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UAW160 2020 Downloads

Posted By: MrJelly

UAW160 2020 Downloads - 01/05/20 01:31 PM

17th March 2021

This is a link to the new "Reduced UAW160V4" installation which is an improved version of the "Reduced UAW160V3" installation with later exes and file-managers
Download the later "Reduced UAW160V4" installation
You can still download the V3 optional expansions, but I think that the bug-fix expansions are not needed smile
**************************************************************************************************
7th March 2021
There has been a link in another thread to an alternative reduced version, which is much later and is available here:
Downloadthe "Reduced UAW160V3" installation

The versions of the "eaw.exe" provided are the new type which do not need a file-manager.
The plane-set and theatre can be selected on the "Set-up" screen, but if you select a new theatre you need to exit EAW and re-start it

A number of expansions, updates and bug-fixes for it are posted in this thread:
Expansions for the Reduced UAW160V3 installation



**************************************************************************************************

13th June 2020

This is an all-in-one installation that includes all the recent installations and patches


13th June UAW160 2020 full installation

The file that you download is a 7-zip self installer named "UAW160Multiplayer13thJune.exe".
It will create a "UAW160 Multiplayer" stand-alone folder at the point where you run it, so I suggest that you copy it from your downloads folder and paste it where you want your installation to go smile

Inside the "UAW160 Multiplayer" folder there is a file manager program named "DSP2020MultiplayerV2.exe"

Run it, select an exe and a theatre, then a planeset. The aircraft in the planeset will be listed for your information


[Linked Image]

Then you can fly wink

**************************************************************************************************
5th July 2020- an essential patch

Some time ago in anticipation of Ray's forthcoming inventory release I had renamed the "Aircraft_Inventory" folder as "Multiplayer_Inventory". I also copied the "Planesets" folder, and named it "Multiplayer PlaneSets".
The planeset files in it needed to be edited, so that any occurrence of "Aircraft_Inventory" was replaced by "Multiplayer_Inventory".
This would have been an onerous task, so I wrote a program to do it.
My code assumed that there would be the two normal "dir.set" files in each planeset folder, file(0) being "FMDir.set" and file(1) being "PDir.set"
It seemed to work well, most of the files in the folders were converted properly and the new planesets worked.
However, five or six did not, and when loaded there were no visible skins to see.

Testing at GameRanger last night we found the cause of the problem.
There was an additional "Dir.set" file that had been put in every one of the bad folders (but not by me). They should not have been there, and alphabetically this made "Dir.set" = File(0), "FMDir.set" = File(1) and "PDir.set" = File(2). The converter program only converted File(0) and File(1) so the "PDir.set" file with the paths to the aircraft skins was not converted smile
So there is a patch which overwrites the "Multiplayer PlaneSets" folder, and also puts the latest versions of the UAW160 exes in your "EAW Versions" folder:

Link for the patch to fix some planeset file errors with the June 13th installation

Download the "July05Patch.exe" and run it in your "UAW160 Multiplayer" folder. Allow it to overwrite files smile

***************************************************************************************************
I will be editing this single post by adding download links when new material is available.
The latest additions will be in this post.
If you are reading this and downloading stuff as a guest I strongly suggest that you join SimHQ
so that you can make comments or ask for help in this forum
smile

**************************************************************************************************


Posted By: Rotton50

Re: UAW160 2020 - 01/10/20 08:01 PM

Ok, so you guys have had a couple of months to try out SPAW2020MP and I was wondering if you could elaborate on the improvements versus the original SPAW.

Not looking for accolades, looking for constructive criticism.
Posted By: Rotton50

Re: UAW160 2020 - 01/12/20 09:16 AM

Ok, thanks for the feedback.

Have you tried any of the seaplane bases using one of the floatplanes?

