I commented earlier on how this new STALKER game is looking to me like a commercial version of the Call of Chernobyl mod. Essentially a free-roam, open ended game set across all of the maps in the series.
I had a thread going a couple years ago about my experience getting back in to the game, looking for the right version for me. There are many mods out there, all offering their own take on how the game should be. Of course one of the most prominent is Misery. Here's the thread
https://simhq.com/forum/ubbthreads.php/ubb/showflat/Number/4389825/Misery is a great mod, but most people don't like it. Too hard. Brutal is the word I most often see. I get it, but although I find Misery challenging, it isn't too much so. I commented in that thread that Misery is not for anyone who seeks 'balance' in games, or folks who might feel the game is unfair. It is intentionally stacked against the player. Some like this, most don't
The reason I'm talking about this is that in Misery, I played it like I expect the new Stalker game to play. Essentially just living the stalker life. Not necessarily moving the story points forward, but just existing in the game world, fashioning my own objectives. I think this would be great. And if it is like this, then Crane's post about 'hundreds of hours' of gameplay is probably spot on.
Playing this way you're not just moving from map to map, ticking off milestones until the final chapter. Instead you are slowly building your self up, inventing missions. A 'free hunt' sort of experience. I don't know if this will prove accurate, but it's the vibe I'm getting. That story elements will be sparse and the game play will revolve around simply surviving from day to day. That sounds good to me, I don't necessarily need the game to provide all direction, just a framework, and I can let my imagination take me forward. A massive Stalker game world dripping with this atmosphere and all the dangers, with full freedom to do what I wish, at my own pace would be fine with me.