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DCS: F-14A/A+/B By Leatherneck Simulations

Posted By: SkateZilla

DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 02:19 AM

http://forums.eagle.ru/showthread.php?t=140017

Originally Posted By: Cobra847;2336042
SWINOUJSCIE, POLAND - March 3rd 2015 - F-14A/B (A+) Tomcat coming to DCS World

Leatherneck Simulations, in association with The Fighter Collection and Eagle Dynamics are immensely proud to announce the development of the F-14 Tomcat for DCS World!

The F-14 Tomcat is a fourth-generation, twin tail, supersonic naval interceptor aircraft, developed for the United States' Navy VFX programme. After it's debut flight in 1970, and subsequent fleet introduction in 1974, the F-14 became the primary fleet defense and air superiority fighter for the U.S. Navy. The legend of the F-14 only grew after the hollywood smash-hit "Top Gun" - in which it was heavily featured.

Key Features of DCS: F-14A & B include:
[INDENT]
  • Highly Accurate 6-DOF (Degrees of Freedom) Cockpit
  • Highly Accurate avionics and weapons system modelling - including the vaunted AWG-9 Radar system and AIM-54 Phoenix missiles.
  • AIM-54 Phoenix Simulation with a CFD based AFM
  • 'JESTER AI' - A Proprietary AI System for fully voiced, dependable and smart RIO/WSO
  • Highly Accurate Flight Model - Based on Real Performance Data
  • Both -A and -B Model F-14's
  • Animated Crew Members - Closely Integrated with JESTER AI
  • Highly Detailed External Model, Animations and Textures
  • Highly Accurate Aircraft System and Subsystem Modelling
  • One Free Theatre bundled with the Aircraft
  • ...and much, much more!
[/INDENT]

At Leatherneck Simulations we strongly believe in raising the bar. We have never been comfortable with adhering to the status quo.

For the Development Team, the F-14 will represent the culmination of years of experience and dedication. Our passion is only rivaled by our ambition, and we are pushing ourselves to be better than ever before. So strap in and enjoy the ride, and get ready to experience definitive F-14 experience.

Sincerely,
Leatherneck Simulations

[color:"Red"]NOTE: Due to an unexpected technical error in our website & subsequent down-time due to overloading the server, this is a limited, interim announcement.[/color]














Posted By: SC/JG_Oesau

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 02:27 AM

Happy days
Posted By: AlbertHall67

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 02:31 AM

TAKE MY MUTHA FU%^ING MONEY !!!!!!!!!
Posted By: toonces

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 02:40 AM

<Throwing money at the screen>

P.S. Totally digging all the U.S. Navy love in DCS.

NAVY FTW!
Posted By: boomerang10

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 02:48 AM

Originally Posted By: toonces
<Throwing money at the screen>

P.S. Totally digging all the U.S. Navy love in DCS.

NAVY FTW!


U.S. Navy? Who said anything about the U.S. version? :P

Posted By: NavyNuke99

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:05 AM

So, anybody wanna speculate on what the free map is gonna be? I'm hoping for Oceana! duck
Posted By: AlbertHall67

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:10 AM

Navy, I could careless, even Fallon would be awesome in a Turkey !! tomcat
Posted By: NavyNuke99

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:12 AM

Yeah, but I think we'd all rather Miramar than Fallon. Get a chance to fly under the Coronado Bay Bridge at Mach 1...
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:32 AM

Oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooh!

Only Mach 1? What's the fun in that? Chasing a pack of MiG under the bridge at Mach 2 whilst ripple firing 6 Phoenix missiles at them and taking one down with guns, now that's what I'd call befitting the Tomcat!

I'm guessing no bombs? If not, I do wonder why they said they're working on AG radar? Is it possible they have more than one modern plane in the oven? Also, I'm assuming it will still be possible for a player to take the RIO role? If so, will they rely on ED to have finished MP cockpits by then, or will they if that indeed is the case develop it themselves?
Posted By: Wrecking Crew

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:38 AM

PM sent.

WC


Posted By: NavyNuke99

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:58 AM

Originally Posted By: scrim
Oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooh!

Only Mach 1? What's the fun in that? Chasing a pack of MiG under the bridge at Mach 2 whilst ripple firing 6 Phoenix missiles at them and taking one down with guns, now that's what I'd call befitting the Tomcat!


Because physics, and because this is DCS, not War Thunder. wink
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 04:04 AM

Under the Tomcat clause of 2015, I hereby reject your heretic anti-Tomcat reality!
Posted By: Bumfluff

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 10:07 AM

Mmmm. No cockpit pix. Long. Long way off.
Posted By: Para_Bellum

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 11:05 AM

Great news!

F-14 is one of my all-time favourite jets.

woot
Posted By: Penguran

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 11:25 AM

Yeah! I really hope that LN releases this before Hornet comes out and secures more revenue than ED's F-18! Maybe this will help ED with their release dates.
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 12:25 PM

Originally Posted By: NavyNuke99
So, anybody wanna speculate on what the free map is gonna be? I'm hoping for Oceana! duck


AMARC, *LOL
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 12:25 PM

Originally Posted By: boomerang10
Originally Posted By: toonces
<Throwing money at the screen>

P.S. Totally digging all the U.S. Navy love in DCS.

NAVY FTW!


U.S. Navy? Who said anything about the U.S. version? :P




That would be an F-14AM....
Posted By: boomerang10

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 12:50 PM

Originally Posted By: SkateZilla
Originally Posted By: boomerang10
Originally Posted By: toonces
<Throwing money at the screen>

P.S. Totally digging all the U.S. Navy love in DCS.

NAVY FTW!


U.S. Navy? Who said anything about the U.S. version? :P




That would be an F-14AM....


Yes, I know... It was a joke, and you killed it.

Joke murderer.
Posted By: theOden

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 12:58 PM

No worries boom, we others got it before it's tragic death.

RIP though.

/blackSuiteOden
Posted By: NavyNuke99

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 01:05 PM

Originally Posted By: SkateZilla
Originally Posted By: NavyNuke99
So, anybody wanna speculate on what the free map is gonna be? I'm hoping for Oceana! duck


AMARC, *LOL



I got it! VACAPES, just far enough out to be unable to Bingo to Oceana!
Posted By: trindade

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 01:09 PM

Excellent news confirmation!! bananadance
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 01:38 PM

There were no exports of the A+/B version. smile

I can't wait to ripple fire 6 Phoenix at a wave of Backfires! Even if it's over the stupid Black Sea.




The Jedi Master
Posted By: Genbrien

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 02:10 PM

Originally Posted By: Bumfluff
Mmmm. No cockpit pix. Long. Long way off.

are you for real? duh
They JUST annoucned that we'll have F-14s at DCS lvl and the only thing you find to say is: [edited]

Lets not turn this thread into a crapfest so fast because you took a light observation and made it personal
Posted By: Fridge

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 02:12 PM

This:

Code:
'JESTER AI' - A Proprietary AI System for fully voiced, dependable and smart RIO/WSO


If they pull it off, is going to be awesome! Hopefully something that they are willing to license to other developers but either way ... awesome!
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 02:19 PM

Indeed, the possibilities that'd be if a good AI back seater could be constructed are vast.
Posted By: Boomer

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:03 PM

This ONLY works if ED comes up with detailed/advanced CV ops to go with the Turkey and their Bug.
Posted By: Domestos

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:27 PM

I'm having myself cryogenicaly frozen. Someone shoot me a PM when it's done. Otherwise the wait will kill me.

twoweeks
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:27 PM

Originally Posted By: Genbrien
Originally Posted By: Bumfluff
Mmmm. No cockpit pix. Long. Long way off.

are you for real? duh
They JUST annoucned that we'll have F-14s at DCS lvl and the only thing you find to say is: [edited]


I think OP could have stated it better, but he has a point. Leatherneck has posted (very high quality) model renders of their cat, and that's it. Nothing in game, and nothing on the cockpit so far. They've also thrown down some innovative and I imagine complex feature goals combined with a very optimistic release date. Obviously they know better their state of development than I do, but I'm just saying that it might prevent a lot of grief and animosity that always seems to pop up whenever release dates are involved if everyone takes that 2015 date with a grain of salt.

I'm not trying to rain on the fun parade or discredit Leatherneck (after that MiG i'm extremely confident they can pull this off), but show stopping issues seem to have a nasty habit of creeping up in the world of DCS development and this is probably the most ambitious project announced for DCS so far outside of the Hornet/carrier overhaul.

All that said, I'm still extremely excited about this announcement, and will be auto-purchasing it day 1, no matter what. I'd love a 2015 release date as much as the next guy, but I'm ready to wait a little if I have to.
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:44 PM

I dunno. Optimistic, maybe. But they've doubled their dev team from 4 to 8, they've got experience from the MiG-21 that they got out fast considering the problems surrounding it, and it was groundbreaking quality for DCS when it was released. So to be honest, I would not consider it too improbable that we'll see the Tomcat relatively soon. Maybe it doesn't wind up being Q4 2015 (that is after all by their own admission what they hope for now, at an early stage) but I have little doubt it will be very delayed if they don't make that date, even in comparison to delays experienced by other far less sophisticated DCS modules.
Posted By: komemiute

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 03:55 PM

*Sigh* Whenever I swear I'll NEVER buy any more planes as my time is already limited--- THIS happens.

Go tell my wife... :P I lack the courage.
Posted By: trindade

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 04:02 PM

Originally Posted By: komemiute
*Sigh* Whenever I swear I'll NEVER buy any more planes as my time is already limited--- THIS happens.

Go tell my wife... :P I lack the courage.


It's the Tomcat, she will understand! wink
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 04:07 PM

They have super sonic pfm and a2a radar experience.

I think'll do fine.

Building the mesh is the most time consuming part of the 3D art.

Animating,unwrapping and exporting not.so.much
Posted By: Penguran

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 04:26 PM

Originally Posted By: SkateZilla
They have super sonic pfm and a2a radar experience.

I think'll do fine.

Building the mesh is the most time consuming part of the 3D art.

Animating,unwrapping and exporting not.so.much


I share your optimism.
LNS have proven that they're a capable bunch and they have gained a lot of experience with their Mig-21. I'm positive that they can pull it off.

The only question is in what timeframe can they pull it off.
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 05:11 PM

Cockpit is finished and in-game. We will show it off quite soon.
Posted By: NavyNuke99

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 05:19 PM

So, will that Jester AI include modeling airsickness? That was my favorite part or USNF '97.
Posted By: Peally

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 05:21 PM

Considering they've already shown they can pull off a high quality aircraft in DCS, I eagerly await this one. Release dates ebb and flow but I've no doubt it'll be released as a quality product when it's ready
Posted By: Force10

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 05:28 PM

Originally Posted By: Cobra847
Cockpit is finished and in-game. We will show it off quite soon.


Sounds great Cobra!

I have to confess…the last time I flew a F-14 in a game was this bad boy right here:





Note the 40 missiles remaining…impressive payload!
Posted By: Genbrien

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 05:34 PM

Originally Posted By: Cobra847
Cockpit is finished and in-game. We will show it off quite soon.

will we ve able to switch between pilot and wso ala Janes F-15 or only pilot?

Cant wait to compressor stall and swim smile
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 05:48 PM

As long as he randomly spouts "Do some of that pilot (expletive)"
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 06:01 PM

Originally Posted By: Genbrien
Originally Posted By: Cobra847
Cockpit is finished and in-game. We will show it off quite soon.

will we ve able to switch between pilot and wso ala Janes F-15 or only pilot?

Cant wait to compressor stall and swim smile


Yes.
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 06:05 PM

Thank You LNS, For making my day with this news. Now while I'm waiting for the DCS F-14 Tomcat release, thumbsup I'm watching "TOPGUN" again probably for the thousandth time. cool But all kidding aside the DCS Tomcat DCS-F14 will be a great addition to the DCS Naval Aviation types, like me, I cant wait until it comes out of the DCS hangar. Now a few ideas for potential campaigns: From my all time favorite books: Red Storm Rising. winkngrin As for maps they should seriously look at Marimar, Ca. "Fighter Town USA, Home of TOPGUN.

Anyone out there have an outdated NATOPS F-14 Cockpit Guide or the startup procedures, in-order for us to get oriented.?


"Talk to me Goose"!!!

yeah tomcat


Heat2151
USN Retired'08
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 06:12 PM

Originally Posted By: Cobra847
Originally Posted By: Genbrien
Originally Posted By: Cobra847
Cockpit is finished and in-game. We will show it off quite soon.

will we ve able to switch between pilot and wso ala Janes F-15 or only pilot?

Cant wait to compressor stall and swim smile


Yes.



Cobra, you can be my wingman anytime.
Posted By: tomcat

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 06:31 PM

I was just re reading this thread to make sure someone didn't ask the Pilot/RIO thing. I'm not sure whether the radar on the front screens can be much more than a repeater of the back seat screen. I was imagining Fleet Defender and how that worked but had no idea they'd implement the same in DCS. I was thinking a simplified radar setup where you sit up front would be the only way to go but I'm glad to hear you can hop between. Wow!
Posted By: damson

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 07:10 PM

Originally Posted By: Force10

I have to confess…the last time I flew a F-14 in a game was this bad boy right here:





Note the 40 missiles remaining…impressive payload!


If so you have missed the best Tomcat sim until the LN's Tomcat for DCS comes out.
Posted By: GrayGhost

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 07:14 PM

Advanced Swimming Module CONFIRMED.

Originally Posted By: Cobra847
Originally Posted By: Genbrien
Originally Posted By: Cobra847
Cockpit is finished and in-game. We will show it off quite soon.

will we ve able to switch between pilot and wso ala Janes F-15 or only pilot?

Cant wait to compressor stall and swim smile


Yes.

Posted By: tomcat

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 07:14 PM

Swordsmen! That was my most recent sim since USNF was a little simple.
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 07:17 PM

Cobra, how will it look regarding AG weapons? Not too much of an expert on what different Tomcats could carry, or when.
Posted By: tomcat

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 07:24 PM

Sorry to jump in but B was known as Bombcat. So PGMs might happen. Would like to A2A AND A2G since FD was fighter stuff only.
Posted By: GrayGhost

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 07:30 PM

Wiki says this:

Quote:
The F-14 received its first of many major upgrades in March 1987 with the F-14A Plus (or F-14A+). The F-14A's P&W TF30 engine was replaced with the improved GE F110-GE400 engine. The F-14A+ also received the state-of-the-art ALR-67 Radar Homing and Warning (RHAW) system. Much of the avionics as well as the AWG-9 radar were retained. The F-14A+ was later redesignated F-14B on 1 May 1991. A total of 38 new aircraft were manufactured and 48 F-14A were upgraded into B variants.[18]


Quote:
In the late 1990s, 67 F-14Bs were upgraded to extend airframe life and improve offensive and defensive avionics systems. The modified aircraft became known as F-14B Upgrade or as "Bombcat".[71]


So it's entirely possible that you won't see a 'Bombcat' depending on the exact era that LNS wishes to model.
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 07:31 PM

Yeah, that's sort of what I'm wondering. Nothing's been said about from which year the B will be.
Posted By: tomcat

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 07:35 PM

Might though. So here's hoping.
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 07:44 PM

Ah, it's a "maybe".

http://forums.eagle.ru/showpost.php?p=2337567&postcount=9
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 08:21 PM

Would be funny if the first multirole naval US fighter in DCS turns out to be the F-14B. smile

However, I'm not worried about a release date. It's far too soon for that.


What I did NOT see was any mention of a shirtless volleyball feature with the module. Any thoughts Cobra???






The Jedi Master
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 08:42 PM

This was posted on the DCS World Facebook Page @ 13:32 EST.

https://www.facebook.com/eagle.dynamics/posts/10155324092050341

Key Features of DCS: F-14A & B include:
- Highly Accurate 6-DOF (Degrees of Freedom) Cockpit
- Highly Accurate avionics and weapons system modelling - including the vaunted AWG-9 Radar system and AIM-54 Phoenix missiles.
- AIM-54 Phoenix Simulation with a CFD based AFM
- 'JESTER AI' - A Proprietary AI System for fully voiced, dependable and smart RIO/WSO
- Highly Accurate Flight Model - Based on Real Performance Data
- Both -A and -B Model F-14's
- Multiplayer Multicrew capability. Fly together as RIO and Pilot!
- Animated Crew Members - Closely Integrated with JESTER AI
- Highly Detailed External Model, Animations and Textures
- Highly Accurate Aircraft System and Subsystem Modelling
- One Free Theatre bundled with the Aircraft
- Full, lengthy single-player campaign
- Full Suite of Documentation, including game manual, quick start guides, and more.
- Fully voiced and interactive training missions, teaching you to fly and fight.
...and much, much more!
At Leatherneck Simulations we strongly believe in raising the bar. We have never been comfortable with adhering to the status quo.
Currently we hope to complete development and enter BETA testing on the first version of the F-14 by the end of 2015. Subject to significant change.
For the Development Team, the F-14 will represent the culmination of years of experience and dedication.
Our passion is only rivaled by our ambition and we are pushing ourselves to be better than ever before.
So strap in and enjoy the ride, and get ready to experience the definitive F-14 experience.

"End of 2015" reading For a minute their, my blood started to boil a bit. Now, I feel like I'm back on active duty. "Hurry up and wait".

Heat2151
USN Retired'08
Posted By: EricJ

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/03/15 11:48 PM

End of 2015? Yeah... That'd be a good sign. I was hoping for a couple years but if they pull it off? I'd still get it anyway though.
Posted By: Silver_Dragon

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 11:34 AM

Glowing Ammram working on a F-14 Trailer video.

https://www.facebook.com/glowingproductions?fref=photo
Quote:
I am pleased to announce that I'll be working with Leatherneck Simulations and creating a trailer for the upcoming DCS: F-14!
Make sure you check them out over at https://www.facebook.com/leathernecksim

Here is an exclusive image (work in progress) for you guys.

Posted By: CJ Martin

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 03:12 PM

Interesting...

Model shown is clearly a A+/B, and the weapons rails have the BRU-32's modeled (i.e. used to carry bombs). No LANTIRN pod in these shots though.

No cockpit shots so unable to see if is one of the upgraded jets.

Worth watching. May even be worth getting my flight sim gear out of storage for...

-CJ
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 03:28 PM

Cobra addressed that (link in my second post from top on this page). At the moment, they aim at a Bombcat, but it depends on whether or not they can get enough research for that aspect.
Posted By: Rudel

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 05:48 PM

Originally Posted By: CJ Martin
Interesting...

....Worth watching. May even be worth getting my flight sim gear out of storage for...

-CJ


Please do CJ. Your work on Jane's F-15 and F/A-18 has inspired myself and coworkers!
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 06:59 PM

All F-14s were capable of carrying and deploying gravity bombs (Mk-82,84,etc).

Self Designating LGB on the other hand required the LTS, which was a 1996 program, used to ready the cats to replace the A-6s until the SuperBugs reach OC.

F-14s were never capable of deploying Stand Off A2G weapons (JADAM, SLAM, HARM, MAV, ETC).

So if you want a mach 2 mk.82 bomb truck, you should be able to do it, with no problems.

Even if the LTS isnt part of the Module, All -14s were capable of deploying them with another Aircraft lasing targets. (So A-10C, F-18C, and prolly JTAC, can lase in MP and have a -14 Come in and drop a LGB.
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 07:17 PM

"JADAM"? Wasn't JDAM capability added during the 21st century to the F-14Ds?

Also, are you talking about weapons actually integrated on the Tomcat, or just tried for flight, i.e. like F-16s and 4 HARMs, i.e. "sure, we tried flying it with those things on. Didn't crash, it flew" but never actually supported with internal wiring and such?
Posted By: CJ Martin

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 07:23 PM

Originally Posted By: SkateZilla
All F-14s were capable of carrying and deploying gravity bombs (Mk-82,84,etc).


Not exactly. The BRU-10 bomb racks the Tomcat was designed to use for A/G stores didn't work very well. Bombs released tended to hang up in the tunnel between the engines. That was a bad thing, and as a result, you never, and I mean never saw an F-14A carry (and release!) bombs operationally until the early 90's. What changed? The BRU-32 rack, originally developed for the F/A-18 was adapted for the Tomcat. I helped write the release and control checklists while I was still on active duty at Pax.

Originally Posted By: SkateZilla

Self Designating LGB on the other hand required the LTS, which was a 1996 program, used to ready the cats to replace the A-6s until the SuperBugs reach OC.


That was a pretty slick thing that the Fleet (actually Fighterwing One) did pretty much on their own. NAVAIR finally got on board once it was proven you could use the LANTIRN pod on the Tomcat, this resulted in the "Bombcat" upgrades.

Originally Posted By: SkateZilla


F-14s were never capable of deploying Stand Off A2G weapons (JADAM, SLAM, HARM, MAV, ETC).



True that. Also the Tomcat never got the AIM-120 update. Woulda-coulda-shoulda...

That said, the 7 Mike was pretty badass and under appreciated. And the Buffalo (a.k.a. Phoenix) was a beast.

Originally Posted By: SkateZilla


So if you want a mach 2 mk.82 bomb truck, you should be able to do it, with no problems.

Even if the LTS isnt part of the Module, All -14s were capable of deploying them with another Aircraft lasing targets. (So A-10C, F-18C, and prolly JTAC, can lase in MP and have a -14 Come in and drop a LGB.


Works for me!

Also my comments are meant to provide historical context, such as I remember. Hard to believe how long ago that really was.

Best of luck to everyone working on this, I am looking forward to seeing the old girl back in the virtual skies.

-CJ
Posted By: CJ Martin

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 07:25 PM

Originally Posted By: Rudel


Please do CJ. Your work on Jane's F-15 and F/A-18 has inspired myself and coworkers!


Man that was a long time ago, but thanks. Best of luck to you and the rest of your team!

-CJ
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 07:33 PM

Originally Posted By: CJ Martin
Originally Posted By: SkateZilla
All F-14s were capable of carrying and deploying gravity bombs (Mk-82,84,etc).


Not exactly. The BRU-10 bomb racks the Tomcat was designed to use for A/G stores didn't work very well. Bombs released tended to hang up in the tunnel between the engines. That was a bad thing, and as a result, you never, and I mean never saw an F-14A carry (and release!) bombs operationally until the early 90's. What changed? The BRU-32 rack, originally developed for the F/A-18 was adapted for the Tomcat. I helped write the release and control checklists while I was still on active duty at Pax.

Originally Posted By: SkateZilla

Self Designating LGB on the other hand required the LTS, which was a 1996 program, used to ready the cats to replace the A-6s until the SuperBugs reach OC.


That was a pretty slick thing that the Fleet (actually Fighterwing One) did pretty much on their own. NAVAIR finally got on board once it was proven you could use the LANTIRN pod on the Tomcat, this resulted in the "Bombcat" upgrades.

Originally Posted By: SkateZilla


F-14s were never capable of deploying Stand Off A2G weapons (JADAM, SLAM, HARM, MAV, ETC).



True that. Also the Tomcat never got the AIM-120 update. Woulda-coulda-shoulda...

That said, the 7 Mike was pretty badass and under appreciated. And the Buffalo (a.k.a. Phoenix) was a beast.

Originally Posted By: SkateZilla


So if you want a mach 2 mk.82 bomb truck, you should be able to do it, with no problems.

Even if the LTS isnt part of the Module, All -14s were capable of deploying them with another Aircraft lasing targets. (So A-10C, F-18C, and prolly JTAC, can lase in MP and have a -14 Come in and drop a LGB.


Works for me!

Also my comments are meant to provide historical context, such as I remember. Hard to believe how long ago that really was.

Best of luck to everyone working on this, I am looking forward to seeing the old girl back in the virtual skies.

-CJ


Yeah, a lot of A specific parts seemed to not work.
Bomb Racks, Engines, Aim54A rocket motors etc.

They test fired Aim120s but they never progressed.past that.
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 07:47 PM

That would be my setup in MP anyway, Aim9s abd Aim7s, :-)
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 08:03 PM

I hope at some point LNS or ED adds the AIM-7P to the mix. I'm intrigued by the mid course uplink and apparently it's got something for it, because they're still hanging the things on the Hornets over Syria.
Posted By: TankerWade

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 08:20 PM

Originally Posted By: near_blind
I hope at some point LNS or ED adds the AIM-7P to the mix. I'm intrigued by the mid course uplink and apparently it's got something for it, because they're still hanging the things on the Hornets over Syria.


Cost.

Medium priced BVR against lower tech opposition.
Posted By: CJ Martin

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 10:38 PM

Not sure where you heard they test fired the AIM-120, as far as I know that is not true. Would have required a software update and that didn't happen. Captive carry is possible, but I never saw that at Pax and we did all the wep sep work here.

Some other myths I can bust:

* the TF-30s turned out to be pretty decent motors once the kinks were worked out. Actually faster in the top end, although the F110 would blow it away off the line

* AIM-54 rocket motor issues were almost always caused by improper adjustment of the missile rail. Mess that up and you create the notorious "Phoennie bomb"

* After the Shah got run out of Iran, commercial "fuzzbuster" radar detectors were mounted in the front cockpit to provide some warning a Hawk battery was lighting up the jet. By the mid 80s we were pulling those out as the EW gear had been updated.

* AWG-9 was an immensely powerful radar but that power came at a cost - poor reliability. The system would stay up pretty good if you flew the crap out of it, but if it sat for a couple of days it would take some work to get back up. The downside of port visits!

-CJ
Posted By: Quickcord

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/04/15 10:41 PM

Would be nice if we could use a TARPS pod for reconnaissance or BDA missions.

Quickcord
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/05/15 03:38 AM

Originally Posted By: CJ Martin
Originally Posted By: SkateZilla
All F-14s were capable of carrying and deploying gravity bombs (Mk-82,84,etc).


Not exactly. The BRU-10 bomb racks the Tomcat was designed to use for A/G stores didn't work very well. Bombs released tended to hang up in the tunnel between the engines. That was a bad thing, and as a result, you never, and I mean never saw an F-14A carry (and release!) bombs operationally until the early 90's. What changed? The BRU-32 rack, originally developed for the F/A-18 was adapted for the Tomcat. I helped write the release and control checklists while I was still on active duty at Pax.

Originally Posted By: SkateZilla

Self Designating LGB on the other hand required the LTS, which was a 1996 program, used to ready the cats to replace the A-6s until the SuperBugs reach OC.


That was a pretty slick thing that the Fleet (actually Fighterwing One) did pretty much on their own. NAVAIR finally got on board once it was proven you could use the LANTIRN pod on the Tomcat, this resulted in the "Bombcat" upgrades.

Originally Posted By: SkateZilla


F-14s were never capable of deploying Stand Off A2G weapons (JADAM, SLAM, HARM, MAV, ETC).



True that. Also the Tomcat never got the AIM-120 update. Woulda-coulda-shoulda...

That said, the 7 Mike was pretty badass and under appreciated. And the Buffalo (a.k.a. Phoenix) was a beast.

Originally Posted By: SkateZilla


So if you want a mach 2 mk.82 bomb truck, you should be able to do it, with no problems.

Even if the LTS isnt part of the Module, All -14s were capable of deploying them with another Aircraft lasing targets. (So A-10C, F-18C, and prolly JTAC, can lase in MP and have a -14 Come in and drop a LGB.


Works for me!

Also my comments are meant to provide historical context, such as I remember. Hard to believe how long ago that really was.

Best of luck to everyone working on this, I am looking forward to seeing the old girl back in the virtual skies.

-CJ


CJ, It's good to see you back on these boards, I was stationed at NAS Pax River for my shore duty back in the day. I love the work you did with Jane's F/A-18, It has and continues to be one of my all time favorite combat flight Simulations. Funny the mention of the F-14B, I just finished reading the following book on the subject:
Black Aces High: The Story of a Modern Fighter Squadron at War by Robert Wilcox.


http://www.amazon.com/Black-Aces-High-Fi...Black+Aces+high


Heat2151
USN Retired"08
Posted By: CJ Martin

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/05/15 11:20 AM

Heat, when were you at Pax? I was active duty there 1988-91 assigned to Strike Aircraft Test Directorate (now VX-23). Aside from a little side trip in the late 90s (lol), I've been here ever since. Navy civilian now though.

-CJ
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/05/15 02:00 PM

If the D program hadn't been canned by Cheney I think the 120 integration would've happened. As it was the fleet was too small to bother with AFAIK.



The Jedi Master
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/05/15 05:55 PM

Originally Posted By: CJ Martin
Heat, when were you at Pax? I was active duty there 1988-91 assigned to Strike Aircraft Test Directorate (now VX-23). Aside from a little side trip in the late 90s (lol), I've been here ever since. Navy civilian now though.

-CJ


CJ, I was at PAX, from 92 to 94 when I came back from the sandbox (aka) the boat. I miss the people and had a great time. I don't miss those long lines to get in the base in the morning. At times it felt that like the traffic was backed up all the way to Baltimore. Their was this great bar at Solomon's island that we used to frequent on weekends called the tiki bar, man that was such a blast.


Heat2151
USN Retired'08
Posted By: Tigerwulf

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/05/15 06:13 PM

The very definition of insta-buy.

Can't wait to pretend to be Maverick. I may even play in a bath towel, all soaped up.

Now I just need a Tornado.
Posted By: CJ Martin

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/05/15 08:41 PM

Tiki bar still there, hell that was a thing even when I first came here. Tiki opening is the traditional kickoff of the summer season.

-CJ
Posted By: AggressorBLUE

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/05/15 09:42 PM

Originally Posted By: CJ Martin
Not sure where you heard they test fired the AIM-120, as far as I know that is not true. Would have required a software update and that didn't happen. Captive carry is possible, but I never saw that at Pax and we did all the wep sep work here.

Some other myths I can bust:

* the TF-30s turned out to be pretty decent motors once the kinks were worked out. Actually faster in the top end, although the F110 would blow it away off the line

* AIM-54 rocket motor issues were almost always caused by improper adjustment of the missile rail. Mess that up and you create the notorious "Phoennie bomb"

* After the Shah got run out of Iran, commercial "fuzzbuster" radar detectors were mounted in the front cockpit to provide some warning a Hawk battery was lighting up the jet. By the mid 80s we were pulling those out as the EW gear had been updated.

* AWG-9 was an immensely powerful radar but that power came at a cost - poor reliability. The system would stay up pretty good if you flew the crap out of it, but if it sat for a couple of days it would take some work to get back up. The downside of port visits!

