Some points I would like to see one day in a future air war simulator:
- Red Baron 2 type of campaign with simple management of resources and personals and rookie rank beginning up to squadron leader/ace during the whole war), permanent death, etc...
- Live world ( AI friendly and enemy living their own war outside the player bubble, life on all airfield, towns, AI trains and transports, land battles)
- Real WWI/ WWII tactics (Defensive circles, Escape diving, bounce, lone wolf, ace encounter, large sweep, wolpacks, nation oriented combat tactics)
- Dynamic Weather and clouds providing cover
- WT engine type of graphics
- Decent physics (at least IL 1946 as a base)
- large spectrum of possible missions: special and risky missions, recco, sweep, fighter bomber, train/boat, troups attack, bomber protection, aggressive circus, scrambles under attacks,...)
- EAW battle size (up to few hundreds planes in the sky!!! fighter battles of 30-60x30-60 planes)
- Dynamic AI with different ranks skills ( you can ramdomly encounter experten or/with simple 10 missions rookies)
- Ramdom events (following event probability dice trowing): Mark a shot down friend for a rescue mission call, Stagglers bomber or fighter encounters, bounce from/to enemy, trains to destroy (or more generally opportunity targets), special missions, escort of wounded wingmen...)
- Coop full war campaign (up to 4-6 friends)
- Dynamic aircraft markings (victories crosses on your plane) and possibility to design your planes when you are an ace
- Real events and aces (and their correct time deaths)
- lively ATC (gives you realistic info on targets, cap for interception, return to base, opportunity targets in the area, etc...)
- Murderous flaks
I know that I'm dreaming but I hope I'm not the only one... like a famous song