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Some random Mius Front screenshots.

Posted By: FlashBurn

Some random Mius Front screenshots. - 03/04/16 03:57 AM

I am sick as a dog, got an early copy, and well what else to do but play the thing and take screens right?













Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/04/16 05:32 PM

Starting today's silly sick dude screen shot bananas.


Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/04/16 06:38 PM

Not sure about this aspect and might need some adjustment later on. But I have now "cheesed" my way to victory a couple of times in a big way. Since this is new to me I bugged up with giving out Artillery spotter where I needed them. And fighting on the offensive at night with no flares and no artillery is vary bloody right? So I just keep parking a tank company with a a few infantry squads in the enemy square. Do an infantry rush on a gun or 2. Blow up an infantry trench where I see no over watching positions. And.... the enemy gets routed every time. Since its mainly infantry and AT guns so far, the combat weight of all the tanks is greater than the 15 infantry squads and guns. I get the square with hardly any fighting. This causes like 20 or more enemy platoons to get routed. The thing is the enemy also is giving me cease fire offers that result in all of them getting routed. Not so sure about this.

Now... realistically if a tank company maneuvers at night with supporting infantry into low ground of your defenses you really can not stay. You need to kick them out or fall back. As when day light hits your going to get crushed bad. But for a game I think as of now this is a bit to easy to just drive a tank company into the AO and grab a bunch of land with little to no fighting. Sure, the enemy units are now routed and will appear somewhere again and intact. During the day this is WAY harder. Unless dead ground you can maneuver in on. But at night... ugh don't know about this one. Of course the AI can do it to you too. And in fact did do this once so far with out me not knowing how much junk they plopped into my area. But unlike GTOS this results in all 9 squares getting lost. In effect like fleeing a battle.

So I see both sides here. And does add the element of "out Generaling" your opponent. Or is it out Coloneling your opponent? Time will tell here... And I might be missing something. That is vary possible. But I am digging all the tanks and guns.



Oh and by the way. I do not recommend rushing anti tank guns at night with combat engineers. It seemed like a good idea but they failed to throw and satchel charges at the gun. Do not know if they where a platoon of morons or something is up there. Regular infantry it works freaking awesome at night. Even ordering no firing they will sneak on in there and just throw grenades at the gun and crew. With no firearms being used they draw vary little fire from surrounding infantry. biggrin Taken a lot of marders this way too. This, Ya I love this.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/04/16 10:23 PM



See the t34's turret? biggrin










CORN!

More CORN!@







Kitty 308? Hmmm




Mius Front, its all about sunflowers.


Posted By: markl

Re: Some random Mius Front screenshots. - 03/05/16 01:08 AM

Nice screen shots keep them coming.

Cheers
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/05/16 05:09 AM







Get some. 1st time I know of that a KV-8 was in a campaign. biggrin

THat is sort of neat...

Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/05/16 08:46 AM




Muis Front: now they shoot red smoke at you. Probably not good.
Posted By: Hardtale

Re: Some random Mius Front screenshots. - 03/06/16 02:45 AM

Some great screen shots there.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/06/16 06:33 AM










Posted By: Xambrium

Re: Some random Mius Front screenshots. - 03/06/16 10:50 AM

Just a damage detail i found



Antenna kaputt! biggrin
Posted By: Trooper117

Re: Some random Mius Front screenshots. - 03/06/16 02:12 PM


Liking it so far smile

Russian troops on the move.







Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/07/16 07:17 PM



45mm shell in fight. Seems to be missing a texture?




In GTOS some of the howitzers could be picky about firing indirect fire missions. Well this M30 122mm howitzer is not in Mius. My new favorite fire support gun. Although 75mm leif 18's are really good.
Posted By: Void

Re: Some random Mius Front screenshots. - 03/07/16 07:53 PM

I dont have much time to play so Im still at the begining smile















































Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/07/16 08:36 PM

Did you set grass to highest?
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/07/16 09:47 PM



Posted By: Void

Re: Some random Mius Front screenshots. - 03/07/16 10:27 PM

Originally Posted By: FlashBurn
Did you set grass to highest?


