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IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :)

Posted By: Mysticpuma2003

IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/14/17 06:33 PM

IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam smile

We would like to begin this announcement by saluting 1C Games for their willingness to trust Team Fusion with the valuable commodity which is the "IL-2 Sturmovik: Cliffs of Dover" Source Code.

Thank you Nikolay Baryshnikov and Jason Williams.
Our second vote of thanks must go to the CLIFFS OF DOVER community... without your loyal support and enthusiasm Team Fusion would not be in the position we are in today, with the opportunity to have fun with our favourite game and hobby.
We hope "IL-2 Sturmovik Cliffs of Dover - Blitz" will meet the communities expectations... it is not a full game... only a patch, with a few new aircraft and features, but if the reception is positive, it will lay the groundwork for Releases which will be a lot more substantial and exciting. And it will be the solid foundation for further development of this game engine.

The process which has led up to this Release has been more difficult and challenging than expected. Although we now do have access to the Source Code, we lack the guidebooks and technical manuals of the original development team, lost in the years after the project was originally shut down. Progress still requires a lot of testing and educated guesswork. smile The good news? The creation of TF 4.5 was a huge learning experience and with that experience and the new found knowledge, we will progress more quickly towards the completion of TF 5.0.

I would also like to personally thank each and every member of Team Fusion for their contributions. I am proud to be a member of this team. You can find the TF member names in the Game's credits.

Mike "RAF74_Buzzsaw"

Readme for v4.5

README -LITE-
IL-2 Sturmovik Cliffs of Dover - BLITZ
Additions and changes to original game.

Additional new Aircraft

Flyable:

Bf-109E-1B (early Fighter-Bomber)
Bf-109E-4N (DB601N engine and 100 octane fuel)
Bf-109E-4/E-4B and E-4N versions with added armor for fuel tank and pilot
Bf-110C-2
Bf-110C-4_Late
Bf-110C-4B (early Fighter-Bomber)
Bf-110C-4N (DB601P engines with 100 octane fuel)
Bf-110C-4NJG (Nightfighter)
Bf-110C-6 (heavy 30mm Cannon armed version)
BlenheimMkIV_Late (twin gun rear turret and extra bombload)
BlenheimMkIVF (heavy Day-Fighter)
BlenheimMkIVF_Late (twin gun rear turret and extra bombload)
BlenheimMkIVNF (Nightfighter)
BlenheimMkIVNF_Late (twin gun rear turret and extra bombload)
Spitfire Mk-I-100 octane
Hurricane DH-520-100 octane
HurricaneMkI-NF (Night-fighter)
Hurricane MkI-FB (Fighter-Bomber)
Beaufighter Mk IF
Beaufighter Mk INF (Night-fighter)
DH-82A-1 (Field Mod armed Tiger Moth)
DH-82A-2 (Czechoslovakian armed Tiger Moth)
DH-82A (Battle of Britain Tiger Moth version with bomb carrying capacity)

Non-flyable:

Sunderland added bomb capacity
BlenheimMkIF (heavy Day-Fighter)
BlenheimMkINF (Night-fighter)

Maps

- New Autumn and Winter Maps
- New Textures, trees, hedges, runways and terrain for all maps
- Perspective from altitude corrected to provide accurate views of rivers and terrain
- Additional historical landmarks
- Additional spline road types & more cow types for Full Mission Builder
- Elimination of original map bugs including:
- "Swimming Pools" in France
- Non- historical golf courses changed to farming.
- Dull water off Querqueville, dry rivers at Le Havre, Bradwell, and Barneville
- Airfield 'holes' at Hawkinge, Melville, Coquelles, Westhampnett, and Lympne flattened
- Added missing hangers to various French Airdromes

Codework

- Game upgraded to 64 bits and DX11
- Tree collisions enabled
- Distant Clouds enabled, 'Popup' effects reduced
- Contrails enabled
- Target dot view through cloud bug eliminated
- Game controllers naming change to address the Windows 10 re-ordering issue
- Rendering optimizations to increase FPS
- Reduced crash generating bugs.

Sound

- Updated existing aircraft engine sounds to historically accurate sound SFX
- Added Hercules engine SFX
- Added DB601N engine SFX
- Updated MG and cannon SFX including new Hispano and Mk-101
- Updated Explosion and hit SFX
- Added new flak sounds
- Added new day/night environmental ambience

Ships

- New Corvette, Tanker and Hospital ship types
- More accurate ship damage modeling

Aircraft Visibility

- Close and Distant aircraft visibility improved to provide more realistic combat environment
- Elimination of the 'Disappearing Aircraft' bug

Reflections

- Added reflections from the sky and clouds to all aircraft surfaces
- Added reflections to canopy glass surfaces.
- Lowered the whitening effect from sun reflections in the propeller.
- Increased reflectiveness for distant glass surfaces to improve spotting

Cockpit Graphics

- Countless historically accurate improvements and additions to aircraft cockpit graphics

Blackout Effects

Hi-G Blackout effects revised to reflect actual pilot experience
Aircraft Skins

- New historically accurate skins for all aircraft types

Visual Effects

- Updated smoke/explosion particle effects
- Updated weapon particle effects
- Updated engine/vehicle particle effects
- Updated environmental particle effects

