Hey everyone is entitled to there opinion and or skepticism, but when one doesn't own TC and has never even played it, that makes me a little suspicious of any comparisons they might draw with other tank sims they do own. Just reading and watching edited videos of what other people have written and visually recorded about TC does not give the same perspective or knowledge of how TC functions, good or bad. You can only draw that conclusion when you personally experience it in actual Tank Crew sim game play. Don't forget WOTR before and after you played it and actually helped to improve it. It's not a pissing contest and I am not saying TC is the best, hell the only other tank sims I own are SF 1942 and Red Orchestra(i was just gifted T34 vs Tiger, but have not tried it yet), so I admit it myself, I am not a tank sim guru like some, but I do know absolutely beautiful fully animated(externally animated) 3d tanks in a sim when I see them(yes the loaders need to be fully animated, this is a sore spot as of now). Bar none TC is far above anything out there for WWII as far as graphics inside or outside of a tank are concerned. What does need to be said is that TC is not God awful or an arcade like game such as BOS was when it released in 2013. TC has a a very good foundation to build upon and become a great tank sim. Maybe that will happen, maybe it won't. We will just have to wait and see. The other point is, TC is just over one year old and comparisons are being drawn between it and other tank sims that are 5- 10 years old. Good grief, give them a chance, they have listened to the Community during this first development cycle and introduced a lot of options and additions which the Community asked for quite vocally. If you want TC to be improved, even if you don't own it, but are interested in its' future, then go on the TC thread on the IL2 Forums and respectfully ask or give information and suggestions on what is most needed to improve TC to a true tank sim gurus standard of a good tank sim. Just complaining about what it is now or doubting what it could be in the future does absolutely no good. Try to help make it better! I know that sounds like a real fanboy thing to say, but it is true. 1C really seems to be listening and trying to constantly improve TC and its' content and appeal to the Community. For some reason I think that they actually want it to be successful and make people happy and sell lots of copies. Seems crazy I know, but I actually think they care.
I also admit that TC still needs a lot of work(yes the Commanders parade ride, see picture), especially with the AI(the fricking platoon tanks will run into you when you are a leader and they will push you, it is maddening sometimes, you just have to Command them to stop and move away from them, LOL) and Platoon Commands, but there is a good Command structure in game already to build upon. It is not bad and it certainly is not unusable or useless like some say it is. A Career or many more Campaigns will help along with Historical Army Groups being introduced. Much more added content(skins, maps, seasons, Historical background stories...etc) and options are needed to please a broader base including the hardcore tank heads out there so as to present itself as being worthy of the price of admittance. They just had a sale and I want to say it was like 35% off, so the price point will be easing up a bit soon I would think. 1C has already fulfilled everything they promised in the early access volume 1 of TC. This next phase will be admittedly, make it or break it and we will see soon enough if 1C and partners will flesh this out or if TC will end up a wash out in the bargain bin. Maybe it is not Panzer Elite, I don't know, never played it, but i have Fun in TC. I run around in big ass, badass Tanks, within a mission, a Campaign or a QMB(thanks Syn_Vander) and I can be commanded by or command a platoon and we attempt to carry out the mission and basically blow a bunch of stuff up and take ground, just like any other tank sim. If it gets better than that in the next development cycle, then I will like it even more and most likely gain a better perspective of what Tank sim gurus claim is a good tank sim experience and be happy for it. If 1C screws TC up, well I still had fun with this first version and I won't by another tank sim from them. I am hoping for an even better TC in the future, but if not, I am good with the money I already have spent on TC. Flying Circus 1 is in the same state in my eyes. FC2 will either make it or break it for me. I do know one thing, if you don't own and have not actually played TC then I find it quite hard to take any tank sim comparative commentary posted about TC and other tank sims very seriously. I didn't attach any attitude to this post, please don't attach any for me. These are simply my observations from a non tank sim guru perspective. Thanks in advance.
S!Blade<><
I'm on the fence with this one... I may buy into it if the infantry side proves to be better than the waddling figures you see around the airfield. To me they don't add to the immersion factor when their movement is so clunky and poor.
Combat infantry will have to move and behave in the correct manner or they might as well not be there.
GOOD GOD, if the infantry is a bunch of wandering moronic zombies like what meander about the airfields now, I will personally renounce any claim made by myself of Tank Crew being called a tank simulator. While the zombies are good for pictures sometimes, I have grown weary of their mindless wanderings all about the aerodromes. If one could chop them up with ones prop when they walk right in front of your plane when you are taxing, I might have a chuckle about them being present but since that isn't the case, I tired of their bizarre blank stare and aimless roaming all about long ago. I sometimes think there should be an option to simply turn them off. Quite annoying they are! 1C or Jason, I hope you are reading this!