-CJ



Given the work they did on the Mig, I'll be curious to see how much of this "character" from the F-14 makes its way into the final product. Maybe it's all rumors/overblown, but it still seems like she was a finky bird a lot of the time (more so than other jets). Im sure LN has some tricks up their sleeves here...
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/06/15 02:51 AM

Originally Posted By: AggressorBLUE
Originally Posted By: CJ Martin
Not sure where you heard they test fired the AIM-120, as far as I know that is not true. Would have required a software update and that didn't happen. Captive carry is possible, but I never saw that at Pax and we did all the wep sep work here.

Some other myths I can bust:

* the TF-30s turned out to be pretty decent motors once the kinks were worked out. Actually faster in the top end, although the F110 would blow it away off the line

* AIM-54 rocket motor issues were almost always caused by improper adjustment of the missile rail. Mess that up and you create the notorious "Phoennie bomb"

* After the Shah got run out of Iran, commercial "fuzzbuster" radar detectors were mounted in the front cockpit to provide some warning a Hawk battery was lighting up the jet. By the mid 80s we were pulling those out as the EW gear had been updated.

* AWG-9 was an immensely powerful radar but that power came at a cost - poor reliability. The system would stay up pretty good if you flew the crap out of it, but if it sat for a couple of days it would take some work to get back up. The downside of port visits!

-CJ



Given the work they did on the Mig, I'll be curious to see how much of this "character" from the F-14 makes its way into the final product. Maybe it's all rumors/overblown, but it still seems like she was a finky bird a lot of the time (more so than other jets). Im sure LN has some tricks up their sleeves here...


Before the DFCS yeah,
After the DFCS, not so much.
Posted By: Penguran

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/06/15 08:42 AM

Did LNS make any comments in regards to LANTIRN or Bombcat upgrades?
Posted By: Ghost0815

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/06/15 09:42 AM

Originally Posted By: Penguran
Did LNS make any comments in regards to LANTIRN or Bombcat upgrades?


They want to look into Bombcat, if they get all tech-information.
Posted By: Penguran

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/06/15 09:57 AM

Originally Posted By: Ghost0815
Originally Posted By: Penguran
Did LNS make any comments in regards to LANTIRN or Bombcat upgrades?


They want to look into Bombcat, if they get all tech-information.


I don't know a lot about Bombcat or F-14 in general. Does Bombcat have LANTIRN? Or was that some other upgrade?

Thanks.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/06/15 01:37 PM

Yes, that was when they carried it. I forget if they could carry it before or not, but they DIDN'T until the A-6s were retired.



The Jedi Master
Posted By: HitchHikingFlatlander

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/07/15 10:36 PM

Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/08/15 12:21 AM

Originally Posted By: Jedi Master
Yes, that was when they carried it. I forget if they could carry it before or not, but they DIDN'T until the A-6s were retired.



The Jedi Master


Before that, Tomcats were dropping LGBs using other aircraft to designate targets.
Posted By: Penguran

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/08/15 11:35 AM

Originally Posted By: SkateZilla
Originally Posted By: Jedi Master
Yes, that was when they carried it. I forget if they could carry it before or not, but they DIDN'T until the A-6s were retired.



The Jedi Master


Before that, Tomcats were dropping LGBs using other aircraft to designate targets.


Will LNS version be able to self designate?
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/08/15 05:38 PM

it depends, if they have enough information for the LTS.

If not, you got a Mach 2 Bomb truck that can still use MK82/84 etc.
Posted By: Jayhawk

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/09/15 01:28 PM

For me, the OP is the best DCS-related news in ages.

tomcat
Posted By: LC

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/09/15 03:46 PM

Best news ever for me. Makes me wondering what module to get a no brainer now since I cried a little inside when the F-18 replaced my beloved F-14. Now I have a year or more to understand DCS better then another few years to learn how to fly the F-14. Well, my next few years are planned.

Ohh and another Archer quote that may work well here is "Sploosh!"
Posted By: Brun

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 08:41 AM

Be interesting to see what improvements ED or LN manage in the way of carrier-based immersion. Operating a very authentic F/A-18 or F-14 from an otherwise completely deserted deck would be very disappointing.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 12:37 PM

And that's exactly what I'm expecting. To expect more is to invite such disappointment. I'm expecting little change over what we've had on the Kuz since Flanker 2 so it can only be better or equal, not less.

I remember full carrier ops on older sims all too well, and the fact that no sim released in the 21st century has managed that saddens me. I'm not going to expect a return to it, though. If they manage it, great! If not, as I said, I wasn't expecting it.



The Jedi Master
Posted By: Jayhawk

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 05:13 PM

Posted By: EricJ

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 08:05 PM

Well, hopefully LN will get it released, and show CTD how to do business...
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 08:08 PM

I'm sorry, but I think Crash To Desktop is a bad name for a software outfit...



The Jedi Master
Posted By: EricJ

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 08:23 PM

Unfortunately it's true given present circumstances.
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 08:40 PM

Roflmao.
Posted By: Genbrien

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 08:45 PM

Originally Posted By: Jayhawk


I need more info on that sim please.
Never heard of it....
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 09:02 PM

Originally Posted By: Genbrien
Originally Posted By: Jayhawk


I need more info on that sim please.
Never heard of it....


That's Janes F-18. Pretty sure it's still got a forum here.
Posted By: Force10

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 09:29 PM

Originally Posted By: near_blind
Originally Posted By: Genbrien
Originally Posted By: Jayhawk


I need more info on that sim please.
Never heard of it....


That's Janes F-18. Pretty sure it's still got a forum here.


I'm pretty sure it's DiD's Super Hornet. I remember passing on it because it shipped with no campaign. I have never tried it so I don't know what became of it.

This sim had 2 things going against it:

No Campaign
Released a couple months after Jane's F/A 18

DID had made excellent sims in the past…I don't think this one got much love though.
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 09:45 PM

Originally Posted By: near_blind
Originally Posted By: Genbrien
Originally Posted By: Jayhawk


I need more info on that sim please.
Never heard of it....


That's Janes F-18. Pretty sure it's still got a forum here.



No Sir, That's definatly not Janes. Digital Integrartion did a decent job at the time.

This is Janes F/A 18. (IMO) It is, hands down one of the greatest combat flight simulations ever released.






salute
Heat2151
USN Retired'08
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 09:46 PM

Whoops. I defer to the experts smile
Posted By: EricJ

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 10:19 PM

Originally Posted By: Force10
Originally Posted By: near_blind
Originally Posted By: Genbrien
Originally Posted By: Jayhawk


I need more info on that sim please.
Never heard of it....


That's Janes F-18. Pretty sure it's still got a forum here.


I'm pretty sure it's DiD's Super Hornet. I remember passing on it because it shipped with no campaign. I have never tried it so I don't know what became of it.

This sim had 2 things going against it:

No Campaign
Released a couple months after Jane's F/A 18

DID had made excellent sims in the past…I don't think this one got much love though.


Aww that sucks, I Loved EF2000 v2.04. I got with HomeFries but given I don't feel like doing the virtual driver setup I can at least have the memories...
Posted By: LeadHead

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 11:06 PM

N.B. Digital Image Design ("DID/DiD" ie. EF2000 and Total Air War) not to be confused with Digital Integration ("DI", ie. Tornado, Apache Longbow, Hind, F-16 Fighting Falcon and F/A-18 Super Hornet).
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 11:13 PM

Originally Posted By: LeadHead
N.B. Digital Image Design ("DID/DiD" ie. EF2000 and Total Air War) not to be confused with Digital Integration ("DI", ie. Tornado, Apache Longbow, Hind, F-16 Fighting Falcon and F/A-18 Super Hornet).


Man, All those combat flight sim's that where released in the late 90's. It seemed like their was a new combat flight simulation released ever other month. It was the golden age of flight simulation.


Heat2151
USN Retired'08 salute
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/15 11:38 PM

We had a new Janes game every few months smile
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/15 12:54 AM

Originally Posted By: SkateZilla
We had a new Janes game every few months smile


Skate,

Here's the one that started my addiction to combat flight simulations. This was another great one released late 1997. biggrin




Heat2151
USN Retired'08
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/15 12:22 PM

Originally Posted By: heat2151
Originally Posted By: SkateZilla
We had a new Janes game every few months smile


Skate,

Here's the one that started my addiction to combat flight simulations. This was another great one released late 1997. biggrin




Heat2151
USN Retired'08


N00b!!!! biggrin

I never got FA because I'd already bought USNF, the USMF addon, ATF, the NATO Fighters addons, and then USNF 97 which was USNF+USMF+Vietnam natively in Windows (the others were all DOS). When FA came out and it was nothing than all the others wrapped into one and running in Windows (when I had my config altered so I could boot into DOS instead of 95 and play DOS games directly) I skipped it.

I played Israeli Air Force after it, but was disappointed in the canned missions only and the need to jump between planes to succeed in most missions. I thus skipped the USAF sequel, although I heard later it was better, because I lost interest in the series with that.



The Jedi Master
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/15 03:00 PM

I had USNF, and a majority of the problems never got fixed until the MF expansion.

I had every Janes sim through F-18.

the WWII, Janes Attack Squadron, and JASF were meh.
Posted By: Peally

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/15 07:37 PM

Janes's USAF, still badass to play even to this day...

Posted By: heartc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/15 11:17 PM

Originally Posted By: LeadHead
N.B. Digital Image Design ("DID/DiD" ie. EF2000 and Total Air War) not to be confused with Digital Integration ("DI", ie. Tornado, Apache Longbow, Hind, F-16 Fighting Falcon and F/A-18 Super Hornet).


Thank you. People always confuse DiD with DI. Probably because they were both awesome, just as their names were similar. Though DI actually did it more realistic in the Avionics department, whereas DiD was more gamey in TFX, EF2000 and TAW.

For DI's Super Hornet, they did actually "promise" to bring out an add-on that would add a Dynamic Campaign engine, similar to their Tornado. It never happened. But Call of Duty and The Sims happened, and the unwashed masses + the bean counters discovered the gaming market. This is why we can't have nice things anymore.

Regards
heartc
Posted By: EricJ

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 12:17 AM

I got ATF and only played Longbow, that was the shiznit fo sho, but ATF pretty much didn't appeal to me and after that my taste for sims went elsewhere.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 12:24 PM

You never played F-14 FD??



The Jedi Master
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 03:15 PM

Originally Posted By: Jedi Master
You never played F-14 FD??



The Jedi Master


FD abd FD Gold as well as JetFighter I, II, and III (IV+ were meh).

Top Gun Fire At Will (PC) was Good at the time, console versions and newer versions since sucked.
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 03:15 PM

Originally Posted By: SkateZilla
I had USNF, and a majority of the problems never got fixed until the MF expansion.

I had every Janes sim through F-18.

the WWII, Janes Attack Squadron, and JASF were meh.


Those where the days when the combat flight simulations came in a box sets with a complete books, multiple CD's, Complete Theater Maps, Full keyboard layouts, and in some cases t-shirts...man, good or bad, you got more bang for the buck, you actually got spoiled with all the extra stuff that was included in the box. And the price of these flight simulations was around $40 to $50 UDS. That was so cool, cool now it's all downloadable with everything else on a pdf file. rolleyes In the immortal words of Archie Bunker: biggrin



Here's another great one that proves my point:






salute
Heat2151
USN Retired'08
Posted By: HomeFries

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 03:40 PM

As great as those games were for their time, and as much as I enjoyed the thick manuals, I wouldn't trade what we have now for what we had then. Back then, I remember having great stuff in MicroProse boxes, but I also mastered the original Gunship with a keyboard, monochrome monitor, and a 4.77Mhz XT. In the early 90s, we actually got a stick with a hat switch and more than 2 buttons (thank you kindly, Thrustmaster), a digital throttle that daisy-chained with the keyboard and you flipped dip-switches to select your game (again, H/T Thrustmaster), and the first real padlock view (Falcon 3.0). Now we have full-blown HOTAS systems, TrackIR, multiple controllers such as MFDs, and flight/systems modelling that was not possible back then. Graphics notwithstanding, these are more revolutionary than evolutionary enhancements to simming.

The thing is that this development costs a lot more money. No longer can a dev house put together a cool looking cockpit, fairly simple linear flight/damage model, some static views, and flat untextured terrain with pyramid mountains. As good as Falcon 4.0 was and is, it raised the bar to a very high level at exactly the time that publishers were jumping on the FPS/console train. Why spend 5+ years and who knows how much money on a great sim engine and campaign engine that will optimistically sell 50,000 copies when you can get a license for an existing FPS engine, hire some level designers, and crank out a game that will sell more copies with a greater profit margin per item sold? I can't blame publishers for this; if I were a stockholder in EA I would expect this.

The other thing: 25-30 years later, and the price point is still $40-50 for a title that takes a lot longer to develop, likely requires licensing, and has a guaranteed lower profit margin than its mainstream competitors. For that, I'll gladly read a PDF and reap the benefits we have gained.
Posted By: Wrecking Crew

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 04:04 PM

Ahh yes, the good old days when 8-10 of us would invade the basement and connect every other computer together with null-model cables!

WC
Posted By: Force10

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 04:49 PM

Originally Posted By: HomeFries

stuff…


I disagree for the most part. The problem for me (and others) is that I find myself not flying sims as much as I used to because the "immersion" factor isn't there anymore.

It might be a difference between online vs offline flyers though…as an offline flyer…there just isn't much reason to keep flying if the "excitement" isn't there anymore. Sure…hyper realistic cockpits and systems are great…but if you wrap that up in a sterile and lifeless battlefield…matched up with AI that is barely serviceable, it's just not very fun.

In a time where we are asked to pay extra for a scarf in a flight sim…I don't see why a developer couldn't create some sort of campaign system and then charge for it. I would gladly pay $100 for a campaign system with AI enhancements that would breathe new life into the modules I already own.

Again…this is from an offline flyers perspective.
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 06:11 PM

Originally Posted By: Force10
Originally Posted By: HomeFries

stuff…


I disagree for the most part. The problem for me (and others) is that I find myself not flying sims as much as I used to because the "immersion" factor isn't there anymore.

It might be a difference between online vs offline flyers though…as an offline flyer…there just isn't much reason to keep flying if the "excitement" isn't there anymore. Sure…hyper realistic cockpits and systems are great…but if you wrap that up in a sterile and lifeless battlefield…matched up with AI that is barely serviceable, it's just not very fun.

In a time where we are asked to pay extra for a scarf in a flight sim…I don't see why a developer couldn't create some sort of campaign system and then charge for it. I would gladly pay $100 for a campaign system with AI enhancements that would breathe new life into the modules I already own.

Again…this is from an offline flyers perspective.


What missions are you running?

At any given time in SP missions I can F2 through at least 2dozen aircraft, and the radio.calls are practically endless when Im not switching to tower frequency.
Posted By: heartc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 06:57 PM

Not to forestall the answer, but I don't think the issue Force10 was talking about here is fully understood by looking at the number of aircraft in the air.
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 07:03 PM

Well I was speaking more toward immersion.

Theres radio calls galore, in the engagement zone there are.friendly and enemy lines of ground forces shooting at each other.

That being said, DCS is no Ace Combat.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 07:13 PM

Originally Posted By: SkateZilla
Well I was speaking more toward immersion.

Theresmight be radio calls galore, in the engagement zone there may be.friendly and enemy lines of ground forces shooting at each other if you're lucky.

That being said, DCS is no Ace Combat.


FTFY.

If a mission maker devotes tons of time to making a mission that way, then you get to see that. If not, what you get is a small number of stock missions and campaigns of varying quality and a random mission generator that can't do that.

The old sims despite their crude graphics and modeling often made me feel like a pilot flying in a war. Current sims make me feel like a pilot flying a sim. As in a full simulator at a base doing training.

I would care about my pilots in those old sims, and feel something when they were lost. Now they feel no more real than the menus and I couldn't care less if my entire flight is wiped out during the mission, they're just 1s and 0s.




The Jedi Master
Posted By: heartc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 07:27 PM

Originally Posted By: SkateZilla
Well I was speaking more toward immersion.

Theres radio calls galore, in the engagement zone there are.friendly and enemy lines of ground forces shooting at each other.

That being said, DCS is no Ace Combat.


And Ace Combat is no flightsim. Your point being...?

Sorry, but it's just scary. I never really bought into the argument some people brought up that the "eastern" developers just don't get it, just don't understand what the sim community is talking about when they speak of immersion and dynamic campaigns etc. I thought they just didn't bother. But when looking at what some people even from the community are saying today and when I look at the disaster that is e.g. the IL2 BoS "campaign", I'm about to start believing they just don't get it. Maybe because they just might have never flown the old western sims. We should lock them all up in a room and force them to play Tornado, Falcon3, Stealth Fighter and SWOTL for a week or two. Honest. I'll pay for the food and beer / vodka. The latter might also help if there are any issues with the graphics. wink
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 07:57 PM

Im not eastern, so.....
and Im not a ED employee, sooo^2
Posted By: heartc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 08:05 PM

Originally Posted By: heartc
But when looking at what some people even from the community are saying today


So...?

Really, I don't want to be confrontational / offensive, but a discussion is tough to have if people refuse to hear what was actually said.

Oh, and please - I know you are not an "employee" per se, but I figure there is a reason you had that description there put under your name. And that's perfectly fine. Just don't pretend it has nothing to do with anything whatsoever, either, please.

I'm not your enemy. I bought almost all the sims that came out under the label you are a tester / moderator of. So, instead of going defensive, you should maybe forward the considerations some of "your" customers have. smile

Posted By: msalama

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 08:22 PM

Well I _don't_ think it has much to do with "not getting it". Those machines, and I'm talking about the fully-modelled modules released so far, have most likely been so resource-consuming to develop that they simply might've not had the time for anything else (again, so far). Now, whether they could've envisioned a better business / development model, I won't comment on; but this is the route they took regardless.

Personally, I'm a bit of a nerd when it comes to machinery of all kinds, and thus have no problems with the status quo as it is. But again, I of course wouldn't _oppose_ them doing a dynamic campaign / content engine either; why, on the contrary, I'd actually buy such a module immediately smile

But to conclude, the point I'm trying to make is that while I'm comfortable with the situation, I also realize others may not be. And more power to everyone wink
Posted By: EricJ

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 08:25 PM

Just to clarify, ED Testers and most Moderators are not legal employees of ED/TFC. As was me, I was essentially a "contractor" brought in to do textures, and assist where I could. Otherwise man I NEVER or nor do they for that matter as far as I know, collect a paycheck from ED/TFC. They get some good access and information, but I worked quite a bit here and there and never got any sort of monetary compensation (other than a free copy of BS1). Otherwise they'd have something more official, etc. So while they're not employees they still represent the company in their own way but don't determine actual company policy, or philosophy.
Posted By: Force10

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 08:30 PM

Yikes!

Ok gents…I apologize for taking the OP further off topic…that's my bad. Since it is a thread about the F-14 by Leatherneck maybe we should save this conversation for another thread?

Skate…it's your thread…if you want me to clean it up from the last couple of pages I will do so.

smile
Posted By: heartc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 08:41 PM

Originally Posted By: msalama
Well I _don't_ think it has much to do with "not getting it". Those machines, and I'm talking about the fully-modelled modules released so far, have most likely been so resource-consuming to develop that they simply might've not had the time for anything else so far. Now, whether they could've envisioned a better business / development model, I won't comment on; but this is the route they took regardless.


Well, I get all that and we've been through all that in the other thread, "Any decent campaigns yet?". And while I could point out the 11 odd years with nothing much happening campaign-wise in this context again, I specifically don't understand why they didn't outsource this as a third party project or why no one stepped up to do that. Well, maybe now that they have instigated a DLC concept for campaign creators, it might happen. But I'm not overly optimistic there. After all, the next shiney craft is still easier to market than what some people might percieve as an abstract concept. Only that it is the very opposite of abstract, it is a very hands-on experience once you have it, and a much better way to bind customers to your vision than "just" dropping 49$ birds on them that people wonder what else to do with them once they figured out the systems and flown the 10 odd missions - if any missions are provided at all.

Heck, they or a third party could lay down the ground work for a dynamic campaign system and make it modular, so it would serve as a template for third parties to create their own scenarios for the individual modules. F86 / MiG15 in a "MiG Alley" setting, A-10 in a CAS setting etc.
Posted By: heartc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 08:46 PM

Originally Posted By: Force10
Yikes!

Ok gents…I apologize for taking the OP further off topic…that's my bad. Since it is a thread about the F-14 by Leatherneck maybe we should save this conversation for another thread?

Skate…it's your thread…if you want me to clean it up from the last couple of pages I will do so.

smile


Well, if we can't have "dynamic discussions", I wonder if we will ever see dynamic campaigns again. wink I mean, people are free to return to the original topic. It wasn't my intention to derail the thread either, it just happened, dynamically. wink And I will not just swoop in with dynamic campaigns again when people start talking about the '14 again. Though the topic of the F-14 died down by itself after some 9 pages or so. But you run the show.
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 08:57 PM

No need to clean, everything is about the tomcat in one way or another.
Opinions about dcs relate as the tomcat will be in DCS.
Posted By: heartc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 09:02 PM

Thank you. cheers
Posted By: Force10

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 09:09 PM

Originally Posted By: SkateZilla
No need to clean, everything is about the tomcat in one way or another.
Opinions about dcs relate as the tomcat will be in DCS.



Thanks! thumbsup
Posted By: msalama

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 09:40 PM

Quote:
easier to market than what some people might percieve as an abstract concept


Exactly. And many of the rest would perceive it as "plumbing", making it hard to market again. Unless there was a clear public sentiment - and a clearly stated willingness to pay - for it, of course...

PS. Getting altogether OT now, so I'll just get my coat. S! all.
Posted By: heartc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 09:51 PM

Well, either way, I love how this thread went, because it modeled exactly what the idea behind a dynamic campaign is, for those who maybe missed out on the concept: You take off in an F-14 Tomcat, but then end up in an unpredictable, non-scripted threat (or thread wink ) environment, where one thing leads to another, and your efforts might change the situation in the theater you are flying in. biggrin
Posted By: heartc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 10:43 PM

P.S. Since I feel semi-responsible for derailing the thread, here is my contribution to return it to the Cat:

https://www.youtube.com/watch?v=UxFq16IG_k0&feature=player_detailpage#t=11

wink
Posted By: EricJ

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/13/15 11:23 PM

Personally I couldn't care less about a dynamic campaign, I just would like to fly around in it.
Posted By: Charlie_SB

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/14/15 07:35 AM

I just hope they simulate the air war, pilot career and carrier operations a bit more than we have seen before. I'm interested in the whole package, not just how the actual aircraft works.

-C-
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/14/15 02:28 PM

Hey All,

Since we are now back on track. Here's one from the Leatherneck Simulations Facebook Page:

https://www.facebook.com/leathernecksim?fref=photo



Oh yeah!! Fear the bones baby! biggrin




Heat2151
USN Retired'08 salute
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/15 04:37 AM

Quote:

Dear All,

First off, thank you all for your kind words of support and positive attitude to our announcement.
It is a great motivator to put in those long hours when you know you've got such a great community behind you.
Sincere gratitude from the entire team. Also a big thank you to those of you who have gone above and beyond to spread the news of our announcement.
While it's still relatively early in the development process, it's good to get some awareness out there right off the bat.

We've been kind of quiet lately, but not to worry; it is simply an effect of the large workload placed on each and every member of the team.
Ambitious plans require hard work and much of our focus lies on attaining planned development sprints.

Unfortunately, a byproduct of this is that many of your questions about the F-14 have gone unanswered. I've been gathering many of these and they will be answered in the FAQ section of our new F-14 site section coming next week.
Therein you will also find a lot of information on various features of the aircraft and our design goals for e.g. JESTER AI.

We're due for a monthly update, which will have some information about other developments and the MiG-21.
Thus, I'll be keeping this F-14 specific update fairly short.

Art Development

We're now essentially feature complete on both exterior and interior models for the F-14, including the majority of integration work and animations.
Thus, preparatory work for diffuse, specular and normal map texture creation has begun.

With the F-14, we're pioneering several new techniques based on the tried-and-tested industry standard sculpting and baking workflow.
We've already put this to good use for our other unreleased, in development aircraft, but we're hoping to take it that one step further for the F-14.
We hope we can further enhance the realism of both our exterior and interior textures and the initial results are very promising.

It's very exciting for us as artists to have the opportunity to apply years of accumulated knowledge to a project such as the F-14. We hope to capture every minutiae detail, down to the touched up lumps of paint.

Something many of you have concerns about is performance. We're taking a very pro-active stance on ensuring that performance is optimal at release this time around.
We very much wish to ensure that the F-14 will perfectly on the vast majority of systems, and approaching things more carefully from the beginning will make it easier for us to make adjustments in the future.

Attached below you can see some Work in Progress renders of the cockpit.
Do note that these images have flaws, so take them with a few pinches of salt.


Codebase Development

Not counting the Radar and HUD (two big systems in themselves), the Tomcat contains, by our count, roughly 67 Major systems, of which 37 are related to Flight and Flight Controls.
In addition to this, one must take into account the size and difficulty of both the JESTER AI system and the External Flight Model. Noting that the F-14 is a massively difficult undertaking is putting it mildly.

Currently, heavy focus lies on creation of the AICS (Inlet Control System), Hydraulic System and Electrical System.
These systems, together with the Engine and grouped control systems lay the basis for the construction of the swing-wing EFM that will capture the spirit and real performance of the F-14.

There is yet a long road ahead, and many difficult tasks to complete, but we have absolutely no reservations about our capabilities nor our choice of aircraft.


We look forward to sharing more progress with you soon.
Thank you for your support,


Sincerely,
Leatherneck Simulations



http://forums.eagle.ru/showpost.php?p=2356192&postcount=1

Progress looks good. I'm curious if they'll use the common cockpit for both aircraft, or if the B will get some upgrades (PTID,upgraded rwr w/ separate screen, SPARROWHAWK HUD). Either way I'm excited.
Posted By: Penguran

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/15 09:09 AM

Hornet renders look horrible in comparison. Step it up ED, LNS is carrying DCS for you at this point. biggrin

Great job LN, lookig forward to this one very much.
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/15 02:40 PM

Originally Posted By: near_blind
Quote:

Dear All,

First off, thank you all for your kind words of support and positive attitude to our announcement.
It is a great motivator to put in those long hours when you know you've got such a great community behind you.
Sincere gratitude from the entire team. Also a big thank you to those of you who have gone above and beyond to spread the news of our announcement.
While it's still relatively early in the development process, it's good to get some awareness out there right off the bat.

We've been kind of quiet lately, but not to worry; it is simply an effect of the large workload placed on each and every member of the team.
Ambitious plans require hard work and much of our focus lies on attaining planned development sprints.

Unfortunately, a byproduct of this is that many of your questions about the F-14 have gone unanswered. I've been gathering many of these and they will be answered in the FAQ section of our new F-14 site section coming next week.
Therein you will also find a lot of information on various features of the aircraft and our design goals for e.g. JESTER AI.

We're due for a monthly update, which will have some information about other developments and the MiG-21.
Thus, I'll be keeping this F-14 specific update fairly short.

Art Development

We're now essentially feature complete on both exterior and interior models for the F-14, including the majority of integration work and animations.
Thus, preparatory work for diffuse, specular and normal map texture creation has begun.

With the F-14, we're pioneering several new techniques based on the tried-and-tested industry standard sculpting and baking workflow.
We've already put this to good use for our other unreleased, in development aircraft, but we're hoping to take it that one step further for the F-14.
We hope we can further enhance the realism of both our exterior and interior textures and the initial results are very promising.

It's very exciting for us as artists to have the opportunity to apply years of accumulated knowledge to a project such as the F-14. We hope to capture every minutiae detail, down to the touched up lumps of paint.

Something many of you have concerns about is performance. We're taking a very pro-active stance on ensuring that performance is optimal at release this time around.
We very much wish to ensure that the F-14 will perfectly on the vast majority of systems, and approaching things more carefully from the beginning will make it easier for us to make adjustments in the future.

Attached below you can see some Work in Progress renders of the cockpit.
Do note that these images have flaws, so take them with a few pinches of salt.


Codebase Development

Not counting the Radar and HUD (two big systems in themselves), the Tomcat contains, by our count, roughly 67 Major systems, of which 37 are related to Flight and Flight Controls.
In addition to this, one must take into account the size and difficulty of both the JESTER AI system and the External Flight Model. Noting that the F-14 is a massively difficult undertaking is putting it mildly.

Currently, heavy focus lies on creation of the AICS (Inlet Control System), Hydraulic System and Electrical System.
These systems, together with the Engine and grouped control systems lay the basis for the construction of the swing-wing EFM that will capture the spirit and real performance of the F-14.

There is yet a long road ahead, and many difficult tasks to complete, but we have absolutely no reservations about our capabilities nor our choice of aircraft.


We look forward to sharing more progress with you soon.
Thank you for your support,


Sincerely,
Leatherneck Simulations



http://forums.eagle.ru/showpost.php?p=2356192&postcount=1

Progress looks good. I'm curious if they'll use the common cockpit for both aircraft, or if the B will get some upgrades (PTID,upgraded rwr w/ separate screen, SPARROWHAWK HUD). Either way I'm excited.






Great post, this feedback is excellent news on the progress of the F-14. You make a good point regarding the diffrent type of cockpit models. Knowing LNS I think they will release it in both



Here's a few pic's:






Heat2151
USN Retired
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/15 03:41 PM

Hello All,

From their Facebook pages. Man, I cant wait to take this baby for a ride. She's looking purdy biggrin Thank you Leatherneck Simulations for keeping us in the loop.

https://www.facebook.com/leathernecksim

NSFW... wink













Heat2151
USN Retired salute
Mr, We could use a man like, Ronald Reagan again, those where the days".
Posted By: RuhRoh

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/15 07:50 PM

Heat, you need to mark that last post NSFW . . .
Posted By: Brun

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/15 09:08 PM

It's a superb looking model but I very much doubt the one which ends up in DCS will be anywhere near as detailed.
Posted By: Tyco

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/15 01:33 AM

Originally Posted By: Brun
It's a superb looking model but I very much doubt the one which ends up in DCS will be anywhere near as detailed.


You say that but, remember this is the team whose Mig-21 model was so detailed it caused performance issues. I have no doubt when it is released to us it will be one of the best looking models in DCS.
Posted By: Flogger23m

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/15 01:49 AM

Originally Posted By: Tyco
Originally Posted By: Brun
It's a superb looking model but I very much doubt the one which ends up in DCS will be anywhere near as detailed.


You say that but, remember this is the team whose Mig-21 model was so detailed it caused performance issues. I have no doubt when it is released to us it will be one of the best looking models in DCS.


