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Tank Crew – Clash at Prokhorovka

Posted By: Veteran66

Tank Crew – Clash at Prokhorovka - 11/19/17 11:44 AM

New Tank simulation is comming 2018 smile

Tank Crew – Clash at Prokhorovka

Tank Crew will be expanding upon our initial adventure into tank combat by including ten new tanks and armored vehicles and improving our two existing tanks. Tank Crew will create a ground combat component that can be integrated into single-player content and multiplayer servers. Our tanks will be multi-crew in multiplayer which most other leading tank games are not capable of. Our playable tanks will also be modeled both inside and out with realism in mind and improved damage modelling. The map will feature the southern portion of the Battle of Kursk with the village of Prokhorovka and town of Belgorod included. The map will also be built somewhat differently giving tank players a better ground environment then our current large maps. Further details about Tank Crew will be released as development ramps up.



Planned to be Included in Tank Crew – Clash at Prokhorovka

Playable Tanks and Content (Tentative List):
- T-34-76 STZ
- KV-1s
- M4A2
- SU-122
- SU-152
- ZIS-5 + 72K
- PzKpfw III Ausf.L
- PzKpfw IV Ausf.G
- PzKpfw V Ausf.D
- PzKpfw VI Ausf.H1
- Sd. Kfz. 184
- Sd. Kfz. 10 + Flak38
- Prokhorovka - Belgorod Map {100x100 km Approx.)

Pre-Orders for Tank Crew will be available sometime first half of 2018.

Link:
https://forum.il2sturmovik.com/topi...ing-circus-tank-crew-and-mo/#entry532738

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Posted By: marko1231123

Re: Tank Crew – Clash at Prokhorovka - 11/19/17 12:01 PM

I Was going to post the same link.
Looks interesting,will be keeping a close eye on this one
Have been looking for a WW2 Tank sim for a long time and the battle of prokhorovka.
Has always interested me.
.Probably the most brutal clash of Armour in the history of Armoured warfare.
Posted By: Sluggish Controls

Re: Tank Crew – Clash at Prokhorovka - 11/21/17 04:34 AM

Yep, read the announcement ! Will keep both eyes open on this one :-P
What does SP Content mean exactly ? Dynamic campaign, or series of single missions ?

Cheers,
Slug
Posted By: JJJ65

Re: Tank Crew – Clash at Prokhorovka - 11/22/17 10:31 AM

Originally Posted by Sluggish Controls

What does SP Content mean exactly ? Dynamic campaign, or series of single missions ?

I suppose the latter - scripted campaign missions.
Posted By: O_Smiladon

Re: Tank Crew – Clash at Prokhorovka - 01/02/18 09:54 AM

Yes could be interesting.

I wonder if this will be a high fidelity tank sim ? (clickable cockpits and so forth)

Happy new year everyone .

O_Smiladon
Posted By: Xambrium

Re: Tank Crew – Clash at Prokhorovka - 04/07/18 09:59 AM

Just 2 Screnshoots from the last Dev blog

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charge


Posted By: bisher

Re: Tank Crew – Clash at Prokhorovka - 04/10/18 08:25 PM

looks like fun
Posted By: Xambrium

Re: Tank Crew – Clash at Prokhorovka - 07/01/18 09:40 AM

Lots of News in the last week newsletter from the developers!
https://forum.il2sturmovik.com/topic/168-developer-diary/?page=5&tab=comments#comment-632657

Quote
We plan to start the Early Access program for Tank Crew: Clash at Prokhorovka as early as this July. Of course, we'll have only a small bit of the final product available at the start. The official release date is more than one year ahead in the future, but early adopters of Tank Crew will have something to play with:

- Highly detailed (exterior and interior) KV-1s and PzKpfw VI Ausf.H1 "Tiger" tanks;
- Nearly complete physics model of these tanks;
- Detailed ballistics model for 50mm, 76mm and 88mm rounds;
- Ability to occupy any tank station (tank commander functionality won't be ready, but you'll be able to take the commander seat);
- Numerous improvements to other game functionality which will improve a ground vehicle gameplay.




