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New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]

Posted By: Soczkien

New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/03/15 05:22 PM

DOWNLOAD GOOGLE DRIVE

JETS REPLACE V1.0 !




TREES V 1.2

TREES V 1.2 MEDIUM QUALITY

WATER

PUT ALL FILES TO cohokum\graphics\textures\terrain\water
PLS make backup. Im still work on it but for now it stays in this form.

ARCTIC MAPS TEXTURES 1.0

Its replace for 3 arctic maps : Alaska, Skagway and Alexander Archipelago
For best effect and sharp textures at distance i have Anisotrophic filtering set to 16x at graphics card settings.

CARRIERS REPLACE

Replace for standard carriers. High detailed textures.

BIG CITIES MOD - ONLY EUROPE MAP !

---------------------------------------------------------------------
Welcome back guys!
I'm working on new high detailed trees. Finally hey dont overlap one over other ! No more visual bugs smile The plan is to make pack for all maps.









EUROPE MAP previev version with big cities mod, new terrain texture smile !



MAP1

MAP2


Posted By: HawkI

Re: New High Detailed Trees ! [WIP] - 01/03/15 06:56 PM

Looking good.
Posted By: SimonAlonso

Re: New High Detailed Trees ! [WIP] - 01/07/15 08:19 PM

Good news.
Thanks Soczkien.
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 01/08/15 08:08 PM


Also added some grass.
Posted By: Powerstomp

Re: New High Detailed Trees ! [WIP] - 01/08/15 11:22 PM

That looks awesome! Nice! Very easy on the eyes.
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 01/10/15 11:12 AM

It's nearly done. Here's how desert trees look


Also adds some grass at FARPS
Posted By: SKIP2008

Re: New High Detailed Trees ! [WIP] - 01/10/15 05:48 PM

Thank you Soczkien, downloaded now.
Posted By: tirta

Re: New High Detailed Trees ! [WIP] - 01/12/15 07:48 AM

Wow, that looks a lot better compared to stock trees. thumbsup
I am downloading now.
Thanks a lot Soczkien! biggrin
Posted By: Staniol

Re: New High Detailed Trees ! [WIP] - 01/12/15 10:41 AM

Amazing, thank you!
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 01/12/15 07:56 PM


For 2 days i've work at new water texture. It will be animation , 50 frames 1024x1024 or 512x512. I'm still learning but i see light in tunnel. One i can say with tesselation maxed and 16x anisotropic filtering it gives nice waves effect. Especially from low angle. smile2
Posted By: Rahon

Re: New High Detailed Trees ! [WIP] - 01/12/15 08:18 PM

Speechless... jawdrop
Posted By: SKIP2008

Re: New High Detailed Trees ! [WIP] - 01/12/15 10:14 PM

Wow amazing!
Posted By: malibu43

Re: New High Detailed Trees ! [WIP] - 01/13/15 05:59 PM

Wow... there two things might convince me to reinstall...

Great work!
Posted By: Haukka81

Re: New High Detailed Trees ! [WIP] - 01/14/15 07:47 AM

[quote=malibu43]Wow... there two things might convince me to reinstall...

Great work! reinstalled so go for it biggrin


Only thing that anoys me now is flight model's they are still simple. Better than stock flight model but still not realistic.

But maybe someday.

Everything else is quite good, and campaings are great as always smile

thealx has made awesome updates thumbsup
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 01/14/15 09:38 AM

New water should be available in few days :-) i'll try achieve realistic effect and colour.
Posted By: SKIP2008

Re: New High Detailed Trees ! [WIP] - 01/22/15 09:05 AM

Great job Soczkien welcome back, just a question: what about a129, tigre and little bird? do you remember them?
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 01/22/15 09:12 AM

Yes i have all files. Tiger is in most advanced stadium from this 3 helicopters. But now I want finish blackhawk cockpit
Posted By: SKIP2008

Re: New High Detailed Trees ! [WIP] - 01/22/15 09:22 AM

Good news, messyhead is working to uh60 pit also, maybe you can join him if interested.
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 01/22/15 10:29 AM

Yea, i know but i make everything from begin and i want finish it alone :-)
Posted By: SKIP2008

Re: New High Detailed Trees ! [WIP] - 01/22/15 10:55 AM

Ok understood, good luck.
Posted By: CG2015

Re: New High Detailed Trees ! [WIP] - 01/22/15 05:12 PM

I just install the water and arctic.

Awesome!

Thanks!
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 01/23/15 09:07 PM



First look for new blackhawk cockpit.
Posted By: SKIP2008

Re: New High Detailed Trees ! [WIP] - 01/24/15 08:59 PM

Wow looks nice Soczkien.
Posted By: SimonAlonso

Re: New High Detailed Trees ! [WIP] - 01/25/15 11:58 AM

Niceee!
Thanks Soczkien.
Posted By: Powerstomp

Re: New High Detailed Trees ! [WIP] - 01/25/15 12:34 PM

Yeah! Wooo! Very Nice. That's what I'm talkin about ! bananadance
Posted By: Canadair

Re: New High Detailed Trees ! [WIP] - 01/25/15 02:14 PM

Can someone point me to a install procedure of EECH to the lastes standard including those trees and textues? Thank you : )
Posted By:

Re: New High Detailed Trees ! [WIP] - 01/25/15 05:51 PM

Install official eech release , and later in trees and winter pack you have txt how install trees and winter maps.
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 01/25/15 08:12 PM

After hours of work much progress for today smile


Posted By: SKIP2008

Re: New High Detailed Trees ! [WIP] - 01/26/15 08:03 AM

Great job Soczkien, well done.
Posted By: Canadair

Re: New High Detailed Trees ! [WIP] - 01/26/15 07:48 PM

official means 15.2 ?
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 01/26/15 08:26 PM

Yeah.
Install fresh EECH then patch it to 1.15.0 after this to 1.15.2 then apply 1.15.2 FIX 5. After this install addons. Instructions are inside, also make backups of original files that you replace.
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 01/31/15 07:08 PM


Some of new progress smile
Posted By: AndyB

Re: New High Detailed Trees ! [WIP] - 02/01/15 12:16 PM

Bloody Hell !

