Today I am proud to release the newest version of my Ground Textures Mod. The development of the current release took me 3 months, however, it would take much longer if I didn’t have the experience which I gradually gained starting from my very first project. I decided to name this version GTM 10 due to the fact that it will probably be the last one on my dcs modding journey. Hence, I hope it will meet your requirements and make the DCS experience much deeper.
A few facts about GTM 10:
- GTM 10 is an overhaul of DCS terrain textures - about 500 textures have been edited - changes affect buildings, cities, towns, fields, forests, mountains, airports and many more - the package is JSGME ready - I don't observe any significant fps loss on my rig when compared to vanila textures - finding targets on A-10 TGP may be a bit harder depending on the place where the units are placed (but not impossible)
I wish you a lot of fun with this release and I am looking forward to hearing your feedback!
It looks stunning. Does this include changes to buildings and grass? Looks more detailed than Starway's when it comes to the ground itself. Second screen shot with the Mirage looks amazing.
Welcome, and looking goooood! Looking forward to trying it, I think it's very promising that the terrain isn't positively pockmarked like Starway's. That put me right off it, especially as it took FLIR from "bad" to "useless" in a hurry.
It looks stunning. Does this include changes to buildings and grass? Looks more detailed than Starway's when it comes to the ground itself. Second screen shot with the Mirage looks amazing.
It doesn't - yet. That's why I'll stick with Starway's for now. However, Barthek's mod has been a steady, continuously ongoing project for 2 years, so I'm absolutely sure new buildings will come.
The best thing for us is to have options anyway, especially now, with recent scenery switcher mod.
It looks stunning. Does this include changes to buildings and grass? Looks more detailed than Starway's when it comes to the ground itself. Second screen shot with the Mirage looks amazing.
It doesn't - yet. That's why I'll stick with Starway's for now. However, Barthek's mod has been a steady, continuously ongoing project for 2 years, so I'm absolutely sure new buildings will come.
The best thing for us is to have options anyway, especially now, with recent scenery switcher mod.
I think you just answered my question, but are these 2 mods compatible ( i.e you get the benfit of Barthek's ground textures and Starways buildings? )
At any rate I like the look of them and will certainly give it a go on release.
Compatible? I guess one could try to copy Starway's building_textures.zip, put it into Barthek's Vfstextures folder and see if it works. Probably should as these are just textures, and they're not affected but different noise settings both authors use. Never tried it though.
I was actually thinking of being a bit more low tech.
i.e Using JSGME, install Starway's textures then load Bartheks, if Bartheks doesn't have any altered building textures, would it not just replace the ground textures leaving all other files alone?
I was actually thinking of being a bit more low tech.
i.e Using JSGME, install Starway's textures then load Bartheks, if Bartheks doesn't have any altered building textures, would it not just replace the ground textures leaving all other files alone?
Yep, that might work.
I would still recommend making Your own JSGME-ready archive, by zipping Barthek's terrain folders and combining the resulting files with Starway's zip for the buildings, just to save disk space and some JSGME clicking before and after every DCS update. I think someone on the ED forum already did it.
I was actually thinking of being a bit more low tech.
i.e Using JSGME, install Starway's textures then load Bartheks, if Bartheks doesn't have any altered building textures, would it not just replace the ground textures leaving all other files alone?
Yep, that might work.
I would still recommend making Your own JSGME-ready archive, by zipping Barthek's terrain folders and combining the resulting files with Starway's zip for the buildings, just to save disk space and some JSGME clicking before and after every DCS update. I think someone on the ED forum already did it.
Welcome Barthek (to the dark side ). Great reStart!
Please take in consideration increasing the contrast of the trees. They look good in many shots but in actual game play they kinda disappear.
Also, since I've seen you now include your take on the lua files, try to make he low.lua mirrors.lua. And warn people about it.... I seen comments that these mods affect FPS and they shouldn't... the biggest problem imho are mirrors and trees rendered too far instead of good subforest texture.
This makes me want to go back to 1.5 instead of 2.0 - a bit off topic here but DRM wise is it possible to have both 1.5 and 2.0 installed on the same machines without the modules DRM going crazy?
