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[APOS] March 2013 update (news)

Posted By: andrey12345

[APOS] March 2013 update (news) - 11/07/12 08:05 AM

1) Fixed crash when pressing ESC while loading district maps in operation.
2) The algorithm of broken tracks is improved.
3) Weapons overheating algorithm is adjusted.
4) Differentiation and locks for paths on operational map is introduced.
5) Principle of editing paths in operation editor is improved.
6) The ability to import a database description for operation from other operation is added.
7) Fixed a bug with the repair in the abandoned vehicles (crew members now leave repair).
8) Added a separate button for the ambush. At this command the infantry and gun crews will be lie, vehicle crews will be close a hatches.
9) Removed the option for buttoned state for vehicles.
10) Now you can set the "level" of defensive structures in a quick battle.
...
Posted By: rostov

Re: [APOS] March 2013 update (news) - 11/07/12 09:07 AM

What about V5.81beta? it's only a beta version.

When can we get a full and offical V5.81?
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 11/07/12 09:26 AM

Originally Posted By: rostov
What about V5.81beta? it's only a beta version.

Beta its beta, yes. Release its release.

Originally Posted By: rostov
When can we get a full and offical V5.81?


Released approx week ago.
http://www.graviteam.ua/home/news/34-new-update-patches-demo.html
Posted By: rostov

Re: [APOS] March 2013 update (news) - 11/07/12 09:31 AM

Thank you for your quick reply, where can I find a full changelist about this patch, so I can translate and inform my friends. copter

OK, found in the patch file,HOHO.
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 11/26/12 09:07 PM

...
11) Added the ability to set placement in defense without digging trenches.
12) Fixed a bug with the canceling of serial orders in battle.
13) Adjusted indication and view modes for serial orders in battle.
14) Added button for automatic platoon placement.
15) Added separate command teams for different types of troops.
16) Added the support units in a quick battle.
17) Added a separation for radio stations by type and his type indication.
18) Fixed a bug with icons remain after disable (and enable) the mini-map.
19) Added the indication for the radio/voice/wire communications in battle.
20) Button for platoons table in operational phase is changed from F1 to F3.
21) Added an antenna on KV-1S and KV-8S tanks.
22) Added an option for icon types on operational map (option 4.20).
23) The algorithm for ammunition and fuel replenish is cahnged, added indication for supply level on map.
24) Command radii is removed.
25) Company and battalion commanders are added in a quick battle.
26) During the retreat without a combat (in operational phase) platoon loses morale.
27) Added the fire platoon commanders in artillery batteries.
...
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 12/10/12 11:21 AM

...
28) Staff for the troops in quick battle has been modified and expanded.
29) Added a group of messages for breaking and restoring wired connection.
30) Adjusted an algorithm offers ceasefire from AI (removed immediately cancel after offer).
31) Added target designation by flares.
32) Added a button to apply the last selected filter for soldiers or vehicles.
33) Staff for the troops in operations has been modified and adjusted.
34) Squad parameters panel is changed.
35) Rotate order is moved to squad panel.
36) Added a separate button for reverse move.
37) Added indication for suppressed squads in 3D and on the map.
38) The "quick" orders adaptively vary depending on the number of troops who are given the order.
39) Added a button on the orders panel, which allows to transfer troops under the control of AI.
40) Put a penalty at the start of the operation if allied troops is transfer under the players control.
41) Added automatic movement for signalers to laying wire communication.
42) Feature 42, now without name.
43) Added indication and options for valid orders.
44) Removed the outline of the selected units if individual icons is displayed.
...
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 12/10/12 11:23 AM

Screens




Posted By: Wodin

Re: [APOS] March 2013 update (news) - 12/10/12 03:30 PM

Andrey you big tease..
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 12/10/12 08:10 PM

Some new icons


Posted By: TacError

Re: [APOS] March 2013 update (news) - 12/10/12 08:40 PM

Well, at least it doesn't look as busy as some Soviet tactical maps... biggrin

Posted By: Dane49

Re: [APOS] March 2013 update (news) - 12/10/12 08:53 PM

I think NATO unit icons are much easier to read and understand.
Posted By: FlashBurn

Re: [APOS] March 2013 update (news) - 12/10/12 09:13 PM

But theres no nato!

Actually would be nice if red army/ german period icons where used depending on which side you played. A simple print out key for the budding battle commander to refer too.

But this LOOKS clean and vary good.
Posted By: Void

Re: [APOS] March 2013 update (news) - 12/10/12 09:41 PM

Originally Posted By: FlashBurn

Actually would be nice if red army/ german period icons where used depending on which side you played. A simple print out key for the budding battle commander to refer too.