That is seriously impressive. Well done.

Andy
Posted By: SKIP2008

Re: New High Detailed Trees ! [WIP] - 02/02/15 09:10 AM

Amazing Soczkien! Great job!
Posted By: tirta

Re: New High Detailed Trees ! [WIP] - 02/02/15 10:33 AM

Looking good!
This is very impressive.
Posted By: tirta

Re: New High Detailed Trees ! [WIP] - 02/13/15 01:32 PM

Hi Soczkien,

after installing your High Detailed Trees[V1.1],
my FPS goes down to 15.
before installing, it is used to be around 60.

is this normal?

I think you should make lower detailed trees mod too.
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 02/13/15 05:51 PM

WHAT MAP ?

You should use ALT+L to adjust level of lod for your FPS. the optimal is 2-3 level
I make version with lover details , its on first page now.
Posted By: tirta

Re: New High Detailed Trees ! [WIP] - 02/14/15 08:04 AM

yesterday I tried Puerto Rico - Nightmare.
I have used ALT+L, but it seems only differs a little.

thanks for the lower detail trees,
I will try it.

do you need to uninstall the previous version?
or just unzip the new version into the old?
Posted By: Soczkien

Re: New High Detailed Trees ! [WIP] - 02/20/15 06:18 PM

tirta: Puerto Rico Nightmare is biggest Lag map ever. Its because of many units engaging other in same time. Also there are example 5 carriers on each side.
---------------------
I'm working on LOD's for all georgian buildings. It will allow big cities with better FPS than now. There also will be replace for Europe textures and campaigns.






Also Europe campaign will be rebuilded. Some places where Ground units spawns will be bases patrolled by infantry patrols.
Posted By: tirta

Re: New High Detailed Trees ! [WIP] - 02/21/15 02:57 PM

Hi Soczkien,

Thanks for the explanation.
Please let me know what map which has the smallest lag?
I really like to test your trees but I find my fps is too slow.

Ps. Those buildings looks good.
Very impressive work as always. thumbsup
Posted By: SimonAlonso

Re: New High Detailed Trees ! [WIP] - 02/26/15 08:55 PM

Good idea, bunkers, more trucks and infantry patrols.

Thanks a lot.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/10/15 03:22 PM

I've just updated new water for download.


Posted By: tirta

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/10/15 03:52 PM

It looks good.
Thanks Soczkien.

How does it affect the frame rate?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/10/15 03:58 PM

They unpacked have nearly 60mb , 50 frames 512x512 resolution. I think they dont affect fps or maybe a little on slower machines
Posted By: SimonAlonso

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/11/15 12:38 PM

Good!
Thanks Soczkien.
Posted By: Archer11

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/13/15 07:19 PM

It's always the same. You are away for a while, come back and nearly everytime there's something new, some really good looking stuff...

As always: a very big THANKS to all of you!
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/16/15 12:50 PM

Retextured Carriers added to download smile
Posted By: SKIP2008

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/16/15 04:34 PM

Downloaded now, thank you.
Posted By: tirta

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/16/15 05:25 PM

the carriers look very nice.

thanks Soczkien! thumbsup
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/23/15 10:57 PM

Cities growing! smile
Posted By: tn_prvteye

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/24/15 05:24 AM

WOW! Which terrain are you working your magic on?
Posted By: Mr_Blastman

Re: New High Detailed Trees ! [V1.2] , New Water [Test] - 05/24/15 03:34 PM

Wow very nice! Is the new water reflective and shiny? I.e. like Falcon BMS? Does it sparkle from certain angles under the sun? Thanks for all your hard work!
Posted By: FireBird_[WINE]

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 10/18/15 05:53 AM

Looks great!

Any download mirrors?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 10/26/15 06:12 PM

UPDATED DOWNLOAD LINKS, sorry guys for late but I was very busy last time smile
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 10/28/15 10:07 PM

I've just add big cities mod preview version. Downloadable from google drive. Hope everything works without errors smile
Posted By: rapota

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/15/15 02:19 AM


Hello My name is Rapota
I knew you how great work of.
Europe map of reality is missing jump.
Cockpit of UH60 can not wait to be very excited.

I can not and only about making the skin,
but I want to Moreover finely realistic skin of UH60.
(I want to surface in full rivets)
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/15/15 05:59 PM




Jets updating in progress smile
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/15/15 07:06 PM

Fake. Looks too good.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/17/15 03:40 PM

RED SIDE


Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/17/15 08:48 PM

CHECK FOR DOWNLOAD at FIRST PAGE ! smile
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/17/15 09:55 PM

This game has only DX7 and models look better than most new games.Wow unbelievable.It is even comparable models with BMS.
Posted By: rapota

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/17/15 11:24 PM

It is a great job and I was surprised
This only a cell mass to complete the aircraft
Appearance of this game will be much better notworthy
Posted By: rapota

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 10:09 AM

I game can not start to put a Unfortunately new fighter file.
Error message "unable to allcate memory size 0 - Window reports there is only - 2050584577 memory available"

I can start even leave the camo files and general files, but it will become an error to put a 3d file.
(I can start to be put only EES file.)
(But aircraft is depicted only missile is not displayed)

If other people are moving properly this might be my only problem. (But new aircraft carrier file and trees file is successful.)
Posted By: thealx

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 10:28 AM

strange, works fine for me.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 11:43 AM

Error message "unable to allcate memory size 0 - Window reports there is only - 2050584577 memory available"

What version EECH you use?