Thanks to Barthek for the great textures, and Art-J for telling me to come here to find the mod! Not sure what happened on the other forum, hopefully there is some freedom of speech here
Anyway regarding the building textures, I'd like to point out something (which I also pointed out elsewhere but somehow my post "disappeared"): I am using low-vis settings, and when I installed Starway's texture, I had horrible popping of buildings textures very close to my aircraft. I modified some parameters in the LUA file, but lost some FPS. I know that probably a lot of people are using high vis, and maybe they don't have this problem, but for me high vis settings are impossible due to low FPS. The problem is that there is a set of "far" textures, and a set of "near" textures. Starway only changed the near textures, and the colors are very different from the "far" textures, and that's IMO why the popping is so evident. Barthek please have a look at this point and try to make the "near" and "far" textures match.
This is the "far" texture and it is modified also and has plenty of mips... so minimum popping should be visible. Also modifying the corresponding line in your visibility range .lua file should help.
Effectively you can prohibit the use of the far texture by setting the parameter nearDistance = 5000; a bit further but don't exaggerate.
IMHO the remaining popping looks like a shadow switching problem. The texture is fine. You can test it by using plain color textures to see if they "pop".
Yeah as I said I tried to play with the settings in the visibility file (and put it to 5000 or similar), but this ate up FPS and the "popping" was actually still there, even if in the distance. I'm wondering if it has anything to do with my gfx card settings, I have an Ati, but never had this issue anywhere else. My MipMap setting is set to standard. Plus, there are people reporting the sam problem in the "coloured roofs mod".
I see from your screenshot that there are indeed different textures sizes there, but I can tell you for sure that in my case, the smaller textures are not being loaded at all, because I can clearly see the default dcs textures before the "popping".
Shadow popping is another problem that I noticed, but it's not too annoying.
thank you for such a warm welcome! Sorry for not posting for a while. Below you can see a preview of what I am currently working on. Mind you that this was just a test and does not represent the final effect. There is still a lot of work ahead as far as villages and towns are concerned but I hope you will like their new look in the end.
Originally Posted By: Stratos
Have you managed to edit the trees? I'm really interested on that hability.
The trees have been redone completely:
Since it will take me more time than I expected to provide you with an bigger update (including towns and villages), I'll be uploading the current release version today. You can expect the download link this evening.
Those new village textures are just amazing, can't wait to see the final version. Those trees look really realistic, I still can remember my first repaint, the Afghanistan mod, a real shame I counl't get modified trees, as it would have completed the Afghani look. I think the terrain can work as several real world locations with the proper repaint, arid terrain, desertic, Central America... My idea was to get this:
And got this, both fields and villages need more work.
Dusty fields.
Would have loved better villages textures like the ones you're showing and better trees.
I just make a couple of small comments (just my opinion of course):
-The fields look nice from higher altitude, but from low level I personally don't like textures that have "fake 3d details". I hope you get what I mean. Your ground mod is great for low flying because there are not so many fake 3d details as in other mods, and I hope you keep that feeling somehow.
- The white roads in the villages look great, but with the shadow to me they look like they are suspended above the ground.
Ok that's it, everything else looks absolutely superb
I just make a couple of small comments (just my opinion of course):
-The fields look nice from higher altitude, but from low level I personally don't like textures that have "fake 3d details". I hope you get what I mean. Your ground mod is great for low flying because there are not so many fake 3d details as in other mods, and I hope you keep that feeling somehow.
- The white roads in the villages look great, but with the shadow to me they look like they are suspended above the ground.
Ok that's it, everything else looks absolutely superb
Thank you for your feedback! Yeah, it's hard to find a compromise between what's looking good at low level and high altitude. I'll still be testing different solutions.
So... I wanted to remind you (and Starway or any other talented modder like you two) of it and I made this little movie to make a moving picture speak more words (I talked over also so the picture lost the competition )
So... I wanted to remind you (and Starway or any other talented modder like you two) of it and I made this little movie to make a moving picture speak more words (I talked over also so the picture lost the competition )
Hello Zaelu,
thank you for the video. Let me surprise you by stating that exactly the same technique has already been used in GTM 6.0. It's not as visible as in your case but believe me - it is present in my mod. You can check it by comparing the summer noise_1.bmp mipmaps (). It helped a lot to minimize the tiling effect of this texture which was visible when flying high.
