Originally posted by Razorback:
I would love to see "fear" simulated. I have no idea how to impliment it but it would be a great element that would work well with agression, stamina and health.
RB[/B]
Although not squad based since a tactical unit is at least 60 men, Shogun Total War is a game that models fear in combat. All units may have a morale factor from 0 to 9. Unit victories and extra training will increase the morale factors, as will the rank and experience of their leader. Their are other related factors such as armor levels and attack rating that come into play.
During the 3D battles, which are awesome, I might add, the army's morale factors will many times decide who wins the battle given equal numbers and tactical positions. Flanked units lose morale quickly, as do units decimated by archery or musket fire.
If the Taisho or leader is killed, the whole army may route. Likewise, sometimes a routing unit will cause a domino effect as it runs through the other units. The units also become fatigued as they fight and this is also factored into the fear/morale criteria.
I separate this game from most of the other hex based war games, simply because after all of your resource and strategic management you go to a 3D battle field with as many as several thousand little screamin' Samurai. A massed cavalry charge is something to behold. It is like being in your own epic feudal Japanese war movie.
I hope I didn't stray too far away from the topic here, but it seems that the new exansion pack for this game has changed some of the morale factors, so almost this exact discussion has been raging for the past few days at the totalwar.org site.
Cheers
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Artillery adds dignity to what would otherwise be a vulgar brawl.
[This message has been edited by Forward Observer (edited 09-09-2001).]