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EECH allMods installer and game launcher announcement

Posted By: thealx

EECH allMods installer and game launcher announcement - 02/14/20 02:52 PM

Hey, everyone. I've started to develop a new utility, that makes installation process of regular patches and custom mods much easier, especially for newbie players. Not the nicest one - both website and app in minimalistic design, as I was focused on functionality.
Probably it can shake up activity a little - more people will be involved, more interest mod authors will get. Also, it makes testing process much quicker - players will be informed about update immediately, which is my personal goal.
This service on very early testing stage so don't use it if you are not very familiar with EECH. I need help with testing, updating content for existing mods (like screenshots, description), adding missing mods, in near future - translating tutorials and UI, spell checking by native English speakers will be useful as well.
After testing, Installer code will be pushed into EECH repo, it was made on C#. Feel free to leave comments here or there.

--- eech.online ---

Installer provides several useful features for the players:

  • possible to add up to three different EECH versions and start each of them in one click
  • display list of available mods with statuses – compatible with current EECH version or not, update available for installed mod, incompatible mods selected for installation
  • detailed description and images available right in the Installer window (no videos or comments yet)
  • multilingual interface in plans; obviously not all content (like mods descriptions) will be translated, but at least here will be no language barriers for Installer and Website UI, manuals
  • test updates appear only if related option selected in settings
  • continuous installation process – Installer will get and unpack files of selected mods automatically, in proper order respecting dependencies
  • EXE and GWUT files can be selected before game launch
  • Quick access buttons for Installer data folder, selected game folder, EECH.INI
  • Installer executable self-update
  • news feed


Why it may be helpful for mod authors:

  • easy to sign up, no pre-moderation
  • possible to store all versions of same mod in one place
  • tools for custom page design
  • reliable images and files storage
  • you’ll be able to release mods in your local language
  • question-answer form
  • possible to notify players about new mod, release, version relisting
  • possible to release add-on for previous version of same mod, or for completely different mod
  • flexible engine that easy to adjust on request


Attached picture Untitled-1.jpg
Posted By: PatrykW

Re: EECH allMods installer and game launcher announcement - 02/15/20 10:21 AM

Wow, will give it a go later. I should have some time in the evnings to test things if needed. Let me know if I can help with anything.
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 02/16/20 12:59 PM

Actually, at this point any help will be appreciated - test installation process and report bugs, fill existing mods with content (I did poor job on that), add post-1.16.0 mods that I have not tested yet myself, fix or rephrase sentences in tutorials and mods descriptions.
If you feel you can make something better, just register and I'll give you editor permissions.
Posted By: PatrykW

Re: EECH allMods installer and game launcher announcement - 02/16/20 05:55 PM

Ok, gave it a go, added one of my installations (selected the game folder), hit Check for Updates and I got this message (see pic)



+ error message details

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at allMods.Application.HideAppOptions(Int32 game)
at allMods.Application.navbarButton3_Click(Object sender, EventArgs e)
at allMods.Application.iniSetup()
at allMods.Application.OnLoadApplication(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
allMods
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Net.Http
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




Attached picture error.jpg
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 02/16/20 06:27 PM

Yay, tried on another set up and it really happens, .NET version seems ok so something wrong with the code compatibly.
Thanks for notice, will try to fix it tomorrow.
Posted By: PatrykW

Re: EECH allMods installer and game launcher announcement - 02/16/20 06:30 PM

No worries. Will
keep an eye on this.
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 02/17/20 07:53 AM

Error fixed, but some issue exists in your case. It may appear because program was not able to find Razorworks registry value. Now it will create such record but what if it exists but located in different place on your machine? Then multiple installations will not work properly. Which Windows version you have, is it x86 or x64?

Or you just run it not as administrator.

You'll better remove debug log from your previous post as it contain some of your local paths.

Attached picture wNM0c.png
Posted By: Anonymous

Re: EECH allMods installer and game launcher announcement - 02/17/20 09:11 AM

Maybe better idea is option indicate your file cohokum.exe,instead check registry.
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 02/17/20 12:34 PM

Installer uses registry value on first launch to find out installed game, but it's just a feature and not required - script does store selected folders in INI file which can be changed manually anytime.
But game require it - so without changing registry key value, only way to launch different version will be rename game folder (like it was done in BAT script). It works in most cases, but not an elegant solution and cause problems with tracking mods versions.
So here script will change installed path in registry if you click on different game (and cause error if something wrong). In theory, it should work properly if administrator permissions are given, but on practice some complications can happen.
Posted By: messyhead

Re: EECH allMods installer and game launcher announcement - 02/22/20 11:05 AM

This is really useful! Thanks for creating it.

Where do the mods have to be hosted? Does the modder have to host them somewhere, then tell the installer where they are?
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 02/22/20 12:09 PM

Mod submit form has upload field, so file will be stored on web server.
Google Drive share link also can be posted, but not required.
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 02/24/20 06:49 PM

Finished with translation code both for website and installer, russian language added as example. If you are interested in adding your language - check instructions
I have some ideas for further improvements, but I think it will be better to make a break so it will be tested well and some feedback posted, especially from mod authors.
Posted By: messyhead

Re: EECH allMods installer and game launcher announcement - 03/22/20 07:21 AM

Hi. I'm getting this error a lot, when I first launch it, then when I move between screens. I'm running the program as an administrator, and my .NET is up to date.