That is in part to the DCS engine being horribly outdated. If I place 10 F-15/Su-27s on a runway my frame rates drop to the 30s. It simply chokes on itself. That being said the MIG-21 looks good, but not as good (texture wise) as some of the FSX planes I see. ED's planes use 2K textures; I think the MIG-21 does to. Some FSX addons use 4K textures.

Also keep in mind that in game development there are often two 3D models made. Only one (the low quality) will appear in game.

All that being said, I do think the F-14 will push DCS module standards to the next level. Especially since they are likely targetting DCS World 2 and don't have to optimize for the antiquated engine we currently use.
Posted By: Penguran

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/15 09:21 AM

Originally Posted By: Flogger23m


All that being said, I do think the F-14 will push DCS module standards to the next level. Especially since they are likely targetting DCS World 2 and don't have to optimize for the antiquated engine we currently use.


+1


Now, let's hope that ED will be able to deliver EDGE before early 2016.
Posted By: AggressorBLUE

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/15 01:29 PM

Originally Posted By: heat2151
Hello All,

From their Facebook pages. Man, I cant wait to take this baby for a ride. She's looking purdy biggrin Thank you Leatherneck Simulations for keeping us in the loop.

https://www.facebook.com/leathernecksim

NSFW... wink













Heat2151
USN Retired salute
Mr, We could use a man like, Ronald Reagan again, those where the days".


Disappointed to see they went with the camel-tone leather interior versus the charcoal. Shows more stains that way.

-Alternatively-

Ah yes, they properly captured the weight-saving particle-board cockpit panels used in the Turkey.


winkngrin

But yes, pure plane pr0n.
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/15 07:15 PM

Originally Posted By: AggressorBLUE
[quote=heat2151]Hello All,

From their Facebook pages. Man, I cant wait to take this baby for a ride. She's looking purdy biggrin Thank you Leatherneck Simulations for keeping us in the loop.

https://www.facebook.com/leathernecksim

NSFW... wink













Heat2151
USN Retired salute
Mr, We could use a man like, Ronald Reagan again, those where the days".


Disappointed to see they went with the camel-tone leather interior versus the charcoal. Shows more stains that way.

-Alternatively-

Ah yes, they properly captured the weight-saving particle-board cockpit panels used in the Turkey.

winkngrin

But yes, pure plane pr0n.

Hey AB,

About the interior camel-tone leather make up. It's still early in the game and these are preliminary pictures. I would imagine that it is still subject to change. According to their feedback, they are still a long ways off before the beta release to the public. The ETA for this release is late 2015. cool To be honest I wish the beta release was by may 2015. smile



The original LNS news feed below reading


Key Features of DCS: F-14A & B include:
- Highly Accurate 6-DOF (Degrees of Freedom) Cockpit
- Highly Accurate avionics and weapons system modelling - including the vaunted AWG-9 Radar system and AIM-54 Phoenix missiles.
- AIM-54 Phoenix Simulation with a CFD based AFM
- 'JESTER AI' - A Proprietary AI System for fully voiced, dependable and smart RIO/WSO
- Highly Accurate Flight Model - Based on Real Performance Data
- Both -A and -B Model F-14's
- Multiplayer Multicrew capability. Fly together as RIO and Pilot!
- Animated Crew Members - Closely Integrated with JESTER AI
- Highly Detailed External Model, Animations and Textures
- Highly Accurate Aircraft System and Subsystem Modelling
- One Free Theatre bundled with the Aircraft
- Full, lengthy single-player campaign
- Full Suite of Documentation, including game manual, quick start guides, and more.
- Fully voiced and interactive training missions, teaching you to fly and fight.
...and much, much more!
At Leatherneck Simulations we strongly believe in raising the bar. We have never been comfortable with adhering to the status quo.
Currently we hope to complete development and enter BETA testing on the first version of the F-14 by the end of 2015. Subject to significant change.
For the Development Team, the F-14 will represent the culmination of years of experience and dedication.
Our passion is only rivaled by our ambition and we are pushing ourselves to be better than ever before.
So strap in and enjoy the ride, and get ready to experience the definitive F-14 experience.



Heat2151
USN Retired salute
Mr, We could use a man like, Ronald Reagan again, those where the days".
Posted By: AggressorBLUE

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/15 07:57 PM

eeeeyeah, I know...it was a joke
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/15 08:30 PM

dont worry about colors, nothing has diffuse textures yet.
Posted By: agentdarnell

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/23/15 01:34 AM

Cant wait.
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/23/15 06:44 PM

I wouldn't expect much detail to be cut, if any. Some segments off cylindrical objects and that's it in terms of what you'll notice. Most of what you see and expect to be very high (like the seats, sidewalls, etc.) is just baked normal maps.

Both the cockpit and external are well on course to perform significantly better than the MiG-21 does at this current moment.
Posted By: Tigerwulf

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/23/15 06:57 PM

Looks incredible, a credit to the modeller indeed.
Posted By: Remon

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/23/15 08:34 PM

Originally Posted By: Cobra847
I wouldn't expect much detail to be cut, if any. Some segments off cylindrical objects and that's it in terms of what you'll notice. Most of what you see and expect to be very high (like the seats, sidewalls, etc.) is just baked normal maps.

Both the cockpit and external are well on course to perform significantly better than the MiG-21 does at this current moment.


Will the Mig get the same treatment in the future?
Posted By: AggressorBLUE

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/23/15 10:03 PM

Originally Posted By: Cobra847
I wouldn't expect much detail to be cut, if any. Some segments off cylindrical objects and that's it in terms of what you'll notice. Most of what you see and expect to be very high (like the seats, sidewalls, etc.) is just baked normal maps.

Both the cockpit and external are well on course to perform significantly better than the MiG-21 does at this current moment.


How is that...possible? It has essentially "twice" the cockpit...And unlike the mig, it might actually have a computer or 3, versus the abacus and iron sites we need to make due with in the BIS biggrin

(I'm pretty sure I saw a vacume tube somewhere in the cockpit...)

Color me impressed yep
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/23/15 11:32 PM

Originally Posted By: AggressorBLUE
Originally Posted By: Cobra847
I wouldn't expect much detail to be cut, if any. Some segments off cylindrical objects and that's it in terms of what you'll notice. Most of what you see and expect to be very high (like the seats, sidewalls, etc.) is just baked normal maps.

Both the cockpit and external are well on course to perform significantly better than the MiG-21 does at this current moment.


How is that...possible? It has essentially "twice" the cockpit...And unlike the mig, it might actually have a computer or 3, versus the abacus and iron sites we need to make due with in the BIS biggrin

(I'm pretty sure I saw a vacume tube somewhere in the cockpit...)

Color me impressed yep


We hide most of the second cockpit when you're in the other.
Posted By: GrayGhost

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/24/15 01:24 AM

Originally Posted By: AggressorBLUE
How is that...possible? It has essentially "twice" the cockpit...And unlike the mig, it might actually have a computer or 3, versus the abacus and iron sites we need to make due with in the BIS biggrin


Digital computers can be easier to simulate (often) compared to analog things.

And, 3D optimization is black sorcery.
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/24/15 02:20 AM

Hidden backfaces oh my!
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/24/15 05:35 PM

Originally Posted By: AggressorBLUE
Originally Posted By: heat2151
Hello All,

From their Facebook pages. Man, I cant wait to take this baby for a ride. She's looking purdy biggrin Thank you Leatherneck Simulations for keeping us in the loop.

https://www.facebook.com/leathernecksim

NSFW... wink













Heat2151
USN Retired salute
Mr, We could use a man like, Ronald Reagan again, those where the days".


Disappointed to see they went with the camel-tone leather interior versus the charcoal. Shows more stains that way.

-Alternatively-

Ah yes, they properly captured the weight-saving particle-board cockpit panels used in the Turkey.


winkngrin

But yes, pure plane pr0n.









What did you expect? You do remember the F-14 is a plane from the 1970s.

I'm hoping for bell-bottomed tweed g-suits with those patches on the elbows and naugahyde cockpit panels, perhaps?




The Jedi Master
Posted By: ishbu

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/29/15 06:41 PM

This bad boy gonna look awesome in 3D vision!
Posted By: Genbrien

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/29/15 10:36 PM

Originally Posted By: ishbu
This bad boy gonna look awesome in 3D vision!


simple as that beercheers
Posted By: damson

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/04/15 12:17 AM

Came across interesting vid on YT with some shots of the RIO cockpit.



Posted By: tomcat

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/04/15 12:19 PM

That was fantastic damson, wow. Thanks for posting.
Posted By: CJ Martin

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/04/15 12:40 PM

Originally Posted By: heat2151



Here's a few pic's:






Heat2151
USN Retired
"Mr, We could use a man like, Ronald Reagan again, those where the days"


While the first pic is technically a F-14A, it is a flight test only bird and not representative at all of what a Fleet Alpha front cockpit looks like. Second pic is a Fleet Alpha or possibly an A+, as is has the older integrated HUD/VDIG display. Visable on top of the glareshield is the "horseshoe"' which was the mount for the HUD camera. The later Bravos had a new HUD that used the more traditional combiner glass setup.

-CJ
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/13/15 03:24 AM

Hey All.

Since it will be a while before leatherneck simulations releases the DCS-F-14. In order to maintain my craving to fly the tomcat, well I went ahead and picked up, Aerosoft's F-14X. I have to admit, I got it to get me ready for the DCS Tomcat. But, this came with TACPAC enabled F-14X and it makes FSX awesome indeed. I never considered FSX to be a combat flight sim, but this is an awesome feature that these folks included with the F-14X. The start up procedures are straight forward and an excellent automated checklist that brings you through the start-up step by step. And the cockpit is fully clickable, flying it was another learning curve, I'm trying to work out the engines in flight on the F-14A so that it wont flame out on me. I just have to be a little patient and take it easy. Flying this thing is so damn cool it's hard for me. biggrin Other than that, I already did a cat shot and trap on a very detailed USS Kitty Hawk. The manuals come in PDF, which I'm going to get them printed. I still have not had the chance to engage any of the air to air weapons, but that is next on my list. There are additional scenarios which include a KA-6D for aerial refueling, when I run dry up there. beercheers: And a couple of air intercepts with a T-95 as well.

Over all, I have to say that, cheers so far I'm impressed. I have a long way to go due to the complexity of this aircraft. But it will get me through until the release of the DCS-F-14.
tomcat

http://www.aerosoft.com/cgi-local/us/iboshop.cgi?showd490!0,,12805_1

https://www.facebook.com/AerosoftF14?fref=ts

Man, the F-14 is a straight up bad ass. Here's some eye candy from their Facebook page:








Heat2151
USN Retired
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: AggressorBLUE

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/13/15 02:08 PM

Yeah, I've been meaning to get back to this bird myself. smile

It'll be nice to already know the basic procedures for the bird when she moves to DCS. Tacpack is also good for at least setting up basic training scenarios (eg. tracking targets and lobbing Phoenix missiles at them)
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/13/15 02:34 PM

I tend to stay away from FSX flight models smile
Posted By: msalama

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/13/15 03:28 PM

Quote:
I tend to stay away from FSX flight models


Yeah, most of them are sheer crap, but as surprising as it may sound, there's still some excellent stuff made for FS2004 even. There's f.ex. this Hurri IID made by Robert Sanderson almost 10 years ago; and if memory serves, it really is an excellent plane, spins correctly and everything. I don't know what kind of sorcery the guy had to perform with the MSFS physics engine to make it work, but he did; and his Stearman crop duster is an awesome plane too!

Dammit, look what you did, reminiscing about it makes me want to reinstall M$F$ now screwy biggrin
Posted By: Peally

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/13/15 03:38 PM

This thread needs more VF-103
Posted By: Boomer

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/13/15 05:24 PM

FSX is an unstable mess, prone to VAS and fatal errors.

And, no matter how many "hacks" you apply to it, be it TACPACK or FSX@War, it is NEVER going to be a valid modern tactical combat sim. Never.

For that you have 2 choices: DCSW and FalconBMS.

Bring on the hardcore Bug!!
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/14/15 03:30 AM

Originally Posted By: Helo_Head
FSX is an unstable mess, prone to VAS and fatal errors.

And, no matter how many "hacks" you apply to it, be it TACPACK or FSX@War, it is NEVER going to be a valid modern tactical combat sim. Never.

For that you have 2 choices: DCSW and FalconBMS.

Bring on the hardcore Bug!!


Hey Helo,

I hear you, ever since, M/S dropped it's support. It has been plagued with it's share of issue's. The positives for FSX fans, is that their is a large network of companies making excellent payware add-on's and aircraft that are pretty damn good. With the introduction of FSXSE did help with the stability issues.

While we wait until the up and coming release of EDGE 2.0 and any other options: more campaigns or modules. I'm flying the F-14X, until we get get the DCS-F14 at the end of 2015.

Heat2151
USN Retired
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: AggressorBLUE

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/14/15 09:44 PM

Originally Posted By: heat2151
Originally Posted By: Helo_Head
FSX is an unstable mess, prone to VAS and fatal errors.

And, no matter how many "hacks" you apply to it, be it TACPACK or FSX@War, it is NEVER going to be a valid modern tactical combat sim. Never.

For that you have 2 choices: DCSW and FalconBMS.

Bring on the hardcore Bug!!


Hey Helo,

I hear you, ever since, M/S dropped it's support. It has been plagued with it's share of issue's. The positives for FSX fans, is that their is a large network of companies making excellent payware add-on's and aircraft that are pretty damn good. With the introduction of FSXSE did help with the stability issues.

While we wait until the up and coming release of EDGE 2.0 and any other options: more campaigns or modules. I'm flying the F-14X, until we get get the DCS-F14 at the end of 2015.

Heat2151
USN Retired
"Mr, We could use a man like, Ronald Reagan again, those where the days"





This.

As of this writing , FSX (and P3D's) versions of the Super Hornet, Tomcat, F-15E, F-22, F-104, AV-8B, (list goes on and on...) beat the living tar out of their non-existent equivalents in DCS wink

Point being: the only way your launching a simulated Phoenix from a simulated Turkey is:
A) FSX/P3D
B)Strike Fighters (TW) series of sims
C) Be on the LN dev/beta test teams

The problem with DCS, is ED keeps selling everyone on what it can be, but runs away when anyone asks when it will be.

Hopefully it's just a matter of time, but we really need a couple more Leathernecks and BSTs to jump in and accelerate things a bit.
Posted By: Cob66

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/14/15 10:39 PM

Keep your FSX Tomcat. Fleet Defender offers all the training I need smile



http://store.steampowered.com/app/328930/
Posted By: Talon

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/14/15 11:33 PM

I'm with Cob66. Fleet Defender was the BOSS!

--T

MicroProse Lives!
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/15/15 03:16 AM

Fleet Defender Gold, Top Gun: FAW PC wasnt bad as a SimLight, Along with USNF
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/15/15 01:25 PM

Top Gun really disappointed me to the point that I never finished it.
F-14 FD was my favorite Tomcat sim. The early Jetfighter games did it ok, the Jane's one was ok, and I really like the ones in SF2 (both stock and 3rd party), but only FD really nailed the avionics.

Also, stopping those waves of bombers and cruise missiles was a legitimately engrossing experience!




The Jedi Master
Posted By: BrettT

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/15/15 02:25 PM

Loved seeing the Fleet Defender video! Brought back a lot of good memories from early days of simulations and had me looking through Steam for some of them. I think my first was Falcon AT and one of my favorites was Tornado (forgot who made it)
Posted By: Ratcatcher

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/15/15 04:45 PM

Originally Posted By: BrettT
Loved seeing the Fleet Defender video! Brought back a lot of good memories from early days of simulations and had me looking through Steam for some of them. I think my first was Falcon AT and one of my favorites was Tornado (forgot who made it)


I believe it was DI ( Digital Integration? ) ahhhh, fond memories.

Edit. Yes my memory hasnt completely failed me...yet.

DI Tornado - Utube
Posted By: BrettT

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/15/15 06:24 PM

Ahh the memories. Just looked at B-17 MIghty Eighth. THe tornado really would be a fun DCS plane
Posted By: HomeFries

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/15/15 10:24 PM

Originally Posted By: BrettT
Ahh the memories. Just looked at B-17 MIghty Eighth. THe tornado really would be a fun DCS plane

Definitely! The multi-crew would be amazing in that one as well.

I know it's sacrilege, but I might even prefer that over my beloved A-6 Intruder.
Posted By: Maico

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/16/15 07:45 AM

Cue up the sad Country Music...

I'll give you my wife
and all of my dough
I'll give you my Dog
and through in my truck
Just give me the Cat
With a RIO in the back
And I will never, Ever!
be leaving my SHACK
Yeeehaw

Posted By: damson

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/18/15 09:34 AM

nice one Maico tuner
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/22/15 03:47 AM

Hey All,

At a recent airshow I had the privilege of meeting the pilot who was behind the tomcat in this amazing picture. CAPT Snodgrass USN Ret, Served with VF-33 in 1988 was the pilot behind the F-14 that performed this airshow for a family dependents cruise on the USS America with this amazing low level flyby.



Retired Captain Snodgrass wrote in 2007: "I am amazed that after nine years this photo is being scrutinized with such fervor. The photo is in fact real. It was taken during a dependent's day airshow aboard the USS America in the summer of 1988. I was Executive Officer of VF-33, the Captain of the America was JJ Coonan. It was of my opening pass in the F-14 demo. [...] This photo indeed has a surrealistic quality. I believe it is due to the focal length of the camera used. There is no doubt that this pass was an aggressive low level maneuver, however, it was briefed to the Airwing Commander who happened to be Captain JL Johnson. Currently he is the Chief of Naval Operations. In fact the officer standing on the flight [deck] with his hands behind his back adjacent the LSO platform is CNO."

In the spirit of the tomcat, here's more eye candy. I love these great pictures:

1991 Gulf War Tomcats from VF33 & VF14.

Tomcat over Afghanistan 2001.

VF24 "Look Ma, I'm upside down".

Ready for the cat.

Tomcat Sunset

VF84 "Beware the Bones"




Heat2151
USN Retired salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"

Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/22/15 12:31 PM

Originally Posted By: heat2151


VF24 "Look Ma, I'm upside down".




Where's the MiG-28 under it?



The Jedi Master
Posted By: Snoopy_476th

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/22/15 01:57 PM

F-14A and D at AMARG (the Bone Yard). Took these pictures last week when I was TDY there.

[img]http://i829.photobucket.com/albums/...~original[/img]

[img]http://i829.photobucket.com/albums/...~original[/img]

[img]http://i829.photobucket.com/albums/...~original[/img]

[img]http://i829.photobucket.com/albums/...~original[/img]
Posted By: Maico

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/22/15 02:16 PM

They are like mummies sleeping... Waiting to be awoken to prey on Migs again...

My Tomcat story is not as cool as yours. I was home on vacation and decided to visit the Intrepid. She is a floating aircraft carrier museum in Manhattan. I was touring the deck and when I got close to the Tomcat a man stood there with a briefing book. We exchanged names and I found out he had been an engineer working on the Tomcat. He was really impressed when I started to talk about DCS and the state of simulation these days. He promised to have a look at the sim. As I was going to move on he said, "Wait, here you can have this... just don't tell anyone because it is the only one I have". He gave me a sticker. It is a circle with a blue background with white stars and red and white stripes. In the foreground stands a cat with a gun on his hip looking like a cowboy. Underneath it says TOMCAT. I love this sticker. I was really like a kid at Christmas. It was like the first rubber powered airplane my dad ever gave me. I carried it with me for the year or so. A week ago I took it to a Philippine tailor. He is making a patch out of it. I cant wait to see it. I may just have to put it on one of my motorcycle jackets. And a quick google search later.... here it is. First one on the left. https://www.google.com/search?q=F-14+Tom...309&bih=665
Posted By: trindade

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/22/15 02:19 PM

Beautiful set of pics, heat2151! eek2
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/22/15 02:33 PM



My BuNos Printout shows 6 at AMARC still flight worthy as well as 2 on display. And one of the As has the least amount of flight time than all the D and B models.

Pretty sure that they'd need a week to restore everything before flying them again.

As the Avionics and mission packages have been removed, logged and stored.

There are rumors amongst some investers, of a group trying to purchase 2 F-14s without the mission critical packages, just the airfrane, engines and required flight avionics boxes.


And certain government officials still stand up and say there are no F-14s left, lol
Posted By: CJ Martin

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/22/15 10:33 PM

I had the privilege to serve under Snort when I was active duty. That's one of my old birds in that picture. Snort was my XO in VF-33 before I transfered to Pax. I caught up with him years later when he flew a F-86 into Pax for an airshow. I knew when he was coming in and met him on the line wearing my VF-33 polo shirt. He walked up to me, saw the shirt, looked me over and then greeted me by name. I was impressed, as I hadn't seen him in 15 years.

He is the real deal. Best Tomcat stick I've ever met.

-CJ
Posted By: deez

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/23/15 01:45 AM

My military career began at NAS Miramar in 1996 as an F-14D PC/AT in VF-31. I'm pretty sure I met CAPT Snodgrass about ten years later when he flew a P-51 into Minot AFB for an airshow. Coulda been an F-86 though. I just remember him talking about F-14s and Miramar.

Miramar was cool. Minot...less so.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/23/15 02:01 PM

I had a former Minot CO as wing commander of my base about 10 years ago. He went straight from Minot as colonel to brig gen select at mine.
Least pleasant one I had to deal with in my 10 years there.



The Jedi Master
Posted By: Zoomie13

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 04/24/15 03:24 AM

I used to drive through Minot on my way through the US on leave. It was both a boring and interesting drive at different times. It was much more fun flying there, as it was a divert base for us and meant we got "away" pay allowance. smile2 Wicked long runway... and awesome watching B-52s take off.
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 09:39 AM

/sarcasm on
Did everyone read the awesome April Update by LN, so much info
/Sarcasm off

Oh wait , no there wasn't an april update, I know they said 2 days ago there would be but once again, another broken promise from them

Does anyone really believe we will see the F-14 before June 2016. I mean they go on about their new processes and tech that they have but they can't even put an announcement out on time.
Posted By: Paradaz

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 09:49 AM

Maybe they've had a business awareness training course from ED! band
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 09:56 AM

Originally Posted By: Paradaz
Maybe they've had a business awareness training course from ED! band


That would explain a lot.
Posted By: nirvi

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 10:02 AM


Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 10:10 AM

Originally Posted By: nirvi



anyone else notice in the second pic, the gun is on the wrong side, obviously a reverse render.
Posted By: Remon

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 10:39 AM

Originally Posted By: Mustang60348

anyone else notice in the second pic, the gun is on the wrong side, obviously a reverse render.


You're just embarrassing yourself now, with how much you're trying.
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 12:32 PM

Good catch!

I mirrored the image as it fit better compositionally on our site. (That is the F-14 product page banner)
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 01:20 PM

Yeah, if I flip that in my head and put the F14 logo on the lower right it doesn't work as well.

Artistic license is acceptable. smile




The Jedi Master
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 04:36 PM

Originally Posted By: Mustang60348
I know they said 2 days ago there would be but once again


Oh, I missed that. Where did they say it?

Either way, as far as I'm concerned the Q4 2015 beta release date's preliminary as they acknowledged. If they make it, great! Then that's something that will keep me very unsocial when the family turns up after Christmas. If not, oh well. So far LNS has been the best DCS dev as far as deadlines, PR and actually continuing work on their module post release, so I'm confident we'll have the Tomcat relatively soon.
Posted By: Boomer

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 04:44 PM

Originally Posted By: scrim
I'm confident we'll have the Tomcat relatively soon.


Agreed, we'll be crashing and burning in no time...errr, I mean turning and burning...heheh. Will compressor stalls be modeled?
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 08:26 PM

At least one of the other new planes has it, doesn't it? I can't recall if it's the 86, the 15, or the 21, though...
Anyway, the sim supports it.




The Jedi Master
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 08:31 PM

Originally Posted By: Jedi Master
At least one of the other new planes has it, doesn't it? I can't recall if it's the 86, the 15, or the 21, though...
Anyway, the sim supports it.


I can say from experience that the MiG-21 and Su-27 have compressor stalls currently modeled in DCS
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 08:51 PM

I've not managed to do it yet, but I've not deliberately tried and frankly I have little enough time in the new Flanker FM or the 21. frown



The Jedi Master
Posted By: Boomer

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 08:59 PM

Been flying the ED Flanker since 1995 and it's a great ride, too bad its RWR is bloody useless. A real b*tch to land now though with AFM...the Eagle with the AFM is easier.
Posted By: AggressorBLUE

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 09:08 PM

Originally Posted By: Jedi Master
I've not managed to do it yet, but I've not deliberately tried and frankly I have little enough time in the new Flanker FM or the 21. frown



The Jedi Master


Yeah, I've done it in the 21, but you really need to work at it. My understanding is that IRL, in earlier 21's it was a problem, but they managed to get it pretty sorted out. I think automating the nose cone intake helps a lot there.

That said, given that they have the ability to model such behavior, we're all screwed with the Turkey. From all accounts, if the WO sneezes you loose an engine....

Anyway, question for the more educated folks out there:
What's the slit at the base of the rudder (highlighted below) for?

Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 10:27 PM

Originally Posted By: Jedi Master
At least one of the other new planes has it, doesn't it? I can't recall if it's the 86, the 15, or the 21, though...
Anyway, the sim supports it.


The Sabre's supposed to have it. Months ago I could induce it, but now I can't for the life of me get it no matter what I do. I've heard that the MiG-15 can also get it. The MiG-21 I can vouch for, the engine can stall/burn out for several reasons. If you get too low airspeed in AFB, if you get too high IAS, etc.
Posted By: tomcat

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/01/15 10:54 PM

Originally Posted By: AggressorBLUE


Anyway, question for the more educated folks out there:
What's the slit at the base of the rudder (highlighted below) for?



I'm quite an accomplished Tomcat nerd (if that's a thing), but I have no clue. It's certainly there on the left side in front of the vert stab though. Hopefully someone can weigh in while I'm googling. I know a former Tomcat RIO through FB, asking him.
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/02/15 12:45 AM

Originally Posted By: Remon
Originally Posted By: Mustang60348

anyone else notice in the second pic, the gun is on the wrong side, obviously a reverse render.


You're just embarrassing yourself now, with how much you're trying.


OK Guy's, Lets cut cobra a little slack for any slips in artistic displays. wink I'm sure they are working hard to get the DCS Tomcat off the ground as fast as they could make it happen. Regarding the lack of updates, they will post them when their ready. Hey when the smoke clears in the next couple of month's, we are all going to go ape sh*t flying the DCS Tomcat to death. biggrin Regarding the slit at the base of the rudder question? It seems like a housing port that supports the actuator controls for the vertical stabilizers.


I was out for few days doing some serious flying in real life. My (IP's), One a retired marine pilot and the other a retired air force pilot and I where doing some serious cross country flying the embrear phenom for their corporate clients. We landed at (MOT) which is not far from minot AFB. My air force IP was stationed there for a few years, we got the chance to see a B-52 & B-1 taking off, and it was quite impressive to say the least.


And speaking of impressive. Here's some more eye candy for the Jolly Roger Fans out there.


"Beware the Bones"



Heat2151
USN Retired salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"

Posted By: tomcat

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/02/15 01:10 AM

Hello aggressorblue, apparently it is a positive pressure vent for the fuel tanks. Spoke with my RIO FB friend and he confirmed after digging around.



Posted By: AggressorBLUE

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/02/15 10:46 AM

Originally Posted By: tomcat
Hello aggressorblue, apparently it is a positive pressure vent for the fuel tanks. Spoke with my RIO FB friend and he confirmed after digging around.


Cool, thanks for the info! smile
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/02/15 12:12 PM

Originally Posted By: heat2151
Originally Posted By: Remon
Originally Posted By: Mustang60348

anyone else notice in the second pic, the gun is on the wrong side, obviously a reverse render.


You're just embarrassing yourself now, with how much you're trying.


OK Guy's, Lets cut cobra a little slack for any slips in artistic displays. wink I'm sure they are working hard to get the DCS Tomcat off the ground as fast as they could make it happen. Regarding the lack of updates, they will post them when their ready. Hey when the smoke clears in the next couple of month's, we are all going to go ape sh*t flying the DCS Tomcat to death. biggrin Regarding the slit at the base of the rudder question? It seems like a housing port that supports the actuator controls for the vertical stabilizers.


I was out for few days doing some serious flying in real life. My (IP's), One a retired marine pilot and the other a retired air force pilot and I where doing some serious cross country flying the embrear phenom for their corporate clients. We landed at (MOT) which is not far from minot AFB. My air force IP was stationed there for a few years, we got the chance to see a B-52 & B-1 taking off, and it was quite impressive to say the least.





Wow, aren't we optimistic , you really believe it will be out in a couple of months, Even LN said "likely this year" and if history is any indication, that means "2nd Quarter next year".
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/03/15 01:57 AM

Originally Posted By: Mustang60348
Originally Posted By: heat2151
Originally Posted By: Remon
Originally Posted By: Mustang60348

anyone else notice in the second pic, the gun is on the wrong side, obviously a reverse render.


You're just embarrassing yourself now, with how much you're trying.


OK Guy's, Lets cut cobra a little slack for any slips in artistic displays. wink I'm sure they are working hard to get the DCS Tomcat off the ground as fast as they could make it happen. Regarding the lack of updates, they will post them when their ready. Hey when the smoke clears in the next couple of month's, we are all going to go ape sh*t flying the DCS Tomcat to death. biggrin Regarding the slit at the base of the rudder question? It seems like a housing port that supports the actuator controls for the vertical stabilizers.


I was out for few days doing some serious flying in real life. My (IP's), One a retired marine pilot and the other a retired air force pilot and I where doing some serious cross country flying the embrear phenom for their corporate clients. We landed at (MOT) which is not far from minot AFB. My air force IP was stationed there for a few years, we got the chance to see a B-52 & B-1 taking off, and it was quite impressive to say the least.





Wow, aren't we optimistic , you really believe it will be out in a couple of months, Even LN said "likely this year" and if history is any indication, that means "2nd Quarter next year".



When it comes to the DCS Tomcat, their is no doubt about it, that I'm a big time optimist. I see things as the glass half full.reading On the subject of history and based on ED's history of stagnation, I understand your point. However, regarding the previous release, LN has been consistent, with both community feedback back and module release dates. An example of this, LN put the word out regarding the Mig-21 in late February 2014 and the module was released on September 2014. Considering the time that was covered, I think that it's pretty damn good. LN posted on their Facebook page on March 3, 2015 regarding the release of the DCS-F-14 by the end of 2015. So, Yeah I'm the eternal optimist. I got my rig ready to go and the money, I will drop it like it's hot when they release the DCS Tomcat.

https://www.facebook.com/eagle.dynamics/posts/10155324092050341
"At Leatherneck Simulations we strongly believe in raising the bar. We have never been comfortable with adhering to the status quo.
Currently we hope to complete development and enter BETA testing on the first version of the F-14 by the end of 2015. Subject to significant change".

