Posted By: Magitek
GWUT modification - 06/26/13 05:49 AM
It has been bought to my attention that the current GWUT file provided with 1.15 suffers from several defects and I'm now trying to investigate. Feel free to add to the list, if it is related to unit/weapon/etc statistics!
in the original one, V1.4 (I think, the first factory update) and then V1.9, you called in artillery support and if the map had any surface frigates, they will fire at the ground targets from a long way off.
V.1.14 and V1.15 hardly ever does that anymore.
Furthermore, EVERY TIME I have requested artillery support in both versions, Ground Control tell me negative, not available or negative, shifting position.
Those frigates are sitting there off the coast doing nothing (and by the way, they'd hardly react now when enemy choppers and fixed wings are attacking them - even after being hit by the first missile/rocket, they remain passive).
Then there are the cluster of armor sitting on the map.
Once again, in in the previous versions up to V.1.9, I will see the tanks and even the BDRMs and IFV firing at other ground targets near their position.
Now they don't do that anymore.
Maybe if someone has the time, can these be fixed?
To my understanding, the following were not issues in earlier versions of EECH:
Ground forces in EECH could fire at each other on regular basis. Are they still able to do this?
Nearby artillery was often able to provide support. Does anyone have success with this?
Warships were able to provide long range fire support and defend themselves from attack better. Does anyone have success with these?
Can anyone positively identify that versions 1.9 or below had more active ground forces, and more successful requests?
My belief is that these are GWUT issues related to weapon/scan ranges. When exactly they started happening I don't know, if you have any experiences with these issues, or have issues similar to the above, post in the thread.
Is there an official way to edit the GWUT at this time?
OpenOffice just makes a mess of delimiters on empty categories. The GWUT 1.40 editor is out of date and fills categories incorrectly.
Did you make any progress on this, messyhead? If you are working with it I'll leave the GWUT files alone for awhile longer, since I don't enjoy manual text entry!
http://eechcentral.simhq.com/index.php?title=List_of_WUT_files
Does anyone know if there a list of actual GWUT changes somewhere? This is horribly outdated and incomplete. I'm not sure the repository will help as it looks mismatched anyway.
I'm not sure I even want to edit the GWUT if I just end up re-introducing problems from older GWUTs.
Originally Posted By: ColJamesD
in the original one, V1.4 (I think, the first factory update) and then V1.9, you called in artillery support and if the map had any surface frigates, they will fire at the ground targets from a long way off.
V.1.14 and V1.15 hardly ever does that anymore.
Furthermore, EVERY TIME I have requested artillery support in both versions, Ground Control tell me negative, not available or negative, shifting position.
Those frigates are sitting there off the coast doing nothing (and by the way, they'd hardly react now when enemy choppers and fixed wings are attacking them - even after being hit by the first missile/rocket, they remain passive).
Then there are the cluster of armor sitting on the map.
Once again, in in the previous versions up to V.1.9, I will see the tanks and even the BDRMs and IFV firing at other ground targets near their position.
Now they don't do that anymore.
Maybe if someone has the time, can these be fixed?
To my understanding, the following were not issues in earlier versions of EECH:
Ground forces in EECH could fire at each other on regular basis. Are they still able to do this?
Nearby artillery was often able to provide support. Does anyone have success with this?
Warships were able to provide long range fire support and defend themselves from attack better. Does anyone have success with these?
Can anyone positively identify that versions 1.9 or below had more active ground forces, and more successful requests?
My belief is that these are GWUT issues related to weapon/scan ranges. When exactly they started happening I don't know, if you have any experiences with these issues, or have issues similar to the above, post in the thread.
Is there an official way to edit the GWUT at this time?
OpenOffice just makes a mess of delimiters on empty categories. The GWUT 1.40 editor is out of date and fills categories incorrectly.
Originally Posted By: messyhead
I've also been sent the source code for Gotcha's GWUT editor, so I'm just working on getting it working with the newer GWUT files so that it's easier to edit them.
Did you make any progress on this, messyhead? If you are working with it I'll leave the GWUT files alone for awhile longer, since I don't enjoy manual text entry!
http://eechcentral.simhq.com/index.php?title=List_of_WUT_files
Does anyone know if there a list of actual GWUT changes somewhere? This is horribly outdated and incomplete. I'm not sure the repository will help as it looks mismatched anyway.
I'm not sure I even want to edit the GWUT if I just end up re-introducing problems from older GWUTs.