+1
Posted By: Wodin

Re: [APOS] March 2013 update (news) - 12/10/12 09:59 PM

WOW..love it..authentic symbols...superb...I agree would be cool if you had both German and Rec Army symbols depending on what side your playing.

I wouldn't want to see NATO symbols..I want authenticity and it wouldn't take long to learn them...educating



Originally Posted By: andrey12345
Some new icons



Posted By: Dane49

Re: [APOS] March 2013 update (news) - 12/10/12 11:48 PM

Well if your going into that much depth over authenticity,then you might as well go all the way and only include the period maps that each side had to refer to,and not the one that is displayed now in all its fine and accurate detail.Since I'm not really keen on authenticity at this level,I still prefer the clean and easily read NATO symbols to go with the clean looking and accurate map we now have.
Posted By: Dane49

Re: [APOS] March 2013 update (news) - 12/10/12 11:59 PM

Well if your going into that much depth over authenticity,then you might as well go all the way and only include the period maps that each side had to refer to,and not the one that is displayed now in all its fine and accurate detail.Since I'm not really keen on authenticity at this level,I still prefer the clean and easily read NATO symbols to go with the clean looking and accurate map we now have.
Posted By: Wodin

Re: [APOS] March 2013 update (news) - 12/11/12 12:22 AM

Dane.. thats taking abit too far I think it's still a game. I do like period symbols in wargames not enough use them and it's good to see Graviteam do it, however I think it needs to be like Flash says it wouldn't make sense only having one sides symbol set esp if your playing the other side so to speak.

Dane you will get used to the if you use them or stick with what we have now as I expect you will have a choice.

You never know Dane someone will mod it to NATO or the game may come with NATO aswell..I don't think they look any less "clean" than NATO symbols..infact they look quite cool in comparison. At one point you had to learn NATO symbols..I'm sure you will pick this up aswell.
Posted By: FlashBurn

Re: [APOS] March 2013 update (news) - 12/11/12 05:12 AM

Originally Posted By: Dane49
Well if your going into that much depth over authenticity,then you might as well go all the way and only include the period maps that each side had to refer to,and not the one that is displayed now in all its fine and accurate detail.Since I'm not really keen on authenticity at this level,I still prefer the clean and easily read NATO symbols to go with the clean looking and accurate map we now have.


In theory I agree completely. But I think our view is the minority. Also it would appear maps are generated direct from source files for the polygon. Meaning that yes indeed they are vary precise in some ways, but IMO do mot show enough detail for mild contours. Which means not a darn thing is actually wrong.
Posted By: Richie61

Re: [APOS] March 2013 update (news) - 12/11/12 06:14 PM

It's WWII, not the Cold War. Every war out there today has NATO icons, so I don't feel we need another one. IMO.

Question.

Did the Warsaw Pact use NATO symbols? exitstageleft
Posted By: Krabb

Re: [APOS] March 2013 update (news) - 12/11/12 06:34 PM

Originally Posted By: Richie61
Did the Warsaw Pact use NATO symbols? exitstageleft

rofl No, they had Soviet symbols.
Posted By: Aces High 2

Re: [APOS] March 2013 update (news) - 12/12/12 09:23 AM

Bravo!. I love the authentic map icons, for me it adds to the immersion as well as the historical accuracy.

beercheers
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 12/12/12 11:54 AM

Features
Automatic indirect fire control (part 1)
http://youtu.be/Mk9rXhfgha4

part 2
http://youtu.be/9bn1GWhD7c0
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 12/12/12 10:42 PM

Pz I ausf F in action
http://imgur.com/cRcAG,i2VH1,7ez0o,46AxA,Lw6Rw
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 01/04/13 01:12 PM

http://imgur.com/MlbPP
Posted By: Xambrium

Re: [APOS] March 2013 update (news) - 01/04/13 05:21 PM

please let the old map symbols in APOS too, choseable. Some people like em more than nato/army symbols..
Posted By: Aces High 2

Re: [APOS] March 2013 update (news) - 01/04/13 06:09 PM

Ditto, I much prefer the historically correct map symbols, adds atmosphere IMHO

Regards

Aces
Posted By: Wicked

Re: [APOS] March 2013 update (news) - 01/07/13 02:08 AM

I dont have the alpha March 2013 patch installed. But I read at Graviteam's forum the style of icons is choseable. When the final patch is out and installed it then I would choose the historical symbols as well.
Posted By: FlashBurn

Re: [APOS] March 2013 update (news) - 01/07/13 02:33 AM

ANybody else finding the pz4g rather blind as a bat? in alpha. Loosing all my pz4's to kv1 as they seem totally blind to it over 200 meters. The pz4 f2 seems to be ok. HArd to tell as it fires 1st then gets blown up by kv1. biggrin And kv1 turret rotates stupid fast...is that right?
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 01/11/13 09:06 AM