I think yes
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/08/16 04:10 AM




I am pretty far west in the Red Army campaign and made it the area where the smaller campaigns take place on the map. And this freaking hill has been a pain in the BUTT.... So here we are attempting the rocket solution.



These freaking Germans on this hill are murdering me. But I did make this happen....





Same AT gun as above shot, later on. No idea..... Yes its trying to tow the upside down gun.
Posted By: andrey12345

Re: Some random Mius Front screenshots. - 03/08/16 04:14 PM



Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/10/16 12:09 AM







Above 2. Two medium tank companies and left overs of a light tank company conduct cavalry charge. Generally a terrible idea in Mius. Germans have insane about of anti tank guns. But last turn they attacked and am 90 percent sure few, if any left. So why not?


Tank battalion murder.


Pretty sure I have totally broken the back of the Germans in this area. Should be a walk in the park in the North.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/10/16 05:29 AM

Well after cheesing my way easy victory do to that win everything bug, with still around 70 German platoons and companies routed because of it and running out of map, I declare victory. And I want to try the Germans, that too. But wow, these 2 big campaigns are pretty massive. Will take a hell of a lot of time to play to victory.

But time to switch sides without that dumb victory bug. And from playing the Red Army campaign, I know the German one is going to be the harder of the two. The number of tanks the Red Army gets is really high.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/10/16 10:28 AM

Freaking crazy fight 1st turn as Germans...


Just after anti tank grenade was thrown. To bad he exactly 1.



What howitzers if at least 105mm can do in direct fire. Blew all the hatches off, still a crew member or 2 alive in there.



At this close range the 2.8cm can hurt a t34 from the side. Only dumb arse shot the turret and not the lower hull.



Thing instantly turned and sprayed bow MG at the gun.



Was looking bad the 2.8cm. Then crazy #%&*$#.





Tank got flame thrower to death.



Then idiot flame thrower set everyone on fire inside the building. UGH..
Posted By: Void

Re: Some random Mius Front screenshots. - 03/10/16 02:30 PM

LOL ! nice !
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/11/16 05:58 AM





Well German campaign is going really really well. Too well. On first turn had 4 battles. 2 of them had t34 companies. First one totally wiped out with Stug 33B and 105mm howitzers. The other battle had 2 tank companies. I had a bunch of infantry, a handful of AT guns of various sizes and 8 Stug F8's. Totally knocked out 14 T34's and damaged quite a few others. Ran out of ammo for the stugs. With only 1 tanker killed. All 8 came threw it. Heck all anti tank guns did too. Lost alot of infantry to artillery however. But if anything like the Red Army one, which I am guessing it is vary close, then I have already wiped out a 1/4 to 1/3 of the t34's... about 24 killed. As well as a t60, but that does not count.

As of now, the only thing that could really cause me to fall back some would be ammo supply issues.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/11/16 09:22 AM






45mm anti tank grenade from that funky grenade launcher of the Germans.

this thing.

Finally...
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/12/16 07:48 AM

Another vicious night of fighting...

Got hit with what turned out to me another 2 companies of T34's, well almost. 16 total. Hq section and a line company.

Had a heck of a lot of pioneers so they got the fun job of digging in in every bush and flower patch. But I got hit from not where I was expecting. SO my reverses of engineers in buildings got first contact. Not many of them alive now. But they did some good and thinned a few of the tanks. Had one battery of 105mm howitzers I had to use in direct fire. DId good. But not going to be combat effective anymore. And one company of panzer 3's. Thankfully all long barreled. All survived but 2 are down to 2 crew. So might as well be dead.

But 12 totally destroyed t34 with only 1 still running at the end of battle. Can not complain about that. My 8 panzer 3's did good and my pioneers took the brunt of it but thinned out the t34's and broke up their attack.
















