Posted By: BKCason
Learning curve is steeper than I thought - 06/04/15 02:02 AM
I received all the bits I needed to install WOFF today and got the job done. Some thoughts:
1) It is annoying to have to play as an "administrator" user.
I have 2 users defined, one admin and one normal. I try to do everything possible with the normal user. I am not sure if this really buys me anything but that is the way it is. WOFF Is the first game/app that has forced me to play as an admin. I wonder if that is something inherited from MSCFS? Oh well, I'll adjust.
EDIT: corsaire31 suggested setting the compatibility properties for the WOFF icon to always start the game as an administrator. Doing this allows my non-admin user [which I always try to use] to run WOFF. +1 for corsaire31!
2) I was under the impression there was a set of training missions/scenarios for us novices.
If there is one, I have not found it. I was looking for a scenario/mission/whatever that would let me practice takeoffs & landings especially. I'll just have to let Alton Learner [my initial pilot] struggle along. Hopefully he is as fast healer. I'll create another pilot when I can takeoff, land, navigate, fly, fight with a degree of ability. Is there a record for crashes [I have this pilot set to cannot die]? I may break it if there is one.
3) Joystick button assignment is hard.
I don't have the experience yet to know which commands are worth having on a button on the joystick and which can languish on the keyboard. Any suggestion for action assignments for a Thrustmaster T.16000M?
4) Thrustmaster T.16000M is nice and will certainly take care of my needs for a while.
I sure hope it is durable. Time will tell.
5) I have adjusted my expectations about learning to fly/fight in this sim.
The learning is curve is much higher than I thought it would be. But, I won't let that stop me I'll just keeep pluggin away until I get it. I have been watching the Daniel Brasco videos to set the mood. I find them very immersive. Also viewed a set of videos by a player named Requiem on tactics. Good stuff, maybe I can learn something if I watch them a bunch of times.
6) The little bit I have looked around while in the air has been impressive.
I found a RB3D video on YouTube and gosh things have improved dramatically since those days. Just flying around looking at the scenery in WOFF is worth the price.
7) I have adjusted my opinion about the need for TrackIR.
I was skeptical that it would be worth the money. The top-hat lets me look all around while I fumble for the pause key and try differ things in the air. That will be good enough for now. Once I get a clue about how to play this game, I can now see how handy it will be to use a natural head movement to check-6 and all the other directions.
Enough rambling. The game looks great and I'll just have to buckle down and learn.
Words of wisdom on how to ease the pain of that process are welcome.
1) It is annoying to have to play as an "administrator" user.
I have 2 users defined, one admin and one normal. I try to do everything possible with the normal user. I am not sure if this really buys me anything but that is the way it is. WOFF Is the first game/app that has forced me to play as an admin. I wonder if that is something inherited from MSCFS? Oh well, I'll adjust.
EDIT: corsaire31 suggested setting the compatibility properties for the WOFF icon to always start the game as an administrator. Doing this allows my non-admin user [which I always try to use] to run WOFF. +1 for corsaire31!
2) I was under the impression there was a set of training missions/scenarios for us novices.
If there is one, I have not found it. I was looking for a scenario/mission/whatever that would let me practice takeoffs & landings especially. I'll just have to let Alton Learner [my initial pilot] struggle along. Hopefully he is as fast healer. I'll create another pilot when I can takeoff, land, navigate, fly, fight with a degree of ability. Is there a record for crashes [I have this pilot set to cannot die]? I may break it if there is one.
3) Joystick button assignment is hard.
I don't have the experience yet to know which commands are worth having on a button on the joystick and which can languish on the keyboard. Any suggestion for action assignments for a Thrustmaster T.16000M?
4) Thrustmaster T.16000M is nice and will certainly take care of my needs for a while.
I sure hope it is durable. Time will tell.
5) I have adjusted my expectations about learning to fly/fight in this sim.
The learning is curve is much higher than I thought it would be. But, I won't let that stop me I'll just keeep pluggin away until I get it. I have been watching the Daniel Brasco videos to set the mood. I find them very immersive. Also viewed a set of videos by a player named Requiem on tactics. Good stuff, maybe I can learn something if I watch them a bunch of times.
6) The little bit I have looked around while in the air has been impressive.
I found a RB3D video on YouTube and gosh things have improved dramatically since those days. Just flying around looking at the scenery in WOFF is worth the price.
7) I have adjusted my opinion about the need for TrackIR.
I was skeptical that it would be worth the money. The top-hat lets me look all around while I fumble for the pause key and try differ things in the air. That will be good enough for now. Once I get a clue about how to play this game, I can now see how handy it will be to use a natural head movement to check-6 and all the other directions.
Enough rambling. The game looks great and I'll just have to buckle down and learn.
Words of wisdom on how to ease the pain of that process are welcome.