I remembered this error happen in old versions of eech when you put too much replace of 3d objects and game crash. It was fixed by Firebird.
Posted By: rapota

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 12:08 PM

Of course, 1, 15, 2.

All the maney new files, such as in this forum site does not put.
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 05:10 PM

As I said at pm probably you did not delete the old files from the directory objects\A-10A Thunderbolt II
Delete this folder, and copy ALL new files and directory ( mig su a10 f16 etc ) to objects\
it must be working mycomputer
Posted By: Archer11

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 09:41 PM

As much as I'd like to try this one (thanks for the work, looks really good!), because of:

"Unable to allocate memory size 0 - Windows reports there is only - 1073741824 memory available"

as soon as I hit "ok" for a free flight, it will have to wait till the weekend. Then I will find the time to fiddle around with it.

Tried it in a clean EEAH-CH 1.15.2-installation. As soon as I copy one of the objects-folders (doesn't matter if only one or all of them) into its place, I get the error-message.
Removing all the new files, restoring the original A10-folder, and everything is okay again. frown

Hope, Friday comes soon...
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 10:02 PM

Try download Jets 512x512 rar (i just uploaded) and unpack in camo folder maybe its problem because all textures are 1024x1024?

I saw there was time ago some problems if using too big textures and too much...
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 10:22 PM

Thealx is possible to increase the amount of memory as in the case of an explosion and smoke?
This is a problem eech or depends on the quantity ram memory?
Posted By: thealx

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 10:41 PM

I have no idea how memory limits works, but as I can see game trying to allocate zero amount of memory that means something is wrong. I did increase quantity of objects allowed into the scene but it's different this time.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 10:59 PM

Maybe because i worked first on models and scenes at newest LW version then at 11.5 or something and i get node input errors.. . But its weird because i have no problem. Tomorrow i make test version of one plane using one LW version and we check.
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/18/15 11:31 PM

It is stupid, because it should have everyone or none, and such random... strange screwy
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/19/15 01:39 PM

Guys i found problem. I will upload it soon.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/19/15 04:09 PM

Unable to allocate memory size 0 - Problem solved. New version ready for download, also as option included helicopters pilots replace models

Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/19/15 05:20 PM

Finally better pilots , great idea ! And inadvertently gave photo Russian base after lifting wink
Posted By: Archer11

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/19/15 08:59 PM

No more errors! Thanks a lot!

Where's the weekend? Sticktime!


But I'd like to know why it did work for you and thealx...
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/19/15 09:28 PM

On my pc it works. But i run it on laptop and voila - same error. I found the problem is in texture. Maybe *.dds textures must be squares (this was 256x128). Or like Thealx says it was wrong bits selection while compile texture idk.
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/19/15 09:52 PM

Yes I remember, i have also this error when i add my new textures some time ago .but from what I remember it was not dds.
Imo It certainly texture problem , but what exactly I have no idea.
Posted By: rapota

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/22/15 10:34 AM

Thank youuuuuuuuuuu ! My error disappeared, I was able to start game

biggrin
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/29/15 05:25 PM

US_AIRPORT01

US_AIRPORT02

US_AIRPORT03

RUSSIAN_AIRPORT01
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/02/15 04:15 PM

Wow wow wow ! smile New textures for blocks (new city mod) is only for europe, or for all maps?I mean big blocks, not small cottages.
Btw I can not find download button bump wink
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/02/15 04:59 PM

Currently only for europe smile
Airfields will need 1.16
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/02/15 05:08 PM

Titanic work.
All Concrete roads and landing sites look great.Russian airports look a lot better(because bigger), I will play the red side in 1.16 wink
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/03/15 08:12 PM



Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/07/15 08:51 AM

where I can find new russian bases? I try many campaigns,and always only old flat terrain. What campaign or map?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/07/15 09:07 AM

In AIRFIELD_MOD version v.1.1 I've found some bugs.
Currently in 1.2 all airfields for RUS side are replaced.
New airfield mod available for download.




Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/10/15 07:56 PM

In screenshot thread is some screenshots. Absolutely brilliant job skyisfalling
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/11/15 08:19 AM

New AH64A comes smile

AH1W
Posted By: arneh

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/11/15 08:26 AM

Originally Posted By: Soczkien
New AH64A comes smile


Nice! Although for accuracy, the A-model has much smaller pods (equipment bays) along the sides than the D.
Also I doesn't have the sensor vanes sticking out from the engines (instead it has them on top of the rotor, which you have already added).
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/12/15 12:31 AM

I've experimented some with cloud scene size and make new texture ! cheers
Also theres at DRIVE Trees 1.2 Low quality available. - 1 model , no lods, 512x512 dds textures





Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/12/15 08:13 AM

You joking??? This clouds is real?Omg...
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/12/15 04:16 PM

I cant check this clouds at this moment - this clouds is your 3d old improved clouds, or you improve clouddry texture and scene?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/12/15 05:04 PM

I've made new 512x512 texture and resize 1.16 model to be much bigger. Now its only 1 model in scene (previously was 9 layers one over another). Also I need check best settings in *.ini for cluds colors. But for me overall effect is much better than I expected it can be biggrin
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/12/15 05:09 PM

Yes yes I know what you mean.I also tryed do better clouds, but this old layer 9 textures looked really bad because streched .
1 Big texture looks gooood smile
Here for ex my texture .
Posted By: thealx

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/13/15 07:16 AM

XIII, there are no clouds in the desert by default. it's sky texture.
Posted By:

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/13/15 07:58 AM

yes i know ,I put in general for all theaters.Is texture without transparency,looks #%&*$# wink
Posted By: Mumtaz

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/02/16 07:57 AM

How or what I install from 1.16 version to not to slow down PC?
Soczkien: How to reach your higher (40+) fps with this mods? Whats your pc specs?
I installed 1.16 without airfields and new clouds, and I only reach max. 35fps with 1280x720. But I whant this excellent mods.