Flight Modeling and Aerodynamics

- All aircraft types have historically more accurate aerodynamics including:

- Aerofoil characteristics corrected to historical
- More accurate aircraft dimensions and control surface operation
- Lift, Drag and Stall behavior improved
- Hi-speed Compressibility effects on maneuver introduced

Engine and Overheat modeling

- Engine physics revised to give accurate horsepower generation throughout the altitude range
- Overheat and engine wear provide full range of engine damage from player mis-use

Weapons Modeling

- All weapons types checked for accuracy and historical effectiveness
- AI gunner bugs eliminated

Damage Modeling

- Comprehensive damage revision of all aircraft types to reflect their construction and to provide more realistic combat results
- Maximum Aircraft G loading introduced

AI Aircraft Behaviour

- All AI aircraft types Flight/Damage and Engine modeling upgraded to Flyable standards
- AI Landing and Takeoff bugs eliminated

Player controlled Vehicles and AAA Artillery

- Many Vehicles and Artillery now can be player controlled

Game loading Screens

- New Hi definition game loading screens

Printable Extras

- Air Force bases of CLIFFS OF DOVER - detailed maps of the battle area
- Working German World War 2 mechanical flight computer, the Dreieckrechner DR-3

-------


IL2 Sturmovik: Cliffs of Dover Blitz is now public smile

+++++PLEASE RENAME YOUR CURRENT IL2 STURMOVIK CLIFFS OF DOVER FOLDER INSIDE THE 1CSOFTCLUB FOLDER BEFORE DOWNLOADING+++++

We would like to begin this announcement by saluting 1C Games for their willingness to trust Team Fusion with the valuable commodity which is the "IL-2 Sturmovik: Cliffs of Dover" Source Code.

Thank you Nikolay Baryshnikov and Jason Williams.
Our second vote of thanks must go to the CLIFFS OF DOVER community... without your loyal support and enthusiasm Team Fusion would not be in the position we are in today, with the opportunity to have fun with our favourite game and hobby.
We hope "IL-2 Sturmovik Cliffs of Dover - Blitz" will meet the communities expectations... it is not a full game... only a patch, with a few new aircraft and features, but if the reception is positive, it will lay the groundwork for Releases which will be a lot more substantial and exciting. And it will be the solid foundation for further development of this game engine.

The process which has led up to this Release has been more difficult and challenging than expected. Although we now do have access to the Source Code, we lack the guidebooks and technical manuals of the original development team, lost in the years after the project was originally shut down. Progress still requires a lot of testing and educated guesswork. smile The good news? The creation of TF 4.5 was a huge learning experience and with that experience and the new found knowledge, we will progress more quickly towards the completion of TF 5.0.

I would also like to personally thank each and every member of Team Fusion for their contributions. I am proud to be a member of this team. You can find the TF member names in the Game's credits.

Mike "RAF74_Buzzsaw"


Readme for v4.5

README -LITE-
IL-2 Sturmovik Cliffs of Dover - BLITZ
Additions and changes to original game.

Additional new Aircraft

Flyable:

Bf-109E-1B (early Fighter-Bomber)
Bf-109E-4N (DB601N engine and 100 octane fuel)
Bf-109E-4/E-4B and E-4N versions with added armor for fuel tank and pilot
Bf-110C-2
Bf-110C-4_Late
Bf-110C-4B (early Fighter-Bomber)
Bf-110C-4N (DB601P engines with 100 octane fuel)
Bf-110C-4NJG (Nightfighter)
Bf-110C-6 (heavy 30mm Cannon armed version)
BlenheimMkIV_Late (twin gun rear turret and extra bombload)
BlenheimMkIVF (heavy Day-Fighter)
BlenheimMkIVF_Late (twin gun rear turret and extra bombload)
BlenheimMkIVNF (Nightfighter)
BlenheimMkIVNF_Late (twin gun rear turret and extra bombload)
Spitfire Mk-I-100 octane
Hurricane DH-520-100 octane
HurricaneMkI-NF (Night-fighter)
Hurricane MkI-FB (Fighter-Bomber)
Beaufighter Mk IF
Beaufighter Mk INF (Night-fighter)
DH-82A-1 (Field Mod armed Tiger Moth)
DH-82A-2 (Czechoslovakian armed Tiger Moth)
DH-82A (Battle of Britain Tiger Moth version with bomb carrying capacity)

Non-flyable:

Sunderland added bomb capacity
BlenheimMkIF (heavy Day-Fighter)
BlenheimMkINF (Night-fighter)

Maps

- New Autumn and Winter Maps
- New Textures, trees, hedges, runways and terrain for all maps
- Perspective from altitude corrected to provide accurate views of rivers and terrain
- Additional historical landmarks
- Additional spline road types & more cow types for Full Mission Builder
- Elimination of original map bugs including:
- "Swimming Pools" in France
- Non- historical golf courses changed to farming.
- Dull water off Querqueville, dry rivers at Le Havre, Bradwell, and Barneville
- Airfield 'holes' at Hawkinge, Melville, Coquelles, Westhampnett, and Lympne flattened
- Added missing hangers to various French Airdromes

Codework

- Game upgraded to 64 bits and DX11
- Tree collisions enabled
- Distant Clouds enabled, 'Popup' effects reduced
- Contrails enabled
- Target dot view through cloud bug eliminated
- Game controllers naming change to address the Windows 10 re-ordering issue
- Rendering optimizations to increase FPS
- Reduced crash generating bugs.

