Originally Posted by Wags View Post Those are examples of terrain based on EDGE technology that will also be used for the Normandy map. However, those two images are from an unannounced map that is in development.
What about planes lining the deck? Was that possible before? Can't remember but it would be neat to have a pre take off position on the carriers, as I remember it you spawned ready to launch. And a new map, awesome although I expect this will be two weeks (years) away from release if I'm calculating my Valve time correctly.
Yeah, it's really odd. There was a very similar (and hideous) effect several years back when ED first introduced HDR into the engine. Their HDR effects have improved massively since then, but they seem to retain that ugly effect in all of their marketing screenshots.
Yeah, it's really odd. There was a very similar (and hideous) effect several years back when ED first introduced HDR into the engine. Their HDR effects have improved massively since then, but they seem to retain that ugly effect in all of their marketing screenshots.
Strange.
The world doesn't look slightly blurred/foggy in normal conditions so why would you want it in video games? The first thing I do is find ways to turn these sort of bloom/hdr effects off. They make the scene look completely unnatural and spoil the look of the textures.
in modelviewer first versions appears some clues of theaters never show on DCS:W (Kazakhstan, Myanmar and Corcega)but I supposes that have professional products (Kazakhstan can be the famous video filter of a "Mi-8" on Nevada Beta1, and corcega has a NATO training center (UAV, AC-130 Flir turret, US ANG A-10C theater?), Myanmar only appears on DCS:W theater lua files.
There are a few clues hidden within the DCS subdirectories, see in Bazar\shaders\terrain\functions and you can see CorsicaNoise.hlsl and interestingly TurkmenistanNoise.hlsl
Much of our efforts are currently on DCS 1.2.6 Update 1 . One of the biggest focuses of this update is on game stability. When the change log is final, it will be posted.
DCS World Fixed crash when loading mission from a public server. Fixed crash after jumping from aircraft during an "Autostart". Fixed crash when try to lock ground target when using Easy Radar mode. Fixed crash after collision of two aircraft. Fixed crash when player gets close to column with delayed start. Fixed crash after plane switches to glide path. Kuznetsov ATC can now recover multiple flights without causing collisions. Fixed IR pointer when using Combined Arms. Corrected SSE: Empty Error message on coalition.addGroup(). Glide slope ring and К, Г marks for landing mode are now present for airfields with full Russian ILS system. Restored Flight tasking commands when not in Game Mode. Attack air defenses: LWIN-D. Attack ground units: LWIN-G. Attack your locked target: LWIN-Q. Fixed 'Value' in trigger 'Bomb in zone' trigger action. Fixed missing text: "2, rolling" when starting taxi. Corrected R-73 DLZ for AI. They should no longer launch outside their DLZ.
DCS: Black Shark 2 IT-23 symbology aspect has been corrected. Fixed joystick commands for kneeboard. Fixed missing target markers on Ka-50 Easy Radar. Fixed simulator crash when loading standard arcade mission for Ka-50 when using Easy Avionics mode.
Lock On: Flaming Cliffs 3 Su-33 falling through the flight deck when landing on the carrier has been fixed. F-15C and Su-33 unable to connect twice to tanker in network play has been fixed. F-15C Tanker AP won't disengage when online has been fixed. F-15C ADI LNAV "Jiggle" has been fixed. Autopilot. ALTITUDE HOLD, BAROMETRIC OR RADAR ALTITUDE HOLD issues have been fixed. Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.
DCS: Combined Arms Fixed crash occurring when Targeting Panel of selected unit is viewed. Keyboard input script has been corrected.
DCS: A-10C Warthog Fixed tanker not completing refueling when in network play.
DCS: Mi-8MTV2 Corrected beacon light connection to electrical bus. Fixed "floating" UV-26 indication textures. Added "RI-65 is operative" voice message when turning on the VWS. Implemented “Game Mode” flight model.
DCS: UH-1H Huey Fixed M134 minigun fire audio. AI UH-1H can now fire M134 minigun. Fixed autostart. Flexible sight line of sight is now controlled separately from view camera control.
Crossing fingers this patch will get *MY* issues resolved. Continuing DCS Stopped Working messages, Ground Commanders can't control AI a/c, Client Late Activation doesn't work, can't adjust Fire At Points for artillery. There's a problem with AWACS report text jamming up the left side of the screen, Static Objects are half submerged into the ground and their icons are double stacked with a unit icon and a push pin icon.
Also today, our official product specifications are as follows:
Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 4 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation.
Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation.
Has anyone tried running DCS on 64-bit XP? Just for laughs?
The Jedi Master
When I RMA-ed my gaming PC's motherboard last spring I played it on x64 XP Jedi, since that's what's on the PC I keep in the rec room by our tv. It ran fine. Shouldn't it have?
F-15C Has: 3D External Model 3D 6DoF Cockpit Animated and Linked Switches
So all that's missing is the AFM, Which is being worked on AFAIK for a release This year, and Systems, which could be done after they finish building a basis for Higher Fidelity Radar Systems w/ the F-18C
Originally Posted by SkateZilla View Post So all that's missing is the AFM, Which is being worked on AFAIK for a release This year, and Systems, which could be done after they finish building a basis for Higher Fidelity Radar Systems w/ the F-18C
Not to forget that the F-15 and Su-27 AFMs will be the first from ED which incorporate supersonic flow. This is unprecedented in any AFM and a big cornerstone also on the way to DCS F-18C.
F-15C Has: 3D External Model 3D 6DoF Cockpit Animated and Linked Switches
So all that's missing is the AFM, Which is being worked on AFAIK for a release This year, and Systems, which could be done after they finish building a basis for Higher Fidelity Radar Systems w/ the F-18C
Originally Posted by SkateZilla View Post So all that's missing is the AFM, Which is being worked on AFAIK for a release This year, and Systems, which could be done after they finish building a basis for Higher Fidelity Radar Systems w/ the F-18C
Not to forget that the F-15 and Su-27 AFMs will be the first from ED which incorporate supersonic flow. This is unprecedented in any AFM and a big cornerstone also on the way to DCS F-18C.
SD it is worth noting these aren't official sources
Has anyone tried running DCS on 64-bit XP? Just for laughs?
The Jedi Master
When I RMA-ed my gaming PC's motherboard last spring I played it on x64 XP Jedi, since that's what's on the PC I keep in the rec room by our tv. It ran fine. Shouldn't it have?
Considering the spotty record the OEM's have making decent drivers for XP 64, I'd say you're pretty lucky. MS itself never made it a major product release, waiting for Vista to start their 64-bit push.
Ah I hadn't considered it at the time. I would have been pretty upset if I knew there was a chance it wouldn't run. Luckily it did. Also I didn't know that about XP 64, thanks for passing it on, like learning stuff like that.
Heheh I noticed the gas station and was wondering how they`re going to handle brands and logos in a place that`s much more familiar to me than Georgia. Then I saw the OMG Brand casino
DCS World Fixed a crash caused by AI in certain conditions. Fixed crash caused by fullscreen mode failing to initialize when using multimonitor presets (fall back to windowed mode in case of fail). Multiplayer. Fixed client crash caused by AWACS being killed. Kh-22 missile 3D model corrected. Su-25T. Laser Rangefinder doesn't turned OFF when Route mode selected is fixed.
DCS: A-10C Warthog Fixed crash caused by Mission Prepare.
Flaming Cliffs 3 F-15C. Extra chaff loading has been corrected. F-15C. Fixed Navigation Mode not updating after aerial refueling. Fixed Kuznetsov aircraft carrier ATC not providing permission to take off. Corrected position of smoke outlet of smoke generators. Su-27. Sorbcya ECM pod 3D model - Fixed navigation light position. Su-27. 3D model - Fixed canopy texture issue. Su-27. Adjusted landing gear light cone. Su-27. Fixed bug with tail numbering for Su-27 "Air Force Standard" scheme. Su-27. Corrected landing gear animation.
DCS: Mi-8MTV2 Magnificent Eight BETA Corrected upper blister sections of the cockpit 3D model. Updated animation of radio channel selectors. Added animations for the RI-65 voice warning system control panel. Added thumb button to the rotor brake lever. Added wheel brake lever to the cyclic control handle. Adjusted wheel brake sound. Added bomb release command (B) to the default input profile. Fuel shut off valves defaulted to off during cold start. Corrected armament keys for joystick. Corrected altimeter pressure limits. Fixed audio volume adjustment when opening/closing blisters. Removed audio volume adjustment when opening/closing fuselage door. Fixed camera position issue caused by multiple presses of the Flight Engineer position command. 6 DOF now works correctly when switching to the right pilot position. Corrected operation of dust protection device heating, engine heating. Added rudder trimmer option. Circuit breakers. Common turning-off functionality for auto-stop.
DCS: UH-1H Huey BETA Fixed sticking commands in the left pilot position.
I wonder if our current DCS World black sea theater is going to benefit from any of these improvements? Or maybe even get redone?
Don't get me wrong, I really, really want a new theater after so many years of this one but as an single player flyer, that's where all the missions and campaigns are, you know?
Might be like a whole new theater to fly around in if it was redone, and maybe it wouldn't take as long as a whole new theater from scratch... of course that's just a guess, but I'm curious.
Now that we are getting very close to integrating EDGE into DCS, I can share a few more details.
1- DirectX 11 / DirectX 11 Windows 8 based. 2- Can support up to four GPU (either SLI or CF). 3- Uses clip maps. 4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus. 5- Terrain shadow projection is supported. 6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail. 7- Option to project map on globe surface.
Thanks for sharing the pics. They are absolutely stunning and the ramp pics look very real, IMO. This will certainly prompt a new desktop build for me.
If that is what was meant, it would indeed make sense. However, given how recent 11.1 is and the small install base (the subset of users who have both Win 8 AND an 11.1-capable card must be tiny--I'm still 7 and 11.0 card here) unless it was a trivial thing to update for 11.1 over plain 11 I can't imagine they'd bother.
By the time EDGE is out the share might be better and it's future stuff for a new engine. Portions of DX11.1 do come with IE10 for Windows 7, but other stuff like XINPUT 1.4 or XAudio 2.8 don't. A DX11.1 pipeline can be added without too much stress and there are some nice perf benefits of dynamic buffers as SRVs etc. If they can get it running quicker on Win8.1/DX11.1 or .2 with pretty much just some tweaks then it'll be worth it.
Now that the shutdown has cancelled all of my TDYs, I'd like to get back into DCS and try the Mi-8. However with the update to DCS 1.2.6.18933, the Hip wont install as it's a previous version and they haven't posted an updated one yet for download. Hopefully soon.
The new Nevada/EDGE shots are outstanding. Since most of the flight ranges are up north, I don't plan on spending too much time on the strip. But it will be nice to see from a distance. I haven't seen or heard, but are the aux fields placed as well? Creech? etc?
Those latest screenshots are the most impressive thing I've seen from DCS in a long time. Really looks like the new technology will be well worth the wait.
Would be nice to see some terrain with a few more features, but am sure they'll appear in due course.
Attached is an image that displays the area covered by the Nevada map for DCS. This is a 300x300 km area that includes three functional airfields: Nellis AFB, Creech AFB, and Groom Lake (aka Area 51 / Dreamland).
The immediate areas around these three airbases use 1 meter texture resolution. The outlying areas of the map are 16 meter resolution, and the areas in between are between 2 and 4 meter resolution. While we would love to cover the entire map in 1 meter resolution, there needs to be a balance of resolution vs. map file size. Even with the use of lower resolution textures in places, the map is already 26 GB.
After the map is released, it is quite possible that we will expand it, add additional detail, new airfields, etc. as we did for the Black Sea map.
As mentioned earlier, we are close to moving EDGE and this map into DCS. Once this is done, we can start the process of debugging and tuning. Given that this is the first EDGE-based map to be in DCS, we are not sure exactly how long this process will take.
DCS 1.2.6.19532.290 Update 3 - Change Log for Update 3
DCS World: Fixed static aircraft submerged in ground on some airfields. FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running. Fixed GUI error after attempting to delete a unit under some conditions. A Ground Vehicle Group can now be placed from ME menu. Multiplayer: Fixed crash when one player performs belly landing. Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great. New Su-25T quick missions has been added (EN). Flaming Cliffs 3: The Kuznetsov aircraft carrier ATC will now give permission for landing.
Su-25: DCS Flaming Cliffs Interactive training lessons has been added (EN).
DCS: A-10C Warthog: Fixed missing texture for LITENING II IR pointer beam. Yaw SAS channels will no longer disable when switching between EGI and HARS. Fixed A-10C landing gear damage (main tire and rim were removed while main gear was floating as if it was still there)
DCS: UH-1H Huey (Beta): Fixed typo and changed picture in UH-1H module installer. Fixed crash when firing Miniguns if "Lights=1" set in options.lua file. Fixed loss of ADF indication with no change in signal strength. Added input command for controls of the pilot's sight*
* You may need to delete the user input files for UH-1H for these changes to take effect
This video was baked very, very fast. So fast, that it was finished in California just before all necessary video content was transferred from Moscow. Anyway, if nobody does not mnd, we plan to make director's cut with right video and added P.S. material.
A couple of weeks ago myself and the other producers got access to the current build of the map within the terrain viewer (hence the new images recently). In the process, we were able to identify half a dozen areas that did not meet our visual quality goals. We are now in the process adjusting the visual quality, while balancing it with file size and game performance. Once these improvement efforts have been completed, I will post some new images.
A fly through of Nellis AFB as part of the Nevada Test and Training Range (NTTR) map coming for DCS. This is a work in progress and the video is taken from the terrain viewer tool and not within DCS yet.
Today we incorporated the new trees and high elevation forests into the map (once the map is in DCS, we can evaluate the performance impact of tree collision and decide what we will do). We are also in the process of now converting the 100 meter per pixel elevation mesh to 10 meter. Once that is done, we will recalculate all the terrain shadow projections, normal maps, and object shadows. Today the team also started to set up the ground shading and sun lighting color parameters that we believe will start to give the world a much more natural look. The biggest challenge has been finding the right balance of ground textures between visual detail and map file size.
Not a promise, but if all goes well, I hope to have some new images or a video for you all on Friday.
10m terrain mesh resolution? I like the sounds of that. What's the black sea map resolution? 1km or something?
I'm definitely hoping for collidable trees too, if for no other reason than to obstruct fire from ground units. There's nothing worse than being shot by AI units that you have no line of sight with.
Unfortunately, we were not able to incorprate the new mesh, lighting and shadows this week. However, I have included a video I created earlier that you might find interesting.
This video is captured from the terrainviewer of the work in progress Nevada Test and Training Ranger (NTTR) Map being build for DCS. This is not running in DCS at this time though and many elements are not complete and require tuning. Please note that we are creating Las Vegas in a "representational" level and it is not our intent to model it building for building.
^Not sure if the "why" is directed at my comment but if so....
Because blowing up Casinos that have obviously been taken over by North Korean invaders would super freaking cool!
Sorry I meant why a map of Nevada ? What are we going to do in it ?
I think DCS needs to focus and plan its strategy for the next few years. It seems very random
Well the Nevada map was a third party endeavor that was a bonus to those who purchased A10C beta and then was taken over by ED to showcase their new EDGE map tech. But the real reason is that some of the biggest training exercises of combat aircraft training takes place at Nellis AFB and the terrain also lends itself for a number of different purposes. This has been planned for a long time now (at least ) and is highly anticipated. It started off as a cool project and then spiraled into something bigger and better than originally imagined in other words.
Our lead developer in charge of the NTTR map has been out of the office this week, so progress was rather slow. However, I've attached a couple images of the new trees being developed for this map.
If Nevada was the 5th or later terrain released for DCS World, I'd say "WTF?? Seriously??"
However, it will be only the 2nd and is the prototype for those to come. So I accept its lower ranking in the scheme of things vs places elsewhere around the world in favor of OMG IT'S NOT THE BLACK SEA FOR THE FIRST TIME SINCE 1995!!!!!!11111111 I would have preferred a real global hotspot almost anywhere instead of Nevada, take your pick, but I won't crucify them for it.
I won't be going for another training range over Canada or Europe or Siberia or the Gulf of Mexico, though. One training range map is more than sufficient.
Those Su33 F15E and terrain, beautiful. Looking forward to the AFM. Im surprised by sudden involvement of Belsimtek though.. can we expect as same quality as A10C FM made by ED from them?
Why wouldn't you? They've created a couple of great AFM heli modules so far.
Originally Posted By: nadal
Im surprised by sudden involvement of Belsimtek though.. can we expect as same quality as A10C FM made by ED from them?
not having bought either of Belsimtek products, I cannot gauge the quality of their work, but I fully share his surprise, since skills needed to make a helicopter add on are not the same as those needed to make a fighter add on, the same way we don´t see KTM in WRC.
...not having bought either of Belsimtek products, I cannot gauge the quality of their work, but I fully share his surprise, since skills needed to make a helicopter add on are not the same as those needed to make a fighter add on, the same way we don´t see KTM in WRC.
Belsimtek is the only 3rd Party so far to release product. Both helicopters and fighter aircraft are products of aerospace engineering. Lets see what they do before judging them.
...not having bought either of Belsimtek products, I cannot gauge the quality of their work, but I fully share his surprise, since skills needed to make a helicopter add on are not the same as those needed to make a fighter add on, the same way we don´t see KTM in WRC.
Belsimtek is the only 3rd Party so far to release product. Both helicopters and fighter aircraft are products of aerospace engineering. Lets see what they do before judging them.
BST is not a 3rd Party, they are an ED Partner. And they are doing the AFM for the F-15C, which at it's core is Mainly AeroDynamic and FCS Data. Rotary or Fixed Wing doesnt really matter, as long as you have the data, the charts, and the programmers.
Just because they've released only Rotary Wing Modules does not mean they arent capable or havent planned a Fixed wing Aircraft.
I Have Every Module except the Mi-8.
The Huey is Right up there with the A-10C and KA-50 in terms of Quality and Fidelity.
That's like saying you'd doubt someone's ability to drive a van because they only drove a sedan :P
Originally Posted By: Tom_Weiss
not having bought either of Belsimtek products, I cannot gauge the quality of their work, but I fully share his surprise, since skills needed to make a helicopter add on are not the same as those needed to make a fighter add on, the same way we don´t see KTM in WRC.
it is like supposing that I, being someone skilled in creating skins for flight sims , could start to create combat aircraft models of the same good (or bad) quality as soon as I decided to start making them.
For it is not only that experience is needed, but time enough to gain an understanding of what you are doing.
and your comparison is wrong, it is like a Citroen C3 driver, used to drive at 120mph in a rainy day, trying to do the same in a fully loaded Eight Wheeler
That's like saying you'd doubt someone's ability to drive a van because they only drove a sedan :P
Originally Posted By: Tom_Weiss
not having bought either of Belsimtek products, I cannot gauge the quality of their work, but I fully share his surprise, since skills needed to make a helicopter add on are not the same as those needed to make a fighter add on, the same way we don´t see KTM in WRC.
Originally Posted By: Tom_Weiss
it is like supposing that I, being someone skilled in creating skins for flight sims , could start to create combat aircraft models of the same good (or bad) quality as soon as I decided to start making them.
For it is not only that experience is needed, but time enough to gain an understanding of what you are doing.
and your comparison is wrong, it is like a Citroen C3 driver, used to drive at 120mph in a rainy day, trying to do the same in a fully loaded Eight Wheeler
More like saying the the maker of a fine line of sedans cannot make a coupe having never driven the company's sedans.
it is like supposing that I, being someone skilled in creating skins for flight sims , could start to create combat aircraft models of the same good (or bad) quality as soon as I decided to start making them.
More like if you could start making skins for ships.
Quote:
and your comparison is wrong, it is like a Citroen C3 driver, used to drive at 120mph in a rainy day, trying to do the same in a fully loaded Eight Wheeler
Why wouldn't you? They've created a couple of great AFM heli modules so far.
Originally Posted By: nadal
Im surprised by sudden involvement of Belsimtek though.. can we expect as same quality as A10C FM made by ED from them?
not having bought either of Belsimtek products, I cannot gauge the quality of their work, but I fully share his surprise, since skills needed to make a helicopter add on are not the same as those needed to make a fighter add on, the same way we don´t see KTM in WRC.
One thing is for sure, that isn't the C-17 from DCS. Its harder to tell for the Russian aircraft, but if it is the same 3d model its a completely different texture. Also there were AC-130s which aren't in DCS, but ED did announce at one point they had a contract to do some sim work for one, so who knows.
I don't think the amount of geometry is that big a deal for modern videocards, especially if EDGE uses instances which don't require additional graphics memory. I've only got a GTX 480 here at work and it's quite capable of displaying five million triangles without any problems.
I am not in the habit of posting about 3rd party add ons at Lockonfiles, since I know next to nothing about them - but this map add on ... it is very interesting, maybe I will later on this weekend.
Perhaps not as "sexy" as other DCS World game elements, we are working on a new GUI for the Mission page. The current page is less than user friendly and particularly baffling when trying to locate Combined Arms missions.
Here is an early image of the new GUI that we think will make finding single missions much more easy.
None of the Content in those videos is representative of upcoming Modules or 3rd Party Modules.
They Are Simply Earlier Versions of EDGE running on Different Simulation platforms being used by other companies for training.
So dont go Posting DCS:KA-52, DCS:AV-8x, DCS: Whatever.
These maps are Commercial Property belonging to other Companies.
They (The Company that built the Simulator), are Using ED's Image Renderer, Which they Licensed.
Everything else (Terrain, Textures, Static Objects, etc) is built by the Company that Built the Simulator. (in this Case Concord XXI).
The only thing in these Videos that is ED's is the Licensed Image Renderer, which is an Earlier Version of Edge.
The Only thing that Relates to DCS is how the terrain looks (Mesh Detail, Effects, Etc).
That's a pity but maybe someday someone could make such detailed maps for DCS when EDGEs SDK is released. The amount of detail is impressive though so it will be interesting to see what the community and 3rd party devs come up with. BTW nothing is stopping these companies selling such terrain as addons for DCS from what I've heard there maybe some planned for DCS WW2.