My PC specs:
PhenomII X4 925@3040MHz
ATI HD6870 1GB
6GB RAM
Posted By: FireBird_[WINE]

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/07/16 11:19 PM

Jets replacement has a problem. Jets refer to "nullobject.lwo". Game tries to load it and fails, marks a scene as not succeeded.
While editing LODs please use either NullObject or "NullObject" exactly, not nullobject or Null.
I have updated the conversion tool sources to treat such problem.
Also, is there a need to limit plane's body visual range to 7 km in the scene? That range must be specified (and tuned) in the game.
Please re-release the scenes.

BTW, is it really a good idea to have Su-34 under a name of Yak-41? Yes, I like the model and I'm not against having Su-34 in the game.
But I don't like when we loose features. Yak-41 is carrier-based aircraft (like Harrier is). Su-34 is not.
I think it's better to add Su-34 (with proper payloads, maybe including BOMBs) than to replace Yak-41.
Moreover I don't see the screenshots of it published.
Posted By: The Punisher

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 03/11/16 06:15 PM

Hi Soczkien

I've downloaded the "Trees other textures" files from your google drive. I tried renaming them as "FOREST1.dds" (as in the readme.txt). I tried the Puerto Rico and the Europe maps (with 1.160.RC5 and "NEW TREES V1.3") but I still get the "pine trees". Any suggestions? Are they supposed to work or are they for previous versions?


Edit:
Never mind, went back to the 1.16.0 testing tread and realize you said they were now converted to TGA. Any change you have those trees in tga format?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/14/17 10:07 PM

NEW MOD IS COMING !

Hundreds of thousands to millions trees on maps smile !

Probably for all maps in 1.16

[Linked Image]
[Linked Image]
[Linked Image]
Posted By: Viper1970

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/14/17 10:29 PM

Wow, looks really nice!!!

Makes low level flying much more interesting and you could use the trees as defilade for sudden attacks like in real life.

What about the frame rates? Does it have an influence?

With this mod we could make things like this in future biggrin

Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/14/17 10:38 PM

It affects fps of course but still playable on few years old pc and laptop with dedicated radeon m445.
I made versions for choose number of trees like low - medium - high quality settings.
Mod gives new breath for empty maps like alaska, norway etc.
Posted By: Viper1970

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/14/17 10:44 PM

Super! Thank's for that Soczkien! Another great improvement for Allmods.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/14/17 11:39 PM

yes yes yes biggrin
Posted By: Staniol

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/15/17 08:01 AM

Beautiful.
Posted By: Rhugouvi

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/16/17 09:09 PM

Oh boy! This is massive! Can’t wait to crash into these gorgeous forests.
Posted By: thinkr

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/21/17 06:24 AM

Holy Shnikeys!
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/23/17 11:07 PM

Guys anybody know how to make new *.SID file (factions ) that will match new map dimensions? Searched forum topics can't find anything interesting..
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/24/17 03:21 PM

Originally Posted by Soczkien
Guys anybody know how to make new *.SID file (factions ) that will match new map dimensions? Searched forum topics can't find anything interesting..


Is there anything on the wiki? What are the files used for?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/24/17 04:44 PM

Okay I found solution - on http://eech.robfox.net/utils.html is info that SID can be edited with Photoshop - changed extension from SID to PSD and it works.
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/24/17 04:56 PM

That's good. I thought I recognised the filename from somewhere
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/24/17 05:52 PM

You need this for new map or new trees?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/24/17 08:47 PM

I'm making completly new map.. current making textures smile
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/24/17 08:51 PM

as I thought wink
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/24/17 10:30 PM

Sockzien, did you make the Europe map?

Do you have a good guide on how to make maps and use the terrain tools? If so, could you add some pages to the wiki?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/24/17 11:02 PM

Yes I made Europe map but it was only copy of Puerto Rico map because i dont had knowledge how edit terrain etc. I wanted use Europe style textures and Puerto rico had also many trees objects.

Few days ago I started to learn terrain utilities tools and also I contacted Craigmire to get some information.
I finish new map in few days. And then i want to make tutorial for map editors. It dont look much complicated. I modified also program to make automatically texturing of whole terrain depending on height. Also trees planting program works very well - so most of the job will be textures and make campaign scenario. I also need to check program that create road files.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/24/17 11:08 PM

New Map - Tatry mountains. It's located on south of Poland on Polish \ Slovakian border.

[Linked Image]
[Linked Image]
[Linked Image]
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/24/17 11:36 PM

It looks amazing, hard to believe it's eech.do not forget the cross on the giewont wink
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/25/17 08:17 AM

Great work, looks amazing.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/25/17 05:46 PM

It will be large map? Only south or whole Poland?The cities will be completely random on the map, or consistent with reality ?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/25/17 08:23 PM

Its 40x40 sectors - little bigger than alaska map. Currently there's 9 airports.
Posted By: SKIP2008

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/27/17 01:52 PM

Great job Soczkien!
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/03/17 09:18 PM

Some cities appear on map ..
[Linked Image]
[Linked Image]
[Linked Image]
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/03/17 09:58 PM

eek You are crazy .great that the city is close to the airport
very relalistic scenery.I hope you have not forgotten about new trees wink


btw you can install for free Aeyes cockpit textures :
AH64D cockpit textures thread
http://simhq.com/forum/ubbthreads.php/ubb/showflat/Number/4115173/Searchpage/1/Main/396926/Words/%2BAH64D+%2Bcockpit+%2Btextures/Search/true/re-ah64d-cockpit-textures#Post4115173
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/04/17 01:15 AM

Wow, that's impressive. What's the hit on FPS like though?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/08/17 11:12 PM

Messyhead - nearly no FPS drop ..

