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Fighting Thargoids

Posted By: PanzerMeyer

Fighting Thargoids - 01/05/23 06:39 PM

Has anyone here been fighting the invading Thargoids? I equipped my Federal Corvette with multiple enhanced anti-xeno weapons and while I have been able to destroy several of the smaller Thargoid ships I always return to my rescue ship heavily damaged. It cost me about 300K to fix all of the damage to my hull and modules last time.
Posted By: RAM22

Re: Fighting Thargoids - 01/06/23 01:04 AM

You really need a smaller, quicker, cooler ship! And carry decontamination limpets to deploy while battling them.

If scouts are doing that to you don't attempt to get near an Interceptor.

Look here for different builds: https://wiki.antixenoinitiative.com/en/builds

Dbond has a thread here some where about fighting Scouts, but I can never find it!

Edit: Found it - https://simhq.com/forum/ubbthreads.php/topics/4519250/scout-hunting#Post4519250
Posted By: PanzerMeyer

Re: Fighting Thargoids - 01/06/23 11:37 AM

Thanks for that info Ram!
Posted By: DBond

Re: Fighting Thargoids - 01/06/23 08:02 PM

Yeah, if hunting scouts I'd suggest a fast, nimble ship. The scouts zip around and you gotta track them. A vette can do the job I reckon, but not entirely suitable either.

AX turrets, decon limpets and plenty of integrity to withstand the goo.
Posted By: PanzerMeyer

Re: Fighting Thargoids - 01/06/23 08:04 PM

I'll have to carry decon limpets for my next encounter. The AX turrets though really tear through the Thargoid scouts pretty fast. The Interceptors are a different matter though.
Posted By: JohnnyChemo

Re: Fighting Thargoids - 01/06/23 09:23 PM

I got a nicely tricked out FDL that I was using for bug hunting a while ago, very agile and fun to fly.
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