Heat2151
USN Retired salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/03/15 06:38 AM

Originally Posted By: heat2151
Originally Posted By: Mustang60348
Originally Posted By: heat2151
Originally Posted By: Remon
Originally Posted By: Mustang60348

anyone else notice in the second pic, the gun is on the wrong side, obviously a reverse render.


You're just embarrassing yourself now, with how much you're trying.


OK Guy's, Lets cut cobra a little slack for any slips in artistic displays. wink I'm sure they are working hard to get the DCS Tomcat off the ground as fast as they could make it happen. Regarding the lack of updates, they will post them when their ready. Hey when the smoke clears in the next couple of month's, we are all going to go ape sh*t flying the DCS Tomcat to death. biggrin Regarding the slit at the base of the rudder question? It seems like a housing port that supports the actuator controls for the vertical stabilizers.


I was out for few days doing some serious flying in real life. My (IP's), One a retired marine pilot and the other a retired air force pilot and I where doing some serious cross country flying the embrear phenom for their corporate clients. We landed at (MOT) which is not far from minot AFB. My air force IP was stationed there for a few years, we got the chance to see a B-52 & B-1 taking off, and it was quite impressive to say the least.





Wow, aren't we optimistic , you really believe it will be out in a couple of months, Even LN said "likely this year" and if history is any indication, that means "2nd Quarter next year".



When it comes to the DCS Tomcat, their is no doubt about it, that I'm a big time optimist. I see things as the glass half full.reading On the subject of history and based on ED's history of stagnation, I understand your point. However, regarding the previous release, LN has been consistent, with both community feedback back and module release dates. An example of this, LN put the word out regarding the Mig-21 in late February 2014 and the module was released on September 2014. Considering the time that was covered, I think that it's pretty damn good. LN posted on their Facebook page on March 3, 2015 regarding the release of the DCS-F-14 by the end of 2015. So, Yeah I'm the eternal optimist. I got my rig ready to go and the money, I will drop it like it's hot when they release the DCS Tomcat.

https://www.facebook.com/eagle.dynamics/posts/10155324092050341
"At Leatherneck Simulations we strongly believe in raising the bar. We have never been comfortable with adhering to the status quo.
Currently we hope to complete development and enter BETA testing on the first version of the F-14 by the end of 2015. Subject to significant change".

Heat2151
USN Retired salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"



You do realize that when they said in Feb 2014 was to announce a delay from the previous GUARANTEED release date of March 30th right?

Also, you said "in the next couple of months". I will give you the benefit of the doubt and assume you meant, approx 4 (though a couple usually means 2-3). We are in May now. Do you think that the F-14 will be released on or before Aug.
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/03/15 05:02 PM

Originally Posted By: Mustang60348


You do realize that when they said in Feb 2014 was to announce a delay from the previous GUARANTEED release date of March 30th right?

Also, you said "in the next couple of months". I will give you the benefit of the doubt and assume you meant, approx 4 (though a couple usually means 2-3). We are in May now. Do you think that the F-14 will be released on or before Aug.


Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/04/15 10:50 PM

I wonder what happened to the April Update that was coming in a day or two (on April 30th)
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 02:10 AM

Originally Posted By: Mustang60348
I wonder what happened to the April Update that was coming in a day or two (on April 30th)


Right here

http://forums.eagle.ru/showthread.php?p=2389653#post2389653
Posted By: Charlie_SB

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 08:19 AM

Q: Which theatre will be included with the F-14?
A: Very oceany. Very cold.
The F-14 Campaign will take place in this theatre.

North Atlantic theatre! Great stuff indeed.

-C-
Posted By: Para_Bellum

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 10:33 AM

Hmm... since I doubt they'll release an ocean-only theater, maybe Iceland?

Would love that.
Posted By: Silver_Dragon

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 10:47 AM

Dance of the Vampires? biggrin
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 10:48 AM

Originally Posted By: Para_Bellum
Hmm... since I doubt they'll release an ocean-only theater, maybe Iceland?

Would love that.




I am hoping the eastern coast of Canada and the US, Shearwater or Greenwood NS would be nice bases for the F-14 smile
Posted By: Para_Bellum

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 11:12 AM

Originally Posted By: Silver_Dragon
Dance of the Vampires? biggrin


Yeah, that's what I was thinking.

biggrin

Originally Posted By: Mustang60348


I am hoping the eastern coast of Canada and the US, Shearwater or Greenwood NS would be nice bases for the F-14 smile


I'll take anything as long as it's far away from Sochi, Batumi and Tblisi.

wink
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 12:49 PM

It's going to be off the coast of Antarctica, OBVIOUSLY.





The Jedi Master
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 02:33 PM

My money is either on GIUK or the North Cape. Honestly they could release a giant water square and I'd be pretty satisfied if it had western naval ops.
Posted By: Charlie_SB

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 06:38 PM

I'm hoping for Northern UK, Iceland and the Norwegian northern coast in a single map.

F-15 could fly from Keflavik, F-14 and the A-6 fly off the carriers, surviving Finnish Mig-21s and A-10(I guess A if we are picky) can fly from Norwegian bases. Could make for some great campaigns.

I hope the mission editor will handle different maps in the same campaign so that you could start of a campaign by training on the Nevada map and proceed over the north atlantic map and then back to the US to learn the B-model F14 and then off to the straights of Hormuz.

-C-
Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 06:46 PM

That's actually a great idea - almost feels a bit like Top Gun smile

Nate
Posted By: tomcat

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 09:52 PM

Originally Posted By: Mustang60348
Originally Posted By: Para_Bellum
Hmm... since I doubt they'll release an ocean-only theater, maybe Iceland?

Would love that.




I am hoping the eastern coast of Canada and the US, Shearwater or Greenwood NS would be nice bases for the F-14 smile


Ohhhh that would rock. I can hear the helos operating at Shearwater from the back deck of our house.
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 10:51 PM

Originally Posted By: tomcat
Originally Posted By: Mustang60348
Originally Posted By: Para_Bellum
Hmm... since I doubt they'll release an ocean-only theater, maybe Iceland?

Would love that.




I am hoping the eastern coast of Canada and the US, Shearwater or Greenwood NS would be nice bases for the F-14 smile


Ohhhh that would rock. I can hear the helos operating at Shearwater from the back deck of our house.


I did 2 tours in Shearwater, just down the road in Greenwood now.
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 11:10 PM

Battle of the North Atlantic, Red Storm Rising!! biggrin Nato Vs Wasaw Pact Forces battling over Iceland. In addition to a mid 80's campaign for the North Atlantic, I really like the idea of theater map that would covers the Northern United Kingdom, Sweden, Norway and Finland. Which would have Nato forces Vs the Opfor Warsaw Pact forces: Soviet Naval Aviation and Air-force. US Carrier Strike Groups and the F-14's going up against T-22's, T-95's, Anti-ship Missiles, their escorts Su-27's and Mig-29's.

If the North Atlantic is the direction that cobra and company are headed with the DCS-F-14 Campaign, It's going to be a great fall indeed. thumbsup

This is one of Tom Clancy's best books.


Heat2151
USN Retired salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: tomcat

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/06/15 11:12 PM

How about that! I'm in Cole Harbour. I didn't realize there was yet another Maritimer here. That's neat.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/07/15 12:40 PM

SF2: North Atlantic has the Tomcat and Iceland (no other land, the rest is ocean). Nothing more harrowing than attacking a Russian CBG watching friendlies getting knocked out of the sky left and right by SAMs as you press your attack.




The Jedi Master
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/07/15 01:03 PM

Originally Posted By: Jedi Master
SF2: North Atlantic has the Tomcat and Iceland (no other land, the rest is ocean). Nothing more harrowing than attacking a Russian CBG watching friendlies getting knocked out of the sky left and right by SAMs as you press your attack.




The Jedi Master


Before it was patched to be more reasonable, those fights were absolutely brutal. Good Times.
Posted By: Charlie_SB

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/07/15 06:10 PM

Ideally it should be a map where the bad guys can have some land based aircraft as well. I guess it could be either the bases around Murmansk or present a scenario where the Soviets already have taken parts of Sweden/Norway. A Murmansk map which includes Iceland and a large enough part of the North sea would be huge. I don't know if this might be a system performance problem or if the problem is mainly the lack of tool support for auto generating objects on the maps.

With cruise missiles with a 700Km range you cannot have a puny little map. Having the red side flying with air starts only unless deployed on the Soviet "carriers" would be tough decision to make.

-C-
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/07/15 06:20 PM

Originally Posted By: Charlie_SB
Ideally it should be a map where the bad guys can have some land based aircraft as well. I guess it could be either the bases around Murmansk or present a scenario where the Soviets already have taken parts of Sweden/Norway. A Murmansk map which includes Iceland and a large enough part of the North sea would be huge. I don't know if this might be a system performance problem or if the problem is mainly the lack of tool support for auto generating objects on the maps.

With cruise missiles with a 700Km range you cannot have a puny little map. Having the red side flying with air starts only unless deployed on the Soviet "carriers" would be tough decision to make.

-C-


https://www.google.com/maps/search/airport/@64.9173191,-17.5196197,7z

Granted they're no NAS Keflavik, but Iceland seems to have some strips that aircraft such as the MiG-23, MiG-29, and SU-25 could use.
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/07/15 09:09 PM

strike Fighters 2: North Atlantic, lol
Posted By: Force10

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/07/15 10:16 PM

Originally Posted By: SkateZilla
strike Fighters 2: North Atlantic, lol


I actually like the Strike Fighters series for what it is. Sim-lite for sure…but the semi-dynamic campaign is pretty good. When you fly a mission there is a lot of action all over the battlefield that doesn't involve your flight…something that is missing from todays sims.
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/08/15 05:37 AM

Originally Posted By: Force10
Originally Posted By: SkateZilla
strike Fighters 2: North Atlantic, lol


I actually like the Strike Fighters series for what it is. Sim-lite for sure…but the semi-dynamic campaign is pretty good. When you fly a mission there is a lot of action all over the battlefield that doesn't involve your flight…something that is missing from todays sims.


There's a mod floating around somewhere that expanded the campaign/unit list that I absolutely adore. There's just something awesome about returning from a long fighter sweep to a formation surrounding a carrier that consists of five or six different types of destroyer and cruiser. Also it was awesome riding an alpha strike into the Soviet SAG and not only watching the death swarm of SA-3s and SA-8s rising at you, but also watching the ships engage with their cannons firing flak shells.

NA might have been pretty lite fair sim wise, but there are a few things I'd love to see get included into DCS at somepoint.
Posted By: the soupdragon

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/08/15 07:50 AM

Originally Posted By: SkateZilla
strike Fighters 2: North Atlantic, lol


A rather disingenuous and elitist comment there Skate.
I fly the SF:2 series and Fly the DCS series. I would not and do not lol at anyone who flies something I do not. To each their own I say, maybe you don't.
As near Force 10 and near blind said, there are things in SF:2 that are much better than DCS.

SD
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/08/15 11:35 AM

My comment was in regards to the description of the new theater, didnt realize I was a page behind and someone aleeady mentioned it.
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/08/15 02:06 PM

Originally Posted By: the soupdragon
Originally Posted By: SkateZilla
strike Fighters 2: North Atlantic, lol


A rather disingenuous and elitist comment there Skate.
I fly the SF:2 series and Fly the DCS series. I would not and do not lol at anyone who flies something I do not. To each their own I say, maybe you don't.
As near Force 10 and near blind said, there are things in SF:2 that are much better than DCS.

SD


I was just talking about how much I like watching cruisers duking it out. That wasn't really in response to Skate's post in anyway.
Posted By: AggressorBLUE

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/08/15 08:41 PM

Yeah, always a bit sad that SF2 dropped MP. Would have brought a lot of fun to the game, especially given that the AI wingmen often leave a lot to be desired.
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 07:58 PM

http://www.leatherneck-sim.com/f14/

Shame about late 2015 being out of the question, but that was pointed out as liable to change and being the most advanced module to date, understandable.
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 08:09 PM

Originally Posted By: scrim
http://www.leatherneck-sim.com/f14/

Shame about late 2015 being out of the question, but that was pointed out as liable to change and being the most advanced module to date, understandable.


There goes my plans for an F-14 Birth-mas present to my self sigh

Oh well, Leatherneck can take as much time as they feel necessary. I want properly done Tomcat more than a quickly done Tomcat.

Also the site looks awesome, props to the web developer.
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 08:19 PM

My estimate of late 2016 is sure looking good. When you consider they were supposed to just announce new projects in Feb and here we are in mid july and they still haven't announced them, I will actually be shocked if we see the F-14 in 2016. Funny part is, the F-14 website is actually 2 months late.
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 08:26 PM

Couldn't help notice this description.

"The F-14 will built upon our proprietary component based flight modeling system. The aircraft will be split into hundreds of individual components, each with their own aerodynamic properties. This will allow us to simulate the forces acting upon the aircraft at any given flight regime or aircraft configuration."

TLDR: Blade Element Theory

https://en.wikipedia.org/wiki/Blade_element_theory

These guys make me laugh out loud sometimes.

"This allows us to produce content faster under the careful guidance of core Leatherneck members"

Really producing content faster, months late on announcement for new projects, months late on a freaking website. Jeez, what content exactly are they producing faster.

I remember they announced with great pride how they had new processes in place that would allow them to get the F-14 out this year, now they are saying Internal Beta in the first half of next year but expect that to change radically, re: we aren't going to make it in 2016
Posted By: Tyco

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 08:37 PM

Originally Posted By: Mustang60348
Couldn't help notice this description.

"The F-14 will built upon our proprietary component based flight modeling system. The aircraft will be split into hundreds of individual components, each with their own aerodynamic properties. This will allow us to simulate the forces acting upon the aircraft at any given flight regime or aircraft configuration."

TLDR: Blade Element Theory

https://en.wikipedia.org/wiki/Blade_element_theory



Perhaps a DCS A-6 in our future?
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 09:08 PM

Originally Posted By: Mustang60348

These guys make me laugh out loud sometimes.

"This allows us to produce content faster under the careful guidance of core Leatherneck members"

Really producing content faster, months late on announcement for new projects, months late on a freaking website. Jeez, what content exactly are they producing faster.

I remember they announced with great pride how they had new processes in place that would allow them to get the F-14 out this year, now they are saying Internal Beta in the first half of next year but expect that to change radically, re: we aren't going to make it in 2016


Will you come off it?

They never said the other two aircraft would be announced in February, they have repeatedly said they would be announced in August

They said they hoped to have the beta out by the end of the year. Nothing there about promises or full releases. If you have even passing experience with any sort of software development, you'd understand that early estimates are almost universally inaccurate, and generally erring on the side of over-optimism. You can never account for all the problems you will face, and those problems take time to fix, which delay the project.

The website is late, who. cares.. Seriously. DCS modules aren't coded in JS, PHP, or HTML, they are written in C++ and lua. I cannot think of a single part of the module that would be roadblocked because the web developer was working on the website. The website is not an indicator of anything other than the speed at which Leatherneck can produce websites. I don't know about you, but I'm much more interested in flying F-14s than critiquing the speed and quality which with Leatherneck can deliver a product page (fwiw the page looks nice).
Posted By: Vitesse

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 09:16 PM

Mustang was a big critic of Leatherneck during the Mig-21 development, too.
Posted By: komemiute

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 09:54 PM

As a matter of fact all the cool guys now hate DCS and its modules no matter what so... He's very cool.
Posted By: scrim

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 10:48 PM

But I wanna be kewl 2. Does my post constitute enough hate and/or obtuseness for me to be admitted to the kewl club?


On topic: I'd love an A-6, an MP old school attack plane with advanced manual technology would be absolutely amazing. Configuring weapons, navigating and peering down the ground radar scope with my mate flying low through the mountain valleys at night would be insanely amazing, even without the carrier aspect. But since the MP crewing seems to be a challenging task, and from the F-14 website coming online it appears they're waiting for ED to finish that, so I doubt they'll be releasing a module featuring that before the Tomcat. I'm more inclined to believe the Viggen rumors. The 3rd gen fighter with somewhat simpler systems than the Tomcat would make sense considering the development strategy they've outlined.
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 11:20 PM

Originally Posted By: near_blind
Originally Posted By: Mustang60348

These guys make me laugh out loud sometimes.

"This allows us to produce content faster under the careful guidance of core Leatherneck members"

Really producing content faster, months late on announcement for new projects, months late on a freaking website. Jeez, what content exactly are they producing faster.

I remember they announced with great pride how they had new processes in place that would allow them to get the F-14 out this year, now they are saying Internal Beta in the first half of next year but expect that to change radically, re: we aren't going to make it in 2016


Will you come off it?

They never said the other two aircraft would be announced in February, they have repeatedly said they would be announced in August

They said they hoped to have the beta out by the end of the year. Nothing there about promises or full releases. If you have even passing experience with any sort of software development, you'd understand that early estimates are almost universally inaccurate, and generally erring on the side of over-optimism. You can never account for all the problems you will face, and those problems take time to fix, which delay the project.

The website is late, who. cares.. Seriously. DCS modules aren't coded in JS, PHP, or HTML, they are written in C++ and lua. I cannot think of a single part of the module that would be roadblocked because the web developer was working on the website. The website is not an indicator of anything other than the speed at which Leatherneck can produce websites. I don't know about you, but I'm much more interested in flying F-14s than critiquing the speed and quality which with Leatherneck can deliver a product page (fwiw the page looks nice).



This is from the Feb/Mar Update

Currently, we hope to release two aircraft during the course of 2015. As usual, everything is subject to change, but as we become more experienced, we are able to better gauge our progress and remaining workload.
The aforementioned project management and structure changes play a part in this as well. All indications point to two Leatherneck releases this year.
I do not think you will be disappointed in the aircraft on offer.

That just leaves the elephant in the room.

The answer is Monday.

"We will announce one of our new, advanced modules on Monday. Apologies to those of you who have spent half the night up mashing your F5 key, but we need the extra day to facilitate the creation of our announcement materials.
For those of you with sharpened pitchforks; there are free sausages in the fridge and I see you've already started a sizeable fire. Just grab a seat until Monday."

I will fully ack I was wrong, it was March 2nd that the announcement was supposed to be made.

so, now YOU COME OFF IT.
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 11:23 PM

Originally Posted By: Vitesse
Mustang was a big critic of Leatherneck during the Mig-21 development, too.





Perhaps because the thing was two years late from the initial annoucement, then the second announcement of "guarenteed Mar release" was also roughtly 8 months late.
Posted By: Mustang60348

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/14/15 11:24 PM

Originally Posted By: komemiute
As a matter of fact all the cool guys now hate DCS and its modules no matter what so... He's very cool.


I don't hate either DCS or it's modules. It's devs, well that a whole other story.
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/15/15 02:09 AM

Originally Posted By: Mustang60348
Originally Posted By: near_blind
Originally Posted By: Mustang60348

These guys make me laugh out loud sometimes.

"This allows us to produce content faster under the careful guidance of core Leatherneck members"

Really producing content faster, months late on announcement for new projects, months late on a freaking website. Jeez, what content exactly are they producing faster.

I remember they announced with great pride how they had new processes in place that would allow them to get the F-14 out this year, now they are saying Internal Beta in the first half of next year but expect that to change radically, re: we aren't going to make it in 2016


Will you come off it?

They never said the other two aircraft would be announced in February, they have repeatedly said they would be announced in August

They said they hoped to have the beta out by the end of the year. Nothing there about promises or full releases. If you have even passing experience with any sort of software development, you'd understand that early estimates are almost universally inaccurate, and generally erring on the side of over-optimism. You can never account for all the problems you will face, and those problems take time to fix, which delay the project.

The website is late, who. cares.. Seriously. DCS modules aren't coded in JS, PHP, or HTML, they are written in C++ and lua. I cannot think of a single part of the module that would be roadblocked because the web developer was working on the website. The website is not an indicator of anything other than the speed at which Leatherneck can produce websites. I don't know about you, but I'm much more interested in flying F-14s than critiquing the speed and quality which with Leatherneck can deliver a product page (fwiw the page looks nice).



The answer is Monday.

"We will announce one of our new, advanced modules on Monday.


... and?

That was March 1st. March 3rd they announced the F-14. In further updates they also specified that the other two aircraft would be announced later, later became august, and to the best of my recollection the F-14 was not one of the aircraft to be fully released this year, although I could be wrong about that last one.


What am I missing here?

and yes. The amount to which I would fly an A-6 is so obscene that it is not fit for public knowledge, but rest assure it is a bunch.
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/15/15 11:17 AM

Quote:
What am I missing here?


that the announcement, as drafted and released, led us to believe that release was of the F-14 imminent and that all the needed code was in place to develop the product, the screenshots attached to the release further impressed on us the fact that this was a product nearly finished.

One can't be blamed for feeling disappointed and posting about it.

personally, I am not disappointed as I don't expect anything to be released any time soon that has "DCS-" in the title. I learned my lesson after the Hormuz map :

http://www.lockonfiles.com/topic/39963-dcsw-new-map-revealed/
Posted By: toonces

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/15/15 01:36 PM

TBH, I kind of wish they'd cut some corners and, in the process, cut a year off the development time. I mean, at the end of the day this is a video game. Sometimes close enough to the real thing is really close enough.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/15/15 03:18 PM

And I say that no, 530 angels can dance on the head of a pin!!!! cuss





The Jedi Master
Posted By: near_blind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/15/15 03:42 PM

Originally Posted By: Tom_Weiss
Quote:
What am I missing here?


that the announcement, as drafted and released, led us to believe that release was of the F-14 imminent and that all the needed code was in place to develop the product, the screenshots attached to the release further impressed on us the fact that this was a product nearly finished.



If people are getting nearly finished from a few paragraphs and some renders of an unfinished, untextured external model, then:

1) It's suddenly clear where all of these unrealistic expectations are coming from.
2) You might be interested in some ocean adjacent property I've got for sale in Arizona. Act now! prices are low and sales are hot! hot! hot!

Quote:

One can't be blamed for feeling disappointed and posting about it.


No, one can't be blamed for feeling disappointed. However, one can be blamed making a series of false accusations.
Posted By: boomerang10

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/15/15 06:09 PM

Originally Posted By: Tom_Weiss
Quote:
What am I missing here?


that the announcement, as drafted and released, led us to believe that release was of the F-14 imminent and that all the needed code was in place to develop the product, the screenshots attached to the release further impressed on us the fact that this was a product nearly finished.

One can't be blamed for feeling disappointed and posting about it.

personally, I am not disappointed as I don't expect anything to be released any time soon that has "DCS-" in the title. I learned my lesson after the Hormuz map :

http://www.lockonfiles.com/topic/39963-dcsw-new-map-revealed/


They only ever said that F-14 was expected to be released in beta in 2015 whereas the two yet unannounced modules were further along in development and are slated for 2015 release.

[quote]
Originally Posted By: Cobra847
"Currently we hope to complete development and enter BETA testing on the first version of the F-14 by the end of 2015. Subject to significant change."

Important parts bolded.

I'm pretty confident in making this estimate, otherwise I wouldn't have written it. That said, the wording is careful for a reason. The F-14, especially our take on it, is an incredibly complex and massive project.
I don't want to fill that special place in hell reserved for bad renditions of the Cat.

Regardless, we have two aircraft slated for release this year, of which one is modern.
Both are significantly further along.


http://simhq.com/forum/ubbthreads.php/topics/4090483/Re:_2015_Updated_list_of_confi#Post4090483
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/15/15 06:20 PM

Originally Posted By: boomerang10

They only ever said that F-14 was expected to be released in beta in 2015 whereas the two yet unannounced modules were further along in development and are slated for 2015 release.


2015 ends December 31st, so they might still make it.

or not.
Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/15/15 06:31 PM

It's a bit like Chinese whispers - some only hear what they want to hear - despite what was actually said.

Nate
Posted By: Vitesse

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/15/15 07:20 PM

Careful Nate, that bit of internet wisdom could cause untold enlightenment...

...except the folks who should read it will see something else entirely.
Posted By: komemiute

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/15/15 08:18 PM

Originally Posted By: Vitesse
Careful Nate, that bit of internet wisdom could cause untold enlightenment...

...except the folks who should read it will see something else entirely.


OMG! HALF LIFE 3 CONFIRMED!
Posted By: Toxin_1

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/11/15 07:32 AM

Looking forward to a dynamic historical campaign with the Tomcat and the new Persian Gulf map!

Quote:
"Iranian IRIAF F-14 Tomcat in Combat

This three-episode documentary depicts the history of IRIAF F-14 Tomcat in action during the Iran-Iraq War(1980-1988).

With the help of animation, rare war footage and new interviews with pilots who flew Tomcats in combat and achieved aerial kills, this documentary is both unprecedented and interesting."

Part 1/3
Part 2/3
Part 3/3


copter
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/11/15 03:42 PM

I have hundreds of pages about the history of the Tomcat, it's a great one.



The Jedi Master
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations. - 05/17/16 04:39 AM

Hello all,

It's been a long time since I've had the chance to visit these boards. Regarding the recent update by Cobra & LS, it's like they used to say when I was on active duty, "Hurry and wait". To their credit, It's all in the details, and from the looks of things, so far their doing a spectacular job. As a former yellow shirt to a flight deck shooter, this is hands the closest rendition of a "Shooter" I have seen to date on flight simulation. Ok, so I'm correct to guess that other than the flight deck personal, the rest of the airwing will be static.?













http://forums.eagle.ru/showthread.php?t=165928

Heat2151
USN Retired salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/10/16 08:31 AM

"Because I was INVERTED"!!!!!




[/video]

https://www.facebook.com/leathernecksim/?fref=nf

Heat2151
USN Retired salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/10/16 01:54 PM

"I hate ED. ED suxx bollz. They don't know what they're doing"
You all know the spiel.

Despite that, this may very well be a Day 1 purchase for me. The little kid in me DEMANDS it.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/10/16 02:11 PM

I'll be turning off the in-game music and playing Harold Faltermeyer's theme in the menus instead. smile





The Jedi Master
Posted By: Battlerabbit

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/10/16 03:25 PM

Originally Posted By: - Ice
"I hate ED. ED suxx bollz. They don't know what they're doing"
You all know the spiel.

Despite that, this may very well be a Day 1 purchase for me. The little kid in me DEMANDS it.


It's Leatherneck not ED
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/11/16 06:13 AM

"Keeping up foreign relations..."You know the FINGER!!!"



Heat2151
USN Retired salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/14/16 05:11 AM

Troll I... I... For once I'm at a loss for words..!




I hear you man, their work so far is simply first rate short of amazing. I cant wait to fly this baby!!!!



Heat2151
USN Retired salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"

Posted By: RatioFire

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/16/16 10:34 AM

Originally Posted By: Troll
I... I... For once I'm at a loss for words..!




Where did you find this shot? Looks amazing!
Posted By: EagleEye[GER]

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/16/16 01:43 PM

Originally Posted By: RatioFire
Originally Posted By: Troll
I... I... For once I'm at a loss for words..!




Where did you find this shot? Looks amazing!

It´s on their FB page: https://www.facebook.com/leathernecksim/...e=3&theater
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/16/16 03:00 PM

It's a really good one.




The Jedi Master
Posted By: RatioFire

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/16/16 03:10 PM

Cool! Thanks!
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/04/16 08:09 AM

IN THE SPIRIT OF THE TOMCAT FOR ALL IT'S YEAR'S OF SERVICE.

This one's to all my friends here at home and abroad. Happy 4th of July. Happy Birthday "America"








Since I'm a huge fan of motley crue, this one's dedicated to all, who are currently deployed oversea's serving in the military while we wait for you return home we thank you for your service.
Enjoy.salute



Heat2151 salute
USN Retired
"Mr, We could use a man like, Ronald Reagan again, those where the days"


Posted By: VF9_Longbow

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/04/16 12:54 PM

I wonder if this will be released in time for Xmas 2015?

Kidding aside, looks like a nice module but yikes, appears they're going to be more than a year and a half past their predicted release date. I think developers should probably just not make any press releases of any kind until they're ready to launch the product, would stop a lot of these kinds of threads and anger on both sides of the transaction.
Posted By: toonces

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 07/04/16 02:03 PM

This thread would have been 300% cooler if it had been a surprise release to celebrate the 4th rather than some screenshots of F-14s with flags sticking out the window.

You make Toonces sad.
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 03:03 AM

Hello All.

On the subject of updates from cobra, here's the latest:

PHOENIX RISING.



Dear All,


For the F-14 project, we realized that we'll need to spend considerable time and effort with the development and research for the AIM-54 Phoenix missile.

Not only due to this weapons' unique place as a weapon designed specifically for the AWG-9 radar system, its' role as the tip of the spear of the USN air-to-air capability or even it's amazing range and performance-- but also to ensure that any advantages and disadvantages of the missile are accurately reproduced and respected.

It's quite likely that the AIM-54 will change the players' experience in the DCS multiplayer environment.
Thus, we consider it of the utmost importance to have a wide breadth of open and readily available research available to the community.

We have no horse in this race except for historical accuracy, and with Tom and Márton at our side, we're confident that we'll get as close as anyone ever has.
Please enjoy their initial development report on the AIM-54 below;

Basic Overview
Since the inception of the F-14 project, we have been working closely with Leatherneck to provide our expertise in providing the most accurate simulation for the AIM-54 that can be reasonably developed on a flight simulation game development budget. The iconic nature of the AIM-54 deserves this level of attention, especially due to its long range and advanced guidance systems; systems that were later incorporated into the AIM-120. It's also very important to maintain strict accordance with real life performance parameters, so that historical advantages and drawbacks are accurately simulated and have the appropriate effect on the multiplayer environment.

As it stands of writing, we are currently simulating drag effects at different velocities and altitudes to ensure accurate drag curves. This is perhaps the longest part of the process as each simulation takes hours to run.

This simulation is based off of a 3D CAD model from which has been created based on reliable source material as well as high resolution imagery. The model has been imported into Fluent where a mesh creation, testing and validation process began and has now been completed.

Once all the simulations have been run, we are able to take this data and then use it to create velocity/time diagrams. These will be matched against literature estimates to revalidate the model.