Originally Posted By: RatioFire
Hey talking about Starway...these fields on your village textures really look familiar too me
Hello Barthek, nice to hear you already are using this. Indeed is subtle on your texture, I had to really look carefully. I think you can be more "aggressive" with it without problems.
I think your choice to have rocks visible down low is better than bushes. Rocks, roads and land features (hill and ridge lines like those from Kavkaz/B3OP texture) I think go very well with this technique. Maybe in the future 2.5 it will also have some normal maps.
I just make a couple of small comments (just my opinion of course):
-The fields look nice from higher altitude, but from low level I personally don't like textures that have "fake 3d details". I hope you get what I mean. Your ground mod is great for low flying because there are not so many fake 3d details as in other mods, and I hope you keep that feeling somehow.
- The white roads in the villages look great, but with the shadow to me they look like they are suspended above the ground.
Ok that's it, everything else looks absolutely superb
Thank you for your feedback! Yeah, it's hard to find a compromise between what's looking good at low level and high altitude. I'll still be testing different solutions.
Below you can find some further alterations:
The roads look great now, and also th overall look
Hey talking about Starway...these fields on your village textures really look familiar too me
And by that you mean...
I'm just sayin' But hey, I don't care if you take some of Starways textures for your mod. I mean they are open source right? But I guess it would be fair to credit him. I am not an expert but I think it is a lot of work to create these things...Anyways looking good so far.
I'm just sayin' But hey, I don't care if you take some of Starways textures for your mod. I mean they are open source right? But I guess it would be fair to credit him. I am not an expert but I think it is a lot of work to create these things...Anyways looking good so far.
The thing is I haven't taken a single texture from Starway. All you can see is solely my work. And I have worked on them from a scratch.
@Barthek: a small thing that maybe you have already fixed with new trees, but in your previous version, I see a small (1px maybe) black outline around the trees. It seems like when you use the magic wand selection in photoshop, and it's keeping that annoying 1 or 2px of background color around the object, it happens to me and it's very annoying
Indeed. I know better than to question the integrity of Barthek. I have been following his work from the early days and the quality just keeps on improving.
The town previews looks fantastic, especially the roads, which are the best I have ever seen. However, I do feel that the style of the fields differes a lot from the main, field patchwork in the mod, so I am interested in seeing the final result.
I'm gonna keep a sharp eye on the progression here.
@Barthek: a small thing that maybe you have already fixed with new trees, but in your previous version, I see a small (1px maybe) black outline around the trees. It seems like when you use the magic wand selection in photoshop, and it's keeping that annoying 1 or 2px of background color around the object, it happens to me and it's very annoying
Thank you for reporting that! However, could you please attach a screeny showing the problem? It would be much faster for me to identify and get rid of the problem.
Originally Posted By: ACG_Redeye
However, I do feel that the style of the fields differes a lot from the main, field patchwork in the mod, so I am interested in seeing the final result.
Thank you for your feedback! The fields around towns have already been fixed to match the overall style.
Thank you for reporting that! However, could you please attach a screeny showing the problem? It would be much faster for me to identify and get rid of the problem.
It's possible that he is pointing tho these little things:
No it's not that, I'm going for a flight now and will try to take a screenshot and post it
@barthek, the last shot with the fields is spot on!! I can see myself landing there with a chopper and not having any issues with fake 3d textures.
Originally Posted By: zaelu
Originally Posted By: Barthek
Thank you for reporting that! However, could you please attach a screeny showing the problem? It would be much faster for me to identify and get rid of the problem.
It's possible that he is pointing tho these little things:
Ok, so here you can see what I mean. It's very noticeable, I have added a zoomed view to show exactly what i mean. Season is Fall, the mission is in November.
Looking great, can't wait to download it and try it out!
Those fields in the village textures look great and give everything a much more naturalistic look, much more so than the obvious "blocks" they're made out of in the stock textures. I wonder if in future versions switching out a few of those plowed areas for other kinds of ground, too, like a patch of dirt or a lawn or a gravel pit or an incomplete foundation might give them even more of a real, lived-in appearance.