And Mius tells me its a defeat again.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/14/16 08:28 AM

Dawn is approaching. My Stugs are off trying to get ammo from anyone. Which is failing (where the hell do I get ammo to my Stugs from in this campaign!). My Panzer 3 platoon got cut off and is 2 km away with enemy in the way so got left out of battle.

All I have is infantry and 5 anti tank guns, along with 2 half tracks with spotters nearly out of ammo. Of the anti tank guns I have 2 75mm PAKs, 1 50mm, 1 37mm, and one captured 45mm. Getting hit with left overs of previous battles. 4 T70's, 3 T34's, 1 KV-1, 3 M3a1 scout cars and lots of infantry. Not so good. Wasted a scouting party early on. Then got PO-2 biplanes called in on me.



THey zeroed in on my strong point, wasting both my Pak75's with out them even getting a shot off. Wonderful. Now just the Pak 50 over watching a ravine 1km away and the 2 pop guns.

Massed infantry assualt that my guys spotted do to improving light conditions. Used 320mm rockets and 81mm mortar spotters to largely wipe out. Shot all ammo, situation was quite bad. THen the tanks started to show up.



T34 plowed into my forward infantry in a corn field. No over watching AT guns as they got wasted by Po-2's. Had to take out with infantry. Finally killed with an HHL-3 I think. But everything they had was used up on this T34 before it fell.
Brandflashe given a try above. It failed.



HHL3 did not.

Fight ended up in 2 main areas. My main defenses and the area on the exit of a ravine. My spotters where murdering and stripping huge amounts of infantry. So after the T34 in the corn field I ordered up a smoke screen on the enemy infantry and ordered my survivors back to my final line. This allowed most to get back to previous trenches I had back there. While I was off dealing with the evolving ravine exit fight a t34 and the KV 1 plowed into rear of my final line.



45mm Anti tank gun managed to disable both tanks before getting all shot up. Leaving me with 2 tanks in the middle of my infantry. Sucks to be them as it turns out. I thought it was going to be flee time. But thought I would give the infantry a chance try and get rid of these 2 interlopers.



The T34 fell right away to I think a 6 stick grenade. It helped that the 45mm gun had hit the T34's main gun meaning no fire from that thing. Just machine gun fire.

The KV1 proved a big problem.



After the t34 fell a few of this squad where in grenade range of the KV. I assaulted putting the T34 in front of the KV. But a few where to the right flank of T34. This did nothing but bounced off the KV's turret. Bummer.




Next up I had 1 HQ squad with an HHL-3. Which ended up missing. But used the T34 wreck to get in right close.




Rifle fired grenades into the engine area and tons of grenades at the beast.





Finally after what seemed like forever, something set the engine compartment on fire. No idea what. I forgot to check it after battle. But I was vary surprised to find most vision devices had shell holes in them. No wonder I survived this attack. The tank was near blind.

Mean while the ravine exit battle was ragging with T70's attacking one side of the defenses there.




The Pak 50mm was chewing these things up. Killed one and disabled the other before running out of ammo. It also got an M3 scout car as well. Figured since the infantry where doing quite well we would try and get the disabled T70, the one in back. An MG42 and a few infantry squads where keeping the enemy infantry mainly pinned so I put the knocked out t70 between my squad and the disabled T70. It was over in a flash. MG and rifle fired grenades made the tankers in the thing bail. Latter to be gunned down.

Was a vary bloody battle. But this supply issue with the Stug company is vary problematic. But in the end, wiped out the rest of the T34 company and light tank company. But this line can not hold against another attack. I already set up the next place to hold a couple clicks away previous turn. But this is a really good area for defense. 3 massive battles and still hold the area. But damned ammo problems are going to make me have to fall back.



Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/14/16 08:47 AM

BTW, those steam players that are complaining infantry can not kill tanks are nuts. IF and that is a big IF, they have the right grenades and satchel's they can for sure kill armor with the right conditions and tactics.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/15/16 08:52 AM

And the battle continues.... Turn 4.