And, what's your opinion of the floatplanes themselves? The flight models were a bit of a challenge getting the feel of the extra weight and drag of the floats.
Posted By: kozel

Re: UAW160 2020 - 03/19/20 10:34 PM

MrJelly, I ran into a problem. When I'm trying to launch "MPUPlayerOnly.exe", " MPUPlayerV2.exe" and "Multiplayer Utility 2019.exe" I'm getting an error that "Component COMDLG32.OCX or one of its dependencies not correctly registered: a file is missing or invalid
Not sure what the problem is, or where can I download or install that file.
I'm trying to run it on Win 10 Pro 64 bit machine.
Posted By: MrJelly

Re: UAW160 2020 - 03/20/20 07:44 AM

From the "Rationalisation" thread in the EAW forum:

Some time ago I received a PM from Shogun about the Mission Editor generating this error message when he tried to run it:

Run-time error 713 Class not registered. MSSTDFMT.DLL


I hit this problem a few weeks ago when I was away in Lyon and I tried to run the Mission Editor on my new laptop.
When I got back I made a VisualBasic installer program for the mission editor, which correctly installs the " MSSTDFMT.DLL" file during the installation process.

"MissionEdPackage.exe" is available here:

Mission Editor Runtimes

If you get that error then download it, and run it on your desktop.
This will create a folder named "MedPackage" and in this folder there is a "Setup.exe" file.
[Linked Image]

Run the "Setup.exe", let it install the mission editor anywhere (as the reason for running it is to install the missing file), but do not let it overwrite newer versions of files with older ones.

Re-boot and the Mission Editor should now work.

wink Jel
Posted By: kozel

Re: UAW160 2020 - 03/20/20 12:53 PM

Thanks, I will give it a try and report back smile
Posted By: MrJelly

Re: UAW160 2020 - 03/20/20 06:52 PM

Kozel

I had mis-read your post thinking it was a problem with the Mission Editor.
But the problem is with the script readers.
Hunter had the same one so I made a patch.

Use this download link to get the "ScriptPlayerSU.exe" installer program

Script reader set-up

Run the "ScriptPlayerSU.exe" in your UAW160 Multiplayer 2020 folder.
It will add a "2020PlayerV5.exe" but before you can use it you must open the "Script Player SetUp" folder.
Inside it there is a "setup.exe" and you need to run it.
Install it anywhere, but do not let it overwrite newer files with older ones.

When it is finished you can run the "2020PlayerV5.exe" to load existing multiplayer scripts.
Posted By: kozel

Re: UAW160 2020 - 03/20/20 07:09 PM

Thanks MrJelly, I will give this a try after I'm done with work thumbsup
Posted By: kozel

Re: UAW160 2020 - 03/20/20 10:15 PM

MrJelly, it worked! Thanks!
Posted By: hunter1

Re: UAW160 2020 - 03/21/20 01:23 PM

Thank you
Posted By: Moggy

Re: UAW160 2020 - 04/14/20 10:33 PM

Nice work Jel

cheers
Posted By: MrJelly

Re: UAW160 2020 - 06/12/20 07:13 AM

June 12th 2020

Always check the very first post in this thread if you are looking for download links.

I edit that first post by adding links to it, and if your browser has defaulted to this post then you will not see them.

To reduce the size of this thread I have removed a number of my original posts. Some posts from other people remain, and may no longer appear to make sense wink
Posted By: eddywinch82

Re: UAW160 2020 - 07/03/20 11:09 PM

Hi there,

I recently installed the June 13th Multiplayer Installation, from the File, but when I run the DSP2020MultiplayerV2.exe File in the Folder, it says it's not a valid Win32 Application for some reason. ?

Could someone give me guidance how I can overcome this issue, I am running the File in Windows 7 64 Bit.

Also I wan't to play offline on my own, with these theaters and Planes, is this possible ? and if so how do I go about sorting that out ? Also

if not, is there an seperate installation File for just offline play ?

Also I wasn't sure which Forum to put the following in, so put it here.

Are there any other Websites, other than in the Link below, which have a load of Missions, Aircraft, Utilities etc, for the original Lucasarts SWOTL and TFH Games ?

I mean have any recently, or in the last few years, been any more Missions, Utilities etc, made for these two Games ? I really enjoy playing both in the Dosbox Emulator.

Did Lucasarts ever release the Software they used, to make the External aspects of the Planes Designs ? As all Aircraft Mods were Hex Edited. Have any actual externally new Planes,
been made since for the Games by Modders ?

