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SPAD XIII versus S.E.5a

Posted By: Josh Echo

SPAD XIII versus S.E.5a - 01/01/11 09:40 PM

I'm not particularly familiar with the S.E.5a, so take this all with a grain of salt.

The other day I was on a server with mirrored planesets, and I was flying a SPAD XIII. I spotted a pair of S.E.5a's at maximum range. We were both a few hundred feet off the ground, and I decided not to engage. I turned away from them and headed almost directly away from them, toward my airfield. Well, over the next several minutes, they gradually caught up to me, and by the time I reached my airfield I was forced to turn around and fight the pair of them because they were within gun range.

I was flying with the ball centered, wings level, mixture precisely optimized for my altitude and the radiator approximately optimized. I was low on fuel and my engine was undamaged. I don't know what else I could have done to increase my speed. Now, I understand that even relatively small energy advantages can be dragged out for several minutes, giving a slower aircraft the appearance of being faster, but these two aircraft were at almost exactly the same altitude as I was when I spotted them, and I did an energy-efficient turn when I broke away from them. But they never stopped catching up as the minutes dragged on.

I can't think of a logical conclusion other than that the S.E.5a is faster than the SPAD XIII at sea level, contrary to the information in the Rise of Flight store. If this is the case, then what can the SPAD XIII do against the S.E.5a? It's true that, because of the over-rev thing, the SPAD XIII can safely dive at a higher speed than the S.E.5a. But because the S.E.5a is faster (assuming, of course, that it is, as indicated in the beginning of this paragraph), it'll eventually catch up to the SPAD.

I'm fairly certain that the SPAD is an inferior dogfighter, too. It turns worse, I don't think it rolls as well, and any climb advantage is generally theoretical as the S.E.5a seems to climb better during dogfighting maneuvers such as spiral climbs. However, I'm not quite solid on all this, as I've seldom had dogfights against S.E.5a's in my SPAD. Please discuss this.
Posted By: Dart

Re: SPAD XIII versus S.E.5a - 01/01/11 09:46 PM

Quote:

I'm fairly certain that the SPAD is an inferior dogfighter, too.


I'm fairly certain you are completely wrong.
Posted By: Toadvine

Re: SPAD XIII versus S.E.5a - 01/01/11 10:03 PM

Originally Posted By: Dart
Quote:

I'm fairly certain that the SPAD is an inferior dogfighter, too.


I'm fairly certain you are completely wrong.


hahaha This sounds like a challenge to me! Happy New Year beercheers
Posted By: arjisme

Re: SPAD XIII versus S.E.5a - 01/01/11 10:21 PM

I believe the SE5a is the fastest aircraft in the game at sea level. And it is faster than the Spad XIII until about 2000m.
Posted By: Bandy

Re: SPAD XIII versus S.E.5a - 01/01/11 11:22 PM

Originally Posted By: Josh Echo
...what can the SPAD XIII do against the S.E.5a?


I know this is a personal thing, but these types of ahistorical challenges are just anathema to combat flight simming in my humble opinion.
That said, the SE5 is a beast. If it wasn't for the arguable reputation of the Camel, it would have been THE Entente A/C of the war.

In any outnumbered situation in other sims, I try to drag the opponents over friendly AAA to even the odds a bit (however AAA is sorely absent in RoF).
Bottom line, if they know what they're doing and don't make a mistake, then your toast. Same can be said of any outnumbered scenario, doesn't matter what you fly...
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/02/11 12:05 AM

Originally Posted By: Dart
I'm fairly certain you are completely wrong.