I have counter attacked and taken all the area threatening one of my defense areas. No more getting attacked from North and south. Am realizing that the enemy seems to be running out of medium tanks. Now that I have bigger things able to deal iwth them, there are none to shoot just now. Got hit in in the middle in the bulge there with only a light tank company. Good thing too, ONly 4 shot up panzer 3's and a couple anti tank guns in the AO.





Bailed out panzer 3 crew. Even a t70 can casue problems sometimes.



This little bugger somehow got behind my tanks and threw a KS bottle on the panzer 3M. Later this would cause engine over heating problems at a real bad time. Its engine stalled and got wasted by 2 F-22 guns. Cover was only 10 meters away. Sad sauce.




Enemy was zeroing in with artillery on my infantry trenches and T70's where starting to get way to close. Every tank was beat up in some way at this point. Ones gun was down, one had engine issues, one mobility killed from artillery. Starting to get bad. Lucky for me they ran out of steam just before it was lights out. Lost a lot of troops to that artillery.



Another battle same turn. Last remaining t34's ( I am sure this time), 7 of them make a dash for their objective. Another 4 beat up panzer 3's in even worse shape than the last from an HQ platoon. Its day light and my pioneers stand little chance of getting close to kill them. Have to do something else. Only 2 panzer 3's are really combat capable but I hold the high ground over the town. That is something.





About to hit my main infantry line. But 3 of the 4 panzers can at least shoot and have been holding fire for this moment.




1 is out right knocked out. Another is mobility killed and will fall in short order. The 3 t34's stop and return fire. Some is true and my tanks are silenced. Although not dead. Just even more beat up than before. But I knew as soon as I opened up on the flanks at 800 meters I could slow them down. Once they turned front armor towards me, that armor can take the 50mm gun at that range. But I planned for that.



Hit them with a 10 round salvo of 105mm howitzer battery. Killed one and messed up the other 2. followed by something I was not quite expecting.


Some Hatched where blown off and others open. Thought I would see if incendiary rounds would do anything. Ya they did. No more of those T34's. That was a surprise. Worked incredibly well.



Just clean up time.



Infantry squad after over running this anti tank gun.

My supply unit got discovered by infantry as well. Had to rush the only 2 tanks that could move. Both with tranmission problems. took 15 minutes too go 1100 meters to support.



But I had to take the low ground to not run into this thing that was buzzing around. No time to get in a fight with the supply unit in a long range fire fight.





Took some time to clear the enemy infantry that was shooting up the supply guys. They had taken to the trenches.















Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/15/16 09:43 AM

Same turn, the battle in the North. Have no armor here. Only infantry and guns. And another first for me. An on screen long range howitzer dual. Was planning to just sit in mu trenches and see what happened. I know from previous battles here that mainly I have to deal with infantry and anti tank guns. So I got hot instead with a light tank company, infantry, field guns and howitzers. After blowing up a nosy T70 things got vary interesting. One of my 105mm's blew up.





My forward scouts where spotting M30 130mm howirzers firing at my guns. Oh no, this can not stand. And like I said, a first time this has happened to me. Range was around 1800 - 2000 meters.



My gun line. I was so surprised I did not make pretty screens.





I had the high ground and shallow pits for the guns. He was in low ground and no pits. I won that dual after about 5 minutes shooting back and forth. And it really paid having scouts out.

Then the T70s got some balls about the same time.




Things where going well. Silenced all guns I knew about. A few burning T70's, lets do some infantry #%&*$#.






Infantry backed up by howitzers on high ground. Wow that works. Every time I bumped into big stuff I blasted with the big guns. But then this rise. On the reverse slope out of my guns firing angles had to go old fashion infantry tactics. Some flanking, some fire fights, and alot of smoke later. A bunch of over run anti tank guns. Although the F-22 guns I just maneuvered around. To damned dangerous. One wiped out 2 squads that was hiding behind swamp grass. But those 105's of mine took care of that one.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/15/16 10:07 AM

And back to this stupid town in the South. Every freaking turn a battle or 2 over this thing.