This was the Website I found :-

https://web.archive.org/web/20151002161309/http://home.comcast.net/~swotl/home.htm

And what an excellent Website it is !

Any help and info would
be much appreciated

Regards

Eddie Winch


EDIT UPDATE :-

I have sorted out the issue, I was having problems with, a missing and unregistered .OCX, file was the issue, the Multiplayer File now runs, and I have got into the game ))

I reinstalled the package, and found out the original file was corrupt for some reason, whence the win32 bit Error Message, the OCX File Error was from the reinstalled File.

But could someone please answer, my question about LUCASARTS SWOTL and TFH, that would be great ))

Eddie
Posted By: MrJelly

Re: UAW160 2020 - 07/04/20 11:59 AM

Check your private messages Eddie smile
Posted By: rwatson

Re: UAW160 2020 - 07/04/20 01:21 PM

Jell is it OK for off line playing.??.I'm trying to get an updated install
Posted By: MrJelly

Re: UAW160 2020 Downloads - 07/04/20 03:21 PM

Let me explain simply smile

As an online player I like to be able to do ground-started missions, especially with the possibility of returning to base, re-arming and then re-joining the fray.
However, in an online game with the host and at least one other player there is no time acceleration and you cannot skip to the next way-point like you can in single missions, so you are flying in real time.
In some theatres the target placement and the front-lines mean that ground-started multiplayer missions are impossible because it takes too long to reach the target or the enemy planes. You do not want to be sitting at a computer for an hour or more doing effectively nothing.

Other theatres, including the default ETO one, have a target and front-line setup with several good possibilities for multiplayer ground-starts.
The "multiplayer" installations were set-up using these "multiplayer-friendly" theatres, and without those that are not suitable for multiplayer ground-started games.

You can use the "13th June UAW160 2020 full installation", which sets up the "UAW160 Multiplayer" folder, for both online and offline play.
Apart from one case there is no difference between the exes that we us for online play and the ones for offline play.
The one case I refer to is the "multiplayer-only" version. If you use this one there is no selection of "instant mission", "single mission", "career", etc , because it launches straight into the multiplayer screen, to save the user from having to make those choices.

The theatres available in the "multiplayer" installations include some that have been edited to make them " multiplayer-friendly".
The classic case is "South Pacific Air War". It was the first theatre deliberately constructed for carrier battles in single missions.
The carriers were placed in historical positions. You could take off from one, use time acceleration, and engage the enemy.
However, the US and Japanese carriers were so far away from each other that multiplayer ground-starts were impossible in real time.
So I moved the positions of the carriers, and made a new front-line so that multiplayer ground-starts could be flown. Multiplayer theatres are not meant to be historical, but set up for some online fun smile
Posted By: eddywinch82

Re: UAW160 2020 Downloads - 07/04/20 09:37 PM

Hi Guys,

I have an issue with the screen flickering when I fly a mission, choosing any plane, the menu displays Fine however etc. However this is overcome when I run the eaw.exe File in DXDWND Program.
How can I sort it out, so that I can run the File Manager from the Folder I am using, but have the eaw.exe File run through the DXDWND Program I.e. link the two together ? As I have tried Running the File Manager through, DXDWND, but I am not sure what settings I should use, and when I go to Fly a Mission the flickering screen issue in Flight remains.

Any help would be appreciated

Regards

Eddie Winch
Posted By: MrJelly

Re: UAW160 2020 Downloads - 07/05/20 10:29 AM

I have PCs which run Vista, Win7 and Win10.
When I use my Win7 drive for EAW single missions I get the garbled map screen.
So I use the "d3dWindower" program to run EAW in d3d.

I can also run the file managers via the d3dWindower.
Posted By: eddywinch82

Re: UAW160 2020 Downloads - 07/05/20 11:33 AM

I tried running EAW v1.60, through the File Manager, through D3D Windower, and the Screen Flickering in the game remains, when in Flight.

Could someone suggest how I could rectify that ?