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Posted By: Chucky

Re: Tank Crew – Clash at Prokhorovka - 07/01/18 09:51 AM

Ok,you have my attention!
Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 07/19/18 12:57 AM

Early Access to Tank Crew - with Kv-1s and Tiger 1 available, using Lapino map that include T-34 and Pz. III of Bo'X (not in Tank Crew standards).

https://forum.il2sturmovik.com/topic/12826-game-updates/?tab=comments#comment-641478
Posted By: O_Smiladon

Re: Tank Crew – Clash at Prokhorovka - 07/21/18 07:44 AM

Just purchased ..See you at the front. S!
Posted By: Nimits

Re: Tank Crew – Clash at Prokhorovka - 07/28/18 04:14 AM

Is this going to have some sort of single player campaign?
Posted By: Veteran66

Re: Tank Crew – Clash at Prokhorovka - 08/05/18 08:06 AM

Singleplayer Mission screenshots smile
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Posted By: Blade_Meister

Re: Tank Crew – Clash at Prokhorovka - 08/08/18 01:43 AM

Here are a few I have taken so far. winkngrin

S!Blade<><

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Posted By: Ajay

Re: Tank Crew – Clash at Prokhorovka - 08/09/18 10:46 AM

Wow, looks great! How does it play? Arcade/ medium sim/full sim? Good controls?

edit- Also, how to purchase?
Posted By: Ratcatcher

Re: Tank Crew – Clash at Prokhorovka - 08/10/18 08:02 AM

Originally Posted by Ajay
Wow, looks great! How does it play? Arcade/ medium sim/full sim? Good controls?

edit- Also, how to purchase?


Pretty good actually. It is (for me) pretty much exactly what I wanted out of an Armour Sim. It has "realistic" mechanics, as in the speed of units seems accurate. Its interiors are pretty good and the combat requires some skill. Though still haven't quite worked out how the aiming reticle on the Tiger is meant to work...

It reminds me more of Steel Beasts than WOT or War Thunder...which can only be a good thing!!! Graphics are much nicer than SB though.

It is clearly early access with a lot of features and game play to be introduced but so far I'm having fun playing. I think multiplayer will be really fun, if I could only get some of my friends into it.

It runs really well in VR, I have even got my head around using keyboard and mouse with it, while in VR. The control key bindings do need to be streamlined as at the moment they are for aircraft and tanks. Not such an issue for me as I don't have any plane modules.

Here's the link... (It's a might expensive though...)

https://il2sturmovik.com/store/tank-crew/
Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 08/12/18 06:40 PM

Originally Posted by Ajay
Good controls?


For now tanks controls are the pretty basic "WASD" of vehicles in FPS, plus turret and MG - could drive using a PS style gamepad.

Default controls assignments are very awkward with LAlt, RCtrl etc. modifiers, but all can be reconfigured, including using joystick/pedal axes.

Topics about here: https://forum.il2sturmovik.com/forum/119-general-discussion/


Originally Posted by Ratcatcher

Though still haven't quite worked out how the aiming reticle on the Tiger is meant to work...


Look at Steel Tiger manual how use Pz-IV ausf. F2 gunsight, is valid for Tank Crew tanks.

http://www.stormpowered.com/stormcloud/games/6904/manual.pdf

T-34 gunsight

http://s11.postimg.cc/8301mqsur/T_34_sight2.png


Posted By: Sluggish Controls

Re: Tank Crew – Clash at Prokhorovka - 08/20/18 10:18 AM

Those are sexy screenshots !

Apologies for the divert, but does anyone know if Tank Crew also suffers from the geforce700 series constant crashes?
IL2 Stalingrad and its "extensions" are totally broken for me now, impossible to play.

Tank Crew is terribly tempting but I assume it is the same engine and will inevitably suffer in the same way, me along :-/

Cheers,
Slug
Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 08/20/18 02:46 PM

Don't know about Geforce 700 - but probable lack power for run 'modern flight games'.

Tank Crew is part of Battle of... series (Now called IL-2 Sturmovik: Great Battles), when you buy a module, e.g. Tank Crew or Battle of Kuban... the whole game is installed, but give you access only to the module that you bought license key. Probable air battles take a bit more from computer resources than tank battles, but don't expect big differences.
Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 12/02/18 03:01 AM

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https://forum.il2sturmovik.com/topic/168-developer-diary/?do=findComment&comment=701246
Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 12/31/18 09:25 PM


https://forum.il2sturmovik.com/topic/168-developer-diary/?do=findComment&comment=713978
Posted By: Ratcatcher

Re: Tank Crew – Clash at Prokhorovka - 01/01/19 09:53 AM

Impressive!
Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 02/01/19 04:14 PM

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https://forum.il2sturmovik.com/topic/168-developer-diary/?do=findComment&comment=724465
Posted By: RedOneAlpha

Re: Tank Crew – Clash at Prokhorovka - 02/03/19 12:45 PM

Is there a depiction of the "damage model" used in the various tank models? Hit boxes etc...

The game looks awesome, but for eyecandy there´s plenty of others, and less expensive, Post Scriptum etc. So my main concern is that, damage model and balistic simulation so it to be a true sim.

Red

Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 02/10/19 03:48 PM

Originally Posted by Red2112
Is there a depiction of the "damage model" used in the various tank models? Hit boxes etc...