Panzer 3's platoon is really ate up. Can not do much with it. Its down ammo, every tank is damaged and half are running 3 man crews. i can not seem to hold ground out side of the town proper. I take and loose over and over again. And have been unable to move fresh units in so far. They are close, but not close enough.

Set up my 2 2.8cm guns. My 1 legh 18 75mm gun and all my wonderful pioneers around the center town. And of course everything goes pear shaped. Enemy moved in M30's at some point. and loose my over watching leig 18 in a lopsided artillery dual 5 minutes in. Followed by these bastards.





Every gun dies. My MG42, my AT guns, my tanks get mangled. Loose about like 35 infantry. Buildings explode.



I mean, like WTF can I do with this?



Infantry literally drive up to my western defense in ZIS trucks. Now that ususally could never happen. Thank you IL-2's.

Its really bad. Lost a squad and half here. My lovely pioneers. =( I do have two soon to be out of ammo shot up panzer 3's. Before they run out of ammo I had to grab whatever I could to help stop the infantry wasting everything. So my Arty spotter and the Battalion commander go to war in half tracks.



Guess the Bat. commander thought maybe things where really bad... Because then these showed up.





The day is saved. Can not take ground, but not going to loose any either.

Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/16/16 03:06 AM



This should have been a big fat fight. A new fresh T34 company moved up from the reserves of enemy and set up between Stepenovka and Fedorovka/Marinovka. To join the masses of anti tank guns and infantry around here. I had just moved up a Marder platoon and 1 infantry platoon to the grid square with the Southern fat blue arrow last turn after grabbing this from the enemy. I can only really loose Stepenovka and this new grid. The rest with the grayed out squares have units not sucked into battle and can not really be lost (I think). So only need to worry about these two. I really don't want to loose anything in Stepenovka. So that gets priority. It has way more point weight than a square that only has a small draw in it.


So I plop everything in Stepenvoka. Set up tank kill zones. Find the infantry that have anything that can hurt a tank. Get my 1 105mm artillery spotter over watching everything. The plan is to beat off the tanks and then go secure that undefended grid square using a mechanized scout platoon. These guys are worthless at fighting T34's, but this is something they can do. Or that is the plan.

There is one weakness to how I set up my defenses in the town. If the enemy swings wide and comes from the South, many units are exposed. IF this happens, I need warning to move them into the town proper. I simply do not have enough major caliber anti tank weapons to ensure victory fighting outside the town. 4 marders and 1 75mm PAK is all I have that I can count on. I need the streets and houses to funnel the armor. Also could get a tank or two with infantry. Strip the enemy tanks of his infantry with my artillery spotter hopefully. I know there is a 10 t34 tank company out there somewhere.



So I send out a scout squad from one of the infantry line platoons to give me that warning if need be. Tell them hold fire and keep low.



Did not take to long for them to spot enemy armor and infantry moving into the grid square I left undefended.



The tank disappeared into the reverse slope and the scouts lost sight of the tanks for a few minutes. Oh, there they are. Now I am wondering if they got spotted or what. These guys are off way out in nowhere. Time to run back to the hide I choose earlier.



They make it just in the nick of time and where not spotted. But now this tank might bump into my artillery spotter and battalion commander. Not to mention there is only 1 75mm leig infantry gun watching this area. Shift a few units and decide a lone T34 getting intercepted by a couple Marders should take care of things.



HMmm. Did not quite work out as expected. Do to stupid order on my part, one Marder got hung up in a trench. Almost made it over, but tipped last second. Great, now 3 of them active. Got to be careful sticking trenches on roads. Certain orders and trenches in the middle of the road do not always work out.

Lost sight of T34. I still am not sure where it buggered off too. But the Marders would have blown it to bits had in not changed directions earlier. But the Marders back into their town ambush positions after it became clear that tank left the area.

Things became uncharacteristically BORING here for sometime. My guys where spotting tanks various places far off. It was clear the AI commander was looking for me. But staying away from the town. And I was sticking to the plan.




