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Muis front

Posted By: Wodin

Muis front - 06/05/15 11:19 AM

Hurry up!!! I do hope we see it sometime this year.
Posted By: bekro

Re: Muis front - 06/05/15 05:43 PM

No news for a while now. Perhaps, Andrey inform us about progress?
Posted By: Trooper117

Re: Muis front - 06/05/15 07:49 PM

Yep... still waiting smile
Posted By: andrey12345

Re: Muis front - 06/06/15 02:02 PM

While still working on the tank simulator and a technical upgrade for GTOS.
Posted By: whukid

Re: Muis front - 06/07/15 04:14 PM

Tank sim > mius front. Keep going! biggrin
Posted By: andrey12345

Re: Muis front - 06/07/15 10:11 PM

Tank sim > GTOS > Tank sim > mius front
Posted By: Evil Koala

Re: Muis front - 06/08/15 12:19 PM

Two tank sims? My wallet is ready!
Posted By: TimeFusedExistence

Re: Muis front - 06/08/15 12:21 PM

Two tank titles are confirmed or rumors? Any information on periods? All the GTOS models cry for new Steel Fury title

TMF
Posted By: andrey12345

Re: Muis front - 06/08/15 12:46 PM

This is development process, not items smile

One tank sim is enough charge
Posted By: TimeFusedExistence

Re: Muis front - 06/08/15 02:38 PM

yes figured this out,

thanks for clarification Andrey12345
Posted By: Evil Koala

Re: Muis front - 06/08/15 11:02 PM

Originally Posted By: andrey12345
This is development process, not items smile

One tank sim is enough charge


I'm not even disappointed. I'm just happy to see SABOW getting some love. Can you share what's in the pipeline? And is there any chance we'll ever see a playable IFV DLC?
Posted By: NSU

Re: Muis front - 06/09/15 12:23 PM

add this tank sim a Europe scenery and tanks (Nato vs UDSSR 1985) and it will have more player.
Posted By: murkz

Re: Muis front - 06/09/15 01:12 PM

Great idea NSU, I would buy it.
Posted By: TimeFusedExistence

Re: Muis front - 06/09/15 06:41 PM

Originally Posted By: NSU
add this tank sim a Europe scenery and tanks (Nato vs UDSSR 1985) and it will have more player.


good idea, though I'd prefer something like 1950s-1960s Fulda Gap wink
Posted By: andrey12345

Re: Muis front - 06/14/15 06:59 PM

Tank sim > GTOS > Tank sim > mius front
Posted By: Trooper117

Re: Muis front - 06/14/15 09:20 PM

Put it all in Normandy or the Italian front and it would sell like hot cakes...
Posted By: andrey12345

Re: Muis front - 06/14/15 09:26 PM

Originally Posted By: Trooper117
Put it all in Normandy or the Italian front and it would sell like hot cakes...


Is our world still lacks of games about Normandy? eek2
Posted By: whukid

Re: Muis front - 06/14/15 11:04 PM

eewww no. How about something urban?
Posted By: FlashBurn

Re: Muis front - 06/15/15 12:42 AM

Originally Posted By: Trooper117
Put it all in Normandy or the Italian front and it would sell like hot cakes...


Western Front.. ya. It would sell vary well. or could.

Normandy OH GAWD NO.

Heres why....


Gravi games huge focus is on historical battles. In Normandy if you do a historical battle you end up with a incredibly lope sided force structure. There was zero chance after D day for the Germans to actually win. The amount of material available to the Western Allies stacked the deck so greatly that there was no way Germany had even the most remote chance to win. You really want something more close to the middle where either side can pull out a victory.....historically. After all, the whole point of waiting to 1944 for the invasion of France was to make it virtually impossible to get thrown back into the sea. In 1943 the Germans probably could have. Not enough of everything yet. By 1944 no way after the initial beach heads where secured.

