some pretty cool attention to detail by Bethesda considering the historical significance of that fire house.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/01/23 11:18 AM

Yeah, passed level 50.

Haven`t checked too much, but no immediate changes.
Except I can use all stuff I have collected that exceeds level 50 and I have a legendary perkcard.
While I looked at the cards I accidently tried to move the cards sideways with the mouse and lost a perk point. Doh. I cancelled the card and lost a point.
DBonds advice seems to be a good one, but I will ponder on it before I make the final decision. Which card did you choose Panzer?

I bought plans from Minerva.
Arms, torso and left leg. Need another 430 bullions for another leg. I googled "how to get nore bullions" and learned about Smiley. Who I don`t have access to yet.
May be I because haven`t dome the Crane`s treasure hunt? Too bad. I could have bought some bullions and done a couple of events to get enough.
Minerva will leave soon and I have to get the rest of the armor later .
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/01/23 11:47 AM

Just a short question about the plans/mods that are given in wooden boxes.

Should these be scrapped at a craft station or is it another method?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/01/23 11:56 AM

Originally Posted by Wigean


While I looked at the cards I accidently tried to move the cards sideways with the mouse and lost a perk point. Doh. I cancelled the card and lost a point.
DBonds advice seems to be a good one, but I will ponder on it before I make the final decision. Which card did you choose Panzer?



Secret Service at level 50! That's great. I was closer to 100. Panzer also took Master Infiltrator first I think, but lets see what he says. I don't understand what you mean about losing a perk point.

Quote
Should these be scrapped at a craft station or is it another method?


Yeah, scrap them if you don't need them, or sell them.

No, Panzer, I didn't notice the museum, I'll have to go back.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/01/23 11:57 AM

With the SS armor, you need one legendary module to craft it, but it can come out as three stars. Keep crafting until you have a full set of three-star pieces.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/01/23 12:14 PM

Originally Posted by DBond
Originally Posted by Wigean


While I looked at the cards I accidently tried to move the cards sideways with the mouse and lost a perk point. Doh. I cancelled the card and lost a point.
DBonds advice seems to be a good one, but I will ponder on it before I make the final decision. Which card did you choose Panzer?



Secret Service at level 50! That's great. I was closer to 100. Panzer also took Master Infiltrator first I think, but lets see what he says. I don't understand what you mean about losing a perk point.

Quote
Should these be scrapped at a craft station or is it another method?


Yeah, scrap them if you don't need them, or sell them.

No, Panzer, I didn't notice the museum, I'll have to go back.


Perk card: On my screen I couldn`t see all the Legendary cards . Some were stacked at the right. I thought the natural way to move/reveal the cards was with the mouse pointer. It was not. I had to use the Z and C key om the keyboard.

Plans/ Mod in boxes: But how do you use the boxes? How do they transfer from Peep Boy to the Bench?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/01/23 12:25 PM

Mods in boxes (loose mods) can be applied at the bench like any mod, but are one time use? Honestly I've never used them. As long as they are in your inventory or in your camp stash you should be able to choose it when crafting in your camp.

Sorry, I still don't understand what happened with your perks, but no worries. Hopefully it's nothing permanent or unrecoverable.

If you are running any lockpick or hacking cards all the time in your build, the Master Infiltrator perk will allow you to drop all of those. So even though it is for lockpicking and hacking, it has a knock-on effect by allowing you to insert new perks in their place. Like I said earlier, I chose it for many reasons, but one reason was it allowed me more time to accumulate more perk coins so that when I hit level 75 and took the second one I could afford to rank it up faster. And now at 150 it is paying off with extra SPECIAL points to expand the build. For me the first rank of Infiltrator is enough.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/01/23 03:48 PM

Here is my shotgun build. Obviously I don't use power armor when I'm using a shotgun because I want to take full advantage of my VATS perks.

Attached picture 20231101112643_1.jpg
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/01/23 11:33 PM

Thanks for posting it. That's interesting to see. You've 80 SPECIAL points and I'm on 63. 17 is a lot and makes a much more diverse and powerful build. But then, you've put the time in and earned it. Nice one Panzer.

I've been thinking over the past few weeks about finally placing my second camp. I've been scouting locations, and not really finding myself inspired. I wanted to find a suitable spot equidistant from as many free fast travel spots as possible, but who cares, and I put it down on the Whitespring golf course. It's styled after a tavern but I need camp items I don't have or maybe don't exist haha. So if you're looking for me check both camp locations.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 03:23 PM

Nice camp DBond. thumbsup
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 03:42 PM

Thanks, but not yet. It will be, eventually. Got some decorations up, got my work benches and a bar. It will be fun to see how it evolves over time. Location's good, nice view of the 13th green haha. Can practice my putts.

Did you choose a legendary perk?

I was at your camp the other day and wanted to say that using a bed off the ground prevents picking up diseases and afflictions while sleeping (if you do). The Well Rested condition boosts XP a little bit so it's a good idea to sleep now and then. Sleeping bags and that sort of thing have a chance to afflict you.

Speaking of beds, I want a clean twin-sized bed plan. Like the one with a green cover you always see in military camps or similar. The one I've been using is soiled and nasty. I've been hoping to find the plan but I don't even know what is called. Like all the locked bed options have the same name.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 04:16 PM

Originally Posted by DBond


I've been thinking over the past few weeks about finally placing my second camp. I've been scouting locations, and not really finding myself inspired. I wanted to find a suitable spot equidistant from as many free fast travel spots as possible, but who cares, and I put it down on the Whitespring golf course. It's styled after a tavern but I need camp items I don't have or maybe don't exist haha. So if you're looking for me check both camp locations.



I've had my camp at the pumpkin house for a long time now and I've thought about moving it but I just like my current location too much. I'm right next to a big Red Rocket gas station which has lots of stuff to loot.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 04:38 PM

Yeah, but you get two free camps and can swap back and forth between them. So not moving really, just building an alternative address. And frankly with how often my camp cannot be placed this will save me some trying a different server.

And I have so many atoms I needed something to spend them on. So I bought the Wildwood Tavern and lots of furniture and stuff.

There's a relatively famous boardwalk in Wildwood, New Jersey which is a stone's throw from where I live so it all feels right. The tavern is three stories, so I'll have a bar on the first floor, crafting on the second and my quarters on the top floor.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 06:49 PM

Not far from Wilmington, Delaware DBond`?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 07:00 PM

Originally Posted by Wigean
Not far from Wilmington, Delaware DBond`?



I've always believed that Delaware is one of those unnecessary and boring States that should just be absorbed by a bigger State. In this case Delaware should just be absorbed into Maryland. smile

Another good example is Rhode Island. Just make it part of Connecticut.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 07:08 PM

About 60 miles as the crow flies, which is about 96 kilometers.

If not for Delaware, Pennsylvania would be the first state and think of all those license plates that would have to be changed.

If you want to see where I am, look at a map of southern New Jersey, south of Atlantic City where there is a peninsula with Cape May at the tip. That's where I am.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 07:23 PM

Sorry for asking.

Just interested because we often flew over the area when inbound to Newcastle Airport in Wilmington.

Depending on trafic, but I guess they wanted us out of the trafic to Philadelphia.
We flew in newborn children that should undergo heart surgery that was not available in Norway.

Looks like a nice area to live in. Fantastic beaches.
Thought you lived in New York for some reason. Didn`t catch your slang. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 07:28 PM

Oh, no worries, I like the question just fine.

Yes, our beaches are amazing!

You probably flew right over me a time or two and congrats on your life-saving mission. That's awesome man.

NooJoyzee is sort of how the people in the (northern half of the) state might pronounce New Jersey, think the Sopranos.

In the south we are a bit more refined than that.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 07:55 PM

It was the medical crew in the back that did a fantastic job.
We just did the flying bit.

We always looked forward to those trips. Loved the people there.
We stayed over night and flew empty back so we took us time to go shopping . Alexandra Mall I think it was.
My kids got american stuff they could show off with. smile
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/02/23 10:14 PM

Originally Posted by DBond
Thanks, but not yet. It will be, eventually. Got some decorations up, got my work benches and a bar. It will be fun to see how it evolves over time. Location's good, nice view of the 13th green haha. Can practice my putts.

Did you choose a legendary perk?

I was at your camp the other day and wanted to say that using a bed off the ground prevents picking up diseases and afflictions while sleeping (if you do). The Well Rested condition boosts XP a little bit so it's a good idea to sleep now and then. Sleeping bags and that sort of thing have a chance to afflict you.

Speaking of beds, I want a clean twin-sized bed plan. Like the one with a green cover you always see in military camps or similar. The one I've been using is soiled and nasty. I've been hoping to find the plan but I don't even know what is called. Like all the locked bed options have the same name.


Yes I chose the same legendary perk card as you did. Plus doubled up.
Will use some time on how I will do my cards now that I have more to play with.

My camp is a mess.
I built out of necessety once and have added items after.
I have to find some plans and earn some money first.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/03/23 12:17 PM

Camps are an interesting thing in this game. Some are incredibly intricate and well done, some are the most basic approach possible. You and Panzer went with more spartan arrangements, plopping down your necessities but not paying much heed to the aesthetics. Function above form, which is always the better choice if sticking to one end of the scale or the other. I try to strike something of a balance, although my camps will win no neighborhood beautification awards. But I try to make them look like it all fits together. I spent more time at the Whitesprings camp yesterday, adding some stuff.

It's actually the 5th green I am overlooking, not the 13th smile

The trick or treating challenges have made me visit far more camps than I would normally and I've seen quite a few really nice ones. A lot of work went in to some of these camps.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/04/23 02:45 AM

I had the strangest and extraordinary experience at the Mall tonight.

I had almost finished the "Coming to Fruition" quest when the game crashed. A little frustrating as I had used a lot of time and was just about to load the Master Holotape.

So I restarted the game and went to the mall to buy some ammo.
First I went into the "craftsroom" to the robot at the counter and checked if there was something in his register. Sometimes there is something strangely enough.
This time it was loaded with plans!
At the same time a player had gone crazy and shot at everybody.in the lobby. He even forced himself between me and the counter.

Finally I counted around 40 plans in my Peep Boy.
I took some screenshots to see which plans I got and this is one of them.

Obviously a bug.
Have any of you seen something like it?

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/04/23 03:12 AM

Good score man.

OK,a few possibilities

-- A bug.