Once established, we will then be able to write DCS code which will mirror the in-game missile’s performance to that which has been simulated. The final step is to then assist Leatherneck with their work in guidance and radar algorithms. The missile has the range it does, not just due to its huge motor, but also its advanced lofting profiles. These exist in the game at the moment, but will be significantly expanded, as their simplicity often leading to worse performance than level flight.

Research

The first step in the process was to data mine as much as possible about the missile. Fortunately, due to its age and public interest, quite a bit of information is available. The most important information for us was the missile’s motor performance and dimensions, the latter being a relatively easy task if taken just from high resolution photographs.

As for the motor, there have been a lot of questions raised across the internet about the Mk-47 vs the Mk-60 motor, and which version of the AIM-54 received which- and why?

In summary, the first motor produced for the prototype was the Mk. 47, which yields 364lbs of propellant. The Mk-47 was produced from the mid- 1960’s up through and until ‘92.
In parallel, the Mk-60 motor was produced with 459lbs of propellant, obviously a much larger motor. However, due to rising costs, this motors' production was cancelled in 1978.

What this basically means is that the AIM-54A had the choice of either motor, and by the time that the AIM-54C was available in the late 70’s/early 80’s, the Mk-60 was no longer in production. The motors were not retired, however, and some were still in service in limited number. As the years progressed, the Mk-60 was removed from service as service life came to an end and the AIM-54C and C+ exclusively used the smaller Mk-47 motor.

CAD

As mentioned previously, the CAD model for the AIM-54 was created from reference material providing exact dimensions, with more specific details (e.g. angles, radiuses) taken from photographs.

We omitted details that would be otherwise masked by the resolution of the numerical mesh (small protrusions)

Figure 1. CAD Model used for the simulation


CFD

The simulation of the supersonic regimes was carried out using a density based solver with all compressibility effects and SST turbulence.

The mesh was created in a way so that it gives good shock resolution in the necessary velocity regions (M1-M4) and damps possible reflections from the boundaries.
The mesh uses hexahedral cells to reduce computational costs and improve accuracy.

The preliminary simulations managed to reproduce all expected shockwave behaviour and interaction phenomena. Currently, we are testing the mesh to make sure it produces the necessary mesh density convergence.

After this step is complete, we can begin the accumulation of data based on the simulations.

Figure 2. Unstructed mesh with refined shock regions
This image has been resized. Click this bar to view the full image. The original image is sized 1325x814.



Figure 3. Oblique compression and expansion waves along the missile




Figure 4. Shockwave interaction along the missile, the image shows constant pressure lines



Figure 5. Bow shocks at low supersonic velocity, the image shows the density distribution (lighter = higher density)



Future Developments
Once the simulations are complete and we are happy with their accuracy, we will create a DCS AIM-54 based on this data.
Iterative tests and benchmarks will be run at altitude to ensure that it meets the CFD modelling.

Once the missile matches like-for-like, we will begin to look at the guidance and lofting algorithms.
There are a number of sources that already provide clear examples of efficient intercept and guidance laws that include lofting, one such source is directly from the US Navy Academy, for the then new AIM-120A.

Beyond literary sources, there are SMEs' willing to share their own accounts and insights into how the weapon is employed, and what we’d expect to see at different launch parameters.

There will be a lot of work and co-operation together with Leatherneck to ensure that the missile is expanded past current DCS guidance parameters.
This is the second most challenging part of the AIM-54's development, but I am confident that together with the Leatherneck team, we’ll recreate this iconic weapon to the utmost realism and standards available outside of military contracts.


Many thanks to everyone for reading. The team is hard at work on all aspects of the simulation!

Thank you for your patience and support, always,

Sincerely,
Leatherneck Simulations


__________________
/Nicholas Dackard

Delaymeister
Leatherneck Simulations

http://forums.eagle.ru/showthread.php?t=172708
Posted By: Paradaz

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 03:10 AM

AKA 'further delay'
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 05:46 AM

Originally Posted By: Paradaz
AKA 'further delay'


You're kidding, right?
Posted By: zaelu

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 07:00 AM

Originally Posted By: Cobra847
Originally Posted By: Paradaz
AKA 'further delay'


You're kidding, right?


I don't think he is. After all... is just about the missile and no words on Viggen, Corsair, Maps, Carrier in months and months.

Anyway... time changes everything...

Any news on finalizing Mig21? Like, little bugs that remained sorted and the pilot inside the cockpit?
Posted By: David_OC

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 07:13 AM

Originally Posted By: Cobra847
Originally Posted By: Paradaz
AKA 'further delay'


You're kidding, right?


It's always so hard to tell around here.

No sense of humor here, such a happy bunch.

Paradaz did have a joke in a thread I started so it might just be a joke?

Thanks for all the hard work going into this Cobra and all the team, looking good thanks for the update.

Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 07:42 AM

Originally Posted By: zaelu
Originally Posted By: Cobra847
Originally Posted By: Paradaz
AKA 'further delay'


You're kidding, right?


I don't think he is. After all... is just about the missile and no words on Viggen, Corsair, Maps, Carrier in months and months.



Wrong.

http://forums.eagle.ru/showthread.php?t=163752

http://forums.eagle.ru/showthread.php?t=165928

http://forums.eagle.ru/showthread.php?t=171014

http://forums.eagle.ru/showthread.php?t=166168

Quote:
Any news on finalizing Mig21? Like, little bugs that remained sorted and the pilot inside the cockpit?


I'm sure it's fun being snarky, asking questions like that when you very well know the answer.

For anyone else: https://leatherneck-sim.mantishub.io/view_all_bug_page.php?filter=2229
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 07:45 AM

Originally Posted By: David_Pytha
Originally Posted By: Cobra847
Originally Posted By: Paradaz
AKA 'further delay'


You're kidding, right?


It's always so hard to tell around here.

No sense of humor here, such a happy bunch.

Paradaz did have a joke in a thread I started so it might just be a joke?

Thanks for all the hard work going into this Cobra and all the team, looking good thanks for the update.



Thanks to you too!
Posted By: zaelu

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 09:18 AM



It's a matter of perspective Cobra. You don't have to be upset if I or someone else see things a bit different after all we occupy different seats. I read diagonally a lot... I see animation with a skeleton doing dances on a ship deck... I jump 7 paragraphs. I see fill up stories... I hit next. Sorry... my time is limited too. You made declarations we will be bombarded with infos... you changed the plan, You started numbering updates and braking them in parts... they never followed because probably you changed the plans again. I'm sorry, from my point of view which I can admit can be dead wrong, is very hard to follow you.


Originally Posted By: Cobra847

I'm sure it's fun being snarky, asking questions like that when you very well know the answer.

For anyone else: https://leatherneck-sim.mantishub.io/view_all_bug_page.php?filter=2229



I don't know anything or my memory fails me badly. I must include my self in anyone else category but I must point to you that the above link doesn't show anything... is broken or something.
Posted By: David_OC

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 10:43 AM

Originally Posted By: zaelu
I don't know anything or my memory fails me badly. I must include my self in anyone else category but I must point to you that the above link doesn't show anything... is broken or something.


If it's not to hard to just say thanks and be done with it, if you cannot understand what goes into the FM for the missiles or aircraft. I.E A lot of hard work that I do not totally understand and I'm getting a headache just looking at it.
Posted By: Maico

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 03:37 PM

The critics kill me. Such a hilarious bunch. Cobra, thank you for this juiciest of updates. Our mouths water at the details that are going into this. I hope we get this soon. Hope it works out ok.
I like to think this aircraft will require long nights of reading and trying to comprehend its systems. Bring it on!
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 09:31 PM

Originally Posted By: heat2151
For the F-14 project, we realized that we'll need to spend considerable time and effort with the development and research for the AIM-54 Phoenix missile.


See, it's statements like this that bothers me. "We realized".... does that mean they didn't realize THAT at the start of the project? They just came across the AIM-54 now, then realized how much work is needed for it?

On the other hand, one of Cobra's links shows the F-14's flaps going up/down and showed the inner actuations of the flaps. Very cool, but that's something that a simmer will only watch a few times before going back to the main point of this game --- to fire missiles at other aircraft. In other words, they've spent time on something that isn't really that important to simmers.... it'll be cool for those wanting to take screenshots, but IMHO if you just want to take screenshots, then there are other avenues to do it. If you want to go up and fly and do combat, this **should** be the place to do it. Now maybe they (Leatherneck) has an abundance of modelers that can devote time to this, then fine...... but then again, if they have too many modelers and now they realize they have a lot of work to do with missiles and other systems (code), then maybe they should downsize the modelers and hire a few more coders. But that's just my 2 cents.

Anyway, don't put too much mind in my ramblings.... I wish this project the best and can't wait!!
Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 09:40 PM

Originally Posted By: - Ice
Originally Posted By: heat2151
For the F-14 project, we realized that we'll need to spend considerable time and effort with the development and research for the AIM-54 Phoenix missile.


See, it's statements like this that bothers me. "We realized".... does that mean they didn't realize THAT at the start of the project?


How do you know they didn't? That statement doesn't preclude that it wasn't a consideration from the beginning.

Nate
Posted By: Paradaz

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 10:38 PM

Originally Posted By: Nate


How do you know they didn't? That statement doesn't preclude that it wasn't a consideration from the beginning.

Nate


I have exactly the same concerns as Ice, and although there is no date regarding how old or recent this information is, this is some sort of 'update' that hasn't been aired before.

The text is written as if the data mining and metrics are still in progress and it also alludes to the code which hasn't been started yet and 'Future Development' which highlights creation of the missile and further research with a lot of work still to go.

One of Cobra's links suggests the F14 will be released in 2016. Given the relevance and importance of this missile with what appears to be the sudden realisation of how much work there is to do and how it will affect the balancing of the entire game is this still the intended target? This article alone suggests there is a lot to do in a relatively short time frame. For a 2016 release the content shouldn't be too far from completion given the amount of time required for integration, testing, quality assurance and preparation for the release itself.

As you can tell from my posts....I have little confidence in ED and 3rd parties and they only have themselves to blame. Lost trust, lost confidence and lost belief......can Leatherneck reinstate this?..........I am however looking forward to the F14, and am looking forward to the module, training missions and new theatre mentioned on their website. One question......which 'release' will the theatre come with?...pre-alpha, beta, final?
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 10:48 PM

Originally Posted By: Nate
Originally Posted By: - Ice
Originally Posted By: heat2151
For the F-14 project, we realized that we'll need to spend considerable time and effort with the development and research for the AIM-54 Phoenix missile.


See, it's statements like this that bothers me. "We realized".... does that mean they didn't realize THAT at the start of the project?


How do you know they didn't? That statement doesn't preclude that it wasn't a consideration from the beginning.

Nate



Hahaha!! Nice try, Nate. If they took that into consideration at the beginning of the project, then their sentence was a bad one to write. Considering the "context" in which this statement is made, they really should be careful of their words. So how do **YOU** know when exactly they came to this realization?

I'll just +1 to Daz's post above and add that this smells like laying the groundwork for delaying the release of this module. Not that I'm in a rush or even if I noted if they mentioned a release date at all. Like I said, I'm not holding my breath.
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 11:16 PM

Originally Posted By: - Ice
Originally Posted By: Nate
Originally Posted By: - Ice
Originally Posted By: heat2151
For the F-14 project, we realized that we'll need to spend considerable time and effort with the development and research for the AIM-54 Phoenix missile.


See, it's statements like this that bothers me. "We realized".... does that mean they didn't realize THAT at the start of the project?


How do you know they didn't? That statement doesn't preclude that it wasn't a consideration from the beginning.

Nate



Hahaha!! Nice try, Nate. If they took that into consideration at the beginning of the project, then their sentence was a bad one to write. Considering the "context" in which this statement is made, they really should be careful of their words. So how do **YOU** know when exactly they came to this realization?

I'll just +1 to Daz's post above and add that this smells like laying the groundwork for delaying the release of this module. Not that I'm in a rush or even if I noted if they mentioned a release date at all. Like I said, I'm not holding my breath.


Come on. 5 Minutes of checking older updates would have made you aware of when we "realized" this. This is a cherry picked argument.

Elaborated, the sentence in its' entirety would be
Quote:
At project start, we realized that...

It's redundant, because it should be obvious. See below.

F-14 announcement from March 2015 - http://forums.eagle.ru/showthread.php?t=140017
Quote:
AIM-54 Phoenix Simulation with a CFD based AFM


Here's an excerpt from our F-14 page FAQ, written over a year ago:

Quote:
Integral to the Avionics and Weaponry simulation of the F-14; great care and attention is being put into ensuring that both the AIM-54 Phoenix missile and AWG-9/TID Radar System is recreated accurately. CFD Simulation will be utilized to enhance, confirm and expand existing AIM-54 Performance data, in order to ensure accurate flight performance of this much-feared missile. All AWG-9 modes will be recreated to their fullest extent possible.


If you're still not convinced, you can dig through my post on the forum where I explain in detail. The posts are old.
Some are in the russian section (missile thread)



Posted By: Paradaz

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 11:25 PM

So this update has only just been posted........yet it also says 'as it stands of writing' that no code has yet been started for the missile!

Can you confirm that 2016 is still the intended release? (It was previously end of 2015)......and at what stage of platform release does the theatre get included?
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 11:25 PM

Originally Posted By: Paradaz
Originally Posted By: Nate


How do you know they didn't? That statement doesn't preclude that it wasn't a consideration from the beginning.

Nate

One of Cobra's links suggests the F14 will be released in 2016.


No. We have not given any release dates for the F-14.
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 11:26 PM

Originally Posted By: Paradaz
So this update has only just been posted........yet it also says 'as it stands of writing' that no code has yet been started for the missile!

Can you confirm that 2016 is still the intended release?......and at what stage of platform release does the theatre get included?


What exactly are you saying?
Yes- this update was just written. Yes, CFD simulations are ongoing and the missile is pending full sim integration.

I won't confirm a release date that I have not announced.
Posted By: Paradaz

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/21/16 11:49 PM

The F14 announcement you linked for 'Ice' above says development to be completed and beta testing starting by end of 2015.

The F14 section on the website says internal beta by mid-2016.

Your update on 24th July, 2016 stated that CFD experiments on the AIM-54 had just started. Given that the Viggen comes before the F14 (which according to the updates also has a lot of work left) and I'm not sure where the Pacific Theatre and the Corsair fall into place as an August 2016 date is mentioned on the ED boards, it would appear that the F14 is still far away.

Any updates greatly appreciated as the website doesn't seem to have been updated recently.

Originally Posted By: "Cobra" - as part of the Q1 Dev update (Jan 2016)


We've just come off the first hard and fast development sprint and crunch on this project-- which are (unfortunately for our sanity and health) to become more frequent as we move towards the end of the year and the (drum roll) inevitable release.





Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 01:29 AM

Originally Posted By: Paradaz
The F14 announcement you linked for 'Ice' above says development to be completed and beta testing starting by end of 2015.

The F14 section on the website says internal beta by mid-2016.



No, it does not. It says, important parts bolded:

Quote:
Currently we hope to complete development and enter BETA testing on the first version of the F-14 by the end of 2015. Subject to significant change.


The F-14 section says the following:

Quote:
We are working hard on developing the F-14 project and we currently expect to reach an initial internal BETA stage during the first half of 2016. The complexity of the project at hand cannot be understated, however. Both the F-14 itself and all auxiliary components (Theatre, JESTER AI) are incredibly complex tasks, thus we must approach any estimates with great caution. Expect this estimate to change drastically, as we keep you better informed towards the tail-end of 2015.


We are very clear as to how unknown F-14 completion timeframe is. I'm not sure why you're trying to insinuate otherwise, or even connect the AIM-54 to this. I've even been very clear that work has not begun on the radar and weapons of the F-14.
Posted By: Frederf

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 03:56 AM

Good luck! I'm looking forward to learning about the F-14.
Posted By: Paradaz

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 11:43 AM

Originally Posted By: Cobra847
Originally Posted By: Paradaz
The F14 announcement you linked for 'Ice' above says development to be completed and beta testing starting by end of 2015.

The F14 section on the website says internal beta by mid-2016.



No, it does not. It says, important parts bolded:

Quote:
Currently we hope to complete development and enter BETA testing on the first version of the F-14 by the end of 2015. Subject to significant change.


The F-14 section says the following:

Quote:
We are working hard on developing the F-14 project and we currently expect to reach an initial internal BETA stage during the first half of 2016. The complexity of the project at hand cannot be understated, however. Both the F-14 itself and all auxiliary components (Theatre, JESTER AI) are incredibly complex tasks, thus we must approach any estimates with great caution. Expect this estimate to change drastically, as we keep you better informed towards the tail-end of 2015.


We are very clear as to how unknown F-14 completion timeframe is. I'm not sure why you're trying to insinuate otherwise, or even connect the AIM-54 to this. I've even been very clear that work has not begun on the radar and weapons of the F-14.


OK, so regardless of the 'subject to change/significant change/expect/better informed/hope' caveats that allow poor planning and estimates that are way off to be wiped under the carpet.......when did BETA testing start on the first version of the F14 or when is it likely to start as that will given an initial indication of just how far the initial planning was out?

I'm not sure why/if you'd be unwilling to publish this information, as you've previously put the rough markers in the sand on the ED forums and on your website.

Either way, I think it's very obvious why anyone would think that the F14 is still a long way off or would connect the AIM-54 to further delay. You've said it yourself in the quote above the F14 completion timeframe is unknown....that alone is enough to give me worry beads about all sorts of areas. Given that you also stated that work has not begun on radar/weapons surely you can see why any expectations of a release that comes anywhere close to your previous statements (although heavily caveated) are likely to be nowhere near.

Don't get me wrong, I'm looking forward to the F14 as much as anyone else.....it just becomes so frustrating when there is a consistent theme with ED and 3rd parties that just expose some really bad planning and estimating. You make it sound like I am surprised that you have no idea when the F14 will be released.....in truth, I'm absolutely gobsmacked. I seriously can't believe that a) you openly admit you have no idea, and b) you/your team aren't capable of making accurate (even loosely) estimates whether they are published or not. That's not negativity aimed at you exclusively, I'm aware that ED have the lions share of the blame and look like they couldn't organise a p1ss up in a brewery hence the knock-on effects of their shocking management and strategy of the Edge engine and multiple development branches.

It's great that developers and their teams communicate on these or any other forums or message boards, but at the same time it's no wonder that people are losing confidence and belief in this entire pipe-dream 'World' of integrated combat modules because a pattern started emerging years ago and nothing in the last 8 years indicates or points to a change in the pattern.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 01:46 PM

My question is, while all the work into how the 54 works is well and good (and necessary beyond whatever simplified model ED gave the AI F-14s), what about the rest of the AAMs?

Will this be separate from the current frustration fest that is AAM use in DCS World, or will it be affected by it equally?

Will the 54's fly and move like a real missile while the AIM-9s, 120s, and so on continue to wallow about in what appears to be air with the same density as a Venusian valley? Or are we going to see 54's with a 30 mile max range just like the other crippled missiles?

DCS World has been the domain of mudmovers and guns-only dogfights for years now, when will we get AAMs that let us actually have fun using them?



The Jedi Master
Posted By: Remon

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 06:06 PM

A rework of missile FM has been announced already.
Posted By: GrayGhost

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 06:10 PM

You can always try the missile mod, especially if playing in SP.
http://forums.eagle.ru/showthread.php?t=131806

For the AIM-9M it fixes maneuverability (as well as for other SRMs), but there's not enough logic to help MRMs, even though they have their drag lowered appropriately in the mod.
The AIM-9M's drag is correct in-game, it's just not turning as hard as it ought to.

As mentioned above, ED has hired a body to work on the missile code specifically. Hopefully we'll get a much more complex guidance capability out of that - modern MRMs are fairly sophisticated - eg. different algo on horizontal vs. vertical channel, different algo depending on the phase of flight, etc.

Right now all missiles are using PN with no maneuver restrictions.

Originally Posted By: Jedi Master
Will the 54's fly and move like a real missile while the AIM-9s, 120s, and so on continue to wallow about in what appears to be air with the same density as a Venusian valley? Or are we going to see 54's with a 30 mile max range just like the other crippled missiles.
Posted By: Frederf

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 06:49 PM

AAM modeling seems to be in a weird limbo between 1st and 3rd party developers' responsibilities. Some modules are getting their own bespoke versions of missiles perhaps being frustrated by how the base ones are performing. ED seem to have lead feet moving to change apparently rather severe performance issues.

Despite badgering of "give us a time frame" ... don't give a time frame if you are unsure. Pithy slings and arrows about not giving a date are a small price to pay compared to the backlash of caving to such demands and missing. People who want an actual sense of time and not ammunition for future yelling can do the arithmetic on one hand for "when is the #3 in the list airplane arriving, roughly" without LNS having to say anything.
Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 07:59 PM

Originally Posted By: - Ice
Originally Posted By: Nate
Originally Posted By: - Ice
Originally Posted By: heat2151
For the F-14 project, we realized that we'll need to spend considerable time and effort with the development and research for the AIM-54 Phoenix missile.


See, it's statements like this that bothers me. "We realized".... does that mean they didn't realize THAT at the start of the project?


How do you know they didn't? That statement doesn't preclude that it wasn't a consideration from the beginning.

Nate



Hahaha!! Nice try, Nate. If they took that into consideration at the beginning of the project, then their sentence was a bad one to write. Considering the "context" in which this statement is made, they really should be careful of their words. So how do **YOU** know when exactly they came to this realization?


Nice try? What do you mean? Timeframe was not mentioned in the sentence, you drew the inference. That's all I pointed out.

Nate
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 08:03 PM

Originally Posted By: Cobra847
Come on. 5 Minutes of checking older updates would have made you aware of when we "realized" this. This is a cherry picked argument.

Elaborated, the sentence in its' entirety would be
Quote:
At project start, we realized that...

It's redundant, because it should be obvious. See below.

F-14 announcement from March 2015 - http://forums.eagle.ru/showthread.php?t=140017
Quote:
AIM-54 Phoenix Simulation with a CFD based AFM


Here's an excerpt from our F-14 page FAQ, written over a year ago:

Quote:
Integral to the Avionics and Weaponry simulation of the F-14; great care and attention is being put into ensuring that both the AIM-54 Phoenix missile and AWG-9/TID Radar System is recreated accurately. CFD Simulation will be utilized to enhance, confirm and expand existing AIM-54 Performance data, in order to ensure accurate flight performance of this much-feared missile. All AWG-9 modes will be recreated to their fullest extent possible.


If you're still not convinced, you can dig through my post on the forum where I explain in detail. The posts are old.
Some are in the russian section (missile thread)


Point 1 -- I went off what was written here. Why should I then spend 5 minutes to dig up old threads?
Point 2 -- Suffice to say what was written was a poor choice in wording. If you had written "At the project start...." then things would be clearer.

Either way, I do apologize for the misunderstanding. Like I said, I wish this project the best, and quit posting here and get back to work!! biggrin thumbsup
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 08:12 PM

Originally Posted By: Cobra847
Originally Posted By: Paradaz
The F14 announcement you linked for 'Ice' above says development to be completed and beta testing starting by end of 2015.

The F14 section on the website says internal beta by mid-2016.



No, it does not. It says, important parts bolded:

Quote:
Currently we hope to complete development and enter BETA testing on the first version of the F-14 by the end of 2015. Subject to significant change.


The F-14 section says the following:

Quote:
We are working hard on developing the F-14 project and we currently expect to reach an initial internal BETA stage during the first half of 2016. The complexity of the project at hand cannot be understated, however. Both the F-14 itself and all auxiliary components (Theatre, JESTER AI) are incredibly complex tasks, thus we must approach any estimates with great caution. Expect this estimate to change drastically, as we keep you better informed towards the tail-end of 2015.


We are very clear as to how unknown F-14 completion timeframe is. I'm not sure why you're trying to insinuate otherwise, or even connect the AIM-54 to this. I've even been very clear that work has not begun on the radar and weapons of the F-14.


Then why be a tease in the first place by putting dates? Just say "work is in progress and we'll tell you more once we have a more solid estimate on anything important" and leave it at that.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/22/16 08:24 PM

Originally Posted By: Remon
A rework of missile FM has been announced already.


Yes, for LOMAC 1.13.

I still think the problem isn't the missiles. I think it's the environment. EVERYTHING seems to have too much drag. Planes, missiles, pilots in chutes. The very viscosity of air seems incorrect.

I remember in Il-2 46 the issue seemed to be combination of either mass or the value of g, as things all seemed too light. Planes would bounce across the ground far too easily. There was insufficient inertia in the air.

Maybe it's not the missiles' fault, but rather the bedrock of DCS World (and LOMAC before it) that is in error, and all attempts to work around that will only result in stop gaps with inaccuracies unless the core is addressed.



The Jedi Master
Posted By: Remon

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/23/16 12:59 AM

No, it was announced lately.

I think I get what you're trying to say, but you're probably talking about inertia feeling off, and not drag being too much?
Posted By: GrayGhost

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/23/16 01:09 AM

Originally Posted By: Jedi Master
I still think the problem isn't the missiles. I think it's the environment. EVERYTHING seems to have too much drag. Planes, missiles, pilots in chutes. The very viscosity of air seems incorrect.


There's not much wrong with the environment, it's the missiles. Like I said, you can use the mod, and you can check what the differences are as well. You'll find that the drag was adjusted.

As for aircraft, which ones have inaccurate drag? At least the Su-27 and F-15 (the latter of which has a significant amount of information available to check against) accelerate, climb and turn as per documentation.
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/23/16 06:19 PM

It's always the amount of speed lost. Straight-line flight under power seems fine. Make a turn. Cut power. Any time the forces act to decelerate the object it seems to be far too much, or too fast, or however you want to call it. It's like F=ma isn't correct.

No plane in DCS allows you to think about the fighting and forget about the flying, not one. Not the F-15, not the Su-27, although the 27 is admittedly less troublesome than the 15. Yet many modern pilots have commented on how when they transitioned to late 70s-era fighters they almost never had to worry about stalls or departures anymore except under extreme circumstances.

I don't even have to try to make it happen in DCS. It seems like an object, whether at rest or in motion, wants to be at rest.



The Jedi Master
Posted By: GrayGhost

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/23/16 06:48 PM

F=ma is a very simple way to look at things. It is the gist of the story, but the number of forces involved is not really so simple to deal with.

As you turn, you increase AoA which increases resistance on top of what you have already. Turning increases resistance, slowing down (And possibly violent turning) reduces thrust.

The eagle's and flanker's thrust and turning abilities are well tuned and match the documentation quite well. Perhaps other games just don't have a complex enough representation of the aerodynamics involved, so they don't bleed energy as they ought to.

Flying a modern aircraft doesn't mean you can be average Joe - you can stall any aircraft. But within the vast majority of the aircraft's envelope, it will behave nicely - you don't have to worry about your engines blowing out, you don't have to worry about a lot of things.

And yet the manuals tell you to watch out for this or that (eg: Eagle with centerline is less stable).
Putting an eagle into self-sustaining, uncontrolled auto-roll is really easy in real life, too, but no one really flies like that anyway.
Posted By: nadal

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/23/16 11:16 PM

No matter what situation is ED has to re-work on missile systems as is requirement to replicate DCS level of Air to Air system(FA-18c) 2nd stage guidance for Amraam for ex
Posted By: Silver_Dragon

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/29/16 11:58 PM

Leatherneck delayed F-14 Tomcat to Mid / Late 2017 on Hoggit.

https://www.reddit.com/r/hoggit/comments...w_were/dajdo0l/
Quote:
Development is progressing very well, with a slight dip in production speed due to the impending Viggen release. Mid to late 2017 is looking very likely, but we’ll keep you well informed until then. A HUGE amount of FM and systems work has been developed in the background for this Aircraft, and we are really excited to show it all off starting very early next year.
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/30/16 09:13 AM

Maybe they should stop "showing it off" until they're more solid with the entire project. As we've seen from some title releases recently, building up the hype isn't necessarily a good thing.
Posted By: xXNightEagleXx

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/30/16 01:02 PM

Delayed Contents Simulator
Posted By: leaf_on_the_wind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/30/16 01:24 PM

Digital Currency Siphon
Posted By: Johnny_Redd

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/30/16 01:38 PM

Don't Complain Simulator
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/30/16 07:30 PM

popcorn
Posted By: Paradaz

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/30/16 08:45 PM

Developer Competence Shroud
Posted By: Johnny_Redd

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/01/16 03:39 AM

Disappearing Customer Sales
Posted By: the soupdragon

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/01/16 10:53 AM

Disappointed Customer Satisfaction
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/01/16 01:38 PM

Don't Cry, Simmers




The Jedi Master
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/17 05:40 AM

Hello All,

Just came across this bit of news, posted earlier on their Facebook pages hopefully this is the light at the end of the tunnel for all of of us that are tomcat fans.

https://www.facebook.com/leathernecksim

There's no rest for the wicked! While we're working hard to iron out Viggen launch issues and add a lot of new exciting content and features to that aircraft, we're also working very hard on every aspect of the F-14, from the flight model, to the deep subsystems, and now finally we're taking our first big steps into the weapon systems.
The flight model is rapidly nearing full completion, with current focus being on matching our engine models to the available data.
We'll be highlighting all of these features in depth as we move along. smile
Working with museums and experts around the world is one of the most important parts of the development process.
For DCS: F-14, we've been lucky to enjoy the hospitality of the Tulsa air and Space Center and Hickory Aviation Museum! We are incredibly grateful to be able to spend some time in real F-14 air-frames to make sure we really nail every aspect of our simulation.
Next month we're wrapping up our final F-14 research trip at Hickory, NC, who are currently working on restoring an F-105 Thunderchief. You can help us say thank you and expand on our modest contribution here: https://www.gofundme.com/2npjqn6s
Enjoy some quick shots below. There's plenty more to come! smile


Heat2151 salute
USN Retired '08
"Mr, We could use a man like, Ronald Reagan again, those where the days"








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Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/17 05:55 PM

Remind me again when this project was started??
Posted By: cdelucia

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/17 06:01 PM

Must still be early in the development - there are no vortices permanently trailing off the wings. . .
Posted By: Quickcord

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/17 09:40 PM

We will see what happens as the team is splitting according to leatherneck's Facebook page.
Posted By: Genbrien

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/17 09:40 PM

https://forums.eagle.ru/showthread.php?t=184407
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/17 11:23 PM

Wow... really?

Quote
Our long-term goals (24+ months) are:
- Stabilize stuff work flow (permanent stuff members),

How do you stabilize "stuff"??
Posted By: cdelucia

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/10/17 11:37 PM

I think they meant staff, not stuff.
Posted By: nadal

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/17 12:57 AM

i can only hope the sepation doesnt break up the project they(both sides) were working on
Posted By: Johnny_Redd

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/17 01:52 AM

Regain financial stability? And if they don't? Where does this leave the folk who bought the alphas/betas whatever.
Posted By: cichlidfan

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/17 01:56 AM

Originally Posted by Johnny_Redd
Regain financial stability? And if they don't? Where does this leave the folk who bought the alphas/betas whatever.


