Posted By: RAF_Louvert
Digging in with a new aerodrome mod to see what's changed in BHaH II - 04/13/21 08:50 PM
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Greetings All,
Well it didn't take long flying about in the fantastic new and improved WOFF before I just had to start poking around to see what all might be different when it comes to building modded aerodromes. Apart from the upcoming "customizable player's field" which is not implement as of yet, (at least not from what I can see), the biggest change is the enhanced landscape textures. There's also a slight change to how field extension facilities are named and where they need to be located in the files, but apart from that it looks like business as usual. So, I figured the quickest way to really get a handle on it all was to simply dive right in and build a new mod from scratch for BHaH II. And as my DID pilot, as well as Epower's, are both currently in need of a more appropriate version of these digs, what better place to start than with the three Bertangles aerodromes. In for a penny in for a pound I say! After some preliminary planning and mucking around on Sunday, (having been out and about for most of the weekend with the fam), I really got going on it all yesterday morning and put in three hours, and added about seven more hours today. I now have the basics hammered out and running.
Looking north from the Somme over the three new fields: Poulainville, Bertangles West, and Bertangles East.
All three fields have tested well so far in their new locations on the map and in their close proximity with each other. Out of twelve tests taking off and landing from the three different fields the AI only got confused once and landed at an adjacent field rather than their own. Still lots and lots to do, but so far so good.
Cheers!
Lou
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Greetings All,
Well it didn't take long flying about in the fantastic new and improved WOFF before I just had to start poking around to see what all might be different when it comes to building modded aerodromes. Apart from the upcoming "customizable player's field" which is not implement as of yet, (at least not from what I can see), the biggest change is the enhanced landscape textures. There's also a slight change to how field extension facilities are named and where they need to be located in the files, but apart from that it looks like business as usual. So, I figured the quickest way to really get a handle on it all was to simply dive right in and build a new mod from scratch for BHaH II. And as my DID pilot, as well as Epower's, are both currently in need of a more appropriate version of these digs, what better place to start than with the three Bertangles aerodromes. In for a penny in for a pound I say! After some preliminary planning and mucking around on Sunday, (having been out and about for most of the weekend with the fam), I really got going on it all yesterday morning and put in three hours, and added about seven more hours today. I now have the basics hammered out and running.
Looking north from the Somme over the three new fields: Poulainville, Bertangles West, and Bertangles East.
All three fields have tested well so far in their new locations on the map and in their close proximity with each other. Out of twelve tests taking off and landing from the three different fields the AI only got confused once and landed at an adjacent field rather than their own. Still lots and lots to do, but so far so good.
Cheers!
Lou
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