North Africa or Italy offer the best bets for a historically balanced game. Normandy is more akin to playing as France in 1940. Interesting for sure, but who would want to play France?
Posted By: Trooper117

Re: Muis front - 06/15/15 04:42 PM

War is never balanced...
Posted By: NSU

Re: Muis front - 06/15/15 05:55 PM

Originally Posted By: Trooper117
War is never balanced...


1:1 = germany will win the war wink
Posted By: FlashBurn

Re: Muis front - 06/16/15 01:43 PM

Originally Posted By: Trooper117
War is never balanced...


Of course its not. But a game that pushes historical correctness would you want to play Germany in April 1945? Or maybe some Poland in 1939? The player needs the ability to actually win or at least stalemate the enemy. GTOS or Mius you get into the situation with unit force structure is as close to reality as it was per history. Its not CM where the mission designer slaps some units in a scenario and says its X battle. That is fine, but not how Gravi works for the most part. Well except for the DLC shield of the Prophet.

Look at default GTOS. Folks take on the 320th infantry in one campaign. They are cut off and it is probably the 2nd hardest campaign in the series. They complain like crazy about it. Skilled players can pull out the victory conditions. But it takes experience and skill to do so. Make an entire side like that in all campaigns is not the gravi way.


In closing... You are making a game with historical correctness as much as possible. You can not readily throw out the needs of being a game for the historical fact in this case. Or in the case of Normandy every German campaign would end up being hold till dates. Which is fine IMO. But would get stale. Best if the pendulum can swing either way. Which you certainly get in the pre 43 to say 41/42 era. Germany had pretty much lost ww2 by summer 43. Basing a DLC on something like Dunkirk would be cool. I would love that actually. But not a whole game like how GTOS or Mius go about things. Going back to Normandy. You play German side. you get a company of tanks. The US/UK get like 3 or 4 battalions worth of tanks. Normandy did exactly what is was suppose to do. Overwhelm and destroy German forces in the west. It was as far as unfair as you could get in industrial era war. Great for that. Bad for a game with historical correctness.
Posted By: FlashBurn

Re: Muis front - 06/16/15 02:03 PM

Another thought.

If I where Graviteam I probably would not make a game solely focused on early 1944 or later. With each installment the game timeline moves back. We started with mid 42 with Kharkov 1942. Then Gravi did GTOS's predecessor Kharkov 43 which you guessed it, focused on early 1943. GTOS focused on late 42 to spring 43 with a few DLC's focusing on summer 42. Mius is going to be summer 43. This one is the turning point of the war in the east. Not sure if another stand alone game after it would be worth it. Maybe best to just make DLC's for Mius that expand out to winter/spring 1944 and then move on to other fronts/wars. Because in theory it would be cool sauce to fight in summer 1944. But reality is that a whole game of your battalion of panther tanks getting hit with 6 battalions of T34's and IS tanks might actually get stale. As a large expansion. Yes.. an entire game. Not so sure.
Posted By: rollnloop.

Re: Muis front - 06/18/15 12:48 AM

If it's a necessity to have balance, I'd vote either Tunisia or early Bulge battle (as long as overcast lasted).

If balance is not mandatory, I'd play Germany spring 45 west front, either as german or ally. Normandy not so much, bocage battle would have me die from a heart attack at first ambush.
Posted By: andrey12345

Re: Muis front - 07/04/15 01:19 PM


Posted By: rostov

Re: Muis front - 08/18/15 01:08 PM

it is nearly the end of Aug, any news?
Posted By: andrey12345

Re: Muis front - 08/18/15 02:59 PM

Originally Posted By: rostov
it is nearly the end of Aug, any news?


What news do you need?
We work as before, on the Mius and SABOW.
Posted By: Xambrium

Re: Muis front - 08/21/15 11:21 AM

Originally Posted By: andrey12345

What news do you need?


Release date.. winkngrin
Posted By: andrey12345

Re: Muis front - 08/28/15 12:45 PM

I will not promise
Posted By: SSPEIPER

Re: Muis front - 09/02/15 03:45 AM

A pontoon bridge...? Good opportunity to ambush crossing tanks.... ;-)

I was expecting Mius Front to be released last year although I understand
that having other games in development that your resources are stretched.