Care to expound? I know the SPAD XIII very well and the S.E.5a rather little, but even so I generally have much less difficulty dogfighting in the S.E.5a than in the SPAD. However, as I said in my initial post, I don't know the S.E.5a very well so it's quite possible (or even probable) that I'm simply not familiar enough with it to know its strengths and weaknesses. Perhaps you can point out the ways that the S.E.5a is an inferior dogfighter to the SPAD.
Posted By: PatrickAWilson

Re: SPAD XIII versus S.E.5a - 01/02/11 01:20 AM

The SE5a could be a bit faster and a bit more handy. 100 feet off the ground is really the wrong place for either plane, but even more so the SPAD. The SPAD is more rugged plane and a better diver ... not something that is of great value on the deck but it is a huge advantage with a bit of altitude. If you had some alt and put the SPAD in a shallow dive I bet that you would have got away.

The SPAD and the SE5a often had basically the same engine, but the SPAD was a bit heavier and, with a two bay configuration, probably more draggy.
Posted By: Taipan

Re: SPAD XIII versus S.E.5a - 01/02/11 01:27 AM

Against 2 you don't have a chance but I assume you mean against 1?

The SE5 is definitely the fastest down low, so fast that on bombing runs I cross the lines at 10metre altitude and totally ignore every aircraft above, by the time I'm seen they can't catch me smile

To be honest I don't know what to do except don't turn the same direction, make them keep reversing their turn to lose energy. Also drag them under a furball and someone will clear you 6

On the corsairs server SPAD vs SPAD or SE5 the outcome is decided by who gets behind first usually, you can take a head-on shot if your gunnery is ok because the SPAD is more stable gun platform. But this is playing with percentages.

This will be interesting as they are my 2 favourites... I still prefer SPAD because:
-more survivable
-has a fuel gauge
-better gun position and more stable shooting
-doesn't nose up when injured
-doesn't overrev in dives
-thinner profile on extensions and pilot sits lower means VERY rarely killed on extending or running
-wings harder to damage (maybe this is in myhead but I feel safer)
-faster dive speed no one can follow

The se5 has visibility speed and turn rate
Posted By: Dart

Re: SPAD XIII versus S.E.5a - 01/02/11 01:41 AM

I don't think the SPAD is an inferior dog fighter.

Neither did the guys who flew them.

It had great speed, was robust, a solid gun platform, and was very serviceable by ground crews.

If the SPAD was as inferior as you ellude, it would have been quickly removed from the front lines.
Posted By: Toadvine

Re: SPAD XIII versus S.E.5a - 01/02/11 02:13 AM

Most of my tech knowledge of these machines comes from reading two books, Three Wings For the Red Baron, and Gunning for the Red Baron, both by Leon Bennett.

Both books are pretty deep on the technical end and well researched. None of the later scouts were totally dominating in every attribute. They all compromised here in order to gain there. Everything in the design of these planes was a trade off. Speed, power, climbing, diving, agility, stability, visibility, weight, strength; it was all a matter of robbing Peter to pay Paul. Consequently no scout could do it all, so planes that could hold their own in a fight stayed in service, in spite of their short comings.
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/02/11 05:05 AM

Originally Posted By: Taipan
On the corsairs server SPAD vs SPAD or SE5 the outcome is decided by who gets behind first usually


Hmm, it depends. Most of the guys who fly there are good at furballing but not so good at duelling. If I'm attacked by a single S.E.5a I can usually outmaneuver it; the SPAD seems to be able to turn tighter, although the S.E.5a turns faster and retains energy better, and I think the S.E.5a climbs more during the turn. But in my experience a few scissors shakes most lone S.E.5a pilots off my tail and then I can out-turn them or force them to stall, or something along that lines. I suspect, however, that I am only able to do this because I haven't encountered a really good S.E.5a pilot yet.