-- A player decided to discard them. People do this all the time, stuffing containers (especially suitcases at train stations) for others to find, or maybe they just want to get rid of it. But why would someone just get rid of these plans, unless of course they already know them and have no vendor or desire to sell them, because that is a lot of plans to find in one go.

-- The funniest possibility is this was a player's attempt to transfer the plans to his alt character. He dropped them while a friend hung out in the server so that he could return with his second character to grab them. But you found them first, and that's the dude shooting up the joint since you stole his plans. lol

Honestly who knows?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/04/23 12:17 PM

Hopped on last night for about an hour. Not really chasing the scoreboard any more, although I think I found out this season goes through December 5, so plenty of time to keep going. I've hit level 71 or thereabouts which is the farthest yet for me.

Worked on the new camp a bit, and mostly did events, just joining whichever one popped up. Tunnel of Love, Uranium Fever.Once again I fouled up and showed up to Moonshine with my camp loadout. I was doing 14 damage lol. But I had landed with the all-star team in this one. The other players were really strong, so I just found a perch and plinked everything I could swing my muzzle on, and maybe for once actually took out more ammo than I spent!

I like the location I chose for this second camp. It's pretty busy around there, and I can walk out the door and find a lot of enemies just around the corner. And of course the mall and the bunker are both in the neighborhood too. Pretty good spot. Stop by for a drink. And I got candy.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/05/23 08:29 PM

Fun seeing you online today DBond.

I am struggling with ammo.
I was tricked into a fight with assault robots yesterday that cost me most of my ammo.
I was planning to visit your new camp, but you were gone when I logged in again.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 12:54 PM

Likewise. It was fun taking out those ghouls together. What caused your death at the top of the stairs? I heard a howl, like from the Nightstalker in One Violent Night and you fell dead. I came over to revive you but it wasn't possible. That particular building at the Whitespring is dangerous, lots of ghouls in there and often a glowing one. When you disturb them they rise and come after you. It's right next door to my second camp so I've been farming it a bit.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 02:32 PM

That was pure overconfidence. smile

I followed you and forgot my power armor.

Reminds me that I need to craft the secret service armor. I miss some items. May be I can get those when joining in an event.
I miss the right leg I think.
What do you buy from Rusty Pick?
I don`t see a description other than stars and notes like Legendary Ranged Weapon and so forth.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 02:46 PM

The only thing I buy from the Pick is legendary modules. The rest is random, and might not be right for my perk soup. A legendary ranged weapon could be just about anything.

I'd rather just buy modules so I have control over how they are used rather than trust in RNGeesus to grant me a useful item.

To craft SS all you need is adhesive, cloth, steel and oil I think along with one module. What are you missing?

If you need a piece let me know, and I could whip one up for you when I see you next. The effects would be random of course. Minerva is back today but doesn't have the SS plans. She does have the grocer's backpack mod though.

Yes, you should certainly make a set of SS.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 03:18 PM

I only missed the Legendary Modules.
I miss SS right leg, so I have to use a substitute.

I just crafted the SS parts and they turned out with different mods it seems. Like Overeaters, Zealots etc- I guess thet is different strengths that I can change randomly.


I will check up on Miranda. I have the Chemist`s small back pack. May be the grocer`s is better?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 03:32 PM

It's better if you carry more weight in food than chems. I use the chemists as mentioned before..

Yes, the effects you roll are random. Keep doing so until you have a full set of three-star pieces is my advice. I like Vanguard or Aristocrats. Overeaters is good too. Unyielding is amazing, but you need to go Bloodied build which honestly I think is silly and I won't be doing that. I don't fool with mutations either, but this is the path to ultimate damage, Bloodied and Mutated.

Just keep crafting new pieces as you can afford to until you have a full set of three-star effects that you like. Having one piece with healing and one piece with radiation removal is a nice quality of life advantage.

Then, save your bullion to buy the Buttressed mods for each piece to add even more protection.

Consider defensive perks like Fireproof, Blocker, Ricochet, Junk Shield and Bodyguards to improve your DR and survivability.

Let me know if you get a SS leg you're missing. Otherwise I'll make you one when we meet next.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 03:48 PM

Wow. I just have to admire your knowledge.

I don`t think I will find a SS right leg and helmet. I haven`t reached Vaul 79 yet as that is the only place to buy the plans I think.

I hope I will be able to give something back, as I have said before. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 03:57 PM

Thanks, but if I hadn't learned the game after 330 hours I'd be embarrassed smile

Don't worry too much about the helmet. It grants no protection, just completes the set from an aesthetic point of view. I did not buy the helmet plan.

You owe me nothing, but if you have an extra vintage water cooler plan I'd take that. Or an anti-armor Handmade.

I see Minerva also has the super reactor plan. Is there an advantage to that over the fusion generator, does anyone know?

Nope, I'm wrong, she does not have that plan this week.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 06:24 PM

Strange.

I got a Large Vault-Tec supply package for completing the scorecard.
It says it should be scrapped at a work bench to reveal the content.

But there is no package to scrap?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 07:02 PM

Originally Posted by Wigean

I got a Large Vault-Tec supply package for completing the scorecard.
It says it should be scrapped at a work bench to reveal the content.

But there is no package to scrap?



It should be under the Junk tab
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 07:03 PM

Originally Posted by Wigean
Strange.

I got a Large Vault-Tec supply package for completing the scorecard.
It says it should be scrapped at a work bench to reveal the content.

But there is no package to scrap?


Did you redeem it from the scoreboard first? Once you do that, then go to a bench and then go to the "JUNK" menu in your Pip Boy. You should see the package there. Hit "R" to scrap the box and get the components. You can then store those components in your stash.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/06/23 09:19 PM

I`ve claimed it.
Checked both the peep and the bench under Junk.
Nowhere to see.

Did I miss something real good, or is it just junk?

Maybe the server is slow. I will check later.

Thanks guys.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/07/23 12:44 AM

The supply packages contain a nice haul of fairly common mats. The large version also has some black titanium and nuclear material (15 of each) plus 30 screws.

I was unable to give you the SS leg I crafted. I actually rolled three, until I had hit a three-star. But when I attempted to drop it the game told me this was not an option. Bullion gear is probably not transferable. Dropping a piece of SS armor will scrap it.

Did very well for legendaries in the few events I joined tonight. Felt like it was ramped up over normal. Did Line in the Sand, along with Wigean, and Encryptid plus another one.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/07/23 12:59 AM

That was fun.

Working in teams is better than what I did earlier today.
Some of the quests are quite hard if you are going solo.

Thank you for trying to give me a SS leg. thumbsup

Edit: No joy with the package. I have tried everything.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/08/23 03:25 PM

Maybe you already scrapped that one? When I use the scrap box I always hit T to show a list of the mats it will break down to. This will not automatically scrap supply packages (or mole rat teeth for that matter!) so you can see then if you missed any.

Not a huge loss if it's gone. More mats are always nice, but more will be along shortly.

Rolled a new Vampire Handmade, which if I'm correct, is only the second one I've gotten from crafting. The one I had been using is now in my vendor for 2000 caps. It is fully modded, with a suppressor and powerful auto receiver. My vendor hasn't been making much money the past week, but yesterday I got some customers and they bought six Handmades, all my bobbleheads and many plans. Just about enough to fund another bullion buy at the Wayward.

The new Handmade has Vampire and +50% limb damage. I put a compensator on it since I only use this weapon at difficult events, and there's no advantage to using a suppressor at events. It sounds so much better, a very satisfying crack to the shots.

Still no anti-armor. I wish I had kept count so I know how many tries it took in the end. Must be approaching 100 by now.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/09/23 06:19 PM

I saw a guy roll 100 Fixers on youtube yesterday.
Only one came out as anti-armor.
He called most of the results "junk". smile Which I am not qualified to comment on.
The only one he really like was a double quad something. I maty have to look again. haha.

A question about getting plans for the rifles. Where do get/earn then?
I completed the quest of tracking Wolf yesterday and recieved a Fixer. But no plan that I expected from the quest.

I also got the plan for the Excavator armor. I need more stuff to craft a complete one.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/09/23 07:24 PM

Double shot quad probably

Weapon plans can be bought or drop as rewards. Check vendorbots or player camps to purchase. That quest was not to give a Fixer plan, just a Fixer, so working correctly.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/10/23 01:43 PM

Which weapon plan(s) are you looking for?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/10/23 02:45 PM

Originally Posted by DBond
Which weapon plan(s) are you looking for?


Not sure really.
I am not happy with the efficiency my rifles have at the moment.
Far too costly with regards to ammo.

I have still not tried out Gatlings or Gauss weapons as I am not sure they will be an improvement.

What is your preferences to improve on efficiency?
I know you are looking for anti armor, but they seem hard to find.
There is also other types of ammo I think, but I have not found any yet. Just some rounds of Ultracide 5.56 that my rifles are not modded for.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/10/23 03:06 PM

I like my current weapons. I just craft ammo when I need it.

Currently I am carrying these, all automatics

Aristocrat's Suppressed Handmade
Vampire Handmade
Anti-Armor Suppressed Fixer
Some three-star knife which I never use

Lots of explosives! MIRV frags are my favorites, but I usually have some mines and other grenade types on me

I am constantly farming lead, at all times, wherever I go. I then craft more ammo at the tinker's bench as needed. I use the Super Duper perk when making it which has a 33% chance to double the yield. I usually craft 2 x 36 (5.56) at a time, and of course that is 144 rounds if Super Duper fires. I'll do this a few times until I'm carrying 400-500 rounds.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/10/23 05:31 PM

So you finally got your Anti-Armor Suppressed Fixer. smile Great!
How many rolls? And is it answering to your expectations?

I saw a Fixer plan at a wendor yesterday. 4999 was the price.
So priority for me will be to earn money for that. Or something else when I learn more about what is available.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/10/23 05:37 PM

That's actually a good price for the plan. Players charge more usually.

The AA on the Fixer was my second roll. Been using this one for a few months now, August 12 to be precise. It's the Handmade I can't roll anti-armor.

This is my Fixer. Short barrel. I think everything is still the same, but it now weighs 2 in inventory. Anti-armor Rapid (fire rate)


[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/12/23 01:54 AM

Ran in to both of you tonight, pretty cool. Wigean in Swarm of Suitors and Panzer in Seismic Activity. That's the first time I've done that one. Mayhem.

