I will reply to selected points that were raised.
However, I kindly ask
@Polovski to see my reply regarding his comment because I feel that it will change the opinion.
Is this something that could be put into a mod? I have always wondered what the flight-time comparisons were but never tested it like this
Good job there, orbyxP!
A fuel consumption mod would be great!
A JSGME MOD would overwrite other FM MODS, so another solution would need to be implemented. For example, if JJJ has time to incorporate it into the MultiMOD, that would be ideal. Because then it can cooexist with other FM MODS.
for Germans use about 20% fuel from the summer of '18 for elite units, and 10% fuel for secondary/defense units (to simulate fuel rations).
Interesting subject regarding the fuel rations. I think fuel percentages here would work with the modified FM consumption and give interesting results. Will need to test what happens after I've completed the rest of the planes.
Yes, that is exactly due to real fuel consumption fix BTW, it was recommendation by OldHat based on his research.
Anyway - good work, orbyxP!
We can make mod based on your research. However, we need to test more than 70 planes yet :-(.
Fuel percentage can work, but using 50% for all planes will turn out inaccurate results simply becase there are some planes which do not need adjustments because they are within historical performance. As well as some that require more or less. I believe that changing the FM for each plane would give more accurate results.
Yes, it is a lot of testing.
Interesting find.
I have never been concerned with running out of fuel in the game (or even come close) but in historical accounts you’ll see it mentioned occasionally. Just figured it was the difference between the real world and the game world - plus the two dozen factors that go into fuel consumption on a real engine.
Even with the MODDED FM, you will have a hard time running out of fuel. See example below.
One problem is making sure flights don't run out of fuel on an assigned mission - obviously in real life they'd make sure it's within the reasonable range but in a sim there's a lot of data that you'd need to process for all the theatre flights just for that 1 item, for 80 aircraft,
This will require a two part answer:
1. In QC, the WOFF manager automatically compenstates by adjusting the distance of the flight path based on the amount of fuel consumption.
With a normal MODDED fuel consumption to 1.9 in Alb D1
with an extremely high MODDED fuel consumption to 5.9 in Alb D1
2. In QC and autopilot, the AI will fly between 71 to 85 % throttle, therefore, lower fuel consumption.
Plane: Alb D1
fuelConsumption_frac: 1.9
Flight Time, Range: (100% throttle, no autopilot): 1 hr 30 min, Range 277 km (185 km/hr x 1.5 hrs)
Flight Time, Range: (71-85% throttle, autopilot enabled): 2 hr 11 min, Range 385 km (185 km/hr x 2.11 hrs)
Therefore, it is a safe adjustment to use.
.
An alternative that would be nice to have, and would most likely be much quicker to create, would be a chart that show's the stock flight times for all the planes in WOFF alongside the real world flight times for each.
Yes, that is in my plans because I need to make that chart for myself in order to compare stock values and know when to adjust and not adjust.