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wound and captivity

Posted By: Becker01

wound and captivity - 12/30/19 03:30 PM

Hi all!

Between Christmas and New Year I have questions on two points :

Wound "You ale loosing blood":
In one campaign I could land on friendly region with 25% health. I finished the mission and was dead because of my injury. In an other campaign I did land on my own airfiled with 20% health and … survived.
What is xour experience? Are there any criteria?

captivity:
In one case I could escape after three days, in an other case after 3 weeks and once the war was over for me.
I think it's accidently, a question of good luck - bad luck, and it's logical for me. What do you mean?

I wish you a happy New Year!
Posted By: RAF_Louvert

Re: wound and captivity - 12/30/19 04:05 PM

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Hello Becker,

My experience over the years with both OFF and WOFF is that dying and escaping are fairly random, which is as it should be, IMHO. It's only gotten better in the latest rendition of WOFF.

Happy New Year to you and yours as well!

Lou

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Posted By: Polovski

Re: wound and captivity - 12/30/19 05:32 PM

The more injured you are the more likely you will die even if you land but as Lou says there's some variation - just like in real life.
Same in captivity if you escape the time it takes to do that vary just like in real life.

WOFF PE adds more features and cool bits to both those situations - if you do not have it check out the product page on the website, and click "NEW PE Features" button for what's in it.
Posted By: Becker01

Re: wound and captivity - 12/30/19 07:52 PM

Thank you @Lou and @Pol!
Your infos confirm my interpretation: Rather randomly like in real life (with a "variable x"). Good so, very nice!!
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