Any chance of Mius coming out before the end of this year...?
Posted By: Trooper117

Re: Muis front - 09/02/15 08:23 AM

zzzzzzzzzzzzzzzzzzzzzzzz... wake me up when its all over... zzzzzzzzzzzzzzzzzzzzzzzzz smile
Posted By: jerryboy

Re: Muis front - 09/11/15 01:50 PM

What would be good is something like the old PS1 game Panzer Front, lot of different theaters, different periods and different skill levels. I eventually found a way to play it on a PC only to find I've lost the disc.
Posted By: General_Sultan

Re: Muis front - 09/24/15 10:19 AM

how many more year
Posted By: andrey12345

Re: Muis front - 10/16/15 05:07 PM

Posted By: FlashBurn

Re: Muis front - 10/16/15 05:53 PM

French 75mm adapted by Germans? Stop gap AT gun like US M3 GMC half track's gun?
Posted By: andrey12345

Re: Muis front - 10/16/15 08:51 PM

Originally Posted By: FlashBurn
French 75mm adapted by Germans? Stop gap AT gun like US M3 GMC half track's gun?


Pak-36 (r) and its "mother"



Posted By: SSPEIPER

Re: Muis front - 10/20/15 02:41 AM

Updates..... Any further news on possible release...?

Any other new tanks images you could show Andrey...? thumbsup
Posted By: SSPEIPER

Re: Muis front - 10/29/15 06:33 AM

Any Videos....???
Posted By: FlashBurn

Re: Muis front - 10/29/15 06:41 AM

Originally Posted By: SSPEIPER
Any Videos....???


Its all really quite on the Mius front. So its either getting close or something is stalled. Take your pick.... explode
Posted By: SSPEIPER

Re: Muis front - 10/31/15 09:18 PM

Originally Posted By: FlashBurn


Its all really quite on the Mius front. So its either getting close or something is stalled. Take your pick.... explode



I assume it hasn't stalled given that Andrey posted those images
of the AT Guns, although the information has been few and far between.

To be honest, if I wanted to get people interested in the release of
an upcoming game I would be posting a lot more images / videos etc...
to create a buzz and have more people discussing it and therefore
achieve better sales.

I had expected this out before this time last year but obviously it
has taken a back seat to other things.....Unfortunately!!!

Even a rough ETA and some more images would suffice for now.
Posted By: Wodin

Re: Muis front - 11/20/15 11:35 AM

Can't see why it would have stalled due to tech issues as it's using an engine they must know well by now.
Posted By: FlashBurn

Re: Muis front - 11/20/15 12:52 PM

Originally Posted By: Wodin
Can't see why it would have stalled due to tech issues as it's using an engine they must know well by now.


I could be wrong here. But Mius might be going 64bit. At this point the only thing I can think that is stalling is waiting for new assets/getting money to pay for new assets. I would assume at least one map is complete by this point. Just guesses on my part.
Posted By: rostov

Re: Muis front - 01/17/16 04:12 AM

Any news? We can't wait tanksalot
Posted By: Trooper117

Re: Muis front - 01/17/16 10:36 AM

Yes it's been a long time coming this one... I'm sure it will be worth the wait smile
Posted By: markl

Re: Muis front - 01/17/16 11:04 AM

Yes looking forward to it, some news would be nice.
Just hope they include a good english manual and tutorial this time.

Regards
Posted By: andrey12345

Re: Muis front - 01/25/16 08:27 AM

Posted By: TimeFusedExistence

Re: Muis front - 01/26/16 01:26 PM

ohh my...
Posted By: andrey12345

Re: Muis front - 02/01/16 10:21 AM

Posted By: Trooper117

Re: Muis front - 02/01/16 02:23 PM

Very, very nice!
Posted By: Xambrium

Re: Muis front - 02/01/16 03:15 PM

Some more, from andrey posted on facebook and graviteam forum.