Guys check this out ...

[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
serwer darmowy
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/08/17 11:53 PM

woooow how matched shadows. wow how huge city......
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/09/17 12:05 AM

Shadows are pre rendered on terrain texture - I have the same scene in LW Layout as it is in game. A lot of work to get in this point. Now to make city big like this - its few clicks in BED editor and then assign few sectors with city texture with terrain utilities.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/09/17 12:24 AM

whaaaat? i thougth is painted shadow in photoshop, it looks amazing.
Posted By: AndyB

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/11/17 10:24 AM

WOW! That is very impressive. Well done and thank you for all your hard work.

We'll be able to play 'HIde and Seek' in the streets now.......

Andy
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/11/17 12:07 PM

Originally Posted by AndyB
WOW! That is very impressive. Well done and thank you for all your hard work.

We'll be able to play 'HIde and Seek' in the streets now.......

Andy



I was just about to ask about that. Will the buildings have collision objects, so you can use them for cover. And will there be manpads placed amongst them?
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/11/17 01:33 PM

^^^ me want!
Posted By: AndyB

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/11/17 02:03 PM

Hi Soczkien,

Seeing your excellent work above has prompted me to ask a question:

Are the roads, buildings all fixed objects ?

The reason I ask is that it would be nice to have different villages for the desert campaigns like the attached pic.

If someone could explain how to go about making them I'd have a go at it.

Andy

Attached picture 4406072175_03bb6799cd_o.jpg
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/12/17 08:01 PM

Messy - yes buildings have collision.
Andy - to make village like this isn't hard to do. Especially all buildings look very similiar to each other. After i finish new map
I think about make textures for my buildings for desert version bit i dont know what effect can be.
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/13/17 08:50 AM

Please document on the wiki how to make and edit maps. The tools have been there for a while, but the documentation isn't around. You're map looks great.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/17/17 09:22 AM

Messy - I will make tutorial, also how use my prepared cities in new maps.

But i have still some things to resolve - roads and ground forces spawning.
Currently I have only primary frontlines forces spawned around map. In game theres also secondary and artillery.rk

Also only red side rebuild ground units, but they only standing at airfields - this also need to be resolved.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/17/17 08:01 PM

wow you doing huge work Soczkien.I stops playing until this map is released, it will be a whole new level in eech.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/18/17 10:15 PM

Today solved roads problem .. frontline, support and artillery units spawned properly. Map is about in 50% progress of roads placement.. need another few days to finish smile
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/19/17 09:35 AM

You doing old roads,or also new?i mean roadside textures. Maybe is possible on this occasion refresh road textures in all theatres?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/19/17 11:41 AM

Problem with road textures is that they don't rotate according to shape - curves etc. Currently I dont have visible roads for ground units - only as waypoints for them. I saw there is program in terrain utilities to draw roads but I need to check it's function first.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 12/19/17 12:00 PM

Yes i know that they dont rotate. And this is biggest problem. I tried years ago something improve ,but without sucess.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/06/18 05:46 PM

Airfields trees and grass animations finished smile
(all other trees stay as static)

Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/06/18 11:05 PM

Looks good. Does the animation react to actual wind, or just happen all the time?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/06/18 11:24 PM

Its just a loop animation without external parameters.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/06/18 11:27 PM

awesome
maybe you could do the animation of the flying turret in the tanks after being hit?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/11/18 07:32 PM

Originally Posted by XIII
awesome
maybe you could do the animation of the flying turret in the tanks after being hit?


It has to be coded I think. Actually there is already flying debris script after explosion.

Last days i was working on hesco style bases. Made few hesco bunkers models , some walls and some additional buildings.
Also optimized existing hesco barricade model at farps from 5k polys to 1.4k. Created diffrent texture for winter, summer and desert.


[Linked Image] [Linked Image] [Linked Image] [Linked Image]
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/11/18 08:36 PM

wow I know that rapota is professionally working in games.but you too I did not know that screwy
a bit more and there will be a new game smile
great that you reducing polys.
Posted By: AndyB

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/12/18 09:20 AM

MY GOD Soczkien !!!

Those are amazing looking. Well done......

Andy
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/12/18 09:40 AM

These look great. Where did you get the models from?

The default FARP model really needs an upgrade, so this should be able to help with that.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/12/18 12:09 PM

Messy - I made them smile
Sandbag model I found free on internet.
Hangars are remake of original EECH models.

I was inspired by photos like this:
[Linked Image]
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/12/18 12:33 PM

Very good. Was the Hesco barrier I made any use?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/12/18 12:47 PM

Yes it was also used - some of single hesco objects are those from farps with many times reduced polys.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/13/18 07:14 PM

Today i found method to render shadows directly on object textures. Left and right side are the same models - only diffrent texture. Right side have shadows + ambient occlusion effect rendered.
Also i found easy method in Lightwave to connect multiple textures into one file.

[Linked Image]
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/13/18 08:10 PM

awesome.I've always said that I the most miss shadows. Looks 10 x better.
And you sure this not cause drop fps?
question whether in the future it will not interfere with the added dynamic shadows.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/13/18 08:20 PM

Its the same as painted shadow with photoshop smile
I can easy remove this effect from model if necessary.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/13/18 08:37 PM

maybe is possible add some lights? [Linked Image]
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/14/18 12:45 AM

First look in game smile

[Linked Image]
[Linked Image]
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/14/18 08:11 AM

What is name / option this painting? You doing this in modeler or scene?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/14/18 01:01 PM

In scene - Lw layout
Posted By: AndyB

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/14/18 05:38 PM

Love the way you've even incorporated the ramp in to the hanger. Excellent work.