Sound

- Updated existing aircraft engine sounds to historically accurate sound SFX
- Added Hercules engine SFX
- Added DB601N engine SFX
- Updated MG and cannon SFX including new Hispano and Mk-101
- Updated Explosion and hit SFX
- Added new flak sounds
- Added new day/night environmental ambience

Ships

- New Corvette, Tanker and Hospital ship types
- More accurate ship damage modeling

Aircraft Visibility

- Close and Distant aircraft visibility improved to provide more realistic combat environment
- Elimination of the 'Disappearing Aircraft' bug

Reflections

- Added reflections from the sky and clouds to all aircraft surfaces
- Added reflections to canopy glass surfaces.
- Lowered the whitening effect from sun reflections in the propeller.
- Increased reflectiveness for distant glass surfaces to improve spotting

Cockpit Graphics

- Countless historically accurate improvements and additions to aircraft cockpit graphics

Blackout Effects

Hi-G Blackout effects revised to reflect actual pilot experience
Aircraft Skins

- New historically accurate skins for all aircraft types

Visual Effects

- Updated smoke/explosion particle effects
- Updated weapon particle effects
- Updated engine/vehicle particle effects
- Updated environmental particle effects

Flight Modeling and Aerodynamics

- All aircraft types have historically more accurate aerodynamics including:

- Aerofoil characteristics corrected to historical
- More accurate aircraft dimensions and control surface operation
- Lift, Drag and Stall behavior improved
- Hi-speed Compressibility effects on maneuver introduced

Engine and Overheat modeling

- Engine physics revised to give accurate horsepower generation throughout the altitude range
- Overheat and engine wear provide full range of engine damage from player mis-use

Weapons Modeling

- All weapons types checked for accuracy and historical effectiveness
- AI gunner bugs eliminated

Damage Modeling

- Comprehensive damage revision of all aircraft types to reflect their construction and to provide more realistic combat results
- Maximum Aircraft G loading introduced

AI Aircraft Behaviour

- All AI aircraft types Flight/Damage and Engine modeling upgraded to Flyable standards
- AI Landing and Takeoff bugs eliminated

Player controlled Vehicles and AAA Artillery

- Many Vehicles and Artillery now can be player controlled

Game loading Screens

- New Hi definition game loading screens

Printable Extras

- Air Force bases of CLIFFS OF DOVER - detailed maps of the battle area
- Working German World War 2 mechanical flight computer, the Dreieckrechner DR-3


For more details please visit this link:

https://forum.il2sturmovik.com/topi...ffs-dover-blitz-now-available-full-list/
Posted By: theOden

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/14/17 06:45 PM

Good Times, Good Times!

And yes, thank you Nikolay Baryshnikov and Jason Williams - and even more: TFS.
Posted By: Chucky

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/14/17 07:49 PM

Good news!

I see in the notes it says this is not a full game but a patch. I didn't have CLoD installed but I just installed Blitz and it seems to run without the original game being present,is this right?

I've only had a very quick look (have to go out frown ) but I notice that the options screens are not easy to read against the background.

Well done to everyone involved salute
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/14/17 08:29 PM

Chuck,

Your install is correct, if you don't have the game installed, STEAM do a full install updated to BLITZ - now the oficial version.



Posted By: Mr_Blastman

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/14/17 10:01 PM

Sweeeeeeeeeet! Thanks guys!

(any word on a mod to add back in the old gun sounds?)
Posted By: trindade

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/14/17 10:34 PM

band bananadance
Posted By: 462cid

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/14/17 11:42 PM

Awesome!


Question:

I have COD already on my PC via Steam. All I have to do is download. BUT-

What is this "1CSoftclub" ? I don't have it. A Search turns up no such thing.

I have: Steam-> SteamApps->Common-> IL-2 Cliffs of Dover

I played COD moments ago
Posted By: Mr_Blastman

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/14/17 11:45 PM

1c softclub is in your "Documents" folder. I have no idea what it does though.
Posted By: Pooch

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 12:00 AM

Was hoping to fly this tonight, but it will not see my joystick. By the way, am I supposed to have both versions installed? I have them both. Went back into the older one to check joystick. Worked like a charm. In Blitz, no joy.
Posted By: Murph

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 12:05 AM

462cid, look in your windows/documents folder.
Posted By: 462cid

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 12:20 AM

Ah..

Space between the 1C and Softclub

Thanks fellas. Downloading now. cannot flipping wait
Posted By: rwatson

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 12:20 AM

Trolling the forums it seems quite a few have troubles with it starting...Instructions aren't clear..i have CLOD installed and running fine but there's nothing in my documents folder....And as Chucky pointed out you don't need CLOD installed...I read one post some where's this is going to be the CLOD standard in the future...I can sit on it for awhile I still have CLOD and BAT running OK
Posted By: Pooch

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 12:30 AM

Something went very wrong with my install, I think. There is nothing in the control input page. No defaults. Empty. And since installing this, I can't start Steam from my desktop. I have to go to the site. Original CLOD works just fine.
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 12:39 AM

Who have CloD installed in ... SteamApps\Il-2 Strumovik Cliffs of dover or whatever custom folder, e.g. D:\CloD (me).