Posted By: bekro

Re: Muis front - 02/01/16 09:10 PM

This is becoming a torture so good..

Andrey this screenshot look much clearer than the OP:S. Apparently you improve the visuals. Any info what you are doing or planning to do
Posted By: andrey12345

Re: Muis front - 02/02/16 01:22 PM

Originally Posted By: bekro
Andrey this screenshot look much clearer than the OP:S. Apparently you improve the visuals.

No
Posted By: bekro

Re: Muis front - 02/02/16 06:41 PM

Any plan to do so?If yes a little elaboration?
Posted By: andrey12345

Re: Muis front - 02/02/16 06:49 PM

Originally Posted By: bekro
Any plan to do so?

Of course no

Originally Posted By: bekro
If yes a little elaboration?

Why do we need to do this?
Posted By: FlashBurn

Re: Muis front - 02/03/16 07:56 PM

If by visuals you mean better models with a bit more details than it sure does look like it.
Posted By: Wodin

Re: Muis front - 02/04/16 02:16 PM

Game looks good enough to me..just get it out already!!
Posted By: andrey12345

Re: Muis front - 02/04/16 03:12 PM

Originally Posted By: Wodin
Game looks good enough to me..just get it out already!!

We try, but too many things that we need to make and check - rosters, UI/UX, huge operations Army vs Army, new op/tac features etc.
Posted By: Wodin

Re: Muis front - 02/05/16 07:13 PM

Well I do want a bug free game so I suppose it will take aslong as needs be. Army Vs Army Ops!!..Now that is something far exceeding Op Star..
Posted By: andrey12345

Re: Muis front - 02/06/16 01:18 AM

Originally Posted By: Wodin
Well I do want a bug free game so

We all want these kind of games, but I've never seen them
Posted By: Xambrium

Re: Muis front - 02/06/16 01:40 PM

We can help finding bugs, make an early access on Steam!
Posted By: andrey12345

Re: Muis front - 02/06/16 03:54 PM

Originally Posted By: Xambrium
We can help finding bugs, make an early access on Steam!

Of course no. I do not remember the case that spontaneous beta-test by players have found some significant bugs.
Posted By: TimeFusedExistence

Re: Muis front - 02/08/16 08:50 AM

Originally Posted By: andrey12345
Originally Posted By: Xambrium
We can help finding bugs, make an early access on Steam!

Of course no. I do not remember the case that spontaneous beta-test by players have found some significant bugs.


Huh? Someone here needs their copy of "developing games for dummies" re-read...
Posted By: andrey12345

Re: Muis front - 02/08/16 09:51 AM

Originally Posted By: TimeFusedExistence
Originally Posted By: andrey12345
Originally Posted By: Xambrium
We can help finding bugs, make an early access on Steam!

Of course no. I do not remember the case that spontaneous beta-test by players have found some significant bugs.


Huh? Someone here needs their copy of "developing games for dummies" re-read...


To find and fix significant bugs, we need to engage in targeted testing under developers control. Ie the developer says where and what to see -> tester looks this and trying to get a bug/glitch and establishes a clear path to reproduce it. Only in the area where the developer needs - this is important point.

Developer team is too small but testers much more until the new ones are not needed, now.

And of course, not need naive test when developers are bombarded with all sorts of spontaneous bugs/features/players opinions etc. You have time to do this after release smile


P.S Any sorts of early access it is the way to get money (for example, if you do not want to release game at all smile ), not to test the game.