About 50 game minutes of time compression later (I have 2 hour battles set), left overs of a tank crew bungled into my lines. These most have been from one of the annihilated tank companies from previous fights. My guys shot the commander and the other 2 called it quits. About 30 seconds after the shooting stopped green flares pop up all over enemy controlled eastern Stepenovka. But so much game time has passed I am wondering about my plan. The bit about driving the scout platoon into the grid square I left undefended once the tanks where dealt with. Or I got wiped out. Which ever comes first. About 35 minutes of game time left. And wheeled vehicles do not do so well in farm fields. They would need to go around 1400 meters to swing around to stay out of tanks sights using the ground as cover. But that is to worry about later. AI has found me. And it has infantry and tanks out there. But I only used 2 squads of infantry to deal with the tank crew. Maybe it does not know just how big a force I have? Who knows.



So I take stock of one wing of my infantry that could be in a bad spot depending where attack comes from. These are some of my Vets. And I am surprised. I was wondering where they got some ammo from. Been in a lot of fights and resupply is spotty. Well, they picked up every enemy weapon they could find at one point. No German weapons left. 2 ppsh SMG, a mosin, 2 SVT-40 rifles, a DP machinegun and a tokerov pistol. Sticky finger squad here. biggrin

Start getting spotting reports.




I guess AI commander is not sure about how much I got over here. Sent only 1 tank and random infantry. Clearly scouting in force. Still can be dangerous to me. I can not afford to loose assets at this point. But if the AI wants to send in things peace meal, ok... This is actually the first time it has not send a massed tank company at full strength at me when it had one to throw.




AI choose the street of death. Ok, good. I elect not to use artillery spotters 105mm. Despite driving right threw a TRP that I also did an adjust fire mission on first thing in battle. Could probably kill tank and infantry just with that. But why waste the shells?



Tank comes over the rise right into my kill zone. Captured 45mm anti tank gun opens up first.





Tank fires back but shoots a tad low, hangs a left to get out of kill zone.



Into another. Pak 75mm ends the tank. Infantry squad is panicked or maybe some have a concussion. Who knows. But not fighting back to well.






Move one of my armored cars up to provide some over watch on the street. Not going to get to close to the infantry in this tin can. Who knows if they have any anti armor weapons.




Infantry squad moves in. Some tankers surrender.



Others get improvised anti tank weapons. I have no idea. This squad was kill happy with these things.





Infantry squad advanced using smoke and blowing up enemy with epic over kill.



The left overs call it quits.



There are still 9 t34's out there somewhere. But timer is down to 9 minutes. My scout squad is sneaking around seeing if any tanks around the abandoned square. They are not spotting anything. I think it worth the risk to try and get the armored scout cars into the little depression in that area. But time is no where near on my side.



Ran over corpse. Yuck?




Blond moment. Trenches and roads....Ugh. Some order types do not work well under this circumstance.



And got only half way there. It WOULD have worked if only I had sent off 5 minutes before. Enemy had only 1 unit on edge of this area. It did not think it worth defending much either.




Lost that square. Marder and infantry platoon are now routed. But will probably be back in action in a couple turns. No big thing really. Have panzer 3 and Marder company next door to take that square back and deal with that t34 company. The question marks are routed units. 2 of those together are mine. The other should be the enemies when I kicked him off that grid last turn.

And the AI was massing his armor and infantry for a big push as timer ended. I think the hold up was some was strung out poking around scouting. Getting it all back together was taking time. But found T34's and infantry on the roads moving my way. Not usually this slow in Mius Front. And my mission for campaign is to defend until reinforcements get here. THat is going just fine and gobbling up things while I "wait". Little less than 1/3 threw German campaign at this point. And I keep shrinking the Red Army's bridge head. In fact, I could probably crush it now by turn 7 of 18 now that the big stuff is getting to me. Yet to blood my panzer 4's.