Over the last few months, the team has made tremendous progress on both the NTTR art assets and getting EDGE working in DCS. Although we had hoped to have this wrapped up by the end of the year (never promised), I don't see that happening. There are half a dozen art issues that need to be resolved, EDGE integration into DCS will probably not be completed until Mid-December, and beta testing of the map within DCS has of course not been able to start yet.
Nevertheless, progress is being made... just not as fast as we all would like.
I've attached a short video showing some of the areas outside the airbases and downtown Las Vegas. http://youtu.be/HbDQ9tdraBc
Right now we have good progress with 1.2.7 version but have decided to release small update 1.2.6 with 2 noticeable fixes. Fixed StarForce protection bug with false virtual machine error. The bug which prevented with normal work on the PC with Nvidia Optimus technology is fixed.
The good news is that we have a F-15 pilot taking a very active role in helping us get the F-15C AFM just right. With his help, we are making great strides that we would not have made otherwise. The bad news is that with his input, we have identified several more areas that need adjustment, and that has required more time than we originally estimated. Once we and he are happy with it, it will be released soon afterwards.
*shrug* I can wait. Last thing we need is a screwed up AFM for the Charlie. That said, I'm also waiting for the AAM FMs to get straightened out, as the F-15 is ok guns-only, but it's missing its soul.
Unfortunately the FMs for the missiles being straightened out is only a piece of the puzzle. Guidance/Navigation plays a huge role in all this as does the launching platform's radar and other capabilities, and that step is yet to be taken. The FMs are quite difficult to deal with and an excellent first step though, in general they are starting to show hints of why fighters like going high and fast.
Originally Posted By: Jedi Master
*shrug* I can wait. Last thing we need is a screwed up AFM for the Charlie. That said, I'm also waiting for the AAM FMs to get straightened out, as the F-15 is ok guns-only, but it's missing its soul.
Unfortunately the FMs for the missiles being straightened out is only a piece of the puzzle. Guidance/Navigation plays a huge role in all this as does the launching platform's radar and other capabilities, and that step is yet to be taken. The FMs are quite difficult to deal with and an excellent first step though, in general they are starting to show hints of why fighters like going high and fast.
I have a feeling that we get these features one by one along with progress of F/A-18C development.
Unfortunately the FMs for the missiles being straightened out is only a piece of the puzzle. Guidance/Navigation plays a huge role in all this as does the launching platform's radar and other capabilities, and that step is yet to be taken. The FMs are quite difficult to deal with and an excellent first step though, in general they are starting to show hints of why fighters like going high and fast.
I have a feeling that we get these features one by one along with progress of F/A-18C development.
I tell ED that my payment is a work in progress and all transaction details are subject to change. You'd think they'd be more understanding about that policy.
Continued WIP is the best thing that has happened to combat flight simming. This means they are constantly improving the product, rather than selling it as is, shutting the door, and moving on to something new. Of course we have to pay for any major upgrades, but there are plenty of free updates/patches along the way, that include improved features, as well as bug fixes.
Continued WIP is the best thing that has happened to combat flight simming. This means they are constantly improving the product, rather than selling it as is, shutting the door, and moving on to something new. Of course we have to pay for any major upgrades, but there are plenty of free updates/patches along the way, that include improved features, as well as bug fixes.
I totally I agree. I just thought of a funny line and couldn't help it. Nothing this complex works like an N64 cartridge. All my favorite games ArmA, KSP, FSX, BMS, DCS, Minecraft, etc. keep updating.
This means they are constantly improving the product, ...
I think they try to do this but a problem is that in some points the product is stagnating or became even worse. (performance/multiplayer).
And especially when these points are fundamental for a good sim experience then there is something wrong IMO.
All game engines are just a collection of one's and zero's that can always be tweaked/rewritten for better or worse and don't necessarily have to become stagnant or worse. I don't fly DCS, and only have the DCS P51 since Luthier/Olegs involvement creating a WW2 theater. I'm hoping Oleg's expertise in multiplayer will allow them to enhance the DCS game engine for a better multiplayer experience. Atleast those are some of the hopes expressed by the DCS WW2 developers. All it takes sometimes is a look through another set of eye's to see where improvements can be made.
This means they are constantly improving the product, ...
I think they try to do this but a problem is that in some points the product is stagnating or became even worse. (performance/multiplayer).
And especially when these points are fundamental for a good sim experience then there is something wrong IMO.
All game engines are just a collection of one's and zero's that can always be tweaked/rewritten for better or worse and don't necessarily have to become stagnant or worse. I don't fly DCS, and only have the DCS P51 since Luthier/Olegs involvement creating a WW2 theater. I'm hoping Oleg's expertise in multiplayer will allow them to enhance the DCS game engine for a better multiplayer experience. Atleast those are some of the hopes expressed by the DCS WW2 developers. All it takes sometimes is a look through another set of eye's to see where improvements can be made.
I think you are over estimating Oleg's involvement in DCS - don't get me wrong, I agree with you, the net code needs to get sorted out.
I'll say that in the missions with 4-8 Clients, things have been going pretty well for the past month. The Hollo Pointe server is running for days w/o a problem.
IMHO what MP needs right now is EDGE. That should in theory help stability. Then I think it might be time to think experience in terms of overall user experience, MP lobbies and other fun things.
Wags also just announced 1.2.7 update, which includes a feature that will help the players help the devs hunt down crash bugs more reliably.
Originally Posted By: Chivas
I'm hoping Oleg's expertise in multiplayer will allow them to enhance the DCS game engine for a better multiplayer experience. Atleast those are some of the hopes expressed by the DCS WW2 developers. All it takes sometimes is a look through another set of eye's to see where improvements can be made.
Note: As a preliminary change log, the list below may be added to and/or items removed prior to release.
DCS World Improved network play stability. Track file are now automatically created when a crash is detected. In order to help the team find and correct MP issues that we are not always in position to produce during testing, 1.2.7 introduces the writing of tracks even when the game crashes. These tracks can be provided to the testers and developers in order to reproduce the conditions that caused the crash and correct it. This feature is a big step towards solving possible future and current problems that are often difficult to hunt down. When playing on a server and you experience a crash, put up an MP crash post and include that track in your post. Same thing goes for server owners. CBU-87/103. Decreased the count of graphic effects for improving FPS. Adjust Control window for in-game input adjustment were added. Adjust Control button can be find in the system panel by pressing ESC. The input modifiers are separated for each input layer (for each aircraft). Corrected night detection ranges of ground units with IR sensors. Reworked the Dynamic Launch Zone (DLZ) of SAMs. It will now take to account the target’s data instead of the earlier fixed zone. Kh-25ML (AS-10) new flight dynamics implemented. Increased explosive mass to all HE rounds. Explosive now mass equals the round mass. This was decided because HE rounds lack fragmentation and were very weak on regards to proximity damage. R-27R/T, R-27ER/ET. Corrected drag and lift. Adjusted DLZ data. Corrected a far LOD of projectile's green tracer. Added engine smoke for most aircraft. Added SAM launchers elevation above target LOS. To preventing the missile crashing to surface when target flying very low the SAMs will be launch missiles slightly above LOS of SAM to target. Added AI MQ-9 Reaper. Changed Tu-22M3 payloads. If you have custom payloads of Tu-22M3 please delete custom file C:\Users\<USER NAME>\Saved Games\DCS\MissionEditor\UnitPayloads\Tu-22M3.lua to prevent conflict. Added new GBU-31(V)3 penetrating bomb. AIM-9M/P, MIM-72G. Decreased lift and drag factors. Spanish squadrons added to the log book. AGM-84E changed warhead type from blast-fragmentation to penetration. Adjusted valid store options for A-10A: Added: AGM-65H – Station 3 & 9 on LAU-117 and LAU-88 (2 and 3 each). Added AGM-65G – Station 3 & 9 on LAU-117. Added LAU-131 – Stations 2, 3, 4, 8, 9, 10. Added LAU-68 - Stations 2, 3, 4, 8, 9, 10. Added MK-82/MK-82AIR – Option to load on TER for stations 3, 4, 8, 9. Added BDU-33 – TERs on stations 3, 4, 5, 6, 7, 8, 9. Added BDU-50LD/HD on all stations. Made ALQ-131 – available on both 1 & 11. Made AIM-9M/P – available on both 1 & 11. Added 600 US GAL drop tank – Station 4, 6, & 8 Added ALQ-184 - Stations 1 and 11. Removed LAU-61 – all stations. Removed Mk-20 Rockeye – all stations. Removed AGM-65K – LAU-88 option for station 3 & 9. Adjusted valid stores for A-10C: Added STN 6 weapons as STN 5 & 7, minus JDAM/WCMD. TER authorised on STN 6 for BDU-33 only. Added ALQ-131 – available on both 1 & 11. Added ALQ-184 - Stations 1 and 11. Adjuted valid stores for F-5E: Added LAU-68 – Stations 3, 4, 5, & 6. Adjusted valid stores for F-15E: Added AGM-65G – Station 2 & 18. GBU-31(V)3/B – Stations 2, 7, 9, 10, 11, 13, 18 only. GBU-31(V)1/B - Stations 2, 7, 9, 10, 11, 13, 18 only. MK-84 - Stations 2, 7, 9, 10, 11, 13, 18 only. GBU-10 - Stations 2, 7, 9, 10, 11, 13, 18 only. GBU-27 - Stations 2, 7, 9, 10, 11, 13, 18 only. Removed AIM-120 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed). Removed AIM-7 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed). Adjusted valid stores for F-16A (USAF) – Assumed Block 15OCU: Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AIM-7 – Station 3 & 8. Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs. Added ALQ-184 - Stations 6. AGM-119B – Station 3, 4, 7 & 8. Removed AGM-88 – Not carried by the A model. Removed AIM-120C - Not carried by the A model. Removed AGM-154C - Not carried by the A model. Removed GBU-12 - Not carried by the A model. Removed GBU-10 - Not carried by the A model. Removed LANTIRN - Not carried by the A model. Removed AGM-65E - Not carried by the A model. Removed AGM-65K - Not carried by the A model. Adjusted valid stores for F-16A-MLU: Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs. Added GBU-38 - Station 3, 4, 7, and 8. Added GBU-31(V)1/B - Station 3, 4, 7, and 8. Added GBU-12 – TER (2 only) on stations 3 & 8. Added LITENING II – Station 5R. Added AGM-119B – Station 3, 4, 7 & 8. Added AGM-154C - Station 3 & 8. Removed LANTIRN – MLUs upgraded for SNIPER/LITENING. Removed MK-20 Rockeye. Removed AGM-65E. Removed AIM-9P. Adjusted valid stores for F-16C Block 52: Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs. Added GBU-38 - Station 3, 4, 7, and 8. Added GBU-31(V)1/B - Station 3, 4, 7, and 8. Added GBU-31(V)3/B - Station 3, 4, 7, and 8. Added CBU-103 WCMD - Station 3, 4, 7, and 8. Added CBU-105 WCMD - Station 3, 4, 7, and 8. Added GBU-12 – TER (2 only) on stations 3 & 8. Added GBU-27 - Station 3, 4, 7, and 8. Added LITENING II – Station 5R. Added ALQ-184 - Stations 6. AGM-154C - Station 3 & 8 only. AGM-88 - Station 3 & 8 only. Added 600 US GAL drop tank. Station 4 & 7 (cleared for ferry flights only) Removed LANTIRN – No longer in service, replaced by SNIPER/LITENING for current block aircraft. Removed MK-20 Rockeye – No longer in service – replaced by CBU-87/97 on current blocks. Removed AGM-65E. Removed AGM-65K – LAU-88 option for station 3 & 8. Adjusted valid stores for F/A-18C: Added AGM-65G – LAU-117 on Station 2 & 8 (as stand-in for AGM-65F). Added GBU-38 - Station 2, 3, 7, and 8. Added GBU-31(V)1/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)2/B) Added GBU-31(V)3/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)4/B) Added MK-82 – Single on Station 2, 3, 7, and 8. Added MK-82 – TERs on Station 2, 3, 7, and 8. Added Mk-82AIR – Single on Station 2, 3, 7, and 8. Added MK-82AIR – TERs on Station 2, 3, 7, and 8. Added MK-82AIR – VERs on Station 2, 3, 7, and 8. Added LAU-68 – Station 2, 3, 7, & 8. Added LITENING II – On station 5 (used by USMC). AGM-65D – Not used by USN/USMC. AGM-65K – Not used by USN/USMC. Adjusted valid stores for Tornado GR4: Added GBU-27 – Station 9 & 4 (as stand-in for Enhanced Paveway III). Added GBU-12 – 5, 6, 7, & 8 (as stand-in for Paveway IV). Added LITENING – Station 5. Removed BL-755 – No longer in service, not carried by GR4 (GR1 only). ALARM – Remove from station 2 & 11 – not carried on these stations, ALARM launchers which mirror the SRAAM launchers on the wing root stations are not modeled. Adjusted valid store options for the B-1B: Added: Mk-84, CBU-87, CBU-97, GBU-31, GBU-31(V)3/B, GBU-38.
DCS: Black Shark 2 Reworked the 4th mission of Deployment campaign. Changed insurgents force, some vehicles, AFAC task, added some explosions, etc. Corrected 8th mission of Deployment campaign. Closest airdromes assigned to red coalition. Flaming Cliffs 3 Corrected EOS scan volume and removed gyro-stabilization. The EOS in FC3 is based on the MiG-29 that does not include an elevation adjustment function. For Russian aircraft TWS, a 3 seconds delay has been added before autolock to allow the pilot time to move the TDC off the target before autolock occurs. In such a case, the autolock feature is disabled until mode reset or break lock function (backspace) is activated. F-15C Track While Scan (TWS) mode will now center elevation scan on the PDT.
DCS: A-10C Warthog Added 2 new, fictions Canadian skins: RCAF 409 Squadron and RCAF 442 Snow Scheme. Aircraft can once again receive a complete aerial refueling transfer. TACAN dial controls have been corrected. Command bars now working correctly during an ILS approach. The liquid oxygen regulator is no longer dependent on electrical power. The ADI pointers have been corrected as well as the pitch steering bar stow function. Added mouse-clickable mirrors that allow them to be stowed or un-stowed. Corrected data when entering altitudes in the CDU and altitude alerts; the numbers changed when entered in the system.
DCS: Mi-8MTV2 Magnificent Eight Added Mi-8 Spring Tension campaign EN and RU. Beta.
DCS: P-51D Mustang Added Israeli skin by Mario “Markindel”.
DCS: UH-1H Huey Corrected missions for UN Pilot campaign.
Track file are now automatically created when a crash is detected. In order to help the team find and correct MP issues that we are not always in position to produce during testing, 1.2.7 introduces the writing of tracks even when the game crashes. These tracks can be provided to the testers and developers in order to reproduce the conditions that caused the crash and correct it. This feature is a big step towards solving possible future and current problems that are often difficult to hunt down. When playing on a server and you experience a crash, put up an MP crash post and include that track in your post. Same thing goes for server owners.
Not that I Have Many crashes, but it will now allow bug squashing to be a lot more precisely targeted.
This means they are constantly improving the product, ...
I think they try to do this but a problem is that in some points the product is stagnating or became even worse. (performance/multiplayer).
And especially when these points are fundamental for a good sim experience then there is something wrong IMO.
All game engines are just a collection of one's and zero's that can always be tweaked/rewritten for better or worse and don't necessarily have to become stagnant or worse. I don't fly DCS, and only have the DCS P51 since Luthier/Olegs involvement creating a WW2 theater. I'm hoping Oleg's expertise in multiplayer will allow them to enhance the DCS game engine for a better multiplayer experience. Atleast those are some of the hopes expressed by the DCS WW2 developers. All it takes sometimes is a look through another set of eye's to see where improvements can be made.
I think you are over estimating Oleg's involvement in DCS - don't get me wrong, I agree with you, the net code needs to get sorted out.
Yes, I'm well aware that Oleg has another job (much better paid with more security), and is more of a figure head in the DCS WW2 development, but Luthier did say he would be tapping Oleg's input, especially his expertise involving multiplayer.
The new patch is a huge step towards the right direction! ED is finally showing us that they are going towards fixing the issues instead of running forwards all the time.
Being able to provide the track file, dump files and crash logs will help ED stable DCS for future versions which will eventually give us the ability to run huge campaigns. Currently most of the server owners other than myself that I know, are limited to around 20 participants in a normal mission (around 200-300 objects), hopefully after some debugging by ED we will be able to run big mission with much more participants and no crashes.
Lets cross fingures the issues are straight forward and easy to fix.
We've been hard at work on the new advanced flight model for the F-15C and each day we are getting a little closer. Unlike past AFM projects, this one has been a little different because of the characteristics of the Control Augmentation System (CAS). In particular how yaw, pitch and roll are blended under different flight conditions. In fact, to better help debug the system, we now have the ability to manually toggle each of the three CAS channels off and on (as indicated on the caution and warning panel). The flight characteristic differences are quite dramatic! Before this could happen though, there was a lot of tuning of the center of gravity of the aircraft. This has a huge affect on pitch and takeoff/landing performance. We are now at the stage of tuning the CAS blending to give the DCS Eagle its unique feel based on feedback from our Eagle driver SME and a large number of performance benchmarks. In fact, our F-15 SME had commented that the DCS F-15C has superior flight modeling in many ways to the 3 million dollar trainer. I think many of you will be quite surprised how maneuverable the Eagle can be at slow speeds and high angles of attacks. With the huge rudders, it can perform all sorts of awesome at slow speeds using a lot of rudder input. We've also added separate wheel brake axis this week for the Eagle.
In several ways, this work will act as a foundation for future DCS aircraft AFMs.
As mentioned in an earlier message though, this work has equated to more time and this project will not be ready in time to be released with the 1.2.7 update. However, we think the additional work / time will be well worth the wait.
In regards to AFM, this is how we generally define it:
The aircraft's dynamics are always calculated on the basis of the same physics equations describing translational and rotational motion of a solid body under the influence of external forces and moments disregarding the nature of their origin.
The center-of-gravity can change its location within the speed axis system.
When calculating aerodynamics characteristics, the plane is represented as a combination of airframe components (fuselage, outer wing panel, stabilizer, etc). Separate calculations of aerodynamics characteristics are performed for each of the above named components in the entire range of local angles of attack and sliding (including super-critical), local dynamic pressure and Mach number taking into consideration deviation and grade of destruction of control instruments and some airframe components.
This is the basic definition, but not limited to, what we use to define a DCS aircraft with an AFM. Further detail can be added to include dynamic engine operation, sub-system modeling, fluid dynamics, and damage modeling. None of this must equate to a mouse-clickable cockpit. As such, the definition of an AFM can be a bit broad and encompass products ranging from the the Su-25T to the A-10C.
Love this comment from the update of F-15C AFM update: "all sorts of awesome at slow speeds"
Indeed.. F-15 is by no means a small plane, I thought its maneuvability gets extremely sluggish in lower speed area which may turn out to be completey opposite.
Also it is interesting for me that he used 'we', working on the AFM. Is belimtek shadow of ED as suspected?
I remember the most egregious example being Falcon's hifi FM...which didn't kick in until 250kts. So you could load your plane up heavy, take off, hit 250 kts and fall out of the sky like a rock and explode.
I remember the most egregious example being Falcon's hifi FM...which didn't kick in until 250kts. So you could load your plane up heavy, take off, hit 250 kts and fall out of the sky like a rock and explode.
The Jedi Master
just climb to FL400 at 245kt
Quote:
Su-27 and Fw-190 Update
The new Su-27 flight dynamics are nearly complete and is undergoing tuning. The Flanker now realistically spins, and performs the "cobra" and "hammerhead" with no scripting. Weight and balance data is ready to be implemented into project. Although great progress is being made, this will not be part of the 1.2.7 update.
Work on the FW-190 is currently frozen because the programmer assigned to this is still working on the UH-1H. However, because the basic model created in the project is similar to the P-51D, the necessary aerodynamics data for it is ready to be replaced and turn the airframe into a Fw-190D, the engine is ready to be converted from Merlin to Jumo regarding the differences in blower physics and automatics. The guns are equipped with ammo based on historical ballistics and the synchronizers are written to obtain fire rate dependable on prop rpm.
Indeed.. F-15 is by no means a small plane, I thought its maneuvability gets extremely sluggish in lower speed area which may turn out to be completey opposite.
I'm looking forward to seeing some screens with the higher resolution textures. I think that improvement alone will make the most stark visual improvement we've seen yet.
Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing.
Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%.
Note: As a preliminary change log, the list below may be added to and/or items removed prior to release.