Posted By: RedOneAlpha

Re: Tank Crew – Clash at Prokhorovka - 02/10/19 07:50 PM

Thanks Sokol1 thumbsup

Although a broadside shot is a unfortunate one for this Tiger. So, do we need a Sherman Firefly? smile2

Some hype...



Red
Posted By: Veteran66

Re: Tank Crew – Clash at Prokhorovka - 02/11/19 05:13 AM

"We hope that now the basic damage model is adequate and we'll start working on more particular tasks in the tank systems and combat damage department next week."

from last Dev update:
https://forum.il2sturmovik.com/topic/168-developer-diary/?page=6&tab=comments#comment-729927

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Posted By: RedOneAlpha

Re: Tank Crew – Clash at Prokhorovka - 02/11/19 06:02 PM

Sold! winkngrin

Downloading IL-2 client. I do have BoS, and since IL-2 is having a "Lunar Year sale (up to 75% off), I might go for BoM.

Is there a "Discord" channel where people meet for MP sessions?

Red
Posted By: RedOneAlpha

Re: Tank Crew – Clash at Prokhorovka - 02/11/19 09:16 PM



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Red
Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 02/15/19 06:04 PM

DD 216 - dedicated to Tank Crew:

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https://forum.il2sturmovik.com/topic/168-developer-diary/?do=reportComment&comment=732537
Posted By: theOden

Re: Tank Crew – Clash at Prokhorovka - 02/15/19 07:05 PM

So pretty pictures are supposed to sell another simgame.
I find that armor penetration video very worrying and in my view, such things should be settled long before the first model is textured.
Will probably pass this one sadly, I had high hopes.
Posted By: RedOneAlpha

Re: Tank Crew – Clash at Prokhorovka - 02/15/19 07:57 PM

After all it is in WIP still, but yeah they know about it...

DM on the Tiger



Red
Posted By: Blade_Meister

Re: Tank Crew – Clash at Prokhorovka - 02/20/19 02:32 AM

Hope 1C gets it right, but TC still looks "purty".

S!Blade<><

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Posted By: JoMc67

Re: Tank Crew – Clash at Prokhorovka - 02/24/19 04:54 PM

Yeah, as some others might have mentioned, the 'Damage Effects' needs some major fixing...

I've been involved in many Tactical Miniature rules back in the day (HO & Micro), and most recently the 'Combat Mission' (Battlefront) PC Games.

Looking at the Tiger 1 vs. T-34/76...The Tiger 1 should be able to penetrate and KO that T-34 out to 1200 meters in front, and about 750 meters at 45 degree angle all in one-shot.
The PZIVG-H should penetrate the front at about 750 meters with 50-75% KO in one shot...PZIIIL/M should penetrate the front at about 250 meters with 25-50% KO in one shot.
Some other angle of impact variables (30-60 degrees) can change the above along with a + or - for hitting Hard or Soft points of Armor.

I think the main problem is that 1C is still using the same modeling Hit Points used in RO2, where it takes several rounds to KO a tank (rather then the more realistic almost All or Nothing effect)...Even thou, "Combat Mission" (which is not truly a dedicated Tank Sim) which is an overall Tactical Combat Simulation, is nearly Dead-On in relation to Penetration Details.

Joe
Posted By: Brit44 'Aldo'

Re: Tank Crew – Clash at Prokhorovka - 03/11/19 02:44 AM

Excuse me, I am bitter and and only return when drunk.
One shot, one kill comparison is utter BS, unless you know the exact metal plate hit and the angle of impact.

"should" leads me to believe you are using scientific tables. These are only valid if you are considering a non moving target against a skilled gunner and mounted gun.

You did not mention "bullet bite", "metal hardness", "spalling", or "explosive filler". These all have a real world effect of perception.

You also have to consider the gun specs against the distance the shell has traveled AND shell Coefficient of Drag. Your "scientific" tables are only good to train tank crews.

The only rocket science here, is making a GAME playable as a sim.
Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 03/19/19 06:14 PM

Prokhorovka map and Sherman M4A2 and PzKpfw.III Ausf.M available in update 3.012. Central part of this map has more detailed destructible features.

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https://forum.il2sturmovik.com/topic/12826-game-updates/?do=findComment&comment=744096
Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 05/17/19 08:38 PM

An update in TC development:

https://forum.il2sturmovik.com/topic/168-developer-diary/?do=findComment&comment=771647
Posted By: MajorMagee

Re: Tank Crew – Clash at Prokhorovka - 05/25/20 05:32 PM

At least they're still actively working on it.