P.P.S Please dont read any sort of "developing games for dummies", all that is written "for the players" how to make the game, it has little to do with reality, sorry
Posted By: TimeFusedExistence

Re: Muis front - 02/11/16 11:12 AM

Point taken Andrey, didn't wanted to sound offensive thumbsup and slightly misread the Steam vs bughunts issue

will enjoy Mius for sure
Posted By: Xambrium

Re: Muis front - 02/12/16 08:33 AM





charge
Posted By: andrey12345

Re: Muis front - 02/12/16 03:20 PM

a few minutes later



mycomputer

Posted By: Mastiff

Re: Muis front - 02/13/16 10:32 AM

Andry,
as you know I loved your sim from the get go; but the UI was lacking and very hard to use. the mods help out alot,

So is this going to be better and more intuitive as far as "WASD", "outside view" and keyboard commands much easier to deal with then the first release of your tank sim?
Posted By: andrey12345

Re: Muis front - 02/13/16 10:47 AM

Originally Posted By: Mastiff
Andry,
as you know I loved your sim from the get go; but the UI was lacking and very hard to use. the mods help out alot,

What is difficult to use?
It is difficult to click on the buttons by mouse or press to keys on the keyboard by hand?


Originally Posted By: Mastiff

So is this going to be better and more intuitive as far as "WASD",

WASD is still used as the cursor arrows, and numpad too

Originally Posted By: Mastiff

"outside view" and keyboard commands much easier to deal with then the first release of your tank sim?

"outside view" - dont understand.
keyboard commands still not going away yet.

Posted By: SacaSoh

Re: Muis front - 02/13/16 11:25 AM

Looks awesome, any chance we get to see a new video?
Posted By: andrey12345

Re: Muis front - 02/14/16 11:17 AM

Originally Posted By: SacaSoh
Looks awesome, any chance we get to see a new video?

Coming soon
Posted By: andrey12345

Re: Muis front - 02/14/16 12:20 PM

Posted By: andrey12345

Re: Muis front - 02/14/16 07:25 PM

Posted By: andrey12345

Re: Muis front - 02/14/16 11:54 PM

Posted By: andrey12345

Re: Muis front - 02/15/16 07:23 AM

Posted By: andrey12345

Re: Muis front - 02/20/16 01:15 PM

Posted By: mugwump

Re: Muis front - 02/20/16 05:03 PM

Looks very nice.

Andrey, will vehicles be able to generate smoke screens in Mius Front?
Posted By: andrey12345

Re: Muis front - 02/21/16 09:01 AM

Originally Posted By: mugwump
Andrey, will vehicles be able to generate smoke screens in Mius Front?

During this period, in this area was no vehicles with smoke generators.
However, if such equipment will appear in the future (for example if we add some modern equipment), will generate.
Posted By: andrey12345

Re: Muis front - 02/21/16 11:47 PM

Posted By: andrey12345

Re: Muis front - 02/22/16 03:06 PM


Posted By: Trooper117

Re: Muis front - 02/22/16 05:00 PM

Looking better and better smile
Posted By: Asid

Re: Muis front - 02/22/16 06:01 PM

Graviteam Tactics: Mius-Front Teaser Trailer

Published on 22 Feb 2016








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Posted By: Asid

Re: Muis front - 02/23/16 03:13 PM








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Posted By: SSPEIPER

Re: Muis front - 02/25/16 06:00 AM

The crews / infantry look better too...

Have their animations improved, i.e. running etc...?

Very much looking forward to this one.
Posted By: andrey12345

Re: Muis front - 02/25/16 05:55 PM

Posted By: Asid

Re: Muis front - 02/25/16 08:57 PM

Mius-Front Stukas bombing run

Link to screen shots







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Posted By: Asid

Re: Muis front - 02/26/16 08:31 PM

Mius Front









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Posted By: markl

Re: Muis front - 02/26/16 11:58 PM

Hope this is coming out soon, and please sell through "GamersGate protection free" like previous sims.

Screen Shots look very good, how about some ingame video

Cheers MarkL
Posted By: Asid

Re: Muis front - 02/29/16 07:06 PM

Steam Page Live



Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. Action takes place in the summer of 1943 at Mius river and Saur-Mogila tumulus area of over 140 sq. km. Four large-scale operations for the Red Army and Wehrmacht.
Release Date: Coming soon

Steam page: http://store.steampowered.com/app/312980/?snr=1_5_1100__1100

About This Game
Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.

Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.

Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
Advanced control of the off-map artillery, featuring various fuse settings and shell types.
Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.

Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.








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Posted By: Asid

Re: Muis front - 02/29/16 07:24 PM

Graviteam Tactics: Mius-Front Teaser 1





Published on Feb 29, 2016





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Posted By: Asid

Re: Muis front - 02/29/16 07:36 PM

User guide: Click Here

Pages: 49
Version: 2016.02.08






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Posted By: Trooper117

Re: Muis front - 03/01/16 10:58 AM

Coming soon eh? Good stuff!
Posted By: andrey12345

Re: Muis front - 03/01/16 02:57 PM

coming... coming
Posted By: JamesL

Re: Muis front - 03/01/16 03:40 PM

My word its becoming real! I've been waiting years for this, not long now....
Posted By: Asid

Re: Muis front - 03/01/16 03:41 PM

Interface in a tactical battle

Tactical map


3D view









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Posted By: Chucky

Re: Muis front - 03/01/16 05:12 PM

Someone on the Steam forum posted up the manual.

*edit* here it is http://cdn.akamai.steamstatic.com/steam/apps/312980/manuals/GTMF_Manual_eng_03.pdf?t=1456847612
Posted By: FlashBurn

Re: Muis front - 03/01/16 05:14 PM

Yay... mius...yay. biggrin
Posted By: Asid

Re: Muis front - 03/02/16 10:51 AM










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Posted By: SacaSoh

Re: Muis front - 03/02/16 04:58 PM

https://steamdb.info/app/312980/

Who's playing the game right now lol?
Posted By: FlashBurn

Re: Muis front - 03/02/16 06:52 PM

Originally Posted By: SacaSoh
https://steamdb.info/app/312980/

Who's playing the game right now lol?



I did not know that showed up for things in "beta".
Posted By: Asid

Muis front Out 5th March! - 03/02/16 08:53 PM






Available: 5th March

$34.99

http://store.steampowered.com/app/312980





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Posted By: Asid

Re: Muis front Out 5th March! - 03/02/16 11:09 PM

Graviteam Tactics: Mius-Front Teaser 2



Published on 2 Mar 2016






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Posted By: SSPEIPER

Re: Muis front Out 5th March! - 03/03/16 02:25 AM

So 5th of March it is....

Fantastic!!! I can get in some game time over the weekend then. Is it only available on Steam...?

Any chance of seeing some images of German 88's as I believe I saw a silhouette on one of the
game buttons...

I know I asked way back before Operation Star and I gather it is still not implemented, would be
nice to see a tank turret get blown off as did happen on the odd occasion...

Looking forward to this one.
Posted By: rostov

Re: Muis front Out 5th March! - 03/03/16 11:26 AM

DO NOT FORGET RMB PRICE, WE, CHINESE ALSO ENJOY IT!
Posted By: Xambrium

Re: Muis front Out 5th March! - 03/03/16 01:45 PM

First Look from "Sim Deck" on YT:



charge
Posted By: Asid

Re: Muis front Out 5th March! - 03/03/16 02:51 PM



Graviteam Tactics Mius Front - Screenshots




Read on: Click Here






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Posted By: Wodin

Re: Muis front Out 5th March! - 03/03/16 10:41 PM

So excited. No funds for abit though...aaarrrgghh!!
Posted By: Schweppes

Re: Muis front Out 5th March! - 03/04/16 04:08 PM

Not much info about this release? What price? Only available from steam?
Posted By: Asid

Re: Muis front Out 5th March! - 03/04/16 05:08 PM

Originally Posted By: Schweppes
Not much info about this release? What price? Only available from steam?


Price: $35
Availability: Steam only (at this point)
Steam:http://store.steampowered.com/app/312980/
Manual: Click Here
More info: Click Here








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Posted By: Schweppes

Re: Muis front Out 5th March! - 03/04/16 05:18 PM

Okay thank you Asid!
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