...without touching all the other items that VonS changes in his mod.
Just a brief heads up for all who are following this thread - please see Redwolf's clarification above, and also my response, regarding the FM Mods and GPU Tuner Patches. My GPU Tuner Patches (for WOFF/WOTR) were tested on AMD-vid cards only, while I am assuming that PR tested his on nVidia. Redwolf is currently carrying out further tests to determine compatibility between my Tuner Patches and BHAH.II. While it is true that my FM Mods touch other items too - my Tuner Patches are strictly FPS-related, scenery/stuttering-related, and also eliminate the BT problem sometimes seen with video tearing. One of the other things that my Tuner Patches dispensed with was the unwritten rule that only odd-numbered values or even-numbered values should be used in the various ring dim entries across the various texture, composite, budgets, etc. files. I often mix/oscillate between even and odd values in the relevant xfm files of my Tuner Patches. Many thanks to PR for his patches that were, a few yrs. back, the inspiration for my own Tuner Patches.
(Further note: my WOFF GPU Tuner patch was only tested on the PE variant of WOFF, not in UE. Those who still have a glorious ver. 4.18 installed somewhere deep on their hard-drives, last ver. that was SweetFX compatible, are recommended to see the manual xfm file tweaks for texture improvement, FPS improvement, etc., listed under the long "WOFF on a Mac" thread - those manual tweaks do not fully eliminate BTs in UE ver. 4.18, but they do reduce them to a minimum, while enhancing things like field textures, grass textures, and so on. One of these days when I find more free time I will maybe tinker more with that too - the GPU Tuner Patch may indeed be installed in UE 4.18, but it degrades graphics quality too noticeably for my taste, so I don't recommend it there.)
Cheers all,
Von S