Regards

Eddie
Posted By: MrJelly

Re: UAW160 2020 Downloads - 07/05/20 11:45 AM

What is flickering?
Is it the whole screen, the terrain, or objects on the terrain?
Are you running Glide or d3d, and what video card are you using?
Posted By: eddywinch82

Re: UAW160 2020 Downloads - 07/05/20 01:42 PM

Hi Tony,

Yes I am using Nglide.
Posted By: Rotton50

Re: UAW160 2020 Downloads - 07/05/20 03:47 PM

Originally Posted by MrJelly
Let me explain simply smile
The classic case is "South Pacific Air War". It was the first theatre deliberately constructed for carrier battles in single missions.


This is not correct.

SPAW was configured to work for both single mission AND campaign mode. We took extraordinary effort to produce historically accurate campaigns that covered 1941-42 with the Guadalcanal campaign and 42-44 with the main campaign. Squadron names, squadron airfield assignments and plane types are accurate.

Don't forget, at the time we did not have the ability to switch plane sets with minimal effort the way we do now so a lot of thought was given as to which planes to include. The final mix was historically accurate down to things like switching F4F's for F4u's very late the Guadalcanal campaign. Same with different models and colors of the Zero. (BTW, this reminds me that the inclusion of a green Zero in the V1 slot was a big deal since the V1 slot had a bunch of unmanned rocket code that kept it from being used by flyable aircraft. This was one of many "first time" experiences that came with the original SPAW)

We also included a couple of non-historical "what if" type planes but we edited the campaign files so that the player wouldn't have to engage these. This may be where the confusion comes in because these planes ARE available in single mission model or, using the old pilot editor you could start a campaign in one of the historical planes and then after one successful mission switch to one of the "what-if" planes.

The later version, SPAW2019FC, is less dependent on the us, the producers, because it allows for an unlimited number of Pacific plane sets or even playing with a set of European planes in the Pacific environment.

That said, for the most part the plane sets I produced for SPAW2019FC do adhere to the same mix of planes as the original. So, for instance the player will find fighters, dive bombers and level bombers in the same slots no matter which time frame is picked. This means the campaigns will work properly with these plane set because many of the campaign files need to see the appropriate plane type in specific slots.
Posted By: MrJelly

Re: UAW160 2020 Downloads - 07/05/20 04:00 PM

I was not trying to describe the release of SPAW in total, but if you want to nit-pick about an example of a theatre I modified because the positions of the carriers did not allow players to have ground-started online carrier battles in real time, then feel free to do so smile
Posted By: eddywinch82

Re: UAW160 2020 Downloads - 07/05/20 05:26 PM

Hi Tony,

The Flickering appears to be, when I am in the Cockpit view. I have installed NGlide, with a resolution setting of 1366 X 768, I run the File Manager through D3D,
the Graphics Card, is an Intel(R) 4 Series Express Chip Family.

Eddie
Posted By: MrJelly

Re: UAW160 2020 Downloads - 07/05/20 05:56 PM

...but what is actually flickering?
Is it the whole screen, the cockpit and instrument panel, things on the terrain?
Which exe, theatre and planeset are you using?
Posted By: eddywinch82

Re: UAW160 2020 Downloads - 07/05/20 06:16 PM

Theatre ETO 150 Weapons, June10 Normal Map or June 10 New Map, and ETO 1942 Planeset, I said the Cockpit, but the whole Screen is Flickering.

Eddie
Posted By: MrJelly

Re: UAW160 2020 Downloads - 07/05/20 06:38 PM

No flickering here in d3d or Glide i Win 10
I will try that in Win 7 tomorrow wink
Posted By: eddywinch82

Re: UAW160 2020 Downloads - 07/05/20 07:00 PM

Hi Tony,

If I run the June10th Old Map.exe from D3D Window, independent of the File Manager, the latest Theatre and Plane set is used. The flickering now is constant switching, between the Map view and the Cockpit view,
how do I disable the map view, I am not sure why it keeps switching between the two, the flickering might be eliminated then, as initially this time, the Cockpit View didn't Flicker.

If I do the same in the DXDWND Program, and when I select fly Mission in the Game, the Game starts loading, but then says Error Pic Not Found -1 before it starts, I am not sure why that
is the case, or what setting I should select, or deselect to prevent that occuring ?

