homepage

WWII Battle Tanks: T-34 vs. Tiger - official announcement

Posted By: Heex

WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 04:01 PM

WWII Battle Tanks: T-34 vs. Tiger.

IDDK ( www.games.iddk.ru ) and G5 Software ( www.g5software.com ) announce a new tank simulation to be set during the Second World War.

WWII Battle Tanks: T-34 vs. Tiger” tells the story of the great triumph of the Soviet Army during the summer campaign of 1944. The Soviet Army had won the battle near Kursk, and since that day, German tank forces were retreating. “Operation Bagration” in 1944 was one of the most significant Russian campaigns during the struggle of Soviet and German tanks in Belorussia.

The player will be able to experience “Operation Bagration” in two playable campaigns – a Russian campaign and a German campaign, where he can take control over the Russian T-34 or, respectively, the German Tiger.

The player will be fighting in realistic locations, modeled after the Belorussian landscape of the early 20th century, recreated from hundreds of reference photos and maps. Additionally, the game will feature a realistic combat environment, including infantry, cars, armored personnel-carriers, motorcycles, artillery, aircraft.

The most detailed technical documents available were used to model realistic physics and tank behavior. To model realistic tank movements, the propulsion systems, transmissions and gear-ratios, tank masses, friction and suspensions were taken into consideration. For a realistic gunnery model, the mass of the shell, gravity, and the initial speed of the various ammunition types, as well as the various gunner's sights available, were taken into consideration.

Realistic effects, such as explosions, smoke, destruction of vehicles and buildings are modeled. Tanks (and other objects) can be shot or rammed, displaying different levels of damage. The player can observe the battlefield from both realistically modeled 3D or virtual stations, as well as from third person views and various camera angles.

A brand new Napalm Engine technology allows for stunning graphics effects, such as dynamic shadows, self shading, bump mapping, specular maps, glow and bloom effects. New technologies used make it possible to stretch the map-size to over 40 square kilometers and set up thousands of trees of the highest level of detail.

Key features:

• Storyline based on the Soviet Army “Bagration” operation in Belorussia in 1944;
• Large scale of available missions;
• Realistic handling and physics;
• Realistic locations depicting Belorussian landscape of the early 20th century;
• Detailed animation of weapons, vehicles and infantry
• Realistic combat environments of that time period, including infantry, cars, armored cars, motorcycles, artillery, aircraft, armored troop-carriers;
• Playable, detailed 3D crew stations for commander, driver and gunner;
• Non-Linear Mission Structure;
• Various external Views;
• Realistic effects: explosions, smoke, destroyable units;
• Both Internet and LAN Multiplayer Options;

WWII Battle Tanks: T-34 vs. Tiger” is scheduled for release in Q1 of 2007 in Russia.

------------------------------
Screens from prototype version
------------------------------

[Linked Image]

------------------------------
Screens from prototype version
------------------------------

[Linked Image]


---------------------------------------------------------
07-06-2006 Extra HQ Wallpaper 1280x1024 (ingame screenshoot) 1.1 Mb
---------------------------------------------------------

[Linked Image]



OLDER SCREENS:
[Linked Image]

------------------------------
Screens from prototype version
------------------------------

[Linked Image]

------------------------------
Screens from prototype version
------------------------------

[Linked Image]


------------------------------
Video from prototype version
------------------------------
1. Driver's station

[Linked Image]


1.1 Driver's station hatch

[Linked Image]
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 04:31 PM

Yay! biggrin
Posted By: Sharpshooter

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 04:39 PM

Awesome!
Posted By: 602RAF_Puff

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 04:42 PM

Whhhoooooo!!!! Look forward to this one smile
Posted By: akdavis

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 04:43 PM

Well, that's a very good thing, but...

DON'T CUT CORNERS ON THE INFANTRY!
Posted By: Patrocles

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 04:55 PM

Cool!

Does anyone have a direct link to more info on this game? Perhaps I'm daft (actually I am daft! smile ), but I cannot find any info on 'T-34 vs Tiger' at the IDDK Games developer website (though the game 'Riddle's War' based on War of the World's looks interesting) or at the G5 Software site.

thanks!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 05:01 PM

Quote
Originally posted by Patrocles:
Cool!

Does anyone have a direct link to more info on this game? Perhaps I'm daft (actually I am daft! smile ), but I cannot find any info on 'T-34 vs Tiger' at the IDDK Games developer website (though the game 'Riddle's War' based on War of the World's looks interesting) or at the G5 Software site.

thanks!
IDDK chose to exclusively announce the game here, at SimHQ.com.

Next week we try to get the ball rolling on a broader scope... which means, more website will receive the announcemnt incl. IDDK! smile
Posted By: Patrocles

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 05:09 PM

Quote
Originally posted by Rainer:
Quote
Originally posted by Patrocles:
[b] Cool!

Does anyone have a direct link to more info on this game? Perhaps I'm daft (actually I am daft! smile ), but I cannot find any info on 'T-34 vs Tiger' at the IDDK Games developer website (though the game 'Riddle's War' based on War of the World's looks interesting) or at the G5 Software site.

thanks!
IDDK chose to exclusively announce the game here, at SimHQ.com.

Next week we try to get the ball rolling on a broader scope... which means, more website will receive the announcemnt incl. IDDK! smile [/b]
cool! nice scoop for simhq!
smile
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 05:37 PM

Good news.
Posted By: NSU

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 05:38 PM

Wauuu cool a Panzer dream!


Gruß NSU
Posted By: James McKenzie-Smith

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 06:20 PM

Last tank sim set during Bagration was iPanzer '44. Looks as though that flawed sim might finally be leaving my hard disk in favour of something rather better.

Gosh, remember those scarecrow infantry in iPanzer? Why the hell didn't they just use sprites? They could have had many more infantry, and they'd have look ten times better.
Posted By: Retro

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 06:32 PM

Who is the developer? G5? If so, will this influence the "Whirlwind of Vietnam" release (this game was supposed to be released in 2005 and gone MIA since)?
Posted By: Magnum

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 06:42 PM

This is great news...

Quote
IDDK chose to exclusively announce the game here, at SimHQ.com.
I really appreciate that, and thanks Rainer for the news and e-mail... but SimHQ, "closes" for the weekend... so I won't be able to get this great news on the front page till Monday. (but the dedicated armor guys will know about it before the weekends up anyway, lol).

I will be sending an e-mail to the PR manager this weekend to see if we can get any addition information on this. Happy days for us Armor guys. wink
Posted By: Jedi Master

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 07:00 PM

Sweet! Right now the best one graphically is Red Orchestra Ostfront, but that's primarily geared towards infantry only. They do a decent job with the tanks, though, and their graphics are great. The biggest problem is the map sizes are a bit small for tanks, even the largest ones.
It will be good to have a real alternative for those more interested in tanks!


The Jedi Master
Posted By: Radar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 07:29 PM

Awesome!

Lets hope it does not turn out
to be vaporware like Panzer Fist.
Posted By: tankeriv

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 07:54 PM

My dream about to come true!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Panzer Commander as I always played in the past and Patch 1.4 who doesn't know it. biggrin

BTW, is it possible to create user made campaigns/ missions, tank skins and or objects?

Rainer, have you received my last e-mail?
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 08:01 PM

1 year and "2 weeks". Can't wait!!!!!!!!!
Posted By: Ming_EAF19

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 09:11 PM

FOR IMMEDIATE RELEASE:

Never do that again.

Ming
Posted By: Kannaksen_hanu

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 09:15 PM

Quote
Originally posted by akdavis:
Well, that's a very good thing, but...

DON'T CUT CORNERS ON THE INFANTRY!
Hmm, somebody else here has played Panzer Elite too I guess..

(However its the best WW2 tank sim so far)
Posted By: BusySilent

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 09:26 PM

Good luck to your team, Heex.
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 10:04 PM

Is there a message board where develops visit often, Russian or English?
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 10:14 PM

Woohooo!
Posted By: tankeriv

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 10:22 PM

Quote
Originally posted by Ming_EAF19:
[b]FOR IMMEDIATE RELEASE:

Never do that again.

Ming [/b]
Hey Ming!!

You here too?
Also a armor enthusiast?
Posted By: Xambrium

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 10:56 PM

Hey Heex!

Do you know iPanzer44 from iMagic (1997)?
It was a Tank Sim also based on Operation Bagration. Is this your inspiration?

If so, do we get the same tactical option to command other troops like the infantry or other Tank Platoons?
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 11:06 PM

Well, with some work on the alpha landscape this is going to be really great - as long as the gameplay and damage modeling lives up to the tank models wink I don't know if I look forward more to this one one or Knights of the Sky... A delicious problem...

/Mazex
Posted By: F.L.

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/24/06 11:17 PM

Good news!
I cant wait for this.
Posted By: Nimits

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/25/06 12:16 AM

Nice! (though T-34 v Tiger seems a bit of an uneven match up . . .)
Posted By: Edward

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/25/06 01:12 AM

This is great news for us WWII Armor fans smile I still play Panzer Elite Ostpak every day, and have been waiting for a new tank sim for so long smile Thanks to all involved with this project from all of us tank simmers cool

S!
Edward
Posted By: AV8R

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/25/06 01:20 AM

Hopefully there wont be any bias for one side or the other, else it will be a turkeyshooter.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/25/06 03:15 AM

Really like the shot of the T-34s in the bushs and the burning half tracks ,
Posted By: Kennel

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/25/06 03:27 AM

Excellent news, looking forward to adding it to the collection.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/25/06 03:43 AM

01 2007 ???? Ouch!!!!
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/25/06 03:52 AM

Yes hope it isn't Vaporware also . Ever sense Knights Over Europe or whatever that WW1 unrleased thing was called .

So will have to stress for a year and hope that we don't see " T-34 VS Tiger has been put on hold , cancealed " blah blah blah......

Luckly Russian Developers don't seem to have their heads up their butts like American developers.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/25/06 03:53 AM

Well thank goodness for Red Orc . A bird in the hand.....
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/25/06 03:54 AM

Knights of the Sky ??? What is this . Hopefully WW1 .
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/25/06 09:21 AM

Quote
Originally posted by fearlesslds:
Knights of the Sky ??? What is this . Hopefully WW1 .
Heck, you've missed that and like WWI aerial combat - you're in for a treat smile It's a new WWI flight simulator based on the IL2 engine, and the 3D models are looking absolutely marvelous!

http://www.gennadich.com/forum/viewtopic.php?t=1906&sid=5202966b8daa200aef730c4b3e8eb0ff

/Mazex
Posted By: Kennel

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/26/06 02:29 PM

Rainer

Will the developers of this ww2 tank sim post what tanks will be drivable by player. It appears we will get the T34/76 & Tiger1, but what about TigerII, Panther, IS2, T34/85 ect? Or will this sim focus on 1 or 2 specific tanks?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/26/06 04:15 PM

Quote
Originally posted by dasriech:
Rainer

Will the developers of this ww2 tank sim post what tanks will be drivable by player. It appears we will get the T34/76 & Tiger1, but what about TigerII, Panther, IS2, T34/85 ect? Or will this sim focus on 1 or 2 specific tanks?
AFAIK, in it's initial release, "WWII Battle Tanks: T-34 vs. Tiger" will only have the T-34 and the Tiger playable.

But, as the name "WWII Battle Tanks: ....." suggests, it's planned as a, given commercial success, series.

It's hoped, that with add-ons, the series will expand on that. So, theoretically, a "WWII Battle Tanks: StuG vs Su", or "WWII Battle Tanks: Medium Tanks", etc, etc, seems likely.

... at least that's the idea behind it... smile
Posted By: Nixer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/26/06 05:04 PM

Sign me up!

Graphics look awfully similar to shots from the 1c sim, or is it just me?
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/26/06 05:24 PM

Quote
Originally posted by Rainer:
AFAIK, in it's initial release, "WWII Battle Tanks: T-34 vs. Tiger" will only have the T-34 and the Tiger playable.
[/QB]
The matchup of T-34 against the Tiger does not really feel fair, the T-34 beeing a mass produced "bulk" tank - while the Tiger was an exclusive heavy weight champion only available in small numbers. I would rather see Panzer IV-F2 vs T-34/76 or maybe Panther vs. T34/85. Well whatever - this is second to the fact that there finally will be a succesor to Panzer Elite. I guess the names T34 and Tiger are by far the most well known to the masses so the commercial choice is easy.

By the way - cursed may those people responsible for Panzer Elite Action be! The graphical engine is really quite OK and then they do a darn console shot-em-up of it...

/Mazex
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/26/06 05:29 PM

Well, what can I say... I personally would have liked to see a "WWII Battle Tanks: Panther vs. T-34", as the Panther was the German answer to the T-34, but it wasn't meant to be... And believer me: I was harrassing the producer about that, too! smile

We shouldn't really mention PEA here... what a sad piece of software...
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/26/06 07:13 PM

Hmm, the main problem will naturally be multiplayer (which according to the press release should be available). In single player there will be no problems to create great scenarios as there are a lot of other AI tanks etc.

But who want's to drive the T-34 in a multiplayer game? OK it could may be solved the way it will be solved in singleplayer by throwing a company of T-34:s on a platoon of Tigers... But still - how fun would that be after the first time? OK, then pit captured T-34:s like the one they pulled out of a bog recently against similar Soviet T-34:s. It will be balanced but...

If I could dream a bit my proposal would therefore be:

Two drivable german:

Panzer IV (F2 or G) Maybe the Panther instead as it is the favorite tank plus cool of WWII but the PzIV is better to be able to portray the whole of Barbarossa if you add the E or so (I don't know how different the interiors where).

Tiger (the masses whant it!)

Two drivable Soviet:

T-34/76 (or T-34-85 if Panther selected above)
IS-2 (to fight the Tiger, by far the most frequent heavy Soviet tank)

Then we have fairly even matchups that may be mixed in multiplayer with only a few heavies avaliable etc.

Well, well here I am whining like an old troll when I should be celebrating wink

/Mazex
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/26/06 07:59 PM

Naaahhh.. The devs want feedback.. that's for sure!

But I am also quite sure that for the initial release the featurelist is frozen... smile

But, it's still long ways to go - and we know that the some mild "community pressure" might open up the devs/producers a bit, eh? biggrin
Posted By: Kennel

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/26/06 08:37 PM

It will be interesting to see this tank sim actually develop & I can understand mazex`s pont of view on the multiplayer side of things (& I play offline in all sims currently) Historically tank on tank the T34/76 was no match head to head against the TigerI. The only chance they had was to use their better speed & mobility to get into a superior position, perferably at the Tigers rear & put a round through the weaker armour. This was represented brilliantly in the PS1 game "Panzer Front" When driving the T34 the only way to take out the Tiger tank was to turn the battle into a close quarter street fight. This made for incredibly intense game play.
However all in all I am really looking forward to solid single player campaigns, I find these extreamly rewarding.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 03:00 AM

Mazex I have heard of the IL2 WW1 game . Just didn't know that was the name. I go check on the tread off and on but hasn't been an update for a while.Thanks for link.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 03:14 AM

It would be nice to see this cont but it won't . There isn't that much of a following for WW2 tanks out there . Everyone wants to be in jets then WW2 fighters then WW1 Aircraft . This will be Tiger vs T 34 .Terrible choice . Followed by independant people making add on mods that drive you nuts trying to install them .

So Red Orc gets better everyday .

Don't know what would be the perfect match up being limited to one tank from each side.

That's why you have more than one from each side.

Tiger II versus JSI , Mark 4 versus Sherman LL ,

You need a wide variety to compensate and balance.

Well they have 1 1/2 years before this thing comes out so they should be able to fix it.

I remember when iPanzer 44 came out and people were upset because it was limited to Sherman , T-34 and Panther . No Tiger . Hurt sales .
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 03:16 AM

"But, it's still long ways to go - and we know that the some mild "community pressure" might open up the devs/producers a bit, eh?''


Yes let's hope so . If you don't know what the other tank is in the distance you have to hedge your bets. If you know it's ALWAYS a Tiger or a T-34 there is no guess work.
Posted By: akdavis

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 04:11 AM

Panther vs. T34/85
Pz. IV vs. T34/76

Two interesting and fairly balanced match-ups that would cover most of the war.
Posted By: Reichenberg

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 10:59 AM

As long as it will be no vapourware I -personally- can live with the choice of the two tanks for the beginning. But what fearlesslds said about it hurting sales could be true.....

I guess that budgeting such a game is quite a challenge too. No real similar games out there, no idea how the market will react. I think that you will not throw all your -financial- eggs in one basket and that you will start small and see if it is actually worth putting more effort in such a game. I hope its success is parallel to the one of the Il2-series and we will see lots more games and extensions coming from that direction.

Uwe
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 11:54 AM

Quote
Originally posted by Reichenberg:
I guess that budgeting such a game is quite a challenge too. No real similar games out there, no idea how the market will react. I think that you will not throw all your -financial- eggs in one basket and that you will start small and see if it is actually worth putting more effort in such a game. I hope its success is parallel to the one of the Il2-series and we will see lots more games and extensions coming from that direction.

Uwe
Well, I guess that makes sense.... Esp. for the niche market simulations are.

I am confident that this "WWII Battle Tanks: T-34 vs. Tiger" will be a good starte into this series ... smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 11:58 AM

OK! HEADS UP EVERYONE... Here's a question from the producer to all of you.. Please voice your opinions here. This is in regards to the playable tanks in the initial release of "WWII Battle Tanks: T-34 vs. Tiger.

Choock from IDDK wants to know the following:

What do you prefer?
a) To get two playable tanks in early 2007 and then an addon with additional playable tanks after, say, 6 month

or

b) To get four playable tanks at the end of 2007


We prefer option a), becouse of the economics of development.



Please answer this and reason your decission.
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 12:04 PM

Fearlesslds,

"Knights of the Sky".....certainly is WWI! smile

http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=144;t=001669

"WWII Battle Tanks" sounds cool too (but as has been mentioned already, from a simulation perspective it'll take lots of T-34 "over-runs" to make the gameplay balanced against Tiger I formations. Hopefully there will be more armor available, both Russian and German to command in the sim. Still, it will be interesting to see how the AI reacts on the battlefield. Will we see massed Russian formations of multi-tank battalions and brigades pushing towards objectives, or will the sim center around tank "dog-fights", of a handful of units swirling around a location?

In the end AI control and terrain complexity will be very important to the gameplay, and what has me curious is what other formations will be occupying "40 square kilometers" of map terrain while we command our individual tanks towards an objective....will there be a dynamically evolving battlefield (the Front) in progress, or will game missions be aimed at static lines, via canned scenarios (which is ok if things don't get repetitive)?

EDIT: (after reading the above recent post)

I would also choose a) IF, continued support (a process for adding content) is being pre-planned in order to expand the sim's coverage. In fact, I would personally encourage the 1st-Quarter release in order to get the game out (w/o being rushed of course), as a means of introducing the sim to the marketplace, but with the expressed intent of releasing add-on content to grow the title over time.

IMO.....offering add-ons, modules, unit-packs, is the way to promote the health and success of the simulation market in general.

"Build it and they will come", but don't stop there......plan on-going expansion over time, meeting customer demand for more title content, while providing the producers the opportunity to offer additional retail add-ons so that we customers can "grow our own" (add to our base game's vehicle, mission, and map content).

If the title is good to start with, we'll be wanting more gaming goodness as time goes on ,but the expansion business model has to be stated clearly up front, so we customers know the designers are in it for the long haul too! wink
Posted By: Kennel

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 12:37 PM

In reply to your question Rainer, I go for option A, it is what the developers have planned for & I wish to see a quality tank sim that sets a benchmark for others to follow. As long as you have a solid variation of A/I Soviet, IS2, KV1, SU85, T34/85. German, Panther, PanzerIVG TigerII, Jagdpanther I can see a very good single player campaign system developing.

On the other hand the T34/76 will have a hard time if this sim is historically accurate, but so what? If the developers plan on expantion packs then the next Soviet tank should be the IS2 & German the Panther.

But overall I would love to see a tank sim developed to the IL2 standard, with priority placed on single player campaigning.
Posted By: Kennel

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 12:43 PM

On a side note if the developers are looking for a Sim name instead of T34 vs Tiger how about

"T34 Scorched Earth"

Anybody else with a sim name?
Posted By: Txema

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 12:50 PM

I go for OPTION A)

We need a good and realistic WWII tank simulator as soon as possible. We have been waiting too much time (well, since Panzer Elite in the 90´s).

Come on !!! Bring it to us !!! biggrin


Txema
Posted By: NickMow

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 01:02 PM

OPTION A !, been waiting for this type of thing for a long time.
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 01:04 PM

"Panzer Fowards"......or maybe "Backwards" in this case. smile

I'd be most interested in the game's multi-player component, deemed to be command only 15% of the "reason to buy" sales of today's sims (if that's in fact the case), but what producer can afford to throw away 15% in potential sales with the tight profit margins available in the sim-specific market nowadays?

If WWII Tank Battles doesn't have good online capability, as BOBII is lacking......I'm one who won't be interested......sorry.
Posted By: RockinHarry

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 01:22 PM

So from topic it looks to me like a spiced up version of iPanzer44 released in 1998, although that included the Yanks as well.

If you put as much love into the AI and team intelligence as into GfX, I´d be interested, definitely. Would´ve been more challenging to jump into the turret of a T34/76 version to experience the difficulties of a commander who has to serve as gunner too. So in this regard the 1942/43 era probably would be more interesting, since things are more "balanced" IMHO. confused

Also hope terrain handling will be realistic and does not just offer the ever present search for that hull down position! I mean boggy terrain (that is not always identifiable at first glance), woods that offer varying degrees of difficulty (chance to get immobilized or gun damaged)..and as said an AIP able to handle the various terrain. wink
Posted By: RogueSnake

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 04:26 PM

Option A, you could give the other two tanks just a gunsight view, untill the update. Alowing them to be took to battle.

Please also alow custom skins, for individual tanks. Got book loads of Tiger/T-34 scheme's smile

And please don't sacrafice realism for gameplay. The ablity to comand other units should be used to trump the superiority of a super tank like the Tiger.

The T-34's advantage in numbers should be used to balance the game, not giving it unrealistic firepower, or anything else it did'nt have in real life.

I know alot of IL2 types that will gladly buy this sim, but if you get that wrong, look out.
Its a tuff crowd smile
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 05:30 PM

A is better.
Posted By: Tigersharky

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 05:36 PM

It kind of reminds me of WW2:RTS (formerly Wartime Command). I have never even heard of this!?

TS
Posted By: Hellfish6

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 06:49 PM

I vote A. smile

Also, if its anything I've learned from the Combat Mission games, its that the Tiger is far from invincible. I personally look forward to both tanks equally. Of course, I'd love to see more added as time goes on.
Posted By: Xambrium

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 07:20 PM

Vote for A!
I really hope they make the T34/85 playable and not the T34/76. I also hope the have plans for Editors(Missions,Maps,Units) PE would be dead a long time ago without Mods from the fans!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 07:36 PM

Quote
Originally posted by Tigersharky:
It kind of reminds me of WW2:RTS (formerly Wartime Command). I have never even heard of this!?

TS
Well, this "WWII Battle Tanks: T-34 vs. Tiger" has been brewing since late '05 and I've been given the opportunity to give a preview of some of the 3D Models here on SimHQ in this thread: http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=11;t=000586

And now, about 4 months later, the game is finally officially announced.

You haven't heard of it because up until now it was pretty much only known here as a "future sim with no name yet..." smile
Posted By: Fer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 08:30 PM

Option a) for sure!
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 08:52 PM

Rainer,

The linked previews from your earlier thread really show off the sim's excellent 3D modeling, bump mapping, and texturing work (even if they're WIP)......much better I think than the official screenshots at the beginning of this thread do.

Of course we'll want to see more in-game screenshots, but from the looks of the vehicle and weapon models displayed in your earlier thread, the quality be achieved is very good!
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 09:01 PM

Quote
Originally posted by Rainer:
[b]OK! HEADS UP EVERYONE... Here's a question from the producer to all of you.. Please voice your opinions here. This is in regards to the playable tanks in the initial release of "WWII Battle Tanks: T-34 vs. Tiger.

Choock from IDDK wants to know the following:

What do you prefer?
a) To get two playable tanks in early 2007 and then an addon with additional playable tanks after, say, 6 month

or

b) To get four playable tanks at the end of 2007


We prefer option a), becouse of the economics of development.



Please answer this and reason your decission. [/b]
Hmm, if they put it that way I naturally say A. I do however feel that the Tiger should be switched to a Panther or a long barreled Pz IV as stated earlier. I still do not really get how two additional tank would take the devs almost a year to finish? The externals would have to be done anyway for the AI so that gives that the ambition level of the internals etc beats Oleg by far - Good news!

Anyway - if it will be a real tank sim with a broad selection of AI tanks (no PEA stuff) I will buy it even if they choose to model T-26 vs. Tiger wink

/Mazex
Posted By: FokkerDVIII

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 09:05 PM

Would of been nice to experience early war say Operation Barborossa.Im sure mods and maybe expansions will follow.Im really looking forward to this sim! smile

As far as only 2 playable tanks to start with thats very limited,will the 2 playables include upgrades to be had I wonder?I guess since the sim is potraying late war(1944) then thats not really practical.By 44 there were plenty of Tigers and Panthers rolling around and the bugs were already getting worked out.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/27/06 11:03 PM

Ok... Here's one for you that are "new" to the sim and have gotten here only after the announcement was made.

The URLs to all the development images I have gathered so far, which are mainly 3D model screen shots taken to show you what the devs are working on.

These screenshots are linked with the permission of the devs and can be freely distributed:

*** Keep in mind that this is pre-alpha development stuff and is subject to change. Needless to say, this does not represent the quality of the final game's models/textures, etc. ***

* The 3D soldiers shown in some of the vehicles are placeholders, too... smile *

* And yes, the devs know that the Tiger E had steel road wheels.. not the rubber-rimmed wheels smile *

http://www.halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2005-11-09

http://www.halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2005-12-28

http://www.halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2005-12-29

http://www.halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2005-12-30

http://www.halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-02-20

http://www.halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-02-20a

http://www.halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-03-22
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:08 AM

Yes I agress with the long barreled Mark 4 with side armor and T-34 .
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:10 AM

Well I will plan on getting several copies of Red Orc and enjoy watching the development of TvT . And if it stays Tiger vs T-34 only I will still play both . Red Orc for variety and TvT for more accuracy and more of that Rommel /Patton personal duel type stuff.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:11 AM

Is the Furnature Van going to be able to pop smoke ?
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:33 AM

Would prefer the earliest finished release at this point with add of of extra tanks for later.

Don't want to add anything on that might canceal the project at this point and don't want to wait longer than we already have to . And if it's as detailed as it sounds it will take us 4 months to learn the ends and outs of driving etc. So the next 2 could come out at about the time we are up and running smoothly.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:34 AM

Rainer will tanks have "overheat " factor . Always liked that in PC . Sure it will .
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:40 AM

Yes thank MP helps with sales and also with future sales. A lot of younger people love MP , Doom etc. And there is a Ham Radio aspect to MP that helps to get someone to play a game they might not otherwise be persuaded to play. It's the park the employees cars in front of the resturant so everyone thinks this must be a good place to eat. Don't like to eat alone.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:45 AM

Agree with Rockin Harry on terrain features adds to stress worrying about getting bogged down and becoming a sitting duck in addition to trying to hit targets etc.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:53 AM

Would the JS2 or KV1 with add on armor been a better choice or are they too slow. I remember a story of a KV1 at a road junction that just sat there while the Germans tried everything they had to get rid of it . Finally brought up an 88 to take it out.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:55 AM

Flyxwire , OT

Any news on when this will be out. WW1 game I know there is a thread but have to wade through all these posts about Neiuport fixed sights etc.
Posted By: Kennel

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 01:07 AM

Rainer

Are the TigerI & T34/76 set in stone as playable in the sim? If the developers stick with option A
The tank list must not change, Replacing the TigerI with a long barrelled PanzerIV would possibly hurt sim sales, there is a lot of "historical mistique" involving the Tiger tank. Thats my opinion anyway
Posted By: Stiglr

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 01:26 AM

Here's hoping they avoid the #1 and #2 cardinal sins of the otherwise excellent PanzerElite:

1) Making sure the infantry and vehicles can be incorporated into online scenarios like they are in offline scenarios. Online has to be more than just 'tank duel' or 'tank quake'.