Originally Posted By: Taipan
I still prefer SPAD because:
-more survivable
-has a fuel gauge
-better gun position and more stable shooting
-doesn't nose up when injured
-doesn't overrev in dives
-thinner profile on extensions and pilot sits lower means VERY rarely killed on extending or running
-wings harder to damage (maybe this is in myhead but I feel safer)
-faster dive speed no one can follow

The se5 has visibility speed and turn rate


Yep, and don't forget that the SPAD is the only aircraft in the sim with a real slip-and-skid indicator! Very useful. And you're completely right that the wings are harder to damage in the SPAD. I'm appalled at how easily my wings are shot off whenever I fly the S.E.5a. But, still, overall I think I much prefer the S.E.5a as a flying ship. If it weren't my loyalty to the SPAD for reasons external to the sim, I would probably switch to the S.E.5a at once.

Originally Posted By: Dart
I don't think the SPAD is an inferior dog fighter.
Neither did the guys who flew them.
It had great speed, was robust, a solid gun platform, and was very serviceable by ground crews.
If the SPAD was as inferior as you ellude, it would have been quickly removed from the front lines.


Those attributes are excellent in a fighter, but in an actual dogfight, they are not as useful as other attributes. Thus, an airplane can be a good fighter overall while being a poor dogfighter. I would say that the SPAD was a good fighter but not a good dogfighter.
Posted By: Taipan

Re: SPAD XIII versus S.E.5a - 01/02/11 05:38 AM

Does the slip indicator help you gain energy? I haven't bothered with it to be honest yet. Does it help you in a climb or stall?
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/02/11 06:04 AM

Yeah, gain and retain, in level flight, climbs, turns, and dives. And yeah keeping it centered can prevent a spin, although once a stall has begun I don't watch the ball but rather go by "feel." Probably the single most useful thing about the ball is knowing how much rudder to keep turns coordinated.
Posted By: Mogster

Re: SPAD XIII versus S.E.5a - 01/02/11 11:18 AM

Originally Posted By: Dart
I don't think the SPAD is an inferior dog fighter.

Neither did the guys who flew them.

It had great speed, was robust, a solid gun platform, and was very serviceable by ground crews.

If the SPAD was as inferior as you ellude, it would have been quickly removed from the front lines.


From reading threads at the Aerodrome I thought the USAS Spad XIIIs record on servicability was horrible, and ground crews hated them. What every ground crew and pilot wanted was a Spad made by Spad with an engine made by Hispano, these were excellent machines. Instead what was generally available were 3rd party made aircraft with much lower build quality and often needing different toolsets to service them, a headache for any ground crew.

The USAS wanted the SE5a but the only way to get them was for the US to build them themselves, they'd started down this route when the war ended. The USAS used 3rd party built Spad XIIIs because that's what was available.


None of this makes any difference to their relative performance in ROF of course smile
Posted By: Dart

Re: SPAD XIII versus S.E.5a - 01/02/11 06:09 PM

I find no difference between "fighter" and "dog fighter."

Missiles won't come along for quite awhile.

It's all dogfighting. Then again, I don't subscribe to the notion of "BnZ" and "Turn" fighters. They're all energy fighters, and managing energy is the key.
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/02/11 09:01 PM

It is generally accepted both in the flight sim community and amongst real fighter pilots that an immediate kill resulting from a "bounce" is not a dogfight. A dogfight involves maneuvering on the part of both aircraft. The SPAD XIII was designed in such a manner that it operates best using the former method, and isn't so successful in an actual dogfight where the opponent is aware of the SPAD's presence and maneuvering to avoid its attacks and to counterattack.

The SPAD was a good fighter because it kept fighter pilots alive, if they used decent tactics. And they got kills, again usually by using good tactics. But the SPAD was not very good in a dogfight, however; that is, it was generally not very good at killing the enemy in a situation in which the enemy was actively attempting to outmaneuver it. It was, however, good at disengaging from a dogfight. So again, a good fighter, not a good dogfighter. I.M.O., the only serious flaw of the SPAD as a flying fighter (that is, discounting any logistical problems such as cost and ease of maintenance) was the lack of proper visibility. But its flaws as a dogfighter included a very poor turn rate and radius, and insufficient roll rate, acceleration, climb, and speed to make up for the former.