Well, they are based in Florida now and the U.S. is a very litigious country.
Posted By: watermanpc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/17 03:12 AM

Originally Posted by cdelucia
Must still be early in the development - there are no vortices permanently trailing off the wings. . .


Lol rofl
Posted By: Tirak

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/17 01:40 PM

Originally Posted by nadal
i can only hope the sepation doesnt break up the project they(both sides) were working on


So here's the rundown:

Nick/Cobra, sort of the face of Leatherneck, is leaving Leatherneck studios. He is taking with him all the rights, agreements and and so far produced content on the F-14 and Viggen, along with the two teams working on those projects, and making a new studio called Heatblur. Given that the Viggen was released on the Heatblur website, we can safely assume this split has been in the works for months.

Meanwhile, Leatherneck Studios, who is still made up of 3 of the original team of 4 and 2 additional contractors, is maintaining full control over the MiG-21Bis module as well as all trademarks and agreements held by Leatherneck Studios (Stuff like the old website and bugtracker, logos ect). In addition, Leatherneck Studios is changing their name to Magnitude 3 LLC.

3rd Party status is given on a module basis, not a company basis, so both Heatblur and Magnitude 3 have 3rd party agreements with ED, and both teams have said this split is in no way affecting the modules being produced so far.
Posted By: Jetronic

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/17 02:36 PM

WOW, that does sound suspiciously like LN has been asset stripped of the fresh revenue streams - Viggen & F-14 whilst all the liabilites are being left with the new 3 man LN team, who to quote need to '"regain financial stability"

The mig-21 is flat out broken 2 years after release with tons of bugs and whole systems not working correctly, so it probably needs much more development time and money spending on it, but no doubt has made the bulk of the sales revenue it's ever going to make. (and have STILL failed to honor backer rewards)

I wouldn't be surprised to see LN wound up in the future.
Posted By: Tirak

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/17 02:55 PM

People have been saying, though I haven't taken time to find the actual post, that M3 is also getting to keep the F4U Corsair and Iwo Jima map.
Posted By: cichlidfan

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/17 02:59 PM

Originally Posted by Tirak
People have been saying, though I haven't taken time to find the actual post, that M3 is also getting to keep the F4U Corsair and Iwo Jima map.


The Iwo Jima map is on hold indefinitely due to lack of manpower to work on it.

Quote
Thanks to TFC/ED understanding and patience, M3 acquired the contracts for MiG-21 and the Corsair, while we will release our rights for Viggen and the Tomcat to Heatblur once the transition is over as agreed. For clarification, we are not receiving royalties for Viggen, so split is clear concerning the project ownership. Iwo Jima is on ice at the moment, since we have no staff for such a complex and time consuming development such is theater creation. This might change in future - but no promises, it’s too farfetched at the moment.



https://forums.eagle.ru/showpost.php?p=3076813&postcount=76
Posted By: Pooch

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/17 03:36 PM

I don't see the point of Iwo Jima, anyway. There's no Japan to fly to, from there. And there aren't any Japanese planes to fly against if there was. So you'd be left with taking off from the airfield on Iwo, fly a few feet away to a target on the island, drop your bombs, strafe a bit, go back and land. That would probably get old in about 45 minutes or less.
Posted By: leaf_on_the_wind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/11/17 03:36 PM

Originally Posted by - Ice
Wow... really?

Quote
Our long-term goals (24+ months) are:
- Stabilize stuff work flow (permanent stuff members),

How do you stabilize "stuff"??


How do you stabilize "stuff"??

You increase the center of gravity kinda like this .... put extra wheels on to help keep it upright like this

[Linked Image]
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/12/17 01:02 AM

Originally Posted by Pooch
I don't see the point of Iwo Jima, anyway. There's no Japan to fly to, from there. And there aren't any Japanese planes to fly against if there was. So you'd be left with taking off from the airfield on Iwo, fly a few feet away to a target on the island, drop your bombs, strafe a bit, go back and land. That would probably get old in about 45 minutes or less.


The answer for this is from the other thread:
Quote
They maybe interested in an aerobatics server using the Normandy map, but that would have need for the WWII Assets anyway, so there will be no conflict.

So there **IS** a point to making the Iwo Jima map.... in case someone wants to do aerobatics over Iwo Jima biggrin


Originally Posted by leaf_on_the_wind

How do you stabilize "stuff"??

You increase the center of gravity kinda like this .... put extra wheels on to help keep it upright like this

[Linked Image]

Does that come with both LEFT and RIGHT training wheels together as one package? Or can you just buy the LEFT or just the RIGHT training wheel? People need to have options and the responsible seller should give the customer the freedom and the responsibility over his purchases....
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/14/17 03:06 PM

Huh. I can admit I didn't see this particular wrinkle coming.



The Jedi Master
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/15/17 12:49 AM

Hello All,

DCS F-14 Under new management

https://www.facebook.com/heatblur/



Oh baby, This is flat out bad ass !!!

Heat2151 salute
USN Retired '08
"Mr, We could use a man like, Ronald Reagan again, those where the day's"
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/15/17 12:58 AM

Posted earlier

I just hope this would be nothing but beneficial for the F-14 module. pitchafit
Posted By: FlyingMonkey

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/15/17 02:37 AM

Hang on, didn't they already go through personal conflicts, delays and splitting while originally developing the Mig 21? If they're going through that every time they develop a new product I'm going to find it really hard buying their modules, especially considering that they release early with a lot of remaining work to do (just look at that mig 21 state...). A shame, I'd love a good F4U and the F14 but I'm not going to hold my breath (and shell out the money before any module is fully finished)
Posted By: Genbrien

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/17/17 08:48 PM

Originally Posted by FlyingMonkey
(and shell out the money before any module is fully finished)


hahaha
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/18/17 04:03 AM

Any Time Baby !!!

Heatblur is cooking some serious twin tail heat. They posted the following on their Facebook page.

The sprit of this inspired me to real life "Fox One" calls.

And Yes!!! he 'didn't have a f..king tone' for his AIM-9, but they got the kill, man I love this.


Hollywood "Fox One"


Real life TopGun. Snort
[video:google]https://www.facebook.com/NTLFF/videos/602644023252819/[/video]


Heat2151 salute tomcat :
USN Retired '08
"Mr, We could use a man like, Ronald Reagan again, those where the day's"





Attached picture f.jpg
Attached picture f1.jpg
Attached picture f2.jpg
Attached picture f3.jpg
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Posted By: Johnny_Redd

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/19/17 01:30 PM

They don't have a texture artist after all this time? Tom, there's a job opportunity there.
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/19/17 03:39 PM

Originally Posted by Johnny_Redd
They don't have a texture artist after all this time? Tom, there's a job opportunity there.


smile wink biggrin
Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/19/17 08:19 PM

Originally Posted by Johnny_Redd
They don't have a texture artist after all this time? Tom, there's a job opportunity there.

Originally Posted by Tom_Weiss
Originally Posted by Johnny_Redd
They don't have a texture artist after all this time? Tom, there's a job opportunity there.


smile wink biggrin


The perfect appointment.

Tom gets tom gets to apply his artistic genius and make sure the template remains the same for an ever changing model.

No better man.

Nate
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/20/17 12:48 AM

Thanks Nate smile
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/20/17 01:23 AM

I textured and built the entirety of the MiG-21 cockpit (and some external parts), and the entirety of the AJS37 Viggen cockpit and external.
I think we're fine in the expertise department.

The F-14 is simply not done yet.
Posted By: EagleEye[GER]

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/20/17 10:33 AM

Originally Posted by Cobra847
I textured and built the entirety of the MiG-21 cockpit (and some external parts), and the entirety of the AJS37 Viggen cockpit and external.
I think we're fine in the expertise department.
The F-14 is simply not done yet.

And you did a fantastic job with the Mig-21!
I would have thought the F-14 is not finished with modeling yet, so it probably makes no sense to make the textures right now. Right?
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/20/17 11:23 AM

Originally Posted by Cobra847
I textured and built the entirety of the MiG-21 cockpit (and some external parts), and the entirety of the AJS37 Viggen cockpit and external.

At risk of sounding high and mighty; I think we're just fine in terms of artistic prowess. smile


smile
Posted By: Frederf

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/20/17 05:44 PM

The 2D and 3D art of the MiG is absolutely fantastic.
Posted By: theOden

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/20/17 06:25 PM

Originally Posted by Frederf
The 2D and 3D art of the MiG is absolutely fantastic.

As is the AJS 37 Viggen, just stunning and a joy to live and work inside (until an SA-6 makes you move mud in another way than planned).
One thing Heatblur doesn't need is another artist, honestly.
Posted By: Cobra847

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/17 12:09 PM

Originally Posted by EagleEye[GER
]
Originally Posted by Cobra847
I textured and built the entirety of the MiG-21 cockpit (and some external parts), and the entirety of the AJS37 Viggen cockpit and external.
I think we're fine in the expertise department.
The F-14 is simply not done yet.

And you did a fantastic job with the Mig-21!
I would have thought the F-14 is not finished with modeling yet, so it probably makes no sense to make the textures right now. Right?


Thank you!

Correct. In fact; we've just spent the last couple of weeks entirely remodeling the fuselage. The one in the screenshots is still the older variant. That's going to be the fourth and final rebuild. smile
We're doing similar things with the cockpit; plenty of reshaping going on before sculpting and texturing continues.

We can take the time to do things like this as not having final graphics in place while systems, avionics and FM are implemented is not an issue. (except that it's more difficult to show PR stuff)
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/17 01:38 PM

Perhaps this is an obvious question, and it applies widely to all sims as well as DCS, but why all this hassle with 3D models? Besides poly count, where you try and find that sweet spot that is detailed enough without crippling most systems, aren't these things set?

I mean using this as an example, the F-14A has one shape. You make the 3d model match that. What's the deal with needing to redo it? Are approximations made for poly count or something that make them look wrong in certain spots? Are there details missing that require a total do-over to put in?
I've never been a rivet counter and I've rarely noted anything wrong with 3D models in sims over the years, but part of that might come from having started with F-15 Strike Eagle, where you flew a triangle against black enemy triangles while bombing brown enemy triangles. By the late 90s I thought we'd reached the pinnacle of 3d design, and while I've certainly noticed improvements in textures over the decades I've not really seen a big difference between the 3D models in say LOMAC and DCS World today.

It always seems to me to be a case of chasing the tail of diminishing returns, where you have to add 20% to development time to get a 5% improvement in appearance, while we still have to deal with things like reversed rudder inputs and other bugs that actually impact the flying experience way more than if an IFF bump is the wrong shape or something.

Half the time I see people criticizing WIP shots for this or that I'm just sitting there thinking "WTF?" because they look fine to me. Low res textures or screwed up shadows, yeah, I notice that instantly, but the underlying 3D shape itself...unless it is egregious like the old A-10 model that was too short forward of the wing I never see it.



The Jedi Master
Posted By: bkthunder

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/17 07:07 PM

@Jedi, the 3d models we have now in DCS world (and the new F-16 model by JanHas for BMS) are so good that I can spend considerable time just doing virtual walk-arounds. The Su-27 in DCS for example, I noticed shapes and details that I would have never seen in the pictures that you usually find on the net. So they're great IMO.

Then if you ask me, priorities are like this:

#1 Flight model
#2 Avionics
#3 Cockpit 3D model and textures
#4 External model
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/17 07:17 PM

That's pretty much my priority as well. I mean, other than some screenshots and gawking, the 3D models of things are only seen briefly compared to the time spent looking at cockpits and their displays.

More than that, though, it's how a plane flies and fights that keeps me coming back. A photorealistic version of Afterburner still is just an arcade game with 30+ missiles and rearming mid-air from a B-1.
Even on release in 1998 Falcon 4 had awesome gameplay despite looking very rough by current standards. So much so that people devoted a ton of time to improving the visuals while the gameplay guts have mostly been tweaked, not overhauled.

In simple terms, for a great house you need a solid foundation and good construction inside the walls. You can paint and furnish it later while you're living there and still be ok. As the years go by you can repaint and refurnish to keep it looking good.
Conversely, if you put a shell of paint up with a bunch of furniture underneath and then try to live inside it while the walls are built and the slab poured...you get a mess.



The Jedi Master
Posted By: SC/JG_Oesau

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/17 08:13 PM

Originally Posted by Jedi Master

I've never been a rivet counter and I've rarely noted anything wrong with 3D models in sims over the years, but part of that might come from having started with F-15 Strike Eagle, where you flew a triangle against black enemy triangles while bombing brown enemy triangles.
The Jedi Master


Haha - oh yes, the memories of the triangles....
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/17 08:58 PM

running on a 486DX40 4MB RAM and 300MB Maxtor HD ... those were the days.
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/21/17 09:16 PM

I'm confused now... you say this now....
Originally Posted by Jedi Master
More than that, though, it's how a plane flies and fights that keeps me coming back. A photorealistic version of Afterburner still is just an arcade game with 30+ missiles and rearming mid-air from a B-1.
Even on release in 1998 Falcon 4 had awesome gameplay despite looking very rough by current standards. So much so that people devoted a ton of time to improving the visuals while the gameplay guts have mostly been tweaked, not overhauled.


But then you also said this...
Originally Posted by Jedi Master
I put more time than that into F4 before F4:AF was even released. With the RPs and SPs, and then F4:AF, and then RV, I'm just done. I probably put in close to 1000 hours in the first 10 years. It holds no appeal any longer.


Originally Posted by Jedi Master
Falcon is dead. Whoever still owns the rights to it at this point (Atari? Whoever they are now?) gave up any hope of using it again.

BMS is a like a club that takes classic cars and rebuilds them with modern equipment. You can't buy it at a dealer. You need to buy the used car yourself, then you go to them and they provide the steps to get to the next level. You can't go on Steam or GOG and download "BMS".



So BMS models a good aircraft that flies and fights well, but it's dead?

You have a nice house with a solid foundation and good construction but because it's the same house with just a new lick of paint and maybe some new rooms added but because you've "lived there" most ofyour life, it's dead and is no good to you but this new house with questionable foundations and haphazard construction is "fresh"?
Posted By: Jedi Master

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/17 01:59 PM

Yes. After 15 years of living in one house I want out. I will then fight with the contractors to get the new house fixed up the right way, but I have never lived in one location longer than 15 years and by then I'm sick of it.


BTW-- I know it totally BLOWS YOUR MIND that I can't love BMS as much as you do, but there's really a simple and logical reason for this. I am NOT you. Contemplate this for some time and maybe you'll start to get it.



The Jedi Master
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/17 02:41 PM

Originally Posted by Tom_Weiss
running on a 486DX40 4MB RAM and 300MB Maxtor HD ... those were the days.



and Scripting a bootdisk,.... hahah
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/17 02:52 PM

editing autoexec.bat ...

my first email ever was sent to Digital Image Design on how to make my Voodoo2 compatible with EF2000, I miss those days - had so many hours of fun in dogfights, that is almost 20 years ago.
Posted By: SkateZilla

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/17 03:58 PM

had too many hours making boot disks for specific games.

Especially Falcon 3.0.....
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/17 04:18 PM

I did not have that problem with DiD

and for many years I was a DiD only flight simmer - EF2000, EF2000 v2, F-22 ADF then TAW - I never got to fly Falcon 3 because of that.
Posted By: Chucky

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/17 05:18 PM

Originally Posted by SkateZilla
had too many hours making boot disks for specific games.

Especially Falcon 3.0.....


That was my 1st ever flight sim on the PC. I had no idea how to get it to run,luckily my brother-in-law was fairly PC savvy and he eventually got it going after much editing of the config.sys and autoexec.bat files.After that I learnt how to do it myself.
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/17 09:09 PM

Originally Posted by Jedi Master
Yes. After 15 years of living in one house I want out. I will then fight with the contractors to get the new house fixed up the right way, but I have never lived in one location longer than 15 years and by then I'm sick of it.


BTW-- I know it totally BLOWS YOUR MIND that I can't love BMS as much as you do, but there's really a simple and logical reason for this. I am NOT you. Contemplate this for some time and maybe you'll start to get it.

My brain is not as small as you think it is, but thank you for the insult.

So you'll leave a perfectly fine house, with good foundation and good construction because you've lived there for 15 years to move into a crappy place with shaky foundation just to have the pleasure to fight with contractors to have the new place fixed YOUR way. Must be glutton for punishment... but good luck with your "fight with contractors." I don't see much of that "fight" here though, aside from insulting other "homeowners." Contemplate on your statements for some time and maybe you'll realize why saying two different things causes confusion.
Posted By: Force10

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/17 09:28 PM

Let it go Ice.

I admit, I thought it was a bit contradictory when I read his post...but I get what he's saying.

I have felt that way about DCS since Flanker came out...getting tired of the lifeless, sterile, immersion-less combat experience the devs are sticking to no matter what. It's all about putting out new high poly "shiny" into a boring
world. So Jedi and I have a common take on the situation...just with different sims.

wink
Posted By: Vaderini

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/17 09:42 PM

Originally Posted by Jedi Master
Perhaps this is an obvious question, and it applies widely to all sims as well as DCS, but why all this hassle with 3D models? Besides poly count, where you try and find that sweet spot that is detailed enough without crippling most systems, aren't these things set?

I mean using this as an example, the F-14A has one shape. You make the 3d model match that. What's the deal with needing to redo it? Are approximations made for poly count or something that make them look wrong in certain spots? Are there details missing that require a total do-over to put in?
I've never been a rivet counter and I've rarely noted anything wrong with 3D models in sims over the years, but part of that might come from having started with F-15 Strike Eagle, where you flew a triangle against black enemy triangles while bombing brown enemy triangles. By the late 90s I thought we'd reached the pinnacle of 3d design, and while I've certainly noticed improvements in textures over the decades I've not really seen a big difference between the 3D models in say LOMAC and DCS World today.

It always seems to me to be a case of chasing the tail of diminishing returns, where you have to add 20% to development time to get a 5% improvement in appearance, while we still have to deal with things like reversed rudder inputs and other bugs that actually impact the flying experience way more than if an IFF bump is the wrong shape or something.

Half the time I see people criticizing WIP shots for this or that I'm just sitting there thinking "WTF?" because they look fine to me. Low res textures or screwed up shadows, yeah, I notice that instantly, but the underlying 3D shape itself...unless it is egregious like the old A-10 model that was too short forward of the wing I never see it.



The Jedi Master


Imagine sitting in a premium car. It looked great in the showroom, and you decide to inspect the interior. Everything is nice there as well, but when you open the armrest cubby-hole you see this atrocious cheap plastic. The same stuff as a Dacia steering wheel.

Your mind will automatically think "Where else have they cut corners?" Something like that just isn't acceptable for a company that prides itself on quality.

And don't forget there are plenty of F-14 dorks out there who will rip Heatblur a second a-hole if "their" aircraft is less than perfection. I know I would smile
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/22/17 10:14 PM

Originally Posted by Force10
I have felt that way about DCS since Flanker came out...getting tired of the lifeless, sterile, immersion-less combat experience the devs are sticking to no matter what. It's all about putting out new high poly "shiny" into a boring
world. So Jedi and I have a common take on the situation...just with different sims.

Airframe simulator as opposed to combat flight simulator?
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/14/17 04:41 AM

Hi All,

Thanks Heatblur Simulations this is simply awsome.

Tomcat fan it's on now baby...






Heat2151
USN Retired salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: mdwa

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/14/17 04:50 AM

Looks good, hope there really is a new theatre for it...
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/14/17 09:16 AM

Originally Posted by heat2151
Thanks Heatblur Simulations this is simply awsome.

Please let's not count our chickens until AFTER the eggs have hatched.
Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/14/17 07:36 PM

Originally Posted by - Ice
Originally Posted by heat2151
Thanks Heatblur Simulations this is simply awsome.

Please let's not count our chickens until AFTER the eggs have hatched.


That's it everybody - the F-14 might be the coolest thing on the planet, but don't you go counting chickens....

Nate
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/15/17 12:32 AM

Originally Posted by Nate
That's it everybody - the F-14 might be the coolest thing on the planet, but don't you go counting chickens....


[Linked Image]
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/23/17 03:11 AM

Hello All,

https://www.facebook.com/heatblur/

Latest update on their FB page.

"Evening NTTR testing flight in the placeholder Chromecat! The art team is hard at work behind the scenes on the actual release-artwork. It's time to raise the bar."

These shots look spectacular. Now that I have a little down time from my job, I was going over a couple of excellent books on the F-14 Tomcat. Listed below.

Cobra, I appreciate it if you could please answer a couple of questions; If these have been previously asked, my apologies.

1) Historically their was 30 active duty squadrons, How many will be included on the release.?

2) Outside of the USS Forrestal CV-59 Class, Are their plans to to add other carriers: USS Kitty Hawk CV-63, USS Enterprise CVN-65, USS JFK CV-67, and USS Nimitz CVN-68 Class.

3) Are you considering the recruitment of bata testers, if so please advise. smile

TOMCAT ALLEY by David Brown - https://www.amazon.com/Tomcat-Alley-Photographic-Schiffer-Military

TOMCAT The Grumman F-14 Story by Paul T. Gillcrist - https://www.amazon.com/Tomcat-Grumman-Paul-T-Gillcrist

Grumman F-14 TOMCAT by Jon Lake - https://www.amazon.com/Grumman-F-14-Tomcat-Shipborne-Superfighter

Once again thanks guy's.

Heat2151
USN Retired'08 salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"


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Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/23/17 08:32 PM

so we have now 2 developers working on releasing versions of the F-14 ?
Posted By: SC/JG_Oesau

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/23/17 09:26 PM

Sorry Tom - what do you mean 2 developers working on the F-14? The only dev I know is Heatblur (previously known as leathernecks).
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 05/24/17 01:54 AM

OK - I forgot they changed their name, thanks smile
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/06/17 10:29 PM

Hello All,

[img]https://www.facebook.com/heatblur/[/img]

More eye candy



Heat2151
USN Retired'08 salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"


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Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/07/17 11:58 PM

Please don't be crap!
Please don't be crap!
Please don't be crap!
Please don't be crap!
Please don't be crap!
Please don't be crap!
Posted By: Winfield

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/08/17 10:47 AM

Originally Posted by Nate
Originally Posted by - Ice
Originally Posted by heat2151
Thanks Heatblur Simulations this is simply awsome.

Please let's not count our chickens until AFTER the eggs have hatched.


That's it everybody - the F-14 might be the coolest thing on the planet, but don't you go counting chickens....

Nate


As a rooster.....may I ask, what chickens? surely I pay my fair share of Chickling support to ED every time a failed module or map is hatched......now you insinuate I need to pay more??
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/08/17 11:04 AM

Originally Posted by Winfield
As a rooster.....may I ask, what chickens? surely I pay my fair share of Chickling support to ED every time a failed module or map is hatched......now you insinuate I need to pay more??

Of course... the more chicks, the more you need to play in chicks support. Unless the eggs don't hatch in the first place, but that's a different can of worms entirely. biggrin
Posted By: Winfield

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/08/17 11:24 AM

Originally Posted by - Ice
Originally Posted by Winfield
As a rooster.....may I ask, what chickens? surely I pay my fair share of Chickling support to ED every time a failed module or map is hatched......now you insinuate I need to pay more??

Of course... the more chicks, the more you need to play in chicks support. Unless the eggs don't hatch in the first place, but that's a different can of worms entirely.


In that case 'ED\3rd party devs" have told the roosters that the eggs did hatch (which they didn't)......5 years later a DNA test is carried out only to find the rooster has been paying for a goose when he was told it was a chick. VEAO is a prime example with the hawk. "it's a chick" biggrin
Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/08/17 12:08 PM

Originally Posted by Winfield
......now you insinuate I need to pay more??


I did not mention paying more for anything.

Nate
Posted By: Winfield

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/08/17 12:55 PM

Originally Posted by Nate
Originally Posted by Winfield
......now you insinuate I need to pay more??


I did not mention paying more for anything.

Nate


oh the irony

Originally Posted by Nate
Originally Posted by Winfield
Are you calling me out as a liar?


Not at all - simply mistaken - I have no affiliation with ED.

Nate


And here we have.....

"snipped"

from today (8\06) back in 2012

POSTED JUNE 8, 2012

Not that I don't appreciate your input - but I find it quite hard to follow your posts and get specifics from them.

When you do get around to evaluating DCS:-World (New Beta is due soon BTW and FC2 is of no interest to me) could I ask for Specific Bullet points of Specific Items you feel should fixed. I don't care about the reasons why - I just would like bullet points of what you feel is broken, so I can address them.

EDIT:- Of course this all is done with the caveat that nothing is promised with regard to fixes, NOTHING. But I will report problems.

Nate


In response to


"There is the possibility of making the series too difficult to play"

I thought a few years ago it was getting a bit too silly to play, re: Ai behaviours and resulting thorough lack of tactical-planning, tactical flight and tactical fight/execution potential.

the thing that makes it "hard" is that you can plan any detailed tactical scenario, but still have it turn to complete Sh!t and as a result, your flight gets killed way too easily. Be it hard-killed, mission-killed, or the entire flight wiped-out, or running out of fuel for no reason.

That's what drove me away from FC1.0, it still worked no better as a tactical SIM than Lock On had. FC from a tactical combat simulation perspective was just a huge disappointment.

Which is why we have to insist on the SIM taking full and routine advantage of the radar shadow-map and visual terrain masking. Masking and DISCIPLINED TACTICAL FLIGHT, (where plans are flown as planned and orders given are obeyed in as much as possible) That is the key to solving the turkey-shoot 'attrition' nonsense, which is simultaneously "too hard" to plan, fly, fight and survive, and also "too silly" to put up with, or take seriously as a combat flight sim.

The utilisation of the ground-clutter effect, via very low-level flight should be second-nature to both the human pilot and the Ai, especially if the terrain opens out and becomes rather flat.

And relying on flares, chaff, ECM and beaming missiles to kinetic defeat is also great way to get shot down, and fairly fast. Who would really do that, if you actually had the choice not to do that?

The very idea that you just cruise about and let the enemy know where you are, ro intercept you, and target you, is asinine! The mid-level fight should be used when it is appropriate, and then at no other time.

If there are enemy fighters and AEW around then it is inappropriate to fly around, mid-altitudes, and invite ad-hoc attacks. You would not just walk around in front of a machine gun nest! But in FC, that's effectively what generally passes for [asinine] "air-to-air combat". The mid-level fight/fight is most of the time, just plain silly. What results is a fight that is "too hard", because then your knowledge and skills STILL often will not get you though it.

Good tactics are what you absolutely need if you want to 'win' (or even survive), and the mid-level tactics, as we see at the moment, are very crude, haphazard, and awfully ineffective.

Give me a flight that fly's the flight plan that I give it, in the same way I planned it, and also takes the orders that I issue, and follows them with some alacrity, then I'll routinely kick the butt of any mid-level aggressor.

Now don't think I'm talking just about just low-level tactics here, as I'm not.

But the tactics that will work very well when confronting a mid-level aggressor, are a combo of LOW-level, and HIGH-level.

But problem in FC is this; you can't really use either of these properly and with discipline in FC, because the Wingmen and other flights can't fly or fight properly, at either the low or the high altitude.

If you start them low and or order them to stay low, they almost immediately shoot up to around 3,000 meters ... HIGH!

If they start high, and or you order them to stay high, they tend to quickly drop lower and lower. Neither high or low flight will truly take full advantage of the tactical roles you have given them, within any plan. And the same thing occurs when you tell you own wingmen to go 'High' or 'Low'. Their definition of maintaining a 'high' or 'low' aspect to the bandits leaves a lot to be desired. What I mean is, as high as possible, and as low as possible.

I don't want the bandits to know where to look, or how to organise themselves against this. I want them thrown off guard and disordered.

Un fortunately the Ai in FC is incredibly bad at both high and low level tactics, and at following orders, as ordered.

The result of their effective tactical combat dysfunction is that their flight and fight always converges on a mid-levels! They effectively rush at the machine-gun nest!

Because the 'High' and 'Low', in FC, really means 'high' and 'low' MID-LEVEL FLIGHT/FIGHT.

It's rubbish, tactically illiterate - i.e. not a SIM of modern tactical air-to-air combat.

If however, the AI could do genuine low and also high level flight/fight, according to the plan, and also according to dynamic orders ... example;

OK, let's say three Flanker aggressors are coming into an area that you need to control (so a ground attack can occur, or a column can move forwards under air-cover). You thus ORDER a flight of three F-16C to move in at tree-top height, remain passive, and take flanking cues from the AEW and Sig-Int updates on the RWR.

At the same time you have a flight of very high-altitude F-15C hanging well back, nearer the AEW, and you use these to gain and maintain the attention of the flankers. Thus the flankers aren't looking for the F-16s, who are flanking them and approaching down a valley, behind a ridgeline, from 40 miles off to the flanker's left. Instead, the F-15C perform an offset very high-altitude angling approach, but off to the Flanker's right.

So the passive F-16Cs rush to about 6 miles radius and zoom-climb under the Flankers, then fill the sky under them with fast-rising AMRAAMs. As these go active the F-16Cs are already bugging-out, diving for the deck, getting out of dodge. Meanwhile, the Eagles suddenly turn towards, full burners, and fire a volley of AMRAAMs, whilst the remaining 1 or 2 flankers are still trying to re-compose and re-collect their flight (if any actually survived the F-16s). But again the sky to the right is immediately full of active seekers again.

From here on the F-15C can just rush what's left and clean up what remains (and probably nothing has survived the two attacks). Anything that does survive will be much lower than the F-15Cs, and also defensive. Piece of cake.

So scratch three mid-level Flankers, for zero losses, by the combo of LO and High defenders.

In mid-level flight, if the fighters don't find and kill you, GBAD will.

Both LockOn and FC converge on a mid-level mutual slaughter paradigm, I just call it the "turkey-shoot zone".

PLUS, both 'SIMs' they have denied the 'planner' the opportunity to use the most basic and obvious of tactics, like these, to defeat that mid-level attack paradigm, or to ensure low-loss and damage rates.

The Ai actually PREVENTS the planner from elaborating tactical 'doctrine' solutions to the various types of attack.

So almost no tactics are used, or are useable, to avoid this turkey-shoot outcome, because until now, it's never been possible to PLAN and to SELECT when and where you will either be detected, or will chose to engage, and to do either on your terms, on your timetable, and to minimise exposures to the mutual red and blue suicide-fest.