2) Making sure that if it's expandable (more tanks the players can crew) it's EASILY expandable, without any need for multiple installs, and incompatible mod packs
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 02:24 AM

Agree with Das Reich . Need to keep the Tiger. Everyone's fav tank from what I know. Best to leave it like it is so development will be faster and T-34 is very recognizable also. Even though I don't agress with History Ch choice of it as number #1 tank.

One solution might be starting them close together so the tiger loses some of it's long range advantage.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 02:25 AM

Guess I will have to put my playing of "Panzer Div Destroyed" on pause for a while till a greater variety of tanks is available
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 02:29 AM

Agree totally with Stigir.

Needs to be infrantry and

EASY mods ,not like that thing I bought to upgrade Red Baron . Add this in then remove this then add this back in . Then still doesn't work . What a pain.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 02:38 AM

I fthe devs look at Panzer Elite its quite a simple thing to balance MP.. use wings.. 3-1 T34's and as they develope more useable AFV's use apoint system
i.e Tiger = 500 points T34's = 300 points. so on a nd so on.. we use to have Panthers Mark II' III's etc all in the same MP game. If u want the uber King Pussy then it all your Points if u want Mark IV's u get 3 and if the first dies u jump in the wing.. the AI of the wings is set as Normal. Please - Please - give an option for the person who set ups the MP server to turn of external veiws .. I beg you - nah plead ! Its not hard to do .. if you are using a c# coded engine Ill be happy to help.. Also I would like to ask a very - very important question.. as a modder .
Will the Devs let us tinker and MOD from day one.. cause I know several excellent MOD'ERS who would quite happily get their teeth into this game and submit some awsome AFV's/skins.
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 03:08 AM

Scott, wouldn't you rather be an artillerymen with a bad attitude for tanks! biggrin

[Linked Image]

Hey, I'd be careful that some gameplay mechanics remain hard-coded, because I'd hate to see online gameplay jeopardized by a need to service mod-making. Skinning, and modeling tweaks would be more than welcomed by all (expected), but if we get good on-going support and growth from the developers, in the form of add-on content, accomidating wholesale modding will be unnecessary, and this approach would help eliminate the problem of too many non-official alterations ruining the chance of maintaining decent multiplayer compatability.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 03:10 AM

5tide has a good idea . Agree also with giving MP sever as much control as possible . Sometimes they can correct things "in the field " dev can't forsee. And limit things. Like in Medal of Honor. People would use shotguns in house to house fighting . Works well for them but takes away realizem for one thing . 20 people running around inside a bombed out stalengrad apartment complex with shotguns . Missed that one on the History Channel . Took away the need for stealth and aim or waste ammo option . Just point the shotgun wherever you go and blast can't miss.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 03:12 AM

Oh / People would then counter by setting up games that you could only use Kar 98 , Russian bolt action in one game or MP 40 or Russ equal . in another.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 03:14 AM

Flyxwire .

By that are you counting the Stug as Artillery since SP ARt.
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 03:41 AM

Scott,

Most StuG Battalions/Brigades were organized from the artillery arm, and although the vehicle was pressed to fullfill the role of a Panzer late in the war (in actual tank companies), the Sturmgeschutzen were mostly weapons of the artillery.

I imagine the role of providing direct infantry support as well as anti-tank work required quite a degree of tactical skill and expertise.....this was the duty of the assault guns and their crews, and they were often the first in and the last out........too. wink
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 04:40 AM

HA didn't even notice tell just now that the post was directed at me. Yes I'll be happy to be in a low sil Stug and have people wonder where they were the shots are coming from.
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 07:09 AM

It would be nice if the developers could share few words on a damage model. (Maybe show pictures just as Oleg did for BOB of possible damaged components)
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 10:00 AM

Quote
Originally posted by dasriech:
Rainer

Are the TigerI & T34/76 set in stone as playable in the sim? If the developers stick with option A
The tank list must not change, Replacing the TigerI with a long barrelled PanzerIV would possibly hurt sim sales, there is a lot of "historical mistique" involving the Tiger tank. Thats my opinion anyway
It's the "Tiger 1 Ausf. E" and the "T-34/85" that are playable in the initial release... smile
Posted By: Neal

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 10:25 AM

Yes! T-34/85! Extra Mobility vs Heavy Armor!

Players get command tanks? Many non-driveable models to fill the scene, like PzIVG and T-34/76c?

Hope they feel that AI will make or break this sim. It must have depth to work tactics. Commander and crew should react only after time to see, think and then react... not perfect instant machines.

FlyXwire, please read up on the early career of Michael Wittmann hunting AT guns with an early StG! He was uncanny, an Ace Tanker!
Posted By: Kennel

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:07 PM

Oh sh@t, now that is a definate match, I gather the Soviet 85mm can punch through a Tigers frontal armour, never read any battle reports to say yay or nay, I would think it could.

Going to have to buy a couple of tank officer uniforms now " just to get into the feel"
:laugh:
band
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:08 PM

Quote
Originally posted by fearlesslds:
Rainer will tanks have "overheat " factor . Always liked that in PC . Sure it will .
According to the devs it is planned.
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:53 PM

Neal,

Many eventual winners of the Knight's Cross cut their teeth in the assualt artillery.

"How not to be a stump-nob"

[Linked Image]
Posted By: SGT_Rock

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 12:58 PM

I am going to reserve judgement until further details of the single player campaign options unfold. A realistic campaign structure that roughly mirrors actual events would be my preference. If the overall emphasis is on multiplayer I will not be very thrilled. I have seen more than enough plane-quake-counterstrike source-COD-deathmatch (with the exception of a couple mature servers) thank you very much :p

Then again I suppose thats why I have returned to PBEM stuff from Talonsoft/Combat Mission...failure to observe appropriate tactical doctrine gets you dead in an embarassing fashion.

Just my opinion...perhaps the devs should retain Ssnake to advise on scenario edit tools biggrin
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 01:39 PM

Sarge,

Hopefully they'll attempt to do both single and multiplayer as well as possible. smile

Hey Rainer,

I'd be willing to make a contribution to the cause:

[Linked Image]

[Linked Image]

The US Army's study of 1st-round hit probabilities under quasi-battlefield conditions conducted on many WWII-era tank and artillery weapons (in graphical format). Some of the hardest data I found to come by when reseraching my own WWII armor rules some twenty-odd years ago, B.P.C. (before PCs). wink
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 02:36 PM

FlyXwire,

thank you very much! I have forward this to the developers! smile
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 03:15 PM

Thanks Rainer!

The data established by 1st-round hit probabilities can/should form the basic foundation for AI gunnery computations, as well as measure the viability of player-controlled fire results.

All the information on specific optical sights, and a knowledge of range estimation ultimately does little, if estimation and inferenece forms the foundation of a tank sim's hit probability mechanics.

IMO wink
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 04:18 PM

Yes Flyxwire's info needed to be a big part of it and would like to hear like Simfreak about multi damage models . As I mentioned a few days ago.

How about damage that doesn't totally take you out. Not missing half your turret like Battle of the Bulge but damage to main gun ,crew turret ring.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 04:55 PM

My concern with the exterior views only comes from experinece with PE, as you could basically look from about 20 feet above the Tank. This to me is not realistic in an MP game.. though I would love to be able to get out of the Tank run up behind a hedge and scout.
I thought the pictures at the begining showed the Tiger trackless also track damaged? Which I think looks awsome smile
TBH im just looking farward to all the good fun we had playing (and still do from time to time) PE.
To say this type of game is not suppoerted.. I would look at the membership of PanzerElite ( I would but the boards now down) but its was way up to 3000 registered memebers.
I mean if it wasnt for Jowood sacking the only decent team they had "Wings Sims", and of course Teut we would have had a PEII not PEA which to me is ... well i wont say.. but i was mad when I saw them use the name of a great sim and put it on that bag of trash!
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 10:30 PM

Quote
Originally posted by Devil M:
Tiger isn't necessarily a tank to get jazzed about: Panther had the superior K.w.k. L/70 anti-tank gun with the greater credit to enemy tanks destroyed; at less weight, Panther offered about the equivelant armor protection across the frontal arc as the brute force of Tiger's vertical plates- this came only at the expense of a moderate advantage in all-around protection for the Tiger.

Futhermore, Panther and T-34 simply overran more enemy troops and captured more territory than Tiger could ever dream of doing: Tiger's mobility was quite limited and it was too heavy for most bridges- it received a combat bonus in good defensive terrain supported by concealed panzergrenadiers, anti-tank guns and tank destroyers, particularly as that kind of set-up tended to favor the War's later years. In other words, Tiger was the poorer compromise in tank design at least in one respect or another- as an offensive weapon its performance was often quite limited in light of the expense to manufacture and maintain one in the field. A Tiger might serve well the individual crew (their fearsome reputation obscuring the actual combat records and real numbers deployed, plus their larger turret space means more crew comfort and room for sleeping), but as a field commander I would rather have as the core of my manuever elements something more capable to keep pace in a moving front. Tiger consumed too many resources which could be better focused elsewhere just to operate as a slightly mobile pillbox- again though, in defensive operations that won't matter so much.



But how would this translate into entertainment for the player if he were forced into tedious road marches for long stretches before the gearbox breaks down in his Tiger?
You are naturally completely right. I guess that few will argue with you about the excellence of the Panther (at least when they had fixed the mantlet shot trap end engine problems of the first examples).

For the purpose of multiplayer between the Tiger and the T34-85 we still have a problem though. To make the T34 competetive at all we have to be at close range (a few hundred meters). The T34 has to use those pesky tungsten rounds that the soviets had very few of and their quality was doubtful (they often broke on impact or worse, in the barrel). Besides that, they lost effectivness fast with increasing range and where not good performers against sloped armour (not that the Tiger has much of that wink ).

Not that CMBB is to be considered correct but it's easy to set up a test with it and it does have quite a lot of parameters included regardning armour penetration etc...

I put up 10 Tiger I:s and 10 T34-85 (1944) in rows facing each other with regular crews and default loadout (1-4 tungsten for 7 of the 10 T34:s). The distance was 450 meters to be nice to the T34:s and I started the game without orders and let them "shoot it out standing". These are the results for 10 trials:

Tigers lost - T34:s lost
1-10
3-10
2-10
2-10
10-8 (T34:s won! Many lucky shots initially quickly tips the balance!)
2-10
0-10
1-10
1-10
1-10

A lot of Tigers lost tracks and got partial penetration hits, flaking killing some crew members etc but those where the results.

So I did it again giving the T34:s 20 tungsten each:

Tigers lost - T34:s lost
5-10
7-10
1-10
1-10
2-10
2-10
1-10
2-10
2-10
4-10

Well - it's in no way scientific but it says something at least... By the way, all but three rounds (of 20) where over in 60 seconds.

Here's some shots from the test:

The "test" running:
[Linked Image]

CMBB:s Tiger 1 data:
[Linked Image]

CMBB:s T-34-85 data:
[Linked Image]


Regards / Mazex
Posted By: Fer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/28/06 11:39 PM

Are we going to see crew escaping from burning tanks and could we finish them with the tank guns?
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/29/06 12:48 AM

Yes Panther is best tank of the war . Just like the look better of Tiger and fear factor regardless if it is actually there or not . Have heard of Sherman crews bailing out when a Tiger /(sure it happened with Panther also.) shows up .Without firing a shot. What would be the point . And refusing to go up when called. That was BOB . Not sure of other. Tiger was limited in numbers true but think it partially made up for that by it's rep. People would claim they were around when they weren't there (Like an Indian behind every bush) and the Mark 4 with side armor was often mis identified as a Tiger and then given the same wide birth.
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/29/06 02:17 AM

I think all the recent posts here have been helpful, in that they speak directly to the difficulties of applying a military's potential advantage in weapons technology and/or doctrine to the ever evolving realities of the battlefield.

I would want to open up the tank vs. tank comparison here also to include the other AFVs and weapons that have been previewed for World War II Battle Tanks, to consider the remaining medium tanks, assault guns, AT artillery, and infantry that will likely make up the majority of the combat strength included in the game's initial release. First, a selective review of some of the sim's stated features:

• Storyline based on the Soviet Army “Bagration” operation in Belorussia in 1944;
• Large scale of available missions;
• Realistic combat environments of that time period, including infantry, cars, armored cars, motorcycles, artillery, aircraft, armored troop-carriers;
• Non-Linear Mission Structure;


(and)

New technologies used make it possible to stretch the map-size to over 40 square kilometers and set up thousands of trees of the highest level of detail.

Now except for the sim's title, there's really no indication that this sim is about endlessly facing off T34/85s against Tigers, as the storyline is based on the vast scope of Operation Bagration, which employed the combined strength of four Soviet Fronts against Army Group Center. The mission format certainly will see players commanding Tigers on the defensive, but will also likely see the Tigers in their Fire Brigade role of making localized counterattacks against Soviet gains. In these missions the Soviets can employ a full array of weaponry that would be found in their first echelon mechanized and motorized units.

On the flip side, the Soviet medium tank brigades will not likely be opposed by endless lines of waiting Tigers, but by strongpoints of German infantry supported by towed and mobile anti-tank artillery, well before the Panzers are committed to the counterattack.

Even in multiplayer format, when opposition Tigers and T34s clash, will these missions be exclusive affairs, or part of missions where multiple elements and combined arms forces are tasked to fullfill specific battlefield objectives?

Perhaps a title change is in order, because T34s vs. Tigers presents an image of tank range gunnery fests, void of dimension or depth, however, the sim's stated features and previewed content present the possibility of a totally different picture. Maybe when the smoke clears, we'll be able to see there may be more here to World War II Battle Tanks than at first meets the eye.....I know we're all hoping so. smile
Posted By: Daly

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/29/06 04:50 AM

2Rainer: Do you have any idea if dev's are planning to visit this or any other forums to speak with community? Are they planning to open their own web-page?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/29/06 07:32 AM

Quote
Originally posted by Daly:
2Rainer: Do you have any idea if dev's are planning to visit this or any other forums to speak with community? Are they planning to open their own web-page?
-- The web-page is on the way. IDDK is a little bit lacking behind there...

-- Well, Dmitry "Heex" Kovalev is the PR-Guy at IDDK, and he posted the announcement. He told me to appologize in their behalf as they're, of course, busy with their projects and will check in here when they can.

In the meantime, consider me as your point of contact for Q&A, as I am a) entitled to tell you what I know (considering my NDA), and b) am in constant contact with the devs and the producers. So I can get answers to you normally in a reasonable ammount of time.... smile
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/30/06 12:30 PM

Rainer,

Do you have any information whether a mission editor will be included with WWII Battle Tanks?

If yes, will it be possible to design missions for multiplayer engagements online?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/30/06 02:58 PM

Quote
Originally posted by FlyXwire:
Rainer,

Do you have any information whether a mission editor will be included with WWII Battle Tanks?

If yes, will it be possible to design missions for multiplayer engagements online?
According to the producer, a decission whether to include a mission editor and what capabilities it might have, has not been made yet.

The simulation hasn't even reached alpha status yet, thus not all features have been finalized.

Hope that helps for the moment smile
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 03/30/06 03:16 PM

It'll have to do......thanks Rainer! smile
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/04/06 08:54 PM

Can we have more eye candy, please?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/05/06 07:00 AM

Quote
Originally posted by SimFreak:
Can we have more eye candy, please?
Well, I have gotten some interesting pictures a couple of days ago, depicting some more details on the vehicles and a nice addition to the "outside" of the vehicles (including the AI controlled ones) that many tankers of other tank sims don't see there, because it's not modelled in 3D or at all.

Sorry to be so secretive, but I am not allowed to publish those images at this time... wink
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/05/06 09:56 AM

Oh man......what a tease! yep yep yep
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/05/06 12:00 PM

hehe.. of course I will have some more images for you as soon as the devs provide me with some that are ready for publishing... smile
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/06/06 01:09 AM

I hope your next photos show the addition of "optional" fender trash. We added some new attributes to the Panzer Elite code early last year that allows for hasty camoflage.

[Linked Image]
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/06/06 06:56 AM

Hey that bush is moving!!!great stuff!!
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/06/06 10:29 AM

That's a great idea MajorMagee!!!

Stationary AT guns and tank destroyers do need this capability especially. I hope this asset makes it into WWII Battle Tanks too!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/06/06 10:31 AM

Today only a small image for you all; that's original art for the game and part of the in-game menu....

[Linked Image]

I hope I will have some more juicy Stuff for you to see after the "Game Developer's Conference" http://rgdconf.com/ in Moscow this weekend. wink
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/06/06 10:35 AM

Quote
Originally posted by MajorMagee:
I hope your next photos show the addition of "optional" fender trash. We added some new attributes to the Panzer Elite code early last year that allows for hasty camoflage.
Now THAT would be nice to have, indeed! I will ask the Devs about that... smile
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/06/06 12:27 PM

Go east young man......

(seems to be where the center of gravity in military game development is moving)

Wow.....the sim's artwork displayed above is 1st-class Rainer!

Do keep us informed about what you learn and see at the KRI Conference this weekend. Also, a bit off-topic (sorry), but do check out GT (the Gennadich Team) if they're in attendence too (for any insights/info on their WWI flight sim under development also)......thanks! :winkbiggrin:

Lots of promising projects working-up in the "East" nowadays, and thanks for keeping us informed about "WWII Battle Tanks" Rainer. :thumbs_up:
Posted By: j00pY

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/07/06 11:58 PM

Hi, this game looks amazing and is already on my purchase list...

Just out of interest, could you tell me if you plan to have trackIR support?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/08/06 10:15 AM

Quote
Originally posted by j00pY:
Hi, this game looks amazing and is already on my purchase list...

Just out of interest, could you tell me if you plan to have trackIR support?
Well, I have to answer this pretty much along the same lines I answered the question regarding the Mission Editor: The game is still pre-alpha, thus not all of the features have been finalized. So, I don't know if TrackIR will be in or not, as it is too soon to tell. wink
Posted By: LukeFF

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/08/06 02:21 PM

Hopefully TrackIR support will make it in. I'd prefer to use a joystick, for instance, when driving RO's tanks, but the lack of TIR support makes this a a clunky way to play the game.
Posted By: j00pY

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/09/06 05:23 PM

Yeah the drivers staition looks so well made it would be criminal to not enjoy it in 6DOF! wink

It wouldnt stop me buying this game if TrackIR was not in the game, but it would be a shame!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/09/06 08:47 PM

Quote
Originally posted by FlyXwire:
[i]Lots of promising projects working-up in the "East" nowadays, and thanks for keeping us informed about "WWII Battle Tanks" Rainer. :thumbs_up:
Anytime ...! smile
Posted By: Lauersau

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/11/06 10:14 AM

@Rainer

Do you know any details about the damage model for the tanks? Possibility to destroy the hull,the turret,the traks,the engine or the cannon? Can we see the damage after hit from outside?
How about "blow away the turret from the hull"?

How about penetration value, angel of penetration, or kind of the ammunition (HE,AP,etc),physiks?
Posted By: DanP

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/11/06 10:28 AM

Hi Rainer, thanks for answering all of our questions. Here is another issue that I'm wondering about - will we have multi-station / multi-crew (however you might call it) functionality for multi-player? i.e. one player mans the gunner position, the other mans the driver position, you know the drill. The lack of this is one of the things that disappointed me about several tank sims.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/11/06 05:43 PM

Quote
Originally posted by Lauersau:
@Rainer

Do you know any details about the damage model for the tanks? Possibility to destroy the hull,the turret,the traks,the engine or the cannon? Can we see the damage after hit from outside?
How about "blow away the turret from the hull"?

How about penetration value, angel of penetration, or kind of the ammunition (HE,AP,etc),physiks?
That's a lot of stuff you're asking about there.. smile

... and I am afraid I really can'te tell you much about it, sorry. I have already played the pre-alpha prototype and caused some damage to other thanks with different types of rounds, so I could make some statements here but my NDA forbids that.

Just let me tell you that there are several level of visible damage being displayed. I cannot comment on the inner workings of the damage model at all.

Please keep in mind - the sim is still pre-alpha! wink

... rest asured, there's more for you all to see over the next few months.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/11/06 05:47 PM

Quote
Originally posted by DanP:
Hi Rainer, thanks for answering all of our questions. Here is another issue that I'm wondering about - will we have multi-station / multi-crew (however you might call it) functionality for multi-player? i.e. one player mans the gunner position, the other mans the driver position, you know the drill. The lack of this is one of the things that disappointed me about several tank sims.
Multiplayer is a tough one to answer at this time because none of the online/LAN features have been finalized yet, as it is too soon in the development of the sim. I know that is a rather unsatisfying answer, but for now it has to do...

I do know that the devs and producer are going to implement online gaming options, but to what extend and how it might be shaped is still unknown.

Of course I will keep you updated!!! biggrin
Posted By: j p

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/12/06 10:56 AM

O.T: but I am dying to know the olest city in Germany Rainer...just off the top of my head was it founded by the Romans? (NOT using google now) Was it linked to Charlemagne? 2 candidates stick to my head...Aix-en-Champel (sp?), or Koln (Cologne)!!!

Thanks for the updates.

*Hums Panzerlied theme*
Posted By: LukeFF

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/13/06 11:42 AM

Quote
Originally posted by j p:
O.T: but I am dying to know the olest city in Germany Rainer...just off the top of my head was it founded by the Romans? (NOT using google now) Was it linked to Charlemagne? 2 candidates stick to my head...Aix-en-Champel (sp?), or Koln (Cologne)!!!
Trier smile
Posted By: j p

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/13/06 04:11 PM

Danke!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/13/06 05:40 PM

Quote
Originally posted by j p:
O.T: but I am dying to know the olest city in Germany Rainer...just off the top of my head was it founded by the Romans? (NOT using google now) Was it linked to Charlemagne? 2 candidates stick to my head...Aix-en-Champel (sp?), or Koln (Cologne)!!!

Thanks for the updates.

*Hums Panzerlied theme*
Trier is right. Old term was "Augusta Treverorum", and that's were Emperor Augustus' Thron room was. As far as I know it was the northern most roman garisson outside if Rome.

The city is about 2200 years old (www.trier.de)

"ANTE ROMAN TREVIRIS STETIT ANNIS MILLE TRECENTIS PERSTET ET AETERNA PACE FRUATUR"
Posted By: FlyXwire

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/14/06 07:24 PM

Quote
Originally posted by Rainer:
"ANTE ROMAN TREVIRIS STETIT ANNIS MILLE TRECENTIS PERSTET ET AETERNA PACE FRUATUR"
Trier will do. wink
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/15/06 10:44 AM

OK.. I figued I should not let you go on Easter without an image at least. Haven't gotten anything new from the devs, as they're busy detailing the 3D Models some more at the moment.

So I am posting this one here that I received from the producer in late 2005 and I really do like it...

It's just a landscape shot - but it gives a good impressions of the look of the 3D engine (remember - this one is wayyyyyyyy pre alpha!).

[Linked Image]
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/15/06 10:54 AM

Oh - what the heck. I add another one.

This is taken from the pre-alpha prototype showing the view from a pre-alpha T-34 driver's hatch. The pre-alpha menu depicts the selected gears, engine rpm and speed in km/h. The dashboard is, of course, unfinished. Did I say "pre-alpha"? biggrin

This one shows nicely the landscape in the background and a destroyed vehicle in the distance...

[Linked Image]
Posted By: NSU

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/15/06 11:18 AM

woooowwww fine! thx Rainer :thumbs_up:

beautiful landscape!

happy Easter [Linked Image]

Gruß NSU :thumbs_up:
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/15/06 12:03 PM

May I make a suggestion? The gear selection/speed menu seems to be a little.........large. How about putting it across the bottom since most of the games use this format, you can get away with a smaller font and be a little less intrusive in the view itself. Other than that, it looks great........for a pre-alpha. smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/15/06 12:05 PM

Quote
Originally posted by Razman23:
May I make a suggestion? The gear selection/speed menu seems to be a little.........large. How about putting it across the bottom since most of the games use this format, you can get away with a smaller font and be a little less intrusive in the view itself. Other than that, it looks great........for a pre-alpha. smile
Well.. as you can see in the images/video clips on the first page of this thread, the menu has already changed... Don't tell me you didn't see that ... wink

"pre-alpha" especially means that things are likely to change/improve over time.
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/15/06 07:18 PM

Thanks Rainer smile
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/15/06 09:31 PM

Kewl!

Will there be realistic weather? Changing weather, rain, sun, cold, snow, and such? Actual day/nite changes?

Will the vehicles be affected by the weather conditions as well?
Posted By: Hellfish6

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/16/06 05:16 AM

Gorgeous terrain - looks like a tank version of IL2. I'm curious - a lot of games I play don't take camouflage and concealment into consideration very often. Often it seems like your vehicle is painted bright pink because the AI never has problems identifying and engaging you - making ambushes exceedingly difficult to do. I'd think that a platoon of T-34s sitting in a dark woodline would be very difficult to detect. Will this game take that into consideration?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/16/06 12:39 PM

Quote
Originally posted by Razman23:
Kewl!

Will there be realistic weather? Changing weather, rain, sun, cold, snow, and such? Actual day/nite changes?

Will the vehicles be affected by the weather conditions as well?
Sorry, that I don't know. I will ask that the devs..
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/16/06 12:39 PM

Quote
Originally posted by Hellfish6:
Gorgeous terrain - looks like a tank version of IL2. I'm curious - a lot of games I play don't take camouflage and concealment into consideration very often. Often it seems like your vehicle is painted bright pink because the AI never has problems identifying and engaging you - making ambushes exceedingly difficult to do. I'd think that a platoon of T-34s sitting in a dark woodline would be very difficult to detect. Will this game take that into consideration?
I will also have to ask the devs about that, as I don't know that. I hope that they can make a statement on that...
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/16/06 12:42 PM

Quote
Originally posted by Lemon:
Thanks Rainer smile
You're welcome! smile
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/16/06 01:06 PM

Here's one from my photo archives.

[Linked Image]

Roman Festival in Trier Germany by Dr. Peter Baltes
(Dr. Peter Baltes, a professor of economics at the University, is a friend of mine.)

You know it's a small world. My wife's Grandfather was stationed in Trier after WW1.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/16/06 02:59 PM

Indeed it's a small wolrd! This is very interesting!
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/16/06 08:28 PM

Rainer, has BlackBean though of ways to encourage younger gamers who dont have the trackheads passion for WW2 AFV sims, to play this game? I know it sounds strange, but we are a small bread of warriors and it would be nice to inject new blood into this type of game. Also it may help sales and thus encourage more sims. My only suggestion is to make real effort with the MP game. I was for short time involved with RO . Alot of younger players were exposed to the thrill ( if somewhat less sim like) of Tank v Tank. In the end we were creating Tank only Maps with little or no infantry. These became very popular and even to the point where we would take on mass assults of AI AFV's versus Players with a command structure and voice over IP commands. Also Player Versus PLayer. Yes agreed RO was limited and not at all a "SIM" but it was excellent fun and the 2 servers we rented for the custom maps where always full.
All Im saying is that if you can tweak the MP game in such away that you dont have to read enless manuals to play or know 50 key combo's to get the tank to go backwards.. then those players of online shoot 'um' up/ sims as in R0 may wnat to take the step to a game like your team are producing.
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/16/06 10:55 PM

Quote
Originally posted by 5tide:
Rainer, has BlackBean though of ways to encourage younger gamers who dont have the trackheads passion for WW2 AFV sims, to play this game? I know it sounds strange, but we are a small bread of warriors and it would be nice to inject new blood into this type of game. Also it may help sales and thus encourage more sims. My only suggestion is to make real effort with the MP game. I was for short time involved with RO . Alot of younger players were exposed to the thrill ( if somewhat less sim like) of Tank v Tank. In the end we were creating Tank only Maps with little or no infantry. These became very popular and even to the point where we would take on mass assults of AI AFV's versus Players with a command structure and voice over IP commands. Also Player Versus PLayer. Yes agreed RO was limited and not at all a "SIM" but it was excellent fun and the 2 servers we rented for the custom maps where always full.
All Im saying is that if you can tweak the MP game in such away that you dont have to read enless manuals to play or know 50 key combo's to get the tank to go backwards.. then those players of online shoot 'um' up/ sims as in R0 may wnat to take the step to a game like your team are producing.
Maybe using the joystick to control the tank?????

Joystick to control tank movement and buttons to control other commands.