Automatically has this folder created in Documents:

...Documents\1C SoftClub\il-2 sturmovik cliffs of dover <<< If play only CloD 'vanilla" (latest MG patch in 12/2012)

and/or:

...Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD <<< If have any Team Fusion Patch (pre Blitz installed).

This folder contains:

Custom skins
Custom SP missions
SP campaigns progress
Custom ammo belts (file User.ini)
And custom joystick assignment (ConfUser.ini) <<< But this file is no longer usable, joystick detection change in Blitz, so everyone need reassign controls. Advanced users may can edit .ini files replacing joystick names.

So rename the above files - if one have relevant contend there is advised because:

1 - If you do a Steam uninstall of actual version(s) this folders may are deleted.

2 - Blitz is not oficial version and don't use the - MOD extension of previous TF patches, use

...Documents\1C SoftClub\il-2 sturmovik cliffs of dover

So previous files in this folder may are deleted.

So, rename, do a fresh install of Blitz, if all are OK can copy eventual file from renamed folders.

Remind: Blitz is the same old CloD (with fixes) and CloD you know, is governed by Murphy's Law. smile









Posted By: 462cid

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 01:22 AM

Blitz is official according to 1C, isn't it?
Posted By: Pooch

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 03:02 AM

Well, when in doubt, just reinstall everything. Issues are gone and it's running great. They did a nice job with the Beaufighter.
Posted By: Chucky

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 09:21 AM

As it says in the readme
Quote
+++++PLEASE RENAME YOUR CURRENT IL2 STURMOVIK CLIFFS OF DOVER FOLDER INSIDE THE 1CSOFTCLUB FOLDER BEFORE DOWNLOADING+++++
I wonder if people who are having trouble did not do this?

I didn't have CLoD installed so I never had this folder. Blitz installed and played perfectly for me.

I have some work to do on my PC today (new fans and setting up RAID 5) but after that the Beau is getting a little workout yep
Posted By: Sluggish Controls

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 10:11 AM

Darn, still stuck in office... but I have a brand new solid plan for this weekend biggrin

Just in case: What should the folder be renamed to ?
Rename it to whatever crosses my mind ?

And rename the folder before I launch Steam and the CloD update, correct ?

Cheers,
Slug
Posted By: theOden

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 10:33 AM

Any new folder name will do.
Before you start Blitz is good enough.

I had visual artifacts from propeller last night I tried hunting Ju88 singleplayer mission but I will try removing AA ingame config and set some entries in nVidia settings instead.

Zoom view seem very fast and I cannot find anyplace to select "Zoom Slow" or control the zoom-speed.
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 12:06 PM

Originally Posted by Chucky
As it says in the readme
Quote
+++++PLEASE RENAME YOUR CURRENT IL2 STURMOVIK CLIFFS OF DOVER FOLDER INSIDE THE 1CSOFTCLUB FOLDER BEFORE DOWNLOADING+++++
I wonder if people who are having trouble did not do this?


No problem, other than lost personal files (skins, missions, campaign progress - that can be backup in other ways.

Quote

I didn't have CLoD installed so I never had this folder. Blitz installed and played perfectly for me.


This is the best scenery possible, resulting a clean install. wink

Quote
I had visual artifacts from propeller last night I tried hunting Ju88 singleplayer mission but I will try removing AA ingame config and set some entries in nVidia settings instead.


Can try run the game in 'Pseudo' mode instead 'Full Screen'.


Posted By: Pooch

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 03:42 PM

I reinstalled when I had my initial issues, and all went perfectly without renaming anything. Not recognizing my joystick may even have been a joystick problem, and not an issue with 4.50. Is that something you need to do only if you have personl things like skins that you've installed? I don't see why not renaming anything should cause a problem. It installs without any help from the original. I now have two seperate CLOD's on my hd.I assume that I can go ahead and uninstall the first one without any problems.
Posted By: theOden

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 03:51 PM

I only had the "-MOD" folder so no need to rename for me either but I need to move all my SP missions and some swedish S-31 (Spitfire) skins over before I start to tidy up and remove the 4.312 install.
Important is that one does not copy any ini files with mapping since they now use the win10 ID's (which in turn should save you from issues when dismouting all cables and not putting them back in the exact USB slot when done vacuuming the computard, hate that but needs to be done once in a while)

Really looking forward leaving te office this friday smile
Thanks again TFS, you guys rock (Colander in particular but one shouldn't really pick individuals out of a great group like this).
Posted By: Frogyy2

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/15/17 11:21 PM

Wish they could find a reliable way to enable track recordings.
Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 02:25 AM

Buttons can be set, but Saitek x52 stick, throttle and rudder and all in Options/Axis can not be set to work as wanted.
Any suggestions?
BadBud
Posted By: Sluggish Controls

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 05:06 AM

Originally Posted by theOden
Any new folder name will do.
Before you start Blitz is good enough.

I had visual artifacts from propeller last night I tried hunting Ju88 singleplayer mission but I will try removing AA ingame config and set some entries in nVidia settings instead.

Zoom view seem very fast and I cannot find anyplace to select "Zoom Slow" or control the zoom-speed.