....
45) Added a separate option for block of squads exchange in the operational phase (by default is enabled).
46) Added tank Pz I ausf. F and a platoon of this tanks in a quick battle.
47) Tankers do not close the hatches and do not climb into the tank if detecting enemy.
48) Added icons in Wehrmacht style on operational map.
49) Fixed a bug with the wrong choice of the level of detail for grass when you attach the camera to an unit.
50) Corrected the appearance for contact signs.
51) Added full automatical firing on external target designation.
52) When the defence "flag" is set during placement mode, changed the principle of defence points selecting.
53) The base color for summer camouflage on some vehicles of Red Army is changed.
54) Visual look of vehicles is changed due to humidity level.
55) Added Red Army's icons for operational map.
56) Fixed a bug with incorrect display of sides color in Quick battle editor due to change side.
57) Fixed a bug with black squares on an operations map.
58) Added Dunkelgelb 1943 color scheme for Pz III ausf. N tank.
59) For external target designation spot time and target direction will be transmitted.
60) Added ability to set delay for order execution until some time (right click on the "Stop" order).
61) Vehiles and squads that left without user control automatically returns to the commander.
62) Added ammo reallocation for guns and mortars at the end of the battle.
63) Slight adjustments for opponents AI.
64) Changed some icons of the squad and vehicle information.
65) Fixed disappearance of the sounds for rolled guns.
66) Added a color scheme selection for the map marks on operational and tactical phases.
67) Added NATO icons for operational map.
68) Fixed bug with unit dragging on the map in deploy phase.
69) Added an option for showing an alphanumeric platoon's codes on the map.
70) Added the wire-reel model for signalman's in the battle.
71) Added muzzle velocity dependence from the temperature.
72) Sounds for Pz III and Pz VI tanks engines and Marder SPGs based on the Pz 38(t) tank caterpillars are changed.
73) Added Soviet Army icons for operational map.
74) Display on the map ally AI plans and their changes during the battle is added.
75) Some shot sounds are corrected.
76) Added some armor piercing ammunition to the penetration diagrams.
77) Added detailed description for the orders delay and for player's command level into the built-in help system.
...
Posted By: Krabb

Re: [APOS] March 2013 update (news) - 01/11/13 10:02 AM

74) Finally, some coordination with AI! mycomputer
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 01/11/13 01:09 PM

Originally Posted By: Krabb
74) Finally, some coordination with AI! mycomputer


Not so easy of course.
Posted By: TacError

Re: [APOS] March 2013 update (news) - 01/11/13 06:28 PM

Originally Posted By: andrey12345
55) Added Red Army's icons for operational map.

73) Added Soviet Army icons for operational map.


What are the differences between the two? Can you show a sample?
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 01/11/13 06:36 PM

Originally Posted By: TacError
Originally Posted By: andrey12345
55) Added Red Army's icons for operational map.

73) Added Soviet Army icons for operational map.


What are the differences between the two? Can you show a sample?


Roughly between the U.S. and NATO symbols.
Posted By: Wicked

Re: [APOS] March 2013 update (news) - 01/11/13 07:58 PM

I'm not running the alpha patch myself. Running a campaign I want to finish first.
I'm a little worried the game is getting to complicated for new players.
We're getting more different colors flashing icons on the map. Might be getting confusing now.
Though I could be wrong as I have not tried the patch. I'm hoping for the best smile
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 01/11/13 08:04 PM

You probably have not seen the modern arcade games for tablets or smartphones

"more different colors flashing icons ... Might be getting confusing now" rofl
Posted By: Wicked

Re: [APOS] March 2013 update (news) - 01/11/13 11:27 PM

Originally Posted By: andrey12345
You probably have not seen the modern arcade games for tablets or smartphones

"more different colors flashing icons ... Might be getting confusing now" rofl


Uuh no..I do not play games on tablet or phone.

But seriously..you need to find a good balance between gameplay fun and simulation. If the gameplay is not any fun anymore then players may walk away from it. My point is, do not make it too complex. Just my opinion.
Posted By: Wodin

Re: [APOS] March 2013 update (news) - 01/12/13 11:01 AM

Wicked, like everything with this game it's not as complicated as it first appears..all it's doing is howing you how the units are communicating within the platoon..

I watched a platoon with an IG slowly spot entrenched Russian troops..I then watched how the icons lit up as the info was passed around until the IG gun turned and spotted then fired..I never gave one order, luckily I had placed my HQ and the IG gun in a position where they had line of fire and LOS...also no other action was happening so I could really watch how it all worked.

I'm still unsure on command points but so far I have played and haven't really needed to know what was happening as it didn't get in the way of the game..but the Icons are just purely info feedback..