If you keep this up we'll end up with a new sim........

Andy
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/14/18 06:31 PM

Originally Posted by XIII
What is name / option this painting? You doing this in modeler or scene?


Baked or Ambient Occlusion. I plan to use this in my final Blackhawk cockpit model to add details...

https://youtu.be/cT4zOk1TcYo
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/14/18 07:41 PM

thanks meesy .
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/23/18 10:05 PM

Progress on my new version of airfield mod.. Lights during day are temporary smile Thealx will try to make them glow only at night.

[Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image]
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/23/18 11:07 PM

OMG........
you finally replaced these awful gasoline tanks.a complete military base, without randomness.great work.
Posted By: Fingorn

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/24/18 10:20 AM

WOW, that looks great.
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/24/18 01:21 PM

Very nice. Is the hangar that regenerates aircraft and vehicles one of the new buildings?
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/24/18 04:15 PM

its only new texture roof.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/04/18 12:32 AM

Portion of retextured / remake of buildings models: 2 water towers, 3 hangars, 1 radome.

[Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image]
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/04/18 09:49 AM

Looking really good. Thanks for all the work you're putting in on this, the airports will look great when you're finished.

Any plans to work on the FARPs?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/04/18 10:58 AM

Yea, FARPS also will be upgraded smile First I want remake most important buildings. I observed when one texture for object is used and only one UV map - there is much better performance than original eech objects where many small duplicated textures was used. Of course it needs mode Vram for hi res textures but i think today hardware is not problem smile Even cheap laptop can have dedicated graphics card with 1-2 Gb Vram.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/04/18 03:23 PM

If you doing new farp please resize this. From cockpit bigger looks much better. Now is too small.

in real and dcs is much bigger


Attached picture full-22866-69091-screenshot_2013_11_23_01.25.13.jpg
Attached picture Screen_140105_125525.jpg
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/04/18 05:19 PM

Ok, good idea smile
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/05/18 09:04 AM

Originally Posted by Soczkien
Yea, FARPS also will be upgraded smile First I want remake most important buildings. I observed when one texture for object is used and only one UV map - there is much better performance than original eech objects where many small duplicated textures was used. Of course it needs mode Vram for hi res textures but i think today hardware is not problem smile Even cheap laptop can have dedicated graphics card with 1-2 Gb Vram.


Personally I think we need to be careful about increasing PC specs too much. I still run it on my 10 year old Dell laptop, with an AMD Radeon Mobility 4500 chip, and if people start buying into the game as it's an older game expecting it to run on older hardware, they wouldn't want to see FPS drops.

If we eventually upgrade to newer DX versions, or Ogre that needs more graphics power, then fair enough.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/05/18 09:33 AM

#metoo frown best option will be in installer choose hires or lowres textures. And all will be happy. This option use BMS and ohters.
Or flag in eech.ini .
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/05/18 11:09 AM

Originally Posted by XIII
#metoo frown best option will be in installer choose hires or lowres textures. And all will be happy. This option use BMS and ohters.
Or flag in eech.ini .


A flag would be good, so you could install both high and low res, then switch to low res if the high res causes FPS to drop. Similar way you can switch smoke and dwash off or on.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/05/18 09:10 PM

Originally Posted by XIII
If you doing new farp please resize this. From cockpit bigger looks much better. Now is too small.

in real and dcs is much bigger


Did you mean something like this ?
[Linked Image]

partything
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/05/18 09:57 PM

Woah! Absolutely F A N T A S T I C! bananadance
you have already surprised me a few times and you have done better than I expected.
even yesterday I thought - it will not look good as as in dcs nope



Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/06/18 07:50 PM

I'm not sure about the FARP above. I'm no expert on these things, but I think they are more temporary, so he concrete bases and hangers wouldn't be there. The building would be more like the pop-up type that could be assembled quickly.

Maybe something more like...

https://forums.eagle.ru/showthread.php?t=58337&page=1147

http://www.armaholic.com/page.php?id=24032

Or a forward operating base...

https://www.army.mil/e2/-images/2011/04/29/107026/army.mil-107026-2011-05-02-060547.jpg

Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/06/18 08:18 PM

well.... landpad is used all the time.the original ones are very small details.concrete blocks are certainly used in large bases and there you can add them.elsewhere is a question of discussion
and the author's vision.the first screenshots are Russian farp, which is completely different from the American one.maybe others will still say their opinion.
I certainly saw such cement blocks in combat helo, and he took care of details.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/06/18 08:39 PM

Thanks for feedback. I couldn't find now pictures but I saw that some of hesco bases had more solid ground. It looks like gravel mixed with concrete. It have sense because imagine what happen in rainy weather. Mud everywhere. Also i saw pictures with helicopters between hescos barriers and concrete barriers so they are also used. I mostly placed farps near cities on my map and my intention is to make them to look more like solid military bases. Second thing is that you can capture farps in game. So if they will be few tents and landing pads (like now) what is reason to capture them.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/06/18 08:51 PM

[Linked Image]
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/06/18 09:29 PM

There is 9 diffrent farp types per side in game so theres possibility to have light and heavy versions of them smile . Today i made remake of farp vehicles.
[Linked Image]
And here are also some another decoration objects.
[Linked Image]
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/06/18 09:46 PM

I think the problem is partly as they're called FARPS, but really they are FOBs. FARPS are basically refuel and rearm stops. FOBs have more to them.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/07/18 12:05 AM

[Linked Image]
[Linked Image]
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/07/18 03:16 PM