Hi Barthek, I subscribed to these forums just to follow you! Have you set up a donation page yet?
That's the spirit! Thank you for that! I haven't set up such a page yet but I will. Right now I am focused on finalizing the update. I am currently working on cities. Stay tuned!
Hey Barthek,those last shots look fantastic! I'll gladly donate, but PLEASE PLEASE do take a real look at the issue of "popping" building textures at Low vis. setting.
That's if you're going to include building textures of course
P.S. . Maybe just a little more asphalt around the industrial buildings would be realistic.
It looks very natural now, nice rise of flight style. Do not add fake details , starway is going that way now and it looks good only pictures , illusion is gone soon as thins move. And target spotting is pain in ass again.
First I'll have to deal with some more serious problems regarding trees blending which got bugged with my mod after the latest update. Doh... and I thought I would not have to come back to this again.
the main reason I am here now, is your mod and that the DCS Mods having a really bad behavior. I love your mod, because it's the first mod that gives me the real feeling of the height of my plane/copter. Personal it's the best ground texture mod I know so far. Can't wait to fly over it.
Do you have a donation link? I want to spend some money! ;-)
No, it's me! The question is who "me" is? But that's not necessary for you and your mean posting towards Barthek and me. One is for sure; I am not a "trickster". So what's the reason you think I am a trickster? I am a person who wants to give people the respect they have worked for and I will always say if I think something is good or bad. Barthek did really great work. That and how malicious the DCS Mods gave him a "kick in the nuts" was the reason to follow him to this forum. Could it be that you are one of those DCS Mods? The "sound" of your posting seems to be very "familiar". To point it out: Your posting has shown a very bad behavior of you. You should really work hard at your behavior towards other people!
@Barthek I can't wait to put my hands at your new mod but take your time and a happy vacation.
How are the buildings coming Barthek? You said you will mod them too.
Also for the trees, I think they should "mean" something also when seen up-close although the "blob of paint works very good from far shots. Maybe like a digital camo they should have "meaning" from different distances. For example I think the biggest MIP should represent very clearly the tree... no blur no over painted branches. And finally maybe a bit of inner shadow on the tree contour (even if its only on the alpha channel) would help making the trees stand out individually better and not blend into a "mushy forest".
How are the buildings coming Barthek? You said you will mod them too.
Also for the trees, I think they should "mean" something also when seen up-close although the "blob of paint works very good from far shots. Maybe like a digital camo they should have "meaning" from different distances. For example I think the biggest MIP should represent very clearly the tree... no blur no over painted branches. And finally maybe a bit of inner shadow on the tree contour (even if its only on the alpha channel) would help making the trees stand out individually better and not blend into a "mushy forest".
Hi Zaelu,
I haven't tackled buildings yet due to the enormous amount of time I had to spend on other textures. Yes, the buildings are still in plan but will simply come out a bit later, probably as an update. As for the trees, I cannot count how many times I have been testing different variations making sure they blend fine when looking at the horizon. Somehow, however, I have managed to find the results of which I am satisfied - forests look denser and the trees are darker than the default ones - as it is in real.
Below, please find the preview of winter. That was the last season which means I will be uploading the new GTM version tomorrow. As always, I hope you like it. Stay tuned!
Below, please find the preview of winter. That was the last season which means I will be uploading the new GTM version tomorrow. As always, I hope you like it. Stay tuned!
Cheers, Barthek
You could've just said "Winter is coming." We'd get it.
Had a few issues getting logged into lockon files to download it , but its in progress now looking forward to getting to try it when I get home from work
And Barthek's mod is an incredible improvement for those of us flying the Caucasus map. Keep up the good work. Hopefully the donations will prove to be a validation of your work and encourage you to continue.
thank you for your feedback and support! This proves that the project which I started almost 2 years ago is still in the area of your interests. This week I'm out for holidays but once I'm back, I'll start working on the minor update. It will include fixes of the already known bugs and some new textures regarding airfields like Senaki, Batumi, Tbilisi, etc (to make them match with the rest of the ground textures).