Double XP weekend, glad I logged on

Wigean's 65, leveling fast. At 75 you get another legendary perk. Double XP is nice for this
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 11:04 AM

Fun to see you both. smile

I try to log in on the same server if I see you.
Yesterday I joined a couple of events, but I lost both. Too few on that server.

I knew about the Double XP, but was not able to play much.

Need some new perk cards to boost up my effiency and damage points.
I guess they are dealt out randomly and I need more points on the automated weapons.

I must have done something stupid (again) , as I tried to rearrange my cards and managed to lose damage points.
I must have mixed some -`s abd +`s somewhere and I have another look on them.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 11:27 AM

The double XP weekends are nice but I have to say though that once you've maxed out all of your legendary cards there's not much use in levelling up. It just becomes a cosmetic thing since you cant improve your abilities anymore.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 01:04 PM

But they sure do help you get to that point. I leveled up six times over the weekend, and I like that. Need those perk coins!

Wigean, each time you level up you can pick a perk, so just select whatever you need.

I don't think you can lose perk cards, although you can scrap them. otherwise they should be in the unequipped section and can be re-equipped.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 01:55 PM

Yeah, I know.

I try to build the perks as best as I can.
I suspect when I am on level 66 currently I still don`t have too many cards to play with.
I would like my Fixer to reach the numbers you have, but I am still in the low 60`s on damage points.

I am currently trying to build up credits to buy plans. I need some more guns I can modify.

So now I am selling items with legendary mods instad of throwing them in the legendary machine.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 02:05 PM

OK, do as you see fit, but I'd recommend finding another source of income so you aren't throwing scrip away.

I make an average of 6-7000 caps a week between my vendor and my drug dealing and any cash I find or get as rewards. I'm sat right now on 39k while I wait for the next bullion buy to become available.

Get the Hard Bargain perk and rank it up. Collect stuff and sell it. I make a couple thousand each week just in stimpaks that I find or get as event awards. I sell all excess chems i have over the five I carry at all times. So if I have ten Buffout I'll sell five to make caps and keep weight down. Purified water is another good money maker. I don't need to carry more than 20 at a time, but I often find myself with 60 or more so that gets sold at a vendor or gifted to noobs.

I just think that legendary modules are too precious to miss out on, but in the end it's not a big deal. But there's a lot of money to be made outside of selling legendaries
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 02:30 PM

I think you hit one my weaker spots there DBond.
I haven`t thought of dealing drugs as a major thing.
But I will now.

Heh, it is pretty silly really, because I have a lot of drugs I never use.
Also purified water. I think I have more than 100 units for the moment. biggrin
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 02:40 PM

Originally Posted by Wigean


Heh, it is pretty silly really, because I have a lot of drugs I never use.
Also purified water. I think I have more than 100 units for the moment. biggrin




I use chems a lot. We're talking about 4-5 chems used per hour of gameplay. Some chems like Psychobuff and Psychotats significantly increase your damage output.

Also, don't hang on to too much purified water. EIther use it to cook meals and make drinks or just sell it. Purified water weighs a lot when you have a lot of it.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 02:49 PM

It sure does add up. Sell that sh!t

Like I said I have a limit I will want to have on me and then the rest gets sold. It adds up fast if you do this religiously.

Build a vendor and let players give you money for stuff you don't want. Costs nothing and can make a lot. All those treasure maps you've collected and never use? Sell 'em. Bobbleheads? Sell 'em. That level 50 combat shotgun you got at level 12 and held on to to use when you hit 50 and then never did? Sell it. All those Nuka Colas? What are you waiting for?

I put a few magazines in yesterday for 500 a pop and they sold inside 20 minutes.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 04:31 PM

Ok.
Call me blonde.

I just found out I had 171 units of purified water. biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 04:43 PM

Sell 150 of them and that will be several hundred caps right there. Hard Bargain will boost your sell prices. I just swap it in when at the vendor, then swap it out with Bodyguards or Lone Wanderer when done. Each rank of Hard Bargain acts as though you have +3 to Charisma, so +9 at rank 3 which boosts your sell prices and lowers your purchase prices.

If you can spare the power you should build a vendor and see what sells. If it sits there a couple weeks, lower the price or sell it to a vendorbot, chump.

Once you do vault 79 and can buy bullion, you can visit the wayward once per week. Sell all your stuff you don't need to Duchess, pay 6000 caps for 300 bullion upstairs, then do it all again next week. That's what I do.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 05:30 PM

Originally Posted by Wigean
Ok.
Call me blonde.



Doesn't that describe like most Norwegians? biggrin
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 05:41 PM

Originally Posted by DBond
Sell 150 of them and that will be several hundred caps right there. Hard Bargain will boost your sell prices. I just swap it in when at the vendor, then swap it out with Bodyguards or Lone Wanderer when done. Each rank of Hard Bargain acts as though you have +3 to Charisma, so +9 at rank 3 which boosts your sell prices and lowers your purchase prices.

If you can spare the power you should build a vendor and see what sells. If it sits there a couple weeks, lower the price or sell it to a vendorbot, chump.

Once you do vault 79 and can buy bullion, you can visit the wayward once per week. Sell all your stuff you don't need to Duchess, pay 6000 caps for 300 bullion upstairs, then do it all again next week. That's what I do.


I have only 2 charisma cards and Hard Bargain is active.

I have put the Vault 79 quest on hold in wait for better weapons.
I probably need to continue on it when I listen to what you say.
Next mission is to search for military projects in the Research Wing.
I`ll see if I can do that tonight.

Edit: DBond sounds like a real merchant. smile



Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 05:45 PM

Originally Posted by PanzerMeyer
Originally Posted by Wigean
Ok.
Call me blonde.



Doesn't that describe like most Norwegians? biggrin


Well, some of us get the grey stuff, eventually. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 05:52 PM

Originally Posted by Wigean


Edit: DBond sounds like a real merchant. smile





He's just a natural merchant of Venice I tell ya!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 06:35 PM

Bah, it's just a game loop. Get-stuff>convert to more useful stuff

That's the main loop in the game, just spread out over many different methods

It's a looter shooter at heart innit?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/13/23 06:47 PM

Originally Posted by DBond

It's a looter shooter at heart innit?


Yes, just like the Borderlands games.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/14/23 01:59 AM

An irritating one sometimes.

I`ve been on the Vault 79 quest tonight.
All the way through the tunnels and almost finished clearing the Atrium with one boss remaining.

Out of ammo on Fixer and handmade. No missiloes left.
Just my sniper rifle wearing the chinese armor.
The green bar was almost down to zero and I was finally seeing the end of the mission.

Then the game crashed.......

Bloody hell.

That`s it for today.
Tomorrow I have to get a lot of ammo, grenades and missiles.

Looking at the positives, I have learned a lot and will do better the next time. smile

Shhhh..... biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/14/23 02:29 PM

That sounds like quite a battle!

But it's worth it in the end, as it unlocks so much high end gear if that interests you.

We were talking about my money, and two days ago I was nearing the cap limit and went to buy bullion, but the week long cooldown hadn't expired. Logged on last night and was hitting events and kept getting buyers at my vendor. The money is climbing, and I don't want to hit my cap limit before I can buy something or those caps get lost. If you're at 40k and someone buys your 2000 cap rifle then I assume you get nothing. So I'm torn, as the event was a good one and I want those rewards and especially XP, and I don't want to throw away money at the same time.

In the end I stayed to the end and made it to the Wayward with 39,993 in my pocket smile

Too bad about the crash Wigean. You've got some rotten luck, in this game and the golf game.

Don't forget about mutated party packs for ammo. There have been quite a few mutated events and I'm sure you've gotten in on them. I get an average of 150 5.56 rounds from each one. It should give you rounds for whichever weapon you're holding when you open it. Maybe some don't have ammo, but for me that's rare.

I'm always on the edge for ammo too. If you do events and get busy shooting, then you'll always be running a deficit. In quests and other locations I usually at least break even with what is spent and found. But events are high volume affairs. But like I said I just craft more when needed. Lead farming is the key. Your plan to bump your commando cards will have an indirect effect on ammo expenditure as of course the harder you hit the less you need to shoot.

I have a lot of 5mm and I'll give you a couple thousand rounds if you want which you can convert in to a much smaller amount of another caliber at your ammo converter.

This double XP stuff is great. Is it all week?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/14/23 04:54 PM

Not sure about double XP. I thought it was for the weekend only.
After starting the game the sign is still there though.

About the crash. I think it is PC related, that or Steam
A google search tells me it is more than me.
I also get the occarional stutters.

I will review my settinhgs again.

You have a luxury problem with caps DBond. smile
I am on the other part of the scale.
I sold and converted a lot of stuff earlier today. I also bought all the ammo I could get at the Mall.
The plan is to join some mutated events later tonight as you recommended.

I will try to reach the Atrium at Vault 79 in the cheapest possible way so I can finish that superrobot .
I may have used too much ammo on the way, plus wearing the Chinese armor too late
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/14/23 05:14 PM

The new Birthday challenge event starts today. I believe there will be some new plans and other items that you can get from the atom store.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/14/23 05:38 PM

Double XP just ended yeah. Fun while it lasted. Gained ten levels in three days plus it was double daily scoreboard too. Hit like rank 83 and see those perk coins at 97 or so. I'd like to grab those.

I'll look for the stuff Panzer's talking about.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/15/23 11:30 AM

I`m not sure DBond.

Just checked my Peep Boy and it says 2xXP on the STAT`s page.
Will check again later.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/15/23 01:47 PM

Is it still going?

I was on yesterday when the challenges roll over to the new ones. The score for completing dailies dropped so I assumed it is over. But I didn't check my effects page to see if the double XP had ended.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/15/23 02:22 PM

Originally Posted by DBond
Is it still going?

I was on yesterday when the challenges roll over to the new ones. The score for completing dailies dropped so I assumed it is over. But I didn't check my effects page to see if the double XP had ended.



Good morning.
First coffee at work?

I made this sreenshot while your machine was brewing. smile

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/15/23 02:28 PM

OK thanks, that's good news.

You look thirsty. What happened to all that purified water? Sold it didn't you? smile

Level 73! Fast track.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/15/23 02:43 PM

Yup, sold the lot. smile

Preparing some serious mission now.

I have to decide which come first, ATHENA or Vault 79.
Maybe ATHENA?
I am not sure if the Chinese armor is available after doing Vault 79.
Invisibility is handy when doing may type of play.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/15/23 03:49 PM

Another question.

My rifles have gone up 20-30% from yesterday without changing the perk cards.