Soczkien!!!! You forgot about the Most Important Thing in every base!
SłAWOJKA CHłOPIE! biggrin
[Linked Image] [Linked Image]

Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/07/18 06:09 PM

Haha of course smile is this unity engine?
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/07/18 06:20 PM

Nope Leadwerks Game Engine.
combat helo RIP

https://vimeo.com/24074674
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/09/18 08:56 PM

WTF is that ??
[Linked Image]
Brand new ATC Tower ! biggrin
[Linked Image]
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/10/18 12:57 PM

Nice! Not sure about the positioning of it though. Would it not need to have a clear view of the helipads?
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/10/18 01:26 PM

Hmmm we must cut trees wink
regional joke [Linked Image]
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/10/18 09:55 PM

Originally Posted by XIII
Hmmm we must cut trees wink
regional joke [Linked Image]


Was this when they wanted to chop down trees at Hockenheim so they could still use the old track?
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/10/18 10:31 PM

No , but close wink it's a forest with the last primeval forests in Europe.this gentleman is the former minister of the environment,he ordered the cutting down of the forest due to the bark beetle.
Soczkien know what I'm talking about
edited. better not to talk about politics.
sorry for ot.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/11/18 04:27 PM

Originally Posted by messyhead
Nice! Not sure about the positioning of it though. Would it not need to have a clear view of the helipads?

It's there from legacy - only replaced model positioning will be later smile

Originally Posted by XIII
No , but close wink it's a forest with the last primeval forests in Europe.this gentleman is the former minister of the environment,he ordered the cutting down of the forest due to the bark beetle.
Soczkien know what I'm talking about
edited. better not to talk about politics.
sorry for ot.


Hah! Yea better not talk about politics - but good thing he's not minister anymore smile
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/19/18 05:59 PM

you mentioned that you will be making scenes for model rapota.I do not know if it's still current
Pilot model for apache has 1000 plygons.it's probably much too much for external model.
the helmet has 350 and the pilot has a lot of unnecessary surfaces.I'm not a specialist, but I think that's a lot (?)
2 pilots-2k polygons.


Attached picture gggggg.jpg
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/19/18 09:55 PM

I'm busy last time. Priority is airfield / farp mod. We see what will be later. There is simplify mesh plugin maybe pilots models polygons can be reduced.
Try first merge points by hit "m" key and then shift+I to remove unnecessary polygons - what is polys number now?
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/19/18 10:42 PM

No points eliminated.
Ok reduce polys works good.I will check more tomorrow.Thanks.
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/20/18 08:20 AM

Originally Posted by XIII
you mentioned that you will be making scenes for model rapota.I do not know if it's still current
Pilot model for apache has 1000 plygons.it's probably much too much for external model.
the helmet has 350 and the pilot has a lot of unnecessary surfaces.I'm not a specialist, but I think that's a lot (?)
2 pilots-2k polygons.


1000 polygons isn't that high. Have a look on the turbosquid website for pilot models, and you'll see far higher counts. I think the poly count should only be reduced if it is proven to have an impact in FPS, otherwise it's ok.
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/20/18 03:28 PM

well... it's academic discussion on what to use power of the processor wink
whether for advanced avionics, flight model or graphics.in f14 dcs the crew carrier will look like this.
[Linked Image] [Linked Image]

I do not know if this is going in the right direction.
btw if about graphics - dcs has the most realistic night vision. awesome.
[video:youtube]https://youtu.be/yxfIzfIdUBk?t=148[/video]
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 04/02/18 07:53 AM

I was busy last time but still made some progress. Finished 1 US airfield and 1 US farp. Ported new ec665 model. Tiger model was donated dy Leroy Olivier from sketchfab. https://sketchfab.com/barlstreg ; I've made some changes to make it compatible with EECH.
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 04/02/18 09:51 AM

Wow, that's cool! Is it going to be flyable?
Posted By: Marc

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 04/02/18 04:29 PM

X2
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 05/09/18 08:27 PM

Guys - I was busy last time. In December second daughter was born and some new projects in work appear. Still I can find some time for models - I work on blackhawk cockpit now. I've started nearly from beginning. I made it mainly for other purposes but it can be used in EECH also. smile Currently middle console need to be reworked - it uses texture from my previous bh cockpit.

[Linked Image]
Posted By: Marc

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 05/09/18 10:51 PM

Wow!! Great looking cool

Marc..
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 05/10/18 11:48 AM

Originally Posted by Soczkien
Guys - I was busy last time. In December second daughter was born and some new projects in work appear. Still I can find some time for models - I work on blackhawk cockpit now. I've started nearly from beginning. I made it mainly for other purposes but it can be used in EECH also. smile Currently middle console need to be reworked - it uses texture from my previous bh cockpit.

[Linked Image]


I might need to "borrow" your interior texturing for my model, mainly the doors. I've not worked on my cockpit model for a long time. Just too much other stuff going on.
Posted By: AndyB

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/08/18 06:56 PM

Hi Soczkien,

I am finally updating the PC in my Comanche simulator. I picked up an HP DC8200 with 8Gb of ram and installed Windows 7 64 bit on it.

I installed my GOG version of EECH and it ran fine. Ran the 1.16.0 allmods and that worked as well. Running an Videa GeForce 8800 GTX card currently at 1280x1024 resolution and a Audigy Live 5.1 for sound. All work. Getting around 60 FPS.

I downloaded the files from your Google drive (thank you for sharing them) and copied then in to the relevant folders. Most of them worked fine. When I do the update to the Europe maps it seem all right, but when I run the game it bombs out at the 3D graphics stage.

Can you think of anything that could cause this ?

Any help would be very much appreciated.

