Hi Tirta
About controlling your wingmen, the first thing is to get into the mindset that your role in PE is not just a tank commander, you are the leader of a tank platoon. Just as in real life, this is your main role - leading your tank platoon. One of the great things about PE is that it gives you an exceptional set of tools to be able to do play the platoon commander role. Think in terms of getting your platoon - not just your own tank - into the right place in the right formation.
Maintaining control of your platoon should be a constant concern.
Before a mission starts, spend some time at the map planning your route. Unfortunately there are no contours on PE maps.
Once a mission loads, order your platoon into the appropriate formation right away. You might want to use column to get them through a gap or out of a village but wedge will be best for an advance to contact, especially over open ground. once they are in formation they will move when you move, and halt when you halt.
Order all tanks to fire at will at the start. If they stop and start shooting at too-distant targets you can always order a cease fire. You might want to order a cease fire while moving across really open country, so that your platoon-mates do not halt to start shooting while they are out in the open.
Once in contact with the enemy your tanks may move. If you don't like what they are doing you can order them to halt - Ctrl+5 (select all) then Ctrl+W (wait) will stop everybody. Just be careful you stop them facing the enemy, not with their or side armour exposed to enemy fire.
Be careful about ordering formation changes when under fire! This may cause tanks to drive into danger.
Let's say you have ordered wedge formation, ordered closer formation width, and then move off across country. Your tanks fall into wedge and follow you.
Suddenly you hear a report that there is an enemy tank at ten o'clock. Or you come under fire from that direction. Without hesitating, you carry out the 'immediate action' - a contact drill. At full speed, you turn to face the enemy and then halt - in cover if it's there - allowing enough time before you halt, so that your whole platoon has also turned and is facing the enemy. Your platoon should stop with you and engage any enemies they see. To maintain control, you order everyone to halt and repeat the order to fire at will. If you can see the target itself you engage it, either from the gunsight or directing your gunner from the TC position. While this is going on, check what your platoon is up to. If any of them are in a dangerous position, or have stopped somewhere they cannot see the enemy and are not contributing to the fire fight, you might take a chance and try to direct them into a decent fire position, by mouse-clicking on the cover and ordering them to move there.
You can also do fire and movement, by ordering your platoon to halt while you drive forward a short distance to a fire position, then when you have stopped, covered by their guns, ordering them to continue. They will then move up back into formation, while
you cover
them.
You can also do fire and movement by splitting your platoon into two fire teams or sections, which there are commands to do: say, your tank and another one, with the other 2 or 3 in the other section. Or by moving one tank at a time. Moving your tank while the others are halted is the easiest way, probably.
Mission report playing St Lo from the German side with a full platoon of Panzer VIs is at the link below. I used the planning screen to swap out the Panzer III AND to add spaced armour to both the turrets and hulls of all my tanks.
http://combatace.com/topic/84534-panzer-elites-new-look-pp2-x/Another tip is - swing your turret! A lot of people just drive forward with the turret at 12 o'clock. Whatever position or view you are playing from, try to point your gun at the area of greatest threat, which will be over the frontal arc of 90 degrees or so but not always at 12 o'clock. If approaching an area from which you think the enemy could emerge or where you suspect they may be located, swing your turret to cover it. In this pic, I have scanned the scrub slightly left and deciding it is clear, laid my gun towards the open ground, quarter right, from which I am concerned that the enemy may appear.