2020 Updates
Posted By: RedOneAlpha

Re: Tank Crew – Clash at Prokhorovka - 10/27/20 01:39 PM

Posted By: Leaf85

Re: Tank Crew – Clash at Prokhorovka - 11/22/20 02:50 AM

Out on Steam now.

Doing quite well, up to my usual standards of superior play. Out driving, getting used to that throaty roar of a Soviet diesel engine, I've gone and rolled my T-34 cleanly off a wooden bridge deck into a wonderfully wide Russian river, landing on its side. It was okay until I popped the drivers hatch...
Posted By: WangoTango

Re: Tank Crew – Clash at Prokhorovka - 11/23/20 10:58 PM

Just picked it up off Steam as well.
Posted By: Sokol1

Re: Tank Crew – Clash at Prokhorovka - 11/28/20 02:39 AM


Posted By: carrick58

Re: Tank Crew – Clash at Prokhorovka - 11/29/20 07:32 PM

this game any good ?
Posted By: Ajay

Re: Tank Crew – Clash at Prokhorovka - 12/02/20 11:54 PM

Originally Posted by carrick58
this game any good ?


Very stale. The tanks are nice and all, missions are boring af and not many players around for mp games.
Posted By: SippyCup

Re: Tank Crew – Clash at Prokhorovka - 12/03/20 07:44 PM

Originally Posted by Ajay
Originally Posted by carrick58
this game any good ?


Very stale. The tanks are nice and all, missions are boring af and not many players around for mp games.


I'd say sterile more than stale... stale implies it was fresh at some point. It feels completely soulless.
Posted By: Blade_Meister

Re: Tank Crew – Clash at Prokhorovka - 12/04/20 10:34 PM

I am having fun with it, but then again I am easily amused. I have not tried MP as I am not that confident in my abilities yet. There are a ton of single player missions which were made by Tigre88 on the TC Forum section on the IL2 Great Battles Forum.
Here is a little AAR from a mission I generated with Syn_Vanders quick mission builder. Second post down from the top. Hope you enjoy.

Operation Revenge

S!Blade<><
Posted By: bisher

Re: Tank Crew – Clash at Prokhorovka - 12/06/20 05:06 PM

Ya I really enjoy driving the tanks so much so I played most of the campaign missions despite the missions sterile soullessness lol smile
Posted By: Wodin

Re: Tank Crew – Clash at Prokhorovka - 12/07/20 06:41 PM

Lack of infantry kills it for me.
Posted By: Blade_Meister

Re: Tank Crew – Clash at Prokhorovka - 12/08/20 04:15 AM

Woodin, I hear you about the infantry. In SF the infantry involved in the ground battle, taking and occupying enemy trenches and moving along with the battle push, coupled with the sounds of the small arms fire just pushes the immersion up there. I am really hoping that 1C or Digital Forms really picks up the ball and runs with it, making the TC infantry at the very least, just as good as SF. If they just put in some crappy attempt and don't make it as good or better then SF, then this will be the death nil for TC. The beautifully rendered tanks and map only take TC so far towards greatness. I can imagine the real tank simming gurus want much more depth in the career department: stats, real armor groups, better AI. I really hope for all of these additions as well. The one thing I really want is for the dead tanks to remain on the battlefield for the duration of the mission. I hate it when you win the battle and then drive over to the defeated enemies area of operation and there is nothing there to tell the tale of what just happened. I am having a lot of fun as I explore the map, the different SP missions and the newness is still enough to keep me adventuring, but I can already see how this could become boring for the SP not to long after using this sim. I see great potential, but will 1C develop that greatness or will TC end up being left just holding the bag full of undeveloped potential? I hope they get it right personally as I would Love to see this Series expanded. There is just something about driving around in and fighting in big ass tanks that is really fun to me. Multiplayer peeks my interest, but I am going to have to get better with the controls first. winkngrin

S!Blade<><
Posted By: RedOneAlpha

Re: Tank Crew – Clash at Prokhorovka - 01/18/21 10:15 PM

Posted By: Witchy Woman

Re: Tank Crew – Clash at Prokhorovka - 01/26/21 09:06 PM

IMHO even though steel fury is older, the simulated stress of combat in SF and the immersion is far superior to this overpriced game that uses an engine designed for flight sims and not ground combat. Part of the reason this is "stale" is because of that. It also lacks the career system that other sims in this series had which added a lot more fun to the il-2 games.
Posted By: Blade_Meister

Re: Tank Crew – Clash at Prokhorovka - 01/27/21 01:26 AM

Originally Posted by Witchy Woman
IMHO even though steel fury is older, the simulated stress of combat in SF and the immersion is far superior to this overpriced game that uses an engine designed for flight sims and not ground combat. Part of the reason this is "stale" is because of that. It also lacks the career system that other sims in this series had which added a lot more fun to the il-2 games.