There is a fix for the zoom speed:

Go to your Conf.ini (in Documents\1C Soft... dover) and open it.
Type ZoomSpeed=5 (5 is for example) under the "[Core]" paragraph / section. -- zoom speed varies between 1 slowest , to 10 fastest
Save and good to go.

Cheers,
Slug
Posted By: 462cid

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 10:56 AM

Originally Posted by BadBud
Buttons can be set, but Saitek x52 stick, throttle and rudder and all in Options/Axis can not be set to work as wanted.
Any suggestions?
BadBud


Just so we are clear, you went to the blank field to the far right of the axes and doubled clicked?
Posted By: MudPuppy

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 01:28 PM

Huge Thanks to Team Fusion and whoever else hand a spoon in the pot stirring this up. Off to Steam to (re-)install my Cliffs Of Dover Blitz.

This must be fate. After playing Il-2 for years without rudder pedals, just yesterday I found a practically new set of CH Pro Pedals at a local junk / antique shop for Two Dollars!!! It just gets better and better. First the great buy on the pedals, now the download for CoD Blitz.....if good things come in threes then I may wake up tomorrow with a full head of hair again.
Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 04:18 PM

462cid:
When in Options/Axis and double click on right on ailerons for example, I get "Saitek_X52_Pro_Flight_Controller-42B90321+RY Axis" and it is the same if doubled clicked on any and all of the Axis items. I expected a blank right bar and movement of stick (ailerons) would get "Joystick 1+x axis" and movement of stick and rudder pedals for elevators and rudder to get same type responses. Hope that I have made this clear enough to understand. Thanks for response,
BadBud
Posted By: theOden

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 04:22 PM

Originally Posted by Sluggish Controls
..
Type ZoomSpeed=5 (5 is for example) under the "[Core]" paragraph / section. -- zoom speed varies between 1 slowest , to 10 fastest

Worked like a charm, I owe you one virtual Beer Slug smile
(I use ZoomSpeed=3)
Posted By: 462cid

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 04:24 PM

Yes.

That's odd, because that's precisely the HOTAS I use and the way my Axis options look.

I never set right and left, if that makes sense. Just one to make the sim know the axis I chose.
Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 04:33 PM

462cid:
Do not understand, "I never set right and left, if that makes sense. Just one to make the sim know the axis I chose".
BadBud
Posted By: 462cid

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 05:54 PM



I simply selected the axis for left and right, and pushed right. I didn't also select it and try to set "left".
Posted By: Frogyy2

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 06:02 PM


Originally Posted by theOden
Originally Posted by Sluggish Controls
..
Type ZoomSpeed=5 (5 is for example) under the "[Core]" paragraph / section. -- zoom speed varies between 1 slowest , to 10 fastest

Worked like a charm, I owe you one virtual Beer Slug smile
(I use ZoomSpeed=3)


+1
Posted By: Frogyy2

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 06:15 PM

I am using Vsynch to remove the artifacts from prop animation. In acquainting self with Blitz I notice also that during landing Spitfire IIa it try’s to flop onto a wing. In external view I can see the gear strut compress, but not much rebound. Don’t know if that behavior is as intended or a bug. In either case it is not fun.

Really hope there will be VR support for CloD in not-too-distant future.
Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 11:06 PM

+++++PLEASE RENAME YOUR CURRENT IL2 STURMOVIK CLIFFS OF DOVER FOLDER INSIDE THE 1CSOFTCLUB FOLDER BEFORE DOWNLOADING+++++
Does the above reminder apply to both IL2 CoD and the TF MOD version that I have in my 1CSOFTCLUB folder?
Thanks,
BadBud
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/16/17 11:24 PM

Originally Posted by BadBud
462cid:
When in Options/Axis and double click on right on ailerons for example, I get "Saitek_X52_Pro_Flight_Controller-42B90321+RY Axis" and it is the same if doubled clicked on any and all of the Axis items. I expected a blank right bar and movement of stick (ailerons) would get "Joystick 1+x axis" and movement of stick and rudder pedals for elevators and rudder to get same type responses.


CloD Blitz dont use anymnore "joystick0, Joystick1..." names, now use controller real name, this "Saitek_X52_Pro_Flight_Controller-42B90321".

For what is possible see (by your post) you assignment is correctly. Move the stick right-left and see if the green slider in the right side move according, if are hit APPLY.

Quote
+++++PLEASE RENAME YOUR CURRENT IL2 STURMOVIK CLIFFS OF DOVER FOLDER INSIDE THE 1CSOFTCLUB FOLDER BEFORE DOWNLOADING+++++
Does the above reminder apply to both IL2 CoD and the TF MOD version that I have in my 1CSOFTCLUB folder?


For the TF (4.312) install this rename don't matter, Bliz don't use the file "Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD"

Blitz use the folder: D:\Documentos\1C SoftClub\il-2 sturmovik cliffs of dover that is the same of CloD "vanilla" install, so files there will be overwrite, so if this files matter rename or make a backup first.



Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/18/17 08:37 PM

Sokol1:
What green slider? No such slider in my Blitz game. And all items in Axis when double-clicked come up with the same "Saitek_X52_Pro_Flight_Controller-42B90321+RY Axis". Makes no sense. Are you able to use your controllers and fly Blitz?
BadBud
Posted By: trindade

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/18/17 10:03 PM

Originally Posted by BadBud
Sokol1:
And all items in Axis when double-clicked come up with the same "Saitek_X52_Pro_Flight_Controller-42B90321+RY Axis". Makes no sense.