Ok, so here you can see what I mean. It's very noticeable, I have added a zoomed view to show exactly what i mean. Season is Fall, the mission is in November.
Hey Barthek, I tried your latest version and it's great, but I still have this problem. Do you have any idea what is causing this? I only have it with your mod/trees, but it seems in your screenshots you don't have this problem...
Yes, dumb question, I cant find any indication anywhere but I have implemented this MOD for 1.5, but is it intended also to run for 2.0? If yes for 2.0, what about the recommended Forests without shadows MOD from Mustang, I cant seem to find that info either. Thanks,,,
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Yes, dumb question, I cant find any indication anywhere but I have implemented this MOD for 1.5, but is it intended also to run for 2.0? If yes for 2.0, what about the recommended Forests without shadows MOD from Mustang, I cant seem to find that info either. Thanks,,,
How would it possibly work in v2? There is no Caucasus terrain in v2 for the mod to modify. The same applies to Mustangs mod, for the same reason.
I would like to thank you all for your kind words, feedback and support regarding my GTM 6.5. I've just come back from my holidays and decided to experiment a little bit with some textures. While I still have the buildings on my priority list, I though it would be a good idea to add some detail to the flat-looking fields first - mainly since it's not such a time-consuming process. The very first, and surely not final, results are here:
It's just a concept which will have to be tested thoroughly, for example using A-10C TGP.
Originally Posted By: bkthunder
Hey Barthek, I tried your latest version and it's great, but I still have this problem. Do you have any idea what is causing this? I only have it with your mod/trees, but it seems in your screenshots you don't have this problem...
Hey bkthunder,
Being completely honest with you, I have no bloody idea what is causing this. The funny thing is that I have managed to reproduce the same problem only a few times on my rig - and there's no rule for when it happens. Do you have the same issue with other seasons? Perhaps it's just autumn which I will be redoing soon.
Being completely honest with you, I have no bloody idea what is causing this. The funny thing is that I have managed to reproduce the same problem only a few times on my rig - and there's no rule for when it happens. Do you have the same issue with other seasons? Perhaps it's just autumn which I will be redoing soon.
Best, Barthek
No, it happens with all seasons, I noticed it again with spring for example. To me it looks like a texture sampling problem, because it happens when the trees are at distance, but it's very noticeable and breaks the immersion. I tried with different mip-map settings from the catalyst control center, but it doesn't change anything about the trees...
No, it happens with all seasons, I noticed it again with spring for example. To me it looks like a texture sampling problem, because it happens when the trees are at distance, but it's very noticeable and breaks the immersion. I tried with different mip-map settings from the catalyst control center, but it doesn't change anything about the trees...
Right now I'm remastering fields but will be trying to find a solution to that problem too. Thank you for the report!
Hi Barthek. Tested the new files and it seems so that the tree shadows disappear in the near distance. I’ve tested it with the D-9 quick free flight mission. Here it is for sure your Mod. Without the Mod all shadows stay even in the near distance.
thank you for reporting this issue. However, could you be more specyfic about those shadows? Did you mean shadows casted by the trees on the ground or, perhaps, shadows casted on the trees? Do you use Mustang's "no tree shadows mod"?
I've tested all again. It seems to be a problem with the main engine. The problem is harder to see if you only use the standard ground texture. The shadow cast isn't that clear to see. With the overall white of your textures in this mission you can see all the problems very well. It has nothing to do with your textures! Next time I have to test it a bit longer and have to look much deeper into the "problems".
Barthek, is there any possibility of "fixing" the disappearing bug with field treelines exzactly as you did with forests? See the attached screenshot: the red line is the loading line cutting off the rest of the treeline.
Barthek, is there any possibility of "fixing" the disappearing bug with field treelines exzactly as you did with forests? See the attached screenshot: the red line is the loading line cutting off the rest of the treeline.
I wish there was such possibility. However, from my own experience, the answer is no. The only thing I can suggest is increasing the tree drawing distance, which you probably did already.
Barthek, is there any possibility of "fixing" the disappearing bug with field treelines exzactly as you did with forests? See the attached screenshot: the red line is the loading line cutting off the rest of the treeline.