Yes, its speed and climb were among the best of the war, but they couldn't make up for the terrible maneuverability handicap enough to make it good at killing in a "dogfight." In order for a poorly-turning aircraft to be good in a dogfight, rather than simply at striking from a position of advantage and then running, it must possess sufficient advantages in roll rate and speed, or speed and climb, or all three. For example, the Lockheed P-38 didn't turn nearly as well as the A6M Zero, but its massively superior speed and climb enabled it to effectively dogfight the Zero indefinitely without losing the advantage over time (instead, gaining it), and to kill the Zeke in that dogfight. The SPAD's speed and climb advantage over its primary foes are not nearly as great as the P-38's over the Zero.
Posted By: Catfish

Re: SPAD XIII versus S.E.5a - 01/02/11 09:14 PM

Hello,
well the SPAD VII was quite a good dog-fighter, and it did not vibrate as bad as the german Albatros of the time did - according to Kurt Jentsch, who flew both. We do not have the SPAD VII yet in RoF i know.
I am sure less vibration was due to the V-arranged cylinders of the spanish-swiss "Hispano-Suiza" engine, against the straight in-line 6 cyl. Mercedes of the Albatros. He also wrote the SPAD was deadly because it did not vibrate in a dive, enabling the pilot to aim and hit flawlessly.
Greetings,
Catfish
Posted By: Taipan

Re: SPAD XIII versus S.E.5a - 01/03/11 03:10 AM

It can dogfight in ROF, but only with an energy advantage and that's the way you need to enter the fight. The speed enables you to have control of that and make the decision whether to keep climbing or enter the fight.

Having said that sometimes I take a snapshot from level or below and then extend and do my climbing after that, mostly due to impatience!
Posted By: Old Dux

Re: SPAD XIII versus S.E.5a - 01/07/11 08:36 PM

A voice from the past is that of Cecil Lewis, the author of the classic Sagittarius Rising.

A thread on The Aerodrome site sent me rummaging for the book for confirmation...

His opinions are that the Spad XIII and the SE5a had the same speed and climb rate. McCudden and Guynemer flew, among others, high compression Spads that gave a slight edge over the standard SE5a aircraft - and McCudden flew the high compression SE5a, too. So it is easy to understand how variations in performance estimates offered up so many contradictory judgements.

Lewis praises the maneuverability of the XIII but seems to be in a minority in this respect, others reaching a conclusion that such an attribute was sacrificed for the qualities of speed and strength.
Posted By: MouseOne

Re: SPAD XIII versus S.E.5a - 01/07/11 11:22 PM

Originally Posted By: Mogster
The USAS wanted the SE5a but the only way to get them was for the US to build them themselves, they'd started down this route when the war ended. The USAS used 3rd party built Spad XIIIs because that's what was available.


True that, but Rickenbacker pretty much had nothing but good things to say about it. Of course, that was after flying the N28 biggrin
Posted By: Taipan

Re: SPAD XIII versus S.E.5a - 01/10/11 06:00 AM

Any more luck in figuring out this matchup Josh? Something I noticed that the SPAD exceeds SE5a in both Dive and Climb, although climb is only a slight advantage.

However the SE5a has the speed/engine/lightness advantage and the SPAD statistics are probably more theoretical than practical. The SE5a has a more "nimble and light" feel about it too but on horizontal turns it can't keep it's E. Whereas the SPADs durability that enables it to survive dives and extensions won't help it a bit at all in this situation. It would have to be a 3000m dogfight for a SPAD to not lose - it can fight up there and if it gets bad it could dive and make the SE5 damage its engine if it follows.

