Posted By: PanzerMeyer
Fighting Thargoids - 01/05/23 06:39 PM
Has anyone here been fighting the invading Thargoids? I equipped my Federal Corvette with multiple enhanced anti-xeno weapons and while I have been able to destroy several of the smaller Thargoid ships I always return to my rescue ship heavily damaged. It cost me about 300K to fix all of the damage to my hull and modules last time.
Posted By: RAM22
Re: Fighting Thargoids - 01/06/23 01:04 AM
You really need a smaller, quicker, cooler ship! And carry decontamination limpets to deploy while battling them.
If scouts are doing that to you don't attempt to get near an Interceptor.
Look here for different builds:
https://wiki.antixenoinitiative.com/en/buildsDbond has a thread here some where about fighting Scouts, but I can never find it!
Edit: Found it -
https://simhq.com/forum/ubbthreads.php/topics/4519250/scout-hunting#Post4519250
Posted By: PanzerMeyer
Re: Fighting Thargoids - 01/06/23 11:37 AM
Thanks for that info Ram!
Posted By: DBond
Re: Fighting Thargoids - 01/06/23 08:02 PM
Yeah, if hunting scouts I'd suggest a fast, nimble ship. The scouts zip around and you gotta track them. A vette can do the job I reckon, but not entirely suitable either.
AX turrets, decon limpets and plenty of integrity to withstand the goo.
Posted By: PanzerMeyer
Re: Fighting Thargoids - 01/06/23 08:04 PM
I'll have to carry decon limpets for my next encounter. The AX turrets though really tear through the Thargoid scouts pretty fast. The Interceptors are a different matter though.
Posted By: JohnnyChemo
Re: Fighting Thargoids - 01/06/23 09:23 PM
I got a nicely tricked out FDL that I was using for bug hunting a while ago, very agile and fun to fly.