I had similar concerns to yourself, until I saw it in action in that particular scenario..I then realised it was just telling me what was happening..i.e the HQ is talking to the squad, or the gun crew is talking to each other..or they spotted something or heard something. Once one spots or sees something then the voice icons strat to light up as th einfo is passed around..then en eye icon lights as a unit spots the enemy unit that it was told about..
Posted By: Wicked

Re: [APOS] March 2013 update (news) - 01/12/13 12:36 PM

Thanks Wodin. I installed the alpha (a4) march patch myself today so I know better what I am talking about wink

I love the new Wehrmacht icons. Very nice. (though Wehrmacht in option menu when you choose the icons is spelled/typo wrong).

About the communication. Yea I see what you are talking about. The blue bar on top is new also. Kind of a timebar when you give orders I think. Not sure how to describe it myself.

I do have a question about a campaign with the a4 patch/updates. Not sure if things are final, they can change.
About the 11 Panzer campaign (Rakitnoe). Why is the 2nd SS Div now allied? I know I can set them up for player too but with the new a4-patch I get a penalty for that, not? Why is this?

And just a note. The Wehrmacht during WWII changed rapidly, units, organisation and equipment. So did also the Wehrmacht handbook with the icons. The game is using the WH icons of 1941-1942. Wich is just fine as we use a mix of light, medium and heavy armor. During 1943 till 1945 they changed a little again. Then I think you have one type of armor icon.

Anyways..dont have much time today but will check more tomorrow smile
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 01/12/13 08:22 PM

Originally Posted By: Wicked
About the 11 Panzer campaign (Rakitnoe). Why is the 2nd SS Div now allied?

It was always allied. It would be strange to give the player just two divisions on the operational phase wink.

Originally Posted By: Wicked
I know I can set them up for player too but with the new a4-patch I get a penalty for that, not? Why is this?

Yes penalties in initial morale level for troops that transferred to user.

Posted By: Wicked

Re: [APOS] March 2013 update (news) - 01/12/13 08:39 PM

Originally Posted By: andrey12345
Originally Posted By: Wicked
About the 11 Panzer campaign (Rakitnoe). Why is the 2nd SS Div now allied?

It was always allied. It would be strange to give the player just two divisions on the operational phase wink.

Originally Posted By: Wicked
I know I can set them up for player too but with the new a4-patch I get a penalty for that, not? Why is this?

Yes penalties in initial morale level for troops that transferred to user.


Ah I see. I probably had Player takes control of Allies enabled in pre-a4 march patch. All clear now.
Posted By: whukid

Re: [APOS] March 2013 update (news) - 01/13/13 03:42 AM

Originally Posted By: andrey12345

Yes penalties in initial morale level for troops that transferred to user.



Nonsense. Everyone loves it when I'm the boss biggrin
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 01/13/13 08:34 AM

Originally Posted By: whukid
Originally Posted By: andrey12345

Yes penalties in initial morale level for troops that transferred to user.



Nonsense. Everyone loves it when I'm the boss biggrin


I'm afraid the AI troops do not share your optimism. Under the control of the own AI commander they feel more comfortable crew
Posted By: FlashBurn

Re: [APOS] March 2013 update (news) - 01/13/13 02:08 PM

While testing that campagin out on German side......first time LOL! Well i started without ai control under user command. I could still control 3 squads? I though that odd, but had no issue with it. Later I enable ai under user control and indeed their moral went to lowest levels. but the amount of fire power that unit had it simply ment difficulty commanding unit. Half the time they would not except any orders........even basic movement orders to RUN AWAY!. SO on low moral levels and new command system I think the cost of movemet order should be decreased a bit. But still wiped out everything on that side of map as the formation despite low moral is easily capable of killing everything on that side.

More silly was ALL soveit armor counter attacking on 11 panzers side. Formed arty traps and killed/disabled most tanks in 2nd turn. Was shockingly easy after that even set on hard. USed pz2 to vary good effect. biggrin
Posted By: Wodin

Re: [APOS] March 2013 update (news) - 01/13/13 07:45 PM

Flashburn I'm confused..I thought it was possible to control all units and the allied thing was about troops that are considered Allies on the operational map..where you can either leave it to the AI or take it over..

If thats not the case are you saying the only unit your allowed to control is the highest HQ unit on a given map? If so I'm ditching the game..fair enough if it was the allied side set in the operation like the SS division is in Ratiknoe..but if it isn't that and it means you can only really control one unit on the map it just isn't worth playing anymore.