It should be apparent to anyone now, that if the sim were actually allowing realistic tactical options, in both planning, and in-flight orders, then 9 out of 10 attacks performed, by multirole flights should, firstly;

(1) achieve their aims around about 50% of the time (or more), and ...

(2) they should be able to survive on average about 9 out of every 10 mission.

They really should almost never be completely wiped out.

--

the developer needs to realise that if the SIM does not SIMULATE combat and it's real tactical options, over the entire envelope of flight, then it simply isn't a combat flight sim at all.

It's then, "all hat, but no cattle". Style-over-substance.

Now I can see the developer really do put a lot of effort into their products. They do, that is an observable fact. I spoke to Karl several years ago on the phone, and he basically said he wants to see LOMAC turn into a sim which incorporates networked air, land, and naval battle simulation - simultaneously! I said, "yeah, right Karl, that would be so really cool mate", etc.,

But I thought this was wishful baloney, never going to actually happen.

But with this DCS:World, what Karl was hinting they were looking at working towards, has in fact come about, they have put a land-warfare 'simulation' into a derivation of LOMAC.

Thus I suspect a naval simulation aspect will also appear ... at some point ... perhaps with FC3? ... maybe something else. But what this tells me is that the developer is working to an overall longer-term plan of development. They do have a 'vision-thing' for where this is all going. They aren't just making it up as they go along. There is a reason for the swag of 'new' products. They are in fact putting parts of it in place bit by bit, within a plug-in stepwise upgrade-able environment.

BUT!!


This is still all lost on me if;

IT'S TOO 'EFFING SILLY TO USE!

I would sacrifice half of the gloss that FC3 brings to the table, in order to just get a SIM of multi-role air combat, that actually allows me and my wingmen to FIGHT with it, and to systematically utilise tactics, to take the other guys apart, without getting wiped-out too. Tactics should work, they should matter. How the hell am I supposed to enjoy this thing if I can't fight with it?

FC2.1 just doesn't get anywhere near it. As cool as parts of FC2.1 are, it is a colossal disappointment. A dreadfully botched and misdirected opportunity. I suspected this even before I installed it ... I know what the developer does. I know the developer doesn't have an inkling about the significanance and role of tactical plans and execution to win, and also to not lose. And how to go about acheiving this. Else, their 'SIMs' could not be so parlously tactically retarded and dysfunctional. The fact one have to go to great lengths to get them to see, realise and understand that there is something hideously wrong with the low-level flight, tells me they are lost. They have been blowing smoke up each other's you know what. They don't understand that it's broken, or what's wrong with it, they've lost toucha nd perspective, and are flying blind.

FC2.1 simply isn't an air combat simulation, even within the area that it seems to want to fight it out, that of transonic mid-level BVR.

The effect of this is, that it FC2.1 really amounts to is a program that produces a better than average SIMULATED APPEARANCE of a modern tactical air combat simulation, but it doesn't actually do such a thing, at the tactical planning, or tactical flight/fight level.

What is more bothering though is that I sense the developer doesn't really understand that this is terrible flop as currently constituted, and the endless refrain to just wait a bit longer, hang on kids, we'll sort it all out, don't you worry none.

Well that's gotten waaaaay old with the user base.

Eagle had better really pull a rabbit out of the hat with DCS:FC3, because, if someone builds it, I will certainly come to it. I would gladly forego all of the fancy baubles and whistles from the developer's stable of products, to get any modern tactical air-combat sim that works. What remains to be seen is if the developer will ever build one, because there are a whole string of reasons and examples to expect non.

I've almost finished down-loading DCS:-WORLD, I hope against hope that it's substantially better than FC2.1. But I'll be genuinely shocked if I find much has fundamentally changed or improved, beyond a style-over-substance make over -- which is something the developer's in fact very adept at.

I'll also be amazed it the alleged tactical mission planner now works -- as planned. Or rather that the Ai fly's the plan, to the plan, and as ordered ... and doesn't just wander off and impale itself on the nearest stray missile.

A word of wisdom the developer; the easiest way for you to assure a secure stream of revenue, into the future, is to make the damn thing work tactically. You wouldn't be getting slammed and seeing so much discontentment if you had delivered a sim that works like it claims to. You wouldn't be expending time on this stuff.

I'm not personally worried about the price of your products, I know some are, but that really isn't that important to me. I'd most probably pay what it costs. But what is vitally important to me is that if I do pay for a tactical simulation, and it tells me it's a tactical air combat simulation, it damn-well better work as such. I had better be able to plan and utilise tactics, not as incidental concession to a whole trainwreck of customer complaints.

But as the very essence of its core function.

I have no other reason whatsoever to buy something from you.

the developer has realised there's a communication 'air-gap', that despite all the online 'feedback' the message does not get through. So we have a new open-beta process, where a level is reached then the project is exposed for critique.

Fine, this may work, and I really hope it does. It is a gutsy thing to do. Have to give them that. They are trying to reform the process, make themselves more responsive. I sincerely hope this approach works.


and then there was

I have now;

--

Nate,

Re DCS:-World Low-level flight.

Initial observations:

I made a test mission very similar to the previous one I used in FC2.1 and DCS:-A10C; A flight of 2 x Tornado, then 2x F/A-18C, then 3x F-15E - all following the same waypoint path.

The low-level flight profile for tactical fighter/attack aircraft now more-or-less works within DCS: WORLD. It's is a significant improvement to tactical flight planning. However this now casts the limelight on the low-level problems that were also present in DCS:A10C, but were absent from FC2.1.

Namely, the problem caused by open-formations in deep-close valleys.

But before I go into that;

First, I'm going to make a suggestion about the new low-level mission planning waypoint editing tab:

(1)

The "Waypoint Settings" area of the mission planner is now much less buggy and glitchy, with better low-altitude setting options. I particularly like that the altitude reset 'bug' due to terrain height effects is now gone when you move an existing waypoint around the map (thank f**k for that!). And also seamlessly inserts the last-used setting in the next waypoint. This is much better.

Now it mostly works like it ALWAYS should have.

(2)

Throttle control and engine spooling by Ai is much smoother, thus the use of afterburner is much reduced and improved in DCS:-WORLD. FINALLY! So now there's less fuel being unnecessarily wasted by Ai flights.

However, the Ai still use airbrake much too often, bleeding energy for no clear reason, then 'requiring' more fuel to re-accelerate. This likewise should be addressed because the Ai aircraft at times repeatedly open airbrakes for a second or so, then immediately close them again, and again, and ... it's quite dippy - please quash this.

Air brake is for when you REALLY need to slow for essential reasons, like tanking, landing, ground attack approaches, reducing speed to reduce turn radius, to increase instantaneous pointing and agility.

In other cases the Ai aircraft should 'coast', or, if appropriate, climb slowly to wash off unwanted speed, as altitude can be turned back into speed without using more fuel. The realistic flight-model and flight envelope is not worth much if the Ai 'flyer' is not flying realistically and efficiently in the way a human would.

If they do, then the real performance capability of the jet, it's effective achievable tactical range and available tactical loiter, will have effect in missions - as it should.

More efficient flight and fuel use also means the fight can use more flanking and high-speed manoeuvre, and achieve more altitude, as well as orderly RTB, to the correct planned base landing point.

Plus they are then less prone to suddenly bug-out, due to early bingo, abandoning the planned return waypoint route, that the flight's planner designed to reduce vulnerability and provide some protection so that they wouldn't be targeted during RTB. Which was a real problem with all previous versions.

So any improvement to fuel use by things like sensible use of airbrake and of coasting will have effects on tactical outcome plus help broaden-out tactical planning possibilities and reliability of the Ai.

The more the Ai flight is optimised for realistic flight behaviours, the better.

(3)

The actual flight at tree-top-level is now very good, EXCEPT for one important aspect. Aircraft approach ridgelines very well. They rise up its face properly, they seem to avoid structures over towns, and then they fly over the top of a ridge at genuine low-level, with flat aspect and profile - all very good. BUT! ... the flight then tends to remain above the terrain that's now falling away rapidly beneath it, so can still end up a few thousand feet AGL, for 20 seconds or so.

It seems to be less of a problem over very steep terrain, where they tend to swoop down more, but more of a problem over flatter coastal terrain (where you actually do need them to get down low fairly fast).

What the Ai should do is to more quickly commit to a "swoop" manoeuvre, down to a level significantly below the ridge-line, rather than taking their time to get down there again after the ridge has been passed.

More swoop please!

It's vital the opponent's EW radar and AEW struggle to paint the flight. Lingering nearly level with the ridgeline is not the way to achieve radar-masking, and to frustrate successful engagement by SAMs.

Overall low-level flight gets a score of 7.5 / 10 from me, which is up from a dreadful 0 / 10 within DCS:A-10C

I say only 7.5 because there's another vitally important issue that needs to be rectified within DCS: WORLD, one that was not an issue at all in FC2.1, but that will have to be fixed.

(4)

Regarding this, I'm going to suggest an important new inclusion is needed within the "waypoint settings" area, within the mission planner.

First, I need to describe the problem that's now occurring in DCS:-WORLD namely;

Although the low-level flight basically works the first mission I made quickly highlighted that a low-level flight using waypoints down the very centre of a narrow twisting deep valley, is quite incompatible with the standard open-formation flight in DCS:WORLD, even when using just two aircraft within a flight.

My last test round, a few months back, within DCS A-10C, also demonstrated that these lose open-formations are NOT VIABLE for low-level flights of more than one aircraft.

And the more aircraft in the flight the more acute the problems become, because aircraft #3 and #4 end up flying kilometers away from the plotted waypoint, and up along the TOP of the ridge-line (!).

Thus completely defeating the purpose of low-level tactics--to deny the enemy information about where you are, what you are doing, and how to kill you. So yes, the low-level flight is fixed, but the formation flight issue has yet to be fixed to the point where you can actually use low-level mission planning of multi-ship flights.

The solution is obvious;

The mission planner needs a NEW checkbox option within the "waypoint settings" area, so that the mission builder can select "line a-stern formation" (or alternatively, "close formation") as an actual option to be selected between planned waypoints, such as when flying down a valley. Then de-selecting it (i.e. going back to a standard lose open-formation) when executing the final run-in on the assigned target(s), etc. Thus you need "Line A-Stern" formation up to the IP for low level flights, then open-formation for the final lead in to the attack (ingress), then the next waypoint must converge on a "line a-stern" formation again, as egress occurs, until the flight is clear of threat zones, and steep terrain. Then to use open-formation again once the flight has exited high-terrain areas, and for flying circuits to a landing, etc.

"Line A-Stern" formation is necessary as it is in fact the one that's commonly used by military fast-jet flights, in deep and narrow valleys, as these U-Tube videos all depict:


http://www.youtube.c...e&v=fPgvld0rr0A


The bottom line is, no one tries to fly a low-level line-a-breast open-formation through narrow valleys. There are scores of videos of air force's practicing low-level flight through mountain regions, and it's all Line-A-Stern, with flights of two or more aircraft typically displaced by about 500m behind the lead aircraft (probably to get some smoother air).

Plus there are several compelling 'wingman-stability' issues demanding a line-astern formation option for low-level flight waypoints.

Nate, I'll describe next what commonly occurred during low-level tests within this new DCS:-World, by breaking it down into separate digestible elements:

(a.)

As in DCS:A-10C the flight struggles to remain 'cohesive', as an open-formation, because the guy in the valley floor (following the exact waypoint path plot) must fly slower than the guy on the side of the ridge.

This seems to be because the turns in the valley are sharper for the guy down in the valley floor, so the LEAD uses the waypoints and the terrain map to anticipate what turn radius and speed will be needed to achieve the upcoming turn, at the next waypoint.

As a result it appears the Ai in DCS:-WORLD is looking at the next waypoint turn and is independently (and actually correctly) judging and adjusting 'his' speed to a level lower than that which was set in planning, in order that the turn can be made, within the available space to do so, at that altitude. The tighter the turn and the closer the waypoints the slower the LEAD Ai pilot in the floor of the valley must fly the turn.

This is actually pretty clever.

I like that it now does this, but it also becomes problematic as for one thing, it means that if you insert a cruise speed of 420 knots into your flight plan, for the entire flight, but this Ai LEAD dude instead thinks it can only manage 330 knots (on average) in practice, then the mission-planner's time estimates of when you'll reach your IP, ends up being several minutes too optimistic.

So you don't get there when the planner says you will, in fact, you're going to be very late.

That makes it much more difficult to plan any highly coordinated multi-flight and multi-type as well as multi-role attack and 'supported' and covered strike, from different directions, with down-to-the -second planned TOT, for each flight, and each member of each flight, for maximum assault impact (and also for de-confliction).

The solutions are obvious though;

(1) The planner must use a few less waypoints (so not track the valley floor's path so accurately) and to leave more room to get the turns done in particularly tight valleys, by cutting the corners a bit (which unfortunately increases the chance of being detected and targeted) and/or/else;

(2) To reduce the planned transit speed for the whole leg to the IP, so that the time of arrival estimates for each waypoint become more or less accurate;

All though this can still potentially generate problems for the Ai; namely, if the flight is then to slow, and it is cutting the corner of a spur, and it is hot a day, and the weapon and fuel load is near MTOW (heavy), then the available lift is going to be much lower, and the manoeuvre room and options in tight terrain become even more reduced and constrained.

And when you do this, the flight of the aircraft does indeed become increasingly less stable and erratic, as the speed decreases to less than 300 knots.

Again; the answers are available and logical; you must therefore carry less heavy weapon loads (so you must be more precise and adept with targeting and optimising the launch conditions to get a hit), and you must aslo carry less fuel, so plan to use a tactical tanker on RTB (and try to fly only on cold days ... I keeed!).

So the planner can probably allow for all these time and speed factors in planning the flight and coordinating the attack phase. It is of course never going to be perfect in the real-world either, but real-world digital autopilots do in fact deliver split-second TOT capabilities, so the developer should also attempt to provide that to the tactical SIM-er.

I like it though, as it increases the practical and mental challenge of creating a low-level attack plan that will come together and work, plus het you back on the deck in one piece (I just hope I can master refuelling techniques again). It will definitely give a thrill if you get it all 'just-right'.

This ability is what I really missed in LOMAC and FC, as it just didn't work (but in earlier strike combat SIMs from other producers it did all work), so this is getting a lot closer to working properly, within DCS:-World.

It's closer, but its not quite there, yet.

(b.)

But what occurs with the open-formation, is that the 2nd wingman tends to always fly faster than the LEAD aircraft, down in the valley floor. Or more accurately, on average the guy who is higher up the valley wall tends to fly faster than the guy lower down, within the valley.

So #2 may fly 2.5 miles past the next waypoint BEFORE the LEAD even gets to it, and #3 will go even further! So what then happens is, #2 does an afterburning MID-LEVEL U-TURN, at high speed (i.e. large radius, so flys higher and higher, often above the ridgeline!) then comes screaming back along the roof of the valley (i.e. exposed to AEW, EW, SAM & fighter sensors who know are alerted that something is going on down in that valley) then #2 does another U-turn once it gets back to the waypoint that it missed going through, well behind the LEAD.

This is FUBAR Nate.

But it gets even worse because #2 then usually accelerates to catch up to LEAD, but then doesn't slow down, so rockets forward past LEAD again, at >600 kts. And the further the flight goes down the valley in this open-formation, the worse this gets, because then #2 finally burns up enough fuel from A/B use, that if begins to fly slower. But now it loses the energy and lift and thrust needed to fly OVER the spurs, that are jutting out from the ridgelines ...

KA-BOOM! ... crashes into ridge! ... dumkoff!!! ... lol

So the open-formation in low-level flight ... HAS TO GO!

It will need to be replaced with a waypoint-planning section option for an open "Line A-Stern" formation, BUT, where the flight's overall speed is constrained and governed by the LEAD aircraft's speed (as we can't have #2 becoming a butt-plug for #1).

Obviously the developer's DCS programmers have attempted to allow individual aircraft, within each flight, to remain lose and somewhat autonomous, whilst in transit, and to not necessarily stay line-abreast, nor even to do the same speed. i.e. they have tried to remove the 'fake' looking scripted moves that forced wingmen to act as definite in-sync formation with respect to the LEAD aircraft.

The result of this is an indefinite and unpredictable flight formation, with regard to position and speed.

So what happens if you forced that somewhat randomised speed behaviour into a "Line A-Stern" formation? Will #2 then stay behind the LEAD aircraft?

I don't know, but I suggest the developer looks into this very soon, because this is what must happen, in order to get the low-level flight planning and tactics sorted out properly, so it will work with flights of more than one aircraft. Which is obviously essential.

So we will need a "Line A-Stern" formation option as a tick-box, to be integrated into the Mission Planner's "Waypoint Management" tab to get this working in planning, and in actual flight. As those videos show, low-level line-a-stern open-formations are tactical de rigueur for any air force flying down narrow valleys.

(d)

Getting back to that #2 plane, that crashed into the mountain side ... the reason why that happened is quite simple, the Ai tried to fly over it when it was in no condition to make it, it was too heavy, and too low energy and slow, plus not enough thrust to weight available to push it over the top.

BUT, the real problem is this; it didn't TURN AWAY from excessively steep terrain while in that energy-incapable flight condition.

It just kept on going ... like the little train the could ... it was so sad. </sniff>

Just make them turn away when in the state the developer. Make them try a different path.

That's what a human would do. The solution is that simple.

But of course, this situation wouldn't have even developed if #2 had not been charging up and down the valley with A/B lit, due to these open-formation issues.

(e)

My final point, for now, is related to something I saw in the Su-25T Campaign, namely;

Su-25T at about 1,500feet AGL fires at SAM site.

SAM site naturally fires back at Su-25T.

Su-25T pulls it into steep missile-defeating fast dive.

But Su-25T completely fails to stop diving toward ground ... KA - BLEWIE!

No more Su-25T!

My suggested Ai missile evasion response tactic would go something like this:

(1)

Tell Ai that below 1,000ft AGL dives must not exceed -30 degrees.

Tell Ai that below 500ft AGL dives must not exceed -15 degrees.

Tell Ai that below 250ft AGL dives must not exceed -10 degrees.

etc.

(2)

Tell Ai that below 250 feet to pull-out and offset 135 degrees to the SAM and increase to max power while making vigorous and rapid yo-yo vertical manoeuvres, while flying along that 135 degree offset to the SAM launchers, between a max of 500 feet AGL, and minimum of 100 feet AGL, while popping chaff and flares, as necessary.

(3)

Tell Ai pilot to head for the nearest negative-aspect terrain, within three miles of its forward 60 degree FOV, once in this 135 degree offset to the SAM launcher.

(4)

Tell the other Ai wingman in the flight to lend support and immediately attack the SAM site's radar trackers.

--

I also made a few missions with SAMs and SEAD aircraft and found that many of the SEAD jets were crashing into terrain or even into water much too often when trying to dodge Buks and Hawks.

They don't all crash, as some do manage to pull out of the dive in time, but a lot do crash. This missile evasion manoeuvre (script) is going to have to be adjusted so the aircraft pull up a bit earlier.

I'll do some experiments with planning multi-type low-level strike/attack packages as these may actually work ok, IN MORE OPEN TERRAIN, where there are no steep or narrow confines that interfere with open formation transits to target.

I won't bother testing the low-level flights down deep valleys any further, as it's thoroughly dysfunctional, until a line a-stern formation is available for such flight plans.

I notice the SAMs seem to have a much slower reaction time, which is more realistic, and also good news if using a low-level approaches, thus making successful engagement more difficult, thus more survivable. But the SAMs do seem more lethal if they do fire at you and you are positioned in a clear line of sight (like when flying into a targeting and attack mode flight profile).

I think I also noticed that a Buk missile did not lose track when an aircraft went behind terrain. It appeared that it was still illuminated by a networked enemy EW radar (but not by a tracker), from another direction ... I think that missile should have lost track on the aircraft, but it continued to LEAD navigate the fighter, even when the fighter had dropped behind a ridge (from the F6 key missile view perspective).

If I see this again I'll make a track of it, as I forgot to save the track from it this time around.

Also, the fighter missiles, even older types, seem more lethal. Which is all the more reason to get the low-level radar-shadow use working and optimised properly for lights, to avoid detection and interceptions.

For some reason the F-15C seemed to be getting it's butt handed to it in an odd way, as it seemed reluctant to engage as early as it used to. Perhaps it's the response and targeting time also being delayed for it?

Dunno, I may be wrong about this, but the Eagle didn't seem as aggressive and bad-arse to me, as in FC2.1. Perhaps they are also looking and waiting for a better nav and kinetic vector for the missile engagement now? Whatever, but old Mig-23s with older generation missiles had no problem taking down the Eagles.

The AEW's racetrack loiter option is also a good one, it took while to find it in the planner though.

I can see the planner has much more specificity built into its planned actions, triggers and options now. Good, as long as the interface is intuitive, and bug-free (which I'm reserving judgement on until I know more).

It's going to take awhile to learn the new system, and what it can do, but it's nice to see it's much less buggy, and what I've tried messing around with has eventually worked ... so far ... but I haven't even looked at a manual for the planner yet.

The dynamic weather rocks, and it looks especially life-like. It's really well done. I was shocked by the new cloud formations and the whispy 'showery' appearance under some of the clouds in the mountain valleys and passes--love that!

I also like the smoke plumes from the burning vehicles I just think the fire and smoke disappears much too soon after a strike or a plane crash. I also think the new explosion smoke and dust fades away too quickly. It would be nice to have an option to vary the time such things are visible for. I'd personally leave vehicles and crash sites burning for an hour.

What I see so far in DCS WORLD feels much more compelling than in DCS:A10C and Black Shark, SIMs that I weren't that impressed with as a user and didn't find that interesting, so I stuck to FC2.1. Going by user polls many other users felt the same ambivalence toward them, but DCS:WORLD is much more interesting, for me, (i.e. not just another tired old re-hash of LOMAC ... Mutton dressed-up as Lamb).

I'll let you know if I find something else that is worth reporting, but please get the open-formation and controlled flight into terrain issues looked at, soonest.

zzz


Only to receive.......

Originally Posted by Nate
DCS:-World isn't a demo - it is a complete sim with the Su-25T - for free. It is fully functional and you can create the scenarios you describe.

Nate


indeed.....say 1 thing.....mean another perhaps?

The quotes speak for them selves. No "official" affiliation with ED yet happy to report bugs from consumers in alternate forums? hence my previous posts concerning the topic that you do not admit to being "ED's role model consumer" where you practically are and backed by the mods\community managers and in contention for the Jim Mackonochie trophy??

I have more quotes at hand to support my claims, who are you really trying to fool here? It's obvious I don't buy your BS (Black Shark) perhaps you can convince others here to buy into the BS sold to consumers by ED being the pin up boy of ED so to speak?


EDIT: I'll add the source reference just to refresh your memory.....in the same context as I and several others refreshed the Nevada update on release when the torrent wouldn't start. Anyone with Normandy will understand the term "refresh" even 2 years on from Nevada's release.....perhaps you can report that as a bug eh Nate?

Source








Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/08/17 01:53 PM

Ah I see your misunderstanding - I was a Beta tester years ago - I have no affiliation with ED now.

Nate
Posted By: Winfield

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/08/17 02:15 PM

Originally Posted by Nate
Ah I see your misunderstanding - I was a Beta tester years ago - I have no affiliation with ED now.

Nate


Maybe.....However, posts going against the 'grain' of ED so to speak or casting doubt on your response to the 'grain' still results in 'consumer' posts being removed, user's banned etc etc at the official ED forums in the same way that going against anything Sobek (former ED moderator) says here results in a ban over at the ED forums.....Like it or not, you are still the model "ED Citizen" and still in contention for the Jim Mackonochie trophy.

For the record....A model citizen is "someone who obeys the forum rules, is good to their flight sim community(s) and sets a good example for other citizens\forum users. not only citizens of a city, country or at the official ED Forums, Generally speaking, it is the role model of a group of forum users that conforms perfectly to the virtues and demands that any given society or share holders of the DCS\TFC forum"
Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 06/08/17 02:45 PM

If you say so....

Nate
Posted By: Genbrien

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/30/17 06:05 PM

Posted By: trindade

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/30/17 07:56 PM

Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/31/17 05:10 PM

Nice vid! I'm a bit confused about the talk of AoA though... looks like the Tomcat can pull that AoA without really turning? At 1:47 of the video, judging by the terrain, it looks like it does the buffet when it's only turned about 5-10 degrees, levelling out maybe about 30 degrees from its original heading? LOL at the dev's humor at 2:35 regarding flat spin....
Posted By: GrayGhost

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/31/17 06:10 PM

You build AoA (alpha) by pitching and beta (AoA on the yaw axis) by er well, yawing. Or by using your ailerons/banking (I won't go into the mechanics of that, but you probably know them already).

What he's demonstrating is rapid AoA/Wing drop (and rock?) and stall onset. You don't need to turn much to stall, more to the point - when you're floating around straight and level at high AoA, you don't need much stick deflection to exceed critical AoA and experience a 1g stall.
He could demonstrate a lot of behavioral nuances if he built up the AoA slowly instead.

As long as you control your pitch input (which will translate to AoA) you can turn as much as you want.
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 08/31/17 09:28 PM

The Tomcat can hit critical AoA that quick? I'm guessing if you pull on the stick too hard.... I guess I'm used to the FLCS of the F-16 too much, where it has to be overloaded to get the jet to depart.
Posted By: GrayGhost

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/01/17 12:00 AM

Them's some big horizontal stabs smile IIRC they are already starting at a speed where you'll get maximum pitch authority and if you use it, that's the result.

You can do the same in the eagle and the Su-27 (especially with limiter disabled or direct control, but IMHO the Su-27 manages AoA nicely). Those aircraft have some form of damping but it'll still let you do whatever you want.

You'll see similar behavior even in the L-39 and the F-5, though the F-5 has lift management similar to the Su-27.
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/05/17 04:14 AM

Hello All,

https://www.facebook.com/heatblur/

The latest update on the DCS F-14 comes in the way of an outstanding first hand report from "Mudspike". They regularly provide excellent insider feedback reviews on most of our favorite flight simulations, and this time they did not disappoint. Once again great stuff guy's and thanks.

http://www.mudspike.com/heatblur-f-14ab-flight-model-insiders-report/

http://www.mudspike.com/in-anticipation-of-the-dcsf-14-tomcat/

Heat2151
USN Retired'08 salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: leaf_on_the_wind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/05/17 08:21 AM

Originally Posted by trindade
Youtube top gun clip


......................

Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/05/17 11:24 AM

Originally Posted by leaf_on_the_wind
Originally Posted by trindade
Youtube top gun clip


......................



biggrin
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/05/17 01:54 PM


ink

"I want some butts!!"
Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/10/17 06:25 PM

Originally Posted by heat2151
Hello All,

https://www.facebook.com/heatblur/

The latest update on the DCS F-14 comes in the way of an outstanding first hand report from "Mudspike". They regularly provide excellent insider feedback reviews on most of our favorite flight simulations, and this time they did not disappoint. Once again great stuff guy's and thanks.

http://www.mudspike.com/heatblur-f-14ab-flight-model-insiders-report/

http://www.mudspike.com/in-anticipation-of-the-dcsf-14-tomcat/

Heat2151
USN Retired'08 salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"


Thanks for these - a great read.

On a side note - t's a pity SimHQ no longer produces articles like these anymore. They used to have great article from time to time.

Nate
Posted By: leaf_on_the_wind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/10/17 09:18 PM

yeah, the simhq tongue probably isnt as long as the mudpike one
Or maybe gushing praise isn't what simhq does ?
Posted By: Nate

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/10/17 10:25 PM

Originally Posted by leaf_on_the_wind
yeah, the simhq tongue probably isnt as long as the mudpike one
Or myabe gushing praise isn't what simhq does ?


I suppose it begs the question what does it do these days?

Nate
Posted By: leaf_on_the_wind

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/11/17 10:31 AM

I dunno , maybe contact the people who run it and ask them ?
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/12/17 03:41 AM

Hello All,

https://www.facebook.com/heatblur/

Update from our friends at Heatblur Simulations. It's RIO Time baby.

"One of the most difficult parts of developing the F-14 is developing your AI RIO companion- JESTER AI. For Jester, we want to make sure that the AI feels as lifelike as possible.
We have begun work on the AI’s “Human” behaviour model, which will simulate the RIOs current task, visual focus and detection abilities.
JESTER will move his head to look at exactly where the switch/indicator being manipulated or used is in the cockpit, and thus will not be able to scan the sky at the same time. Thus the RIO will have significant difficulties with visual detection when under heavy radar workload, as his head is buried in the DDD and TID screens.
The RIO has a focused viewing cone of roughly 30 degrees, and a peripheral vision field of roughly 100-130 degrees. Inside the focused viewing cone, the RIO will more quickly detect targets, while detection range and speed is significantly reduced in the peripheral vision. We also account for the sun, the horizon and line of sight (JESTER will not see through mountains or clouds). Thus, the RIO might even notice contacts in his peripheral vision while manipulating radar controls, but at a much lower chance than if actively scanning the sky, and thus using his focused viewing field.
Making sure that the RIO is bound by realistic human limitations is in the very foundation of our work, and it is important not only for immersion, but also to maintain appropriate multiplayer balance.
Below are three screenshots showing the system in action!
In the first image; Jester is looking straight ahead and has seen both the Carrier and the aircraft in the distance (yellow markers denote detected units).
In the second, he is looking down into the cockpit and manipulating one of the backseat controls.
In the third, he's looking at the locked targets, the dropped flares and has also seen one of the fired missiles. Note that the second missiles has not yet been seen by the RIO."

All seriousness aside this is truly amazing work to ingratiate a critical component of a RIO into the overall immersion factor. As they say it takes two to be a strong part of the team. Funny thing about all the squadron RIO's, I met when I was active duty used to call the pilots nose gunner's and the"GITB's" where the brains of the operation. biggrin

On the subject of RIO;s, I just finished reading a great one by: Dave 'Bio' Baranek, It wasn't just about his collaboration during the filming of top gun but his active fleet time as well to give real perspective: https://www.amazon.com/Topgun-Days-...oding=UTF8&qid=1505184179&sr=1-1

Another: https://www.amazon.com/Before-Topgu...mp;psc=1&refRID=JSQPT49XQPZFB8XE112B

Now we cant have a decent conversation regarding RIO's without or all time favorite and remember theirs two 'O's in Goose.



