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IL-2 Sturmovik: Battle of Stalingrad

Posted By: rOEN911

IL-2 Sturmovik: Battle of Stalingrad - 08/05/13 07:00 PM

I start warming up for IL-2 Sturmovik: Battle of Stalingrad :P
Hope you like it

Original : http://roen911.deviantart.com/art/IL-2-Sturmovik-Battle-of-Stalingrad-390954204

Posted By: 2GvSAP_Mohawk

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/05/13 07:14 PM

That's cover art material. Jason should give you the contract for the IL2:BoS cover thumbsup
Posted By: Dervish

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/05/13 09:58 PM

What Mohawk said.
Posted By: komemiute

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/05/13 10:44 PM

Seconded and approved...
Posted By: Sethos88

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/05/13 11:33 PM

Beautiful, sir smile
Posted By: Sluggish Controls

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/06/13 04:33 AM

Superb smile

Cheers,
Slug
Posted By: 777 Studios - Jason

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/06/13 05:35 AM

I already work with ROEN on many paid projects.

Jason
Posted By: Stratos

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/06/13 06:21 AM

I'm scared BOS will be very limited on scooe. Few planes and less even maps. Still waiting for a new WW2 game that cover more fronts.
Posted By: Comes

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/06/13 06:48 AM

Well then, let's hope that BoS will do that in the future wink
Posted By: Gille

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/06/13 07:25 AM

Beaut screenie !
Posted By: MudPuppy

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/06/13 01:36 PM

Excellent. New wallpaper.
Cheers!
Posted By: Royraiden

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/06/13 02:52 PM

Originally Posted By: 777 Studios - Jason
I already work with ROEN on many paid projects.

Jason

Im really glad his work is appreciated and being useful to the sim community.

Roen would you consider making some of your work to be used as wall paper?Most of your work is in a different aspect ratio to my screen (16:10) and more important than that I dont know if you would allow that, since it is your work and it would be rude to use it without permission.
Posted By: rOEN911

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/06/13 05:38 PM

thanks a lot guys i am glad you like it smile

Royraiden i am not using 16:10 so feel free to download the original and convert it !
Posted By: THX-1138

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/06/13 09:24 PM

Great work! Nice for a game box version of this simulator!
Posted By: rOEN911

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/11/13 11:31 PM

thank you
Posted By: Pizzicato

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/12/13 04:40 AM

Originally Posted By: Stratos
I'm scared BOS will be very limited on scooe. Few planes and less even maps.


Budgets are going to pretty much guarantee that that's the case. However, let's hope that the initial release is:

a. Enormous fun to play
b. A commercial success
c. A solid foundation for future expansion

Fingers crossed.
Posted By: rOEN911

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/12/13 08:40 AM

Originally Posted By: Pizzicato
Originally Posted By: Stratos
I'm scared BOS will be very limited on scooe. Few planes and less even maps.


Budgets are going to pretty much guarantee that that's the case. However, let's hope that the initial release is:

a. Enormous fun to play
b. A commercial success
c. A solid foundation for future expansion

Fingers crossed.


I dont know guys if you been to rof since day one but rof was the same and became the best ww1 simulator and one of the years best simulators.So have faith 777 will not let us down !The ww2 battleground have endless combats and fronts so i can say for the next 5+ years with expansions this game will be like the first il2 !
Posted By: csThor

Re: IL-2 Sturmovik: Battle of Stalingrad - 08/12/13 11:30 AM

Originally Posted By: Stratos
I'm scared BOS will be very limited on scooe. Few planes and less even maps. Still waiting for a new WW2 game that cover more fronts.


These times are over, I'm afraid. Unless, of course, you're willing to sacrifice nearly all fidelity, depth and visual quality. The times of multi-year or even multi-front releases are a thing of the past. Costs, complexity and player demands are too high to allow for a broad scope.
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