I wish there was such possibility. However, from my own experience, the answer is no. The only thing I can suggest is increasing the tree drawing distance, which you probably did already.
Cheers, B.
I guessed that was the case. No problem, keep up the great work!
We shall see what the merge between 1.5 and 2.0 brings. Unless ED makes it impossible, I'll be working on the new GTM once we have it. New trees and new shaders equals new possibilities.
Again with the nitpicking. Some blocks of textures seem to have a "shiny" quality from a distance (an alpha channel issue?), that disappears as you get close or zoom in. Can it be fixed? You can see it just North of the river in the screenshot.
He will get future modules at a discount with higher bonus points!
The Jedi Master
Or more likely ED will refuse Bartek access into their e-store so he can't make any more purchases. The scallywag is texturing these maps better than the ED team are doing in 2.5!
Looks very nice - I'm going to try this tonight...
Originally Posted By: Gliptal
Just a heads up, this mod is not compatible with the no trees shadows mod anymore under the new 1.5.5.
So do I just skip #2?
Quote:
2. Download and install the great Forests without shadows mod by Mustang. This step is not obligatory but highly recommended if you want to gain some fps!
Mdwa, if I were you, I would wait a couple of days for the release of GTM 7. The "no trees shadows mod" by Mustang doesn't work anymore which is a pity. On my rig I have observed a small and rather insignificant fps loss when compared to the default textures. This, however, does not mean that the mod will work in the same way on other rigs. You will have to test GTM 7 yourself to check the fps impact on your pc.
Btw, the mod should be ready by the end of the week.
He will get future modules at a discount with higher bonus points!
Not likely
Nice work Barthek,
Absolutely stunning!
Sorry things didn't work out over on the eagle forums. No post by you showed up when searching on ED, except for (BarWays Compilation (best of Starways and Barthek's))? Did you have your account deleted on ED?
Sorry things didn't work out over on the eagle forums. No post by you showed up when searching on ED, except for (BarWays Compilation (best of Starways and Barthek's))? Did you have your account deleted on ED?
Thank you, I am glad you like the textures. My account on ED is not deleted (yet), however, I am banned from writing posts there. Therefore, I use other forums to spread the news about GTM.
If there is a serious fps with the mod, maybe turning something else down will help. Change the water setting to medium and maybe turn off the heat blur. I'll have to try this. Looks good.
Yes trying to make things better will surely bring down the wrath of the unspeakable ones
He had the gall, the audacity, the HUBRIS of showing them how it should be done, and thus brought down upon himself unspeakable ruin! O, the wailing and gnashing of teeth!!
Don't be ridiculous, of course ED made updated textures for Caucasus long ago.
They started on them, but restarted when the guy doing it got retasked to work on something higher priority.
Then the next guy just started over because it wasn't fitting his style. He quit because he found something better.
So the next guy was doing great work but was REAL slow, but that was ok because there were no promises or deadlines or any reason whatsoever to have a particular end date in mind. He froze to death at his keyboard because he moved too slow to generate any body heat.
At this point, there was a serious discussion about why all these attempts were failing. After several months, it was realized it was both merely coincidental and also immaterial, so another person was assigned this task.
After getting close to completion, there was some difficulty involving images found on the PC, the authorities, and the local food inspector. Back to square one, these textures were...um..."tainted."
Then the next guy was working on it when it was decided to redo the terrain for DCS 2.0. All of his work was made redundant and in a fit of pique he deleted it all, hacked into HR, and gave everyone a 95% pay cut. Unsurprisingly, he was let go.
The current guy is working on the textures for the redone terrain, and finished most of it long ago, but until 2.5 comes out none of us will see it. So you see, they've been working on it for years, they don't just sit idle!
Meanwhile, Barthek did it in his spare time and they got annoyed.
Barthek you have truly polished a turd, quite an accomplishment when they clearly don't want you messing with their precious little un-optimised bug riddden 10 year old engine.
I obviously did something wrong when installing. Except for quick start missions, I have nothing but summer textures. As a matter of fact, when I try to fly one of the A10 mission over Georgia, even though I pick winter or fall, its the summer textures. What did I do wrong?