I will say not all scenarios are that easy..ratiknoe at the start as the Germans is a tough proposition.
Posted By: FlashBurn

Re: [APOS] March 2013 update (news) - 01/14/13 04:26 AM

ONe unit no............ I was basicly alpha testing.. I started out playing as 11 panzer.....which was something like 30 platoons worth of guys. Each platoon having up 7 or 8 squads or tanks. In that senario there is also 2nd SS. You can contotl it as well or have ai do it. What was odd was that when SET TO AI CONTROL SS guys I had control of 2 or 3 platoons of 2nd SS guys AS WELL as all of 11th panzer. Its an open alpha test so this is just feed back.

So just contorl HQ.........no that would be epic STUPID. Best thing is just try the alpha test out. Its just an open test but shows where things are going. Its NOT a final anything. AND if you look under options you can turn off all the new stuff like command delay and all the new stuff. In which case it plays out like always. All this panic silliness over new features that can be turned off is nuts. biggrin

ANd the new systems get thumbs up from me. They just need tweeking to get right. Which is what this open testing is about.
Posted By: Wodin

Re: [APOS] March 2013 update (news) - 01/14/13 09:20 AM

Gotcha..yeah I thought it may have something to do with the SS and 11th scenario\operation. I take control of them normally because the AI isnt that great operational level..
Posted By: Mitra76

Re: [APOS] March 2013 update (news) - 01/23/13 08:48 PM

Andrey, how about the multiplayerì? of course I saw not in this patch, but do you have already a planned patch for this?
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 01/24/13 06:43 AM

Originally Posted By: Mitra76
Andrey, how about the multiplayerì? of course I saw not in this patch, but do you have already a planned patch for this?

Still in plans but still in far.

As I said it takes to stop the development of the game and do only this feature, and then a long and tedious search for bugs. We can not afford to do it now.
Posted By: rostov

Re: [APOS] March 2013 update (news) - 02/24/13 09:20 AM

Originally Posted By: andrey12345
Originally Posted By: Mitra76
Andrey, how about the multiplayerì? of course I saw not in this patch, but do you have already a planned patch for this?

Still in plans but still in far.
As I said it takes to stop the development of the game and do only this feature, and then a long and tedious search for bugs. We can not afford to do it now.


I think if it can be a mutiplayer campaign, it will beexciting.
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 03/31/13 06:46 PM

Some changes in March13 patch coming soon
....
93) Fixed hangs in some cases when battle in the operation is loading.
94) The algorithm of selecting units in the platoon at the start of the operation and at the change of broken squads (for AI).
95) The error of targeting at shooting throught a broken sights is reduced.
96) Fixed bug with incorrect update for highlighting platoons that engaged in combat when the rapid movement of the cursor from one battle point to another.
97) The recognition speed of the enemies for open located soldiers (not in vehicles) is increased.
98) The base point for the calculation of the platoons that are involved in combat is shifted towards the attacker.
99) English text for ingame helper is improved.
100) Fixed various minor bugs.
101) Fixed bug with fire-tails on C-5 rockets.
102) Fixed a bug with the ability to set the shelling range outside the active area of the battle.
103) Fixed a bug with the spontaneous changes of squad places in deploy phase in some cases.
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 04/08/13 08:13 PM

Updated version of March 13 patch
http://files.mail.ru/4C07F9CB87BD4CFB86F395749764BD31

To download click red button.


Server is up
http://www.graviteam.com/HELP/patches.html
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 04/08/13 08:13 PM

Change log
...
93) Fixed hangs in some cases when battle in the operation is loading.
94) The algorithm of selecting units in the platoon at the start of the operation and at the change of broken squads (for AI).
95) The error of targeting at shooting throught a broken sights is reduced.
96) Fixed bug with incorrect update for highlighting platoons that engaged in combat when the rapid movement of the cursor from one battle point to another.
97) The recognition speed of the enemies for open located soldiers (not in vehicles) is increased.
98) The base point for the calculation of the platoons that are involved in combat is shifted towards the attacker.
99) English text for ingame helper is improved.
100) Fixed various minor bugs.
101) Fixed bug with fire-tails on C-5 rockets.
102) Fixed a bug with the ability to set the shelling range outside the active area of the battle.
103) Fixed a bug with the spontaneous changes of squad places in deploy phase in some cases.
104) Changed the keyboard shortcut to activate the message bar.
105) Fixed a bug with the detonation of munitions and the subsequent ignition of the ZU-23-2 crew.
106) Fixed inability to continue operation, in some cases.
Posted By: rostov

Re: [APOS] March 2013 update (news) - 04/09/13 03:56 AM

Is it better than the Mar.2013 patch which we downloaded before?
Posted By: Thomasew

Re: [APOS] March 2013 update (news) - 04/09/13 06:13 AM

Hi Andrey,


Thanks for the update .. biggrin

Haven't checked all the 'new' help text yet .. but, PLEASE change the letter I to a 1 .. e.g. I to 3 should be 1 to 3. etc.
There's quite a few occurrences of this, .. I think all the number 1s are represented by the letter I.