I am trying to understand what is affecting this.

Fixer is now Damage 84. Yesterday 60.
Sniper rifle is now 123. Yesterday 92.

Is it something I carry?
Or do level change also change values?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/15/23 06:07 PM

Originally Posted by Wigean
Another question.

My rifles have gone up 20-30% from yesterday without changing the perk cards.

I am trying to understand what is affecting this.

Fixer is now Damage 84. Yesterday 60.
Sniper rifle is now 123. Yesterday 92.

Is it something I carry?
Or do level change also change values?







There are a few different things that could have caused this sudden change:

1 Did you take a chem like psychotats or psychobuff which increases your damage output?

2,, Were you on a team where one of the team members was sharing the perk card that increases rifle damage?

3 Did you do any upgrades on your Fixer and sniper rifle at the weapon bench?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/15/23 06:59 PM

The answer is no.

With the exception of a few Stimpaks.

The only option I see is if I have picked up something with the loot.
I will probably find that out if the numbers change back I guess.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/16/23 12:11 PM

As I feared, the numbers are now back to "normal".

I reached Level 75 late last night.
Took longer than expected as the double XP periode must have ended early in the process.
It was advertized as a week-end occurrence. I guess the folks over at Bethesda are used to oval week-ends as it ended on wednesday.

So for my part it is a day of choice.
A new Legendary Perk Card.
I have to admit that "ammo factory" card is tempting as I do have problems with ammo.

New day, new choice. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/16/23 01:37 PM

That would go a long way toward fixing your ammo problems. But it's a matter of opportunity cost. By picking this you cannot pick that, so choose wisely!

For months now I've been hoping to get a vintage water cooler plan. I read that during the Christmas event this plan is a fairly common drop.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/16/23 03:03 PM

Originally Posted by DBond
That would go a long way toward fixing your ammo problems. But it's a matter of opportunity cost. By picking this you cannot pick that, so choose wisely!

For months now I've been hoping to get a vintage water cooler plan. I read that during the Christmas event this plan is a fairly common drop.


We have discussed it before, but I can`t remember if you or Panzer had any suggestions regarding the legendary perk card.

I understand "ammo Factory" is ok in short term, but other cards is preferable in the long term.

I have been looking for a vintage cooler plan for you as well, but no joy yet. I`ll let you know. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/16/23 03:09 PM

Originally Posted by Wigean


I understand "ammo Factory" is ok in short term, but other cards is preferable in the long term.




Correct, that legendary card you should only equip when you are going to make ammo and then as soon as you are done crafting you should take it out and put another legendary card in. There's also a regular perk card under the AGILITY category that increases how much ammo you make.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/16/23 03:16 PM

Originally Posted by PanzerMeyer
Originally Posted by Wigean


I understand "ammo Factory" is ok in short term, but other cards is preferable in the long term.




Correct, that legendary card you should only equip when you are going to make ammo and then as soon as you are done crafting you should take it out and put another legendary card in. There's also a regular perk card under the AGILITY category that increases how much ammo you make.


Ok, thanks Panzer.
I use the normal perk.

But I was convinced you couldn`t change the legendary perk card?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/16/23 03:30 PM

Originally Posted by Wigean


But I was convinced you couldn`t change the legendary perk card?


You can always remove a legendary perk card and replace it with another one but it does cost you 1 perk coin to do that.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/16/23 03:30 PM

You can swap legendary perks by spending one perk point, evidently. That's a late game thing.

Just speaking for myself, a perk like ammo factory doesn't bring anything to the table aside from making ammo crafting more productive. It doesn't give you any additional power, skill or ability. It's like a shortcut. Nice to have, but for me that's a wasted pick since I can already craft ammo. I'd much rather make my character hit harder, be tougher, carry more and so on.

Same deal with What Rads. Just doesn't do enough to justify since I can already deal with radiation easily. For mutated players I think this perk is key? But that's not me.

I think the SPECIAL legendaries are the best ones since they bring more to your build than any of the others. Five additional SPECIAL points/perk slots is powerful.

But that is entirely subjective,

For ammo crafting I use Ammosmith and Super Duper and that's fine. Lead farming is the key smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/16/23 03:40 PM

Originally Posted by DBond

Same deal with What Rads. Just doesn't do enough to justify since I can already deal with radiation easily. For mutated players I think this perk is key? But that's not me.

I


I swap often between What Rads? and the Perception legendary card. As a general rule, when I'm doing rad-heavy events like Scorched Earth, Seismic Activity and Radiation Rumble I will use the What Rads? card. That also means I'm using power armor so I don't need so many points in Perception anyway.


When I'm out of power armor though and not doing those events then I have the Perception legendary card equipped. It especially helps a lot of I'm using a weapon that excels in VATS like my repeating rifle, any handgun, any shotgun and the Fixer.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/16/23 03:47 PM

Ok.
Now that you mentioned ist I lost a legendary perk point when I mouseslipped the first card. I lost one point there.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/23/23 02:28 PM

Level 85 now.

Minerva will be at Whitespring at 12.00 PM Bethesda time.

https://www.whereisminerva.com/

I have ben looking for your Vintage Water Tank DBond, but no luck this far.
I googled it and it seems it was a special Holiday item.

But I will keep looking. Might be someone that sells a plan for it still.

I finished the Vault 79 quest.
I probably did a stupid choice to award gold to both Raiders and Foundation. I thought it might be smart to play on two horses even if I had made a deal with Foundation.
I am not sure if it affects the gameplay though?

Crafting rifles: I have plans for Fixer and Handmade now.
Only thing I need is one more Gunsmith perk card to craft Handmades.
I also need a Science perk card for electronic weapons.



Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/23/23 04:06 PM

Don't worry about the water cooler. Seems it is a holiday drop as you said, and I have a chance to get it over the Christmas event.

For Vault 79 I sided with the Settlers, but yeah, it doesn't matter much. You can gain rep with both factions, and you've essentially split that between the two and that's fine.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/23/23 11:36 PM

What about the Pitt?

I was in a team doing stuff . After that they were "In the Pitt".
I thought I should join them, but I am a bit reluctant because I want to know more about it.

Can you travel between Expeditions?
Do a mission in the Pitt and go back to the Wastelands?
Is it just 2 scenarios?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/24/23 01:03 PM

Expeditions are not universally loved by the player base. I've not done one so you'll have to tell me what they are all about. Most people seem to think they're worth a go, but not often.

They say you can solo them but best with a team of course.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/24/23 01:29 PM

Originally Posted by DBond


They say you can solo them but best with a team of course.



Trying to solo either of the PITT missions will be extremely difficult and will take a very long time to complete if the player does manage to somehow complete it. The number of enemies that get thrown at you is a LOT and most of them are tough enemies.

I don't do a PITT mission unless I have a full team of 4 since that gives you the best chance of completing all of the objectives.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/24/23 04:15 PM

I decided to join the team in the Pitt.

Very confusing and I was a little desorientated in the beginning.

When I followed the directions and sort of learned how to navigate the area we managed to win the session.

Very hectic, but at the same time rewarding if you win.

Not sure I will do it on a daily basis.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/24/23 07:08 PM

How long did it take?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/24/23 07:16 PM

In my experience it usually takes about 15-20 minutes to complete a PITT mission and that's with a full team of 4 players. So yes, the PITT missions are long compared to the Events but you get a lot of rewards when you finish one and especially if you get all of the optional objectives.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/24/23 07:24 PM

That's not bad. Thanks.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/24/23 07:35 PM

I think I was in there about 10 mins or so.


Panzer is right I guess, as the other guya had been there for a while.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/27/23 11:39 AM

So I am back as a recruit.

Not with my trusty old AG-3, but some newer equipment.
Rumours are they will make me a General.(!)

I don`t mind that. biggrin

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/27/23 01:24 PM

Back to Basic is a good one to do as I think it is a requirement to do the Enclave stuff.

Congrats on your appointment, private.

Your armor is busted and you are about to die of hunger and thirst biggrin

That's life in the military I guess.

I hit level 170 yesterday. I am on rank 89 or thereabouts on the scoreboard and really want to hit 98 for those 50 perk coins but I'm not playing enough. Ten hours over the past two weeks. I should buckle down and get this done. Those coins would be a big help.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/27/23 01:31 PM

Originally Posted by DBond


I hit level 170 yesterday. I am on rank 89 or thereabouts on the scoreboard and really want to hit 98 for those 50 perk coins but I'm not playing enough. Ten hours over the past two weeks. I should buckle down and get this done. Those coins would be a big help.


You have until December 5th to get to level 100 on the scoreboard. You can do it!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/27/23 01:54 PM

Yeah I know, but I need to raise the pace and I have too many games I'm in to at the mo smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/29/23 08:17 PM

I think I'm out of luck and won't be able to reach it. Rank 91 now, but with just one week left I don't think I'll get there. The shelter and expedition stuff came at the wrong time. I used a booster yesterday but not much progress really.

I did however get the first Pepper Shaker I've seen, from Spin the Wheel I think. Three-star aristocrat's. Might have to grab some scattergun perks and give this thing a go.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/30/23 11:28 AM

Originally Posted by DBond
I think I'm out of luck and won't be able to reach it. Rank 91 now, but with just one week left I don't think I'll get there. The shelter and expedition stuff came at the wrong time. I used a booster yesterday but not much progress really.

I did however get the first Pepper Shaker I've seen, from Spin the Wheel I think. Three-star aristocrat's. Might have to grab some scattergun perks and give this thing a go.



The Pepper Shaker is a great way to burn through shotgun ammo if you have a large surplus of it on hand.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/30/23 11:56 AM

This is my Scorecard as of today.

What will happen to it after Dec. 5.?

I am in level 96 now.
I have got the "I have become death" quest. In between I am doing events.

Still a lot to learn.

[Linked Image]
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/30/23 11:57 AM

Originally Posted by Wigean

What will happen to it after Dec. 5.?
]


It will reset back to 0.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/30/23 01:32 PM

Dammit Wigean! Nice job completing the board. I've never done so and won't this season either.

I didn't even log in yesterday. I do want to try that Pepper Shaker though. Like a gatling shotgun I think, rotating barrel? I want to take that in to some big factory or whatever like West Tek and see how it does. Default card damage says 9x8 I think, and that's without any shotgun perks in the build. The issue would be swapping out commando cards for shotgunner and back again when I want to swap weapons. No room in the build to run both at the same time I don't think. I'll have a look.