I obviously did something wrong when installing. Except for quick start missions, I have nothing but summer textures. As a matter of fact, when I try to fly one of the A10 mission over Georgia, even though I pick winter or fall, its the summer textures. What did I do wrong?
Pooch, it definately seems as if something went wrong during the installation. Disable the mod completely, run DCS repair tool if necessary and install the newest version.
I obviously did something wrong when installing. Except for quick start missions, I have nothing but summer textures. As a matter of fact, when I try to fly one of the A10 mission over Georgia, even though I pick winter or fall, its the summer textures. What did I do wrong?
Pooch, it definately seems as if something went wrong during the installation. Disable the mod completely, run DCS repair tool if necessary and install the newest version.
Thank you guys for your positive comments and backup! They only prove that the last 4 months I spent on developing GTM7 didn't go down the drain.
Mdwa - great shots down there! Thanks for sharing. Teldja - what a magnificent vid! Thank you for posting it - great music choice! clarasdk - try downloading it from this source: http://rofmods.com/en/JSGME_Utility/
Thank you guys for your positive comments and backup! They only prove that the last 4 months I spent on developing GTM7 didn't go down the drain.
Mdwa - great shots down there! Thanks for sharing. Teldja - what a magnificent vid! Thank you for posting it - great music choice! clarasdk - try downloading it from this source: http://rofmods.com/en/JSGME_Utility/
Cheers, Barthek
Worked, not problems with jsgme now. Installing your create mod right now. Thank you for the work you put in!!
I absolutely appreciate Your work, Barthek! I'm using Your GTM since 6.0 and it turned DCS into a whole new experience for me. I absolutely prefer your mod by far above the "other big texture mod". With 7.0 it reached a quality level near OrbX products. Thank you very much!
as you probably know since the very release of GTM 7.0 I have been working on an update. Today I have finished altering main textures and hence I would like to share some screenshots with you. While calling it still "an update" I just want you to know that I have changed almost each individual texture of the mod, including:
- new and more detailed main noise texture - altered fields (reduced saturation and changed their patterns) - new airport textures (taxiways, runways, etc.) - new trees - new towns and villages - polished mountains - and more
There are still some minor bugs I need to deal with but I can surely call todays day a milestone. Once I complete summer, the remaining seasons should not take me so much time (however I have some great plans regarding autumn and winter, so keep your fingers crossed). At the same time I would like to thank you all for your big support and feedback you provide me with. It keeps me motivated and makes the whole project run better each day!
And @Gliptal, yes, he toned down the green as he mentions in:
Quote:
- altered fields (reduced saturation and changed their patterns)
- after request from users.
I admit it took me a while to see it, but when I tried a very sunny midday with higher lighting settings on my monitor, they did look a little too greenish/saturated to me also.
Took a hit from a Manpads, R engine fire, had to shut down that engine but managed to land and repair, rearm, refuel and now I know where that manpads is for some revenge...
At first; thanks for the Mod... But... for me all is a way too dark green. Dark green for trees = very good. Best way a mix of different dark greens (my thoughts). But the dark green is overall and kills the immersion for me. There is no terrain I know or I have pictures seen from which is so extreme dark green.. overall. Even the yellow is "green" at the distance. I switched back to 6.5
it looks green like heck but not realistic. It looks like a scanner picture of a paper. You know if you photograph a page with some text while you holding it in hand horizontally... the page in the picture will look distorted a bit because the page will stay bent in the nah, will have depth from shadows also a bit of dept of field effect. While a scanned page will be flat flat flat and same light everywhere. Useful for documents but if you want to resemble more like a picture you need the first variant.
Thank you for your feedback. Being an individual who devotes his free time to DCS modding, I sometimes have difficulties with keeping you guys up to date because I'd rather change some textures than start browsing forums and boast about some minor changes. Since the very release of GTM 7.0 I have been working on an update. A few days ago I finished altering main textures and hence I would like to share some screenshots with you. While calling it still "an update" I just want you to know that I have changed almost each individual texture of the mod, including:
- new and more detailed main noise texture - altered fields (reduced saturation and changed their patterns) - new airport textures (taxiways, runways, etc.) - new trees - new towns and villages - polished mountains - and more
There are still some minor bugs I need to deal with but I can surely call todays day a milestone. Once I complete summer, the remaining seasons should not take me so much time (however I have some great plans regarding autumn and winter, so keep your fingers crossed). At the same time I would like to thank you all for your big support and feedback you provide me with. It keeps me motivated and makes the whole project run better each day!