I dont know about you but I dont think there were too many high tech toys mounted on the tanks of The Great Patriotic War.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/16/06 11:30 PM

Quote
Originally posted by Razman23:
Quote
Originally posted by 5tide:
[b] Rainer, has BlackBean though of ways to encourage younger gamers who dont have the trackheads passion for WW2 AFV sims, to play this game? I know it sounds strange, but we are a small bread of warriors and it would be nice to inject new blood into this type of game. Also it may help sales and thus encourage more sims. My only suggestion is to make real effort with the MP game. I was for short time involved with RO . Alot of younger players were exposed to the thrill ( if somewhat less sim like) of Tank v Tank. In the end we were creating Tank only Maps with little or no infantry. These became very popular and even to the point where we would take on mass assults of AI AFV's versus Players with a command structure and voice over IP commands. Also Player Versus PLayer. Yes agreed RO was limited and not at all a "SIM" but it was excellent fun and the 2 servers we rented for the custom maps where always full.
All Im saying is that if you can tweak the MP game in such away that you dont have to read enless manuals to play or know 50 key combo's to get the tank to go backwards.. then those players of online shoot 'um' up/ sims as in R0 may wnat to take the step to a game like your team are producing.
Maybe using the joystick to control the tank?????

Joystick to control tank movement and buttons to control other commands.

I dont know about you but I dont think there were too many high tech toys mounted on the tanks of The Great Patriotic War. [/b]
Of cousre silly me I forgot they didnt have Joysticks !! doh oh hold on they didnt have keayboards PCs or surround sound !

Hey Razman23 why dont we get the company not to realese it to the public.. that way we can pass it amungst us in private.. so we can then lock the the door and play with ourselves for hours on end ?
I mean the fun you can have playing against AI all the time ! woohooo .. did they have pause buttons in the middle of the battle? Oh and I bet they got to play the same battle over and over again... come on guys we lost u can stand up lets try that again... u ready Mr Ivan ?
For me the nearest you will ever get to a sim is to actually be sociable.. and play against other "Real People!" yes its true.. people play each other.. man what ever next ?! One day you will be able to talk to your friends while playing the game.. shock .. they arnt recorded ? WTF real humans... never I hear you say Razman... but i bet it will happen ! We could have them put pause im MP Razman23 would that help? or maybe make sure the players always did the same thing over and over.. until you have finally defeated them?
Maybe have a virtual general pin a medal on you in front of you adoring AI crews smile ?
Lets hope the devs dont encourge any new players to enjoy the Tank Sim games.. that way devs wont bother to make anymore Tank sims and one day there will be only a handfull of players smile cant wait..
Posted By: Hellfish6

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/17/06 01:45 AM

I think you'd be suprised to see how many people don't own joysticks. Not everyone is a flight simmer.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/17/06 02:29 AM

Hellfish ,

They can go out and buy a joystick . I don't think they are that expensive.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/17/06 02:32 AM

5Tide ,

You're right of course, I mentioned this a couple of weeks ago talking about the merits of RO being a gateway game for younger people . Otherwise the WW2 Tank game will dry up .
Have to bring them along or things die off.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/17/06 02:35 AM

Think MP is of course the best way to go for bringing younger people in and just overall all realism/ enjoyment . Again the ham radio feature. Can play someone anywhere in the world , friends with limitless thought processes a comp will never have based on moods etc.
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/17/06 02:38 AM

Joysticks help also to overcome the inherant problem with tank sims . One person doing the job of 4-5 . Used it with PC .WW2 tanks had joysticks anyway . So even though some may not of had them the tech was there.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/17/06 11:32 AM

Quote
Originally posted by Hellfish6:
Gorgeous terrain - looks like a tank version of IL2. I'm curious - a lot of games I play don't take camouflage and concealment into consideration very often. Often it seems like your vehicle is painted bright pink because the AI never has problems identifying and engaging you - making ambushes exceedingly difficult to do. I'd think that a platoon of T-34s sitting in a dark woodline would be very difficult to detect. Will this game take that into consideration?
Here's what the devs said:

"AI really haves problem with identifying ambushes if enemy tanks sitting in the forest or shrubs. =)"

Hope that helps .... smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/17/06 11:34 AM

Quote
Originally posted by 5tide:
Rainer, has BlackBean though of ways to encourage younger gamers who dont have the trackheads passion for WW2 AFV sims, to play this game?
May I ask who or what "BlackBean" is? smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/17/06 11:37 AM

Quote
Originally posted by Razman23:
Kewl!

Will there be realistic weather? Changing weather, rain, sun, cold, snow, and such? Actual day/nite changes?

Will the vehicles be affected by the weather conditions as well?
Since the sim and its missions will depict a time during Summer '44, snow is out of the question. smile

Besides that, the devs told me this in regards to your question:

"Game missions are [too] short for weather changes and day/night changes."
Posted By: Manuc

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/17/06 09:07 PM

Quote
Originally posted by Rainer:
Quote
Originally posted by Razman23:
[b] Kewl!

Will there be realistic weather? Changing weather, rain, sun, cold, snow, and such? Actual day/nite changes?

Will the vehicles be affected by the weather conditions as well?
Since the sim and its missions will depict a time during Summer '44, snow is out of the question. smile

Besides that, the devs told me this in regards to your question:

"Game missions are [too] short for weather changes and day/night changes." [/b]
Does that mean:

Only predefined static missions?
No persistent (online) environment?
Posted By: j p

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/20/06 10:31 AM

Quote
Originally posted by Rainer:
Quote
Originally posted by Razman23:
[b] Kewl!

Will there be realistic weather? Changing weather, rain, sun, cold, snow, and such? Actual day/nite changes?

Will the vehicles be affected by the weather conditions as well?
Since the sim and its missions will depict a time during Summer '44, snow is out of the question. smile

Besides that, the devs told me this in regards to your question:

"Game missions are [too] short for weather changes and day/night changes." [/b]
Well too bad about the snow I am still hoping for eventual expansions to other periods in the war and other theatres.
Posted By: Karius

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/21/06 01:14 AM

First I am really looking forward to this! :thumbs_up: Please developers...take your time and get it right (for you old timers , remember "Across the Rhine" LOL!, over 2 years in development and was a complete flop), the WWII Armor sim community has been waiting a long, long time for a decent sim to come along.

My biggest question, what are the plans for the multiplayer aspect?

Untill the release, just gonna sit back, play some SB, and study up with "Panzertaktik" by Wolfgang Schneider :Popcorn:
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/21/06 06:15 PM

Couple of detail-shots of the playable Tiger.

The model has been refined a bit. Still far from done, but the devs wanted to share that with you.

And yes, the devs know about the little things that are missing or aren't done yet, for example the grenade launcher, the towing cables, the emergency hatch, the on-board tools, etc. ... all in due time... wink

Here we go:
[Linked Image]

[Linked Image]


Next I hope I will be able to show you some textured interior shots of the Tiger... biggrin
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/21/06 06:18 PM

Quote
Originally posted by Karius:

My biggest question, what are the plans for the multiplayer aspect?
I can tell you that multiplayer is planned, but to what extent, I don't know yet. Since the sim is still in pre-alpha, the feature list is not finalized yet.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/21/06 06:22 PM

Quote
Originally posted by j p:
Well too bad about the snow I am still hoping for eventual expansions to other periods in the war and other theatres.
If all goes as planned, and the game will be a reasonable financial success, we will see the "WWII Battle Tanks: <fill in the blank>" Series expand...

That should include add-ons with new driveable vehicles, theatres, etc, etc.

But then again, it is hard to speculate about these things when the development of this game hasn't even reached beta-status yet! wink
Posted By: Xambrium

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/21/06 09:40 PM

no new stuff, but..
http://www.wargamer.com/news/news.asp?nid=3275#

Quote
I can tell you that multiplayer is planned, but to what extent, I don't know yet. Since the sim is still in pre-alpha, the feature list is not finalized yet.
Quote
Both Internet and LAN Multiplayer Options
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/21/06 09:57 PM

6 new screenshots here.

http://www.ag.ru/screenshots/tanki_vtoroy_mirovoy_t_34_protiv_tigra
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/21/06 11:04 PM

Quote
Originally posted by Sim:
6 new screenshots here.

http://www.ag.ru/screenshots/tanki_vtoroy_mirovoy_t_34_protiv_tigra
Right on. Those are images from the "prototype" version that I have as well. Looks all too familiar to me... smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/21/06 11:07 PM

Quote
Originally posted by Devil M:
Speculation is most easy- even the truth value of conjecture is quite simple to guarantee: either they will include weather and atmospheric effects at a later date, or they won't. wink
I guess you're right, then. Maybe I should say that I don't know whether they will or won't include <fill in the blanks>.

wink
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/22/06 12:57 PM

Quote
Originally posted by Rainer:
[b]Couple of detail-shots of the playable Tiger.

The model has been refined a bit. Still far from done, but the devs wanted to share that with you.

And yes, the devs know about the little things that are missing or aren't done yet, for example the grenade launcher, the towing cables, the emergency hatch, the on-board tools, etc. ... all in due time... wink

Here we go:
[Linked Image]
[/b]
O-ummmmmmm, yall are missing the airfilters and hose connections. These are the four round things mounted on the rear of the tank on the outside of the mufflers.

here is a link showing what I am talking about.

http://www.worldwar2aces.com/tiger-tank/tiger-tank-images/tiger-tank-21.jpg
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/22/06 02:45 PM

Quote
Originally posted by Razman23:
O-ummmmmmm, yall are missing the airfilters and hose connections. These are the four round things mounted on the rear of the tank on the outside of the mufflers.

here is a link showing what I am talking about.

http://www.worldwar2aces.com/tiger-tank/tiger-tank-images/tiger-tank-21.jpg
Nah.. those Feifel-Filters were only used on early Tigers (during 1943). What we depict in the game is a later Version Tiger, which didn't use the Feifel-Filters anymore.

The main reason of those Filters were to provide clean, dust-free air as that was especially needed in Tunesia where the Tiger debuted.
Posted By: j p

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/22/06 06:43 PM

Quote
Originally posted by Rainer:
If all goes as planned, and the game will be a reasonable financial success, we will see the "WWII Battle Tanks: <fill in the blank>" Series expand...

That should include add-ons with new driveable vehicles, theatres, etc, etc.

But then again, it is hard to speculate about these things when the development of this game hasn't even reached beta-status yet! wink
Well you got my future money in any case. cool
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/23/06 11:48 PM

Quote
Originally posted by j p:
Well you got my future money in any case. cool
That's good to know... biggrin
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/24/06 09:30 AM

"Nah.. those Feifel-Filters were only used on early Tigers (during 1943). What we depict in the game is a later Version Tiger, which didn't use the Feifel-Filters anymore.

The main reason of those Filters were to provide clean, dust-free air as that was especially needed in Tunesia where the Tiger debuted."...........What can I say the man knows his Tigers :thumbs_up:
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/24/06 04:49 PM

Quote
Originally posted by 453Raafspitty:
...........What can I say the man knows his Tigers :thumbs_up:
^^ Thank you kindly. I guess that comes with the hobby... biggrin
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/25/06 01:04 AM

Do you need Betatester? have a lot of time and a good knowledge of WW2 tankbattle..
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/27/06 12:20 AM

PEDG will beta test it , cant get much better than that tbh smile
Posted By: Daly

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/27/06 03:18 AM

2All:
Guys do you really think that's everything OK with Tiger's wheels???? Check pictures and models... Do you feel some difference or not?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/27/06 04:53 PM

Quote
Originally posted by Daly:
2All:
Guys do you really think that's everything OK with Tiger's wheels???? Check pictures and models... Do you feel some difference or not?
Well, if you're hinting that the late Tiger is supposed to have steel-wheels instead of rubber-rimmed wheels - the dev team is aware of that and it will change to reflect that accordingly.

For now, it's still pre-alpha status... biggrin
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/27/06 04:58 PM

Quick update:

The devs sent me this one and I thought I should share that with you. It's a screenshot from Maya showing the 3D interior of the Tiger modeled after historically accurate references.

As you can see, there are no "real" textures on there yet, as that's what the team is working on at the moment.

Remember, this is also pre-alpha:

I think the amount of detail is quite impressive!
[Linked Image]
Posted By: NSU

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/27/06 05:23 PM

yes Rainer it is really beautifully! :thumbs_up:


Gruß NSU cool
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/28/06 12:02 AM

Sorry Rainer if this was asked and answered before but will Tiger vs T34 support Track IR? with Vector Expansion?

The interior looks smashing really and TIR would add to its immersion greatly.

BTW, have you seen the Black Shark (LOMAC) cockpit video with TIR support?

http://www.naturalpoint.com/trackir/03-enhanced-games/game-lock-on-12-black-shark.html

Snip
Posted By: Daly

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/28/06 02:52 AM

2Rainer:
I don't talk about rubber-rimmed wheels or steel-wheels;). I spoke about how wheels were modelled in the game. Compare pictures or even plastic models wheels with what we have in the pre-alpha status game then you'll see the defference. First of all where are the bolts which were fixed with those "dishes"?
They announced that it's gonna be a sim but at this time I can't see historically correct details on model which for the sim MUST be showed. Especially when we have just TWO playable tanks:) What do you think about this?

Rainer, a BIG THANKS for your screenshots. Appreciate that.
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/29/06 12:58 AM

@ Daly, it's a WIP game so don't search for nuts... it's the same when I say in Il-2 the BF109 fly 5,7 km/h to slow... just peanuts!!!!

man enjoy the "developing" <--- and relax!

Cheers biggrin
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/29/06 01:34 AM

Sorry to be a rivet counter but should the gunners sight be binocular or monocular in relation to a late Tiger.Shh sorry just checked my references.Last production Tigers had the monocular sight.Still they had the best optics in the war.Reckon out to 4000 yards a good gunner could hit with the 3rd shot.
Posted By: Daly

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/29/06 03:27 AM

Quote
Originally posted by 76.IAP-Blackbird:
@ Daly, it's a WIP game so don't search for nuts... it's the same when I say in Il-2 the BF109 fly 5,7 km/h to slow... just peanuts!!!!
Listen, we talk about the SIM ,right? Every sim begins with modelling, physics etc. Dev's announced their game as a sim so we should assume it like that, right? If so then let me ask you again: where historically corrected wheels? biggrin biggrin

P.S. Please don't mix flight and ground sims they're two different things!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/29/06 10:00 PM

Quote
Originally posted by 453Raafspitty:
Sorry to be a rivet counter but should the gunners sight be binocular or monocular in relation to a late Tiger.Shh sorry just checked my references.Last production Tigers had the monocular sight.Still they had the best optics in the war.Reckon out to 4000 yards a good gunner could hit with the 3rd shot.
I will get with the devs about that! That's interesting. I think we had different reference for that....

Do you maybe have a reference photo handy?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/29/06 10:02 PM

Quote
Originally posted by Daly:
2Rainer:
I don't talk about rubber-rimmed wheels or steel-wheels;). I spoke about how wheels were modelled in the game. Compare pictures or even plastic models wheels with what we have in the pre-alpha status game then you'll see the defference. First of all where are the bolts which were fixed with those "dishes"?
They announced that it's gonna be a sim but at this time I can't see historically correct details on model which for the sim MUST be showed. Especially when we have just TWO playable tanks:) What do you think about this?

Rainer, a BIG THANKS for your screenshots. Appreciate that.
Well, give them more time to do detail-work.... smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/29/06 10:05 PM

Quote
Originally posted by Snip-n-Clip:
Sorry Rainer if this was asked and answered before but will Tiger vs T34 support Track IR? with Vector Expansion?

The interior looks smashing really and TIR would add to its immersion greatly.

BTW, have you seen the Black Shark (LOMAC) cockpit video with TIR support?

http://www.naturalpoint.com/trackir/03-enhanced-games/game-lock-on-12-black-shark.html

Snip
That is impressive stuff! All I can do is to ask the devs about Track-IR support.... I hope they will implement it.
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/29/06 11:23 PM

Hey Rainer.Can,t find any interior shots of the later tiger.Just in a few Tiger pics you can see only one hole in the tigers turret mantlet instead of two.All I have found is this passage in "The modellers guide to the tiger Tank"by military minitures.Quote..."theT.Z.F.9b was a binocular gunners sight used for direct fire.Binocular sights were generally better for long term use,with less eye strain than the monocular sight."also read here for more info tiger tank development cheers .anyway the interior looks great so far.Keep up the spectacular work guys. :thumbs_up:
Posted By: NSU

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/30/06 06:12 AM

Hi 453Raafspitty

TFZ9b pictures for Rainer are on the way!

[Linked Image]

sorry, but the pictures are copyright!!!!!!

Gruß NSU cool
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 04/30/06 01:55 PM

I have some photos showing the Mono sight in a book .. I need to get my scanner back next week Ill pop them on here.
Its of the AusF E next to the 8.8cm Kwk36

The actual stats for the TZF9b (Ausf E early) bx2.5 and the TZF9c mx2.5 (Mono)late))are the same except the Early sight had 26 degrees of FOV ( Field of View) comapred to the Late Mono had 25 degrees FOV with a 8,000 m's Indirect focus.

The drivers Episcope was KFF2 bx1.0 (Binocular x magnificatin) with a 60 FOV
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/01/06 02:50 AM

Cheers guys I know someone had the answer.Hey Rainer any research that is needed for the Developers just ask here we will be happy to oblige :thumbs_up: :thumbs_up:
Posted By: PC777

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/01/06 04:16 AM

The definitive site for Tiger I information:

http://tiger1.info/

PC
Posted By: hoarmurath

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/01/06 09:39 AM

this is from a late war tiger I :

[Linked Image]

more pics from this tiger here : http://tiger1.info/vim/vimoutiersgb.htm

also a late war tiger I :

[Linked Image]

original website : http://tiger1.info/saumur/english/sommaire.html

both of these tigers were captured/destroyed in france in 1944. Their production numbers are 251113 and 251114
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/01/06 10:39 AM

Steel wheels were bought in on chassis number250822,Feb2 1944.Geez you guys will be arguing about bolt placement next. biggrin
Posted By: Petteerr

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/02/06 12:48 AM

Hi,
I was just wondering if there will be any scenario editor included,i hope they will include a user friendly scenario editor(not like balkans on fire)for more interesting and unlimited play!
Posted By: Daly

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/03/06 03:09 AM

Quote
Originally posted by 453Raafspitty:
Steel wheels were bought in on chassis number250822,Feb2 1944.Geez you guys will be arguing about bolt placement next. biggrin
Why not? First it's a SIM. So everything MUST be on it's own place, right? smile
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/03/06 05:18 AM

And how far down are we supposed to go.Can,t use that part as the 506th never had such and such on their Tigers.Gees at that late stage in the war a lot of the German armour were scattered about different parts of the front.Individual Tigers,even the mid productions that were lucky enough to survive were used to prop up defences in individual infantry companies.Even tanks built right next to each other would have been slightly different in some way.Plus repairs they had to use what was available at the time to keep the crews going so mismatching of parts would have been rife.Looking in my references there were at least three different steel wheels used.Which type is right.Plus in winter,boggy terrain they removed the back outside wheel to reduce mud buildup.I agree generally a Late tiger should represent a late Tiger.And a T34/85 should generally look like a T34/85 but when I,m in my tiger with 30 Red tanks assaulting me I,m not gonna give two hoots if the T34 turret misses that rough caste look the russian tanks had.I,m going to fight my way out.Lets leave the details to the skinners and if its a tad wrong hopefully the Devs will let the hardcore rivet counters fix them at home.Plus as Rainer stated the sim is still being developed.Wait till the final product comes out,then we can have a winge.
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/06/06 11:35 PM

Here's a blog from dev, in russian, with few images.
http://www.dtf.ru/articles/read.php?id=39684&page=4
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/07/06 11:46 PM

Thanks Sim smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/08/06 05:50 PM

Quote
Originally posted by 453Raafspitty:
Cheers guys I know someone had the answer.Hey Rainer any research that is needed for the Developers just ask here we will be happy to oblige :thumbs_up: :thumbs_up:
... and the devs draw already from the wealth of knowledge of the sim-community.. smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/08/06 05:52 PM

Quote
Originally posted by 453Raafspitty:
And how far down are we supposed to go.Can,t use that part as the 506th never had such and such on their Tigers.Gees at that late stage in the war a lot of the German armour were scattered about different parts of the front.Individual Tigers,even the mid productions that were lucky enough to survive were used to prop up defences in individual infantry companies.Even tanks built right next to each other would have been slightly different in some way.Plus repairs they had to use what was available at the time to keep the crews going so mismatching of parts would have been rife.Looking in my references there were at least three different steel wheels used.Which type is right.Plus in winter,boggy terrain they removed the back outside wheel to reduce mud buildup.I agree generally a Late tiger should represent a late Tiger.And a T34/85 should generally look like a T34/85 but when I,m in my tiger with 30 Red tanks assaulting me I,m not gonna give two hoots if the T34 turret misses that rough caste look the russian tanks had.I,m going to fight my way out.Lets leave the details to the skinners and if its a tad wrong hopefully the Devs will let the hardcore rivet counters fix them at home.Plus as Rainer stated the sim is still being developed.Wait till the final product comes out,then we can have a winge.
Right on! Heck.. it's not even in alpha yet! So, give the devs the time they need to bring to simulation to a more tangable state.

In the meantime, I will try to provide you with the information I get from the devs and the producer... smile
Posted By: F.L.

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/15/06 09:54 PM

Hey, werent we supposed to get to know more about this sim after E3?
Posted By: Pzkw_VIb_TigerII

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/16/06 09:29 AM

as IDDK/Crazy House is the same developer like T72: BOF had, will T34 vs. Tiger will also have destructable terrain? (would be cool)
(also this function that you can see after the mission where you hit the enemy tank,crew kills, damage ...?)

an i also hope (or pray) wink that it will have a much more userfriendly missioneditor!!!!!

a simple and effective missioneditor is a mustbe to keep a game alive! (please rainer make sure the dev´s get that!)
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/17/06 12:26 PM

Quote
Originally posted by Pzkw_VIb_TigerII:
as IDDK/Crazy House is the same developer like T72: BOF had, will T34 vs. Tiger will also have destructable terrain? (would be cool)
(also this function that you can see after the mission where you hit the enemy tank,crew kills, damage ...?)
Ahem... who said that Crazy House is the developer "WWII for Battle Tanks: T-34 vs. Tiger" ? Not me! smile


The developer is G5-Software (www.g5software.com) and the sim has nothing to do with T-72. Different engine, different everything! It just happens to be, that both titles have the same publisher in Russia....

About the features you asked for - not sure. The sim is still pre-alpha, and the features of the sim are still under development... In other words: It's too soon to tell.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/17/06 03:16 PM

Just a quick update:

Although I haven't posted any new and juicy images, I talk to the devs and the producers almost every day.

So here's the current scoop:
The devs are working on refining the physics-engine as well as giving the whole graphics an overhaul.

At this time, there is nothing for me to show you, but I was told that I will get some more images soon once some of the work-peak has slowed down a bit.

As always - hang in there... smile
Posted By: Pzkw_VIb_TigerII

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/17/06 03:57 PM

Oh sorry, then i read something wrong! wink

@Rainer: Aber trotzdem ein verformbares Gelände wie in T72 wär wirklich toll. -> wenn zB die Artillerie mal das Gelände umgräbt kann das für die Panzer schon hinderlich sein!
Schade eigentlich, ich weiß ja nich ob du T72 spielst, aber die Möglichkeit nach der Mission seine Treffepunkte und Ergebnisse zu sehen is schon toll!
Das Wichtigste ist wirklich der Missioneditor, der die Comunity am Leben hält (so im Stil von Operation Flashpoint wär genau richtig ->sehr viel möglich und leichte Bedienung!)
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/17/06 05:20 PM

Quote
Originally posted by Pzkw_VIb_TigerII:
@Rainer: Aber trotzdem ein verformbares Gelände wie in T72 wär wirklich toll. -> wenn zB die Artillerie mal das Gelände umgräbt kann das für die Panzer schon hinderlich sein!
Schade eigentlich, ich weiß ja nich ob du T72 spielst, aber die Möglichkeit nach der Mission seine Treffepunkte und Ergebnisse zu sehen is schon toll!
Das Wichtigste ist wirklich der Missioneditor, der die Comunity am Leben hält (so im Stil von Operation Flashpoint wär genau richtig ->sehr viel möglich und leichte Bedienung!)
Nunja, haette, waere, wenn ist etwas verfrueht. Man darf dabei nicht vergessen, dass das Game noch pre-alpha ist, also noch nicht einmal alpha.

Features werden im Laufe der Entwicklung implementiert oder verworfen - Spekulation ist also zu diesem Zeitpunkt nur muessig... wink
Posted By: Xambrium

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/17/06 08:58 PM

Frag mal nach ob sie Pysics-Karten unterstützen die jetzt langsam auf den Markt kommen. GhostReconAWF unterstützt die glaub ich als eines der ersten Games. Und ich glaub in nen paar Jahren wirds keine ernsthafte Sim mehr geben die nicht mit Physics-Karten kooperiert.
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/18/06 07:13 AM

Ahh thank god for Babblefish.
Posted By: Pzkw_VIb_TigerII

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/18/06 10:10 AM

@ Rainer: Das is mir schon klar, dass es noch pre-alfa ist, aber wenn du kontakt zu den dev´s hast könntest du sie doch informieren wie wichtig der richtige editor für die community ist. Hab ja nicht gesagt du must jetzt schon wissen ob sie´s machen, oder? wink
Wär halt toll wenn so paar features von T72 im Game sich niederschlagen (verformbares Terrain, Trefferanzeige...) Fragen kannst man ja.

CU THOMAS
Posted By: j p

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/18/06 10:50 AM

NEIN NEIN ENGLANDER SPRACHEN DANKE cheers

Please excuse the crap german phrase.

Pajolsta. Spasiba.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/18/06 11:55 AM

Quote
Originally posted by Xambrium:
Frag mal nach ob sie Pysics-Karten unterstützen die jetzt langsam auf den Markt kommen. GhostReconAWF unterstützt die glaub ich als eines der ersten Games. Und ich glaub in nen paar Jahren wirds keine ernsthafte Sim mehr geben die nicht mit Physics-Karten kooperiert.
^^ Back to english here smile

According to the producer, those new physics-addon cards are not supported in "WWII Battle Tanks: T-34 vs. Tiger", as they weren't available during the development of the game's physics-engine....
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/18/06 01:23 PM

Ok folks.. I got permission to post some new screenshots depicting the work-in-progress of the engine overhaul.

This shows clearly the departure from "prototype status" to the "pre-alpha status" of the 3D engine.

Please keep in mind, that this is still work-in-progress:

(scaled to 800x600)

[Linked Image]

[Linked Image]

[Linked Image]


Here those images in hi-res (5.8MB RAR-Archive):
http://halfevil.de/ww2scalemodeler/...ank-sim/2006-05-18/New_Graphics_TvsT.rar
Posted By: NSU

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/18/06 01:56 PM

mir fallen die Augen rauß!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Gruß NSU
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/18/06 02:27 PM

Exceptionally beautiful smile
Posted By: F.L.

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/18/06 11:21 PM

WOW cheers
Posted By: Schugger

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/18/06 11:58 PM

Looking great, doesn't it?
And you a sure it is just pre-alpha (for whatever that means)?
I just hope that this game does not go the way of the Dodo like so many promising sims did in the past. Not after so much mouth-watering wink
Posted By: BaLrOg

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/19/06 04:58 PM

Excellent looking shots there!

many thanks Rainer.

[Linked Image]
Posted By: RogueSnake

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/20/06 12:01 AM

I'm starting to get excited about this sim.
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/20/06 05:10 AM

Terrain and tank models look very nice. The only criticism I have is that tanks look too clean as they just rolled out of a factory.
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/21/06 12:23 PM

I don't think so that the tanks looks clean, have you ever seen a tank in battle or just practising? looks good, the textures are not so clean as it seems on the first view, Dude look again biggrin
Posted By: Wklink

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/21/06 03:01 PM

Ranier, who is your contact person at SimHq for this?

Just wanting to make sure that you are in the loop here for previews and interviews.
Posted By: j p

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/21/06 07:42 PM

Wow it's a terrain sim too!!! I think I'd enjoy just driving through that terrain!!! Heck I'd feel guilty to smash those trees. biggrin
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/21/06 08:32 PM

Quote
Originally posted by SimHq Tom Cofield:
Ranier, who is your contact person at SimHq for this?

Just wanting to make sure that you are in the loop here for previews and interviews.
Well, I *think* it's Magnum.

I am sure that when things are a bit more tangable, we (that is Heex from IDDK and I) will contact him for previews and interviews...
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/21/06 08:35 PM

Glad you like what you see from the new stuff so far, guys!