The Mig-24 is in the game as a .. Mig-25 (Text Only) scuseme .. nope

.. was wondering why I couldn't find the Mig-24 .. it's because in the Unit Screens etc. .. it says .. Mi-25 confused


Cheers .. smile2

Tom
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 04/09/13 07:28 AM

Originally Posted By: Thomasew

Haven't checked all the 'new' help text yet .. but, PLEASE change the letter I to a 1 .. e.g. I to 3 should be 1 to 3. etc.

Dont understand, but why?

Originally Posted By: Thomasew

The Mig-24 is in the game as a .. Mig-25 (Text Only) scuseme .. nope
.. was wondering why I couldn't find the Mig-24 .. it's because in the Unit Screens etc. .. it says .. Mi-25 confused

In game not present Mig-24 (what is it?) not Mig-25.
Only helicopters Mi-24D and Mi-25 (export variant of Mi-24)

Aircraft is MiG-23BN.
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 04/09/13 08:14 AM

graviteam.com is back!
Posted By: Thomasew

Re: [APOS] March 2013 update (news) - 04/09/13 08:21 AM

Originally Posted By: andrey12345
Originally Posted By: Thomasew

Haven't checked all the 'new' help text yet .. but, PLEASE change the letter I to a 1 .. e.g. I to 3 should be 1 to 3. etc.

Dont understand, but why?


.. because you're using a capital i .. and it should be a 1. yep




Originally Posted By: andrey12345
Originally Posted By: Thomasew

The Mig-24 is in the game as a .. Mig-25 (Text Only) scuseme .. nope
.. was wondering why I couldn't find the Mig-24 .. it's because in the Unit Screens etc. .. it says .. Mi-25 confused

In game not present Mig-24 (what is it?) not Mig-25.
Only helicopters Mi-24D and Mi-25 (export variant of Mi-24)

Aircraft is MiG-23BN.



Oops .. my bad .. blush .. I was looking for Mi-24 .. NOT .. Mi-25. I didn't even know the Hind was also known as Mi-25 for export version. When I saw Mi-25 I automatically thought of Mig-25 Foxbat. winkngrin


Cheers
Tom
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 04/09/13 08:34 AM

Ok
In this font is a stylized 1 (as in a typewriter), nothing can be done about it.
Posted By: Thomasew

Re: [APOS] March 2013 update (news) - 04/09/13 08:41 AM

Originally Posted By: andrey12345
Ok
In this font is a stylized 1 (as in a typewriter), nothing can be done about it.



Ah ok. I'm not sure why it bothers me, .. but, it does. sigh


Cheers
Tom
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 04/09/13 10:17 AM

Originally Posted By: rostov
Is it better than the Mar.2013 patch which we downloaded before?


http://simhq.com/forum/ubbthreads.php/topics/3764713/Re_APOS_March_2013_update_news#Post3764713

Do you read any posts that I am write?
Posted By: Dane49

Re: [APOS] March 2013 update (news) - 04/09/13 11:31 AM

Originally Posted By: andrey12345
Originally Posted By: rostov
Is it better than the Mar.2013 patch which we downloaded before?


http://simhq.com/forum/ubbthreads.php/topics/3764713/Re_APOS_March_2013_update_news#Post3764713

Do you read any posts that I am write?


hahaha winkngrin

Yes,it is the improved version of the last patch.
Posted By: rostov

Re: [APOS] March 2013 update (news) - 04/09/13 11:37 AM

I suggest changlog should be included in the patch, or alongwith the patch ,tnx in advance.
Posted By: Dane49

Re: [APOS] March 2013 update (news) - 04/09/13 12:36 PM

Originally Posted By: rostov
I suggest changlog should be included in the patch, or alongwith the patch ,tnx in advance.


This is the change log-Click on the link above.





Change log
...
93) Fixed hangs in some cases when battle in the operation is loading.
94) The algorithm of selecting units in the platoon at the start of the operation and at the change of broken squads (for AI).
95) The error of targeting at shooting throught a broken sights is reduced.
96) Fixed bug with incorrect update for highlighting platoons that engaged in combat when the rapid movement of the cursor from one battle point to another.
97) The recognition speed of the enemies for open located soldiers (not in vehicles) is increased.
98) The base point for the calculation of the platoons that are involved in combat is shifted towards the attacker.
99) English text for ingame helper is improved.
100) Fixed various minor bugs.
101) Fixed bug with fire-tails on C-5 rockets.
102) Fixed a bug with the ability to set the shelling range outside the active area of the battle.
103) Fixed a bug with the spontaneous changes of squad places in deploy phase in some cases.
104) Changed the keyboard shortcut to activate the message bar.
105) Fixed a bug with the detonation of munitions and the subsequent ignition of the ZU-23-2 crew.
106) Fixed inability to continue operation, in some cases.
Posted By: Chucky

Re: [APOS] March 2013 update (news) - 04/09/13 05:40 PM

I have just gone to update my game.
I installed the core update 5.81.
I wasn't sure if I needed to apply the March 2013 patch first and then the March 13b second?
Anyway I applied the earlier one first which seemed to install ok but on running the game I get
Quote:
Critical error
002: An error has occurred while initializing objects

[ i_opgame:opgame -> i_lines2d:lines2d ]


Any pointers?