I've collected a hell of a lot of all the ammunition I don't use and have a few thousand shotgun shells I reckon. Might be time to burn through some of it. Maybe this would be a good weapon at an event like Moonshine. I could swap the build, go to the event, and return to camp to swap builds again.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/30/23 01:46 PM

Originally Posted by DBond


Like a gatling shotgun I think, rotating barrel? .


Depends on which mod you install. I believe there is a single barrel, twin barrel and quad barrel mod available. If I remember correctly one of the bot vendors at Whitespring has a lot of the mods for the pepper shaker.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/30/23 01:48 PM

This one has four barrels. And automatic.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/30/23 02:05 PM

Originally Posted by DBond
This one has four barrels. And automatic.



Ok so you already have the best one! I used a quad pepper shaker for a while but eventually dumped it because my gauss shotgun puts out a LOT more damage and is much more accurate. I don't really need more than one shotgun either.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/30/23 04:45 PM

I found a plasma Gatling I used to kill the big dragon birds.

Tried it in the Moonshine Cabaret as well.

Problem is collateral damage if there are many participants.

That is if you care about it. biggrin

I do of course.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/30/23 05:23 PM

Hey, can I just re-roll my daily and weekly challenges? Have not done so, but yeah.

So let's say I have six weekly challenges done and I re-roll. Do I get a full slate of new ones? Could I do the ones that I can do and then re-roll again within the same week and get another new slate? In this way I could hit rank 98 and get those coins.

Or does it work another way?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 11/30/23 06:55 PM

Originally Posted by DBond
Hey, can I just re-roll my daily and weekly challenges? Have not done so, but yeah.

So let's say I have six weekly challenges done and I re-roll. Do I get a full slate of new ones? Could I do the ones that I can do and then re-roll again within the same week and get another new slate? In this way I could hit rank 98 and get those coins.

Or does it work another way?


No, you can't double-dip. You can only re-roll a challenge that you haven't completed yet.
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/01/23 01:19 AM

Originally Posted by PanzerMeyer
Originally Posted by DBond
Hey, can I just re-roll my daily and weekly challenges? Have not done so, but yeah.

So let's say I have six weekly challenges done and I re-roll. Do I get a full slate of new ones? Could I do the ones that I can do and then re-roll again within the same week and get another new slate? In this way I could hit rank 98 and get those coins.

Or does it work another way?


No, you can't double-dip. You can only re-roll a challenge that you haven't completed yet.


It's useful if it's one you know you can't complete, or just don't want to. It'll then randomly assign a new one.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/01/23 01:15 PM

Yes, thanks. I had hoped I could keep completing and rolling new weekly boards so that I could complete three in one week or something.

I did manage to reach rank 92 last night. That gives scrip, and 1st members get three perk packs, so that's 24 coins if I don't want to keep any of the cards. I won't complete this scoreboard, but it's the farthest I've gotten by some margin.

I talk a lot about farming lead to keep ammo supplies going and a few good places to grab some. One good spot that is close to normal rounds for most players is the townhouses at Whitespring. There's one townhouse that has a Christmas tree in it, and probably a ghoul or two. That room with the Christmas tree has toy blocks, toy cars, a baby rattle Since I am near here so often, heading to the mall, and I have one of my camp locations here, I hit this spot as often as possible. There are baby carriages spread around the area and these can have toys and rattles, plus tin cans, combination wrenches and pencils spread around. So a sweep through here can net some good lead scraps for those of us crafting ammunition. This is just one spot of many around the map, but we all stop here a lot I reckon and the fast travel's free.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/01/23 07:41 PM

I am doing OK with ammo now.

I go to the monorail just north of Lucky North mine and collect lead. Plenty there when all is reset.

I have placed my survival tent just below so I can scrap the lead there.

I also go to Charleston Fire dept.

I just collected 640 lgs of lead manuals there.

Rusty Pick is just a couple of hundred metrs away so I scrap the lead there. And at the same time make some ammo.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/02/23 02:51 PM

OK, yes I had you in mind when making that post. Sounds like you've got it down now. You've made amazing progress since you hit level 40. Good work man!

I've played just 7 hours over the past two weeks according to Steam. Seems like a lot more though. I'm looking to hit level 200 for the penultimate legendary perk.

Let's see what Atlantic City brings.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/02/23 06:08 PM

Thanks DBond.
With advices and help from you and Panzermeyer I am rounding level 100 tonight.

Still a lot to cover, and still a lot to learn.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/04/23 12:45 PM

Thanks for the compliment Wigean.


Concerning Atlantic City, it will have a LOT of new content. The pre-release buzz has been very positive.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/06/23 02:08 PM

Reception is dull. Some like it, some don't. I think those who like it liked the Pitt too. But overall the reaction is muted, as I think we all expected it to be. Did you guys give it a go?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/06/23 02:12 PM

Originally Posted by DBond
Reception is dull. Some like it, some don't. I think those who like it liked the Pitt too. But overall the reaction is muted, as I think we all expected it to be. Did you guys give it a go?



It's sometimes very difficult to gauge how a gaming community will react to new content but for me I like the two new Atlantic City missions quite a bit. When you say reception is dull, is that based on Steam forum posts you've read or something else? It's been a while since I've visited the Steam forums for this game.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/06/23 02:20 PM

Yeah, Steam forum. I'm pretty active over there as there is a lot more activity that here. A pretty jaded bunch there, but it's a good barometer.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/06/23 02:26 PM

Originally Posted by DBond
A pretty jaded bunch there, .



I'd say this applies to 98% of the game forums on Steam.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/06/23 02:31 PM

Haha true.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/06/23 07:29 PM

On a related note, this upcoming Amazon Fallout series looks like it will be a winner. I'll be checking it out.

Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/07/23 09:04 PM

Not sure what I think of this. On one hand I dig the fact it looks like Fallout, and so much is recognizable from the game franchise. On the other hand I just have a sneaking suspicion it will disappoint.

I don't have Prime anyway, is that what you need to watch this?

I'll be reading the reviews though. I hope it is good.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/08/23 11:38 AM

Originally Posted by DBond


I don't have Prime anyway, is that what you need to watch this?

.



Correct.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/08/23 01:34 PM

Are you going to watch it? Let us know what you think.

I logged in last night for a bit. Did a mutated Moonshine and Eviction Notice. Eviction Notice dropped so many three-star legendaries it was crazy. I went straight to the mall to scrap them and it told me the machine ran out of scrip. Never saw that before.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/08/23 01:41 PM

Originally Posted by DBond
Are you going to watch it? Let us know what you think.

I logged in last night for a bit. Did a mutated Moonshine and Eviction Notice. Eviction Notice dropped so many three-star legendaries it was crazy. I went straight to the mall to scrap them and it told me the machine ran out of scrip. Never saw that before.



Yes, I'll be giving the Amazon series a shot. The showrunner is the same guy who ran Westworld so I have high hopes.

Concerning legendary weapons, I have every legendary weapon I want with all of the legendary upgrades I want so I don't even bother with the script machines anymore. I just sell unwanted legendary weapons for caps.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/08/23 02:15 PM

Yeah, that's life in the 1100s!
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/08/23 02:24 PM

Originally Posted by DBond
Yeah, that's life in the 1100s!



I should be hitting 1200 before the end of the year.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/08/23 02:59 PM

That's amazing. Well done Panzer. I've dropped 380 hours so far and am level 172.

That works out to be about 2.2 hours per level. And each one as you go probably takes that much longer as the goal posts shift the higher you go right?

So at this rate, level 1,200 would take 2,640 hours. But if we factor in the rising thresholds to move to a new level, that's gotta be 3,000 hours easy.

Hey, I saw something new last night. I'm a stealth player of course, so I'm usually crouched and so have the detection status at the top. Last night for a while it said [Detected] in yellow for quite a while. What could this be?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/08/23 03:11 PM

Originally Posted by DBond
That's amazing. Well done Panzer. I've dropped 380 hours so far and am level 172.

That works out to be about 2.2 hours per level. And each one as you go probably takes that much longer as the goal posts shift the higher you go right?

So at this rate, level 1,200 would take 2,640 hours. But if we factor in the rising thresholds to move to a new level, that's gotta be 3,000 hours easy.


Your calculations are quite accurate because according to Steam I have 3,484 hours in the game and yes, the XP required to level up grows exponentially with each successive level-up.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/08/23 03:14 PM

You have more hours in this game than I have in my most-played Steam game of all time which is EU4 at 3,433. And I reckon 76 is not top of your list?

That was money well spent eh?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 12/08/23 03:17 PM

Originally Posted by DBond
You have more hours in this game than I have in my most-played Steam game of all time which is EU4 at 3,433. And I reckon 76 is not top of your list?

That was money well spent eh?


Oh, it was definitely money well spent since I bought F76 when it was on sale for like 17 bucks. biggrin

And yes, F76 is only in third place in my most played Steam games. Both Total War Rome 2 and Total War Atilla have more hours played.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/09/24 02:27 PM

If either of you (or anyone else) is playing regularly, please post here if you know a double XP weekend is approaching. Or any other interesting and profitable event is going on. Haven't played in a while, but I'd jump back in for these.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/12/24 12:51 PM

Originally Posted by DBond
If either of you (or anyone else) is playing regularly, please post here if you know a double XP weekend is approaching. Or any other interesting and profitable event is going on. Haven't played in a while, but I'd jump back in for these.


The double XP events usually show up in the news feed in Steam if you are following F76.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/13/24 02:31 PM

Jumped back in a few times over the weekend. Nothing special going on at the mo.

I read that they are doing away with the scoreboard? Is that true? What's the scoop?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/14/24 01:26 PM

Originally Posted by DBond
Jumped back in a few times over the weekend. Nothing special going on at the mo.

I read that they are doing away with the scoreboard? Is that true? What's the scoop?


Not sure DBond.

Her is a video about it that Mr. West Tech made. May be you find something there.



I still play regularely. Passed level 200 yesterday.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/14/24 04:10 PM

Thanks Wigean, so not really gone, just revamped and overhauled I guess. Bethesda sure does like their currencies, and now there will be another, tickets. We'll see how it goes, as that said the roll out is in two weeks.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/14/24 04:27 PM

I haven't watched the video yet but I am curious to know what the motive is behind these changes. More specifically, is this simply a creative change just to introduce new things and to keep things from getting stale or are these changes being introduced because perhaps there's been a decline in player activity on the servers and they want to try and reverse that?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/14/24 04:51 PM

Originally Posted by Wigean

I still play regularely. Passed level 200 yesterday.