I hope to have more for you to see, soon!
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/21/06 11:55 PM

Quote
Originally posted by j p:
Heck I'd feel guilty to smash those trees. biggrin
Thats a good point. Can you run over/destroy the trees as in OFP?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/22/06 05:56 PM

Quote
Originally posted by Lemon:
Thats a good point. Can you run over/destroy the trees as in OFP?
Yes, you can! smile
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/22/06 11:41 PM

Do you have any infos of further development? like BOB from 1c Maddox they plan to create the African theater as an addon for Battle of Britain. What about the further stuff for tiger vs. T-34?
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/23/06 03:06 AM

Quote
Originally posted by Rainer:
Quote
Originally posted by Lemon:
[b] Thats a good point. Can you run over/destroy the trees as in OFP?
Yes, you can! smile [/b]
Thanks Rainer biggrin
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/23/06 11:18 AM

wow .. man I'll pack a pinic basket and take along some snaps lol , looking excellent thanks for the pics !
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/23/06 11:20 PM

Rainer if the dev's want some eyecandy .. we've got lots.. and royaltiy free.. just to enhance the game. Mostly 3d Max objects, blown up tanks guns etc from the period.. we will be happy to "Give" them to u. dug outs.. gun postions.. what ever u want.even some awsome downed planes .. pill boxes huts .. whatever u want we only ask for a mention in the credits to the PEDG.. smile
Posted By: Xambrium

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/24/06 07:24 AM

I dont trust this screenshoots, looks prepared, i want an ingame movie showing us this landscape with rolling tanks inside biggrin
Posted By: Wklink

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/24/06 11:30 AM

Quote
Originally posted by Rainer:
Quote
Originally posted by SimHq Tom Cofield:
[b] Ranier, who is your contact person at SimHq for this?

Just wanting to make sure that you are in the loop here for previews and interviews.
Well, I *think* it's Magnum.

I am sure that when things are a bit more tangable, we (that is Heex from IDDK and I) will contact him for previews and interviews... [/b]
Good, just making sure, didn't want something falling through the cracks.

Looks interesting. I look forward to seeing the details when you get closer to release.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/24/06 02:53 PM

Quote
Originally posted by 5tide:
Rainer if the dev's want some eyecandy .. we've got lots.. and royaltiy free.. just to enhance the game. Mostly 3d Max objects, blown up tanks guns etc from the period.. we will be happy to "Give" them to u. dug outs.. gun postions.. what ever u want.even some awsome downed planes .. pill boxes huts .. whatever u want we only ask for a mention in the credits to the PEDG.. smile
PM me about that, will ya? smile
Posted By: Mr.Fork

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/25/06 05:15 PM

Here are some of my thoughts: do you all remember Panzer Commander by SSI? Personally, that would be the benchmark for this new sim.

What PC had:
- great physics and damage models
- wonderful game environment and graphics
- great gameplay and individual missions (although the campaigns were scripted and linear)
- varied settings for realism
- excellent interface
- optional settings to be the tank commander and let your gunner do the ranging and firing
- realistic tank-to-tank comms and crew voices in German, Russian, British, or American

What PC didn't have and needed:
- dynamic campaign
- editable skins
- good mission editor
- SDK for player add-ons

There's a couple of reviews of Panzer Commander here on SIMHQ, both give it pretty good marks. It's still, IMHO, the premiere WWII tanksim, although it's almost 8 years old this week.

What T-34vsTiger needs to be successful:
- WINDOWS AND LINUX SERVER ENGINE TO HOST INTERNET MULTIPLAYER GAMES(can I emphasise this more?)
- dynamic campaigns
- open structures to save files so if someone wants to make an add-on, it's easily read.
- open structures to game files and settings
- a software developers kit, or an open-source architecture to allow player/community add-ons
- map editor
- strong mission editor
- ability to play saved games and missions (i.e. you are in the middle of a mission, you save it, and come back two days later and start off again).
- ability to edit saved missions with an editor
- ability to edit tank camo in-game. Want to add a skull-and-bones to the side of your tank? How about kill-marks? How about a neat camo-pattern?
- Gameplay: as you gain experience, you gain control over more tanks, and more resources. Start off as a tank commander, then a section commander, then a troop commander, then a squadron, then a regiment. You also have ammo considerations, fuel to manage, and waypoints/engagement strategies.
Posted By: Mr.Fork

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/26/06 01:50 AM

Quote
Originally posted by Devil M:
Ugh!
Ugh!
I presume that you mean a persistent , real time single player campaign which generates random encounters; to be sure, this has never been done before in any land combat simulation.

I will reverse this scenario: rather than a dynamic mess I would prefer well designed scripted scenarios with the scenario and map toolkits included in the package. A developer attempting this 'dynamic' route is backing a lame horse.
It's my opinion and let's leave it at that shall we. Do you even know what Panzer Commander is? You should get that Ugh! checked too, might be contagious or disease prone.
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/26/06 07:15 AM

Canned missions are a serious damper. Be it flight sim or not.
Posted By: Xambrium

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/26/06 07:21 AM

Quote
..to be sure, this has never been done before in any land combat simulation.
Wrong! iPanzer44 has an dynamic Campaign. And it has the same focus! Operation Bagration 1944.

TankSim.com:
Quote
iPanzer recreates armored battles on the Eastern and Western European fronts during 1944 and early 1945. In addition to introductory, quick start, and single missions players will face four different dynamic campaigns in eighty combat areas, which can be played from either side. On the Western Front, the player can choose either the U.S. 2nd Armored and German 116th Panzer "Greyhound" divisions in the Battle of the Bulge (December 1944). In the East players can serve with either the Soviet 5th Guards Tank Army or the German 5th Panzer Division in Operation Bagration (June 1944). iPanzer gives you command of three models of tanks: the M4A3-76 HVSS Sherman for the Americans, the T-34/85 for the Soviets, or the PzKw Mk VG Panther for the Germans.
http://www.tanksim.com/reviews/i_panzer.htm :p
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/26/06 05:24 PM

Quote
Originally posted by 76.IAP-Blackbird:
Do you have any infos of further development? like BOB from 1c Maddox they plan to create the African theater as an addon for Battle of Britain. What about the further stuff for tiger vs. T-34?
Totally depends if the game is a commercial "success". I do know that the devs and the producers are willing to support the game with add-ons and sequels, if, as I said, the game brings some return revenue... smile
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/26/06 05:45 PM

Quote
Originally posted by Mr.Fork:
Here are some of my thoughts: do you all remember Panzer Commander by SSI? Personally, that would be the benchmark for this new sim.

I disagree Panzer Elite was the upgrade of PanzCom I played both.

What PC had:
- great physics and damage models
- wonderful game environment and graphics
- great gameplay and individual missions (although the campaigns were scripted and linear)
- varied settings for realism
- excellent interface
- optional settings to be the tank commander and let your gunner do the ranging and firing
- realistic tank-to-tank comms and crew voices in German, Russian, British, or American

Panzer Elite had all above and more

What PC didn't have and needed:
- dynamic campaign
- editable skins
- good mission editor
- SDK for player add-ons

There's a couple of reviews of Panzer Commander here on SIMHQ, both give it pretty good marks. It's still, IMHO, the premiere WWII tanksim, although it's almost 8 years old this week.

What T-34vsTiger needs to be successful:
- WINDOWS AND LINUX SERVER ENGINE TO HOST INTERNET MULTIPLAYER GAMES(can I emphasise this more?)
- dynamic campaigns
- open structures to save files so if someone wants to make an add-on, it's easily read.
- open structures to game files and settings
- a software developers kit, or an open-source architecture to allow player/community add-ons
- map editor
- strong mission editor
- ability to play saved games and missions (i.e. you are in the middle of a mission, you save it, and come back two days later and start off again).
- ability to edit saved missions with an editor
- ability to edit tank camo in-game. Want to add a skull-and-bones to the side of your tank? How about kill-marks? How about a neat camo-pattern?
- Gameplay: as you gain experience, you gain control over more tanks, and more resources. Start off as a tank commander, then a section commander, then a troop commander, then a squadron, then a regiment. You also have ammo considerations, fuel to manage, and waypoints/engagement strategies.
What killed PE IMO was the lack of MP support, there was a PE2 but that became vapourware after JoWood sacked the only decent team of programmers they had.. now its PE Action.. dont look at the site because u will puke like I did.
Posted By: RogueSnake

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/26/06 09:36 PM

Bit OT but does anyone know how to get PC to work with Xp? I can get it to run, but the graphics on the tanks are screwy, plus the sound is messed up, the music plays very fast among other things.

I've tried the compatablity with 95 98 crap, no dice.

For ww2 tank action, thats fun its all I have right now smile It and the FH mod for BF1942.

Looking forward to more pics Rainer smile Hopefully at some point if the game sales well, mabe a M4A3 E8 HVSS, or an M-26 will roam the battlefield.
Posted By: Mr.Fork

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/31/06 12:41 AM

Ya know RogueSnake, I was thinking the same thing about getting Panzer Commander up and running again. Are you running it in Windows 98 mode?
Posted By: Heex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/31/06 01:02 PM

[Linked Image]

Prototype Version
[Linked Image]

Prototype Version
Posted By: NSU

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/31/06 01:05 PM

wowww cool thx Heex

sieht echt und lebendig aus, der Tiger sollte etwas mehr Stahl und Abnutzung bekommen, aber ist ja noch PRE-ALPHA!!!


Gruß NSU cool
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/31/06 06:09 PM

Thanks Heex smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/31/06 06:54 PM

Fanstastic shots, Heex! Spasibo!

Like NSU said - the images look "realistic and alive".

The only thing that bugs me is the uniform color of the German soldiers. Their colors should be different. ... I already sent a note to the devs about that.. wink

.. oh, and, of course, the rubber-rimmed wheels on the Ausf. E. smile
Posted By: akdavis

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/31/06 07:04 PM

Quote
Originally posted by Rainer:
Fanstastic shots, Heex! Spasibo!

Like NSU said - the images look "realistic and alive".

The only thing that bugs me is the uniform color of the German soldiers. Their colors should be different. ... I already sent a note to the devs about that.. wink
I was thinking the same. Which brings me to another question/suggestion: I would like to see camouflage and concealment in this sim that really matters, including accounting for chosen paintschemes, time of day, light levels, added foliage, visibility against skylines, etc. All things that were of vast importance to tankers that most sims ignore.

I would also like for enemy units to have realistic camouflage and concealment, so that things like careful scanning and spotting, muzzle flash/blast and movement, smoke, dust,etc. are more integral to your awareness of the enemy. If realistic camouflage for vehicles, soldiers and emplacements is considered "too difficult" for PC gaming, then I would like to see a user-adjustable labels systems, ala Il-2.
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/31/06 07:06 PM

&#1050;&#1088;&#1072;&#1089;&#1086;&#1090;&#1072;…. &#1058;&#1072;&#1082; &#1093;&#1086;&#1095;&#1077;&#1090;&#1089;&#1103; &#1087;&#1091;&#1083;&#1100;&#1085;&#1091;&#1090;&#1100; &#1074; &#1090;&#1080;&#1075;&#1088;&#1072;…. &#1056;&#1072;&#1079;&#1076;&#1086;&#1083;&#1073;&#1072;&#1090;&#1100; &#1077;&#1075;&#1086; &#1085;&#1072;&#1093;&#1077;&#1088;.
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 05/31/06 09:44 PM

Quote
Originally posted by Rainer:
Their colors should be different. ... I already sent a note to the devs about that.. wink
What did the uniforms look like at that point?
Posted By: Ivor H

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/01/06 07:59 AM

Quote
Originally posted by Lemon:
Quote
Originally posted by Rainer:
[b]Their colors should be different. ... I already sent a note to the devs about that.. wink
What did the uniforms look like at that point? [/b]
The grey colour is too light and too grey, feldgrau should be darker and slightly greenish.

By the middle of the war, most uniforms had plain feldgrau collars and not the early-war dark green ones. "Jackboots" were mostly replaced with ankle boots and gaiters. Some of those in the screenshot look to have jackboots.

At any point in the war, infantry often camouflaged their helmets with foliage or Disruptive Pattern Material (camouflage) covers. The helmets tend to look darker in shade, than the uniforms in the field.

Panzer Grenadiers (ie the troops in the infantry regiments which were part of Panzer or Panzer Grenadier Divisions, the troops you'd see most often co-operating with tanks and assault guns) would often wear DPM (camouflage) smocks, the Waffen-SS almost invariably wore their distinctive versions.
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/01/06 08:41 AM

Does the Zimmerite look a bit too soft and uniformed as well or is it on the to do list..Troop sprites look lifelike but scruffy them up a bit...fighting a defensive battle for months on end you won,t look too healthy and clean and is that a 25 pounder??Looks great otherwise,keep it up guys!!can we see some SFX screenies soon.Please,please,please.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/01/06 10:10 AM

The German uniforms should be in RAL 6006 and the German field-equipment should be in RAL 7009. But the devs are aware of that... smile

Feedback from the devs regarding the Tiger E model and the rubber-rimmed wheels:

"About wheels. Early models has rubber-rimmed wheels (binoculare sight), latest models has steel-rimmed wheels (monoculare sight).
We haves middle model (transitive) with new turret, binoculare sight. And we thinks that possible rubber-rimmed wheels installed.
But... we wants pick out that our Tiger.E - is a middle model."
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/01/06 10:16 AM

Quote
Originally posted by 453Raafspitty:
Does the Zimmerite look a bit too soft and uniformed as well or is it on the to do list..Troop sprites look lifelike but scruffy them up a bit...fighting a defensive battle for months on end you won,t look too healthy and clean and is that a 25 pounder??Looks great otherwise,keep it up guys!!can we see some SFX screenies soon.Please,please,please.
Interesting idea! I will forward that to the devs.

About the AT-Gun: that's the German PaK-40.

Here's a picture of the box-art of a scalemodel that I built of one:
http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/pak40/2004-09-26/100_2931.JPG
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/01/06 10:24 AM

Quote
Originally posted by 453Raafspitty:
Troop sprites look lifelike but scruffy them up a bit...
Not sprites... those are actual 3D models! wink
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/01/06 10:27 AM

Here's a updated screenshot of the Tiger's turret interior - commander's position. Keep in mind though that this is a) still pre-alpha and b) the textures are not done yet.

This is to give you an idea of the 3D quality you can expect on the inside...

[Linked Image]

Nice, eh? smile
Posted By: NSU

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/01/06 01:41 PM

ja eine gute Umsetzung des TZF9b noch ein wenig skinnen und das Teil ist SUPER!


[Linked Image]


Gruß NSU cool
Posted By: JV44HeinzBar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/01/06 04:21 PM

Quote
Originally posted by 5tide:
[QB]

What T-34vsTiger needs to be successful:
- WINDOWS AND LINUX SERVER ENGINE TO HOST INTERNET MULTIPLAYER GAMES(can I emphasise this more?)
- dynamic campaigns
- open structures to save files so if someone wants to make an add-on, it's easily read.
- open structures to game files and settings
- a software developers kit, or an open-source architecture to allow player/community add-ons
- map editor
- strong mission editor
- ability to play saved games and missions (i.e. you are in the middle of a mission, you save it, and come back two days later and start off again).
- ability to edit saved missions with an editor
- ability to edit tank camo in-game. Want to add a skull-and-bones to the side of your tank? How about kill-marks? How about a neat camo-pattern?
- Gameplay: as you gain experience, you gain control over more tanks, and more resources. Start off as a tank commander, then a section commander, then a troop commander, then a squadron, then a regiment. You also have ammo considerations, fuel to manage, and waypoints/engagement strategies.
S!,
Looks like a good plan to me w/ a few exceptions. I totally disagree about the open architecture. Open source has, IMHO, been the downfall of so many games. The usual end for OA format is cheating and the destruction of any competitive online gaming. I'm assuming that the OA format would also apply to online? If not, the OA might be ok for single player game only. The downside to this is, hackers usually figure out a way to turn single player cheats into online cheats given the chance. However, I'm all for skinning, map creation, campaign design etc. I would much prefer the 1C approach where only the programmers have access the core physics and modeling of the units. It's the only reason that the IL2 series is still good for online play....no wide spread hacking.

I must say that this future sim has been the only thing to get me excited about the sim realm in a couple of years. I know, people are psyched for BoB. I'm probably one of the few that could care less about BoB. I'm just not interested in that portion of aerial combat. The small theater bores me, as does, the lack of a more diverse planeset. Anyhow, T34 vs Tiger, looks to be the sim I've been waiting for for some time. I hope this sim goes through w/ the same quality of control that 1C has over its programming. I'm very much looking forward to experiencing an armored combat sim.


HB
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/02/06 12:07 AM

Troops are 3d models,not sprites!! biggrin jawdrop ..awsome.Cheers Rainer and tell the devs great work.Yep there probably were a few (lucky) mid type Tigers getting around still.They probably were sent back to the factory to be refitted so that could explain the newer look to them.It was scrounge whatever you could fight with in those days and a lot of the heavy tank battalions had upgraded to the King Tiger.Hmmmm next game development please.King Tiger v.s Stalin...or Pershing..And sorry for the ID blunder the near front on shot had me fooled with the Pak 40,s longer barrel being seen in perspective.Are we having hidden AT sites as well,you know hedges with guns etc??
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/02/06 12:22 AM

Agree with you Heinzbar with cheating online after many a painful sessions of playing Bf2.to have third party skinners or modders the best Sim I,ve seen is Steel beasts Pro pe by Esim.To skin you have to be passed by the guys who built the game,SSnake we know you are here sometimes. :winkbiggrin:
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/02/06 11:44 AM

Quote
Originally posted by Rainer:
Nice, eh? smile
Sweet! :thumbs_up:
Posted By: Schugger

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/02/06 08:30 PM

Like akdavis I would also like to see a "camouflage factor" included, especially for the AI when you play single player on the defensive. Very difficult to set up proper ambushes if the AI posseses skills like "borg spotting" and Darth Vader's Jedi Sense.
Bet it would be a really tough nut to crack for the programmers, but one can dream...

About the PAK in those mouthwatering piccies above, no idea.
Perhaps somewhat could give those pixel boys in Feldgrau the order "Rechts Um!" and hold a tape measure along the barrel?
Thanks wink
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/07/06 02:55 PM

Heex has posted a nice wallpaper in 1280x1024 from one of the newer screenshots that you already know...

Take a look at the first post of this thread:
http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=11&t=000606#000000

Or get it here directly:
http://games.iddk.ru/images/extra/T34_vs_Tiger_1_1280x1024.jpg

Hope you like it... smile
Posted By: BusySilent

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/08/06 01:52 PM

Rainer,
I read on this Russian forum that there is another WWII tank sim currently in development in Russia. I could not find any screenshots on it. Do you know anything about it?

From that another game's devopers' comments I understood that the game focus on realizm (but driving features will be simplified) with hard-core ballistics. Also, the devlopers said that the game will NOT have Tigers, Panthers, T-34-85, IS-1, IS-2 (read posts from Andrey12345 and dima12345) and will focus on 1941-42 Eatern front hardware incuding given to Soviets as part of the Lend-Lease program.

I hope you have not sign NDA on that game also.

BusySilent
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/08/06 07:27 PM

Quote
Originally posted by BusySilent:
Rainer,
I read on this Russian forum that there is another WWII tank sim currently in development in Russia. I could not find any screenshots on it. Do you know anything about it?

From that another game's devopers' comments I understood that the game focus on realizm (but driving features will be simplified) with hard-core ballistics. Also, the devlopers said that the game will NOT have Tigers, Panthers, T-34-85, IS-1, IS-2 (read posts from Andrey12345 and dima12345) and will focus on 1941-42 Eatern front hardware incuding given to Soviets as part of the Lend-Lease program.

I hope you have not sign NDA on that game also.

BusySilent
Ahem.. I find it interesting that you think I know anything about that particular game.


... but indeed, I do! wink


I have seen images of a very early built. But this is as far as I can go, since a) this has nothing to do with TvsT, and b) I owe that to the dev team that kindly offered me some images before any public announcement was made to not say anything..

So - let's please not talk about it for now and focus on TvsT.... smile
Posted By: BusySilent

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/08/06 08:06 PM

Quote
So - let's please not talk about it .... smile [/QB]
You just did. biggrin Thanks for the confirmation. It's enough for now.
Posted By: BusySilent

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/09/06 02:23 PM

Quote
Originally posted by BusySilent:
Rainer,
I read on this Russian forum that there is another WWII tank sim currently in development in Russia. I could not find any screenshots on it. Do you know anything about it?

From that another game's devopers' comments I understood that the game focus on realizm (but driving features will be simplified) with hard-core ballistics. Also, the devlopers said that the game will NOT have Tigers, Panthers, T-34-85, IS-1, IS-2 (read posts from Andrey12345 and dima12345) and will focus on 1941-42 Eatern front hardware incuding given to Soviets as part of the Lend-Lease program.

I hope you have not sign NDA on that game also.

BusySilent
My quoted post has been critized on the Russian forum for misstating the facts. I apologize if I missunderstood developers and I urge people with better information to correct me here.

Also, can anyone explain what's up with the developers' secrecy. First they leaked themselves that they are working on the game but then instead of telling what this game is all about they feed you with bits of unrelated info and lots of these wink wink wink wink .

attack

If can't say it, do not say it. If you started saying something, say it coherently and in full.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/09/06 09:55 PM

Guess we turn our heads back here and focus on the development of TvsT for now... smile
Posted By: Daly

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/10/06 03:18 AM

Quote
Originally posted by BusySilent:
Rainer,
I read on this Russian forum that there is another WWII tank sim currently in development in Russia....
On this forum the NEW dev's are trying to discuss game interface (role of the Tank Commander with the other staff in the tank and etc.), various of PzGr's impacts, etc...(regarding 1941/42) If you feel that you can help'em - welcome to the club rolleyes Community will appreciate any historically correct information with the links(i-net) or books(name, page, etc.).
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/11/06 11:28 AM

Thats what we are here for,ask away!!!Well first things tactically all the panzer crews were in full contact with each other as they had full radio gear in each Panzer.The russians didn,t have that till late in the war,if at all.Most german logistiucs were being carried by horse and cart all throughout the war.Germans were masters of camoflage,defensive tactics and ambushes.It was only the allied numbers that slowly wore them down.Each tank commander was trained to command on his own if he was seperated from the rest of his comrades.Also commanders and gunners tried to be kept together if one or the other were transfered due to the close work they had to do.Tiger tank drivers were hand picked and highly skilled to prevent breakdowns on the final drive gear.Heavy tank battalions were used as firefighting teams used to prop up defences in key areas,henced highly trained and motivated.Also were given the best equipment if possible,same as the SS.
Posted By: Ivor H

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/12/06 06:07 PM

Quote

About the AT-Gun: that's the German PaK-40.

Here's a picture of the box-art of a scalemodel that I built of one:
http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/pak40/2004-09-26/100_2931.JPG [/QB]
I believe the gun in the pic is a Soviet 76.2mm field gun, possibly the later Model 1943 from memory. The upper part of the shield folded down IIRC for the AT role, in which the Soviet 76mm guns were quite effective, so much so that they were widely used by the Wehrmacht (Pak 36(r)being their designation), including mounted on one of the many Marder variants.
Posted By: BaLrOg

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/12/06 10:04 PM

Excellent screen shots again I am starting to get more excited about this one than I am about BoB:SOW

Thanks again for keeping us updated Rainer

Edit: just wonderd, will this support Track IR? I know its early days and it may not be quite such an essential interface for a Tank sim but it would be interesting to know if support was planned?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/13/06 06:19 PM

Quote
Originally posted by Ivor H:
Quote

About the AT-Gun: that's the German PaK-40.

Here's a picture of the box-art of a scalemodel that I built of one:
http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/pak40/2004-09-26/100_2931.JPG
I believe the gun in the pic is a Soviet 76.2mm field gun, possibly the later Model 1943 from memory. The upper part of the shield folded down IIRC for the AT role, in which the Soviet 76mm guns were quite effective, so much so that they were widely used by the Wehrmacht (Pak 36(r)being their designation), including mounted on one of the many Marder variants. [/QB]
Agreed! After I saw the 1280x1024 shot I realized it didn't look quite like a PaK-40 after all... smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/16/06 03:00 PM

For accurate textures the devs need the RGB (Red Green Blue) values from the following RAL colors:

RAL 6003
RAL 7028
RAL 8017

If any of you have references on what those RGB values might be, please let me know... smile
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/16/06 09:55 PM

Here you go:

[Linked Image]

Understand these are matches to "paint chip" colors under controlled conditions, and that the actual appearance on a vehicle was sometimes quite different. This happens because of weathering, surface texture, and angles, as well as changes in the quality of the ambient lighting itself. Also don't forget that there were two ways to cut the strength of the paints being used in field application (fuel and water), and the amount of cutting varied widely. Thinning paint can have a big impact on the resulting shade, where a dark brown can unexpectedly end up looking almost pink.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/19/06 02:03 PM

... many thanks! smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/19/06 11:02 PM

Ok... Finally some new images for you all to see.

You can clearly see that the devs weren't sitting around doing nothing. The textures, esp. on the T-34 interior, are breathtaking. Just look at the details.

The devs said that they're still working on the lighting, but to me it looks already very, very good....


[Linked Image]

[Linked Image]

[Linked Image]
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/19/06 11:40 PM

You're welcome. Just have them give my work a mention in their end notes if they use it.
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/20/06 08:59 AM

Cheers Rainer.Great pics as always.Any plans to add webbing to the troops or is it in line with the retreating rabble look?Add a log pile next the house and a few scawney(lucky) chickens and it will look great.
Posted By: Lauersau

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/20/06 01:03 PM

@Rainer:

Do you knows the sizes of the maps available in game?

Please say to the dev´s a fundamental question/statement from me:

Dear Dev´s, please make a variable damage modell for the tanks. I mean that it is available to damage the turret,the hull,the main gun,the tracks,the engine and so on.
And verry important that is available to see this damage on the tank. Like holes or burning parts...(for example see the damage model on the engine from the game "Soldiers Heroes of World War 2")

Please,please dont make one damage model for all kind of destroyed tanks... please please not...

I hope you know what i mean? Like, if i shoot with a 88mm the T34/85 turret on 500m direct into the ammo box from behind, that blows away the hole turret from the hull...
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/20/06 01:10 PM

Hallo Lauersau,

I've forwarded your question to the devs... smile I hope they will comment on it!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/20/06 11:13 PM

Quote
Originally posted by 453Raafspitty:
Cheers Rainer.Great pics as always.Any plans to add webbing to the troops or is it in line with the retreating rabble look?Add a log pile next the house and a few scawney(lucky) chickens and it will look great.
I hope that there will be better looking 3D soldiers , as well as some more "Stuff" lying around in the 3D world..

I will forward that to the devs... smile
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/21/06 06:43 AM

Cheers rainer,hope they are paying you well to put up with us rabble :thumbs_up:
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/21/06 06:08 PM

Quote
Originally posted by Rainer:
Quote
Originally posted by 453Raafspitty:
[b] Cheers Rainer.Great pics as always.Any plans to add webbing to the troops or is it in line with the retreating rabble look?Add a log pile next the house and a few scawney(lucky) chickens and it will look great.
I hope that there will be better looking 3D soldiers , as well as some more "Stuff" lying around in the 3D world..

I will forward that to the devs... smile [/b]
Naa, I think the 3d soldiers look just great, we are all old Panzer Elite players I guess so from that perspective they are cleary overdone wink But really - I think that they look great. Every hour spent on them is an hour that could be spent on more tank details or damage modelling! The graphics are simply good enough now. Now just make it play as well as it looks.

I second the opinion that LARGE maps are really needed for a game like this - and a decent map editor!

P.S Even though I think the graphics are really good enough the textures and lighting needs some tweaking. The ground textures and grass are really to much flourescent lime green for my taste, make them a bit darker and less saturated? As it is now the only thing missing are some palm trees and a bunch of piña coladas (Far Cry goes East Front). This is especially evident in the middle image above with the two T-34:s passing through the forest...