OK,I fixed it.
Un-installed game and any left-over files.
Re-installed game followed by core update 5.81 and then the mar13b patch. smile
Posted By: Krabb

Re: [APOS] March 2013 update (news) - 04/09/13 06:07 PM

You only need the latest patch. As of error, do you have mods, or maybe polygons update installed?
Posted By: Chucky

Re: [APOS] March 2013 update (news) - 04/09/13 06:44 PM

No,it was completely standard.
Posted By: Chucky

Re: [APOS] March 2013 update (news) - 04/11/13 03:25 PM

Weird,it's doing it again and I have done nothing to the game.

Ah well,I'm not going to fight with this game anymore.

<deletes>
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 04/11/13 04:44 PM

Oh no.
Its a very simple thing

1 Download game core update (5.81) and last patch (March 13)
2 Install game core update first, carefully select main game folder
3 In game updater tool (it appears automatically if previous step is ok) select last patch
4 Click Save&play

Its ok.
Posted By: Chucky

Re: [APOS] March 2013 update (news) - 04/11/13 06:22 PM

Yeah I did that and it worked ok Tuesday.
I have done nothing else to the game but today it gave same error.

Back to SABOW I think.
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 05/23/13 06:09 PM

March 2013 update C4

change list "C1-C4"
114) Fixed incorrect headgear placing for the RPG soldiers in the new DLC.
115) Fixed a bug with the additional soldier in Panzergrenadier commander squads.
116) Added an armor maps for a new plants (poplar, corn and reeds).
117) Fixed bug that leads to problems with savegames in the tactical battle.
118) Fixed bug with wrong platoon color in the quick battle editor, when changing sides.
119) Fixed bug with incorrect modifier settings after loading the savegame.


Download game core update 5.81c1

Download updates March 2013 c4 (481 MB)

Torrent
Download updates March 2013 c4 Torrent
HTTP
Download updates March 2013 c4 from HTTP
Posted By: mugwump

Re: [APOS] March 2013 update (news) - 05/24/13 12:07 AM

Update doesn't work for me.

I install the core update (gtos_cu_581c1_eng.exe) and that seems to work. I've selected the right file location and I've got the previous updates successfully installed.

When I run the update utility and select (gtos_patch_march13c4_eng.gt2extension), it causes MS Notepad to open a file called "last_bug.txt".

The text in the file reads:

Quote:
???
???
Posted By: Thomasew

Re: [APOS] March 2013 update (news) - 05/24/13 03:36 AM

Hi,

Yip, .. same problem here.

However, .. I don't think the Patch was uploaded correctly.

Andrey states in his post, that the filesize is 481 Mb. I've downloaded via the torrent file,
and the Direct Link .. and the filesizes were both 449 Mb. ??


Hopefully Andrey and the lads sort it out soon.


Cheers
Tom
Posted By: mugwump

Re: [APOS] March 2013 update (news) - 05/24/13 04:02 AM

Both of the ones I downloaded are 460MB in size. Hopefully andrey will look into it tomorrow.
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 05/24/13 08:13 PM

Fixed now. Redownload torrent if you use it.

Gamers Gate updated too - gtos_patch_march13c4_eng.

Sorry for the any inconvenience.
Posted By: mugwump

Re: [APOS] March 2013 update (news) - 05/25/13 03:23 PM

It's working correctly now. Thanks Andrey.
Posted By: walter

Re: [APOS] March 2013 update (news) - 05/26/13 01:54 AM


Guys I am getting following error message every time I try to run the Afghan Campaign, also the same happens when I try the T62 or Chieftain tank in any quick battle on any map any ideas?







Critical error
011: Unable to find the unit description

[ i_techn:techn_12082221 ]

Cheers
Walt
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 05/26/13 09:28 AM

Try latest patch March 13 c4, and latest core update 5.81 c1.


Posted By: walter

Re: [APOS] March 2013 update (news) - 05/28/13 02:51 AM

Thanks

Got my T62 up and running, however I have to disable most of my other DLC, or the game will stop on the same error!



