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#693233 - 12/22/03 05:22 PM Horizon  
Joined: May 2001
Posts: 275
talhuman Offline
Member
talhuman  Offline
Member

Joined: May 2001
Posts: 275
I have returned to RB3D with my updated rig and I am using HAG. The horizon line seems to be nothing but a wide off white jagged band. Any solution for this
Athlon XP 1700+
Win2000
Geforce4 ti42000
1gig 2700 DDRam

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#693234 - 12/23/03 11:32 PM Re: Horizon  
Joined: Oct 2001
Posts: 1,428
Skiddmark Offline
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Skiddmark  Offline
Member

Joined: Oct 2001
Posts: 1,428
Glenville WV USA
There are some variances with running in True GLIDE,OpenGL with the wrapper,or DD. There are settings for "near" and "far" terrain view in the PREFERENCES/GRAPHICS/GRAPHICS OPTIONS which may help. Turn FOG on,this may help. There is a utility to stretch the terrain view even farther,I can E it to you but it is a pretty bad hit on FR. You may be unable to completely get rid of the "pyramids".
Others responding may have better advice ;\)


Computer = PHENOMX3
MOBO: ASUS M4A78 Plus
OS = Microsoft Windows XP SP3 Home Edition (5.1,build 2600)
Processor = AMD 8750 triple core 2.4GHz
RAM = 3328 MB
DX 9.0c
Nvidia GeForce GS 250, 512MB
Realtek HD audio
Disk Drives:
Floppy's: D: HL-DT-ST DVDRRW GSA-H21L, E: ASUS CD-S480/A5
HD's: C:ST3250310AS 250Gb
F: Maxtor 6L250S0 250Gb
H: SM_USB20 flash drive 4Gb
Monitor: Proscan 32" LCD TV in VGA mode.

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