/Mazex
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/21/06 08:47 PM

Actually your comment on the landscape being too bright caused me to look out my window, and the screen shots are a pretty close approximation of real mid-June colors. Good job. The idea that everything should be darker is a hold over from the bad old low rez days when simulations made everthing dark so you couldn't see all the details that were missing. As the summer progresses and the vegitation drys out things do change. They get lighter, and less saturated. wink
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/21/06 09:23 PM

Quote
Originally posted by MajorMagee:
Actually your comment on the landscape being too bright caused me to look out my window, and the screen shots are a pretty close approximation of real mid-June colors. Good job. The idea that everything should be darker is a hold over from the bad old low rez days when simulations made everthing dark so you couldn't see all the details that were missing. As the summer progresses and the vegitation drys out things do change. They get lighter, and less saturated. wink
Mid June where? Put down the Piña Colada and get some shadow beneath the palm trees wink I'm living in Sweden that is in a similar climate zone as Mid-West Soviet Union and the grass sure does not look like the ground texture on that middle image. Take a look in the lower right quadrant of the image. I'd like to see grass of that color IRL that isn't radioactive. Chernobyl was in the 80:ies and not in the 40:ies... smile

Don't get me wrong, it's not that big of an issue and I like to exaggerate...
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/21/06 09:30 PM

The Wehrmacht's Worst Defeat
By Jonathan W. Jordan
World War II July/August 2006

Quote
Originally timed for June 14, 1944, the operation's start was delayed by Soviet rail congestion until June 22, 1944 - three years to the day from the Nazi invasion of Soviet territory.

June 26, three days after the main assualt began, the first Axis reinforcement, the 5th Panzer Division, arrived from the Ukraine to plug the gap between the Third Panzer, and Fourth armies. Boasting 70 Panther, and 29 Tiger tanks, 5th Panzer was sent to hold the line east of the Berezina River.

On July 1 and 2, the 5th Panzer Division fought a series of intense battles against the Fifth Tank Army northwest of Minsk. By the end of a weeks fighting, 5th Panzer, a supporting Tiger batallion, and some smaller reinforcements had knocked out 295 Soviet armored vehicles. By July 8, however, all the Tigers were lost, and the division was reduced from 125 tanks to eight.

All told, Operation Bagration cost Hitler 350,000 men, plus hundreds of tanks, and more than 1,300 guns.

During their 400-mile drive from Vitbsk to Warsaw's outskirts, the Soviets lost some 765,000 troops, plus 2,857 tanks, and assualt guns, and 2,447 artillery pieces.
Please remember the many brave souls lost on the 52nd anniversary of this often overlooked campaign.
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/22/06 07:12 AM

Salute.!!Lol I didn,t mean a full kit,just the basic webbing and a canteen with the bread sack and gas mask canister.A lot of the other stuff would have been abandoned or lost in the retreat.Probably wishing a bit much to have chickens but your right,have the sim perfect in damage modelling and 3d models with some fairley realistic graphics and it will be great.Cheers MjrMagee,its good to know the real history of why we are playing and supporting these sims.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/27/06 06:35 PM

Just a quick update:

The devs are currently working on "inside stuff" of the engine, thus there are no really new images for you to see at the moment.

I was also told that the game state will change from pre-alpha to alpha as soon as both the Tiger and the T-34 are driveable and have their interior detailed.

I hope that by then I will have new stuff for you!

Until then - hang tight smile


To 453Raafspitty:

From Nikita at G5-Software:

"I can't promise a lot of damage models, but we can throw a turret, burn engine and other."
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/27/06 06:41 PM

ooo! Exploding Turrets smile That'll make for nice video.
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/28/06 08:34 AM

Loverly.Cheers to Rainer,Nikita and G5 software.
Posted By: BusySilent

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/28/06 08:42 PM

Quote
Originally posted by BusySilent:
Rainer,
I read on this Russian forum that there is another WWII tank sim currently in development in Russia. I could not find any screenshots on it. Do you know anything about it?

From that another game's devopers' comments I understood that the game focus on realizm (but driving features will be simplified) with hard-core ballistics. Also, the devlopers said that the game will NOT have Tigers, Panthers, T-34-85, IS-1, IS-2 (read posts from Andrey12345 and dima12345) and will focus on 1941-42 Eatern front hardware incuding given to Soviets as part of the Lend-Lease program.

I hope you have not sign NDA on that game also.

BusySilent
More specific intel: the focus of the game is the Spring '42--probably the battle around Kharkov.
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 06/29/06 12:40 AM

Thanks smile Keep us updated.
Posted By: BusySilent

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/06/06 09:27 PM

You can find developer's blog with some DM pics here (in Russian).
Posted By: fearlesslds

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/07/06 02:19 AM

Well hopefully between the 2 games at least one will come out. The turret off is a nice effect . Can't stand the burn cookie look for every type of hit like in PC and PZ
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/07/06 01:49 PM

Here we go again. Some news and some 30+ new images from the latest pre-alpha built.

The news - fresh from the prodcuers:

"The design team is now done with the environmental graphics. SFX are still to be created, though. We're now starting on the mission design..."


The images:

Because there are so many new images now, I created a thumb-nail page for them. Take a look at them here:

http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-07-07/


Enjoy!
Posted By: 602RAF_Puff

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/07/06 04:10 PM

Wow, nice shots , I like the look of the thrown tracks, is this due to turning to quick and to tight?
Posted By: AK-47

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/10/06 10:01 PM

Hi everybody! I'm new here.
I'm happy that somebody got the balls to start making a sim like this one! I was playing PE for a long time and the news about work on TvsT was simply awesome. Thanks Rainer for keeping us updated with info.

Quote
Originally posted by 602RAF_Puff:
Wow, nice shots , I like the look of the thrown tracks, is this due to turning to quick and to tight?
The shots are really looking amazing. I think that track fall-off because of hit by a small at-gun, because the lower turret has some kind of hole in it and on the ground there are holes too, so maybe the tank was under fire from some at-guns. The bent wheels look cool. The cockpits are done just GREAT!

I have some questions... maybe too early, but:

-will there be ability to steer the tank without any help, like auto clutch and other simplifications?

-what about the engine sounds... are they recorded from real engines, or maybe done by synthesis?

-in multiplayer the players would be as "tanks" or as tanks' crew members, so they could do what the commander orders them to do? Because in PE commanding a whole tank as a one person was difficult - spotting, shooting, driving, giving orders to wingmen simultaneosly is too much for a single human.

And one more thing biggrin I've a cool material for an intro sequence wink

> videoclip <
Posted By: FokkerDVIII

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/13/06 10:41 AM

This will probly be a great sim but I surely hoped they would have gone ealy war first.So tired of late war super tanks.Would have been nice to have started out say in 1941.:(PZII's,PZIII's,Early
T-34's,etc.Hopefully a followup expansion or mod will do the early part of WW2 some justice.
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/14/06 09:10 PM

Rainer,

Please stress the importance of a good mission builder. It's essential to the life of the sim. Panzer Elite would have been SO much better with a good mission editor included in the release.

Thanks!
Posted By: LukeFF

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/15/06 12:47 AM

Quote
Originally posted by Faustnik*:
Rainer,

Please stress the importance of a good mission builder. It's essential to the life of the sim.
Agreed. The Combat Mission games are a good example of how important a mission editor is to games like this.
Posted By: Xambrium

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/15/06 09:08 PM

Quote
Originally posted by AK-47:
And one more thing biggrin I've a cool material for an intro sequence wink
> videoclip <
Nice try, but whatch this inofficial SBProPe Music Vid:
http://www.tullgatan23.com/Pansar/Panzerbattalion.mpg
:thumbs_up:
Posted By: Para_Bellum

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/18/06 08:50 AM

Quote
Originally posted by Faustnik*:
Rainer,

Please stress the importance of a good mission builder. It's essential to the life of the sim. Panzer Elite would have been SO much better with a good mission editor included in the release.

Thanks!
Agreed. The importance of a decent mission builder can't be overestimated.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/18/06 11:44 AM

Just a quick clip of the Tiger driving around at the Bovington Tank Fest in the UK

Video Originally Posted Over At SB Pro PE By W@NKER

There also some good AFV photos on the site

pedg
Posted By: NSU

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/18/06 12:56 PM

wouuu cool sound thx 5tide!
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/18/06 11:01 PM

#%&*$#, wish we could have seen that Mk III and Panther take a tour as well.
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/19/06 07:00 AM

OOOhhh,OOOhhh,ooohhh Tiger,hmmm must see,must hear,hmmm Maybach,ooohhh 88mm...Ahhhh my day is complete.Salute to the Bov guys for putting this show on for you guys over there.I know they had the one tiger,what was the other one?Also there is some footage of the Munster tank museums Panther having a run on the net somewhere.
Posted By: Karius

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/20/06 07:26 PM

Awesome Pics!
Posted By: Karius

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/20/06 07:36 PM

forgot to add, thanks Rainer for all the hard work keeping us informed, Salute! cheers
Posted By: XXXXVIII

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/24/06 05:29 AM

Any more news?
Posted By: Wilko

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/28/06 07:49 AM

bump reading :Popcorn:

love some more screenies/news
Posted By: Xambrium

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/28/06 08:39 AM

I want a short movie clip.. :p
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 07/28/06 12:40 PM

Hello everyone... sorry for being quiet for a while, but we moved house and I just now got Internet again.

The good thing is, that we live now closer to the place where my wife and (step)daughter wanted to live (them being Americans in Germany's Eifel region, they wanted to be closer to Spangdahlem AFB, as most of our friends live around there), the bad thing is that this is a rural area and Internet is awfully slow here...

So, anyway,... going to check with the devs and see what's new on the sim... smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/01/06 12:47 PM

OK.. here's a quick update from the devs on the current state of development:

"We have works with general game environment.
And we have paused any other works with tanks inside. But we haves time to players tanks and planning to start works tomorrow."

Furthermore:
"[...]pre-alpha stage still before [sic until] Nov 2006."

The producer told me, too, that the dev team is now heads-down in the mission-design and -building phase.


Of course I will try to "annoy" the dev team enough to get some more images and, hopefully, a short video-clip if possible... smile

Hang in there! biggrin
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/05/06 03:56 PM

ping pong!
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/06/06 01:19 PM

I once did a demo reel for RO

http://www.youtube.com/watch?v=uubuUllSadY

sounds gone to pot sorry
Posted By: geezer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/09/06 09:51 AM

When details about modding become available, the following information would be very useful:

- What software is required to produce new models and textures? 3dsMAX, Maya, etc.

- What is the maximum polycount of dynamic and static 3D models.

- What is the size of the bmp, dds, etc artwork and how many artwork files can be attached to each 3D model.

- If LODs are used by the Napalm engine, how many are required to ensure smooth transitions?

- Do the figure 3D models employ IK skeletons, or something simpler?
Posted By: AK-47

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/09/06 01:35 PM

OH MY GOODIES!!! Hear THIS !!!

I almost wet my pants when I heard the sound. Wish this kind of sounds will be in T-34 vs Tiger !
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/11/06 10:33 AM

That's the cat's meow! biggrin
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/12/06 01:35 AM

I would like to do the demo movie for new game if you want me to do.. smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/14/06 01:26 PM

Quote
Originally posted by geezer:
When details about modding become available, the following information would be very useful:

- What software is required to produce new models and textures? 3dsMAX, Maya, etc.

- What is the maximum polycount of dynamic and static 3D models.

- What is the size of the bmp, dds, etc artwork and how many artwork files can be attached to each 3D model.

- If LODs are used by the Napalm engine, how many are required to ensure smooth transitions?

- Do the figure 3D models employ IK skeletons, or something simpler?
Here's the answer from the dev team:

"Sorry for late answer.

New model can be produced in Maya with G5 Exporter Tools.

Maximum polycount for model - about 10-12k, for cockpits up to 30k (not good for performance)

Artwork must be in dds format and contains colour, bump-map, specular-map. Textures format is the best square-format 256x256, 512x512, 1024x1024, 2048x2048. One model can contains one or more square textures.

First LOD must regress a little details of geometry like hinge, etc. Second and all lower LODs must be double regress geometry: Zero LOD 10000, 1st LOD - 8000, 2nd LOD - 4000, 3rd LOD 2000, 4st LOD - 1000 (or lower). LODs quantity define free.

Figures haves skeleton."


Hope that helps... smile
Posted By: JV44HeinzBar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/14/06 03:21 PM

S!,
Just curious, how will T vs T34 compare to Steel Beasts PRO PE? Will this sim try to be in the same league as SB PRO PE where physics and historical data come before graphics?

HB
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/14/06 09:50 PM

Quote
Originally posted by JV44HeinzBar:
S!,
Just curious, how will T vs T34 compare to Steel Beasts PRO PE? Will this sim try to be in the same league as SB PRO PE where physics and historical data come before graphics?

HB
In terms of "eye candy" and playability I would place TvsT more in the "Steel Beasts 2" catagory, which will feature a more mission driven concept, whereas SBPRO PE is more of a simulation framework/tool with some added missions.

TvsT will be storyline and mission driven, but not missing out on the historical realism, physics, etc.

Graphically, of course, it will be top-notch, too... smile
Posted By: geezer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/14/06 11:31 PM

Thanks for the mod info. The polycount numbers are as high (or a bit higher) than any of the other announced games. The complexity of tank tracks and suspension requires lots of polys so this is excellent news.

It is also good news that the cockpits are separate models. Most gamers don't realize than a good cockpit takes just as much work as a complete tank. The work can be divided between two CAD guys for faster production.

Also, being able to attach more than one art file to a model means a more realistic appearance is possible.

The developers have done a good job thinking about what is needed for really authentic tank models.
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/15/06 09:39 AM

This can be a good start of 3rd party tanks .. or like il2 send these Models to the devs.. so they put them in patches.. PZ III vs T-60
Königstiger vs JS-2 and so on...
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/15/06 12:35 PM

Remember - the "plan" is, given the success of the title, to have a series of simulations, all tied together by the series' name "WWII Battle Tanks:" <fill in the blanks>.

So that type of "openess" is, of course, wanted!

smile
Posted By: akdavis

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/15/06 03:52 PM

That is most encouraging. I hope the "model" succeeds.
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/15/06 08:06 PM

Me too.....it's a potential business model for future success and growth across the simming spectrum......been hoping the Gennadich Team's WWI sim can go this route also (start with a targeting product offering, but continue to expand its official content and coverage over time).
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/24/06 05:27 PM

Ok - bugged the devs some more and got brand new images for you to see. Nikita said that quite a few ppl in his team are on vacation, apologizing for the rather long time without new stuff...


Here's the URL to the images:
http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-08-24/


"WWII Battle Tanks: T-34 vs. Tiger" starts looking more and more like a top-notch sim, doesnt it? wink

Notice the turret numbers on the German Panzers? Everything looks alot more complete from a graphics standpoint now...
Posted By: Wilko

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/24/06 08:33 PM

Very nice indeed, thanks for that smile
Posted By: Para_Bellum

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/24/06 10:37 PM

Amazing. Simply amazing. Looks like my prayers have been heard finally.

jawdrop
Posted By: Daly

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 02:57 AM

We spoke a lot about this sim on russian forum. Then I don't share your optimism regarding the new one...
Yep, the images are nice but I'm not sure about the whole physics and game interface. It looks like it stays the same... It's a pretty simple algorhitm for tank commander to choose and show to crew the target, isn't it?
Especially if you want to catch enemy tank from the long distance from the ambush and make a corrections with binocular saying'em to your turret crews...
Then I didn't get what they gonna do with physics? They just count the basic things? How lucky shot will impact on the crews inside the tank? What's going on in this case?
Just questions, questions...
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 03:01 AM

Thanks for the pictures. smile

Do the tanks have momentum, and the trees have mass to resist being pushed over?

I see tracks left on the ground. Will the grass fall down when the tank drives over it?

Inquiring minds want to know...
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 03:04 AM

Woot!
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 03:09 AM

Daly in the latest incarnation of Panzer Elite we're having a debate over when is ballistic high fidelity, too much "reality" for the average player.

Many things can come into play to prevent the Tiger from easily blowing holes in the T-34. The problem is that most casual players assume that it was always just point, shoot, and kill. They quickly get frustrated seeing their 88mm rereatedly bounce off because they didn't have a good angle of attack. In the end some ballistic cheats have to be added to make the simulation into a enough of game to be fun.
Posted By: RogueSnake

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 04:09 AM

Thanks for the update Rainer.

Really hope to see some pictures of these tanks in a winter enviroment soon.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 06:29 AM

Quote
Originally posted by RogueSnake:
Thanks for the update Rainer.

Really hope to see some pictures of these tanks in a winter enviroment soon.
About a winter environment: Considering that "WWII Battle Tanks: "T-34 vs. Tiger" takes place during the Russian summer offensive "Operation Bagration", I don't see that happening in the initial release.

I am sure, though, that add-ons down the line will expand on that premise... smile
Posted By: RogueSnake

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 11:10 AM

I hope to see that addon.
Posted By: Karius

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 02:50 PM

cheers
Posted By: akdavis

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 04:11 PM

Quote
Originally posted by MajorMagee:
Daly in the latest incarnation of Panzer Elite we're having a debate over when is ballistic high fidelity, too much "reality" for the average player.

Many things can come into play to prevent the Tiger from easily blowing holes in the T-34. The problem is that most casual players assume that it was always just point, shoot, and kill. They quickly get frustrated seeing their 88mm rereatedly bounce off because they didn't have a good angle of attack. In the end some ballistic cheats have to be added to make the simulation into a enough of game to be fun.
Clearly you handle this by reinforcing that achieving the proper angle is part of the fun and challenge of the game. I mean, in some very simple and not frustrating games I still have to press the "A" button at the right time to beat the current challenge, yet I don't throw the controller down in frustration just because I've been given specific parameters for progressing in the game, rather than being able to press "A" whenever I want and automatically winning.

How is having to shoot the Tiger in the butt any different than having to shoot the level boss three times with the rocket launcher? As long as you understand it's part of the game challenge and not an arbitrary impediment to progress, you will enjoy succeeding at the challenge.

Red Orchestra serves as an excellent example of how quickly even some remarkably slow individuals can figure out the "game problem" presented by armor facing.

All that is necessary is some sort of teaching system that lays this out as an aspect of gameplay (in Red Orchestra, the other players serve this purpose).
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 06:42 PM

Quote
Originally posted by Daly:
We spoke a lot about this sim on russian forum. Then I don't share your optimism regarding the new one...
Yep, the images are nice but I'm not sure about the whole physics and game interface. It looks like it stays the same... It's a pretty simple algorhitm for tank commander to choose and show to crew the target, isn't it?
Especially if you want to catch enemy tank from the long distance from the ambush and make a corrections with binocular saying'em to your turret crews...
Then I didn't get what they gonna do with physics? They just count the basic things? How lucky shot will impact on the crews inside the tank? What's going on in this case?
Just questions, questions...
Daly, here's a response from Nikita regarding your comments...

"Very interesting question

Yes, our tank commander can choose targets and give direction for gunner to target.
Left click in binoculars view and gunner immidiately turn turret to direction and start to sight.
But gunner get target from direction with own algorithm: nearest and most dangerous. If he view two same tank on one direction, he'll attack nearest. If you need to attack longrange target - you can sit as gunner and try to hit target.
All AI-crew can work as a beginners. Player haves a chance be a best in crew: smart, precise, agile.

Nikita"
Posted By: RogueSnake

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 06:50 PM

BTW, were would I sign up to be a Beta tester smile
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/25/06 07:35 PM

Rainer,

Thanks for posting those pics! Those are beautiful!!!!!!

Any further news on a mission editor?
Posted By: Daly

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/26/06 03:20 AM

First, Rainer GREAT THANKS for your interest of Tank Sims.
Second:)They bypass my question as on russian forum.
Once again: you suppose to shoot target from the LONG distance and DO NOT want to work as a gunner. Your role as a tank commander is to CORRECT FIRE on a long distance and watch out for another dangerous targets, especially in Summer 1944... It's not a GUNNER position!
In my opinion, without this function sim is gonna repeat "the way" of another tank sims just with beautiful graphics...
As an example, you play as a "herr" commander in SH 3 and in the game you have an only choice to attack transports with AUTO option. Would you like it? So the devs suggest us the same choice in the tank sim!!!!!!
In my opinion, unless we get the normal interface between commander and crews, we never get the REAL TANK SIM.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/26/06 09:24 AM

wow guys check this out its amazin

posted by kitt on PEDG
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/26/06 01:00 PM

That is amazing 5tide!!!

Just a few sample shots below....be sure to check them all out for yourselves guys (thanks for the heads-up 5tide)!

[Linked Image]

[Linked Image]
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/26/06 02:19 PM

Yeah.. those are absolutely stunning! I started to collect those 1/6th figures by Dragon myself, but that's a costly hobby! 1/6th scale vehicles are extremely expensive, too. And,to make them look realistic, one has to be an excellent scale-modeler and skilled with an airbrush, too. That guy seems to have all that - money, talent and skill. Congrats!
Posted By: Karius

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/26/06 08:53 PM

Absolutley stunning, I can just imagine the amount of money that was put into that , they must have recieved some kind of whole sale price and bought in bulk biggrin . I own the "Marius" Kursk special edition and that was around 50$ eek . Been to http://www.tiger1.co.uk/index.htm the video of the 3 Armortek Tigers on "manuevers" is sweet to say the least!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/27/06 10:41 AM

Quote
Originally posted by MajorMagee:
Thanks for the pictures. smile

Do the tanks have momentum, and the trees have mass to resist being pushed over?

I see tracks left on the ground. Will the grass fall down when the tank drives over it?

Inquiring minds want to know...
I tried that out in the prototype version I got - I was in 2nd gear, doing about 11km/h, and I ran against a medium sized tree. The impact stopped my tank, and because I was in gear, stalled the engine. The tree slowly fell... smile

I turned the engine back on, backed away from the tree and continued my way towards the village.

So, to answer your question: yes, it's possible.

In my current version the treads don't flatten the grass, though... maybe that will change in a later built.
Posted By: DanP

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/27/06 12:14 PM

Thanks for the pics Rainer!

This looks awesome. Hopefully, with a good interface, physics and online playability WWII Battle Tanks will be THE tank sim!

BTW, is it just me or do some of the textures still look kind of blurred and the shading pretty aggressive (kind of like T-72: Balkans On Fire) ? Are they still WIP?
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/27/06 12:24 PM

Rainer,

That's wonderfull news. It took us years to get that added to Panzer Elite. I'm really looking forward to this.

Perhaps you could put a small video together?

Time Of Flight Being Added To Panzer Elite In September
Posted By: Para_Bellum

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/27/06 01:00 PM

Quote
Originally posted by MajorMagee:
Rainer,

That's wonderfull news. It took us years to get that added to Panzer Elite. I'm really looking forward to this.

Perhaps you could put a small video together?

Time Of Flight Being Added To Panzer Elite In September
Woah! You guys finally managed to do this?!! I need to install PE again!
Posted By: Wisent

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/28/06 06:21 PM

It seems like it was very nice weather in Belarus.
I miss the rain and mud.
Weather changes during a battle may be too much to ask for, but dynamic weather in the operation mode would be nice and day/night cycles.
Track tread marks looks excessively detailed.
Posted By: Pzkw_VIb_TigerII

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/31/06 11:15 AM

Quote
Originally posted by Faustnik*:
Rainer,

Thanks for posting those pics! Those are beautiful!!!!!!

Any further news on a mission editor?
yeah, what about the mission editor?

Something in the style of operation flashpoint would be best! --> simple but many possibilities!
Posted By: Para_Bellum

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 08/31/06 10:41 PM

/agreed

A mission/map editor is one of the most important features for me. yep
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/01/06 08:35 PM

I will ask the devs about the mission editor... smile
Posted By: geezer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/04/06 04:41 PM

I have another mod related question for the developers.

Early war Soviet tanks had two-man crews for the turret, instead of the three-man crew for the T34/85. This applied to the T26, BT5/7, and all versions of the T34/76. The commander had to do two jobs - act as commander and also as gunner.

Will the game system allow the commander to also be the gunner without any modification to the game's files?
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/05/06 09:54 PM

This sim will need 'boots on the ground' as well. Even if they are AI, they will make the sim more intersting.

Afterall no soldiers in this sim would be like Ashlee Simpson singing at the next Superbowl.
Posted By: Daly

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/06/06 03:03 AM

Quote
Originally posted by geezer:
I have another mod related question for the developers.

Early war Soviet tanks had two-man crews for the turret, instead of the three-man crew for the T34/85. This applied to the T26, BT5/7, and all versions of the T34/76. The commander had to do two jobs - act as commander and also as gunner.

Will the game system allow the commander to also be the gunner without any modification to the game's files?
That's the problem. In this game the commander can perform gunner's function (you can sit as a player and make gunner's job) but has very limited commander functions, at least it seems like that. I think they should change T-34/85 for T-34/76 so it will historically corrected.
Posted By: JV44HeinzBar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/08/06 05:41 PM

S!,
Isn't it about time for another sneak peek at the progess of TvsT34? Maybe we should have a little update each month? Tease us w/ another screenshot or two Rainer smile

HB
Posted By: Shreck

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/10/06 08:04 AM

Rainer cheers
good to "see" you again m8 :winkbiggrin:
this is really quite something you've got going here.......anxiously awaiting new news about this too......well man?come on what do you have? biggrin
S!..........Shreck screwy
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/13/06 03:33 PM

Hello folks,

sorry again for the delay, but I was in hospital the last ten days having my gallbladder removed.... that's only 2 years after my appendix was taken out, it seems I am running out of spare parts here, soon... smile

Ok - about the Mission-Editor: according to the devs and the producer there won't be a mission editor in the initial release - BUT... the mission editor will be made availale later FOR SURE!


Oh, about the game status - according to the producer it's ALPHA now... reason enough for an interview at SimHQ.com soon -- keep an eye out for that....!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/13/06 03:35 PM

Quote
Originally posted by JV44HeinzBar:
S!,
Isn't it about time for another sneak peek at the progess of TvsT34? Maybe we should have a little update each month? Tease us w/ another screenshot or two Rainer smile

HB
... trying, trying! smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/13/06 03:37 PM

Quote
Originally posted by Shreck:
Rainer cheers
good to "see" you again m8 :winkbiggrin:
this is really quite something you've got going here.......anxiously awaiting new news about this too......well man?come on what do you have? biggrin
S!..........Shreck screwy
Yeah.. it's quite a bit of a shock, although I am used to it now - again. My wife and daughter (and I with my recent surgery) already "reaping" the benefits of socialized healthare here... so it was well worth it. smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/14/06 10:56 AM

Quote
Originally posted by geezer:
I have another mod related question for the developers.

Early war Soviet tanks had two-man crews for the turret, instead of the three-man crew for the T34/85. This applied to the T26, BT5/7, and all versions of the T34/76. The commander had to do two jobs - act as commander and also as gunner.

Will the game system allow the commander to also be the gunner without any modification to the game's files?
Here's the reply from Nikita @ G5-Software:

"In current game version we makes T-34-85 with three-man turret crew.
But early T-34-85 tanks has two-man turret crew. That tank has D-5T main gun and has been built as limited quantity (about 250 pcs).
Game scripts need to small rework for attach to Gunner the commanders functions as binocular, targetpainter, etc."

^^ Hope that helps!
Posted By: Edward

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/14/06 01:31 PM

Rainer

Sorry about the recent surgery and thanks for the updates. Hope you're feeling better smile You take care of yourself smile

S!
Edward
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/14/06 01:37 PM

Quote
Originally posted by Edward:
Rainer

Sorry about the recent surgery and thanks for the updates. Hope you're feeling better smile You take care of yourself smile

S!
Edward
Thank you! smile
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/14/06 04:56 PM

Quote
Originally posted by Rainer:
Ok - about the Mission-Editor: according to the devs and the producer there won't be a mission editor in the initial release - BUT... the mission editor will be made availale later FOR SURE!
Great news! cool

Thanks Rainer, hope you are feeling better.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/14/06 06:41 PM

Quote
Originally posted by Faustnik*:

Thanks Rainer, hope you are feeling better.
.. getting there.. getting there. It hurts most when I laugh, sneeze and cough. smile
Posted By: geezer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/15/06 10:32 AM

I had my gall bladder removed about a year ago, so I sympathize with what you are going through. The toughest part was remembering to move slowly and carefully for the first week or so - after that, things quickly got better.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/16/06 12:01 PM

Quote
Originally posted by geezer:
I had my gall bladder removed about a year ago, so I sympathize with what you are going through. The toughest part was remembering to move slowly and carefully for the first week or so - after that, things quickly got better.
Yeah. It's getting better every day. I am sure that once I have the staples removed it will be getting much better really fast!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/21/06 09:44 AM

Ok.. nothing really new here, but something note worthy none-the-less:

-- The game is reaching alpha status in a matter of days, which only depends now on the code-optimization by the devs.

-- There will be a new preview version out for the international press based on the new optimized alpha-code. Soon thereafter we are trying to promote the game on various international game-sites and in game-magazines.