The engine is not lacking in the ability to model exceptional tank physics. The exceptional detail of the tanks and their interiors is not matched by any other tank sim period. Yes it needs a possible career mode or more campaigns and single player missions, but there is a fair amount of very good campaigns and SP missions available currently. Syn_vander has also developed a very good quick mission generated which is constantly being revised to add new features. Don't get me wrong, I love SF 1942 and it's infantry and excellent battlefield sounds, but the TC tank models inside and outside are far superior. 1C is developing infantry currently so we will have to see if they can pull this addition off. If they do TC will be much more imersive. I guess you could say the price is a bit steep, but I have already spent many hours having fun using the official content and also the excellent community created content. TC has a ways to go, but the potential is definitely there. Short of 1C just abandoning TC, IMHO the future is actually looking bright for this series of tank combat simulator.

S!Blade<><
Posted By: Trooper117

Re: Tank Crew – Clash at Prokhorovka - 01/27/21 03:04 PM

I'm on the fence with this one... I may buy into it if the infantry side proves to be better than the waddling figures you see around the airfield. To me they don't add to the immersion factor when their movement is so clunky and poor.
Combat infantry will have to move and behave in the correct manner or they might as well not be there.
Posted By: 33lima

Re: Tank Crew – Clash at Prokhorovka - 01/27/21 05:28 PM

Interesting observations, Blade. How is platoon command and control in Single Player Tank Crew, whether you can play as a leader or a follower? Range of orders available, degree of control of formations and movements, fire control? Or the representation of your platoon leader doing that, if you play as a follower? I tend to be suspicious of sims which are strong on MP features as they are liable to compromise on AI. I know platoon command and control is quite limited in SF but at least it's there and the AI got a little better in STA 3.X (and the whole implementation got a lot better again in SABOW, unfortunately not cascaded back into SF).

Can TCs be made to adopt a sensible ie low 'heads out' stance or do they stand as if on parade every time they pop up from the hatch? Some tanks seem to be better than others in that respect.

MP is no use to me so visuals aside, Panzer Elite and Steel Fury (whose visuals are more than good enough) are to me still way, way better sims of WW2 tank combat, as maybe opposed to sims of operating a tank. Heck, T34-v-Tiger had only two playable tanks but it was also very good at simulating operating them, but at least it had infantry too, albeit the AI wasn't good. For one thing, the representation of fire control orders from the TC was better than SF, as TvT used the clock code and the text/audio matched the turret display indicator graphic (which it doesn't, in SF).

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SF in particular has not just passable infantry, but also a huge variety of playable and AI kit (now including emplaced 88s) and many maps now spread over Eastern, Western, North African and Far Eastern Fronts; like PE in its different way, open-ness to modding was the making of Steel Fury and gives it such a head start, especially over a sim less open to modding (like SABOW and I presume, TC). While adding infantry might just about get TC over the bar for me, I don't see it ever being as big a hit for me as SF (or PE for that matter). I can see me getting pretty tired of Prokhorovka (even if you can play on other maps owned) and even the eastern front, kills which disappear after a short period, tanks which look like they're driving on a billiard table etc.


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Posted By: Blade_Meister

Re: Tank Crew – Clash at Prokhorovka - 01/28/21 04:20 AM

Hey everyone is entitled to there opinion and or skepticism, but when one doesn't own TC and has never even played it, that makes me a little suspicious of any comparisons they might draw with other tank sims they do own. Just reading and watching edited videos of what other people have written and visually recorded about TC does not give the same perspective or knowledge of how TC functions, good or bad. You can only draw that conclusion when you personally experience it in actual Tank Crew sim game play. Don't forget WOTR before and after you played it and actually helped to improve it. It's not a pissing contest and I am not saying TC is the best, hell the only other tank sims I own are SF 1942 and Red Orchestra(i was just gifted T34 vs Tiger, but have not tried it yet), so I admit it myself, I am not a tank sim guru like some, but I do know absolutely beautiful fully animated(externally animated) 3d tanks in a sim when I see them(yes the loaders need to be fully animated, this is a sore spot as of now). Bar none TC is far above anything out there for WWII as far as graphics inside or outside of a tank are concerned. What does need to be said is that TC is not God awful or an arcade like game such as BOS was when it released in 2013. TC has a a very good foundation to build upon and become a great tank sim. Maybe that will happen, maybe it won't. We will just have to wait and see. The other point is, TC is just over one year old and comparisons are being drawn between it and other tank sims that are 5- 10 years old. Good grief, give them a chance, they have listened to the Community during this first development cycle and introduced a lot of options and additions which the Community asked for quite vocally. If you want TC to be improved, even if you don't own it, but are interested in its' future, then go on the TC thread on the IL2 Forums and respectfully ask or give information and suggestions on what is most needed to improve TC to a true tank sim gurus standard of a good tank sim. Just complaining about what it is now or doubting what it could be in the future does absolutely no good. Try to help make it better! I know that sounds like a real fanboy thing to say, but it is true. 1C really seems to be listening and trying to constantly improve TC and its' content and appeal to the Community. For some reason I think that they actually want it to be successful and make people happy and sell lots of copies. Seems crazy I know, but I actually think they care. winkngrin