Maybe a spike on your hotas!?
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/18/17 10:06 PM

Yes, I can assign controls normally like in previous versions (Alias I never had problems with controls in CloD, not eve when I test in Windows XP in 2011):

[Linked Image]

The green slider I am referring is the ones at left, used for test axis response and "sensitivity" ("S" curve) - in the picture my T-Rudder (VKBsim_Tiny_Box) is moved for right and their "S" curves is 100% = input equals output - GUI interface show as 0.00 because the box is smaller than need, one of CloD these typical "peculiarities".

Since the green sliders move together with pedal input the controls are OK. Then, just press APPLY to save - can save control per plane, using the SAVE AS and type the name.




Posted By: Pooch

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/18/17 10:08 PM

Bud, you won't see the green sliders until you click on the corresponding input. Where it says "elevators" move your stick back and forth and then you'll see the green sliders moving back and forth, too. You might have to go back and click on reverse. I had to do that with the throttle input.
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/18/17 10:18 PM

Here assign axis for Throttle, double click over Throttle "Event" line, in the windows "Press HotKey" * I move the joy throttle axis.

[Linked Image]

After I need tick the box inverted for match stick throttle movement with in game throttle.

* I already suggest change this assignment box tittle for Press Key/Button-Move Axis, change that is done editing a text file, but this is considered "unimportant".
Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/19/17 04:47 PM

Sokol1:
Thanks for the screenshot. Can see that with double-click on right bar for ailerons, elevators or rudder gets your controller with proper X or Y axis and lights up the lower green bars. When I double-click on bar, I get "Saitek_X52_Pro_Flight_Controller-42B90321+RY Axis" and moving stick gets me nothing as does clicking "change" or "clear" and green does not show in bottom Out or In bars. And as I have messaged before...........same happens for any and all Axis items that I can click on. I really appreciate all that you and others are doing to help me, but all is with no joy. I have read in the Steam Blitz messages that others are having the same controller problem. After initial Blitz install and controller problem, I uninstalled and reinstalled with no improvement and will do it again in the next few days if I do not come up with fix.
Thanks,
BadBud
Posted By: Frogyy2

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/19/17 05:20 PM

I don’t have any idea if related but I had issue where CH rudder pedals were seen as x-y axes instead of z. So ingame rudder would start fully deflected right or left. Making sure that neither “brake” pivots were depressed I eventually got CloD to recognize pedals as Z axis. Could it be that position of a rotary during recognition process is source of your error issue?
Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/19/17 09:46 PM

Sokol1:
"Press Hotkey" did the trick. Now able to fly, but having the same CH Products rudder problem as Froggy2 with rudder all over the place. Will work it out..........hopefully.
Thanks again Sokol1

BadBud
Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/19/17 10:52 PM

Got my rudder working properly.
HELP Can not remember how/where to find "zoom in" and "zoom out" so I can assign buttons. Also am not able to set "Propeller Pitch" to rotary switch in Options/Axis (having the same problem that I had with controllers).
Thanks,
Badbud
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/19/17 11:00 PM

Options > Controls > Camera > Field of View + and Field of View -.

Looks like that yours problems for assign axes is due spikes in potentiometer of some controller, so when open the box "Hot Key" this axis is recognized before others.
Posted By: trindade

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/19/17 11:09 PM

Originally Posted by BadBud
Got my rudder working properly.
HELP Can not remember how/where to find "zoom in" and "zoom out" so I can assign buttons. Also am not able to set "Propeller Pitch" to rotary switch in Options/Axis (having the same problem that I had with controllers).
Thanks,
Badbud


Go to "Camera" and choose "Field of View +" and "Field fo View -"

I've found that my controllers must have some small spikes so when I'm assigning axis it gives me wrong axis/controllers, don't know if is a bug or not. I keep trying till I get the right one I want and checking the green bar. It's a bit annoying but not a big deal.
Posted By: KeyCat

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/20/17 02:50 PM

clapping

Thanks for your dedication and hard work!
Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/21/17 05:33 PM

I thought that all controllers problems were fixed. But now after all was going so well in Option/Controls and Axis, can not get an "OK" box to click on after adding or changing any controller button.
BadBud
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/21/17 07:08 PM

CLoD controls is awkward to set due their bad designed/confuse* interface, specially for AIRCRAFT due hundred of controls include there for "the future" - future that ~7 years after we know that never will come, after all CloD engine is showing their age, and could safety removed, example: Select Engine #3... Select Engine # 8!!! And their associated Prop Pitch, Mixture, Radiators, Carb Heat, Magnetos, Fuel cocks... This will reduce the list in 1/3 or 1/2.

But there's no real problem there that impedes someone their controls, guys with problem is due not understand how use the GUI.

The button for SAVE changes in controls is APPLY.

"SAVE AS" is for save controls customized per planes, eg. Spitfire, Bf 109 - since Propeller Pitch set for one result inverted for another. "It's Clod!"

https://www.justflight.com/support/il2-cliffs-of-dover/15e7fd7

I have suggest several times changes in that controls to make then more friendly, fixe some "bugs", but besides be jumped by "Fanboys" in that topics, the "official" answer is "This is not important".
For load controls "SAVE AS" use the button "LOAD" - can do this during flights.