DCS World Improved network play stability. Track file are now automatically created when a crash is detected. In order to help the team find and correct MP issues that we are not always in position to produce during testing, 1.2.7 introduces the writing of tracks even when the game crashes. These tracks can be provided to the testers and developers in order to reproduce the conditions that caused the crash and correct it. This feature is a big step towards solving possible future and current problems that are often difficult to hunt down. When playing on a server and you experience a crash, put up an MP crash post and include that track in your post. Same thing goes for server owners. CBU-87/103. Decreased the count of graphic effects for improving FPS. ECM effectiveness against air defense systems has been significantly increased. Adjust Control window for in-game input adjustment were added. Adjust Control button can be find in the system panel by pressing ESC. VHF AM radio frequencies now correctly increased by 10 Mhz. The input modifiers are separated for each input layer (for each aircraft). Corrected night detection ranges of ground units with IR sensors. Reworked the Dynamic Launch Zone (DLZ) of SAMs. It will now take to account the target’s data instead of the earlier fixed zone. Kh-25ML (AS-10) new flight dynamics implemented. Increased explosive mass to all HE rounds. Explosive now mass equals the round mass. This was decided because HE rounds lack fragmentation and were very weak on regards to proximity damage. R-27R/T, R-27ER/ET. Corrected drag and lift. Adjusted DLZ data. Corrected a far LOD of projectile's green tracer. Added engine smoke for most aircraft. Added SAM launchers elevation above target LOS. To preventing the missile crashing to surface when target flying very low the SAMs will be launch missiles slightly above LOS of SAM to target. Added AI MQ-9 Reaper. Changed Tu-22M3 payloads. If you have custom payloads of Tu-22M3 please delete custom file C:\Users\<USER NAME>\Saved Games\DCS\MissionEditor\UnitPayloads\Tu-22M3.lua to prevent conflict. Added new GBU-31(V)3 penetrating bomb. AIM-9M/P, MIM-72G. Decreased lift and drag factors. Spanish squadrons added to the log book. AGM-84E changed warhead type from blast-fragmentation to penetration. Added new Su-33 model. Bombs are now visually loaded into the bomb-bays for the B-52, B-1B, and Tu-22. B-52 and B-1B now have CAS tasks. Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing. Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%. Adjusted valid store options for A-10A: Added: AGM-65H – Station 3 & 9 on LAU-117 and LAU-88 (2 and 3 each). Added AGM-65G – Station 3 & 9 on LAU-117. Added LAU-131 – Stations 2, 3, 4, 8, 9, 10. Added LAU-68 - Stations 2, 3, 4, 8, 9, 10. Added MK-82/MK-82AIR – Option to load on TER for stations 3, 4, 8, 9. Added BDU-33 – TERs on stations 3, 4, 5, 6, 7, 8, 9. Added BDU-50LD/HD on all stations. Made ALQ-131 – available on both 1 & 11. Made AIM-9M/P – available on both 1 & 11. Added 600 US GAL drop tank – Station 4, 6, & 8 Added ALQ-184 - Stations 1 and 11. Removed LAU-61 – all stations. Removed Mk-20 Rockeye – all stations. Removed AGM-65K – LAU-88 option for station 3 & 9. Adjusted valid stores for A-10C: Added STN 6 weapons as STN 5 & 7, minus JDAM/WCMD. TER authorised on STN 6 for BDU-33 only. Added ALQ-131 – available on both 1 & 11. Added ALQ-184 - Stations 1 and 11. Adjuted valid stores for F-5E: Added LAU-68 – Stations 3, 4, 5, & 6. Adjusted valid stores for F-15E: Added AGM-65G – Station 2 & 18. GBU-31(V)3/B – Stations 2, 7, 9, 10, 11, 13, 18 only. GBU-31(V)1/B - Stations 2, 7, 9, 10, 11, 13, 18 only. MK-84 - Stations 2, 7, 9, 10, 11, 13, 18 only. GBU-10 - Stations 2, 7, 9, 10, 11, 13, 18 only. GBU-27 - Stations 2, 7, 9, 10, 11, 13, 18 only. Removed AIM-120 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed). Removed AIM-7 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed). Adjusted valid stores for F-16A (USAF) – Assumed Block 15OCU: Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AIM-7 – Station 3 & 8. Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs. Added ALQ-184 - Stations 6. AGM-119B – Station 3, 4, 7 & 8. Removed AGM-88 – Not carried by the A model. Removed AIM-120C - Not carried by the A model. Removed AGM-154C - Not carried by the A model. Removed GBU-12 - Not carried by the A model. Removed GBU-10 - Not carried by the A model. Removed LANTIRN - Not carried by the A model. Removed AGM-65E - Not carried by the A model. Removed AGM-65K - Not carried by the A model. Adjusted valid stores for F-16A-MLU: Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs. Added GBU-38 - Station 3, 4, 7, and 8. Added GBU-31(V)1/B - Station 3, 4, 7, and 8. Added GBU-12 – TER (2 only) on stations 3 & 8. Added LITENING II – Station 5R. Added AGM-119B – Station 3, 4, 7 & 8. Added AGM-154C - Station 3 & 8. Removed LANTIRN – MLUs upgraded for SNIPER/LITENING. Removed MK-20 Rockeye. Removed AGM-65E. Removed AIM-9P. Adjusted valid stores for F-16C Block 52: Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs. Added GBU-38 - Station 3, 4, 7, and 8. Added GBU-31(V)1/B - Station 3, 4, 7, and 8. Added GBU-31(V)3/B - Station 3, 4, 7, and 8. Added CBU-103 WCMD - Station 3, 4, 7, and 8. Added CBU-105 WCMD - Station 3, 4, 7, and 8. Added GBU-12 – TER (2 only) on stations 3 & 8. Added GBU-27 - Station 3, 4, 7, and 8. Added LITENING II – Station 5R. Added ALQ-184 - Stations 6. AGM-154C - Station 3 & 8 only. AGM-88 - Station 3 & 8 only. Added 600 US GAL drop tank. Station 4 & 7 (cleared for ferry flights only) Removed LANTIRN – No longer in service, replaced by SNIPER/LITENING for current block aircraft. Removed MK-20 Rockeye – No longer in service – replaced by CBU-87/97 on current blocks. Removed AGM-65E. Removed AGM-65K – LAU-88 option for station 3 & 8. Adjusted valid stores for F/A-18C: Added AGM-65G – LAU-117 on Station 2 & 8 (as stand-in for AGM-65F). Added GBU-38 - Station 2, 3, 7, and 8. Added GBU-31(V)1/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)2/B) Added GBU-31(V)3/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)4/B) Added MK-82 – Single on Station 2, 3, 7, and 8. Added MK-82 – TERs on Station 2, 3, 7, and 8. Added Mk-82AIR – Single on Station 2, 3, 7, and 8. Added MK-82AIR – TERs on Station 2, 3, 7, and 8. Added MK-82AIR – VERs on Station 2, 3, 7, and 8. Added LAU-68 – Station 2, 3, 7, & 8. Added LITENING II – On station 5 (used by USMC). AGM-65D – Not used by USN/USMC. AGM-65K – Not used by USN/USMC. Adjusted valid stores for Tornado GR4: Added GBU-27 – Station 9 & 4 (as stand-in for Enhanced Paveway III). Added GBU-12 – 5, 6, 7, & 8 (as stand-in for Paveway IV). Added LITENING – Station 5. Removed BL-755 – No longer in service, not carried by GR4 (GR1 only). ALARM – Remove from station 2 & 11 – not carried on these stations, ALARM launchers which mirror the SRAAM launchers on the wing root stations are not modeled. Adjusted valid store options for the B-1B: Added: Mk-84, CBU-87, CBU-97, GBU-31, GBU-31(V)3/B, GBU-38.
DCS: Black Shark 2 Reworked the 4th mission of Deployment campaign. Changed insurgents force, some vehicles, AFAC task, added some explosions, etc. Corrected 8th mission of Deployment campaign. Closest airdromes assigned to red coalition. Flaming Cliffs 3 Corrected EOS scan volume and removed gyro-stabilization. The EOS in FC3 is based on the MiG-29 that does not include an elevation adjustment function. For Russian aircraft TWS, a 3 seconds delay has been added before autolock to allow the pilot time to move the TDC off the target before autolock occurs. In such a case, the autolock feature is disabled until mode reset or break lock function (backspace) is activated. F-15C Track While Scan (TWS) mode will now center elevation scan on the PDT. Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches. A-10A. Maverick lock ranges have been corrected (including SA-9/Strela). A-10A. CBU CCIP and CCRP impact point corrected.
DCS: A-10C Warthog Added 2 new, fictions Canadian skins: RCAF 409 Squadron and RCAF 442 Snow Scheme. Aircraft can once again receive a complete aerial refueling transfer. TACAN dial controls have been corrected. Command bars now working correctly during an ILS approach. The liquid oxygen regulator is no longer dependent on electrical power. The ADI pointers have been corrected as well as the pitch steering bar stow function. Added mouse-clickable mirrors that allow them to be stowed or un-stowed. Corrected data when entering altitudes in the CDU and altitude alerts; the numbers changed when entered in the system.
DCS: Mi-8MTV2 Magnificent Eight Added Mi-8 Spring Tension campaign EN and RU. Beta.
DCS: P-51D Mustang Added Israeli skin by Mario “Markindel”.
DCS: UH-1H Huey Corrected missions for UN Pilot campaign. Added M134 minigun as door gun option. Added new M134 and M60 payload icons in the ME payload editor menu. Implemented AI fire control logic for left pilot, left and right door gunners. Added hint indicator for status and ROE setting of AI gunners. Implemented countermeasures (flare dispenser) system. Implemented external sling model and hooking assist system. Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality. Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP). Corrected main rotor shaft assembly tilt angle. Corrected collective control animation of the main rotor assembly (WIP). Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings. Fixed flight model bug causing erroneous “warping” in translational lift. Cockpit doors can now be opened/closed with mouse click over the door handles. Added seatbelts to pilot 3D models. Added new door gunner human 3D models. Added recoil visual effect when firing M60 and M134 door guns. Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan. Fixed and updated Elbrus Rescue mission. Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively.* Added “External Cargo” input category.*
*Changes in input commands require resetting input profiles to new default settings. To do so, delete (or rename if you wish to keep a backup) the saved input configuration folders (files) located in \WINDOWS DRIVE\User\User Name\Saved Games\DCS\Config\Input\UH-1H\.
Implemented external sling model and hooking assist system.
Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality.
Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP).
Corrected main rotor shaft assembly tilt angle.
Corrected collective control animation of the main rotor assembly (WIP).
Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings.
Fixed flight model bug causing erroneous “warping” in translational lift.
Cockpit doors can now be opened/closed with mouse click over the door handles.
Added seatbelts to pilot 3D models.
Added new door gunner human 3D models.
Added recoil visual effect when firing M60 and M134 door guns.
Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan.
Fixed and updated Elbrus Rescue mission.
Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively.*
Added “External Cargo” input category.*
*Changes in input commands require resetting input profiles to new default settings. To do so, delete (or rename if you wish to keep a backup) the saved input configuration folders (files) located in \WINDOWS DRIVE\User\User Name\Saved Games\DCS\Config\Input\UH-1H\.
Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing.
Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%.
Boo and yah!
It's been frustrating for quite some time with my G940.
That(CA) will not be for 1.2.7. We are working on a whole series of improvements and new features for CA that we will release all at the same time called Combined Arms 1.5. As these improvements and new features are finalized, I will discuss them then.
That(CA) will not be for 1.2.7. We are working on a whole series of improvements and new features for CA that we will release all at the same time called Combined Arms 1.5. As these improvements and new features are finalized, I will discuss them then.
I'm quite interested to see what these features are. As Nevada approaches with its hig-res terrain mesh, the land warfare aspect is going to change drastically. No more lone vehicle sitting in the middle of a wide open, perfectly flat, 1km wide poly face.
With Nevada, the environment will now support serious ground force gameplay (as opposed to the placeholder gameplay it resembles now given the low res terrain). So the "new features" could compound that improvement greatly. Here's hoping for realistic fire control systems and multi-crew functionality.
That(CA) will not be for 1.2.7. We are working on a whole series of improvements and new features for CA that we will release all at the same time called Combined Arms 1.5. As these improvements and new features are finalized, I will discuss them then.
So, does that mean Combined Arms 1.5 will be a pay upgrade for those who have the current iteration of CA now ?
That(CA) will not be for 1.2.7. We are working on a whole series of improvements and new features for CA that we will release all at the same time called Combined Arms 1.5. As these improvements and new features are finalized, I will discuss them then.
So, does that mean Combined Arms 1.5 will be a pay upgrade for those who have the current iteration of CA now ?
I don't read that at all from that statement. I think all he's saying is that they have a bunch of new features and improvements and are going to release them all in a single, cohesive patch rather than piecemeal.
That(CA) will not be for 1.2.7. We are working on a whole series of improvements and new features for CA that we will release all at the same time called Combined Arms 1.5. As these improvements and new features are finalized, I will discuss them then.
So, does that mean Combined Arms 1.5 will be a pay upgrade for those who have the current iteration of CA now ?
Not as far as I know - This could change if they decide to add in even more features though.
DCS: UH-1H Huey was the first gaming application from BelSimTek that was released in April 2013.
This game simulator that runs in the environmental resources of DCS from Eagle Dynamics. Currently the company is working on the improvement of the already issued simulator UH-1H, and started new game projects:
DCS: UH-1H Huey release in November 2013 DCS: Mi-8MTV2 release at the end of 2013 DCS: F-86F Sabre beta-version to be released in spring 2014 DCS: AH-1G Cobra beta-version to be released in first half of 2014
The games listed above will be released in the same way as UH-1H, in format of Add-On to DCS:World.
DCS: UH-1H Huey was the first gaming application from BelSimTek that was released in April 2013.
This game simulator that runs in the environmental resources of DCS from Eagle Dynamics. Currently the company is working on the improvement of the already issued simulator UH-1H, and started new game projects:
DCS: UH-1H Huey release in November 2013 DCS: Mi-8MTV2 release at the end of 2013 DCS: F-86F Sabre beta-version to be released in spring 2014 DCS: AH-1G Cobra beta-version to be released in first half of 2014
The games listed above will be released in the same way as UH-1H, in format of Add-On to DCS:World.
I'm iffy on the Cobra only because it really is a 2-man bird, and with 1 I'm concerned about pilot overload unless they've got FS/BS coop worked out?
The F-86, though...as long as it's not poorly done I think I'm in. While it can't compete against missiles, in a guns-only fight it can handle any other bird in the game. Best Sabre to see combat!
Awesome to hear, Belsimtek has been putting out quality stuff and can consider both addons already bought by me. If they have the F-86, here's hoping that they at least give us an AI MIG 15 too. Having the P-51 already really puts us on a good track to DCS:Korean War.
Rotates.... either 2 7.62 mini guns. 1 mini gun 1 40mm grenade launcher...etc.
Big one is it does not have ability to fire TOW missiles as a general rule. Although ungraded ones later did. But was no longer a G model.
And pretty sure the turret was intended to house the m197 20mm cannon from the get go. The prototype ah1 had I think... and the Marine ah1J got it as well. US army stuck with G arrangement threw the Q model (basically a G that could fire tows).
Indeed.. F-15 is by no means a small plane, I thought its maneuvability gets extremely sluggish in lower speed area which may turn out to be completey opposite.
My bad, I was trying to say I wasn't expecting to know that the response of the F-15 at lower speed is that forgiving as the plane looks big and draggy. I envy you assuming you already have it in your hands right now. Would love to hear some input about FM especially around energy management area(compared with old FM) from you when NDA is over.
Originally Posted By: Genbrien
Quote:
That(CA) will not be for 1.2.7. We are working on a whole series of improvements and new features for CA that we will release all at the same time called Combined Arms 1.5. As these improvements and new features are finalized, I will discuss them then.
Really interesting. Actually I'm more excited about this new CA than new plane or chopper, not just because is a tank shooting game but it actually adds the content to DCS a lot. (RTS, MP 9-line, tank, SAM...etc). Hopefully the new CA expands the gameplay of the DCS further.
Remember Wags tell on DCS: World overview Video (on Wags Youtube channel)the develop of Mig-15Bis. And the AFM F-18E Belsimtek maker, was maker the Mig-15Bis AFM, but was canceled with other team start develop them. Expected come some news in the future for them.
ED: F/A-18C ED: Su-27SM ED/EDPartner: F-15C (FC3) ED/EDPartner: FW-190 3rd Party: Mi-21Bis ED Partner: F-86F 3rd Party: L-29 (Pretty Sure he Meant L-39?) ED Partner: UH-1H ED Partner: MI-8 ED Partner: AH-1G Unknown: MI-24 Unknown: OH-58 As Well as Others
While I do love Belsimtek's addons I wish they would do something a bit more current with the Cobra. The Huey is still in use today in many parts of the world today so its somewhat relevant, but the AH-1G is not.
That being said if its up to their usual standards I will still buy it and Ill probably like it.
Yeah I'd much more prefer a newer variant, or an AH-64D (probably hard to get the license/rights for it), but I still think the Cobra will be a fun bird to fly.
We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be complete version that resides in parallel to your release DCS World (1.2.6) install and have separate configuration files located in Saved Games\DCS.openbeta\. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to.
....or just a more modern variant of the cobra. Something with 20mm and ATGMs at least.
I completely agree.
Someone please correct me if Im wrong: would it be true that any subsequent model of the Cobra or the Huey put into the game would only require some minor tweaks to its flight model to make it realistic? If that is the case Im hoping that more modern variants will eventually show themselves like a UH-1Y or Ah-1Z.
I know the engines got updated at some point in there, I don't know how much difference that makes in the modeling. The newer engines are far more capable beyond simple power increases than the old ones.
Newer engines, and x2 (where as the G, like the early hueys had only one). And in the UH1Y/AH1Z cases, four blades instead of two. It sounds like a significant enough difference. Add to that the systems modelling and i think building a UH1Y or AH1Z would be a considerable amount of work.
Forget the Y/Z, I'd be happy with an AH-1W! However, it's a big step from a G to a W, the cockpits are NOTHING alike.
The Jedi Master
The W is optimal imo, but I'd go as low as a AH-1T if I had to. The G is just a skinnier Huey with two extra rocket pods, doesn't really tickle my fancy.
The G is just a skinnier Huey with two extra rocket pods...
Probably a good reason to release the G first. Minor changes from the Huey, add more capital for future development, then develop TOW capable Cobras.
Remember, the ED Partner/3rd Party devs are still learning how to use ED's SDK, which is a reason most of them are starting with simpler aircraft (i.e. older aircraft and trainers) before jumping into the proverbial modern avionics deep end.
Agreed. It would make sense to go through the G first - both for progressive development's sake, and since we already have it's 60's era huey counterpart to go with it.
The Ah1 G is getting made the 1st true attack chopper. YAY! The armament of its miniguns/grenade launcher SHOULD be interesting. But ya...an ah1 q would be nice. Pretty much a g with tow sub system.
Jumping from single engined cobras to the the sea cobras (J,T) and then its updated supercobras is no small thing. Making G and then maybe Q makes sense. ONce you jump to F, P or S model those are pretty different as well. But nowhere near as completely different aircraft as the sea and super cobras
Added a more comprehensive Mi-8MTV2 changelog: DCS: Mi-8MTV2 Magnificent Eight
Added Mi-8 Spring Tension campaign EN and RU. Beta
Adjusted main rotor droop (underspeed) dynamics in the flight model
Implemented tailboom strike modeling
Installation of IR suppression devices will now reduce the helicopter’s IR signature and performance characteristics (slightly lower engine power output)
Implemented RI-65 voice warning system failure reporting (WIP)
RI-65 and autopilot stabilization channels will now be on by default when starting “hot”
Implemented ESBR (electrical bomb release control panel) functionality with all associated weapon systems modeling
Corrected the number of preset channels for the R-863 radio
Circuit breaker “bump plates” are now clickable and animated
UV-26 countermeasures dispenser will now indicate selection of port/starboard/both release modes
Added visual canopy damage effects in the cockpit
Numerous updates and corrections to elements of cockpit geometry, textures, and lighting
New custom sounds for numerous cockpit switches/controls, pilot blisters, cabin door, and engine start audio
Restored wheel brake volume level in the cockpit
Updated Autostart and Autostop scripts
Implemented airframe configuration panel in the Mi-8MTV2 Helicopter Group menu of the ME to control setting of engine IR suppression devices, weapon hardpoints, addon armor plates, and engine lifespan condition (WIP)
The 1.2.7 update for DCS World is now available as an Open Beta. Below is the list of changes and updates to the UH-1H and Mi-8MTV2 modules. Once out of testing, the 1.2.7 final release version is also planned to be the final release of the UH-1H module, although further updates and improvements will continue to be made and released as we move forward with the Mi-8MTV2 and other modules in development.
We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be complete version that resides in parallel to your release DCS World (1.2.6) install and have separate configuration files located in Saved Games\DCS.openbeta\. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to.
The primary purpose of the Open Beta is to improve the quality of release versions (particularly before we send it to Steam and other online services). We want to ensure that no new bugs are introduced and that network play is operating well. Despite the best efforts of our test team, items will get missed unless we have a much larger testing pool with a large variety of hardware and game setting configurations. The larger testing pool also allows us to better stress-test network games given the large number of players available. That being said, the two objectives for the Open Beta are:
1- Identify and report NEW bugs. This is a big reason why we have the Open Beta as a completely separate installation. This allows you to compare the current 1.2.6 version with the 1.2.7 Open Beta to ensure that a bug is in fact new (not in 1.2.6).
2- Network testing. While missions may run fine with less than a dozen players, we need testing that exceeds 20 players to stress-test network play.
Some other notes:
1- Ideally, no modifications (mods) should be used for the Open Beta. Any mod can invalidate test results. If you feel a mod is vital to run your mission, you must specify any and all mod used in the mission when submitting a report.
2- When you discover a bug / crash, first please confirm that it is a new bug. If it is, please enter it in the DCS Open Beta Test Reports forum located here: http://forums.eagle.ru/forumdisplay.php?f=311. Please use the correct reports sub forum. Attach any produced track crash and the log files created when you have a crash (located in /Users/<name>/Saved Games/DCS/Logs) along with a description of the crash and DXDiag readout saved as a TXT file (WinKey+R, enter "DXDIAG", Save All Information, Save TXT File to Desktop, Attach). Eagle staff, moderators, and our test team will be reviewing these reports and entering the valid ones into our internal bug tracking database.
Reports may be assigned the following tags in the thread title by Eagle staff and moderators (please do not enter these yourself):
[REPORTED] When a valid report is discovered and entered into the internal bug tracking database. [RESOLVED] When a report has been fixed. [CLOSED] When a report is invalid (such as reports that are not new bugs to 1.2.7) will be closed with an explanation.
Duplicate reports will be merged by Eagle staff and moderators.
Dear users! Due to scheduled maintenance of the primary server, the DCS website, Module Manager, and Multiplayer (master server) services will be unavailable on Tuesday, January 14 starting at 06:00 UTC for a period of no more than 6 hours. The server's IP address will change, so we highly recommend that you update your DNS cache (run "ipconfig /flushdns" in Windows).