-- And, finally, I hope to have some new stuff for you to see, too, then.

-- Oh, and I contacted SimHQ.com to do a new Developer Interview, which will feature some new and exclusive material from the sim...

Until then - hang in there biggrin
Posted By: Wilko

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/21/06 10:51 AM

Good news, thanks cool
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/21/06 11:07 AM

Thanks for the update Rainer (and for keeping us on track with the sim's progress)! smile
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/21/06 12:45 PM

Quote
Originally posted by Rainer:
Rainer Rohde
International PR Manager
IDDK Group Games Department
Whats this! An official title now?


Hope your feeling better smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/21/06 01:21 PM

Quote
Originally posted by Lemon:
Quote
Originally posted by Rainer:
[b]Rainer Rohde
International PR Manager
IDDK Group Games Department
Whats this! An official title now?


Hope your feeling better smile [/b]
Yeah.. as "official" as it gets, I think, as IDDK want me to hit international sites and mags now, and without a proper title and company email that venture would not be so credible... smile

Thanks, doing better every day, esp. now since the staples (18 of them) are out! smile
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/24/06 09:54 PM

What happend.. no more infos... fand es immer sehr interessant und sehenswert was diese Jungs auf die Bine stellen....
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/25/06 11:31 AM

... patience is a virtue : )
Posted By: SabotTX

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/25/06 11:40 AM

Rainer,

Just finished reading the Whirlwind of Vietnam (made by the same developer). Is it true the game is bug ridden and is suffering from not being complete? Only reason I ask here, for I am waiting for both titles with arms open. I am wondering if this project will end up the same way? I am now wondering if the tankers in USA will even see the title?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/25/06 02:36 PM

Well, I read the same about WoV, and I am not sure what the deal is, as the publisher C1 is the one that funds the project and distributes it. If C1 thinks the game is "done", the devs stop working on it.

IDDK, esp. Dmitry "Choock" Demenchoock, as the producer of "WWII Battle Tanks: T-34 vs Tiger", is very much a "control-freak" in the most positive sense and seems to be pushing the development of TvsT in the right direction.

Because of him, G5 had to rework the graphics engine to be able to be competetive with other titles out there, as well as pushing the developers to "make it right".

Besides, the devs and producers are in touch with the community, which already provides an ongoing stream of feedback, as well as wishes and desires, so everyone is working do get this one just right.

Choock also told me in the beginning of the project that TvsT is "well funded"....


So, even though WoV is made by the same developers as TvsT, heck, even using the same engine, the publisher, as so many times before, will make or break a game. ... and working with IDDK shows me that this particular publisher cares enough about the title - so I am not really worried about the game! wink
Posted By: SabotTX

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/26/06 02:47 AM

Thanks for the update!

Do you think either game will make it way over the pond by Dec 2007?
Posted By: geezer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/26/06 10:32 AM

I have a suggestion that would stimulate the kind of mod activity that the developers and fans would like to see.

Maya is required to create 3D models, with textures and shader files, for TvT. Inexpensive copies of Maya are difficult to find - this will impede mod development for TvT. Would it be possible to develop an editor that would import 3D models from free programs such as Gmax? The textures, shader files, and attributes could then be added in the editor, and the final model could then be exported into the TvT game system.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/26/06 12:06 PM

Quote
Originally posted by Col. Sabot:
Thanks for the update!

Do you think either game will make it way over the pond by Dec 2007?
Assuming an international publisher for the title is found in due time, I would say 'why not?' biggrin
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/26/06 12:07 PM

Quote
Originally posted by geezer:
I have a suggestion that would stimulate the kind of mod activity that the developers and fans would like to see.

Maya is required to create 3D models, with textures and shader files, for TvT. Inexpensive copies of Maya are difficult to find - this will impede mod development for TvT. Would it be possible to develop an editor that would import 3D models from free programs such as Gmax? The textures, shader files, and attributes could then be added in the editor, and the final model could then be exported into the TvT game system.
Forwarded that suggestion to the devs and producer!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/26/06 12:46 PM

Choock also told me just now that T-34 looks and plays better than WoV, even though it's from the same developers.

He also mentioned that the addition of a user friendly editor, missions and new content will be done through add-ons, as IDDK requires the return money from sales to be able to fund the "WWII Battle Tanks: ...." series, thus allowing new stuff to be made. He said that the development is a step-by-step progress, and the first step is the initial, albeit not complete, as some of you might think now, first part of the series, called "T-34 vs. Tiger".

He also said that, regarding to C1 and WoV, that IDDK is helping G5 with the develepment of TvsT as much as they can, and I witnessed that when IDDK's own graphics team helped improving the game's graphics-engine.
Posted By: SabotTX

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/26/06 04:52 PM

I am guessing that there won't be any SDK type of tools for a while since the concept is a series of titles. Adding tanks per update.

Any idea if they are planning to release paid updates to add playable vehicles which are downloadable? I am hoping not to have to pay for a retail CD for M4 Sherman vs Panther title... wink I rather pay for a direct download.

Brings me to my next question, why not have the game downloadable? American Army game is a gig plus download. Not fun but do able...
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/26/06 05:01 PM

Quote
Originally posted by Col. Sabot:
I am guessing that there won't be any SDK type of tools for a while since the concept is a series of titles. Adding tanks per update.

Any idea if they are planning to release paid updates to add playable vehicles which are downloadable? I am hoping not to have to pay for a retail CD for M4 Sherman vs Panther title... wink I rather pay for a direct download.

Brings me to my next question, why not have the game downloadable? American Army game is a gig plus download. Not fun but do able...
Good question on the "downloadable" part. It would be nice for IDDK to follow the concept of ED's idea for the Lock-On series, but personally I still would like to go to a store and get me a copy, if I chose to do so.

They could adopt that model where a downloadable version is offerend, and selected (online)retailes still sell a boxed version of the game and/or add-ons.

I will, however, ask Choock what he thinks about that approach for the future.

I am not sure about the SDK part, but I know that a user friendly mission editor will follow the initial release of the game - how and when, though, I don't know.
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/27/06 02:48 AM

Rainer,

I prefer to buy the game at a retail store. I want the CD.

Furthermore, I would pay extra money if inside the box there are nicely printed manuals, maps, etc. I truly dislike printing out a PDF manual. It costs too much money for those expensively, stupid ink cartridges ($30). Even when printed out, the quality isn't that good. Shockwave figured this out and delivers not only great manuals, but increased customer satisfaction because players understand and enjoy thier games more.

http://www.shockwaveproductions.com/store/wwiifighters/

Salute,
gx007
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/27/06 10:46 AM

Snip-n-Clip,

I agree with you on the manual part. A map would also be a nice addition.

I am sure that the manual is the responsibility of the future international publisher for the title, as, I am sure, most of us don't want to get the russian version of the game, that's pretty much inside and out in cyrillic.

(I am currently testing the latest pre-alpha built and that's the case there...)

So, depending on what publisher they find for the western market, we need to "hammer" them about manuals, maps and distribution methods! wink
Posted By: SabotTX

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/27/06 11:57 AM

I guess it's mute if they don't get a pub in the western markets. If they don't find a pub, wonder if they have the ability to pub directly? (Example: ESims (Steel Beast)) They may need to find local logistical support in various regions and ship their product to the customer. There are a number of companies which can do this in North American. (If further assistance is needed, have someone shoot me an email and I will assist.)
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/28/06 02:01 AM

Thanks Rainer.

BTW to clarify my position, I prefer to purchase a "box", albeit from a retailer or the publisher like ESim. I'm not interested downloading a giga-file, ala rFactor.

gx007
Posted By: Razorback

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/28/06 06:06 PM

Quote
Originally posted by Col. Sabot:
I guess it's mute if they don't get a pub in the western markets.
Did you mean... "moot"?
Posted By: Wisent

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/29/06 11:25 AM

I agree with Snip-n-Clip, not everyone has broadband either.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/30/06 03:12 PM

Just for fun - two screenshots from my current "pre-alpha" testversion, modded a bit with "The Gimp" (unsharp mask)....


Belorussia, Summer 1944:

[Linked Image]

[Linked Image]
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 09/30/06 04:57 PM

FYI... after some talk with Dmitry "Choock" Demenchoock, the producer of the TvsT, we came to the conclusion that external Testers are needed to assure a good quality sim and good quality gameplay.

There will be only 10 testers needed, as Choock is looking for quality over quantity, and hopes that carefully selected people from the simulation-community will help to achieve this goal.

When IDDK is ready to take on some external testers for this purpose, I will let you know. Please refrain from applying now, as that would not get you anywhere.... biggrin


For now, just sit and wait. I will announce when IDDK is starting to open the testing phase.
Posted By: Wisent

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/01/06 01:02 PM

"displaying different levels of damage" what does it mean? Will the damage on the tank be shown in any graphical interface, where you can see what´s damaged on the tank and how much damaged it is?
Like it was represented in PE. Both internal and external damage interface/window.
May be disabled for those who don´t want it.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/01/06 01:10 PM

AFIK, "displaying different levels of damage" means that there's a 3D graphical representation of the various damage levels.

From textures that emulate 'holes' made by round hitting the surface, as well as thrown tracks, flown off turrets, etc....
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/01/06 02:27 PM

Rainer,

The recent T-34 screenshots look very nice (especially of the modeling of the tank crew commanders).

One thing I've noticed in all the pics of the sim till now, is the limited number of vehicles on the screen at any one time.....we don't see platoons and companies of vehicles moving in formation, but a few tanks here and there. Is this lack of unit density just a result of the working-up to the present build status, or is the game going reflect a more of limited almost "skirmish-like" action?

Of course individual platoons of AFVs could be found on the battlefield during WW2 (as inf. support, in mobile defensive actions, as outpost units or on recce patrols for example), but offensive doctrine dictated mass, and employment of armored assets by company and battalion formations (and larger).

Are we seeing a limitation in battlefield scope being demonstrated here in the previewed screenshots (as a reflection of CPU demands, or intended game design......or neither)?

Just wondering?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/01/06 04:10 PM

Well.. that is a very good question there, FlyRetired!

In my current pre-alpha built, you never really alone on the battlefield. There are AI vehicles and there is AI infantery on the way, sometimes AI planes flying overhead, doing their thing.

So it does feel "busy" enough, to say the least!

My screenshot taking may be not showing this, but I am also under NDA and I really don't want to post images that violate this agreement. So I play it safe!

On the other hand, official screenshots taken by the devs and the producers may show better what the current development status is... I am waiting on some new ones myself!

But, mind you, the missions are currently being worked on, and, of course, gameplay must be adjusted and exhaustively tested. The sim is far from being done - hence the "pre-alpha status".

Of course, there is always the limitation of resources, which is especially true for a graphically intense and environmental rich simulation like TvsT. So, there has to be a trade-off between gameplay quality and mass, and I am sure that the missions' gameplay will offer a nice enough compromise there.

But, to answer your question, I am sure we will be closer to platoon level gameplay than battalion level. But how platoons are implemented and how much the player will be able to control platoons and other tanks I don't know... smile
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/01/06 06:18 PM

Thanks for the info Rainer.

Perhaps if forces need to be scaled for the sim's missions (using a ratio formula for size reduction), we'll still be able to see combined-arms units (Task Forces/Kampfgruppen organizations), with enough variety and capability to make the battles involve tactical decision making (beyond tank "rushes" and gunnery exchanges).

Incorporating combined-arms tactics would really give the sim depth and perhaps longer "legs" (IMO).
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/01/06 11:42 PM

Here are some more images from the pre-alpha I am testing.

This sequence shows me taking position in the rubble of a destroyed Russian cabin.

From there I was able to engage 2 Pz.IVs and some infantry hiding in the bushes... biggrin


[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]
Posted By: BaLrOg

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/02/06 02:02 AM

Beutiful stuff, many thanks
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/02/06 07:12 AM

Sureal.Thanx rainer for the update pics.How does the enviroment react to getting shot.Do buildings or trees decrease the hitting power of incoming shots?
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/02/06 11:14 AM

Great pics Rainer!

I like the directional lighting and shadowing effects too.

[Linked Image]

Hey, I'm not sure if this has been asked before, but is it possible to have "tank riders"?
Posted By: ijozic

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/02/06 12:25 PM

Quote
Originally posted by MajorMagee:
Daly in the latest incarnation of Panzer Elite we're having a debate over when is ballistic high fidelity, too much "reality" for the average player.
Not wanting to steal the thread, but I'm very interested in this "latest" version of PE. Does this mean the source code was released to be modified by community?

I stopped tracking the PE modding scene several years ago and it was posted earlier in this thread that the official board is out so I'd appreciate if you could just point me to the current community center. Thanks!!
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/02/06 01:40 PM

Looking fantastic !! cant wait to see some video footage Rainer ..bit of fraps would be kewl plz pretty plz ?? smile if u want I can edit the video for u nps

ijozic heres the link to the Panzer Elite Development Group web forum below

Extracts from 2 emails received from Michael Paeck, Executive Producer, who is responsible for all development issues at Jowood.

"we grant you the right to continue the development on the Panzer Elite Code, and you may release non-commercial Mods for that game freely."

"I can also confirm that we will not use your developments using the original Panzer Elite Code for any commercial releases without a compensation for your team...

I'm looking forward to play your Mods. The tank shot looked already very promising.

Best wishes,
Michael Paeck "

PEDG
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/02/06 01:46 PM

Rainer Am I right in thinking the house trees etc are multi destroyable? and do they have bounding boxes that represent real life MASS etc .. as in if u run into it with a jeep u break the jeep but if u hit it with T34 is falls down?
Just another quick question.. multi play ? is it peer to peer or deicated server where people can join at will?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/02/06 11:21 PM

Quote
Originally posted by 453Raafspitty:
Sureal.Thanx rainer for the update pics.How does the enviroment react to getting shot.Do buildings or trees decrease the hitting power of incoming shots?
That I'm not sure about. I will ask the devs for ya! smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/02/06 11:26 PM

Quote
Originally posted by 5tide:
Looking fantastic !! cant wait to see some video footage Rainer ..bit of fraps would be kewl plz pretty plz ?? smile if u want I can edit the video for u nps
There's a demo video I just got from IDDK. It's nothing fancy and probably doesn't show anything new, but it is "pre-alpha" and it is hoped that you understand that you're looking at "pre-alpha", work-in-progress code, graphics, effects and gameplay - and don't expect to see the final stuff there.

I will upload it to my server and make it available once I get my "Dapper Drake" updated to the new "Edgy Eft" beta; that's 700MB of new Ubuntu goodness and my bandwith is gone for now!... wink
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/02/06 11:33 PM

Quote
Originally posted by 5tide:
Rainer Am I right in thinking the house trees etc are multi destroyable? and do they have bounding boxes that represent real life MASS etc .. as in if u run into it with a jeep u break the jeep but if u hit it with T34 is falls down?
Just another quick question.. multi play ? is it peer to peer or deicated server where people can join at will?
Yes, that is true as far as I can tell testing the pre-alpha of the sim. I am not sure thow as to what extent real-life mass is taken into consideration at this time. I will ask the devs for more details on that!

About the online play: From what I understand it will be more likely peer-to-peer, but my lack of knowledge of the planned type of online play prevents me from giving you further details. I could speculate, but I really shouldn't... biggrin
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/02/06 11:36 PM

Quote
Originally posted by FlyRetired:
Great pics Rainer!


Hey, I'm not sure if this has been asked before, but is it possible to have "tank riders"?
I am not sure about that.. I shall ask the devs about this as well! smile
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/03/06 08:12 PM

Sweeeet! I guess the forest below is the best looking I've seen in any sim...

[Linked Image]


/Mazex
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/03/06 08:25 PM

Quote
Originally posted by mazex:
Sweeeet! I guess the forest below is the best looking I've seen in any sim...


/Mazex
... and you've seen nothing yet! Believe me - cruising around a forest in TvsT is quite amazeing! Thanks to 'SpeedTree'! I mean - what looks good in "The Elder Scrolls IV - Oblivion" has to look good in a tank simulation, dontcha think? biggrin
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/03/06 09:40 PM

Ahh, it uses Speedtree! Should have guessed that (even though it's kind of pricey (but not as pricey as doing it yourself wink )). It makes me believe that it can be done at a decent frame rate too - which was a worry...

Good luck!

/Mazex
Posted By: Lemon

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/04/06 04:45 AM

Speed Tree was I think just 10,000 USD although they revised their licence and bumped the price.
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/04/06 06:23 AM

Since TvT will not have full mission builder, if it doesn't have at least QMB (something like in IL2), it is dead. I highly recommend getting at least that. (on russian forums, this game has been killed and buried already….hopefully western publicity reps will whisper the right words to developer )
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/04/06 11:17 AM

Quote
Originally posted by Sim:
(on russian forums, this game has been killed and buried already….hopefully western publicity reps will whisper the right words to developer )
This is not just simmers asking for too much either, but the sincere sentiments of enthusiasts who know what they like, and can also anticipate what a sim needs for true longevity.

Will WWII (armor) fans accept less than a fully implemented mission editor.....probably, but then why don't designers provide their customers with full-featured titles from the get-go?

(in the long run it is the best way to go.....and for all parties involved)
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/04/06 01:01 PM

... we all musn't forget that a mission editor will be available for the sim! smile


Btw - what Russian forum is that you're talking about? ... sukhoi.ru I would think? wink
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/04/06 02:01 PM

Quote
Originally posted by Rainer:
I am not sure about the SDK part, but I know that a user friendly mission editor will follow the initial release of the game - how and when, though, I don't know.
I think is what we were referring to Rainer (your last posted info on a mission editor to "follow the initial release of the game".

Have these plans been updated since?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/04/06 02:03 PM

Quote
Originally posted by FlyRetired:
Have these plans been updated since?
Nah.. everything is on track! smile
Posted By: Hemul

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/04/06 06:28 PM

New russian tank sim announcement - "Steel Fury: Kharkov 1942"
http://www.dtf.ru/project/info.php?id=804
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/04/06 10:19 PM

Has a time been choosen for this games release?
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/04/06 11:42 PM

looks good, is cool to have a choice!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/05/06 06:28 AM

....why don't you this dedicated thread to talk about that other tank sim:
http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=11;t=000631

biggrin
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/05/06 01:36 PM

Quote
Originally posted by Rainer:
... we all musn't forget that a mission editor [b]will be available for the sim! smile


Btw - what Russian forum is that you're talking about? ... sukhoi.ru I would think? wink [/b]
Good to hear about first part, and yes on second part. biggrin
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/05/06 09:50 PM

Quote
Originally posted by FlyRetired:
but then why don't designers provide their customers with full-featured titles from the get-go? (in the long run it is the best way to go.....and for all parties involved)
Sorry for the late answer to this interesting point you're raising. Here's the answer to your question regarding TvsT:


Initially, in the old thread I started on TvsT in late 2005, I asked the community in behalf of IDDK what they would prefer:


1) a shorter development phase with lesser content, but more content to be released down the line...

--or--

2) a longer development phase with more content.


... pretty much everyone wanted the shorter development phase!


Interestingly enough, now the "same community" is kinda getting into the sentiment of "why the heck is there no mission editor in the initial release of the game?"

Kind of funny, no? biggrin


But I can understand the "development in pieces" approach: The Producers gave money to the devs and funded thus the project. An outline was made as to what to do with that fund and how far the development of a "playable + sellable game" would go with it.

Everything else is put towards the next release, may it be a free add-on or a commercial sequel.

Either way, IDDK is funding further enhancements and updates of the game with return money from the sales of the initial release... and I guess we all can accept the producers' decision here.

And, being part of the pre-alpha testers, I am very pleased with the progress they have made since the first prototype versions I laid my hands on!

So, I am not worried about the future of the game and I would like to remind you all that this whole thing is planned as a series - hence the name "WWII Battle Tanks: blah, blah".

That "blah, blah" could be replaced by something like "WWII Battle Tanks: Tank Killers", or "WWII Battle Tanks: Kurs 1943", or "WWII Battle Tanks: Battle of the Bulge"; and every add-on or expansion will get bigger and better! ...well, that's at least what I hope for! smile

So, if the game sells well enough for the producers and the devs to continue that series, I can imagine a very bright future for the title. But we got to start somewhere, even if that "somewhere" is lacking the initial mission editor... smile
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/05/06 09:55 PM

Quote
Originally posted by Rainer:
....why don't you this dedicated thread to talk about that other tank sim:
http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=11;t=000631

biggrin
No, Im talking about TvT.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/05/06 10:08 PM

Quote
Originally posted by Razman23:
Has a time been choosen for this games release?
Q1 2007 for a Russian release still stands...!
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/05/06 11:16 PM

Quote
Originally posted by Rainer:
Q1 2007 for a Russian release still stands...! [/QB]
Nice! Hopefully international soon after! smile
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/06/06 01:57 AM

Quote
Originally posted by Rainer:
So, if the game sells well enough for the producers and the devs to continue that series, I can imagine a very bright future for the title. But we got to start somewhere, even if that "somewhere" is lacking the initial mission editor... smile
Understood Rainer! smile

Just to put a finer point on it before we leave the issue, I would consider a mission editor more of a core sim feature (base coding), rather than additional "content" that can be added/sold later to expand, and thus continually freshen a title.

Either way, knowing that there is the intention for continued support and expansion being planned for T vs. T (contingent on sales) that makes the lack of a mission editor feature less of a problem (initially).

Thanks again Rainer for your explanations (and for fielding our questions as you have)! smile
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/06/06 02:41 PM

The concern is that without development tools the future is entirely in the hands of the first release being a commercial success.

Limited scope of initial release causes dissapointment.

Disappointment leads to poor sales.

Poor sales drives off investors.

Without investors no sequels.

Without sequels, and no user tools, we're stuck with limited scope.

Cycle repeats.

screwy
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/06/06 04:31 PM

Quote
Originally posted by MajorMagee:
The concern is that without development tools the future is entirely in the hands of the first release being a commercial success.

Limited scope of initial release causes dissapointment.

Disappointment leads to poor sales.

Poor sales drives off investors.

Without investors no sequels.

Without sequels, and no user tools, we're stuck with limited scope.

Cycle repeats.

screwy
That seems to be an interesting analysis! Let's hope we can break that cycle!... wink
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/06/06 05:14 PM

Quote
Originally posted by MajorMagee:
[QB] The concern is that without development tools the future is entirely in the hands of the first release being a commercial success.
MajorMagee,

What are the most important user tools in your opinion?

The first I can think of is the mission builder. A second would be the ability to use costom skins for vehicles. What other suggestions can we offer?
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 01:31 AM

Basically and I’m not answering on behalf of MajorMagge who I’ve known through PE – PEDG for over five years, is that our community ( the tread heads) suffer from games that ( with all good intentions) are rushed – incomplete and don’t actually satisfy the gamers that their aimed at. They have a tendency to attempt to appease all yet ( for commercial reasons) don’t make anyone happy. In other words – in attempt to make them successful and financially viable the “game” in it constitution becomes a flat platform of FPS + some sim aspects thrown in and a hyper graphics engine or as we call it “an eye candy generator”. Unfortunately developers think that there is a Battle Field 2 size community out there ready and waiting to propel their latest attempt into the top echelons of the PC games chart. The problem is this is not true.. but as PE proved there is a vast community awaiting to be re awaken if only the right formula can be found.
Red Orchestra became a commercial success for Tripwire not because they were bullied by the community into creating the game, but because the community added the content needed to make it work.
In my opinion and I take Panzer Elite as a yard stick in this argument, is that even if T v T is not perfect in its first incarnation but has the potential to become fantastic then it will be a commercial success. And the things that will draw the people to the game that can have a major influence on it in the future are tools that give it the ability to me modded i.e mission editors and modding tools.
My advice is tap into a massive resource “ the community” because the free man hours of enthusiastic modders would way outstrip even Microsoft resources in the pursuit of the perfect sim.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 12:16 PM

5tide,

this is also a very good and valid point you're making there - and belief me, I will do my best to show the producers the importance of what you guys have said. I totally agree.

I was on the alpha and beta test-team for PE years ago myself and had Teut (as "Skieve/Laurana") on my contact list on ICQ back then. I hope you know that I am on the sim'ers side and *try* with my comments and feedback to the devs and producers to make this a good sim.

As I mentioned before, IDDK is willing to use external testers later to ensure good quality, and I proposed to "handpick" those few testers from the simulation community myself.

And I hope that some hardcore nuts, in the most positive sense, will add valuable assets during testing!

I will announce when IDD is taking on testers whenever they're ready, and I hope those that spoke out and voiced their opinions here will at least apply.. smile
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 01:10 PM

Here's what I'd like to see develope in relation to T vs T.....the creation of an on-going revenue stream which allows the sim's designers to offer content additions, allowing the product's producers to stay in business, therefore ensuring support and potential series expansion over time (this concerns having a successful business plan for the title to promote it's commercial viability).

Next on a list of potential priorities, would be to ensure that the initial sim offering is as bug-free and feature-rich as possible....this concerns the game's core coding and included game features (as a need to reflect initial quality and achieve positive customer ratings).

Modding and the groups that coalesce around a title can add a lot of enthusiasm for the initial product's continued use, but a basic question is how important is modding to a sim's on-going commercial success?

One of the most successful combat flight sim-series of recent times is IL-2/FB/AEP/PF, and it allows for open-skinning (object texturing), but little in the way of third-party content additions (w/o official sanction). This sim has thrived because of it's basic initial excellence, continued support by it's developer, and an official content expansion scheme of free patches, and commercially produced add-ons.

Perhaps a "perfect" sim comes from a "perfect" plan, but there's no debating that all depends on the initial success, and the quality of the work done by the sim's originating designers.

I'm really hoping for T vs T's success (as we all our here), and I'm hoping that modding won't be required to de-bug the sim, nor to be the only way to get future content additions.

(because I'm hoping the sim's designers will attain enough commercial success to be around to do this themselves) wink
Posted By: geezer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 01:26 PM

Quote
Originally posted by 5tide:
My advice is tap into a massive resource “ the community” because the free man hours of enthusiastic modders would way outstrip even Microsoft resources in the pursuit of the perfect sim.
I completely agree with 5tide - a dedicated mod community will ensure continued interest and sales for TvT. This requires more than just a mission editor, though a user-friendly mission editor is absolutely essential. An enthusiastic mod community will want to make new textures for existing models, introduce new models, construct new game maps, create new climatic and lighting conditions, introduce new animations and sound effects, and re-package existing files into new campaign and theater packs.

This will require a variety of editors and some form of SDK. A website dedicated to TvT mod activity is also essential - one location for all tutorials, downloads, advice for newbies, etc. A modest number of ads will generate additional revenue for the developers, while they oversee and coordinate mod activities to ensure compatibility and quality.

A personal observation is that the developers should avoid the mistakes made by two otherwise outstanding examples: Operation Flashpoint and the IL-2 Sturmovik series. The OFP mod scene is too decentralized - there is no single website an enthusiast can go to for ALL of the editors, tutorials, downloads, etc. required to mod OFP. In contrast, the IL-2 developers are TOO centralized - it is not possible to introduce new models or gamemaps without going through the developers. The ideal is somewhere in between.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 01:30 PM

FlyRetired and geezer,

excellent stuff, there! smile I am taking notes!
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 01:50 PM

Quote
Originally posted by geezer:
In contrast, the IL-2 developers are TOO centralized - it is not possible to introduce new models or gamemaps without going through the developers. The ideal is somewhere in between.
Well simmers obviously have differing opinions. smile

As a real enthusiast of multiplayer simming, I have seen over the years and with many sims, how third-party modding creates real online compatability issues. Of course the IL-2 series offers multiplayer fans one of the most vibrant and stabilized platforms to battle online.....directly because of it's official system of offering "controlled" content expansion.

I'm not sure how many tank enthusiasts plan to game online, or how elegant T vs T's system will be, but multiplayer vitality is also an enthusiastic segment of any sim community.

Basically, having an official process of controlling content expansion helps to promote online gaming, and gaming this sim is the reason most customers will be considering when deciding to buy it.
Posted By: geezer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 02:44 PM

Quote
Originally posted by FlyRetired:
[QUOTE]Originally posted by geezer:
[qb]Of course the IL-2 series offers multiplayer fans one of the most vibrant and stabilized platforms to battle online.....directly because of it's official system of offering "controlled" content expansion.
There is no doubt that the methodology used by the IL-2 developers to ensure quality and compatibility has contributed to their success. We are in complete agreement there! smile

My perspective is that of a dedicated model and texture-maker, so it is understandable that I view modding from a different viewpoint. The success of the Red Orchestra mod team is directly attributable to the UT2K4 developers providing ACCESS to their game system through a series of comprehensive editors and SDK. That is how a sci-fi shooter was morphed into a respectable Russian front quasi-sim. Such a process is not possible with the IL-2 developer's approach to "filtering" mod activity - unless the IL-2 developers are in complete agreement with the modders.