Regards

Eddie
Posted By: SkyHigh

Re: UAW160 2020 Downloads - 07/05/20 08:32 PM

I run EAW on Windows 7 with DgVoodoo 2. Works very well for me. I run it on D3D, which gives me widescreen and I also get horizon fog with my nvidia graphics card.
Posted By: MrJelly

Re: UAW160 2020 Downloads - 07/06/20 07:29 AM

I tried in Win7 this morning using nGlide.

My EAW screen was set to 1024x768 in the "eaw.ini" file. This is essential for Glide3.

My nGlide configuration was this:
[Linked Image]

[Linked Image]

There was a little flickering of white objects such as fences on the terrain, but that is "normal" in my case, and it does not bother me smile
Posted By: Rotton50

Re: UAW160 2020 Downloads - 07/06/20 09:03 AM

Originally Posted by MrJelly
I was not trying to describe the release of SPAW in total, but if you want to nit-pick about an example of a theatre I modified because the positions of the carriers did not allow players to have ground-started online carrier battles in real time, then feel free to do so smile


Nitpick?

You made an incorrect statement about the nature of the original SPAW, that it was designed for single missions. You were so sure of it that you bolded the text.

I corrected that statement and explained why that wasn't the case.

Full stop.
Posted By: MrJelly

Re: UAW160 2020 Downloads - 07/06/20 09:22 AM

Part of the design of the original SPAW was to allow missions from carriers. In single missions you could take off from an Allied carrier to attack a Japanese carrier, and after taking off you could accelerate time and approach the target. Because there is no time acceleration this was impossible in multiplayer, hence a multiplayer-friendly theatre was made. I was using this example to illustrate why some multiplayer-friendly theatres had been created. I never said that it was solely designed for single missions, but I did not mention careers because they were irrelevant to the point that I was making.
Posted By: Rotton50

Re: UAW160 2020 Downloads - 07/06/20 10:39 AM

You comment that SPAW was designed for "single mission" and bolded those words is a pretty definitive statement.

Definitive but incorrect.

Correcting that misstatement is my only reason for intruding here.
Posted By: eddywinch82

Re: UAW160 2020 Downloads - 07/06/20 02:29 PM

Hi Tony,

I have sorted the issue out, I made the alterations like yours in Nglide, and changed the eaw.ini File resolution to 1024 x 768, all the Graphics, and the Cockpit View, no longer shake doing a strange moving back and forth thing.

The issue appeared to be some of the Controls, were in Joystick Mode, but if you click the Default Key Option in the Menu, the Keys all go to Keyboard operated, so I did for all 3 Options, and the issue has been fixed ))

I run the File Manager, through the D3D Windower Program.

Many thanks for all your help

Regards

Eddie Winch ))
Posted By: Franky71

Re: UAW160 2020 Downloads - 09/02/20 03:42 PM

I got a Proplem whit this UAW160 , when i like to fly it swaps all times betwin Cocpit and Map . Have had anyone this proplem too? and how i can slove it?

Wishes
Posted By: MrJelly

Re: UAW160 2020 Downloads - 09/02/20 04:20 PM

Two questions smile
1. Where did the "eaw.ini" file that you are using come from?
2. Are you using a joystick?

I am using a Logitech Extreme 3D PRO and the "eaw.ini" has the map screen toggle set in this line:

PILOT MAP=Joystick_Btn_12
Posted By: Franky71

Re: UAW160 2020 Downloads - 09/02/20 04:56 PM

i use a HOTAS Seitek x52 i played many years the old il2 sturmovic, but i like switch to an older pc where i can use the microsoft sidewinder 1. i got the orginal cd and the ini is maybe from the Downloaded file here

Wishes
Posted By: MrJelly

Re: UAW160 2020 Downloads - 09/02/20 05:59 PM

Check the "eaw.ini" file then and set the "PILOT MAP=" value to one of your keys that is not used for something else. It is a toggle switch that displays the pilot map when you are in-flight when you click it, and turns it off when you click it again.
Where are you located?
Posted By: rwatson

Re: UAW160 2020 Downloads - 09/02/20 06:09 PM

I use the same stick you do Jelly but had to set some functions to the keyboard and I set the Map to obviously the "M" key or depending on your preferences one of the 3D Pro Buttons..I've got buttons 11..12. mapped to next gun,,,All guns..everyone has their preferences and what works best for them is good
Posted By: FrankyT71

Re: UAW160 2020 Downloads - 09/02/20 06:15 PM

My loc is South West Germany I do check it later
Posted By: Knegel

Re: UAW160 2020 Downloads - 01/07/21 05:10 PM

Hi,

very impressiv setup!