I also admit that TC still needs a lot of work(yes the Commanders parade ride, see picture), especially with the AI(the fricking platoon tanks will run into you when you are a leader and they will push you, it is maddening sometimes, you just have to Command them to stop and move away from them, LOL) and Platoon Commands, but there is a good Command structure in game already to build upon. It is not bad and it certainly is not unusable or useless like some say it is. A Career or many more Campaigns will help along with Historical Army Groups being introduced. Much more added content(skins, maps, seasons, Historical background stories...etc) and options are needed to please a broader base including the hardcore tank heads out there so as to present itself as being worthy of the price of admittance. They just had a sale and I want to say it was like 35% off, so the price point will be easing up a bit soon I would think. 1C has already fulfilled everything they promised in the early access volume 1 of TC. This next phase will be admittedly, make it or break it and we will see soon enough if 1C and partners will flesh this out or if TC will end up a wash out in the bargain bin. Maybe it is not Panzer Elite, I don't know, never played it, but i have Fun in TC. I run around in big ass, badass Tanks, within a mission, a Campaign or a QMB(thanks Syn_Vander) and I can be commanded by or command a platoon and we attempt to carry out the mission and basically blow a bunch of stuff up and take ground, just like any other tank sim. If it gets better than that in the next development cycle, then I will like it even more and most likely gain a better perspective of what Tank sim gurus claim is a good tank sim experience and be happy for it. If 1C screws TC up, well I still had fun with this first version and I won't by another tank sim from them. I am hoping for an even better TC in the future, but if not, I am good with the money I already have spent on TC. Flying Circus 1 is in the same state in my eyes. FC2 will either make it or break it for me. I do know one thing, if you don't own and have not actually played TC then I find it quite hard to take any tank sim comparative commentary posted about TC and other tank sims very seriously. I didn't attach any attitude to this post, please don't attach any for me. These are simply my observations from a non tank sim guru perspective. Thanks in advance. smile

S!Blade<><

Originally Posted by Trooper117
I'm on the fence with this one... I may buy into it if the infantry side proves to be better than the waddling figures you see around the airfield. To me they don't add to the immersion factor when their movement is so clunky and poor.
Combat infantry will have to move and behave in the correct manner or they might as well not be there.

GOOD GOD, if the infantry is a bunch of wandering moronic zombies like what meander about the airfields now, I will personally renounce any claim made by myself of Tank Crew being called a tank simulator. While the zombies are good for pictures sometimes, I have grown weary of their mindless wanderings all about the aerodromes. If one could chop them up with ones prop when they walk right in front of your plane when you are taxing, I might have a chuckle about them being present but since that isn't the case, I tired of their bizarre blank stare and aimless roaming all about long ago. I sometimes think there should be an option to simply turn them off. Quite annoying they are! 1C or Jason, I hope you are reading this! rolleyes

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Posted By: Trooper117

Re: Tank Crew – Clash at Prokhorovka - 01/28/21 02:48 PM

There's no doubt it looks really good BM... I'm right with you on that smile
My other gripe with it as someone has already mentioned, is the commander standing tall in the turret, and yes, we have seen the propaganda pictures and videos from WWII showing the dashing tank commander, up there looking determined and unstoppable... but in combat or near the front that just would not happen if you want to stay alive.
I commanded a 56 ton Chieftain MBT in the 1980's, and believe me, being closed down in that thing did not give you perfect vision... I usually had the hatch locked back with my seat just high enough so I could peek out of the cupola.
Standing up high in the turret could mean even a passing sturdy tree branch could kill you let alone any enemy... lol!
Posted By: Blade_Meister

Re: Tank Crew – Clash at Prokhorovka - 01/28/21 06:08 PM

I agree about the parading Commanders 100%. It is an immersion killer and you would think 1C or Digital Forms would have noted and already corrected this. Just looking back at my SF 1942 pics, the Commanders still sit unrealistically high, but not as bad as TC.
Speaking of Chieftains, maybe you would like to pick one up cheap? I think the AC is broken in the one for £18,000, so I would avoid that one. winkngrin
Question, when you were hatch open and riding around off road at speed, how was your ability to scan your surroundings/horizon for possible threats? I mean were you being tossed/vibrated/shaken up or around so much that you couldn't accurately scan for threats? We ride around in these sims and it is pretty stable and one seems to have a very clear/stable picture of your surroundings. Do you think that was the case in WWII tanks? Maybe PM me if you don't want to answe here.