AIM-7M missile. Corrected motor data: thrust, time and fuel flow. Reduced smokiness level for many planes. Ka-50 Deployment campaign. Corrected mission #5 Night Hunt. Fixed ARM missile explodes right after launch. Czech, German, French and Russian localisation updates. Fixed JTAC doesn't answer. Fixed bug with hiding mission editor layers cause graphic artifacts and the mission editor. Fixed bug with A2A refueling of AI. Fixed crash at ground unit sounds. CA. Fixed bug with IR pointer and laser when spot freeze in the space, when exiting binocular view. JTAC callsign will display in F10 menu. Su-27. RLS lock lamps blinks correctly. Multiplayer. Fixed client’s crash when switching slot after changing radio receive mode. Added more compatibility with earlier DCS mission. Corrected JTAC assignment procedure in ME. FC3. Localizer bar on HSI for russian airplanes is fixed. Mi-8. Server crash, when client fires GUV id fixed. UH-1H. Corrected animation of door gunners. UH-1H. Corrected AI targeting of door gunners. Fixed error when player try contact JTAC. Mi-8MTV2. Pedals work with keyboard. Fixed crash when SA-6 missile hits the target. Fixed bug with wrong course set of Patriot template. The Su-33 location on carrier deck is corrected. Fixed gun sound freezes, if aircraft is damaged. Mi-8: R-863 radio fix. CA. Fixed bug if player take control after shot AI, tank ignores rearm-time for gun. CA. Tanks ammo count and reload time are adjusted. CA. Corrected AP shots 105, 120, 125mm. UH-1H. Corrupted cockpit night illumination is fixed. F-15C. The holes in the cockpit external model are eliminated. UH-1H. The tail rotor drive shaft arguments are corrected. UH-1H. Updated fight dynamics. UH-1 and Mi-8. Corrected some weights. UH-1H. Multiplayer. Tail rotor is absent on network phantom bug is corrected. UH1H. Tail rotor direction fix. UH-1H. Tail rotor rotation in multiplayer is corrected. UH-1H. Corrected hints of crew control. UH-1H. Spinup time decreased. Mi-8. Adjusted wheels friction. Mi-8. The engine’s IR suppressor will impact to engine dynamics. The ALQ-131 weight is adjusted. The ALQ-184 weight and drag are adjusted. UH-1H. Updating UH-1H instant missions P-51D. Added new P-51D takeoff training track. Corrected sound effect of Mach cone. Mi-8. Multiplayer. Network phantom lacks engine exhaust and tail rotor bugs are corrected.
A while ago (around October 2013) I worked with Eagle Dynamics to make a tv commercial video for DCS World/Flaming Cliffs 3. I made 2 videos, each 30 seconds long. The Flaming Cliffs 3 version was for the Russian market, while the DCS World version was for the US market.
This video contains all footage used in both videos. I had to wait a while before going public with this video, but here it is.
At this point this just feels like microwaved left overs. It amazes me sometimes how much ED can talk about how much awesome *brand new* stuff they have in the pipes, and yet all of their significant releases since the Mustang* have been rehashes of something:
-DCS World: Same DCS we've come to love, but glued together (with mixed results initially). A good move for the series, but nothing earth shattering content wise. I know a lot of changes happend "under the hood" that are paving the way for greater things, but to end users it felt like a minor move forward at best, a half step backward (bug wise) at worst.
-The F-15C, A-10A, and SU-25. Again, microwaved left overs. Sure, they sprinkled AFM hot sauce on it for some kick, but we've had this dish before.
-Allowing third party developers to make content. ED managed to do something I thought was impossible: Do something "new"...that means we have to wait even more for other stuff.
And no, the releases from Belsimtek don't count. They're third party, so I'm not giving ED the "new content" credit. Although both are really great products (bought both on launch day).
Again, all really nice things to have happening to DCS, but nothing that felt super transformative. And yeah yeah, I know, "be patient", "they're working on it," "blah blah edge blah F/A-18C blah third party content balh."
*They only get about %50 credit for the Mustang being 'new', as it's ridiculously irrelevant to the current DCS environment at the moment. I would know, I bought it on launch day!
EDIT: Ok, I forgot about combined arms (which I own, but have never actually used) but that doesn't let me fly things and push buttons, so it doesn't count either. Plus, it's just more left overs: they took the map, ground vehicles, and radio menus and made a kinda-sorta RTS type ground combat commander...thing. It doesn't taste bad, but it's not fresh either...
To be fair - AFM requires a lot of work. It isn't something that just gets plopped into an existing module. Also..there has been continuous improvement to everything (new pits, fixes, patches, new units, new mission editor features, new single missions, the divestiture from the Ubi copyright legacy, etc..)... So the expectation of seeing something super transformative might be just a case of missing the trees for the forest. Lots of little things going on continuously..which is fantastic when you look back on the history of sims with a few updates that lead to dead ends from which the community has to pick up the mantle.
At this point this just feels like microwaved left overs. It amazes me sometimes how much ED can talk about how much awesome *brand new* stuff they have in the pipes, and yet all of their significant releases since the Mustang* have been rehashes of something:
-DCS World: Same DCS we've come to love, but glued together (with mixed results initially). A good move for the series, but nothing earth shattering content wise. I know a lot of changes happend "under the hood" that are paving the way for greater things, but to end users it felt like a minor move forward at best, a half step backward (bug wise) at worst.
-The F-15C, A-10A, and SU-25. Again, microwaved left overs. Sure, they sprinkled AFM hot sauce on it for some kick, but we've had this dish before.
-Allowing third party developers to make content. ED managed to do something I thought was impossible: Do something "new"...that means we have to wait even more for other stuff.
And no, the releases from Belsimtek don't count. They're third party, so I'm not giving ED the "new content" credit. Although both are really great products (bought both on launch day).
Again, all really nice things to have happening to DCS, but nothing that felt super transformative. And yeah yeah, I know, "be patient", "they're working on it," "blah blah edge blah F/A-18C blah third party content balh."
*They only get about %50 credit for the Mustang being 'new', as it's ridiculously irrelevant to the current DCS environment at the moment. I would know, I bought it on launch day!
EDIT: Ok, I forgot about combined arms (which I own, but have never actually used) but that doesn't let me fly things and push buttons, so it doesn't count either. Plus, it's just more left overs: they took the map, ground vehicles, and radio menus and made a kinda-sorta RTS type ground combat commander...thing. It doesn't taste bad, but it's not fresh either...
Name any sim that has ever broken the mold with something new- I mean... never made- exquisitely new... never seen before.
Actually for that matter- go ahead and shout out any game ever made that wasn't just a rehash of some other idea.
You want to go into EDGE with low quality texture aircraft and just leave it all the way it was... well, be my guest but I think you're beating the whole "if it ain't new it's poo" a little hard.
DCS 1.2.7.23803 Release Update 1 Change Log EN Multiplayer. Improved server stability. Combined Arms. Multimonitor Setup. Compass scale will shows in right position. A-10C. CADC will works after repair. F-15C. TWS. Added command 'Return To Search/NDTWS'. 'Unlock TWS Target' renamed to 'Target Unlock' command. UH-1H manual updated. Group fails to spawn if group ID is not specified for coalition. Fixed. Su-25T. The CCIP mark will movable in the all height of HUD. Fixed wrong location and name of the video file after video rendering. A-10A. Corrected cockpit shape and textures. ATGM launchers doesn't launch second missile. Fixed. Some minor graphics tunes.
Sounds like beta test version release only at this point. Release version of 127 will be out Monday. Ugh.
However, thanks to FlankerOne for this handy morsel:
Originally Posted By: flanker0ne;1990125
The Autoupdate.cfg of the two version is different:
Release:
Code:
"WARNING": "DO NOT EDIT this file. You may break your install!",
"version": "1.2.7.23097.351",
"arch": "x86_64",
"lang": "EN",
"modules": [
Openbeta:
Code:
"WARNING": "DO NOT EDIT this file. You may break your install!",
"branch": "openbeta",
"version": "1.2.7.23803.355",
"arch": "x86_64",
"lang": "EN",
"modules": [
By adding "branch": "openbeta", and running a Repair you can transform your install from Release to Openbeta and viceversa (by erasing)
I've given up waiting with baited breath for anything from ED. It's not that their product is no good, it's that I get the distinct impression that they have bigger fish to fry (read: private/military contracts). We PC simmers are more of a periphery market for them and will get a few scraps now and then. And yes, I'd prefer to have the EDGE implemented now without new textures - the idea being an improvement in GPU implementation/efficiency. They can add textures later. I'll take even slightly better frame rates now.
Oculus Rift may well be the next big thing for simmers such as ourselves (assuming it yields nil-to-no headaches). If reviews are adequately glowing I'll probably venture there someday. I'll just be absolutely certain no one spies me with one on - that Trackir LED thingy looks ridiculous enough!
Those 'bigger fish' are actually the guts of this game engine, which they are constantly working on. You don't see it because it's under the hood a lot of the time instead of being a new plane or whatnot.
Originally Posted By: cdelucia
It's not that their product is no good, it's that I get the distinct impression that they have bigger fish to fry (read: private/military contracts).
What's this about textures? EDGE isn't in because EDGE isn't in yet. It has nothing to do with textures.
Quote:
We PC simmers are more of a periphery market for them and will get a few scraps now and then. And yes, I'd prefer to have the EDGE implemented now without new textures - the idea being an improvement in GPU implementation/efficiency. They can add textures later. I'll take even slightly better frame rates now.
So, I got permission for Oculus to say a bit more...
Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080) Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split).
Alex has been working with it the last week and we already have DCS up and running on the Rift to include:
Head tracking Re-centering hot key Automatic Rift detection Stereo 3D Fixed HUD projection for 3D In-mission GUI Using Rift for view control in Replays F2 view working with Rift control Adjustments for distortion and chromatic aberration
DUXFORD, UK, February 19th, 2014 – The Fighter Collection and Eagle Dynamics will reward our loyal customers with a new bonus system that will provide discounts with DCS product purchases.
When purchasing a DCS product a full price (not on a discount sale, or discounted price), customers will receive a 20% bonus based on the price of the purchased DCS product! A bonus is applied to only the first purchase of a specific DCS product.
If you purchase two DCS products at full price, you will receive a DCS bonus of 25% based on the value of the order.
This bonus escalates with the purchase of additional DCS products:
Customers that purchased DCS products at full price prior to the start of the bonus program can register their products and receive a bonus of 20% of the purchased price.
These bonuses will be credited on the customers’ personal Bonus Accounts of the DCS website. Customer bonus funds can only be redeemed for the purchase of DCS products from www.digitalcombatsimulator.com.
About DCS World DCS World is a vehicle combat simulation game created by Eagle Dynamics. DCS World uses a powerful engine that delivers realistic and engaging gameplay. The battlefield includes a spectacular mission area - the location of the Georgian conflict in 2008. Fly the Su-25T in a massive, semi-dynamic campaign to achieve dominance in the skies over Georgia! DCS World serves as the basis for which all DCS aircraft operate within.
The huge variety of aircraft, land units and warships are included from countries such as the United States, Russia, the United Kingdom, France, Germany, Spain and others. Units are controlled by sophisticated Artificial Intelligence (AI) and they have an amazing level of detail. This all allows for the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units.
About The Fighter Collection The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
At this point this just feels like microwaved left overs. It amazes me sometimes how much ED can talk about how much awesome *brand new* stuff they have in the pipes, and yet all of their significant releases since the Mustang* have been rehashes of something:
-DCS World: Same DCS we've come to love, but glued together (with mixed results initially). A good move for the series, but nothing earth shattering content wise. I know a lot of changes happend "under the hood" that are paving the way for greater things, but to end users it felt like a minor move forward at best, a half step backward (bug wise) at worst.
-The F-15C, A-10A, and SU-25. Again, microwaved left overs. Sure, they sprinkled AFM hot sauce on it for some kick, but we've had this dish before.
-Allowing third party developers to make content. ED managed to do something I thought was impossible: Do something "new"...that means we have to wait even more for other stuff.
And no, the releases from Belsimtek don't count. They're third party, so I'm not giving ED the "new content" credit. Although both are really great products (bought both on launch day).
Again, all really nice things to have happening to DCS, but nothing that felt super transformative. And yeah yeah, I know, "be patient", "they're working on it," "blah blah edge blah F/A-18C blah third party content balh."
*They only get about %50 credit for the Mustang being 'new', as it's ridiculously irrelevant to the current DCS environment at the moment. I would know, I bought it on launch day!
EDIT: Ok, I forgot about combined arms (which I own, but have never actually used) but that doesn't let me fly things and push buttons, so it doesn't count either. Plus, it's just more left overs: they took the map, ground vehicles, and radio menus and made a kinda-sorta RTS type ground combat commander...thing. It doesn't taste bad, but it's not fresh either...
This is what the other side of the matrix looks like. An almost unnoticed, uncorroborated, but very candid post, which is illuminating.
I think the DCS A-10C and P-51 fly horribly and if they flew that way in real life, I think they'd be dropping out of the skies. I've actually been on airplanes before, and I don't recall them being that jittery or being jostled around that much. The P-51 is especially difficult or damn near impossible to handle near the ground, and both seem nearly uncontrollable in open air. It's either that or I'm a horrible pilot. Some developers' flight models however do seem to have a more genuine, authentic feel to the flight model, but what do I know.
Also, it is just my opinion, but I still find FC3 arcadish, and although the tactics, and the algorithms behind the scenes may be valid, I can't shake it. It is a bit of a black point not to have a well developed and mature air to air simulation this late in the game. In fact, I think they may have been surpassed in some regards by other developers. DCS does not give you what you want, it gives you what they want, and that usually short circuits to the quickest method for income generation. But in the end you have something that is not really a hi fidelity air to air simulation, just a mish mash of this and that, and a sprinkling of hope, change and promise. I'm not an F-18 hater, and if you're an F-18C fan, it's fine, but the F-18C was and has always been the runner up to the bridesmaid no matter what. That's just how things went down. My, how times have changed.
I've actually been on airplanes before, and I don't recall them being that jittery or being jostled around that much.
I've actually flown airplanes before and I think that all sims have their planes on rails - in a real aircraft, there's always a bunch of jostle and jitter from airflow pertubations. A rookie pilot will fight each and every one - a more seasoned pilot knows that the plane knows how to fly better than we mere humans do! You just have to keep them pointed the right way.
Originally Posted By: Wolfen
The P-51 is especially difficult or damn near impossible to handle near the ground, and both seem nearly uncontrollable in open air. It's either that or I'm a horrible pilot.
I've never seen you fly, so I can't comment on your skills, but I fly the P-51D occasionally and have pretty good success with it - I certainly don't have a problem with it being "nearly uncontrollable". Low-speed and low-alt ground attack, high-speed high-alt dogfighting, etc. There are some physics involved (slipstream, torque, induced stall, etc.) that can bite the unsuspecting pilot, especially one used to a lower fidelity air combat sim, but a real aircraft would be plagued with the same problems. Not having a force feedback controller in for a sim like DCS: P-51D is pretty limiting, though - not only are missing out on cues of how the plane really wants to fly, it's all too easy to provide inputs that a real pilot simply wouldn't be able to make.
Originally Posted By: Wolfen
Also, it is just my opinion, but I still find FC3 arcadish, and although the tactics, and the algorithms behind the scenes may be valid, I can't shake it.
We could easily fill page after page of threads on terminology ("game", "arcade", "simulation", etc.). I can certainly see both viewpoints - the non-clickable cockpits, simplified radars, "tuned" performance parameters, etc., can leave one with an arcadish impression, especially after experiencing a higher-fidelity simulation, like Falcon BMS or UH-1H. In fact, one can always argue that *any* simulation needs more fidelity. The question is when is it good enough? I think that's a subjective answer and it sounds like FC3 doesn't meet that bar for you, and I think you are perfectly entitled to that opinion. I think there are many, however, who feel otherwise, and greatly enjoy the sim just as it is.
P-51 fly horribly and if they flew that way in real life, I think they'd be dropping out of the skies. I've actually been on airplanes before, and I don't recall them being that jittery or being jostled around that much. The P-51 is especially difficult or damn near impossible to handle near the ground, and both seem nearly uncontrollable in open air.
I have a friend who is well connected and after a lengthy background check, he flew the F-16 for several minutes, and he did say it was extraordinarily sensitive to any input, but also added as you suggest that in part could have been related to the lack of tactile feedback on that model.
I think the DCS A-10C and P-51 fly horribly and if they flew that way in real life, I think they'd be dropping out of the skies. I've actually been on airplanes before, and I don't recall them being that jittery or being jostled around that much. The P-51 is especially difficult or damn near impossible to handle near the ground, and both seem nearly uncontrollable in open air. It's either that or I'm a horrible pilot. Some developers' flight models however do seem to have a more genuine, authentic feel to the flight model, but what do I know.
I don't have any time in a real P-51 but the DCS model isn't this uncontrollable beast you speak of. It handles like you would expect for a high performance, low wing aircraft. It stalls, spins, and recovers predictably. If you are having issues with the controls being twitchy, try adjusting the sensitivity in your control settings.
It's hard to say as few WWII P-51 pilots flew with spring-loaded non-FFB USB joysticks. It might all come back to the sensory feedback mechanisms and the plane flies exactly as it did then with respect to physics. Or not. The controls could be the missing key.
It's hard to say as few WWII P-51 pilots flew with spring-loaded non-FFB USB joysticks. It might all come back to the sensory feedback mechanisms and the plane flies exactly as it did then with respect to physics. Or not. The controls could be the missing key.
I think adjusting your flying and your control system to compensate for the difference between the sim and the real thing are a huge part, but also bad habits picked up from other sims that try and balance playability with simulation, the P-51D from ED doesnt sugar coat it, its an FM based on the real thing... no tweaking to add training wheels
No, but EVERY sim has its quirks. Even professional full-motion ones. The best ones minimize them as much as possible, but there's always something a sim does either wrong or less faithfully. Sometimes it's as simple as being too forgiving or not, but other times there's a particular thing that the sim does that the real one never has a problem with or vice versa.
I will say that using clickable cockpits as opposed to just keyboard shortcuts always feels to me like trying to do it after my arms have fallen asleep--I have trouble getting the cursor EXACTLY where I want it and I often move too little or too much and can easily click the wrong way.
So I would say DCS is the best sim of flying with numb limbs.
No, but EVERY sim has its quirks. Even professional full-motion ones. The best ones minimize them as much as possible, but there's always something a sim does either wrong or less faithfully. Sometimes it's as simple as being too forgiving or not, but other times there's a particular thing that the sim does that the real one never has a problem with or vice versa.
This is a very good point. Even the actual training sims can only get so close to replicating the real thing, especially when you're talking about mechanical linkages and cables from pilot controls to control surfaces.
An annoying result of that is that you can develop bad habits going from being graded in sims back to the real thing.
BelSimTek Nearing Completion of F-15C Advanced Flight and Engine Models
The original F-15C flight model currently featured in DCS was developed over a decade ago and represents an earlier generation of simulation technology. Despite demonstrating generally correct aerodynamic performance under normal flight conditions and providing great gameplay, current user expectations, available computer power, and developer expertise demand a higher level of fidelity. As a result, a comprehensive advanced flight model of the primary U.S. jet fighter, the F-15C Eagle, has been under development for DCS.
The complete aerodynamics model accounts for mass, force, and moment interactions of the aircraft’s elements as subjected to airflow. Unlike the previous model, which regarded the aircraft as a single point of focus, the new flight model consists of individual aircraft elements carefully tuned to reflect their unique aerodynamic characteristics and joined together to determine the sum vector of the airframe’s momentum.
Over a year a hard work has gone into the development of this model and now it is finally ready for initial external testing. The primary element of the new model is accurate aerodynamic performance that closely matches the characteristics of the real F-15C Eagle throughout the flight envelope, including in critical angles of attack, stalls, and spins. Maneuverability characteristics are also correctly modeled throughout the flight envelope, providing accurate performance in acceleration, available sustained G, maximum airspeeds, maximum altitudes and other characteristics.
Of course even real aircraft differ somewhat from their documented performance characteristics due to slight individual variability, but we have made every effort to ensure you are truly immersed in the experience of driving – without a doubt – one of the best fighters of the 20th century.
In addition to the aerodynamics model, the flight model includes a new engine model, based on the F100-PW-220 engine with increased dry and afterburner thrust. The model accounts for inverted and negative G flight effects and features a special afterburner component model. The flight model also includes a new fuel system model as well as nosewheel steering and wheel brake component models.
Special attention was paid to accurately recreate the design of the F-15C flight control system, including Pitch Ratio control adjusted for airspeed and altitude, Aileron/Rudder Interconnect (ARI), Control Augmentation System (CAS), Attitude and Altitude autopilots, and the Pitch Trim Compensator (PTC).
The new model significantly improves the entire flying experience, making special flight conditions like air to air refueling, landing, and edge of the envelope flying far more dynamic, exciting, and even more challenging. Straight and level flight no longer feels like “flying on rails” while maneuvering flight provides a sensation of the power and control in your hands.
At this stage of development, we can confidently provide a highly accurate aerodynamics model of the F-15C accompanied by a partly reproduced systems model.
The estimated release date of the new flight model for F-15C Eagle DCS module is late March, 2014.
DCS 1.2.7.23803 Change Log EN Multiplayer. Improved server stability. Combined Arms. Multimonitor Setup. Compass scale will shows in right position. A-10C. CADC will works after repair. F-15C. TWS. Added command 'Return To Search/NDTWS'. 'Unlock TWS Target' renamed to 'Target Unlock' command. UH-1H manual updated. Group fails to spawn if group ID is not specified for coalition. Fixed. Su-25T. The CCIP mark will movable in the all height of HUD. Fixed wrong location and name of the video file after video rendering. A-10A. Corrected cockpit shape and textures. ATGM launchers doesn't launch second missile. Fixed. Some minor graphics tunes.
DCS 1.2.7.23803 Change Log EN Multiplayer. Improved server stability. Combined Arms. Multimonitor Setup. Compass scale will shows in right position. A-10C. CADC will works after repair. F-15C. TWS. Added command 'Return To Search/NDTWS'. 'Unlock TWS Target' renamed to 'Target Unlock' command. UH-1H manual updated. Group fails to spawn if group ID is not specified for coalition. Fixed. Su-25T. The CCIP mark will movable in the all height of HUD. Fixed wrong location and name of the video file after video rendering. A-10A. Corrected cockpit shape and textures. ATGM launchers doesn't launch second missile. Fixed. Some minor graphics tunes.
<cynicism on> so does those pictures of edge show the su27 from flaming cliffs 4 along with black shark 3 + a10c v2 upgrades to enable you to play in the "one core sim, just buy bolt ons" concept?
<cynicism on> so does those pictures of edge show the su27 from flaming cliffs 4 along with black shark 3 + a10c v2 upgrades to enable you to play in the "one core sim, just buy bolt ons" concept?
I have precisely 0 problem with paying for ED's hard work. They're not a charity and they'll have incurred significant expenditure during the 1000's and 1000's of man-hours that have gone into this new tech.