Posted By: Void

Re: Some random Mius Front screenshots. - 03/16/16 06:52 PM































Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/18/16 01:53 PM


















Freaking Marders...
Posted By: Void

Re: Some random Mius Front screenshots. - 03/18/16 03:24 PM

I like the second flamethower screenshot and the next with the soldier and knocked out T34 thumbsup Good work Flashburn!
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/19/16 12:07 AM

Originally Posted By: Void
I like the second flamethower screenshot and the next with the soldier and knocked out T34 thumbsup Good work Flashburn!


That rifleman running at t34? It was not knocked out. Was anti tank team going in to try and finish it off. Only bow machine gun worked on it, as I discovered. But they failed, missed their throws with 6 bundle grenades. It was the bottom flame thrower picture that finished it off. The only functional mobile weapons I had left that could hurt tanks. My PAK's where out of ammo. My 105mm howitzers disabled so many tanks. But they all got wiped out. My anti tank team failed. So it fell to what left. And I had 4 flame thrower teams. 2 made tank kills.
Posted By: Hardtale

Re: Some random Mius Front screenshots. - 03/19/16 07:05 PM

I'm enjoying the AAR Flashburn, thanks for taking the time.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/20/16 12:31 PM




















Posted By: frinik22

Re: Some random Mius Front screenshots. - 03/20/16 02:15 PM

Wow! Pretty impressive battles that you are fighting. That game looks so much more interesting in close-ups.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/24/16 09:31 AM

Started a hard Red Army campaign. Before most it was bugged with always win bug. Its harder this time as you actually have to work for it a bit more.















Storming trenches at night with flares over head. Went incredibly well for once.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/25/16 01:02 PM


Stug 33b killed with smoke rounds. That was a random down the hatch sort of thing.





Usually I will drop flares if air craft pop up at night like this PO-2 flight. ONly I forgot I was no longer playing German campaign and instead ordered everything I could into bushes. Then I remembered what side I was on. Too late, PO-2 went low and slow looking for targets, most got shot up and never dropped all their bombs.



When scouts bump into each other. Would have been interesting except for the anti tank gun that blew up my scout car.

Hmmmmm no idea.


After shooting up the opel truck with machine gun fire and setting it on fire, this KV-8S then decided to REALLY make sure and fry it with the flamer thrower.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/26/16 08:04 AM


German getting shot at from a T60's 20mm auto cannon. Hes killed a bunch of folks when he goes crazy with the HE into a glob of them.



BA-64 not blowing up for once.



Whats better than an on screen 105? A 130mm.



Mortars in action






IL-2's murdering everyone in this exposed infantry company. They popped up as I was just making contant and where firing at me. Lit them up like Xmas to these planes.



Interesting technique for suppressing enemy with Maxim.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/31/16 02:44 PM



Private! your facing the wrong way!




Still in the fight. Didn't need that stinking wheel anyways.












.50 cal wins in the light fighter category.



German infantry running at my t60 here. As it turns out, they had anti tank grenades and of course rifle fired 30mm anti tank grenades. The dark let them get way to close and they killed a bunch of my light armor.


Killed with 6 stick grenade. He looks on at what hes done to this poor BA-64.


My poor T70m killed with a freaking mg42. SIGH!



Harry Potter as a flying Nazi. Best bug ever....



I love the smell of burning corn in the morning. Smells like crispy popcorn.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 03/31/16 10:04 PM





Really black night. This mark IIIm with infantry squad riding popped out of no where. Was engine sound BAM, tank in my defenses. But I am really impressed with the 45mm m42 long barrel gun. Every time I get close encounters of the tank kind they knock them out really quick. In this case 1 shot to side and it burned. Side skirts be damned.



Platoons worth of panzer 3's caught under my flares from arty. Lit up like a Christmas tree for the night bombing PO-2's. Running in to pass the bombs around.




Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 04/01/16 05:13 PM







I keep trying to not over use my tanks in this sector. I have been letting Germans counter attack, beating them off with anti tank guns and infantry. But when its time to counter counter attack a tank platoon sure does keep your casualties low for the infantry.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 04/01/16 11:01 PM




Posted By: Smithcorp

Re: Some random Mius Front screenshots. - 04/02/16 11:02 AM

Loving these shots Flashburn.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 04/02/16 09:41 PM


Keep trying guys, keep trying.....