I just did install it and made some offlinemissions with the included EAW.exe.

For a unknown reason, when using "alt g" (toggle undercarriage) the gunsight graphic including the reticule get toggled on/off as well. I did try thin in teh 109G, FW190A, P51D and Spit9, some had defaut skins, some not, just installed out of the box.

Greetings,

Knegel
Posted By: MrJelly

Re: UAW160 2020 Downloads - 01/07/21 05:38 PM

For years I have had the undercarriage toggle on a joystick button which freed up "alt g".
About a year ago I used "alt g" as a gunsight toggle to enable players to take screenies with no cockpit view and no visible gunsight smile

Cheers and thanks smile
Posted By: Crashin' Jack

Re: UAW160 2020 Downloads - 01/23/21 05:22 AM

Well, hell, I guess if Ralf is back I ought to grease up my joystick and take a spin too!
Posted By: Knegel

Re: UAW160 2020 Downloads - 01/23/21 10:40 AM

Come to meeeeee, beloved enemy. ar15

cheers
Posted By: tonymarony

Re: UAW160 2020 Downloads trojan - 03/05/21 09:46 AM

On trying to run this I found that the exe file you run at the beginning has a trojan

Attached picture IMG_20210304_154912-01_compress9.jpg
Posted By: tonymarony

Re: UAW160 2020 Downloads - 03/05/21 11:44 AM

Same prob except I get a trojan alert!!!
Posted By: MrJelly

Re: UAW160 2020 Downloads - 03/05/21 01:39 PM

Checking the download now.
I downloaded the "UAW160Multiplayer13thJune.exe" and ran it.
Then I downloaded the "July05Patch.exe" and ran it in the "UAW160 Multiplayer" folder.

With AVG I scanned the supposedly infected file (DSP2020MultiplayerV2.exe), and it came up clean.
I uploaded it to Google Drive and downloaded it again. As it is a small file Google did their virus check and it came through clean.

I cannot do any more, but if yours has been deleted then you can still pick your exe, theatre and planeset with the "PSM160Multi.exe" program wink
Posted By: MrJelly

Re: UAW160 2020 Downloads - 03/05/21 02:28 PM

I note now that your virus warning was about the "DSP2020Multiplayer.exe". I had assumed that you had installed the "UAW160Multiplayer13thJune.exe" and the "July05Patch.exe".
However there is no "DSP2020Multiplayer.exe" in that installation but there is a "DSP2020MultiplayerV2.exe".
So what was the download that you installed?
Posted By: tonymarony

Re: UAW160 2020 Downloads - 03/07/21 09:24 AM

I'm so sorry to have missed these posts, I'll rethink and start again, I see I did miss July05Patch, thankx again for your help๐Ÿ‘๐Ÿ‘
Posted By: MrJelly

Re: UAW160 2020 Downloads - 03/07/21 04:38 PM

As a check I re-downloaded the "UAW160Multiplayer13thJune.exe", ran it and then ran the "July05Patch.exe" in the "UAW160 Multiplayer" folder.

In the folder there is a "DSP2020MultiplayerV2.exe" file-manager program which allows you to select the exe that you want to use, the plane-set and the theatre.
I need to know if you can run it, or if you get an error message when you try to run it wink
Posted By: tonymarony

Re: UAW160 2020 Downloads - 03/07/21 05:02 PM

I still get the same error as I did before (the photo I enclosed before)
Just to see I've downloaded the reduced version of 160 and I still get the same type of prob
It must be somthing I'm doing or the computer(win 10)
Now I need to grab a bottle of vino and CHILL!! Wil continue the battle tomorow!!! Thanx again Tony๐Ÿ‘๐Ÿ‘
Posted By: MrJelly

Re: UAW160 2020 Downloads - 03/07/21 05:29 PM

I run windows 10 and use AVG.

