Posted By: Lord Flashheart
Taking down the cartel - playstyles? - 04/03/17 09:16 AM
About 6-7 provinces in, have now setting into a good rhythm for taking down the cartel
I'm taking provinces in difficulty order and rotating between the functions (security, smuggling)
First job on entering a new province - Intel! Intel !Intel! Find major story intel + intel on weapons, skills and rebel ops.
Then a plot a path to scoop up as many weapon parts, skills and Kingslayer files in as an efficient way as possible.
Lowest priority - the steal a plane missions as the horrendous controls means I complete only about 1 in 4 of these. Stop the convoy also I tend to ignore as not too difficult using an armed Littlebird - but I do end up losing it in the process...
Then - having scooped up as many upgrades as possible tackle the main story missions. Hard/difficult targets I may come back at night and try and do stealthy, but Im finding I'm getting increasingly aggressive and wiling to take on bad guys frontally.
For 'hold this position/defence the radio' type missions I'll prep likely approach routes with mines and C4 before calling in extra troops from the rebels.
DAy ops - MSR + MK17 and 5.7 suppressed
Night ops - Mk17 & Mp7
Breaching kit - SAIGA-12 & Mp7
Anti air - MGS121
Not sure if it is a placebo or not, but it 'feels' like the enemy cone of awareness is reduced in heavy rain/storms which is neat.
Latest patch gives you the option to turn off the radios (hurrah) - but I've left them on, since as you take down key members of the cartel there will be references to narcos getting kidnapped by what they think are rival factions, etc - which helps explain why you as a deniable asset haven't got 24/7 Predator UAV support, Cross-Cams and visual invisible cloaking gear from previous GR .
Pet peeves:
No AI team customisation
Chopper/plane controls (arragh)
Escort missions (why can't I knock El Pulpo out and put him in my car/chopper?)
QRF (Quick Reaction Force). Obviously understand why from a gameplay standpoint they teleport in almost instantly when alarm is raised - but that can ruin careful overwatch planning. Far better perhaps might be for the game to figure out likely bases/hideouts where they might come from, then calculate arrival times based on that (maybe lightly armed pair of sicarios are nearby and respond quicker - before the full QRF and chopper turn up). That at least would give you a window to break contact and run before the bad guys arrive.
On similar point smoke grenades?
Rocket launchers/RPGs would seem
Although there are more rebel patrols once you start reducing cartel influence, and the radio makes mention of your actions as you progress, would have been cool if your priorities (smuggling/security/influence/production) had some effect of the world. Eg prioritise taking down security - bases become more lightly guarded (or alternatively foreign mercs get called in). If snuggling is hit, then maybe convoys get bigger etc.
Anyway - enjoying my holiday with guns in Bolivia. How is everyone else taking down Santa Blanca?
I'm taking provinces in difficulty order and rotating between the functions (security, smuggling)
First job on entering a new province - Intel! Intel !Intel! Find major story intel + intel on weapons, skills and rebel ops.
Then a plot a path to scoop up as many weapon parts, skills and Kingslayer files in as an efficient way as possible.
Lowest priority - the steal a plane missions as the horrendous controls means I complete only about 1 in 4 of these. Stop the convoy also I tend to ignore as not too difficult using an armed Littlebird - but I do end up losing it in the process...
Then - having scooped up as many upgrades as possible tackle the main story missions. Hard/difficult targets I may come back at night and try and do stealthy, but Im finding I'm getting increasingly aggressive and wiling to take on bad guys frontally.
For 'hold this position/defence the radio' type missions I'll prep likely approach routes with mines and C4 before calling in extra troops from the rebels.
DAy ops - MSR + MK17 and 5.7 suppressed
Night ops - Mk17 & Mp7
Breaching kit - SAIGA-12 & Mp7
Anti air - MGS121
Not sure if it is a placebo or not, but it 'feels' like the enemy cone of awareness is reduced in heavy rain/storms which is neat.
Latest patch gives you the option to turn off the radios (hurrah) - but I've left them on, since as you take down key members of the cartel there will be references to narcos getting kidnapped by what they think are rival factions, etc - which helps explain why you as a deniable asset haven't got 24/7 Predator UAV support, Cross-Cams and visual invisible cloaking gear from previous GR .
Pet peeves:
No AI team customisation
Chopper/plane controls (arragh)
Escort missions (why can't I knock El Pulpo out and put him in my car/chopper?)
QRF (Quick Reaction Force). Obviously understand why from a gameplay standpoint they teleport in almost instantly when alarm is raised - but that can ruin careful overwatch planning. Far better perhaps might be for the game to figure out likely bases/hideouts where they might come from, then calculate arrival times based on that (maybe lightly armed pair of sicarios are nearby and respond quicker - before the full QRF and chopper turn up). That at least would give you a window to break contact and run before the bad guys arrive.
On similar point smoke grenades?
Rocket launchers/RPGs would seem
Although there are more rebel patrols once you start reducing cartel influence, and the radio makes mention of your actions as you progress, would have been cool if your priorities (smuggling/security/influence/production) had some effect of the world. Eg prioritise taking down security - bases become more lightly guarded (or alternatively foreign mercs get called in). If snuggling is hit, then maybe convoys get bigger etc.
Anyway - enjoying my holiday with guns in Bolivia. How is everyone else taking down Santa Blanca?