Anyway this is the only way I can get my T62's to work in game. mycomputer

Cheers
Walt
Posted By: Smithcorp

Re: [APOS] March 2013 update (news) - 05/30/13 09:03 AM

Hi Andrey, Gamersgate shows me these patches for APOS - do i need to install all, and in which order please, or can i go straight to March 13 c4, and latest core update 5.81 c1?

gtos_patch_march13_eng
gtos_cu_581_eng
apos_upd_tar_rak_mar13_eng
gtos_patch_march13c4_eng

Thanks,

smith
Posted By: Krabb

Re: [APOS] March 2013 update (news) - 05/30/13 09:54 AM

You need:

gtos_cu_581_eng
apos_upd_tar_rak_mar13_eng
gtos_patch_march13c4_eng

Though I'm not sure about gtos_cu_581_eng, the latest is c1, but what this is...

The order is: core update (gtos_cu_581_eng (c1?)) - first, patch (gtos_patch_march13c4_eng) - second, everything else - after these.
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 07/07/13 12:03 PM

Some news about next update for March 13 patch
"d1"
120) Reconfigured the gears in the BA-64 armored car.
121) Reduced tiring for soldiers when moving on slopes.
122) New types of soils for future DLCs.
123) Small changes in the sounds processing.
124) Screws in aircraft and helicopters are not lost in the distance.
125) Adjusted algorithm for targets selection and firing for helicopters.
126) Changed the view for the charged grenades and grenade launchers.
127) Planes and helicopters fly away if ammunition was less than ~10%.
128) Fixed a bug with protruding of dead pilots through the "skin" of the aircraft.
129) Added new commands to the AI on the operational phase.
130) Adjusted parameters of weapons overheating.
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 07/08/13 03:41 PM

Patch updated on GamersGate and graviteam.ua. Now available demo #5 at March13 c4 patch level.
Posted By: Xambrium

Re: [APOS] March 2013 update (news) - 07/09/13 02:50 PM

we need orculus rift support for GT and Sabow!
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 07/09/13 05:07 PM

Originally Posted By: Xambrium
we need orculus rift support for GT and Sabow!

???
Posted By: Krabb

Re: [APOS] March 2013 update (news) - 07/09/13 05:18 PM

Virtual reality headset. Someone is making advertising here. copter
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 07/09/13 06:09 PM

Originally Posted By: Krabb
Virtual reality headset. Someone is making advertising here. copter


I know what it is. Dont understand why is it necessary in a tank simulator, or even more so in tactics. Simple do not see any controls - no way to play.
Posted By: Wodin

Re: [APOS] March 2013 update (news) - 07/09/13 09:20 PM

Seems to be the in thing to say.."Occulus Rift"..even when it would be pointless in game..People want it in flight sims yet you can't see your stick or keyboard..I say just move your monitor upto your nose and your away.
Posted By: Xambrium

Re: [APOS] March 2013 update (news) - 07/10/13 03:22 AM

most controls are now klickable in sabow via menue..for gt, i like to go into first person view to have the battalion commander point of viev wink
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 07/10/13 08:23 AM

Originally Posted By: Xambrium
most controls are now klickable in sabow via menue..for gt, i like to go into first person view to have the battalion commander point of viev wink


Its will be another game, not GT
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 07/19/13 08:57 PM

Hi-res textures DLC will be updated soon:

1) A winter and summer high-res textures for vehicles and guns:
- GAZ-MM
- Pz I ausf. F
- PzB. 41
- T-60 mod. 1942
- Pz III ausf. N
- Pz III ausf. J (kz and lg)
- Pz III ausf. L and Fl
- Pz II ausf. C and F
- T-26 mod. 1939 and 1940
- Marder II Sdkfz 131 and 132
- Marder III ausf. H
- StuG III ausf. F/8
- BA-64
- Sdkfz 231/232 8-rad.
- Sdkfz 251/1, 251/2, 251/9, 251/10
- T-34 mod. 1941 and 1942
- Mk II Matilda and Matilda CS
- KV-1 mod. 1942 with cast, RF cast and simple weld turrets.


2) Textures for weathering and caterpillars.

3) A new textures added:
- KV-1 mod. 1942 (UZTM).
- PzJager I
- 52-K AA gun
- Mk III Valentine

4) A new modern textures added:
- T-55/TO-55 tank.
- GAZ-66 truck.
- BTR-60PB APC.


Special for Zhalanashkol 69 DLC support.
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 07/25/13 11:31 AM

Hi-res textures now updated on GG. Redownload and put at the top of everything else.
Posted By: andrey12345

Re: [APOS] March 2013 update (news) - 08/13/13 03:37 PM

August 2013 coming soon
http://graviteam.com/forum/index.php?topic=11276.msg33597#msg33597
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