Posted By: krise madsen
Future tac-sim: Ground Branch - 11/05/07 10:11 AM
The intial thread seem to have been lost in the shuffle so I'll start again
A new tactical simulation first person shooter is in development: Ground Branch
The title refer to the main protagonists of the game: The clandestine, paramilitary wing of the US Central Intelligence Agency.
It takes place on Sumatra, where local guerillas, backed by Chinese oil interests, are trying to topple the local government, and the Ground Branch team is caught in the middle.
The game is being developed by BlackFoot Studios, an independent developer staffed with veterans from the original Rainbow Six and Ghost Recon games.
The game is being developed for PC with an intended release date of late 2008. An XBOX 360 version is also planned, pending publisher agreement.
The game is being developed as a real tac-sim shooter (as opposed to the "military-themed action shooter"). And the key is their proprietary design methology: NORG (Natural Order of Realistic Gameplay), an entirely new approach to game design, specifically for realism-type games. Whereas the usual approach to game "realism" is to restrict the actions of the gamer (to avoid unrealistic behavior), NORG sets the gamer free to do as he/she pleases, but in an environment that reacts realitically to the actions of the player.
The game will be a squad-based shooter, with the characters primarily operating on foot in "medium"-sized maps. It has single player, co-op and adversarial multiplayer game types. The developer is exploring new methods for movement and firing weapons, notably to ensure a high degree of realism.
The motto of BlackFoot Studios is : "Do not build you community around a game, build your game around a community". This is practiced on a daily basis on the very lively forum. Where else can you talk directly to the CEO of a games developer? You can at the BlackFoot Studios forums. And if you have a good idea for a game feature, they'll listen. Several "ordinary" forum members have already contributed with ideas that will likely end up in the game.
Links:
The real Ground Branch
Synopsis
FAQ
There is also a number of "teaser" images and a highly informantive newsletter (2 issues so far). But to view those you have to register at the forum, which (of course) is free. I highly recommend you register, as the images and (in particular) the newsletters provide an excellent overview of the game.
I'll update this thread when new info becomes availible.
Respectfully
krise madsen
A new tactical simulation first person shooter is in development: Ground Branch
The title refer to the main protagonists of the game: The clandestine, paramilitary wing of the US Central Intelligence Agency.
It takes place on Sumatra, where local guerillas, backed by Chinese oil interests, are trying to topple the local government, and the Ground Branch team is caught in the middle.
The game is being developed by BlackFoot Studios, an independent developer staffed with veterans from the original Rainbow Six and Ghost Recon games.
The game is being developed for PC with an intended release date of late 2008. An XBOX 360 version is also planned, pending publisher agreement.
The game is being developed as a real tac-sim shooter (as opposed to the "military-themed action shooter"). And the key is their proprietary design methology: NORG (Natural Order of Realistic Gameplay), an entirely new approach to game design, specifically for realism-type games. Whereas the usual approach to game "realism" is to restrict the actions of the gamer (to avoid unrealistic behavior), NORG sets the gamer free to do as he/she pleases, but in an environment that reacts realitically to the actions of the player.
The game will be a squad-based shooter, with the characters primarily operating on foot in "medium"-sized maps. It has single player, co-op and adversarial multiplayer game types. The developer is exploring new methods for movement and firing weapons, notably to ensure a high degree of realism.
The motto of BlackFoot Studios is : "Do not build you community around a game, build your game around a community". This is practiced on a daily basis on the very lively forum. Where else can you talk directly to the CEO of a games developer? You can at the BlackFoot Studios forums. And if you have a good idea for a game feature, they'll listen. Several "ordinary" forum members have already contributed with ideas that will likely end up in the game.
Links:
The real Ground Branch
Synopsis
FAQ
There is also a number of "teaser" images and a highly informantive newsletter (2 issues so far). But to view those you have to register at the forum, which (of course) is free. I highly recommend you register, as the images and (in particular) the newsletters provide an excellent overview of the game.
I'll update this thread when new info becomes availible.
Respectfully
krise madsen