"Talk to me goose"





Heat2151
USN Retired'08 salute
"Mr, We could use a man like, Ronald Reagan again, those where the day





Attached picture rio1.jpg
Attached picture rio2.jpg
Attached picture rio3.jpg
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/12/17 01:23 PM

While this RIO looks cool, I wonder how useful it would really be? For instance, flying DCS A10C years ago and with an AI wingman, the AI can spot tank targets from a good distance away... so that's a good thing... but it can't really help me get eyes on targets... which made his target calls next to useless.

I'm also calling it now -- DCS Goose RIO DLC! biggrin
I'm also ashamed to say that I will probably pay good money just to say "Talk to me Goose!" in the sim. dizzy Don't judge me, people. wink
Posted By: HomeFries

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/12/17 01:54 PM

Originally Posted by - Ice
While this RIO looks cool, I wonder how useful it would really be? For instance, flying DCS A10C years ago and with an AI wingman, the AI can spot tank targets from a good distance away... so that's a good thing... but it can't really help me get eyes on targets... which made his target calls next to useless.

I'm giving Heatblur the benefit of the doubt on this. They've put innovations into their modules (I'm including the MiG-21 radar in this) that have gone beyond standard DCS functionality. This includes a full ray-tracing ground radar for the Viggen, and now they're doing an AI that is more of an integrated crew member than a complementary wingman. I agree with your assessment of the A-10 wingman target spotting, but would this feature be more useful if the wingman actually created a SPI and sent it over datalink? We're going to have Jester managing the radar and likely creating a SA picture with the rest of the flight via Link 4. It may not happen day 1, but I wouldn't expect less from Heatblur.

Originally Posted by - Ice

I'm also calling it now -- DCS Goose RIO DLC! biggrin
I'm also ashamed to say that I will probably pay good money just to say "Talk to me Goose!" in the sim. dizzy Don't judge me, people. wink

Yeah, you're supposed to say "Talk to me Goose" and "Yee Haw, Jester's dead!", not the other way around. frown

and the obligatory
tomcat
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/12/17 03:53 PM

I hope you're right there HomeFries! They have set the bar high if they decided to call this one "Jester" smile

I've got good intel stating that the planned DCS Goose RIO DLC will only be US$5, the only downside is that it is a single-use DLC and will "expire" as soon as you trigger the ejection seats..... You can, however, purchase another DCS Goose RIO DLC when your previous DLC no longer works.
Posted By: HomeFries

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/12/17 03:55 PM

Originally Posted by - Ice

I've got good intel stating that the planned DCS Goose RIO DLC will only be US$5, the only downside is that it is a single-use DLC and will "expire" as soon as you trigger the ejection seats..... You can, however, purchase another DCS Goose RIO DLC when your previous DLC no longer works.

At the rate I'll be ejecting from the A model, I'll only buy Goose DLC if he can play volleyball, then just keep him on the beach.
Posted By: - Ice

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 09/12/17 05:20 PM

Nice!!


link


btw, who the hell plays volleyball with his watch on?
Posted By: Genbrien

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/19/17 03:09 PM

update

ED's Forum
Posted By: Pooch

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/19/17 06:36 PM

It is my humble opinion, that DCS should have stayed with jets. I understand the desire to stretch your wings, see what else your capable of but they know jets. Maybe this would be out already if not for sidestepping over to WW2. Find your niche and stick with it. I've felt that the lack of direction has hurt the brand.
Just my opinion, of course. This one is going to sell well. Whole lotta Tomcat fans out there.
Posted By: Johnny_Redd

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/19/17 06:47 PM

Originally Posted by Pooch
It is my humble opinion, that DCS should have stayed with jets. I understand the desire to stretch your wings, see what else your capable of but they know jets. Maybe this would be out already if not for sidestepping over to WW2. Find your niche and stick with it. I've felt that the lack of direction has hurt the brand.
Just my opinion, of course. This one is going to sell well. Whole lotta Tomcat fans out there.

It will still sell well but not as well as it could have.
Posted By: Pooch

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/19/17 07:26 PM

Why, because of the way that people feel about DCS, now? Maybe something like this can save their asses. I mean, they have done some nice stuff. I do love my F-86. Would definately like a Korea terrain to operate over, though. Should've gone in that direction instead of Normandy. They'd be selling more Sabres and MiGs. Imagine taking off from Kimpo and heading north for the Yalu. Damn. But, there's that lack of direction, again.
Posted By: Chucky

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/19/17 08:03 PM

I have to agree with you Pooch. ED should leave WW2 to 1CGS (and hopefully OBD with WOTR).

When it comes to the Korean era what do we have? Nothing springs to mind with the complexity of DCS.
Posted By: Johnny_Redd

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/20/17 01:07 AM

Originally Posted by Pooch
Why, because of the way that people feel about DCS, now?

Of course. Release a finished module and maybe. Maybe is depending on the core engine. We still have 2 different installs. Will the finished released module have to be changed when ED change the core engine? There are far too many variables with DCS for me to part with any money. Buying a beta in any other platform i have no problem with. DCS no.
Posted By: Pooch

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/20/17 01:48 AM

Well, for me the problem is buying a single airplane that costs as much or more than an entire sim. I doubt that I'm buying any more DCS stuff. The F-86 was my last one. I HAD to have that jet. But I do think that the F-14 will be a good seller for them. Whenever it comes out. I was going to add that I might purchase a Korean War terrain if they ever did one, but I know it's not gonna happen so it doesn't matter.
Posted By: FlyingMonkey

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/20/17 05:13 AM

Yeah, I doubt I'll buy any further DCS plane in the future. If they came with a decent campaign or a system to integrate them in a career system. But instead we have that clunky sandbox with everything stuck in what would be described as very "early access" state for any other game/sim. I coped with that when it first seemed that it was a temporary state, but how many years have passed now? It's a pity, it certainly is a waste of a good simulation from a technical point of view.
Posted By: XIII

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/20/17 09:09 AM

Welcome new advertise bot on board. (Leigh583?)
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/20/17 09:54 AM

not that at all - it is just odd that from time to time recently registered members advertise DCS add ons, which is ridiculous since I cannot understand why the developers themselves won't do it.

in fact - it is only natural that they would advertise their work.

failing that happening , usually, community members themselves post about developments.

I usually do that about products that I am interested in at LockOnFiles - unfortunately I cannot do it for DCS anymore.
Posted By: xXNightEagleXx

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/22/17 08:28 AM

Originally Posted by Tom_Weiss
not that at all - it is just odd that from time to time recently registered members advertise DCS add ons, which is ridiculous since I cannot understand why the developers themselves won't do it.

in fact - it is only natural that they would advertise their work.

failing that happening , usually, community members themselves post about developments.

I usually do that about products that I am interested in at LockOnFiles - unfortunately I cannot do it for DCS anymore.



Sorry to ask but why you cannot do for DCS anymore? I'm intrigued
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/22/17 10:43 AM

because of this :

after posting skin links at the Steam DCS forum , someone decided to ban me, and the reason ?

[Linked Image]

I cannot bother anymore with a developer that does such a thing

all I still do with DCS is use it to view skins I made

I did it for a while longer since I have the WWII kickstarter and received as a gift the M2K and F-5E

but since I don't plan to buy any new DCS add ons, I don't see myself doing this for much longer.

smile

... I forgot to mention, they also censor any links to www.lockonfiles.com at the DCS forums ... by rights I should not even make a single new skin anymore for DCS.
Posted By: Speyer

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/22/17 12:07 PM

Just walk away Tom, DCS is not going to change. I'll probably fire up my MiG 15 on occasion, but that's about it, otherwise the game is history to me. I don't understand why so many here spend so much time complaining about DCS, the devs don't care. Just move on, life's too short.
BoX has got a great future.
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/22/17 12:21 PM

that is what I am doing - if they take too long to release the P-47 I'll probably not bother with it as well.

it is a pity, but that is the way it is.

smile
Posted By: Johnny_Redd

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/22/17 01:55 PM

Originally Posted by Tom_Weiss
that is what I am doing - if they take too long to release the P-47 I'll probably not bother with it as well.

it is a pity, but that is the way it is.

smile

Its not a pity. It was all a pipe dream. I used to think there was potential there, there isn't, not while the same clowns are in control. As Speyer said "DCS is not going to change". There will be the same issues 10 years from now. They havent learned from the mistakes of the last 10 years. They wont learn from the mistakes they're making now as long as folk keep buying their betas. They think they're doing great because the sycophants on their forums are telling them they're doing great.
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/22/17 02:13 PM

I would not know about its potential - having not spent much time on it since the A-10C came out.
Posted By: Pooch

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/22/17 02:34 PM

":that is what I am doing - if they take too long to release the P-47 I'll probably not bother with it as well"

Forget about it, Tom. You'll have the IL-2 P-47 to play with long before you see the DCS version. Early access is planned for the Spring.
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/22/17 03:39 PM

I don't doubt it smile
Posted By: FlyingMonkey

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/24/17 03:55 AM

Geez, that's insane Tom. I used to think that people used to create unnecessary drama around the banning on DCS forums, but this is just ridiculous. In what sort of world are these mods living if they see skin sharing as a being "malicious attacks" against the devs. Sigh. At least this sort of crap makes it easier to walk away and forget about DCS I guess.
Posted By: watermanpc

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/24/17 01:18 PM

I'm shocked about this also jawdrop

being banned for making more content for a flight sim is just ridiculous. What a pity, Tom is a GREAT skinner.

Cheers!!
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 11/24/17 01:41 PM

smile

originally I was banned due to a disagreement of sorts between me and some people - which I took in my stride since that thing happens

then I guess someone noticed that I just went on making skins for DCS and keeping LOF positive about and as a source of mostly DCS mods , as if nothing happened - and also that I started to post at Steam DCS

and went a step further by banning me at their Steam forum and censoring links to LOF at their website ...

just to make sure that I really got offended I guess.


Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/16/18 05:35 AM

hello All.

https://www.facebook.com/heatblur/

1) To everyone on these forums may you all have a safe, healthy and happy holidays. It's been a long time since I have been able to visit these forums, It seems that the light at the end of the tunnel is finally clearing up, let's hope that our friends at Heatblur could deliver after all these years the long awaited DCA F-14 in our socking stuffer's in time for Christmas CT otherwise, it's read em and weep. santa

'We’ve given ourselves a relatively wide release window of this winter, stretching from 21st of December to 20th of March" reading


2) Update from our friends at Heatblur Simulations.

[Linked Image]


** F-14 Development Update: December 2018 **



DCS: F-14 Development Update - Mom’s Spaghetti

Dear All,

Welcome to what is likely the final major text-based development update prior to the launch of our F-14!

It’s been a long road; and we’re somewhat relieved that we’re finally here. We’re very excited to launch the F-14, and can’t wait to get it in your hands.
The entire team is working extremely hard on building our first release candidate build.

In this update; I’d like to delve a little bit into where we stand currently, release date expectations, what remains to be done, and what we consider critical items for a releasable F-14.
I’d like to also clarify what we consider Early Access for the F-14 and how that relates to our release planning.

Check out a preview of the Pilot's cockpit Night Lighting! Click to enlarge.

[Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image]



Release Date & Heatblur Early Access
One of the core tenets that we’re adhering to with the F-14 is to put quality ahead of specific release dates.
I’ve repeated this plenty (ad nauseum for you all, no doubt) - but quality comes first. It’s the main reason why we’ve left the specific date ambiguous thus far.
Again, I’d like to reiterate our official guarantee:
DCS: F-14 Tomcat launches into a major feature complete early access this Winter.
We’ve given ourselves a relatively wide release window of this winter, stretching from 21st of December to 20th of March to ensure that we can be somewhat flexible and make sure to achieve the desired level of quality that we strive for. Ultimately, the quality of the module determines when (or, more accurately: if we want to) release.

Our December window has started to rapidly close and currently, release is not immediately imminent.
Once we’re satisfied with the quality of our module, we’ll consider that build our first release candidate, and set the wheels in motion with our ED partners to launch.
December is now unlikely, but we will keep you updated on a weekly basis from now on and as we steam towards release candidate 1. It’s all hands on deck to get there - we promise.

For the release candidate build to actually happen, we need to achieve a few core goals that serve as the foundational basis for Heatblur early access.
While early access has in recent times meant less and less complete products, we’re looking to buck that trend and repeat what we achieved with the Viggen: a rich, mostly complete experience that is generally unhampered in any major way by its Early Access tag. In detail, that means:
Completion (or availability) of all core major features of the F-14B aircraft. Major systems include things like FM, weapons, radar, core subsystems, multicrew, JESTER, etc. You will be getting a gigantic, complex and mostly complete product on day one.

Stability and (hopefully) a lack of major bugs - the F-14 represents a technical challenge in terms of aircraft complexity and the experience has to be pleasant out of the box. Issues will undoubtedly happen, but we will not knowingly launch a broken product. No matter how much revenue we lose by e.g. missing the Christmas release window.

Relatively polished and a fun, rich experience. We only get one chance to make a first impression-- and the first time you fire up the F-14- whether it’s alone or with a friend; you should have a fun, engaging and relatively polished experience.

We hope the above makes sense, and more importantly, we hope you’ll consider them worthy reasons for not launching in December.. Or January.. Or February.. If that were to be the case.
Set your expectations on receiving a relatively polished, quality, Heatblur product this Winter. That is our guarantee to you, and we will not disappoint.
Hold us to it. Jump into pre-ordering at the point you feel most comfortable. We’d rather you be happy and pleased with your support to us than feeling that you’re being left out in the cold. We will launch this winter. Full stop.
[Linked Image] [Linked Image] [Linked Image] [Linked Image]
[Linked Image]


With that said, let’s jump into some details on what are still considered open ticket items to achieve the above.
The team is currently working hard on a number of areas. Primarily:
RIO Cockpit: We’re still working finishing integration of the new RIO cockpit into the main branch of the F-14. Art production on this level is unfortunately a time-intensive and arduous task. Of course, we’ve developed all of the functions of the RIO cockpit by using our old Chromecat placeholders, so this is almost entirely a visual and art production item.

JESTER Improvements: JESTER is probably one of the most complex and difficult things we’ve ever had to create across all of the industries we’ve been involved in.

Current focus on JESTER has been to improve edge-cases where things really fall apart and bring you out of the experience, as well as filling out the remaining functionality for, primarily, A2A combat. JESTER will not launch in a complete state with the F-14 - but we want to get it to a level where it’s suitably usable and immersive.

Optimization: With the F-14; we’ll be introducing some novel ways to improve DCS performance with many Tomcats on screen.
This should help alleviate some of the performance impact of decks full of Tomcats. We’re also introducing new ways to try and reduce performance overhead in a complex dual cockpit through the use of lod proxies. Generally, the F-14 will be heavier in a 1:1 comparison to other aircraft due to its complexity, but it will win in other key areas- which we think will balance the scale.
We will be doing detailed benchmarks on DCS performance with the Tomcat and presenting our results soon.

LANTIRN: We’ve been working hard on fleshing out LANTIRN, all the way from writing new custom display shaders to implementing an incredibly deep and complex simulation of this targeting and observation pod. Information in this area is scarce; but we’re now confident in the fact that our recreation of the LANTIRN will be at the level of the rest of the aircraft. Our initial EA plan included only basic LANTIRN support, but with an increase in staff we’ve managed to flesh this feature out significantly and we’ll be proud to ship a more complete LANTIRN system on day one.




We’ve created entirely new ways to render the LANTIRN image, including automatic gain adjustment, explosion interference, and much more.

“Minor” Features: There are obviously too many items to really list in this category; but we’ve been working on everything from night lighting, exterior lighting, damage modeling - to every other little bit and bob that needs to be wrapped up for release. These types of items tend to be huge timesinks despite their small size.

Early Access
A good rule of thumb for us is that if we don’t get cold clammy hands and break out into a flop sweat upon the thought of releasing, we’re just about there.
Yet, still, it’s important to note that the F-14 will absolutely not launch in a perfect state. It will have things missing and it will have bugs. It will still be very much Early Access.

Some of the things that we do not consider blocking issues for release include;
Some missing minor features or specific functionality in major systems. Something like circuit breakers are a good example here.
Some of these types of features have little core value to the simulation experience itself and we consider these to be releasable omissions.

JESTER features: JESTER will be continually developed throughout the F-14’s lifetime. In particular, on launch, much of the LANTIRN capability may be missing.

Minor (and hopefully limited to annoying, at worst) bugs. These are absolutely inevitable. Sorry in advance!
Our QA team is flying the F-14 for hours each and every day. We’re trying to catch as many of the bugs and issues that crop up as possible.

Incomplete content - Training missions, quick missions, single missions, manual, etc.
Most of these items will be work in progress on launch - but we’re doing our utmost to complete as much of the F-14’s content as possible.

AI Content: Forrestal Class carriers, A-6, et al.

Dynamic cockpit system: this system represents a significant layer of complexity (though it may not seem like it) - and may be disabled on day 1 to avoid any unfortunate issues.

We will be clear with what exactly is missing on release date as we approach the release itself for absolute and full clarity.

We hope that gives you some insight into our process and what currently remains to be done and what to expect on Day 1 of the Tomcat.
We’re working truly hard on building our first release candidate. No one wants the Tomcat to launch more than we do.
[Linked Image] [Linked Image] [Linked Image]



Videos!
In more exciting news; this week we’ll be distributing the first outside PR builds to some of our community’s content creators!
We’re super excited to get a first look into what outsiders think of our F-14 and hope that you’ll enjoy some of the content that will be produced too.
We’re also working on providing detailed, in-depth content on the aircraft and it’s systems.
Unfortunately development pressures make it more difficult than ever to produce our desired level of promotional content, but do expect an uptick on this ASAP.

We also hope to do more livestreams, and in particular in-depth looks with less complex scenarios than last time. Overall-- expect more content.
Even if small snippets of various features. We know that’s what you’ve been waiting for - and it’s coming.

]



Thank you all, as usual, for your support. We really don’t say this enough; but you all rock.
Our ultimate goal is to reward your support and patience with a product of appropriate quality.

I wish I had put this update together earlier. We do try to keep you as informed as we possibly can; but transparency has its risks and not all of the variables are known to even ourselves.
That’s how you get us promising 2017 before ripping apart the entire aircraft and rebuilding it from scratch.

We don’t knowingly deceive, rather our intentions are pure and are always based around quality rather than a maximization of revenue at the cost of just that quality.
We hope that becomes clear in time.

We hope you’ll stick with us and agree that we managed to do just that once we get there.

Sincerely,
The Heatblur F-14 Team.

[Linked Image]



__________________
Nicholas Dackard

Founder & Lead Artist
Heatblur Simulations

https://www.facebook.com/heatblur/


Heat2151
USN Retired'08 salute
"Mr, We could use a man like, Ronald Reagan again, those where the days"
Posted By: theOden

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/16/18 06:15 AM

Originally Posted by heat2151

While early access has in recent times meant less and less complete products, we’re looking to buck that trend and repeat what we achieved with the Viggen: a rich, mostly complete experience that is generally unhampered in any major way by its Early Access tag.




Haha, you've got to be #%&*$# me!

Even worse, trying to seperate themselves using "Heatblur Early Access", haha ffs.

Viggen is 2 years and still not done.
bugs that return after already fixed, features they think they implemented long time ago that actually never worked (SPAN)

I'm actually amazed people still fall for Cobras bullshittery about release dates, will they never ever friggin learn to look through his lame statements?

Anyone still impressed by their "ray-tracing" jibbery for the radar? Ever noticed it can see some objects but not others because they aren't aware of all types of "category" objects in DCS?
Ray-tracing my ass, what a bunch of con-men.
Posted By: Paradaz

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/16/18 12:37 PM

So more of the same DCS bullcrap then. No change
Posted By: bisher

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/16/18 02:45 PM

Well. It may not be a real F 14, but it looks like a hell of a lot of fun, I may pick this up. Once the bullshittery has settled of course smile
Posted By: Boomer

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/16/18 10:45 PM

I been on internet forums since they began and ED forum modding is some of the WORST I've ever seen
Posted By: Tom_Weiss

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/17/18 02:44 PM

some games in STEAM early release are priced aggressively, if they do that, I might even give it a try and re-install DCS.
Posted By: Haukka81

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/19/18 11:55 AM

Cant wait, Looks really good.

Viggen is awesome, gets updates steadily and is quality product, my favorite module least until tomcat is out.


There is something in cold war birds that really gets me. Even hornet is not so sexy as these old birds.
Posted By: Paradaz

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/19/18 02:27 PM

Originally Posted by Haukka81
Cant wait, Looks really good.

Viggen is awesome, gets updates steadily and is quality product, my favorite module least until tomcat is out.




Yep, very 'steady' updates given that the early release was close to 2 years ago. When will it be considered 'finished'. I'd guess approximately 'never' given the length of the bug list and the additional line items that get added each time there is an update.
Posted By: Wolfhound

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/28/18 08:18 AM

I know I'm responding to a very old post but, it
Originally Posted by CJ Martin
Not sure where you heard they test fired the AIM-120, as far as I know that is not true. Would have required a software update and that didn't happen. Captive carry is possible, but I never saw that at Pax and we did all the wep sep work here.

Some other myths I can bust:

* the TF-30s turned out to be pretty decent motors once the kinks were worked out. Actually faster in the top end, although the F110 would blow it away off the line

* AIM-54 rocket motor issues were almost always caused by improper adjustment of the missile rail. Mess that up and you create the notorious "Phoennie bomb"

* After the Shah got run out of Iran, commercial "fuzzbuster" radar detectors were mounted in the front cockpit to provide some warning a Hawk battery was lighting up the jet. By the mid 80s we were pulling those out as the EW gear had been updated.

* AWG-9 was an immensely powerful radar but that power came at a cost - poor reliability. The system would stay up pretty good if you flew the crap out of it, but if it sat for a couple of days it would take some work to get back up. The downside of port visits!

-CJ

I know I'm responding to a very old post, but I stumbled across it accidentally and the topic 'EW' has been on my mind recently. It's funny you mentioned the fuzzbuster because a few years ago I was sent an article about that and the background story (pretty funny). In any event it was to do with the old ALR-45 & ALR-50 that couldn't detect CW emitters. With the A-6 and I'm guessing it was similar for types sharing the same EW equipment, a pretty rudimentary system was installed in the cockpit under AFC 493 listed as urgent. The 'fuzzbuster' only provided a visual left or right warning indication for the crew, with the B/N having an identical set of warning lights. The entire system was place on the glareshield.
Posted By: ST0RM

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/28/18 02:19 PM

Seems that Mr Martin is incorrect. Looks like a launch to me

F-14A AMRAAM shot
Posted By: Vaderini

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 01/09/19 06:58 PM

Well somebody takes "I can't wait!" a bit to literally....

[Linked Image]
behindcouch
Posted By: heat2151

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 03/09/19 06:08 AM

Hi everyone,

So unless you have been living under a rock, a far off cave or the other side of the moon. The long awaited news of the DCS-F-14 Tomcat release date will finally land on March 13, 2019.!!! In a little over 4 years since the first announcement, the light at the end of the tunnel is finally here.!!! To Cobra and the Heatblur team: I'll go ahead and say it!! 'Thank you for all the hard work..!!! To everyone else, see you in the skies..and check six!!! thumbsup :

From our friends at Heatblur Simulations:




The Heatblur DCS: F-14 will launch into Early Access on March 13th!

Heatblur was founded with the goal to be an absolute leader in the flight simulation space and the F-14 represents another step on our journey to achieve that goal. Over the past few years, we’ve assembled an immensely talented and dedicated team of engineers, physicists and artists to bring our chosen airframes to life. The F-14 represents a generational step forward for Heatblur, one where we not only try to push the bar in an aircraft’s flight modeling, systems or visual representation - but one where we introduce new, novel features into the sim and create entirely new pieces of modular technology that we can leverage in the future.

We’re immensely proud of what we’ve achieved so far. With a flight and systems model that has been engineered over the course of several years and carefully vetted through hundreds of combined flight hours by F-14 legends, we lay the foundation for an F-14 simulation that hopes to acknowledge and honor the men and women of the Tomcat community and all of their hard work. Throughout this journey, we’ve been blessed to work with many fantastic people and subject matter experts who have been absolutely invaluable in bringing the aircraft to life. Thanks to all of you!

This will be the beginning of our Tomcat journey. Our sole focus will now become the absolute perfection of our Viggen and Tomcat products through their Early Access periods, as we continue towards release versions of both modules and add new, exciting AI content into the skies of DCS World.

Thank you all for your support over these past years. We can't wait for this amazing community to finally join us on our Tomcat journey.

See you in the skies on March 13th!



.***********************************************************

We’re incredibly nervous and excited to hear your thoughts and to begin this shared journey of Tomcat development as we steam full speed ahead towards full release.

Our goal has been to ship the F-14 in a major feature complete state for Early Access, and we’re incredibly proud to have achieved our goal to do so.
That said, there are some specific items that have been either purposefully deferred until post-EA (due to potential for complications) and/or that we simply were unable to implement in time.
Some of these will be implemented very quickly post release, especially that may be useful in conducting flight operations, while others constitute less important systems that serve merely as a future curiosity and will be added down the line. Most of the items on this list fall into the latter category.

We’d very much like to commit to a timeline in which you will see these features, but due to the uncertainties of release and the potential for new, unexpected issues to arise due to the much wider user base, we’d like to hold off on doing so until things settle in the two weeks post early access release. That will give us a much better picture of where we stand and what to expect, so that we can make an accurate assessment that you can count on.

We hope to adhere to your ideal idea of an Early Access development process, and hope you’ll all stay involved in giving feedback and helping us build the most realistic Tomcat of all time.
Have faith in us as we jump in together!

Without further ado, here’s a non-exhaustive list as of today (few days prior to going Gold):
Visuals:
AA-1 Interrogator Control Panel.: This panel will serve no purpose in DCS, but it will be missing visually on day 1.
Ejected Pilot: Upon ejection, the Pilot’s will transform into the F-15 pilot in DCS.
Dynamic Modex Numbers: Due to the extreme variance (!!!) in F-14 squadron modex placement, font choice, size and more- we’re still working on implementing this in a performance friendly way.
In-Cockpit Pilot: We know this is a frustrating feature to be missing for those of you in VR, so this is a top priority and you will not be waiting long (that goes for you Viggenites too, we know!).
LAU-7 / LAU-138: Sidewinder adapters on shoulder stations will currently appear as LAU-7 but will behave as LAU-138 (additional chaff available). LAU-7/138 will be selectable in the ME.

Functionality & Systems:
TWS Auto steering centroid and automatic scan volume controls: Allows for steering indication to center of targets selected for AIM-54 engagement and also allows the WCS to control the radar scan volume for maximum target track coverage. This has been implemented some time ago, but due to unresolved issues this might not make it in on Day 1.
AN/AWG-9 slaved to TCS functionality: Allows the radar to be slaved to the TCS lock allowing the radar to lock the TCS target in STT. Of limited use in DCS, and wasn’t used IRL according to SMEs.

JAM/JET functionality, indication of jam strobes Allows the RIO to set at what level a pulse doppler target is jamming at and then display it as a JAM strobe on the TID.
Improved AIM-54 control Allowing for better optimization of lofting and seekerhead modes, such as when to go active and to be fully SARH in STT. This feature is pending DCS API changes for 3rd parties to allow us to more directly control missile behaviour.
TID, DDD, VDI, HUD Some minor indications will be missing at EA. These include, for example, the AVIA display mode and Nav Grid. These are minor and non-critical omissions.
In Flight Training System. Used for in flight crew training (e.g. programs that generate fake target returns on radar). Of limited use in DCS.
Circuit Breakers. We don’t expect to implement a full simulation of every CB in the F-14, but critical and often used ones will be added continuously throughout EA, as well as an expansion of the electrical systems modeling.
Radar Further small enhancements will be added over time and if feasible in the DCS engine. These include sidelobe modelling, returning signal strength trace on DDD (including jamming), clouds/weather and Jet Engine Modulation (JEM)
Missing BITs (Built-In Tests):
BITs serve limited purpose in DCS- but these (and more) missing BITs will be implemented with time:
DECM BIT.
WCS BIT Sequences.
OBC (On-Board Checks)
LANTIRN IBIT
Missing Systems:
TARPS
This system was always intended to be launched post-EA, and we’re still conceptualizing how deep we want to go.
JESTER
We will continue to improve and add functionality during EA- especially with your feedback!
One significant piece of functionality that we plan to add is JESTER being able to operate the LANTIRN TGP.

Content
Campaigns: As noted in our purchase pages, the two free campaigns will be available post launch.
Training Missions: We will expand the amount of training missions during the course of EA.
A-6, Forrestal, F-14A: We will detail our plans regarding these ASAP. The Forrestal will be priority #1.
__________________
Nicholas Dackard

Founder & Lead Artist
Heatblur Simulations


Welcome Back, Baby!



Heat2151
USN Retired'08 salute
"Mr, We could use a man like, Ronald Reagan again, those where the days.
Posted By: Winfield

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/31/19 10:57 AM

Old thread revival.....

I had the pleasure of testing this aircraft for 2.2 days (as everyone did if they fired up DCS and saw the download option) and I must say, Heatblur have released an exceptional aircraft for DCS.

In the past, I may have wrote some heated words regarding this module here in these forums out of spite, however, after testing this aircraft for myself I take back my words said herein.

Chris Frishmuth summed up his review of the F-14 in the Sep\Oct edition of PC Pilot and I quote "This is truly one of the greatest simulation modules ever created for a PC flight simulator and Heatblur deserves all the praise that has been heaped on them"

I could not have summed up my opinion after testing this aircraft for myself Chris.with out 'borrowing' your own interpretation\review of this module

**note** this is not a paid presentation.

in summary, would I buy this module? Yes I would.....Have I bought this module....No I have not. Why? my wife controls the family accounts. I have no intention of filing for divorce over a module, otherwise I would have left her when CA was released smile


Posted By: Winfield

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/31/19 11:58 AM

.....who would have guessed that a post by Winfield would crash the website.

Don't everyone log in at once and we won't have drama
Posted By: mdwa

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 12/31/19 01:16 PM

Happy New Year Winfield!
Posted By: Art_J

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 01/02/20 04:36 PM

#%&*$#, if Winfield says it's good, I'm getting more and more tempted to take advantage of ongoing winter sale biggrin. I've been rather waiting for F-4E honestly, but since that one has been put on hold, the Tomcat might be just the thing I need for my late-coldwar-style, analog western jet fix.
Posted By: rollnloop.

Re: DCS: F-14A/A+/B By Leatherneck Simulations - 01/02/20 04:59 PM

Sure is, and if you don't load phoenix, you get mostly a phantom experience I bet.
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