S!Blade<><

Attached picture Chieftain for sale.jpg
Posted By: Trooper117

Re: Tank Crew – Clash at Prokhorovka - 01/28/21 08:00 PM

In the Chieftain, as the commander and on the move, if we were expecting contact I should be closed down.
However, there are always compromises... how does this work? Normally, before the move I would be in a hull down position, scanning the ground ahead and looking where to move to for my next bound.
Once selected, I'd inform the driver where I wanted him to go, and with a good driver he could select the best covered route but also give the crew the smoothest ride if possible.
If I had an inexperienced driver I would guide him myself... that said, I'd still be scanning for targets, listening out on two radio nets, (command and squadron) plus answering up if required.
The gunner should be tracking the turret left and right and covering our arcs of fire... in an emergency with the gun stabilisation system he could fire on the move if required. I'd also be ready to take control of the gun and override the gunner to lay him onto a target that he had not seen.
As to being a bumpy ride, well, sometimes... it all depends on the terrain and the drivers ability.
Once arriving at our chosen position I'd make sure the driver has us hull down, I'd establish my 1000m line using the MkI eyeball, inform the gunner of that and give him his arcs to cover, make sure the loader has the nature of ammunition required ready and the co axial MG is loaded and inform the Troop Leader I'm in position and ready to cover his sections move...

Oh, and most importantly, get the loader to check that the BV (boiling vessel) is full up and get a brew on biggrin
Posted By: Blade_Meister

Re: Tank Crew – Clash at Prokhorovka - 01/29/21 02:19 AM

Thanks Trooper, that is an awesome incite to a bound and cover prep and move. S!
Did any of the Chieftains for sale peek your interest? hahaha Ooops I forgot to include the link in my last post, here you go Sir. Chieftain Tanks for sale
I can hear it now, "Honey I'm home, I bought a new ride, come check it out.
Your better half,"What did you do? That's a tank, I'm not riding in a tank! You take that back this instant! What were you thinking? A tank, sheesch! Remind me why I married again??? winkngrin

S!Blade<><
Posted By: MajorMagee

Re: Tank Crew – Clash at Prokhorovka - 01/29/21 12:42 PM

I just picked up Tank Crew at the sale price. Now all I have to do is figure out how to navigate the IL2 UI, and get it to work with my X-52 HOTAS.
Posted By: 33lima

Re: Tank Crew – Clash at Prokhorovka - 01/29/21 01:02 PM

Originally Posted by Trooper117
In the Chieftain, as the commander and on the move, if we were expecting contact I should be closed down.
However, there are always compromises... how does this work? Normally, before the move I would be in a hull down position, scanning the ground ahead and looking where to move to for my next bound.
Once selected, I'd inform the driver where I wanted him to go, and with a good driver he could select the best covered route but also give the crew the smoothest ride if possible.
If I had an inexperienced driver I would guide him myself... that said, I'd still be scanning for targets, listening out on two radio nets, (command and squadron) plus answering up if required.
The gunner should be tracking the turret left and right and covering our arcs of fire... in an emergency with the gun stabilisation system he could fire on the move if required. I'd also be ready to take control of the gun and override the gunner to lay him onto a target that he had not seen.
As to being a bumpy ride, well, sometimes... it all depends on the terrain and the drivers ability.
Once arriving at our chosen position I'd make sure the driver has us hull down, I'd establish my 1000m line using the MkI eyeball, inform the gunner of that and give him his arcs to cover, make sure the loader has the nature of ammunition required ready and the co axial MG is loaded and inform the Troop Leader I'm in position and ready to cover his sections move...

Oh, and most importantly, get the loader to check that the BV (boiling vessel) is full up and get a brew on biggrin


You'll surely remember this SKC training film, Trooper: https://www.youtube.com/watch?v=3zo5f6l-ZP4
Posted By: Trooper117

Re: Tank Crew – Clash at Prokhorovka - 01/29/21 03:29 PM

lol... Chieftains, 432's, Larkspur radio equipment, SLR's, SMG's and GPMG's... remember it all well!
I did my first signals course using Larkspur, but later on we changed to Clansman.
I loved the Chieftain, at that time it's gunnery system could defeat any tank in the world... however, automotively it had problems. They were a bugger to keep on the road, and breakdowns were common frown
Posted By: Mike Dora

Re: Tank Crew – Clash at Prokhorovka - 01/30/21 01:18 AM

Full disclosure T117, I’m (ex)RAF* not Army.