Scissors is not something I have tried with either of these planes, because usually I run because usually I'm faster than any central! An SE5a pilot of the same skill level that climbs to ignore your scissors could be a problem though Josh, as SPAD is not the plane to pull out of a scissor turn into a nose up snap shot it will drop like a rock afterwards frown

After many hours of ROF I know what to do against central planes but allied vs allied stumps me. I'm sure we can test it one day I guess and see how we go.
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/10/11 09:45 AM

I think SPAD XIII may be slightly superior in turn. Not sure still. I am pretty certain however that the SPAD can turn tighter, although the S.E.5a turns faster. Kind of like the Fokker Dr.I and the Sopwith Camel. One-on-one, I've never been out-maneuvered by an S.E.5a while I was flying my SPAD, but it's true that I haven't been in that situation very often. So, yeah, we'll have to do some tests next time we fly together.
Posted By: Taipan

Re: SPAD XIII versus S.E.5a - 01/16/11 11:04 PM

I have switched back to the SE5a for a week now and if I keep the turns loose and my speed up eventually the SPADs lose energy and I can get onto them. As long as the SE5a isn't bounced and doesn't waste his energy he can use his faster turn in a wide arc and better maneuverability to bleed the SPAD energy.

The SPAD has a chance for a tight turn and a single shot but if he messes up...

Now it's the dolphin that I'm unsure of it seems to turn quite well against an SE5 or SPAD
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/17/11 02:19 AM

In flat turns, I am nearly certain that the Sopwith Dolphin is a much better turning airplane than either of the other two. I don't know about climbing turns.
Posted By: MIG77

Re: SPAD XIII versus S.E.5a - 01/23/11 08:12 AM

Originally Posted By: Josh Echo
In flat turns, I am nearly certain that the Sopwith Dolphin is a much better turning airplane than either of the other two. I don't know about climbing turns.



In sustained turn, worst to best:

SPAD XIII (30deg/s@150mh/h, SE5a (30deg/s@135km/h) and Dolphin (33deg/s@135km/h).

-> SPAD and SE5a turn just as fast, but SE5a turn slower speed and thus tighter circle.

In climb ,worst to best (time to 10 000ft):

Dolphin(10:38), SE5(9:51) and SPAD XIII (8:58)
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/23/11 07:45 PM

I see, thanks. Yes, I would have been very surprised if the Sopwith Dolphin weren't significantly better than the other two in sustained turns. As for climbing turns, note that an aircraft with an inferior climb but superior turn often does better in climbing turns. That is, an aircraft with a slightly inferior climb but a much superior turn can often out-climb the aircraft with slightly superior climb but a much inferior turn, in climbing turns. By the way, how did you determine those three aircraft's best sustained turning speeds?
Posted By: Taipan

Re: SPAD XIII versus S.E.5a - 01/24/11 02:23 AM

Josh is right about the climbing turns.

Also the SE5a better loops and zooms better due to higher retained RPM when coming out of the dive than the SPAD (and maybe lighter weight as well), plus better climbing turn. But normal best-climb-speed climbing the SPAD is better.
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/24/11 04:19 AM

Oh yeah, the only thing that can match a SPAD in a normal sustained climb is the Fokker D.VIIF. Which climbs better at all altitudes, effectively.
Posted By: MIG77

Re: SPAD XIII versus S.E.5a - 01/24/11 07:13 AM

Originally Posted By: Josh Echo
By the way, you did you determine those three aircraft's best sustained turning speeds?


I tested sutained turns in following method: Speed looked from simple gauges, turning as close to ground as possible (so that you cannot lose atltitude in turns), time measured from 10 turns (and couple turns made before timing to get steady turn rate) and then just converted deg/s. All test turns are made to right.

How to determine best speed is done simply doing same test with different speeds (IE start with 120km/h, then 130km/h, then 140km/h, etc). Then you just compare what was fastest.
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/24/11 07:44 AM

Wow, lots of patience. S!
Posted By: MIG77

Re: SPAD XIII versus S.E.5a - 01/24/11 08:04 AM

Originally Posted By: Josh Echo
Wow, lots of patience. S!