If it ends up being a free upgrade, that's fantastic. If it ends up being a paid upgrade, however, I'm 100% onboard with the decision and will happily dip into my wallet for the upgrade.
I just hope they give a little more notice that your modular module will not be modular as like they did with black shark.... no notice at all really. There is an unhappy beast under that stone if disturbed.
I have precisely 0 problem with paying for ED's hard work. . . . I'm 100% onboard with the decision and will happily dip into my wallet for the upgrade.
+1
$50 is tiny compared to the value I get out from DCS products, and also compared to the hardware $$$$ I've spent to support it.
I struggle to see definite improvements in EDGE that couldn't be explained by better use of the current graphical engine. Is there a list of specific improvements? I'm out of touch with what's improved in EDGE.
I struggle to see definite improvements in EDGE that couldn't be explained by better use of the current graphical engine. Is there a list of specific improvements? I'm out of touch with what's improved in EDGE.
The Black sea terrain isn't built to take advantage of some of the newer features. Its a bit like the feature jump between the LOM and EDM model formats, where normal maps, specular maps etc were added for models to take advantage of. The Features weren't visible on the older models, as they had to have those feature designed in to the model. Hence we saw new models for the F-15, Su-27 etc, that took advantage of these new features.
In the same vein the Terrain has to be created with the DX11 features now available in mind. Retro fitting to old maps yields smaller results.
Feature list was published some time ago IIRC - I'll see if i can find it.
· EDGE allows for Direct X 11 support · Dynamic shadowing of the terrain and mountains · Clipmap support · Higher object count · Higher resolution ground terrain mesh · More detailed tree models · Better graphical effects · High resolution road textures · Ability for road signs and light signals · Additional ground clutter (rocks, cactuses, etc.) · Better graphical effects · Dedicated server · Skeleton animation for infantry
There is an official post somewhere but I can't find it - it say much the same thing though, no Specifics as such.
I know this may seem b!tchy, but why are they making it look prettier when they could put those resources toward something useful (dynamic campaign?) and really move the genre ahead? From 10000 AGL, road signs and tree models are useless.
I know this may seem b!tchy, but why are they making it look prettier when they could put those resources toward something useful (dynamic campaign?) and really move the genre ahead? From 10000 AGL, road signs and tree models are useless.
Because Graphics DO matter. They increase immersion and attract more customers to the simulation platform, which benefits the users, ED and third parties. Besides, since when are you moving mud from 10000AGL with the A-10C?
Additionally -- moving the rendering backend to DX11 moves a significant amount of CPU overhead to the GPU, allowing for much improved performance and taking advantage of various DX11 features that significantly improve visual fidelity.
I know this may seem b!tchy, but why are they making it look prettier when they could put those resources toward something useful (dynamic campaign?) and really move the genre ahead? From 10000 AGL, road signs and tree models are useless.
Less useless when I'm flying my UH-1, Ka-50 or Mi-8, though.
I know this may seem b!tchy, but why are they making it look prettier when they could put those resources toward something useful (dynamic campaign?) and really move the genre ahead? From 10000 AGL, road signs and tree models are useless.
Yes- obviously the people designing a new graphics engine are the same people who would develop a dynamic campaign.
And yeah- your post comes off just as b1tchy and whiny as every other person in here who thinks their way is better. I think you wasted your resources on that post- actually. You should have committed those resources to something more beneficial- like world hunger.
Originally Posted by Mista View Post 1 year has passed since I started this thread ... Where is the long-awaited 6dof-cabin Su-25T c eliminated shoals))?
Note: As a preliminary change log, any and all items listed below are subject to change between now and 1.2.8 release. Additionally, more items may be added between now and release.
DCS World • Added Su-25T 6 DOF cockpit. • Added initial Oculus Rift support, this does not include front end GUI yet. • AGM-114L/K: Increased speed to about 1.4M. • TACAN added to Lochini International (25X; TBS). • Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled. • MQ-1 Predator: The radar has been removed. • Corrected wingtips vortex position for flyable aircraft. • Corrected HE warheads for unguided rockets. • SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds. • SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M. • MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m. • Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group. • Su-25T: SPO-15 sound is now muted when electric power is OFF. • "LockOn" label has been deleted from FC3 module description in Main Menu. • User images in Kneeboard will no longer disappear after window switching. • ME: Fixed toolbar becoming inactive in some conditions. • ME: Corrected location of the buttons in mission goals window. • Added internal cargo trigger. • Reworked chaff and flare rejecting logic for AA and SAM missiles.
DCS Mi-8MTV2 Magnificent Eight • Corrected campaign and single missions. • Emergency jettison switches are now wired correctly. • Fixed swapped buttons on the UV-26. • Hardpoint racks and additional armor can now be disabled.
DCS: UH-1H Huey • ADF AN/ARN-83: Audio signal can now be heard in all modes. • Fixed animation of control lamp on flare dispenser control panel. • Fixed side M134 bracket arms clipping with side doors. • Added 3D model for wipers motor in cockpit. • Barrel block of M134 minigun now rotates in correct direction. • Pilot and co-pilot sights are now removed from the "civilian" variant. • Added additional armor option to the ME. • Fixed blurred texture of the tail rotor when damaged.
DCS: Flaming Cliffs 3 • Added F-15C Advanced Flight Model (AFM) • Added Su-33 6DOF cockpit. • Su-25: SPO-15 sound is now muted when electric power is OFF. • A-10A: "Minimum Speed" sound is no longer heard during repairs. • MiG-29: EOS has had its detection range reduced to realistic performance levels.
DCS: P-51D Mustang • Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}. • Decreased count of tracers in the guns.
DCS: Combined Arms • Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42. • Added SAM unit acquisition/search radar display. • Added ability to control naval units from the Command Map. • Laser ranging and automatic barrel elevation for tanks. • Increase destructiveness of 155mm artillery round. • Control of air units now possible for clients in multiplayer.
Originally Posted by [RS]Boomer View Post Has there been any new information on the sling loads?
With a probability of 95% (), this function (sling loads) will be implemented in 1.2.8 for SP and MP! PS: Test team of ED and Dev team of BST work hard to implement it. Hats off to them!
Frankly, I'll be surprised if we get it this year.
Prove me wrong ED, prove me wrong...
You're wrong.
Show your work.
Time will prove. For now reference http://forums.eagle.ru/showthread.php?t=113112 and last 5 pictures posted by Wags, but taken by me. In other words, beta testers have EDGE and are testing it.
DCS: Combined Arms. $29.99 now $23.99 (20% off) Trailer
A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off) Trailer
Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off) Trailer
Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.
2014 is already shaping up to be a very exciting year for DCS with some great developments:
1 - The impending release of DCS version 1.2.8. You can read the preliminary change log at the end of this letter.
2 - We are making great progress on implementing our new graphics engine into DCS version 1.3.0 later this year. The new engine brings several important improvements, notably: improved visual qualities, DX11 effects, improved performance, and the ability to support multiple maps including the long-awaited Nevada Test and Training Range (NTTR) map!
3 - While we continue to update several of our existing aircraft like the F-15C, Su-27, Su-33 and MiG-29, the team is also hard at work on new aircraft including the Fw-190 and F/A-18C Hornet.
4 - Our third party partners have also been very busy! 2014 will see the release of several new third party aircraft including the BAE Hawk, MiG-21Bis and F-86F Saber.
5 - In additional to our traditional focus on aircraft, we are also gradually expanding and improving the ground combat component of DCS World. Not only does this include continued improvements and additions to Combined Arms, but also work towards our first DCS level armor vehicle simulation. Exciting times!
Flaming Cliffs 3 is certainly worth $14.99. I am thinking of getting Combined Arms, but I am not sure if I want it. How good is it now with the updates? Might be better to put the money towards one of the upcoming fighters.
I had forgotten about the AFM! I also find myself wishing I could join games or missions that I can't right now because I only have CA and A-10C. Plus I've always wanted to go zipping around at 700 knots rather than 260. And to dogfight with my TrackIR. I'm going to pick this up in the morning. Thank you for the comments.
I had forgotten about the AFM! I also find myself wishing I could join games or missions that I can't right now because I only have CA and A-10C. Plus I've always wanted to go zipping around at 700 knots rather than 260. And to dogfight with my TrackIR. I'm going to pick this up in the morning. Thank you for the comments.
I had forgotten about the AFM! I also find myself wishing I could join games or missions that I can't right now because I only have CA and A-10C. Plus I've always wanted to go zipping around at 700 knots rather than 260. And to dogfight with my TrackIR. I'm going to pick this up in the morning. Thank you for the comments.
You'll have to bear with me. My idea of 'fast' has been altered slightly over the years in the A-10. I almost said 'as fast as a Maverick'.
I can't make steam to recognize the key for FC3, do you know when these keys will be "Steam-happy"? in the meantime How can I enjoy FC3 when all my DCS install is on Steam?
It will take a week or so if not longer. I think ED sends out the keys and Steam only adds them once a month. You can always download it from ED's website, but then you'll have two installs.
Thanks, all! No new news, still a two-seat trainer P-51D. I'm not a big fan of rampant speculation but my hopes are getting raised for multicrew functionality as well.
Ah well, I have the P-51 so no need to get excited... Good news for those that haven't purchased as they will get to learn the Mustangs systems and flight experience
Exactly what I'm in for Trooper. I have no real interest in purchasing the Mustang but I have always been curious as to how it is in the sim. I'll certainly try an evaluation edition of it for free.
DCS World Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls. Added Su-25T 6 DOF cockpit. Added initial Oculus Rift support, this does not include front end GUI yet. AGM-114L/K: Increased speed to about 1.4M. TACAN added to Lochini International (25X; TBS). Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled. MQ-1 Predator: The radar has been removed. Corrected wingtips vortex position for flyable aircraft. Corrected HE warheads for unguided rockets. SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds. SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M. MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m. Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group. Su-25T: SPO-15 sound is now muted when electric power is OFF. "LockOn" label has been deleted from FC3 module description in Main Menu. User images in Kneeboard will no longer disappear after window switching. ME: Fixed toolbar becoming inactive in some conditions. ME: Corrected location of the buttons in mission goals window. Added internal cargo trigger. Reworked chaff and flare rejecting logic for AA and SAM missiles. Improvements to the multiplayer scoring system. Fixed Command Start not functioning for AI aircraft.
DCS Mi-8MTV2 Magnificent Eight Corrected campaign and single missions. Emergency jettison switches are now wired correctly. Fixed swapped buttons on the UV-26. Hardpoint racks and additional armor can now be disabled. Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD added instruments: magnetic compass, G-metr, outdoor thermometer
DCS: UH-1H Huey ADF AN/ARN-83: Audio signal can now be heard in all modes. Fixed animation of control lamp on flare dispenser control panel. Fixed side M134 bracket arms clipping with side doors. Added 3D model for wipers motor in cockpit. Barrel block of M134 minigun now rotates in correct direction. Pilot and co-pilot sights are now removed from the "civilian" variant. Added additional armor option to the ME. Fixed blurred texture of the tail rotor when damaged. Added Sling Load mission capabilities Update DCS UH-1H Flight Manual_EN
DCS: Flaming Cliffs 3 Added F-15C Advanced Flight Model (AFM) Added Su-33 6DOF cockpit. Su-25: SPO-15 sound is now muted when electric power is OFF. A-10A: "Minimum Speed" sound is no longer heard during repairs. MiG-29: EOS has had its detection range reduced to realistic performance levels. Russian fighters. The angular size of HUD indication was reduced to real volumes.
DCS: P-51D Mustang Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}. Decreased count of tracers in the guns.
DCS: Combined Arms Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42. Added SAM unit acquisition/search radar display. Manpads controlled by players. Added ability to control naval units from the Command Map. Laser ranging and automatic barrel elevation for tanks. Increase destructiveness of artillery rounds. Control of air units now possible for clients in multiplayer. All ground group shoots on one target. Corrected time reloading for artillery.
With the completion of the airbase lights at Nellis and Creech, all major art and geometry components of the NTTR map are now complete. We are now waiting for the integration of EDGE and the new map data system into DCS to allow the importing of new maps such as the NTTR.
It's still the FC F-15, they just gave it an upgraded name. It still makes me do a double take when I see DCS _whatever_. Is there a real study sim for _X_? Oh wait, this is just rebranding FC.
They've still not picked a proper way of differentiating between a product at the level of A-10C or P-51 from A-10A or F-15C. I think they should just pick something, ANYTHING, and use it. What they call it isn't nearly as important as just starting to use it.
The below is provided to explain the various fidelity levels of flight dynamics and cockpit systems modeling available in our various DCS aircraft simulation products. We provide this to you to help better understand what your are purchasing:
Standard Flight Model (SFM). This has not changed and defines a more data-driven means of achieving flight dynamics, in conjunction with some scripting. SFM was used in the Lock On series and is still used in the Flaming Cliffs 3 Su-33 and MiG-29. However, we do plan to update these at a later time.
Advanced Flight Model (AFM) and AFM+. An AFM uses multiple points of force application and calculation on the relevant flight surfaces. This simulates edge of envelope conditions well and avoids scripted behaviors as used in an SFM. This system also partially implements the aircraft's flight augmentation systems. DCS aircraft that use AFM includes the Su-25T. A further evolution of the AFM is what we term the AFM+ and this uses the same calculations as AFM but adds limited modeling of the hydraulic and fuel systems. Examples of AFM+ in DCS include the Su-25 and A-10A.
Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon:
• Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations. • A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust. • Realistic simulation of Flight Control, CAS and Autopilot systems. • Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics. • Unprecedented access to test data packs.
This is combined with much more detailed and accurate accounting of the physical forces on the aircraft and airfoils. DCS examples of the PFM include the A-10C, Ka-50, P-51D, UH-1H, Mi-8MTV2, F-15C and Su-27 (in development) for DCS Flaming Cliffs, and the Fw190-D9 (in development).
External Flight Model (EFM). Used by our partner developers, the EFM uses only a part of PFM - rigid body physics and contact model. What forces and moments are applied to this rigid body from aerodynamics and any other sources except the contact forces is up to EFM developer.
Standard Systems Modeling (SSM). A DCS module using SSM is characterized as including just the most essential cockpit systems and using keyboard and joystick commands only to interact with the cockpit. Examples of SSM in DCS include all of the Flaming Cliffs 3 aircraft.
Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2.
In the coming weeks, we will be updating our store pages to use these product definitions.
DCS World Rockets has an abnormal affect by wind is fixed. Su-25T. Digital drums on baro altimeter will works. Su-25T. Pipper will displayed on the HUD when select mode Free-Fall Bombing in the "Invisible zone" and minor adjustments to HUD. Su-25T. Tuned mirrors. GUI Error, when you try to Record video is fixed. Trash bin icon removed for TF-51D in MM.
DCS Flaming Cliffs 3 A-10A: Bombs fall with undershoot in CCRP mode is fixed. Su-33. Mirrors will have an image reflection.
F-15C: DCS Flaming Cliffs The PTC work is changed. Sustained load factors corrected. Speed brake automatic retraction by AoA corrected. The accounted radius of wheels and traction corrected. Added damage of engines. Added disengage of PTC when gear extension. Check ARI on the ground. Cockpit update. Navigation lights reflections swapped. Changes to HUD AoA display.
DCS UH-1H Cargo camera can be enabled after cargo hooking. Cargo rope disappear Bounding box edited. Helicopter will not destroy tank after colliding with it. “Beta” label removed in the Main menu for UH-1H.
DCS Mi-8MTV2 External electric power supply bugfix. ARK-9 fine tuning knobs will works. Blade of main rotor gone off when runway start from a ship is fixed.
DCS Combined Arms New Main Menu theme. Flyable AC can detect laser ranger emission produced by controllable ground units. Minimum attack distance for ATGMs has been fixed. BTR-RD. 9M113 missile model reference corrected. Corrected infantry descent on helicopters.
DCS World Su-25T. Digital reading of desired course on the HSI is corrected. Fixed flashing icons on F10 map. Aircraft can be activated from the Command Bar if selected Uncontrolled mode. Fixed setLandObject - now sets ID for all objects. Fixed several issues in the input system. Su-25T cockpit. Corrected some issues with shape and textures. Fixed SSE functions for getting objects by name. Radio for ground units now works. Fixed possible crashes and memory leaks in the renderer. Fixed crash if allocation was made in third party code. TF-51D. Autorudder works. KC-135. No longer disappears in mid air after take-off. Render. Fixed overflow of vertex buffer. AI aircraft. Pinpoint strike. Fixed attack of map objects. AI planes will no longer land on occupied runways. Corrected Tu-22M3 model bugs. Fixed saving of failures during the mission for clients.
DCS Combined Arms Corrected textures of MANPADS. Fixed shaking of MANPADS when aiming. 3D. Added new model and animation of ATGM 9M113. The lock and tracking range of SAM radars is increased. SAM radars no longer detect helicopters on the ground. The maximum range of tank laser rangefinders decreased to 4000 m. Elevation of missile launchers corrected to prevent sinking missiles after launch. Tank ballistics computer improved. Added Command Panel for tactical commander to the F7 View. Ship Control. Removed formation and altitude settings.
DCS Flaming Cliffs Russian fighters. BVR. Corrected range of target marks on the HUD. Fixed issue with Su-33 take-off from carrier. F-15C. Modified damage model of airfoils. F-15C. Modified aircraft characteristics on descent. F-15C. Increased gear and flaps drag. F-15C. Tuned roll instability at altitudes above 30,000 ft. F-15C. Tuned engine thrust at IDLE and drag. F-15C. Tuned engine altitude performance. F-15C. Added engine, CAS and AFCS failures. F-15C. Added English Flight Manual. F-15C. Increased elevator mixing at high AOA. F-15C. Fixed wing fuel tanks destruction. F-15C. Temporary deleted disengagement of PTC when gear extended. F-15C. Increased tank volume for negative load factor. F-15C. Modified collision model. F-15C. Changed engine nozzle program at MIL. F-15C. Fixed speedbrake extension not showing in multiplayer.
DCS Mi-8MTV2 Taxi light switch command added (‘RCtrl + L’ by default). Fixed right landing light. Additional equipment weight will be accounted in total weight. Fixed incorrect track replay with pedal trimmer. Landing lights retract and rotate using key commands. Electrical system corrections. Fixed electric ground power. Fixed crash in en_SpringMi8-12.miz of campaign. Fixed automatic rectifier engaging.
DCS UH-1H Removed gunsight reticle in civilian variant. 3D. Fixed gaps in cockpit model. 3D. Windows glass shape edited. Flight manual corrected.
That's awesome!! They didn't put the banking in (I guess that would have made the track and seats a big object rather than just the seats?) but it will look convincing from above. Heheh never thought of combining NASCAR and flight summing before.
DCS World Aircraft can be activated from the Command Bar if selected Uncontrolled mode.
mm.. I feel massive expansion of possibilities from this.
Imagine if we could create waypoint(plan mission) for the plane in prior to the activation and put the plane back to the stock (parking lot) after successful landing/parking, unlike traditional "Poof spawn and vanish".
With regard to population control, there are those now who are wondering whether it was the 30 who are stupid, or whether it was the one who was stupid. The lucky thing is the vast majority, including those who throw balls from A to B, don't know or have any clue that's the question they should really be asking.
VEAO Simulations are pleased to announce that we are in contract to develop the “DCS Warbirds Collection” for the DCS World flight simulator.
For the first iteration, the following aircraft modules are being developed: HA-112 Hispano Buchon Supermarine Spitfire Mk XIV F8F-Bearcat Curtiss P-40F
All aircraft will have the External Flight Model (EFM) and Advanced Systems Modelling (ASM) to DCS fidelity standards. As with all of our modules, we will develop these aircraft to military specifications.
The modules in the collection will be released separately, as they are developed, and will be sold for $39.99 each.
We expect the first module to be ready at the end of this year (Q4 2014) with the remaining modules expected for release up to Q2 2015.
Future aircraft in the collection are being discussed, as well as terrain maps, and further details will be announced at an appropriate time.
A separate team is working on these modules which will not affect development of any current module.
We would like to thank the Fighter Collection and Eagle Dynamics for their continued support, as well as you, the community, for the overwhelming support you give us.
Cool, more WW2. Every 3rd party continues to announce projects, but so far nobody actually delivered anything. ( Belsimtek doesn't count since it's a partner)
I wish that somebody would just finish something in this sim and then go on from there.
And how is WW2 plane with little to no systems worth the same as A-10C?
Cool, more WW2. sleepy Every 3rd party continues to announce projects, but so far nobody actually delivered anything. ( Belsimtek doesn't count since it's a partner)
Cool, more WW2. sleepy Every 3rd party continues to announce projects, but so far nobody actually delivered anything. ( Belsimtek doesn't count since it's a partner)
LN Mig-21Bis expected 1.2.8 to release
It's safe to say many expected the 21 LONG before that, but that's in the past now.
Anyway, when something is released it's released, until then it's just a "oh, that would be nice."
Beyond that, Aristotle shared Plato's view of multiple souls, and further elaborated a hierarchical arrangement, corresponding to the distinctive functions of plants, animals and people: a nutritive soul of growth and metabolism, that all three share, a perceptive soul of pain, pleasure and desire, that only people and other animals share, and the faculty of reason, that is unique to people only. If consciousness (the mind) can exist independently of physical reality (the brain), one must explain how physical memories are created concerning consciousness. Dualism must therefore explain how consciousness affects physical reality.
The tanker that we talked about for the Typhoon will be a fully flyable aircraft with multiple positions to allow someone to fly it while another is operating as the boom operator. As for the AI for it we will endeavor to have it working the same as the tankers that are in there now but that will take some work. This is in the long term plans either way.
As for AI aircraft, as we have hinted through this thread we are looking at warbirds as a long term line of products, starting with the ones we mentioned. What will come in 2nd line and beyond we cant say for sure yet. What I can confirm though is that we have spoken about a number of potential aircraft that we feel we could do justice to and they include twin and quad engine bombers. If we put them in the sim as a flyable aircraft I would envisage they will work as AI as well.