Both AVG and Windows Defender seem to be over-sensitive, and I have made an exception for AVG. I have most of my EAW installations on my desktop, and my desktop is one of the exceptions that it does not scan.

[Linked Image]
Posted By: CaptJ

Re: UAW160 2020 Downloads - 03/07/21 07:13 PM

I've had Window's Defender randomly quarantine that file as well. Eventually I think I just told it to ignore it and/or the folder.
Posted By: tonymarony

Re: UAW160 2020 Downloads - 03/08/21 10:52 AM

The virus seems to have vanished, but now I get this everytime I try to run anything

Attached picture IMG_20210308_100951_compress28.jpg
Posted By: MrJelly

Re: UAW160 2020 Downloads - 03/08/21 11:59 AM

Good. I now know that you need the runtime files smile
Posted By: tonymarony

Re: UAW160 2020 Downloads - 03/08/21 01:15 PM

Wow! A bit of good news I hope๐Ÿ‘
Posted By: Moggy

Re: UAW160 2020 Downloads - 03/08/21 04:19 PM

Over the years I have found various anti virus products give serial false positives on a number of EAW utilities. Also on Smacker video tools for that matter.
Posted By: tonymarony

Re: UAW160 2020 Downloads - 03/08/21 06:00 PM

Yeah decided to ignore it too๐Ÿ‘๐Ÿ‘
Posted By: MrJelly

Re: UAW160 2020 Downloads - 03/09/21 06:04 AM

Here is a link to the runtime files installer:
Visual Basic runtime files

When you download and run it it will create a folder named "OAW150Runtimes"
[Linked Image]
In that folder there is a "setup.exe". Run it and basically say "yes" to everything unless it gives you a warning that you are overwriting a newer file with an older one.
It does not matter where you install it.
Once installed the file-manager programs should run.
Posted By: tonymarony

Re: UAW160 2020 Downloads - 03/09/21 09:18 AM

Thanx Tony, for ALL your help really appreciate it๐Ÿ‘๐Ÿ‘
Will keep you posted๐Ÿ˜Ž
Posted By: tonymarony

Re: UAW160 2020 Downloads - 03/09/21 02:32 PM

Hi Tony all seems to be fine!! Only 1 prob on Mission Maker I get runtime error 713 MSSTDFMT. DLL, done some digging and it seems to be not uncomom, any thoughts (sorry!!!)

Attached picture IMG_20210309_134235_compress14.jpg
Posted By: MrJelly

Re: UAW160 2020 Downloads - 03/09/21 03:57 PM

It is another runtime problem, but he only people who need that file are those who host at GameRanger and want to create and save new multiplayer missions.
This is a copy of a post on the first page of this thread which has the link to a different runtime files installer:
***************************************************************************************************************************
Some time ago I received a PM from Shogun about the Mission Editor generating this error message when he tried to run it:

Run-time error 713 Class not registered. MSSTDFMT.DLL


I hit this problem a few weeks ago when I was away in Lyon and I tried to run the Mission Editor on my new laptop.
When I got back I made a VisualBasic installer program for the mission editor, which correctly installs the " MSSTDFMT.DLL" file during the installation process.

"MissionEdPackage.exe" is available here:

Mission Editor Runtimes

If you get that error then download it, and run it on your desktop.
This will create a folder named "MedPackage" and in this folder there is a "Setup.exe" file.
[Linked Image]

Run the "Setup.exe", let it install the mission editor anywhere (as the reason for running it is to install the missing file), but do not let it overwrite newer versions of files with older ones.

Re-boot and the Mission Editor should now work.

wink Jel
Posted By: tonymarony

Re: UAW160 2020 Downloads - 03/09/21 04:26 PM

Cheers๐Ÿ˜not likely to need that in the near future!!! Everything else I running great YAY, now all I need is to learn how to shoot 'em down๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚, thanx again Jel ๐Ÿ‘๐Ÿ‘
Posted By: MrJelly

Re: UAW160 2020 Downloads - 03/09/21 04:45 PM

With all those plane-sets and theatres there is a lot of exploring to do wink
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