However what worries me about this development as well as the development of most if not all other combat flight sims is the lack of focus of what IMO should be the most important features as opposed to focusing on features which aren't (again IMO) that important for the sim in overall. For example:
"Pilot movement is directly translated from your own - in this case: Track IR!"
While cool, is this feature really important for this sim? IMO, it's a clear NO! Even because when I (and most other simmers I believe) play these games/sims I do it on the first view perspective, this something like 99.99% of my playing time or I should only see the external pilot model something like 0.01% of my playing time.
Resuming, wouldn't the time spend to develop this "otherwise cool" feature of the pilot model mimicking the Track IR/VR movement better be spent on developing other much more important features such as the single player campaign??
This kinda reminds me when someone was developing a WWII Night Bomber flight sim (modeling British Bomber Command Bombers) in the past but at one point the developer decided to focus on ocean waves, LOL! As if ocean waves were anywhere important for a combat flight sim which above all, focus on night time action/combat at high altitudes.
IMO, it's this sort of "lack of focus" that IMO ends up killing the development of these games/sims - I would say this because time and money is always very limited for the development of such games/sims and as such the development time should be much better spend (and as such better managed) and this IMO can only be done by focusing on the most important features first (single player campaign, multiplayer, vital avionics and weapons functionalities, etc...) and only later after the first "final version" being released then if the developer wishes focus on the "extra cosmetics" such as the model pilot mimicking the Track IR/VR movement, etc...
Well, my 2 cents anyway...