I missed this since it was tucked in so tight to the video, but wow! You blew right past me, I just turned 173. Amazing! How many hours have you dropped to hit 200? I'm at 380. That's four legendary perks right? Which ones have you picked?

I don't know, Panzer, why it was done. But I think they just want us to keep collecting stuff, that keeps us logging in.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/15/24 08:05 PM

Originally Posted by DBond
Originally Posted by Wigean

I still play regularely. Passed level 200 yesterday.


I missed this since it was tucked in so tight to the video, but wow! You blew right past me, I just turned 173. Amazing! How many hours have you dropped to hit 200? I'm at 380. That's four legendary perks right? Which ones have you picked?

I don't know, Panzer, why it was done. But I think they just want us to keep collecting stuff, that keeps us logging in.


I have 5 legendary perks. Master infiltrator, Ammo Factory, Taking one for the team, Legendary perception and Legendary agility.
I haven`t juggled the cards so much yet.

Steam says 670 hours now. That`s not efficient game time though.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/16/24 01:12 PM

Holy smokes man. That's great. I'm impressed by your progress. Thanks for the answer about the perks.

This weekend is double scoreboard XP or whatever they call it.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/19/24 03:25 PM

What do you guys do when you reach the 40000 Caps limit?

What items would be smart to buy?

I have not played with serum yet. Is that the way to develope the character?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/20/24 12:23 PM

Buy bullion at the Wayward. I drop 6000 a week there. So all the money I make during the week is turned in to gold. It's the only thing I buy any more really.

I've never used a serum.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/20/24 12:33 PM

Originally Posted by DBond


I've never used a serum.



I use the Speed Demon serum. It gives me faster movement speed and faster reloading and I can deal just fine with the drawback which is increased hunger and thirst.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/20/24 12:52 PM

Originally Posted by PanzerMeyer
Originally Posted by DBond


I've never used a serum.



I use the Speed Demon serum. It gives me faster movement speed and faster reloading and I can deal just fine with the drawback which is increased hunger and thirst.


Oh ok.

I will give it a try.

Thanks for the tip.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/20/24 12:53 PM

Originally Posted by DBond
Buy bullion at the Wayward. I drop 6000 a week there. So all the money I make during the week is turned in to gold. It's the only thing I buy any more really.

I've never used a serum.


I had forgotten about that option.

Thanks for the tip.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/20/24 12:56 PM

Go see the dude upstairs. he'll sell it to you. Yeah, all of my moneymaking is geared toward converting it to bullion. I use an aristocrats Handmade so I want to keep my balance high, but as it nears 40k I'm ready to drop on more bullion.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/20/24 12:58 PM

I have every single available plan in the game which has to be bought with gold bullion so I spend my gold on consumables like lunch boxes and the increased carry weight drinks.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/21/24 01:05 PM

I didn't even know you could buy those with bullion.

Any chance you have the vintage water cooler plan for sale?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/21/24 01:09 PM

Originally Posted by DBond


Any chance you have the vintage water cooler plan for sale?


i do not but I've seen it for sale from other players so if you look around enough there's a good chance you will find it.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/22/24 09:11 PM

@ DBond.

FOUND IT!! biggrin

I found your wanted vintage water cooler.
I read Panzers post and decided to have a look around. Today I found it. At Fabiollas camp I think.

So how can I transfer it to you? I will give it as a gift because you guys have been helping me a lot in this game.
I won`t learn it, because I don`t know if that will make it imposssible to share.

Haha, that was fun. Feels good to give something back. smile

[Linked Image]
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/23/24 12:22 PM

Well would you look at that.

Thanks Wigean, very neighborly of you, but I would rather you have it. If you don't want it then I gratefully accept your offer. We would just need to meet up. I could be on tomorrow. I don't know if a plan can be dropped? Might have to put it in your vendor for me to buy. Actually it can probably be dropped. Right? Yeah Panzer gave me plans this way. And I've given them to you. Forget what I am saying, it would work.

Anything you need?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/23/24 03:33 PM

Originally Posted by DBond
Well would you look at that.

Thanks Wigean, very neighborly of you, but I would rather you have it. If you don't want it then I gratefully accept your offer. We would just need to meet up. I could be on tomorrow. I don't know if a plan can be dropped? Might have to put it in your vendor for me to buy. Actually it can probably be dropped. Right? Yeah Panzer gave me plans this way. And I've given them to you. Forget what I am saying, it would work.

Anything you need?


No, you should have it. smile
You mentioned it seven months ago, so it is time you get it.
I don`t need it and it feels like a completed mission just to have found it.

I`m not sure if I need anything for the moment.
I think I am still in the process of learning things in the game.
My approach to the game is rather casual, and if I should do massive improvements I really should work on the perk system.

I don`t have a vendor machine in my camp, so I will try to look for you in the game.

Do you know if you are able to drop a plan after you have learned it?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/23/24 04:08 PM

No it's gone once you learn it.

Yeah, if you see me come find me and I'll do the same. I've only played sparingly in recent weeks, but I pop in when the mood strikes. Still have some goals I want to accomplish and I want to see what the new board is all about.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/25/24 11:22 AM

Tomorrow is the big day! Lots of new changes and neat stuff to discover.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/25/24 01:29 PM

I might check it out tomorrow. I wasn't able to make it on yesterday Wigean, but I'll find you sooner or later. I hope the plan doesn't weigh too much if you have to carry it around a while biggrin
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/25/24 02:48 PM

No problem DBond. smile

I`ll try to be ingame later today.

If I don`t meet you let`s hope that no data is lost after the update.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/26/24 05:42 PM

Looks like it's up. Downloading now. Might hop in and see if I can tell what is different. 15 gigs for the download.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/27/24 12:19 PM

Hopped on for an hour yesterday and yeah, I see different. But only the scoreboard, all the rest seemed more or less the same, but I hardly scratched it. Completed a weekly challenge (kill 30 human enemies) and got 25 tickets which can then be spent in the err, ticket store? Feels like those things we did as kids, where you sold books, or magazine subscriptions and then looked through a catalog to see what you could redeem your credits for, like a tent, or a minbike. All I want are perk coins honestly.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/27/24 12:25 PM

I actually like this new system because instead of being force-fed worthless rewards like the fireworks or scrap kits, you can spend your tickets on only the specific rewards you want. I've bought a couple of things but I think I'm going to save up my tickets for a while now so I can just get several of the better rewards down the road.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/27/24 02:22 PM

Yeah, that's a good view. I didn't look too closely at the rewards, maybe there's something in there to give me a goal.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/28/24 12:25 PM

Hopped on again last night for a couple hours. leveled up a few times too which was good. I gotta agree with Panzer and I rather like the new scoreboard format. Like he says now you can just go for the stuff you want. The ticket price of each item is very reasonable, the only difficult part being reaching the required level.

Hey Wigean, you probably saw this, but as a 1st member you can get a 5% score boost, it's a free level 1 item but you have to 'buy' it, even though it is free.There's a 10% boost farther up the chain.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/28/24 12:53 PM

What? I missed that DBond. smile

Thanks for te heads up. Is it just called "score boost" or something else?

I played a little yesterday. Went to the Night Club and started that path.

I saw Panzer , but I was probably in bed when you were in there.

Haven`t got any tickets yet though.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/28/24 01:04 PM

Never mind. Went in and founs it.

5% S.C.O.R.E boost.


Jippee ...:D
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/28/24 01:05 PM

You know, I think it is called score boost! You'll see it on the first page.

You haven't gotten any tickets yet? That seems odd, you get them each time you level up score. 25 a pop it seems. I have several hundred and I've only played about 3 hours since the update.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/28/24 01:23 PM

I haven`t leveled up yet I guess.

All I did was the Night Club start. I went in now and 0 tickets confirmed.

Managed to get myself "wanted" somehow. I entered the path of enlightment and probably killed a friendly.

We were only 2 in the mission and lost.

Oh well. smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/28/24 01:37 PM

What is the night club thing?

To get tickets you just need to complete daily and weekly challenges like always. Like kill 30 human enemies is a weekly one and will get your first batch of tickets. I just fast traveled to a few blood eagle camps and hit the lumber company in the northwest corner (to get another batch of Handmades to roll for my holy grail). I did manage last night to roll a three-star anti-armor, but second star is 50% VATS accuracy which I don't use much. Not bad for events I guess, but I tend to use Vampire at events.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/28/24 01:54 PM

Oh yeah, meant to bring this up....

So last night I was hopping around to events. They were coming thick and fast and so I took advantage. Seismic Activity, Radiation Rumble, Moonshine, Tunnel of Love, Swamp something and so on. And there was a player who was showing up at the same ones. He had a jet pack and some sort of missile launcher that exploded in purple. He flew to the highest perch and was spamming missiles every two seconds non-stop and it was so annoying. What is the weapon? It made these events frustrating because his explosions continually blocked my view if they didn't explode right on me. At moonshine I finally said screw it and just started collecting venom. Can't see any targets so might as well find something useful to do.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/29/24 02:17 PM

I need an 'Are you sure?" warning when I go to events. I have this nasty habit of coming back to camp, swapping to my camp loadout to craft and build, and then noticing a good event has popped up and I jet off to it only to then realize I have no combat perks and my weapons do diddly squat. I never learn smile
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/29/24 06:35 PM

Oh yeah I built my first shelter yesterday. All this time and never gave it a second thought. Don't really need it, probably won't really use it, but every now and then the scoreboard wants you to build something there, so what the hell.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/29/24 06:55 PM

Originally Posted by DBond
Oh yeah I built my first shelter yesterday. All this time and never gave it a second thought. Don't really need it, probably won't really use it, but every now and then the scoreboard wants you to build something there, so what the hell.


The only reason I have a shelter is so I can build stuff in there whenever I have a challenge for it. Outside of that I have zero use for a shelter.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/29/24 07:39 PM

Hey, same as me.

Ran Fasnacht twice yesterday, first time. Why does this get so much chatter? Didn't stand out for me, but you do get an automatic three-star each time, so maybe that is it.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 03/30/24 01:28 PM

You guys have probably noticed already, but the rewards you get for spending your tickets might not show up right away. I decided to spend a few and bought 5 perk card packs, 10 modules and I think some scrip. Each of these are just 5 tickets, which seems a good deal. After buying them I noticed I had not actually gotten them. What a ripoff, am I right?