But I had the opportunity to drive a Chieftain when on a training det to RAFG in the mid-seventies. Great fun, though I think it was an old training tank, used to drive RH circuits round the barracks. To turn left, you just had to put pressure on the LH steering lever. To turn right, you had to pull the RH lever aaaall the way back..

Some 10+ years later, by then a sqn ldr at RAF Brawdy in SW Wales, I got to drive a Leopard II on the Castlemartin range. Wholly different experience, one steered with what looked like a multi-engined ac’s yoke fitted upside down. My daughters “upstairs” (then 8 and 6) loved it!

Cheers
Mike

*for those from the “other” air forces, the RAF gave us an all-round military education - in my fortunate case including not only driving tanks but also time at sea in the old Ark Royal (R09) :))


Posted By: BD-123

Re: Tank Crew – Clash at Prokhorovka - 02/01/21 10:38 AM

Originally Posted by Blade_Meister
Thanks Trooper, that is an awesome incite to a bound and cover prep and move. S!
Did any of the Chieftains for sale peek your interest? hahaha Ooops I forgot to include the link in my last post, here you go Sir. Chieftain Tanks for sale
I can hear it now, "Honey I'm home, I bought a new ride, come check it out.
Your better half,"What did you do? That's a tank, I'm not riding in a tank! You take that back this instant! What were you thinking? A tank, sheesch! Remind me why I married again??? winkngrin

S!Blade<><


You would be better off investing in an ex-Iraqi Army Type 69......there might be 5 gold bars hidden in one of the fuel tanks as these restorers found.

Posted By: MajorMagee

Re: Tank Crew – Clash at Prokhorovka - 02/01/21 11:04 AM

I go the HOTAS programmed, and most of the shimmering knocked down to a reasonable level, but the severe flickering of the buildings, particularly when viewed through the binoculars or gunsight, is driving me crazy.


(The flickering buildings, even when nothing is moving, are easily visible in fullscreen mode available through Youtube)
Posted By: MajorMagee

Re: Tank Crew – Clash at Prokhorovka - 02/18/21 10:16 PM

It does look good...

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Posted By: MajorMagee

Re: Tank Crew – Clash at Prokhorovka - 04/06/21 09:00 PM

It's currently on sale for half price.

https://il2sturmovik.com/store/tank-crew/?il2car=tanks
Posted By: Blade_Meister

Re: Tank Crew – Clash at Prokhorovka - 05/05/21 05:14 AM

A few pics from a practice mission yesterday.

S!Blade<><

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Posted By: Blade_Meister

Re: Tank Crew – Clash at Prokhorovka - 05/21/21 02:16 AM

A few more.

S!Blade<><

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Some Infranview blurring applied to this one
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Posted By: MajorMagee

Re: Tank Crew – Clash at Prokhorovka - 05/21/21 10:28 AM

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With 4.601's new dynamic visual damage system, and CW_short grass-flowers_V4 mod


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With CloudV15, and CW_short grass-flowers_V4 mods
Posted By: MajorMagee

Re: Tank Crew – Clash at Prokhorovka - 11/25/22 08:30 PM

Currently at a great sale price ($36), and the new premium version includes the original 10 plus the 4 new collector vehicles.

https://il2sturmovik.com/store/tank-crew/
Posted By: dutch

Re: Tank Crew – Clash at Prokhorovka - 12/26/22 08:47 AM

Originally Posted by MajorMagee
I go the HOTAS programmed, and most of the shimmering knocked down to a reasonable level, but the severe flickering of the buildings, particularly when viewed through the binoculars or gunsight, is driving me crazy.


(The flickering buildings, even when nothing is moving, are easily visible in fullscreen mode available through Youtube)


I’m only gaming in VR so being in a typical Box sterile environment I do not have a problem, as my view is limited by the being in the tank view. One thing that’s is keeping me away from the whole BoX series is the graphical artifacts when using VR, like jaggies/shimmer/flickering. Guess you are playing on the monitor, but I can tell you when using VR its a big issue.
So now being 2 years later when you did publish the YT, is this TC still badly optimized to the graphical artifacts?
Posted By: MajorMagee

Re: Tank Crew – Clash at Prokhorovka - 06/29/23 10:20 AM

If anyone has even a passing interest you can't beat the current summer sale price ($22.49) for the Premium Edition.

https://il2sturmovik.com/store/tank-crew/

The graphics issues are gone, and there has been some interesting mods developed.

What I've been working on this year is a major expansion for Tank Crew.

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New AI Vehicle Expansion
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