Great news. The new tank simulator really looks great. But, I think they should try to do smth like DCS - a game sold online with the basic engine which will be upgraded over time and for which you could buy additional modules (or packs with new vehicles and campaigns). This would increase the profit margins and remove the dependance on the publisher (e.g. Steel Fury was never upgraded because the publisher went under shortly after the release).
Somewhat true ijozic, but SFK42 was released with a map and campaign editor, also SFK42 is very modable, more so then most people here realize. Unfortunately the Western publisher was suppose to do the english manuals (which they sort of did but it wasn't 100% complete and in some cases was almost a direct translation and didn't make much sense to the western user), they were also to field the "how too" questions. But the RU and later the western SFK42 communities stuck with it and SFK42 has grown well beyond what was originally released, even without direct publisher/developer input (although the devs did help the community from time to time with how too knowledge). The one really amazing thing about SFK42 is just how much can be modded, tweeked or fixed. Outside of the basic core game engine, from armor values, sounds to skins SFK42 is pretty wide open. One knock the newer armor add-ons for SFK42 has taken is the lack interior cockpits. Now its not because they cannot be made and inserted in the new armor models, it's just because no one has bothered to do them. Whats kind of interesting on that subject is the different mindset between the two communities on interior cockpits. Almost 95% of the new playable armor in SFK42 is/has come from the RU community so far, and most of the RU modders don't really feel interior cockpits are a must have, so they don't model them. Now on the other hand most western players/modders want them, and now that the western community of SFK42 is catching up to where the RU community is, probably most new armor models done by western SFK42 modders will have interior cockpits. Even now work is progressing on new PzIV models and some new buildings for SFK42. So while I do agree somewhat with what your saying, I just don't feel you need to rely on the dev/publisher to do certain things if they provide the tools, comprehensive "how too" manuals and support for the modders to be able to provide for the community. In all honesty the best missions/campaigns I have ever played were from games where the community could design their own. As long as historical and authentic equipment and capabilities are followed I really see no problems allowing the community modders to handle this one. One more side note, due to how the western modder was almost totally shut out of modding SFK42 at the start because of the western publisher. Vlad has reassured me that this won't be the case with SA:BoW. This time unlike SFK42, when SA:BoW is released to the western market, the western modders will have everything the RU modders have available to them and that includes comprehensive manuals written in very understandable english. Vlad really wants the two communities to grow together this time instead of one having to play catch up with the other.