Code
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at allMods.Application.updateGameConfigs(Int32 game, String path)
   at allMods.Application.chooseGameDirectory(Int32 game)
   at allMods.Application.game1iconClick(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Label.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
allMods
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/allMods.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Net.Http
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
NGettext
    Assembly Version: 0.6.1.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/allMods.exe
----------------------------------------
Microsoft.WindowsAPICodePack.Shell
    Assembly Version: 1.1.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/allMods.exe
----------------------------------------
Microsoft.WindowsAPICodePack
    Assembly Version: 1.1.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/allMods.exe
----------------------------------------
PresentationFramework
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationCore
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 03/22/20 08:29 AM

can you check one thing - when you are on game select screen, there is folder icon in right bottom corner. on its press, you will see folder "\Users\[username]\AppData\Roaming\EECH allMods"
where file launcherSettings.ini should exist, with size about 1KB, is it there? from debug message I can see something wrong with reading/writing this file in your case.

Attached picture folder.jpg
Posted By: messyhead

Re: EECH allMods installer and game launcher announcement - 03/22/20 10:38 AM

Originally Posted by thealx
can you check one thing - when you are on game select screen, there is folder icon in right bottom corner. on its press, you will see folder "\Users\[username]\AppData\Roaming\EECH allMods"
where file launcherSettings.ini should exist, with size about 1KB, is it there? from debug message I can see something wrong with reading/writing this file in your case.


Yeah, that file is there, and clicking the folder icon opens the location to it
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 03/22/20 11:15 AM

okay, something with the code then. will try to fix it.
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 04/04/20 11:46 AM

Mod installer updated, hope error is fixed.
Posted By: messyhead

Re: EECH allMods installer and game launcher announcement - 04/04/20 01:33 PM

I'll give it a try later and let you know
Posted By: messyhead

Re: EECH allMods installer and game launcher announcement - 04/09/20 08:33 AM

Tried the latest version of this, and it works now.

When I select check for updates, and click this icon at the bottom (see image) I get a crash.


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at allMods.Application.editEechIni_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
allMods
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///<mydriverletter>:/allMods.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Net.Http
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
NGettext
Assembly Version: 0.6.1.0
Win32 Version: 1.0.0.0
CodeBase: file:///<mydriverletter>:/allMods.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Attached picture edit_icon.JPG
Posted By: messyhead

Re: EECH allMods installer and game launcher announcement - 04/09/20 08:39 AM

When I select check for updates, and I have the latest 1.16 already, and I want to install 1.16.1 allmods, do I also need to select all the optional mods too? I thought some of these were in allmods.

Also, the unlock icons are really faded on my screen.

Attached picture padlock_icon.JPG
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 04/09/20 08:43 AM

you can click on green lock icon to the right - this mod will be marked as installed
they are always default, probably some hover animation will be useful here

which icon you have clicked, notepad? maybe GWUT1110.csv does not exists? or you can try to use it after update, filename will be changed automatically
Posted By: messyhead

Re: EECH allMods installer and game launcher announcement - 04/10/20 07:59 AM

When you're on the Check for Updates page, there's no way to go back to the previous screen. Also, where to the downloaded updates get put?
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 04/10/20 08:07 AM

Title screen is Settings page (menu item)

You mean where downloaded archives stored? if "Store archive on local drive" is enabled, files can be found in C:\Users\[username]\AppData\Roaming\EECH allMods (can be opened by clicking folder icon next to checkbox label)
If this option disabled - archives will be deleted after installation
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 05/12/20 06:08 AM

Originally Posted by BANITA
the counter downloaded on eechonline does not work from the beginning at all.I don't know what it shows but definitely not downloaded files. Out of curiosity I downloaded on several devices, the counter never updates.for three weeks, he probably didn't change at all.


You are partially right - counters on website and in launcher does not update immediately, so in some cases it does show outdated value. Website caching script configured to 12 hours delay update interval, in launcher - until someone edit existing mod or add new one. Probably I should apply launcher cache clearance by schedule as well.

Download event capture script itself should work properly, but it has some security measures to avoid cheating (if you'll press download link 10 times only 1 will be captured).

I've cleared both caches - you can check that your downloads did affect counters properly now.
Posted By: Anonymous

Re: EECH allMods installer and game launcher announcement - 05/12/20 06:49 AM

at the beginning 3 weeks ago there were over ~120 downloads installer, now there are less than 200 I don't think it is possible. this is pure curiosity, how much people download, nothing important, but these indications are misleading imo.
Posted By: thealx

Re: EECH allMods installer and game launcher announcement - 05/12/20 07:30 AM

just checked - works fine.
installer application is still in development stage and #2 solution, most people use offline installer I guess. anyway, we have really small community now and I don't expect really much activity around.
Posted By: Anonymous

Re: EECH allMods installer and game launcher announcement - 05/12/20 07:48 AM

I also think the same,most use normal offline installer.
Well several hundreds downloads its not great not terrible.
Posted By: Witchy Woman

Re: EECH allMods installer and game launcher announcement - 01/26/21 12:44 AM

The site to download the installer is dead and has been for over a day
Posted By: Tolban

Re: EECH allMods installer and game launcher announcement - 10/03/22 03:19 PM

This installer seems to not work correctly anymore (Windows 10, 64Bit). If I try to install allMods update 1.16.0 with it it just takes a second to "download and install" albeit that should be a 1.5G download and installation should take quite some time. Also after 1.16.0 is "istalled" using allMods installer the game directory is still just about 350MB and nothing has changed when the game launches.
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