If the UT2K4 developers had emulated Oleg Maddox, it is possible they would have said: "You want to WHAT?! Forget it!!"
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 02:47 PM

Quote
I'm not sure how many tank enthusiasts plan to game online, or how elegant T vs T's system will be, but multiplayer vitality is also an enthusiastic segment of any sim community.
I couldn’t agree more , Its totally my opinion but I believe that if PE had had a stable easy to use online game then it would still be a large playing community today. We had many different player sites, leagues competitions etc that really enhanced our experience of the game. But it proved (and still does to this day) a fiddly and somewhat unreliable multiplayer game. I personally enjoy the human AI in fact I think most would agree its is the best AI available and the social interaction produced from online play and the modding community.
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 06:59 PM

Hey, sounds like there's lots of room for agreement here, and I do enjoy Red Orchestra-Ostfront very much too (and played the initial mod versions as well).....Ostfront is what I play online mostly these days.....it's easy to join, and easy out. Perhaps making an SDK for map creation to T vs T would be a good first start for potential modding (beside hoping the designers get that mission editor/creator out to us first)?

I too have been a modder for years (contributing to three "stand-alone" flight sim mods), but I can see some of the tumult that content addition brings to the multi-player aspect of simming. In Red Orchestra-Ostfront for instance, the developers are promoting complete mod conversions, and map creation, but also keep a good reign on content changes/additions, especially so since the sim is aimed exclusively at online play.

You know, it's been my experience in RO that the best maps are still the ones created by the game's designers. There have been a number of third-party maps I've enjoyed a lot too, but nothing bugs me more than getting on a server, only to find the next map chosen is a user-created version that I've now got to download, and have no familiarity with, and end up being last to select my weapon, and left to basically wallow around taking "baby steps" while the battle rages. biggrin For sure any new game map takes time to learn, and just when I think I have, here comes version III of "Lost in the Woods" that I now have to download in order to play (all over again).

(dump time, and I'm back looking for another server to join)

Ok, sorry if this post kinda turned into a rant session (sorry). rolleyes

I'm hoping you see where I'm coming from though.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 09:07 PM

One of the concepts we tossed around with RO was a fluid battlefield map.
In simple terms the maps are linked or extensions and change depending on the result of the game.
So say there are five maps 1- 5 the starting map is 3 and each side has equal resources i.e a balanced amount of AFV’s. If side (a) wins then the next map (2) has say 25% ( or a greater amount of heavy amour) increase of resources in favor of side (b). If (a) wins again then map (1) has 50% ( say + x3 the amount of artillery strikes or fixed AT emplacements – mine fields etc ) more resources than side (a) making the last map hard to win but really reflecting the fact the (a)’s supply lines are stretched and that (b) is closer to their reserves. I personally think it would make for better team play and formulation of strategies
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/07/06 09:52 PM

Excellent idea 5tide.

I considered trying the lastest WW2 RT game Company of Heroes, but when I read that gameplay would be based on securing something akin to build nodes and supply points I balked.

To me, tactical-level battle and maneuver certainly involves protecting one's own lines of communication (and threatening the enemy's), but basing gameplay on seizing or creating supply and building points is more of a strategic-level concept.....like managing a logistical system that is totally beyond the realm of a tactical force leader's responsibilities (again, beyond that of keeping his own supply lines open).

I like the ideas you've forwarded 5tide, on how to allow for the ebb and flow of mobile warfare, while allowing for a reasonable enemy response to the initial contact, through reinforcement and allowing counterattack. Might even consider having a random force multiplier formula enabled, so that neither side would ever know for sure what reinforcement amount(s) were to be expected as the battle raged from one map to the next(?).
Posted By: Hetzer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/08/06 12:59 AM

Quote
Originally posted by 5tide:
Basically and I’m not answering on behalf of MajorMagge who I’ve known through PE – PEDG for over five years, is that our community ( the tread heads) suffer from games that ( with all good intentions) are rushed – incomplete and don’t actually satisfy the gamers that their aimed at. They have a tendency to attempt to appease all yet ( for commercial reasons) don’t make anyone happy. In other words – in attempt to make them successful and financially viable the “game” in it constitution becomes a flat platform of FPS + some sim aspects thrown in and a hyper graphics engine or as we call it “an eye candy generator”. Unfortunately developers think that there is a Battle Field 2 size community out there ready and waiting to propel their latest attempt into the top echelons of the PC games chart. The problem is this is not true.. but as PE proved there is a vast community awaiting to be re awaken if only the right formula can be found.
Red Orchestra became a commercial success for Tripwire not because they were bullied by the community into creating the game, but because the community added the content needed to make it work.
In my opinion and I take Panzer Elite as a yard stick in this argument, is that even if T v T is not perfect in its first incarnation but has the potential to become fantastic then it will be a commercial success. And the things that will draw the people to the game that can have a major influence on it in the future are tools that give it the ability to me modded i.e mission editors and modding tools.
My advice is tap into a massive resource “ the community” because the free man hours of enthusiastic modders would way outstrip even Microsoft resources in the pursuit of the perfect sim.
Mission editor, mission editor, mission editor. What we pleaded for in 1999 for PE. Dare I mention Pz Cdr that actually had a decent user friendly editor. A sim with a mission editor that any plyr can use lives forever - well almost forever.
We at PE's Ostpack released 40 PE scenarios and many of those without Teut releasing a mission editor but it was ectremely time consuming and, at times a bit ugly. There were 3, then 5 then 3 then 2 of us and finally 1 when I left and BobR released 2 more PE scenarios.
It simply makes no sense not to have a mission editor for "everyman."
And in passing "Hi" to Major Maggee and 5tide from EdK. BobR are you listening?
Posted By: Sim

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/08/06 02:09 AM

In addition to editor, quick mission editor just as in IL2 would be nice. That future kept me playing for many years!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/08/06 12:10 PM

Here's another nice image I found. Kinda sets the mood for a picnic, doesn't it?

[Linked Image]
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/08/06 12:37 PM

Looks like Ivan's fishing holiday down by the creek just got cancelled. yep

Great looking water effects btw, et al.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/08/06 12:45 PM

wow !!! u could drink that water lucks so yum ! hehe
we should have a caption competion for the screeny lol
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/08/06 05:15 PM

Great looking scene. Now just shatter most of the trees, burn the grass, and muddy the water, and you have a realistic battlefield. wink

I think FlyRetired, Geezer, Hetzer, and 5tide have just about nailed it. My two cents would be to provide for importing elevation data to create true-to-life maps of the actual battle terrain, and spend time on the physics, and AI code so things behave realisticly.

My mind can fill in the eye candy if things do what they're supposed to, but the best looking wingman in the world shouldn't be able to "leap tall buildings in a single bound". A perfect example is the effect that differences in ground pressure has on the tactics available to the Soviets versus the Germans depending on the weather, and the terrain.
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/08/06 05:44 PM

One thought about the mission editor. How you structure the interface can go a long way toward maintaining compatibility. If it leads the scenario designer through the proper steps it should help keep the quality up to standard. Perhaps follow the format for an US Army Op Order to insure you populate the needed data, while you're building the mission briefing.
Code
  
1. Situation 
    A. Enemy Force 
      1. Disposition 
      2. Composition 
      3. Strength 
      4. Most Probable Course of Action 
    B. Friendly Forces 
    Leader's Intent - Verbatim Higher Mission Statement 
      1. Higher Unit 
      2. Left Unit 
      3. Right Unit 
      4. Forward Unit 
      5. Reserve Unit 
    C. Attachments & Detachments 
2. Mission 
    Who, What, Where, Why, When. Task and Purpose 
3. Execution 
    A. Concept of the Operation 
    (Higher + own intent, Main effort, Supporting Effort, Expanded Purpose, Decisive Point, End state) 
      1. Maneuver - Main Effort and Supporting Efforts 
      2. Fires 
        1. Task and Purpose 
        2. Priority 
        3. Allocation 
        4. Restrictions
      3. Counter Air/Air Defense 
      4. Intelligence 
      5. Engineer 
        1. Task and Purpose 
        2. Priority 
        3. Allocation 
        4. Restrictions
    B. Task To Maneuver Units 
    (Specified and Implied Tasks for each element, Phases) 
    C. Tasks to Combat Support Units 
    D. Coordinating Instructions 
    (Specific explanation of what is going to happen, Phases) 
4. Service Support 
    A. General 
    - casualty, damaged equipment 
    B. Material & Service 
      1. Class 
        1. Subsistence 
        2. Clothing 
        3. Oil and Lubricants 
        4. Construction Materials 
        5. Ammunition 
        6. Personal Demand Items 
        7. Major End Items (expensive equipment) 
        8. Medical Supplies 
        9. Repair Parts 
      2. Transportation 
      3. Services - Showers, Laundry 
      4. Maintenance 
      5. Medical Evacuation - 9 Line Medevac 
5. Command and Signal 
    A. Command
    Location unit commander and next higher, Locations of Cps, Succession of Command 
    B. Signal
    SOI in effect, Communication restrictions. 
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/08/06 09:07 PM

Quote
Originally posted by MajorMagee:
A perfect example is the effect that differences in ground pressure has on the tactics available to the Soviets versus the Germans depending on the weather, and the terrain.
Speaking of weather, ground pressure, and special terrain effects (the sim's road dust animation is looking nice). wink

[Linked Image]

One question I have for Rainer at the moment, is whether AFVs shudder, sending a cloud of dust into their surroundings as they let loose with their heavy armament? We've all seen German wartime film footage of one of the Big Cats opening up in close proximity to the camera's view.....and dust goes flying off the tank's superstructure and road wheels.....and all this in addition to the gun smoke exiting from the tank's muzzle brake. Even seen mud go slinging into the air from a vehicle when it opens up with the main gun in a sequenced filmed during a rainy season.

Any chance of these special gun-firing sequences being in evidence in the pre-alpha build yet Rainer?

P.S. Those collision shots of the T-34-85 and the cottage previewed on the previous page would be a perfect opportunity to render some of these particle effects upon impact (both off the vehicle and from the shack's collapsing old timbers). smile

[Linked Image]
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/08/06 09:12 PM

Quote
Originally posted by FlyRetired:

One question I have for Rainer at the moment, is whether AFVs shudder, sending a cloud of dust into their surroundings as they let loose with their heavy armament? We've all seen German wartime film footage of one of the Big Cats opening up in close proximity to the camera's view.....and dust goes flying off the tank's superstructure and road wheels.....and all this in addition to the gun smoke exiting from the tank's muzzle brake. Even seen mud go slinging into the air from a vehicle when it opens up with the main gun in a sequenced filmed during the rainy season.

Any chance of these special gun-firing sequences being in evidence in the pre-alpha build yet Rainer?

Indeed, Dave, there are such effects already. You can see the dust kicking up from around the Tiger when it shoots! SFX are, of course, not finalized yet! smile
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/09/06 01:40 AM

[Linked Image]
Sinking In The Soft Ground Of A Forest Trail

I'm was thinking about things like slowing on a grade, breaking distance being a function of speed, and trees or buildings offering variable resistance based on their size and the momentum (weight x speed) of the tank. Even fallen trees should present an obstacle so an abatis can be constructed to channel units around forests.

[Linked Image]

banghead
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/09/06 01:28 PM

Sorry Major if I used your post as a segway for talking about special effects! Let me clear the smoke a bit ( wink ) and add some more support to your discussion on vehicular mobility differences, and precautions, and techniques (these excerpts from the Tigerfibel):

Buildings and Walls
Should not be run over! The rubble looks better in the weekly movietone news than on the tail end of Your Tiger. The blower will suck in all the dirt and dust, the radiator is covered up and no longer functions. The engine overheats and fails.

Tarp, leaves, rubble, luggage
Must not lay on the blower cover or disturb the cannon when rotating the turret.

Morass, swamps
Avoid dark areas and high grass. Prefer to make long detours. Investigate the ground on foot. Take another man piggyback and stand on one leg. If the ground carries You, it will carry the tank. Go through swiftly, do not steer or change gears. If You get stuck, do not dig Yourself in attempting to get out. Another Tiger will pull You out. Anchor the cable, hook into the tracks and pull Yourself out.

Log dam
The dam must be 3.5 meters in width and the logs must be at least 15 cm in diameter. Otherwise they will break or work loose when passing over the dam.

Rivers
A solid riverbed and firm riverbanks are necessary. Where other tanks wade through the water, the Tiger can go too. Turn off the engine and prepare for underwater driving. Close the sump vent, turn on the bilge pump.

Bridges
Investigate on foot. Prefer to ford. Stop in front of the bridge. Position the Tiger so it can be crossed without any need to steer. Select low gear, do not change gears, do not stop, drive slower than walking pace. Accelerate only after 5 meters of having crossed the bridge.

Ditches and craters
Approach head on, avoid wet areas.

Wooded areas
The Tiger will tear down trees up to 80 cm in diameter using the edge of the front plate. If the clearance between trees is too narrow, drive in a zig-zag pattern, with one side running free.

Mines
Stay on the tracks, bump back on tracks, do not steer, eliminate mines if possible.

Snow
New dry snow is no reason for concern below 70 cm in height. Compacted snow or sleet only up to the level of ground clearance - 50 cm.

Ice
Throw chainlink in front of the track, use inertia, do not steer, approach edges or ditches with one track. Using twigs or sand for traction makes little sense.

Hey guys, are we sure we want all this mobility "realism" (especially that part about the "one-legged piggyback test")? :winkbiggrin:

Seriously though, as MajorMagee is indicating here, getting the physics of mobility nailed is essential for replicating the differences between tracked, semi-tracked, and wheeled vehicles, and the limitations between their weight classes and particular designs.

I wonder if Rainer has any comments (insights) yet on T vs T, from his experience of driving around the different AFVs in the sim's present build (that he can share)?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/09/06 02:03 PM

Quote
Originally posted by FlyRetired:
I wonder if Rainer has any comments (insights) yet on T vs T, from his experience of driving around the different AFVs in the sim's present build (that he can share)?
Can't really tell you much about that, really! I am sure that we will be able to improve upon those things and make them more aparent! For now, there are lots of particle effects in the game. Some well made, some overdone or not correctly modelled. But I am sure we will be able to improve that soon! wink
Posted By: FlyRetired

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/09/06 02:13 PM

Oh, I think we were looking more for any comments you might have about mobility issues....like bogging in soft/wet ground, over-weighting bridges, forest movement, fording, etc. (?)
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/09/06 10:10 PM

Will the snorkel on the Tiger be operational?

Also, how about a cheapo video giving us a sneak peak at what is going on?
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/10/06 07:22 AM

All I can say is.....#%&*$#!!!!! biggrin biggrin This going to be one hellova sim.
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/10/06 11:20 AM

"Tigers In The Mud" gives an excellent description of the need for ground recon and infantry support when moving heavy tanks. Weight restrictions on bridges were a real challenge. Bridges with structural / damage properties would be a programming challenge, but well worth the effort.
Posted By: ijozic

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/10/06 03:34 PM

Quote

ijozic heres the link to the Panzer Elite Development Group web forum below
It's OT, but thank you very much! Sorry for the late answer.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/10/06 06:08 PM

Quote
Originally posted by 453Raafspitty:
All I can say is.....#%&*$#!!!!! biggrin biggrin This going to be one hellova sim.
Yes it will smile

And I've been to your home town.. not many Brits can say that !
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/10/06 09:55 PM

Rainer,

Things are sounding better and better here! cool

The WWII Battle Tanks developers have a very valuable resource in the PEDG guys to help guide the sims development. I hope they take advantage of it!
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/11/06 01:28 AM

Quote
Originally posted by Faustnik*:
Rainer,

Things are sounding better and better here! cool

The WWII Battle Tanks developers have a very valuable resource in the PEDG guys to help guide the sime development. I hope they take advantage of it!
As you know we are the most critical bunch of people that play WW2 tank Sims , therefore we will not take this assignment likely and have the best interest of the community in mind. We will strive to, as always to help the developers produce a game worth playing and a game that will have longevity and more than anything value for money. I hope that you will all post your likes and dislikes… The features you want and the things you like to see left out. That way we as a community and as a team, work with the developers to produce a game… that lets face it, has been a long time coming, a game that we can finally put our hands up and say .. This is worth playing…. a game that we can finally say we like to play.. Let’s get involved! Don’t PM me if you have any comments suggestions that you may not want to post on the board or just want to test the water on anything related to TvT then my email is always open fivetide@bulldoghome.com or daveontheroad@hotmail.com .This community thrives on its feedback so please post it here. Don’t let this game be consigned to the T72 list through neglect and despair, voice your thoughts and opinions and make it happen.
Fivetide
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/11/06 07:47 AM

Whew. I am glad I got an execellent team for testing together now.

With the new milestone release hopefully next week testing and evaluation of the gameplay and mission design can finally begin on a much broader level now!

Looking forward to do that with "the gang" (as I call them), and hopefully providing you with lots of new info and images, too!

Be on the lookout for the developers' interview that is being addressed right now at IDDK, and shoul be published here at SimHQ.com "when it's done"!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/11/06 07:50 AM

Quote
Originally posted by Razman23:
Will the snorkel on the Tiger be operational?

Also, how about a cheapo video giving us a sneak peak at what is going on?
Well, I don't really know about the snorkel, sorry! smile

About a video: I've made one, but it didn't get clearance from IDDK, so I had to chuck it. But with the developers' interview there should be some footage - at least that's what I was told!
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/11/06 04:29 PM

It's funny, but, I think there are probably a lot of us from the old Panzer Elite crowd that have been holding back our excitement over this project. We have been left out in the cold since PE, waiting for the PEII release that never happened. Tiger vs. T-34 has just sounded too good to be true, a true tank sim with IL-2 quality graphics. Well, after seeing the pics Rainer has posted, reading about his conversations with the developers, and finally, seeing the PEDG guys getting involved, I'm not holding back.

I'm REALLY looking forward to this sim!!!!!!!!!! biggrin biggrin biggrin
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/11/06 10:13 PM

New teaser for you ... hope it makes you drool a bit! smile

Tiger.E 212 505 PzAbt June 1944 Kurtenki Village

[Linked Image]

[Linked Image]
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/11/06 10:18 PM

Wow! Lighting effects look fantastic. cool
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/11/06 11:17 PM

Oh, and yeah..glad you're so enthusiastic now, Faustnik*! biggrin
Posted By: MajorMagee

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/12/06 02:48 AM

Any chance of getting a look at the optics yet?

[Linked Image]
Panzer Elite Updated Panther Sight
Posted By: Reichenberg

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/12/06 06:41 AM

The pics look amazing.......

<nitpicking mode on> Do they fix the tank tracks - the do not have a shadow yet <nitpicking mode off>

Uwe
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/12/06 07:06 AM

Quote
Originally posted by Reichenberg:
The pics look amazing.......

<nitpicking mode on> Do they fix the tank tracks - the do not have a shadow yet <nitpicking mode off>

Uwe
Well, it's still pre-alpha, mind you! Of course they will improve stuff!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/12/06 07:13 AM

Quote
Originally posted by MajorMagee:
Any chance of getting a look at the optics yet?

The Tiger's Zeiss optics are not in yet...
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/12/06 07:51 AM

Quote
And I've been to your home town.. not many Brits can say that !
Wow.Shoulda let me know 5tide if it was recent.Yes we are not very "tropical" at the moment.Cold westerlies have made it runny nose weather..Cheers Rainer,can almost feel the tension as the Tc scouts for movement around the buildings.Are we going to have authentic battlespeak as well?Like PE but a bit louder and excitable?And can the Tc,s use binoculers to scout tree lines? cheers
Posted By: Wisent

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/12/06 02:21 PM

The large log on the hull side, is it used for traversing muddy areas? Are we going to see that in action?
Posted By: Fer

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/12/06 05:56 PM

Quote
Originally posted by FlyRetired:
just got cancelled.
Please, dont even say those words! biggrin
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/12/06 06:42 PM

Quote
Originally posted by Wisent:
The large log on the hull side, is it used for traversing muddy areas? Are we going to see that in action?
Oh boy.. the gang discussed this log last night, too.. and I was so tired and I forgot what the conclusion was... heh! smile
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/12/06 07:49 PM

Rainer,

Are the muzzle blast effects modeled well? With the Tiger's muzzle break venting, the blast smoke must be concentrated on the sides, I guess???? Anyway, at least there should be enough smoke to give a position away, and with some weapons possibly interfere with round tracking. (Just thought of this because optics were being discussed.)

**********************

I love the weathering on that Tiger! Obviously a lot of effort is going into the models and textures.
cool
Posted By: BaLrOg

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/12/06 08:07 PM

Excellent shots of the Tiger, many thanks for posting Rainer
Posted By: Danyel Phelps

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/14/06 12:16 AM

Hello, sorry for the first time post.

I have been waiting for many, many years for a good tank sim to come out. One that didn’t feel like an 80s arcade game and had up-to-date graphics. Blessed be, this could potentially be my holy grail!

I have a question, though, and I’m sorry if this has been covered earlier in the thread: Will Lend-lease Shermans be playable? If so, will the 76mm armed variant be playable?

If so, I would like to throw some information out to the developers concerning the much-maligned Sherman. Most tank sims I ever play make the Sherman/ in any variant, invariably worse-off than the T-34 variants and this is flat-out wrong. For a game that is aspiring to have realistic ballistics I implore you not to make this terrible mistake, as many sources including the various works of Lorrin Rexford Bird and Robert Livingston will indicate that the 75mm M3 had greater hole-punching strength than the 76mm F-34. Similarly, the American 76mm M1 series effectively outgunned the 85mm S-53 weapon of the Soviet Army.

For a direct comparison, you need only look to Germany's TIGER Tanks - Tiger I and II: Combat Tactics by Thomas L. Jentz. Within these pages it is clearly stated that the 76mm American weapon could penetrate Tiger armor a consistent 200 meters further out than the 85mm Russian weapon.

The Sherman was also, at least from the front, better protected than the T-34 vehicles. More info on this can be noted in the above listed sources as well as commanding the Red Army's Sherman Tanks: The World War II Memoirs of Hero of the Soviet Union Dmitriy Loza.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/14/06 01:02 AM

And the Germans had quite a few captured Shermans they used to good effect. Maybe it wasnt the Tanks but the tactical way they where used?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/14/06 01:07 AM

Quote
Originally posted by Danyel Phelps:
Will Lend-lease Shermans be playable? If so, will the 76mm armed variant be playable?

Hello Danyel,

thanks for your enthusiasm!

In the initial release, there's only the T-34 and the Tiger driveable by the player.

Maybe later, in an add-on or sequel it, will be added, but, no guarantees on that! biggrin

But we still hope to make your "Sim Dream" come true with this one... wink
Posted By: von Kinderei

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/14/06 01:34 AM

Rainer ...

Why did you guys throw in the towel on the T 72 title ?

Kinda makes me skiddish to purchase another title from you guys since ya gave up on all things associated with T 72 and what makes a person believe that thats not gonna happen with T 34 v Tiger ?

vK
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/14/06 01:44 AM

Quote
Originally posted by von Kinderei:
Rainer ...

Why did you guys throw in the towel on the T 72 title ?

Kinda makes me skiddish to purchase another title from you guys since ya gave up on all things associated with T 72 and what makes a person believe that thats not gonna happen with T 34 v Tiger ?

vK
Don't really know how you mean by "you guys"... The publisher of T-72 is Battlefront.com, who's pretty much in charge of the game. The developer of T-72, "Crazy House", lost or fired their developers who went on to do different things.

TvsT is made by a completely different developer team; so the people involved are different as well. The only similarity those titles share is the Russian publisher of the game - IDDK

T-72 was not developed so closely knit with the simulation community in the background asTvsT is! And that already makes a huge difference in how the game will be perceived when it comes out... smile

So, I hope you have some faith ...
Posted By: 453Raafspitty

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/14/06 02:22 AM

I think the greatest strength of the T34,s armour was that it was sloped,whereas the Shermans,except for the front was more slab sided.Tactics played a huge part in deciding a Tigers fate.In Normandy Eisenhower noted that to kill one off you had to send 5 Shermans.4 to keep it busy while the 5th snuck around the back for a rear shot.Whereas the soviets learnt in 1943 to charge at full speed in great numbers and get in close as quickly as possible.
Posted By: Danyel Phelps

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/14/06 02:44 AM

Thanks for your swift and direct reply, Rain. I am honored and greatly appreciate it. I registered here fully expecting an uphill battle.

As far as the "5 to 1" myth, it's a myth. The side of the Tiger was actually more vulnerable to the 75mm M3 than the rear, and there was no set tactic that called for the willing sacrifice of four M4 vehicles to kill one Tiger.

The T-34s claim to fame was that it had sloped armor. Unfortunately 45@45 only comes out to 80mm effective ballistic protection, where as the late production M4A3 glacis of 63@40 came out to something close to 97mm effective protection. The sides are a different story, of course. But neither tank was going to be saved if hit by any of the common German AT guns in the side by 1943.

All in all I am greatly looking forward to this game. I'm, like, completely bouncing off the walls and stuff. I'm going to buy enough copies for all my friends and send it to each one of them if the game ever releases in North America. Though, with the T-34 vs. Tiger restriction, it's a bit of a mismatch.
Posted By: von Kinderei

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/14/06 02:51 AM

Thanks Rainer for the reply to my question and I DO have faith brother believe me I do ;-)

Keep up the good work ~

vK
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/14/06 12:50 PM

Facts: Tiger had to be used on wide open battlefields, his maingun holds the enemy on distance, so it was no prob to defeat more than 5 T-34 until they can open fire at a shorter range... in a city fight, ok that`S difficult, but at open field...
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/14/06 08:53 PM

Couple of "artsy" wallpapers I created with "The Gimp".

This time featuring a lone Tiger from the latest pre-Alpha built... smile

http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-10-14/
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/15/06 03:37 PM

So what is the plot for this game?

Is it scripted missions like IL-2?
Do you create your own formations and missions like Steel Beasts?
Is it just a FPS where you just track and gun until the enemy or you are dead?
Do you stay a tank commander or do you get promoted to command several tanks?

Just wanting to know how this game story will run.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/15/06 10:19 PM

Quote
Originally posted by Razman23:
So what is the plot for this game?

Is it scripted missions like IL-2?
Do you create your own formations and missions like Steel Beasts?
Is it just a FPS where you just track and gun until the enemy or you are dead?
Do you stay a tank commander or do you get promoted to command several tanks?

Just wanting to know how this game story will run.
Ultimately it's going to be a mission based campaign the player can play on either the German or the Russian side.

The missions will be based around Operation Bagration in Belorussia during Summer 1944.