Well, as I have done those test to all RoF aircraft yes, it did took some time and patience (DH-2, E.III and HP O/400 climb test were most boring) wink
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/24/11 09:05 AM

Originally Posted By: MIG77
DH-2, E.III and HP O/400 climb test were most boring


Climb tests (for any aircraft) seem even more difficult and time-consuming. You climb to a certain altitude at X K.P.H., land and refuel, climb to the same altitude a X+10 K.P.H., land and refuel, do it at X+20, timing each climb and comparing the times? That's the only way I can think of doing it. [shudder]
Posted By: MIG77

Re: SPAD XIII versus S.E.5a - 01/24/11 09:27 AM

Originally Posted By: Josh Echo

Climb tests (for any aircraft) seem even more difficult and time-consuming. You climb to a certain altitude at X K.P.H., land and refuel, climb to the same altitude a X+10 K.P.H., land and refuel, do it at X+20, timing each climb and comparing the times? That's the only way I can think of doing it. [shudder]


Yes, I usually climb to 1km/3500ft to determine best climb speed. After it, I do climb to 3km (not higher at it takes much much more time. Even 3km/10000ft take +25min in DH-2, E.III).

I dont need to do best climb speed test that many times tought. IE you do know that in DR.I you dont climb best at 120km/h, so you need to only test 90km/, 100km/h and 80km/h example wink
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/24/11 09:31 AM

But the best climb speed gets lower the higher you are in altitude, so ... [mindspin]
Posted By: MIG77

Re: SPAD XIII versus S.E.5a - 01/24/11 09:36 AM

Originally Posted By: Josh Echo
But the best climb speed gets lower the higher you are in altitude, so ... [mindspin]


Not that much as we have fixed propellers.
Posted By: Dart

Re: SPAD XIII versus S.E.5a - 01/24/11 02:27 PM

Quote:
Also the SE5a better loops and zooms better due to higher retained RPM when coming out of the dive than the SPAD


If one is doing loops in a SPAD to begin with they haven't got an appreciation of the aircraft.

The SPAD can do a really mad slip, though - down like a rock and to the side. Loads of fun watching the Hun missing. And then the dive and buh-bye, I'll be back for you in a minute.
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/24/11 05:26 PM

On that note, I discovered that a full slipping dive is the best way to get down in a hurry while flying a Nieuport 17. You can do a very fast dive without losing your control surfaces, or even risking them, this way.
Posted By: Biggles07

Re: SPAD XIII versus S.E.5a - 01/24/11 06:16 PM

Aye Josh, the slipping dive is also a good way to lose alt without over-revving in a lot of aircraft that don't dive so well too. You can also put out fires this way, anyone done it yet? I've managed it a few times, you really have to take it to the edge of the airframes stress tolerance though, and hope that your wings are not damaged too. Obviously pull out very gently when the flames have gone out. I've yet to do it with wing damage though, they just fall off. That's not to say it can't be done, just haven't managed it yet. Maybe the Spad could pull it off.

Wish I had made tracks, but it can be done. Another barbecue averted. biggrin
Posted By: Taipan

Re: SPAD XIII versus S.E.5a - 01/24/11 10:34 PM

Yeah I've put out a few fires I usually dive directly down first to get speed quickly then start the sideslip so I don't burn before I get the speed. Obviously it won't work if your fight has whirled down to the deck smile

Dart - I loop everything! Not so much in combat but it can be fought with like that if you're impatient and have an injured or inexperienced opponent. Like a turn fight, just vertical. Let's you finish them off with quick passes before the turny burnys down below come and take the kill.
Posted By: Josh Echo

Re: SPAD XIII versus S.E.5a - 01/25/11 03:20 AM

Originally Posted By: Biggles07
Aye Josh, the slipping dive is also a good way to lose alt without over-revving in a lot of aircraft that don't dive so well too.


Never mind over-revving! I'd be ecstatic if I could over-rev my Nieuport 17 without first losing my control surfaces. [wink ]
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