But when I logged in the next day they were given. I doubt this is WAD, but they weren't gone either.

That 5 tickets for five card packs is good. That was 40 perk coins after converting and got me another level of one of my legendaries, so no complaints here. My problem is glacial progress up the score ladder. I just don't play enough to reach the upper tiers.

I used that anti-armor 50% VATS Handmade yesterday in events and it just shreds. I just keep all four of my rifles on hotkeys and swap to Vampire if I'm hurting. But the VATS things makes a difference no doubt. In high pace events it is great. Third star is 250% DR when reloading, but whatever.

Those four rifles are

Aristocrats, faster fire rate Handmade
Anti-armor, VATS Handmade
Vampire, aim down sights Handmade
Anti-armor, faster fire rate Fixer (with a short barrel dammit, my Tommygun)
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/01/24 10:33 AM

I've been using the new weapon (Cremator) and I absolutely love it. It's essentially a flame grenade launcher. I was able to roll the legendaries so I have a 90% reduction in weight for this huge weapon.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/01/24 12:40 PM

Yes that weapon seems very popular. Rip sh!t up!

Did another new (to me) event yesterday, the alien one. Fasnacht was the other one.

Saw Wigean who gave me the water cooler plan. Thanks very much man, very generous of you. I built it immediately in my camp and had my first of many cool drinks of vintage water. It's so old they write it like HIIO
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/01/24 09:29 PM

You`re welcome DBond. Just happy to help.

Just give a shout if you guys are looking for something and I will try and find it. smile

I think I have reached level 15 now. Cremator is level 22 I think.

Haha, I finished golf poorly today also. Too eager to return to Fallout 76 I guess. No excuse , just played too agressive. biggrin Congrats DBond. You play good golf.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/03/24 12:17 PM

I'm also 15 on the scoreboard. I wonder if tickets carry over?

Hopped on yesterday for a bit. Did Mothman Equionx a couple times. Lately the events have been mixed up nicely and some are showing up that I've either never done, or done rarely.

About the golf... yeah, sometimes I get lucky
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/03/24 12:19 PM

I'm at 41 on the scoreboard now. I'm really liking some of these new rewards that you can get with the tickets.

The tickets don't carry over by the way. You must use them before this current season is over.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/03/24 01:12 PM

Thanks, and that kinda sucks as I have several hundred but nothing I want to buy in the tiers I've unlocked so far, which is just the first three.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/03/24 01:35 PM

Originally Posted by DBond
Thanks, and that kinda sucks as I have several hundred but nothing I want to buy in the tiers I've unlocked so far, which is just the first three.



I think there is a total of 13 tiers so there's a good chance you will eventually have some items available that you want!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/03/24 02:50 PM

Yeah, I just have to put in the time, and it would help if I'd do an expedition, but we will see about that. Have you spotted any perk coins farther up the ladder?

I'll need to be mindful of the scoreboard ending so I can splash the tickets on stuff I don't want. I doubt I'll get more than one or two more tiers before it is over, but you never know. Next ones are at 22 and 30 I think and maybe I can complete those before it ends.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/08/24 10:17 AM

How do you find a "gold star daily challenge"?

I struggle to find a daily challenge marked with a star

Or am I clueless? smile .

That happens ....
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/08/24 10:38 AM

Originally Posted by Wigean
How do you find a "gold star daily challenge"?

I struggle to find a daily challenge marked with a star

Or am I clueless? smile .

That happens ....



You get the gold star challenge automatically when you accomplish all of the other daily challenges. Usually it's 6 daily challenges you have to get but sometimes it's 5.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/08/24 11:37 AM

Ok. Thanks PanzerMeyer.

I misunderstood. I checked my weekly challengers and understand the gold star challenge also is cumulative as I have 2/3 for the moment,
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/08/24 11:40 AM

Originally Posted by Wigean
Ok. Thanks PanzerMeyer.

I misunderstood. I checked my weekly challengers and understand the gold star challenge also is cumulative as I have 2/3 for the moment,





Right, There is a daily gold star challenge and a weekly one. The weekly gold star challenge usually requires that you do something 3 times. Either complete 3 Daily Ops or complete 3 expedition missions (The Pitt or Atlantic City), etc.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/08/24 12:54 PM

Gold star (for me) are completing six daily challenges. You can do it with three? Maybe I misunderstand. (Edit, yeah I did and see what you are saying now)

Hit season rank 25 and level 185 over the weekend. Getting there, slowly but surely.

Where is "there"? I have no idea.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/08/24 01:13 PM

I'm season rank 52 and character level 1281. At season rank 55 I unlock the next set of goodies!
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/08/24 07:55 PM

I have the Cremator also.

I have tried it at West-Tech. Haha.

Just "puff" "puff" so far. hahaha

Wigean needs to work on his perk cards. dizzy

Season rank 31, character level 217.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 02:04 PM

Fallout 76 is on sale, and there's a free to play one week trial if anyone out there wishes to join us, you can try it for free!

https://store.steampowered.com/app/1151340/Fallout_76/

The TV series has lit the fire and the game is getting a lot of new players.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 02:09 PM

The Amazon series is getting great reviews too. I'll be watching the first episode tomorrow.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 02:19 PM

The trailers look great. I won't be watching as I don't have Prime. There are a few dissenting voices, but the reception has generally been good, and among Fallout vets too.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 03:01 PM

I already have too many subscriptions on apps, whether they are sports ot movies.

I don`t like the policies behind it. Often you have to subscribe only for one or a few interesting series/films. The rest is just plain B/C/Z-stuff.

For the time I play Fallout 76 and I`m happy with that. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 03:18 PM

Originally Posted by Wigean


I don`t like the policies behind it. Often you have to subscribe only for one or a few interesting series/films. The rest is just plain B/C/Z-stuff.

.


What about your indigenous Norwegian film and tv industry? Any interesting science fiction to watch?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 03:34 PM

Heh. I am not sure they know what science fiction really is.

That goes for international movies as well.
Posted By: Trooper117

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 05:35 PM

I bought 76 at the end of March... didn't think I'd like playing it online, but I'm quite enjoying it...
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 05:40 PM

Aside from the month you bought it, I could have written the same post. What's your handle in the game Troop?

ExitOversteer here, and if you see me or my camp drop on by!
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 05:44 PM

Originally Posted by DBond
Aside from the month you bought it, I could have written the same post. What's your handle in the game Troop?

ExitOversteer here, and if you see me or my camp drop on by!




We should all definitely meet up sometime and do some events. My handle is "TheEldenLord72"
Posted By: RedOneAlpha

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 05:54 PM

Is 76 worth It? I am reading all sorts of stuff. Fallout 4 Is already In my basket, so you tell me...
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 06:10 PM

Well we obviously think so, but I know others who don't like it at all. Hard to say if you would like it, but it's free so why not give it a go?

To be fair I would recommend Fallout 4 ahead of FO76 for a player new to the series, but both are good and if you like one you'll probably like the other. I happen to really dig the whole Fallout vibe and have since FO3 came out fifteen years ago. But you may not.
Posted By: RedOneAlpha

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 06:39 PM

Originally Posted by DBond
Well we obviously think so, but I know others who don't like it at all. Hard to say if you would like it, but it's free so why not give it a go?

To be fair I would recommend Fallout 4 ahead of FO76 for a player new to the series, but both are good and if you like one you'll probably like the other. I happen to really dig the whole Fallout vibe and have since FO3 came out fifteen years ago. But you may not.


Thanks Bond, I am downloading 76 now, It´s free on Amazon Prime Games which I wasn't subed to, prime games that Is. So all well there, and for the asking price of FO4 on Steam, will buy that too.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 06:42 PM

Double the fun! Maybe smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 06:46 PM

Fallout 4 is a purely single player experience so as DBond mentioned, you should probably start off with that one so you can learn about the Fallout universe and the gameplay tactics and mechanics at your own pace.

Fallout 76 does have a story-driven single player mode but it's not completely separated from the multiplayer world. What I mean by that is that you can be making your way to a destination to investigate an objective for one of your quests but you can still run into other human players along the way.
Posted By: RedOneAlpha

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 07:04 PM

Originally Posted by PanzerMeyer
Fallout 4 is a purely single player experience so as DBond mentioned, you should probably start off with that one so you can learn about the Fallout universe and the gameplay tactics and mechanics at your own pace.

Fallout 76 does have a story-driven single player mode but it's not completely separated from the multiplayer world. What I mean by that is that you can be making your way to a destination to investigate an objective for one of your quests but you can still run into other human players along the way.


Thanks to both, yes definitely will try out FO4 first but FO76 Is tempting with you all out there biggrin

I´ll be a good chap though and go for FO4 first when MS FO76 stops hogging my bandwidth and let´s me buy It!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 07:56 PM

The more the merrier. If you start 76 and need anything don't hesitate to ask. And that means advice, gear, food, medical supplies or whatever. We are a generous bunch biggrin
Posted By: RedOneAlpha

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/12/24 08:27 PM

Originally Posted by DBond
The more the merrier. If you start 76 and need anything don't hesitate to ask. And that means advice, gear, food, medical supplies or whatever. We are a generous bunch biggrin


Haha, ok thanks DBond and Co. wilco that.
cheers
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/13/24 02:02 AM

Hopped on tonight, new weeklies so was able to rank up the scoreboard a few times. Many low levels on the map which is cool. It probably won't last and mostly because its free to play I reckon. But good to see new players giving it a go.

I've just about hit the bullion cap which is 10k. What are the best things to buy with it? I have a backpack, armor, armor mods.

I should add that when I said people should join us it isn't really literally so. I mean, we don't play together all that often, more like we run in to each other, or are making a requested item drop. This game has no chat, voice or text. I think it's rather brilliant, but makes doing things together harder. I say it's brilliant because there no real way to be a douchebag. You can't insult someone's mom, or call them names, brag, or question someone's sexuality. So it sort of forces everyone to be chill. You can't just waste other players, so there's not much PvP except for those looking for it and they find each other.The rest of us can just go around in peace. Now, the people might just be a friendly bunch, but personally I think the design decision to have no chat contributes quite a bit to the friendly vibe in 76. As far as online shooter style games go, FO76 is far and away the friendliest community I've found.

Panzer has suggested on several occasions that we should get together and do something and I'm all for it, if I'm free when the time rolls around. What's the best method for following a friend who is fast traveling? I guess I can go to the menu and click on their name and join them? Anyway if it's not too much hassle to stick together I'm game.