You can play as the commander, driver and gunner
in either the T-34 or the Tiger.

smile
Posted By: LukeFF

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/16/06 03:47 AM

Quote
Originally posted by Rainer:
You can play as the commander, driver and gunner
in either the T-34 or the Tiger.
Does that mean the hull MG will be AI only?
Posted By: Scott

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/16/06 03:05 PM

Hello..I've been following this forum and the development of this game with great great anticipation, and from everything I see and read, it looks like its going to be one outstanding game!..I've been an avid fan of tactical sims for as long as their have been computers, tank sims especially..I remember waiting with baited breath for a year and a half for "Across the Rhine" and liked it...and played many others (anyone remember "Muzzle Velocity"?) PE and Panzer Elite SE were for me the new standard in tank sims..but of I like many others was keeping my fingers crossed someone would to a tank Sim of the calibre of T v T and with all the new directx 9.0c eye candy..this looks like the beast~~!!!
My question may be a sensitive one...I live in Russia although Im an American...and am loathe to purchase "pirated software"..however.however as anoyone who has spent any time in Russia knows..this is the norm..almost all games even before release in the originating country are available in their "pirated" format..sad to say..for two to five dollars..so my question is as follows for the Dev team and Ranier...WHEN the game is released in Russia (as I understand it will be first) will it be available as a fully liscensed product (not a cracked pirated copy) to purchase? I'd like to buy it here first..and then of course will purchase it in the states when im there on holiday and when its out..but for now..of course..I can play it here when it is realesed..so Im curious as to what "form" it will take..that is..a fully liscensed game retail that is more than five dollars?
Also..will the Russian version have an option to play the german side with enabling original "german" language commands and such..or will it all be in Russian? I'd like to think as in PE that this option would be there to enhance the playing realism..
Lastly...Im a collector of original period German uniforms...and have a small "museum"...to what extent will the uniforms of the tank crew and the panzer grenadiers be realistically replicated/skinned? I know for me...personally.and for many hard core FPS (medal of honor) for expample...the original out of the box skins were dreadful..I provided full high res scans of my mannequins with authentic tank/(ss and army) and regular ground forces (ss and army) for skinning by JoJImbo when he did his add ons for the original medal of honor.and the mixture of camo an d wool uniforms was fantastic and added to the game immensly...Call of Duty 2 is very very good game but ther skins of the germans is appalling..the "caen" scenario is all wrong..the battles at caen were largely soldiers of the Waffen SS and particularly the 12 SS panzer division Hitlerjugend..and the game with its mixture of regular "wehrmancht" and spanish blue division skins rather bad...
Hence..my next question..what forces for the german army in particular took part in this battle..standard army (Heer) or Waffen SS? In either case.if you would like..I can provide detailed photos from my collection of original uniforms..both field grey, for stug units..black panzer..aplinter pattern camo (for field made Panzer jackets/pants) and also the whole assortment of SS camo.(oak A, B..blurred edge..etc etc) and the heavily used SS "dot pattern" (erbsen tarnmuster)..I think if particular attention is paid to this aspect of the game (since its apparent its done correctly with the tank in and out) the game will be more complete...historicaly accurate..and more authentic. As in Red Orchestra..the game is fantastic..howver.I cant believe the dev team would pay so little attention (in a largely ground soldier "landser" sim to overlook the correct skinning of the unifors of the various regiments/forces which fought there..so I hope the dev team here will pay as much attention to this aspect and not have all the soldiers running around in a grey drab uniform with no details..or the panzer commanders just in a black skin lacking proper details.just my thoughts..andIm sure I'll be buying the russian version here when released and TWO US versions..so I'll certainly contribute my $$$ to this game and later add ons as it looks like all I've ever wanted in a tank sim..and for me thats a pretty tall order~~
Posted By: dejawolf

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/17/06 01:26 AM

is this going to be lone tiger vs horde of t-34, or is there any formations, wingmen, and possibly other platoons available for control?
taking up battle positions in rolling terrain?
manouvering towards enemy flanks behind hills and towns?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/17/06 07:40 AM

Scott,

many thanks for your interest in TvsT.

-- The game will be availabe as a fully licensed game in Russia first, then later internationally. About the pricing in Russia - you better ask IDDK about that. http://games.iddk.ru - maybe there's some contact info..

-- About German language: we have 2 Germans currently on the team (myself and another community member). We're recording German voices for the game at the moment.. wink

-- About the uniforms: right now, we're in gameplay testing/adjusting and additional things like "better" uniforms are on the list, but we're not there yet. We've bombarded the devs with historical references, so I am sure they will spend some time with improving the details later...

-- About the units in the game: I am not sure as to how deep the developers go into this, but with the support of the hardcore PE guys helping out, I am sure there will be a satisfying solution for everyone..

smile

Cheers

PS: What brings you to Moscow, if I may ask? You work there? How's life there for a "westerner"? I am very curious about that!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/17/06 07:44 AM

Quote
Originally posted by dejawolf:
is this going to be lone tiger vs horde of t-34, or is there any formations, wingmen, and possibly other platoons available for control?
taking up battle positions in rolling terrain?
manouvering towards enemy flanks behind hills and towns?
Nope.. it's not going to be a Tiger "shoot 'em up". It's going to be a simulation. smile About how far the controlling of other units goes, it's not decided yet....
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/17/06 07:45 AM

Quote
Originally posted by LukeFF:
Quote
Originally posted by Rainer:
[b]You can play as the commander, driver and gunner
in either the T-34 or the Tiger.
Does that mean the hull MG will be AI only? [/b]
You can shoot the hull MG yourself. smile
Posted By: Scott

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/17/06 08:09 AM

Hallo Ranier! Vielen dank fuer die Nachrichten...freut mich sehr zu hoeren..dass ich T vs T hier kaufen kann im Original "format"..und nicht so zu sagen..unter den Tisch! Ich bin Anwalt..aber bin hier nicht als Anwalt beschaeftigt..gott sei dank! Ich wohne eigentlich im Petersburg..ehemalige Leningrad..ein ganz schoene Stadt, Moskau waere mir hin und wieder lieber..aber ziemlich gross..und die Leute sind ziemlich unhoeflich. Eigentlich waere ich am liebsten im Wien oder Muenchen leben...und suche jetzt eine Wohnung im Wien. Eigentlich ist es ziemlich gemutlich hier zu leben, mann kann schon alles finden..im wirklich jeden Bereich, aber..Original DVD oder PC Spiele sind uberhaupt nicht zu finden, jedenfalls gelingt es mir noch nicht, deswegen die Frage nach T vs. T als Original Kopie, und nich nachgemacht. Ich zahle gerne 40-50 dollar fuer das Original Spiel, und..ich vermute, die Russen, die ein erstklassiges PC leisten koennen..wurden es auch tun, aber die meisten koennen sowas uberhaupt nicht leisten..deswegen die billige Faelschungen sind nur zu finden. Ich wurde auch gerne wissen..wo uberhaupt ich T vs T hier kaufen wurde, im welchen Geschaefte, aber vielleicht wird das nur spaeter herausgegeben, jedenfalls, freue ich mich riesig auf dieses Sim..nochmals vielen dank, alles bestens..mfg..Scott
Posted By: 439th_WTornado

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/21/06 11:21 PM

My question is will this game have a mission builder like IL-2 to make missions?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/22/06 01:10 AM

Quote
Originally posted by 439th_WTornado:
My question is will this game have a mission builder like IL-2 to make missions?
Yep!
Posted By: 439th_WTornado

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/23/06 11:19 PM

WOooohooo I have ton of missions to
make with this game.Thank-you for
the answer to my question.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/25/06 07:20 PM

... it may be a tad more complicated, though!... smile
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/25/06 09:10 PM

Rainer,

Do you have any new pics? I need a fix.

wink
Posted By: 439th_WTornado

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/25/06 10:36 PM

Faustnik is right we are shaking here.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/26/06 01:43 AM

Quote
Originally posted by Rainer:
... it may be a tad more complicated, though!... smile
oh indeed .. but it would'nt be fun if was easy !!

Thing is what would you want

A: An editor thats complicated yet has all the bells and whistles

B: An editor thats limited but easy to master?

And no one say "Both" cos thats just silly !!
Posted By: dejawolf

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/26/06 05:37 PM

an easy on the surface editor, with some deeper hidden bells and whistles. that are context sensitive.
Posted By: 439th_WTornado

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/26/06 11:33 PM

Actually if it is simular to IL-2 mission
builder itrs a piece of cake but,if it is
like Operation Flash Point with triggers,
time limit triggers conditions and friend
and foe point of entries and stuff like
that I don't mind but some will be
pulling thier hair out.

OFP makes IL-2 mission builder looks childish
in many aspects of game play.

OFP once you got everything working was quite complex.

T-34 vs Tiger can't be much worst than OFP.

:AR15:

http://www.439thtiger.com/
Posted By: 439th_WTornado

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/26/06 11:35 PM

Don't need any beta testers eh?

lolllllllllll biggrin


http://www.439thtiger.com/
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/27/06 10:25 AM

OK guys! I will snap some screenshots for you... smile

Editor:
And yes, the mission editor will have bells and whistles and is rather complex. Some of our testers confirmed this, as I am not mission editor savvy. wink
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/27/06 02:44 PM

Dear Mr. Rainer,

Could you snap some pics of the tank's cannon firing? There's nothing like seeing a pretty face smiling you know.

Thanks,
gx007
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/28/06 09:16 PM

Snip-n-Clip,

here you go...

Pre-Alpha images, effects far from being done! wink http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-10-28/Tiger%20Shooting/

Cheers,
Rainer

... I will post some other pics, soon!
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/29/06 05:19 AM

Looking good Rainer. I see that the cannon recoils too. These pics shows the landscape and shadows very well.

Thanks,
Snip
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/29/06 10:59 AM

Quote
Originally posted by Snip-n-Clip:
Looking good Rainer. I see that the cannon recoils too. These pics shows the landscape and shadows very well.

Thanks,
Snip
The only thing those screenshots don't show is the dust that's being kicked up during firing... I guess I would have to make a fraps movie for that! wink
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/29/06 12:32 PM

Couple of beauty-shots here:

http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-10-29/

Cheers,
Rainer
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/29/06 03:13 PM

Wow! The details on the trees look great. I'm sorry if this was asked before Rainer, but does TvT use SpeedTree?

Keep up the good work,
Snip
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/29/06 03:24 PM

Wow great shots can`t wait to see this baby on my disk...
Posted By: AK-47

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/29/06 06:21 PM

Tiger in woods looks great! Tiger shooting looks cool, but there is a great mistake in the suspension (i am sure it's due to the not final stage in the development of the sim). The drive and track straining wheels seem to be attached to air rather than to the tank. Hull with turret moves back due to the recoil, but ALL of the wheels seem to not move.

Despite this and some other minor buggies I think this sim will rock for a long long time. Wish the best for the dev team and for Rainer of course smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/29/06 06:46 PM

Quote
Originally posted by AK-47:
Tiger in woods looks great! Tiger shooting looks cool, but there is a great mistake in the suspension (i am sure it's due to the not final stage in the development of the sim). The drive and track straining wheels seem to be attached to air rather than to the tank. Hull with turret moves back due to the recoil, but ALL of the wheels seem to not move.

Despite this and some other minor buggies I think this sim will rock for a long long time. Wish the best for the dev team and for Rainer of course smile
The Tiger's suspension has not been modeled yet at all (pre-alpha status still showing)! smile
Posted By: Eugene

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/29/06 08:04 PM

Ranier - those "beauty shots" are that indeed. Must say, the terrain looks like my more or less native Central Oregon, East of the Cascade mountains terrain (USA). I'm curious if the terrain is modeled in appearance of the tree cover and ground conditions on specific areas, and if so, where. Looks like home to me - but I'm sure it isn't.
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/30/06 01:20 AM

Grrrrr I want to reply !!!
Posted By: RogueSnake

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/30/06 03:31 AM

Thanks for the Screens Rainer.

Any idea on what is planned for vehicles that get stuck? Will there be a way to recover them, or will they basicly be dead?

Also, will airpower have a role in this sim? Will you have to worry about fighter/bombers?
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/30/06 08:49 PM

Great screens! cool

Thanks Rainer!
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/30/06 11:06 PM

Quote
Originally posted by 5tide:
Grrrrr I want to reply !!!
Well, as long as you keep in line with what Choock said, it's OK to reply... wink
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/30/06 11:08 PM

Quote
Originally posted by RogueSnake:
Thanks for the Screens Rainer.

Any idea on what is planned for vehicles that get stuck? Will there be a way to recover them, or will they basicly be dead?

Also, will airpower have a role in this sim? Will you have to worry about fighter/bombers?
The list of features is not set in stone yet, so not sure about "stuck vehicles" just yet. But there will be airplanes in the game.. To what extent though - still unknown... smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/31/06 08:48 PM

Allrighty... a few more images for your viewing pleasure.

Keep in mind - it's all still pre-alpha! smile


Here are some overcast impressions:
http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-10-31/tvst_overcast/


Three other screenshots, including a "hurt" Tiger: http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-10-31/tvst_various/
Posted By: von Kinderei

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/31/06 09:35 PM

All I can say is " WOW "

I want this yesterday ... lol

Nice overcast screenies there , I'm sure it's been touched on but is weather gonna be a part of this ... like the snow and monsoons and will mud play a part in the lack of mobility of the armor and other vehicles ?

Keep up the great work !


vK
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/31/06 09:44 PM

Quote
Originally posted by von Kinderei:
All I can say is " WOW "

I want this yesterday ... lol

Nice overcast screenies there , I'm sure it's been touched on but is weather gonna be a part of this ... like the snow and monsoons and will mud play a part in the lack of mobility of the armor and other vehicles ?

Keep up the great work !


vK
Nothing touched up. Those are un-altered images - straight from the 3D engine!
Posted By: von Kinderei

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/31/06 10:30 PM

No I didn't mean those screenies were touched up I meant that whether or not the weather issue had been addressed as far as will snow and rain actually be a part of the game and will the excessive mud from such hamper vehicle movement as it actually did in WWII Russia ?


vK
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 10/31/06 11:13 PM

Oh.. sorry; misunderstood. Well, snow is hardly an issue for a sim based on the summer campaign Bagration. wink

About the other features - not sure as of yet! Features will be locked in at a later date... smile
Posted By: 439th_WTornado

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/01/06 01:08 AM

TANKS :winkbiggrin: alot for the new pics.

Keep up the good work.


http://www.439thtiger.com/
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/01/06 03:01 PM

Ok this made my day, thx...
Posted By: JV44HeinzBar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/01/06 10:31 PM

S!,
I know I may be crucified for saying this, but I'm looking forward to getting this sim more than I am to laying my hands on 1C's Battle of Britain!! That's saying alot coming from a hardcore flight simmer biggrin

Keep those pics coming Rainer!! Even the smallest ones are enough to feed the armor hungry hoard here at SimHQ..especially if they're Tiger lovers smile

HB
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/02/06 12:50 AM

Quote
Originally posted by JV44HeinzBar:
S!,
I know I may be crucified for saying this, but I'm looking forward to getting this sim more than I am to laying my hands on 1C's Battle of Britain!!
eek I'm telling Oleg!


wink Can't wait for a real tank sim~!
Posted By: JV44HeinzBar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/02/06 04:22 AM

S!,
You know how it is Faustnik. No fw190 in BoB...the horror, the horror smile

HB
Posted By: 5tide

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/03/06 02:11 AM

I'm going to make a target range for the game now I need some feedback.
The target range will be an optional map so that people can get use to the sights, ammo etc.
My thoughts are that no Army would allow their tank crews ( tanks are very expensive)to operate in hostile situations without passing certain tests. I don’t think you have to pass any sort of test but it would be good to have some practice before entering a fire fight.
Now don’t forget you guys are Vets, you see a Halftrack you yell HE, but we want to attract new followers of the armored warfare genre, so I need your help in that department as in how do we get their attention and build them up to be tread heads without them giving up after an introduction to the Ziess optic? How do we ease them into to the art of manual killing? This may seem trivial to some, but games like TvT need to attract a new generation of players, because the longevity of this type of game or even the future of developers producing WW2 sims depends on attracting a whole new audience. As a Dev group we can only do so much we need the community behind us to help secure game like this for the future.
(1) Should I use target boards with say Bulls Eyes?
1*Now don’t forget the game models the hits on surfaces, but it’s hard to see the hits when the model changes to the killed version. This is down to the fact that the "3D Model" must change to show damage.
(2) Or Afv's ? ( Please refer to point 1*)
(3) Add moving targets (It will be possible to model Bull’s-eye targets that move but will the new user realise that a side shot has a bigger chance of a kill than a frontal?)
(4) Do a sort of staged firing range.( Start with bull’s-eyes then move to AFV's)
The thing is the Dev's and Barkman have re written the sights for this type of game and they are now very realistic. You may ask how they did this? well someone who has sat in a working tiger is part of the team. That’s how much commitment we put into this game for the sim community.
Now we need some details like :
For Barkman -
Strichplatte for the Panzer IV (Sd.Kfz. 161), Ausführungen B-F & G, H, J
“Does any one have drawings or photographs of any of the T.Z.F. 5 series of Strichplatte for the Panzer IV (Sd.Kfz. 161), Ausführungen B-F & G / H / J”
By the way the editor is very complicated , I don’t mean that in the fact you need a degree in quantum physics to use it , I mean its immensely deep.. down to the fact that you can add individual animation scripts to soldiers . Making a map will be as difficult yet realistic as the creator wants. It’s not perfect yet but we are working with the Dev’s to refine it.
Posted By: JV44HeinzBar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/03/06 03:45 AM

S!,
I don't know if it's possible, but I'd have a shooting range similar to a carnival game. I'd suggest making a mix of all of the above.

Sincerely,
HB
Posted By: 439th_WTornado

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/03/06 04:02 PM

Well at least they will have my overmodelled
Spitfire Heinzbar.

The FW-190 stalls too much anyways.

Who knows the Tiger might have
''rice paper'' armor.

Hehehehehe banghead

http://www.439thtiger.com/
Posted By: JV44HeinzBar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/03/06 10:37 PM

</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by 439th_WTornado:
<strong> Well at least they will have my overmodelled
Spitfire Heinzbar.

The FW-190 stalls too much anyways.

Who knows the Tiger might have
''rice paper'' armor.

Hehehehehe neaner JK, I'm sure Oleg and crew will do a fine job on BoB. Of course, I'm also positive that it will have some teething problems like all new sims.

HB
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/04/06 04:20 PM

I took eight more screenshots from a mission I am currently testing; I used GIMP with "unsharp mask" and "softglow" and on them and increased the brightness of the color-levels a tad...

Still pre-alpha; hope you enjoy:

http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-11-04/

Cheers,
Rainer
Posted By: JV44HeinzBar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/04/06 05:15 PM

S!,
Thanks again Rainer. We are soooo lucky to have an inside man here at SimHQ smile

Do you think you could do a screenshot that places a tank against a tree line at long distance? I'd like to see how well the tanks blend w/ their environment.

Thanks again for the pics.

HB

PS, the IDDK website indicates Q1/2007 for release. Are they still on schedule?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/04/06 06:19 PM

Quote
Originally posted by JV44HeinzBar:
S!,
Thanks again Rainer. We are soooo lucky to have an inside man here at SimHQ smile

Do you think you could do a screenshot that places a tank against a tree line at long distance? I'd like to see how well the tanks blend w/ their environment.

Thanks again for the pics.

HB

PS, the IDDK website indicates Q1/2007 for release. Are they still on schedule?
Thanks - just trying to keep you all posted!

Q1/2007 is the preliminary Russian release date.... dunno much more about it, though.
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/05/06 02:14 AM

Thanks for shots Rainer and frequently communicationg with us.

Well, Q1-2007 in Russia means a later release time for EU and NA. That's okay if it means getting the bugs out.

Snip
Posted By: 439th_WTornado

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/05/06 10:24 AM

You must understand that the Russians like
Canadians hibernate like bears in the winter.

So when the Spring comes and the ground un-
thaws the Russians like I will wake up and
get back to the sim.


http://www.439thtiger.com/
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/05/06 08:21 PM

Quote
Originally posted by Rainer:
I took eight more screenshots from a mission I am currently testing; I used GIMP with "unsharp mask" and "softglow" and on them and increased the brightness of the color-levels a tad...

Still pre-alpha; hope you enjoy:

http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-11-04/

Cheers,
Rainer
Thanks for the images - they look great, but please don't edit them. We want to see them as they look in the game and not the way you think they should look wink It's really hard commenting on screen shots that are not the originals...

Don't take this criticism to hard, I understand that you want to make them look good but we really want to see them as the look for real.

/Mazex
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/08/06 12:35 AM

New pics looks great! Thanks Rainer.
Posted By: Vacillator

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/15/06 05:07 PM

Hi all (and particularly Rainier).

A bit late on the scene here but what I've seen looks fantastic. Put me down for a copy wink .

If it's as 'real' and historically accurate as it sounds from the discussion above this will be THE simulation I've waited years for. I would also be very happy to continue paying out for addons (a la IL2/PF of late) with new tanks, maps etc.

One minor question (I did search but didn't see much), any up-to-date news on implementation of TrackIr? The driver station video almost looked like it was there already and that was some time ago.

Anyway great stuff, can't wait!
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/17/06 09:55 PM

Okay Rainer, it's time to feed us with some more delicious screen shots.

Please, of course.
gx007
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/17/06 09:58 PM

Quote
Originally posted by Vacillator:
Hi all (and particularly Rainier).

A bit late on the scene here but what I've seen looks fantastic. Put me down for a copy wink .

If it's as 'real' and historically accurate as it sounds from the discussion above this will be THE simulation I've waited years for. I would also be very happy to continue paying out for addons (a la IL2/PF of late) with new tanks, maps etc.

One minor question (I did search but didn't see much), any up-to-date news on implementation of TrackIr? The driver station video almost looked like it was there already and that was some time ago.

Anyway great stuff, can't wait!
Sorry for the late reply! We're hitting alpha-stage in a few days, and right now the focus lies more on mission design and bug fixing.

Features and wish-list items will be tackled closer to beta phase... Until then, I can't really comment on game features - sorry! smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/17/06 10:00 PM

Quote
Originally posted by Snip-n-Clip:
Okay Rainer, it's time to feed us with some more delicious screen shots.

Please, of course.
gx007
I'lll hold off until I have the first alpha version available to snap more screenies! smile

Please be patient!
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/17/06 11:44 PM

Rainer,

Great! I'd rather wait and see the alpha versions.

gx007
Posted By: JV44HeinzBar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/29/06 01:49 AM

S!,
I'm starting to get hungry for more pics. :Popcorn:

HB
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 11/29/06 09:43 PM

The alpha version is pretty much in "in-between" testing with the producer and the devs...

Haven't gotten it yet for testing, though.

I will keep you posted... smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/02/06 12:37 PM

Ok.. the first alpha built is now available to me.

Here's a teaser. Please notice the improved interface as well as a lower camera angle (for a more awesome view of the tanks...):

http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-12-02/
Posted By: Razman23

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/02/06 03:41 PM

Quote
Originally posted by Rainer:
Ok.. the first alpha built is now available to me.

Here's a teaser. Please notice the improved interface as well as a lower camera angle (for a more awesome view of the tanks...):

http://halfevil.de/ww2scalemodeler/testers/index.php?action=dlattach;topic=300.0;attach=320;image
Link goes to the testers forum. I dont know if you want us all to get into that. :winkbiggrin:
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/02/06 11:22 PM

Quote
Originally posted by Rainer:
Ok.. the first alpha built is now available to me.

Here's a teaser. Please notice the improved interface as well as a lower camera angle (for a more awesome view of the tanks...):

http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-12-02/
Sweeet! One of the things I've been complaining about earlier was the glowing emerald green grass. That's all gone now - may be another season though? Never the less - it really looks great!

/Mazex
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/06/06 01:49 AM

Thanks Rainer!!! cool

Looking forward to more!
Posted By: Synthesis

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/12/06 05:36 AM

A personal opinion here--the game looks great so far (really like the outdoor environmental effects and the structures), but would it be possible to allow players to find out information by looking at their gauges, as in the IL-2 Sturmovik series?

The interface would be a very useful option, but giving players the option of relying purely on gauges be much more immersive, I think. This would work better for some classes then others--the driver, for example, could probably get all his information from gauges and control surfaces, while the gunner can't just look at a gauge to see how many shells he has left. Maybe a way to have the gunner yell it out loud, to tell the player?

Likewise, it'd be nice to see in which you have a "limited view"--perhaps staring through a cannon sight or whatnot--that you need to use to make precise shots, but limit your visibility. A trade-off.

Anyway, just a suggestion.
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/12/06 10:02 PM

Synthesis,

the driver already has working gauges to use, for both the T-34 and the Tiger, which he can zoom into...

You can have those limited sights, if you prefer to do so, for all compartments modeled.. smile
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/12/06 10:15 PM

Finally some new images for you to see!

I collected those playing through some test missions; I left them at 1280x1024 and didn't alter them with any editing tool, 'cept for converting them to JPG.

Hope you enjoy!
http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-12-12/
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/13/06 05:31 PM

The best pics I ever saw... what are your specs on your rig?
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/13/06 09:37 PM

Quote
Originally posted by 76.IAP-Blackbird:
The best pics I ever saw... what are your specs on your rig?
Glad you like them! Here my system specs:


-- Windows XP, SP2, DirectX 9.0c
-- nVidia GeForce 6800GT
-- Asus 8VA Deluxe
-- AMD XP 64 3500+ (2.20Ghz)
-- 2GB DDR RAM
-- On-Board AC 97 Sound
-- On-Board Marvell NIC
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/14/06 04:43 AM

Great textures on the German tanks Rainer.

gx007
Posted By: Aces High 2

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/14/06 09:02 AM

Great pictures thanks Rainer,

Did you receive my Personal Message ?.

Best regards

Aces
Posted By: Reichenberg

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/14/06 09:13 AM

Just amazing!! The most realistic looking pictures of a WW2 game I have ever seen!

I am normally very careful with these statements, but here I can really say: A must buy! Even if the gameplay is total bullocks, just for watching these beauties in motion it must be worth it.

Uwe
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/14/06 11:03 AM

And keep in mind - this is just now getting into alpha testing! smile

It keeps getting better and better with each built we're getting... !
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/15/06 07:51 AM

If the game is inside as good as it looks, so I`ll buy it.. for sure..

Danke Rainer..
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/15/06 10:02 PM

Quote
Originally posted by 76.IAP-Blackbird:
If the game is inside as good as it looks, so I`ll buy it.. for sure..

Danke Rainer..
smile
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/16/06 03:49 AM

Dear Santa,

What I'd like for Christmas this year is a video clip of a new upcoming title called "T34 vs Tiger".

This past year the developers have shown us screen shots of the sim, and whilst they were very good, I'm feeling this incredible urge to see just a wee snippet of this game in action.

Santa, could you get on your cell phone and call those guys, please? I'm sure they'll say it's ready for a peek but you always have a way of spreading cheer and the spirit of giving.

Yours very truly, and I've been especially good this year,

gx007 wink
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/16/06 03:52 AM

EDIT "...they say it's NOT ready for a peek..."
Posted By: mazex

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/16/06 11:59 AM

Ohh my, and they have stated that realism is the main goal. If they just reach 50% of their goals regarding the gameplay, this will rock. If this game fails I will eat that bump mapped zimmerit texture wink

/Mazex
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/18/06 10:48 PM

Quote
Originally posted by Snip-n-Clip:
Dear Santa,

What I'd like for Christmas this year is a video clip of a new upcoming title called "T34 vs Tiger".

This past year the developers have shown us screen shots of the sim, and whilst they were very good, I'm feeling this incredible urge to see just a wee snippet of this game in action.

Santa, could you get on your cell phone and call those guys, please? I'm sure they'll say it's ready for a peek but you always have a way of spreading cheer and the spirit of giving.

Yours very truly, and I've been especially good this year,

gx007 wink
Well, sorry, Snip-n-Clip, our "testers-made" movie attempts were shot down by the producers. I am afraid we will have to wait for "offical" in-game footage taken by the guys at IDDK.... :|

Until then, I will try to keep you posted with som new images every now and then!
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/19/06 03:39 AM

Thanks for trying Rainer. Have a great holiday season.

Snip
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/20/06 08:52 PM

Same to you, Sip-n-Clip.


Here some new images I took today from a mission I was going through... smile

Hope you enjoy!
http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-12-20/
Posted By: 76.IAP-Blackbird

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/20/06 09:20 PM

Ich wünsch dann schon mal frohes Fest und einen guten Rutsch...

thx for the pics...
Posted By: NSU

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/20/06 09:24 PM

Ja Rainer schöne Bilder, und ein Frohes Fest auch von mir!
Posted By: gx007

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/21/06 04:13 AM

Thx for the pics Rainer. The T34 texture shot looks very good.

Snip
Posted By: Aces High 2

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/21/06 09:08 AM

Hi Rainer,

Did you receive my last e-mail and PM please ?.

Season's greeting.

Leigh
Posted By: NSU

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/21/06 05:24 PM

big WWII Battle Tanks T-34 vs Tiger Interview on SimHq!

http://www.simhq.com/_land2/land_072a.html

Gruß NSU
Posted By: citizen guod

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/21/06 06:19 PM

We're adding a couple of new images to the interview right now showing the infantry. If you've already taken a look check back again for the new screenshots.

Once I get home this evening I'll setup a dedicated forum for the title. It's time. wink
Posted By: RainMan

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/21/06 06:21 PM

Quote
Originally posted by guod:
We're adding a couple of new images to the interview right now showing the infantry. If you've already taken a look check back again for the new screenshots.

Once I get home this evening I'll setup a dedicated forum for the title. It's time. wink
Excellent! smile
Posted By: Faustnik*

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/21/06 07:24 PM

Great news on the forum!
Posted By: JV44HeinzBar

Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement - 12/21/06 11:40 PM

S!,
Fantastic interview on T-34 vs Tiger. I sooooo want this sim! smile

HB
© 2019 SimHQ Forums