* In Bananas'Drama are a post by Lutier ("RiP") admitting not being able to make changes in the CloD Controls interface.







Posted By: Frogyy2

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/21/17 09:23 PM

CloD seems very fragile. Why should it be necessary to leave a mission to start recording. Frequently when attempting to start a recording ingame I select “start recording” and then have a fade to black when I try to return to the mission. Yes, I am eventually able to get back into the mission, but it remains an awkward process. The idea that we will someday have “dynamic” weather and other such fancy enhancements seems unlikely to materialize.
Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/23/17 04:07 PM

Now with some more fussing with Blitz, got all programmed and working except a rotary switch for "Propeller Pitch" in Options/Axis. So for now will use keyboard for pitch adjustment. And will continue to fussing and go-arounds till I find an answer. Thanks for all help given here and good flying to all.
BadBud
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/23/17 09:29 PM

Quote
...except a rotary switch for "Propeller Pitch" in Options/Axis.


Propeller Pitch in axis don't work in analog way for most Germans planes, because IRL that planes, Bf 109,Bf 110, Ju-88 use that "(MON)-OFF-(MON)" switch for control Propeller Pitch.
Posted By: Murph

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/23/17 11:44 PM

It works for me for the German planes, just not the same as the British. In German planes I set the rotary "throttle" wheel of my fighter stick in a center position. If I move it down, it increases pitch until I move it back to it's center. The opposite applies if I want to decease pitch. Which is pretty much how the propeller pitch control in the 109 cockpit actually did work.
The British Rotol system, and the American CSP, work as if for a constant speed propeller. You don't set pitch, you set RPMs, and a governor automatically adjusts the pitch setting to the boost keeping the RPMs constant. Therefore when flying British, I use the same rotary dial to set RPMs to where I want them.
Posted By: BadBud

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/24/17 04:30 PM

Got the rotary switch working and feeling much joy! Now if I can come up with a good ammo load rather than the default in the Hurri and the Spit I will be really happy.
BadBud
Posted By: BigC208

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/24/17 06:45 PM

Good job with Blitz guys! Not played the game in a few years. Installed properly and no issues. Very disappointed when it came out in 2011 because it was a buggy mess. Finally living up to it’s potential. Can’t wait to see what else you come up with. VR would be nice at some point but not sure if that’s possible with the current engine. Keep up the good work and I’ll pay for new theaters.
Posted By: Murph

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/24/17 07:07 PM

I understand that TFS is looking at implementing VR in version 5.0.
Posted By: Murph

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/24/17 07:25 PM

One of the goofy things about ammo loadouts is that you need to set them up in multiplayer rather than single to be able to change them. I recommend joining an "easy" public server such as Leadfarm to do this.
Another thing is that the RAF convergences are metric in the GUI, and in yards when setting the gunsight up. I like a convergence of 200 yards, vertical and horizontal, which translates to 182.9 meters. I use a mix of DeWilde (incendiary) and armor piercing, with some tracer in the outboard guns only. If you can figure out how, set up a "residual" for your last 100 rounds with a change of tracer color, again for the outboard guns only (numbers 1 and 8).
Be sure to "save as" and give the loadout a name before you hit "apply". That way you can reuse the loadout for whichever RAF single seater you are flying.
Set keystrokes for your gunsight so that you can set distance at 200 yards, and width to whatever the wingspan of you target is (32ft-109, 46ft-Ju87, 54ft- 110, 60ft-Do17, 74ft He111,etc.)
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/24/17 08:53 PM

VR in CloD require redone all cockpits in proper 3D, for try save some FPS (and run in Win95 - objective failed) MG made then using parts in 2D.

Originally Posted by BadBud
Now if I can come up with a good ammo load rather than the default in the Hurri and the Spit I will be really happy.


You can, join in a MP server and set the ammo belt, this is done individually for each MG.

In SP theoretically could be done in OPTIONS > PLANE, but the result is 'lottery", as SAVE is messy.

Don't know if still compatible with CloD - due the 64 bits and change in ammo, e.g. German, but this 3rd party tool make set ammo belts easy.

https://theairtacticalassaultgroup.com/forum/showthread.php?t=11555&
Posted By: cv

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 12/26/17 08:33 PM

Gday all. If anyone is still having the problem of the joystick not being picked up /detected, even though it works in other games, I have a solution which is unusual but works. It's an old Thustmaster ffb joystick, win7 64. Here's what you do:

1. Plugin joystick, fire up Launcher64.exe
2. Let the first splash screen start to load. Then immediately unplug joystick (this gets you past the hanging Launcher64 problem.)
3. Let the second splash screen animation come up (the 1c "stopwatch"). Immediately plug in joystick.
4. Go into Controls and setup the joystick axes as described elsewhere.