I honestly don't care how poor the utilization is of these airframes are anymore in mission content. I will buy P-51, Mi-8, UH-1, etc. the second they go back on a reasonably sale and just fly them and enjoy flying them. That's totally worth $20 isn't it? Fly a P-51, manage carburetor pressure, yay pat pat pat, self hug. MP is airquake, SP missions are closer to Sci Fi films than depictions of military aviation. Don't care. Had fly.
I suppose it depends on your interests. A flyable WW2 aircraft is worth much more to me than an A-10C.
I mean, purely objectively speaking. The amount of work required to make a Eurofighter or a Spitfire is massively different, that's why they plan to make 4 prop planes in just a year and one fast jet in the same time. If they want 40$ for a relatively simple project like a prop plane, how much money will they want for something as complex as a Typhoon? 160$?
Originally Posted By: Silver_Dragon
LN Mig-21Bis expected 1.2.8 to release
Please don't blame me if I don't trust them anymore after the whole Beczl and March 31st debacle.
Happy to answer this one Sith, everyone has their opinion and I respect that, but with some limits as we can't talk about some things due to the NDA.
As for biting off more than we can chew, if you had read back through the posts you would see that we have multiple teams, 7 people in each, working on the different aircraft; Hawk, Typhoon and Warbirds. So I guess the only one that's really "biting off more than I can chew" is me coordinating all of the teams and trust me, I can handle it
So as a business does it make sense to work on one aircraft, wait until we release it before working on the next one? Of course not. Or you'd get a module every two years and we'd be out of business.
No one is waiting for Edge, both Leatherneck and us have said we will release in 1.2.8. So not sure where you get your info from?. Is 1.2.8. publically released to the masses yet? No, it's still in Beta. When it's released we'll be ready. For us at least we still have the issue with BAE licensing which my lawyers are all over (I'm dredding the bill!!). Once those two hoops are out of the way then we can release the Hawk module, as been said many times in our dev diary thread.
As for competition, well I don't see it like that. RRG are working on similar planes, yes, but their theatre of operations is different to ours. Do we have a map area in mind, yes. We will develop that map area, yes. Are we ready to say where it is, no not yet. Do we need Edge SDK to build that map, yes. Do you need 1.3.0 to fly in it, yes. Will we have it ready for 1.3.0, I doubt it very much.
What does it mean that the Mig21 will be released with 1.2.8. Does this mean on the day 1.2.8 will be released so will the Mig 21 OR does it mean that it won't be released until 1.2.8 is released, which means the Mig 21 could come MONTHS after 1.2.8 but definitely not before.
This is where a fair number of folks including LN play word games.
What does it mean that the Mig21 will be released with 1.2.8. Does this mean on the day 1.2.8 will be released so will the Mig 21 OR does it mean that it won't be released until 1.2.8 is released, which means the Mig 21 could come MONTHS after 1.2.8 but definitely not before.
This is where a fair number of folks including LN play word games.
It means that DCS 1.2.8 is the target platform. Code is built and tested for a specific version, so we must adapt to EDs releases. We will release when 1.2.8 is the active, public DCS version. We're down to the last 3-4% of work.
What does it mean that the Mig21 will be released with 1.2.8. Does this mean on the day 1.2.8 will be released so will the Mig 21 OR does it mean that it won't be released until 1.2.8 is released, which means the Mig 21 could come MONTHS after 1.2.8 but definitely not before.
This is where a fair number of folks including LN play word games.
It means that DCS 1.2.8 is the target platform. Code is built and tested for a specific version, so we must adapt to EDs releases. We will release when 1.2.8 is the active, public DCS version. We're down to the last 3-4% of work.
I always wonder when I hear people give percentages...of what?
Is it based on time left, lines of code left, features left to implement, bugs left to eliminate, skins to finish, etc etc etc?
Even things as simple as an installation script often frustrate me when they go from 0-80% in 25 seconds and then it takes another 10 mins to go to 90%!
DCS World IR missiles. The lock range increased. AI aircrafts: The killed pilot will not disappear from the cockpit. The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage. TF-51D. Quick Start missions corrected. Su-25T. Cockpit. Autopilot lamps are working now. Su-25T. Autopilot override key commands changed to [LAlt + A]. Su-25T. Glideslope error ring and director ring are placed correctly. FFB function with ALT-TAB corrected.
DCS FC3 Added English flight manual of F-15C. Some issues with copy protection of A-10A and FC3 are fixed. Fixed some FFB issues. The blackout at high G is fixed. Su-25. The plate of airbases list in the cockpit are corrected. Su-25. Missed cockpit textures behind the right shoulder was added. Su-25. The gaps in the gunsight are removed. Su-27/33, MiG-29. HUD. Glideslope error ring and director ring are placed correctly now. F-15C. 3D models of pilot and parachute are corrected. F-15C. Added hydraulic failures influence. F-15C. Ailerons maximum deflection angles are increased. F-15C: Elevator maximum deflection angles are corrected. F-15C. Obsolete autopilot commands are removed. F-15C. Added engine destruction by fire. F-15C. Added working fuel quantity indicator. F-15C. Flaps are down at hot start on ground. F-15C. Wing fuel tanks can be damaged.
DCS Combined Arms Missing lifebar for ground units on F10 view fixed. Tank’s fire solution issue are fixed. Command bar. After target designation the aircraft will attack units if even they are moving. Aircraft can be activated from Command Bar in Uncontrolled mode. Fixed options “Computer firing solution”. Helicopters can easily destroy heavy tanks colliding with them is fixed
DCS Mi-8MTV2 Fix TV3-117 engine start failure (after engine cut-off, and then again engine starting) Impact of a surface to the helicopter wheels is corrected.
DCS World Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls. Added Su-25T 6 DOF cockpit. Added initial Oculus Rift support, this does not include front end GUI yet. AGM-114L/K: Increased speed to about 1.4M. TACAN added to Lochini International (25X; TBS). Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled. MQ-1 Predator: The radar has been removed. Corrected wingtips vortex position for flyable aircraft. Corrected HE warheads for unguided rockets. SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds. SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M. MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m. Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group. Su-25T: SPO-15 sound is now muted when electric power is OFF. "LockOn" label has been deleted from FC3 module description in Main Menu. User images in Kneeboard will no longer disappear after window switching. ME: Fixed toolbar becoming inactive in some conditions. ME: Corrected location of the buttons in mission goals window. Added internal cargo trigger. Reworked chaff and flare rejecting logic for AA and SAM missiles. Improvements to the multiplayer scoring system. Fixed Command Start not functioning for AI aircraft. GUI Error, when you try to Record video is fixed. Fixed flashing icons on F10 map. Aircraft can be activated from the Command Bar if selected Uncontrolled mode. Fixed setLandObject - now sets ID for all objects. Fixed several issues in the input system. Radio for ground units now works. Fixed crash if allocation was made in third party code. AI aircraft. Pinpoint strike. Fixed attack of map objects. AI planes will no longer land on occupied runways. Corrected Tu-22M3 model bugs. Fixed saving of failures during the mission for clients. IR missiles. The lock range increased. AI aircrafts: The killed pilot will not disappear from the cockpit. The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage. FFB function with ALT-TAB corrected.
DCS Mi-8MTV2 Magnificent Eight Corrected campaign and single missions. Emergency jettison switches are now wired correctly. Fixed swapped buttons on the UV-26. Hardpoint racks and additional armor can now be disabled. Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD. Added instruments: magnetic compass, G-metr, outdoor thermometer. External electric power supply bugfix. Blade of main rotor gone off when runway start from a ship is fixed. Taxi light switch command added (‘RCtrl + L’ by default). Fixed right landing light. Additional equipment weight will be accounted in total weight. Fixed incorrect track replay with pedal trimmer. Landing lights retract and rotate using key commands. Fixed crash in en_SpringMi8-12.miz of campaign. Fixed automatic rectifier engaging. Fix TV3-117 engine start failure (after engine cut-off, and then again engine starting) Impact of a surface to the helicopter wheels is corrected.
DCS: UH-1H Huey ADF AN/ARN-83: Audio signal can now be heard in all modes. Fixed animation of control lamp on flare dispenser control panel. Fixed side M134 bracket arms clipping with side doors. Added 3D model for wipers motor in cockpit. Barrel block of M134 minigun now rotates in correct direction. Pilot and co-pilot sights are now removed from the "civilian" variant. Added additional armor option to the ME. Fixed blurred texture of the tail rotor when damaged. Added Sling Load mission capabilities Update DCS UH-1H Flight Manual_EN Cargo camera can be enabled after cargo hooking. Cargo rope disappear Bounding box edited. Helicopter will not destroy tank after colliding with it. “Beta” label removed in the Main menu for UH-1H. Removed gunsight reticle in civilian variant. 3D. Fixed gaps in cockpit model. 3D. Windows glass shape edited.
DCS: Flaming Cliffs 3 Added F-15C Advanced Flight Model (AFM) Added Su-33 6DOF cockpit. Su-25: SPO-15 sound is now muted when electric power is OFF. A-10A: "Minimum Speed" sound is no longer heard during repairs. MiG-29: EOS has had its detection range reduced to realistic performance levels. Russian fighters. The angular size of HUD indication was reduced to real volumes. A-10A: Bombs fall with undershoot in CCRP mode is fixed. Su-33. Mirrors will have an image reflection. Russian fighters. BVR. Corrected range of target marks on the HUD. Fixed issue with Su-33 take-off from carrier. Su-25. The plate of airbases list in the cockpit are corrected. Su-25. Missed cockpit textures behind the right shoulder was added. Su-25. The gaps in the gunsight are removed. Su-27/33, MiG-29. HUD. Glideslope error ring and director ring are placed correctly now.
DCS: P-51D Mustang Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}. Decreased count of tracers in the guns.
DCS: Combined Arms Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42. Added SAM unit acquisition/search radar display. Manpads controlled by players. Added ability to control naval units from the Command Map. Laser ranging and automatic barrel elevation for tanks. Increase destructiveness of artillery rounds. Control of air units now possible for clients in multiplayer. All ground group shoots on one target. Corrected time reloading for artillery. New Main Menu theme. Flyable AC can detect laser ranger emission produced by controllable ground units. Minimum attack distance for ATGMs has been fixed. BTR-RD. 9M113 missile model reference corrected. Corrected infantry descent on helicopters. 3D. Added new model and animation of ATGM 9M113. The lock and tracking range of SAM radars is increased. Elevation of missile launchers corrected to prevent sinking missiles after launch. Added Command Panel for tactical commander to the F7 View. Command bar. After target designation the aircraft will attack units if even they are moving. Aircraft can be activated from Command Bar in Uncontrolled mode. Fixed options “Computer firing solution”. Helicopters can easily destroy heavy tanks colliding with them is fixed.
BT (con men with governmental approval) just turned down my connection speed - it would take hours, so I'm leaving it for now. Should have fibre in about 3 months.
Still, got Pat's new campaign genny to try out!
Quote:
The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage.
Well, I've decided to leave the torrent downloading the whole thing again overnight.
It's a shame I can't uninstall and reinstall the modules without having to do the activation thing. I don't think I can anyway.
The Just Flight downloads are good in that way - once you've activated, as long as you don't uninstall or delete the licence from your PC you can uninstall and reinstall the product as many times as you like without needing to even be connected to the internet.
Steam: +Faster Downloads +Steam License Mangement and Steam UI Features -Single Branch Line (Doesnt Hold Separate Installs for Open Beta/Release) -Delay of Individual Modules Availability -Delay in License Keys Being Merged to their Database -Does not Work with Black Shark 1 + 2 Upgrade.
ED: +Works with every module +No delay in Module Availability +No delay in License Key Validation +Separate Installs for Open Beta and Release Branch +Command Line Options for DCS_Updater -Slower Downloads when Server is Loaded
Also, I've updated the guide on ED Forums for DCS_Updater with Instructions for Switching/Updating Your Open Beta Build to Release and vise versa w/ instructions provided by c0ff.
So basically if you dont want to run 2 separate builds, you can simply move from one to another.,
Back to 0kb, then it'll see the downloaded files and resume from there, IIRC. I could be wrong, I've only had to do it once.
It only tracks what it has to download, not what it has downloaded in the past but not installed. So the metric in the downloader only tracks what it has to download in the future.
Example: Your update is 5 gigs, you stop after two and restart, the downloader will start at 0 but it will show only 3 gigs remaining to download.
Steam: +Faster Downloads +Steam License Mangement and Steam UI Features -Single Branch Line (Doesnt Hold Separate Installs for Open Beta/Release) -Delay of Individual Modules Availability -Delay in License Keys Being Merged to their Database -Does not Work with Black Shark 1 + 2 Upgrade.
ED: +Works with every module +No delay in Module Availability +No delay in License Key Validation +Separate Installs for Open Beta and Release Branch +Command Line Options for DCS_Updater -Slower Downloads when Server is Loaded
I'd add another + for Steam. It's extremely easy to manage add-on modules. No mis-matching versions, no confusion.
That in itself makes it better than ED's downloader for 90% of players who don't feel like researching how to install a game.
Arrrg, my all-day download was stuck at ~250MB -- maybe because the computer went back to the Win 8.1 Start screen. I have it set to not go into standby now, but it is going to be another 8-12 hours on this stenken DSL connection.
It's a shame I can't uninstall and reinstall the modules without having to do the activation thing. I don't think I can anyway.
You can. Activation is just a registry entry. You can uninstall DCS World and still have all of your activations. As far as normal operations go, only deactivation will actually remove them.
That's nice to know - just a shame that I started my torrent (the complete shebang with all modules) at about 18:00 last night and at 09:00hrs this morning there were still 4GB left to download, and I've hit my monthly 'peak' download limit. Well, it is the end of the month, after all!
So I either pay the extra dough and carry on, or wait until Thursday for the rest.
Half the problem is a quarter of the people only spend a fifth of the time they need to on half the tasks they should be doing all the time, while the other three-quarters get wrapped up twice as much as they should on 80% of things that they really should only care about 20% of the time.
Half the problem is a quarter of the people only spend a fifth of the time they need to on half the tasks they should be doing all the time, while the other three-quarters get wrapped up twice as much as they should on 80% of things that they really should only care about 20% of the time.
I didn't know you can fly Su-25T in MP without any DCS World purchases now. That's surprising it wasn't touted more loudly.
And F-15C, no matter how pretty the skin isn't a DCS module like A-10, UH-1, etc. Until it gets a clickable cockpit and in depth systems it's just FC3+. If you only care about the F-15 OK cheaper is cheaper but it's not a great ratio.
I didn't know you can fly Su-25T in MP without any DCS World purchases now. That's surprising it wasn't touted more loudly.
And F-15C, no matter how pretty the skin isn't a DCS module like A-10, UH-1, etc. Until it gets a clickable cockpit and in depth systems it's just FC3+. If you only care about the F-15 OK cheaper is cheaper but it's not a great ratio.
Affirmative. Just the same old marketing gimmickery, but people seemingly getting 'outwardly' excited. About the same price as FC3 depending on timing, next it's on sale for $14.99. The love for the F-18C is deep and entrenched, but they make be making an outside mistake. Besides, if modeled correctly, the F-18 wouldn't really know what happened. Also, someone just posted videos about the OB and heavy landing, not dissuading that, just seems like some guy landing, not instructional, but that's a whole different issue, i.e. this is a simulation of something just above arcade level. Not popular stance, but that's still the way it is.
[/quote] The love for the F-18C is deep and entrenched, but they make be making an outside mistake. Besides, if modeled correctly, the F-18 wouldn't really know what happened. Also, someone just posted videos about the OB and heavy landing, not dissuading that, just seems like some guy landing, not instructional, but that's a whole different issue, i.e. this is a simulation of something just above arcade level. Not popular stance, but that's still the way it is.
I don't have the slightest clue what point or points you're making with any of that.
I think they treat the air superiority role like butterboys. This sim hasn't been around since last week. The air to ground role they totally go apes**t on.
Strategically, the air forces that can, control the skies first, meaning that you're not in the sky at all, or can't even see the sky. I don't think that approach has been adopted in a meaningful way in the sim. The videos demonstrate a streamline flow, smooth approach and gentle landings. But I think that since there is a lack of accuracy and detail overall in that regard, there isn't much incentive to produce highly detailed instructional videos. The F-18C was designed to deal with moderate level threats, not high level threats, and under optimum conditions strike some targets. To me, the main difference between the F-18C and A-10C is that one just gets you back to the ship faster.
The SU-25T is available online. It's a free aircraft in every sense of the word. I just got done flying a MP mission with a buddy with it.
It wasn't always this way. For a while if you were a free-only customer you could not fly the Su-25T in MP. You could if you purchased something, anything, but not if you had literally no purchases. I missed the memo.
Personal attacks and insults are not tolerated here at SimHQ. If you can't defend your position without attacking the other person's wife, you really need to rethink your position.
Poking at trolls is also not a great idea. While not explicitly stated in the Forum Use Agreement, posting deliberately inciteful content, even against a user who isn't playing nice, is still subject to punishment, including permanent banishment. The staff here at SimHQ can't monitor every post every second so it can take us some time to clean up a mess, but stooping down to the level of a troll and engaging in a personal battle with them doesn't make things any better. It means more posts that I have to go and delete and none of us want to make more work for the staff, right? Right? RIGHT?! Push that notify button and/or PM me directly, but don't take the fight to the gutter.
EDGE getting rid of the really obnoxious google maps satellite overlay texture on top of every square inch of land is alone worth 50 bucks IMO
For gods sake man, don't mention paying for things, you'll give ED an idea !!
I would very happily pay for EDGE. I'm actually a little surprised that their business model allows them to work on it for years and then deliver it to our little community for free in the first place.
I guess their military contracts must go a long way towards paying the rent.
Refresh my memory - have sloping runways always been a part of DCS World?
Looking at that image more closely, I don't think the runway is actually sloped. The grasslands leading up to the start of the runway are sloped, but I think the runway itself is still perfectly flat.
This is complete theory but I would imagine that EDGE itself would be free (it's just code after all) and integrated into a patch with DCS, but the terrains themselves will be things you need to pay for. As I recall A-10 preorders are to get the Nevada terrain as a customer appreciation thing, but I would then assume it'd be DLC.
I don't really have a problem with paying for it, and I was one of the preorder folks. I just want to drop a JDAM on the Excalibur and I like DCS enough to pony up plenty more cash for such a niche genre
I look forward to any improvements at all. Falcon 4 is amazing (I've been dinking around with it lately again) but it is also showing its incredible age.
Good one. Forgot about that. Would be a very fun map to fly around in. With the Huey, Mig-21b coming plus those other aircraft I know are being worked on in this time frame...I bet it would be a very popular map with the community.
Good one. Forgot about that. Would be a very fun map to fly around in. With the Huey, Mig-21b coming plus those other aircraft I know are being worked on in this time frame...I bet it would be a very popular map with the community.
I asked the question about undulating runways on the ED forums ages ago. Response was that some of them do vary in height.
However, considering that a major British international airport looks like this....
...it seems strange that the airfields in DCS all appear so flat.
If you drive around in Combined Arms you'll see that all the ground is pretty flat. It's because it's so low-res (not the textures, the height map) so that something as smoothly undulating as that runway was not possible when they made the Black Sea.
With EDGE it now should be, making Nevada IMO more interesting for Combined Arms players than even flying around it.
I don't think it's a case of it not being possible before EDGE. There's no need (or at least shouldn't be) to make the entire map higher resolution in order to have more geometry in certain very specific areas.
DCS At Duxford - May 24th and 25th 2014 Tuesday, 20 May 2014 DCS At Duxford - May 24th and 25th 2014 Once again DCS will be at Duxford! For the first of 3 air shows this year you can come along and try DCS for free.
We will have sneak previews of the soon to be released VEAO Hawk and the Leatherneck Mig-21 as well! Be the among the first to try these before release!
Fancy trying one of the other modules that you haven't brought yet? We will have them there for you to try!
We hope to see as many of you there as possible! As usual the Crew from Virtual Aerobatics and VEAO will be on hand along with 2 of the Virtual Horsemen for those Aerobatics fans out there!
We hope to see you in Hanagar 2 with The Fighter Collection at IWM Duxford!
To get you in the mood for that, here are the two Daks seen from my garden this afternoon, on their way to Duxford:
I was going to post it in the VEAO section of ED forums, but my registration was denied as it said I am a spammer. How nice of them, seeing as I have never posted there before, but I now understand what people mean about the place.
To get you in the mood for that, here are the two Daks seen from my garden this afternoon, on their way to Duxford:
I was going to post it in the VEAO section of ED forums, but my registration was denied as it said I am a spammer. How nice of them, seeing as I have never posted there before, but I now understand what people mean about the place.
Take a chill pill, no computer is infallible. Get into contact with someone there (via here if needed), it's a known issue with some forum software.
Brit, I'm not going to go round and round but with an attitude like that you won't make many friends.
I'm the last person to drink the "ED Koolaid" because I agree the ED boards can at times be overly aggressive if you say anything other than ED is perfect but IMO SimHQ forums isn't the place to bash them either.
This is the news thread so can we keep it to that and discussing actual news?
DCS World - AI planes don't attack the targets assigned at the starting point when using Late activation: fixed. - Static BMP-3 no longer able to apply smokescreen. - TF-51D: Default input added for Game Mode. - TF-51D: K-14 related commands deleted from axis settings. - AI helicopters no longer sees “invisible” units. - DE localization. Mixed languages and translations mistakes in the options menu fixed
DCS: Flaming Cliffs 3 - Radar now can be turned ON after player enters to plane by [RAlt+J]. - FPS in F-15C campaign improved .
DCS: Mi-8MTV2 - 19th mission in “Spring Tension” campaign corrected.
Combined Arms - Fixed server crash when player attempts to set aircraft route. - MANPAD’s indication and lock range tuned. - CA Unit Control - RTB ability added. - Fixed crash when MP-client takes control SAM Osa (SA-8 ) with disabled AI.
So F-18C is effectively still years away? Can't they use anything from previous projects? Didn't Yo-Yo say in one of the DCS WW2 videos that new modules can be made a lot faster after similar modules have been done?
They have never done anything like the F/A-18C, I dont think much from the A-10C, if anything would translate over.... but we should expect this if we expect A-10C quality...
They have never done anything like the F/A-18C, I dont think much from the A-10C, if anything would translate over.... but we should expect this if we expect A-10C quality...