Flaming Momma bear and cubs.



Someone on steam was saying the entire map was flat. Hmmm ya.

Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 04/03/16 08:30 AM






My order of ON the road was not optional guys. Really! Most times this sort of thing is honestly player ordering dumb things. Like get in line tanks and cross some obstacle that will clearly hang up a vehicle. This one, they left the road on their own.


Freaking privates. What else can you say. Seen the real deal too. Rolled over whatever the FistV version of M901 is called. Rolled over trucks, rolled over howitzer with truck (that was a bad one), and one rolled over M1117. Also a watched an M1117 smoking during training and then burn up on fire. Never leave brakes on and drive in an M1117, it catches fire. And then bail out leaving your M4's to fry too. Face palm. Come to think of it, many issues with non working fire suppression systems. I do not know why so many damned depots disable the things. Brand new Maxpro engine fire after picking it up driving back home in Iraq. Only to find out all the damned things we just drew had all their fire suppression systems disabled. LOL, my vary first mission in Iraq... Could not even get out of the damned wire. Some transport monkey drove their Hemmt into a ditch.
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 04/04/16 01:22 AM



Look at this crazy guy. 139 pounds of maxim and mount strapped on to his back. Well he did not need a spine anyways.


Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 04/08/16 01:56 AM













Over kill to the max. Total of 37 major AFV's in one fight. Been keeping the bulk of my medium tanks safe using light tanks for most attacks for some time now. But campaign is nearly over and it turns out I do not need to baby them at all. Not sure how many t34's I have, but this is probably half of them. The rest are dealing with far western flank. As I have encircled and am killing the middle now. These are my southern brake threw force. used to back up infantry on the brake threw. Lost a a lot of infantry and guns doing it. But lost vary few tanks.

Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 04/08/16 07:39 AM




Posted By: Smithcorp

Re: Some random Mius Front screenshots. - 04/08/16 07:47 AM

LOL
Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 04/12/16 07:09 AM



Dispatching disabled KV-1 to the nether world with puny 37mm gun armed sdkfz 250-10.










Posted By: Xambrium

Re: Some random Mius Front screenshots. - 04/18/16 08:17 AM

Found a "Minefield"



Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 04/19/16 08:48 AM

Currently testing my hack job Onslaught modded German campaign, here are some screens.















Last two is really getting to understand how on screen howitzer and their spotters work firing indirect. It can be tricky but this 3 gun battery got just shy of 100 infantry. Did not even fire many rounds and was behind a the crest of a hill out of sight 2km away from the enemy. Although I lost one of its two "fire platoon" guys. Basically its spotters. I think most players use the 105 and 130mm howitzers it direct fire, something they can do, but not that well. Loosing them stupid when one battery can wipe out a heck of a lot of infantry is silly IMO. These guys even hurt a few tanks bad. The crews where unbuttoned when the shells came in. Hatches open. On one tank only the bow gunner/radio operator lived threw it.
Posted By: andrey12345

Re: Some random Mius Front screenshots. - 08/01/16 06:19 PM

Posted By: FlashBurn

Re: Some random Mius Front screenshots. - 08/02/16 12:00 AM

Originally Posted By: andrey12345



I spy, with my little eye; a German modded French 75mm field gun of the 1896 sort? The same gun that US M3 GMC tank destroyer was armed with. With all the same issues. Excellent gun in 1900. Not the best tank killer in 1942.
Posted By: andrey12345

Re: Some random Mius Front screenshots. - 08/02/16 12:01 PM

Originally Posted By: FlashBurn
[/quote]

I spy, with my little eye; a German modded French 75mm field gun of the 1896 sort? The same gun that US M3 GMC tank destroyer was armed with. With all the same issues. Excellent gun in 1900. Not the best tank killer in 1942.


With Polish armor-piercing projectiles. Double trophy smile

Posted By: andrey12345

Re: Some random Mius Front screenshots. - 08/08/16 03:06 PM

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