Cheers,

Andy
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/08/18 07:03 PM

Andy what you mean "I run the game it bombs out at the 3D graphics stage."?
What happens? ctd? error? any window with error?you can only have a conflict with the trees, because there are several versions.
Posted By: AndyB

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/08/18 07:16 PM

Hi XIII,

Sorry, should have been more specific.

Yes, I get a CTD. A small window says that "Cohokum has stopped working" and it gives me the option to close the program.

Which version of the trees should I be using ?

Cheers,

Andy
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/08/18 07:35 PM

You use Poland map? In folder you have new trees folder, and in option folder trees medium. maybe try overwrite trees folder.when I installed new maps, once I missed some trees files. Also in eech.ini change debug_log=1
and see in main folder for log file what errors.
Posted By: AndyB

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/08/18 07:36 PM

OK I'll try that - thanks

Andy
Posted By: AndyB

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/08/18 08:05 PM

Did a clean install then update to 1.16.0.

Copied folder in the Europe update to PC.

Ran and it failed again. Single line in debug_log "Failed to load scene 3ddata\OBJECTS\BASE_TREES\Y_KEY_MILITARY_BASE1_BASE.EES"
Posted By: XIII

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/08/18 08:22 PM

Im not programmer, but as I said, it looks like a missing file from the trees directory(?).Maybe someone else will help.You can make copy of the tree catalog, and try other versions of the trees.
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/09/18 11:53 AM

Hi !

Europe map (in real it's copy of puerto rico map only retextured and rebuilded campaigns, it also have altitude bug) from this post and modded files attached to it may be no longer compatible with EECH. Best way is to use this one from All mods installer. If you want new map download Poland from another topic - it's made by me from beginning. It also have many new buildings etc.
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/09/18 12:58 PM

Originally Posted by AndyB
Did a clean install then update to 1.16.0.

Copied folder in the Europe update to PC.

Ran and it failed again. Single line in debug_log "Failed to load scene 3ddata\OBJECTS\BASE_TREES\Y_KEY_MILITARY_BASE1_BASE.EES"



You could do a search in the eech directory for the Y_KEY_MILITARY_BASE1_BASE.EES file and see if it's in another directory. Then move it if it is.
Posted By: AndyB

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/09/18 04:14 PM

Hi Guys,

Thanks for responding.

The file is already there and in the correct directory.

I opened it with notepad and it's just a load of symbols as you'd expect, but it did open.

Cheers,

Andy
Posted By: AndyB

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 07/09/18 07:01 PM

Hi Guys,

Sorry if I'm being a bit thick here.

I did do the Poland update and it worked. The carrier rework caused a fatal error as well. All the rest seem fine.

I don't see the upgraded water anywhere. I still have the old grey/blue stuff. Can somebody tell me where I can find it ?

I'll ignore the two that give errors and work with the rest now I know.

Thanks again.

Andy
Posted By: Rhugouvi

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/06/18 12:46 PM

I have just given a try at the new retextured carriers, but I also get a crash when the game loads : "Failed to load scene 3ddata\OBJECTS\KIEV\KIEV_CLASS.EES" while such a file DOES exist in the relevant folder. Any fix available?

Edit :
Just tested after renaming the KIEV folder to KIEV_ORI : "Failed to load scene 3ddata\OBJECTS\KIEV_ORI\KIEV_CLASS.EES".
The game starts if I rename the KIEV_CLASS.EES file to KIEV_CLASS.EES.ORI.
So I am suspecting that the file is somehow corrupted.
Posted By: thealx

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/06/18 01:20 PM

That error tells that some EEO file, that used by KIEV_CLASS.EES, not exists. you can see details about error if you enable debug logging.
after file was renamed, game no longer see modified carrier and load default one. best option will be copy KIEV_CLASS.EES from 1.16 version to avoid issues.
Posted By: Rhugouvi

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/06/18 01:45 PM

Thank you thealx once again. The debug log points to a missing KIEV\NULLOBJECT.EEO. I have just copied such a file from another object and pasted it into the KIEV folder, and it works like a charm now!
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/21/18 03:53 PM

Guys I have some pictures of progress with new version of Airfields Mod.

LIGHT FARP DESERT VERSION
[Linked Image]
US AIRFIELD01 WINTER
[Linked Image]
LIGHT FARP WINTER VERSION
[Linked Image]
LIGHT FARP WINTER VERSION
[Linked Image]
HEAVY FARP WINTER VERSION
[Linked Image]
US AIRFIELD01 WINTER VERSION
[Linked Image]
US AIRFIELD01 WINTER VERSION
[Linked Image]
Posted By: brian_b

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/21/18 05:30 PM

Thats snow /desert painting looks great wow.Winter terrain will be finally favorite.
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 11/23/18 08:20 AM

Wow Sockzien, they look great. The Farps have been long overdue an upgrade
Posted By: Gruutch

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/13/19 09:53 AM

Originally Posted by Soczkien
Hi !
Europe map (in real it's copy of puerto rico map only retextured and rebuilded campaigns, it also have altitude bug) from this post and modded files attached to it may be no longer compatible with EECH. Best way is to use this one from All mods installer. If you want new map download Poland from another topic - it's made by me from beginning. It also have many new buildings etc.

This means this download is not compatible with 1.16.0? Or it means all this is included in 1.16.0? What ist the difference of the treemod from this download (V1.2) compared to the other from your Poland-Map (only V1.1)?
Posted By: Soczkien

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 01/13/19 12:29 PM

Europe map and trees 1.2 was already included in 1.16.0 ; this tread is very old
Posted By: Reticuli

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/08/21 08:47 AM

Is any of this stuff still in the sim or also left out now in 1.16.2?
Posted By: messyhead

Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] - 02/08/21 11:37 AM

It wasn't all included, as it caused some FPS issues, and it wasn't all finished. They can be installed as individual mods using the download links provided.
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