Litening pod that F-18C also uses, majority of A2G stuff, experience from making F-15 AFM, general experience from making DCS modules for the past 8 years.
They have never done anything like the F/A-18C, I dont think much from the A-10C, if anything would translate over.... but we should expect this if we expect A-10C quality...
Litening pod that F-18C also uses, majority of A2G stuff, experience from making F-15 AFM, general experience from making DCS modules for the past 8 years.
Ohh well, it is what it is.
We dont know if the software suite that they are modelling for the F/A-18C is the same as the A-10C, it could be very different... we just dont know.
Items may look similar, but those 2 planes use completely different avionics suites, and completely different software packages.
In coding an F-18C's avionics, I seriously doubt anything from A-10C's avionics would be copy/paste. Addon Systems (ie Pods) maybe, basic systems (ie CCRP etc) possibly, but the brunt of the avionics, doubt it.
The other thing to remember is that they will need to model a ground radar, something ED has never done. Remember the "ground radar" in the Flanker series was just a top down view of the ground being covered.
I doubt A/G radar would be much of an issue, from what I've seen of the F-15C PFM and the A-10C I doubt an F/A-18C would be difficult for them to model. One problem that they will have to address is the carrierops for US carriers as there are issues there and 3rd partys have run into problems in that area.
I doubt A/G radar would be much of an issue, from what I've seen of the F-15C PFM and the A-10C I doubt an F/A-18C would be difficult for them to model. One problem that they will have to address is the carrierops for US carriers as there are issues there and 3rd partys have run into problems in that area.
It probably wont be difficult for them to do, no more so than the A-10C and take about the same time
I doubt A/G radar would be much of an issue, from what I've seen of the F-15C PFM and the A-10C I doubt an F/A-18C would be difficult for them to model. One problem that they will have to address is the carrierops for US carriers as there are issues there and 3rd partys have run into problems in that area.
There's more countries that use the Legacy hornet from land than Carriers Australia, Canada, Kuwait, Malaysia, Spain, Switzerland
All Land Based, F-18s can exist without a Carrier, and it would not be the end of the world if there isnt a Carrier ops update.
And I figure we'll probably get an A-10C esq beta "launch" and carrier capabilities will be a down-the-line update, but ultimately included in the final product.
I doubt A/G radar would be much of an issue, from what I've seen of the F-15C PFM and the A-10C I doubt an F/A-18C would be difficult for them to model. One problem that they will have to address is the carrierops for US carriers as there are issues there and 3rd partys have run into problems in that area.
It probably wont be difficult for them to do, no more so than the A-10C and take about the same time
The real break through was the flight model for the F-15 by Belsimtek because we have been waiting for years for an advanced flight model for a fast jet like the Eagle. Next is the SU27 PFM.
I doubt A/G radar would be much of an issue, from what I've seen of the F-15C PFM and the A-10C I doubt an F/A-18C would be difficult for them to model. One problem that they will have to address is the carrierops for US carriers as there are issues there and 3rd partys have run into problems in that area.
There's more countries that use the Legacy hornet from land than Carriers Australia, Canada, Kuwait, Malaysia, Spain, Switzerland
All Land Based, F-18s can exist without a Carrier, and it would not be the end of the world if there isnt a Carrier ops update.
True but the intention should be to fix the carrierops(which shouldn't take much since its not to bad on the SU33) so that the 3rd party devs can finish their carrier capable jets. And then maybe they can enhance the carrierops with things like vLSO etc. No doubt they may start with a land version but I doubt it, more likely it will be carrierops from the start and it would probably their best addon.
Being able to land the Huey on a CG, FFG, or even a CVN without sliding off would be a great start -_-
One of the missions I do daily is the time trial which involves taking off in the UH1 from the Normanby, land on the carrier, and later finishes with a landing on the Normanby. I have no problems with landing on the boats but if you shut down or remain there for too long then it can be a problem with the sliding. One thing though that we do need is to be able to drop off and pick up sling load objects on ships which cannot be done now.
DCS: P-51D Mustang. $39.99 now $15.99 (60% off) DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off) DCS: A-10C Warthog. $39.99 now $15.99 (60% off) DCS: Black Shark 2. $39.99 now $15.99 (60% off) DCS: Black Shark 2 Upgrade (not compatible on Steam). $29.99 now $11.99 (60% off) DCS: Combined Arms. $39.99 now $15.99 (60% off) DCS: UH-1H Huey. $49.99 now $29.99 (40% off) DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $34.99 (30% off) A-10A: DCS Flaming Cliffs. $14.99 now $8.99 (40% off) Su-25: DCS Flaming Cliffs. $14.99 now $8.99 (40% off) F-15C: DCS Flaming Cliffs. $24.99 now $19.99 (20% off)
Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.
ABOUT DCS WORLD
Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014.
Additionally, DCS World includes:
• Powerful mission and campaign editors • Multiplayer • Massive inventory of air, land and sea combat units and weapons • Advanced AI • Fast mission generator • Dynamic weather and seasons • Training missions • Mission replay system • Pilot log book
This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of aircraft and ground vehicles. DCS World allows both realistic game play and more casual play styles to suit the player.
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
And that is why I was so freaking happy when I found out that the full version was sold at the price of the upgrade version on direct2drive for a while.
I'm not going to buy BS2 to replace BS1+BS2U because I've bought the game at least once, arguably twice. I've paid the maximum amount of money to ED, funding them early in the DCS series and allowing them to elevate to the World system. It is well within ED's power to reward their customer who has contributed the most to them with a version of BS2 that is at least as convenient to install as those that did not but they refuse. Only a fool would respond to being treated worse for being a better customer by hemorrhaging more money.
I'm not going to buy BS2 to replace BS1+BS2U because I've bought the game at least once, arguably twice. I've paid the maximum amount of money to ED, funding them early in the DCS series and allowing them to elevate to the World system. It is well within ED's power to reward their customer who has contributed the most to them with a version of BS2 that is at least as convenient to install as those that did not but they refuse. Only a fool would respond to being treated worse for being a better customer by hemorrhaging more money.
Exactly my point. Skatezilla, I'm not convinced that I should be looking at ED's sale as if they are doing us a favour by giving us the 'opportunity' to buy a game we already own twice over, albeit in a single version that is easier to install.
If anything, ED should have offered to replace the BS and BS upgrade serial keys with a single key version for those that wanted it.
ED is doing you a favour by offering you their products at a cheaper cost, Skate was just mentioning if you wanted to you could get the full version cheaper and skip the hassle of the upgrade version, dont read more into it than that.... ED's sale certainly isnt about making you buy something again... that said, ED doesnt owe you anything else because you bought a cheaper version of BS2 back when it was offered as an upgrade version. I was in the same boat till I bought the full version myself.
Anyways, this seems like a silly conversation anyways...
Originally Posted By: Paradaz
Originally Posted By: Frederf
I'm not going to buy BS2 to replace BS1+BS2U because I've bought the game at least once, arguably twice. I've paid the maximum amount of money to ED, funding them early in the DCS series and allowing them to elevate to the World system. It is well within ED's power to reward their customer who has contributed the most to them with a version of BS2 that is at least as convenient to install as those that did not but they refuse. Only a fool would respond to being treated worse for being a better customer by hemorrhaging more money.
Exactly my point. Skatezilla, I'm not convinced that I should be looking at ED's sale as if they are doing us a favour by giving us the 'opportunity' to buy a game we already own twice over, albeit in a single version that is easier to install.
The point isn't directed at ED......Although no, they aren't doing me any favours at all. They are only offering cheaper products to someone that doesn't own a particular module.
The point was raised to query why, as Skatezilla mentioned - would any BS upgrade user see the sale as an option to pay, yet again for a product they already own....and probably an issue that ED should have dealt with long ago that wouldn't actually cost them a single penny/cent to implement. A BS upgrade user is one that has already spent most money on that particular module.
You might think the conversation is 'silly', however there are obviously many people who are in the same boat and think the same way. Perhaps ED are silly to ignore their customers!
How is ED ignoring their customers? You got what you paid for, and you paid for an upgrade version, just like I did. At the time we got the deal as we got BS2 cheaper than people paying the full price... it all evens out...
The point was raised to query why, as Skatezilla mentioned - would any BS upgrade user see the sale as an option to pay, yet again for a product they already own....and probably an issue that ED should have dealt with long ago that wouldn't actually cost them a single penny/cent to implement. A BS upgrade user is one that has already spent most money on that particular module.
It was a suggestion for those that wanted to use steam or having issues with BS1+2 Installing properly.
User can pay $16 to get a full license and wash their hands of the issues, and sell off their BS1/2Upgrade Keys.
I know alot of people that use the Sale to get BS2 Full Licenses just to be done with activation issues they had.
How is ED ignoring their customers? You got what you paid for, and you paid for an upgrade version, just like I did. At the time we got the deal as we got BS2 cheaper than people paying the full price... it all evens out...
So it all evens out....only into a multiple install with 2 x serial keys for early adopters compared to a single install and a single key for those that purchased it later. Yeah, it's not the biggest deal in the world...but its also something that can be sorted out by ED in about 3 seconds.
It's hardly an over-reaction lol, it's a simple statement and a question which you chose to ignore which asked why haven't ED offered to replace the two install keys with a single key that will align everyone's install path. ED are ignoring their customers because lots of their customers have already asked about this and why it can't be done. People will continue to ask because there has never been a valid answer.
Back to the original point, why should ED's customers have to pay for the 'privilege' of making the installation of their products more simple? ED know who the upgrade users are, they know how many keys are out there yet they choose to ignore such a simple task that costs them about 1 minute of their time for the entire user base.
Originally Posted By: SkateZilla
It was a suggestion for those that wanted to use steam or having issues with BS1+2 Installing properly.
User can pay $16 to get a full license and wash their hands of the issues, and sell off their BS1/2Upgrade Keys.
I know....but seriously - why should anyone be expected to pay for this? It's as simple as ED issuing a serial key (see comments above)
I dont think its as simple as issuing a new serial... and you paid for an upgrade serial, not a full version serial... why should ED be expected to give away a full version serial if you should be expected to pay for one... thats on sale?
I'm not going to buy BS2 to replace BS1+BS2U because I've bought the game at least once, arguably twice. I've paid the maximum amount of money to ED, funding them early in the DCS series and allowing them to elevate to the World system. It is well within ED's power to reward their customer who has contributed the most to them with a version of BS2 that is at least as convenient to install as those that did not but they refuse. Only a fool would respond to being treated worse for being a better customer by hemorrhaging more money.
I bought BS1 and then when they had a sale I bought the BS2 upgrade quite cheap so its no biggy to me as the BS2 was on special at the time. I can understand why people are annoyed when they paid full price when it was first released but in the end both are very cheap compared to what I have paid for other sims in the past. For something so complex as a KA50 in the past I paid twice as much for some sims for not even 50% attention to detail so we are very lucky that these addons for DCS are so cheap and affordable when compared to what they could cost.
Just bought FC3. Held out for a while, but wanted to complete the collection more than anything else.
Which, that being said, I am a tiny bit miffed (only a tiny bit!) that the F-15C and A-10A badges on the DCS start screen aren't colored in. Essentially, I now own those products too, right? Also, I can't access the F-15C via the F-15C instant action menu, but must go through the FC-3 instant action menu.
That said, are there any other discrepancies between the stand alone F-15C and the FC3 version? Eg, does the F-15C stand alone come with additional missions or campaigns?
I noticed the greyed out F15 icon too. I think thats for the stand alone F15c for those that dont own FC3. I was thinking about getting the MI-8, even though I have little interest in it, just to support ED and get rid of th egreyed icon.
Which, that being said, I am a tiny bit miffed (only a tiny bit!) that the F-15C and A-10A badges on the DCS start screen aren't colored in. Essentially, I now own those products too, right?
This is a bit picky, but no, you don't own the A-10A and F-15C "products". You own FC3, which is a separate product but does contain all content within the A-10A and F-15C products.
The fact that, after having FC3, the A-10A and F-15C "badges" show at all is a bug. Normally, owning FC3 should cause the menu to "forget" the products that only contain what FC3 already contains.
Which, that being said, I am a tiny bit miffed (only a tiny bit!) that the F-15C and A-10A badges on the DCS start screen aren't colored in. Essentially, I now own those products too, right?
This is a bit picky, but no, you don't own the A-10A and F-15C "products". You own FC3, which is a separate product but does contain all content within the A-10A and F-15C products.
The fact that, after having FC3, the A-10A and F-15C "badges" show at all is a bug. Normally, owning FC3 should cause the menu to "forget" the products that only contain what FC3 already contains.
OK, I follow you, and that does make sense. It would be nice for those badges to either go away though, but they have bigger issues.
TO be clear, the following statement is true though: "As an FC3 Owner, I have access to the same content as someone who owns the F-15C and/or A-10A products."
TO be clear, the following statement is true though: "As an FC3 Owner, I have access to the same content as someone who owns the F-15C and/or A-10A products."
The NTTR map is essentially done. We are now waiting for EDGE to be incorporated into DCS and set up the a new file structure that will be required to support multiple maps.
The NTTR map is essentially done. We are now waiting for EDGE to be incorporated into DCS and set up the a new file structure that will be required to support multiple maps.
Well as they are getting close, it would be of great benefit to the community (and something that ED has lacked severely in the past) to let us know in advance how much you intend on charging to the community and what we get with this.
Also will there be a black shark v3, a-10 v2, flaming cliffs v500 (ok a little sarcasm there) required to integrate to edge.
<serious mode>
Please let us know what you plan (price, what we get, whats the future holds), so I can plan what kind of a customer I will be.
It would also be interesting to know if the sale of NTTR will include any missions specific to their modules. Not that the community won't step into the void, but it would be nice to have content ready to use with it. This information might have been posted already and I just missed it..
Beach...I had planned on helping ED on such things before I left the testers team. Obviously since I won't have access to it when the testers get access but The 476th has lots of info on the various rangers and will be working to place our range items at the appropriate locations if ED doesn't. We'll release the mission for the public. Of course people will have to have our range models installed to see them.
Beach...I had planned on helping ED on such things before I left the testers team. Obviously since I won't have access to it when the testers get access but The 476th has lots of info on the various rangers and will be working to place our range items at the appropriate locations if ED doesn't. We'll release the mission for the public. Of course people will have to have our range models installed to see them.
That will be really cool.. I'll be looking forward to checking out your ranges. Do you guys ever Livestream (or Twitch) your missions? Would be fun to ride along in the cockpit sometime.
Well as they are getting close, it would be of great benefit to the community (and something that ED has lacked severely in the past) to let us know in advance how much you intend on charging to the community and what we get with this.
Also will there be a black shark v3, a-10 v2, flaming cliffs v500 (ok a little sarcasm there) required to integrate to edge.
<serious mode>
Please let us know what you plan (price, what we get, whats the future holds), so I can plan what kind of a customer I will be.
They haven't stated whether they are going to charge more for EDGE or not but from what I understand it is patch 1.3.0 was hinted on the forums somewhere. No mention of how much it seems like its just in a patch. I doubt that they would make an A-10C v2 or BS3 since neither would change dramatically in EDGE.
I think the simple way to look at it is that EDGE is fundamental change to the engine, so it will be global and free to everyone. Nevada is content/DLC, so it'll have a cost associated with it.
I don't see any real likelihood of having to re-buy specific aircraft. If I remember correctly, the previous paid updates / re-releases were to cover the costs of integrating them into DCS World. I could be wrong about that, though.
The only reason I could see for charging for updates to existing aircraft would be if they needed to make extensive changes to the associated shaders or create additional texture layers to take advantage of the new graphical features that EDGE provides.
That's roughly it. EDGE is showcased by Nevada, but they are different. It will be interesting to see if Crimea gets EDGE-ified and if it'll cost.
The only repurchased products were Ka-50 and FC2->FC3 and that's more or less the justification to integrate into DCSW. FC2 being pre-World DCS compatible I saw as more of an experiment. Ka-50 is the more debatable item since it wasn't a pre-DCS product like FC2.
I think once EDGE is released and the SDK is available there will be a lot of payware and freeware maps developed. Its quite justified for Nevada to be payware since it is very detailed, now if only Crimea got EDGEififed lol.
The only repurchased products were Ka-50 and FC2->FC3 and that's more or less the justification to integrate into DCSW. FC2 being pre-World DCS compatible I saw as more of an experiment. Ka-50 is the more debatable item since it wasn't a pre-DCS product like FC2.
Wait, what? FC2 was FC redone to integrate with BS1 online, the so-called "1.12" patch it never had as FC. BS2 integrated it with A-10C. A-10C and BS2 then ported to DCS World.
The only repurchased products were Ka-50 and FC2->FC3 and that's more or less the justification to integrate into DCSW. FC2 being pre-World DCS compatible I saw as more of an experiment. Ka-50 is the more debatable item since it wasn't a pre-DCS product like FC2.
Wait, what? FC2 was FC redone to integrate with BS1 online, the so-called "1.12" patch it never had as FC. BS2 integrated it with A-10C. A-10C and BS2 then ported to DCS World.
That's roughly it. EDGE is showcased by Nevada, but they are different. It will be interesting to see if Crimea gets EDGE-ified and if it'll cost.
If they do Crimea in EDGE, I am sure it would be pay-ware, as well, it wont be an addion to the current Black Sea map as they wouldnt be compatible with each other at that point.
The more I think about it the more I feel that ANY map released for DCS would be an instant buy for me. Well maybe not "really" instantaneous... but very damn nearly. Yep, even a re-release of current Black Sea.
DCS so far gave me more than any other Flight Sim. Singularly taken.
The more I think about it the more I feel that ANY map released for DCS would be an instant buy for me.
Same here, although I want more airframes (modern) on the level of the A-10C just to grow the 476th vFG and have more immersive missions I really want someplace new to fly.
I'm sorry but AI CAP is crap and don't get me started on AI SEAD missions.
Hehehehe... That's a given. Unfortunately my resources are limited. So I guess my only future acquisition will "probably" be limited to the Eurofighter and (if ever) the A6-Intruder.
Word on the DCS forums is 1.3.0 might be the next patch which might also include EDGE.
There's no "might" about the second part. They've been explicit on several occasions that EDGE comes with 1.3.0 and that it would arrive this year. The open question was whether or not there was going to be a 1.2.9 or not. Looks like the answer is likely to be "not".
Does not look like there will be a 1.2.9. That is bad news, IMO. It simply means the chance of getting the Su-27 AFM or some of the new 3D models (Su-24, F-16) won't be here for another 4 or so months at the earliest.
Well, DX11 is more efficient, so it shouldn't cause a massive drop if it's done correctly. The problem is all too often developers use DX11 to throw more "wow" effects in without also using it to streamline the performance of existing ones. I can't count the number of FPS and other games I've seen do this.
In other words, at equal detail levels DX11 should be a good bit faster than DX9. For equal performance DX11 should look better than DX9. For WORSE performance it should look draw-droppingly better, as in "honey, come in here and look at this!"
A preview look at improved terrain coming later in 2014...
And from the comments section:
Quote:
The new rendering engine applies to both the current Black Sea map and future maps. However, only future maps built to take advantage of the new engine can use some of the more advanced features.
The Level of Detail/Mesh Resolution for Black Sea Map will prolly remain the same, however the lightning and environment effects as well as special effects/shaders will be the new ones.
So... You can expect nice Grass, Reflections, Lightning, Sky, etc.
But you likely wont see, Smooth Rolling Hills or ClipMapping.
I guess that means us tankers won't be seeing things much nicer in the towns for a long while.
The Jedi Master
I haven't been a tester for just over a month and of course I'm still under a the NDA but 1.3.0. and DX11 (sorry don't believe it's actually EDGE based on discussions I can't go into) is a big improvement on the current map. I think we'll all be presently surprised and will hold me over for a month or so before I start screaming for Nevada.
It's EDGE. The existing Caucasus map will not be able to be completely EDGEy though - it won't be completely revamped AFAIK, just enough to run well in EDGE. New maps should be able to take complete advantage of EDGE.
Originally Posted By: Snoopy_476th
I haven't been a tester for just over a month and of course I'm still under a the NDA but 1.3.0. and DX11 (sorry don't believe it's actually EDGE based on discussions I can't go into) is a big improvement on the current map. I think we'll all be presently surprised and will hold me over for a month or so before I start screaming for Nevada.
It's EDGE. The existing Caucasus map will not be able to be completely EDGEy though - it won't be completely revamped AFAIK, just enough to run well in EDGE. New maps should be able to take complete advantage of EDGE.
Originally Posted By: Snoopy_476th
I haven't been a tester for just over a month and of course I'm still under a the NDA but 1.3.0. and DX11 (sorry don't believe it's actually EDGE based on discussions I can't go into) is a big improvement on the current map. I think we'll all be presently surprised and will hold me over for a month or so before I start screaming for Nevada.
EDGE is the Rendering Engine's name, the Rendering Engine is DX11.
Caucaus will be moved to DX11, it will not be re-built to take advantage of Clip Mapping and Higher Resolution Terrain Elevation Data. etc.
New Shaders, Lighting, Multi-GPU Support and all that stuff comes with DX11 Regardless.
To Get Clip Mapping, and Higher Resolution Terrain, the Terrain would have to be re-built with Higher Res. D.E.M. / Source Data..
Other things like, Traffic Lights, Hi-Res Roads, etc, will prolly also not be part of Caucaus. But that's speculation.
Yep, that's a shame, because my interest in Nevada can be summed up in a one-syllable word (none), so here's hoping something interesting comes out from a 3rd party in the not-too-distant future. Otherwise it's a case of waiting and hoping Normandy is on time. If it comes, that is.
Skate and GG...not gonna argue I know what was said to me by an ED employee when I was still a tester. As a matter of fact it was said with a handful of others around because it was during an MP testing session.
I look forward to filling out another AMD Catalyst Feedback and not getting the "we are no longer supporting optimization of DX9 Titles" response back.
Now F-86F module ready for 98% of the planned level for the beta version. Taking into account other influencing factors on the terms of readiness, release of the game will be around July 15-25.