It looks a WAY better now. I have to ask: are the corn fields are not a little to small? Because they are so small they give the whole picture a "noise" which gives me the feeling that doesn't look right. Zaelus google maps link showed very well that the fields are much bigger. Perhaps you can overlook that? The rest looks really amazing good for me. Can't wait to put my hands on it!
Barthek, the new shots are looking very promising!!
Try to make some shots with a lower FOV. Use RCtrl+Num* to Zoom in then mouse wheel to move away the camera. I think the default FOV does not make justice to your mod (nor Starway's imho).
Thank you for your feedback. Being an individual who devotes his free time to DCS modding, I sometimes have difficulties with keeping you guys up to date because I'd rather change some textures than start browsing forums and boast about some minor changes. Since the very release of GTM 7.0 I have been working on an update. A few days ago I finished altering main textures and hence I would like to share some screenshots with you. While calling it still "an update" I just want you to know that I have changed almost each individual texture of the mod, including:
- new and more detailed main noise texture - altered fields (reduced saturation and changed their patterns) - new airport textures (taxiways, runways, etc.) - new trees - new towns and villages - polished mountains - and more
There are still some minor bugs I need to deal with but I can surely call todays day a milestone. Once I complete summer, the remaining seasons should not take me so much time (however I have some great plans regarding autumn and winter, so keep your fingers crossed). At the same time I would like to thank you all for your big support and feedback you provide me with. It keeps me motivated and makes the whole project run better each day!
Today I am proud to release the newest version of my Ground Textures Mod. The development of the current release took me 3 months, however, it would take much longer if I didn’t have the experience which I gradually gained starting from my very first project. I decided to name this version GTM 10 due to the fact that it will probably be the last one on my dcs modding journey. Hence, I hope it will meet your requirements and make the DCS experience much deeper.
A few facts about GTM 10:
- GTM 10 is an overhaul of DCS terrain textures - about 500 textures have been edited - changes affect buildings, cities, towns, fields, forests, mountains, airports and many more - the package is JSGME ready - I don't observe any significant fps loss on my rig when compared to vanila textures - finding targets on A-10 TGP may be a bit harder depending on the place where the units are placed (but not impossible)
I wish you a lot of fun with this release and I am looking forward to hearing your feedback!
Well, at first he was going to release Ground Textures XP and Ground Textures Vista, but in the end just going straight to 10 and cutting out the other junk was seen as the best move.
I don't know what it is, but they "feel" very good and alive when flying around in the landscape.
One little thing compared to other mods: The shadows on the buildings seem to flicker a bit. (I'm using flat terrain shadows, and medium shadows setting)
Well, at first he was going to release Ground Textures XP and Ground Textures Vista, but in the end just going straight to 10 and cutting out the other junk was seen as the best move.
Thx @Barthek, looks really good. Wouldn't it be better to change the first posting of this thread? Ground Texture Mod 6.5 is a "little bit" missleading.
One little thing compared to other mods: The shadows on the buildings seem to flicker a bit. (I'm using flat terrain shadows, and medium shadows setting)
Otherwise no complaints.
Probably the same issue, as with Mustang's terrain v 1.21 mod. Switching the shadows to "default" solved it for me in that one (didn't notice performance hit anyway), might be worth trying in Barthek's as well.
Thx @Barthek, looks really good. Wouldn't it be better to change the first posting of this thread? Ground Texture Mod 6.5 is a "little bit" missleading.
It appears he hasn't been back on since 2/14 when he posted version 10. There is a note as the first line of the O.P. though, pointing out that version 10 is available, with a link to the announcement.
Here is another short video I've made featuring the winter map version of GTM 10. The winter map is incredible, the trees textures give a really nice feeling of a forest under snow. Well done !