Mothman Equinox might be my favorite event. I'll be sorry to see it go. Assuming it is limited time?
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/13/24 10:44 AM

A couple of days ago I saw some lower leveled than me and decided to give away a flamer abd a Fixer. I thought that would help them on their way in the same way that DBond did to me some time ago.

It was almost moving to watch their gratitude. smile

I could do the same if some forum members need something better equipment. Just ask and I will see what I can do. I have learned It is in the spirit of the game to do the same.

With regards to voice. If you are in a team I have heard people talk to each other. Once I heard some germans talk to each other about their personal problems. Probably an alternative way of dating if I understood them right. biggrin

Once a guy in my team asked for a certain power armor item. So it can be done.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/13/24 12:19 PM

Haha, I'm a dumbass. Yes, of course it has voice chat, but I turned that off like second day and just posted here about how it doesn't exist. Thanks Wigean, you are correct of course. What was I thinking?

Nice story about your generosity. Yesterday I dropped a bunch of full fusion cores in the community crates. Maybe someone will come along and be happy.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/15/24 11:02 AM

Originally Posted by DBond


I've just about hit the bullion cap which is 10k. What are the best things to buy with it? I have a backpack, armor, armor mods.



I remember this topic being discussed before. The best things are the plans that you can only buy with gold and more specifically power armor and regular armor plans. Have you visited Regs recently at Vault 69? He has tons of armor and weapon plans that he sells for gold.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/15/24 12:55 PM

Not in a while. I'm at 9500 bullion so need to spend some of it. Nothing I want really.

It was a really good week for my Handmade Rifle Shop. Must have sold twenty rifles.

Hit like rank 33 on the scoreboard, the weeklies were good for me, easy to hit and things I'd be doing anyway. Sad to see Mothman go, I like that one.

I think I posted here about my ideas for FO76 events, how I want something like capture the flag, a big, long event area where the players have to move forward, battling the waves of enemies to reach the goal on the other side. Existing events are what I would call 'arena' events, everything concentrated in a small space. I'd like to see events that require more teamwork, fire and maneuver, and ones where the strength of each 'class' of player can be useful. Heavies at the van, mediums backstopping, snipers covering, stealth players infiltrating. Mothman is not this, but the fact it takes place in a town, with the enemies assaulting in different locations gives it a bit of the feel I want. Just a touch of it but I like it. The narration is well done, the entire vibe of the event is good in my view. Maybe the rewards aren't great but I have gobs of stuff.
Posted By: Trooper117

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/15/24 07:15 PM

I'm still at a very lowly rank as you can imagine... I'm just 'Trooper' in the game... I'm not religiously following any set mission, mainly just exploring the map and having fun.
Confusing with the ranking up and perk system though, seems convoluted to me.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/15/24 07:30 PM

I'll keep an eye out for you. If someone is suddenly standing in front of you and saluting it is probably me.

If you have any questions about the perk system feel free to ask. I think it is great, as you aren't committed to any build, and can swap the cards in and out as you want. Very flexible and potentially very powerful.

My suggestion is to identify which class of weapon you want to main, and then build out your character with good synergy to mamimize damage and survivability. In the early game your perks are limited and you don't want to be too scattered. Later on when you're level 200 you can have multiple builds. But until then you'll want to specialize I think. Personally I run a stealth commando grenadier build, using automatic rifles and explosives, so my perks are chosen to maximize these weapons. What you don't want to do, in my view, is mix it all up and run a couple pistol perks, a couple heavy weapons, a semi-auto and an automatic, all of which just waters you down and you don't excel with any of them.

When I was starting out I relied on this build planner a lot. What I wanted to know was which perks would unlock on which level, so I could know ahead of time which one I would pick when I leveled up.

Nukes and Dragon FO76 Build Planner
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/16/24 10:24 AM

I'll send you a friend invite today Trooper.
Posted By: Trooper117

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/16/24 10:43 AM

Thanks you two biggrin
Posted By: Trooper117

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/16/24 06:54 PM

Change to my name chaps, sorry about the previous post... my game name is Trooper117. (remember to put the full stop after 117)
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/17/24 12:20 PM

Why, was there already a trooper 117?

Request sent, see you out in the wasteland.
Posted By: Trooper117

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/17/24 02:10 PM

Originally Posted by DBond
Why, was there already a trooper 117?

Request sent, see you out in the wasteland.


No mate... rather than leave it as just Trooper, I added the 117. so if there was another Trooper, you would know it was me.
To be honest, in any game forum online I have always kept the name Trooper117, and I should have done that from the start...
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/17/24 02:22 PM

I meant the full-stop. I expected you needed to add that to differentiate from another Trooper117. No worries.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/18/24 02:13 PM

I ended up getting rid of some bullion by visiting Regs and buying plans for jet packs (Hellcat and Secret Service). Don't have any intention to actually use them, but I needed to clear some space and he wasn't really selling anything else I wanted. Those cost 5000 between them.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/18/24 02:40 PM

Originally Posted by DBond
Don't have any intention to actually use them, but I needed to clear some space and he wasn't really selling anything else I wanted. .



Been there, got the t-shirt. smile


I know for a fact that I have well over 100 plans that I know I'll never actually use.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/19/24 02:05 PM

Throw 'em in your vendor for default price and sell 'em! I put all (known) plans in the vendor for whatever price comes up and they sell well.

Maybe you don't even have a vendor, you don't mention it I don't think.

Drop 'em in the community chest and make a noob's day.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/19/24 02:36 PM

Originally Posted by DBond
Throw 'em in your vendor for default price and sell 'em! I put all (known) plans in the vendor for whatever price comes up and they sell well.



I should have been more clear. I meant that I've unlocked well over 100 plans that I know I will never actually craft the items that are based on those unlocked plans.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/19/24 02:41 PM

Oh yes, I entirely misunderstood. You aren't making deathclaw cakes in your spare time?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/19/24 02:46 PM

Originally Posted by DBond
Oh yes, I entirely misunderstood. You aren't making deathclaw cakes in your spare time?



LOL Nope! I did make the standard birthday cake though because it gives you +3 charisma for an hour when you eat it.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/20/24 08:24 PM

Holy smokes.

63k in FO76 at the mo.

141k in FO4!

The show has done wonders.
Posted By: wormfood

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/21/24 01:24 AM

Originally Posted by DBond
Holy smokes.

63k in FO76 at the mo.

141k in FO4!

The show has done wonders.


New Vegas is up too. I've seen other sources showing 1, 2, and 3 are also up considerably.
[Linked Image]


EDIT: Here's more data

[Linked Image]
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/21/24 02:37 AM

Bethesda and Amazon have both made out handsomely with their collaboration.
Posted By: Trooper117

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/21/24 10:45 AM

Fallout 4 will jump up again on the 25th when the update comes...
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/21/24 03:11 PM

Originally Posted by PanzerMeyer
Bethesda and Amazon have both made out handsomely with their collaboration.



Happy to see it. Quality entertainment well-suited to me is more difficult to find today and they deserve to reap the rewards. Success here will lead to even more stuff for those of us who dig the Fallout universe. I haven't seen the show, but my impression from the trailers is it looks very cool indeed.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/24/24 12:50 PM

The noob invasion is good, for the most part, I think. I'm happy to see all the low levels on the map. I was that guy too.

But with the server capped, and many of those slots taken by noobs, the events are suffering, and casual teams too. In time they'll be right there with us, but right now it's difficult to get enough to win some of these events, or have anyone at all join in the first place.

I took probably 50 levels to start to get involved. Up to that point I mostly did my own thing, and was scared to venture to Watoga. That big red circle meant certain death, right? So I get it and they'll eventually be event runners I reckon.

Up to rank 42 on the season board. I'm averaging about four hours per week at the mo. I am struggling for motivation, some sort of goal or objective.
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/24/24 01:19 PM

The influx of newbs has helped me get closer to getting the "kill 76 wanted players" challenge. biggrin
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/24/24 05:14 PM

Are you seal clubbing?
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/24/24 05:20 PM

Originally Posted by DBond
Are you seal clubbing?



LOL! I like that analogy.
Posted By: Trooper117

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/25/24 09:44 AM

Oh great... so I've got to watch out for you two now wounded
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/25/24 03:25 PM

I think that should read, I've go to watch out for you too, now

I'm not clubbing, seals anyway. I like a good pub though

It's just Panzer dropping in at level 2000 and the noobs are all like, what's this then as they die in a hail of plasma jet or something

They go to a workshop and start clicking stuff and the next thing you know the EldenLord is striking down upon thee with great vengeance and furious anger.... OK he's probably not mad. But the vengeance part is real. Noob's like what happened to all my junk? Panzer's like, 23 to go
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/25/24 03:26 PM

Originally Posted by Trooper117
Oh great... so I've got to watch out for you two now wounded



Fellow SimHQ members have nothing to worry about. Just ask DBond! I even gave him lots of free stuff!
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/25/24 04:17 PM

I can confirm that Panzer has never fired on me, and he has given me lots of good stuff.
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/25/24 06:10 PM

I see the Vault 33 backpack is for free.

I have tried to find it, but I can`t. Anyone know where it is hidden?
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/25/24 06:34 PM

Isn't that a Twitch or game pass thing? Sorry, don't know much about it. What does it do? I'm thinking I won't want to replace my pharmacists/chemist backpack or whatever it is called unless a new one did something unique or powerful.
Posted By: DBond

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/25/24 06:35 PM

Here ya go. Evidently it is a skin and can be applied to any backpack

https://gamerant.com/how-to-get-lucy-vault-33-backpack-fallout-76/
Posted By: Wigean

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/26/24 01:15 PM

Originally Posted by DBond
Here ya go. Evidently it is a skin and can be applied to any backpack

https://gamerant.com/how-to-get-lucy-vault-33-backpack-fallout-76/


Thanks.

If it`s only a skin I`ll pass.

I`m also playing it on Steam which makees it more complicated and pointless for me. smile
Posted By: PanzerMeyer

Re: Fallout 4 (now with extra New Vegas!...and a dash of 76) - 04/26/24 01:17 PM

Originally Posted by Wigean


I`m also playing it on Steam which makees it more complicated and pointless for me. smile



The original release of F76 could be played outside of Steam but I'm pretty sure that was changed a couple years ago. I don;t think the Bethesda distribution service hosts the game anymore.
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