DCS: Flaming Cliffs 3 from $49.99 to $39.99 DCS: Combined Arms from $39.99 to $19.99 DCS: P-51D Mustang from $39.99 to $29.99 F-15C for DCS World from $24.99 to $9.99 A-10A for DCS World from $14.99 to $9.99 Su-25 for DCS World from $14.99 to $9.99
Every time the "Official Updates" thread lights up on the ED Forums, I get really excited. Just recently, though, that always ends up in disappointment. We seem to have been on the cusp of EDGE, Nevada, DCS:Hawk, DCS:FW-190, DCS:Mig-21 and DCS:Sabre forever.
Not b*tching or whining. Just looking forward to the day when there's an update to announce the release of new content.
Every time the "Official Updates" thread lights up on the ED Forums, I get really excited. Just recently, though, that always ends up in disappointment. We seem to have been on the cusp of EDGE, Nevada, DCS:Hawk, DCS:FW-190, DCS:Mig-21 and DCS:Sabre forever.
Not b*tching or whining. Just looking forward to the day when there's an update to announce the release of new content.
I love to think that the EDGE patch will be some sort of Floodgate. I'm a cautiously optimist person.
"The NTTR map is essentially done. We are now waiting for EDGE to be incorporated into DCS and set up the a new file structure that will be required to support multiple maps".
I hate to be that guy, but:
Originally Posted By: Wags on 4 April 2014:
"...all major art and geometry components of the NTTR map are now complete. We are now waiting for the integration of EDGE and the new map data system into DCS to allow the importing of new maps such as the NTTR."
"The NTTR map is essentially done. We are now waiting for EDGE to be incorporated into DCS and set up the a new file structure that will be required to support multiple maps".
I hate to be that guy, but:
Originally Posted By: Wags on 4 April 2014:
"...all major art and geometry components of the NTTR map are now complete. We are now waiting for the integration of EDGE and the new map data system into DCS to allow the importing of new maps such as the NTTR."
...aren't these basically identical statements?
I have been wondering how long it would be before someone mentioned that.
They are virtually the same, the newest statement was made after a number of people were confused at the state of Nevada and EDGE, Nevada, the map itself is pretty much just waiting on EDGE integration, and then adding of NTTR to DCS World. People thought that NTTR was not completed and still being worked on.
Yeah, the MiG-21 delay is the most depressing as we've been given a few release dates already that have been busted. Over 3 months since the 3/31 date, for example. It hasn't been forever, it just feels like it!
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Next DCS version is 2.0.0, apparently. This is from their Facebook page:
Quote:
The guys at Leatherneck have been doing a great job and this week we integrated the AI MiG-21bis into DCS World version 2.0.0 (there will be no 1.3.0 due to the extensive DCS World changes that are coming). The model looks stunning as we think you will agree!
I can't link to the pretty pictures, unfortunately.
Maybe because it feels like the carrot has been dangling in front for too long? I'm still optimistic but without the work done by Bilsimtek, it feels like it's been a long haul.
Next DCS version is 2.0.0, apparently. This is from their Facebook page:
Quote:
The guys at Leatherneck have been doing a great job and this week we integrated the AI MiG-21bis into DCS World version 2.0.0 (there will be no 1.3.0 due to the extensive DCS World changes that are coming). The model looks stunning as we think you will agree!
I can't link to the pretty pictures, unfortunately.
Unfortunately they have changed the post since then. Next update is actually 1.2.9 and, by that wording, does not appear to contain edge.
Current wording, as of this post:
Quote:
Leatherneck MiG-21bis Progress
The guys at Leatherneck have been doing a great job and this week we integrated the AI MiG-21bis into DCS World 2, version 2.0.0 (there will be no 1.3.0 due to the extensive DCS World changes that are coming). Later in 2014, after version 1.2.9, both will be released. The model looks stunning as we think you will agree!
Does 2.0.0 numbering mean something new features other than Edge integration coming to DCS:W?
Yes. Sith made the following comment on the official forums:
Quote:
2.0 is going to be full of goodies, some of which have already been touched on in previous announcements, some that havent.... it will take time.... and patience... I love that its name 2.0 now, it gives more meaning to the changes coming... its not a simple patch....
Does 2.0.0 numbering mean something new features other than Edge integration coming to DCS:W?
Yes. Sith made the following comment on the official forums:
Quote:
2.0 is going to be full of goodies, some of which have already been touched on in previous announcements, some that havent.... it will take time.... and patience... I love that its name 2.0 now, it gives more meaning to the changes coming... its not a simple patch....
Does 2.0.0 numbering mean something new features other than Edge integration coming to DCS:W?
Yes. Sith made the following comment on the official forums:
Quote:
2.0 is going to be full of goodies, some of which have already been touched on in previous announcements, some that havent.... it will take time.... and patience... I love that its name 2.0 now, it gives more meaning to the changes coming... its not a simple patch....
Mmmm goodies...
Just as long as the goodies aren't out of date and moldy by the time they arrive...
Next DCS version is 2.0.0, apparently. This is from their Facebook page:
Quote:
The guys at Leatherneck have been doing a great job and this week we integrated the AI MiG-21bis into DCS World version 2.0.0 (there will be no 1.3.0 due to the extensive DCS World changes that are coming). The model looks stunning as we think you will agree!
I can't link to the pretty pictures, unfortunately.
Unfortunately they have changed the post since then. Next update is actually 1.2.9 and, by that wording, does not appear to contain edge.
Current wording, as of this post:
Quote:
Leatherneck MiG-21bis Progress
The guys at Leatherneck have been doing a great job and this week we integrated the AI MiG-21bis into DCS World 2, version 2.0.0 (there will be no 1.3.0 due to the extensive DCS World changes that are coming). Later in 2014, after version 1.2.9, both will be released. The model looks stunning as we think you will agree!
"Later in 2014"
Ouch, that makes it sounds like it is still quite a ways off, perhaps MONTHS
Version numbers are just a number you know. Sometimes, more for marketing than control. Because they changed 1.3.X to 2.X, to me, is a good sign. It means that there is more in there to market than just EDGE.
Version numbers are just a number you know. Sometimes, more for marketing than control. Because they changed 1.3.X to 2.X, to me, is a good sign. It means that there is more in there to market than just EDGE.
Every plane I have in SF2. I think I have ~600 or so?
The Jedi Master
For AI Only,
Get the people that build the 3D Meshes to Share the external Model MAX Files, from there Community can convert the Animations and textures to DCS and Make SFM DATA for the AI.
Let's face it, some of those planes in SF2, even flyable ones, are not fun to fly! They can be slow, underpowered, have crappy weapons, etc. They serve better as targets/allies that you see flying around but you have no interest sitting inside again after one try. No one is going to want a flyable version of them let alone a DCS version.
I can't even list all the SF planes I've only flown a time or two because they were like an exercise in patience more than piloting skill.
Anybody else having the problem that the MIG 15 can't be destroyed by missiles? And the MIG 21 is having strange orange textures when it's a little bit farther away... But still, lots of beautiful planes coming with 1.2.9.
Anybody else having the problem that the MIG 15 can't be destroyed by missiles? And the MIG 21 is having strange orange textures when it's a little bit farther away... But still, lots of beautiful planes coming with 1.2.9.
MiG 15 is still pretty rough, its early in development, so many things will improve throughout the beta... I think the same goes for the MiG 21 as well.... the missing LOD texture has been reported internally.
That is terrible and I hope whatever is affecting his life gets sorted out
That being said there are many many companies out in the world that can do translations of manuals for you
The user manuals for the software company I work for are translated into about 32 different language versions for the various different markets the product is sold in
That is terrible and I hope whatever is affecting his life gets sorted out
That being said there are many many companies out in the world that can do translations of manuals for you
The user manuals for the software company I work for are translated into about 32 different language versions for the various different markets the product is sold in
Well sounds like your company might be quite bigger than BST, so that probably isnt an option for them... we will survive a little longer waiting on the manuals...
That is terrible and I hope whatever is affecting his life gets sorted out
That being said there are many many companies out in the world that can do translations of manuals for you
The user manuals for the software company I work for are translated into about 32 different language versions for the various different markets the product is sold in
Well sounds like your company might be quite bigger than BST, so that probably isnt an option for them... we will survive a little longer waiting on the manuals...
Your company supplies 32 different languages... BST does not... logically it sounds like you have a bigger team or bigger market...
Originally Posted By: DCS_is_Awesome
Originally Posted By: SiThSpAwN
Originally Posted By: DCS_is_Awesome
That is terrible and I hope whatever is affecting his life gets sorted out
That being said there are many many companies out in the world that can do translations of manuals for you
The user manuals for the software company I work for are translated into about 32 different language versions for the various different markets the product is sold in
Well sounds like your company might be quite bigger than BST, so that probably isnt an option for them... we will survive a little longer waiting on the manuals...
Your company supplies 32 different languages... BST does not... logically it sounds like you have a bigger team or bigger market...
Originally Posted By: DCS_is_Awesome
Originally Posted By: SiThSpAwN
Originally Posted By: DCS_is_Awesome
That is terrible and I hope whatever is affecting his life gets sorted out
That being said there are many many companies out in the world that can do translations of manuals for you
The user manuals for the software company I work for are translated into about 32 different language versions for the various different markets the product is sold in
Well sounds like your company might be quite bigger than BST, so that probably isnt an option for them... we will survive a little longer waiting on the manuals...
Do tell , how many people work at Betasimtek ?
The market is the same size as theirs ... Planet earth
So how many are in the software team ? we have 6 and one guy who handles marketing / manuals etc
Either way Betasimtek (that's far too good) now has a reputation, and I don't think it's a good one.
Sorry guys, I just thought I would share that the team has some external issues they are dealing with, I didnt want this to turn into a hating on BST thread... *sigh* Not sure why I bother....
Originally Posted By: DCS_is_Awesome
The market is the same size as theirs ... Planet earth
The market for high fidelity Helicopter simulations is quite small... but I know what you are doing, so this is my last response to you, have a great day.
Sorry guys, I just thought I would share that the team has some external issues they are dealing with, I didnt want this to turn into a hating on BST thread... *sigh* Not sure why I bother....
I don't think anybody is hating on them, they're just seeing it how it is. People expect a manual for a product like this and when they don't get one they want to know why. When they're not explicitly told why they're going to feel resentment. The reputation is earned regardless of the circumstance because Betasimtek still dropped the ball.
Why it happened doesn't matter to me. What does matter to me is that things improve. If nobody speaks up and everybody makes excuses, they've no reason to improve other than a sense of self.
I'm not going touch the Sabre for a variety of reasons (mostly personal), but one of the more minor ones is that I'm not going to purchase another product until I'm satisfied with the previous one. If I had an Mi-8 manual that wouldn't be an issue. I still wouldn't buy the Sabre just yet, but it wouldn't be because I was dissatisfied with Betasimtek.
I think they'll get it sorted though. I wish them the best because it's clear that they want to deliver a quality service.
I myself complained on the ED boards about how the choppers still have no thermal engine damage model, and Wags' response was that they're working on it, but it takes longer than originally anticipated. So that's at least ONE (1) thing explained without any ifs and buts whatsoever.
Either way Betasimtek (that's far too good) now has a reputation, and I don't think it's a good one.
Really? I'm anything but on the "Kool Aid team" for DCS, but I gotta admit, BST are the best guys involved with DCS right now. As far as Beta matters go, all I can say is that they currently have 3 (3 1/2 if we count the F-15C AFM) modules out. The Huey, which they clearly stated was Beta until recently, and all that's missing is engine temperature and MP crew, the latter being something they can't do anything about. The Mi-8, well sure, it's been like this for a while, but I'm guessing they spent a lot on the Huey to get that finished.
Wasn't acting this way already been stated by someone at SimHQ Staff as being dis-respectful?
Company Roster size is none of your business.
BST Stated their case already, they should not have to divulge every little piece of info you want, just because you asked for it.
Grow Up, F-86F is in Open Beta, Not Gold/Final Release; Functions, Manuals, Systems, Livery Templates, are being worked on.
PS You Mis-spelled Kool-Aid.
And if you don't like the Kool-Aid, Stay out of the fridge.
I wasn't the one who brought up the size of dev teams vs getting translations done
Belasimtek , have not released a full manual for MI-8 due to staffing issues , I was just suggesting 2 possible methods to work around this problem 1. Get a temp in to help 2. Out source the translation somewhere
Thanks for correcting my spelling mistake , cheers
Sigh. Here we go again with the childish, playground insults and insinuations.
You're clearly a smart guy and you have a lot of valid points that I actually agree with, but this constant passive-aggressive nonsense is incredibly grating. If your goal is to troll the boards, making them a frustrating and unpleasant place to hang out - congratulations, it's working. At least with me. If not, please do us all a favour and lay off the snide insults whenever someone comes to the table with a positive perspective.
Your points are genuinely worth listening to, but only if you're capable of presenting them like a grown up.
Sigh. Here we go again with the childish, playground insults and insinuations.
You're clearly a smart guy and you have a lot of valid points that I actually agree with, but this constant passive-aggressive nonsense is incredibly grating. If your goal is to troll the boards, making them a frustrating and unpleasant place to hang out - congratulations, it's working. At least with me. If not, please do us all a favour and lay off the snide insults whenever someone comes to the table with a positive perspective.
Your points are genuinely worth listening to, but only if you're capable of presenting them like a grown up.
Please don't quote me out of context , I asked how many were working at betasimtek in response to
Originally Posted By: SiThSpAwN
Well sounds like your company might be quite bigger than BST, so that probably isnt an option for them... we will survive a little longer waiting on the manuals...
I asked , out of curiosity
Originally Posted By: DCS_is_Awesome
Do tell , how many people work at Betasimtek ?
And got this response
Originally Posted By: Nate
Not enough for your liking apparently.....
Nate
I never stated that I did not like how many staff are at the betasimtek (how could I?, sith is yet to tell me what this number is), I merely asked how many there were since Sith seems to be in the know about this
You have a long history of calling people some variation of zealot/fanboy/fanatic/kool-aid drinker whenever they express positive sentiments about DCS. That stuff sticks and it affects how people respond to you, right?
You even have the "fanatic" thing in your signature as a constant passive-aggressive jibe and you even changed your already loaded forum name to be a passive-aggressive jibe at the perceived fanboys, too.
The end result is that people are going to have a dig at you because even your name and signature are deliberately provocative. In practical terms, this means that every post you make - no matter how constructive, innocent and reasonable - stands a good chance of annoying people and generating a negative response. Your name alone at the left hand side of a post is enough to wind me up now, and what's more - you know it, because that's why your chose that name in the first place. It's a deliberate provocation and, as much as I hate myself for it, I can't help but take the bait and react.
TL;DR - You can't present yourself that way and then act all innocent and offended when someone has a dig at you. The "don't quote me out of context, I'm just the victim here" thing doesn't fly.
There are wide and blurry lines in the world of forum moderation and this community loves to traipse all up and down those lines. Unfortunately, sometimes more appropriate edges of that line have to be drawn in red ink so ...
This forum is about respectful discussion of our collective hobby. ALL opinions are welcome. In fact, they are invited, and everyone should feel that they can express their views on any topic discussed here without being concerned about which side of the fence they're on, so long as those opinions are stated and defended with respect for the rest of this community. Personal attacks and deliberately inciteful posts prevent that kind of community from growing and fester into a different kind of "culture", one I'm not terribly keen on allowing here.
Keep it clean and keep it respectful, or keep it out of my forums.
With 1.2.10 version the Fw 190 D-9 is available for downlod!
DCS: Fw 190 D-9 release Updated 3d models of B8V20 rocket launcher F-86F. Slightly modified wing induced drag F-86F. The range rotary will work by joystick F-86F. The 3 Interior Lights knobs are added in Input assignments F-86F. The inverted wheel brake animation are fixed F-86F. Oxygen will not ON at cold start F-86 Master Arm/Weapons Selector will not in GUNS position at cold start New incockpit touch sound MiG-15 3d model was updated. Update German encyclopedia G940 issue fixed
Rgr thanks. As it worked for you I've just been back in and found it was failing when I had TrackIR running, so now I've changed the key bindings in that and it should work. Thanks.
Rgr thanks. As it worked for you I've just been back in and found it was failing when I had TrackIR running, so now I've changed the key bindings in that and it should work. Thanks.
yes, that got me too when I first got TrackIR, wondered why I couldnt hit F7
Yeah, I'm most interested in the ME-262. It'll probably be 3 years before we see it at this rate though...
The Fw-190 was actually late by 2 days, the whole schedule must be messed up now.
Nate
3 years doesn't sound terribly exaggerated at this stage, considering this fiasco (don't see how anyone can argue that, considering the change of management, goals in terms of finances and time, decreased awards, etc.) of a WW2 project that was supposed to enter Alpha in February, and have the modules out to the backers by September, and be finished by October. This year. Sure, some delays could've been anticipated, as this sim never seems to get anything out until months after scheduled release, but this thing will undoubtedly take very much longer than was first claimed.
ED getting the FW-190 released just a few days late is definitely a welcome, but I doubt it is an indication of a new trend of releasing things on schedule.
I'd agree with you except for the WW2 stuff inherited. Can't really be expected to hold to somebody else's original schedule. IIRC they did outline how they expect that project to pan out after inheriting it. Might be in Silver Dragons thread somewhere.
Might be more informative and in perspective if we make it clear that "so far" is since RRG handed over the project, and since then ED has released a single module. That positively doesn't indicate that ED's gotten their act together on holding their deadlines.
Just flew my first flight in the F-86 tonight (after spending a couple minutes deleting all the extra axis assignments - why does ED do that?).. Wow..what a plane. I have no idea what I'm doing, but it sure is gorgeous.
Try out the radar gunsight, it's amazing! Bombing isn't bad either, though only manual bombing works right now as caging doesn't work when the sight is set to bomb mode. It's still very accurate for being dumb bombs, and rather forgiving to be honest. You can also try LABS just for the heck of it.
Or just enjoy the incredible speed. Most of my crashes are from over speeding it, just flying level. If ED does something about the über-AI, dogfighting the MiG-15s might actually make it more enjoyable on a long term basis, beyond just the enjoyment of learning the plane.
Just flew my first flight in the F-86 tonight (after spending a couple minutes deleting all the extra axis assignments - why does ED do that?).. Wow..what a plane. I have no idea what I'm doing, but it sure is gorgeous.
BeachAV8R
Yep, I started first flights on the Sabre and the Dora today. Took some time off work especially. Wife horrified.
I may be considered a bit of sad sack, but I tend to treat it like any RL type familiarization. I'll do cold starts, check-out flights, some touch and gos, just ignore weapons or combat and simply *bathe* in the complexity.
I may be considered a bit of sad sack, but I tend to treat it like any RL type familiarization. I'll do cold starts, check-out flights, some touch and gos, just ignore weapons or combat and simply *bathe* in the complexity.
I do the same. Professional fault probably.
Originally Posted By: scrim
Try out the radar gunsight, it's amazing! Bombing isn't bad either, though only manual bombing works right now as caging doesn't work when the sight is set to bomb mode. It's still very accurate for being dumb bombs, and rather forgiving to be honest. You can also try LABS just for the heck of it.
Or just enjoy the incredible speed. Most of my crashes are from over speeding it, just flying level. If ED does something about the über-AI, dogfighting the MiG-15s might actually make it more enjoyable on a long term basis, beyond just the enjoyment of learning the plane.
Argh! I had no idea it had all that stuff. Time to upload the manual to Dropbox so I can start reading on my iPad..
I can't recall if manual bombing is covered in the manual, but Bunyap did a great YT tutorial on it.
LABS is not covered in the manual, but the way that I know of doing it (over the shoulder) is simple. Flip all 3 LABS switches, set the bombs you want to drop, nothing else on the panels. Don't flick any bomb switches, the LABS assumes control of that with one of the 3 switches. When over the target, do a 4G climb, keeping the vertical needle in the LABS gauge centered, whilst holding the pickle button. The bombs will automatically release, and let's just say, if you click F6 you'll see why it was designed definitely only intended for nuclear weapons
Might be more informative and in perspective if we make it clear that "so far" is since RRG handed over the project, and since then ED has released a single module. That positively doesn't indicate that ED's gotten their act together on holding their deadlines.
Based on what? I never seen someone so down on a product/company and still hang around their discussion groups... boggles the mind...
Might be more informative and in perspective if we make it clear that "so far" is since RRG handed over the project, and since then ED has released a single module. That positively doesn't indicate that ED's gotten their act together on holding their deadlines.
Based on what? I never seen someone so down on a product/company and still hang around their discussion groups... boggles the mind...
Might be more informative and in perspective if we make it clear that "so far" is since RRG handed over the project, and since then ED has released a single module. That positively doesn't indicate that ED's gotten their act together on holding their deadlines.
Based on what? I never seen someone so down on a product/company and still hang around their discussion groups... boggles the mind...
Might be more informative and in perspective if we make it clear that "so far" is since RRG handed over the project, and since then ED has released a single module. That positively doesn't indicate that ED's gotten their act together on holding their deadlines.
Based on what? I never seen someone so down on a product/company and still hang around their discussion groups... boggles the mind...
Do you ever get tired of trolling people who are less than over the moon with DCS on forums where you're not a mod?
Might be more informative and in perspective if we make it clear that "so far" is since RRG handed over the project, and since then ED has released a single module. That positively doesn't indicate that ED's gotten their act together on holding their deadlines.
Based on what? I never seen someone so down on a product/company and still hang around their discussion groups... boggles the mind...
You're telling him to go away from this forum?
Nope, just wondering why his posts are always the same and if he gets no joy out of DCS why bother with anything to do with it, unless his goal is to stir the pot and drag threads off topic...
Nope, just wondering why his posts are always the same
Says the guy who does nothing but play ED moderator on the SimHQ forums. GG
My posts are always the same? You registered here 3 years ago. I registered here hardly 3 weeks ago, and I already have more posts in other subforums and of different natures than you do, so I'd like to point out the irony of that statement.
May I kindly direct your attention to say, the top of the previous page?
Obviously the negative posts multiply as whenever I post even a small bit of criticism, a certain person jumps me for it calling me a liar and what not, and what could've been a simple observation turns into 2-3 posts dealing with the childishness of someone who's got a grudge against me.
I take my time to public DCS: W news on that forum to all community, I don´t like start think I lost my time with some person start with a "DCS: W Sucks" always I post some news over there, Please.