I don't know why it works, but it works.
Posted By: carrick58

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/06/18 03:55 AM

Installed and launched the game, seems to behave fine on Auto Pilot. What Doesn't work so well is Cannot access Virtual cockpit = No can fly airplane, No can start engine or manage a/c controls and cannot play the game. I do have the old version installed and everything still works well in Muli player otherwise its that same as before. Any Ideas ? Thanks.
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/06/18 03:54 PM

By choice you are using "Alt+F2" for look the plane by external side?
Posted By: Brigstock

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/06/18 04:19 PM

Check the options to see what button gets you into the cockpit view
Posted By: carrick58

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/07/18 01:35 AM

f-1 is the cockpit view F2 gives external view Alt F2 does nothing. Cntr F2 gives some nice shots of what the other a/c are doing. Went to the options list tried console ect nothing work Blitz just works fine on Auto, but nothing else. Still cant get into Virtual Cockpit to work the a/c.
Posted By: Brigstock

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/07/18 09:47 AM

What do you mean when you say virtual cockpit? I was assuming you wanted F1 cockpit view
Posted By: Trooper117

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/07/18 12:44 PM

I think he means wonder woman view... I've never used it so I have no idea how to even bring it up... it's a view the old IL2 used to have available.
Posted By: Brigstock

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/07/18 01:24 PM

or clickable cockpit.

Don't think Wonderwomen view is an option in CloD
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/07/18 03:42 PM

ALT+F2 is labeled as "External View" in controls, but is fact is "Cheater -Leave your damaged plane for AI control" (for allow air abandon in MP) - probable that "exclusive feature never seen in flight games, that Lutier talk about"... and as CloD is "CloD": *

F2 is labeled as "External View" too an allow see and piloting the plane by outside (like in other flight games).

Confuse between this two commands usually leave people "stuck" outside of aircraft, because after use Alt+F2 just press F1 don't work, is need use the key "Take Control of Selected AI Aircraft".

"Wonder Woman" is Ctrl+F1 ("Toggle Cockpit"), but depends if allowed in "Realism" options ("No Outside Views" un-ticked)

Quote
f-1 is the cockpit view F2 gives external view Alt F2 does nothing.


If OP are able to cycle outside (F2) and inside (F1) views and Alt+F2 (Cheater-...) do nothing he really don't have control over the plane.

If OP are not using a mission in what are not ticked plane for Player - hence is possible only watch plane in external view, other possibility for the problem is maybe a corrupt install of Blitz, for what matter BLITZ is the same old CLOD, nothing new as introduced that maybe cause this issue.

* CLoD dev's don't consider important/necessary fix this bad names in controls options - what can be changed editing a text file inside SFS files.
Posted By: carrick58

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/08/18 11:34 PM

Steve F : F1 does bring up a cockpit view but its not a clickable cockpit. ie, cannot open and close canopy, pitch control, switch on gun sights, ect. Also the keyboard controls seem to work ,but not the joy stick. .For example. Turning the stick left does nothing, but pressing X on the keyboard the Rudder on the " A/c " swings to the left.
Posted By: Brigstock

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/09/18 01:31 AM

Toggling the clickable cockpit on an off is configurable in the control set up. Cant remember what the default key is.
For Joystick control etc, have you set the Joystick up in the Axes section of controls?

Blitz has updated how Axes are saved now, so when I updated to Blitz I had to remap my controls.
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/09/18 02:11 AM

Originally Posted by carrick58
Steve F : F1 does bring up a cockpit view but its not a clickable cockpit. ie, cannot open and close canopy, pitch control, switch on gun sights, ect. Also the keyboard controls seem to work ,but not the joy stick. .For example. Turning the stick left does nothing, but pressing X on the keyboard the Rudder on the " A/c " swings to the left.


OK. You have control of aircraft, so is not AI autopilot, but don't have all commands interactive, this indicates that your joystick, keyboard assignment's goes "kaput".

Check in Options > Controls> Aircraft > at end of that extensive list if MOUSE CONTROL is MOUSE LEFT, if not re-assign, this leave you able to click over cockpit.

Same for joystick axes and buttons. Assign/re-assign the axis and test. BLITZ use a different joystick detection than 4.312.
Posted By: Trooper117

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/09/18 12:01 PM

Originally Posted by Steve_F
Toggling the clickable cockpit on an off is configurable in the control set up. Cant remember what the default key is.


F10 controls that smile
Posted By: jdbecks

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 01/17/18 11:00 PM

Just got into his again and wow, what a difference blitz has taken this game forward by. I've noticed on mp most players seem to fly on the deck, is this the height most sorties online are flown at?

I'm also loosing sight of targets over the ground, hopefully this improves, but definitely seems to cause me issues compared to other sims I've played in the past.
Posted By: carrick58

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 02/08/18 09:48 PM

Sokol 1 and Steve F. I Checked in controls/aircraft and was able to assign guns /cannon/bombs to Flight Stick so with auto pilot off they work. However the rest of the Joy stick does not, The axis positions does not recognized the Hotas control but will accept a keyboard button instead For example, w for left and r for right. is there another way to list the Hotas Joy stick ? Thanks I know its a pain.
Posted By: Sokol1

Re: IL2 Sturmovik: Cliffs of Dover Blitz is now public and available on Steam :) - 02/08/18 10:46 PM

Probable because you are trying assign joystick axis in KEYS tab, need do this in AXES tab. Follow this guide:

https://www.justflight.com/support/il2-cliffs-of-dover/15e7fd7

When the pop-up window say: "PRESS HOT-KEY" read this as "PRESS BUTTON/KEY or MOVE AXIS", then move the joystick axis, when a name appear in the box hit OK.
After set all hit APPLY.









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