Posted By: FatCatProject
Comanche Gold unified file Modding - 02/06/23 11:46 PM
Hi there !
Just a small post to give news from my attempts to a new Commanche Gold modding tool.
First, the need for this tool comes from an observation :
Current workarounds require:
I intend to unify those operations to make mission editing easier. This will require a lot of reverse engineering operations and I hope I’ll be able to have a beta of something usable one day.
I don’t intend to work on game modding... I mean : resolution, performances, multiplayer - I don’t have the knowledge (yet?) for that.
So here, I will mostly focus on the creation of contents for the game, via file edition.
Requirements
Just a small post to give news from my attempts to a new Commanche Gold modding tool.
First, the need for this tool comes from an observation :
- The legacy mission editor offer limited mission creation options
- limited choice of maps
- limited choice of AI objects (mission unit types)
- limited options for objects behaviour
- simple diplomacy options (camp red vs blue)
- totally unavailable triggers for complex scenarios
- sky, wind and music edition ?
- maps are represented in 2D
- no «cancel» or «redo» option
- ....
- limited choice of maps
- Saved mission project files and mission exported files are written in different formats
- The interface is very small and uneasy to use
- Map import/creation tool unavailable
- Object import tool unavailable (doable manually)
Current workarounds require:
- To extract files from PFF or MRF with FwO Raven's Pff Utility in order to edit missions (post edition with map swap, triggers insertion, AI objects swap), and to hope that everything works fine the first time.
- To use the «objedit» editor from DavidC99 on those exported missions in post edition
- To do some hexadecimal editing by hands to achieve some other special mods?
- To mod the Hexadecimal content of the editor in order to access new maps in pre-edition. Maps names are hardcoded.
I intend to unify those operations to make mission editing easier. This will require a lot of reverse engineering operations and I hope I’ll be able to have a beta of something usable one day.
I don’t intend to work on game modding... I mean : resolution, performances, multiplayer - I don’t have the knowledge (yet?) for that.
So here, I will mostly focus on the creation of contents for the game, via file edition.
Requirements
- The program should be a portable .exe file or a small folder.
- ...